fbpx
Wikipedia

ROM cartridge

A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electronic musical instruments.[1]

A Star Raiders ROM cartridge for an Atari computer.

ROM cartridges allow users to rapidly load and access programs and data alongside a floppy drive in a home computer; in a video game console, the cartridges are standalone. At the time around their release, ROM cartridges provided security against unauthorised copying of software. However, the manufacturing of ROM cartridges was more expensive than floppy disks, and the storage capacity was smaller.[2] ROM cartridges and slots were also used for various hardware accessories and enhancements.

The widespread usage of the ROM cartridge in video gaming applications has led it to be often colloquially called a game cartridge.

History

 
The Fairchild Channel F was the first video game console to feature games on interchangeable ROM cartridges.

ROM cartridges were popularized by early home computers which featured a special bus port for the insertion of cartridges containing software in ROM. In most cases the designs were fairly crude, with the entire address and data buses exposed by the port and attached via an edge connector; the cartridge was memory mapped directly into the system's address space[3] such that the CPU could execute the program in place without having to first copy it into expensive RAM.

The Texas Instruments TI-59 family of programmable scientific calculators used interchangeable ROM cartridges that could be installed in a slot at the back of the calculator. The calculator came with a module that provides several standard mathematical functions including solution of simultaneous equations. Other modules were specialized for financial calculations, or other subject areas, and even a "games" module. Modules were not user-programmable. The Hewlett-Packard HP-41C had expansion slots which could hold ROM memory as well as I/O expansion ports.

 
TI-59 programmable calculator with ROM software library module at right, showing gold-plated contacts. Via the modules, software for a broad spectrum of applications could be bought, even for navigational calculations at sea.[4]

Computers using cartridges in addition to magnetic media are the VIC-20 and Commodore 64, MSX, Atari 8-bit family,[5] TI-99/4A (where they were called Solid State Command Modules and were not directly mapped to the system bus) and IBM PCjr[6] (where the cartridge was mapped into BIOS space). Some arcade system boards, such as Capcom's CP System and SNK's Neo Geo, also used ROM cartridges.

 
First cartridge of Magnavox Odyssey

A precursor to modern game cartridges of second generation video consoles was introduced with the first generation video game console Magnavox Odyssey in 1972, using jumper cards to turn on and off certain electronics inside the console. A modern take on game cartridges was invented by Wallace Kirschner, Lawrence Haskel and Jerry Lawson of Alpex Computer Corporation, first unveiled as part of the Fairchild Channel F home console in 1976.[7][8] The cartridge approach gained more popularity with the Atari 2600 released the following year. From the late 1970s to mid-1990s, the majority of home video game systems were cartridge-based.[8]

As compact disc technology came to be widely used for data storage, most hardware companies moved from cartridges to CD-based game systems. Nintendo remained the lone hold-out, using cartridges for their Nintendo 64 system; the company did not transition to optical media until the release of the GameCube in 2001.[9] Nintendo still uses cartridges in some form for their handheld consoles known as Game Cards, although these are much smaller and thinner than previous cartridges and use the more modern flash memory for game data rather than having built-in ROM chips for the same purpose.

In 1976, 310,000 home video game cartridges were sold in the United States.[10] Between 1983 and 2013, a total of 2,910.72 million software cartridges had been sold for Nintendo consoles.[11]

Use in hardware enhancements

 
ROM burner for the Nintendo DS.

ROM cartridges can not only carry software, but additional hardware expansions as well. Examples include various cartridge-based chips on the Super NES, the SVP chip in the Sega Genesis version of Virtua Racing,[12] and a chess module in the Magnavox Odyssey².[13]

Micro Machines 2 on the Genesis/Mega Drive used a custom "J-Cart" cartridge design by Codemasters which incorporated two additional gamepad ports. This allowed players to have up to four gamepads connected to the console without the need for an additional multi-controller adapter.[14]

Advantages and disadvantages

 
The N64 used cartridges when most home consoles had shifted to CD-ROMs.

Storing software on ROM cartridges has a number of advantages over other methods of storage like floppy disks and optical media. As the ROM cartridge is memory mapped into the system's normal address space, software stored in the ROM can be read like normal memory; since the system does not have to transfer data from slower media, it allows for nearly instant load time and code execution. Software run directly from ROM typically uses less RAM, leaving memory free for other processes. While the standard size of optical media dictates a minimum size for devices which can read disks, ROM cartridges can be manufactured in different sizes, allowing for smaller devices like handheld game systems. ROM cartridges can be damaged, but they are generally more robust and resistant to damage than optical media; accumulation of dirt and dust on the cartridge contacts can cause problems, but cleaning the contacts with an isopropyl alcohol solution typically resolves the problems without risk of corrosion.[15]

ROM cartridges typically have less capacity than other media.[16] The PCjr-compatible version of Lotus 1-2-3 comes on two cartridges and a floppy disk.[17] ROM cartridges are typically more expensive to manufacture than discs, and storage space available on a cartridge is less than that of an optical disc like a DVD-ROM or CD-ROM. Techniques such as bank switching were employed to be able to use cartridges with a capacity higher than the amount of memory directly addressable by the processor. As video games became more complex (and the size of their code grew), software manufacturers began sacrificing the quick load time of ROM cartridges for the greater capacity and lower cost of optical media.[18][19] Another source of pressure in this direction was that optical media could be manufactured in much smaller batches than cartridges; releasing a cartridge video game inevitably came with the risk of producing thousands of unsold cartridges.[20]

 
An opened Game Boy cartridge with battery-backed volatile memory for game saves for Pokémon Silver Version. Measures 2.2" × 2.56" × 0.32" (or 56 mm × 65 mm × 8 mm)

Electronic musical instruments usage

Besides their prominent usage on video game consoles, ROM cartridges have also been used on a small number of electronic musical instruments, particularly electronic keyboards.

Yamaha has made several models with such features, with their DX synthesizer in the 1980s, such as the DX1, DX5 and DX7 and their PSR keyboard lineup in the mid-1990s, namely the PSR-320, PSR-420, PSR-520, PSR-620, PSR-330, PSR-530 and the PSR-6000. These keyboards use specialized cards known as Music Cartridges, a ROM cartridge simply containing MIDI data to be played on the keyboard as MIDI sequence or song data.[21][22]

Casio has also used similar cartridges known as ROM Pack in the 1980s, before Yamaha's Music Cartridge was introduced. Models that used these cartridges were in the Casiotone line of portable electronic keyboards.[23]

Cartridge-based video game consoles

 
Nintendo Switch game cartridges. Reverse side of The Binding of Isaac: Afterbirth+ shown on right.

Amstrad

Atari

Bandai

Blaze Entertainment

Coleco

Fairchild Camera and Instrument

Fisher-Price

Interton

LeapFrog

Magnavox/Philips

Mattel

Milton Bradley

NEC

Nikko Europe

Nintendo

Nokia

Sega

SNK

Sony

See also

References

  1. ^ "CARTRIDGE | meaning in the Cambridge English Dictionary". Dictionary.cambridge.org. May 25, 2022. Retrieved May 31, 2022.
  2. ^ Novogrodsky, Seth (April 1984). "Plug in a Program". PC World. Vol. 2, no. 4. International Data Group. pp. 2–5. Retrieved June 22, 2022.
  3. ^ US patent 4485457A, Richard K. Balaska, Robert L. Hunter, and Scott S. Robinson, "Memory system including RAM and page switchable ROM", issued 1984-11-27, assigned to CBS Inc. 
  4. ^ Texas Instruments software catalog for TI-58C/TI-59
  5. ^ Pollson, Ken (October 30, 2008). . Archived from the original on January 16, 2010. Retrieved February 26, 2009.
  6. ^ Hoffmann, Thomas V. (March 1984). "IBM PCjr". Creative Computing. 10 (3): 74.
  7. ^ Edwards, Benj (January 22, 2015). "The Untold Story Of The Invention Of The Game Cartridge". Fast Company. Retrieved April 6, 2021.
  8. ^ a b "1976: Fairchild Channel F – First ROM Cartridge Video Game System". CED Magic. Retrieved February 26, 2009.
  9. ^ Kent, Steven (September 6, 2001). The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World. Crown. pp. 450–453, 584. ISBN 978-0761536437.
  10. ^ "The Replay Years: Enter 1976". RePlay. Vol. 11, no. 2. November 1985. p. 150.
  11. ^ (PDF). Nintendo. Archived from the original (PDF) on December 20, 2013. Retrieved December 20, 2013.
  12. ^ Horowitz, Ken (March 17, 2006). "Sega's SVP Chip: The Road Not Taken?". SEGA-16. Retrieved June 22, 2022.
  13. ^ "C7010 Chess Module Service Manual". Manuals. Internet Archive. Retrieved 22 June 2022.
  14. ^ "A Small History Of Micro Machines". Retro Gamer. No. 113. Bournemouth: Imagine Publishing. pp. 60–67. ISSN 1742-3155.
  15. ^ NES Cleaning Kit manual
  16. ^ Cook, Karen (March 6, 1984). "Jr. Sneaks PC into Home". PC Magazine. p. 35. Retrieved October 24, 2013.
  17. ^ Trivette, Donald B. (April 1985). "Lotus 1-2-3 For IBM PCjr". Compute!. p. 63. Retrieved January 26, 2015.
  18. ^ "The SNES CD-ROM". Gamer's Graveyard. Archived from the original on July 4, 2008. Retrieved February 26, 2009.
  19. ^ Isbister, Katherine (2006). "Interview: Ryoichi Hasegawa and Roppyaku Tsurumi of SCEJ". Better Game Characters by Design: A Psychological Approach. San Francisco, California: Elsevier Inc. p. 99. ISBN 978-1-55860-921-1. Retrieved February 26, 2009.
  20. ^ "Who You Pay to Play". Electronic Gaming Monthly. No. 82. Ziff Davis. May 1996. pp. 16–18.
  21. ^ Curtis, Jason (September 26, 2017). "Yamaha Music Cartridge". Museum of Obsolete Media. Retrieved June 22, 2022.
  22. ^ Johnson, Jacob (November 5, 2020). "Yamaha DX Series". Perfect Circuit. Retrieved June 22, 2022.
  23. ^ "Casio ROM Packs". www.crumblenet.co.uk.

External links

cartridge, game, cartridge, redirects, here, other, uses, cartridge, usually, referred, context, simply, cartridge, cart, card, replaceable, part, designed, connected, consumer, electronics, device, such, home, computer, video, game, console, lesser, extent, e. Game cartridge redirects here For other uses see Cartridge A ROM cartridge usually referred to in context simply as a cartridge cart or card is a replaceable part designed to be connected to a consumer electronics device such as a home computer video game console or to a lesser extent electronic musical instruments 1 A Star Raiders ROM cartridge for an Atari computer ROM cartridges allow users to rapidly load and access programs and data alongside a floppy drive in a home computer in a video game console the cartridges are standalone At the time around their release ROM cartridges provided security against unauthorised copying of software However the manufacturing of ROM cartridges was more expensive than floppy disks and the storage capacity was smaller 2 ROM cartridges and slots were also used for various hardware accessories and enhancements The widespread usage of the ROM cartridge in video gaming applications has led it to be often colloquially called a game cartridge Contents 1 History 2 Use in hardware enhancements 3 Advantages and disadvantages 4 Electronic musical instruments usage 5 Cartridge based video game consoles 6 See also 7 References 8 External linksHistory Edit The Fairchild Channel F was the first video game console to feature games on interchangeable ROM cartridges ROM cartridges were popularized by early home computers which featured a special bus port for the insertion of cartridges containing software in ROM In most cases the designs were fairly crude with the entire address and data buses exposed by the port and attached via an edge connector the cartridge was memory mapped directly into the system s address space 3 such that the CPU could execute the program in place without having to first copy it into expensive RAM The Texas Instruments TI 59 family of programmable scientific calculators used interchangeable ROM cartridges that could be installed in a slot at the back of the calculator The calculator came with a module that provides several standard mathematical functions including solution of simultaneous equations Other modules were specialized for financial calculations or other subject areas and even a games module Modules were not user programmable The Hewlett Packard HP 41C had expansion slots which could hold ROM memory as well as I O expansion ports TI 59 programmable calculator with ROM software library module at right showing gold plated contacts Via the modules software for a broad spectrum of applications could be bought even for navigational calculations at sea 4 Computers using cartridges in addition to magnetic media are the VIC 20 and Commodore 64 MSX Atari 8 bit family 5 TI 99 4A where they were called Solid State Command Modules and were not directly mapped to the system bus and IBM PCjr 6 where the cartridge was mapped into BIOS space Some arcade system boards such as Capcom s CP System and SNK s Neo Geo also used ROM cartridges First cartridge of Magnavox Odyssey A precursor to modern game cartridges of second generation video consoles was introduced with the first generation video game console Magnavox Odyssey in 1972 using jumper cards to turn on and off certain electronics inside the console A modern take on game cartridges was invented by Wallace Kirschner Lawrence Haskel and Jerry Lawson of Alpex Computer Corporation first unveiled as part of the Fairchild Channel F home console in 1976 7 8 The cartridge approach gained more popularity with the Atari 2600 released the following year From the late 1970s to mid 1990s the majority of home video game systems were cartridge based 8 As compact disc technology came to be widely used for data storage most hardware companies moved from cartridges to CD based game systems Nintendo remained the lone hold out using cartridges for their Nintendo 64 system the company did not transition to optical media until the release of the GameCube in 2001 9 Nintendo still uses cartridges in some form for their handheld consoles known as Game Cards although these are much smaller and thinner than previous cartridges and use the more modern flash memory for game data rather than having built in ROM chips for the same purpose In 1976 310 000 home video game cartridges were sold in the United States 10 Between 1983 and 2013 a total of 2 910 72 million software cartridges had been sold for Nintendo consoles 11 Use in hardware enhancements Edit ROM burner for the Nintendo DS ROM cartridges can not only carry software but additional hardware expansions as well Examples include various cartridge based chips on the Super NES the SVP chip in the Sega Genesis version of Virtua Racing 12 and a chess module in the Magnavox Odyssey 13 Micro Machines 2 on the Genesis Mega Drive used a custom J Cart cartridge design by Codemasters which incorporated two additional gamepad ports This allowed players to have up to four gamepads connected to the console without the need for an additional multi controller adapter 14 Advantages and disadvantages Edit The N64 used cartridges when most home consoles had shifted to CD ROMs Storing software on ROM cartridges has a number of advantages over other methods of storage like floppy disks and optical media As the ROM cartridge is memory mapped into the system s normal address space software stored in the ROM can be read like normal memory since the system does not have to transfer data from slower media it allows for nearly instant load time and code execution Software run directly from ROM typically uses less RAM leaving memory free for other processes While the standard size of optical media dictates a minimum size for devices which can read disks ROM cartridges can be manufactured in different sizes allowing for smaller devices like handheld game systems ROM cartridges can be damaged but they are generally more robust and resistant to damage than optical media accumulation of dirt and dust on the cartridge contacts can cause problems but cleaning the contacts with an isopropyl alcohol solution typically resolves the problems without risk of corrosion 15 ROM cartridges typically have less capacity than other media 16 The PCjr compatible version of Lotus 1 2 3 comes on two cartridges and a floppy disk 17 ROM cartridges are typically more expensive to manufacture than discs and storage space available on a cartridge is less than that of an optical disc like a DVD ROM or CD ROM Techniques such as bank switching were employed to be able to use cartridges with a capacity higher than the amount of memory directly addressable by the processor As video games became more complex and the size of their code grew software manufacturers began sacrificing the quick load time of ROM cartridges for the greater capacity and lower cost of optical media 18 19 Another source of pressure in this direction was that optical media could be manufactured in much smaller batches than cartridges releasing a cartridge video game inevitably came with the risk of producing thousands of unsold cartridges 20 An opened Game Boy cartridge with battery backed volatile memory for game saves for Pokemon Silver Version Measures 2 2 2 56 0 32 or 56 mm 65 mm 8 mm Electronic musical instruments usage EditBesides their prominent usage on video game consoles ROM cartridges have also been used on a small number of electronic musical instruments particularly electronic keyboards Yamaha has made several models with such features with their DX synthesizer in the 1980s such as the DX1 DX5 and DX7 and their PSR keyboard lineup in the mid 1990s namely the PSR 320 PSR 420 PSR 520 PSR 620 PSR 330 PSR 530 and the PSR 6000 These keyboards use specialized cards known as Music Cartridges a ROM cartridge simply containing MIDI data to be played on the keyboard as MIDI sequence or song data 21 22 Casio has also used similar cartridges known as ROM Pack in the 1980s before Yamaha s Music Cartridge was introduced Models that used these cartridges were in the Casiotone line of portable electronic keyboards 23 Cartridge based video game consoles Edit Nintendo Switch game cartridges Reverse side of The Binding of Isaac Afterbirth shown on right Amstrad Amstrad GX4000Atari Atari 2600 Atari 5200 Atari 7800 Atari XEGS Atari Lynx Atari JaguarBandai WonderSwan WonderSwan Color SwanCrystalBlaze Entertainment EvercadeColeco ColecovisionFairchild Camera and Instrument Fairchild Channel FFisher Price Pixter Smart CycleInterton Interton Video 2000LeapFrog Leapster LeapPad LeapTVMagnavox Philips Magnavox Odyssey Magnavox Odyssey 2 Philips Videopac G7000Mattel IntellivisionMilton Bradley Vectrex MicrovisionNEC TurboGrafx 16 PC Engine TurboExpressNikko Europe digiBLASTNintendo See also Game Pak NES Famicom with its clones like Terminator SNES Super Famicom Nintendo 64 Game Boy Game Boy Color Game Boy Advance Virtual Boy Pokemon Mini Nintendo DS Nintendo 3DS Nintendo SwitchNokia N Gage N Gage QDSega SG 1000 Mark I SG 1000 Mark II Sega Master System Sega Mark III Sega Genesis Mega Drive Sega Game Gear Sega Pico Sega 32X Genesis Nomad Advanced Pico BeenaSNK Neo Geo Neo Geo Pocket Neo Geo Pocket Color Neo Geo XSony PS Vita PlayStation TVSee also EditROM image Dongle Port expander RAM pack CurrahReferences Edit CARTRIDGE meaning in the Cambridge English Dictionary Dictionary cambridge org May 25 2022 Retrieved May 31 2022 Novogrodsky Seth April 1984 Plug in a Program PC World Vol 2 no 4 International Data Group pp 2 5 Retrieved June 22 2022 US patent 4485457A Richard K Balaska Robert L Hunter and Scott S Robinson Memory system including RAM and page switchable ROM issued 1984 11 27 assigned to CBS Inc Texas Instruments software catalog for TI 58C TI 59 Pollson Ken October 30 2008 Chronology of the Commodore 64 Computer Archived from the original on January 16 2010 Retrieved February 26 2009 Hoffmann Thomas V March 1984 IBM PCjr Creative Computing 10 3 74 Edwards Benj January 22 2015 The Untold Story Of The Invention Of The Game Cartridge Fast Company Retrieved April 6 2021 a b 1976 Fairchild Channel F First ROM Cartridge Video Game System CED Magic Retrieved February 26 2009 Kent Steven September 6 2001 The Ultimate History of Video Games From Pong to Pokemon The Story Behind the Craze That Touched Our Lives and Changed the World Crown pp 450 453 584 ISBN 978 0761536437 The Replay Years Enter 1976 RePlay Vol 11 no 2 November 1985 p 150 Consolidated Sales Transition by Region PDF Nintendo Archived from the original PDF on December 20 2013 Retrieved December 20 2013 Horowitz Ken March 17 2006 Sega s SVP Chip The Road Not Taken SEGA 16 Retrieved June 22 2022 C7010 Chess Module Service Manual Manuals Internet Archive Retrieved 22 June 2022 A Small History Of Micro Machines Retro Gamer No 113 Bournemouth Imagine Publishing pp 60 67 ISSN 1742 3155 NES Cleaning Kit manual Cook Karen March 6 1984 Jr Sneaks PC into Home PC Magazine p 35 Retrieved October 24 2013 Trivette Donald B April 1985 Lotus 1 2 3 For IBM PCjr Compute p 63 Retrieved January 26 2015 The SNES CD ROM Gamer s Graveyard Archived from the original on July 4 2008 Retrieved February 26 2009 Isbister Katherine 2006 Interview Ryoichi Hasegawa and Roppyaku Tsurumi of SCEJ Better Game Characters by Design A Psychological Approach San Francisco California Elsevier Inc p 99 ISBN 978 1 55860 921 1 Retrieved February 26 2009 Who You Pay to Play Electronic Gaming Monthly No 82 Ziff Davis May 1996 pp 16 18 Curtis Jason September 26 2017 Yamaha Music Cartridge Museum of Obsolete Media Retrieved June 22 2022 Johnson Jacob November 5 2020 Yamaha DX Series Perfect Circuit Retrieved June 22 2022 Casio ROM Packs www crumblenet co uk External links EditHistory of Home Video Games at the Wayback Machine archived April 8 2005 Retrieved from https en wikipedia org w index php title ROM cartridge amp oldid 1148587833, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.