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Star Wars: Dark Forces

Star Wars: Dark Forces is a first-person shooter video game developed and published by LucasArts. It was released in 1995 for MS-DOS and Macintosh, and in 1996 for the PlayStation. The story is set in the fictional Star Wars expanded universe and begins shortly before the original Star Wars film, before flashing forward to a year after the film's events. The game's protagonist and playable character is Kyle Katarn, a mercenary working on behalf of the Rebel Alliance who discovers the Galactic Empire's secret Dark Trooper Project, which involves the development of a series of powerful new battle droids and power-armored stormtroopers.

Star Wars: Dark Forces
MS-DOS cover art
Developer(s)LucasArts
Publisher(s)LucasArts
Director(s)Daron Stinnett
Designer(s)Daron Stinnett
Ray Gresko
Justin Chin
Programmer(s)Daron Stinnett
Ray Gresko
Winston Wolff
Artist(s)Justin Chin
Collette Michaud
Writer(s)Justin Chin
Composer(s)Clint Bajakian
SeriesStar Wars: Jedi Knight
EngineJedi
Platform(s)
Release
February 28, 1995
  • MS-DOS
    • NA: February 28, 1995[1]
    • EU: June 1995
  • PlayStation
Genre(s)First-person shooter
Mode(s)Single-player

Dark Forces uses the Jedi game engine, which was developed specifically for the game. The engine adds gameplay features that were uncommon to the first-person shooter genre at the time of release, including level designs with multiple floors, and the ability to look up and down. Because of the two games' similarities, Dark Forces has often been called a Doom clone, though the latter lacked several technical features that Dark Forces introduced.

Upon release, the PC version of the game received largely favorable reviews from critics, who praised its level design and technological advances; the other versions received mixed reviews, with the PlayStation version in particular being criticized for its graphics and slow frame rates. It also did well financially, selling almost 1 million copies in the United States by 1999. The game's success launched the Star Wars: Jedi Knight series, beginning with the direct sequel Star Wars Jedi Knight: Dark Forces II in 1997.

Gameplay

 
The player engaging a Dark Trooper

Dark Forces is a first-person shooter (FPS). The player controls Kyle Katarn from a first-person perspective, with a focus on combat against various creatures and characters from the Star Wars universe, although the game also includes environmental puzzles and hazards. Dark Forces follows a central storyline outlined in mission briefings and cutscenes.[4] Each mission includes specific objectives which are related to the story.[5] The missions take place in a variety of environments across the Star Wars universe, including a Star Destroyer interior, Jabba the Hutt's yacht, and the planet Coruscant, where the player must infiltrate a computer vault.

Dark Forces' gameplay expands on the FPS standards set by Doom in 1993, and features gameplay elements that are now common in the FPS genre. These include the ability to look up and down, duck, and jump.[6][7] A variety of power-ups are made available to the player, including health, shields, weapons and ammunition. The game also features several non-combat items to aid the player. The head lamp illuminates the area in front of the player, but will reveal the player's position to enemies in dark rooms. Ice cleats provide traction in icy areas, and an air mask protects the player from areas with toxic atmosphere. Many inventory items are powered by batteries (separate from weapon ammunition types) which can be found around the levels.[5]

For combat, the player may use fists, explosive land mines and thermal detonators, as well as blasters and other ranged weapons.[8] All player weapons except the fist require ammunition, which can be collected in power-ups. All weapons, again with the exception of the fist, have a secondary mode which makes it have a different effect than in primary mode.[8] The player has health and shields which are damaged by enemy attacks and some environmental hazards, and may be replenished through power-ups.

In addition to combat, Dark Forces provides physical obstacles for the character, such as jumping from ledges or traversing across flowing rivers,[7][9] and includes multi-step puzzles such as mazes controlled by switches.

Plot

The storyline of Dark Forces follows Kyle Katarn (voiced by Nick Jameson), a mercenary employed by the Rebel Alliance. Prior to the game's events, Kyle was preparing for a career in agricultural mechanics like his father, but ended up joining the Imperial Academy after his parents were supposedly murdered by Rebels, whom he grew to hate. After graduating from the Academy and joining the Imperial Army, Kyle met Jan Ors (Julie Eccles), a double agent working for the Rebels, who had uncovered the truth about his parents' death: the Empire were the ones who had them killed, and not the Rebels as he had been told by officials. This revelation caused Kyle to distrust the Empire, and he eventually defected in order to rescue Jan, who had been found to be supplying information to the Rebels and arrested. Escaping from the Empire together, the pair became mercenaries, and eventually began taking jobs from the Rebel Alliance, because of Kyle's hatred towards the Empire.[5]

Dark Forces begins with Kyle and Jan being hired by the Alliance to recover the plans to the Death Star, the Empire's space station outfitted with a superlaser capable of destroying an entire planet. The Rebels use the plans to find a weakness in the station, and eventually destroy it.[10] One year later, the Alliance hires the pair again, this time to investigate an assault on one of their bases by a new type of Imperial soldiers. Kyle's investigation unveils the Dark Trooper Project, headed by General Rom Mohc (Jack Angel). His mission to stop the project takes him to the sewers of Anoat City, where he captures Moff Rebus, an Imperial weapons specialist who developed the weapons used by Dark Troopers. Rebus' interrogation leads him to a weapons research facility in the mountains of Fest and the Gromas mines where minerals are extracted for the Dark Troopers.

Kyle and Jan later learn that Crix Madine, a former Imperial Commander who defected to the Alliance, has been captured by the Empire, and the former infiltrates a high security detention center on Orinackra to rescue him. After Kyle saves him from his execution, Madine informs the Alliance of an operation to smuggle Dark Trooper materials, leading Kyle and Jan to investigate the Ramsees Hed docking port on Cal-Seti. Afterward, Kyle also destroys a robotics facility on the icy planet Anteevy, the second stage of the Dark Trooper production line. Kyle and Jan's mission is temporarily halted when they are captured by the crime lord Jabba the Hutt, one of the main financiers of the Dark Trooper Project. After their escape from Jabba's clutches and an encounter with the bounty hunter Boba Fett, hired by General Mohc to kill Kyle, the pair travel to Coruscant, where Kyle infiltrates a computer vault which reveals the location of the Ergo fuel station, the final stage of the smuggling route.

Masquerading as a smuggler, Kyle infiltrates the Super Star Destroyer Executor and then the Arc Hammer starship, General Mohc's headquarters and the location of the Dark Trooper Project's final stage. After killing Mohc (who is wearing Dark Trooper armor), Kyle destroys the ship and escapes, while Darth Vader (Scott Lawrence) watches from the Executor, commenting that the Dark Trooper Project's destruction is an unfortunate setback and that the Force is strong with Katarn. For his bravery and heroic actions, Kyle is awarded the Star of Alderaan by the Alliance.

Development

Development of Dark Forces was led by Daron Stinnett. The programming was led by Ray Gresko, and the graphics and storyline by Justin Chin.[5] Production began in September 1993, at a time when the first-person shooter genre was very popular.[4] The idea of creating a first-person shooter in the Star Wars universe was inspired by fan mods of Doom which had levels set on the Death Star.[11] The developers of Dark Forces wanted to adapt the FPS format into an adventure game. To do this they introduced puzzles and strategy, along with a Star Wars plot.[4] Originally Luke Skywalker was intended to be the main character in the game, however the developers realized that this would add constraints to gameplay and storyline. Instead a new character, Kyle Katarn, was created.[10]

 
The Jedi game engine used in Dark Forces allows atmospheric effects such as red haze.

Upon release, Dark Forces was commonly called a "Doom clone", but the game makes significant expansions upon the gameplay features present in Doom.[6] New gameplay mechanisms that were not common at the time of release include the ability to look up and down, duck, jump, and swim.[7] The use of multiple floor levels is another technical advance in the first-person shooter genre.[12] To produce these new features, the developers wrote a game engine from scratch.[13] The Jedi game engine can create gameplay and graphical elements such as fully 3D objects, atmospheric effects such as fog and haze, animated textures and shading.[9] Stinnett indicated that the developers wanted these elements to be part of an "active environment," and features were included to create this: "ships come and go at the flight decks, rivers sweep along, platforms and conveyor belts move and much of the machinery functions."[4]

The Dark Troopers in Dark Forces were created specifically for the game by Justin Chin and Paul Mica. Chin notes that they were designed as a more advanced enemy when compared to standard stormtroopers: "Instead of just beefing up the stormtroopers, I designed them to be more efficient. I wanted something more terrifying and more omnipotent." Three designs for the Dark Troopers were produced for Dark Forces. Lucasfilm licensing department initially rejected two of the designs for looking too much out of character, so Chin produced new designs which were ultimately approved.[4] The development team collaborated with staff at Skywalker Ranch for the sounds, music, and costumes used in the cutscenes.[14]

Dark Forces was ported from DOS to Apple Macintosh. This presented several challenges for the developers. LucasArts requested the game to be produced for both DOS and Macintosh with the same system requirements, specifically the random-access memory (RAM). The Mac OS runs a graphical user interface which uses up RAM while DOS does not, meaning the Macintosh version has less RAM available for Dark Forces to use. Aaron Giles, who was the Macintosh programmer for Dark Forces, explained that to resolve this problem the memory had to be managed more efficiently.[13]

Music

Music for Star Wars: Dark Forces was mostly original works composed by Clint Bajakian, though they are based on cues from John Williams' original Star Wars works through the utilization of the iMUSE system to create interactive music.[4] The game also features full speech and sound effects in stereo.[9]

Release

Dark Forces achieved a strong following on the internet, and custom levels and maps were created for the game.[7] The popularity of characters from Dark Forces resulted in LucasArts licensing toys based on the game. Hasbro produced Kyle Katarn and Dark Trooper toys, which are among Star Wars in other media items to be turned into action figures.[15] The Dark Troopers were also included in books and comics,[4] and later became canon in The Mandalorian's Chapter 14: The Tragedy. William C. Dietz's novelizations of the Dark Forces storyline were adapted to full-cast audio dramatizations.[10]

LucasArts extended Dark Forces with Star Wars Jedi Knight: Dark Forces II in 1997, and later two more sequels. The Jedi Knight series continues the story of Kyle Katarn and has been praised for its quality as a whole.[16]

In September 2009, Dark Forces was re-released as a downloadable version on Valve's Steam network for Windows XP, 2000 and Vista, and OS X Mavericks. The game is available to purchase individually or as part of a package including all of the games in the Jedi Knight series.[17][18]

Reception

Critical reviews

The PC and Macintosh versions of Star Wars: Dark Forces were well received,[24] with the MS-DOS version holding an aggregate score on GameRankings of 77%.[1] Publications compared Dark Forces to Doom, a significant video game in the first-person shooter genre at the time, but also indicated that Dark Forces improved upon Doom's features.[7][21] Criticisms tended to focus on the game being too short, as well as lacking a multiplayer feature.[21]

Steven Kent of The Seattle Times believed that the general aspects of the game appeal to most computer gamers, not just Star Wars fans. Kent argued that the Star Wars setting is a high point for the game, saying that the level designs recreate the Star Wars style well: "Though most of the Dark Forces sets are original to the game, they were created in the 'Star Wars' spirit."[30]

Dark Forces' gameplay has been described as "challenging" and has generally received praise.[7] Ron Dulin, reviewing the game for GameSpot, highlights the implementation of puzzles within levels: "The levels are diverse and ingenious, with plenty of creative obstacles standing between you and your goal. While they can be occasionally frustrating, Dark Forces' diverse gameplay requirements make this title more mentally challenging than your average key hunt."[21] The graphics and sound were both praised as helping to immerse the player in the environment.[7]

The PlayStation version of Dark Forces received less positive reviews. It holds an aggregate score on GameRankings of 59.57%.[3] GameSpot wrote, "Though the speed of the Playstation allows for smooth movement, Dark Forces boasts a horrendously choppy frame rate."[22] IGN made a similar point; "Unlike the PC and Mac versions, PlayStation Dark Forces is grainier than a loaf of bread. Close up, everything is blocky and pixelated, but even from far away the walls and textures look like big, chunky blocks. Even worse than the graphics, though, is the frame rate. Or lack thereof. The choppy motion takes so much away from the enjoyment of actually playing the game."[23] The four reviewers of Electronic Gaming Monthly agreed that the choppy frame rate interferes with the gameplay, which in combination with some control issues make the game frustrating to play, and a disappointment in light of its strong performance on PC.[20] Alex Constantides of Computer and Video Games offers the same view, saying that the game is "visually dated."[31] GamePro's Major Mike praised the action, depth of gameplay, weapons, sound effects, music, and graphic effects, but said the choppy frame rate and slowdown "plague most of the game", and compared the game unfavorably to Doom and PowerSlave.[32] Next Generation noted that "Dark Forces fails on some technical levels as a port", but commented positively on the variety of level designs, challenge level, and use of audio, and concluded more favorably, "Not quite as intense as Doom or Disruptor, but surely better than crap like Kileak, Dark Forces will certainly satisfy Star Wars fans looking for their own little touch of the force."[27]

Next Generation reviewed the PC version of the game, and stated that "Dark Forces will be judged by Doom's standards and, in most of the crucial areas, it falls just short."[26]

Next Generation reviewed the Macintosh version of the game, and stated that "Purposeful mission objectives [...] and various neato features [...] lift Dark Forces out of the faceless swamp of first-person crawlers and into a place of honor. A very classy job."[28] MacUser named Dark Forces one of the top 50 CD-ROMs of 1995.[29]

Sales

Dark Forces shipped more than 300,000 copies in preparation for its launch, a record for LucasArts at that time.[33] It debuted at #1 on PC Data's monthly computer game sales chart for March 1995.[34] In 1998, it was the third-highest-selling game for Mac OS.[35]

According to PC Data, which tracked sales in the United States, Dark Forces had sold 928,469 units and earned $37.1 million in revenue in the United States. This led PC Data to declare it the country's ninth-best-selling computer game for the period between January 1993 and April 1998.[36] Sales in the region rose to 952,033 copies by September 1999; by that time, it was country's 11th-best-selling computer game since January 1993.[37]

Reviews

References

  1. ^ a b c "Star Wars Dark Forces - PC". GameRankings. Retrieved December 30, 2008.
  2. ^ "Star Wars: Dark Forces (PlayStation)". IGN. Retrieved August 15, 2013.
  3. ^ a b c "Star Wars: Dark Forces - PS". GameRankings. Retrieved August 15, 2013.
  4. ^ a b c d e f g Mizell, Leslie (October 1994). "Star Wars: Dark Forces preview". PC Gamer. Future Publishing: 34–37.
  5. ^ a b c d Ashburn, Jo; Cartwright, Mark (1995). Star Wars: Dark Forces Manual (PDF). LucasArts.
  6. ^ a b "A Brief History of Star War Games, Part 1". Tom's Hardware. May 20, 2007. Retrieved January 3, 2009.
  7. ^ a b c d e f g Staten, James (December 4, 1995). . MacWEEK. Archived from the original on July 19, 2009. Retrieved August 15, 2013.
  8. ^ a b "Dark Forces: No One Will Force You to Play this One" (PDF). Electronic Gaming Monthly. No. 85. Ziff Davis. August 1996. pp. 70–71.
  9. ^ a b c . Knight-Ridder. March 21, 1995. Archived from the original on July 19, 2009. Retrieved August 15, 2013.
  10. ^ a b c . starwars.com. Archived from the original on September 12, 2011. Retrieved August 15, 2013.
  11. ^ "Behind the Screens" (PDF). Electronic Gaming Monthly. No. 85. Ziff Davis. August 1996. p. 71.
  12. ^ Turner, Benjamin; Bowen, Kevin (December 11, 2003). . GameSpy. Archived from the original on January 27, 2012. Retrieved August 15, 2013.
  13. ^ a b Baldazo, Rex (December 1995). . Byte.com. Archived from the original on November 23, 2008. Retrieved August 15, 2013.
  14. ^ "Tales from the Darkside" (PDF). Electronic Gaming Monthly. No. 84. Ziff Davis. July 1996. p. 51.
  15. ^ . starwars.com. Archived from the original on June 29, 2011. Retrieved August 15, 2013.
  16. ^ "Jedi Knight: Jedi Academy". GameNOW. Ziff Davis Media. November 1, 2003.
  17. ^ Bailey, Kat (September 16, 2009). . 1UP.com. Archived from the original on September 17, 2009. Retrieved December 31, 2009.
  18. ^ "Star Wars Jedi Knight Collection". Steam. Retrieved July 23, 2018.
  19. ^ Mauser, Evan A. . AllGame. Archived from the original on November 16, 2014. Retrieved October 14, 2015.
  20. ^ a b "Review Crew: Dark Forces". Electronic Gaming Monthly. No. 91. Ziff Davis. February 1997. p. 64.
  21. ^ a b c d Dulin, Ron (May 1, 1996). . GameSpot. Archived from the original on October 18, 2012. Retrieved October 20, 2013.
  22. ^ a b Wiggins, Wiley (December 23, 1996). "Star Wars Dark Forces Review (PlayStation)". GameSpot. Retrieved April 30, 2017.
  23. ^ a b . IGN. December 13, 1996. Archived from the original on July 13, 2011. Retrieved December 16, 2008.
  24. ^ a b "Star Wars: Dark Forces". MobyGames. Retrieved December 15, 2008.
  25. ^ "PC Zone Issue 024" (24). March 1995: 56. Retrieved October 20, 2015. {{cite journal}}: Cite journal requires |journal= (help)
  26. ^ a b "Finals, Luke Warm". Next Generation. No. 5. Imagine Media. May 1995. p. 94.
  27. ^ a b "Dark Forces". Next Generation. No. 26. Imagine Media. February 1997. pp. 120, 122.
  28. ^ a b "Finals, Death Startling". Next Generation. No. 9. Imagine Media. September 1995. p. 100.
  29. ^ a b Echler, Nikki; Olson, Rebecca (October 1995). . MacUser. Archived from the original on July 26, 2001.
  30. ^ Kent, Steven L. (March 19, 1995). "Tech Reviews CD-Rom -- Dark Forces". The Seattle Times. Retrieved December 15, 2008.
  31. ^ Constantides, Alex (August 15, 2001). . Computer and Video Games. Archived from the original on July 19, 2009. Retrieved August 15, 2013.
  32. ^ "PlayStation ProReview: Dark Forces". GamePro. No. 101. IDG. February 1997. p. 68.
  33. ^ . LucasArts. Archived from the original on December 7, 2008. Retrieved December 18, 2008.
  34. ^ Staff (August 1995). "Leaderboard". Electronic Entertainment (20): 18.
  35. ^
  36. ^ Staff (September 1998). "Player Stats: Top 10 Best-Selling Games, 1993 – Present". Computer Gaming World. No. 170. p. 52.
  37. ^ IGN Staff (November 1, 1999). . IGN. Archived from the original on March 2, 2000.
  38. ^ "Pyramid: Pyramid Pick: Dark Forces".

External links

  • Star Wars: Dark Forces at MobyGames
  • Star Wars: Dark Forces at IMDb

star, wars, dark, forces, dark, forces, redirects, here, other, uses, dark, forces, disambiguation, first, person, shooter, video, game, developed, published, lucasarts, released, 1995, macintosh, 1996, playstation, story, fictional, star, wars, expanded, univ. Dark Forces redirects here For other uses see Dark Forces disambiguation Star Wars Dark Forces is a first person shooter video game developed and published by LucasArts It was released in 1995 for MS DOS and Macintosh and in 1996 for the PlayStation The story is set in the fictional Star Wars expanded universe and begins shortly before the original Star Wars film before flashing forward to a year after the film s events The game s protagonist and playable character is Kyle Katarn a mercenary working on behalf of the Rebel Alliance who discovers the Galactic Empire s secret Dark Trooper Project which involves the development of a series of powerful new battle droids and power armored stormtroopers Star Wars Dark ForcesMS DOS cover artDeveloper s LucasArtsPublisher s LucasArtsDirector s Daron StinnettDesigner s Daron StinnettRay GreskoJustin ChinProgrammer s Daron StinnettRay GreskoWinston WolffArtist s Justin ChinCollette MichaudWriter s Justin ChinComposer s Clint BajakianSeriesStar Wars Jedi KnightEngineJediPlatform s MS DOSMacintoshPlayStationReleaseFebruary 28 1995 MS DOSNA February 28 1995 1 EU June 1995PlayStationNA November 30 1996 3 EU March 04 1998 2 Genre s First person shooterMode s Single playerDark Forces uses the Jedi game engine which was developed specifically for the game The engine adds gameplay features that were uncommon to the first person shooter genre at the time of release including level designs with multiple floors and the ability to look up and down Because of the two games similarities Dark Forces has often been called a Doom clone though the latter lacked several technical features that Dark Forces introduced Upon release the PC version of the game received largely favorable reviews from critics who praised its level design and technological advances the other versions received mixed reviews with the PlayStation version in particular being criticized for its graphics and slow frame rates It also did well financially selling almost 1 million copies in the United States by 1999 The game s success launched the Star Wars Jedi Knight series beginning with the direct sequel Star Wars Jedi Knight Dark Forces II in 1997 Contents 1 Gameplay 2 Plot 3 Development 3 1 Music 4 Release 5 Reception 5 1 Critical reviews 5 2 Sales 6 Reviews 7 References 8 External linksGameplay Edit The player engaging a Dark Trooper Dark Forces is a first person shooter FPS The player controls Kyle Katarn from a first person perspective with a focus on combat against various creatures and characters from the Star Wars universe although the game also includes environmental puzzles and hazards Dark Forces follows a central storyline outlined in mission briefings and cutscenes 4 Each mission includes specific objectives which are related to the story 5 The missions take place in a variety of environments across the Star Wars universe including a Star Destroyer interior Jabba the Hutt s yacht and the planet Coruscant where the player must infiltrate a computer vault Dark Forces gameplay expands on the FPS standards set by Doom in 1993 and features gameplay elements that are now common in the FPS genre These include the ability to look up and down duck and jump 6 7 A variety of power ups are made available to the player including health shields weapons and ammunition The game also features several non combat items to aid the player The head lamp illuminates the area in front of the player but will reveal the player s position to enemies in dark rooms Ice cleats provide traction in icy areas and an air mask protects the player from areas with toxic atmosphere Many inventory items are powered by batteries separate from weapon ammunition types which can be found around the levels 5 For combat the player may use fists explosive land mines and thermal detonators as well as blasters and other ranged weapons 8 All player weapons except the fist require ammunition which can be collected in power ups All weapons again with the exception of the fist have a secondary mode which makes it have a different effect than in primary mode 8 The player has health and shields which are damaged by enemy attacks and some environmental hazards and may be replenished through power ups In addition to combat Dark Forces provides physical obstacles for the character such as jumping from ledges or traversing across flowing rivers 7 9 and includes multi step puzzles such as mazes controlled by switches Plot EditThe storyline of Dark Forces follows Kyle Katarn voiced by Nick Jameson a mercenary employed by the Rebel Alliance Prior to the game s events Kyle was preparing for a career in agricultural mechanics like his father but ended up joining the Imperial Academy after his parents were supposedly murdered by Rebels whom he grew to hate After graduating from the Academy and joining the Imperial Army Kyle met Jan Ors Julie Eccles a double agent working for the Rebels who had uncovered the truth about his parents death the Empire were the ones who had them killed and not the Rebels as he had been told by officials This revelation caused Kyle to distrust the Empire and he eventually defected in order to rescue Jan who had been found to be supplying information to the Rebels and arrested Escaping from the Empire together the pair became mercenaries and eventually began taking jobs from the Rebel Alliance because of Kyle s hatred towards the Empire 5 Dark Forces begins with Kyle and Jan being hired by the Alliance to recover the plans to the Death Star the Empire s space station outfitted with a superlaser capable of destroying an entire planet The Rebels use the plans to find a weakness in the station and eventually destroy it 10 One year later the Alliance hires the pair again this time to investigate an assault on one of their bases by a new type of Imperial soldiers Kyle s investigation unveils the Dark Trooper Project headed by General Rom Mohc Jack Angel His mission to stop the project takes him to the sewers of Anoat City where he captures Moff Rebus an Imperial weapons specialist who developed the weapons used by Dark Troopers Rebus interrogation leads him to a weapons research facility in the mountains of Fest and the Gromas mines where minerals are extracted for the Dark Troopers Kyle and Jan later learn that Crix Madine a former Imperial Commander who defected to the Alliance has been captured by the Empire and the former infiltrates a high security detention center on Orinackra to rescue him After Kyle saves him from his execution Madine informs the Alliance of an operation to smuggle Dark Trooper materials leading Kyle and Jan to investigate the Ramsees Hed docking port on Cal Seti Afterward Kyle also destroys a robotics facility on the icy planet Anteevy the second stage of the Dark Trooper production line Kyle and Jan s mission is temporarily halted when they are captured by the crime lord Jabba the Hutt one of the main financiers of the Dark Trooper Project After their escape from Jabba s clutches and an encounter with the bounty hunter Boba Fett hired by General Mohc to kill Kyle the pair travel to Coruscant where Kyle infiltrates a computer vault which reveals the location of the Ergo fuel station the final stage of the smuggling route Masquerading as a smuggler Kyle infiltrates the Super Star Destroyer Executor and then the Arc Hammer starship General Mohc s headquarters and the location of the Dark Trooper Project s final stage After killing Mohc who is wearing Dark Trooper armor Kyle destroys the ship and escapes while Darth Vader Scott Lawrence watches from the Executor commenting that the Dark Trooper Project s destruction is an unfortunate setback and that the Force is strong with Katarn For his bravery and heroic actions Kyle is awarded the Star of Alderaan by the Alliance Development EditDevelopment of Dark Forces was led by Daron Stinnett The programming was led by Ray Gresko and the graphics and storyline by Justin Chin 5 Production began in September 1993 at a time when the first person shooter genre was very popular 4 The idea of creating a first person shooter in the Star Wars universe was inspired by fan mods of Doom which had levels set on the Death Star 11 The developers of Dark Forces wanted to adapt the FPS format into an adventure game To do this they introduced puzzles and strategy along with a Star Wars plot 4 Originally Luke Skywalker was intended to be the main character in the game however the developers realized that this would add constraints to gameplay and storyline Instead a new character Kyle Katarn was created 10 The Jedi game engine used in Dark Forces allows atmospheric effects such as red haze Upon release Dark Forces was commonly called a Doom clone but the game makes significant expansions upon the gameplay features present in Doom 6 New gameplay mechanisms that were not common at the time of release include the ability to look up and down duck jump and swim 7 The use of multiple floor levels is another technical advance in the first person shooter genre 12 To produce these new features the developers wrote a game engine from scratch 13 The Jedi game engine can create gameplay and graphical elements such as fully 3D objects atmospheric effects such as fog and haze animated textures and shading 9 Stinnett indicated that the developers wanted these elements to be part of an active environment and features were included to create this ships come and go at the flight decks rivers sweep along platforms and conveyor belts move and much of the machinery functions 4 The Dark Troopers in Dark Forces were created specifically for the game by Justin Chin and Paul Mica Chin notes that they were designed as a more advanced enemy when compared to standard stormtroopers Instead of just beefing up the stormtroopers I designed them to be more efficient I wanted something more terrifying and more omnipotent Three designs for the Dark Troopers were produced for Dark Forces Lucasfilm licensing department initially rejected two of the designs for looking too much out of character so Chin produced new designs which were ultimately approved 4 The development team collaborated with staff at Skywalker Ranch for the sounds music and costumes used in the cutscenes 14 Dark Forces was ported from DOS to Apple Macintosh This presented several challenges for the developers LucasArts requested the game to be produced for both DOS and Macintosh with the same system requirements specifically the random access memory RAM The Mac OS runs a graphical user interface which uses up RAM while DOS does not meaning the Macintosh version has less RAM available for Dark Forces to use Aaron Giles who was the Macintosh programmer for Dark Forces explained that to resolve this problem the memory had to be managed more efficiently 13 Music Edit Music for Star Wars Dark Forces was mostly original works composed by Clint Bajakian though they are based on cues from John Williams original Star Wars works through the utilization of the iMUSE system to create interactive music 4 The game also features full speech and sound effects in stereo 9 Release EditDark Forces achieved a strong following on the internet and custom levels and maps were created for the game 7 The popularity of characters from Dark Forces resulted in LucasArts licensing toys based on the game Hasbro produced Kyle Katarn and Dark Trooper toys which are among Star Wars in other media items to be turned into action figures 15 The Dark Troopers were also included in books and comics 4 and later became canon in The Mandalorian s Chapter 14 The Tragedy William C Dietz s novelizations of the Dark Forces storyline were adapted to full cast audio dramatizations 10 LucasArts extended Dark Forces with Star Wars Jedi Knight Dark Forces II in 1997 and later two more sequels The Jedi Knight series continues the story of Kyle Katarn and has been praised for its quality as a whole 16 In September 2009 Dark Forces was re released as a downloadable version on Valve s Steam network for Windows XP 2000 and Vista and OS X Mavericks The game is available to purchase individually or as part of a package including all of the games in the Jedi Knight series 17 18 Reception EditCritical reviews Edit ReceptionAggregate scoreAggregatorScoreMacintoshPCPSGameRankings77 1 59 57 3 Review scoresPublicationScoreMacintoshPCPSAllGame 19 Electronic Gaming Monthly4 875 10 20 GameSpot7 6 10 21 5 4 10 22 IGN5 10 23 Next Generation 28 26 27 PC Gamer US 92 24 PC Zone95 25 MacUser 29 The PC and Macintosh versions of Star Wars Dark Forces were well received 24 with the MS DOS version holding an aggregate score on GameRankings of 77 1 Publications compared Dark Forces to Doom a significant video game in the first person shooter genre at the time but also indicated that Dark Forces improved upon Doom s features 7 21 Criticisms tended to focus on the game being too short as well as lacking a multiplayer feature 21 Steven Kent of The Seattle Times believed that the general aspects of the game appeal to most computer gamers not just Star Wars fans Kent argued that the Star Wars setting is a high point for the game saying that the level designs recreate the Star Wars style well Though most of the Dark Forces sets are original to the game they were created in the Star Wars spirit 30 Dark Forces gameplay has been described as challenging and has generally received praise 7 Ron Dulin reviewing the game for GameSpot highlights the implementation of puzzles within levels The levels are diverse and ingenious with plenty of creative obstacles standing between you and your goal While they can be occasionally frustrating Dark Forces diverse gameplay requirements make this title more mentally challenging than your average key hunt 21 The graphics and sound were both praised as helping to immerse the player in the environment 7 The PlayStation version of Dark Forces received less positive reviews It holds an aggregate score on GameRankings of 59 57 3 GameSpot wrote Though the speed of the Playstation allows for smooth movement Dark Forces boasts a horrendously choppy frame rate 22 IGN made a similar point Unlike the PC and Mac versions PlayStation Dark Forces is grainier than a loaf of bread Close up everything is blocky and pixelated but even from far away the walls and textures look like big chunky blocks Even worse than the graphics though is the frame rate Or lack thereof The choppy motion takes so much away from the enjoyment of actually playing the game 23 The four reviewers of Electronic Gaming Monthly agreed that the choppy frame rate interferes with the gameplay which in combination with some control issues make the game frustrating to play and a disappointment in light of its strong performance on PC 20 Alex Constantides of Computer and Video Games offers the same view saying that the game is visually dated 31 GamePro s Major Mike praised the action depth of gameplay weapons sound effects music and graphic effects but said the choppy frame rate and slowdown plague most of the game and compared the game unfavorably to Doom and PowerSlave 32 Next Generation noted that Dark Forces fails on some technical levels as a port but commented positively on the variety of level designs challenge level and use of audio and concluded more favorably Not quite as intense as Doom or Disruptor but surely better than crap like Kileak Dark Forces will certainly satisfy Star Wars fans looking for their own little touch of the force 27 Next Generation reviewed the PC version of the game and stated that Dark Forces will be judged by Doom s standards and in most of the crucial areas it falls just short 26 Next Generation reviewed the Macintosh version of the game and stated that Purposeful mission objectives and various neato features lift Dark Forces out of the faceless swamp of first person crawlers and into a place of honor A very classy job 28 MacUser named Dark Forces one of the top 50 CD ROMs of 1995 29 Sales Edit Dark Forces shipped more than 300 000 copies in preparation for its launch a record for LucasArts at that time 33 It debuted at 1 on PC Data s monthly computer game sales chart for March 1995 34 In 1998 it was the third highest selling game for Mac OS 35 According to PC Data which tracked sales in the United States Dark Forces had sold 928 469 units and earned 37 1 million in revenue in the United States This led PC Data to declare it the country s ninth best selling computer game for the period between January 1993 and April 1998 36 Sales in the region rose to 952 033 copies by September 1999 by that time it was country s 11th best selling computer game since January 1993 37 Reviews EditPyramid 38 References Edit a b c Star Wars Dark Forces PC GameRankings Retrieved December 30 2008 Star Wars Dark Forces PlayStation IGN Retrieved August 15 2013 a b c Star Wars Dark Forces PS GameRankings Retrieved August 15 2013 a b c d e f g Mizell Leslie October 1994 Star Wars Dark Forces preview PC Gamer Future Publishing 34 37 a b c d Ashburn Jo Cartwright Mark 1995 Star Wars Dark Forces Manual PDF LucasArts a b A Brief History of Star War Games Part 1 Tom s Hardware May 20 2007 Retrieved January 3 2009 a b c d e f g Staten James December 4 1995 Dark Forces MacWEEK Archived from the original on July 19 2009 Retrieved August 15 2013 a b Dark Forces No One Will Force You to Play this One PDF Electronic Gaming Monthly No 85 Ziff Davis August 1996 pp 70 71 a b c Video game of the week Star Wars Dark Forces Knight Ridder March 21 1995 Archived from the original on July 19 2009 Retrieved August 15 2013 a b c Katarn Kyle starwars com Archived from the original on September 12 2011 Retrieved August 15 2013 Behind the Screens PDF Electronic Gaming Monthly No 85 Ziff Davis August 1996 p 71 Turner Benjamin Bowen Kevin December 11 2003 Bringin in the DOOM Clones GameSpy Archived from the original on January 27 2012 Retrieved August 15 2013 a b Baldazo Rex December 1995 Today s hot first person 3 D shoot em ups Byte com Archived from the original on November 23 2008 Retrieved August 15 2013 Tales from the Darkside PDF Electronic Gaming Monthly No 84 Ziff Davis July 1996 p 51 Dark troopers starwars com Archived from the original on June 29 2011 Retrieved August 15 2013 Jedi Knight Jedi Academy GameNOW Ziff Davis Media November 1 2003 Bailey Kat September 16 2009 Jedi Knight Collection Now Available On Steam 1UP com Archived from the original on September 17 2009 Retrieved December 31 2009 Star Wars Jedi Knight Collection Steam Retrieved July 23 2018 Mauser Evan A Star Wars Dark Forces PC AllGame Archived from the original on November 16 2014 Retrieved October 14 2015 a b Review Crew Dark Forces Electronic Gaming Monthly No 91 Ziff Davis February 1997 p 64 a b c d Dulin Ron May 1 1996 Star Wars Dark Forces Review GameSpot Archived from the original on October 18 2012 Retrieved October 20 2013 a b Wiggins Wiley December 23 1996 Star Wars Dark Forces Review PlayStation GameSpot Retrieved April 30 2017 a b Dark Forces PlayStation review IGN December 13 1996 Archived from the original on July 13 2011 Retrieved December 16 2008 a b Star Wars Dark Forces MobyGames Retrieved December 15 2008 PC Zone Issue 024 24 March 1995 56 Retrieved October 20 2015 a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help a b Finals Luke Warm Next Generation No 5 Imagine Media May 1995 p 94 a b Dark Forces Next Generation No 26 Imagine Media February 1997 pp 120 122 a b Finals Death Startling Next Generation No 9 Imagine Media September 1995 p 100 a b Echler Nikki Olson Rebecca October 1995 Top Spins 50 New CD ROMs MacUser Archived from the original on July 26 2001 Kent Steven L March 19 1995 Tech Reviews CD Rom Dark Forces The Seattle Times Retrieved December 15 2008 Constantides Alex August 15 2001 Star Wars Dark Forces PlayStation Review Computer and Video Games Archived from the original on July 19 2009 Retrieved August 15 2013 PlayStation ProReview Dark Forces GamePro No 101 IDG February 1997 p 68 LucasArts Milestones LucasArts Archived from the original on December 7 2008 Retrieved December 18 2008 Staff August 1995 Leaderboard Electronic Entertainment 20 18 The Mac Observer Mac Software Makes Resurgence In 1998 Staff September 1998 Player Stats Top 10 Best Selling Games 1993 Present Computer Gaming World No 170 p 52 IGN Staff November 1 1999 PC Data Top Games of All Time IGN Archived from the original on March 2 2000 Pyramid Pyramid Pick Dark Forces External links EditStar Wars Dark Forces at MobyGames Star Wars Dark Forces at IMDbPortals 1990s Speculative fiction Film Video games Retrieved from https en wikipedia org w index php title Star Wars Dark Forces amp oldid 1132896415, wikipedia, wiki, book, books, library,

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