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Resident Evil – Code: Veronica

Resident Evil – Code: Veronica[a] is a survival horror video game developed and published by Capcom and originally released for the Dreamcast in 2000. It is the fourth main installment in the Resident Evil series and the first to debut on a separate platform from the PlayStation. The story takes place three months after the events of Resident Evil 2 (1998) and the concurrent destruction of Raccoon City as seen in Resident Evil 3: Nemesis (1999). It follows Claire Redfield and her brother Chris Redfield in their efforts to survive a viral outbreak at a remote prison island in the Southern Ocean and a research facility in Antarctica. The game retains the traditional survival horror controls and gameplay of previous installments; however, unlike the pre-rendered backgrounds of previous games, Code: Veronica uses real-time 3D environments and dynamic camera movement.

Resident Evil – Code: Veronica
North American Dreamcast cover art
Developer(s)Capcom Production Studio 4
Publisher(s)
  • DreamcastGameCube
Director(s)Hiroki Kato
Producer(s)Shinji Mikami
Programmer(s)Yukihiko Tani
Artist(s)Junichi Ota
Composer(s)
  • Takeshi Miura
  • Hijiri Anze
  • Sanae Kasahara
SeriesResident Evil
Platform(s)
Release
February 3, 2000
  • Dreamcast
    • JP: February 3, 2000
    • NA: March 28, 2000[1]
    • EU: May 26, 2000
    Code: Veronica X
  • Dreamcast
    • JP: March 22, 2001
    PlayStation 2
    • JP: March 22, 2001
    • NA: August 22, 2001[2]
    • EU: September 14, 2001
    GameCube
    • JP: August 7, 2003
    • NA: December 3, 2003
    • EU: March 12, 2004[3]
    PlayStation 3, Xbox 360
    • NA: September 27, 2011
    • EU: September 27, 2011 (X360)
    • EU: September 28, 2011 (PS3)
    • AU: November 15, 2011
    • JP: March 13, 2012
Genre(s)Survival horror
Mode(s)Single-player

After producer Shinji Mikami and his team learned they would be unable to port Resident Evil 2 to the Sega Saturn, they began development on an original game, which became Code: Veronica. Although labeled a spin-off, it was designed as the true sequel to Resident Evil 2; the title "Resident Evil 3" was given to what was originally another spin-off game being developed in tandem for the PlayStation. Claire was designed with a tougher appearance than in Resident Evil 2, with the reason being her past experiences in Raccoon City built her toughness and confidence. Unlike the American horror themes and settings of previous games in the series, Code: Veronica employs a European gothic horror design and settings. This is achieved through the use of gothic architecture and gothic art in addition to the writing style and story presentation.

Capcom announced Code: Veronica in August 1998 and released it in February 2000 after delays and a reduction in sales expectations due to the struggling Dreamcast platform. Sales were weak compared to other Resident Evil games, but strong compared to other Dreamcast games. Code Veronica received critical acclaim and has been considered among both the best Resident Evil games and Dreamcast games. Capcom released an updated version on PlayStation 2, Code: Veronica X.[b] The revised version included new cutscenes which revealed more details about the story, and it was ported to the GameCube in addition to other platforms in later years. In September 2011, Capcom released a high-definition remastered version of Code: Veronica X for the PlayStation 3 and Xbox 360. Code: Veronica was adapted for Capcom's Gun Survivor series with Resident Evil Survivor 2 – Code: Veronica (2002) and also later adapted for Resident Evil: The Darkside Chronicles (2009).

Gameplay edit

 
Claire Redfield firing at zombies. The environments are rendered in real time, unlike previous games which used pre-rendered backgrounds.

Resident Evil – Code: Veronica features survival horror gameplay, similar to previous Resident Evil games.[5] This includes the series signature controls, interface, puzzles, as well as zombies and monsters to battle.[5][6][7] Unlike previous games in the series which used pre-rendered backgrounds, Code: Veronica uses real-time 3D environments. Because of this, the camera is more dynamic than in previous games. The camera will follow, pan, and zoom as the player navigates their character through the environment, similar to Capcom's own Dino Crisis (1999). The story is told through cinematic CGI sequences and real-time cutscenes.[7]

One half of Code: Veronica places the player in control of Claire Redfield while the other half is spent with her brother, Chris.[8] Basic character actions include running, attacking, as well as pushing and climbing objects.[5][9]: 4–5  Items the player collects can be viewed on the status screen. From here, they can be examined to find clues to solve puzzles, and some can also be equipped. Also available in the status screen is a map and file menu. All notes found in the game are saved in game's files and may be essential to solve puzzles. The player can only hold a limited number of items at a given time; other items must be stored in storage boxes located throughout the game.[9]: 8–11 

The player character may receive damage, which can be healed with restore items. Herbs, which restore character health, can be combined with other types of herbs to become more effective. Too much damage will result in a game over. At this point, the game must be continued from the last save point. A partner's death will also result in a game over. Some weapons are better suited for battling certain enemies, some of which have weaknesses to elements like fire or acid.[9]: 12–15  Once the main game is cleared once, a "Battle Mode" is unlocked. This is a minigame in which the player character is given infinite ammo and places them in various locations from the main game with different enemies. In addition to the Redfield siblings, this mode allows the player to control supporting character Steve Burnside and antagonist Albert Wesker, as well as a version of Claire in a new wardrobe.[10]

Plot edit

In December 1998, three months after escaping from Raccoon City (seen in Resident Evil 2) prior to its eventual destruction (seen in Resident Evil 3: Nemesis),[11] Claire Redfield raids an Umbrella Corporation facility in Paris in search of her brother, Chris Redfield. Discovered by Umbrella's security forces and eventually captured, Claire is imprisoned on Rockfort Island, a prison complex owned by the corporation, situated in the Southern Ocean. She is knocked unconscious after arriving. Sometime after her imprisonment, Claire wakes up and finds herself released by the man who captured her, and discovers that an outbreak of the T-virus has occurred. In the resulting chaos, she finds herself teaming up with Steve Burnside, another inmate seeking to escape.

In their repeated efforts to explore the island and find the means to leave, the pair finds themselves confronting the island's commander, Alfred Ashford. Both Claire and Steve find him to be mentally unstable as a result of him switching between two personalities—his own, and that of his twin sister Alexia. Eventually, the pair manages to find a seaplane and use it to escape, only for Alfred to pursue them and switch their plane to autopilot, directing it towards another Umbrella facility in Antarctica. Upon their arrival, the pair finds that the facility had suffered an outbreak, and fight their way through the zombies and monsters within to seek a means of escape, battling with Alfred and fatally wounding him. Before he dies, Alfred frees his sister, Alexia, who had been in cryogenic sleep within the facility after injecting herself with the T-Veronica virus, an experimental virus that the Ashford family had developed 15 years ago. Awakened, Alexia manages to recapture Claire and Steve as they attempt to escape.

Meanwhile, Chris Redfield arrives on Rockfort Island in search of Claire, after receiving a message from her via Leon S. Kennedy. Upon learning that she had left, Chris focuses on determining where and begins searching the island. In the process of doing so, he comes across Albert Wesker, an independent agent since the Spencer mansion incident (the events of Resident Evil), who is seeking to retrieve a sample of the T-Veronica virus. After Chris learns of his sister's whereabouts, and Wesker discovers that Alexia is alive and carries what he needs, the two separately find their way to Antarctica. Once there, Chris frees his sister and helps her to search for Steve, only for them to find that he had been experimented with and injected with the T-Veronica virus. After mutating, Steve attempts to kill Claire, but fails, regaining control of himself to turn on Alexia, who then inflicts a mortal wound on him. Before Steve dies, he confesses his love for Claire. Meanwhile, Chris and Wesker confront Alexia. In the resulting conflict, Wesker escapes and manages to retrieve Steve's corpse for further experimentation, while Chris manages to defeat Alexia and escape with his sister, before the Antarctic facility self-destructs.

Development edit

 
Claire was designed to be tougher than in Resident Evil 2, as is evident from these moments from the John Woo-inspired opening cinematic.

With the success of Resident Evil 2 in 1998, Capcom began more Resident Evil projects across multiple consoles. Code: Veronica originated from an unsuccessful attempt to port Resident Evil 2 to the Sega Saturn. After producer Shinji Mikami and his team learned they would be unable to port the game without making a large sacrifice to quality, Mikami was asked by his leadership to create something else for Sega fans, and so development began on an original Saturn game. When Mikami asked for more time to develop the game, he was told it would need to have a better technical quality, making Sega's upcoming Dreamcast more appealing.[12] Around the same time, a side-story game for the PlayStation starring Jill Valentine in the events leading up to Resident Evil 2 was being developed. This was originally intended to be a spin-off with the Dreamcast game as the true sequel. According to IGN, Sony bartered for limited exclusivity on the "Resident Evil 3" title, and thus the side-story was branded as Resident Evil 3 and the true sequel was labeled a spin-off and titled Code: Veronica.[13] This notion is conflicted by interviews at the time, as producer Shinji Mikami and Flagship president Yoshiki Okamoto told journalists they wanted to keep the numbered chronology on the PlayStation systems, and give subtitles to Resident Evil games on all other systems.[14][15] Regardless, the game content remained essentially unchanged.[13]

Code: Veronica's story, setting, and artistic design strayed away from the series standard. While previous games are set in the United States and have a corresponding American feel to them, Code: Veronica is set in the Southern Ocean and Antarctica and carries a European gothic horror inspired design. This is made clear in the environments which feature gothic architecture and art in addition to central European carvings and German-style weaponry. In addition, the gothic feel is emphasized through the story. The horror in Code: Veronica is driven by this story which follows a crazed man and the fate of his noble bloodline. The story is told partly through a lullaby, and this method of storytelling is intended to bring out European operatic undertones. This contrasts to previous games in the series which were driven by the panic elements from American horror films, such as monsters and zombies.[16] With regards to managing the art staff, Mikami split them up depending on their interests. Those interested in guns worked solely on gun designs while those interested in environments were sent to photograph houses and castles for research.[17]

During in-game cutscenes, the polygon count is increased to nearly 2,500 polygons, especially on character faces.[14][18] Capcom added detail to the zombie enemies unprecedented in the series, such as making their jaws move and eyes twitch.[15] Claire was given a tougher appearance in Code: Veronica than in Resident Evil 2, the reason being her experiences in Resident Evil 2 built her toughness and confidence to handle any situation. This characterization is emphasized by her ability to dual wield sub-machine guns, and also by the opening cinematic which features her in a John Woo-inspired action scene.[12][17] Mikami described Code: Veronica as 50 to 60% of his perfect vision for Resident Evil in February 2001, and he cited that future Resident Evil projects may make up the other half.[17]

By the time Resident Evil 3 was released, development on Code: Veronica was nearing completion. Much of Code: Veronica's 70-person development staff was outsourced because Capcom resources had been tied up working on Resident Evil 3.[13][17][19] Shinji Mikami and Yoshiki Okamoto's team at Flagship oversaw the game's scenario and direction, while XAX Entertainment assisted with environments and Nextech handled much of the technical development. Capcom Production Studio 4 still handled art direction and character design.[13][19] By September 1999, Sega was sending some of its own developers to help add final touches to the game.[20] Sega assisted Capcom with the game's programming to help keep a good framerate.[14]

Release edit

Code: Veronica was confirmed to be in development as early as August 1998[21] and was promoted as the true sequel to Resident Evil 2.[13] It was officially revealed on October 6, 1998, by Capcom R&D chief Yoshiki Okamoto. Capcom of Japan stated that they were hoping to sell the game to roughly one third of all Dreamcast users, which they estimated would total to around one million copies.[22][23] In July 1999, Capcom of Japan announced their shipment expectations for the Japanese Dreamcast version were at 400,000 copies. Journalists were skeptical if this was only the initial shipment, or evidence that Capcom overestimated sales of the Dreamcast, given their initial sales estimate was one million.[23] Capcom initially planned to have Code: Veronica released around the same time as Resident Evil 3 and, more importantly, the Dreamcast launch in North America on September 9, 1999. However, delays pushed the project back to early 2000.[13] To make up for the game's absence, Capcom announced they would release a port of Resident Evil 2 for the Dreamcast that December.[24] This release, called Biohazard 2: Value Plus, included a demo for Code: Veronica.[25]

 
Low sales of the Dreamcast negatively impacted sales of Code: Veronica.

Code: Veronica was released in February 2000.[13] Pre-ordered copies came with a unique numbered tag, special red packaging, and a unique title screen.[26] Limited Dreamcast system bundles were also released to commemorate the game's release. The "Claire Version", limited to 1,800 copies, consisted of the Code: Veronica game, a pink system, pink controller, and a VMU. The other bundle, known as the "S.T.A.R.S. Version", has the items except the system is a dark transparent blue and features a "S.T.A.R.S." logo. This bundle was limited to 200 copies. Expecting high demand, Capcom set up a contest for fans to enter to win an opportunity to purchase the systems.[27] A soundtrack was released in February 2000 as well.[28]

Code: Veronica X edit

Because the Dreamcast had a much smaller user base than PlayStation platforms, Capcom knew the series could not survive on the platform. This led to an expanded version, titled Code: Veronica X in the West and Code: Veronica Kanzenban in Japan, on the Dreamcast and PlayStation 2 in 2001.[13][29][30] The expanded version was announced in November 2000. It has approximately 10 minutes of new cinematic sequences that reveal more about Wesker's involvement with Umbrella. While the core game remained unchanged, several graphical alterations were also made, most notably in the character model for Steve Burnside (who was given a different hairstyle).[31][32][33] Capcom printed a video DVD of an in-universe documentary, Wesker's Report, as a pre-order incentive. In North America, the Wesker's Report DVD was also sold on Capcom's website and given to customers who purchased the game at specialty retailers such as Electronics Boutique and GameStop.[34] Code: Veronica X was later released on the GameCube along with several other Resident Evil games.[35] It was included with the Biohazard Collector Box for the GameCube in Japan, a bundle of Resident Evil games which also included a copy of Wesker's Report.[36]

A high-definition remastered version of Code: Veronica X was released in September 2011 for the PlayStation 3 and Xbox 360. An emulated version for the PlayStation 3 was released as a PS2 Classic in July 2012 in Japan and in May 2014 in Europe. Another emulated PS2 version was released for the PlayStation 4 in May 2017.[37] The Xbox 360 version was added to the Xbox One backwards-compatible library in February 2019.[38]

Reception edit

Code: Veronica received universal acclaim; many critics felt it was the best Resident Evil game at the time, and a "must-own" for the Dreamcast.[7][8][10][43][46] Derek Williams of AllGame called it the best game for the system along with Soulcalibur (1999).[10] A critic from Game Revolution found it to be the best of all the horror games on the Dreamcast, towering the likes of The House of the Dead 2 (1999), Zombie Revenge (1999), and Carrier (2000).[43] Next Generation dubbed it "the best game yet for Dreamcast—in fact, one of the best games we've seen in the past couple of years."[47]

The game's atmosphere and presentation received high praise.[5][10][46][48] Critics at Edge called it "the closest the series has got to emulating a Hollywood action feature".[40] Most reviewers found the graphics as being some of the very best on the Dreamcast and being a testament to the power of its hardware.[8][10] Along with this, critics pointed out Code: Veronica's use of real-time backgrounds and a dynamic camera as an improvement from the pre-rendered backgrounds of previous series entries.[7][10][40] The CGI sequences were also praised, especially the opening cinematic.[7][10] The use of music and sound was called "top-notch" and "perfect".[5][10] The story received positive reviews. Maura Sutton of Computer and Video Games praised the adult twist on the narrative.[7][10][46] Some critics pointed out that despite improvements, the game is still a Resident Evil game, and therefore inherited the good and bad qualities of previous games.[5][43] The controls were a negative point of criticism between some reviews.[5][8]

Reviews for the PlayStation 2 release of Code: Veronica X were mostly positive. Critics shared similar opinions to the Dreamcast reviews, but some complaints were drawn from it being a mostly unmodified port of an 18-month-old Dreamcast game.[6][50][51][52] GameSpot's Joe Fielder pointed out that Sony's Extermination (2001) and Capcom's own Onimusha: Warlords (2001) had been released during this gap with better controls.[6] The GameCube version garnered average reviews, due to its unaltered, ported status.[53][54] The high definition remaster was released over a decade after the original and was welcomed with mediocre reviews. Critics commonly cited the game's archaic design and controls as making it less appealing compared with contemporary offerings.[55][56][57] The remaster did find some positive reception from Game Informer's Tim Turi who found enjoyment from playing what he called a "challenging classic survival horror game" and "a harrowing but memorable trek through the series' heyday."[58]

Code: Veronica won GameSpot's annual "Best Adventure Game" award among console games, and was a runner-up for the publication's "Best Dreamcast Game", "Best Sound", "Best Graphics, Technical" and overall "Game of the Year" prizes. The editors argued that "Code Veronica is the culmination of everything the developers of the Resident Evil series seemed to be trying to accomplish."[59] The following year, Veronica X was nominated for GameSpot's annual "Best Action/Adventure Game" prize among console games, which went to Grand Theft Auto III.[60]

Sales edit

Code: Veronica outsold Shenmue (1999) within its first week on shelves in February 2000.[40] In total, the Dreamcast version sold almost 450,000 units in the United States and 1.14 million copies worldwide.[61][62] The sales were weak compared to series predecessors, but strong compared to other Dreamcast games.[63] The PlayStation 2 version of Code: Veronica X had sold 900,000 copies and earned $27 million in the United States by July 2006, outselling Resident Evil 4.[64] The PS2 version went on to sell 1.4 million copies worldwide, for a total of 2.54 million units sold worldwide for both the Dreamcast and PS2 versions.[62]

Next Generation ranked it as the 63rd-highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in the United States. Combined console sales of Resident Evil franchise released in the 2000s reached 3 million units in the United States by July 2006.[64]

Legacy edit

Game Informer ranked Code: Veronica as 69th in their "Top 100 Games of All Time" in 2001.[65] GamesRadar named it the 14th-best Dreamcast game of all time.[66]

The story in Code: Veronica has been adapted into other works. Resident Evil Survivor 2 – Code: Veronica (2001) for Naomi-based arcades and PlayStation 2 follows the story of Code: Veronica from a first-person view with light gun shooter-style gameplay.[67] Similarly, another light gun game, Resident Evil: The Darkside Chronicles (2009) was released for the Wii and features sequences set in Code: Veronica along with Resident Evil 2.[68] As with previous Resident Evil games, the story was adapted into a novel written by S. D. Perry. Also, a miniseries comic was published by DC Comics.[69] A demo version of a fan remake of the game was released in 2021.[70][71] The project was shut down by Capcom in 2022.[72]

Notes edit

  1. ^ Known in Japan as Biohazard – Code: Veronica (Japanese: バイオハザード コード:ベロニカ, Hepburn: Baiohazādo Kōdo: Beronika)
  2. ^ Subtitled in Japan as 完全版 (Kanzenban) instead of X, which literally means "Complete version"
  3. ^ Average of four critic scores of 94, 92, 90, and 96
  4. ^ Average of three critic scores of 9.5, 9.5, and 10
  5. ^ Average of three critic scores of 9, 9, and 10

References edit

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External links edit

resident, evil, code, veronica, survival, horror, video, game, developed, published, capcom, originally, released, dreamcast, 2000, fourth, main, installment, resident, evil, series, first, debut, separate, platform, from, playstation, story, takes, place, thr. Resident Evil Code Veronica a is a survival horror video game developed and published by Capcom and originally released for the Dreamcast in 2000 It is the fourth main installment in the Resident Evil series and the first to debut on a separate platform from the PlayStation The story takes place three months after the events of Resident Evil 2 1998 and the concurrent destruction of Raccoon City as seen in Resident Evil 3 Nemesis 1999 It follows Claire Redfield and her brother Chris Redfield in their efforts to survive a viral outbreak at a remote prison island in the Southern Ocean and a research facility in Antarctica The game retains the traditional survival horror controls and gameplay of previous installments however unlike the pre rendered backgrounds of previous games Code Veronica uses real time 3D environments and dynamic camera movement Resident Evil Code VeronicaNorth American Dreamcast cover artDeveloper s Capcom Production Studio 4Publisher s Capcom DreamcastJP NA CapcomEU Eidos Interactive 4 GameCubeJP NA EU CapcomAU Nintendo AustraliaDirector s Hiroki KatoProducer s Shinji MikamiProgrammer s Yukihiko TaniArtist s Junichi OtaComposer s Takeshi MiuraHijiri AnzeSanae KasaharaSeriesResident EvilPlatform s DreamcastPlayStation 2GameCubePlayStation 3Xbox 360ReleaseFebruary 3 2000 DreamcastJP February 3 2000NA March 28 2000 1 EU May 26 2000Code Veronica XDreamcastJP March 22 2001PlayStation 2JP March 22 2001NA August 22 2001 2 EU September 14 2001GameCubeJP August 7 2003NA December 3 2003EU March 12 2004 3 PlayStation 3 Xbox 360NA September 27 2011EU September 27 2011 X360 EU September 28 2011 PS3 AU November 15 2011JP March 13 2012Genre s Survival horrorMode s Single playerAfter producer Shinji Mikami and his team learned they would be unable to port Resident Evil 2 to the Sega Saturn they began development on an original game which became Code Veronica Although labeled a spin off it was designed as the true sequel to Resident Evil 2 the title Resident Evil 3 was given to what was originally another spin off game being developed in tandem for the PlayStation Claire was designed with a tougher appearance than in Resident Evil 2 with the reason being her past experiences in Raccoon City built her toughness and confidence Unlike the American horror themes and settings of previous games in the series Code Veronica employs a European gothic horror design and settings This is achieved through the use of gothic architecture and gothic art in addition to the writing style and story presentation Capcom announced Code Veronica in August 1998 and released it in February 2000 after delays and a reduction in sales expectations due to the struggling Dreamcast platform Sales were weak compared to other Resident Evil games but strong compared to other Dreamcast games Code Veronica received critical acclaim and has been considered among both the best Resident Evil games and Dreamcast games Capcom released an updated version on PlayStation 2 Code Veronica X b The revised version included new cutscenes which revealed more details about the story and it was ported to the GameCube in addition to other platforms in later years In September 2011 Capcom released a high definition remastered version of Code Veronica X for the PlayStation 3 and Xbox 360 Code Veronica was adapted for Capcom s Gun Survivor series with Resident Evil Survivor 2 Code Veronica 2002 and also later adapted for Resident Evil The Darkside Chronicles 2009 Contents 1 Gameplay 2 Plot 3 Development 4 Release 4 1 Code Veronica X 5 Reception 5 1 Sales 6 Legacy 7 Notes 8 References 9 External linksGameplay edit nbsp Claire Redfield firing at zombies The environments are rendered in real time unlike previous games which used pre rendered backgrounds Resident Evil Code Veronica features survival horror gameplay similar to previous Resident Evil games 5 This includes the series signature controls interface puzzles as well as zombies and monsters to battle 5 6 7 Unlike previous games in the series which used pre rendered backgrounds Code Veronica uses real time 3D environments Because of this the camera is more dynamic than in previous games The camera will follow pan and zoom as the player navigates their character through the environment similar to Capcom s own Dino Crisis 1999 The story is told through cinematic CGI sequences and real time cutscenes 7 One half of Code Veronica places the player in control of Claire Redfield while the other half is spent with her brother Chris 8 Basic character actions include running attacking as well as pushing and climbing objects 5 9 4 5 Items the player collects can be viewed on the status screen From here they can be examined to find clues to solve puzzles and some can also be equipped Also available in the status screen is a map and file menu All notes found in the game are saved in game s files and may be essential to solve puzzles The player can only hold a limited number of items at a given time other items must be stored in storage boxes located throughout the game 9 8 11 The player character may receive damage which can be healed with restore items Herbs which restore character health can be combined with other types of herbs to become more effective Too much damage will result in a game over At this point the game must be continued from the last save point A partner s death will also result in a game over Some weapons are better suited for battling certain enemies some of which have weaknesses to elements like fire or acid 9 12 15 Once the main game is cleared once a Battle Mode is unlocked This is a minigame in which the player character is given infinite ammo and places them in various locations from the main game with different enemies In addition to the Redfield siblings this mode allows the player to control supporting character Steve Burnside and antagonist Albert Wesker as well as a version of Claire in a new wardrobe 10 Plot editIn December 1998 three months after escaping from Raccoon City seen in Resident Evil 2 prior to its eventual destruction seen in Resident Evil 3 Nemesis 11 Claire Redfield raids an Umbrella Corporation facility in Paris in search of her brother Chris Redfield Discovered by Umbrella s security forces and eventually captured Claire is imprisoned on Rockfort Island a prison complex owned by the corporation situated in the Southern Ocean She is knocked unconscious after arriving Sometime after her imprisonment Claire wakes up and finds herself released by the man who captured her and discovers that an outbreak of the T virus has occurred In the resulting chaos she finds herself teaming up with Steve Burnside another inmate seeking to escape In their repeated efforts to explore the island and find the means to leave the pair finds themselves confronting the island s commander Alfred Ashford Both Claire and Steve find him to be mentally unstable as a result of him switching between two personalities his own and that of his twin sister Alexia Eventually the pair manages to find a seaplane and use it to escape only for Alfred to pursue them and switch their plane to autopilot directing it towards another Umbrella facility in Antarctica Upon their arrival the pair finds that the facility had suffered an outbreak and fight their way through the zombies and monsters within to seek a means of escape battling with Alfred and fatally wounding him Before he dies Alfred frees his sister Alexia who had been in cryogenic sleep within the facility after injecting herself with the T Veronica virus an experimental virus that the Ashford family had developed 15 years ago Awakened Alexia manages to recapture Claire and Steve as they attempt to escape Meanwhile Chris Redfield arrives on Rockfort Island in search of Claire after receiving a message from her via Leon S Kennedy Upon learning that she had left Chris focuses on determining where and begins searching the island In the process of doing so he comes across Albert Wesker an independent agent since the Spencer mansion incident the events of Resident Evil who is seeking to retrieve a sample of the T Veronica virus After Chris learns of his sister s whereabouts and Wesker discovers that Alexia is alive and carries what he needs the two separately find their way to Antarctica Once there Chris frees his sister and helps her to search for Steve only for them to find that he had been experimented with and injected with the T Veronica virus After mutating Steve attempts to kill Claire but fails regaining control of himself to turn on Alexia who then inflicts a mortal wound on him Before Steve dies he confesses his love for Claire Meanwhile Chris and Wesker confront Alexia In the resulting conflict Wesker escapes and manages to retrieve Steve s corpse for further experimentation while Chris manages to defeat Alexia and escape with his sister before the Antarctic facility self destructs Development edit nbsp Claire was designed to be tougher than in Resident Evil 2 as is evident from these moments from the John Woo inspired opening cinematic With the success of Resident Evil 2 in 1998 Capcom began more Resident Evil projects across multiple consoles Code Veronica originated from an unsuccessful attempt to port Resident Evil 2 to the Sega Saturn After producer Shinji Mikami and his team learned they would be unable to port the game without making a large sacrifice to quality Mikami was asked by his leadership to create something else for Sega fans and so development began on an original Saturn game When Mikami asked for more time to develop the game he was told it would need to have a better technical quality making Sega s upcoming Dreamcast more appealing 12 Around the same time a side story game for the PlayStation starring Jill Valentine in the events leading up to Resident Evil 2 was being developed This was originally intended to be a spin off with the Dreamcast game as the true sequel According to IGN Sony bartered for limited exclusivity on the Resident Evil 3 title and thus the side story was branded as Resident Evil 3 and the true sequel was labeled a spin off and titled Code Veronica 13 This notion is conflicted by interviews at the time as producer Shinji Mikami and Flagship president Yoshiki Okamoto told journalists they wanted to keep the numbered chronology on the PlayStation systems and give subtitles to Resident Evil games on all other systems 14 15 Regardless the game content remained essentially unchanged 13 Code Veronica s story setting and artistic design strayed away from the series standard While previous games are set in the United States and have a corresponding American feel to them Code Veronica is set in the Southern Ocean and Antarctica and carries a European gothic horror inspired design This is made clear in the environments which feature gothic architecture and art in addition to central European carvings and German style weaponry In addition the gothic feel is emphasized through the story The horror in Code Veronica is driven by this story which follows a crazed man and the fate of his noble bloodline The story is told partly through a lullaby and this method of storytelling is intended to bring out European operatic undertones This contrasts to previous games in the series which were driven by the panic elements from American horror films such as monsters and zombies 16 With regards to managing the art staff Mikami split them up depending on their interests Those interested in guns worked solely on gun designs while those interested in environments were sent to photograph houses and castles for research 17 During in game cutscenes the polygon count is increased to nearly 2 500 polygons especially on character faces 14 18 Capcom added detail to the zombie enemies unprecedented in the series such as making their jaws move and eyes twitch 15 Claire was given a tougher appearance in Code Veronica than in Resident Evil 2 the reason being her experiences in Resident Evil 2 built her toughness and confidence to handle any situation This characterization is emphasized by her ability to dual wield sub machine guns and also by the opening cinematic which features her in a John Woo inspired action scene 12 17 Mikami described Code Veronica as 50 to 60 of his perfect vision for Resident Evil in February 2001 and he cited that future Resident Evil projects may make up the other half 17 By the time Resident Evil 3 was released development on Code Veronica was nearing completion Much of Code Veronica s 70 person development staff was outsourced because Capcom resources had been tied up working on Resident Evil 3 13 17 19 Shinji Mikami and Yoshiki Okamoto s team at Flagship oversaw the game s scenario and direction while XAX Entertainment assisted with environments and Nextech handled much of the technical development Capcom Production Studio 4 still handled art direction and character design 13 19 By September 1999 Sega was sending some of its own developers to help add final touches to the game 20 Sega assisted Capcom with the game s programming to help keep a good framerate 14 Release editCode Veronica was confirmed to be in development as early as August 1998 21 and was promoted as the true sequel to Resident Evil 2 13 It was officially revealed on October 6 1998 by Capcom R amp D chief Yoshiki Okamoto Capcom of Japan stated that they were hoping to sell the game to roughly one third of all Dreamcast users which they estimated would total to around one million copies 22 23 In July 1999 Capcom of Japan announced their shipment expectations for the Japanese Dreamcast version were at 400 000 copies Journalists were skeptical if this was only the initial shipment or evidence that Capcom overestimated sales of the Dreamcast given their initial sales estimate was one million 23 Capcom initially planned to have Code Veronica released around the same time as Resident Evil 3 and more importantly the Dreamcast launch in North America on September 9 1999 However delays pushed the project back to early 2000 13 To make up for the game s absence Capcom announced they would release a port of Resident Evil 2 for the Dreamcast that December 24 This release called Biohazard 2 Value Plus included a demo for Code Veronica 25 nbsp Low sales of the Dreamcast negatively impacted sales of Code Veronica Code Veronica was released in February 2000 13 Pre ordered copies came with a unique numbered tag special red packaging and a unique title screen 26 Limited Dreamcast system bundles were also released to commemorate the game s release The Claire Version limited to 1 800 copies consisted of the Code Veronica game a pink system pink controller and a VMU The other bundle known as the S T A R S Version has the items except the system is a dark transparent blue and features a S T A R S logo This bundle was limited to 200 copies Expecting high demand Capcom set up a contest for fans to enter to win an opportunity to purchase the systems 27 A soundtrack was released in February 2000 as well 28 Code Veronica X edit Because the Dreamcast had a much smaller user base than PlayStation platforms Capcom knew the series could not survive on the platform This led to an expanded version titled Code Veronica X in the West and Code Veronica Kanzenban in Japan on the Dreamcast and PlayStation 2 in 2001 13 29 30 The expanded version was announced in November 2000 It has approximately 10 minutes of new cinematic sequences that reveal more about Wesker s involvement with Umbrella While the core game remained unchanged several graphical alterations were also made most notably in the character model for Steve Burnside who was given a different hairstyle 31 32 33 Capcom printed a video DVD of an in universe documentary Wesker s Report as a pre order incentive In North America the Wesker s Report DVD was also sold on Capcom s website and given to customers who purchased the game at specialty retailers such as Electronics Boutique and GameStop 34 Code Veronica X was later released on the GameCube along with several other Resident Evil games 35 It was included with the Biohazard Collector Box for the GameCube in Japan a bundle of Resident Evil games which also included a copy of Wesker s Report 36 A high definition remastered version of Code Veronica X was released in September 2011 for the PlayStation 3 and Xbox 360 An emulated version for the PlayStation 3 was released as a PS2 Classic in July 2012 in Japan and in May 2014 in Europe Another emulated PS2 version was released for the PlayStation 4 in May 2017 37 The Xbox 360 version was added to the Xbox One backwards compatible library in February 2019 38 Reception editReception Dreamcast version Aggregate scoreAggregatorScoreMetacritic94 100 39 Review scoresPublicationScoreAllGame nbsp nbsp nbsp nbsp nbsp 10 Computer and Video Games nbsp nbsp nbsp nbsp nbsp 46 Edge8 10 40 Electronic Gaming Monthly9 7 10 d 44 Eurogamer9 10 41 Famitsu35 40 45 GameFan372 400 c 42 GamePro nbsp nbsp nbsp nbsp nbsp 5 GameRevolutionA 43 GameSpot9 5 10 7 IGN9 2 10 8 Next Generation nbsp nbsp nbsp nbsp nbsp 47 Arcade nbsp nbsp nbsp nbsp nbsp 48 Dreamcast Magazine JP 9 3 10 e 49 Code Veronica received universal acclaim many critics felt it was the best Resident Evil game at the time and a must own for the Dreamcast 7 8 10 43 46 Derek Williams of AllGame called it the best game for the system along with Soulcalibur 1999 10 A critic from Game Revolution found it to be the best of all the horror games on the Dreamcast towering the likes of The House of the Dead 2 1999 Zombie Revenge 1999 and Carrier 2000 43 Next Generation dubbed it the best game yet for Dreamcast in fact one of the best games we ve seen in the past couple of years 47 The game s atmosphere and presentation received high praise 5 10 46 48 Critics at Edge called it the closest the series has got to emulating a Hollywood action feature 40 Most reviewers found the graphics as being some of the very best on the Dreamcast and being a testament to the power of its hardware 8 10 Along with this critics pointed out Code Veronica s use of real time backgrounds and a dynamic camera as an improvement from the pre rendered backgrounds of previous series entries 7 10 40 The CGI sequences were also praised especially the opening cinematic 7 10 The use of music and sound was called top notch and perfect 5 10 The story received positive reviews Maura Sutton of Computer and Video Games praised the adult twist on the narrative 7 10 46 Some critics pointed out that despite improvements the game is still a Resident Evil game and therefore inherited the good and bad qualities of previous games 5 43 The controls were a negative point of criticism between some reviews 5 8 Reviews for the PlayStation 2 release of Code Veronica X were mostly positive Critics shared similar opinions to the Dreamcast reviews but some complaints were drawn from it being a mostly unmodified port of an 18 month old Dreamcast game 6 50 51 52 GameSpot s Joe Fielder pointed out that Sony s Extermination 2001 and Capcom s own Onimusha Warlords 2001 had been released during this gap with better controls 6 The GameCube version garnered average reviews due to its unaltered ported status 53 54 The high definition remaster was released over a decade after the original and was welcomed with mediocre reviews Critics commonly cited the game s archaic design and controls as making it less appealing compared with contemporary offerings 55 56 57 The remaster did find some positive reception from Game Informer s Tim Turi who found enjoyment from playing what he called a challenging classic survival horror game and a harrowing but memorable trek through the series heyday 58 Code Veronica won GameSpot s annual Best Adventure Game award among console games and was a runner up for the publication s Best Dreamcast Game Best Sound Best Graphics Technical and overall Game of the Year prizes The editors argued that Code Veronica is the culmination of everything the developers of the Resident Evil series seemed to be trying to accomplish 59 The following year Veronica X was nominated for GameSpot s annual Best Action Adventure Game prize among console games which went to Grand Theft Auto III 60 Sales edit Code Veronica outsold Shenmue 1999 within its first week on shelves in February 2000 40 In total the Dreamcast version sold almost 450 000 units in the United States and 1 14 million copies worldwide 61 62 The sales were weak compared to series predecessors but strong compared to other Dreamcast games 63 The PlayStation 2 version of Code Veronica X had sold 900 000 copies and earned 27 million in the United States by July 2006 outselling Resident Evil 4 64 The PS2 version went on to sell 1 4 million copies worldwide for a total of 2 54 million units sold worldwide for both the Dreamcast and PS2 versions 62 Next Generation ranked it as the 63rd highest selling game launched for the PlayStation 2 Xbox or GameCube between January 2000 and July 2006 in the United States Combined console sales of Resident Evil franchise released in the 2000s reached 3 million units in the United States by July 2006 64 Legacy editGame Informer ranked Code Veronica as 69th in their Top 100 Games of All Time in 2001 65 GamesRadar named it the 14th best Dreamcast game of all time 66 The story in Code Veronica has been adapted into other works Resident Evil Survivor 2 Code Veronica 2001 for Naomi based arcades and PlayStation 2 follows the story of Code Veronica from a first person view with light gun shooter style gameplay 67 Similarly another light gun game Resident Evil The Darkside Chronicles 2009 was released for the Wii and features sequences set in Code Veronica along with Resident Evil 2 68 As with previous Resident Evil games the story was adapted into a novel written by S D Perry Also a miniseries comic was published by DC Comics 69 A demo version of a fan remake of the game was released in 2021 70 71 The project was shut down by Capcom in 2022 72 Notes edit Known in Japan as Biohazard Code Veronica Japanese バイオハザード コード ベロニカ Hepburn Baiohazado Kōdo Beronika Subtitled in Japan as 完全版 Kanzenban instead of X which literally means Complete version Average of four critic scores of 94 92 90 and 96 Average of three critic scores of 9 5 9 5 and 10 Average of three critic scores of 9 9 and 10References edit Capcom News April 19 2001 Archived from the original on April 19 2001 Retrieved April 21 2023 Code Veronica X release slips one week GameSpot Retrieved April 21 2023 What s New Eurogamer net March 12 2004 Retrieved April 21 2023 Eidos to Publish Capcom Games a b c d e f g h Review Resident Evil Code Veronica for Dreamcast GamePro November 24 2000 Archived from the original on June 11 2008 Retrieved March 31 2017 a b c Resident Evil Code Veronica X for PlayStation 2 Review GameSpot Archived from the original on July 16 2007 a b c d e f g Mac Donald Ryan February 10 2000 Resident Evil Code Veronica for Dreamcast GameSpot Archived from the original on May 2 2016 Retrieved March 31 2017 a b c d e IGN Resident Evil CODE Veronica Review IGN March 30 2000 Archived from the original on August 17 2012 Retrieved March 31 2017 a b c Resident Evil Code Veronica instruction manual North American GameCube ed Capcom 2003 a b c d e f g h i j Williams Derek December 11 2014 Resident Evil CODE Veronica Review allgame allgame Archived from the original on December 11 2014 Retrieved March 31 2017 Preview Resident Evil Code Veronica Electronic Gaming Monthly No 127 February 2000 p 62 a b Director s Hazard Wesker s Report 5th Anniversary DVD Archived from the original on August 2 2014 a b c d e f g h IGN Presents the History of Resident Evil IGN March 11 2009 Archived from the original on April 1 2016 Retrieved April 22 2017 a b c IGN Staff January 3 2000 Resident Evil CODE Veronica IGN Archived from the original on March 21 2016 Retrieved April 1 2017 a b Boyer Crispin August 1999 Resident Evil Everything Electronic Gaming Monthly Vol 121 pp 119 122 Veronica s Darkness Capcom June 12 2009 Archived from the original on January 26 2010 Retrieved April 23 2017 a b c d The PlayStation 2 Interview Mikami PlayStation 2 Official Magazine UK Vol 4 February 2001 pp 39 42 IGN Staff February 4 2000 Biohazard CODE Veronica Import IGN Retrieved April 1 2017 a b Production Studion 4 February 6 2000 Archived from the original on February 6 2005 Retrieved April 23 2017 a href Template Cite web html title Template Cite web cite web a CS1 maint bot original URL status unknown link IGN Staff September 23 1999 Resident Evil Code Veronica Update IGN Retrieved April 1 2017 IGN Staff August 18 1998 Confirmed Dreamcast Software IGN Retrieved April 1 2017 IGN Staff October 6 1998 Three words Resident Evil Official IGN Archived from the original on February 28 2017 Retrieved April 1 2017 a b IGN Staff July 1 1999 Capcom Expects MAJOR EViL IGN Retrieved April 1 2017 IGN Staff October 4 1999 Biohazard Code Veronica Delayed Biohazard 2 SE to Arrive in Its Place IGN Retrieved April 1 2017 IGN Staff October 20 1999 Resident Evil coming soon to the Japanese Dreamcast IGN Archived from the original on February 28 2017 Retrieved April 1 2017 IGN Staff December 6 1999 First Details on Biohazard Code Veronica Promotional Campaign IGN Retrieved April 1 2017 IGN Staff December 6 1999 Sega of Japan Announces Limited Edition Resident Evil Dreamcast IGN Retrieved April 1 2017 Langan Matthew February 7 2000 Capcom Gets in the Soundtrack Groove IGN Archived from the original on September 14 2013 Retrieved April 1 2017 Resident Evil Code Veronica 2001 Dreamcast release dates MobyGames Blue Flame Labs Archived from the original on March 13 2015 Retrieved May 31 2017 Barton James August 9 2016 Dreamcast Version of Resident Evil Code Veronica X Now in English Sega Scream Archived from the original on August 10 2016 Retrieved May 31 2017 IGN Staff November 16 2000 New Version of Resident Evil Code Veronica Confirmed IGN Retrieved April 1 2017 Code Veronica Rerelease Planned GameSpot Retrieved April 1 2017 Resident Evil Code Veronica X Hands On GameSpot Retrieved April 1 2017 Capcom to sell stand alone Wesker s Report discs GameSpot Archived from the original on November 3 2013 Retrieved April 1 2017 Resident Evil series exclusive for GameCube GameSpot Archived from the original on September 21 2015 Retrieved April 1 2017 IGN Staff June 2 2003 Resident Evil Collector Box IGN Archived from the original on December 29 2013 Retrieved April 1 2017 Resident Evil Code Veronica X Releases As A PS2 Classics Title On PS4 Tomorrow Siliconera May 8 2017 Archived from the original on May 8 2017 Retrieved May 8 2017 Ramee Jordan February 21 2019 Xbox One Adds Four New Backwards Compatible Games GameSpot Retrieved February 21 2019 Resident Evil Code Veronica Metacritic a b c d Biohazard Code Veronica Edge No 83 Future Publishing April 2000 pp 68 69 Resident Evil Code Veronica Eurogamer net June 20 2000 Archived from the original on November 17 2019 Retrieved November 17 2019 GameFan volume 8 issue 4 April 2000 pages 13 amp 48 51 a b c d Resident Evil Code Veronica Review www gamerevolution com April 1 2017 Archived from the original on June 2 2016 Retrieved April 1 2017 Resident Evil Code Veronica Electronic Gaming Monthly No 131 June 2000 p 162 ドリームキャスト バイオハザード CODE Veronica Weekly Famitsu No 915 Pt 2 Pg 40 30 June 2006 a b c d Sutton Maura July 2000 Reviews Resident Evil Code Veronica Computer and Video Games No 224 pp 84 85 a b Fischer Blake May 2000 Finals Next Generation Vol 3 no 5 Imagine Media pp 94 95 a b Jones Nick April 2000 Import Review Biohazard Code Veronica Arcade No 18 UK pp 92 93 バイオハザード コード ベロニカ Dreamcast Magazine JP February 11 2004 p 17 Resident Evil Code Veronica X Metacritic Archived from the original on July 22 2016 Retrieved July 23 2017 Review Resident Evil Code Veronica X for PS2 on GamePro com Archived from the original on June 11 2008 Perry Doug August 27 2001 Resident Evil Code Veronica X IGN Archived from the original on August 11 2016 Retrieved July 23 2017 IGN Review IGN Archived from the original on October 24 2015 GameSpot Review GameSpot August 22 2001 Archived from the original on December 14 2015 Resident Evil Code Veronica X HD Metacritic Archived from the original on July 3 2016 Retrieved July 23 2017 Review Resident Evil Code Veronica X HD Destructoid Archived from the original on April 29 2016 Retrieved July 23 2017 George Richard September 28 2011 Resident Evil Code Veronica X HD Review IGN Archived from the original on January 10 2013 Retrieved July 23 2017 Turi Tim Resident Evil Code Veronica X HD Review Game Informer Issue 223 November 2011 GameSpot Staff January 5 2001 Best and Worst of 2000 GameSpot Archived from the original on February 13 2002 GameSpot VG Staff February 23 2002 GameSpot s Best and Worst Video Games of 2001 GameSpot Archived from the original on August 3 2002 IGN Staff January 16 2004 Graphs Resident Evil GCN Sales IGN Archived from the original on March 22 2016 Retrieved April 1 2017 a b CAPCOM Platinum Titles CAPCOM IR March 31 2017 Archived from the original on December 1 2016 Retrieved July 23 2017 IGN Presents the History of Survival Horror IGN October 30 2009 Archived from the original on October 21 2015 Retrieved April 1 2017 a b Campbell Colin Keiser Joe July 29 2006 The Top 100 Games of the 21st Century Next Generation Archived from the original on October 28 2007 Top 100 Games of All Time Game Informer November 16 2009 Archived from the original on October 21 2012 Retrieved April 6 2011 GamesRadar staff April 19 2012 Best Dreamcast games of all time GamesRadar Archived from the original on March 6 2013 Retrieved January 31 2013 Stohm Axel November 16 2001 Resident Evil Survivor 2 Code Veronica update GameSpot CBS Corporation Archived from the original on November 13 2014 Retrieved June 15 2014 Harris Craig November 13 2009 Resident Evil The Darkside Chronicles Review IGN Archived from the original on December 19 2016 Retrieved July 23 2017 From Polygon to Paper Resident Evil IGN December 4 2006 Archived from the original on January 5 2016 Retrieved April 1 2017 Wen Alan June 23 2021 Resident Evil Code Veronica fan remake demo is now available NME NME Networks Retrieved April 28 2023 Hashimoto Kazuma June 21 2021 Fan Made Resident Evil Code Veronica Remake Demo Available Siliconera Gamurs Retrieved April 28 2023 Jiang Sisi December 27 2022 Capcom Shuts Down Fan Remakes Of Original Resident Evil And Code Veronica Kotaku G O Media Retrieved April 28 2023 External links edit nbsp Wikimedia Commons has media related to Resident Evil Code Veronica Official website via Internet Archive in Japanese Official website Kanzenban via Internet Archive in Japanese Official website GameCube via Internet Archive in Japanese Creature designs at Satoshi Nakai s personal homepage with commentary via Internet Archive in Japanese Portals nbsp Speculative fiction Horror nbsp Speculative fiction nbsp Video games Retrieved from https en wikipedia org w index php title Resident Evil Code Veronica amp oldid 1188293930, wikipedia, wiki, book, books, library,

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