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Masters of Doom

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture is a 2003 book by David Kushner about video game company id Software and its influence on popular culture, focusing on co-founders John Carmack and John Romero. The book goes into detail about the company's early years, the success of their franchises such as Doom, and the dynamics between Carmack and Romero and their different personalities. The book also focuses on Romero's firing and the founding and the eventual collapse of his game studio Ion Storm.

Masters of Doom
AuthorDavid Kushner
CountryUnited States
LanguageEnglish
GenreHistory
PublisherRandom House
Publication date
May 6, 2003 (Hardcover)
May 11, 2004 (Paperback)
May 15, 2012 (Audiobook)
Media typePrint (Hardcover)
Print (Paperback)
Audiobook
Pages352 (Hardcover)
368 (Paperback)
ISBN0-375-50524-5 (Hardcover)
ISBN 0-8129-7215-5 (Paperback)
OCLC50129329
794.8/092/2 B 21
LC ClassGV1469.15 .K87 2003

Upon release, Masters of Doom received positive reviews from critics and has been placed on numerous "best of" lists for video game books. The book would later influence Palmer Luckey to establish the technology company Oculus VR, and Alexis Ohanian and Steve Huffman to found reddit. There have been two attempts to adapt the book: a television movie on Showtime, and a pilot episode greenlit by USA Network in 2019 for a potential series.

Background Edit

David Kushner was a contributor for news outlets such as The New York Times, Rolling Stone, and Wired. A self-described "gamer", Kushner saw an opportunity to write a book about the video games industry, choosing to focus on John Carmack and John Romero as he considered their careers as "a great story waiting to be told".[1] Due to it being his first book,[2] he spent five years on research.[3] He moved to Dallas, Texas to conduct the interviews with the subjects, interviewing them late into the night.[4] Basing his writing technique on Tom Wolfe's 1979 book The Right Stuff, Kushner wrote every line of dialogue and internal monologue based on interviews the author had with the subjects.[5]

Content Edit

John Carmack
John Romero
Masters of Doom focuses on id Software's co-founders John Carmack and John Romero.

The book describes the respective childhoods of the "two Johns", their first meeting at Softdisk in 1989 and the eventual founding of their own company, id Software. It discusses in detail the company's first successes, the popular and groundbreaking Commander Keen and Wolfenstein 3D games, and the new heights the company reached with Doom, which granted the company unprecedented success, fame, and notoriety. It discusses id's next project, Quake, the aftermath of Romero's departure from the company, and his founding and the eventual collapse of Ion Storm, his new game development studio. Kushner describes the new gamer culture created by Doom and its impact on society.

The games are discussed in detail, and Kushner's main focus is in the work dynamic and personalities that enabled their creation. He describes Carmack and Romero as the driving forces of id Software, but with very different personalities. Romero is presented as having unbridled creativity and considerable skill, but he loses focus when the spectacular success of the games allows him to adopt a rock star-like public persona. Carmack is depicted as an introvert, whose unparalleled programming skills are the core of id Software, enabling the company to create extremely sophisticated games. However, he has little interest in – or even understanding of – the social niceties that enable people to enjoy working together.

Much of the book concentrates on this dynamic. The two initially complement each other well, but eventually conflicts develop, leading Romero to be fired. Carmack, the skilled creator of the complicated and fast game engines the company's products use, is repeatedly referred to as the only person in the company who is not expendable, and this gives him a great degree of authority and influence. However, this influence transforms id Software into a considerably less pleasant and fun place to work and causes its games to become increasingly repetitive, though technologically sophisticated. Romero is on the opposite end of the spectrum; his Ion Storm is intended to be a very fun place to work, where "[game] design is law" (Ion Storm's slogan was "Design is Law") and that technology must be created to realize the designer's vision, instead of the other way around. However, his lack of management and organizational focus leads to poor and financially disastrous results.

Although Kushner adopts a novel-like narrative, Masters of Doom is a work of video game journalism. According to his notes in the book, it is based on hundreds of interviews conducted over a six-year period. Kushner was an early entrant into the field of video game journalism, and recycled some of his own original reporting in the book.

Publication Edit

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture was first published in May 2003 by Random House in hardcover and ebook form. Random House released an excerpt of the book before its release.[6] Random House later negotiated a deal with UK publisher Piatkus, releasing a trade paperback in autumn 2003.[7] An audiobook version of Masters of Doom was published in 2012 by Audiobooks.com and was narrated by Wil Wheaton.[8]

Reception Edit

Kushner has cracked open the dark world of John Carmack and John Romero, the authors of the blockbuster computer games Wolfenstein 3D, Doom, and Quake. Reading this fascinating underground tale is as addictive as the games themselves.

David Seigfried, Booklist[9]

Seth Mnookin for The New York Times called it "an impressive and adroit social history", positively noting its pacing and detail.[2] Jeff Jensen for Entertainment Weekly gave it a "B" rating.[10] Thomas L. McDonald for Maximum PC praised its prose and its representation of the subjects.[11] Edge described the book as being akin to a Greek drama without the pathos, adding that the story was "a cautionary tale of relationships in the games industry".[12] Hardcore Gaming 101 considered the book "a highly entertaining and quite informative read".[13] Scott Juster for PopMatters praised Kushner's extensive research and interviews of Carmack and Romero.[14] Kirkus Reviews summarized the book as "laudable coverage of an undeniably important, unsettling cultural transition."[15] Since its release, the book has been on several "best video game books" lists.[16][17][18]

Salon contributor Wagner James Au, while declaring the book to be "excellent", criticized David Kushner for giving too much credit to the technical merit of Catacomb 3-D in comparison to Ultima Underworld.[19] Ann Donahue for Variety considered the character study of "the two Johns" to be interesting but thought the book had "problematic tunnel vision" by rarely taking a broader look at the impact Doom had outside of the gaming industry.[20] Computer Gaming World's Charles Ardai called it "clumsily written but nonetheless compelling".[21] Publishers Weekly considered Kushner to have given too much leeway about the violence in the games, and criticized the narration as dry in parts of the book.[22]

Legacy Edit

Palmer Luckey, the founder of the technology company Oculus VR, first became interested in virtual reality after reading Masters of Doom. John Carmack later left id Software in 2013 to join Oculus as chief technology officer.[23] In a 2013 blog post, Alexis Ohanian revealed that the book inspired Ohanian and Steve Huffman to start a company, which resulted in them founding reddit.[24] In 2016, Kushner released an audiobook follow-up titled Prepare to Meet Thy Doom and More True Gaming Stories. The book is a compilation of Kushner's long-form journalism which includes a "where-they-are-now" article on Carmack and Romero. The book was read in by Wil Wheaton.[25] On his website, John Romero sells signed copies of Masters of Doom.[26]

In 2021, Kushner wrote in a Substack post that he was writing a sequel to Masters of Doom. Titled Masters of Disruption: How the Gamer Generation Built the Future, Kushner planned to serialize the book in his newsletter and include new interviews with Carmack and Romero.[27]

Lawsuit Edit

In 2005, former Ion Storm chief executive officer[a] Michael Wilson sued publisher Random House Inc., claiming the book made false allegations against him making a questionable business deal to purchase a BMW with funds from the company. Wilson sought $50 million in damages, with further punitive damages from the publisher.[29] A spokesperson for Random House issued a statement announcing the publishing company's support of David Kushner.[30] No outcome of the suit was ever reported.

Adaptation Edit

A movie adaptation was first conceived in 2005, when it was announced that producer Naren Shankar was planning a television movie for Showtime based on the story.[31] The movie never materialized beyond the initial announcement.

In June 2019, USA Network greenlit a pilot episode of a potential series based on the book, to be written and produced by Tom Bissell under James and Dave Franco's Ramona Films label. The series, if it should continue, is expected to be an anthology series.[32] The series would feature Eduardo Franco as Romero, Patrick Gibson as Carmack, and star John Karna, Jane Ackermann, Siobhan Williams, and Peter Friedman, directed by Rhys Thomas.[33] In 2020, it was reported that the pilot was in post-production by Gotham Group, though no further announcement has been made.[34]

See also Edit

Notes Edit

  1. ^ Sources inaccurately claimed Mike Wilson to be Ion Storm's COO rather than its CEO.[28]

References Edit

  • This article uses content from the GFDL Doom Wiki article "Masters of Doom"
  1. ^ Chick, Tom (April 28, 2003). . GameSpy. p. 1. Archived from the original on July 2, 2004.
  2. ^ a b Mnookin, Seth (May 4, 2003). "Id Vid". The New York Times Book Review. p. 27. ISSN 0028-7806. from the original on May 27, 2015.
  3. ^ Ciuraru, Carmela (June 25, 2003). "An oddball pairing that led to 'Doom'". Los Angeles Times. from the original on October 31, 2019. Retrieved October 31, 2019.
  4. ^ Chick, Tom (April 28, 2003). . GameSpy. p. 2. Archived from the original on October 27, 2004.
  5. ^ Chick, Tom (April 28, 2003). . GameSpy. p. 3. Archived from the original on October 27, 2004.
  6. ^ Staff (March 27, 2003). . Geek.com. Archived from the original on November 7, 2019. Retrieved November 6, 2019.
  7. ^ Jones, Nicolette (May 23, 2003). "Rights Report". The Bookseller. No. 5078.
  8. ^ Prima Games Staff (October 3, 2021). "Best Books for Anyone that Loves Video Games". Prima Games. from the original on July 4, 2023. Retrieved July 4, 2023.
  9. ^ Siegfried, David (April 1, 2003). "Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture". Booklist. 99 (15): 1361. ISSN 0006-7385. ProQuest 235608115.
  10. ^ Jensen, Jeff (May 16, 2003). "Masters of Doom". Entertainment Weekly. No. 710. pp. 74–75. ISSN 1049-0434. from the original on October 31, 2019. Retrieved October 30, 2019.
  11. ^ McDonald, Thomas L. (June 2003). "The Age of id". Maximum PC. No. 58. p. 16.
  12. ^ Staff (August 2003). "Out There". Edge. No. 126. p. 21.
  13. ^ Wild Weasel (January 23, 2013). "Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture". Hardcore Gaming 101. from the original on November 8, 2019. Retrieved November 7, 2019.
  14. ^ Juster, Scott (November 2, 2011). "'Masters of Doom' A Great Man History of Gaming". PopMatters. from the original on November 8, 2019. Retrieved November 7, 2019.
  15. ^ "Masters of Doom (Book)". Kirkus Reviews. March 15, 2003. p. 444. ISSN 1948-7428. from the original on December 22, 2019. Retrieved December 22, 2019.
  16. ^ Gilbert, Henry (April 29, 2013). "10 great books that will teach you about gaming history". GamesRadar+. from the original on November 6, 2019. Retrieved November 6, 2019.
  17. ^ Davenport, James (June 8, 2016). "The best video game books". PC Gamer. from the original on November 6, 2019. Retrieved November 6, 2019.
  18. ^ Petite, Steven (April 15, 2017). "Take a gaming break to read these 10 great books about the hobby you love". Digital Trends. from the original on November 6, 2019. Retrieved November 6, 2019.
  19. ^ Au, Wagner James (May 5, 2003). "Masters of "Doom"". Salon. from the original on October 31, 2019. Retrieved October 30, 2019.
  20. ^ Donahue, Ann (June 23–29, 2003). "Book Reviews". Variety. p. 35.
  21. ^ Ardai, Charles (May 2003). "From Cradle to Doom". Computer Gaming World. No. 226. p. 49.
  22. ^ Gold, Sarah F.; Chenoweth, Emily; Zaleski, Jeff (April 28, 2003). "Nonfiction Book Review: Masters of Doom". Publishers Weekly. 250 (17): 62. ISSN 0000-0019. EBSCOhost 9628683. from the original on December 22, 2019. Retrieved December 22, 2019.
  23. ^ Staff (June 10, 2016). "How a Book About Doom Inspired the Oculus Rift". Wired. from the original on November 1, 2019. Retrieved October 31, 2019.
  24. ^ Ohanian, Alexis (June 26, 2013). . Making the World Suck Less. p. 1. Archived from the original on 2013-08-06.
  25. ^ Stover, Kaite Mediatore (April 1, 2016). "Prepare to Meet Thy Doom and More True Gaming Stories". The Booklist. 112 (15): 78. ISSN 0006-7385. ProQuest 1776689305.
  26. ^ Romero, John. "Masters of Doom – Signed by John Romero". from the original on July 1, 2023. Retrieved July 6, 2023.
  27. ^ Kushner, David (September 22, 2021). "Masters of Disruption: How the Gamer Generation Built the Future [1]". from the original on July 1, 2023. Retrieved July 4, 2023.
  28. ^ Heaslip, Stephen (June 3, 2005). "Masters of Doom Lawsuit". Blue's News. from the original on November 5, 2019. Retrieved November 4, 2019.
  29. ^ Maragos, Nick (June 3, 2005). "Round-Up: Masters of Doom Suit, Slime Controller". Gamasutra. from the original on November 2, 2019. Retrieved November 1, 2019.
  30. ^ Gibson, Ellie (June 3, 2005). "Doom book publishers sued". Eurogamer. from the original on October 31, 2019. Retrieved October 30, 2019.
  31. ^ Martin, Denise (April 13, 2005). "Showtime's 'Doom' day". Variety. from the original on October 31, 2019. Retrieved October 31, 2019.
  32. ^ Andreeva, Nellia (June 27, 2019). "USA Network Orders 'Masters Of Doom' Pilot Produced By James & Dave Franco". Deadline Hollywood. from the original on June 27, 2019. Retrieved June 27, 2019.
  33. ^ Patski, Denise (September 26, 2019). "'Masters Of Doom': Eduardo Franco & Patrick Gibson To Star In USA Network Pilot; Four More Cast". Deadline Hollywood. from the original on September 26, 2019. Retrieved September 26, 2019.
  34. ^ Otterman, Joe (February 6, 2020). "Gotham Group Sets First-Look Deal With Fox 21 Television Studios". Variety. from the original on April 5, 2023. Retrieved July 4, 2023.

Further reading Edit

  • Accardi, Joe J. (2003). "Masters of Doom (Book)". Library Journal. 128 (6): 120. ISSN 0363-0277. EBSCOhost 9400538.
  • Brink, Paul; Gropman, Jackie; Woodcock, Susan (October 2003). "Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture (Book)". School Library Journal. 49 (11): 173. ISSN 0362-8930. EBSCOhost 11297881.
  • Cass, Stephen (April 2003). "The Masters Cometh". IEEE Spectrum. 40 (5): 43. doi:10.1109/MSPEC.2003.1197486. ISSN 0018-9235.
  • Peters, Justin (August 7, 2003). "Profit of Doom". Washington Monthly. 35 (7/8): 52. ISSN 0043-0633. EBSCOhost 10175564.
  • Takahashi, Dean (May 6, 2003). "At the Top of Their Game". The Wall Street Journal. Vol. 241, no. 88. ISSN 0099-9660. Archived from the original on May 16, 2020.

External links Edit

  • Official website
  • Audiobooks.com's Masters of Doom Release Page
  • Author David Kushner's Website

masters, doom, guys, created, empire, transformed, culture, 2003, book, david, kushner, about, video, game, company, software, influence, popular, culture, focusing, founders, john, carmack, john, romero, book, goes, into, detail, about, company, early, years,. Masters of Doom How Two Guys Created an Empire and Transformed Pop Culture is a 2003 book by David Kushner about video game company id Software and its influence on popular culture focusing on co founders John Carmack and John Romero The book goes into detail about the company s early years the success of their franchises such as Doom and the dynamics between Carmack and Romero and their different personalities The book also focuses on Romero s firing and the founding and the eventual collapse of his game studio Ion Storm Masters of DoomAuthorDavid KushnerCountryUnited StatesLanguageEnglishGenreHistoryPublisherRandom HousePublication dateMay 6 2003 Hardcover May 11 2004 Paperback May 15 2012 Audiobook Media typePrint Hardcover Print Paperback AudiobookPages352 Hardcover 368 Paperback ISBN0 375 50524 5 Hardcover ISBN 0 8129 7215 5 Paperback OCLC50129329Dewey Decimal794 8 092 2 B 21LC ClassGV1469 15 K87 2003Upon release Masters of Doom received positive reviews from critics and has been placed on numerous best of lists for video game books The book would later influence Palmer Luckey to establish the technology company Oculus VR and Alexis Ohanian and Steve Huffman to found reddit There have been two attempts to adapt the book a television movie on Showtime and a pilot episode greenlit by USA Network in 2019 for a potential series Contents 1 Background 2 Content 3 Publication 4 Reception 5 Legacy 6 Lawsuit 7 Adaptation 8 See also 9 Notes 10 References 11 Further reading 12 External linksBackground EditDavid Kushner was a contributor for news outlets such as The New York Times Rolling Stone and Wired A self described gamer Kushner saw an opportunity to write a book about the video games industry choosing to focus on John Carmack and John Romero as he considered their careers as a great story waiting to be told 1 Due to it being his first book 2 he spent five years on research 3 He moved to Dallas Texas to conduct the interviews with the subjects interviewing them late into the night 4 Basing his writing technique on Tom Wolfe s 1979 book The Right Stuff Kushner wrote every line of dialogue and internal monologue based on interviews the author had with the subjects 5 Content Edit nbsp John Carmack nbsp John RomeroMasters of Doom focuses on id Software s co founders John Carmack and John Romero The book describes the respective childhoods of the two Johns their first meeting at Softdisk in 1989 and the eventual founding of their own company id Software It discusses in detail the company s first successes the popular and groundbreaking Commander Keen and Wolfenstein 3D games and the new heights the company reached with Doom which granted the company unprecedented success fame and notoriety It discusses id s next project Quake the aftermath of Romero s departure from the company and his founding and the eventual collapse of Ion Storm his new game development studio Kushner describes the new gamer culture created by Doom and its impact on society The games are discussed in detail and Kushner s main focus is in the work dynamic and personalities that enabled their creation He describes Carmack and Romero as the driving forces of id Software but with very different personalities Romero is presented as having unbridled creativity and considerable skill but he loses focus when the spectacular success of the games allows him to adopt a rock star like public persona Carmack is depicted as an introvert whose unparalleled programming skills are the core of id Software enabling the company to create extremely sophisticated games However he has little interest in or even understanding of the social niceties that enable people to enjoy working together Much of the book concentrates on this dynamic The two initially complement each other well but eventually conflicts develop leading Romero to be fired Carmack the skilled creator of the complicated and fast game engines the company s products use is repeatedly referred to as the only person in the company who is not expendable and this gives him a great degree of authority and influence However this influence transforms id Software into a considerably less pleasant and fun place to work and causes its games to become increasingly repetitive though technologically sophisticated Romero is on the opposite end of the spectrum his Ion Storm is intended to be a very fun place to work where game design is law Ion Storm s slogan was Design is Law and that technology must be created to realize the designer s vision instead of the other way around However his lack of management and organizational focus leads to poor and financially disastrous results Although Kushner adopts a novel like narrative Masters of Doom is a work of video game journalism According to his notes in the book it is based on hundreds of interviews conducted over a six year period Kushner was an early entrant into the field of video game journalism and recycled some of his own original reporting in the book Publication EditMasters of Doom How Two Guys Created an Empire and Transformed Pop Culture was first published in May 2003 by Random House in hardcover and ebook form Random House released an excerpt of the book before its release 6 Random House later negotiated a deal with UK publisher Piatkus releasing a trade paperback in autumn 2003 7 An audiobook version of Masters of Doom was published in 2012 by Audiobooks com and was narrated by Wil Wheaton 8 Reception EditKushner has cracked open the dark world of John Carmack and John Romero the authors of the blockbuster computer games Wolfenstein 3D Doom and Quake Reading this fascinating underground tale is as addictive as the games themselves David Seigfried Booklist 9 Seth Mnookin for The New York Times called it an impressive and adroit social history positively noting its pacing and detail 2 Jeff Jensen for Entertainment Weekly gave it a B rating 10 Thomas L McDonald for Maximum PC praised its prose and its representation of the subjects 11 Edge described the book as being akin to a Greek drama without the pathos adding that the story was a cautionary tale of relationships in the games industry 12 Hardcore Gaming 101 considered the book a highly entertaining and quite informative read 13 Scott Juster for PopMatters praised Kushner s extensive research and interviews of Carmack and Romero 14 Kirkus Reviews summarized the book as laudable coverage of an undeniably important unsettling cultural transition 15 Since its release the book has been on several best video game books lists 16 17 18 Salon contributor Wagner James Au while declaring the book to be excellent criticized David Kushner for giving too much credit to the technical merit of Catacomb 3 D in comparison to Ultima Underworld 19 Ann Donahue for Variety considered the character study of the two Johns to be interesting but thought the book had problematic tunnel vision by rarely taking a broader look at the impact Doom had outside of the gaming industry 20 Computer Gaming World s Charles Ardai called it clumsily written but nonetheless compelling 21 Publishers Weekly considered Kushner to have given too much leeway about the violence in the games and criticized the narration as dry in parts of the book 22 Legacy EditPalmer Luckey the founder of the technology company Oculus VR first became interested in virtual reality after reading Masters of Doom John Carmack later left id Software in 2013 to join Oculus as chief technology officer 23 In a 2013 blog post Alexis Ohanian revealed that the book inspired Ohanian and Steve Huffman to start a company which resulted in them founding reddit 24 In 2016 Kushner released an audiobook follow up titled Prepare to Meet Thy Doom and More True Gaming Stories The book is a compilation of Kushner s long form journalism which includes a where they are now article on Carmack and Romero The book was read in by Wil Wheaton 25 On his website John Romero sells signed copies of Masters of Doom 26 In 2021 Kushner wrote in a Substack post that he was writing a sequel to Masters of Doom Titled Masters of Disruption How the Gamer Generation Built the Future Kushner planned to serialize the book in his newsletter and include new interviews with Carmack and Romero 27 Lawsuit EditIn 2005 former Ion Storm chief executive officer a Michael Wilson sued publisher Random House Inc claiming the book made false allegations against him making a questionable business deal to purchase a BMW with funds from the company Wilson sought 50 million in damages with further punitive damages from the publisher 29 A spokesperson for Random House issued a statement announcing the publishing company s support of David Kushner 30 No outcome of the suit was ever reported Adaptation EditA movie adaptation was first conceived in 2005 when it was announced that producer Naren Shankar was planning a television movie for Showtime based on the story 31 The movie never materialized beyond the initial announcement In June 2019 USA Network greenlit a pilot episode of a potential series based on the book to be written and produced by Tom Bissell under James and Dave Franco s Ramona Films label The series if it should continue is expected to be an anthology series 32 The series would feature Eduardo Franco as Romero Patrick Gibson as Carmack and star John Karna Jane Ackermann Siobhan Williams and Peter Friedman directed by Rhys Thomas 33 In 2020 it was reported that the pilot was in post production by Gotham Group though no further announcement has been made 34 See also EditList of books about video gamesNotes Edit Sources inaccurately claimed Mike Wilson to be Ion Storm s COO rather than its CEO 28 References EditThis article uses content from the GFDL Doom Wiki article Masters of Doom Chick Tom April 28 2003 David Kushner on Masters of Doom GameSpy p 1 Archived from the original on July 2 2004 a b Mnookin Seth May 4 2003 Id Vid The New York Times Book Review p 27 ISSN 0028 7806 Archived from the original on May 27 2015 Ciuraru Carmela June 25 2003 An oddball pairing that led to Doom Los Angeles Times Archived from the original on October 31 2019 Retrieved October 31 2019 Chick Tom April 28 2003 David Kushner on Masters of Doom GameSpy p 2 Archived from the original on October 27 2004 Chick Tom April 28 2003 David Kushner on Masters of Doom GameSpy p 3 Archived from the original on October 27 2004 Staff March 27 2003 Masters of Doom Geek com Archived from the original on November 7 2019 Retrieved November 6 2019 Jones Nicolette May 23 2003 Rights Report The Bookseller No 5078 Prima Games Staff October 3 2021 Best Books for Anyone that Loves Video Games Prima Games Archived from the original on July 4 2023 Retrieved July 4 2023 Siegfried David April 1 2003 Masters of Doom How Two Guys Created an Empire and Transformed Pop Culture Booklist 99 15 1361 ISSN 0006 7385 ProQuest 235608115 Jensen Jeff May 16 2003 Masters of Doom Entertainment Weekly No 710 pp 74 75 ISSN 1049 0434 Archived from the original on October 31 2019 Retrieved October 30 2019 McDonald Thomas L June 2003 The Age of id Maximum PC No 58 p 16 Staff August 2003 Out There Edge No 126 p 21 Wild Weasel January 23 2013 Masters of Doom How Two Guys Created an Empire and Transformed Pop Culture Hardcore Gaming 101 Archived from the original on November 8 2019 Retrieved November 7 2019 Juster Scott November 2 2011 Masters of Doom A Great Man History of Gaming PopMatters Archived from the original on November 8 2019 Retrieved November 7 2019 Masters of Doom Book Kirkus Reviews March 15 2003 p 444 ISSN 1948 7428 Archived from the original on December 22 2019 Retrieved December 22 2019 Gilbert Henry April 29 2013 10 great books that will teach you about gaming history GamesRadar Archived from the original on November 6 2019 Retrieved November 6 2019 Davenport James June 8 2016 The best video game books PC Gamer Archived from the original on November 6 2019 Retrieved November 6 2019 Petite Steven April 15 2017 Take a gaming break to read these 10 great books about the hobby you love Digital Trends Archived from the original on November 6 2019 Retrieved November 6 2019 Au Wagner James May 5 2003 Masters of Doom Salon Archived from the original on October 31 2019 Retrieved October 30 2019 Donahue Ann June 23 29 2003 Book Reviews Variety p 35 Ardai Charles May 2003 From Cradle to Doom Computer Gaming World No 226 p 49 Gold Sarah F Chenoweth Emily Zaleski Jeff April 28 2003 Nonfiction Book Review Masters of Doom Publishers Weekly 250 17 62 ISSN 0000 0019 EBSCOhost 9628683 Archived from the original on December 22 2019 Retrieved December 22 2019 Staff June 10 2016 How a Book About Doom Inspired the Oculus Rift Wired Archived from the original on November 1 2019 Retrieved October 31 2019 Ohanian Alexis June 26 2013 The Book that Inspired the Birth of reddit Making the World Suck Less p 1 Archived from the original on 2013 08 06 Stover Kaite Mediatore April 1 2016 Prepare to Meet Thy Doom and More True Gaming Stories The Booklist 112 15 78 ISSN 0006 7385 ProQuest 1776689305 Romero John Masters of Doom Signed by John Romero Archived from the original on July 1 2023 Retrieved July 6 2023 Kushner David September 22 2021 Masters of Disruption How the Gamer Generation Built the Future 1 Archived from the original on July 1 2023 Retrieved July 4 2023 Heaslip Stephen June 3 2005 Masters of Doom Lawsuit Blue s News Archived from the original on November 5 2019 Retrieved November 4 2019 Maragos Nick June 3 2005 Round Up Masters of Doom Suit Slime Controller Gamasutra Archived from the original on November 2 2019 Retrieved November 1 2019 Gibson Ellie June 3 2005 Doom book publishers sued Eurogamer Archived from the original on October 31 2019 Retrieved October 30 2019 Martin Denise April 13 2005 Showtime s Doom day Variety Archived from the original on October 31 2019 Retrieved October 31 2019 Andreeva Nellia June 27 2019 USA Network Orders Masters Of Doom Pilot Produced By James amp Dave Franco Deadline Hollywood Archived from the original on June 27 2019 Retrieved June 27 2019 Patski Denise September 26 2019 Masters Of Doom Eduardo Franco amp Patrick Gibson To Star In USA Network Pilot Four More Cast Deadline Hollywood Archived from the original on September 26 2019 Retrieved September 26 2019 Otterman Joe February 6 2020 Gotham Group Sets First Look Deal With Fox 21 Television Studios Variety Archived from the original on April 5 2023 Retrieved July 4 2023 Further reading EditAccardi Joe J 2003 Masters of Doom Book Library Journal 128 6 120 ISSN 0363 0277 EBSCOhost 9400538 Brink Paul Gropman Jackie Woodcock Susan October 2003 Masters of Doom How Two Guys Created an Empire and Transformed Pop Culture Book School Library Journal 49 11 173 ISSN 0362 8930 EBSCOhost 11297881 Cass Stephen April 2003 The Masters Cometh IEEE Spectrum 40 5 43 doi 10 1109 MSPEC 2003 1197486 ISSN 0018 9235 Peters Justin August 7 2003 Profit of Doom Washington Monthly 35 7 8 52 ISSN 0043 0633 EBSCOhost 10175564 Takahashi Dean May 6 2003 At the Top of Their Game The Wall Street Journal Vol 241 no 88 ISSN 0099 9660 Archived from the original on May 16 2020 External links EditOfficial website Audiobooks com s Masters of Doom Release Page Author David Kushner s Website Masters of Doom GameSpy Coverage Retrieved from https en wikipedia org w index php title Masters of Doom amp oldid 1172893462, wikipedia, wiki, book, books, library,

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