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Wikipedia

Jet Set Radio

Jet Set Radio[a] (originally released in North America as Jet Grind Radio) is a 2000 action game developed by Smilebit and published by Sega for the Dreamcast. The player controls a member of a youth gang, the GGs, as they use inline skates to traverse Tokyo, spraying graffiti, challenging rival gangs, and evading authorities.

Jet Set Radio
European Dreamcast cover art of Jet Set Radio featuring the logo illustrated by Eric Haze[1]
Developer(s)Smilebit
BlitWorks (HD)
Publisher(s)Sega
Director(s)Masayoshi Kikuchi
Producer(s)Takayuki Kawagoe
Osamu Sato
Designer(s)Masayoshi Yokoyama
Artist(s)Ryuta Ueda
Kazuki Hosokawa
Composer(s)Hideki Naganuma
SeriesJet Set Radio
Platform(s)
Release
June 29, 2000
  • Dreamcast
    • JP: June 29, 2000
    • NA: October 31, 2000
    • EU: November 24, 2000
    Java ME
    • JP: June 22, 2001
    PlayStation 3
    • NA: September 18, 2012
    • EU: September 19, 2012
    • JP: February 20, 2013
    Windows
    • WW: September 19, 2012
    Xbox 360
    • WW: September 19, 2012
    • JP: February 20, 2013
    PlayStation Vita
    • NA: November 20, 2012
    • EU: November 21, 2012
    • JP: February 20, 2013
    iOS
    • WW: November 29, 2012
    • JP: December 20, 2012
    Android
    • WW: November 29, 2012
    • JP: January 30, 2013
Genre(s)Platform, action, sports
Mode(s)Single-player

Development was headed by director Masayoshi Kikuchi, with art by Ryuta Ueda. The team drew influence from late 1990s Japanese popular culture such as the rhythm game PaRappa the Rapper and the anti-establishment themes in the film Fight Club. The environments were based on Tokyo shopping districts in Shibuya and Shinjuku, with graffiti designed by artists including Eric Haze. Jet Set Radio was the first game to use a cel-shaded art style, developed in response to the team's disappointment with the abundance of sci-fi and fantasy Sega games.

Jet Set Radio received acclaim and is considered one of the better games of the decade for its graphics, soundtrack and gameplay. It won several awards and was nominated for many others. A Game Boy Advance version, developed by Vicarious Visions, was released in 2003, along with versions for Japanese mobile phones. In 2012, Jet Set Radio was rereleased for the Xbox 360, PlayStation 3, iOS, Windows, PlayStation Vita and Android. A sequel, Jet Set Radio Future, was released for the Xbox in 2002.

Gameplay Edit

 
The character Beat performing a grind on rails and tagging graffiti

The player controls a member of a gang of graffiti-tagging inline skaters. The game consists of three types of levels: Street, Rival Showdown, and Trial.[4] The Street levels come in two categories.[4] The first is to tag every graffiti point in each area previously tagged by a rival gang before the timer runs out while evading the authorities.[5] The second category serves as a boss battle by chasing the rival gang members and spraying graffiti on them.[5] The more graffiti points are sprayed, the more deadly the authorities become.[6] Graffiti points are marked by arrows and require paint to tag them.[5][4] Players can spray graffiti by either pressing a single button or inputting commands using the analog stick depending on the size of the graffiti spot. Players are unable to spray graffiti if they run out of paint, which must be refilled by obtaining yellow and blue spray cans scattered across the stage. Yellow spray cans refill a single spray can, and blue spray cans refill five.[4] Enemies will pursue players and attempt to deplete their health.[5] Health can be replenished by obtaining red and green spray cans. Performing tricks adds bonus points to the player's overall score and can help the player gain access to areas difficult to reach.[4]

In Rival Showdown levels, more playable characters can be unlocked after they are defeated by matching the rival's movements in technique sections or by spraying graffiti before the rival in race sections. Trial levels are unlocked after Street and Rival Showdown levels are cleared in a specific area. There are three kinds of trials: Jet Graffiti, Jet Tech, and Jet Crash. In Jet Graffiti, the objective is to spray all the graffiti points within the time limit. Jet Tech prioritizes in obtaining the top score within the time limit. In Jet Crash, the objective is to reach the goal and spray graffiti on it before the opponent. Players can customize their graffiti by choosing presets, or create their own using the Graffiti editor. By using a VMU, players can upload their graffiti to the official website for other players to use or download graffiti from other players. More Graffiti presets can be unlocked by collecting Graffiti Soul icons scattered throughout stages.[4]

Plot Edit

DJ Professor K broadcasts the pirate radio station Jet Set Radio to gangs of youths known as the Rudies, who roam Tokyo-to, skating and spraying graffiti. One gang, the GGs, competes for turf with the all-female jilted lovers Love Shockers in the shopping districts of Shibuya-Cho, the cyborg otaku Noise Tanks in the Benten entertainment district, and the kaiju-loving Poison Jam in the Kogane dockyard. The authorities, led by Captain Onishima, pursue the gangs with riot police and military armaments. After the GGs defeat Poison Jam, Noise Tanks, and Love Shockers in turf wars, they each drop a piece of a mysterious vinyl record. Professor K says that the mysterious vinyl record collected is The Devil's Contract and has the power to summon a demon.

The GGs are joined by Combo and Cube, who explain that their hometown, Grind City, has been overtaken by the Rokkaku Group business conglomerate. They ask the GGs to help them to free their friend, Coin, who has been captured by the Rokkaku Group, due to their interest in his massive vinyl collection. The Rokkaku pursue the GGs and steal The Devil's Contract. Poison Jam explains that the Rokkaku CEO, Goji Rokkaku, plans to use the record to make a contract with the demon and take over the world. The GGs defeat Goji in the rooftop of his headquarters by destroying his turntable and render him powerless to the evil powers summoned by tagging his forehead. Freedom is returned to the streets of Tokyo-to. In a twist, Combo reveals that The Devil's Contract is an old record with no demonic powers and that wealth had driven Goji to insanity. DJ Professor K addresses to those with doubts in his audience that this story is up to them to believe, but he ends the transmission with "On the streets, there's no such thing as 'The End'!"

Development Edit

 
Jet Set Radio was originally developed to the Dreamcast hardware specifications.

Jet Set Radio was developed by Smilebit, a Sega studio formed from members of Team Andromeda, the developers of the Panzer Dragoon games for the Sega Saturn.[7] The development team consisted of fewer than 25 developers, with an average age of under 25.[8] Programming began in mid-1999. The game was announced at the 1999 Tokyo Game Show and drew media attention for its cel-shaded style.[9][10] During the early stages of development, director Masayoshi Kikuchi had difficulty leading the team without prior directing experience. The visual style was established prior to the gameplay; according to Kikuchi, it could have become an adventure game or role-playing game. His superiors were not satisfied with early concepts, and so Kikuchi used trial and error to develop a concept that he believed everyone would find interesting.[1]

Ueda wanted to create something "cool" that dealt with popular culture and was completely unlike the team's previous game, the 1998 role-playing game Panzer Dragoon Saga.[8] Ueda's drawings of a punky character with headphones and rollerblades became the foundation of the game.[11] Ueda had joined Sega after being impressed by the "freshness" and international appeal of Sonic the Hedgehog, but was disappointed with the excessive focused saturation of overtly fantastical manga and anime-style designs, and hoped to create something original.[12] Smilebit drew inspiration from games outside the typical game genres of science fiction and fantasy.[8] Ueda was particularly inspired by a demonstration of the PlayStation rhythm game PaRappa the Rapper at the 1996 Tokyo Game Show: "I think that's the first game with pop culture like that. They did it first. After that I decided to make a true game, not just a visual experience, that was actually for adults."[8] The anti-establishment themes of the 1999 film Fight Club were another influence.[11]

Smilebit used thicker lines for stand-out objects.[13] Smilebit developed a new cel-shading technique not used at the time as it would not have been possible on the Dreamcast or PlayStation 2.[9][11] The game features graffiti by a variety of artists, including Eric Haze, who had designed album art for acts including the Beastie Boys and Public Enemy.[6] Smilebit initially planned to make a skateboarding game, but this was changed due to the legs having to be fixed.[13]

Jet Set Radio was one of the earliest games to feature an open 3D world, which presented the team's biggest challenge.[11] Kikuchi said: "Making an entire town in a game was quite the prospect. It's not hard with modern hi-spec hardware, but that wasn't the case back then... It was very difficult from a programming standpoint."[11] Another Sega game developed in that period, Shenmue (1999), also featured an open world, but Kikuchi said the games posed different technical challenges, as Shenmue does not allow the player to jump or move at speed.[11] The team implemented grinding to allow players to enjoy speed without worrying about colliding with obstacles.[11] Smilebit chose to have a fixed camera as an attempt to reduce motion sickness.[14] They attempted to make the game impossible to duplicate on PlayStation 2 by pushing the Dreamcast limitations using bright colors, realistic shadows, and more than sixteen NPCs on-screen without lag that would have been impossible on PS2 due to its smaller memory.[14]

The settings were inspired by Japanese locations such as the Tokyo shopping districts of Shibuya and Shinjuku, which Smilebit photographed to use as references.[9] Sega feared that the game's style might alienate players outside Japan and requested changes for the international versions.[15] The team added stages modeled after New York City: one based on Times Square, and another on Roosevelt Avenue along Queens and Brooklyn, and changed the nationality of two characters to American. The interactive credits sequence of the Japanese version was also cut, as localizing it would have meant rebuilding the stage with English names. Sega sold the international version in Japan as De La Jet Set Radio.[15] Ueda was unhappy about the changes, which he said diminished the game's essential Japanese elements.[15]

Soundtrack Edit

The Jet Set Radio soundtrack includes original and licensed tracks with a variety of genres including J-pop, hip hop, funk, electronic dance, rock, acid jazz, and trip hop.[1] The main theme of the game is called "Let Mom Sleep". The North American version and international rereleases add metal songs. The 2012 port omits "Yappie Feet" and "Many Styles" for licensing reasons.[16][17] The music has been described as energetic, rhythm-heavy, defiant, and multicultural.[6] Most of the soundtrack was composed by Hideki Naganuma, with additional tracks by Richard Jacques, Deavid Soul, Toronto, and B.B. Rights.[18] Naganuma attempted to match the visual style, and experimented with voices, cutting, and rearranging samples to the point that they became nonsensical.[1] In 2012, Naganuma said Jet Set Radio and its sequel had been his favorite projects.[19] Smilebit worked with Sega of America and Sega of Europe to include as many street culture elements as possible, hoping to create music that was internationally acceptable.[14]

A soundtrack CD for the game titled Jet Grind Radio Music Sampler, was given to people who pre-ordered the game in the United States, featuring 10 tracks from the game, 4 of which do not appear in any version of Jet Set Radio and are exclusive to the disc. It was distributed by Interscope Records. The soundtrack CD, Jet Set Radio Original Soundtrack (MICA-0268), featured 19 tracks including a data track from the game and was distributed by Polydor Records on December 20, 2000, in Japan.[20] For the HD release, a new soundtrack CD titled Jet Set Radio: Original Soundtrack with Bonus Tracks from JSRF, was distributed by Sumthing Else on September 18, 2012, for North America and Europe, containing a total of 17 tracks, 10 from the game and 7 additional tracks from the sequel, Jet Set Radio Future.[21][22] A second soundtrack for the HD version, Jet Set Radio: Sega Original Tracks, was distributed by Sega, containing 15 tracks and was released on iTunes on October 3, 2012 alongside Jet Set Radio Future: Sega Original Tracks.[23]

Promotion and release Edit

Jet Set Radio was released in Japan on June 29, 2000.[24] In North America, it was released on October 31 as Jet Grind Radio due to trademark problems for "Jet Set" in the United States at the time.[25][26] The PAL version was released later on November 24 under the original name.[5] The North American and PAL versions contained two new maps, new songs, and other in-game content designed to increase the game's appeal to Western audiences.[27] To promote the North American release, Sega of America held a "Graffiti is Art" competition for contestants to enter their own graffiti art pieces to Sega.[28] Sega chose five finalists and flew them into San Francisco, California on October 21, where they competed to make graffiti art pieces on a canvas within a 3 and a half-hour timeframe for a prize of $5000.[28] Mayor of San Francisco, Willie Brown discovered the competition and attempted to revoke Sega of America's permit, but was unsuccessful due to obtaining the permit legally.[28][29]

Alternative versions Edit

Sega re-released the game in Japan under the name De La Jet Set Radio.[b] This version was released on October 18, 2001, in Japan via Dreamcast Direct (later renamed Sega Direct) and included a T-shirt featuring the protagonist Beat for those who pre-ordered.[30] This version features content that was originally exclusive to PAL and North American versions, namely music, two playable characters, and two stages.[31]

Mobile versions Edit

Jet Set Radio was remade as two 2D mobile versions. The first, Typing Jet,[c] a side-scrolling game in which players escape police, was released for Japanese mobile phones by Sega on June 22, 2001.[32][33] It was followed by a remake for Game Boy Advance developed by Vicarious Visions and published by THQ in North America on June 26, 2003, and in Europe on February 20, 2004.[34][35] The Game Boy Advance version uses the Tony Hawk's Pro Skater 2 engine and an isometric perspective, and it emulates the cel-shaded graphics of the Dreamcast game, with some original stages and shortened songs.[36]

High-definition remaster Edit

In 2012, high-definition ports developed by BlitWorks[37] were released for PlayStation 3, Xbox 360, Windows, PlayStation Vita, iOS, and Android. The ports add features, including widescreen HD graphics, online leaderboards, achievements, and a new camera system. It combines the North American, European, and Japanese versions' soundtracks and adds bonus tracks from Jet Set Radio Future, but it omits the PAL version's tracks "Yappie Feet" and "Many Styles".[18][38] To promote the ports, Sega ran a contest to allow players to submit their own artwork to be used as graffiti within the game.[39][40] The game was made backwards-compatible with the Xbox One in May 2016.[41]

In North America, the PS3 version was released on September 18, with PlayStation Plus members able to purchase it early on September 11. The PS3 version was released in Europe the following day alongside The Xbox Live Arcade and Windows version for both North America and Europe.[42][43] The PlayStation Vita version was scheduled for release on October 16, but was delayed for development optimization reasons; it was released on November 20 in North America and in Europe the following day.[44][42][45] The PS3, Xbox 360, and PlayStation Vita versions were released in Japan simultaneously on February 20, 2013.[46]

The iOS and Android versions were released in North America and Europe on November 29, 2012.[47] Japan received the iOS version on December 20, 2012 and Android on January 30, 2013.[48][49] The smartphone versions were delisted as of 2015 due to compatibility problems with iOS updates.[50]

Reception Edit

Critical reception Edit

Jet Set Radio received acclaim for its gameplay, visual style, and music. Gamers' Republic called it flawless.[69] IGN praised the extra gameplay modes, saying they added replay value.[63] Official Dreamcast Magazine (ODCM) found the exaggerated physics and interactivity of the levels immersive.[27] DC-UK described the gameplay as a combination of Crazy Taxi and Tony Hawk and concluded that the gameplay was better than both.[5] GameSpot praised the pacing, stating that the beginning of the game is simple and slowly becomes more challenging as the player progresses.[61] GameFan was not impressed with the early stages, but their opinion changed as they progressed the game and were happy with the result.[68] Next Generation found the story modifications of the English versions jarring, although, he complimented the new stages, calling them "impressive" and "a worthy addition to Japanese cityscapes of the original".[64] The camera controls were commonly criticized, but most reviewers said the overall quality outweighed them.[63][68][61][5]

IGN said the visual style "looks like a moving cartoon, and every character, right down to the police dogs, is practically overflowing with personality ... It has the type of look that makes non-gamers can't help but be impressed".[63] ODCM called it "gorgeous" and compared it to the move to color television.[27] DC-UK also praised it for resembling a 2D cartoon in 3D space, and considered it ground-breaking.[5] GamePro wrote that the visuals were unique and that the stylized design was convincing and fun.[70]

GamePro called Jet Set Radio one of the best-sounding games of the year for its soundtrack,[70] and ODCM said it had "one of the best soundtracks ever".[27] IGN also praised the soundtrack, but was critical of the tracks added to the North American release, in particular songs from Rob Zombie.[63] Next Generation, however, did not consider the new tracks to make a difference, stating the soundtrack was incredible from the start.[64] GameSpot said the soundtrack fit perfectly into the game's environment.[61]

When reviewing the HD remaster, the game received mixed reactions from critics. GamesRadar+ praised how it is a joy to play even 12 years after its release. Eurogamer also gave positive statements, calling the visual style "timeless", and complimented the HD remaster, stating "12 years on and this is a surprisingly rigorous game built of oddball delights, then, and the HD updating has only enhanced its charms. The skating's still great, the city's still a joy to explore, and the soundtrack's still one of the very best ever put together".[58] Game Informer was more critical, opining that the gameplay was archaic and frustrating. Game Informer further elaborated that in retrospect, the originally released visual style blinded them from its faulty gameplay.[60] Both TouchArcade and Pocket Gamer criticized smartphone versions for the touchscreen controls and unable to keep up with the tasks the game requires.[67][66]

Across all versions of the game combined, including the original and re-releases sales of Jet Set Radio surpassed 1 million copies worldwide.[71][72][73]

Accolades Edit

Jet Set Radio won the Best Console Game at the E3 Game Critics Awards in 2000 and was the runner up for Best in Show at the same event.[74] The game won the category of "Excellence in Visual Arts" award, received a "Game Spotlights Award" and was nominated for Game of the year at the 2001 Game Developers Choice Awards.[75] Jet Set Radio received nominations for the "Game of the Year", "Console Game of the Year", "Console Innovation", "Art Direction", "Game Design", "Original Musical Composition", "Sound Design", and "Visual Engineering" awards at the 4th Annual Interactive Achievement Awards (the most nominated game at that ceremony).[76] It won GameSpot's annual "Best Graphics, Artistic" award among console games, and was nominated in the "Best Game Music" and "Best Platform Game" categories.[77] Gamers' Republic awarded it "Best 3D Game Design" in its 2000 Year in Review.[78] The game was also featured in 1001 Video Games You Must Play Before You Die.[79]

Legacy Edit

Jet Set Radio is recognized as one of the first games to feature cel-shaded graphics, with exaggerated shapes, thick lines, and flat, bright colors.[6] Insomniac owner Ted Price credited it as an influence on their game Sunset Overdrive.[80] Numerous indie developers have cited Jet Set Radio as a major influence on their games,[81] the most notable being the successfully crowdfunded Hover: Revolt of Gamers, Lethal League, and Bomb Rush Cyberfunk, all of which draw heavy inspiration from Jet Set Radio's visuals and music and feature contributions from its composer, Hideki Naganuma.[82][83][84] The game has also been speedrun at Games Done Quick multiple times.[85][86][87][88] Other fan community-based Jet Set Radio projects include Jet Set Radio Live, a 24/7 browser-based radio station based on the fictional radio station in-game created in January 2016[89][90] and the albums Memories of Tokyo-To released on February 20, 2018 and Sounds of Tokyo-To Future by American musician 2 Mello on August 24, 2021.[91][92][93]

A sequel, Jet Set Radio Future, was released for the Xbox in 2002, early in the system's life cycle. Two main characters, Beat and Gum, are playable characters in Sega Superstars Tennis and Sonic & All-Stars Racing Transformed, and the former appears in Sonic Universe issue #45, an adaptation of the game along with Sonic & Sega All-Stars Racing.[94][95][96]

In 2009, an early antagonist in the game, Captain Onishima, was ranked 95th in IGN's "Top 100 Videogame Villains" list.[97] Jet Set Radio and Jet Set Radio Future are highly requested games to be ported to the Xbox One,[98][99] the Xbox Series X/S,[99] and the Nintendo Switch.[100][101] In 2021, Sega teased the possibility of a Jet Set Radio reboot,[102][103] and announced Beat as a playable character for Super Monkey Ball Banana Mania.[104]

Notes Edit

  1. ^ Japanese: ジェット セット ラジオ, Hepburn: Jetto Setto Rajio
  2. ^ デ・ラ・ジェット セット ラジオ, De Ra Jetto Setto Rajio
  3. ^ タイピング ジェット, Taipingu Jetto

References Edit

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External links Edit

  • Restoration of the original Official American website
  • Official Japanese website

radio, grind, radio, redirects, here, game, advance, remake, grind, radio, game, advance, video, game, originally, released, north, america, grind, radio, 2000, action, game, developed, smilebit, published, sega, dreamcast, player, controls, member, youth, gan. Jet Grind Radio redirects here For the Game Boy Advance remake see Jet Grind Radio Game Boy Advance video game Jet Set Radio a originally released in North America as Jet Grind Radio is a 2000 action game developed by Smilebit and published by Sega for the Dreamcast The player controls a member of a youth gang the GGs as they use inline skates to traverse Tokyo spraying graffiti challenging rival gangs and evading authorities Jet Set RadioEuropean Dreamcast cover art of Jet Set Radio featuring the logo illustrated by Eric Haze 1 Developer s SmilebitBlitWorks HD Publisher s SegaDirector s Masayoshi KikuchiProducer s Takayuki KawagoeOsamu SatoDesigner s Masayoshi YokoyamaArtist s Ryuta UedaKazuki HosokawaComposer s Hideki NaganumaSeriesJet Set RadioPlatform s DreamcastJava MEPlayStation 3WindowsXbox 360PlayStation Vita 2 iOS 3 Android 3 ReleaseJune 29 2000 DreamcastJP June 29 2000NA October 31 2000EU November 24 2000 Java MEJP June 22 2001 PlayStation 3NA September 18 2012EU September 19 2012JP February 20 2013 WindowsWW September 19 2012 Xbox 360WW September 19 2012JP February 20 2013 PlayStation VitaNA November 20 2012EU November 21 2012JP February 20 2013 iOSWW November 29 2012JP December 20 2012 AndroidWW November 29 2012JP January 30 2013Genre s Platform action sportsMode s Single playerDevelopment was headed by director Masayoshi Kikuchi with art by Ryuta Ueda The team drew influence from late 1990s Japanese popular culture such as the rhythm game PaRappa the Rapper and the anti establishment themes in the film Fight Club The environments were based on Tokyo shopping districts in Shibuya and Shinjuku with graffiti designed by artists including Eric Haze Jet Set Radio was the first game to use a cel shaded art style developed in response to the team s disappointment with the abundance of sci fi and fantasy Sega games Jet Set Radio received acclaim and is considered one of the better games of the decade for its graphics soundtrack and gameplay It won several awards and was nominated for many others A Game Boy Advance version developed by Vicarious Visions was released in 2003 along with versions for Japanese mobile phones In 2012 Jet Set Radio was rereleased for the Xbox 360 PlayStation 3 iOS Windows PlayStation Vita and Android A sequel Jet Set Radio Future was released for the Xbox in 2002 Contents 1 Gameplay 2 Plot 3 Development 3 1 Soundtrack 3 2 Promotion and release 4 Alternative versions 4 1 Mobile versions 4 2 High definition remaster 5 Reception 5 1 Critical reception 5 2 Accolades 6 Legacy 7 Notes 8 References 9 External linksGameplay EditSee also Gameplay in Jet Set Radio Future nbsp The character Beat performing a grind on rails and tagging graffitiThe player controls a member of a gang of graffiti tagging inline skaters The game consists of three types of levels Street Rival Showdown and Trial 4 The Street levels come in two categories 4 The first is to tag every graffiti point in each area previously tagged by a rival gang before the timer runs out while evading the authorities 5 The second category serves as a boss battle by chasing the rival gang members and spraying graffiti on them 5 The more graffiti points are sprayed the more deadly the authorities become 6 Graffiti points are marked by arrows and require paint to tag them 5 4 Players can spray graffiti by either pressing a single button or inputting commands using the analog stick depending on the size of the graffiti spot Players are unable to spray graffiti if they run out of paint which must be refilled by obtaining yellow and blue spray cans scattered across the stage Yellow spray cans refill a single spray can and blue spray cans refill five 4 Enemies will pursue players and attempt to deplete their health 5 Health can be replenished by obtaining red and green spray cans Performing tricks adds bonus points to the player s overall score and can help the player gain access to areas difficult to reach 4 In Rival Showdown levels more playable characters can be unlocked after they are defeated by matching the rival s movements in technique sections or by spraying graffiti before the rival in race sections Trial levels are unlocked after Street and Rival Showdown levels are cleared in a specific area There are three kinds of trials Jet Graffiti Jet Tech and Jet Crash In Jet Graffiti the objective is to spray all the graffiti points within the time limit Jet Tech prioritizes in obtaining the top score within the time limit In Jet Crash the objective is to reach the goal and spray graffiti on it before the opponent Players can customize their graffiti by choosing presets or create their own using the Graffiti editor By using a VMU players can upload their graffiti to the official website for other players to use or download graffiti from other players More Graffiti presets can be unlocked by collecting Graffiti Soul icons scattered throughout stages 4 Plot EditDJ Professor K broadcasts the pirate radio station Jet Set Radio to gangs of youths known as the Rudies who roam Tokyo to skating and spraying graffiti One gang the GGs competes for turf with the all female jilted lovers Love Shockers in the shopping districts of Shibuya Cho the cyborg otaku Noise Tanks in the Benten entertainment district and the kaiju loving Poison Jam in the Kogane dockyard The authorities led by Captain Onishima pursue the gangs with riot police and military armaments After the GGs defeat Poison Jam Noise Tanks and Love Shockers in turf wars they each drop a piece of a mysterious vinyl record Professor K says that the mysterious vinyl record collected is The Devil s Contract and has the power to summon a demon The GGs are joined by Combo and Cube who explain that their hometown Grind City has been overtaken by the Rokkaku Group business conglomerate They ask the GGs to help them to free their friend Coin who has been captured by the Rokkaku Group due to their interest in his massive vinyl collection The Rokkaku pursue the GGs and steal The Devil s Contract Poison Jam explains that the Rokkaku CEO Goji Rokkaku plans to use the record to make a contract with the demon and take over the world The GGs defeat Goji in the rooftop of his headquarters by destroying his turntable and render him powerless to the evil powers summoned by tagging his forehead Freedom is returned to the streets of Tokyo to In a twist Combo reveals that The Devil s Contract is an old record with no demonic powers and that wealth had driven Goji to insanity DJ Professor K addresses to those with doubts in his audience that this story is up to them to believe but he ends the transmission with On the streets there s no such thing as The End Development Edit nbsp Jet Set Radio was originally developed to the Dreamcast hardware specifications Jet Set Radio was developed by Smilebit a Sega studio formed from members of Team Andromeda the developers of the Panzer Dragoon games for the Sega Saturn 7 The development team consisted of fewer than 25 developers with an average age of under 25 8 Programming began in mid 1999 The game was announced at the 1999 Tokyo Game Show and drew media attention for its cel shaded style 9 10 During the early stages of development director Masayoshi Kikuchi had difficulty leading the team without prior directing experience The visual style was established prior to the gameplay according to Kikuchi it could have become an adventure game or role playing game His superiors were not satisfied with early concepts and so Kikuchi used trial and error to develop a concept that he believed everyone would find interesting 1 Ueda wanted to create something cool that dealt with popular culture and was completely unlike the team s previous game the 1998 role playing game Panzer Dragoon Saga 8 Ueda s drawings of a punky character with headphones and rollerblades became the foundation of the game 11 Ueda had joined Sega after being impressed by the freshness and international appeal of Sonic the Hedgehog but was disappointed with the excessive focused saturation of overtly fantastical manga and anime style designs and hoped to create something original 12 Smilebit drew inspiration from games outside the typical game genres of science fiction and fantasy 8 Ueda was particularly inspired by a demonstration of the PlayStation rhythm game PaRappa the Rapper at the 1996 Tokyo Game Show I think that s the first game with pop culture like that They did it first After that I decided to make a true game not just a visual experience that was actually for adults 8 The anti establishment themes of the 1999 film Fight Club were another influence 11 Smilebit used thicker lines for stand out objects 13 Smilebit developed a new cel shading technique not used at the time as it would not have been possible on the Dreamcast or PlayStation 2 9 11 The game features graffiti by a variety of artists including Eric Haze who had designed album art for acts including the Beastie Boys and Public Enemy 6 Smilebit initially planned to make a skateboarding game but this was changed due to the legs having to be fixed 13 Jet Set Radio was one of the earliest games to feature an open 3D world which presented the team s biggest challenge 11 Kikuchi said Making an entire town in a game was quite the prospect It s not hard with modern hi spec hardware but that wasn t the case back then It was very difficult from a programming standpoint 11 Another Sega game developed in that period Shenmue 1999 also featured an open world but Kikuchi said the games posed different technical challenges as Shenmue does not allow the player to jump or move at speed 11 The team implemented grinding to allow players to enjoy speed without worrying about colliding with obstacles 11 Smilebit chose to have a fixed camera as an attempt to reduce motion sickness 14 They attempted to make the game impossible to duplicate on PlayStation 2 by pushing the Dreamcast limitations using bright colors realistic shadows and more than sixteen NPCs on screen without lag that would have been impossible on PS2 due to its smaller memory 14 The settings were inspired by Japanese locations such as the Tokyo shopping districts of Shibuya and Shinjuku which Smilebit photographed to use as references 9 Sega feared that the game s style might alienate players outside Japan and requested changes for the international versions 15 The team added stages modeled after New York City one based on Times Square and another on Roosevelt Avenue along Queens and Brooklyn and changed the nationality of two characters to American The interactive credits sequence of the Japanese version was also cut as localizing it would have meant rebuilding the stage with English names Sega sold the international version in Japan as De La Jet Set Radio 15 Ueda was unhappy about the changes which he said diminished the game s essential Japanese elements 15 Soundtrack Edit The Jet Set Radio soundtrack includes original and licensed tracks with a variety of genres including J pop hip hop funk electronic dance rock acid jazz and trip hop 1 The main theme of the game is called Let Mom Sleep The North American version and international rereleases add metal songs The 2012 port omits Yappie Feet and Many Styles for licensing reasons 16 17 The music has been described as energetic rhythm heavy defiant and multicultural 6 Most of the soundtrack was composed by Hideki Naganuma with additional tracks by Richard Jacques Deavid Soul Toronto and B B Rights 18 Naganuma attempted to match the visual style and experimented with voices cutting and rearranging samples to the point that they became nonsensical 1 In 2012 Naganuma said Jet Set Radio and its sequel had been his favorite projects 19 Smilebit worked with Sega of America and Sega of Europe to include as many street culture elements as possible hoping to create music that was internationally acceptable 14 A soundtrack CD for the game titled Jet Grind Radio Music Sampler was given to people who pre ordered the game in the United States featuring 10 tracks from the game 4 of which do not appear in any version of Jet Set Radio and are exclusive to the disc It was distributed by Interscope Records The soundtrack CD Jet Set Radio Original Soundtrack MICA 0268 featured 19 tracks including a data track from the game and was distributed by Polydor Records on December 20 2000 in Japan 20 For the HD release a new soundtrack CD titled Jet Set Radio Original Soundtrack with Bonus Tracks from JSRF was distributed by Sumthing Else on September 18 2012 for North America and Europe containing a total of 17 tracks 10 from the game and 7 additional tracks from the sequel Jet Set Radio Future 21 22 A second soundtrack for the HD version Jet Set Radio Sega Original Tracks was distributed by Sega containing 15 tracks and was released on iTunes on October 3 2012 alongside Jet Set Radio Future Sega Original Tracks 23 Promotion and release Edit Jet Set Radio was released in Japan on June 29 2000 24 In North America it was released on October 31 as Jet Grind Radio due to trademark problems for Jet Set in the United States at the time 25 26 The PAL version was released later on November 24 under the original name 5 The North American and PAL versions contained two new maps new songs and other in game content designed to increase the game s appeal to Western audiences 27 To promote the North American release Sega of America held a Graffiti is Art competition for contestants to enter their own graffiti art pieces to Sega 28 Sega chose five finalists and flew them into San Francisco California on October 21 where they competed to make graffiti art pieces on a canvas within a 3 and a half hour timeframe for a prize of 5000 28 Mayor of San Francisco Willie Brown discovered the competition and attempted to revoke Sega of America s permit but was unsuccessful due to obtaining the permit legally 28 29 Alternative versions EditSega re released the game in Japan under the name De La Jet Set Radio b This version was released on October 18 2001 in Japan via Dreamcast Direct later renamed Sega Direct and included a T shirt featuring the protagonist Beat for those who pre ordered 30 This version features content that was originally exclusive to PAL and North American versions namely music two playable characters and two stages 31 Mobile versions Edit See also Jet Grind Radio Game Boy Advance video game Jet Set Radio was remade as two 2D mobile versions The first Typing Jet c a side scrolling game in which players escape police was released for Japanese mobile phones by Sega on June 22 2001 32 33 It was followed by a remake for Game Boy Advance developed by Vicarious Visions and published by THQ in North America on June 26 2003 and in Europe on February 20 2004 34 35 The Game Boy Advance version uses the Tony Hawk s Pro Skater 2 engine and an isometric perspective and it emulates the cel shaded graphics of the Dreamcast game with some original stages and shortened songs 36 High definition remaster Edit In 2012 high definition ports developed by BlitWorks 37 were released for PlayStation 3 Xbox 360 Windows PlayStation Vita iOS and Android The ports add features including widescreen HD graphics online leaderboards achievements and a new camera system It combines the North American European and Japanese versions soundtracks and adds bonus tracks from Jet Set Radio Future but it omits the PAL version s tracks Yappie Feet and Many Styles 18 38 To promote the ports Sega ran a contest to allow players to submit their own artwork to be used as graffiti within the game 39 40 The game was made backwards compatible with the Xbox One in May 2016 41 In North America the PS3 version was released on September 18 with PlayStation Plus members able to purchase it early on September 11 The PS3 version was released in Europe the following day alongside The Xbox Live Arcade and Windows version for both North America and Europe 42 43 The PlayStation Vita version was scheduled for release on October 16 but was delayed for development optimization reasons it was released on November 20 in North America and in Europe the following day 44 42 45 The PS3 Xbox 360 and PlayStation Vita versions were released in Japan simultaneously on February 20 2013 46 The iOS and Android versions were released in North America and Europe on November 29 2012 47 Japan received the iOS version on December 20 2012 and Android on January 30 2013 48 49 The smartphone versions were delisted as of 2015 due to compatibility problems with iOS updates 50 Reception EditReceptionAggregate scoresAggregatorScoreGameRankingsSDC 92 51 GBA 76 52 MetacriticSDC 94 100 53 GBA 74 100 54 PS3 75 100 55 X360 70 100 56 iOS 58 100 57 Review scoresPublicationScoreAllGame nbsp nbsp nbsp nbsp nbsp 25 EurogamerHD 9 10 58 Famitsu32 40 59 Game InformerHD 6 5 60 GameFan97 100 68 GameSpot9 10 61 GamesRadar HD nbsp nbsp nbsp nbsp nbsp 62 IGN9 6 10 63 Next Generation nbsp nbsp nbsp nbsp nbsp 64 65 Pocket GamerHD nbsp nbsp nbsp nbsp nbsp 67 TouchArcadeHD nbsp nbsp nbsp nbsp nbsp 66 DC UK9 10 5 ODCM US 10 10 27 Gamers RepublicA 69 AwardsPublicationAwardGame Critics AwardsBest Console GameGame Developers Choice AwardsExcellence in Visual Arts Game Spotlights AwardGameSpotBest Graphics ArtisticGamers RepublicBest 3D Game Design Critical reception Edit Jet Set Radio received acclaim for its gameplay visual style and music Gamers Republic called it flawless 69 IGN praised the extra gameplay modes saying they added replay value 63 Official Dreamcast Magazine ODCM found the exaggerated physics and interactivity of the levels immersive 27 DC UK described the gameplay as a combination of Crazy Taxi and Tony Hawk and concluded that the gameplay was better than both 5 GameSpot praised the pacing stating that the beginning of the game is simple and slowly becomes more challenging as the player progresses 61 GameFan was not impressed with the early stages but their opinion changed as they progressed the game and were happy with the result 68 Next Generation found the story modifications of the English versions jarring although he complimented the new stages calling them impressive and a worthy addition to Japanese cityscapes of the original 64 The camera controls were commonly criticized but most reviewers said the overall quality outweighed them 63 68 61 5 IGN said the visual style looks like a moving cartoon and every character right down to the police dogs is practically overflowing with personality It has the type of look that makes non gamers can t help but be impressed 63 ODCM called it gorgeous and compared it to the move to color television 27 DC UK also praised it for resembling a 2D cartoon in 3D space and considered it ground breaking 5 GamePro wrote that the visuals were unique and that the stylized design was convincing and fun 70 GamePro called Jet Set Radio one of the best sounding games of the year for its soundtrack 70 and ODCM said it had one of the best soundtracks ever 27 IGN also praised the soundtrack but was critical of the tracks added to the North American release in particular songs from Rob Zombie 63 Next Generation however did not consider the new tracks to make a difference stating the soundtrack was incredible from the start 64 GameSpot said the soundtrack fit perfectly into the game s environment 61 When reviewing the HD remaster the game received mixed reactions from critics GamesRadar praised how it is a joy to play even 12 years after its release Eurogamer also gave positive statements calling the visual style timeless and complimented the HD remaster stating 12 years on and this is a surprisingly rigorous game built of oddball delights then and the HD updating has only enhanced its charms The skating s still great the city s still a joy to explore and the soundtrack s still one of the very best ever put together 58 Game Informer was more critical opining that the gameplay was archaic and frustrating Game Informer further elaborated that in retrospect the originally released visual style blinded them from its faulty gameplay 60 Both TouchArcade and Pocket Gamer criticized smartphone versions for the touchscreen controls and unable to keep up with the tasks the game requires 67 66 Across all versions of the game combined including the original and re releases sales of Jet Set Radio surpassed 1 million copies worldwide 71 72 73 Accolades Edit Jet Set Radio won the Best Console Game at the E3 Game Critics Awards in 2000 and was the runner up for Best in Show at the same event 74 The game won the category of Excellence in Visual Arts award received a Game Spotlights Award and was nominated for Game of the year at the 2001 Game Developers Choice Awards 75 Jet Set Radio received nominations for the Game of the Year Console Game of the Year Console Innovation Art Direction Game Design Original Musical Composition Sound Design and Visual Engineering awards at the 4th Annual Interactive Achievement Awards the most nominated game at that ceremony 76 It won GameSpot s annual Best Graphics Artistic award among console games and was nominated in the Best Game Music and Best Platform Game categories 77 Gamers Republic awarded it Best 3D Game Design in its 2000 Year in Review 78 The game was also featured in 1001 Video Games You Must Play Before You Die 79 Legacy EditJet Set Radio is recognized as one of the first games to feature cel shaded graphics with exaggerated shapes thick lines and flat bright colors 6 Insomniac owner Ted Price credited it as an influence on their game Sunset Overdrive 80 Numerous indie developers have cited Jet Set Radio as a major influence on their games 81 the most notable being the successfully crowdfunded Hover Revolt of Gamers Lethal League and Bomb Rush Cyberfunk all of which draw heavy inspiration from Jet Set Radio s visuals and music and feature contributions from its composer Hideki Naganuma 82 83 84 The game has also been speedrun at Games Done Quick multiple times 85 86 87 88 Other fan community based Jet Set Radio projects include Jet Set Radio Live a 24 7 browser based radio station based on the fictional radio station in game created in January 2016 89 90 and the albums Memories of Tokyo To released on February 20 2018 and Sounds of Tokyo To Future by American musician 2 Mello on August 24 2021 91 92 93 A sequel Jet Set Radio Future was released for the Xbox in 2002 early in the system s life cycle Two main characters Beat and Gum are playable characters in Sega Superstars Tennis and Sonic amp All Stars Racing Transformed and the former appears in Sonic Universe issue 45 an adaptation of the game along with Sonic amp Sega All Stars Racing 94 95 96 In 2009 an early antagonist in the game Captain Onishima was ranked 95th in IGN s Top 100 Videogame Villains list 97 Jet Set Radio and Jet Set Radio Future are highly requested games to be ported to the Xbox One 98 99 the Xbox Series X S 99 and the Nintendo Switch 100 101 In 2021 Sega teased the possibility of a Jet Set Radio reboot 102 103 and announced Beat as a playable character for Super Monkey Ball Banana Mania 104 Notes Edit Japanese ジェット セット ラジオ Hepburn Jetto Setto Rajio デ ラ ジェット セット ラジオ De Ra Jetto Setto Rajio タイピング ジェット Taipingu JettoReferences Edit a b c d Anthony Caufield Nichola Caufield Jet Set Radio The Rude Awakening motion picture Sega Event occurs at 3 18 Archived from the original on December 22 2021 Jet Set Radio coming to Vita too first screens Computer and Video Games May 25 2012 Archived from the original on June 29 2012 Retrieved September 3 2019 a b Jet Set Radio skates its way to iOS and Android available starting today for 5 Engadget November 29 2012 Archived from the original on February 2 2013 Retrieved September 3 2019 a b c d e f Sega Dreamcast Manual Jet Grind Radio USA Sega November 24 2000 Retrieved September 13 2019 a b c d e f g h i DC Review Jet Set Radio DC UK No 16 Future plc December 2000 pp 52 57 Retrieved September 4 2019 a b c d What Today s Video Games Could Learn from Jet Set Radio Vice April 13 2015 Retrieved February 1 2016 GameSpot Presents The History of Panzer Dragoon GameSpot June 1 2005 Archived from the original on September 22 2004 Retrieved December 11 2012 a b c d Behind The Scenes Jet Set Radio GamesTM January 7 2011 p 1 Archived from the original on July 20 2013 Retrieved July 30 2017 a b c Jet Grind Radio Team Interview GameFan Vol 8 no 8 p 19 Retrieved September 21 2019 TGS Sega Shows Jet Grind Radio GameSpot September 19 1999 Archived from the original on July 18 2014 Retrieved August 12 2009 a b c d e f g Behind The Scenes Jet Set Radio GamesTM January 7 2011 p 2 Archived from the original on October 3 2015 Retrieved September 18 2019 Radio Heads Official Dreamcast Magazine No 6 Imagine Media Inc August 2000 pp 33 35 Retrieved September 21 2019 a b IGNDC Interviews The Creators of Jet Grind Radio IGN May 26 2000 Archived from the original on September 4 2019 Retrieved September 21 2019 a b c Jet Set Radio Edge UK No 84 Future plc May 2000 pp 40 44 Retrieved September 24 2019 a b c Behind The Scenes Jet Set Radio GamesTM January 7 2011 p 3 Archived from the original on October 23 2018 Retrieved September 18 2019 a href Template Cite web html title Template Cite web cite web a CS1 maint unfit URL link Jet Set Radio Sega March 16 2015 Archived from the original on January 15 2021 Retrieved September 2 2019 Jet Set Radio Tracklist Announced Game Informer June 1 2012 Archived from the original on August 14 2019 Retrieved September 3 2019 a b PS3 Xbox 360 PS Vita ジェットセットラジオ プレイレポート game watch impress co jp in Japanese February 20 2013 Archived from the original on September 6 2019 Retrieved September 21 2019 RadioSEGA Interview Hideki Naganuma Radiosega net July 11 2012 Retrieved September 30 2019 トロント Jet Set Radio Original Soundtrack Tower Records in Japanese December 20 2000 Archived from the original on September 6 2019 Retrieved September 6 2019 Soundtracks you should be listening to Destructoid December 18 2012 Archived from the original on September 6 2015 Retrieved September 6 2019 Jet Set Radio Original Soundtrack Sumthing Else September 18 2012 Archived from the original on November 2 2012 Retrieved September 6 2019 ジェットセットラジオ シリーズの楽曲がiTunes Storeで配信に 4Gamer net in Japanese October 3 2012 Archived from the original on September 5 2019 Retrieved September 6 2019 6月29日のレトロゲーム 今日は ジェットセットラジオ ミスタードリラー の発売19周年 Yahoo in Japanese June 29 2019 Archived from the original on September 25 2019 Retrieved October 16 2020 a b Thompson Jon Jet Grind Radio Review AllGame Archived from the original on November 15 2014 Retrieved April 6 2017 Jet Set Radio to Receive Name Change in America IGN April 12 2000 Archived from the original on September 8 2019 Retrieved September 7 2019 a b c d e Shamoon Evan December 2000 Testzone Jet Grind Radio Official Dreamcast Magazine US No 9 Future plc pp 90 93 Retrieved September 7 2019 a b c San Francisco Government Attempts Jet Grind Event Shutdown GameSpot Archived from the original on July 2 2015 Retrieved September 5 2019 Fahey Mike November 30 2014 The Man Tried To Shut Sega s Jet Set Radio Graffitti Party Down Kotaku Retrieved December 26 2020 Jet Grind Radio Turns Deluxe GameSpot October 26 2000 Archived from the original on September 19 2014 Retrieved September 5 2019 デ ラ ジェット セット ラジオ が2001年元旦発売決定 Dangeki Online in Japanese Archived from the original on September 3 2019 Retrieved September 3 2019 セガ J フォンのJavaアプリ向けゲームサイト セガ パレード k tai impress co jp in Japanese June 22 2001 Archived from the original on October 21 2018 Retrieved August 16 2016 セガのJ フォンJavaコンテンツを一気に紹介 Famitsu in Japanese June 22 2001 Archived from the original on September 3 2019 Retrieved September 3 2019 Scott Alan Marriott Jet Grind Radio Allgame Archived from the original on November 15 2014 Retrieved September 7 2019 Jet Set Radio European Allgame Archived from the original on November 14 2014 Retrieved September 7 2019 Jet Grind Radio GBA Hardcore Gaming 101 in Japanese August 4 2017 Archived from the original on April 5 2019 Retrieved September 6 2019 Jet Set Radio HD creators look back on the original game Polygon September 12 2012 Archived from the original on July 30 2017 Retrieved September 22 2019 Nice Only two songs missing from Jet Set Radio HD Destructoid June 18 2012 Retrieved September 27 2019 Yin Poole Wesley February 28 2012 Jet Set Radio HD out this summer on PC PSN and XBLA Eurogamer Retrieved September 3 2019 Jet Set Radio Graffiti Contest Sega Archived from the original on March 3 2012 Retrieved March 4 2012 Jet Set Radio is now available on Xbox One Eurogamer May 10 2016 Retrieved August 28 2020 a b Jet Set Radio dated priced PS Plus gets first access Computer and Video Games August 10 2012 Archived from the original on October 29 2013 Retrieved September 3 2019 Scrawl This On A Wall Jet Set Radio Is Finally Here Again Blog eu playstation com September 12 2012 Archived from the original on September 12 2015 Retrieved September 25 2019 Dreamcast classic Jet Set Radio skates on past scheduled Vita launch date Pocket Gamer October 16 2012 Archived from the original on September 5 2019 Retrieved September 5 2019 Matulef Jeffrey November 13 2012 Jet Set Radio HD coming to Vita iOS and Android this month Eurogamer Archived from the original on February 2 2017 Retrieved November 17 2012 ジェットセットラジオ PS3 PS Vita Xbox 360向けに2013年2月20日より3機種同時配信決定 Famitsu in Japanese February 13 2013 Archived from the original on March 18 2016 Retrieved September 5 2019 Dreamcast classic Jet Set Radio skates onto iOS and Android Pocket Gamer November 29 2012 Archived from the original on September 5 2019 Retrieved September 5 2019 新作情報 ジェットセットラジオ iOS版が配信されていた Famitsu in Japanese December 20 2012 Archived from the original on July 19 2019 Retrieved September 5 2019 トーキョーを華麗に疾走 Android版 ジェットセットラジオ が配信 Famitsu in Japanese January 30 2013 Archived from the original on October 3 2015 Retrieved September 5 2019 Jet Set Radio disappears from the App Store leaving Google Play soon Pocket Gamer October 22 2014 Archived from the original on October 29 2013 Retrieved September 5 2019 Jet Grind Radio for Dreamcast GameRankings CBS Interactive Retrieved April 18 2019 Jet Grind Radio for Game Boy Advance GameRankings CBS Interactive Retrieved April 18 2019 Jet Grind Radio for Dreamcast Reviews Metacritic CBS Interactive Retrieved April 18 2019 Jet Grind Radio for Game Boy Advance Reviews Metacritic CBS Interactive Retrieved April 18 2019 Jet Set Radio for PlayStation 3 Reviews Metacritic CBS Interactive Retrieved April 18 2019 Jet Set Radio for Xbox 360 Reviews Metacritic CBS Interactive Retrieved April 18 2019 Jet Set Radio for iPhone iPad Reviews Metacritic CBS Interactive Retrieved April 18 2019 a b Jet Set Radio Review Violently Smooth Eurogamer September 12 2012 Archived from the original on November 16 2018 Retrieved February 2 2016 ドリームキャスト JET SET RADIO ジェットセットラジオ Weekly Famitsu in Japanese No 915 Pt 2 June 30 2006 p 42 a b Jet Grind Radio You Can t Skate Home Again Gameinformer September 11 2012 Archived from the original on August 13 2019 Retrieved October 11 2019 a b c d Jet Grind Radio Review GameSpot July 6 2000 Archived from the original on December 30 2011 Retrieved September 3 2019 Giancarlo Saldana September 11 2012 Jet Set Radio HD review Tokyo to Just how you remembered it GamesRadar Archived from the original on May 2 2019 Retrieved September 3 2019 a b c d e Jet Grind Radio Review IGN October 27 2000 Archived from the original on October 10 2015 Retrieved September 3 2019 a b c Lundrigan Jeff January 2001 Jet Grind Radio Ars Est Graffiti Next Generation Vol 3 no 1 Imagine Media p 97 Retrieved October 17 2019 Lundrigan Jeff September 2000 Jet Set Radio World s Scariest Police Period Next Generation Vol 2 no 9 Imagine Media p 101 a b Ford Eric December 3 2012 Jet Set Radio Review Virtual Controls Tougher Than Captain Onishima TouchArcade Archived from the original on April 18 2019 Retrieved April 18 2019 a b Slater Harry December 3 2012 Jet Set Radio Review Pocket Gamer Archived from the original on May 7 2019 Retrieved September 5 2019 a b c Jet Grind Radio GameFan Vol 8 no 12 December 2000 p 75 Retrieved September 5 2019 a b Halversion Dave December 2000 Jet Grind Radio Gamers Republic No 31 Millennium Publishing pp 74 75 Retrieved September 5 2019 a b Review Jet Grind Radio GamePro CNN IDG November 3 2000 Archived from the original on January 27 2003 Retrieved September 21 2019 Sega Dreamcast Japanese Ranking December 7 2008 Archived from the original on December 7 2008 Retrieved March 10 2020 Jet Set Radio SteamSpy Archived from the original on March 17 2020 Langley Ryan February 11 2013 Xbox Live Arcade By The Numbers An extensive look back at 2012 Gamasutra Retrieved March 10 2020 Game Critics Awards 2000 Winners Game Critics Awards June 2000 Archived from the original on July 1 2019 Retrieved September 3 2019 Game Developers Choice Online Awards Game Developers Choice Awards Archived from the original on June 24 2019 Retrieved September 3 2019 Jet Grind Radio Academy of Interactive Arts and Sciences Archived from the original on May 15 2012 Retrieved September 3 2019 Best and Worst of 2000 GameSpot January 5 2001 Archived from the original on February 13 2002 Gamers Republic 2000 Year in Review Gamers Republic No 33 Millennium Publishing February 2001 p 33 Retrieved September 3 2019 Tony Mott ed 2013 1001 Video Games You Must Play Before You Die Universe Publishing ISBN 978 1844037667 Yin Poole Wesley September 28 2014 Sunset Overdrive the Ted Price interview Eurogamer Archived from the original on July 8 2018 Retrieved July 28 2018 Jet Set Radio may be with us no more but its influence is everywhere Eurogamer net September 8 2019 Retrieved December 21 2020 via Eurogamer Hover Revolt Of Gamers Kickstarter Retrieved September 25 2020 Caldwell Brendan September 11 2018 Lethal League Blaze strikes out in October with Jet Set Radio vibes Rock Paper Shotgun Retrieved September 25 2020 Hetfeld Malindy July 22 2020 Bomb Rush Cyberfunk is an indie ode to Jet Set Radio with the original composer PC Gamer Retrieved September 25 2020 Jet Set Radio HD Speed Run in 1 01 30 by trihex live for Awesome Games Done Quick 2013 360 Archived from the original on December 22 2021 Retrieved December 20 2020 via YouTube GDQ VODs Jet Set Radio Retrieved December 20 2020 via gdqvods com Jet Set Radio by Maxylobes in 0 41 09 SGDQ2016 Part 49 1440p Archived from the original on December 22 2021 Retrieved December 20 2020 via YouTube Jet Set Radio by kitcarsonn in 37 08 Summer Games Done Quick 2020 Online Archived from the original on December 22 2021 Retrieved December 20 2020 via YouTube Sullivan Lucas November 29 2018 Tuning in to the real life Jet Set Radio will instantly make your day 90 better and 200 funkier GamesRadar Retrieved December 21 2020 Jet Set Radio Live how an 18 year old game broke through into real life VideoGamer com May 11 2018 Retrieved December 21 2020 Album Review 2 Mello Memories of Tokyo To AltWire com February 27 2018 Retrieved December 21 2020 Wilbur Brock March 11 2018 This Jet Set Radio tribute album will graffiti itself on your heart Rock Paper Shotgun Retrieved January 31 2022 Creating Sounds of Tokyo To Future Part 1 Intro and Break Down Break Up 2 Mello January 4 2022 Retrieved May 23 2022 Reed Kristan January 18 2008 SEGA Superstars Tennis Eurogamer Archived from the original on February 28 2019 Retrieved September 28 2019 Ponce Tony September 20 2012 Exclusive Danica Patrick to guest star in Archie Sonic Destructoid Archived from the original on September 22 2015 Retrieved September 28 2019 Sonic Universe no 45 p 5 December 2012 Archie Comics Top 100 Video Game Villains No 95 Captain Onishima IGN September 9 2010 Archived from the original on September 9 2010 Retrieved September 3 2019 Pearce Alanah November 10 2017 10 Original Xbox Games We Want Backward Compatible IGN Retrieved December 20 2020 a b Sammut Mark November 3 2020 10 Original Xbox Games That Still Desperately Need Backwards Compatibility TheGamer com Retrieved December 21 2020 Fischer Tyler September 24 2018 Sega Fans Really Want The Jet Set Radio Series on Nintendo Switch ComicBook com Retrieved December 21 2020 If there is one thing we as a world can all agree on it is Jet Set Radio and Jet Set Radio Future are some of the best games of all time And Sega fans realize this and that s why they want the pair of games on Nintendo Switch Thompson James April 10 2020 3 More Game Franchises We Would Love to See on Switch Retrieved December 21 2020 via switchwatch co uk Sega Considering Crazy Taxi Jet Set Radio Reboots and Working On a Super Game IGN Africa May 13 2021 Retrieved August 20 2021 Jet Set Radio Crazy Taxi Reboots Being Considered By Sega ScreenRant May 14 2021 Retrieved August 20 2021 Super Monkey Ball Banana Mania SEGA com Retrieved August 9 2021 External links EditRestoration of the original Official American website Official Japanese website Retrieved from https en wikipedia org w index php title Jet Set Radio amp oldid 1178765132, wikipedia, wiki, book, books, library,

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