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Wikipedia

Hotline Miami

Hotline Miami is a 2012 top-down shooter game developed by Dennaton Games and published by Devolver Digital for Windows. The game is set in 1989 Miami, and revolves primarily around an unnamed silent protagonist—dubbed "Jacket" by fans—receiving coded messages on his answering machine instructing him to commit massacres against the local Russian mafia. The gameplay blends a top-down perspective with stealth, and the story features extreme violence and surreal storytelling, along with a soundtrack and visuals inspired by 1980s culture.

Hotline Miami
Cover art by Niklas Åkerblad, featuring Jacket, the Girlfriend, the Biker, and the three masked personas[1]
Developer(s)Dennaton Games
Publisher(s)Devolver Digital
Designer(s)
Programmer(s)Jonatan Söderström
Artist(s)Dennis Wedin
Writer(s)
  • Jonatan Söderström
  • Dennis Wedin
Engine
Platform(s)
Release
23 October 2012
  • Windows
    • WW: 23 October 2012
  • OS X
    • WW: 18 March 2013
  • PS3, PS Vita
    • NA: 25 June 2013
    • EU: 26 June 2013
  • Linux
    • WW: 9 September 2013
  • PlayStation 4
    • NA: 19 August 2014
    • EU: 20 August 2014
  • Android
    • WW: 30 March 2015
  • Hotline Miami Collection
  • Nintendo Switch
    • WW: 19 August 2019
  • Xbox One
    • WW: 7 April 2020
  • Stadia
    • WW: 22 September 2020
  • PS5, Xbox Series X/S
    • WW: 23 October 2023
Genre(s)Top-down shooter
Mode(s)Single-player

The game was developed as a spiritual successor to a cancelled game from 2004 referred to as Super Carnage, where the goal was to kill as many people as possible. The game was developed within a nine-month span and released on 23 October 2012 for Windows. In 2013, the game was ported to OS X and Linux on 18 March and 9 September, respectively, while Abstraction Games ported the game to the PlayStation 3 and PlayStation Vita on 25 June 2013 and PlayStation 4 on 19 August 2014.

Upon release, Hotline Miami received critical acclaim, with praise particularly focused on its narrative, themes, soundtrack, color palette, and gameplay. It has since been considered to be one of the greatest games of all time, along with being cited as a highly influential independent video game and as a notable cult video game. The success of its publisher, Devolver Digital, has been attributed to the success of the game. A sequel, Hotline Miami 2: Wrong Number, was released in March 2015. Hotline Miami was re-released alongside its sequel as part of Hotline Miami: Collected Edition in Japan in 2015 and as part of the Hotline Miami Collection in August 2019.

Gameplay edit

 
A screenshot of the player engaging in a standoff with the Russian Mafia. The points are visible on the top right of the image.

Hotline Miami is a top-down shooter game set in Miami during the 1980s.[2] The game is divided into several chapters,[3] which is further divided up into floors.[4] At the beginning of each chapter, the player character "Jacket"[a] receives a message his answering machine, instructing him to travel to a different part of Miami and eliminate all enemies there. The player is able to defeat their opponents through a variety of melee and ranged attacks, ranging from knives and crowbars to guns.[2] Additional methods available to the player include knocking out enemies with a door, using them as a human shield as defense, or kicking them against the wall. If the enemy isn't immediately killed in an attack, the player can perform a finishing move.[4][7]

Before each chapter begins, the player can choose from a variety of animal masks,[5] which grant different abilities depending on the mask chosen. These attributes include the players gunshots being silenced or finishing moves being sped up.[4] Both the player and enemies can be felled from a single attack. To compensate, the player is able to quickly restart the current stage after death, allowing the player to rethink their strategy.[8] Additional types of enemies appear throughout the game, such as dogs.[8] Additionally, enemy AI is inconsistent, with reactions to attacks ranging from responding immediately to attacks or sounds to doing absolutely nothing.[3]

The player is awarded points with each enemy they kill, with the amount of points awarded being determined by the method of execution or the amount of enemies killed in a short duration of time.[7] At the end of each chapter, the players total score is tallied up and the player is given a final rating based on their performance. High scores will unlock new masks and weapons for the player to use.[9][4]

Synopsis edit

Plot edit

In April 1989, Jacket receives a message on his answering machine and a package is delivered to his door containing a rooster mask. Alongside the package, there are strict instructions advising Jacket to retrieve a briefcase from the Russian mafia at a metro station using violence. Jacket continues to receive messages on his answering machine instructing him to conduct more massacres. After each massacre, Jacket visits a store or a restaurant where a man known as Beard[b] meets him and gives away free items such as pizza, films, and alcoholic beverages. During an assault on the estate of a film producer, Jacket rescues a girl and takes her to his apartment, nursing her back to good health and developing a romantic relationship with her. After this assault, Jacket is visited by three masked personas who question him for his actions, with these encounters continuing throughout the game. In another assault on a phone company, Jacket finds everybody dead except another operative known as the Biker, who is attempting to access a computer, and the two fight to the death.[c]

As Jacket continues his massacres, his perception of reality becomes increasingly more surreal. Talking corpses begin appearing at Beard's places of work, and eventually Beard himself abruptly dies, replaced by a bald man named Richter that offers Jacket nothing. After coming home one night, Jacket discovers his girlfriend murdered and a rat-masked man on his couch, who shoots him and places him into a coma. In one final encounter with the masked persona Richard, he tells Jacket that he will "never see the full picture". It is afterwards revealed that Jacket was reliving the events of the past two months while comatose after being shot by Richter. After waking up, Jacket overhears that his attacker has been put in police custody, and escapes the hospital in search of him. He storms Miami police headquarters, killing everyone inside and finds his attacker to be Richter, who had also been receiving messages on his answering machine. After interrogating him, Jacket spares his life and steals the file on the police investigations of the killings before heading to a nightclub that the calls were tracked to. He finds the address to be that of the Russian Mafia headquarters, kills all of the guards, and confronts both leaders of the syndicate. After Jacket kills his personal bodyguard and injures his hands, one of the leaders "spares him the pleasure" and commits suicide. When Jacket confronts the other, he contemplates the things he did and allows Jacket to kill him without resistance. Afterwards, a victorious Jacket walks out onto the balcony and lights a cigarette, taking a photo out of his pocket and throwing it out.

After the completion of the Jacket levels, the player unlocks a series of levels where the player character is the Biker. Similarly to Jacket, the Biker has been receiving messages on his answering machine, and is dedicated to identify the source of the messages. After the encounter with Jacket depicted earlier and various interrogations, he finds the source of the messages to be 50 Blessings, a group operated by two janitors that attempts to undermine the Russo-American Coalition, which they view as "anti-American", by ordering their operatives to commit numerous anti-Russian massacres. The game features two endings, with the full ending requiring the player to find puzzle pieces scattered throughout the game to crack 50 Blessings' password. If the player manages to crack the password, the Biker uncovers their secrets and political agenda. Without the password, the Biker is mocked and fails to discover the truth. In both endings, the player has the option to either kill or spare the janitors. Afterwards, the Biker departs from Miami.[11][12]

Themes and analysis edit

Hotline Miami advocates an anti-violence message through making the player feel guilt for their in-game massacres.[13] The game utilizes upbeat music and a score system to drive the player to commit the massacres, though the violence in each killing is emphasized through gruesome executions that have over exaggerated gore. Examples of these executions include disfiguring enemies with boiling water, shooting dogs with shotguns, and bashing enemy heads in with baseball bats. As the game is fast paced, the player may enter a state where they're focused exclusively on their inputs and become desensitized to the actions they are committing, assuming they weren't desensitized to begin with.[11][13] At the end of each level, the upbeat music is replaced with ambience as the player exits the building as the motionless, gory remains of enemies flood the floor.[11]

Throughout the game, the aforementioned masked personas that appear in Jacket's dreams attempt to make the player question themselves over their actions. Each of the masked personas serve a specific purpose in these encounters; the yellow-tinted Richard is often inquisitive, the blue-tinted Don Juan is often passive and friendly, while the red-tinted Rasmus is extremely aggressive. Don Juan interrogates the player through messages such as "knowing oneself means acknowledging one’s actions", while Richard does so with more direct messages such as "do you like hurting other people?"[12] Additionally, the masked figures never reveal any details about the identity of Jacket, and repeatedly make that point clear despite the rest of the game continuing teasing the player.[14] The masked figures also foreshadow upcoming events in the game's narrative. For example, after the player kills Biker, Richard warns Jacket that he will be "all alone soon." Shortly after, Jacket and his girlfriend are shot by Richter, and Jacket wakes up from a coma months later.[11][12] Contrarily to the masked personas, the group of janitors that operate 50 Blessings attempt to justify the massacres the player commits, with one stating that "they were all scum anyway, weren’t they?"[12]

The differing behavior of the masked figures were noted by Luca Papale and Lorenzo Fazio to possibly represent a dissociative identity disorder in Jacket.[5] Similar thoughts were written by Marco Caracciolo of the University of Groningen, who believed that the masked personas to possibly be "projections of Jacket’s disturbed psyche." He additionally wrote that the games plot is 'destined not to make any sense", citing the behavior of the masked figures as well as the contradictions between the perspectives of Jacket and the Biker.[14] Papale and Fazio considered Jacket to be an example of the first example of a "meta-avatar", a type of character with the ability to cause players to rethink their own actions and cause instability within their identity.[5] This type of character was compared to Doomguy from the DOOM series and Lara Croft from the Tomb Raider series, both of which were considered to fall under "mask digital prosthesis", which refers to the overlapping of identities between a player and a game's protagonist.[5]

Development edit

 
Designer and programmer Jonatan Söderström at the Game Developers Conference in 2010

Hotline Miami was developed by Dennaton Games, a team composed of designer and programmer Jonatan Söderström and artist Dennis Wedin.[15] Söderström had previously developed numerous freeware indie games, such as the puzzle game Tuning,[16] which won the Nuovo Award at the Independent Games Festival in 2010.[17] Around this time, he developed numerous projects that went unfinished and never got released, which he put in a group known as the "unfinished and unreleased box". Among these was a top-down shooter tilted Super Carnage, a game where the goal was to kill as many people as possible. He began development of Super Carnage in 2004 at the age of 18, but abandoned the project after facing difficulties with developing the game's AI.[18] Years later, Söderström met Wedin, a singer and keyboard player for the metal band Fucking Werewolf Asso. The two collaborated in making a promotional game based on the band, titled Keyboard Drumset Fucking Werewolf, as well as a separate project named Life/Death/Island. The latter became too much work for them to handle, and the project was abandoned. Following this, the two experienced financial difficulties and decided their next game would be a commercial release. Wedin began searching through Söderström's unfinished projects, and came across the Super Carnage project.[18] Seeing potential in the concept, the two began developing Hotline Miami. It was originally named Cocaine Cowboy, named after the 2006 documentary of the same name.[18][19]

The game was developed using the GameMaker engine over the course of nine months.[18] Uncertain on whether or not the game would be successful, combined with developing the game with little to no budget, the team repeatedly lost and regained motivation. In an interview with Edge Wedin described the development of the game as "fucking hard".[18] During the game's development, Wedin faced issues with his mental health following a break up, and was hospitalized for two weeks.[20] Due to being developed with an outdated version of GameMaker that had compatibility issues with newer operating systems, Dennaton faced numerous strange problems while developing the game, dealing with various bugs reported by playtesters. One of these bugs was one that would cause the game to crash if certain printers were plugged into the players computer. The team also faced difficulties with developing the game's AI, conflicted on whether to make it more "believable" or to intentionally make it varied in behavior. The team chose the latter.[18]

Before they began development on the game, the team watched numerous movies to use as inspiration for its writing. Among these were the works of David Lynch, the superhero comedy film Kick-Ass (2010), the Miami-oriented aforementioned documentary Cocaine Cowboys, and Drive (2010).[18][21] In an interview, Söderström described that Lynch's work left the largest influence overall. From Drive in particular, Söderström was a fan of the film's minimal dialogue and critique of violence. The latter left Söderström wanting to create a game that had similar aspects. This led to the creation of Hotline Miami's masked personas and the scenes they appear in.[18] The character Beard was based on artist Niklas Åkerblad, a friend of Dennaton and the owner of the apartment the two developed the game in.[22] Other inspirations that impacted the games narrative include Gordon Freeman, the silent protagonist of the Half-Life series.[21]

Music edit

The soundtrack of Hotline Miami consists of tracks from various artists, most of which feature heavy use of synths.[19][23] Early on in the game's development, Dennaton had concluded that they did not want the soundtrack of Hotline Miami to sound "like game music", and instead wanted it to "sound like a movie soundtrack." They had assembled a temporary soundtrack, though failed to acquire the licenses to use the tracks they had put together. The team then turned to searching Bandcamp for tracks that were free to download, and came across composer M.O.O.N., while other artists such as Scattle found out about the project via blog posts when it was still titled Cocaine Cowboy. Tracks from M.O.O.N. were directly added to the game, while Scattle was tasked with composing unique music inspired by movies with the aesthetic Hotline Miami was based on using Renoise.[19] Alongside them, Dennaton licensed additional music from other artists directly, such as Coconuts and Sun Araw,[23] and artists such as Åkerblad (under the alias "El Huervo") made direct contributions themselves.[24]

Marketing and release edit

During the development of Hotline Miami, the game development studio Vlambeer submitted a demo of the game to Devolver Digital after they expressed interest in Dennaton's work. Upon Devolver receiving the copy of the game, members such as co-founder Graeme Struthers found the game to be enjoyable, and a deal was made to publish the game. They presented it at the Rezzed exposition in Brighton,[18] where it was praised by attendees, being the most played game at the expo and winning the Game Of The Show award; Tom Bramwell of Eurogamer described the game as the "best example of the sort of game we invented the show for."[25] For the game's promotion, Dennaton purchased a phone number in the Miami area that allowed people to leave messages that would later be used in the game's trailer.[26] Hotline Miami released on Steam on 23 October 2012.[27] Support for MacOS and Linux released on 19 March and 19 September respectively in 2013.[28][29] The game's box art was designed by Åkerblad.[22]

An update released in early November 2012 fixed numerous bugs, added support for gamepads, and made minor adjustments to graphics and gameplay. This update also added a bonus level known as "Highball", which has no relation to any other levels in the game.[30] Alongside this update, Söderström developed numerous patches for pirated versions of Hotline Miami after several users of The Pirate Bay reported issues with the game, stating that he wanted players to "experience the game the way it's meant to be experienced", regardless of whether they bought the game or pirated it.[31] The game's soundtrack was released via Steam in January 2013.[32]

Versions of Hotline Miami for PlayStation 3 and PlayStation Vita released on 25 July 2013 in North America, and a day later in Europe. These ports were handled by Abstraction Games, and supported cross-buy, allowing players who purchased the game on one platform to receive it on the other.[33][34] These ports also added a bonus mask, leaderboards, and touchscreen support on Vita.[34] A version for PlayStation 4, also supporting cross-buy, released on 19 August 2014.[35][36] A Japan-localized compilation, featuring Hotline Miami alongside its sequel Hotline Miami 2: Wrong Number, titled Hotline Miami: Collected Edition, was released in June 2015.[37] On 19 August 2019, Hotline Miami and Hotline Miami 2 were re-released as part of the Hotline Miami Collection for Nintendo Switch.[38] The Hotline Miami Collection was later ported to Xbox One and Stadia on 7 April and 22 September 2020 respectively,[39][40] and PlayStation 5 and Xbox Series X/S on 23 October 2023.[41]

Reception edit

Critical reception edit

Hotline Miami released to generally positive reviews. Metacritic calculated a score of 85 based on 51 reviews for the Windows version, 87 based on 19 reviews on PlayStation 3, and 85 based on 27 reviews on PlayStation Vita.[42]

The fast-paced gameplay of Hotline Miami was praised. Several reviewers considered the game to be enjoyable despite constant death, with some attributing the enjoyment to the ability to restart quickly;[2][4][43] Polygon's Chris Plante compared playing the game to be similar to playing a sport,[7] and Graham Smith of PC Gamer wrote that the game was meant to "inspire a fever."[8] Citing the game's short length, though still enjoying the game, GameSpot's Danny O'Dwyer compared playing the game to doing cocaine, writing that "like most cocaine-fueled rampages, it's short-lived but memorable."[4] Some criticisms were made towards the games controls and length, with Ben Reeves of Game Informer writing that the controls inhibited what was otherwise "one of the most creative indie titles of the year".[2]

The game's atmosphere and art direction were very positively received. Cameron of VideoGamer.com wrote that the atmosphere does "an awfully good job of desensitizing you to the violence".[45] Smith of PC Gamer praised the game's story for not attempting to give a cliché justification for the player's violence.[8] Danny O'Dwyer of GameSpot described the game as a "wonderful barrage of the senses".[4] The atmosphere and violence was not without some criticism however, such as that from Chris Kohler of Wired, who named Hotline Miami the "most disgusting video game of all time".[47]

The soundtrack was acclaimed across various publications for working with the game's atmosphere. Reeves of Game Informer praised the music, describing it to "perfectly place you inside the mind of a serial killer".[2] Giancarlo Saldana of GamesRadar+ and Onyett of IGN described the music as "very effective" and "meshing perfectly" respectively.[3][9]

Awards edit

Before release, the game was the recipient of both Eurogamer's and Rock, Paper, Shotgun's Game of the Show award at their inaugural EGX Rezzed expo.[48][49] After release, the game received the "Best PC Sound" accolade by IGN from its "Best of 2012" awards.[50] It was also nominated for "Best PC Action Game",[51] "Best PC Story",[52] "Best PC Game",[53] "Best Overall Action Game",[54] "Best Overall Music",[55] and "Best Overall Game".[56] PC Gamer awarded the game with "The Best Music of the Year 2012".[57] At the 2012 Machinima's Inside Gaming Awards, the game received the "Most Original Game" award.[58][59]

Legacy edit

Hotline Miami has been considered one of the greatest video games ever made, one of the most influential indie games ever made, and has amassed a cult following.[60] The success of the game has been linked to the success of Devolver Digital, being considered the publisher's breakout title.[61] Devolver Digital has gone on to publish many different titles, becoming one of the most influential publishers for indie games.[62][63] In 2023, TechRadar described Hotline Miami as the "gold standard" of indie games.[64]

In a retrospective article from Vice's Cameron Kunzelman, he described the anti-violence messages portrayed by Hotline Miami as an "emblem of a forgotten regime." He highlighted its release in a time where he believed violence was used to demonstrate "seriousness" in storytelling, with examples such as the trailer for The Last of Us (2013) where a person's head is shot off with a shotgun. Comparing that to now, where Kunzelman believes the video game industry and critics have become desensitized to violence in video games, he argued that video games were due "another shift" in how violence was treated, and that the original messages of Hotline Miami had been lost.[13]

In 2012, Söderström and Wedin said they were looking to create downloadable content for Hotline Miami,[65] which was later expanded to a full sequel.[66] After being officially announced at E3 in June 2013,[67] Hotline Miami 2: Wrong Number was released for Windows on 10 March 2015.[68] The sequel received generally lower reviews compared to the first game.[69] The game was relatively controversial upon its release, and it was subject to a ban in Australia due to its sexual imagery.[70] In 2019, Dennaton Games denied that a third entry is in development.[71] An eight-part comic book series published by Behemoth Comics, titled Hotline Miami: Wildlife, was physically distributed to comic book stores and traditional book stores by Simon & Schuster and Diamond Comic Distributors beginning monthly in September 2020 after their initial digital release in 2016.[72] A parody of Hotline Miami was included in Devolver Bootleg (2019), known as "Hotline Milwaukee", which was a version of the game with simplified movement that gave dogs the ability to use guns.[73] A figure of Jacket was revealed in 2014, featuring several different masks that could be swapped out.[74]

Two compilations containing both games in the series have been released, Hotline Miami: Collected Edition and Hotline Miami Collection. Hotline Miami: Collected Edition was released in Japan on 25 June 2015 for the PlayStation 4 and was sold at retail,[75] while Hotline Miami Collection was released for Nintendo Switch digitally on 19 August 2019,[76] Xbox One on 7 April 2020,[77][78] Stadia on 22 September 2020,[79] and PlayStation 5 and Xbox Series X/S on 23 October 2023.[41] Two limited physical releases of the Hotline Miami Collection were released online by Special Reserve Games in 2020 and 2021.[80] Several fangames and mods based on the series have been created. The most notorious of these was the controversial Midnight Animal, a Persona inspired mod that was abandoned in 2018 after severe backlash towards the creators' actions.[81]

Several video games have been inspired either directly or indirectly by Hotline Miami, many from Devolver Digital.[82] Some of these games include The Hong Kong Massacre (2019),[82] which itself inspired a scene in John Wick: Chapter 4 (2023).[83] The game was featured in The Last of Us Part II (2020) as an easter egg.[84][82] The game has been considered a primary reason for the popularization of synthwave alongside the film Drive.[85] The game has been involved in several crossovers with other video games, including Payday 2 (2013),[86] Dead Cells and Travis Strikes Again: No More Heroes (2019),[87][88] and Fall Guys (2020).[89]

Notes edit

  1. ^ Jacket is a fan-assigned name to an otherwise unnamed protagonist.[5] The name was adopted by Dennaton themselves afterwards.[6]
  2. ^ Similarly to Jacket, Beard goes unnamed in the game, but is referred to as such elsewhere. In Hotline Miami 2: Wrong Number, the character is known as The Soldier.[10]
  3. ^ Jacket and the Biker fight each other twice, with both times having a different outcome.[11] Both are seen alive in Hotline Miami 2: Wrong Number.

References edit

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External links edit

  • Official website

hotline, miami, 2012, down, shooter, game, developed, dennaton, games, published, devolver, digital, windows, game, 1989, miami, revolves, primarily, around, unnamed, silent, protagonist, dubbed, jacket, fans, receiving, coded, messages, answering, machine, in. Hotline Miami is a 2012 top down shooter game developed by Dennaton Games and published by Devolver Digital for Windows The game is set in 1989 Miami and revolves primarily around an unnamed silent protagonist dubbed Jacket by fans receiving coded messages on his answering machine instructing him to commit massacres against the local Russian mafia The gameplay blends a top down perspective with stealth and the story features extreme violence and surreal storytelling along with a soundtrack and visuals inspired by 1980s culture Hotline MiamiCover art by Niklas Akerblad featuring Jacket the Girlfriend the Biker and the three masked personas 1 Developer s Dennaton GamesPublisher s Devolver DigitalDesigner s Jonatan SoderstromDennis WedinProgrammer s Jonatan SoderstromArtist s Dennis WedinWriter s Jonatan SoderstromDennis WedinEngineGame Maker 7PhyreEngine ports Platform s Windows OS XPlayStation 3PlayStation VitaLinuxPlayStation 4AndroidNintendo SwitchXbox OneStadiaPlayStation 5Xbox Series X SRelease23 October 2012 WindowsWW 23 October 2012OS XWW 18 March 2013PS3 PS VitaNA 25 June 2013EU 26 June 2013LinuxWW 9 September 2013PlayStation 4NA 19 August 2014EU 20 August 2014AndroidWW 30 March 2015Hotline Miami CollectionNintendo SwitchWW 19 August 2019Xbox OneWW 7 April 2020StadiaWW 22 September 2020PS5 Xbox Series X SWW 23 October 2023Genre s Top down shooterMode s Single player The game was developed as a spiritual successor to a cancelled game from 2004 referred to as Super Carnage where the goal was to kill as many people as possible The game was developed within a nine month span and released on 23 October 2012 for Windows In 2013 the game was ported to OS X and Linux on 18 March and 9 September respectively while Abstraction Games ported the game to the PlayStation 3 and PlayStation Vita on 25 June 2013 and PlayStation 4 on 19 August 2014 Upon release Hotline Miami received critical acclaim with praise particularly focused on its narrative themes soundtrack color palette and gameplay It has since been considered to be one of the greatest games of all time along with being cited as a highly influential independent video game and as a notable cult video game The success of its publisher Devolver Digital has been attributed to the success of the game A sequel Hotline Miami 2 Wrong Number was released in March 2015 Hotline Miami was re released alongside its sequel as part of Hotline Miami Collected Edition in Japan in 2015 and as part of the Hotline Miami Collection in August 2019 Contents 1 Gameplay 2 Synopsis 2 1 Plot 2 2 Themes and analysis 3 Development 3 1 Music 4 Marketing and release 5 Reception 5 1 Critical reception 5 2 Awards 6 Legacy 7 Notes 8 References 9 External linksGameplay edit nbsp A screenshot of the player engaging in a standoff with the Russian Mafia The points are visible on the top right of the image Hotline Miami is a top down shooter game set in Miami during the 1980s 2 The game is divided into several chapters 3 which is further divided up into floors 4 At the beginning of each chapter the player character Jacket a receives a message his answering machine instructing him to travel to a different part of Miami and eliminate all enemies there The player is able to defeat their opponents through a variety of melee and ranged attacks ranging from knives and crowbars to guns 2 Additional methods available to the player include knocking out enemies with a door using them as a human shield as defense or kicking them against the wall If the enemy isn t immediately killed in an attack the player can perform a finishing move 4 7 Before each chapter begins the player can choose from a variety of animal masks 5 which grant different abilities depending on the mask chosen These attributes include the players gunshots being silenced or finishing moves being sped up 4 Both the player and enemies can be felled from a single attack To compensate the player is able to quickly restart the current stage after death allowing the player to rethink their strategy 8 Additional types of enemies appear throughout the game such as dogs 8 Additionally enemy AI is inconsistent with reactions to attacks ranging from responding immediately to attacks or sounds to doing absolutely nothing 3 The player is awarded points with each enemy they kill with the amount of points awarded being determined by the method of execution or the amount of enemies killed in a short duration of time 7 At the end of each chapter the players total score is tallied up and the player is given a final rating based on their performance High scores will unlock new masks and weapons for the player to use 9 4 Synopsis editPlot edit In April 1989 Jacket receives a message on his answering machine and a package is delivered to his door containing a rooster mask Alongside the package there are strict instructions advising Jacket to retrieve a briefcase from the Russian mafia at a metro station using violence Jacket continues to receive messages on his answering machine instructing him to conduct more massacres After each massacre Jacket visits a store or a restaurant where a man known as Beard b meets him and gives away free items such as pizza films and alcoholic beverages During an assault on the estate of a film producer Jacket rescues a girl and takes her to his apartment nursing her back to good health and developing a romantic relationship with her After this assault Jacket is visited by three masked personas who question him for his actions with these encounters continuing throughout the game In another assault on a phone company Jacket finds everybody dead except another operative known as the Biker who is attempting to access a computer and the two fight to the death c As Jacket continues his massacres his perception of reality becomes increasingly more surreal Talking corpses begin appearing at Beard s places of work and eventually Beard himself abruptly dies replaced by a bald man named Richter that offers Jacket nothing After coming home one night Jacket discovers his girlfriend murdered and a rat masked man on his couch who shoots him and places him into a coma In one final encounter with the masked persona Richard he tells Jacket that he will never see the full picture It is afterwards revealed that Jacket was reliving the events of the past two months while comatose after being shot by Richter After waking up Jacket overhears that his attacker has been put in police custody and escapes the hospital in search of him He storms Miami police headquarters killing everyone inside and finds his attacker to be Richter who had also been receiving messages on his answering machine After interrogating him Jacket spares his life and steals the file on the police investigations of the killings before heading to a nightclub that the calls were tracked to He finds the address to be that of the Russian Mafia headquarters kills all of the guards and confronts both leaders of the syndicate After Jacket kills his personal bodyguard and injures his hands one of the leaders spares him the pleasure and commits suicide When Jacket confronts the other he contemplates the things he did and allows Jacket to kill him without resistance Afterwards a victorious Jacket walks out onto the balcony and lights a cigarette taking a photo out of his pocket and throwing it out After the completion of the Jacket levels the player unlocks a series of levels where the player character is the Biker Similarly to Jacket the Biker has been receiving messages on his answering machine and is dedicated to identify the source of the messages After the encounter with Jacket depicted earlier and various interrogations he finds the source of the messages to be 50 Blessings a group operated by two janitors that attempts to undermine the Russo American Coalition which they view as anti American by ordering their operatives to commit numerous anti Russian massacres The game features two endings with the full ending requiring the player to find puzzle pieces scattered throughout the game to crack 50 Blessings password If the player manages to crack the password the Biker uncovers their secrets and political agenda Without the password the Biker is mocked and fails to discover the truth In both endings the player has the option to either kill or spare the janitors Afterwards the Biker departs from Miami 11 12 Themes and analysis edit Hotline Miami advocates an anti violence message through making the player feel guilt for their in game massacres 13 The game utilizes upbeat music and a score system to drive the player to commit the massacres though the violence in each killing is emphasized through gruesome executions that have over exaggerated gore Examples of these executions include disfiguring enemies with boiling water shooting dogs with shotguns and bashing enemy heads in with baseball bats As the game is fast paced the player may enter a state where they re focused exclusively on their inputs and become desensitized to the actions they are committing assuming they weren t desensitized to begin with 11 13 At the end of each level the upbeat music is replaced with ambience as the player exits the building as the motionless gory remains of enemies flood the floor 11 Throughout the game the aforementioned masked personas that appear in Jacket s dreams attempt to make the player question themselves over their actions Each of the masked personas serve a specific purpose in these encounters the yellow tinted Richard is often inquisitive the blue tinted Don Juan is often passive and friendly while the red tinted Rasmus is extremely aggressive Don Juan interrogates the player through messages such as knowing oneself means acknowledging one s actions while Richard does so with more direct messages such as do you like hurting other people 12 Additionally the masked figures never reveal any details about the identity of Jacket and repeatedly make that point clear despite the rest of the game continuing teasing the player 14 The masked figures also foreshadow upcoming events in the game s narrative For example after the player kills Biker Richard warns Jacket that he will be all alone soon Shortly after Jacket and his girlfriend are shot by Richter and Jacket wakes up from a coma months later 11 12 Contrarily to the masked personas the group of janitors that operate 50 Blessings attempt to justify the massacres the player commits with one stating that they were all scum anyway weren t they 12 The differing behavior of the masked figures were noted by Luca Papale and Lorenzo Fazio to possibly represent a dissociative identity disorder in Jacket 5 Similar thoughts were written by Marco Caracciolo of the University of Groningen who believed that the masked personas to possibly be projections of Jacket s disturbed psyche He additionally wrote that the games plot is destined not to make any sense citing the behavior of the masked figures as well as the contradictions between the perspectives of Jacket and the Biker 14 Papale and Fazio considered Jacket to be an example of the first example of a meta avatar a type of character with the ability to cause players to rethink their own actions and cause instability within their identity 5 This type of character was compared to Doomguy from the DOOM series and Lara Croft from the Tomb Raider series both of which were considered to fall under mask digital prosthesis which refers to the overlapping of identities between a player and a game s protagonist 5 Development edit nbsp Designer and programmer Jonatan Soderstrom at the Game Developers Conference in 2010 Hotline Miami was developed by Dennaton Games a team composed of designer and programmer Jonatan Soderstrom and artist Dennis Wedin 15 Soderstrom had previously developed numerous freeware indie games such as the puzzle game Tuning 16 which won the Nuovo Award at the Independent Games Festival in 2010 17 Around this time he developed numerous projects that went unfinished and never got released which he put in a group known as the unfinished and unreleased box Among these was a top down shooter tilted Super Carnage a game where the goal was to kill as many people as possible He began development of Super Carnage in 2004 at the age of 18 but abandoned the project after facing difficulties with developing the game s AI 18 Years later Soderstrom met Wedin a singer and keyboard player for the metal band Fucking Werewolf Asso The two collaborated in making a promotional game based on the band titled Keyboard Drumset Fucking Werewolf as well as a separate project named Life Death Island The latter became too much work for them to handle and the project was abandoned Following this the two experienced financial difficulties and decided their next game would be a commercial release Wedin began searching through Soderstrom s unfinished projects and came across the Super Carnage project 18 Seeing potential in the concept the two began developing Hotline Miami It was originally named Cocaine Cowboy named after the 2006 documentary of the same name 18 19 The game was developed using the GameMaker engine over the course of nine months 18 Uncertain on whether or not the game would be successful combined with developing the game with little to no budget the team repeatedly lost and regained motivation In an interview with Edge Wedin described the development of the game as fucking hard 18 During the game s development Wedin faced issues with his mental health following a break up and was hospitalized for two weeks 20 Due to being developed with an outdated version of GameMaker that had compatibility issues with newer operating systems Dennaton faced numerous strange problems while developing the game dealing with various bugs reported by playtesters One of these bugs was one that would cause the game to crash if certain printers were plugged into the players computer The team also faced difficulties with developing the game s AI conflicted on whether to make it more believable or to intentionally make it varied in behavior The team chose the latter 18 Before they began development on the game the team watched numerous movies to use as inspiration for its writing Among these were the works of David Lynch the superhero comedy film Kick Ass 2010 the Miami oriented aforementioned documentary Cocaine Cowboys and Drive 2010 18 21 In an interview Soderstrom described that Lynch s work left the largest influence overall From Drive in particular Soderstrom was a fan of the film s minimal dialogue and critique of violence The latter left Soderstrom wanting to create a game that had similar aspects This led to the creation of Hotline Miami s masked personas and the scenes they appear in 18 The character Beard was based on artist Niklas Akerblad a friend of Dennaton and the owner of the apartment the two developed the game in 22 Other inspirations that impacted the games narrative include Gordon Freeman the silent protagonist of the Half Life series 21 Music edit The soundtrack of Hotline Miami consists of tracks from various artists most of which feature heavy use of synths 19 23 Early on in the game s development Dennaton had concluded that they did not want the soundtrack of Hotline Miami to sound like game music and instead wanted it to sound like a movie soundtrack They had assembled a temporary soundtrack though failed to acquire the licenses to use the tracks they had put together The team then turned to searching Bandcamp for tracks that were free to download and came across composer M O O N while other artists such as Scattle found out about the project via blog posts when it was still titled Cocaine Cowboy Tracks from M O O N were directly added to the game while Scattle was tasked with composing unique music inspired by movies with the aesthetic Hotline Miami was based on using Renoise 19 Alongside them Dennaton licensed additional music from other artists directly such as Coconuts and Sun Araw 23 and artists such as Akerblad under the alias El Huervo made direct contributions themselves 24 Marketing and release editDuring the development of Hotline Miami the game development studio Vlambeer submitted a demo of the game to Devolver Digital after they expressed interest in Dennaton s work Upon Devolver receiving the copy of the game members such as co founder Graeme Struthers found the game to be enjoyable and a deal was made to publish the game They presented it at the Rezzed exposition in Brighton 18 where it was praised by attendees being the most played game at the expo and winning the Game Of The Show award Tom Bramwell of Eurogamer described the game as the best example of the sort of game we invented the show for 25 For the game s promotion Dennaton purchased a phone number in the Miami area that allowed people to leave messages that would later be used in the game s trailer 26 Hotline Miami released on Steam on 23 October 2012 27 Support for MacOS and Linux released on 19 March and 19 September respectively in 2013 28 29 The game s box art was designed by Akerblad 22 An update released in early November 2012 fixed numerous bugs added support for gamepads and made minor adjustments to graphics and gameplay This update also added a bonus level known as Highball which has no relation to any other levels in the game 30 Alongside this update Soderstrom developed numerous patches for pirated versions of Hotline Miami after several users of The Pirate Bay reported issues with the game stating that he wanted players to experience the game the way it s meant to be experienced regardless of whether they bought the game or pirated it 31 The game s soundtrack was released via Steam in January 2013 32 Versions of Hotline Miami for PlayStation 3 and PlayStation Vita released on 25 July 2013 in North America and a day later in Europe These ports were handled by Abstraction Games and supported cross buy allowing players who purchased the game on one platform to receive it on the other 33 34 These ports also added a bonus mask leaderboards and touchscreen support on Vita 34 A version for PlayStation 4 also supporting cross buy released on 19 August 2014 35 36 A Japan localized compilation featuring Hotline Miami alongside its sequel Hotline Miami 2 Wrong Number titled Hotline Miami Collected Edition was released in June 2015 37 On 19 August 2019 Hotline Miami and Hotline Miami 2 were re released as part of the Hotline Miami Collection for Nintendo Switch 38 The Hotline Miami Collection was later ported to Xbox One and Stadia on 7 April and 22 September 2020 respectively 39 40 and PlayStation 5 and Xbox Series X S on 23 October 2023 41 Reception editCritical reception edit ReceptionAggregate scoreAggregatorScoreMetacritic PC 85 100 42 PS3 87 100 42 Vita 85 100 42 Review scoresPublicationScoreEurogamer10 10 43 Game Informer7 75 10 2 GameSpot8 5 10 4 GamesRadar 4 5 3 GameTrailers8 7 10 44 IGN8 8 10 9 PC Gamer US 86 100 8 Polygon8 5 10 7 VideoGamer com9 10 45 PopMatters9 10 46 Hotline Miami released to generally positive reviews Metacritic calculated a score of 85 based on 51 reviews for the Windows version 87 based on 19 reviews on PlayStation 3 and 85 based on 27 reviews on PlayStation Vita 42 The fast paced gameplay of Hotline Miami was praised Several reviewers considered the game to be enjoyable despite constant death with some attributing the enjoyment to the ability to restart quickly 2 4 43 Polygon s Chris Plante compared playing the game to be similar to playing a sport 7 and Graham Smith of PC Gamer wrote that the game was meant to inspire a fever 8 Citing the game s short length though still enjoying the game GameSpot s Danny O Dwyer compared playing the game to doing cocaine writing that like most cocaine fueled rampages it s short lived but memorable 4 Some criticisms were made towards the games controls and length with Ben Reeves of Game Informer writing that the controls inhibited what was otherwise one of the most creative indie titles of the year 2 The game s atmosphere and art direction were very positively received Cameron of VideoGamer com wrote that the atmosphere does an awfully good job of desensitizing you to the violence 45 Smith of PC Gamer praised the game s story for not attempting to give a cliche justification for the player s violence 8 Danny O Dwyer of GameSpot described the game as a wonderful barrage of the senses 4 The atmosphere and violence was not without some criticism however such as that from Chris Kohler of Wired who named Hotline Miami the most disgusting video game of all time 47 The soundtrack was acclaimed across various publications for working with the game s atmosphere Reeves of Game Informer praised the music describing it to perfectly place you inside the mind of a serial killer 2 Giancarlo Saldana of GamesRadar and Onyett of IGN described the music as very effective and meshing perfectly respectively 3 9 Awards edit Before release the game was the recipient of both Eurogamer s and Rock Paper Shotgun s Game of the Show award at their inaugural EGX Rezzed expo 48 49 After release the game received the Best PC Sound accolade by IGN from its Best of 2012 awards 50 It was also nominated for Best PC Action Game 51 Best PC Story 52 Best PC Game 53 Best Overall Action Game 54 Best Overall Music 55 and Best Overall Game 56 PC Gamer awarded the game with The Best Music of the Year 2012 57 At the 2012 Machinima s Inside Gaming Awards the game received the Most Original Game award 58 59 Legacy editHotline Miami has been considered one of the greatest video games ever made one of the most influential indie games ever made and has amassed a cult following 60 The success of the game has been linked to the success of Devolver Digital being considered the publisher s breakout title 61 Devolver Digital has gone on to publish many different titles becoming one of the most influential publishers for indie games 62 63 In 2023 TechRadar described Hotline Miami as the gold standard of indie games 64 In a retrospective article from Vice s Cameron Kunzelman he described the anti violence messages portrayed by Hotline Miami as an emblem of a forgotten regime He highlighted its release in a time where he believed violence was used to demonstrate seriousness in storytelling with examples such as the trailer for The Last of Us 2013 where a person s head is shot off with a shotgun Comparing that to now where Kunzelman believes the video game industry and critics have become desensitized to violence in video games he argued that video games were due another shift in how violence was treated and that the original messages of Hotline Miami had been lost 13 In 2012 Soderstrom and Wedin said they were looking to create downloadable content for Hotline Miami 65 which was later expanded to a full sequel 66 After being officially announced at E3 in June 2013 67 Hotline Miami 2 Wrong Number was released for Windows on 10 March 2015 68 The sequel received generally lower reviews compared to the first game 69 The game was relatively controversial upon its release and it was subject to a ban in Australia due to its sexual imagery 70 In 2019 Dennaton Games denied that a third entry is in development 71 An eight part comic book series published by Behemoth Comics titled Hotline Miami Wildlife was physically distributed to comic book stores and traditional book stores by Simon amp Schuster and Diamond Comic Distributors beginning monthly in September 2020 after their initial digital release in 2016 72 A parody of Hotline Miami was included in Devolver Bootleg 2019 known as Hotline Milwaukee which was a version of the game with simplified movement that gave dogs the ability to use guns 73 A figure of Jacket was revealed in 2014 featuring several different masks that could be swapped out 74 Two compilations containing both games in the series have been released Hotline Miami Collected Edition and Hotline Miami Collection Hotline Miami Collected Edition was released in Japan on 25 June 2015 for the PlayStation 4 and was sold at retail 75 while Hotline Miami Collection was released for Nintendo Switch digitally on 19 August 2019 76 Xbox One on 7 April 2020 77 78 Stadia on 22 September 2020 79 and PlayStation 5 and Xbox Series X S on 23 October 2023 41 Two limited physical releases of the Hotline Miami Collection were released online by Special Reserve Games in 2020 and 2021 80 Several fangames and mods based on the series have been created The most notorious of these was the controversial Midnight Animal a Persona inspired mod that was abandoned in 2018 after severe backlash towards the creators actions 81 Several video games have been inspired either directly or indirectly by Hotline Miami many from Devolver Digital 82 Some of these games include The Hong Kong Massacre 2019 82 which itself inspired a scene in John Wick Chapter 4 2023 83 The game was featured in The Last of Us Part II 2020 as an easter egg 84 82 The game has been considered a primary reason for the popularization of synthwave alongside the film Drive 85 The game has been involved in several crossovers with other video games including Payday 2 2013 86 Dead Cells and Travis Strikes Again No More Heroes 2019 87 88 and Fall Guys 2020 89 Notes edit Jacket is a fan assigned name to an otherwise unnamed protagonist 5 The name was adopted by Dennaton themselves afterwards 6 Similarly to Jacket Beard goes unnamed in the game but is referred to as such elsewhere In Hotline Miami 2 Wrong Number the character is known as The Soldier 10 Jacket and the Biker fight each other twice with both times having a different outcome 11 Both are seen alive in Hotline Miami 2 Wrong Number References edit Diver Mike 14 March 2016 Meet the Artist Who Brought the Game Hotline Miami Out of 2D Rock Paper Shotgun Archived from the original on 13 April 2016 Retrieved 9 April 2016 a b c d e f Reeves Ben 5 November 2012 Hotline Miami A Demented Tour Through The Mind Of A Killer Game Informer GameStop Archived from the original on 29 March 2013 Retrieved 26 November 2015 a b c d Giancarlo Saldana 26 June 2013 Hotline Miami review GamesRadar Future US Archived from the original on 15 August 2014 Retrieved 26 November 2015 a b c d e f g h Hotline Miami Review GameSpot Archived from the original on 20 June 2023 Retrieved 23 June 2023 a b c d e Papale Luca Fazio Lorenzo 2018 Player Identity and Avatars in Meta Narrative Video Games A Reading of Hotline Miami Lecture Notes in Computer Science Vol 11318 pp 270 274 doi 10 1007 978 3 030 04028 4 28 ISBN 978 3 030 04027 7 a href Template Cite book html title Template Cite book cite book a journal ignored help PC Gamer 2 January 2015 The making of Hotline Miami 2 PC Gamer Archived from the original on 26 August 2023 Retrieved 26 August 2023 a b c d Plante Chris 25 October 2012 Hotline Miami review American psycho Polygon Retrieved 23 March 2024 a b c d e Smith Graham 1 November 2012 Hotline Miami review PC Gamer Future US Archived from the original on 8 December 2015 Retrieved 26 November 2015 a b c Onyett Charles 26 October 2012 Hotline Miami Review 147 Crazy kills IGN IGN Entertainment Archived from the original on 31 October 2015 Retrieved 26 November 2015 Cook Dave 17 April 2015 The Story of Hotline Miami 2 Explained Vice Retrieved 23 March 2024 a b c d e Ismail Rami Why Hotline Miami is an important game www gamedeveloper com Retrieved 23 March 2024 a b c d Vujanov Jovana 2021 The Emptiness of Hardcore Consuming Violence in Hotline Miami Polish Journal for American Studies 15 303 315 doi 10 7311 PJAS 15 2 2021 09 inactive 2 April 2024 a href Template Cite journal html title Template Cite journal cite journal a CS1 maint DOI inactive as of April 2024 link a b c Kunzelman Cameron 2 August 2019 Hotline Miami Showed the Futility of Ultra Violence as Critique Vice Retrieved 23 March 2024 a b Caracciolo Marco 2014 Unknowable Protagonists and Narrative Delirium in American Psycho and Hotline Miami A Case Study in Character Engagement Across the Media Central and Eastern European Online Library 19 Hotline Miami From Super Carnage to indie success story Destructoid 1 July 2013 Retrieved 7 April 2024 Webster Andrew 1 October 2012 Blood and pixels on the beach the story of Hotline Miami The Verge Retrieved 7 April 2024 2010 Independent Games Festival Winners amp Finalists Independent Games Festival Archived from the original on 22 April 2016 Retrieved 4 August 2023 a b c d e f g h i The Making Of Hotline Miami Edge Future plc 30 June 2013 Archived from the original on 26 October 2014 Retrieved 26 November 2015 a b c Valjalo David 21 January 2013 Behind the sounds Hotline Miami and FTL Rock Paper Shotgun Retrieved 7 April 2024 It s time to talk about mental illness in indie development Engadget 4 April 2018 Retrieved 7 April 2024 a b We Ask Indies Cactus creator of Hotline Miami and tons of other weird titles www gamedeveloper com Retrieved 7 April 2024 a b Hester Blake 27 August 2015 How some of the game industry s best teams make box art Polygon Retrieved 8 April 2024 a b Francis Tom 1 December 2012 Hotline Miami interview Dennaton Games on creating carnage to delight and disgust PC Gamer Retrieved 7 April 2024 kotakuinternational 5 June 2017 Hotline Miami Cover Artist On His Distinct Visual Style Music And Beard Kotaku Australia Retrieved 7 April 2024 Rezzed 2012 Eurogamer s Game of the Show is Hotline Miami Eurogamer net 9 July 2012 Retrieved 13 April 2024 Zimmerman Conrad 11 December 2012 Hotline Miami checks its voicemail Destructoid ModernMethod Archived from the original on 15 February 2013 Retrieved 26 November 2015 Fletcher JC 8 October 2012 Hotline Miami makes housecalls October 23 Joystiq AOL Archived from the original on 9 October 2012 Retrieved 25 October 2023 Tach Dave 19 March 2013 Hotline Miami released for Mac Polygon Retrieved 13 April 2024 Game Update Patch Notes September 9 2013 Hotline Miami General Discussions steamcommunity com Archived from the original on 12 July 2023 Retrieved 12 July 2023 Onyett Charles 5 November 2012 Hotline Miami Gets Controller Support IGN Retrieved 13 April 2024 Hotline Miami creator helps pirates play his game Eurogamer net 26 October 2012 Retrieved 13 April 2024 Savage Phil 25 January 2013 Hotline Miami soundtrack now on Steam plus the game is half price PC Gamer Retrieved 13 April 2024 Tach Dave 19 February 2013 Hotline Miami headed to PlayStation 3 and Vita this spring Polygon Retrieved 13 April 2024 a b Hotline Miami launching on PSN next week Digital Spy 21 June 2013 Retrieved 13 April 2024 Karmali Luke 24 March 2014 Hotline Miami Headed to PS4 With Cross Buy Support IGN Retrieved 13 April 2024 Parker Fork 11 August 2014 Hotline Miami Hits PS4 August 19th PlayStation Blog Sony Computer Entertainment Archived from the original on 5 October 2023 Retrieved 25 October 2023 ピーッ 新しいメッセージは1件です 衝撃の問題作 ホットライン マイアミ の1作目と2作目がセットになって日本上陸 ホットライン マイアミ Collected Edition が6月25日発売決定 先出し週刊ファミ通 Famitsu in Japanese 17 March 2015 Archived from the original on 27 November 2015 Retrieved 18 March 2015 Sarkar Samit 19 August 2019 Hotline Miami Collection launching today on Nintendo Switch Polygon Archived from the original on 19 August 2019 Retrieved 19 August 2019 Hotline Miami Collection now available for Xbox One Gematsu 7 April 2020 Archived from the original on 27 August 2023 Retrieved 27 August 2023 Take back the town with Hotline Miami arriving Sept 22 on Stadia 18 September 2020 Archived from the original on 2 February 2021 Retrieved 17 November 2020 a b Robinson Andy 23 October 2023 The Hotline Miami games have been released for PS5 and Xbox Series Video Games Chronicle Archived from the original on 23 October 2023 Retrieved 25 October 2023 a b c d Hotline Miami www metacritic com Retrieved 10 January 2024 a b Bramwell Tom 23 October 2012 Hotline Miami review Call now to avoid disappointment Eurogamer Gamer Network Archived from the original on 11 January 2016 Retrieved 26 November 2015 Hotline Miami Review GameTrailers Defy Media 8 November 2012 Archived from the original on 8 December 2015 Retrieved 26 November 2015 a b Cameron Phill 24 October 2012 Hotline Miami Review VideoGamer com Candy Banana Archived from the original on 17 September 2013 Retrieved 26 November 2015 Swain Eric 5 August 2013 Hotline Miami PS3 PopMatters PopMatters Media Archived from the original on 8 December 2015 Retrieved 26 November 2015 The Most Disgusting Video Game of All Time Hotline Miami archived from the original on 23 June 2023 retrieved 23 June 2023 Bramwell Tom 9 July 2012 Rezzed 2012 Eurogamer s Game of the Show is Hotline Miami Eurogamer Gamer Network Archived from the original on 24 September 2015 Retrieved 26 November 2015 Meer Alec 18 July 2012 Rezzed Our And Your Game Of The Show Rock Paper Shotgun Archived from the original on 27 November 2015 Retrieved 26 November 2015 Best PC Sound Best of 2012 IGN IGN Entertainment 5 December 2012 Archived from the original on 27 November 2015 Retrieved 26 November 2015 Best PC Action Game Best of 2012 IGN IGN Entertainment 5 December 2012 Archived from the original on 10 July 2013 Retrieved 26 November 2015 Best PC Story Best of 2012 IGN IGN Entertainment 5 December 2012 Archived from the original on 11 December 2015 Retrieved 26 November 2015 Best PC Game Best of 2012 IGN IGN Entertainment 5 December 2012 Archived from the original on 11 December 2015 Retrieved 26 November 2015 Best Overall Action Game Best of 2012 IGN IGN Entertainment 5 December 2012 Archived from the original on 8 December 2015 Retrieved 26 November 2015 Best Overall Music Best of 2012 IGN IGN Entertainment 5 December 2012 Archived from the original on 24 December 2012 Retrieved 26 November 2015 Best Overall Game Best of 2012 IGN IGN Entertainment 5 December 2012 Archived from the original on 25 December 2012 Retrieved 26 November 2015 Davies Marsh 24 December 2012 The Best Music of the Year 2012 Hotline Miami PC Gamer Future US Archived from the original on 8 December 2015 Retrieved 26 November 2015 Don t Like the Winners from the 2012 VGAs Get a Second Opinion from Machinima s IGAs Kotaku 9 December 2012 Archived from the original on 10 August 2020 Retrieved 17 August 2023 Farokhmanesh Megan 9 December 2012 Inside Gaming Awards winners include Halo 4 Fez Polygon Archived from the original on 29 July 2018 Retrieved 17 August 2023 Latour Jamie 18 October 2019 The 20 Most Influential Indie Games Of The 2010 s TheGamer Archived from the original on 31 December 2021 Retrieved 31 December 2021 Servantes Ian 7 May 2015 Go Inside the Surprise Video Game Hit of 2012 With The Hotline Miami Story Complex com Archived from the original on 5 May 2019 Retrieved 28 January 2019 Mannion Gavin 16 August 2013 Hotline Miami 2 includes a rape scene has gaming gone too far Critical Hit Archived from the original on 4 December 2019 Retrieved 28 January 2019 The 100 Best Games of All Time GamesRadar 25 February 2015 Archived from the original on 19 March 2015 Retrieved 19 November 2013 The 100 Best Video Games of All Time Slant Magazine 13 April 2020 Archived from the original on 24 December 2020 Retrieved 13 April 2020 Tony Mott ed 2013 1001 Video Games You Must Play Before You Die Universe Publishing ISBN 978 1844037667 HG101 Presents The 200 Best Video Games of All Time hardcoregaming101 net 5 December 2015 Archived from the original on 29 October 2017 Retrieved 28 October 2017 The 100 best video games of all time ranked USA Today 10 September 2022 Archived from the original on 6 December 2022 Retrieved 14 September 2022 Georgina Young 27 January 2023 The best 100 games of all time ranked Sports Illustrated Archived from the original on 29 January 2023 Retrieved 29 January 2023 Winkie Luke 9 March 2022 I Have to Make This Game Otherwise I ll Die Vulture Archived from the original on 30 July 2023 Retrieved 30 July 2023 Sony is losing its grip on the indie market Engadget 19 July 2019 Archived from the original on 17 August 2023 Retrieved 17 August 2023 Webster Andrew 5 June 2019 Why gaming s most influential indie label has stayed small for a decade The Verge Archived from the original on 8 June 2019 Retrieved 30 July 2023 Aleksha McLoughlin 18 April 2023 Over 10 years later Hotline Miami remains the indie games gold standard TechRadar Archived from the original on 14 August 2023 Retrieved 14 August 2023 Matulef Jeffrey 16 November 2012 The creators of Hotline Miami on inspiration storytelling and upcoming DLC Eurogamer Gamer Network Archived from the original on 17 November 2015 Retrieved 26 November 2015 Matulef Jeffrey 26 November 2012 Hotline Miami sequel announced Eurogamer Gamer Network Archived from the original on 27 November 2015 Retrieved 26 November 2015 Cunningham James 19 June 2013 E3 2013 Hotline Miami 2 Wrong Number s Twisted Bloody Heart Hardcore Gamer Archived from the original on 20 June 2023 Retrieved 20 June 2023 Senior Tom 26 February 2016 Hotline Miami 2 Wrong Number gets a release date PC Gamer Future plc Archived from the original on 20 June 2023 Retrieved 20 June 2023 Hotline Miami 2 Wrong Number Metacritic Archived from the original on 29 July 2023 Retrieved 29 July 2023 Stuart Keith 15 January 2015 Hotline Miami 2 banned in Australia over explicit rape scene The Guardian ISSN 0261 3077 Archived from the original on 29 July 2023 Retrieved 29 July 2023 Skrebels Joe 5 August 2019 No Devolver Isn t Teasing a New Hotline Miami IGN Archived from the original on 13 August 2023 Retrieved 13 August 2023 Wilson Mike 25 May 2020 Exclusive Hotline Miami Wildlife a Comic Spin Off From the Video Game Series Arrives This Fall Bloody Disgusting Archived from the original on 10 June 2022 Retrieved 10 June 2022 Reuben Nic 12 June 2019 Wot I Think Devolver Bootleg Rock Paper Shotgun Archived from the original on 6 August 2023 Retrieved 6 August 2023 Hotline Miami Jacket Figure With Swappable Masks On The Way Game Informer Archived from the original on 25 January 2021 Retrieved 2 August 2023 ピーッ 新しいメッセージは1件です 衝撃の問題作 ホットライン マイアミ の1作目と2作目がセットになって日本上陸 ホットライン マイアミ Collected Edition が6月25日発売決定 先出し週刊ファミ通 Beep There is one new message The 1st and 2nd works of the shocking controversial work Hotline Miami have landed in Japan Hotline Miami Collected Edition will be released on June 25th Famitsu in Japanese Kadokawa Dwango 17 March 2015 Archived from the original on 27 November 2015 Retrieved 26 November 2015 Sarkar Samit 19 August 2019 Hotline Miami Collection launching today on Nintendo Switch Polygon Archived from the original on 19 August 2019 Retrieved 19 August 2019 Buy Hotline Miami Collection Microsoft Store Archived from the original on 17 April 2020 Retrieved 17 April 2020 Moyse Chris 8 April 2020 Hotline Miami Collection comes sleazin onto Xbox One Destructoid Retrieved 10 March 2024 Take back the town with Hotline Miami arriving Sept 22 on Stadia 18 September 2020 Archived from the original on 2 February 2021 Retrieved 17 November 2020 Hotline Miami Appears To Be Getting Another Physical Run On Switch Nintendo Life 20 June 2021 Archived from the original on 3 August 2023 Retrieved 3 August 2023 The messy story behind the Hotline Miami mod that never was Eurogamer net 13 August 2019 Archived from the original on 20 June 2023 Retrieved 1 August 2023 a b c Arguello Diego Nicolas 26 October 2022 Hotline Miami s ultra violence has influenced games for a decade The Verge Archived from the original on 11 June 2023 Retrieved 29 July 2023 John Wick 4 Director On That Scene That Looks Straight Out Of Hotline Miami Kotaku 27 March 2023 Archived from the original on 11 June 2023 Retrieved 11 June 2023 Saed Sherif 28 May 2020 Did you spot this neat Hotline Miami Easter egg in The Last of Us Part 2 s gameplay VG247 Archived from the original on 11 June 2023 Retrieved 11 June 2023 Phil Iwaniuk 4 October 2017 How synthwave music inspired games to explore a past that never existed PC Gamer Archived from the original on 2 August 2023 Retrieved 2 August 2023 Nunneley Jackson Stephany 25 February 2015 Payday 2 packs based on Hotline Miami 2 Wrong Number coming VG247 Archived from the original on 11 June 2023 Retrieved 11 June 2023 Rich Stanton 7 November 2022 Dead Cells adds the Hotline Miami chicken dude who crits stunned enemies with a bat PC Gamer Archived from the original on 11 June 2023 Retrieved 11 June 2023 No More Heroes Travis Strikes Again brings the series to Switch with a Hotline Miami twist VentureBeat 30 August 2017 Archived from the original on 29 July 2023 Retrieved 29 July 2023 Hotline Miami Comes To Fall Guys Game Informer Archived from the original on 27 September 2022 Retrieved 1 August 2023 External links edit nbsp Wikiquote has quotations related to Hotline Miami Official website Retrieved from https en wikipedia org w index php title Hotline Miami amp oldid 1223068673, wikipedia, wiki, book, books, library,

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