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Mega Man X

Mega Man X[a] is a series of action platform games released by Capcom. It is a sub-series of the Mega Man franchise previously developed by the same group with Keiji Inafune acting as one of the main staff members. The first game was released on 17 December 1993 in Japan on the Super Famicom and the following month on the Super NES in North America. Most of the sequels were ported to Microsoft Windows. The gameplay introduces new elements to the Mega Man franchise in the form of Mega Man's successor X including his new skills and power ups in the form of armors while retaining the decision to decide which boss fight first. The first six games in the series were compiled in the anthology Mega Man X Collection and then the Legacy duology collected the entire eight main games.

Mega Man X
Logo from the first game
Genre(s)Platform, role-playing, edutainment
Developer(s)Capcom
Minakuchi Engineering
Publisher(s)Capcom
Platform(s)
First releaseMega Man X
December 17, 1993 (1993-12-17)
Latest releaseMega Man X DiVE
March 24, 2020 (2020-03-24)
Parent seriesMega Man

Set 100 years after the original games, the story follows X, the last creation of Dr. Light whose free-willed programming and intelligence allows for countless other free-willed androids called reploids to be produced. When these reploids begin to go "Maverick" and start to rebel against the humans under the command of Sigma, X decides to make up for his creations by joining the Hunters. Throughout the series, he is partnered by his superior Zero, who becomes a playable character in Mega Man X3 onwards. A third character named Axl, joins the group in Mega Man X7 onwards as a rookie. For the remake Mega Man Maverick Hunter X, the antagonist Vile debuted as a playable character. While at first Zero possess the same skills as X, he becomes a swordsman in Mega Man X4 in order to contrast his skills like Axl and Vile.

The video games have also inspired several spin-offs that deal with other villains while several manga adaptations have been produced. Critical reception to the Mega Man X series was generally positive for its focus on more action patterns but the continuous release of installments led to criticism about Mega Man X laking innovations. The series also inspired the Mega Man Zero sequel series focused on its title character while several crossovers involving X and other characters from the series have been produced.

Plot Edit

 
Recurring characters featuring: X (foreground), Vile (left), Zero (right) and Sigma (background)

The plot focuses on "X", a mechanical being created by Dr. Thomas Light. He is a new type of robot with the ability to think, feel, and make his own decisions. Recognizing the potential danger of this model, Light sealed X away in a diagnostic capsule for over 30 years of testing.[1] X's capsule is uncovered by an archaeologist named Dr. Cain almost 100 years after X's creation. Excited by the possibilities X presented, Cain disregarded the warnings Light had logged in the capsule and created a legion of robots that replicated X's free will; these robots were called "Reploids" (レプリロイド, Repuriroido).[2]

A number of Reploids turned against humans led by the rebellious Reploid Sigma. These Reploids are dubbed "Mavericks" ("Irregulars" (イレギュラー) in Japan), and a force called the Maverick Hunters ("Irregular Hunters (イレギュラーハンター)") was formed to combat them. The Maverick Hunters were led by until he, too, became a Maverick and declared war against the humans, thus starting the Maverick War.[3] X takes it upon himself to join the Maverick Hunters under his superior Zero. Throughout the series, X and Zero battle against the Mavericks to stop their plots to destroy the human race.[4] Sigma continues using his power and a virus to create more conflicts with the Maverick Hunters and attempt to destroy the planet in the process.[5] While X and Zero also gain new allies, in Mega Man X7 they work in with a missing Maverick Axl who becomes their partner. In the latest game, Mega Man X8, it is revealed New Generation Reploids are doomed to become Sigma copies with the original Sigma dying in the process in his final showdown with the Hunters.[6]

After the series reached an unresolved cliffhanger, a game entitled Mega Man X Dive was released by Capcom Taiwan in which a human plays Mega Man X, until due in part to some corrupted data known as Maverick Data, he/she gets transported into the Deep Log, a massive database with data on every Mega Man game. The player must progress through the scrambled code of the Maverick Wars, Elf Wars, and the Game Of Destiny, to destroy the Maverick Data causing the slow corruption of the Deep Log.[7] In contrast to the Mega Man Zero and ZX sequel series, the spin-off Mega Man X: Command Mission instead is set in a future where X is a veteran Maverick Hunter dealing with rebellions.[8] Capcom expressed their desire to portray X and Zero as stronger versions in this spin-off of their previous incarnations even if they come across as out-of-character to the audience.[9]

Games Edit

Main games Edit

  • Mega Man X was released for the Super Nintendo in Japan on 17 December 1993,[10] 19 January 1994[11] and on 1 May 1994.[12]
  • Mega Man X2 was released for the Super Nintendo on 16 December 1994 in Japan,[13] January 1995 in North America,[14] and 18 October 1995 in PAL regions.[15]
  • Mega Man X3 was released for the Super Nintendo on 1 December 1995.[16] In Europe it was released on 15 May 1996.[17] It was released on 4 January 1996 in North America.[18] A port of Mega Man X3 was released on the Sega Saturn and PlayStation in Japan in 26 April 1996 and in Europe in March 1997.[19][20][21] Capcom stated that it was licensing these versions to a USA company for release in North America,[22] but ultimately they were never released in the region.
  • Mega Man X4 was initially developed as a Sega Saturn exclusive and slated for a June 1997 release,[23] but it was delayed and made multi-platform.[24] Both console versions of Mega Man X4 were released in Japan on 1 August 1997.[25]
  • Mega Man X5 game was first released in Japan for the PlayStation on 30 November 2000.[26] The North American release followed the next month on 31 January 2001.[27] It was later released in Europe on 3 August 2001.[28] A Microsoft Windows port was first released to retail in Asia on 30 July 2001,[29] in Japan on 24 May 2002,[20] and in North America on 20 August 2002.[30]
  • Mega Man X6 released on for the PlayStaion 29 November 2001 in Japan,[31] 11 December 2001 in North America,[32] and 8 February 2002 in Europe.[33]
  • Mega Man X7 was first released in Japan for the PlayStation 2 on 17 July 2003[34] in North America on 14 October 2003[35] and Europe on 5 March 2004.[36]
  • Mega Man X8 was first released for the PlayStation 2 on 7 December 2004 in Japan,[37] in Europe on 11 February 2005[38]
  • Mega Man Maverick Hunter X was released in North America for the PlayStation Portable on 31 January 2006,[39] while a European release followed it on 3 March 2006.[40]

Spin-offs Edit

  • Mega Man Xtreme was released in Japan for the Game Boy Advance on 20 October 2000,[41] and in North America on 10 January 2001.[42]
  • Mega Man Xtreme 2 was released in for the Game Boy Advance Japan on 19 July 2001,[43] and in North America in November the same year.[44] On 18 July 2013, it was confirmed Mega Man Xtreme 2 would be released on the 3DS Virtual Console in Japan on 25 December 2013,[45] and in North America on 29 May 2014.[46]
  • Mega Man X: Command Mission game was released in Japan for the PlayStation 2 and Nintendo Game Cube on 29 July 2004; in North America on 21 September 2004; and in Europe on 19 November 2004. The North American PS2 version includes an unlockable demo version of Mega Man X8. To coincide with the release the launch of the game in North America, NubyTech announced Mega Man-themed game controllers for both console versions.[47] However, only the GameCube version of the controller arrived with the release of Mega Man X Collection in early 2006.[48][49]
  • The Mega Man X Collection was released on 10 January 2006 for the PlayStation 2 and Nintendo GameCube.[50]
  • The Mega Man X Legacy Collection became available for Windows via Steam, PlayStation 4, Xbox One, and Nintendo Switch on 24 July 2018, worldwide and 26 July 2018, in Japan.[51][52] The names of the Maverick bosses were changed to translations of their original Japanese names.[53]
  • Mega Man X Dive is a mobile game created by Capcom Taiwan developers. Released in parts of East and Southeast Asia on 24 March 2020. Released in Australia and India on 26 March 2020.[54]
  • Mega Man X Offline is a port of the original Dive but without any online system in September 2023.[55]

Cancelled games Edit

Rockman X Interactive (1995–1996) Edit

An interactive movie game known as Rockman X Interactive was in development between December 1995 and 1996;[56] it would have featured several new characters and reportedly greatly influenced the direction of Super Adventure Rockman,[56] another interactive movie which released in 1998.[57] A copy of the design documents were once being sold on Yahoo! Auctions Japan, but were later taken down due to concerns about how the seller obtained them.[56]

Maverick Hunter (2010) Edit

In 2010, Armature Studio, a development studio founded by the creators of Metroid Prime, were developing a first-person shooter trilogy titled Maverick Hunter, which was intended to build on the mythology of Mega Man X. However, it was cancelled by Capcom after six months of development due to it being considered a "significant gamble" for the company.[58] The game was one of the several cancelled Mega Man games of the 2010s, which also included Legends 3, Online, Universe and Star Force 4.[59][60]

Rockman XZ: Time Rift (2020–2021) Edit

Rockman XZ: Time Rift was first revealed in September 2020 on NebulaJoy's official website, which included the game's logo.[61] It was a crossover game between the X and Zero series for mobile phones, in a similar vein to X DiVE. Shortly after footage of the game leaked online,[62] it was announced that the title was cancelled in August due to the underperformance of Devil May Cry: Pillar of Combat.[63]

Gameplay Edit

 
The player uses X's leg parts to have access to high areas in Mega Man X2 while using the arm parts to perform a stronger X-Buster shot.

The original Mega Man series on the NES consisted of 2D platform games that focus on run-and-gun gameplay. Mega Man X uses the same basic principles as its precursors but with many added options.[64][65][66] X has, by default beginning with X2, the ability to dash along the ground, cling to walls, jump off walls, and dash jump to cover greater distance than a normal jump. This all gives X more mobility than his original series counterpart. At certain times, the player can pilot vehicles including an attack mech in and an attack hovercycle.[67]

X is also able to locate capsules and tanks that permanently upgrade his armor. These upgrades are all either hidden or require an exceptional feat to reach.[68] Upgrades common to each game are increased maximum hit points, "sub-tanks" which can be filled with surplus health pick-ups and then used at any time to refill the character's hit points, and the ability to charge weapons earned from bosses, which gives them an enhanced secondary fire mode. In later games, there are multiple armor types available that can either be mixed and matched, or completed for additional armor set bonuses.[67]

Mega Man X3 is the first game in the series which allows the player to play as X's ally Zero, although his playability is more limited compared to later games in the series.[69] but relies on his saber almost exclusively starting in X4.[70] Zero is more melee-oriented than X by using a "Z-Saber" sword. Rather than acquiring weapons from the bosses (with the exception of his Giga Attack), Zero learns special techniques that do not require ammo such as the "Hienkyaku" air-dash and "Kuuenbu" double-jump.[70] However, Zero cannot upgrade any of his body parts in this game.[70] In X6 and X7, the player can rescue Reploids to replenish health and acquire upgrades not otherwise available.[71] In X7, the playable character Axl is introduced. Axl utilizes two guns known as Axl Bullets. In X8, a tag system is introduced, along with a new Double Attack feature, where the two selected characters can attack at the same time.[72]

Mavericks server as boss. The stage boss Mavericks are based on various types of organisms (usually animals, but plants and fungi are also represented) instead of being humanoid, as were most of the bosses in the classic series, although their attacks and names are usually based on mechanical or chemical phenomena or laws of physics like in the original games. Defeating a Maverick allows X to use that Maverick's signature weapon.[73] Each boss is particularly weak to one special weapon, so the player may complete the stages in an order that best exploits these weaknesses.[74]

Production Edit

 
Long time Capcom developer Keiji Inafune was partly responsible for the creation of the Mega Man X series as part improving the original Mega Man series

Mega Man X was developed by a team at Capcom which had worked on the long-running Mega Man series for the NES. Lead artist Keiji Inafune (credited as a planner as Inemuryar) recounted that the development of Mega Man X required a lot of brainstorming for its storyline and content where the team's goal was to branch out from original Mega Man games while still maintaining their fundamentals.[20] In the original Mega Man series, Inafune typically designed the protagonist while his protégé Hayato Kaji handled the supporting characters. However, their roles were reversed for Mega Man X.[20] Inafune and Kaji worked simultaneously on the various designs for X with different pieces of armor attached. The idea for the armor parts came about because the game was planned during a time when role-playing video games were becoming extremely popular. Inafune felt that Mega Man had always represented a classic action game formula in which the hero earns his defeated enemies' abilities; the armor parts were added to supplement this concept.[20]

The development team additionally wanted the world of Mega Man X to be much more sophisticated than in the first Mega Man series. They wanted to accomplish this with Zero's "hardcore" personality and the game's antagonist Sigma. As stated by Inafune, the original series' villain Dr. Wily had "a side to him you couldn't really hate". Sigma, however, was written as a once-good character suffering an "unforeseen error" that leads him to be completely evil.[75] Starting with Mega Man X2, Inafune wanted to use a computer virus as a plot device, something he considered a more interesting idea than a tangible villain. This led to the creation of the Sigma Virus seen in Mega Man X3 onwards.[76]

Originally, the Mega Man X3 team had no plans to provide a sequel until their superiors from Capcom aimed to try the X series on new hardware. The team aimed to make Zero different from X, he was remade as a proper samurai-like warrior who wields a Z-Saber instead of shooting like X. In order to get the approval to make Zero playable, the developers gave him special moves based on the Street Fighter fighting game series to compensate for lacking X's powers. In particular, Capcom struggled in the beginning with the number of backgrounds they had to draw, but were pleased with results. There were twice as many sprite animation patterns to create.[77] Instead of presenting Repliforce as blatantly evil villains like Sigma, the writing staff decided to leave them some "moral leeway". They did not want the ideals of Repliforce and the Maverick Hunters to be so black-and-white.[20]

Ever since the series started, Inafune wanted to add Dr. Wily to the story leading to the twist of Mega Man X4 that reveals he created Zero to set the climax of the series.[78] Mega Man X5 was originally intended to be the final game in the Mega Man X series. According to Keiji Inafune, he had little to do with the title and told the staff his idea.[20] Much to the dismay of Inafune, Capcom decided to publish Mega Man X6 the following year, in which Zero survived his fight from X5.[79] Suetsugu believed that the navigator Alia might be the most fitting heroine in the series in contrast to the tragic Iris from Mega Man X4.[80] Alia stood out as the only female character, which Suetsugu did not mind since the game is aimed towards a young demographic. As the idea of having a calm woman as navigator proved difficult to execute, the other navigator Roll Caskett from Mega Man Legends was used as a reference.[81]

Kitabayashi explained that transitioning the character models of Mega Man X from 2D to 3D graphics was a challenge, but that including both 2D and 3D gameplay was not, as they had planned to have them in equal amounts for the game.[82] The development team took into account the less-than-favorable reception for Mega Man X6, but instead of simply trying to make the next game new and fresh with 3D graphics, they decided to focus on "getting 3D right".[82] The team also attempted to build upon the action-style gameplay for which the Mega Man franchise is known along with the more adult-themed storyline of the Mega Man X series. This involved adding the newer, non-traditional character Axl to deepen and better the narrative. Kitabayashi emphasized, "He's young, he's running away. He's like the new younger character of the group, and that's why I wanted to put him in there."[82] However, the development team chose not to pursue 3D gameplay for Mega Man X8 simply because of its graphical style.[20] The game's main illustrator, Tatsuya Yoshikawa, was an assistant in X7 and took a bigger role. He was responsible for designing the protagonists, the Maverick bosses, and the newer ancillary cast. Yoshikawa took into account what the characters may resemble if they were toys, and even imitated the joints of Revoltech figures. Similar to his previous work in X7, Yoshikawa wanted the designs to pander to his feelings about the first Mega Man X game while still following his own ideas too.[83] The three main characters were revised for Mega Man X8 as Yoshikawa planned to give them more unique features to contrast their personalities.[84]

Other media Edit

Animation Edit

In Maverick Hunter X, the player can unlock an OVA called The Day of Sigma that details the events leading up to the first level, including Sigma turning Maverick;[85] it was produced by Xebec (who also produced MegaMan NT Warrior and Mega Man Star Force)[86][87] and later included in the Legacy Collection.[88] Characters from the X series also appeared in the Mega Man animated series in the episode "Mega X", which was a pitch at an X cartoon that never got off the ground.[89][90]

Print media Edit

Several tie-in manga adaptations have been released, mainly serialized in Kodansha's children's magazine Comic BomBom, its quarterly special issues and its sister magazine Deluxe BomBom. An adaptation of the first four games in the series by Yoshihiro Iwamoto ran from 1994 to 1998 and was collected into 12 volumes.[91] An original story featuring elements from the first Mega Man X game called Irregular Hunter Rockman X by Shigeto Ikehara ran from 1994[92] to 1995 and was collected into two volumes. The magazine also published several one-shots, including one based on the Mega Mission carddass series by Hitoshi Ariga[93] and an original self-contained story called Team X Shutsujin seyo!! by Daisuke Inoue.[94] Yoshihiro wrote an alternative ending to Mega Man X5 in 2018.[95]

The character of X appeared in the obscure Brazilian comic Novas Aventuras de Mega Man (translated as The New Adventures of Mega Man), where he is Classic Mega Man and Roll's younger brother; the comic rather notoriously implies that all three characters are attracted to each other in a sexual manner.[96] Similarly, the fourth and final issue of the Dreamwave Productions comic series included a short story with Mega Man X at the end of the issue, where X travels back in time to get help from Classic Mega Man and Dr. Light; the intention was to publish a comic based on Mega Man X, however Dreamwave shut down before any issues were released.[97]

Characters from Mega Man X appeared twice in the Archie Comics series; the first time was during the Dawn of X arc, and the second time was during the Sonic the Hedgehog crossover Sonic and Mega Man 2: Worlds Unite.[89] Writers noted that prior to his introduction, many fans sent them messages expressing a desire to see X portrayed as a darker character. They decided not to start with the Command Mission incarnation, which depicted X as more of a leader.[98]

Crossovers Edit

X and Zero have appeared in other video games. In Dead Rising, the protagonist, a photographer named Frank West can unlock and wear an X outfit.[99] Zero also appears as a hidden character in Tatsunoko vs. Capcom: Ultimate All-Stars and as a playable character in Marvel vs. Capcom 3: Fate of Two Worlds, Ultimate Marvel vs. Capcom 3, Marvel vs. Capcom: Infinite, and Teppen.[100][101] For Marvel vs. Capcom Infinite, X was included due to his significant popularity with Western audiences alongside Zero.[102][103] They also appeared in the two role-playing games Project X Zone and Project X Zone 2.[104][105]

Reception Edit

Several websites retrospectively held Mega Man X as a successful milestone in transitioning the Mega Man series from its increasingly stale existence on the NES to the SNES.[119][120][121][122] IGN named it the twelfth-best on its own top 100 SNES games list in 2011.[123] The sequel Mega Man X2 was often praised for providing the player with new content GameSpot editors Christian Nutt and Justin Speer were appreciative of Capcom's attempt at expanding Mega Man X2 over its predecessor in all aspects.[124] By the release of Mega Man X4, critics praised the added option to play through the game as either X or Zero, noting that the drastic differences in the way the characters played the same levels added to the game's replay value.[125][126][127] The Engish voice acting was still criticized for poor performances.[128][129] Mega Man X5 was generally well-received as an appealing sidescroller, although several sites commented that it did not contribute new major ideas to the franchise.[121][130][131] The next two games were been critcized for a harsh difficulty caused by poor design,[132][133] as well as recycled narrative.[134][135] With the transition to 3D graphics, the general consensus was that the game's mixture of 2D and 3D gameplay was well-intentioned but poorly executed.[136][137][138] The latest game, Mega Man X8, was generally praised for returning to a more classic style of Mega Man gameplay and removing the criticized gameplay elements of Mega Man X7, making it a much more appealing game than its previous two predecessors.[139][140][141]

Mega Man X was a commercial success. The SNES version sold 1.165 million copies worldwide as of 2001,[142]

IGN's Jeremy Dunham speculated that the game's more mature storyline and its inclusion of numerous gameplay extensions over the original Mega Man series helped create a "unique cadre of fans".[143] The story is notable for being more violent than the predecessors with stages and bosses also looking scarier[144][145][146][147] Capcom producer Kazuhiro Tsuchiya played the first Mega Man X in his youth, enjoying the successor to the first Mega Man character, X, due to he having new unique skills, helping to popularize the "golden age of action games".[148] X's characterization was often praised for coming across as a unique tragic hero similar to Hayao Miyazaki's works as well as dystopian works in general, compared to Ghost in the Shell, Casshan,[149] as well as other famous gaming icons like 2B from Nier Automata, and Raiden from Metal Gear, who question the nature of his missions. Alexander expressed feeling guilty upon completing the game as the final narration highlighted X's depression over the chaos of war.[150] His popularity led to criticism in Mega Man X7 for being the first and only time to have him unlockable and the player having to use his replacement Axl instead.[151][152][153]

Meanwhile, Zero stood out mainly in his debut as playable character due to having own iconic techniques.[154] Additionally, Brett Elston from GamesRadar credited Zero as one of the reasons the X series became so popular and that his own popularity within gamers earned him his own video game series.[155] When compared with Zero, X was often seen as the less compelling character, with Zero being the more memorable of the two.[156][157][158] The villain Sigma Sigma was praised for his backstory, resulting in the story of Mega Man X having unclear morality.[159] Patrick Lee of The A.V. Club, however, stated that Sigma is "exactly the sort of boogeyman anti-progress allegories are built around". Saying that he is the "first piece of technology the Mega Man series suggests was a mistake to create", he says that Sigma runs contrary to the previous, optimistic themes of the series, which suggest that technology is ultimately beneficial to mankind, and that robots are "morally neutral tools".[160] He described this "more cynical worldview" as "anti-technology scaremongering."[160]

Notes Edit

  1. ^ Japanese: ロックマンX, Hepburn: Rokkuman Ekkusu, lit. 'Rockman X'

References Edit

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mega, this, article, about, video, game, series, character, mega, first, game, series, video, game, tenth, game, original, series, mega, series, action, platform, games, released, capcom, series, mega, franchise, previously, developed, same, group, with, keiji. This article is about the video game series For the character see X Mega Man For the first game in the series see Mega Man X video game For the tenth game in the original series see Mega Man 10 Mega Man X a is a series of action platform games released by Capcom It is a sub series of the Mega Man franchise previously developed by the same group with Keiji Inafune acting as one of the main staff members The first game was released on 17 December 1993 in Japan on the Super Famicom and the following month on the Super NES in North America Most of the sequels were ported to Microsoft Windows The gameplay introduces new elements to the Mega Man franchise in the form of Mega Man s successor X including his new skills and power ups in the form of armors while retaining the decision to decide which boss fight first The first six games in the series were compiled in the anthology Mega Man X Collection and then the Legacy duology collected the entire eight main games Mega Man XLogo from the first gameGenre s Platform role playing edutainmentDeveloper s CapcomMinakuchi EngineeringPublisher s CapcomPlatform s Super NES Windows MS DOS PlayStation Saturn Game Boy Color GameCube PlayStation 2 PlayStation Portable Mobile phone PlayStation 4 Xbox One Nintendo SwitchFirst releaseMega Man XDecember 17 1993 1993 12 17 Latest releaseMega Man X DiVEMarch 24 2020 2020 03 24 Parent seriesMega ManSet 100 years after the original games the story follows X the last creation of Dr Light whose free willed programming and intelligence allows for countless other free willed androids called reploids to be produced When these reploids begin to go Maverick and start to rebel against the humans under the command of Sigma X decides to make up for his creations by joining the Hunters Throughout the series he is partnered by his superior Zero who becomes a playable character in Mega Man X3 onwards A third character named Axl joins the group in Mega Man X7 onwards as a rookie For the remake Mega Man Maverick Hunter X the antagonist Vile debuted as a playable character While at first Zero possess the same skills as X he becomes a swordsman in Mega Man X4 in order to contrast his skills like Axl and Vile The video games have also inspired several spin offs that deal with other villains while several manga adaptations have been produced Critical reception to the Mega Man X series was generally positive for its focus on more action patterns but the continuous release of installments led to criticism about Mega Man X laking innovations The series also inspired the Mega Man Zero sequel series focused on its title character while several crossovers involving X and other characters from the series have been produced Contents 1 Plot 2 Games 2 1 Main games 2 2 Spin offs 2 3 Cancelled games 2 3 1 Rockman X Interactive 1995 1996 2 3 2 Maverick Hunter 2010 2 3 3 Rockman XZ Time Rift 2020 2021 3 Gameplay 4 Production 5 Other media 5 1 Animation 5 2 Print media 5 3 Crossovers 6 Reception 7 Notes 8 ReferencesPlot Edit nbsp Recurring characters featuring X foreground Vile left Zero right and Sigma background The plot focuses on X a mechanical being created by Dr Thomas Light He is a new type of robot with the ability to think feel and make his own decisions Recognizing the potential danger of this model Light sealed X away in a diagnostic capsule for over 30 years of testing 1 X s capsule is uncovered by an archaeologist named Dr Cain almost 100 years after X s creation Excited by the possibilities X presented Cain disregarded the warnings Light had logged in the capsule and created a legion of robots that replicated X s free will these robots were called Reploids レプリロイド Repuriroido 2 A number of Reploids turned against humans led by the rebellious Reploid Sigma These Reploids are dubbed Mavericks Irregulars イレギュラー in Japan and a force called the Maverick Hunters Irregular Hunters イレギュラーハンター was formed to combat them The Maverick Hunters were led by until he too became a Maverick and declared war against the humans thus starting the Maverick War 3 X takes it upon himself to join the Maverick Hunters under his superior Zero Throughout the series X and Zero battle against the Mavericks to stop their plots to destroy the human race 4 Sigma continues using his power and a virus to create more conflicts with the Maverick Hunters and attempt to destroy the planet in the process 5 While X and Zero also gain new allies in Mega Man X7 they work in with a missing Maverick Axl who becomes their partner In the latest game Mega Man X8 it is revealed New Generation Reploids are doomed to become Sigma copies with the original Sigma dying in the process in his final showdown with the Hunters 6 After the series reached an unresolved cliffhanger a game entitled Mega Man X Dive was released by Capcom Taiwan in which a human plays Mega Man X until due in part to some corrupted data known as Maverick Data he she gets transported into the Deep Log a massive database with data on every Mega Man game The player must progress through the scrambled code of the Maverick Wars Elf Wars and the Game Of Destiny to destroy the Maverick Data causing the slow corruption of the Deep Log 7 In contrast to the Mega Man Zero and ZX sequel series the spin off Mega Man X Command Mission instead is set in a future where X is a veteran Maverick Hunter dealing with rebellions 8 Capcom expressed their desire to portray X and Zero as stronger versions in this spin off of their previous incarnations even if they come across as out of character to the audience 9 Games EditMain games Edit Mega Man X1993Mega Man X1994Mega Man X21995Mega Man X319961997Mega Man X41998 19992000Mega Man X5Mega Man Xtreme2001Mega Man Xtreme 2Mega Man X620022003Mega Man X72004Mega Man X Command MissionMega Man X82005Mega Man Maverick Hunter X2006Mega Man X Collection2007 20172018Mega Man X Legacy CollectionMega Man X Legacy Collection 220192020Mega Man X Dive2021 20222023Mega Man X DiVE OfflineMega Man X was released for the Super Nintendo in Japan on 17 December 1993 10 19 January 1994 11 and on 1 May 1994 12 Mega Man X2 was released for the Super Nintendo on 16 December 1994 in Japan 13 January 1995 in North America 14 and 18 October 1995 in PAL regions 15 Mega Man X3 was released for the Super Nintendo on 1 December 1995 16 In Europe it was released on 15 May 1996 17 It was released on 4 January 1996 in North America 18 A port of Mega Man X3 was released on the Sega Saturn and PlayStation in Japan in 26 April 1996 and in Europe in March 1997 19 20 21 Capcom stated that it was licensing these versions to a USA company for release in North America 22 but ultimately they were never released in the region Mega Man X4 was initially developed as a Sega Saturn exclusive and slated for a June 1997 release 23 but it was delayed and made multi platform 24 Both console versions of Mega Man X4 were released in Japan on 1 August 1997 25 Mega Man X5 game was first released in Japan for the PlayStation on 30 November 2000 26 The North American release followed the next month on 31 January 2001 27 It was later released in Europe on 3 August 2001 28 A Microsoft Windows port was first released to retail in Asia on 30 July 2001 29 in Japan on 24 May 2002 20 and in North America on 20 August 2002 30 Mega Man X6 released on for the PlayStaion 29 November 2001 in Japan 31 11 December 2001 in North America 32 and 8 February 2002 in Europe 33 Mega Man X7 was first released in Japan for the PlayStation 2 on 17 July 2003 34 in North America on 14 October 2003 35 and Europe on 5 March 2004 36 Mega Man X8 was first released for the PlayStation 2 on 7 December 2004 in Japan 37 in Europe on 11 February 2005 38 Mega Man Maverick Hunter X was released in North America for the PlayStation Portable on 31 January 2006 39 while a European release followed it on 3 March 2006 40 Spin offs Edit Mega Man Xtreme was released in Japan for the Game Boy Advance on 20 October 2000 41 and in North America on 10 January 2001 42 Mega Man Xtreme 2 was released in for the Game Boy Advance Japan on 19 July 2001 43 and in North America in November the same year 44 On 18 July 2013 it was confirmed Mega Man Xtreme 2 would be released on the 3DS Virtual Console in Japan on 25 December 2013 45 and in North America on 29 May 2014 46 Mega Man X Command Mission game was released in Japan for the PlayStation 2 and Nintendo Game Cube on 29 July 2004 in North America on 21 September 2004 and in Europe on 19 November 2004 The North American PS2 version includes an unlockable demo version of Mega Man X8 To coincide with the release the launch of the game in North America NubyTech announced Mega Man themed game controllers for both console versions 47 However only the GameCube version of the controller arrived with the release of Mega Man X Collection in early 2006 48 49 The Mega Man X Collection was released on 10 January 2006 for the PlayStation 2 and Nintendo GameCube 50 The Mega Man X Legacy Collection became available for Windows via Steam PlayStation 4 Xbox One and Nintendo Switch on 24 July 2018 worldwide and 26 July 2018 in Japan 51 52 The names of the Maverick bosses were changed to translations of their original Japanese names 53 Mega Man X Dive is a mobile game created by Capcom Taiwan developers Released in parts of East and Southeast Asia on 24 March 2020 Released in Australia and India on 26 March 2020 54 Mega Man X Offline is a port of the original Dive but without any online system in September 2023 55 Cancelled games Edit Rockman X Interactive 1995 1996 Edit An interactive movie game known as Rockman X Interactive was in development between December 1995 and 1996 56 it would have featured several new characters and reportedly greatly influenced the direction of Super Adventure Rockman 56 another interactive movie which released in 1998 57 A copy of the design documents were once being sold on Yahoo Auctions Japan but were later taken down due to concerns about how the seller obtained them 56 Maverick Hunter 2010 Edit Main article Maverick Hunter In 2010 Armature Studio a development studio founded by the creators of Metroid Prime were developing a first person shooter trilogy titled Maverick Hunter which was intended to build on the mythology of Mega Man X However it was cancelled by Capcom after six months of development due to it being considered a significant gamble for the company 58 The game was one of the several cancelled Mega Man games of the 2010s which also included Legends 3 Online Universe and Star Force 4 59 60 Rockman XZ Time Rift 2020 2021 Edit Rockman XZ Time Rift was first revealed in September 2020 on NebulaJoy s official website which included the game s logo 61 It was a crossover game between the X and Zero series for mobile phones in a similar vein to X DiVE Shortly after footage of the game leaked online 62 it was announced that the title was cancelled in August due to the underperformance of Devil May Cry Pillar of Combat 63 Gameplay Edit nbsp The player uses X s leg parts to have access to high areas in Mega Man X2 while using the arm parts to perform a stronger X Buster shot The original Mega Man series on the NES consisted of 2D platform games that focus on run and gun gameplay Mega Man X uses the same basic principles as its precursors but with many added options 64 65 66 X has by default beginning with X2 the ability to dash along the ground cling to walls jump off walls and dash jump to cover greater distance than a normal jump This all gives X more mobility than his original series counterpart At certain times the player can pilot vehicles including an attack mech in and an attack hovercycle 67 X is also able to locate capsules and tanks that permanently upgrade his armor These upgrades are all either hidden or require an exceptional feat to reach 68 Upgrades common to each game are increased maximum hit points sub tanks which can be filled with surplus health pick ups and then used at any time to refill the character s hit points and the ability to charge weapons earned from bosses which gives them an enhanced secondary fire mode In later games there are multiple armor types available that can either be mixed and matched or completed for additional armor set bonuses 67 Mega Man X3 is the first game in the series which allows the player to play as X s ally Zero although his playability is more limited compared to later games in the series 69 but relies on his saber almost exclusively starting in X4 70 Zero is more melee oriented than X by using a Z Saber sword Rather than acquiring weapons from the bosses with the exception of his Giga Attack Zero learns special techniques that do not require ammo such as the Hienkyaku air dash and Kuuenbu double jump 70 However Zero cannot upgrade any of his body parts in this game 70 In X6 and X7 the player can rescue Reploids to replenish health and acquire upgrades not otherwise available 71 In X7 the playable character Axl is introduced Axl utilizes two guns known as Axl Bullets In X8 a tag system is introduced along with a new Double Attack feature where the two selected characters can attack at the same time 72 Mavericks server as boss The stage boss Mavericks are based on various types of organisms usually animals but plants and fungi are also represented instead of being humanoid as were most of the bosses in the classic series although their attacks and names are usually based on mechanical or chemical phenomena or laws of physics like in the original games Defeating a Maverick allows X to use that Maverick s signature weapon 73 Each boss is particularly weak to one special weapon so the player may complete the stages in an order that best exploits these weaknesses 74 Production Edit nbsp Long time Capcom developer Keiji Inafune was partly responsible for the creation of the Mega Man X series as part improving the original Mega Man seriesMega Man X was developed by a team at Capcom which had worked on the long running Mega Man series for the NES Lead artist Keiji Inafune credited as a planner as Inemuryar recounted that the development of Mega Man X required a lot of brainstorming for its storyline and content where the team s goal was to branch out from original Mega Man games while still maintaining their fundamentals 20 In the original Mega Man series Inafune typically designed the protagonist while his protege Hayato Kaji handled the supporting characters However their roles were reversed for Mega Man X 20 Inafune and Kaji worked simultaneously on the various designs for X with different pieces of armor attached The idea for the armor parts came about because the game was planned during a time when role playing video games were becoming extremely popular Inafune felt that Mega Man had always represented a classic action game formula in which the hero earns his defeated enemies abilities the armor parts were added to supplement this concept 20 The development team additionally wanted the world of Mega Man X to be much more sophisticated than in the first Mega Man series They wanted to accomplish this with Zero s hardcore personality and the game s antagonist Sigma As stated by Inafune the original series villain Dr Wily had a side to him you couldn t really hate Sigma however was written as a once good character suffering an unforeseen error that leads him to be completely evil 75 Starting with Mega Man X2 Inafune wanted to use a computer virus as a plot device something he considered a more interesting idea than a tangible villain This led to the creation of the Sigma Virus seen in Mega Man X3 onwards 76 Originally the Mega Man X3 team had no plans to provide a sequel until their superiors from Capcom aimed to try the X series on new hardware The team aimed to make Zero different from X he was remade as a proper samurai like warrior who wields a Z Saber instead of shooting like X In order to get the approval to make Zero playable the developers gave him special moves based on the Street Fighter fighting game series to compensate for lacking X s powers In particular Capcom struggled in the beginning with the number of backgrounds they had to draw but were pleased with results There were twice as many sprite animation patterns to create 77 Instead of presenting Repliforce as blatantly evil villains like Sigma the writing staff decided to leave them some moral leeway They did not want the ideals of Repliforce and the Maverick Hunters to be so black and white 20 Ever since the series started Inafune wanted to add Dr Wily to the story leading to the twist of Mega Man X4 that reveals he created Zero to set the climax of the series 78 Mega Man X5 was originally intended to be the final game in the Mega Man X series According to Keiji Inafune he had little to do with the title and told the staff his idea 20 Much to the dismay of Inafune Capcom decided to publish Mega Man X6 the following year in which Zero survived his fight from X5 79 Suetsugu believed that the navigator Alia might be the most fitting heroine in the series in contrast to the tragic Iris from Mega Man X4 80 Alia stood out as the only female character which Suetsugu did not mind since the game is aimed towards a young demographic As the idea of having a calm woman as navigator proved difficult to execute the other navigator Roll Caskett from Mega Man Legends was used as a reference 81 Kitabayashi explained that transitioning the character models of Mega Man X from 2D to 3D graphics was a challenge but that including both 2D and 3D gameplay was not as they had planned to have them in equal amounts for the game 82 The development team took into account the less than favorable reception for Mega Man X6 but instead of simply trying to make the next game new and fresh with 3D graphics they decided to focus on getting 3D right 82 The team also attempted to build upon the action style gameplay for which the Mega Man franchise is known along with the more adult themed storyline of the Mega Man X series This involved adding the newer non traditional character Axl to deepen and better the narrative Kitabayashi emphasized He s young he s running away He s like the new younger character of the group and that s why I wanted to put him in there 82 However the development team chose not to pursue 3D gameplay for Mega Man X8 simply because of its graphical style 20 The game s main illustrator Tatsuya Yoshikawa was an assistant in X7 and took a bigger role He was responsible for designing the protagonists the Maverick bosses and the newer ancillary cast Yoshikawa took into account what the characters may resemble if they were toys and even imitated the joints of Revoltech figures Similar to his previous work in X7 Yoshikawa wanted the designs to pander to his feelings about the first Mega Man X game while still following his own ideas too 83 The three main characters were revised for Mega Man X8 as Yoshikawa planned to give them more unique features to contrast their personalities 84 Other media EditAnimation Edit In Maverick Hunter X the player can unlock an OVA called The Day of Sigma that details the events leading up to the first level including Sigma turning Maverick 85 it was produced by Xebec who also produced MegaMan NT Warrior and Mega Man Star Force 86 87 and later included in the Legacy Collection 88 Characters from the X series also appeared in the Mega Man animated series in the episode Mega X which was a pitch at an X cartoon that never got off the ground 89 90 Print media Edit Several tie in manga adaptations have been released mainly serialized in Kodansha s children s magazine Comic BomBom its quarterly special issues and its sister magazine Deluxe BomBom An adaptation of the first four games in the series by Yoshihiro Iwamoto ran from 1994 to 1998 and was collected into 12 volumes 91 An original story featuring elements from the first Mega Man X game called Irregular Hunter Rockman X by Shigeto Ikehara ran from 1994 92 to 1995 and was collected into two volumes The magazine also published several one shots including one based on the Mega Mission carddass series by Hitoshi Ariga 93 and an original self contained story called Team X Shutsujin seyo by Daisuke Inoue 94 Yoshihiro wrote an alternative ending to Mega Man X5 in 2018 95 The character of X appeared in the obscure Brazilian comic Novas Aventuras de Mega Man translated as The New Adventures of Mega Man where he is Classic Mega Man and Roll s younger brother the comic rather notoriously implies that all three characters are attracted to each other in a sexual manner 96 Similarly the fourth and final issue of the Dreamwave Productions comic series included a short story with Mega Man X at the end of the issue where X travels back in time to get help from Classic Mega Man and Dr Light the intention was to publish a comic based on Mega Man X however Dreamwave shut down before any issues were released 97 Characters from Mega Man X appeared twice in the Archie Comics series the first time was during the Dawn of X arc and the second time was during the Sonic the Hedgehog crossover Sonic and Mega Man 2 Worlds Unite 89 Writers noted that prior to his introduction many fans sent them messages expressing a desire to see X portrayed as a darker character They decided not to start with the Command Mission incarnation which depicted X as more of a leader 98 Crossovers Edit X and Zero have appeared in other video games In Dead Rising the protagonist a photographer named Frank West can unlock and wear an X outfit 99 Zero also appears as a hidden character in Tatsunoko vs Capcom Ultimate All Stars and as a playable character in Marvel vs Capcom 3 Fate of Two Worlds Ultimate Marvel vs Capcom 3 Marvel vs Capcom Infinite and Teppen 100 101 For Marvel vs Capcom Infinite X was included due to his significant popularity with Western audiences alongside Zero 102 103 They also appeared in the two role playing games Project X Zone and Project X Zone 2 104 105 Reception EditAggregate review scores Game GameRankings MetacriticMega Man X 89 106 Mega Man X2 82 107 Mega Man X3 71 108 Mega Man X4 75 SSAT 109 74 PS 110 Mega Man X5 76 100 111 Mega Man X6 65 100 112 Mega Man X7 58 100 113 Mega Man X Command Mission 67 100 GCN 114 69 100 PS2 115 Mega Man X8 68 100 116 Mega Man Maverick Hunter X 82 118 79 100 117 Several websites retrospectively held Mega Man X as a successful milestone in transitioning the Mega Man series from its increasingly stale existence on the NES to the SNES 119 120 121 122 IGN named it the twelfth best on its own top 100 SNES games list in 2011 123 The sequel Mega Man X2 was often praised for providing the player with new content GameSpot editors Christian Nutt and Justin Speer were appreciative of Capcom s attempt at expanding Mega Man X2 over its predecessor in all aspects 124 By the release of Mega Man X4 critics praised the added option to play through the game as either X or Zero noting that the drastic differences in the way the characters played the same levels added to the game s replay value 125 126 127 The Engish voice acting was still criticized for poor performances 128 129 Mega Man X5 was generally well received as an appealing sidescroller although several sites commented that it did not contribute new major ideas to the franchise 121 130 131 The next two games were been critcized for a harsh difficulty caused by poor design 132 133 as well as recycled narrative 134 135 With the transition to 3D graphics the general consensus was that the game s mixture of 2D and 3D gameplay was well intentioned but poorly executed 136 137 138 The latest game Mega Man X8 was generally praised for returning to a more classic style of Mega Man gameplay and removing the criticized gameplay elements of Mega Man X7 making it a much more appealing game than its previous two predecessors 139 140 141 Mega Man X was a commercial success The SNES version sold 1 165 million copies worldwide as of 2001 update 142 IGN s Jeremy Dunham speculated that the game s more mature storyline and its inclusion of numerous gameplay extensions over the original Mega Man series helped create a unique cadre of fans 143 The story is notable for being more violent than the predecessors with stages and bosses also looking scarier 144 145 146 147 Capcom producer Kazuhiro Tsuchiya played the first Mega Man X in his youth enjoying the successor to the first Mega Man character X due to he having new unique skills helping to popularize the golden age of action games 148 X s characterization was often praised for coming across as a unique tragic hero similar to Hayao Miyazaki s works as well as dystopian works in general compared to Ghost in the Shell Casshan 149 as well as other famous gaming icons like 2B from Nier Automata and Raiden from Metal Gear who question the nature of his missions Alexander expressed feeling guilty upon completing the game as the final narration highlighted X s depression over the chaos of war 150 His popularity led to criticism in Mega Man X7 for being the first and only time to have him unlockable and the player having to use his replacement Axl instead 151 152 153 Meanwhile Zero stood out mainly in his debut as playable character due to having own iconic techniques 154 Additionally Brett Elston from GamesRadar credited Zero as one of the reasons the X series became so popular and that his own popularity within gamers earned him his own video game series 155 When compared with Zero X was often seen as the less compelling character with Zero being the more memorable of the two 156 157 158 The villain Sigma Sigma was praised for his backstory resulting in the story of Mega Man X having unclear morality 159 Patrick Lee of The A V Club however stated that Sigma is exactly the sort of boogeyman anti progress allegories are built around Saying that he is the first piece of technology the Mega Man series suggests was a mistake to create he says that Sigma runs contrary to the previous optimistic themes of the series which suggest that technology is ultimately beneficial to mankind and that robots are morally neutral tools 160 He described this more cynical worldview as anti technology scaremongering 160 Notes Edit Japanese ロックマンX Hepburn Rokkuman Ekkusu lit Rockman X References Edit Mega Man X IGN Archived from the original on 14 April 2012 Retrieved 8 February 2012 Capcom 2006 Mega Man Maverick Hunter X PlayStation Portable Capcom It is an unfortunate fact that human life is short and fleeting and I fear that I will not have the time to ensure the safety of the X project That is why I have decided to seal him away Perhaps he will be discovered in the far flung future and will fight valiantly to achieve peace for all people Yes I firmly believe that this will come to pass But I am not without worry I fear that X will be swept up in the war we call progress I urge the people of the future to remember that X is my the world s hope Capcom 2006 Mega Man Maverick Hunter X PlayStation Portable Capcom Narration 21XX Robots with the ability to think and act for themselves have been created They are dubbed Reploids The age of humankind and robots working and living together had begun As robot society spread and prospered there was in increase in criminal incidents involving Reploids To combat this new wave of crime a special investigation and security organization consisting entirely of Reploids was founded They are the Maverick Hunters Capcom 2006 Mega Man Maverick Hunter X PlayStation Portable Capcom X Don t waste your energy talking Zero We ve gotta fix you up Zero There s no time for that Sigma is close Very close X Zero Zero Go now Maverick Hunter X Capcom September 1997 Mega Man X4 Sony PlayStation Capcom Sigma Hee hee hee My plan to keep Repliforce and the Maverick Hunters at each other s throats worked perfectly Double did a good job as a spy X Why you Sigma Hee hee hee Repliforce are the fools this time Now all that s left is to destroy Earth with the very weapon they made Capcom 2005 Mega Man X8 Sony PlayStation 2 Capcom Lumine To protect ourselves from damage during the accident we had to copy a sturdy Sigma Body We new generation Reploids enjoy complete and total immunity to all viruses So even copying something as dangerous as Sigma provides no risk X Who are you Lumine I m Lumine I m the director in charge of the Elevator and of the Jakob Project As another part of the project an advanced generation of Reploids is dispatched to the moon surface in order to work on the project Story Capcom Retrieved 10 October 2023 Capcom September 2004 Mega Man X Command Mission Sony PlayStation 2 Capcom Redips Your mission is to infiltrate Giga City and halt the activities of Epsilon s organization the Rebellion I m afraid the team that went in before you has likely perished You are our final hope If you fail this mission then we We will have no choice but to launch an indiscriminate assault on Giga City The whereabouts of Epsilon are unknown But we re getting an energy reading from a certain area of ruins Survey the ruins first Mega Man X Command Mission Official Strategy Guide Brady Games 15 September 2004 ISBN 978 0 7440 0399 4 Mega Man X Official Complete Works Udon Entertainment 6 January 2010 pp 6 15 ISBN 978 1 897376 80 5 Nintendo staff SNES Games PDF Nintendo Archived from the original PDF on 14 June 2011 Retrieved 24 September 2011 Total staff 1 May 1994 Mega Man X Total in German Future Publishing 30 1 ISSN 0964 9352 Mega Man X Official Complete Works Udon Entertainment 6 January 2010 pp 16 27 ISBN 978 1 897376 80 5 Nintendo staff Super NES Games PDF Nintendo Archived from the original PDF on 14 June 2011 Retrieved 24 September 2011 Mega Fun staff 14 October 1996 Mega Man X2 Mega Fun in German Computec Verlag 30 ISSN 0946 6282 Mega Man X Official Complete Works Udon Entertainment 6 January 2010 pp 28 39 ISBN 978 1 897376 80 5 Total staff 15 May 1996 Mega Man X3 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