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Kingdom Hearts Coded

Kingdom Hearts Coded[a] is an episodic action role-playing puzzle video game developed and published by Square Enix, in collaboration with Disney Interactive Studios, for mobile phones. Coded was a Japan-only release announced at the 2007 Tokyo Game Show. Its Nintendo DS remake titled Kingdom Hearts Re:coded was released in Japan, North America, Europe, and Australia. A cinematic remake of the game was included in the Kingdom Hearts HD 2.5 Remix video game compilation for the PlayStation 3, PlayStation 4, Xbox One, Windows, and Nintendo Switch.

Kingdom Hearts coded
The logo of Kingdom Hearts coded
Developer(s)Square Enix
Publisher(s)Square Enix
Director(s)Tetsuya Nomura
Hajime Tabata
Producer(s)Kakuko Obinata
Programmer(s)Manabu Mizoguchi
Naoyuki Ohashi
Artist(s)Tetsuya Nomura
Koichi Akiyama
Writer(s)Harunori Sakemi
Yukari Ishida
Daisuke Watanabe
Composer(s)Yoko Shimomura
SeriesKingdom Hearts
Platform(s)NTT docomo
Release
November 18, 2008
  • Kingdom Hearts coded
    DoCoMo
    Pre-Install Episode
    • JP: November 18, 2008
    Episode 1
    Episode 2
    Episode 3
    Episode 4
    • JP: September 17, 2009[4]
    Episode 5
    Episode 6
    Episode 7
    Episode 8
    • JP: January 28, 2010
Genre(s)Action role-playing, puzzle
Mode(s)Single-player

The gameplay is centered mostly around puzzle solving, with action role-playing elements, similar to previous Kingdom Hearts games. Mini-games and platforming are also featured, with three dimensional backgrounds and two dimensional characters. In mid-2007, game director Tetsuya Nomura decided to create a Kingdom Hearts spin-off for mobile phones that would have a different gameplay style than previous titles and allow players to explore the game like a playground. The game was originally released in eight parts and one preview to mobile phone gamers from June 2009 to January 2010. To reach a wider audience, it was remade for the Nintendo DS and released internationally.

Kingdom Hearts coded is the fourth installment in the Kingdom Hearts series and is set after Kingdom Hearts II. Jiminy Cricket's journal, chronicling Sora's fight against the Heartless and Organization XIII, is found to have two secret messages written by persons unknown, and after the journal is digitized for further analysis, the contents become corrupted. This leads King Mickey and his friends to make a digital Sora to enter and repair the journal so that the meaning of the hidden messages can be deciphered. The game received mixed reviews, with critics praising the graphics and gameplay variety, but panning the story, camera and controls.

Gameplay edit

 
Sora fighting Heartless in Traverse Town in Kingdom Hearts coded

Kingdom Hearts coded is a puzzle game with action elements mixed into the gameplay,[8] which is similar to the action-RPG style of the previous titles in the series. It also features a similar interface with fight, item, and "magic" in the command window.[9][10] There are also minigame and platforming elements.[11] The game features a mix of different graphic styles, with three-dimensional backgrounds and two-dimensional characters.[8] The initial trailer showcased the main character, Sora, in dungeons with floating red and black blocks. Battles feature a "debugging" mode to remove the blocks in order to progress towards enemies.[9][10] Blocks are also used to solve puzzles or reach higher ground.[10]

Kingdom Hearts Re:coded has an added system to incorporate multiplayer experiences called "tag mode".[12] If other Nintendo DS players are nearby, they do not need to be playing the game and they will be registered in the game as "ghosts".[12]

Plot edit

Setting edit

The game is set after Kingdom Hearts II and follows the story of Jiminy Cricket, Mickey Mouse, Donald Duck and Goofy in Disney Castle.[8][13] In the game, players progress through a series of levels which are virtual representations of worlds contained within the digitized version of Jiminy's journal from the first Kingdom Hearts game, and are arranged according to the order in which Sora visited the worlds originally in Kingdom Hearts.[14] These virtual worlds are based on various locales from many Disney animated films as well as original worlds seen in the first game of the series, including Destiny Islands, Traverse Town, Wonderland in Alice in Wonderland, Olympus Coliseum in Hercules, Agrabah in Aladdin and Hollow Bastion. Castle Oblivion also appears as the game's final level.[5]

Characters edit

 
Artwork of the cast of Kingdom Hearts coded. (From left to right)
(Bottom Row) Donald Duck, King Mickey, Jiminy Cricket, Goofy
(Middle Row) Kairi, Sora, Riku
(Top Row) An Organization XIII Member (Roxas)

The main protagonist and sole player character of the game is an artificially intelligent virtual avatar of Sora, occasionally referred to in-game as "Data-Sora", created from the data from Jiminy's journal entries. Because the game's setting is based on the first game, Data-Sora resembles the original Sora in his attire from the same game.[15] Three other original Kingdom Hearts characters—Riku, Naminé, and Roxas—similarly appear as virtual avatars of themselves. Like previous Kingdom Hearts titles, coded features numerous Disney and Final Fantasy characters who have appeared in the first game.[9] Some characters include King Mickey Mouse, Pluto, Jiminy Cricket,[16] Donald Duck, and Goofy,[10] the latter two of whom appear as computer-controlled partners of Sora in one of the game's levels. The main antagonists of the game are software bugs that corrupt the data of Jiminy's journal, which take the form of red-and-black blocks and Heartless that Sora encounters in the first game.[15] Recurring series antagonists Maleficent and Pete also appear.[17]

Story edit

Jiminy Cricket organizes his journals chronicling Sora's journeys when he discovers a line he does not remember writing: "We must return to free them from their torment."[b] King Mickey digitizes the contents of the journal to investigate this message, only to find the datascape has been corrupted with bugs, which take the form of red-and-black blocks and Heartless. Mickey creates a virtual Sora named "Data-Sora" to guide him through the datascape's multiple worlds and debug the journal by destroying the blocks and digitized Heartless that appear.[2][14][16]

While this happens, Mickey, Donald, Goofy, and Jiminy are imported into the datascape by an avatar of the journal's uncorrupted data, which takes the form of a virtual Riku, to better assist Sora in debugging the journal. They discover that Pete and Maleficent have also entered the datascape to use it in their latest attempt at world domination. After Sora makes significant headway into his mission, Maleficent destroys his Keyblade and kidnaps Riku,[5] but he continues through the datascape with the help of Donald and Goofy until he regains the ability to conjure the Keyblade.

Atop Hollow Bastion, Pete infects Riku's code with bugs and forces him to fight Sora, endangering the datascape. Seeing no alternative, Sora chooses to debug Riku from inside, which would cause everything in the datascape to reset, including his own memories. The debugging process also activates the bug responsible for the data's corruption, which takes the form of Sora's Heartless. Sora destroys the bug while Mickey and the others are returned to their world by Riku before the reset occurs.[7]

With the journal debugged, Riku uncovers extra data that contains the secret to the journal's message. Mickey guides the reset Sora to an extra world based on Castle Oblivion, where he is tested by a virtual Roxas to endure the pain of forgetting his friends. Sora defeats Roxas and is allowed access to the deepest portion of the data. There he and Mickey encounter a virtual Naminé, who reveals the real Naminé was the one who left the message after discovering a set of memories relating to people tied to the real Sora's heart—herself, Roxas, Axel, Xion, Terra, Aqua, and Ventus—while restoring his lost memories; the bugs are also revealed to have been an unintentional side effect of her message. Before disappearing, Naminé explains that it is the real Sora's duty to save these people. Mickey relays this message to the real Sora through a bottled letter.[c][18][19]

In a secret ending exclusive to Re:coded, Mickey and Yen Sid discuss the location of Terra, Aqua, and Ventus.[18] During their conversation, Yen Sid reveals that the destruction of Xehanort's Heartless and Nobody will inevitably bring about the return of Master Xehanort.[20] To prepare for this threat, Yen Sid orders Mickey to bring Sora and Riku to him, intending to examine them for the Mark of Mastery.[19] In a secret ending exclusive to the HD 2.5 ReMIX cinematic version, a restored Braig discusses Xehanort's plan with the time-traveling Young Xehanort before asking which of the Organization's other restored members he should take with them.

Episodes edit

Kingdom Hearts coded consists of eight episodes, released monthly between June 2009 and January 2010, as well as a preview episode released November 2008.

Episode Date Ref.
Preview episode November 18, 2008 [21]
1. Destiny Islands June 3, 2009 [1]
2. Traverse Town July 8, 2009 [2]
3. Wonderland August 5, 2009 [3]
4. Olympus Coliseum September 17, 2009 [4]
5. Agrabah October 15, 2009 [5]
6. Hollow Bastion - Former November 26, 2009 [22]
7. Hollow Bastion - Latter December 26, 2009 [22]
8. Castle Oblivion January 28, 2010 [23]

Development edit

In mid-2007, Nomura mentioned a desire to create a spin-off Kingdom Hearts game on a mobile platform and wanted it to play slightly different than other titles in the series.[24] The game's concept was devised by Nomura, who wanted to make the game feel like a "playground" for fans. Tabata originally thought the plan was terrible, but still interesting.

The story was initially supposed to be "fluid" and did not fit into the chronology of the Kingdom Hearts series, but later developers tied the game's final chapters into Birth by Sleep and 358/2 Days.[25] The development team planned to make use of mobile phones communication abilities to facilitate interaction between players.[15] Coded was developed with 3D and 2D graphics to have the game available on a range of mobile phones for distribution overseas.[8] The game was designed around hardware that was more powerful than any yet available, like Final Fantasy Agito, but developer were not as aggressive with this boundary-pushing with Coded to help it spread to overseas markets where mobile phones were not very powerful in terms of hardware.[10] Early screenshots showed the game in a wide screen format, based on the idea that more future models will feature a swivel screen.[10] Few mobile phones, however, were able to support the game's technical specifications, so the planned expansion to other Japanese phone carriers and to the United States were not possible.[26]

It was announced alongside Kingdom Hearts Birth by Sleep and Kingdom Hearts 358/2 Days at the Tokyo Game Show on September 20, 2007, where a trailer was shown in a photo-prohibited theater.[27] New trailers were shown at the 2008 Jump Festa in December 2007 and the DKΣ3713 Private party in August 2008.[11][28] Playable demonstrations, as well as new trailers, were available at the 2008 Tokyo Game Show in October 2008 and the 2009 Jump Festa in December 2008.[29][30] Early trailers highlighted coded's gameplay, while later ones focused more on the game's story, which would fill in some plotholes present in the first Kingdom Hearts game.[29]

Coded was first released pre-installed on the Docomo PRIME Series "P-01A" mobile phone.[31][32] Because many mobile games offer free content, Nomura planned to try a new business model from Square Enix's usual practice in order to lower barriers to entry.[10] Included on the phone was an online mobile phone portal called Kingdom Hearts Mobile which will allow users to create avatars and play minigames.[14][33] As mobile phone technology improved, the development team planned on adding online gameplay.[25] The game was discontinued for download on Japanese mobile phones on April 30, 2013.[34]

Kingdom Hearts Re:coded edit

Kingdom Hearts: Re:coded
 
North American box art
Developer(s)h.a.n.d.
Publisher(s)Square Enix
Director(s)Tetsuya Nomura
Producer(s)Yoichi Yoshimoto
Artist(s)Tetsuya Nomura
Composer(s)Yoko Shimomura
SeriesKingdom Hearts
Platform(s)Nintendo DS
ReleaseNintendo DS
Genre(s)Action role-playing
Mode(s)Single-player

In May 2010, the new English voice actor for Jiminy Cricket, Phil Snyder, who took over the role after the passing of Jiminy's former voice actor Eddie Carroll, wrote on his official website that he was recording his first voice work for the game Kingdom Hearts Re:coded; it was speculated to be a remake of Coded in the same way Kingdom Hearts Re:Chain of Memories brought Kingdom Hearts: Chain of Memories to the PlayStation 2.[38] However, it remained unconfirmed until Re:coded was presented at E3 2010.[39]

Game director Tetsuya Nomura wanted to re-release Kingdom Hearts: coded, and considered releasing the game on the Wii through the Wiiware virtual game store, which would then allow players to download the game in chapters just like on the mobile phones' original version.[25] Nomura's prime reason for wanting to re-release the game was to reach a broader audience however, so the Nintendo DS, being the most popular portable video game system in America and Europe, was chosen.[25] The development team originally planned on simply re-releasing the game, but after they selected software developer h.a.n.d., who had done an "excellent" conversion of Kingdom Hearts 358/2 Days, they began to consider a remake.[25] At first, Nomura asked for an "as is" recreation of the original game, and when the game cartridge was still not full, he asked for a full 3D remake.[12][25] Development took almost a year, and h.a.n.d. told Nomura that the task was "nearly impossible".[25] The scale of the game grew so large that the Square Enix team in Osaka that had worked on Kingdom Hearts Birth by Sleep was brought in to assist.[25]

The lower screen of the Nintendo DS was used for the gameplay panel like Kingdom Hearts: 358/2 Days.[25] The gameplay mechanics of the game were completely changed from the original: the lack of an analogue control stick on the Nintendo DS was a "challenge" according to Nomura, leading to a more simplified combat system and mechanics that borrowed from Birth by Sleep.[12][40] The story of the remake did not change, although more scenes were added, including a new secret movie and a few hints about the then-unreleased Kingdom Hearts 3D: Dream Drop Distance.[26] Gameplay elements from other titles in the series were also used, including the leveling system from 358/2 Days, and the random encounter system from Kingdom Hearts Mobile.[12] The game was released in Japan on October 7, 2010,[36] in North America on January 11, 2011[41] and Europe on January 14, 2011.[37]

Kingdom Hearts HD 2.5 Remix edit

In the credits of HD 1.5 Remix, clips of Kingdom Hearts Re:coded were shown, hinting at its inclusion in another collection.[42] On October 14, 2013, Square Enix announced that Re:coded would be part of the Kingdom Hearts HD 2.5 Remix collection, released exclusively on the PlayStation 3. Due to the game's touch screen use on the Nintendo DS, console conversion was ruled out as it would necessitate a full remake.[43] Two additional hours of cinematics were created for the game to cover the entire story and show the game's connections to other Kingdom Hearts titles.[44] The collection features the game as HD cinematics, much like 358/2 Days was in the HD 1.5 Remix collection. The collection also includes both Kingdom Hearts II Final Mix and Kingdom Hearts Birth by Sleep Final Mix in HD and trophy support.[42] Additional events occur in the cinematic scenes not seen in the original, with new voice acting, orchestrated audio, and including new battle scenes and a scene that ties Re:coded and Dream Drop Distance together.[45][46] The collection was released in Japan on October 2, 2014,[47] North America on December 2, 2014,[48] Australia on December 4, 2014,[49] and Europe on December 5, 2014.[48]

Reception edit

Prior to Coded's release, Jeremy Parish of 1UP.com praised the game's graphics and scope. He stated the graphics were comparable to those of the PlayStation Portable and commented that coded was a sign of mobile games turning into "full-fledged" games.[58] 1UP.com's Kevin Gifford commented that the game deserved the attention of video game enthusiasts, and praised its features: the themes and the online mobile phone portal.[33]

Kingdom Hearts Re:coded received mixed reviews. IGN praised the gameplay variety and graphics, but criticized the story and platforming.[16] GameSpot said that "Frustrating platforming and a tepid narrative mar this journey into classic Kingdom Hearts realms."[53] Game Informer called the game "The most skip-worthy entry in the series".[52] Nintendo Power said it was "the best 'Kingdom Hearts' game to yet grace a Nintendo platform."[54] Official Nintendo Magazine stated that "While it may suffer from some unforgivable camera problems, it is a decent game for Kingdom Hearts fans and will keep them entertained until Dream Drop Distance comes out".[55] 1Up.com's Joe Leonard said that "While Re:coded never does anything that's particularly groundbreaking, it does what it sets out to do very well and adds some fun and interesting twists on the standard formula."[51] Jamin Smith of VideoGamer.com said, "While this latest Kingdom Hearts has its fair share of problems, long-term fans shouldn't find it too hard to forgive and forget.[57] "Kat Bailey of G4tv stated "It's obviously no Kingdom Hearts III -- it's not even a Birth by Sleep -- but as an appetizer for better things to come (like the forthcoming 3DS game), it will suffice."[56]

VentureBeat reviewed the HD 2.5 Remix, and called the Re:coded part of the game collection as a long and not particularly interesting retread of plot points from the original Kingdom Hearts, further complicated by elements added from other games and containing many complex subplots.[59] Game Revolution called the movie "boring", as the cut scenes were intended to fill in between sections of gameplay and never as a film unto itself.[60]

Notes edit

  1. ^ Japanese: キングダム ハーツ コーデッド, Hepburn: Kingudamu Hātsu Kōdeddo
  2. ^ Rewritten as "Their hurting will be mended when you return to end it" in Re:coded.
  3. ^ As depicted in Kingdom Hearts II.
  4. ^ Unless otherwise noted, review scores are for the Nintendo DS version.

References edit

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External links edit

  • Kingdom Hearts Coded Japan official website
  • Kingdom Hearts Re:coded Japan official website
  • Kingdom Hearts Coded at IMDb  

kingdom, hearts, coded, episodic, action, role, playing, puzzle, video, game, developed, published, square, enix, collaboration, with, disney, interactive, studios, mobile, phones, coded, japan, only, release, announced, 2007, tokyo, game, show, nintendo, rema. Kingdom Hearts Coded a is an episodic action role playing puzzle video game developed and published by Square Enix in collaboration with Disney Interactive Studios for mobile phones Coded was a Japan only release announced at the 2007 Tokyo Game Show Its Nintendo DS remake titled Kingdom Hearts Re coded was released in Japan North America Europe and Australia A cinematic remake of the game was included in the Kingdom Hearts HD 2 5 Remix video game compilation for the PlayStation 3 PlayStation 4 Xbox One Windows and Nintendo Switch Kingdom Hearts codedThe logo of Kingdom Hearts codedDeveloper s Square EnixPublisher s Square EnixDirector s Tetsuya NomuraHajime TabataProducer s Kakuko ObinataProgrammer s Manabu MizoguchiNaoyuki OhashiArtist s Tetsuya NomuraKoichi AkiyamaWriter s Harunori SakemiYukari IshidaDaisuke WatanabeComposer s Yoko ShimomuraSeriesKingdom HeartsPlatform s NTT docomoReleaseNovember 18 2008 Kingdom Hearts codedDoCoMoPre Install EpisodeJP November 18 2008Episode 1JP June 3 2009 1 Episode 2JP July 8 2009 2 Episode 3JP August 5 2009 3 Episode 4JP September 17 2009 4 Episode 5JP October 15 2009 5 Episode 6JP November 26 2009 6 Episode 7JP December 26 2009 7 Episode 8JP January 28 2010Genre s Action role playing puzzleMode s Single player The gameplay is centered mostly around puzzle solving with action role playing elements similar to previous Kingdom Hearts games Mini games and platforming are also featured with three dimensional backgrounds and two dimensional characters In mid 2007 game director Tetsuya Nomura decided to create a Kingdom Hearts spin off for mobile phones that would have a different gameplay style than previous titles and allow players to explore the game like a playground The game was originally released in eight parts and one preview to mobile phone gamers from June 2009 to January 2010 To reach a wider audience it was remade for the Nintendo DS and released internationally Kingdom Hearts coded is the fourth installment in the Kingdom Hearts series and is set after Kingdom Hearts II Jiminy Cricket s journal chronicling Sora s fight against the Heartless and Organization XIII is found to have two secret messages written by persons unknown and after the journal is digitized for further analysis the contents become corrupted This leads King Mickey and his friends to make a digital Sora to enter and repair the journal so that the meaning of the hidden messages can be deciphered The game received mixed reviews with critics praising the graphics and gameplay variety but panning the story camera and controls Contents 1 Gameplay 2 Plot 2 1 Setting 2 2 Characters 2 3 Story 3 Episodes 4 Development 4 1 Kingdom Hearts Re coded 4 2 Kingdom Hearts HD 2 5 Remix 5 Reception 6 Notes 7 References 8 External linksGameplay edit nbsp Sora fighting Heartless in Traverse Town in Kingdom Hearts coded Kingdom Hearts coded is a puzzle game with action elements mixed into the gameplay 8 which is similar to the action RPG style of the previous titles in the series It also features a similar interface with fight item and magic in the command window 9 10 There are also minigame and platforming elements 11 The game features a mix of different graphic styles with three dimensional backgrounds and two dimensional characters 8 The initial trailer showcased the main character Sora in dungeons with floating red and black blocks Battles feature a debugging mode to remove the blocks in order to progress towards enemies 9 10 Blocks are also used to solve puzzles or reach higher ground 10 Kingdom Hearts Re coded has an added system to incorporate multiplayer experiences called tag mode 12 If other Nintendo DS players are nearby they do not need to be playing the game and they will be registered in the game as ghosts 12 Plot editSetting edit Further information Universe of Kingdom Hearts The game is set after Kingdom Hearts II and follows the story of Jiminy Cricket Mickey Mouse Donald Duck and Goofy in Disney Castle 8 13 In the game players progress through a series of levels which are virtual representations of worlds contained within the digitized version of Jiminy s journal from the first Kingdom Hearts game and are arranged according to the order in which Sora visited the worlds originally in Kingdom Hearts 14 These virtual worlds are based on various locales from many Disney animated films as well as original worlds seen in the first game of the series including Destiny Islands Traverse Town Wonderland in Alice in Wonderland Olympus Coliseum in Hercules Agrabah in Aladdin and Hollow Bastion Castle Oblivion also appears as the game s final level 5 Characters edit nbsp Artwork of the cast of Kingdom Hearts coded From left to right Bottom Row Donald Duck King Mickey Jiminy Cricket Goofy Middle Row Kairi Sora Riku Top Row An Organization XIII Member Roxas Further information Characters of Kingdom Hearts The main protagonist and sole player character of the game is an artificially intelligent virtual avatar of Sora occasionally referred to in game as Data Sora created from the data from Jiminy s journal entries Because the game s setting is based on the first game Data Sora resembles the original Sora in his attire from the same game 15 Three other original Kingdom Hearts characters Riku Namine and Roxas similarly appear as virtual avatars of themselves Like previous Kingdom Hearts titles coded features numerous Disney and Final Fantasy characters who have appeared in the first game 9 Some characters include King Mickey Mouse Pluto Jiminy Cricket 16 Donald Duck and Goofy 10 the latter two of whom appear as computer controlled partners of Sora in one of the game s levels The main antagonists of the game are software bugs that corrupt the data of Jiminy s journal which take the form of red and black blocks and Heartless that Sora encounters in the first game 15 Recurring series antagonists Maleficent and Pete also appear 17 Story edit Jiminy Cricket organizes his journals chronicling Sora s journeys when he discovers a line he does not remember writing We must return to free them from their torment b King Mickey digitizes the contents of the journal to investigate this message only to find the datascape has been corrupted with bugs which take the form of red and black blocks and Heartless Mickey creates a virtual Sora named Data Sora to guide him through the datascape s multiple worlds and debug the journal by destroying the blocks and digitized Heartless that appear 2 14 16 While this happens Mickey Donald Goofy and Jiminy are imported into the datascape by an avatar of the journal s uncorrupted data which takes the form of a virtual Riku to better assist Sora in debugging the journal They discover that Pete and Maleficent have also entered the datascape to use it in their latest attempt at world domination After Sora makes significant headway into his mission Maleficent destroys his Keyblade and kidnaps Riku 5 but he continues through the datascape with the help of Donald and Goofy until he regains the ability to conjure the Keyblade Atop Hollow Bastion Pete infects Riku s code with bugs and forces him to fight Sora endangering the datascape Seeing no alternative Sora chooses to debug Riku from inside which would cause everything in the datascape to reset including his own memories The debugging process also activates the bug responsible for the data s corruption which takes the form of Sora s Heartless Sora destroys the bug while Mickey and the others are returned to their world by Riku before the reset occurs 7 With the journal debugged Riku uncovers extra data that contains the secret to the journal s message Mickey guides the reset Sora to an extra world based on Castle Oblivion where he is tested by a virtual Roxas to endure the pain of forgetting his friends Sora defeats Roxas and is allowed access to the deepest portion of the data There he and Mickey encounter a virtual Namine who reveals the real Namine was the one who left the message after discovering a set of memories relating to people tied to the real Sora s heart herself Roxas Axel Xion Terra Aqua and Ventus while restoring his lost memories the bugs are also revealed to have been an unintentional side effect of her message Before disappearing Namine explains that it is the real Sora s duty to save these people Mickey relays this message to the real Sora through a bottled letter c 18 19 In a secret ending exclusive to Re coded Mickey and Yen Sid discuss the location of Terra Aqua and Ventus 18 During their conversation Yen Sid reveals that the destruction of Xehanort s Heartless and Nobody will inevitably bring about the return of Master Xehanort 20 To prepare for this threat Yen Sid orders Mickey to bring Sora and Riku to him intending to examine them for the Mark of Mastery 19 In a secret ending exclusive to the HD 2 5 ReMIX cinematic version a restored Braig discusses Xehanort s plan with the time traveling Young Xehanort before asking which of the Organization s other restored members he should take with them Episodes editKingdom Hearts coded consists of eight episodes released monthly between June 2009 and January 2010 as well as a preview episode released November 2008 Episode Date Ref Preview episode November 18 2008 21 1 Destiny Islands June 3 2009 1 2 Traverse Town July 8 2009 2 3 Wonderland August 5 2009 3 4 Olympus Coliseum September 17 2009 4 5 Agrabah October 15 2009 5 6 Hollow Bastion Former November 26 2009 22 7 Hollow Bastion Latter December 26 2009 22 8 Castle Oblivion January 28 2010 23 Development editIn mid 2007 Nomura mentioned a desire to create a spin off Kingdom Hearts game on a mobile platform and wanted it to play slightly different than other titles in the series 24 The game s concept was devised by Nomura who wanted to make the game feel like a playground for fans Tabata originally thought the plan was terrible but still interesting The story was initially supposed to be fluid and did not fit into the chronology of the Kingdom Hearts series but later developers tied the game s final chapters into Birth by Sleep and 358 2 Days 25 The development team planned to make use of mobile phones communication abilities to facilitate interaction between players 15 Coded was developed with 3D and 2D graphics to have the game available on a range of mobile phones for distribution overseas 8 The game was designed around hardware that was more powerful than any yet available like Final Fantasy Agito but developer were not as aggressive with this boundary pushing with Coded to help it spread to overseas markets where mobile phones were not very powerful in terms of hardware 10 Early screenshots showed the game in a wide screen format based on the idea that more future models will feature a swivel screen 10 Few mobile phones however were able to support the game s technical specifications so the planned expansion to other Japanese phone carriers and to the United States were not possible 26 It was announced alongside Kingdom Hearts Birth by Sleep and Kingdom Hearts 358 2 Days at the Tokyo Game Show on September 20 2007 where a trailer was shown in a photo prohibited theater 27 New trailers were shown at the 2008 Jump Festa in December 2007 and the DKS3713 Private party in August 2008 11 28 Playable demonstrations as well as new trailers were available at the 2008 Tokyo Game Show in October 2008 and the 2009 Jump Festa in December 2008 29 30 Early trailers highlighted coded s gameplay while later ones focused more on the game s story which would fill in some plotholes present in the first Kingdom Hearts game 29 Coded was first released pre installed on the Docomo PRIME Series P 01A mobile phone 31 32 Because many mobile games offer free content Nomura planned to try a new business model from Square Enix s usual practice in order to lower barriers to entry 10 Included on the phone was an online mobile phone portal called Kingdom Hearts Mobile which will allow users to create avatars and play minigames 14 33 As mobile phone technology improved the development team planned on adding online gameplay 25 The game was discontinued for download on Japanese mobile phones on April 30 2013 34 Kingdom Hearts Re coded edit Kingdom Hearts Re coded nbsp North American box artDeveloper s h a n d Publisher s Square EnixDirector s Tetsuya NomuraProducer s Yoichi YoshimotoArtist s Tetsuya NomuraComposer s Yoko ShimomuraSeriesKingdom HeartsPlatform s Nintendo DSReleaseNintendo DSJP October 7 2010 36 NA January 11 2011 35 AU January 13 2011EU January 14 2011 37 Genre s Action role playingMode s Single player In May 2010 the new English voice actor for Jiminy Cricket Phil Snyder who took over the role after the passing of Jiminy s former voice actor Eddie Carroll wrote on his official website that he was recording his first voice work for the game Kingdom Hearts Re coded it was speculated to be a remake of Coded in the same way Kingdom Hearts Re Chain of Memories brought Kingdom Hearts Chain of Memories to the PlayStation 2 38 However it remained unconfirmed until Re coded was presented at E3 2010 39 Game director Tetsuya Nomura wanted to re release Kingdom Hearts coded and considered releasing the game on the Wii through the Wiiware virtual game store which would then allow players to download the game in chapters just like on the mobile phones original version 25 Nomura s prime reason for wanting to re release the game was to reach a broader audience however so the Nintendo DS being the most popular portable video game system in America and Europe was chosen 25 The development team originally planned on simply re releasing the game but after they selected software developer h a n d who had done an excellent conversion of Kingdom Hearts 358 2 Days they began to consider a remake 25 At first Nomura asked for an as is recreation of the original game and when the game cartridge was still not full he asked for a full 3D remake 12 25 Development took almost a year and h a n d told Nomura that the task was nearly impossible 25 The scale of the game grew so large that the Square Enix team in Osaka that had worked on Kingdom Hearts Birth by Sleep was brought in to assist 25 The lower screen of the Nintendo DS was used for the gameplay panel like Kingdom Hearts 358 2 Days 25 The gameplay mechanics of the game were completely changed from the original the lack of an analogue control stick on the Nintendo DS was a challenge according to Nomura leading to a more simplified combat system and mechanics that borrowed from Birth by Sleep 12 40 The story of the remake did not change although more scenes were added including a new secret movie and a few hints about the then unreleased Kingdom Hearts 3D Dream Drop Distance 26 Gameplay elements from other titles in the series were also used including the leveling system from 358 2 Days and the random encounter system from Kingdom Hearts Mobile 12 The game was released in Japan on October 7 2010 36 in North America on January 11 2011 41 and Europe on January 14 2011 37 Kingdom Hearts HD 2 5 Remix edit Main article Kingdom Hearts HD 2 5 Remix In the credits of HD 1 5 Remix clips of Kingdom Hearts Re coded were shown hinting at its inclusion in another collection 42 On October 14 2013 Square Enix announced that Re coded would be part of the Kingdom Hearts HD 2 5 Remix collection released exclusively on the PlayStation 3 Due to the game s touch screen use on the Nintendo DS console conversion was ruled out as it would necessitate a full remake 43 Two additional hours of cinematics were created for the game to cover the entire story and show the game s connections to other Kingdom Hearts titles 44 The collection features the game as HD cinematics much like 358 2 Days was in the HD 1 5 Remix collection The collection also includes both Kingdom Hearts II Final Mix and Kingdom Hearts Birth by Sleep Final Mix in HD and trophy support 42 Additional events occur in the cinematic scenes not seen in the original with new voice acting orchestrated audio and including new battle scenes and a scene that ties Re coded and Dream Drop Distance together 45 46 The collection was released in Japan on October 2 2014 47 North America on December 2 2014 48 Australia on December 4 2014 49 and Europe on December 5 2014 48 Reception editReception d Aggregate scoreAggregatorScoreMetacritic66 100 50 Review scoresPublicationScore1Up comB 51 G4 nbsp nbsp nbsp nbsp nbsp 56 Game Informer6 75 10 52 GameSpot6 5 10 53 IGN8 0 10 16 Nintendo Power8 10 54 Official Nintendo Magazine79 55 VideoGamer com6 10 57 Prior to Coded s release Jeremy Parish of 1UP com praised the game s graphics and scope He stated the graphics were comparable to those of the PlayStation Portable and commented that coded was a sign of mobile games turning into full fledged games 58 1UP com s Kevin Gifford commented that the game deserved the attention of video game enthusiasts and praised its features the themes and the online mobile phone portal 33 Kingdom Hearts Re coded received mixed reviews IGN praised the gameplay variety and graphics but criticized the story and platforming 16 GameSpot said that Frustrating platforming and a tepid narrative mar this journey into classic Kingdom Hearts realms 53 Game Informer called the game The most skip worthy entry in the series 52 Nintendo Power said it was the best Kingdom Hearts game to yet grace a Nintendo platform 54 Official Nintendo Magazine stated that While it may suffer from some unforgivable camera problems it is a decent game for Kingdom Hearts fans and will keep them entertained until Dream Drop Distance comes out 55 1Up com s Joe Leonard said that While Re coded never does anything that s particularly groundbreaking it does what it sets out to do very well and adds some fun and interesting twists on the standard formula 51 Jamin Smith of VideoGamer com said While this latest Kingdom Hearts has its fair share of problems long term fans shouldn t find it too hard to forgive and forget 57 Kat Bailey of G4tv stated It s obviously no Kingdom Hearts III it s not even a Birth by Sleep but as an appetizer for better things to come like the forthcoming 3DS game it will suffice 56 VentureBeat reviewed the HD 2 5 Remix and called the Re coded part of the game collection as a long and not particularly interesting retread of plot points from the original Kingdom Hearts further complicated by elements added from other games and containing many complex subplots 59 Game Revolution called the movie boring as the cut scenes were intended to fill in between sections of gameplay and never as a film unto itself 60 Notes edit Japanese キングダム ハーツ コーデッド Hepburn Kingudamu Hatsu Kōdeddo Rewritten as Their hurting will be mended when you return to end it in Re coded As depicted in Kingdom Hearts II Unless otherwise noted review scores are for the Nintendo DS version References edit a b キングダム ハーツ coded in Japanese Square Enix Archived from the original on April 3 2016 Retrieved August 16 2009 a b c キングダム ハーツ コーデッド 第2章の配信がスタート in Japanese Famitsu July 8 2009 Archived from the original on August 11 2009 Retrieved August 16 2009 a b キングダム ハーツ コーデッド 第3章が配信開始 in Japanese Famitsu August 5 2009 Archived from the original on August 8 2009 Retrieved August 16 2009 a b キングダム ハーツ コーデッド 第3章が配信開始 in Japanese Famitsu August 18 2009 Archived from the original on September 22 2009 Retrieved September 18 2009 a b c d Message from the KINGDOM KHcoded in Japanese Square Enix October 15 2009 Archived from the original on May 10 2012 Retrieved October 29 2009 11 26 27発売雑誌 KHBbS coded情報まとめ in Japanese ReBirth Wings November 26 2009 Archived from the original on July 10 2011 Retrieved December 4 2009 a b coded 07 光が強まるほどに 闇もまた強くなる それはまるで鏡のように in Japanese ReBirth Wings December 26 2009 Archived from the original on January 1 2010 Retrieved December 28 2009 a b c d Kingdom Hearts coded Famitsu Interview Kingdom Hearts Ultimania Archived from the original on June 23 2009 Retrieved May 4 2015 a b c Onyett Charles September 19 2007 TGS 2007 Three New Kingdom Hearts Titles IGN Archived from the original on March 22 2012 Retrieved September 20 2007 a b c d e f g Gantayat Anoop October 2 2007 Nomura Discusses Kingdom Hearts IGN Archived from the original on March 22 2012 Retrieved October 4 2007 a b Haynes Jeff August 2 2008 Kingdom Hearts Coded Trailer Impressions IGN Archived from the original on August 5 2008 Retrieved August 5 2008 a b c d e Saltzman Marc January 10 2010 Seven things you didn t know about Kingdom Hearts Re coded USA Today Gannett Company Archived from the original on January 21 2012 Retrieved May 19 2015 Kingdom Hearts シリーズ 新プロジェクト PDF in Japanese Square Enix Archived PDF from the original on August 20 2008 Retrieved September 20 2007 a b c Gifford Kevin August 6 2008 Kingdom Hearts All Over Your Cell Phone 1UP com Archived from the original on November 7 2012 Retrieved December 14 2008 a b c Interview with Tetsuya Nomura and Hajime Tabata Famitsu October 2007 p 33 Archived from the original translation on June 13 2008 Retrieved August 20 2008 a b c d DeVries Jack January 10 2011 Kingdom Hearts Re coded Review IGN Archived from the original on April 24 2015 Retrieved April 28 2015 Hatfield Daemon October 9 2008 TGS 2008 Square Enix Closed Mega Theater Exposed IGN Archived from the original on January 15 2009 Retrieved December 14 2008 a b Square Enix h a n d January 11 2011 Kingdom Hearts Re coded Nintendo DS Square Enix Mickey Yen Sid I think we re finally close to figuring out where Ven s heart is Yen Sid Is that so Then that leaves only Terra Mickey Right And we gotta save all three of em a b Square Enix h a n d January 11 2011 Kingdom Hearts Re coded Nintendo DS Square Enix Yen Sid Mickey please summon Sora hither Riku as well Mickey Of course but why Yen Sid To show us the Mark of Mastery Square Enix h a n d January 11 2011 Kingdom Hearts Re coded Nintendo DS Square Enix Mickey Xehanort But his two halves are gone There was Ansem who commanded the Heartless and Xemnas who commanded the Nobodies Didn t Sora defeat them both Yen Sid Correct those two met their end However therein lies exactly our problem Their destruction now guarantees the original Xehanort s reconstruction In short this means Master Xehanort will return Kingdom Hearts coded GameSpot September 21 2007 Archived from the original on January 19 2014 Retrieved March 30 2016 a b Japanese Release Date Episodic System DoCoMo PRIME Series P 01A Mobile Phones Kingdom Hearts Insider Archived from the original on April 14 2016 Retrieved March 30 2016 KHcoded遂に最終章配信 in Japanese Square Enix January 27 2010 Archived from the original on December 3 2015 Retrieved March 7 2016 Ransom Wiley James May 4 2007 Next Kingdom Hearts to be portable spin off not KHIII Joystiq Archived from the original on October 31 2013 Retrieved September 22 2007 a b c d e f g h i Kingdom Hearts Ultimania キングダム ハーツ Re コーデッド アルティマニア Kingdom Hearts Re Coded Ultimania in Japanese Square Enix November 4 2010 ISBN 978 4 7575 3050 8 Archived from the original on April 3 2016 Retrieved March 30 2016 a b Anoop Gantayat Tetsuya Nomura Talks Kingdom Hearts Re Coded andriasang com Archived from the original on June 26 2010 Retrieved May 4 2015 キングダム ハーツ 新プロジェクトも明らかに in Japanese Famitsu September 20 2007 Archived from the original on August 15 2008 Retrieved September 23 2007 Gantayat Anoop December 2 2007 Square Enix Unveils Jump Festa Lineup IGN Archived from the original on November 19 2013 Retrieved December 12 2007 a b Tanaka John October 10 2008 TGS 2008 Nomura on Square Enix Closed Theater IGN Archived from the original on October 30 2008 Retrieved December 14 2008 Winkler Chris December 2 2008 Square Enix Announces JUMP Festa Line up RPGFan Archived from the original on December 17 2008 Retrieved December 14 2008 Docomo Prime series P 01A 搭載コンテンツ in Japanese NTT docomo Archived from the original on December 7 2008 Retrieved November 25 2008 Docomo Prime series Products NTT docomo Archived from the original on December 7 2008 Retrieved May 5 2015 a b Gifford Kevin October 22 2008 Why You Should Care About Kingdom Hearts Coded 1UP com Archived from the original on May 23 2011 Retrieved December 14 2008 サイト終了のお知らせ in Japanese Square Enix Archived from the original on April 3 2016 Retrieved March 7 2016 Jim Reilly October 6 2010 Kingdom Hearts Re coded Coming January Nintendo DS News at IGN Ds ign com Archived from the original on October 9 2010 Retrieved May 8 2011 a b Kingdom Hearts Re coded Decoded in October Siliconera July 19 2010 Archived from the original on July 21 2010 Retrieved July 19 2010 a b Andre Silva October 6 2010 Kingdom Hearts Re coded is coming to Europe 14th January 2011 Twitter Archived from the original on October 6 2018 Retrieved October 3 2010 Phil Snyder Official Site for Phil Snyder Archived from the original on June 10 2010 Retrieved May 30 2010 Square Enix Inc SQUARE ENIX BRINGS AN UNRIVALED LINEUP OF FRANCHISES TO E3 2010 Archived from the original on June 13 2010 Retrieved June 9 2010 Spencer June 16 2010 Kingdom Hearts Re coded Is A Full Remake Siliconera Archived from the original on December 21 2013 Retrieved May 20 2015 KINGDOM HEARTS RE CODED CONFIRMED FOR RELEASE JANUARY 11 2011 Square Enix October 6 2010 Archived from the original on October 12 2010 Retrieved October 6 2010 a b Karmali Luke October 14 2013 Kingdom Hearts HD 2 5 Remix coming to PS3 in 2014 IGN Archived from the original on October 14 2013 Retrieved October 14 2013 Kingdom Hearts The Interview Everybody Plays December 8 2014 Archived from the original on April 1 2015 Retrieved May 19 2015 Hayden Nicola June 11 2014 E3 2014 Did You Miss the Interview with Kingdom Hearts HD 2 5 ReMIX s Co Director Push Square Gamer Network Archived from the original on March 30 2015 Retrieved May 20 2015 Spencer December 24 2013 Kingdom Hearts HD 2 5 Remix Will Have New Scenes For Re coded Siliconera Archived from the original on January 11 2015 Retrieved January 13 2014 Reynolds Matthew December 3 2014 How making 2 5 Remix has helped prepare Square Enix for Kingdom Hearts 3 Digital Spy Hearst Magazines UK Archived from the original on April 11 2015 Retrieved May 20 2014 Spencer June 6 2014 Kingdom Hearts HD 2 5 Remix Heads To Japan In October With A Collector s Pack Siliconera Archived from the original on June 8 2014 Retrieved June 6 2014 a b Moriarty Colin June 5 2014 PS3 S Kingdom Hearts HD 2 5 ReMIX Gets A Release Date IGN Archived from the original on June 6 2014 Retrieved June 5 2014 Kozanitis James November 26 2014 Kingdom Hearts HD 2 5 ReMIX Gets Two New Trailers Hardcore Gamer Archived from the original on July 15 2019 Retrieved July 15 2019 Kingdom Hearts Re coded for DS Reviews Ratings Credits and More at Metacritic Metacritic Archived from the original on January 10 2012 Retrieved April 12 2011 a b Joe Leonard January 7 2011 Kingdom Hearts Re coded Review 1UP com IGN Entertainment Archived from the original on June 13 2016 Retrieved March 30 2016 a b Bryan Vore January 11 2011 Kingdom Hearts Re coded Review The Most Skip Worthy Entry In The Series Kingdom Hearts Re coded Nintendo DS Game Informer Archived from the original on September 29 2014 Retrieved November 12 2011 a b Massimilla Bethany January 11 2011 Kingdom Hearts Re coded Review GameSpot CBS Interactive Archived from the original on September 23 2015 Retrieved April 28 2015 a b Digital Magic Nintendo Power January 1 2011 p 81 Archived from the original on April 12 2016 Retrieved March 30 2016 a b Chris Scullion January 14 2011 Kingdom Hearts Re coded Review Official Nintendo Magazine Archived from the original on January 15 2011 a b Bailey Kat January 12 2011 Kingdom Hearts Re coded Review G4tv Archived from the original on January 26 2011 Retrieved December 3 2022 a b Jamin Smith January 13 2011 Kingdom Hearts Re coded Review Archived from the original on July 29 2023 Retrieved July 29 2023 Parish Jeremy September 20 2007 TGS Cell phone gaming takes a turn for the Heartless 1UP com Archived from the original on July 21 2012 Retrieved December 14 2008 Minotti Mike December 1 2014 Kingdom Hearts HD 2 5 Remix proves the series worth even if it makes little sense review VentureBeat Archived from the original on December 8 2017 Retrieved May 1 2015 Hindman Heath October 9 2014 7 Problems With Kingdom Hearts HD 2 5 ReMIX Hands on Preview Game Revolution Net Revolution Archived from the original on February 18 2015 Retrieved May 5 2015 External links editKingdom Hearts Coded Japan official website Kingdom Hearts Re coded Japan official website Kingdom Hearts Coded at IMDb nbsp Retrieved from https en wikipedia org w index php title Kingdom Hearts Coded amp oldid 1217308824, wikipedia, wiki, book, books, library,

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