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Doom (franchise)

Doom (stylized as DOOM) is an American media franchise created by John Carmack, John Romero, Adrian Carmack, Kevin Cloud, and Tom Hall.[1] The series usually focuses on the exploits of an unnamed space marine (often referred to as Doomguy or Doom Slayer) operating under the auspices of the Union Aerospace Corporation (UAC), who fights hordes of demons and the undead to save Earth from an apocalyptic invasion.

Doom
Created by
Original workDoom (1993)
Ownerid Software
Years1993–present
Print publications
Novel(s)Novel series
ComicsDoom (1996)
Films and television
Film(s)Doom (2005)
Direct-to-videoDoom: Annihilation (2019)
Games
TraditionalDoom: The Boardgame (2004)
Video game(s)List of video games

The original Doom is considered one of the first pioneering first-person shooter games, introducing to IBM-compatible computers features such as 3D graphics, third-dimension spatiality, networked multiplayer gameplay, and support for player-created modifications with the Doom WAD format. Over ten million copies of games in the Doom series have been sold; the series has spawned numerous sequels, novels, comic books, board games, and film adaptations.

Overview edit

The Doom video games consist of first-person shooters in which the player controls an unnamed space marine commonly referred to as Doomguy; in the 2016 series, the protagonist is called the "Doom Slayer" or just "Slayer" in later entries. The player battles the forces of Hell, consisting of demons and the undead. The games are usually set within sprawling bases on Mars or its moons, while some parts occur in Hell. The classic series only focused on the story, much of which was in the manuals rather than the games.[2] More recent titles, notably the 2016 series, would feature a heavier focus on narrative.[3]

The original game featured eight weapons, designed so that no weapon became obsolete after the acquisition of another. With the player carrying all these weapons at once, the strategy of "gun juggling"—rapidly switching between the weapons depending on circumstance—can be employed.[4] Outside of combat mechanics, Doom levels often feature mazes, colored key cards and hidden areas.[5][6] Due to technical limitations, the player could not jump or look up and down in the classic series. These features were added in newer titles.[7]

Development and history edit

Classic series (1992–1997) edit

The development of the original Doom started in 1992, when John Carmack developed a new game engine, the Doom engine, while the rest of the id Software team finished the Wolfenstein 3D prequel, Spear of Destiny. The game launched in an episodic format in 1993, with the first episode available as shareware and two more episodes available by mail order. The first episode was largely designed by John Romero.[8] The title proved extremely popular, with the full version of the game selling one million copies. The term "Doom clone" became the name for new genre now known as first-person shooters for several years.[9]

Doom II: Hell on Earth was released in 1994 in a commercial format. Only minor changes were made at a technical level; the game featured new enemies, a new "Super Shotgun" weapon, and more complex levels.[10] The game was followed by an expansion in 1995, titled Master Levels for Doom II, which added 20 additional levels. A fourth episode was added to the original game by the 1995 re-release.[11]

From 1995 id Software were focused on the development of the new Quake series, which would be developed by the company throughout the late 1990s.[12] Two additional games would be released over the following years, largely created by third-party developers under id's supervision. The first of these was Final Doom, which featured 64 levels based on the Doom II engine, organised into two episodes. TNT: Evilution was developed by the modding group TeamTNT and completed in November 1995, while the second episode The Plutonia Experiment was developed by TNT's Dario and Milo Casali and completed in January 1996.[citation needed]

Midway Games developed Doom 64 under id supervision for release in 1997. The title featured a new engine, with larger sprites and higher quality textures. The technical changes allowed for greater flexibility with the level design, such as the ability to adjust the geometry of the map during play. The classic metal soundtrack was replaced for a more ambient and eerie soundtrack, creating a unique atmosphere that would inspire future entries. Id did not allow the title to be called Doom 3, as the name was being reserved for a potential return to the franchise after the development of Quake.[13][14]

Doom 3 and cancelled fourth game (2000–2013) edit

The troubled development of Quake had resulted in major staffing changes at id by 2000, with a number of key figures from the development of Doom having departed. This included the original designer John Romero, who was fired in 1996.[8] In the interim, the company had hired former Doom modder Tim Willits.[12] By 2000 a new non-Doom game was being designed, but id staff had a "lack of enthusiasm" for the project, and strongly desired to remake the original Doom instead. John Carmack, among others, announced internally that they were working on a Doom game- and would continue to do so unless the company fired them. While Paul Steed was indeed fired, work on the game did continue.[15]

The title was unveiled later that year as Doom 3. The design of the title would be led by Willits.[16] Using the new id Tech 4 engine, numerous technical improvements were made over the classic series, allowing greater realism and interactivity. The game used voice acting and featured a greater focus on narrative than earlier titles. A demo of the game was shown at E3 2002 and was subsequently leaked online, well ahead of the 2004 release date. At the time, it was the first Doom title in seven years, and helped renew interest in the franchise.[17] An expansion, Doom 3: Resurrection of Evil was released in 2005. Unlike the base game, the expansion was developed by Nerve Software. A 2012 "BFG Edition" featured both previous releases along with a new expansion entitled The Lost Mission. A version of "Doom 3 BFG Edition" called "Doom 3: VR Edition" was released on March 29, 2021 for the PlayStation 4 VR and PlayStation 5 via backwards compatibility. It includes all of the content from "Doom 3 BFG Edition" (the main campaign, Resurrection of Evil and The Lost Mission), except for the multiplayer function

Doom 4 entered development in the mid 2000s alongside Rage, with the new Doom title initially planned as a rework of Doom II. Hints were present in 2007 at QuakeCon, and the game was formally announced in 2008. Response to preview material was negative, with fans nicknaming the project "Call of Doom", after a perceived similarity to the Call of Duty franchise. Bethesda marketing vice president Pete Hines stated in retrospect that "it wasn't Doom enough". After Rage was not as successful as hoped, publisher ZeniMax requested a reboot of Doom 4 and moved the Rage staff over to the new project. This version was built using Rage's code base and suffered from disputes among staff, particularly among managers of the two projects.[18] The game was cancelled in 2013. John Carmack, one of the few remaining veterans from the development of the classic series still present at id, left the studio that November.[19]

The period saw the release of several spinoffs for mobile platforms. These included Doom RPG (2005), Doom II RPG (2009), and Doom Resurrection (2009). Additionally, the 2010 Xbox Live Arcade re-release of Doom II featured a new expansion entitled No Rest for the Living, which was developed by Nerve Software. This was structured in a similar manner to classic Doom chapters, with eight primary levels and one secret level. This release was packaged with the BFG Edition of Doom 3 in 2012.[20][21]

Revival series (2013–present) edit

After the 2013 scrapping of the Doom 4 project, Willits stated that the next game in the Doom series was still the team's focus.[22] Hugo Martin was hired as creative director that year and would go on to be a key figure in the revived franchise.[23] The game was announced simply as Doom in 2014. It was released to generally positive reception in 2016, with a glory kill mechanic and additional platforming manoeuvres among the main gameplay additions.[24] The game's multiplayer mode received three small downloadable content releases over the course of the first year, and all three were then released for free with the 6.66 update on July 19, 2017.[25]

The 2016 series was not originally described as a continuation or origin story of earlier games, however plot details in the sequel Doom Eternal and commentary from Martin would later describe it as a continuation of the classic series.[26][27] The 2020 re-release of Doom 64 included an expansion entitled The Lost Levels, intended "to connect 'old' Doom to 'new' Doom".[28]

A VR spinoff entitled Doom VFR was released in 2017 to generally positive reception, with reviewers discussing the movement controls in particular- which were well made albeit hidden behind menus.[clarification needed] The game features a single-player campaign, and reused enemies and other assets from the 2016 game.[29] The game would be the last Doom title under Willits' leadership, ahead of his departure in 2019.[30] 2018 marked the 25th anniversary of the franchise, and saw the Doom Slayer included as a playable character in id Software's Quake Champions. That year, John Romero announced Sigil, an unofficial "fifth episode" of the original 1993 game. The episode was released for free via Romero's website in 2019, with a paid version available that included a soundtrack by guitarist Buckethead.[31] While Sigil was developed independently, Bethesda added the episode to the console ports of Doom as a free patch in October, alongside the two chapters of Final Doom.[32][33]

The next main entry in the franchise, Doom Eternal, was directed by Hugo Martin and released in 2020.[34][citation needed] The title sold very well, generating $450 million in revenue over the first year; double the launch revenue of the previous title. Some commentators cited the timing of the release, which coincided with a wave of interest in gaming worldwide amid restrictions on social gathering during the coronavirus pandemic.[35][36] The game was made in id Tech 7, which afforded numerous technical improvements over the id Tech 6 engine used by its predecessor.[37] An expansion of the game, The Ancient Gods, was released in two parts, one in October 2020 and the other in March 2021.

Romero confirmed in August 2021 that a second Sigil expansion using the Doom II engine was in development.[38] In March 2022, John Romero released a new Doom II level entitled One Humanity. The proceeds from the level were donated as humanitarian aid for Ukraine amid the Russian invasion.[39] The level was the first for Doom II designed by Romero since 1994, and raised 25,000 euros by March 7.[40] Romero released Sigil II in 2023 and was critically acclaimed.[41] Like its predecessor, Id Software made the chapter freely available through the add-ons menu of the console ports of Doom and Doom II.[42]

A spin-off for mobile platforms Android and iOS, Mighty Doom, was developed by Alpha Dog Games and released in March 2023.[43] Microsoft announced that it was shutting down Alpha Dog in May 2024; this will result in the discontinuation of Mighty Doom in August.[44]

Future edit

In March 2021, Hugo Martin discussed some directions future Doom titles could take, discussing time travel or a game set in the time span between Doom 64 and Doom (2016), when the Doom Slayer "first came to that place with the Sentinels, almost like a more medieval setting".[45][27]

An internal ZeniMax presentation, dated to 2020 and released as part of the FTC v. Microsoft case in 2023, indicated that a game entitled Doom: Year Zero was in development at that time, with a projected release in FY2023. DLC for the title was also marked for 2023 and 2024. The document was produced prior to Microsoft's acquisition of ZeniMax in 2021 so it remains unclear if Year Zero is still in production.[46]

Games edit

Main series edit

Title Details

Original release date:
  • NA: December 10, 1993
  • EU: December 1993
Release years by system:
Notes:
  • Originally developed by id Software and published by GT Interactive.
  • On April 30, 1995, an updated version of the game, The Ultimate Doom, was released; it included a new fourth episode, "Thy Flesh Consumed", in addition to the original three episodes.
  • On December 23, 1997, John Carmack released the source code of Doom for Linux under a proprietary Doom Source License.
  • On October 3, 1999, John Carmack relicensed the source code of Doom for Linux to GNU GPL-2.0-or-later. Since then the list of Doom ports has grown from game consoles and operating systems that never saw an official release (including some pre-Android and pre-iOS early smart phones), to unusual devices such as oscilloscopes and other embedded systems.
  • On November 3, 2009, John Carmack released the source code of Doom on iOS[47] under GNU GPL-2.0-or-later. It does not run on modern iPhones, but can be emulated and run on PCs and Android phones with touchHLE emulator.[48][49]
  • On May 22, 2019, John Romero released an unofficial 5th episode titled "Sigil" to commemorate the game's 25th anniversary.
  • On July 14, 2020, Randal Linden released the source code of Doom on SNES under GNU GPL-3.0-or-later.[50]

Original release date:
  • WW: October 10, 1994
Release years by system:
  • 1994 – MS-DOS
  • 1995 – Mac OS
  • 2002 – Game Boy Advance
  • 2010 – Xbox 360 (original Activision release)
  • 2012 – Xbox 360 (Bethesda re-release)
  • 2019 – Nintendo Switch, PlayStation 4, Xbox One, iOS, Android
Notes:
  • Originally developed by id Software and published by GT Interactive.
  • On December 26, 1995, an expansion pack, Master Levels for Doom II, was released; it included 21 additional levels.
  • On May 26, 2010, an expansion pack, Doom II: No Rest for the Living, was released for the Xbox 360 release of the game, developed by Nerve Software.

Original release date:
  • NA: June 17, 1996
  • EU: 1996
Release years by system:
Notes:
  • Developed by TeamTNT and published originally by id Software.
  • Final Doom is a compilation of two standalone Doom II modifications, TNT: Evilution and The Plutonia Experiment, which include full sets of new levels (both of them use the same level structure as Doom II with 30 regular levels and two secret levels), new graphics and textures, new music (for TNT: Evilution), and new text interlude screens in addition to most of the resources from Doom II and some from Doom.

Original release dates:
  • NA: April 4, 1997
  • PAL: December 2, 1997
Release years by system:
  • 1997 – Nintendo 64
  • 2020 – Microsoft Windows, Nintendo Switch, PlayStation 4, Stadia, Xbox One (Bethesda re-release)
Notes:
  • Originally developed and published by Midway Games.
  • The 2020 port is higher-resolution than the original, and includes a new multi-level sequel chapter.[52]

Original release dates:
  • NA: August 3, 2004
  • EU: August 13, 2004
Release years by system:
Notes:
  • Originally developed by id Software and published by Activision.
  • The Xbox version contains the full versions of The Ultimate Doom and Doom II, but they are only available in the limited collector's edition.
  • On November 22, 2011, id Software released the source code under GNU GPL-3.0-or-later.

Original release dates:
  • NA: April 3, 2005
  • EU: April 8, 2005
Release years by system:
2005 – Microsoft Windows, Linux, Xbox
Notes:
  • Developed by Nerve Software and published by Activision.
  • Expansion pack for Doom 3, which requires Doom 3 to play on Microsoft Windows.
  • The Xbox version does not require Doom 3 to play and also contains the full versions of The Ultimate Doom, Doom II, and Master Levels for Doom II.

Original release dates:
  • NA: October 16, 2012
  • AU: October 18, 2012
  • EU: October 19, 2012
Release years by system:
Notes:
  • Originally developed by id Software and published by Bethesda Softworks.
  • HD remasters of Doom 3 and its expansion Resurrection of Evil. A new expansion pack is also included in the game titled The Lost Mission.
  • The game also includes the full versions of The Ultimate Doom and Doom II, including the No Rest for the Living expansion pack by Nerve Software.
  • On November 26, 2012, id Software released the source code under GNU GPL-3.0-or-later.

Original release date:
  • WW: May 13, 2016
Release years by system:
  • 2016 – Microsoft Windows, PlayStation 4, Xbox One
  • 2017 – Nintendo Switch
  • 2020 – Stadia
Notes:
  • Developed by id Software and published by Bethesda Softworks.
  • Multiplayer co-developed with Certain Affinity.
  • SnapMap co-developed with Escalation Studios.

Original release date:
  • WW: March 20, 2020
Release years by system:
Notes:
  • Developed by id Software and published by Bethesda Softworks.
  • Sequel to the 2016 reboot.
Doom 3: VR Edition

Original release date:
  • WW: March 29, 2021
Release years by system:
  • 2021 – PlayStation 4 VR
Notes:
  • Originally developed by id Software and published by Bethesda Softworks.
  • HD remasters of Doom 3: BFG Edition.
  • Also playable on PlayStation 5 with backwards-compatibility.

Spin-offs edit

Title Details

Original release date:
  • WW: September 13, 2005
Release years by system:
2005 – mobile
Notes:

Original release date:
  • WW: September 13, 2005
Release years by system:
2009 – mobile
Notes:
  • The sequel to Doom RPG, developed and published by Id Software.
  • Is considered lost media because it does not run on modern iPhones, but can be emulated on PC and Android with touchHLE.[53][54]

Original release date:
  • WW: June 26, 2009
Release years by system:
2009 – iOS
Notes:
  • Developed by Escalation Studios and published by id Software.
  • Set in parallel to Doom 3.

Original release date:
  • WW: November 23, 2009
Release years by system:
Notes:
  • Developed and published by id Software.

Original release date:
  • WW: December 1, 2017
Release years by system:
2017 – Windows Mixed Reality, HTC Vive, PS VR
Notes:
  • Developed by id Software and published by Bethesda Softworks.
  • Virtual-reality game, set during the events of Doom (2016).

Original release date:
  • WW: March 21, 2023
Release years by system:
2023 – mobile
Notes:
  • Top-down shooter released by Bethesda Softworks featuring Mini Slayer

Other media edit

Novels edit

A set of four novels based on Doom were written by Dafydd ab Hugh and Brad Linaweaver, and were published between June 1995 and January 1996 by Pocket Books. The books, listed in order, are titled Knee Deep in the Dead, Hell on Earth, Infernal Sky and Endgame. The unnamed Marine is called "Flynn Taggart" or "Fly" in the novels. The first two books feature recognizable locations and situations from the first two games. A film novelization was released by Pocket Star Books in 2005. It was adapted by John Shirley.

In 2008, a new series of Doom novels by Matthew J. Costello, an author who had worked on the story and scripts for Doom 3 and Resurrection of Evil, were published. The series of books aim to novelize the story of Doom 3, with the first installment, Doom 3: Worlds on Fire, published on February 26, 2008.[55] The second book in the series, Doom 3: Maelstrom, was released in March 2009.[56]

Richart Cobbett of PC Gamer called the first installment of the Doom novels "the only one genuinely worth bothering with for the laughs", describing the other novels as largely unrelated sci-fi stories.[57]

Comic book edit

A one-shot comic book written by Steve Behling and Michael Stewart with art by Tom Grindberg was released in May 1996 by Marvel Comics as a giveaway for a video game convention.[citation needed] and has gained a cult following for its over-the-top dialogue. Phrases such as "rip and tear" and "huge guts" have since been referenced by later Doom titles.

Tabletop games edit

In 2004, a board game designed by Kevin Wilson and published by Fantasy Flight Games titled Doom: The Boardgame was released.[58]

In 2020, Critical Role published a fifth edition Dungeons & Dragons module entitled Doom Eternal: Assault on Amaros Station. The game was written by Christopher Lockey and Matthew Mercer, and received a digital release via the Critical Role store on December 16, 2020.[59][60][non-primary source needed]

Films edit

Doom (2005) edit

In 2005, Universal Pictures released the first live-action film adaptation, titled Doom, which starred Karl Urban and Dwayne Johnson.

Doom: Annihilation (2019) edit

In 2019, Universal released a second live-action film adaptation direct-to-video, titled Doom: Annihilation starring Amy Manson.

Reception edit

Aggregate review scores
As of January 21, 2021.
Game GameRankings Metacritic
Doom (1993) (PC) 86.67%[61]
(PS1) 84.00%[62]
(iOS) 82.86%[63]
(X360) 80.16%[64]
(32X) 80.00%[65]
(GBA) 79.87%[66]
(JAG) 78.75%[67]
(SNES) 54.05%[68]
(SAT) 47.00%[69]
(iOS) 84[70]
(X360) 82[71]
(GBA) 81[72]
Doom II: Hell on Earth (PC) 95.00%[73]
(X360) 77.36%[74]
(GBA) 76.64%[75]
(PC) 83[76]
(X360) 77[77]
(GBA) 77[78]
Final Doom (PS1) 80.71%[79]
(MAC) 60.00%[80]
(PC) 56.00%[81]
Doom 64 (N64) 73.47%[82] (XONE) 77[83]
(PS4) 75[84]
(Switch) 77[85]
Doom 3 (Xbox) 87.63%[86]
(PC) 86.63%[87]
(Xbox) 88[88]
(PC) 87[89]
Doom 3: Resurrection of Evil (PC) 79.52%[90]
(Xbox) 78.02%[91]
(PC) 78[92]
(Xbox) 77[93]
Doom RPG (MOBI) 87.45%[94]
Doom Resurrection (iOS) 86.43%[95] (iOS) 79[96]
Doom II RPG (MOBI) 80.00%[97]
(iOS) 79.00%[98]
(iOS) 80[99]
Doom 3: BFG Edition (PS3) 68.00%[100]
(X360) 66.63%[101]
(PC) 51.67%[102]
(PS3) 67[103]
(X360) 67[104]
(PC) 59[105]
Doom (2016) (XONE) 89.04%[106]
(PS4) 85.82%[107]
(PC) 85.38%[108]
(XONE) 87[109]
(PS4) 85[110]
(PC) 85[111]
(Switch) 79[112]
Doom Eternal (XONE) 88[113]
(PS4) 87[114]
(PC) 88[115]
(Switch) 81[116]
Doom 3: BFG Edition (PS4) 67[117]

In 1996, Next Generation ranked the series as the 19th top game of all time, for how "despite the hundreds of copycat titles, no one has ever been able to equal id's original, pulsing classic."[118] In 1999, Next Generation listed the Doom series as number 25 on their "Top 50 Games of All Time," commenting that, "despite the graphic advances since Doom was released, the pixilated Barons of Hell and Cyber Demons still rank as some of the scariest things that can grace your screen."[119]

The series' unnamed protagonist, a marine, has had a mostly positive reception. In 2009, GameDaily included "the Marine" on its list of "ten game heroes who fail at the simple stuff" for his inability to look up and down in the original series.[120] UGO Networks ranked him fourth on its 2012 list of best silent protagonists in video games, noting his courage to continue in silence even when he faces Hell's army.[121] In 2013, Complex ranked Doomguy at number 16 on its list of the greatest soldiers in video games for being "the original video game space marine" and "one of the classic silent protagonists."[122] Both CraveOnline and VGRC ranked him the fifth most "badass" male character in the video game's history.[123][124]

Sales edit

The original Doom sold 3.5 million physical copies[125] and 1.15 million shareware copies[126] from its 1993 release up through 1999. Doom II sold 1.55 million copies of all types in the United States during the same period,[126] with about a quarter of that number also sold in Europe,[127] a total of some 5-6 million sales for the original duology. Doom 3 sold 3.5 million copies along with many copies of the expansion pack Resurrection of Evil from its 2004 release up through 2007, making it the most successful game in the series at that point.[128] The sales of Doom 64 were not disclosed.

The 2016 reboot sold over 2 million copies on the PC alone from its May 2016 release up to July 2017.[129]

References edit

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doom, franchise, doom, video, game, redirects, here, 1993, game, doom, 1993, video, game, 2016, game, doom, 2016, video, game, doom, stylized, doom, american, media, franchise, created, john, carmack, john, romero, adrian, carmack, kevin, cloud, hall, series, . Doom video game redirects here For the 1993 game see Doom 1993 video game For the 2016 game see Doom 2016 video game Doom stylized as DOOM is an American media franchise created by John Carmack John Romero Adrian Carmack Kevin Cloud and Tom Hall 1 The series usually focuses on the exploits of an unnamed space marine often referred to as Doomguy or Doom Slayer operating under the auspices of the Union Aerospace Corporation UAC who fights hordes of demons and the undead to save Earth from an apocalyptic invasion DoomCreated byJohn Carmack John Romero Adrian Carmack Kevin Cloud Tom HallOriginal workDoom 1993 Ownerid SoftwareYears1993 presentPrint publicationsNovel s Novel seriesComicsDoom 1996 Films and televisionFilm s Doom 2005 Direct to videoDoom Annihilation 2019 GamesTraditionalDoom The Boardgame 2004 Video game s List of video games The original Doom is considered one of the first pioneering first person shooter games introducing to IBM compatible computers features such as 3D graphics third dimension spatiality networked multiplayer gameplay and support for player created modifications with the Doom WAD format Over ten million copies of games in the Doom series have been sold the series has spawned numerous sequels novels comic books board games and film adaptations Contents 1 Overview 2 Development and history 2 1 Classic series 1992 1997 2 2 Doom 3 and cancelled fourth game 2000 2013 2 3 Revival series 2013 present 2 4 Future 3 Games 3 1 Main series 3 2 Spin offs 4 Other media 4 1 Novels 4 2 Comic book 4 3 Tabletop games 4 4 Films 4 4 1 Doom 2005 4 4 2 Doom Annihilation 2019 5 Reception 5 1 Sales 6 ReferencesOverview editThe Doom video games consist of first person shooters in which the player controls an unnamed space marine commonly referred to as Doomguy in the 2016 series the protagonist is called the Doom Slayer or just Slayer in later entries The player battles the forces of Hell consisting of demons and the undead The games are usually set within sprawling bases on Mars or its moons while some parts occur in Hell The classic series only focused on the story much of which was in the manuals rather than the games 2 More recent titles notably the 2016 series would feature a heavier focus on narrative 3 The original game featured eight weapons designed so that no weapon became obsolete after the acquisition of another With the player carrying all these weapons at once the strategy of gun juggling rapidly switching between the weapons depending on circumstance can be employed 4 Outside of combat mechanics Doom levels often feature mazes colored key cards and hidden areas 5 6 Due to technical limitations the player could not jump or look up and down in the classic series These features were added in newer titles 7 Development and history editRelease timelineMain series in bold1993Doom1994Doom II Hell on Earth1995Master Levels for Doom IIThe Ultimate Doom1996Final Doom1997Doom 641998199920002001200220032004Doom 32005Doom 3 Resurrection of EvilDoom RPG2006200720082009Doom ResurrectionDoom II RPG2010Doom II No Rest for the Living20112012Doom 3 BFG Edition2013201420152016Doom2017Doom VFR20182019Sigil2020Doom EternalDoom 64 The Lost LevelsThe Ancient Gods Part One2021The Ancient Gods Part TwoDoom 3 VR Edition20222023Mighty DoomSigil 2 Classic series 1992 1997 edit See also Development of Doom The development of the original Doom started in 1992 when John Carmack developed a new game engine the Doom engine while the rest of the id Software team finished the Wolfenstein 3D prequel Spear of Destiny The game launched in an episodic format in 1993 with the first episode available as shareware and two more episodes available by mail order The first episode was largely designed by John Romero 8 The title proved extremely popular with the full version of the game selling one million copies The term Doom clone became the name for new genre now known as first person shooters for several years 9 Doom II Hell on Earth was released in 1994 in a commercial format Only minor changes were made at a technical level the game featured new enemies a new Super Shotgun weapon and more complex levels 10 The game was followed by an expansion in 1995 titled Master Levels for Doom II which added 20 additional levels A fourth episode was added to the original game by the 1995 re release 11 From 1995 id Software were focused on the development of the new Quake series which would be developed by the company throughout the late 1990s 12 Two additional games would be released over the following years largely created by third party developers under id s supervision The first of these was Final Doom which featured 64 levels based on the Doom II engine organised into two episodes TNT Evilution was developed by the modding group TeamTNT and completed in November 1995 while the second episode The Plutonia Experiment was developed by TNT s Dario and Milo Casali and completed in January 1996 citation needed Midway Games developed Doom 64 under id supervision for release in 1997 The title featured a new engine with larger sprites and higher quality textures The technical changes allowed for greater flexibility with the level design such as the ability to adjust the geometry of the map during play The classic metal soundtrack was replaced for a more ambient and eerie soundtrack creating a unique atmosphere that would inspire future entries Id did not allow the title to be called Doom 3 as the name was being reserved for a potential return to the franchise after the development of Quake 13 14 Doom 3 and cancelled fourth game 2000 2013 edit Main article Doom 3 Production The troubled development of Quake had resulted in major staffing changes at id by 2000 with a number of key figures from the development of Doom having departed This included the original designer John Romero who was fired in 1996 8 In the interim the company had hired former Doom modder Tim Willits 12 By 2000 a new non Doom game was being designed but id staff had a lack of enthusiasm for the project and strongly desired to remake the original Doom instead John Carmack among others announced internally that they were working on a Doom game and would continue to do so unless the company fired them While Paul Steed was indeed fired work on the game did continue 15 The title was unveiled later that year as Doom 3 The design of the title would be led by Willits 16 Using the new id Tech 4 engine numerous technical improvements were made over the classic series allowing greater realism and interactivity The game used voice acting and featured a greater focus on narrative than earlier titles A demo of the game was shown at E3 2002 and was subsequently leaked online well ahead of the 2004 release date At the time it was the first Doom title in seven years and helped renew interest in the franchise 17 An expansion Doom 3 Resurrection of Evil was released in 2005 Unlike the base game the expansion was developed by Nerve Software A 2012 BFG Edition featured both previous releases along with a new expansion entitled The Lost Mission A version of Doom 3 BFG Edition called Doom 3 VR Edition was released on March 29 2021 for the PlayStation 4 VR and PlayStation 5 via backwards compatibility It includes all of the content from Doom 3 BFG Edition the main campaign Resurrection of Evil and The Lost Mission except for the multiplayer functionDoom 4 entered development in the mid 2000s alongside Rage with the new Doom title initially planned as a rework of Doom II Hints were present in 2007 at QuakeCon and the game was formally announced in 2008 Response to preview material was negative with fans nicknaming the project Call of Doom after a perceived similarity to the Call of Duty franchise Bethesda marketing vice president Pete Hines stated in retrospect that it wasn t Doom enough After Rage was not as successful as hoped publisher ZeniMax requested a reboot of Doom 4 and moved the Rage staff over to the new project This version was built using Rage s code base and suffered from disputes among staff particularly among managers of the two projects 18 The game was cancelled in 2013 John Carmack one of the few remaining veterans from the development of the classic series still present at id left the studio that November 19 The period saw the release of several spinoffs for mobile platforms These included Doom RPG 2005 Doom II RPG 2009 and Doom Resurrection 2009 Additionally the 2010 Xbox Live Arcade re release of Doom II featured a new expansion entitled No Rest for the Living which was developed by Nerve Software This was structured in a similar manner to classic Doom chapters with eight primary levels and one secret level This release was packaged with the BFG Edition of Doom 3 in 2012 20 21 Revival series 2013 present edit After the 2013 scrapping of the Doom 4 project Willits stated that the next game in the Doom series was still the team s focus 22 Hugo Martin was hired as creative director that year and would go on to be a key figure in the revived franchise 23 The game was announced simply as Doom in 2014 It was released to generally positive reception in 2016 with a glory kill mechanic and additional platforming manoeuvres among the main gameplay additions 24 The game s multiplayer mode received three small downloadable content releases over the course of the first year and all three were then released for free with the 6 66 update on July 19 2017 25 The 2016 series was not originally described as a continuation or origin story of earlier games however plot details in the sequel Doom Eternal and commentary from Martin would later describe it as a continuation of the classic series 26 27 The 2020 re release of Doom 64 included an expansion entitled The Lost Levels intended to connect old Doom to new Doom 28 A VR spinoff entitled Doom VFR was released in 2017 to generally positive reception with reviewers discussing the movement controls in particular which were well made albeit hidden behind menus clarification needed The game features a single player campaign and reused enemies and other assets from the 2016 game 29 The game would be the last Doom title under Willits leadership ahead of his departure in 2019 30 2018 marked the 25th anniversary of the franchise and saw the Doom Slayer included as a playable character in id Software s Quake Champions That year John Romero announced Sigil an unofficial fifth episode of the original 1993 game The episode was released for free via Romero s website in 2019 with a paid version available that included a soundtrack by guitarist Buckethead 31 While Sigil was developed independently Bethesda added the episode to the console ports of Doom as a free patch in October alongside the two chapters of Final Doom 32 33 The next main entry in the franchise Doom Eternal was directed by Hugo Martin and released in 2020 34 citation needed The title sold very well generating 450 million in revenue over the first year double the launch revenue of the previous title Some commentators cited the timing of the release which coincided with a wave of interest in gaming worldwide amid restrictions on social gathering during the coronavirus pandemic 35 36 The game was made in id Tech 7 which afforded numerous technical improvements over the id Tech 6 engine used by its predecessor 37 An expansion of the game The Ancient Gods was released in two parts one in October 2020 and the other in March 2021 Romero confirmed in August 2021 that a second Sigil expansion using the Doom II engine was in development 38 In March 2022 John Romero released a new Doom II level entitled One Humanity The proceeds from the level were donated as humanitarian aid for Ukraine amid the Russian invasion 39 The level was the first for Doom II designed by Romero since 1994 and raised 25 000 euros by March 7 40 Romero released Sigil II in 2023 and was critically acclaimed 41 Like its predecessor Id Software made the chapter freely available through the add ons menu of the console ports of Doom and Doom II 42 A spin off for mobile platforms Android and iOS Mighty Doom was developed by Alpha Dog Games and released in March 2023 43 Microsoft announced that it was shutting down Alpha Dog in May 2024 this will result in the discontinuation of Mighty Doom in August 44 Future edit In March 2021 Hugo Martin discussed some directions future Doom titles could take discussing time travel or a game set in the time span between Doom 64 and Doom 2016 when the Doom Slayer first came to that place with the Sentinels almost like a more medieval setting 45 27 An internal ZeniMax presentation dated to 2020 and released as part of the FTC v Microsoft case in 2023 indicated that a game entitled Doom Year Zero was in development at that time with a projected release in FY2023 DLC for the title was also marked for 2023 and 2024 The document was produced prior to Microsoft s acquisition of ZeniMax in 2021 so it remains unclear if Year Zero is still in production 46 Games editMain series edit Title Details DoomOriginal release date NA December 10 1993EU December 1993 Release years by system 1993 MS DOS 1994 Sega 32X Atari Jaguar 1995 Super Nintendo Entertainment System PlayStation 1996 3DO 1997 Sega Saturn 1998 Acorn Archimedes 2001 Game Boy Advance 2006 Xbox 360 original Activision release 2009 iOS 2012 Xbox 360 Bethesda re release 2019 Nintendo Switch PlayStation 4 Xbox One Android Notes Originally developed by id Software and published by GT Interactive On April 30 1995 an updated version of the game The Ultimate Doom was released it included a new fourth episode Thy Flesh Consumed in addition to the original three episodes On December 23 1997 John Carmack released the source code of Doom for Linux under a proprietary Doom Source License On October 3 1999 John Carmack relicensed the source code of Doom for Linux to GNU GPL 2 0 or later Since then the list of Doom ports has grown from game consoles and operating systems that never saw an official release including some pre Android and pre iOS early smart phones to unusual devices such as oscilloscopes and other embedded systems On November 3 2009 John Carmack released the source code of Doom on iOS 47 under GNU GPL 2 0 or later It does not run on modern iPhones but can be emulated and run on PCs and Android phones with touchHLE emulator 48 49 On May 22 2019 John Romero released an unofficial 5th episode titled Sigil to commemorate the game s 25th anniversary On July 14 2020 Randal Linden released the source code of Doom on SNES under GNU GPL 3 0 or later 50 Doom II Hell on EarthOriginal release date WW October 10 1994 Release years by system 1994 MS DOS 1995 Mac OS 2002 Game Boy Advance 2010 Xbox 360 original Activision release 2012 Xbox 360 Bethesda re release 2019 Nintendo Switch PlayStation 4 Xbox One iOS Android Notes Originally developed by id Software and published by GT Interactive On December 26 1995 an expansion pack Master Levels for Doom II was released it included 21 additional levels On May 26 2010 an expansion pack Doom II No Rest for the Living was released for the Xbox 360 release of the game developed by Nerve Software Final DoomOriginal release date NA June 17 1996EU 1996 Release years by system 1996 MS DOS PlayStation Mac OS 2020 Nintendo Switch PlayStation 4 Xbox One as a free add on available for both Doom and Doom II 51 Notes Developed by TeamTNT and published originally by id Software Final Doom is a compilation of two standalone Doom II modifications TNT Evilution and The Plutonia Experiment which include full sets of new levels both of them use the same level structure as Doom II with 30 regular levels and two secret levels new graphics and textures new music for TNT Evilution and new text interlude screens in addition to most of the resources from Doom II and some from Doom Doom 64Original release dates NA April 4 1997PAL December 2 1997 Release years by system 1997 Nintendo 64 2020 Microsoft Windows Nintendo Switch PlayStation 4 Stadia Xbox One Bethesda re release Notes Originally developed and published by Midway Games The 2020 port is higher resolution than the original and includes a new multi level sequel chapter 52 Doom 3Original release dates NA August 3 2004EU August 13 2004 Release years by system 2004 Microsoft Windows Linux 2005 OS X Xbox Notes Originally developed by id Software and published by Activision The Xbox version contains the full versions of The Ultimate Doom and Doom II but they are only available in the limited collector s edition On November 22 2011 id Software released the source code under GNU GPL 3 0 or later Doom 3 Resurrection of EvilOriginal release dates NA April 3 2005EU April 8 2005 Release years by system 2005 Microsoft Windows Linux Xbox Notes Developed by Nerve Software and published by Activision Expansion pack for Doom 3 which requires Doom 3 to play on Microsoft Windows The Xbox version does not require Doom 3 to play and also contains the full versions of The Ultimate Doom Doom II and Master Levels for Doom II Doom 3 BFG EditionOriginal release dates NA October 16 2012AU October 18 2012EU October 19 2012 Release years by system 2012 Microsoft Windows PlayStation 3 Xbox 360 2015 Nvidia Shield 2019 Nintendo Switch PlayStation 4 Xbox One Notes Originally developed by id Software and published by Bethesda Softworks HD remasters of Doom 3 and its expansion Resurrection of Evil A new expansion pack is also included in the game titled The Lost Mission The game also includes the full versions of The Ultimate Doom and Doom II including the No Rest for the Living expansion pack by Nerve Software On November 26 2012 id Software released the source code under GNU GPL 3 0 or later DoomOriginal release date WW May 13 2016 Release years by system 2016 Microsoft Windows PlayStation 4 Xbox One 2017 Nintendo Switch 2020 Stadia Notes Developed by id Software and published by Bethesda Softworks Multiplayer co developed with Certain Affinity SnapMap co developed with Escalation Studios Doom EternalOriginal release date WW March 20 2020 Release years by system 2020 Microsoft Windows Nintendo Switch PlayStation 4 Stadia Xbox One 2021 PlayStation 5 Xbox Series X S Notes Developed by id Software and published by Bethesda Softworks Sequel to the 2016 reboot Doom 3 VR EditionOriginal release date WW March 29 2021 Release years by system 2021 PlayStation 4 VR Notes Originally developed by id Software and published by Bethesda Softworks HD remasters of Doom 3 BFG Edition Also playable on PlayStation 5 with backwards compatibility Spin offs edit Title Details Doom RPGOriginal release date WW September 13 2005 Release years by system 2005 mobile Notes Developed by Fountainhead Entertainment and published by JAMDAT Mobile Released for BREW and Java ME Doom II RPGOriginal release date WW September 13 2005 Release years by system 2009 mobile Notes The sequel to Doom RPG developed and published by Id Software Is considered lost media because it does not run on modern iPhones but can be emulated on PC and Android with touchHLE 53 54 Doom ResurrectionOriginal release date WW June 26 2009 Release years by system 2009 iOS Notes Developed by Escalation Studios and published by id Software Set in parallel to Doom 3 Doom II RPGOriginal release date WW November 23 2009 Release years by system 2009 Java ME BlackBerry OS 2010 Windows Mobile iOS Notes Developed and published by id Software Doom VFROriginal release date WW December 1 2017 Release years by system 2017 Windows Mixed Reality HTC Vive PS VR Notes Developed by id Software and published by Bethesda Softworks Virtual reality game set during the events of Doom 2016 Mighty DoomOriginal release date WW March 21 2023 Release years by system 2023 mobile Notes Top down shooter released by Bethesda Softworks featuring Mini SlayerOther media editNovels edit A set of four novels based on Doom were written by Dafydd ab Hugh and Brad Linaweaver and were published between June 1995 and January 1996 by Pocket Books The books listed in order are titled Knee Deep in the Dead Hell on Earth Infernal Sky and Endgame The unnamed Marine is called Flynn Taggart or Fly in the novels The first two books feature recognizable locations and situations from the first two games A film novelization was released by Pocket Star Books in 2005 It was adapted by John Shirley In 2008 a new series of Doom novels by Matthew J Costello an author who had worked on the story and scripts for Doom 3 and Resurrection of Evil were published The series of books aim to novelize the story of Doom 3 with the first installment Doom 3 Worlds on Fire published on February 26 2008 55 The second book in the series Doom 3 Maelstrom was released in March 2009 56 Richart Cobbett of PC Gamer called the first installment of the Doom novels the only one genuinely worth bothering with for the laughs describing the other novels as largely unrelated sci fi stories 57 Comic book edit A one shot comic book written by Steve Behling and Michael Stewart with art by Tom Grindberg was released in May 1996 by Marvel Comics as a giveaway for a video game convention citation needed and has gained a cult following for its over the top dialogue Phrases such as rip and tear and huge guts have since been referenced by later Doom titles Tabletop games edit In 2004 a board game designed by Kevin Wilson and published by Fantasy Flight Games titled Doom The Boardgame was released 58 In 2020 Critical Role published a fifth edition Dungeons amp Dragons module entitled Doom Eternal Assault on Amaros Station The game was written by Christopher Lockey and Matthew Mercer and received a digital release via the Critical Role store on December 16 2020 59 60 non primary source needed Films edit This section does not cite any sources Please help improve this section by adding citations to reliable sources Unsourced material may be challenged and removed October 2022 Learn how and when to remove this message Doom 2005 edit Main article Doom film In 2005 Universal Pictures released the first live action film adaptation titled Doom which starred Karl Urban and Dwayne Johnson Doom Annihilation 2019 edit Main article Doom Annihilation In 2019 Universal released a second live action film adaptation direct to video titled Doom Annihilation starring Amy Manson Reception editAggregate review scoresAs of January 21 2021 Game GameRankings Metacritic Doom 1993 PC 86 67 61 PS1 84 00 62 iOS 82 86 63 X360 80 16 64 32X 80 00 65 GBA 79 87 66 JAG 78 75 67 SNES 54 05 68 SAT 47 00 69 iOS 84 70 X360 82 71 GBA 81 72 Doom II Hell on Earth PC 95 00 73 X360 77 36 74 GBA 76 64 75 PC 83 76 X360 77 77 GBA 77 78 Final Doom PS1 80 71 79 MAC 60 00 80 PC 56 00 81 Doom 64 N64 73 47 82 XONE 77 83 PS4 75 84 Switch 77 85 Doom 3 Xbox 87 63 86 PC 86 63 87 Xbox 88 88 PC 87 89 Doom 3 Resurrection of Evil PC 79 52 90 Xbox 78 02 91 PC 78 92 Xbox 77 93 Doom RPG MOBI 87 45 94 Doom Resurrection iOS 86 43 95 iOS 79 96 Doom II RPG MOBI 80 00 97 iOS 79 00 98 iOS 80 99 Doom 3 BFG Edition PS3 68 00 100 X360 66 63 101 PC 51 67 102 PS3 67 103 X360 67 104 PC 59 105 Doom 2016 XONE 89 04 106 PS4 85 82 107 PC 85 38 108 XONE 87 109 PS4 85 110 PC 85 111 Switch 79 112 Doom Eternal XONE 88 113 PS4 87 114 PC 88 115 Switch 81 116 Doom 3 BFG Edition PS4 67 117 In 1996 Next Generation ranked the series as the 19th top game of all time for how despite the hundreds of copycat titles no one has ever been able to equal id s original pulsing classic 118 In 1999 Next Generation listed the Doom series as number 25 on their Top 50 Games of All Time commenting that despite the graphic advances since Doom was released the pixilated Barons of Hell and Cyber Demons still rank as some of the scariest things that can grace your screen 119 The series unnamed protagonist a marine has had a mostly positive reception In 2009 GameDaily included the Marine on its list of ten game heroes who fail at the simple stuff for his inability to look up and down in the original series 120 UGO Networks ranked him fourth on its 2012 list of best silent protagonists in video games noting his courage to continue in silence even when he faces Hell s army 121 In 2013 Complex ranked Doomguy at number 16 on its list of the greatest soldiers in video games for being the original video game space marine and one of the classic silent protagonists 122 Both CraveOnline and VGRC ranked him the fifth most badass male character in the video game s history 123 124 Sales edit The original Doom sold 3 5 million physical copies 125 and 1 15 million shareware copies 126 from its 1993 release up through 1999 Doom II sold 1 55 million copies of all types in the United States during the same period 126 with about a quarter of that number also sold in Europe 127 a total of some 5 6 million sales for the original duology Doom 3 sold 3 5 million copies along with many copies of the expansion pack Resurrection of Evil from its 2004 release up through 2007 making it the most successful game in the series at that point 128 The sales of Doom 64 were not disclosed The 2016 reboot sold over 2 million copies on the PC alone from its May 2016 release up to July 2017 129 References edit McCaffrey Ryan December 10 2013 We Play Doom with John Romero IGN Ziff Davis Archived from the original on January 11 2018 Retrieved February 2 2018 DOOMTEXT HTM Storylines for Doom Doom II Final Doom Doom 64 Retrieved June 25 2011 Kuchera Ben March 17 2021 Where does Doom go next Polygon Lane Rick April 29 2021 Doom Eternal has ruined all other shooters for me PC Gamer Evans Thirlwell Edwin November 12 2019 Doom creator John Romero on what s wrong with modern shooter games The Guardian Gomez Gregory Louis June 28 2021 10 Classic FPS Tropes That Aren t Around Anymore Game Rant Dunsmore Kevin March 19 2020 Doom 64 is a Lost Gem Nostalgic Counterpart to Eternal Hardcore Gamer HardcoreGamer a b Jensen K Thor May 25 2020 20 Years Ago John Romero s Daikatana Nearly Destroyed Doom s Legacy PCMag UK A Brief History of Doom Prima Games June 15 2015 DOOM II Hell on Earth ClassicReload com February 22 2014 Wales Matt August 16 2021 John Romero s unofficial Doom episode Sigil is getting a sequel for Doom 2 Eurogamer a b Yang Robert August 19 2021 Quake Renaissance where is Quake now and how did it get here Rock Paper Shotgun Doom 64 News IGN November 11 1996 Retrieved July 8 2013 Craddock David April 3 2020 Terraform The Making of Doom 64 Shacknews Video Game News Reviews and Walkthroughs IGN Archived from the original on May 6 2006 Carmack John June 1 2000 1 June 2000 plan document for Doom 3 GameFinger Archived from the original on May 6 2006 Retrieved September 3 2006 Livingston Christopher October 16 2015 The biggest leaks in PC gaming PC Gamer Schreier Jason April 3 2013 Five Years and Nothing to Show How Doom 4 Got off Track Kotaku Peel Jeremy September 12 2017 How the loss of John Carmack was the making of Doom PCGamesN Chalk Andy June 24 2015 Bethesda s original Doom 4 was canned for being Call of Doom PC Gamer Garvey Marshall December 30 2020 What DOOM 4 s Cancelled Game Would Have Looked Like Screen Rant id Software and Bethesda s Cancelled Doom 4 Just Wasn t Doom Enough MTV August 5 2013 Archived from the original on November 4 2013 Retrieved November 29 2013 Sinclair Brendan September 17 2019 Where do you go from Doom GamesIndustry biz Gilroy Joab May 16 2016 Doom Review IGN Matulef Jeffrey July 19 2017 Doom s paid DLC is now free for everyone Eurogamer McElroy Griffin July 17 2014 The new Doom game is just titled Doom runs on id Tech 6 and more details Polygon Retrieved November 12 2014 a b Evans Liam May 9 2021 How Doomguy Became the Doomslayer Comic Book Resources Banas Graham March 24 2020 Mini Review DOOM 64 After More Than 20 Years DOOM s Oft Forgotten Third Instalment Packs a Punch Push Square Stapleton Dan December 5 2017 Doom VFR Review IGN Chalk Andy July 18 2019 Tim Willits is leaving id Software PC Gamer Wales Matt May 31 2019 John Romero s free unofficial fifth Doom episode Sigil is finally here Eurogamer Wilson Mike January 10 2020 DOOM And DOOM II Receive Update Patches Add Ons Including SIGIL DOOM amp DOOM II Patch Notes Bethesda net Community Forums October 23 2019 Wilhelm Park December 2 2020 Get the inside scoop on DOOM Eternal with Hugo Martin s Game Director Playthrough Bethesda s Slayer Club Desatoff Sam March 25 2020 Animal Crossing New Horizons and Doom Eternal find success in a pandemic stricken market GameDaily biz McGlynn Anthony March 1 2021 Doom Eternal has made over 450 million in revenue PCGamesN Garreffa Anthony January 27 2020 DOOM Eternal will be the first game to use id Tech 7 engine TweakTown Bolding Jonathan August 15 2021 John Romero is making Sigil 2 but he s using Doom 2 this time PC Gamer Chalk Andy March 8 2022 John Romero s new Doom 2 level raises over 29 000 for Ukraine PC Gamer romero March 7 2022 Thank you for all the support we have received for One Humanity a DOOM II map to aid the Ukrainian relief efforts Tweet via Twitter Jones Robert December 23 2023 Sigil 2 original Doom s brand new sixth episode is the most visceral adrenaline inducing and brutal PC gaming experience I ve had in 2023 PC Gamer New Add on Available SIGIL II slayersclub bethesda net Bethesda announces top down mobile shooter Mighty Doom Eurogamer net February 21 2023 MSN www msn com Doom still has more stories to tell says game director NME March 23 2021 Peters Jay September 19 2023 Microsoft documents leak new Bethesda games including an Oblivion remaster The Verge id Software DOOM iOS DOOM Classic for iOS Source Release GitHub October 31 2023 Retrieved November 2 2023 Release v0 2 1 All treat no trick hikari no yume touchHLE GitHub October 31 2023 Retrieved November 2 2023 Doom Apps touchHLE app compatibility database touchhle org Retrieved November 2 2023 RandalLinden DOOM FX May 17 2021 via GitHub Wales Matt December 10 2019 Bethesda s Doom 1 amp 2 console ports adding Final Doom Sigil for free Eurogamer Doom Eternal Deluxe Edition What s included Fanatical com March 19 2020 Archived from the original on July 2 2021 Retrieved March 24 2021 Release v0 2 1 All treat no trick hikari no yume touchHLE GitHub October 31 2023 Retrieved November 1 2023 Doom II RPG Apps touchHLE app compatibility database touchhle org Retrieved November 1 2023 Doom 3 Worlds on Fire Simon amp Schuster Archived from the original on December 6 2008 Retrieved July 14 2008 Doom 3 Maestrom Simon amp Schuster Archived from the original on December 6 2008 Retrieved September 11 2008 Cobbett Richard January 4 2020 Doom may be a classic but were the novels PC Gamer Retrieved August 17 2023 Doom Fantasy Flight Games Archived from the original on August 28 2008 Retrieved April 3 2011 DOOM Eternal Assault on Armaros Station Critical Role Archived from the original on May 23 2022 Retrieved December 17 2020 Log In or Sign Up to View via Facebook Doom 1993 Reviews GameRankings Retrieved October 31 2017 Doom Reviews GameRankings Retrieved October 31 2017 Doom Classic Reviews GameRankings Retrieved October 31 2017 Doom Reviews GameRankings Retrieved October 31 2017 Doom Reviews GameRankings Retrieved October 31 2017 Doom Reviews GameRankings Retrieved October 31 2017 Doom Reviews GameRankings Retrieved October 31 2017 Doom Reviews GameRankings Retrieved October 31 2017 Doom Reviews GameRankings Retrieved October 31 2017 Doom Classic Reviews Metacritic Retrieved October 31 2017 Doom Reviews Metacritic Retrieved October 31 2017 Doom Reviews Metacritic Retrieved October 31 2017 Doom II Reviews GameRankings Retrieved October 31 2017 Doom II Reviews GameRankings Retrieved October 31 2017 Doom II Reviews GameRankings Retrieved October 31 2017 Doom II Reviews Metacritic Retrieved October 31 2017 Doom II Reviews Metacritic Retrieved October 31 2017 Doom II Reviews Metacritic Retrieved October 31 2017 Final Doom Reviews GameRankings Retrieved October 31 2017 Final Doom Reviews GameRankings Retrieved October 31 2017 Final Doom Reviews GameRankings Retrieved October 31 2017 Doom 64 Reviews GameRankings Retrieved October 31 2017 Doom 64 Reviews Metacritic Retrieved January 21 2021 Doom 64 Reviews Metacritic Retrieved January 21 2021 Doom 64 Reviews Metacritic Retrieved January 21 2021 Doom 3 Reviews GameRankings Retrieved October 31 2017 Doom 3 Reviews GameRankings Retrieved October 31 2017 Doom 3 Reviews Metacritic Retrieved October 31 2017 Doom 3 Reviews Metacritic Retrieved October 31 2017 Doom 3 Resurrection of Evil Reviews GameRankings Retrieved October 31 2017 Doom 3 Resurrection of Evil Reviews GameRankings Retrieved October 31 2017 Doom 3 Resurrection of Evil Reviews Metacritic Retrieved October 31 2017 Doom 3 Resurrection of Evil Reviews Metacritic Retrieved October 31 2017 Doom RPG Reviews GameRankings Retrieved October 31 2017 Doom Resurrection Reviews GameRankings Retrieved October 31 2017 Doom Resurrection Reviews Metacritic Retrieved October 31 2017 Doom II RPG Reviews GameRankings Retrieved October 31 2017 Doom II RPG Reviews GameRankings Retrieved October 31 2017 Doom II RPG Reviews Metacritic Retrieved October 31 2017 Doom 3 BFG Edition Reviews GameRankings Retrieved October 31 2017 Doom 3 BFG Edition Reviews GameRankings Retrieved October 31 2017 Doom 3 BFG Edition Reviews GameRankings Retrieved October 31 2017 Doom 3 BFG Edition Reviews Metacritic Retrieved October 31 2017 Doom 3 BFG Edition Reviews Metacritic Retrieved October 31 2017 Doom 3 BFG Edition Reviews Metacritic Retrieved October 31 2017 DOOM Reviews GameRankings Retrieved October 31 2017 DOOM Reviews GameRankings Retrieved October 31 2017 DOOM Reviews GameRankings Retrieved October 31 2017 DOOM Reviews Metacritic Retrieved October 31 2017 DOOM Reviews Metacritic Retrieved October 31 2017 DOOM Reviews Metacritic Retrieved October 31 2017 DOOM Reviews Metacritic Retrieved January 21 2021 Doom Eternal Reviews Metacritic Retrieved January 21 2021 Doom Eternal Reviews Metacritic Retrieved January 21 2021 Doom Eternal Reviews Metacritic Retrieved January 21 2021 Doom Eternal Reviews Metacritic Retrieved January 21 2021 Doom 3 VR Edition Reviews Metacritic Retrieved March 29 2021 Next Generation 21 September 1996 p 64 Top 50 Games of All Time Next Generation No 50 Imagine Media February 1999 p 77 Character Flaws Ten Game Heroes Who Fail at the Simple Stuff Gallery by GameDail April 25 2009 Archived from the original on April 25 2009 Retrieved October 15 2012 Basile Sal March 15 2012 Best Silent Protagonists In Video Games UGO Networks Archived from the original on May 14 2013 Retrieved July 7 2013 Hunter Chad Rougeau Michael May 25 2013 The 50 Greatest Soldiers In Video Games Complex Top 10 Biggest Gaming Bad Asses CraveOnline October 17 2007 Archived from the original on May 21 2012 Retrieved July 28 2013 McCabe Sean June 17 2010 The Top 10 Male Badasses in Gaming VGRC Archived from the original on October 5 2013 Retrieved July 28 2013 Clark Stuart February 20 1999 Denting the ego of Id The Sydney Morning Herald p 209 Retrieved September 7 2021 via Newspapers com a b PC Data Top Games of All Time IGN November 1 1999 Archived from the original on March 2 2000 Retrieved May 31 2018 Kushner David 2003 Masters of Doom How Two Guys Created An Empire And Transformed Pop Culture Random House 182 210 ISBN 0 375 50524 5 John Carmack and id Software s pioneering development work in 3D game engines recognized with two technology Emmy awards Shacknews January 9 2007 Archived from the original on June 2 2009 Retrieved July 15 2008 Villa Marc July 18 2017 DOOM Surpasses 2 Million Copies Sold on Steam DualShockers Retrieved January 17 2023 Retrieved from https en wikipedia org w index php title Doom franchise amp oldid 1224274907 Novels, wikipedia, wiki, book, books, library,

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