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Mega Man X: Command Mission

Mega Man X: Command Mission, known in Japan as Rockman X: Command Mission (ロックマンXコマンドミッション), is a turn-based role-playing video game developed by Capcom for the PlayStation 2 and GameCube. The game is a spin-off of the Mega Man X franchise. It was released in Japan on July 29, 2004, with releases in North America and PAL regions following in September and November.

Mega Man X: Command Mission
North American cover art for PlayStation 2 featuring from left to right: Axl, X and Zero.
Developer(s)Capcom Production Studio 3
Publisher(s)Capcom
Director(s)Yoshinori Takenaka
Producer(s)Tatsuya Kitabayashi
Koji Nakajima
Artist(s)Ryuji Higurashi
Composer(s)Shinya Okada
Yuko Komiyama
Seiko Kobuchi
SeriesMega Man X
Platform(s)GameCube, PlayStation 2
Release
  • JP: July 29, 2004
  • NA: September 21, 2004
  • PAL: November 19, 2004
Genre(s)Role-playing
Mode(s)Single-player

Command Mission takes place in the 23rd century, when a metallic substance called Force Metal is discovered that revolutionizes engineering for Reploids, humanoid androids with human-level intelligence. When an assault on a Force Metal mining island occurs, a Maverick Hunter team led by the veteran hero X is sent out in response. Across the story, X forms a group to stand against the Mavericks, who are trying to use Force Metals. These characters are controlled in encounters involving parties of three characters who can use their own special techniques in order to defeat the enemies.

The game was developed by many of the team members who previously worked on Capcom's Breath of Fire series of role-playing games. According to the producer of Command Mission, a plot-focused role-playing game in the Mega Man X series was created because the series is well known for its action and storyline. In order to flesh out the game, new characters were created to aid the famous X and his fellow allies. Moreover, their characterizations were altered in order to fit in this new game, with a new design being created specifically for the main character.

Command Mission was met with a mostly average critical response. Reviewers generally praised its battle system, comparing it to other famous role-playing games, but still felt its true potential was not realized. Meanwhile, the plot was also the subject of mixed responses for its short length and lack of depth in the supporting characters. Nevertheless, Command Mission sold well.

Gameplay edit

 
A boss battle in the game in which the player is using X's regular attack to damage the enemy. The bottom left shows the characters' health and the bottom right the order or turns.

Unlike the action-platformers of the Mega Man X series, Command Mission is a turn-based role-playing video game.[1] The player progresses through the game's stages in order, which abandons the stage select feature of many games. The action is split between a field screen and a battle screen, with the player-character always in the center of the field of view. A map of the surrounding area is located in the bottom right-hand corner of the screen.[2] The player spends their time primarily controlling the hero X who is joined by several characters when being attacked.[3] The initial is linked to Central Tower where the group can rest. From here, the player transfers to the different Adventure Stages that follow the game's narrative. Previously completed Adventure Stages can be revisited, as well as ones vital to progressing through the story. Stages are spread around Giga City, which have to be cleared to progress through the story. Most of the time, the adventure stages are "empty", with enemies appearing randomly throughout the level, as with traditional RPGs.[4][5] Besides common turn-based attacks, the playable characters have access to Hyper Mode which increases their powers for a limited amount of turns.[6] Once a three-member team is formed, a Final Strike attack can be formed in which the team attacks the enemies together for a limited time.[7]

Throughout the game, the player comes across abandoned robots. Collecting them enables the player to deploy robots to stages, where they search for money, information, data, or rare items. Some robots may require special parts in order to be used. As with many RPGs, characters or enemies can be induced to enter different states of affliction that affect their performance during battle. These status effects can all be healed by "Cure One" or "Cure All", except "DOA". Some names were changed due to the fact that the characters are machines.[7] The game features the appearance of Force Metals, special items that can equip the characters with several bonus effects. However, the energy that these metals exude may have unwanted side effects if the character is overloaded past Force Metal tolerance. They can only equip a certain number of Force Metals. Exceeding the amount they can equip may lead to them becoming rebellious random afflictions that negatively affect the characters. Some Force Metals may cancel out the side effects when equipped.[8]

There are a few differences between the GameCube and PlayStation 2 versions of the game. The GameCube version makes use of the Nintendo GameCube Game Boy Advance Cable, which is used to connect a Game Boy Advance to the GameCube, enabling the use of a radar function to find secret items. A radar screen appears on the Game Boy Advance screen, showing the immediate area around the player, the direction the player is facing, and the location of any hidden items.[9] Meanwhile, the PlayStation 2 version features an unlockable demo of Mega Man X8.[10]

Plot edit

Mega Man X: Command Mission takes place during an unspecified year in the 23rd century, where the mechanical beings known as Reploids coexist with humans. A new substance known as Force Metal is extracted from the debris of a small meteorite, which revolutionizes the field of Reploid Engineering thanks to technology derived from it. An artificial island in the middle of an ocean built for the mining and smelting of Force Metal called Giga City is assaulted by a band of Reploids.[11] Its leader, Epsilon, is branded a criminal Maverick by the government, and a Maverick Hunter team is dispatched by Colonel Redips to Giga City in order to liberate it from the grasp of Epsilon's Rebellion. X, Zero, and a Hunter named Shadow travel to the ruins.[12] However, Shadow betrays the team, and Epsilon's cadre appears and knocks Zero away.[13]

X escapes and finds himself in the resistance team. He then encounters the bounty hunter Spider whom he joins forces to gather a resistance team to find Chief R to assist in defeating the minions of the Rebellion Army.[14][3] The three find new allies, including Steel Massimo, a Reploid who is the successor of the former Massimo who was destroyed by the Rebellion Army; Nana, a navigator who was abducted by Epsilon's forces;[15] Marino, a thief interested in targeting trade secrets;[16] and Cinnamon, a Reploid capable of producing Force Metal.[17] X also reunites with Zero and his other ally, Maverick Hunter Axl, who is searching for somebody who possesses his own copy abilities.[18] Though Zero distrust X's new allies, Spider convinces him to join their cause. During the fight against the Rebellion Army, Spider presumably dies in the process. In another mission, X's forces defeat Epsilon who claims he needed the Metal to stand for his own misinterpreted ideals.[19] After X defeats Epsilon, Colonel Redips' takes the Supra Force Metal and has his forces attack Giga City, killing Chief R. Redips had been manipulating the both the Resistance and the Rebellion to obtain the power for himself.[20]

As Redips battles X's forces, he is revealed to be the real Spider, having used the same powers as Axl to spy on the Maverick Hunters across the entire game.[20] Redips overpowers the group, but one of Epsilon's underlings, Ferham, helps the group by removing part of the Force Metal from Redips. With Redips weakened, X's party is able to defeat him.[21] A defeated Redips berates the heroes for their unwillingness to evolve using Supra-Force Metal before dying.[22] Ferham appears holding the Supra-Force Metal and apologizes to X for all the trouble she caused before leaping off the elevator, planning to self-destruct and dying in the process.[23] The elevator then begins to crumble, forcing them to get inside to survive the fall back to Earth. Meanwhile, Ferham destroys the Supra-Force Metal, creating a shower of aurora as it hits the atmosphere. In epilogue narration, it is revealed that, due to Colonel Redips' treason being unveiled to the public, Epsilon was posthumously cleared of his Maverick status, and peace returns to Giga City.

Development and release edit

 
The main cast (from left to right): Marino, Axl, Massimo, Cinnamon, X, Spider, and Zero. Besides Axl, the other two returning heroes X and Zero, were given a different characterization while the new cast in order to add more variety.

Mega Man X: Command Mission was first announced and presented by producer Koji Nakajima at the Tokyo Game Show in September 2003. Nakajima promised that action fans would still like Mega Man's new direction due to how they would handle the returning characters X and Zero.[24] It was developed by Capcom Production Studio 3 and many of the team members that worked on Mega Man X7 and Breath of Fire: Dragon Quarter.[25][26] Long-time producer and artist Keiji Inafune had always viewed the Mega Man X series in the action genre. He flatly refused when it was requested that he make it into an RPG.[1] When asked why the team chose to make Mega Man X into an RPG, producer Tatsuya Kitabayashi explained, "Mega Man X is respected as an action game, but also has a good story. So we've decided to focus on the story, which is why I'm creating an RPG based on Mega Man X."[27] Kitabayashi considered Command Mission a sequel rather than a side story or the beginning of a new series because the plot is complete at the end of the game.[27]

Based on their experience with the Breath of Fire series, the team created a new battle system for the game but found it difficult. "It's really difficult to create a battle mode system," Kitabayashi elaborated. "Mega Man has been about jumping and shooting in an action setting, so I needed to add a new system for this game. It was quite difficult to create something that is action-like but still has an RPG-like fighting mode." The new system was inspired by the Whack-a-mole game.[27] When the game's production began, the Hyper Mode was exclusive to the playable characters X and Zero. However, because this gave them too much of an advantage over other party members, all other characters were given one Hyper Mode while X and Zero were given two each. This was mainly to balance the strengths of each party member, with Marino initially standing out. Putting some restrictions on healing made things more interesting for the Capcom designer. Depleting the energy of the character's subtanks means that there is no way to restore the player's health anymore, making the game system more challenging. Cross Orders are used to mark the pace, but since action games are all about being good at them, they tried to make that into the decisive factor. As a result, the Action Triggers of Zero and Axl can be upgraded across the game. The Final Strike system was decided by the number of playable characters and similarities with sentai-like works.[6]

X's characterization was altered to give him a stronger persona now that he is a more iconic hero and leads several characters. In order to make him more appealing, the protagonist was also redesigned, as the artists found his classic look too plain. Ryuji Higurashi, a veteran artist of the Mega Man X series, acted as the game's chief character designer.[1] When he learned that the game was to take place in the same time period as the Mega Man Zero series, Higurashi added several features to his designs for Command Mission to reflect their relationship. However, he was initially somewhat skeptical about the changes requested for the character X.[28] Artist Keisuke Mizuno assisted Higurashi in the making of the visuals, most notably the 3D models.[29] Up until its development, the Mega Man series has focused more on male characters on the battlefield, which led to the idea of including more female characters for a change. In regards to the antagonists, the narrative primarily explores the concept of how X and his allies face rebellious mechanical soldiers, Reploids, who become known as Maverick when they start causing crimes. Director Yoshinori Takenaka wanted to include moe elements in the cast and have two villains with different natures: the out-of-control Epsilon and the mastermind behind all, Redips. In Command Mission, the team wanted to make the narrative properly explore the characterization of each Maverick as they have their own reasons for their crimes, most notably due to the concept of Force Metal that the protagonists wield in combat and the overuse that can result in transforming them into Mavericks. The villain antagonist was pointed out by the staff to have his motives play such a role, but the final boss was instead a character who loses himself in the ending.[6] The developers also decided not to include a New Game Plus option because the game is an RPG rather than an action game. Instead, they included incredibly difficult, secret bosses that were originally part of the storyline.[30]

The game was released in Japan on July 29, 2004.[1] The western port was first released in North America on September 21, 2004,[31] and for PAL regions on November 19, 2004.[32] The game's musical score was composed by Shinya Okada, Yuko Komiyama, and Seiko Kobuchi. A total of 58 tracks were compiled and released on a CD soundtrack by Suleputer in Japan on September 23, 2004. Asami Abe performed both the opening theme, "Jounetsu Setsuna" (情熱セツナ, lit. "A Moment of Passion"), and the closing theme, "Parts".[33] The game was released in Japan on July 29, 2004; in North America on September 21, 2004; and for PAL regions on November 19, 2004.[1][31][32] The North American PS2 version includes an unlockable demo version of Mega Man X8.[9] To coincide with the launch of the game in North America, NubyTech announced Mega Man-themed game controllers for both console versions.[34] However, only the GameCube version of the controller arrived with the release of Mega Man X Collection in early 2006.[35][36]

Reception edit

Command Mission received mixed reviews from critics. The PS2 version holds a 69 out of 100 on Metacritic, while the GameCube version holds a 67 out of 100, respectively.[37][38] Official Nintendo Magazine claimed Command Mission was a decent RPG with an "interesting" universe; however, the staff found its genre too different from other entries in the Mega Man X series, which were platformers that required quick reflexes, and thus fans of the series used to the platform style would not enjoy it.[44] The battle system was generally praised, with the concept of pressing combinations of buttons to pull off techniques or improve a technique's power said to be one of the game's highlights.[25][42] A common complaint has been the short length and linearity of the game.[9][42] Despite comparing the gameplay with the critically acclaimed Final Fantasy X role-playing game, 1UP.com felt the game still lacked the depths that made Final Fantasy X stand out.[39] RPGamer had no problems with the gameplay system due to the customization of Metal Forces, balancing of healing items, and offensive attacks he compared with Shadow Hearts, but said the story would be better appreciated by returning gamers than casual gamers.[45] RPGFan had mixed opinions in regards to the gameplay, praising the handling of the Hyper Mode and Metals as they can be appropriately used but criticizing the few healing items that are accessible, especially early in the game.[46] One reviewer stated that the game was "too far on the easy side".[25] Though reviewers liked the cel-shaded and colorful look of the game, Phil Theobald of GameSpy noted that "most of the environments tend to be rather bland and end up looking a lot alike."[42] GamePro said there is no unique material in the gameplay, despite noting enjoyable puzzles.[41]

In regards to the story, RPGamer found it "decent" based on pacing and twists, though he still found it more fitting for veterans.[45] X was praised by GameSpy due to the series giving him a more elaborate storyline and characterizing him as a veteran.[42] RPGFan regarded X, Zero, and Axel as some of the best-written characters in Command Mission but lamented that the supporting cast is not that engaging in comparison.[46] 1UP.com criticized how early in the story Zero is removed from combat despite his fame, while the main story did not have a major impact on the reviewer.[39] While finding the narrative too simple, GamePro believes the use of new and returning characters in the story has the potential to give X's story an alternative path to follow.[41] The music was praised by RPGFan who still acknowledged the franchise has had better themes in the past and lamented the Japanese themes were not use in the English localization.[47]

Comparing the versions, IGN and RPGamer criticized that the GameCube version has a much higher random encounter rate but also cited a smoother frame rate and marginal improvements in graphics.[25] GameSpot called the GameCube version "a bit crisper."[9][45] According to Famitsu, the PS2 version sold 36,635 units, making it the 312th best-selling game in the region for 2004. The GameCube version sold 18,599 units, making it the 460th best-selling game in Japan for that year.[48] Battle system designer Togawa Yugo expressed a desire to create a sequel. This hypothetical "Command Mission 2" would have featured enemies visible on the field instead of random encounters.[27] Both Den of Geek and NintendoLife also listed Command Mission as one of the best games in the entire franchise.[49][50] Nintendo Life also listed it as a game they would like on the Switch.[51]

References edit

General
  • Sepelak, Greg (2004). Mega Man X Command Mission Official Strategy Guide. BradyGames. ISBN 978-0-7440-0399-4.
Specific
  1. ^ a b c d e Mega Man X: Official Complete Works. Udon Entertainment. January 6, 2010. pp. 82–5. ISBN 978-1-897376-80-5.
  2. ^ Sepelak 2004, p. 8.
  3. ^ a b Sepelak 2004, p. 15.
  4. ^ "Mega Man X: Command Mission". Nintendo World Report. from the original on April 9, 2023. Retrieved April 8, 2023.
  5. ^ Sepelak 2004, p. 68.
  6. ^ a b c Rockman X Command Mission Complete Bible. Capcom. 2004. pp. 250–253. ISBN 978-4906582167.
  7. ^ a b Sepelak 2004, p. 5.
  8. ^ Sepelak 2004, p. 6.
  9. ^ a b c d e Massimilla, Bethany (September 21, 2004). "Mega Man X Command Mission for Gamecube Review". GameSpot. CBS Interactive. from the original on June 20, 2020. Retrieved September 1, 2006.
  10. ^ "Mega Man X Command Mission Import Impressions". GameSpot. August 3, 2004. Retrieved February 8, 2024.
  11. ^ Sepelak 2004, p. 46.
  12. ^ Capcom (September 2004). Mega Man X: Command Mission (Sony PlayStation 2). Capcom. Redips: Your mission is to infiltrate Giga City and halt the activities of Epsilon's organization, the Rebellion. I'm afraid the team that went in before you has likely perished. You are our final hope. If you fail this mission, then we... We will have no choice but to launch an indiscriminate assault on Giga City. The whereabouts of Epsilon are unknown. But, we're getting an energy reading from a certain area of ruins. Survey the ruins first.
  13. ^ Sepelak 2004, p. 12.
  14. ^ Sepelak 2004, p. 14.
  15. ^ Sepelak 2004, p. 30.
  16. ^ Sepelak 2004, p. 34.
  17. ^ Sepelak 2004, p. 36.
  18. ^ Sepelak 2004, p. 38.
  19. ^ Sepelak 2004, p. 42.
  20. ^ a b Sepelak 2004, p. 66.
  21. ^ Sepelak 2004, p. 58.
  22. ^ Capcom (September 2004). Mega Man X: Command Mission (Sony PlayStation 2). Capcom. X Redips. What made you Maverick? / Redips: Maverick? You seem more Maverick to me with all your stubborn nonsense about friendship and your unwillingness to evolve.
  23. ^ Capcom (September 2004). Mega Man X: Command Mission (Sony PlayStation 2). Capcom. Ferham Don't worry. I'll get rid of this with my own hands.
  24. ^ IGN Staff (September 25, 2003). . IGN. Archived from the original on June 29, 2011. Retrieved June 18, 2010.
  25. ^ a b c d e Dunham, Jeremy (September 14, 2004). . IGN. Archived from the original on February 16, 2007. Retrieved September 1, 2006.
  26. ^ Nutt, Christian (October 14, 2003). . GameSpy. IGN. Archived from the original on June 21, 2011. Retrieved June 18, 2010.
  27. ^ a b c d . 1UP.com. Ziff Davis. Archived from the original on November 6, 2012. Retrieved June 13, 2010.
  28. ^ Mega Man X: Official Complete Works. Udon Entertainment. January 6, 2010. p. 137. ISBN 978-1-897376-80-5.
  29. ^ "《洛克人 X》系列人設水野佳祐專訪 以小短褲側馬尾等元素描繪原創人物「RiCO 莉可」". GNN Gamer. Retrieved October 1, 2023.
  30. ^ Brady Games staff (September 15, 2004). Mega Man X: Command Mission Official Strategy Guide. Brady Games. ISBN 978-0-7440-0399-4.
  31. ^ a b . GameSpot. CBS Interactive. September 21, 2004. Archived from the original on 2012-11-07. Retrieved June 11, 2010.
  32. ^ a b Luke (November 7, 2004). "Updated Australian Release List - 7/11/04". PALGN. IGN. Archived from the original on January 15, 2013. Retrieved September 4, 2011.
  33. ^ Suleputer staff. "ロックマンX コマンドミッション オリジナル・サウンドトラック" [Rockman X Command Mission Original Soundtrack] (in Japanese). Suleputer. from the original on May 24, 2011. Retrieved February 10, 2012.
  34. ^ . GameSpot (Press release). CBS Interactive. August 25, 2004. Archived from the original on November 7, 2012. Retrieved June 28, 2010.
  35. ^ "News: Invasion of the Mega Men". Nintendo Power. No. 194. Nintendo of America. August 2005. p. 21. ISSN 1041-9551.
  36. ^ Block, Gerry (January 23, 2006). "NubyTech's Mega Man X Controller for GC". IGN. from the original on December 9, 2010. Retrieved June 28, 2010.
  37. ^ a b "Mega Man X: Command Mission for GameCube Reviews". Metacritic. CBS Interactive. from the original on December 17, 2019. Retrieved September 26, 2011.
  38. ^ a b "Mega Man X: Command Mission for PlayStation 2 Reviews". Metacritic. CBS Interactive. from the original on February 29, 2020. Retrieved September 26, 2011.
  39. ^ a b c Parish, Jeremy (September 23, 2004). "Mega Man X Command Mission GC Review". 1UP.com. Ziff Davis. Archived from the original on July 13, 2012. Retrieved September 1, 2006.
  40. ^ クロスレビュー ロックマンXコマンドミッション [Cross Review: Rockman X Command Mission]. Weekly Famitsu (in Japanese). No. 816. Enterbrain. August 6, 2004.
  41. ^ a b c Cheat Monkey (November 2004). . GamePro. No. 184. IDG. p. 156. Archived from the original on June 7, 2011.
  42. ^ a b c d e Theobald, Phil (September 20, 2004). "Mega Man X Command Mission Review". GameSpy. IGN. from the original on August 20, 2006. Retrieved September 1, 2006.
  43. ^ Dunham, Jeremy (September 14, 2004). . IGN. Archived from the original on May 31, 2010. Retrieved June 18, 2010.
  44. ^ a b "Mega Man X Command Mission". Official Nintendo Magazine. No. 147. December 2004. p. 97. Retrieved October 17, 2021.
  45. ^ a b c d "Mega Man X Command Mission - Review". RPGamer. from the original on April 11, 2023. Retrieved April 11, 2023.
  46. ^ a b c Wilson, Mike (October 20, 2005). "Mega Man X Command Mission". from the original on May 5, 2019. Retrieved June 1, 2020.
  47. ^ Gann, Patrick (March 7, 2007). "Rockman X Command Mission Original Soundtrack". RPGFan. Retrieved February 9, 2024.
  48. ^ [Video game software sales in 2004 Top 500]. Geimin.net (in Japanese). Archived from the original on September 9, 2014. Retrieved June 18, 2010.
  49. ^ "The 25 best Mega Man Games". Den of Geek. 18 December 2017. from the original on May 4, 2023. Retrieved May 4, 2023.
  50. ^ "Best Mega Man Games of all time". Nintendo Life. 13 April 2023. from the original on May 4, 2023. Retrieved May 4, 2023.
  51. ^ "Talking Which Other Mega Man Games Could Come to Switch". Nintendo Life. Retrieved September 9, 2023.

External links edit

  • Capcom Global website
  • (in Japanese)

mega, command, mission, known, japan, rockman, command, mission, ロックマンXコマンドミッション, turn, based, role, playing, video, game, developed, capcom, playstation, gamecube, game, spin, mega, franchise, released, japan, july, 2004, with, releases, north, america, regio. Mega Man X Command Mission known in Japan as Rockman X Command Mission ロックマンXコマンドミッション is a turn based role playing video game developed by Capcom for the PlayStation 2 and GameCube The game is a spin off of the Mega Man X franchise It was released in Japan on July 29 2004 with releases in North America and PAL regions following in September and November Mega Man X Command MissionNorth American cover art for PlayStation 2 featuring from left to right Axl X and Zero Developer s Capcom Production Studio 3Publisher s CapcomDirector s Yoshinori TakenakaProducer s Tatsuya KitabayashiKoji NakajimaArtist s Ryuji HigurashiComposer s Shinya Okada Yuko Komiyama Seiko KobuchiSeriesMega Man XPlatform s GameCube PlayStation 2ReleaseJP July 29 2004NA September 21 2004PAL November 19 2004Genre s Role playingMode s Single player Command Mission takes place in the 23rd century when a metallic substance called Force Metal is discovered that revolutionizes engineering for Reploids humanoid androids with human level intelligence When an assault on a Force Metal mining island occurs a Maverick Hunter team led by the veteran hero X is sent out in response Across the story X forms a group to stand against the Mavericks who are trying to use Force Metals These characters are controlled in encounters involving parties of three characters who can use their own special techniques in order to defeat the enemies The game was developed by many of the team members who previously worked on Capcom s Breath of Fire series of role playing games According to the producer of Command Mission a plot focused role playing game in the Mega Man X series was created because the series is well known for its action and storyline In order to flesh out the game new characters were created to aid the famous X and his fellow allies Moreover their characterizations were altered in order to fit in this new game with a new design being created specifically for the main character Command Mission was met with a mostly average critical response Reviewers generally praised its battle system comparing it to other famous role playing games but still felt its true potential was not realized Meanwhile the plot was also the subject of mixed responses for its short length and lack of depth in the supporting characters Nevertheless Command Mission sold well Contents 1 Gameplay 2 Plot 3 Development and release 4 Reception 5 References 6 External linksGameplay edit nbsp A boss battle in the game in which the player is using X s regular attack to damage the enemy The bottom left shows the characters health and the bottom right the order or turns Unlike the action platformers of the Mega Man X series Command Mission is a turn based role playing video game 1 The player progresses through the game s stages in order which abandons the stage select feature of many games The action is split between a field screen and a battle screen with the player character always in the center of the field of view A map of the surrounding area is located in the bottom right hand corner of the screen 2 The player spends their time primarily controlling the hero X who is joined by several characters when being attacked 3 The initial is linked to Central Tower where the group can rest From here the player transfers to the different Adventure Stages that follow the game s narrative Previously completed Adventure Stages can be revisited as well as ones vital to progressing through the story Stages are spread around Giga City which have to be cleared to progress through the story Most of the time the adventure stages are empty with enemies appearing randomly throughout the level as with traditional RPGs 4 5 Besides common turn based attacks the playable characters have access to Hyper Mode which increases their powers for a limited amount of turns 6 Once a three member team is formed a Final Strike attack can be formed in which the team attacks the enemies together for a limited time 7 Throughout the game the player comes across abandoned robots Collecting them enables the player to deploy robots to stages where they search for money information data or rare items Some robots may require special parts in order to be used As with many RPGs characters or enemies can be induced to enter different states of affliction that affect their performance during battle These status effects can all be healed by Cure One or Cure All except DOA Some names were changed due to the fact that the characters are machines 7 The game features the appearance of Force Metals special items that can equip the characters with several bonus effects However the energy that these metals exude may have unwanted side effects if the character is overloaded past Force Metal tolerance They can only equip a certain number of Force Metals Exceeding the amount they can equip may lead to them becoming rebellious random afflictions that negatively affect the characters Some Force Metals may cancel out the side effects when equipped 8 There are a few differences between the GameCube and PlayStation 2 versions of the game The GameCube version makes use of the Nintendo GameCube Game Boy Advance Cable which is used to connect a Game Boy Advance to the GameCube enabling the use of a radar function to find secret items A radar screen appears on the Game Boy Advance screen showing the immediate area around the player the direction the player is facing and the location of any hidden items 9 Meanwhile the PlayStation 2 version features an unlockable demo of Mega Man X8 10 Plot editMega Man X Command Mission takes place during an unspecified year in the 23rd century where the mechanical beings known as Reploids coexist with humans A new substance known as Force Metal is extracted from the debris of a small meteorite which revolutionizes the field of Reploid Engineering thanks to technology derived from it An artificial island in the middle of an ocean built for the mining and smelting of Force Metal called Giga City is assaulted by a band of Reploids 11 Its leader Epsilon is branded a criminal Maverick by the government and a Maverick Hunter team is dispatched by Colonel Redips to Giga City in order to liberate it from the grasp of Epsilon s Rebellion X Zero and a Hunter named Shadow travel to the ruins 12 However Shadow betrays the team and Epsilon s cadre appears and knocks Zero away 13 X escapes and finds himself in the resistance team He then encounters the bounty hunter Spider whom he joins forces to gather a resistance team to find Chief R to assist in defeating the minions of the Rebellion Army 14 3 The three find new allies including Steel Massimo a Reploid who is the successor of the former Massimo who was destroyed by the Rebellion Army Nana a navigator who was abducted by Epsilon s forces 15 Marino a thief interested in targeting trade secrets 16 and Cinnamon a Reploid capable of producing Force Metal 17 X also reunites with Zero and his other ally Maverick Hunter Axl who is searching for somebody who possesses his own copy abilities 18 Though Zero distrust X s new allies Spider convinces him to join their cause During the fight against the Rebellion Army Spider presumably dies in the process In another mission X s forces defeat Epsilon who claims he needed the Metal to stand for his own misinterpreted ideals 19 After X defeats Epsilon Colonel Redips takes the Supra Force Metal and has his forces attack Giga City killing Chief R Redips had been manipulating the both the Resistance and the Rebellion to obtain the power for himself 20 As Redips battles X s forces he is revealed to be the real Spider having used the same powers as Axl to spy on the Maverick Hunters across the entire game 20 Redips overpowers the group but one of Epsilon s underlings Ferham helps the group by removing part of the Force Metal from Redips With Redips weakened X s party is able to defeat him 21 A defeated Redips berates the heroes for their unwillingness to evolve using Supra Force Metal before dying 22 Ferham appears holding the Supra Force Metal and apologizes to X for all the trouble she caused before leaping off the elevator planning to self destruct and dying in the process 23 The elevator then begins to crumble forcing them to get inside to survive the fall back to Earth Meanwhile Ferham destroys the Supra Force Metal creating a shower of aurora as it hits the atmosphere In epilogue narration it is revealed that due to Colonel Redips treason being unveiled to the public Epsilon was posthumously cleared of his Maverick status and peace returns to Giga City Development and release edit nbsp The main cast from left to right Marino Axl Massimo Cinnamon X Spider and Zero Besides Axl the other two returning heroes X and Zero were given a different characterization while the new cast in order to add more variety Mega Man X Command Mission was first announced and presented by producer Koji Nakajima at the Tokyo Game Show in September 2003 Nakajima promised that action fans would still like Mega Man s new direction due to how they would handle the returning characters X and Zero 24 It was developed by Capcom Production Studio 3 and many of the team members that worked on Mega Man X7 and Breath of Fire Dragon Quarter 25 26 Long time producer and artist Keiji Inafune had always viewed the Mega Man X series in the action genre He flatly refused when it was requested that he make it into an RPG 1 When asked why the team chose to make Mega Man X into an RPG producer Tatsuya Kitabayashi explained Mega Man X is respected as an action game but also has a good story So we ve decided to focus on the story which is why I m creating an RPG based on Mega Man X 27 Kitabayashi considered Command Mission a sequel rather than a side story or the beginning of a new series because the plot is complete at the end of the game 27 Based on their experience with the Breath of Fire series the team created a new battle system for the game but found it difficult It s really difficult to create a battle mode system Kitabayashi elaborated Mega Man has been about jumping and shooting in an action setting so I needed to add a new system for this game It was quite difficult to create something that is action like but still has an RPG like fighting mode The new system was inspired by the Whack a mole game 27 When the game s production began the Hyper Mode was exclusive to the playable characters X and Zero However because this gave them too much of an advantage over other party members all other characters were given one Hyper Mode while X and Zero were given two each This was mainly to balance the strengths of each party member with Marino initially standing out Putting some restrictions on healing made things more interesting for the Capcom designer Depleting the energy of the character s subtanks means that there is no way to restore the player s health anymore making the game system more challenging Cross Orders are used to mark the pace but since action games are all about being good at them they tried to make that into the decisive factor As a result the Action Triggers of Zero and Axl can be upgraded across the game The Final Strike system was decided by the number of playable characters and similarities with sentai like works 6 X s characterization was altered to give him a stronger persona now that he is a more iconic hero and leads several characters In order to make him more appealing the protagonist was also redesigned as the artists found his classic look too plain Ryuji Higurashi a veteran artist of the Mega Man X series acted as the game s chief character designer 1 When he learned that the game was to take place in the same time period as the Mega Man Zero series Higurashi added several features to his designs for Command Mission to reflect their relationship However he was initially somewhat skeptical about the changes requested for the character X 28 Artist Keisuke Mizuno assisted Higurashi in the making of the visuals most notably the 3D models 29 Up until its development the Mega Man series has focused more on male characters on the battlefield which led to the idea of including more female characters for a change In regards to the antagonists the narrative primarily explores the concept of how X and his allies face rebellious mechanical soldiers Reploids who become known as Maverick when they start causing crimes Director Yoshinori Takenaka wanted to include moe elements in the cast and have two villains with different natures the out of control Epsilon and the mastermind behind all Redips In Command Mission the team wanted to make the narrative properly explore the characterization of each Maverick as they have their own reasons for their crimes most notably due to the concept of Force Metal that the protagonists wield in combat and the overuse that can result in transforming them into Mavericks The villain antagonist was pointed out by the staff to have his motives play such a role but the final boss was instead a character who loses himself in the ending 6 The developers also decided not to include a New Game Plus option because the game is an RPG rather than an action game Instead they included incredibly difficult secret bosses that were originally part of the storyline 30 The game was released in Japan on July 29 2004 1 The western port was first released in North America on September 21 2004 31 and for PAL regions on November 19 2004 32 The game s musical score was composed by Shinya Okada Yuko Komiyama and Seiko Kobuchi A total of 58 tracks were compiled and released on a CD soundtrack by Suleputer in Japan on September 23 2004 Asami Abe performed both the opening theme Jounetsu Setsuna 情熱セツナ lit A Moment of Passion and the closing theme Parts 33 The game was released in Japan on July 29 2004 in North America on September 21 2004 and for PAL regions on November 19 2004 1 31 32 The North American PS2 version includes an unlockable demo version of Mega Man X8 9 To coincide with the launch of the game in North America NubyTech announced Mega Man themed game controllers for both console versions 34 However only the GameCube version of the controller arrived with the release of Mega Man X Collection in early 2006 35 36 Reception editReceptionAggregate scoreAggregatorScoreMetacritic67 100 GCN 37 69 100 PS2 38 Review scoresPublicationScore1Up comC 39 Famitsu32 40 40 GamePro nbsp nbsp nbsp nbsp nbsp PS2 41 GameSpot7 2 10 PS2 GCN 9 GameSpy nbsp nbsp nbsp nbsp nbsp 42 IGN8 4 10 GCN 25 8 3 10 PS2 43 Official Nintendo Magazine71 44 RPGamer3 5 5 45 RPGFan88 100 46 Command Mission received mixed reviews from critics The PS2 version holds a 69 out of 100 on Metacritic while the GameCube version holds a 67 out of 100 respectively 37 38 Official Nintendo Magazine claimed Command Mission was a decent RPG with an interesting universe however the staff found its genre too different from other entries in the Mega Man X series which were platformers that required quick reflexes and thus fans of the series used to the platform style would not enjoy it 44 The battle system was generally praised with the concept of pressing combinations of buttons to pull off techniques or improve a technique s power said to be one of the game s highlights 25 42 A common complaint has been the short length and linearity of the game 9 42 Despite comparing the gameplay with the critically acclaimed Final Fantasy X role playing game 1UP com felt the game still lacked the depths that made Final Fantasy X stand out 39 RPGamer had no problems with the gameplay system due to the customization of Metal Forces balancing of healing items and offensive attacks he compared with Shadow Hearts but said the story would be better appreciated by returning gamers than casual gamers 45 RPGFan had mixed opinions in regards to the gameplay praising the handling of the Hyper Mode and Metals as they can be appropriately used but criticizing the few healing items that are accessible especially early in the game 46 One reviewer stated that the game was too far on the easy side 25 Though reviewers liked the cel shaded and colorful look of the game Phil Theobald of GameSpy noted that most of the environments tend to be rather bland and end up looking a lot alike 42 GamePro said there is no unique material in the gameplay despite noting enjoyable puzzles 41 In regards to the story RPGamer found it decent based on pacing and twists though he still found it more fitting for veterans 45 X was praised by GameSpy due to the series giving him a more elaborate storyline and characterizing him as a veteran 42 RPGFan regarded X Zero and Axel as some of the best written characters in Command Mission but lamented that the supporting cast is not that engaging in comparison 46 1UP com criticized how early in the story Zero is removed from combat despite his fame while the main story did not have a major impact on the reviewer 39 While finding the narrative too simple GamePro believes the use of new and returning characters in the story has the potential to give X s story an alternative path to follow 41 The music was praised by RPGFan who still acknowledged the franchise has had better themes in the past and lamented the Japanese themes were not use in the English localization 47 Comparing the versions IGN and RPGamer criticized that the GameCube version has a much higher random encounter rate but also cited a smoother frame rate and marginal improvements in graphics 25 GameSpot called the GameCube version a bit crisper 9 45 According to Famitsu the PS2 version sold 36 635 units making it the 312th best selling game in the region for 2004 The GameCube version sold 18 599 units making it the 460th best selling game in Japan for that year 48 Battle system designer Togawa Yugo expressed a desire to create a sequel This hypothetical Command Mission 2 would have featured enemies visible on the field instead of random encounters 27 Both Den of Geek and NintendoLife also listed Command Mission as one of the best games in the entire franchise 49 50 Nintendo Life also listed it as a game they would like on the Switch 51 References editGeneral Sepelak Greg 2004 Mega Man X Command Mission Official Strategy Guide BradyGames ISBN 978 0 7440 0399 4 Specific a b c d e Mega Man X Official Complete Works Udon Entertainment January 6 2010 pp 82 5 ISBN 978 1 897376 80 5 Sepelak 2004 p 8 a b Sepelak 2004 p 15 Mega Man X Command Mission Nintendo World Report Archived from the original on April 9 2023 Retrieved April 8 2023 Sepelak 2004 p 68 a b c Rockman X Command Mission Complete Bible Capcom 2004 pp 250 253 ISBN 978 4906582167 a b Sepelak 2004 p 5 Sepelak 2004 p 6 a b c d e Massimilla Bethany September 21 2004 Mega Man X Command Mission for Gamecube Review GameSpot CBS Interactive Archived from the original on June 20 2020 Retrieved September 1 2006 Mega Man X Command Mission Import Impressions GameSpot August 3 2004 Retrieved February 8 2024 Sepelak 2004 p 46 Capcom September 2004 Mega Man X Command Mission Sony PlayStation 2 Capcom Redips Your mission is to infiltrate Giga City and halt the activities of Epsilon s organization the Rebellion I m afraid the team that went in before you has likely perished You are our final hope If you fail this mission then we We will have no choice but to launch an indiscriminate assault on Giga City The whereabouts of Epsilon are unknown But we re getting an energy reading from a certain area of ruins Survey the ruins first Sepelak 2004 p 12 Sepelak 2004 p 14 Sepelak 2004 p 30 Sepelak 2004 p 34 Sepelak 2004 p 36 Sepelak 2004 p 38 Sepelak 2004 p 42 a b Sepelak 2004 p 66 Sepelak 2004 p 58 Capcom September 2004 Mega Man X Command Mission Sony PlayStation 2 Capcom X Redips What made you Maverick Redips Maverick You seem more Maverick to me with all your stubborn nonsense about friendship and your unwillingness to evolve Capcom September 2004 Mega Man X Command Mission Sony PlayStation 2 Capcom Ferham Don t worry I ll get rid of this with my own hands IGN Staff September 25 2003 TGS 2003 Mega Man X Command Mission IGN Archived from the original on June 29 2011 Retrieved June 18 2010 a b c d e Dunham Jeremy September 14 2004 Mega Man X Command Mission GameCube Review IGN Archived from the original on February 16 2007 Retrieved September 1 2006 Nutt Christian October 14 2003 Interviews Tatsuya Kitabayashi on Mega Man X GameSpy IGN Archived from the original on June 21 2011 Retrieved June 18 2010 a b c d Mega Man X Command Mission Interview 1UP com Ziff Davis Archived from the original on November 6 2012 Retrieved June 13 2010 Mega Man X Official Complete Works Udon Entertainment January 6 2010 p 137 ISBN 978 1 897376 80 5 洛克人 X 系列人設水野佳祐專訪 以小短褲側馬尾等元素描繪原創人物 RiCO 莉可 GNN Gamer Retrieved October 1 2023 Brady Games staff September 15 2004 Mega Man X Command Mission Official Strategy Guide Brady Games ISBN 978 0 7440 0399 4 a b The Blue Bomber Levels Up with the Release of Mega Man X Command Mission GameSpot CBS Interactive September 21 2004 Archived from the original on 2012 11 07 Retrieved June 11 2010 a b Luke November 7 2004 Updated Australian Release List 7 11 04 PALGN IGN Archived from the original on January 15 2013 Retrieved September 4 2011 Suleputer staff ロックマンX コマンドミッション オリジナル サウンドトラック Rockman X Command Mission Original Soundtrack in Japanese Suleputer Archived from the original on May 24 2011 Retrieved February 10 2012 Blue Bomber Fans Rejoice as Nubytech Capcom Announce Mega Man Controllers GameSpot Press release CBS Interactive August 25 2004 Archived from the original on November 7 2012 Retrieved June 28 2010 News Invasion of the Mega Men Nintendo Power No 194 Nintendo of America August 2005 p 21 ISSN 1041 9551 Block Gerry January 23 2006 NubyTech s Mega Man X Controller for GC IGN Archived from the original on December 9 2010 Retrieved June 28 2010 a b Mega Man X Command Mission for GameCube Reviews Metacritic CBS Interactive Archived from the original on December 17 2019 Retrieved September 26 2011 a b Mega Man X Command Mission for PlayStation 2 Reviews Metacritic CBS Interactive Archived from the original on February 29 2020 Retrieved September 26 2011 a b c Parish Jeremy September 23 2004 Mega Man X Command Mission GC Review 1UP com Ziff Davis Archived from the original on July 13 2012 Retrieved September 1 2006 クロスレビュー ロックマンXコマンドミッション Cross Review Rockman X Command Mission Weekly Famitsu in Japanese No 816 Enterbrain August 6 2004 a b c Cheat Monkey November 2004 Review Mega Man X Command Mission GamePro No 184 IDG p 156 Archived from the original on June 7 2011 a b c d e Theobald Phil September 20 2004 Mega Man X Command Mission Review GameSpy IGN Archived from the original on August 20 2006 Retrieved September 1 2006 Dunham Jeremy September 14 2004 Mega Man X Command Mission PlayStation 2 Review IGN Archived from the original on May 31 2010 Retrieved June 18 2010 a b Mega Man X Command Mission Official Nintendo Magazine No 147 December 2004 p 97 Retrieved October 17 2021 a b c d Mega Man X Command Mission Review RPGamer Archived from the original on April 11 2023 Retrieved April 11 2023 a b c Wilson Mike October 20 2005 Mega Man X Command Mission Archived from the original on May 5 2019 Retrieved June 1 2020 Gann Patrick March 7 2007 Rockman X Command Mission Original Soundtrack RPGFan Retrieved February 9 2024 2004年テレビゲームソフト売り上げTOP500 Video game software sales in 2004 Top 500 Geimin net in Japanese Archived from the original on September 9 2014 Retrieved June 18 2010 The 25 best Mega Man Games Den of Geek 18 December 2017 Archived from the original on May 4 2023 Retrieved May 4 2023 Best Mega Man Games of all time Nintendo Life 13 April 2023 Archived from the original on May 4 2023 Retrieved May 4 2023 Talking Which Other Mega Man Games Could Come to Switch Nintendo Life Retrieved September 9 2023 External links editCapcom Global website Official website in Japanese Retrieved from https en 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