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Tales of Symphonia

Tales of Symphonia[b] is an action role-playing video game developed by Namco Tales Studio and published by Namco for the GameCube. The fifth main installment of the Tales series, it was released in Japan on August 29, 2003, in North America on July 13, 2004 and in Europe on November 19, 2004.[1] In Japan, the game was ported for the PlayStation 2 with additional content and was released on September 22, 2004.[2]

Tales of Symphonia
North American box art
Developer(s)Namco Tales Studio[a]
Publisher(s)Namco
Director(s)
Producer(s)Makoto Yoshizumi
Designer(s)Takashi Hasegawa
Artist(s)Kōsuke Fujishima
Writer(s)Takumi Miyajima
Composer(s)Motoi Sakuraba
Shinji Tamura
Takeshi Arai
SeriesTales
Platform(s)
ReleaseGameCube
  • JP: August 29, 2003
  • NA: July 13, 2004
  • EU: November 19, 2004
PlayStation 2
  • JP: September 22, 2004
PlayStation 3
  • JP: October 10, 2013
  • NA: February 25, 2014
  • PAL: February 28, 2014
Microsoft Windows
  • WW: February 2, 2016
Switch, PS4, Xbox One
  • WW: February 17, 2023
Genre(s)Action role-playing game
Mode(s)Single-player, multiplayer

The game takes place in a fictional world called Sylvarant and follows Lloyd Irving. Lloyd accompanies his childhood friend, Colette Brunel, who is destined to go on a journey to save their world. As their journey progresses, they learn that saving Sylvarant endangers Tethe'alla, a world parallel to their own. The game's central theme is an "RPG that resonates with you" (君と響きあうRPG, Kimi to Hibikiau RPG).[3]

Tales of Symphonia received generally positive reviews upon release. Critics praised the battle system, art direction, voice acting and character development, but had mixed reactions to the music and narrative, and criticized some graphical shortcomings. The game received a Japan Game Awards in 2003 and had received re-releases under the Player's Choice and PlayStation 2 the Best labels.[4][5][6] In the United States, over 100 thousand copies were sold during the first two weeks and has sold 2.4 million copies worldwide across all platforms, making it the best-selling title in the franchise.[7][8][9] The game has been adapted into seven manga collections, two novel series, seven drama CDs, and an OVA anime series. A sequel entitled Tales of Symphonia: Dawn of the New World was released for the Wii in 2008.[10] Tales of Symphonia and its sequel were collected as a PlayStation 3 high definition release in Tales of Symphonia Chronicles in 2013.[11] A Steam version was released on February 2, 2016.[12] A remastered version was released for Nintendo Switch, PlayStation 4 and Xbox One on February 17, 2023.[13][14]

Gameplay edit

 
An example of combat in Tales of Symphonia

Like previous installments in the Tales series, Tales of Symphonia consists primarily of three major areas: an overworld field map, town and dungeon maps, and a battle screen.[15] The overworld map is a 3D model, featuring a scaled-down version of the game's fictional world which the player travels through to reach the game's locations. As with preceding games in the series, the world map can be traversed by foot, on the party's quadrupedal pet Noishe, and on flying vehicles known as Rheairds. On field maps, characters are directed across realistically scaled environments.[15] The battle screen is a 3D representation of an area, in which the player commands the characters in battles against CPU-controlled enemies.[16]

On the overworld and field maps, various skits between the characters can be viewed.[15] They involve animated character portraits, subtitles, and, in the Japanese version, full voice acting. Skits concern anything from character development to side details. Overworld map skits affect Lloyd's relationships with other party members. The player will be able to make certain decisions that imperceptibly affect how the other characters think of Lloyd. Some of these choices have minor ramifications for the game's storyline.[15]

Battle system

During battle sequences, the game uses the Multi-Line Linear Motion Battle System.[16][17] Four characters from the party are chosen to battle; those not controlled by a player are guided by artificial intelligence with instructions set by the player beforehand. Damage dealt to the opponent fills a "Unison Gauge". When this is full, a "Unison Attack" can be triggered, allowing the party to use techniques simultaneously on a single enemy. When certain techniques are combined, a special attack results in additional damage.[16]

After battle, a currency called Grade is awarded or subtracted based on specific criteria that are fulfilled in battle.[16] It is used to purchase bonuses during New Game Plus. Players are also prompted to cook food after battles if they have the materials. Cooking recipes determine the benefits received such as health recovery. The degree of the benefit is determined by which character is chosen to cook.[18]

Tales of Symphonia's skill system is built around the use of "EX Gems", which come in four ranks.[19] Each character can equip up to four EX Gems and set abilities to those gems. The abilities determine if the characters will learn Strike or Technical techniques and spells. Combinations of EX Gem abilities can also grant additional abilities called "EX-Skills".[19] The development of a character's attributes is determined by their equipped "Title".[20] Titles are earned through story progression, side quests, or completion of miscellaneous criteria.[20]

Plot edit

Setting edit

The initial setting of Tales of Symphonia is Sylvarant, a world in a state of decline due to the depletion of mana, a force essential to life and the use of magic. 4000 years prior, a war was waged by an evil race known as the Desians, who were sealed away by the legendary hero Mithos via a pact with the world's goddess Martel. Due to Sylvarant's weakening mana, the Desians have reemerged and are terrorizing humanity, conducting biological experiments on abducted humans in facilities known as "human ranches", which further consumes mana. During this time, humanity puts his hopes upon the descendant of Martel's angels, the "Chosen", who must undertake a pilgrimage and awaken the "Summon Spirits" who protect Sylvarant. This will in turn awaken Martel, who will reseal the Desians and restore the world's mana, and the Chosen will be reborn as an angel.[NGC 1] The Chosen's pilgrimage is complicated by the presence of the Renegades, a group that deliberately dresses in Desian garb and has assassinated Sylvarant's Chosen for the past 800 years, preventing Martel's awakening. Later, the existence of a parallel world named Tethe'alla comes to light. The two worlds are separated by a dimensional barrier that can only be passed through using magical technology (or "magitech"). They share a single source of mana and are caught in a precarious equilibrium in which mana is unevenly distributed; as one world prospers, the other declines.[NGC 2]

Sylvarant and Tethe'alla are inhabited by humans as well as elves, a race of long-lived humanoid extraterrestrials who originated from the giant comet Derris-Kharlan and can manipulate mana to cast magic. Although normally only those of elven blood can cast magic, humans such as Kratos and Zelos can gain the same ability by ingesting the powdered ore "Aionis". Offspring born between humans and elves are half-elves, who bear both the fighting spirit and curiosity of humans and the longevity and magical capabilities of elves. Because of this, they are discriminated against by condescending elves and jealous humans, and in Tethe'alla they are deprived of civil rights. The Desians are composed entirely of half-elves who act out of vengeance for this discrimination.

Several characters bear an "Exsphere", a small jewel that enhances the wearer's natural abilities when implanted onto the skin, and is also used as a power source for machinery. However, an Exsphere's amplifying capability can only be awakened at the cost of a human life, and the Exsphere parasitically feeds off the user's mana unless a suppressant named a "Key Crest" is installed. An evolved form of Exsphere known as a "Cruxis Crystal" grants its user immortality, a pair of angel-like wings, and a relinquished need for human functions such as eating or sleeping, but eventually erases the user's ego if worn without a Key Crest. The Chosen is said to be born holding a Cruxis Crystal, though it is actually granted by its namesake organization Cruxis, the central body of the religion surrounding Martel. Cruxis' duty is to ensure the perpetuation of the Chosen's genetic lineage in the prospering world and to guide the Chosen's pilgrimage via an oracle in the declining world.

Characters edit

The main protagonist is Lloyd Irving, a young swordsman who joins the Chosen's pilgrimage as a means of protecting his childhood friend Colette Brunel. He also seeks to defeat the Desians and avenge his mother, who was said to be killed protecting the Exsphere on the back of Lloyd's hand. The other members of the pilgrimage include Lloyd and Colette's mutual friend Genis Sage, their village schoolteacher and Genis's older sister Raine Sage, and the traveling mercenary Kratos Aurion, who is hired by the village church to escort Colette. The group is later joined by Sheena Fujibayashi, a ninja from Tethe'alla who initially tries to assassinate Colette; Zelos Wilder, the arrogant and womanizing Chosen of Tethe'alla; Presea Combatir, a young lumberjack with superhuman strength as a result of Cruxis Crystal-related experiments; and Regal Bryant, an ex-convict who wishes to avenge his lover, whom he was forced to kill.

The organization Cruxis is led by Yggdrasill, a half-elf whose ultimate goal is to turn all people into lifeless beings in order to bring about an age free of discrimination. Yggdrasill's secret identity is that of the legendary hero Mithos, an ageless half-elven boy who seeks to revive his older sister Martel, whom he propped up as a goddess following her death in the ancient war. Prior to Yggdrasill's appearance, the oracle Remiel, who promotes Colette's transformation into an angel, serves as the primary representative of Cruxis. The Renegades, a group attempting to thwart Cruxis' goals, are led by Yuan, a half-elf who aided Mithos in ending the ancient war and was engaged to Martel.

Story edit

Colette is summoned to her village's church to receive the oracle who will initiate her pilgrimage to regenerate Sylvarant. She is protected from an apparent Desian attack by her friends Lloyd and Genis, as well as the traveling mercenary Kratos. Lloyd and Genis are initially denied the opportunity to accompany Colette on her pilgrimage, and Colette, hoping to protect them, secretly leaves early with Raine and Kratos. However, Lloyd and Genis's intervention to rescue a friend of Genis at a nearby human ranch results in their village's retaliatory decimation and their subsequent exile, leaving them no other option but to join Colette's pilgrimage. During the journey, the process of the Chosen's transformation into an angel is revealed to entail the gradual loss of Colette's humanity. They also encounter and eventually make peace with the assassin Sheena, who comes from the parallel world of Tethe'alla. From her, they learn how the two worlds vie for each other's mana through the journey of regeneration. Within a human ranch, the group discovers that Exspheres are cultivated within humans, with Lloyd's Exsphere having came from within his mother. Hoping to find answers from the oracle Remiel, the party meets him at the Chosen's final destination and are betrayed by Remiel and Kratos; both are revealed to be members of Cruxis, an organization that seeks to use the Chosen's body as Martel's vessel.

The party is rescued by the Renegades, a group that poses as Desians and aims to prevent Martel's resurrection. The Renegades' leader, Yuan, explains that the Desians are servants of Cruxis and act to terrorize the population of the declining world and stimulate the growth of the Chosen's Cruxis Crystal. When Yuan declares his intent to secure Lloyd to further the Renegades' purpose, the party escapes for Tethe'alla, where they restore Colette's humanity after crafting a Key Crest for her Cruxis Crystal. In search for a way to save both worlds, the party determines that awakening the Summon Spirits in both worlds will sever the mana tie between them.[NGC 3] Believing that to be the answer, they successfully sever all mana ties between the two worlds.[NGC 4] Their actions instead destabilize the Great Seed, the supplier of mana to both worlds, causing it to grow and engulf Sylvarant at an exponential rate.[NGC 5] After the party re-stabilizes the seed, they learn from Yuan about the origins of Sylvarant and Tethe'alla and how they used to be one world but was split by Cruxis' leader Mithos with the Eternal Sword; the party realizes they can save the world if they wield the Eternal Sword, merge the worlds, and germinate the Great Seed. They decide to confront and defeat Mithos before seeking the Eternal Sword.

At Mithos' stronghold, Zelos allows Colette to be kidnapped in a genuine or feigned betrayal of the party (depending on the player's choices), and Mithos uses Colette's body to reawaken Martel. However, Martel rejects Mithos' actions and twisted vision, and before vanishing back into the Great Seed, she laments that the elves should never have left Derris-Kharlan. Mithos misinterprets this sentiment as a wish to leave the two worlds for Derris-Kharlan, but is seemingly killed by the party before carrying out his seizure of the Great Seed, and Genis keeps his Cruxis Crystal as a memento of his sole half-elven friend. Kratos reveals that he has been gathering materials to forge a ring that will allow Lloyd to use the Eternal Sword. Mithos' spirit, having survived within his Cruxis Crystal, emerges and possesses a member from the party before fleeing to Derris-Kharlan. Mithos attempts to take the Great Seed with him, but is foiled and killed by Lloyd. Using the Eternal Sword, Lloyd merges Sylvarant and Tethe'alla together and germinates the Great Seed into a Giant Kharlan Tree to supply the world with mana.[NGC 6]

Development and release edit

On May 8, 2002, Namco and Nintendo announced at a Tokyo press conference that they would collaborate on a number of titles for the GameCube, including a new installment in the Tales series slated for a July 2003 release.[21] Originally developed under the title Tales of Phantasia, its final title was revealed to be Tales of Symphonia in February 2003.[22] An April 2003 edition of Famitsu revealed the game had been in development for two years, most of the development staff previously worked on Tales of Eternia, the game would have the most main characters in a Tales game to date, and would be the first 3D game in the series.[23] A North American localization was confirmed at E3 2003.[24] A conference by Namco on June 9, 2003 revealed the game would be on two disks and its theme song would be "Starry Heavens" by J-pop group Day After Tomorrow.[25] To celebrate its release in Japan, the game was bundled with a symphonic green GameCube.[26] To increase the North American version's appeal to Western audiences, localization producer Nao Higo replaced "Starry Heavens" with an orchestral anthem by composer Motoi Sakuraba, and focused on hiring experienced voice actors such as Scott Menville, Tara Strong, and Cam Clarke for the English voice-acting.[27][28] The game was released in Japan on August 29, 2003, and was localized in North America and Europe on July 13, 2004, and November 19, 2004, respectively.[1] The game was re-released in North America under the Player's Choice label on July 19, 2004.[5]

During the second week of April 2004, Weekly Shōnen Jump announced a PlayStation 2 port of Tales of Symphonia.[29] It received new in-game additions and its theme song is "Soshite Boku ni Dekiru Koto" (そして僕にできるコト, lit. "And Thus, I Can Do It") by Day After Tomorrow, which is also remixed as "Soshite Boku ni Dekiru Koto ver. 2013" (そして僕にできるコト ver.2013, lit. "And Thus, I Can Do It ver. 2013"), which is also performed by the band's lead singer, Misono, in the PS3 version in both the Japanese and Western releases, as well as the PC and Remastered versions.[30][31] It was released exclusively in Japan on September 22, 2004, and re-released under the PlayStation 2 the Best label on July 7, 2005.[2][6]

Scenario edit

Takumi Miyajima, the game's writer, explained Tales of Symphonia was planned to create a "unique symphonia", dependent on the player's choices and the affection system.[32] Miyajima wrote many scenarios, with the most significant events centered on Zelos Wilder. Originally, Zelos' death was supposed to be canon. His survival would have been dependent on the affection system: He would die early on if he was ranked the lowest in the affection system, would die at the end if he ranked in the middle, and would only survive if he ranked the top. However, the development staff suggested to have Kratos Aurion return to the party and the team discussed how it would work. The change in scenario had Miyajima rework Zelos' death into a non-canon path of the story.[32] While generally a self-contained story, Symphonia apparently takes place within either the same or a similar timeline to the first Tales game, Tales of Phantasia.[33]

Sequel and Chronicles release edit

A direct sequel, Tales of Symphonia: Dawn of the New World[c], was announced on July 20, 2007, for the Wii.[34] It was released in Japan and North America in 2008 and in Europe a year after.[10]

Tales of Symphonia Chronicles was announced on June 1, 2013, for the PlayStation 3.[11] It contains Tales of Symphonia and Tales of Symphonia: Dawn of the New World with remastered graphics and additional content.[11] It was released in Japan on October 10, 2013, and it was released in North America and Europe in February 2014 as both a retail version and download release, with the option to purchase Tales of Symphonia as a standalone release.

Adaptations edit

Tales of Symphonia
Original video animation
Tales of Symphonia The Animation: Sylvarant Episode
Directed byHaruo Sotozaki
Produced by
Written byRyunosuke Kingetsu
Music byZizz Studio
StudioUfotable
Licensed by
Released June 8, 2007 December 21, 2007
Runtime32–34 minutes (each)
Episodes4
Original video animation
Tales of Symphonia The Animation: Tethe'alla Episode
Directed byHaruo Sotozaki
Produced by
  • Hiroyuki Ōmori
  • Takayuki Matsunaga
Written byRyunosuke Kingetsu
Music byZizz Studio
StudioUfotable
Licensed by
  • NA: Discotek Media
Released March 25, 2010 February 25, 2011
Runtime40–46 minutes (each)
Episodes4
Original video animation
Tales of Symphonia The Animation: The United World Episode
Directed byHaruo Sotozaki
Produced by
  • Takayuki Matsunaga
  • Keitarō Sunohara
Written byRyunosuke Kingetsu
Music byZizz Studio
StudioUfotable
Licensed by
  • NA: Discotek Media
Released November 23, 2011 October 23, 2012
Runtime33–47 minutes (each)
Episodes3

Comics edit

Tales of Symphonia spawned seven manga adaptations after its release: six anthology collections and a traditional manga series.

The first anthology collection, Tales of Symphonia Comic Anthology[kanji 1], consists of five volumes which were released between November 25, 2003, and February 25, 2006, by Ichijinsha.[35][36] The second anthology collection, Tales of Symphonia Yonkoma Kings[kanji 2], is a four-panel comic. It consists of five volumes released between November 25, 2003, and December 25, 2006, by Ichijinsha. A third anthology collection entitled BC Anthology Collection Tales of Symphonia[kanji 3] had two volumes published by Mag Garden in February 2005 and 2007. The fourth anthology collection is BC Anthology Collection Tales of Symphonia Yonkoma Short Comic Collection[kanji 4] and consisted of a single volume which was released by Mag Garden on October 10, 2007. The fifth anthology collection is Super Comic Theater: Tales of Symphonia[kanji 5]. It consisted of two volumes which were released by Square Enix on May 27, 2005, and September 16, 2005.[35] The sixth anthology collection is Tales of Symphonia Comic Anthology: The Best[kanji 6] is a single volume released on June 5, 2010, by Ichijinsha.[37]

The manga series by Hitoshi Ichimura was titled Tales of Symphonia and was an adaptation of the game's storyline.[35] The first four chapters were serialized between the April and July 2005 editions of Monthly Comic Blade.[38][39][40][41] Future chapters were released in tankōbon volumes by Mag Garden thereafter. Six volumes were released: the first was released on August 10, 2005, and the last two were released on July 10, 2007.[35]

Books edit

Tales of Symphonia has spun off two novel series adaptions, four strategy guides, a character book, an official scenario book, and an art book. The first novel series is titled Tales of Symphonia and is written by Kiyoshi Yuki.[35] It consisted of three novels released between November 21 and December 20, 2003, by Shueisha. The second novel series is titled Tales of Symphonia: Radiance of Time (テイルズ オブ シンフォニア 久遠 の輝き, Teiruzu Obu Shinfonia Toki no Kagayaki) and is written by Sera Yajima. It consists of four volumes released between December 20, 2003, and June 19, 2004, by Enterbrain. An after story by the same author was released on September 18, 2004.[35]

Two strategy guides under the V Jump Books brand were published by Shueisha: the Gamecube guide was released on August 29, 2003, and the PS2 on September 22, 2004.[35] Namco Bandai Games released two official strategy guides on October 1, 2003, and October 27, 2004, for the Gamecube and PS2 respectively.[35] Tales of Symphonia Illustration: Kosuke Fujishima's Character Work[kanji 7] is a book by the game's designer, Kōsuke Fujishima, and was released on January 26, 2004, by Ichijinsha. It provides details on the characters' back story and how their design came to be. Tales of Symphonia Official Scenario Book[kanji 8] was released on June 26, 2008, by Namco Bandai. The book details the history of the world and characters. Tales of Symphonia The Animation Visual Complete Picture Book[kanji 9] is an art book for the anime released on March 28, 2013, by ASCII Media Works.[35]

Audio CDs edit

Seven drama CDs based on the game's plot were produced by Frontier Works.[42] Drama CD: Tales of Symphonia (A Long Time Ago)[kanji 10] 1, 2, and 3 are stories preceding the game. They were released between July 23, 2004, and September 24, 2004. Drama CD: Tales of Symphonia Anthology 1 (Rodeo Ride Tour)[kanji 11] First Part and Second Part follow Sheena Fujibayashi and Zelos Wilder as they tour the world a year after the events of the main game. The two CDs were released on May 25, 2005, and June 24, 2005. Tales of Symphonia Comic Market 78[kanji 12] and Tales of Symphonia Comic Market 79[kanji 13] are side stories with guest characters from Tales of Vesperia and Tales of Graces, respectively.[42]

Tales of Symphonia Original Soundtrack[kanji 14] was published by DigiCube on October 1, 2003, and consists of 4 discs. It debuted at 98 on Oricon's charts.[43] The soundtrack was re-released on October 27, 2004, by King Records (Japan) for the PS2 port of Tales of Symphonia.[42]

Animation edit

Tales of Symphonia The Animation (テイルズ オブ シンフォニア The Animation, Teiruzu Obu Shinfonia The Animation) was an OVA series animated by Ufotable and produced by Geneon Universal Entertainment and Frontier Works.[44] It consists of four episodes which were released direct-to-video on four separate DVDs on June 8, August 10, October 24, and December 21 of 2007.[45] They were later released in a Blu-ray Disc collection on September 26, 2008.[46] The series later rereleased on Universal Media Disc between June 25 and July 23, 2010.[47] On May 8, 2010, the series were aired on AT-X as a promotion to the sequel of the series.[48] The episodes used three pieces of theme music: The opening theme is "Almateria" by Eri Kawai and the two ending themes were "Negai" (願い, lit."Wish") by Kaori Hikita and Uchi e Kaerou (うちへ帰ろう, lit. "Let's Go Home") by Nana Mizuki.[46][49]

The sequel series, Tales of Symphonia the Animation: Tethe'alla Episode (テイルズ オブ シンフォニア The Animation テセアラ編, Teiruzu Obu Shinfonia The Animation: Teseara hen), was announced during Tales of Festival 2008.[50] It consists of four episodes which were released on March 25, May 26, September 23, 2010, and February 25, 2011.[51] All four episodes received an early screening: The first was screened on March 13, 2010, in Fukuoka and was hosted by Music Plaza Indo;[52] The second on May 4, 2010, in Tokushima, Tokushima by Ufotable;[53] the third on September 17, 2010, in Yokohama by Animate;[54] and the fourth on February 20, 2011, in Roppongi by Toho.[55] The first two episodes were later aired on September 12, 2010, on AT-X.[56] The episodes used the opening theme "Tenkuu no Canaria" (天空のカナリア, lit."Canary in the Sky") by Nana Mizuki and the ending theme "Inori no Kanata" (祈りの彼方, lit."Beyond the Prayers") by Akiko Shikata.[57] Ending theme of the 4th episode is "Tethe’alla: Tsui no Kodomo-tachi" (対の子どもたち) by Akiko Shikata.

The second sequel, Tales of Symphonia the Animation: The United World Episode (テイルズ オブ シンフォニア The Animation 世界統合編, Teiruzu Obu Shinfonia The Animation: Sekai Tōgō-hen), concludes the anime's plot. It consists of three episodes released directly to DVD and Blu-ray on November 23, 2011, June 20, 2012, and October 24, 2012.[47][58] All three episodes had early screenings: the first was screened between September 23 and September 25, 2011, by Cinema Sunshine in Ikebukuro;[59] the second on May 3, 2012, in Tokushima by Ufotable;[60] and the third is on September 29, 2012, by Cinema Sunshine in Ikebukuro.[61] The episodes use four pieces of theme musics: an opening theme "Ho-n-to-u-so" (ホ・ン・ト・ウ・ソ, lit. "Truth and Lies") by Misono and three ending themes, "Ta ga Tame no Sekai" (誰ガ為ノ世界, lit. "A World for Someone Else"), "Ibitsu" (, lit. "Distortion"), and "Hikari furu basho de ~Promesse~" (光降る場所で~Promesse~, lit. "At the Place Where the Light Falls ~Promise~"), all by Akiko Shikata.[57]

A Blu-ray box set containing all three series was announced on June 1, 2013, and released on November 6, 2013.[62]

Reception edit

Tales of Symphonia garnered "generally favorable" reception from critics according to review aggregator Metacritic.[63] Alan Averill and Steve Thomason of Nintendo Power determined the game to be the GameCube's best RPG, as well as one of the best Averill had played.[75] Jeremy Jastrzab of PALGN regarded it as a "top gameplay experience", praising the depth of its gameplay and story.[77] Jonathan Metts of Planet GameCube said that although the game "clings to many of the well-worn RPG elements", its distinct battle system, story, and visual presentation allowed it to stand on equal footing with the most recent Final Fantasy titles.[76] Rob Fahey of Eurogamer argued that the game was "the finest example ever made of the truly traditional Japanese RPG", but was concerned that this traditional nature might dissuade players from trying it.[66] Benjamin Turner of GameSpy said that the lush artwork and innovative battle system characteristic of Tales games helped Symphonia stand out in the GameCube's "RPG-starved" library.[72]

The battle system was praised for its ease of use and fast pace,[65][71][72] with Jastrzab declaring it to be one of the best systems conceived for an action RPG.[77] Metts explained that it "strikes a perfect balance between the strategy of traditional menu-based RPG battles and the fast, skill-based action found in a weapons-based fighting game like Soul Calibur".[76] While Star Dingo of GamePro concurred that the game's individual character control was "excellent", he lamented that the computer-controlled nature of the other party members resulted in a loss of the experience of learning new skills and spells, and said that attempts to micromanage the other members made the battle system clunky and burdensome.[69] Joe Juba of Game Informer, meanwhile, was impressed by the variable customization of the computer-controlled characters' behavior.[68] Daryl Vassar of G4techTV cited the battles as the game's high point and claimed they were fun enough to win over non-RPG fans, though he considered the summoning system — which requires a character to take a great deal of damage before performing such an action — to be a weakness.[67] David Smith of 1UP.com was initially aggravated by the limitations imposed on three-dimensional movement combined with the number of enemies, but later acknowledged that the limitations encouraged strategic depth by preventing the player from exploiting repetitive or unbalanced tactics.[64] In this regard, Smith deemed the system to be an improvement over that of Star Ocean: Till the End of Time;[64] Fahey also drew a comparison to the title, considering the computer-controlled characters in Tales to be significantly more intelligent.[66] Shane Bettenhausen of Electronic Gaming Monthly and Mary Jane Irwin of IGN complained that the game's difficulty was imbalanced by the boss battles, which required significant grinding and were sometimes fought in a close consecutive fashion.[65][74] Jastrzab also acknowledged the boss battles as "fearsome and challenging", but regarded them more admirably.[77]

Brian Gee of GameRevolution and Irwin noted that the free-roaming gameplay made it easy for the player to wander into a dungeon with excessively strong enemies.[70][74] Irwin negatively compared the amount of backtracking in the game's vast overworld to The Legend of Zelda: The Wind Waker, but was thankful for the various modes of transportation that were continuously introduced.[74] The dungeon puzzles were described as simple and easy to decipher.[71][74] Irwin, comparing the puzzles to The Legend of Zelda, welcomed them as breaks from the frequent exploration and battles, as well as an expansion of the game's appeal to a broader audience. However, she regarded some of the later puzzles as fetch quests intended solely to lengthen the campaign.[74] While Smith agreed that the quality of the puzzles was not exceptional, he considered them a decent challenge and an improvement over those in Tales of Destiny.[64] Metts dismissed the puzzles as "more annoying than challenging and often feel out of place".[76] Jennifer Tsao of Electronic Gaming Monthly opined that the "stingy" save system made the game "a tad too hardcore".[65]

The visuals were commended for their cel-shading effects and anime-influenced art direction,[d] with Jastrzab saying that the stylish characters, animations and special effects enhanced the game's battle sequences.[77] Juba proclaimed the game's world to be "one of the most stunning [he has] ever experienced", likening the presentation to "Windwaker [sic]-meets-anime".[68] Smith, however, disliked the lack of detail and facial expression in the character models, remarking that "the rare occasions where they do show emotion come across as disturbingly jarring". He negatively compared the character designs to Fujishima's earlier work in Tales of Phantasia, saying that Symphonia's characters lacked the personality of those in the preceding title, and claimed that "any number of cheaper artists could have delivered equally inspired designs". Smith also criticized the cel-shading style as uneven and shaky compared to that of Jet Set Radio.[64] The settings were admired for their detail and variety, with some commenting that the background art transitioned well into a 3D format from the classic Tales titles.[e] Jastrzab was stunned by the lack of slowdown during the game's chaotic action segments,[77] Turner was also amazed by the consistently high framerate, which he regarded as "a great bonus in a time when most RPGs are content to chug at 30 [fps]".[72] Fahey and Jastrzab were disappointed by the game's lack of cutscenes in the vein of the traditionally-animated opening cinematic.[66][77] The in-game cutscenes were described by the EGM reviewers and Jastrzab as "dull" and "a little underdone".[65][77] Fahey and GameSpot's Bethany Massimilla remarked that the game's attempt at depth of field effects in some scenes resulted in the characters appearing smeared rather than out-of-focus.[66][71] The overworld's presentation was criticized as underwhelming; some compared its level of detail to titles from the previous generation of consoles,[69][74][76] while Jastrzab argued that the quality would not have been passable even in that context.[77] Massimilla additionally faulted the camera in these portions, explaining that it required frequent adjustment and sometimes obscured incoming enemies.[71]

Reactions to the music were mixed; some regarded the score as unremarkable,[67][69][72] which was a source of disappointment for Fahey, as he felt the "beautifully constructed" world deserved a more impressive soundtrack.[66] Jastrzab deemed the music "exceptional" and "stellar", saying that it "captures the mood of the relevant scenarios with virtual perfection while avoiding the repetitious nature of anything related to anime".[77] Massimilla observed that the soundtrack "[held] true to the Tales' norm of combining wind instruments and bells in pleasing ways for main themes".[71] Juba, Turner, and Irwin respectively described Sakuraba's score as "pretty mellow", "a typically fine piece of work", and "pleasantly decent", though Irwin remarked that the musical variety was relegated to dialogue-oriented events, with the battle and overworld themes taking up most of the playtime.[68][72][74]

The voice acting was commended,[f] with Smith remarking that the characters were "more fun to hear than they are to look at". He added that the repartee between Lloyd and Genis elevated them above their archetypes.[64] Fahey noted that his praise of the voice acting was rare as he was not a fan of dubbing, and was slightly disappointed that the skits were not voiced as well, which he said resulted in them feeling drawn-out.[66] Although Jastrzab approved of the voice acting's professional quality, he mentioned that some of the dialogue was not well-placed, explaining that "There is no building of feeling or creation of tension, it pretty much bursts onto the scene".[77] Irwin considered the delivery to be flat and stilted, observing that "Emotion is often expressed at the wrong times (or not at all) and conversations rarely sound natural".[74] Turner also deemed the voices to be "so-so", opining that while the characters' battle vocalizations were sufficient, the actors lacked the range needed for the more emotionally demanding cutscenes, which he said were held back by "generally inept" direction.[72]

Responses to the narrative were mixed, with some considering the story to be familiar and predictable.[g] The Nintendo Power reviewers said that the story was told with "wonderful craft", and were surprised that the player-controlled character does not carry the "chosen one" role.[75] Jastrzab argued that the story held a "never-ending" depth underneath its surface, which he said was highlighted by the variety of plot outcomes that arose from subtle decisions by the player, though he warned of the script's excessive moralizing.[77] Metts agreed that the plot was standard, though he remarked that the set-up was "unusually blunt, in that you are told the implications of the quest right upfront". However, he proposed that the narrative could assuage GameCube owners desiring a traditional RPG, and described the ending sequence as "beautiful and powerful".[76] Star Dingo compared the story's combination of "heart, warmth, humor, sadness and peril" to the works of Rumiko Takahashi, and proclaimed the writing to be some of the best among console RPGs, elaborating that "the tragedies really strike home, and the characters all have distinct voices, speaking their lines with a welcome sense of subtle irony and self-awareness about RPG clichés".[69] While Fahry acknowledged that the premise was simple and cliché, he said that the plot twists were well-employed.[66] Irwin was unengaged to the story, which she attributed to what she deemed a flawed localization; she explained that "The dialogue is often awkward and drawn out. Word choice ranges from overly formal to random slang -- the style is all over the linguistic map with little regard to who's speaking".[74] The Nintendo Power reviewers and Metts were satisfied with the story's pace,[75][76] while Turner remarked that the narrative meandered at times.[72]

The characters were said to be likable and well-developed.[72][77] Metts compared the cast to that of The Lord of the Rings in that they "initially seem simple and stereotypical but almost feel like real people by the end of the story".[76] Fahey singled out Lloyd's development and was thankful that the writers were "of the persuasion which says that dark revelations of the past are not a substitute for creating a proper personality for your characters".[66] Although Juba regarded the character archetypes as cookie-cutter (apart from Raine, who he described as "seem[ing] to derive sexual pleasure from uncovering archeological artifacts"), he along with Bettenhausen and Massimilla acknowledged that the optional skits substantially contributed to the characters' depth; Juba additionally compared the skits to the Active Time Event system in Final Fantasy IX. However, Bettenhausen and Massimilla faulted the skits for their slow pace.[65][68][71]

Remastered edit

Tales of Symphonia Remastered received "mixed or average" reviews according to Metacritic.[78][79] The remaster was faulted for its downgraded and inconsistent framerate,[h] as well as frequent and long load times.[i] Some considered it to be the game's worst version, with Noah Leiter of RPGFan describing it as an "antithetical runt" to Metroid Prime Remastered and the Game Boy emulations for Nintendo Switch Online.[81][85][86] Paul Shkreli of RPGamer added that selling the remaster at a premium price without the addition of its sequel Dawn of the New World felt "both confounding and anti-consumer", noting that the 2016 Steam release featured everything the remaster offered at half the price.[85] Mitch Vogel of Nintendo Life agreed that the exclusion of Dawn of the New World resulted in an unclear value proposition.[83] Glen Fox of Gamezebo, upon establishing that Tales of Symphonia is his personal favorite video game, denounced the remaster as "a complete and utter mess", and expressed bafflement as to why Bandai Namco would allow "one of its most treasured releases from yesteryear" to be released in such a state.[81]

Kirstin Swalley of Hardcore Gamer considered the combat simplistic but enjoyable due to the small depths granted by its mechanics, though she warned that it may initially feel clunky to players more accustomed to modern Tales titles.[82] Robert Ramsey of Push Square observed that, by modern standards, the combat was relatively basic and the controls were slightly stiff, but neverless deemed the fights satisfying because of their pace.[84] Leiter described the combat as smooth, challenging, and rewarding to careful players, but he found the controls to be awkward and delayed.[86] While Shkreli found the combat to be enjoyable without being overwhelming, he experienced difficulty with enemies approaching from multiple angles due to the 2D plane.[85] Vogel cited the same difficulty, remarking that the battles felt stiff compared to similar hack 'n' slash combat featured in Ys VIII: Lacrimosa of Dana and Kingdom Hearts II. He added that the inability to cancel out of attack animations, which would incentivize careful timing and skill usage, was complicated by a fast battle pace that encourages reactive and reckless tactics.[83] Swalley and Shkreli commended the variety of puzzles and enemies in the dungeons, with Shkreli calling them elaborate without being inordinate.[82][85] Ramsey, however, found some of the dungeon designs tedious.[84] Vogel considered the dungeons a highlight in the title's conventional gameplay loop, positively comparing their use of puzzles to Golden Sun.[83] Jake Dekker of GameSpot described the combat as stiff and slow compared to Tales of Berseria and Tales of Arise, but noted that unlocking more skills eventually made for a more intricate and satisfying experience. He singled out the boss battles as an engaging highlight due to their relatively increased challenge.[80] Swalley noted that the multiple playthroughs required to obtain everything in the game encouraged significant replay value.[82] Ramsey was annoyed by the overworld map camera.[84] Swalley and Dekker complained of frequent game crashes, which were exacerbated by the lack of an autosave feature.[80][82]

Swalley complimented the key locations as solid and said that the increased crispness and clarity of the character models enhanced their detail and expressiveness, though she felt that some textures "could have used more work".[82] Vogel and Ramsey said that the visual improvements were negligible apart from the upgraded resolution. Both described the textures as muddy, and while they noted that the art direction was still distinct, Vogel felt that the environment designs lacked a unique visual flair.[83][84] Leiter also found many textures to be stretched or glossy.[86] Shkreli regarded the art style as timeless and vibrant despite the scaled-down cel-shading effects, but dismissed the overworld as drab and poorly modeled.[85] Fox declared the remaster to be the game's ugliest version, citing an unpleasant sharpening effect caused by AI upscaling, missing cel-shading effects, desaturated colors, and missing visual features such as transparent menus and the "screen-shattering" battle transition effect.[81] Dekker faulted the cutscenes as stiff and awkward and the overworld as bland and lifeless.[80]

Swalley maintained that the soundtrack was "fantastic as it ever was", and marveled at the option to choose between the English and Japanese audio tracks.[82] Ramsey described the soundtrack as "very catchy",[84] and Leiter regarded Sakuraba's score as highly memorable, singling out the battle themes as highlights. However, he cited compressed voice lines as a fault.[86] Shkreli "strongly felt" Sakuraba's presence in the battle anthems and village themes.[85]

Ramsey said that while the story was somewhat predictable, the characters were endearing and had great chemistry given by "sharp and often comedic" writing.[84] Leiter called the story a "banger" and enjoyed the novelty of the protagonist playing a supporting role to the "chosen one" character. However, he felt that the story's heavy themes of genocide and slavery were sometimes at odds with the light-hearted and humorous tone and mildly cutesy visuals, and considered the presentation of such themes uncarefully handled, referring to the human ranches as "Philosopher’s Stone factory/concentration camps".[86] Dekker echoed this sentiment, remarking that some of the more emotional moments and darker themes were difficult to take seriously when played out by cutesy characters.[80] Shkreli said that the story's "interesting and innovative" twists were still exciting, especially by the game's last third. He mentioned that the story's emotional center was grounded by the strong characterization between the party members, which he attributed to the optional skits.[85] Vogel was impressed by the ambition in the narrative's "shocking" twists despite the initial impression of a "run-of-the-mill exercise in tired tropes". However, he deemed the "uneven" script to be stiff and unintentionally humorous, elaborating that "Some of these cutscenes cover a ridiculous range of emotions in just a minute or two, and dialogue rarely feels natural—it’s the epitome of a ‘video game script’".[83] Dekker opined that the rareness of neat resolutions to conflicts improved the story, and he proclaimed that the game's cast is still the best in the series, although he said that some awkward localization held these elements back. He criticized the quest-tracking "synopsis" system as occasionally vague, which necessitated consultation of a walkthrough.[80]

Sales and awards edit

Over 100,000 copies were sold in the United States during the first two weeks after its release.[8] In December 2007, Namco announced that the GameCube version had sold 953,000 copies worldwide, and the PlayStation 2 port had sold 486,000 copies in Japan.[9] The bargain reissue for the PlayStation 2 in 2005 sold almost 50,000 copies in Japan by the end of 2006.[87] Its total worldwide sales for the GameCube and PS2 have reached 1.6 million units as of 2008, making it the best-selling Tales title to date. It was also the best-selling Tales title overseas, with more than half of its sales coming from outside Japan, having sold 600,000 units in North America and 250,000 in Europe as of 2008.[88] The 2016 PC release sold more than 250,000 copies on Steam, as of April 2018.[89] The game is estimated to have sold 2.4 million copies worldwide across all platforms, making it the best-selling title in the franchise.[7]

GameSpot named it the best GameCube game of July 2004,[90] and nominated it for the year-end "Best Role-playing Game" award across all platforms.[91] The game has appeared on many top game rankings and received a Japan Game Awards in 2003 for excellence.[4] The January 2009 issue of Game Informer listed it at #24 in its "Top 25 GameCube Games".[92] Nintendo Power ranked Tales of Symphonia 107th in a list of "Top 200 Nintendo Games Ever".[93] IGN users placed it 75th in a Top 100 Games list,[94] while GameFAQs users put it at 81st in a similar list.[95] In 2023, Time Extension included the game on their "Best JRPGs of All Time" list.[96]

Notes edit

  1. ^ Ported to Windows by Other Ocean Interactive
  2. ^ Japanese: テイルズ オブ シンフォニア, Hepburn: Teiruzu Obu Shinfonia
  3. ^ Tales of Symphonia: Knight of Ratatosk (テイルズ オブ シンフォニア ラタトスクの騎士, Teiruzu Obu Shinfonia Ratatosuku no Kishi)
  4. ^ [65][66][67][69][70][71][74][75][76]
  5. ^ [64][69][71][72][74][77]
  6. ^ [65][67][68][69][71][75][77]
  7. ^ [64][65][67][68][70][71][72]
  8. ^ [80][81][82][83][84][85][86]
  9. ^ [81][84][85][86]
  1. ^ テイルズ オブ シンフォニア コミックアンソロジー, Teiruzu Obu Shinfonia Komikku Ansorojī
  2. ^ テイルズ オブ シンフォニア コミックア 4コマ Kings, Teiruzu Obu Shinfonia Yonkoma Kings
  3. ^ BCアンソロジーコレクション テイルズ オブ シンフォニア, BC Ansorojī Korekushon Teiruzu Obu Shinfonia
  4. ^ BCアンソロジーコレクション テイルズ オブ シンフォニア 4コマ・ショートコミックセレクション, BC Ansorojī Korekushon Teiruzu Obu Shinfonia Yonkoma: Shōto Komikku Serekushon
  5. ^ スーパーコミック劇場 テイルズ オブ シンフォニア, Sūpā Komikku Gekijou Teiruzu Obu Shinfonia
  6. ^ テイルズ オブ シンフォニア コミックアンソロジー The Best, Teiruzu Obu Shinfonia Komikku Ansorojī The Best
  7. ^ テイルズ オブ シンフォニア イラストレーションズ 藤島康介のキャラクター仕事, Teiruzu Obu Shinfonia Irasutorēshonzu Fujishima Kōsuke no Kyarakutā Shigoto
  8. ^ テイルズ オブ シンフォニア 公式シナリオブック, Teiruzu Obu Shinfonia Koushiki Shinario Bukku
  9. ^ テイルズ オブ シンフォニア The Animation ビジュアルコンプリートブック, Teiruzu Obu Shinfonia The Animation Bijua Rukon Purīto Bukku
  10. ^ ドラマCD テイルズ オブ シンフォニア 〜A long time ago〜, Dorama CD Teiruzu Obu Shinfonia 〜A long time ago〜
  11. ^ ドラマCD テイルズ オブ シンフォニア アンソロジー1 〜ロデオライド・ツアー〜, Dorama CD Teiruzu Obu Shinfonia Ansorojī 1 (Rodeoraido Tsuā)
  12. ^ テイルズリング・シンフォニア Comic Market 78
  13. ^ テイルズリング・シンフォニア Comic Market 79
  14. ^ テイルズ オブ シンフォニア オリジナル・サウンドトラック, Teiruzu Obu Shinfonia Orijinaru Saundotorakku

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Primary references edit

Namco Tales Studio (July 13, 2004). Tales of Symphonia (GameCube). Namco.

  1. ^ Raine: Today is the Day of Prophecy. It is a very important day, which the Chosen of Mana will receive an oracle from the Goddess Martel. Now, Chosen One... Colette. Tell us about the journey of world regeneration. /Colette: It is a journey to seal the Desians. Upon passing the trials of the Goddess Martel, the Summon Spirit that protect the world awaken, and mana is restored.
  2. ^ Sheena: My world is called Tethe’alla. [...] The two worlds lie directly adjacent to each other. They just can’t see one another. Our scholars say they exist on shifted dimensions. Anyway, the two worlds can’t see or touch each other, but they do in fact exist next to and affect each other. [...] They vie for the supply of mana. When one world weakens, the mana from that world flows to the other. As a result, one world is always flourishing, and the other waning. Sort of like an hourglass. [...] Sylvarant’s mana is flowing to Tethe'alla. Therefore, Sylvarant is in decline. Without mana, crops won’t grow and magic becomes unusable. If there is no mana, the Summon Spirits that protect the world alongside the Goddess Martel can’t survive in Sylvarant either. As a result, the world slips even further down the path of destruction. /Raine: Then the Chosen’s world regeneration is actually the process of reversing the mana flow?/Sheena: Exactly. When the Chosen breaks the seal, the mana flow reverses, and the Summon Spirit that governs the seal awakens.
  3. ^ Undine: Mana flows from the world in which the Summon Spirits sleep to the world in which the Summon Spirits are awake. This is the first time the Summon Spirits have been awakened in both worlds at the same time. Because of this, the mana connecting the two worlds has been eliminated.
  4. ^ Lloyd: Does that mean that Sylvarant and Tethe’alla have stopped competing for each other’s mana?/ Volt: ... / Raine:I do not know. The only thing certain is that the flow of mana between the worlds has been severed. / Undine: Yes. Eventually the worlds shall separate... / Genis: You mean the two worlds will split apart?/Zelos: That’s perfect! Then they’ll stop competing for each other’s mana!
  5. ^ Kratos: Having lost the stability afforded by the protection of the Summon Spirits, the Great Seed has gone out of control. / Yuan: No! The purpose of the Summon Spirits was to isolate the Great Seed from the outside world and prevent it from growing! / Kratos: That was only half of it. The two worlds were forced out of phase by Yggdrasill. They should have drifted apart from each other and have been consumed by the void. But this was prevented from happening because the Great Seed was placed in the center between the two worlds. [...] The Great Seed is constantly being pulled upon from both worlds as they try to separate from one another. It’s a miracle that this delicate balance held up for even this long. / Yuan: Wait! So the mana links served as a cage to contain the Great Seed in the space between the two worlds? Is that what you’re saying? / Kratos: Exactly. And because you provided the unstable Great Seed with mana, germinated in a twisted form and has gone out of control. It’s even engulfed Martel. / Lloyd: Who cares why this happened! I wanna know what’s gonna happen if we can’t stop this thing! / Yuan: If what Kratos says is true, then Sylvarant will be consumed and destroyed by the Great Seed. And if Sylvarant is destroyed, Tethe’alla will be destroyed as well, as it is linked by the Holy Ground of Kharlan and the Otherworldly Gate.
  6. ^ Origin: The world was originally separated into two in order to prevent its destruction. If it returns to its true form, the world lacks the mana to support itself. The land is dying. /Lloyd: I don’t need to know why it’s dying! What do we need to do to stop it?/Origin: Support the two worlds by linking them with the Giant Tree. That is the only way to stop the destruction of the land. [...] Lloyd: This is my final wish. Eternal Sword [...] Rise Giant Kharlan Tree!

External links edit

  • Tales of Symphonia (PS2) Official website (JP)
  • Tales of Symphonia Chronicles Official website (JP)
  • Tales of Symphonia: The Animation (OVA) (anime) at Anime News Network's encyclopedia

tales, symphonia, action, role, playing, video, game, developed, namco, tales, studio, published, namco, gamecube, fifth, main, installment, tales, series, released, japan, august, 2003, north, america, july, 2004, europe, november, 2004, japan, game, ported, . Tales of Symphonia b is an action role playing video game developed by Namco Tales Studio and published by Namco for the GameCube The fifth main installment of the Tales series it was released in Japan on August 29 2003 in North America on July 13 2004 and in Europe on November 19 2004 1 In Japan the game was ported for the PlayStation 2 with additional content and was released on September 22 2004 2 Tales of SymphoniaNorth American box artDeveloper s Namco Tales Studio a Publisher s NamcoDirector s Yoshito HiguchiKiyoshi NagaiEiji KikuchiProducer s Makoto YoshizumiDesigner s Takashi HasegawaArtist s Kōsuke FujishimaWriter s Takumi MiyajimaComposer s Motoi SakurabaShinji TamuraTakeshi AraiSeriesTalesPlatform s GameCubePlayStation 2PlayStation 3WindowsNintendo SwitchPlayStation 4Xbox OneReleaseGameCubeJP August 29 2003NA July 13 2004EU November 19 2004PlayStation 2JP September 22 2004PlayStation 3JP October 10 2013NA February 25 2014PAL February 28 2014Microsoft WindowsWW February 2 2016Switch PS4 Xbox OneWW February 17 2023Genre s Action role playing gameMode s Single player multiplayerThe game takes place in a fictional world called Sylvarant and follows Lloyd Irving Lloyd accompanies his childhood friend Colette Brunel who is destined to go on a journey to save their world As their journey progresses they learn that saving Sylvarant endangers Tethe alla a world parallel to their own The game s central theme is an RPG that resonates with you 君と響きあうRPG Kimi to Hibikiau RPG 3 Tales of Symphonia received generally positive reviews upon release Critics praised the battle system art direction voice acting and character development but had mixed reactions to the music and narrative and criticized some graphical shortcomings The game received a Japan Game Awards in 2003 and had received re releases under the Player s Choice and PlayStation 2 the Best labels 4 5 6 In the United States over 100 thousand copies were sold during the first two weeks and has sold 2 4 million copies worldwide across all platforms making it the best selling title in the franchise 7 8 9 The game has been adapted into seven manga collections two novel series seven drama CDs and an OVA anime series A sequel entitled Tales of Symphonia Dawn of the New World was released for the Wii in 2008 10 Tales of Symphonia and its sequel were collected as a PlayStation 3 high definition release in Tales of Symphonia Chronicles in 2013 11 A Steam version was released on February 2 2016 12 A remastered version was released for Nintendo Switch PlayStation 4 and Xbox One on February 17 2023 13 14 Contents 1 Gameplay 2 Plot 2 1 Setting 2 2 Characters 2 3 Story 3 Development and release 3 1 Scenario 3 2 Sequel and Chronicles release 4 Adaptations 4 1 Comics 4 2 Books 4 3 Audio CDs 4 4 Animation 5 Reception 5 1 Remastered 5 2 Sales and awards 6 Notes 7 References 7 1 Primary references 8 External linksGameplay edit nbsp An example of combat in Tales of SymphoniaLike previous installments in the Tales series Tales of Symphonia consists primarily of three major areas an overworld field map town and dungeon maps and a battle screen 15 The overworld map is a 3D model featuring a scaled down version of the game s fictional world which the player travels through to reach the game s locations As with preceding games in the series the world map can be traversed by foot on the party s quadrupedal pet Noishe and on flying vehicles known as Rheairds On field maps characters are directed across realistically scaled environments 15 The battle screen is a 3D representation of an area in which the player commands the characters in battles against CPU controlled enemies 16 On the overworld and field maps various skits between the characters can be viewed 15 They involve animated character portraits subtitles and in the Japanese version full voice acting Skits concern anything from character development to side details Overworld map skits affect Lloyd s relationships with other party members The player will be able to make certain decisions that imperceptibly affect how the other characters think of Lloyd Some of these choices have minor ramifications for the game s storyline 15 Battle systemDuring battle sequences the game uses the Multi Line Linear Motion Battle System 16 17 Four characters from the party are chosen to battle those not controlled by a player are guided by artificial intelligence with instructions set by the player beforehand Damage dealt to the opponent fills a Unison Gauge When this is full a Unison Attack can be triggered allowing the party to use techniques simultaneously on a single enemy When certain techniques are combined a special attack results in additional damage 16 After battle a currency called Grade is awarded or subtracted based on specific criteria that are fulfilled in battle 16 It is used to purchase bonuses during New Game Plus Players are also prompted to cook food after battles if they have the materials Cooking recipes determine the benefits received such as health recovery The degree of the benefit is determined by which character is chosen to cook 18 Tales of Symphonia s skill system is built around the use of EX Gems which come in four ranks 19 Each character can equip up to four EX Gems and set abilities to those gems The abilities determine if the characters will learn Strike or Technical techniques and spells Combinations of EX Gem abilities can also grant additional abilities called EX Skills 19 The development of a character s attributes is determined by their equipped Title 20 Titles are earned through story progression side quests or completion of miscellaneous criteria 20 Plot editSetting edit The initial setting of Tales of Symphonia is Sylvarant a world in a state of decline due to the depletion of mana a force essential to life and the use of magic 4000 years prior a war was waged by an evil race known as the Desians who were sealed away by the legendary hero Mithos via a pact with the world s goddess Martel Due to Sylvarant s weakening mana the Desians have reemerged and are terrorizing humanity conducting biological experiments on abducted humans in facilities known as human ranches which further consumes mana During this time humanity puts his hopes upon the descendant of Martel s angels the Chosen who must undertake a pilgrimage and awaken the Summon Spirits who protect Sylvarant This will in turn awaken Martel who will reseal the Desians and restore the world s mana and the Chosen will be reborn as an angel NGC 1 The Chosen s pilgrimage is complicated by the presence of the Renegades a group that deliberately dresses in Desian garb and has assassinated Sylvarant s Chosen for the past 800 years preventing Martel s awakening Later the existence of a parallel world named Tethe alla comes to light The two worlds are separated by a dimensional barrier that can only be passed through using magical technology or magitech They share a single source of mana and are caught in a precarious equilibrium in which mana is unevenly distributed as one world prospers the other declines NGC 2 Sylvarant and Tethe alla are inhabited by humans as well as elves a race of long lived humanoid extraterrestrials who originated from the giant comet Derris Kharlan and can manipulate mana to cast magic Although normally only those of elven blood can cast magic humans such as Kratos and Zelos can gain the same ability by ingesting the powdered ore Aionis Offspring born between humans and elves are half elves who bear both the fighting spirit and curiosity of humans and the longevity and magical capabilities of elves Because of this they are discriminated against by condescending elves and jealous humans and in Tethe alla they are deprived of civil rights The Desians are composed entirely of half elves who act out of vengeance for this discrimination Several characters bear an Exsphere a small jewel that enhances the wearer s natural abilities when implanted onto the skin and is also used as a power source for machinery However an Exsphere s amplifying capability can only be awakened at the cost of a human life and the Exsphere parasitically feeds off the user s mana unless a suppressant named a Key Crest is installed An evolved form of Exsphere known as a Cruxis Crystal grants its user immortality a pair of angel like wings and a relinquished need for human functions such as eating or sleeping but eventually erases the user s ego if worn without a Key Crest The Chosen is said to be born holding a Cruxis Crystal though it is actually granted by its namesake organization Cruxis the central body of the religion surrounding Martel Cruxis duty is to ensure the perpetuation of the Chosen s genetic lineage in the prospering world and to guide the Chosen s pilgrimage via an oracle in the declining world Characters edit The main protagonist is Lloyd Irving a young swordsman who joins the Chosen s pilgrimage as a means of protecting his childhood friend Colette Brunel He also seeks to defeat the Desians and avenge his mother who was said to be killed protecting the Exsphere on the back of Lloyd s hand The other members of the pilgrimage include Lloyd and Colette s mutual friend Genis Sage their village schoolteacher and Genis s older sister Raine Sage and the traveling mercenary Kratos Aurion who is hired by the village church to escort Colette The group is later joined by Sheena Fujibayashi a ninja from Tethe alla who initially tries to assassinate Colette Zelos Wilder the arrogant and womanizing Chosen of Tethe alla Presea Combatir a young lumberjack with superhuman strength as a result of Cruxis Crystal related experiments and Regal Bryant an ex convict who wishes to avenge his lover whom he was forced to kill The organization Cruxis is led by Yggdrasill a half elf whose ultimate goal is to turn all people into lifeless beings in order to bring about an age free of discrimination Yggdrasill s secret identity is that of the legendary hero Mithos an ageless half elven boy who seeks to revive his older sister Martel whom he propped up as a goddess following her death in the ancient war Prior to Yggdrasill s appearance the oracle Remiel who promotes Colette s transformation into an angel serves as the primary representative of Cruxis The Renegades a group attempting to thwart Cruxis goals are led by Yuan a half elf who aided Mithos in ending the ancient war and was engaged to Martel Story edit Colette is summoned to her village s church to receive the oracle who will initiate her pilgrimage to regenerate Sylvarant She is protected from an apparent Desian attack by her friends Lloyd and Genis as well as the traveling mercenary Kratos Lloyd and Genis are initially denied the opportunity to accompany Colette on her pilgrimage and Colette hoping to protect them secretly leaves early with Raine and Kratos However Lloyd and Genis s intervention to rescue a friend of Genis at a nearby human ranch results in their village s retaliatory decimation and their subsequent exile leaving them no other option but to join Colette s pilgrimage During the journey the process of the Chosen s transformation into an angel is revealed to entail the gradual loss of Colette s humanity They also encounter and eventually make peace with the assassin Sheena who comes from the parallel world of Tethe alla From her they learn how the two worlds vie for each other s mana through the journey of regeneration Within a human ranch the group discovers that Exspheres are cultivated within humans with Lloyd s Exsphere having came from within his mother Hoping to find answers from the oracle Remiel the party meets him at the Chosen s final destination and are betrayed by Remiel and Kratos both are revealed to be members of Cruxis an organization that seeks to use the Chosen s body as Martel s vessel The party is rescued by the Renegades a group that poses as Desians and aims to prevent Martel s resurrection The Renegades leader Yuan explains that the Desians are servants of Cruxis and act to terrorize the population of the declining world and stimulate the growth of the Chosen s Cruxis Crystal When Yuan declares his intent to secure Lloyd to further the Renegades purpose the party escapes for Tethe alla where they restore Colette s humanity after crafting a Key Crest for her Cruxis Crystal In search for a way to save both worlds the party determines that awakening the Summon Spirits in both worlds will sever the mana tie between them NGC 3 Believing that to be the answer they successfully sever all mana ties between the two worlds NGC 4 Their actions instead destabilize the Great Seed the supplier of mana to both worlds causing it to grow and engulf Sylvarant at an exponential rate NGC 5 After the party re stabilizes the seed they learn from Yuan about the origins of Sylvarant and Tethe alla and how they used to be one world but was split by Cruxis leader Mithos with the Eternal Sword the party realizes they can save the world if they wield the Eternal Sword merge the worlds and germinate the Great Seed They decide to confront and defeat Mithos before seeking the Eternal Sword At Mithos stronghold Zelos allows Colette to be kidnapped in a genuine or feigned betrayal of the party depending on the player s choices and Mithos uses Colette s body to reawaken Martel However Martel rejects Mithos actions and twisted vision and before vanishing back into the Great Seed she laments that the elves should never have left Derris Kharlan Mithos misinterprets this sentiment as a wish to leave the two worlds for Derris Kharlan but is seemingly killed by the party before carrying out his seizure of the Great Seed and Genis keeps his Cruxis Crystal as a memento of his sole half elven friend Kratos reveals that he has been gathering materials to forge a ring that will allow Lloyd to use the Eternal Sword Mithos spirit having survived within his Cruxis Crystal emerges and possesses a member from the party before fleeing to Derris Kharlan Mithos attempts to take the Great Seed with him but is foiled and killed by Lloyd Using the Eternal Sword Lloyd merges Sylvarant and Tethe alla together and germinates the Great Seed into a Giant Kharlan Tree to supply the world with mana NGC 6 Development and release editOn May 8 2002 Namco and Nintendo announced at a Tokyo press conference that they would collaborate on a number of titles for the GameCube including a new installment in the Tales series slated for a July 2003 release 21 Originally developed under the title Tales of Phantasia its final title was revealed to be Tales of Symphonia in February 2003 22 An April 2003 edition of Famitsu revealed the game had been in development for two years most of the development staff previously worked on Tales of Eternia the game would have the most main characters in a Tales game to date and would be the first 3D game in the series 23 A North American localization was confirmed at E3 2003 24 A conference by Namco on June 9 2003 revealed the game would be on two disks and its theme song would be Starry Heavens by J pop group Day After Tomorrow 25 To celebrate its release in Japan the game was bundled with a symphonic green GameCube 26 To increase the North American version s appeal to Western audiences localization producer Nao Higo replaced Starry Heavens with an orchestral anthem by composer Motoi Sakuraba and focused on hiring experienced voice actors such as Scott Menville Tara Strong and Cam Clarke for the English voice acting 27 28 The game was released in Japan on August 29 2003 and was localized in North America and Europe on July 13 2004 and November 19 2004 respectively 1 The game was re released in North America under the Player s Choice label on July 19 2004 5 During the second week of April 2004 Weekly Shōnen Jump announced a PlayStation 2 port of Tales of Symphonia 29 It received new in game additions and its theme song is Soshite Boku ni Dekiru Koto そして僕にできるコト lit And Thus I Can Do It by Day After Tomorrow which is also remixed as Soshite Boku ni Dekiru Koto ver 2013 そして僕にできるコト ver 2013 lit And Thus I Can Do It ver 2013 which is also performed by the band s lead singer Misono in the PS3 version in both the Japanese and Western releases as well as the PC and Remastered versions 30 31 It was released exclusively in Japan on September 22 2004 and re released under the PlayStation 2 the Best label on July 7 2005 2 6 Scenario edit Takumi Miyajima the game s writer explained Tales of Symphonia was planned to create a unique symphonia dependent on the player s choices and the affection system 32 Miyajima wrote many scenarios with the most significant events centered on Zelos Wilder Originally Zelos death was supposed to be canon His survival would have been dependent on the affection system He would die early on if he was ranked the lowest in the affection system would die at the end if he ranked in the middle and would only survive if he ranked the top However the development staff suggested to have Kratos Aurion return to the party and the team discussed how it would work The change in scenario had Miyajima rework Zelos death into a non canon path of the story 32 While generally a self contained story Symphonia apparently takes place within either the same or a similar timeline to the first Tales game Tales of Phantasia 33 Sequel and Chronicles release edit A direct sequel Tales of Symphonia Dawn of the New World c was announced on July 20 2007 for the Wii 34 It was released in Japan and North America in 2008 and in Europe a year after 10 Tales of Symphonia Chronicles was announced on June 1 2013 for the PlayStation 3 11 It contains Tales of Symphonia and Tales of Symphonia Dawn of the New World with remastered graphics and additional content 11 It was released in Japan on October 10 2013 and it was released in North America and Europe in February 2014 as both a retail version and download release with the option to purchase Tales of Symphonia as a standalone release Adaptations editTales of SymphoniaOriginal video animationTales of Symphonia The Animation Sylvarant EpisodeDirected byHaruo SotozakiProduced byHiroyuki ŌmoriMakoto NakamuraWritten byRyunosuke KingetsuMusic byZizz StudioStudioUfotableLicensed byNA Discotek MediaReleasedJune 8 2007 December 21 2007Runtime32 34 minutes each Episodes4Original video animationTales of Symphonia The Animation Tethe alla EpisodeDirected byHaruo SotozakiProduced byHiroyuki ŌmoriTakayuki MatsunagaWritten byRyunosuke KingetsuMusic byZizz StudioStudioUfotableLicensed byNA Discotek MediaReleasedMarch 25 2010 February 25 2011Runtime40 46 minutes each Episodes4Original video animationTales of Symphonia The Animation The United World EpisodeDirected byHaruo SotozakiProduced byTakayuki MatsunagaKeitarō SunoharaWritten byRyunosuke KingetsuMusic byZizz StudioStudioUfotableLicensed byNA Discotek MediaReleasedNovember 23 2011 October 23 2012Runtime33 47 minutes each Episodes3Comics edit Tales of Symphonia spawned seven manga adaptations after its release six anthology collections and a traditional manga series The first anthology collection Tales of Symphonia Comic Anthology kanji 1 consists of five volumes which were released between November 25 2003 and February 25 2006 by Ichijinsha 35 36 The second anthology collection Tales of Symphonia Yonkoma Kings kanji 2 is a four panel comic It consists of five volumes released between November 25 2003 and December 25 2006 by Ichijinsha A third anthology collection entitled BC Anthology Collection Tales of Symphonia kanji 3 had two volumes published by Mag Garden in February 2005 and 2007 The fourth anthology collection is BC Anthology Collection Tales of Symphonia Yonkoma Short Comic Collection kanji 4 and consisted of a single volume which was released by Mag Garden on October 10 2007 The fifth anthology collection is Super Comic Theater Tales of Symphonia kanji 5 It consisted of two volumes which were released by Square Enix on May 27 2005 and September 16 2005 35 The sixth anthology collection is Tales of Symphonia Comic Anthology The Best kanji 6 is a single volume released on June 5 2010 by Ichijinsha 37 The manga series by Hitoshi Ichimura was titled Tales of Symphonia and was an adaptation of the game s storyline 35 The first four chapters were serialized between the April and July 2005 editions of Monthly Comic Blade 38 39 40 41 Future chapters were released in tankōbon volumes by Mag Garden thereafter Six volumes were released the first was released on August 10 2005 and the last two were released on July 10 2007 35 Books edit Tales of Symphonia has spun off two novel series adaptions four strategy guides a character book an official scenario book and an art book The first novel series is titled Tales of Symphonia and is written by Kiyoshi Yuki 35 It consisted of three novels released between November 21 and December 20 2003 by Shueisha The second novel series is titled Tales of Symphonia Radiance of Time テイルズ オブ シンフォニア 久遠 の輝き Teiruzu Obu Shinfonia Toki no Kagayaki and is written by Sera Yajima It consists of four volumes released between December 20 2003 and June 19 2004 by Enterbrain An after story by the same author was released on September 18 2004 35 Two strategy guides under the V Jump Books brand were published by Shueisha the Gamecube guide was released on August 29 2003 and the PS2 on September 22 2004 35 Namco Bandai Games released two official strategy guides on October 1 2003 and October 27 2004 for the Gamecube and PS2 respectively 35 Tales of Symphonia Illustration Kosuke Fujishima s Character Work kanji 7 is a book by the game s designer Kōsuke Fujishima and was released on January 26 2004 by Ichijinsha It provides details on the characters back story and how their design came to be Tales of Symphonia Official Scenario Book kanji 8 was released on June 26 2008 by Namco Bandai The book details the history of the world and characters Tales of Symphonia The Animation Visual Complete Picture Book kanji 9 is an art book for the anime released on March 28 2013 by ASCII Media Works 35 Audio CDs edit Seven drama CDs based on the game s plot were produced by Frontier Works 42 Drama CD Tales of Symphonia A Long Time Ago kanji 10 1 2 and 3 are stories preceding the game They were released between July 23 2004 and September 24 2004 Drama CD Tales of Symphonia Anthology 1 Rodeo Ride Tour kanji 11 First Part and Second Part follow Sheena Fujibayashi and Zelos Wilder as they tour the world a year after the events of the main game The two CDs were released on May 25 2005 and June 24 2005 Tales of Symphonia Comic Market 78 kanji 12 and Tales of Symphonia Comic Market 79 kanji 13 are side stories with guest characters from Tales of Vesperia and Tales of Graces respectively 42 Tales of Symphonia Original Soundtrack kanji 14 was published by DigiCube on October 1 2003 and consists of 4 discs It debuted at 98 on Oricon s charts 43 The soundtrack was re released on October 27 2004 by King Records Japan for the PS2 port of Tales of Symphonia 42 Animation edit Tales of Symphonia The Animation テイルズ オブ シンフォニア The Animation Teiruzu Obu Shinfonia The Animation was an OVA series animated by Ufotable and produced by Geneon Universal Entertainment and Frontier Works 44 It consists of four episodes which were released direct to video on four separate DVDs on June 8 August 10 October 24 and December 21 of 2007 45 They were later released in a Blu ray Disc collection on September 26 2008 46 The series later rereleased on Universal Media Disc between June 25 and July 23 2010 47 On May 8 2010 the series were aired on AT X as a promotion to the sequel of the series 48 The episodes used three pieces of theme music The opening theme is Almateria by Eri Kawai and the two ending themes were Negai 願い lit Wish by Kaori Hikita and Uchi e Kaerou うちへ帰ろう lit Let s Go Home by Nana Mizuki 46 49 The sequel series Tales of Symphonia the Animation Tethe alla Episode テイルズ オブ シンフォニア The Animation テセアラ編 Teiruzu Obu Shinfonia The Animation Teseara hen was announced during Tales of Festival 2008 50 It consists of four episodes which were released on March 25 May 26 September 23 2010 and February 25 2011 51 All four episodes received an early screening The first was screened on March 13 2010 in Fukuoka and was hosted by Music Plaza Indo 52 The second on May 4 2010 in Tokushima Tokushima by Ufotable 53 the third on September 17 2010 in Yokohama by Animate 54 and the fourth on February 20 2011 in Roppongi by Toho 55 The first two episodes were later aired on September 12 2010 on AT X 56 The episodes used the opening theme Tenkuu no Canaria 天空のカナリア lit Canary in the Sky by Nana Mizuki and the ending theme Inori no Kanata 祈りの彼方 lit Beyond the Prayers by Akiko Shikata 57 Ending theme of the 4th episode is Tethe alla Tsui no Kodomo tachi 対の子どもたち by Akiko Shikata The second sequel Tales of Symphonia the Animation The United World Episode テイルズ オブ シンフォニア The Animation 世界統合編 Teiruzu Obu Shinfonia The Animation Sekai Tōgō hen concludes the anime s plot It consists of three episodes released directly to DVD and Blu ray on November 23 2011 June 20 2012 and October 24 2012 47 58 All three episodes had early screenings the first was screened between September 23 and September 25 2011 by Cinema Sunshine in Ikebukuro 59 the second on May 3 2012 in Tokushima by Ufotable 60 and the third is on September 29 2012 by Cinema Sunshine in Ikebukuro 61 The episodes use four pieces of theme musics an opening theme Ho n to u so ホ ン ト ウ ソ lit Truth and Lies by Misono and three ending themes Ta ga Tame no Sekai 誰ガ為ノ世界 lit A World for Someone Else Ibitsu 歪 lit Distortion and Hikari furu basho de Promesse 光降る場所で Promesse lit At the Place Where the Light Falls Promise all by Akiko Shikata 57 A Blu ray box set containing all three series was announced on June 1 2013 and released on November 6 2013 62 Reception editReceptionAggregate scoreAggregatorScoreMetacritic86 100 63 Review scoresPublicationScore1Up com7 10 64 Electronic Gaming Monthly24 5 30 65 Eurogamer9 10 66 G4 nbsp nbsp nbsp nbsp nbsp 67 Game Informer8 75 10 68 GamePro4 5 5 69 GameRevolutionB 70 GameSpot8 8 10 71 GameSpy nbsp nbsp nbsp nbsp nbsp 72 GameZone8 5 10 73 IGN8 5 10 74 Nintendo Power24 25 75 Nintendo World Report9 10 76 PALGN9 10 77 AwardPublicationAwardJapan Game AwardsAward for Excellence 4 Tales of Symphonia garnered generally favorable reception from critics according to review aggregator Metacritic 63 Alan Averill and Steve Thomason of Nintendo Power determined the game to be the GameCube s best RPG as well as one of the best Averill had played 75 Jeremy Jastrzab of PALGN regarded it as a top gameplay experience praising the depth of its gameplay and story 77 Jonathan Metts of Planet GameCube said that although the game clings to many of the well worn RPG elements its distinct battle system story and visual presentation allowed it to stand on equal footing with the most recent Final Fantasy titles 76 Rob Fahey of Eurogamer argued that the game was the finest example ever made of the truly traditional Japanese RPG but was concerned that this traditional nature might dissuade players from trying it 66 Benjamin Turner of GameSpy said that the lush artwork and innovative battle system characteristic of Tales games helped Symphonia stand out in the GameCube s RPG starved library 72 The battle system was praised for its ease of use and fast pace 65 71 72 with Jastrzab declaring it to be one of the best systems conceived for an action RPG 77 Metts explained that it strikes a perfect balance between the strategy of traditional menu based RPG battles and the fast skill based action found in a weapons based fighting game like Soul Calibur 76 While Star Dingo of GamePro concurred that the game s individual character control was excellent he lamented that the computer controlled nature of the other party members resulted in a loss of the experience of learning new skills and spells and said that attempts to micromanage the other members made the battle system clunky and burdensome 69 Joe Juba of Game Informer meanwhile was impressed by the variable customization of the computer controlled characters behavior 68 Daryl Vassar of G4techTV cited the battles as the game s high point and claimed they were fun enough to win over non RPG fans though he considered the summoning system which requires a character to take a great deal of damage before performing such an action to be a weakness 67 David Smith of 1UP com was initially aggravated by the limitations imposed on three dimensional movement combined with the number of enemies but later acknowledged that the limitations encouraged strategic depth by preventing the player from exploiting repetitive or unbalanced tactics 64 In this regard Smith deemed the system to be an improvement over that of Star Ocean Till the End of Time 64 Fahey also drew a comparison to the title considering the computer controlled characters in Tales to be significantly more intelligent 66 Shane Bettenhausen of Electronic Gaming Monthly and Mary Jane Irwin of IGN complained that the game s difficulty was imbalanced by the boss battles which required significant grinding and were sometimes fought in a close consecutive fashion 65 74 Jastrzab also acknowledged the boss battles as fearsome and challenging but regarded them more admirably 77 Brian Gee of GameRevolution and Irwin noted that the free roaming gameplay made it easy for the player to wander into a dungeon with excessively strong enemies 70 74 Irwin negatively compared the amount of backtracking in the game s vast overworld to The Legend of Zelda The Wind Waker but was thankful for the various modes of transportation that were continuously introduced 74 The dungeon puzzles were described as simple and easy to decipher 71 74 Irwin comparing the puzzles to The Legend of Zelda welcomed them as breaks from the frequent exploration and battles as well as an expansion of the game s appeal to a broader audience However she regarded some of the later puzzles as fetch quests intended solely to lengthen the campaign 74 While Smith agreed that the quality of the puzzles was not exceptional he considered them a decent challenge and an improvement over those in Tales of Destiny 64 Metts dismissed the puzzles as more annoying than challenging and often feel out of place 76 Jennifer Tsao of Electronic Gaming Monthly opined that the stingy save system made the game a tad too hardcore 65 The visuals were commended for their cel shading effects and anime influenced art direction d with Jastrzab saying that the stylish characters animations and special effects enhanced the game s battle sequences 77 Juba proclaimed the game s world to be one of the most stunning he has ever experienced likening the presentation to Windwaker sic meets anime 68 Smith however disliked the lack of detail and facial expression in the character models remarking that the rare occasions where they do show emotion come across as disturbingly jarring He negatively compared the character designs to Fujishima s earlier work in Tales of Phantasia saying that Symphonia s characters lacked the personality of those in the preceding title and claimed that any number of cheaper artists could have delivered equally inspired designs Smith also criticized the cel shading style as uneven and shaky compared to that of Jet Set Radio 64 The settings were admired for their detail and variety with some commenting that the background art transitioned well into a 3D format from the classic Tales titles e Jastrzab was stunned by the lack of slowdown during the game s chaotic action segments 77 Turner was also amazed by the consistently high framerate which he regarded as a great bonus in a time when most RPGs are content to chug at 30 fps 72 Fahey and Jastrzab were disappointed by the game s lack of cutscenes in the vein of the traditionally animated opening cinematic 66 77 The in game cutscenes were described by the EGM reviewers and Jastrzab as dull and a little underdone 65 77 Fahey and GameSpot s Bethany Massimilla remarked that the game s attempt at depth of field effects in some scenes resulted in the characters appearing smeared rather than out of focus 66 71 The overworld s presentation was criticized as underwhelming some compared its level of detail to titles from the previous generation of consoles 69 74 76 while Jastrzab argued that the quality would not have been passable even in that context 77 Massimilla additionally faulted the camera in these portions explaining that it required frequent adjustment and sometimes obscured incoming enemies 71 Reactions to the music were mixed some regarded the score as unremarkable 67 69 72 which was a source of disappointment for Fahey as he felt the beautifully constructed world deserved a more impressive soundtrack 66 Jastrzab deemed the music exceptional and stellar saying that it captures the mood of the relevant scenarios with virtual perfection while avoiding the repetitious nature of anything related to anime 77 Massimilla observed that the soundtrack held true to the Tales norm of combining wind instruments and bells in pleasing ways for main themes 71 Juba Turner and Irwin respectively described Sakuraba s score as pretty mellow a typically fine piece of work and pleasantly decent though Irwin remarked that the musical variety was relegated to dialogue oriented events with the battle and overworld themes taking up most of the playtime 68 72 74 The voice acting was commended f with Smith remarking that the characters were more fun to hear than they are to look at He added that the repartee between Lloyd and Genis elevated them above their archetypes 64 Fahey noted that his praise of the voice acting was rare as he was not a fan of dubbing and was slightly disappointed that the skits were not voiced as well which he said resulted in them feeling drawn out 66 Although Jastrzab approved of the voice acting s professional quality he mentioned that some of the dialogue was not well placed explaining that There is no building of feeling or creation of tension it pretty much bursts onto the scene 77 Irwin considered the delivery to be flat and stilted observing that Emotion is often expressed at the wrong times or not at all and conversations rarely sound natural 74 Turner also deemed the voices to be so so opining that while the characters battle vocalizations were sufficient the actors lacked the range needed for the more emotionally demanding cutscenes which he said were held back by generally inept direction 72 Responses to the narrative were mixed with some considering the story to be familiar and predictable g The Nintendo Power reviewers said that the story was told with wonderful craft and were surprised that the player controlled character does not carry the chosen one role 75 Jastrzab argued that the story held a never ending depth underneath its surface which he said was highlighted by the variety of plot outcomes that arose from subtle decisions by the player though he warned of the script s excessive moralizing 77 Metts agreed that the plot was standard though he remarked that the set up was unusually blunt in that you are told the implications of the quest right upfront However he proposed that the narrative could assuage GameCube owners desiring a traditional RPG and described the ending sequence as beautiful and powerful 76 Star Dingo compared the story s combination of heart warmth humor sadness and peril to the works of Rumiko Takahashi and proclaimed the writing to be some of the best among console RPGs elaborating that the tragedies really strike home and the characters all have distinct voices speaking their lines with a welcome sense of subtle irony and self awareness about RPG cliches 69 While Fahry acknowledged that the premise was simple and cliche he said that the plot twists were well employed 66 Irwin was unengaged to the story which she attributed to what she deemed a flawed localization she explained that The dialogue is often awkward and drawn out Word choice ranges from overly formal to random slang the style is all over the linguistic map with little regard to who s speaking 74 The Nintendo Power reviewers and Metts were satisfied with the story s pace 75 76 while Turner remarked that the narrative meandered at times 72 The characters were said to be likable and well developed 72 77 Metts compared the cast to that of The Lord of the Rings in that they initially seem simple and stereotypical but almost feel like real people by the end of the story 76 Fahey singled out Lloyd s development and was thankful that the writers were of the persuasion which says that dark revelations of the past are not a substitute for creating a proper personality for your characters 66 Although Juba regarded the character archetypes as cookie cutter apart from Raine who he described as seem ing to derive sexual pleasure from uncovering archeological artifacts he along with Bettenhausen and Massimilla acknowledged that the optional skits substantially contributed to the characters depth Juba additionally compared the skits to the Active Time Event system in Final Fantasy IX However Bettenhausen and Massimilla faulted the skits for their slow pace 65 68 71 Remastered edit ReceptionAggregate scoreAggregatorScoreMetacriticPS4 69 100 78 NS 63 100 79 Review scoresPublicationScoreGameSpot5 10 80 Gamezebo nbsp nbsp nbsp nbsp nbsp 81 Hardcore Gamer4 5 82 Nintendo Life6 10 83 Push Square7 10 84 RPGamer3 5 85 RPGFan60 100 86 Tales of Symphonia Remastered received mixed or average reviews according to Metacritic 78 79 The remaster was faulted for its downgraded and inconsistent framerate h as well as frequent and long load times i Some considered it to be the game s worst version with Noah Leiter of RPGFan describing it as an antithetical runt to Metroid Prime Remastered and the Game Boy emulations for Nintendo Switch Online 81 85 86 Paul Shkreli of RPGamer added that selling the remaster at a premium price without the addition of its sequel Dawn of the New World felt both confounding and anti consumer noting that the 2016 Steam release featured everything the remaster offered at half the price 85 Mitch Vogel of Nintendo Life agreed that the exclusion of Dawn of the New World resulted in an unclear value proposition 83 Glen Fox of Gamezebo upon establishing that Tales of Symphonia is his personal favorite video game denounced the remaster as a complete and utter mess and expressed bafflement as to why Bandai Namco would allow one of its most treasured releases from yesteryear to be released in such a state 81 Kirstin Swalley of Hardcore Gamer considered the combat simplistic but enjoyable due to the small depths granted by its mechanics though she warned that it may initially feel clunky to players more accustomed to modern Tales titles 82 Robert Ramsey of Push Square observed that by modern standards the combat was relatively basic and the controls were slightly stiff but neverless deemed the fights satisfying because of their pace 84 Leiter described the combat as smooth challenging and rewarding to careful players but he found the controls to be awkward and delayed 86 While Shkreli found the combat to be enjoyable without being overwhelming he experienced difficulty with enemies approaching from multiple angles due to the 2D plane 85 Vogel cited the same difficulty remarking that the battles felt stiff compared to similar hack n slash combat featured in Ys VIII Lacrimosa of Dana and Kingdom Hearts II He added that the inability to cancel out of attack animations which would incentivize careful timing and skill usage was complicated by a fast battle pace that encourages reactive and reckless tactics 83 Swalley and Shkreli commended the variety of puzzles and enemies in the dungeons with Shkreli calling them elaborate without being inordinate 82 85 Ramsey however found some of the dungeon designs tedious 84 Vogel considered the dungeons a highlight in the title s conventional gameplay loop positively comparing their use of puzzles to Golden Sun 83 Jake Dekker of GameSpot described the combat as stiff and slow compared to Tales of Berseria and Tales of Arise but noted that unlocking more skills eventually made for a more intricate and satisfying experience He singled out the boss battles as an engaging highlight due to their relatively increased challenge 80 Swalley noted that the multiple playthroughs required to obtain everything in the game encouraged significant replay value 82 Ramsey was annoyed by the overworld map camera 84 Swalley and Dekker complained of frequent game crashes which were exacerbated by the lack of an autosave feature 80 82 Swalley complimented the key locations as solid and said that the increased crispness and clarity of the character models enhanced their detail and expressiveness though she felt that some textures could have used more work 82 Vogel and Ramsey said that the visual improvements were negligible apart from the upgraded resolution Both described the textures as muddy and while they noted that the art direction was still distinct Vogel felt that the environment designs lacked a unique visual flair 83 84 Leiter also found many textures to be stretched or glossy 86 Shkreli regarded the art style as timeless and vibrant despite the scaled down cel shading effects but dismissed the overworld as drab and poorly modeled 85 Fox declared the remaster to be the game s ugliest version citing an unpleasant sharpening effect caused by AI upscaling missing cel shading effects desaturated colors and missing visual features such as transparent menus and the screen shattering battle transition effect 81 Dekker faulted the cutscenes as stiff and awkward and the overworld as bland and lifeless 80 Swalley maintained that the soundtrack was fantastic as it ever was and marveled at the option to choose between the English and Japanese audio tracks 82 Ramsey described the soundtrack as very catchy 84 and Leiter regarded Sakuraba s score as highly memorable singling out the battle themes as highlights However he cited compressed voice lines as a fault 86 Shkreli strongly felt Sakuraba s presence in the battle anthems and village themes 85 Ramsey said that while the story was somewhat predictable the characters were endearing and had great chemistry given by sharp and often comedic writing 84 Leiter called the story a banger and enjoyed the novelty of the protagonist playing a supporting role to the chosen one character However he felt that the story s heavy themes of genocide and slavery were sometimes at odds with the light hearted and humorous tone and mildly cutesy visuals and considered the presentation of such themes uncarefully handled referring to the human ranches as Philosopher s Stone factory concentration camps 86 Dekker echoed this sentiment remarking that some of the more emotional moments and darker themes were difficult to take seriously when played out by cutesy characters 80 Shkreli said that the story s interesting and innovative twists were still exciting especially by the game s last third He mentioned that the story s emotional center was grounded by the strong characterization between the party members which he attributed to the optional skits 85 Vogel was impressed by the ambition in the narrative s shocking twists despite the initial impression of a run of the mill exercise in tired tropes However he deemed the uneven script to be stiff and unintentionally humorous elaborating that Some of these cutscenes cover a ridiculous range of emotions in just a minute or two and dialogue rarely feels natural it s the epitome of a video game script 83 Dekker opined that the rareness of neat resolutions to conflicts improved the story and he proclaimed that the game s cast is still the best in the series although he said that some awkward localization held these elements back He criticized the quest tracking synopsis system as occasionally vague which necessitated consultation of a walkthrough 80 Sales and awards edit Over 100 000 copies were sold in the United States during the first two weeks after its release 8 In December 2007 Namco announced that the GameCube version had sold 953 000 copies worldwide and the PlayStation 2 port had sold 486 000 copies in Japan 9 The bargain reissue for the PlayStation 2 in 2005 sold almost 50 000 copies in Japan by the end of 2006 87 Its total worldwide sales for the GameCube and PS2 have reached 1 6 million units as of 2008 making it the best selling Tales title to date It was also the best selling Tales title overseas with more than half of its sales coming from outside Japan having sold 600 000 units in North America and 250 000 in Europe as of 2008 update 88 The 2016 PC release sold more than 250 000 copies on Steam as of April 2018 update 89 The game is estimated to have sold 2 4 million copies worldwide across all platforms making it the best selling title in the franchise 7 GameSpot named it the best GameCube game of July 2004 90 and nominated it for the year end Best Role playing Game award across all platforms 91 The game has appeared on many top game rankings and received a Japan Game Awards in 2003 for excellence 4 The January 2009 issue of Game Informer listed it at 24 in its Top 25 GameCube Games 92 Nintendo Power ranked Tales of Symphonia 107th in a list of Top 200 Nintendo Games Ever 93 IGN users placed it 75th in a Top 100 Games list 94 while GameFAQs users put it at 81st in a similar list 95 In 2023 Time Extension included the game on their Best JRPGs of All Time list 96 Notes edit Ported to Windows by Other Ocean Interactive Japanese テイルズ オブ シンフォニア Hepburn Teiruzu Obu Shinfonia Tales of Symphonia Knight of Ratatosk テイルズ オブ シンフォニア ラタトスクの騎士 Teiruzu Obu Shinfonia Ratatosuku no Kishi 65 66 67 69 70 71 74 75 76 64 69 71 72 74 77 65 67 68 69 71 75 77 64 65 67 68 70 71 72 80 81 82 83 84 85 86 81 84 85 86 テイルズ オブ シンフォニア コミックアンソロジー Teiruzu Obu Shinfonia Komikku Ansoroji テイルズ オブ シンフォニア コミックア 4コマ Kings Teiruzu Obu Shinfonia Yonkoma Kings BCアンソロジーコレクション テイルズ オブ シンフォニア BC Ansoroji Korekushon Teiruzu Obu Shinfonia BCアンソロジーコレクション テイルズ オブ シンフォニア 4コマ ショートコミックセレクション BC Ansoroji Korekushon Teiruzu Obu Shinfonia Yonkoma Shōto Komikku Serekushon スーパーコミック劇場 テイルズ オブ シンフォニア Supa Komikku Gekijou Teiruzu Obu Shinfonia テイルズ オブ シンフォニア コミックアンソロジー The Best Teiruzu Obu Shinfonia Komikku Ansoroji The Best テイルズ オブ シンフォニア イラストレーションズ 藤島康介のキャラクター仕事 Teiruzu Obu Shinfonia Irasutoreshonzu Fujishima Kōsuke no Kyarakuta Shigoto テイルズ オブ シンフォニア 公式シナリオブック Teiruzu Obu Shinfonia Koushiki Shinario Bukku テイルズ オブ シンフォニア The Animation ビジュアルコンプリートブック Teiruzu Obu Shinfonia The Animation Bijua Rukon Purito Bukku ドラマCD テイルズ オブ シンフォニア A long time ago Dorama CD Teiruzu Obu Shinfonia A long time ago ドラマCD テイルズ オブ シンフォニア アンソロジー1 ロデオライド ツアー Dorama CD Teiruzu Obu Shinfonia Ansoroji 1 Rodeoraido Tsua テイルズリング シンフォニア Comic Market 78 テイルズリング シンフォニア Comic Market 79 テイルズ オブ シンフォニア オリジナル サウンドトラック Teiruzu Obu Shinfonia Orijinaru SaundotorakkuReferences edit a b Tales of Symphonia Release Dates GameSpot Archived from the original on August 16 2012 Retrieved May 2 2012 a b Symphonia to include Tales of Rebirth preview GameSpot Retrieved February 8 2015 Tales of Symphonia Official PS2 Website in Japanese Namco Bandai Games Archived from the original on August 3 2012 Retrieved May 1 2012 a b c Japan Game Awards 2003 2004 Computer Entertainment Supplier s Association Archived from the original on February 14 2012 Retrieved May 20 2012 a b Tales of Symphonia Player s Choice Play Asia Retrieved May 20 2012 a b Niizumi Hirohiko June 2 2005 Sony adding new budget reissues GameSpot Retrieved May 20 2012 a b Tales of Arise reaches 1 5 million sold milestone 28 October 2021 a b Preziotte Mathew August 16 2004 July 2004 Sales Figures for America Nintelligent Network Archived from the original on February 22 2005 Retrieved May 1 2012 a b Tales series exceeds 10 million copies PDF in Japanese Namco Bandai Games December 11 2007 Retrieved May 1 2012 a b Tales of Symphonia Dawn of the New World release date GameSpot Archived from the original on June 1 2013 Retrieved May 17 2012 a b c Tales of Symphonia Chronicles Confirmed for Overseas Release in 2014 Anime News Network June 1 2013 Retrieved June 1 2013 Zestiria Collector s Edition revealed and preorder Symphonia for PC Tales Of July 2 2015 Archived from the original on July 3 2015 Retrieved July 2 2015 Carr James September 13 2022 Tales Of Symphonia Remastered Coming To Nintendo Switch In 2023 GameSpot Retrieved September 13 2022 Romano Sal November 9 2022 Tales of Symphonia Remastered launches February 16 2023 in Japan February 17 worldwide Gematsu Retrieved November 9 2022 a b c d Tales of SymphoniaNorth American instruction manual Namco 2003 pp 10 11 a b c d Tales of SymphoniaNorth American instruction manual Namco 2003 pp 27 34 Tales of Symphonia Hands On IGN August 29 2003 Retrieved May 13 2012 Tales of SymphoniaNorth American instruction manual Namco 2003 p 24 a b Tales of SymphoniaNorth American instruction manual Namco 2003 pp 22 23 a b Tales of SymphoniaNorth American instruction manual Namco 2003 pp 18 19 GameCube Namco Brings GCN Support IGN May 8 2002 Archived from the original on May 10 2002 Retrieved May 13 2012 GameCube in 2003 Part 2 IGN February 20 2003 Archived from the original on January 21 2005 Retrieved May 13 2012 Gantayat Anoop April 9 2003 PlayStation 2 Weekly Japanese Magazine Report IGN Archived from the original on August 4 2004 Retrieved May 13 2012 GameCube E3 2003 Tales of Symphonia US Bound IGN May 9 2003 Archived from the original on June 3 2004 Retrieved May 13 2012 GameCube New Tales of Symphonia Details IGN June 9 2003 Archived from the original on June 3 2004 Retrieved May 13 2012 GameCube Tales of Symphonia GCN Bundle IGN July 11 2003 Archived from the original on June 3 2004 Retrieved May 13 2012 GameCube Pre E3 2004 Tales of Symphonia Interview Page 2 IGN April 30 2004 Archived from the original on August 12 2004 Retrieved May 13 2012 GameCube Tales of Symphonia FAQ Page 4 IGN June 11 2004 Archived from the original on June 23 2004 Retrieved May 13 2012 Hitmitsu Suppai April 4 2004 New Tales Games for PS2 IGN Retrieved May 13 2012 Tales of Symphonia PS2 Theme Song Namco Bandai Games Archived from the original on February 18 2015 Retrieved May 13 2012 Tales of Symphonia PS2 Additions Namco Bandai Games Archived from the original on February 18 2015 Retrieved May 13 2012 a b November 2013 issue Viva Tales of in Japanese テイルズオブシンフォニア イラスト集 藤島康介のキャラクター仕事 Kosuke Fujishima Character Works Tales of Symphonia Illustrations in Japanese Studio DNA 26 January 2004 p 60 ISBN 978 4758010191 Gantayat Anoop July 20 2007 Tales Set for Wii DS IGN Retrieved June 2 2013 a b c d e f g h i Tales of Symphonia book releases in Japanese Namco Bandai Games Archived from the original on August 30 2011 Retrieved May 15 2012 Tales of Symphonia book releases page 2 in Japanese Namco Bandai Games Archived from the original on May 15 2012 Retrieved May 15 2012 Tales of Symphonia Comic Anthology The Best in Japanese Ichijinsha Archived from the original on November 4 2013 Retrieved March 15 2013 Monthly Comic Blade April 2005 issue in Japanese Mag Garden Archived from the original on March 4 2005 Retrieved May 15 2012 Monthly Comic Blade May 2005 issue in Japanese Mag Garden Archived from the original on April 6 2005 Retrieved May 15 2012 Monthly Comic Blade June 2005 issue in Japanese Mag Garden Archived from the original on May 7 2005 Retrieved May 15 2012 Monthly Comic Blade July 2005 issue in Japanese Mag Garden Archived from the original on June 9 2005 Retrieved May 15 2012 a b c Tales of Symphonia CD releases in Japanese Namco Bandai Games Archived from the original on March 17 2013 Retrieved May 16 2012 Tales of Symphonia Original Soundtrack in Japanese Oricon Archived from the original on November 11 2012 Retrieved May 16 2012 Tales of Symphonia The Animation Sylvarant staff in Japanese Namco Bandai Games Archived from the original on November 27 2010 Retrieved May 13 2012 Tales of Symphonia The Animation Sylvarant DVDs in Japanese Frontier Works Archived from the original on February 14 2008 Retrieved May 13 2012 a b Tales of Symphonia The Animation Sylvarant releases in Japanese Namco Bandai Games Archived from the original on November 16 2012 Retrieved May 13 2012 a b Tales of Symphonia The Animation United World Episode products in Japanese Namco Bandai Games Archived from the original on June 23 2012 Retrieved June 26 2012 Slyvarant Part broadcast on AT X in Japanese Namco Bandai Games May 7 2010 Retrieved May 14 2012 Credits from Tales of Symphonia The Animation Volume 3 DVD Geneon Universal Entertainment October 24 2007 FG 8008 Tales of Symphonia OVA Sequel Series Green Lit Anime News Network com September 24 2008 Retrieved August 19 2009 Tales of Symphonia the Animation Tethe alla Episode guide in Japanese Animate Archived from the original on April 17 2012 Retrieved May 14 2012 Tethe alla volume 1 screening on March 13 2010 in Fukuoka in Japanese Namco Bandai Games March 10 2010 Retrieved March 3 2013 Tethe alla volume 2 screening on May 4 2010 in Tokushima in Japanese Namco Bandai Games March 10 2010 Retrieved March 3 2013 Tethe alla volume 3 screening on September 17 2010 in Yokohama in Japanese Namco Bandai Games September 7 2010 Retrieved March 3 2013 Tethe alla final volume screening on February 20 2010 in Roppongi in Japanese Namco Bandai Games February 7 2011 Retrieved March 3 2013 Tethe alla episodes broadcast on AT X in Japanese Namco Bandai Games September 7 2010 Retrieved May 14 2012 a b Tales of Symphonia The Animation staff in Japanese Namco Bandai Games Archived from the original on April 20 2012 Retrieved May 13 2012 United World volume 3 delayed in Japanese Namco Bandai Games June 22 2012 Retrieved March 3 2013 United World volume screening on September 23 25 in Ikebukuro in Japanese Namco Bandai Games September 9 2011 Retrieved March 3 2013 United World volume 2 screening on May 3 2012 in Tokushima in Japanese Namco Bandai Games May 3 2012 Retrieved March 3 2013 United World volume screening on September 29 2012 in Ikebukuro in Japanese Namco Bandai Games September 28 2012 Retrieved March 3 2013 Tales of Symphonia Unisonant Pack announced Anime News Network June 1 2013 Retrieved June 2 2013 a b Tales of Symphonia for GameCube Reviews Metacritic CBS Interactive Archived from the original on August 14 2012 Retrieved January 25 2013 a b c d e f g h Smith David July 9 2004 Tales of Symphonia GC Review 1UP com Ziff Davis Archived from the original on September 2 2004 Retrieved May 15 2012 a b c d e f g h i Bettenhausen Shane Tsao Jennifer Nutt Christian August 2004 Review Crew Tales of Symphonia Electronic Gaming Monthly No 181 Ziff Davis p 110 a b c d e f g h i j Fahey Rob November 2 2004 Tales Of Symphonia Eurogamer Archived from the original on November 3 2004 Retrieved May 15 2012 a b c d e f Vassar Darryl September 8 2004 Tales of Symphonia Review G4techTV G4 Media Archived from the original on September 10 2004 Retrieved May 15 2012 a b c d e f g Juba Joe Miller Matt July 2004 Reviews Tales of Symphonia Game Informer No 135 GameStop p 117 a b c d e f g h Star Dingo July 13 2004 Tales of Symphonia Review for GameCube GamePro Archived from the original on 15 July 2004 Retrieved 5 May 2020 a b c d Gee Brian July 4 2004 Reviews Tales of Symphonia GameRevolution Net Revolution Archived from the original on July 30 2004 Retrieved November 24 2022 a b c d e f g h i j k Massimilla Bethany July 6 2004 Tales of Symphonia GameSpot CNET Networks Archived from the original on July 10 2004 Retrieved May 15 2012 a b c d e f g h i j k Turner Benjamin July 5 2004 GameCube Tales of Symphonia GameSpy Archived from the original on March 18 2012 Retrieved May 15 2012 Bedigian Louis July 20 2004 Tales of Symphonia Review on GameCube GameZone Archived from the original on August 9 2004 Retrieved November 24 2022 a b c d e f g h i j k l Irwin Mary Jane July 4 2006 GameCube Tales of Symphonia IGN Archived from the original on July 10 2004 Retrieved May 15 2012 a b c d e f Averill Alan Shepperd Christopher Folsom Jessica Thomason Steve Grimm Steven September 2004 Now Playing Tales of Symphonia Nintendo Power No 183 Nintendo of America p 115 a b c d e f g h i Metts Jonathan July 11 2004 Reviews Tales of Symphonia Planet GameCube Nintendo World Report Archived from the original on 3 August 2004 Retrieved 5 May 2020 a b c d e f g h i j k l m n o Jastrzab Jeremy 2005 Tales of Symphonia Review PALGN Archived from the original on 16 June 2005 Retrieved 6 May 2020 a b Tales of Symphonia Remastered for PlayStation 4 Reviews Metacritic Fandom Archived from the original on March 7 2023 Retrieved March 14 2023 a b Tales of Symphonia Remastered for Switch Reviews Metacritic Fandom Archived from the original on March 7 2023 Retrieved March 14 2023 a b c d e f g Dekker Jake February 24 2023 Tales Of Symphonia Remastered Review A Classic Regenerated GameSpot Fandom Archived from the original on February 24 2023 Retrieved March 14 2023 a b c d e f Fox Glen March 9 2023 Tales of Symphonia Remastered Switch Review Gamezebo Archived from the original on March 10 2023 Retrieved March 14 2023 a b c d e f g h Swalley Kirstin February 15 2023 Review Tales of Symphonia Remastered Hardcore Gamer Archived from the original on February 15 2023 Retrieved March 14 2023 a b c d e f g Vogel Mitch February 15 2023 Tales of Symphonia Remastered Review Switch Nintendo Life Hookshot Media Archived from the original on February 15 2023 Retrieved March 14 2023 a b c d e f g h i Ramsey Robert February 15 2023 Tales of Symphonia Remastered Review PS4 Push Square Hookshot Media Archived from the original on February 15 2023 Retrieved March 14 2023 a b c d e f g h i j Shkreli Paul February 20 2023 Tales of Symphonia Remastered Review RPGamer Archived from the original on March 8 2023 Retrieved March 14 2023 a b c d e f g h Leiter Noah February 25 2023 Tales of Symphonia Remastered Review RPGFan Archived from the original on March 5 2023 Retrieved March 14 2023 2006年ゲームソフト年間売上TOP500 2006 Game Software Annual Sales Top 500 Famitsu Gemu Hakusho 2007 ファミ通ゲーム白書2007 Famitsu Game Whitebook 2007 in Japanese Tokyo Enterbrain 2007 p 387 ISBN 978 4 7577 3577 4 JPNO 21240454 特別インタビュー Xbox 360 テイルズ オブ ヴェスペリア 前編 Impress Watch 14 April 2008 Archived from the original on 11 July 2014 Retrieved 2 November 2012 TALES OF SYMPHONIA Steam Spy Archived from the original on 2018 04 11 Retrieved 6 May 2020 Staff August 10 2004 GameSpot s Month in Review for July 2004 GameSpot Archived from the original on April 14 2005 Best and Worst of 2004 GameSpot January 5 2005 Archived from the original on March 7 2005 Ben Reeves September 22 2009 GameCube Top 25 Game Informer Retrieved August 21 2008 NP Top 200 Nintendo Power Vol 200 February 2006 p 63 IGN Top 100 Games 2008 Reader s Choice 75 Tales of Symphonia IGN Archived from the original on March 3 2013 Retrieved August 21 2010 10 Year Anniversary Contest The 10 Best Games Ever GameFAQs Retrieved October 4 2006 Bell Lowell 25 February 2023 Best JRPGs Of All Time Time Extension Hookshot Media Retrieved 25 February 2023 Primary references edit Namco Tales Studio July 13 2004 Tales of Symphonia GameCube Namco Raine Today is the Day of Prophecy It is a very important day which the Chosen of Mana will receive an oracle from the Goddess Martel Now Chosen One Colette Tell us about the journey of world regeneration Colette It is a journey to seal the Desians Upon passing the trials of the Goddess Martel the Summon Spirit that protect the world awaken and mana is restored Sheena My world is called Tethe alla The two worlds lie directly adjacent to each other They just can t see one another Our scholars say they exist on shifted dimensions Anyway the two worlds can t see or touch each other but they do in fact exist next to and affect each other They vie for the supply of mana When one world weakens the mana from that world flows to the other As a result one world is always flourishing and the other waning Sort of like an hourglass Sylvarant s mana is flowing to Tethe alla Therefore Sylvarant is in decline Without mana crops won t grow and magic becomes unusable If there is no mana the Summon Spirits that protect the world alongside the Goddess Martel can t survive in Sylvarant either As a result the world slips even further down the path of destruction Raine Then the Chosen s world regeneration is actually the process of reversing the mana flow Sheena Exactly When the Chosen breaks the seal the mana flow reverses and the Summon Spirit that governs the seal awakens Undine Mana flows from the world in which the Summon Spirits sleep to the world in which the Summon Spirits are awake This is the first time the Summon Spirits have been awakened in both worlds at the same time Because of this the mana connecting the two worlds has been eliminated Lloyd Does that mean that Sylvarant and Tethe alla have stopped competing for each other s mana Volt Raine I do not know The only thing certain is that the flow of mana between the worlds has been severed Undine Yes Eventually the worlds shall separate Genis You mean the two worlds will split apart Zelos That s perfect Then they ll stop competing for each other s mana Kratos Having lost the stability afforded by the protection of the Summon Spirits the Great Seed has gone out of control Yuan No The purpose of the Summon Spirits was to isolate the Great Seed from the outside world and prevent it from growing Kratos That was only half of it The two worlds were forced out of phase by Yggdrasill They should have drifted apart from each other and have been consumed by the void But this was prevented from happening because the Great Seed was placed in the center between the two worlds The Great Seed is constantly being pulled upon from both worlds as they try to separate from one another It s a miracle that this delicate balance held up for even this long Yuan Wait So the mana links served as a cage to contain the Great Seed in the space between the two worlds Is that what you re saying Kratos Exactly And because you provided the unstable Great Seed with mana germinated in a twisted form and has gone out of control It s even engulfed Martel Lloyd Who cares why this happened I wanna know what s gonna happen if we can t stop this thing Yuan If what Kratos says is true then Sylvarant will be consumed and destroyed by the Great Seed And if Sylvarant is destroyed Tethe alla will be destroyed as well as it is linked by the Holy Ground of Kharlan and the Otherworldly Gate Origin The world was originally separated into two in order to prevent its destruction If it returns to its true form the world lacks the mana to support itself The land is dying Lloyd I don t need to know why it s dying What do we need to do to stop it Origin Support the two worlds by linking them with the Giant Tree That is the only way to stop the destruction of the land Lloyd This is my final wish Eternal Sword Rise Giant Kharlan Tree External links edit nbsp Wikiquote has quotations related to Tales of Symphonia Official website archived Tales of Symphonia PS2 Official website JP Tales of Symphonia Chronicles Official website JP Tales of Symphonia The Animation OVA anime at Anime News Network s encyclopedia Retrieved from https en wikipedia org w index php title Tales of Symphonia amp oldid 1178649699 Plot, wikipedia, wiki, book, books, library,

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