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Wikipedia

Nintendo DSi

The Nintendo DSi[cn 1] is a dual-screen handheld game console released by Nintendo. The console launched in Japan on November 1, 2008, and worldwide beginning in April 2009. It is the third iteration of the Nintendo DS, and its primary market rival is Sony's PlayStation Portable (PSP). The fourth iteration, entitled Nintendo DSi XL,[cn 2] is a larger model that launched in Japan on November 21, 2009, and worldwide beginning in March 2010. Development of the DSi began in late 2006, and the handheld was unveiled during an October 2008 Nintendo conference in Tokyo. Consumer demand convinced Nintendo to produce a slimmer handheld with larger screens than the DS Lite. Consequently, Nintendo removed the Game Boy Advance (GBA) cartridge slot to improve portability without sacrificing durability.

Nintendo DSi
The Nintendo DSi in black
DeveloperNintendo
Product familyNintendo DS
TypeHandheld game console
GenerationSeventh
DSi release date
November 1, 2008
    • JP: November 1, 2008
    • AU: April 2, 2009
    • EU: April 3, 2009
    • NA: April 5, 2009
DSi XL release date
November 21, 2009
    • JP: November 21, 2009
    • EU: March 5, 2010
    • NA: March 28, 2010
    • AU: April 15, 2010
DiscontinuedYes; date undisclosed[1]
Units shipped41 million (as of September 30, 2014)
Media
Operating systemNintendo DSi system software
Storage256 MB internal flash memory
SD/SDHC card (up to 32 GB)
Cartridge save
ConnectivityWi-Fi
Former online servicesNintendo Wi-Fi Connection
Nintendo DSi Shop
Nintendo Zone
PredecessorGame Boy Advance
SuccessorNintendo 3DS

While the DSi's design is similar to that of the DS Lite, it features two digital cameras, supports internal and external content storage, and connects to an online store called the Nintendo DSi Shop. Nintendo stated that families often share DS and DS Lite consoles. Its new functionality was intended to facilitate personalization, so as to encourage each member of a household to purchase a DSi. The handheld supports exclusive physical media in addition to DS games with DSi-specific features and standard DS titles. The only exception to its backward compatibility are earlier DS games that required the GBA slot. Nintendo had sold over 41 million DSi and DSi XL units combined. They were succeeded by the Nintendo 3DS.

Reviews of the Nintendo DSi were generally positive; IGN and bit-tech decried the console's lack of exclusive software and removal of the GBA cartridge slot, though its added functionality caused many journalists to recommend it to those who had not purchased a previous DS model. Numerous critics were disappointed with the limited resolution of DSi's cameras, though others such as Ars Technica and GameSpot agreed they were adequate for the handheld's display. CNET and PCWorld considered the DSi Shop to be the most important buying incentive for current DS owners. Some critics believed the DSi XL was not an essential upgrade. GamePro and Wired UK, on the other hand, praised the DSi XL's larger screens for improving the gameplay experience and revitalizing older DS games.

Development

 
Kuwahara discussed DSi's creation at the 2009 Game Developers Conference.[3]

Development of the Nintendo DSi started at the end of 2006.[4] It was the first time Masato Kuwahara of Nintendo's Development Engineering Department served as a hardware project leader.[5] Work went at a quick pace to meet deadlines; his team had to devise a theme for the new DS in time for a late December presentation, and by February 2007, most specifications for a chipset had to be completed. Kuwahara reported that his team had difficulty determining the potential market for the handheld during the design process; he said of their goal, "We have to be able to sell the console on its own [without games at launch]. It also has to be able to meld into the already-existing DS market."[4] The console's digital cameras were considered early in development: Nintendo president and Chief Executive Officer Satoru Iwata described the touchscreen as the Nintendo DS's sense of touch, and the microphone as its "ears"; a co-worker suggested that it should have "eyes".[4] Kuwahara's team originally wanted one camera with a swivel mechanism, but this was abandoned due to concerns of reliability, cost, and the need of a thicker console.[4] Owing to consumer demand, Nintendo also improved the handhelds' volume and audio quality and made it slimmer with larger screens compared to the Nintendo DS Lite.[6] However, to improve portability without sacrificing durability, the GBA cartridge slot present on earlier models was removed. To compensate, Nintendo continued to support the DS Lite as long as there was consumer demand for it.[7]

"I made the presentation [...] then at the end asked everyone if this was a game system they would want to own. The result was three to seven. Three people wanted it, seven didn't. And I imagine that since one of the designers was standing right there in front of them, some of them held back their true opinion. In truth, it was probably more like one to nine. It was as bad as I had feared."

— Kuwahara on Nintendo EAD's reaction to the original DSi designs.[8]

The DSi's size was changed midway through development, delaying its release.[9] Its original design included two DS game card slots, because of demand from both fan communities and Nintendo employees, which consequently made it larger. When the console's designs were unveiled to Nintendo Entertainment Analysis and Development producers in October 2007, it was met with lukewarm reception due to its size. However, Iwata and Kuwahara's own hopes resulted in the creation of a prototype. A quick hands-on investigation led them to abandon the dual-slot design, which made the DSi approximately 0.12 inches (3 mm) slimmer. Ever since the handheld's in-company unveiling, its internal designs were finished along with assembly and durability specifications. Iwata described having to resize the console so close to manufacturing as being essentially the same as making another handheld.[8]

Yui Ehara, designer of the DS Lite and DSi's original casing, had to redesign the revised case.[8] He advocated changing the six speaker apertures, as their circular perforations were redundant to the rest of the handheld's interface. He believed that this alteration also signaled a clearer distinction between the DSi and its predecessors while keeping the unit "neat" and "simple".[10] Ehara hoped the DSi's added features would not interfere with his desired iconic image of the Nintendo DS product line: two rectangles, one on top of the other, with each half containing another rectangle inside.[10] This model was publicly revealed at the October 2008 Nintendo Conference in Tokyo, along with its Japanese price and release date.[11] While the DS product line's worldwide yearly sales figures consistently surpassed those of its primary market rival, Sony's PlayStation Portable,[12][13][14] demand for it in Japan was decreasing; Nintendo's launch of the DSi was intended to stimulate sales. The company was less concerned with releasing the DSi in other territories, where DS Lite market demand remained high.[15][16]

Development of a large DS Lite model in 2007 eventually led to the DSi XL.[17] Nintendo had designed a large DS Lite model with 3.8-inch (97 mm) screens, compared to the standard 3-inch (76 mm) screens; development of this new handheld advanced far enough that it could have begun mass production. However, Iwata placed the project on hold due to consumer demand for the DS Lite and Wii. He later pitched the idea of simultaneously releasing large and small versions of the DSi instead, but Nintendo's hardware team was incapable of developing two models concurrently. After finishing work on the DSi, Kuwahara started the DSi XL project and became project leader.[17] The DSi XL, a DSi model with 4.2-inch (110 mm) screens, was announced on October 29, 2009.[18] Various names for it were considered, including "DSi Comfort", "DSi Executive", "DSi Premium", "DSi Living", and "DSi Deka" (Japanese for "large"). Mario creator Shigeru Miyamoto insisted on "DSi Deka".[19] The handheld has an improved viewing angle over its predecessor, which allows onlookers to see the screen's contents more easily.[20] This feature was absent from the large DS Lite model due to cost issues at the time, which also limited LCD screen size. The cost of LCD screens is determined by how many pieces are cut from a single large glass sheet. To keep these costs within a certain threshold, Nintendo set a screen size limit of approximately 3.8 inches (97 mm),[17] which was later increased to 4.2 inches (110 mm).[8]

Launch

On November 1, 2008, the DSi was released in Japan; on April 2, 2009, in Australia and New Zealand, and on April 3 in Europe, all with a black and white casing.[21][22][23] It launched in the United States and Canada on April 5, alongside the game Rhythm Heaven.[24] It was the first DS console to launch with multiple colors in North America—black and blue.[25] iQue released a Chinese DSi model in black and white, with a pre-installed version of Nintendogs, in December 2009;[26][27] the Nikkei Sangyo Shimbun reported that the Chinese and Korean models featured improved security, to combat piracy.[28] On April 15, 2010, the DSi was launched in South Korea in white, black, blue, and pink, alongside the game MapleStory DS. MapleStory DS was also bundled with a red limited-edition DSi, which had characters from the game printed around its external camera.[29] Other countries the DSi was released in include Brazil,[30] Russia,[31] and Turkey.[32]

Nintendo had shipped 200,000 units for the DSi's Japanese launch, and during its first two days on sale, over 170,000 units were sold[cn 3]—the remaining units were either unclaimed pre-orders or reserved for sale on Culture Day.[33][35] By the end of the month, the DSi sold 535,000 units, in comparison to 550,000 DS Lites sold in its launch month.[36] In the two-day launch period, Europe and North American sales totaled 600,000 units combined.[37] North American first week sales almost doubled the DS Lite's 226,000 units by selling 435,000.[38] In the United Kingdom, the console totaled 92,000 sales within two days of release,[39] which GfK/Chart-Track data showed to be the fourth-best opening weekend ever in the region—higher than previous records set by other DS iterations.[40]

 
The Nintendo World Store in New York City hosted a launch event.

DSi launch events were held on the western and eastern coasts of the United States. Nintendo sponsored an official launch event at the Universal CityWalk in Los Angeles and the Nintendo World Store in New York City.[25] The LA midnight launch party featured several events, including merchandise handouts, signings and art galleries from iam8bit, parkour demonstrations, and performances by Gym Class Heroes.[41][42] Hundreds attended and over 150 stayed until midnight to purchase a unit at GameStop.[41] A human-sized Lego DSi by artist Sean Kenney was on display at the Nintendo World Store.[43]

The Nintendo DSi XL was released in Japan on November 21, 2009, in bronze, burgundy, and white.[18] The former two colors were available for its European launch on March 5, 2010,[44] and its North American launch on March 28.[45] The console launched in Australia on April 15, 2010, in bronze and burgundy.[46] The DSi XL was released in other countries including Brazil,[47] South Africa,[48] and Turkey.[32] Over 100,500 units were sold during the console's first two days on sale in Japan,[cn 4] and 141,000 units were sold during its first three days in the United States.[51]

The 2011 release of the Nintendo 3DS, the successor to the Nintendo DS series of handhelds, was announced on March 23, 2010, to preempt impending news leaks by the Japanese press and to attract potential attendees to the Electronic Entertainment Expo.[52][53] According to industry analysts, the timing drew attention from the North American launch of the DSi XL. M2 Research senior analyst Billy Pigeon argued the "XL is old news ... in Japan – and Nintendo is a very Japan-centric organization. This is just the corporate parent in Japan maybe not acting in the best interest of Nintendo of America."[52] Iwata dismissed any significant impact when speaking to concerned investors, "those who are eager to buy Nintendo 3DS right after the announcement generally tend to react quickly to anything new on the market, and those who are purchasing a Nintendo DS today tend to react relatively slowly."[54]

Demographic and sales

 
2008–2012 Nintendo DS worldwide sales. Nintendo DS
product line (black) with DSi (green), DSi XL (red), and
DSi and DSi XL combined (orange).
Nintendo DSi sales figures (as of September 30, 2014)[55]
Region Units shipped First available
Japan 5.90 million November 1, 2008
Americas 12.35 million April 5, 2009
Other regions 10.19 million April 2, 2009
Total 28.44 million
Nintendo DSi XL sales figures (as of September 30, 2014)[55]
Japan 2.35 million November 21, 2009
Americas 5.85 million March 28, 2010
Other regions 4.74 million March 5, 2010
Total 12.93 million

Nintendo targeted a wider demographic profile with the first Nintendo DS (2004) than it had with the Game Boy line.[11][56] Comparing 2008 life-to-date DS and DS Lite sales to the best-selling game console, Sony's PlayStation 2,[57] showed potential in further expanding the Nintendo DS gaming population—particularly in Europe and the United States. To further promote the product line while expanding its gaming population, Nintendo created the DSi.[58] Iwata has said that families often share DS and DS Lite consoles, so to encourage each family member to buy an individual handheld, Nintendo added personalization features to the DSi.[58]

The "i" in DSi symbolizes both an individual person (I) and the handheld's cameras (eyes); the former meaning contrasts with the "i"'s in Wii, which represent players gathering together.[59] Nintendo of America president Reggie Fils-Aimé said, "If Wii was about gaming for the masses, then think of DSi as creativity for the masses."[60] Iwata has said that the DSi is meant to be a first camera for children, and a social networking device for adults.[7] In response to media commentary following the DSi's announcement, Iwata insisted that its new audio and camera capabilities are not meant to compete with mobile phones, the iPod, or the PSP.[58] He explained their role in the marketplace:

While cell phone and digital camera manufacturers have been trying to compete against each other by intensifying the picture pixel quality and zooming ability of their camera functions, and while music players are making its improvements mainly by making smaller exterior design and by increasing memory storage capacity, DSi is trying to propose a different path of evolution by providing the users with the opportunity to be able to touch and play with photographs and sounds.[58]

The DSi helped maintain strong sales for Nintendo's handheld product line. The DSi accounted for 40 percent of its product line's 2009 United Kingdom sales and frequently topped weekly sales charts in Japan during its first year of availability.[61][62] In the United States, the console's initial three-month sales surpassed those of the DS, DS Lite, and Wii.[63] Average weekly sales of the Wii and Nintendo DS declined slightly in March; Nintendo DS hardware sales stabilized at over 200,000 units for seven months after the DSi's April launch, while Wii sales diminished. Gamasutra estimated that, in October 2009 and February 2010, 50 percent of Nintendo DS unit sales were DSi consoles.[64][65] In an October 2009 interview, Fils-Aimé announced that the DSi had sold 2.2 million units in the United States. He said, "If you give the consumer great value in terms of what they pay, they're willing to spend, and we say [that] based on the experience of launching the DSi".[66] The United States had its highest yearly DS sales in 2009 with 11.22 million units sold.[67] The DSi and DSi XL accounted for 16.88 million of the 27.11 million units sold worldwide of its product line for Nintendo's 2009 fiscal year beginning April 1, 2009 and ending March 31, 2010.[13]

In Gamasutra's United States hardware sales estimate for July 2010, the DSi and DSi XL each outsold the DS Lite. The website reported DSi sales of approximately 300,000 units in July 2009 and February 2010, which remains consistent for July 2010 if combined with DSi XL sales. As a result, the average price consumers were spending on the Nintendo DS hardware family rose to over $165 (in 2004 dollars, $190 adjusted for inflation as of 2010), which is over $15 more than the November 2004 launch price of the original Nintendo DS.[68] Nintendo made its first DSi price cuts in Europe on June 18, 2010, for DSi and DSi XL consoles in Japan on June 19, and in North America on September 12.[69][70] The DSi and DSi XL accounted for 14.66 million of the 17.52 million units sold worldwide of its product line in fiscal year 2010.[13]

In a United States hardware sales estimate for July 2011 by Gamasutra following the DS Lite's price drop a month earlier, about 60 to 70 percent of approximately 290,000 DS units sold were DSi and DSi XL consoles.[71][72] Lackluster 3DS sales forced Nintendo to drop its price to match the DSi XL in the United States on August 12.[73] Japan and Europe had similar price reductions.[74] Gamasutra speculated potential DS buyers in the United States opted for the 3DS as a result; DS sales for August 2011 decreased by 45 percent, while it combined with 3DS sales remained steady compared to the previous month.[73] Nintendo made its second DSi and DSi XL price cuts in North America on May 20, 2012.[75] Gamasutra called these price cuts the DS product line's "final send-off" and expects "by this time next year its contributions to the market will be minuscule. After Christmas, Nintendo will effectively be a single-handheld system company, putting all of portable software efforts into the Nintendo 3DS."[76]

Hardware

Dimensions (when closed)
and mass[77][78]
Length 2.95 inches (75 mm)
Width 5.39 inches (137 mm)
Height 0.74 inches (19 mm)
Weight 0.472 pounds (214 g)

The Nintendo DSi's design is similar to that of the second DS iteration, the Nintendo DS Lite.[79] It is approximately 12 percent shorter (0.10 inches (2.5 mm)) than the Nintendo DS Lite when closed, but slightly wider and lighter.[77][78] The DSi has two 3.25-inch (83 mm) TFT-LCD screens—.25 inches (6.4 mm) larger than those of previous models[77]—that are capable of displaying 262,144 colors.[80] The touch sensitive lower screen accepts input from the included stylus. The handheld features four lettered buttons (X, Y, A, B), a directional pad, and Start, Select, and Power buttons. Two shoulder buttons, a game card slot, and a power cable input are placed under the console's hinge.[81] The included AC adapter (WAP-002) is not compatible with any previous DS model.[82]

Unlike previous models, the handheld has two VGA (0.3-megapixel) digital cameras. The first is on the internal hinge and points toward the user; the second is on the outer casing and faces away from the user.[83] The SD card slot is also new, set behind a cover on the right side. While the DS Lite used a switch, the DSi, like the original Nintendo DS, features a button to power on or off.[84][85] The button has extra functions and unlike the original's power button, it is located on the bottom-left side of the touchscreen.[85][86] Brightness and volume controls are on the left side; five brightness settings—one more than on the DS Lite—are available. The headset port is on the bottom.[84]

The DSi has a matte surface to hide fingerprints.[10] It is available in numerous colors, but color selection varies by region.[87][88][89] For example, lime green is exclusive to Japan,[90] while red is available in Europe and North America.[89][91] North America also received a different shade of blue.[91] Numerous special-edition models and bundles have been released, including those for Ace Attorney Investigations: Miles Edgeworth, Final Fantasy Crystal Chronicles: Echoes of Time, and the 2009 Black Friday shopping day.[92][93][94]

Technical specifications

 
The DSi's main and sub-printed circuit boards

The DSi has more RAM and a faster CPU than the DS Lite.[95] Developers reported the console has a native mode, which runs software specifically designed for its hardware, access to the system's extra processing and memory resources.[96] The inclusion of a codec integrated circuit (a microchip) amplifies sound signals and converts them from digital to analog. This increases audio output, and depending on the mode, higher audio quality. Unused space on the motherboard was removed; the CPU was relocated, and the battery housing was expanded.[10]

The camera's resolution is two-and-a-half times higher than the handheld's screens. However, their resolution is considerably lower than contemporaneous digital cameras and mobile phones. This was done to help keep their price reasonable and to maintain a preferable response time for viewing photos in quick session, particularity since numerous applications will use them.[4][97]

  • CPU: The DSi has two ARM architecture CPUs: ARM9 clocked at 133 MHz and ARM7 clocked at 33 MHz.[98] Its ARM9 is twice as fast as previous models.[95][99]
  • RAM: 16 MB (four times as much as previous models)[77]
  • Screen resolution: 256 × 192 pixels (same as previous models)[100][101]
  • Cameras: 640 × 480 pixels[101]
  • Storage: 256 MB of internal flash memory[102] with an SD card (up to 2 GB) and SDHC card (up to 32 GB) expansion slot[103]
  • Battery: Shorter than the DS Lite, regardless of brightness setting;[84] for example, the DSi has a battery life of 9–14 hours on the lowest brightness setting, compared to the 15–19 hours of the DS Lite on the same setting.[78] The battery is an 840 mAh internal rechargeable, compared to 1000 mAh for the DS Lite,[84] and has an optimal lifespan of approximately 500 cycles; after this point, it may be replaced by the user.[82]

Larger model

 
The Nintendo DSi (left) with its DSi XL model. The larger model's white, black (pictured), and burgundy color schemes were intended to match with living room and dining room settings.[104]
Dimensions
(when closed)
Length: 3.60 inches (91 mm)
Width: 6.34 inches (161 mm)
Height: 0.83 inches (21 mm)[2]
Weight0.692 pounds (314 g)[2]

The Nintendo DSi XL features larger screens, and a greater overall size, than the original DSi.[18] It is the fourth DS model, the first to be available as a pure size variation.[18][105] Iwata said that cost restraints had, until then, limited the screen size and multiplayer aspects of portable game consoles, and that the DSi XL offers "an improved view angle on the screens", which makes it the first "portable system that can be enjoyed with people surrounding the gamer."[105] He argued that this introduces a new method of playing portable video games, wherein those "surrounding the game player can also join in one way or the other to the gameplay."[105] While the original DSi was specifically designed for individual use, Iwata suggested that DSi XL buyers give the console a "steady place on a table in the living room," so that it might be shared by multiple household members.[105]

The DSi XL is the longest, widest and heaviest DS model.[2][106] The console features two 4.2-inch (110 mm) wide-viewing-angle LCD screens with the same resolution as the smaller model.[5] It has improved battery life over the DSi on all brightness settings; for example, batteries last 13–17 hours at the dimmest setting.[2] The handheld is outfitted with identical speakers contained in larger speaker enclosures, enabling them to produce louder sound. The hinges stop the screen at 120° in addition to the original DSi's position of 155° to allow easier table-top viewing.[104] The DSi XL is bundled with two longer styli, one of which is thicker, rounded, and pen-like,[18][107] and does not fit inside the unit.[108]

The DSi XL has a matte surface, and the exterior of its top panel is coated with a gloss finish.[109] It is available in eight two-toned colors, varying by region[110][111][112] such as white, green,[18][112][113] red, yellow,[111][113] and pink.[114] Two special-edition models were released: those for LovePlus+ and the 25th anniversary of Super Mario Bros.[112][115] Flipnote Studio and the Nintendo DSi Browser come pre-installed with the DSi XL, alongside other, region-specific software.[44][45][116][117]

Features

 
A closed DSi; the second camera is visible.

Like the Wii, the DSi has upgradeable firmware, and features a menu interface that displays applications as selectable icons.[25][118] The seven primary icons represent the game card software, "Nintendo DSi Camera", "Nintendo DSi Sound", "Nintendo DSi Shop", "DS Download Play", "PictoChat", and "system settings"; additional applications may be downloaded from the DSi Shop. Icons are set in a single-row grid navigable with the stylus or D-pad, and may be re-arranged via drag-and-drop.[119] The power button can either soft reset the console, returning it to the main menu, or shut it down. Game cards may be hot swapped when the console is set to the main menu, allowing players to switch game cards without shutting down.[120]

The DSi has more extensive multimedia features than previous models; AAC audio files from other devices, pictures, and downloadable software can be stored to an SD card.[121] The latter two do not need external storage and can be stored internally.[122] Before taking a photograph, users may modify the viewfinder's live image with ten "lens" options.[123][124] Images captured can be uploaded to the Wii's Photo Channel, and, for consoles with the 1.4 firmware update or greater, to the social networking website Facebook.[125][126]

The built-in sound player has voice recording and music playback functionality. Voice recordings can be edited with audio filters and manipulated through pitch and playback. Users may save and modify up to 18 ten-second sound clips.[84] These clips cannot be exported to an SD card.[103] Users can play music from SD cards with visualizations displayed on the upper screen.[84] AAC audio with .mp4, .m4a, or .3gp filename extensions are supported, but non-AAC formats, including MP3, are not supported.[127] Sounds like drum beats and the classic Mario jumping noises can be added with button presses. Playing music also has its own set of manipulation options similar to those used for voice recordings, as well as a group of audio filters.[84] Using headphones, music can be played when the case is closed.[24] Users may export photos, sounds, and Internet settings to a 3DS.[128]

Internet connectivity

The Nintendo DSi connects to the Internet via either its built-in 802.11b/g Wi-Fi or a Nintendo Wi-Fi USB Connector; both methods grant access to the Nintendo Wi-Fi Connection service.[129] The DSi supports WEP, WPA (AES/TKIP), and WPA2 (AES/TKIP) wireless encryption;[130] only software with built-in support can use the latter two encryption types, as they were not supported by the DS and DS Lite.[131][132] Up to six wireless Internet connection profiles can be saved; using the traditional setup method, the first three profiles support WEP encryption, while the remaining three are selectable under a more advanced option, which supports WPA encryption. Under this advanced option, users may access the Wi-Fi Protected Setup method and configure proxy settings.[133] The DSi can automatically detect Nintendo Zone service areas thus preventing the need to manually setup Wi-Fi connections. The service offers demos of upcoming and currently available games, access to the Nintendo Wi-Fi Connection and DSi Shop, and may have location-specific content.[21]

Software library

 
DS accessories requiring the GBA slot, like Guitar Hero: On Tour's guitar grip, are incompatible[134]

All DS games are compatible with the DSi, except those that require the GBA slot.[135] Because of its absence, the DSi is not backward compatible with GBA Game Paks or with accessories that require the GBA slot, such as the Nintendo DS Rumble Pak and the Guitar Hero: On Tour series guitar grip.[134] "DSi-enhanced" game cards contain DSi-exclusive features, but can still be used with earlier models; "DSi-exclusive" game cards cannot.[136] The DSi is Nintendo's first region-locked handheld; it prevents using certain software released for another region.[137][138] Due to regional differences in Internet services and parental controls, DSi-specific software is region locked. However, cartridge software compatible with previous models, Internet browsing, and photo sharing are not locked.[138][cn 5] Homebrew flash cards designed for previous DS models are incompatible with the DSi,[83] but new cards capable of running DS software on a DSi were available.[139]

Like the Wii, the DSi could connect to an online store.[102] The store, called the DSi Shop, allowed users to download DSiWare games and applications, which were paid for with a Nintendo Points Prepaid Card (previously known as Wii Points Prepaid Card).[78][125] Application prices followed a three-tiered pricing scheme.[78] The service launched with the DSi Browser, a free web browser developed by Opera Software and Nintendo.[86][140] A DSiWare trial campaign, whose expiration date varied by region, formerly offered 1,000 free Nintendo Points to each DSi that accesses the DSi Shop.[cn 6] Over 500 downloadable games were available, varying by region.[138][142] Purchased DSiWare on DSi or DSi XL consoles cannot be transferred between units unless that console is repaired or replaced by Nintendo.[143] Most DSiWare can be transferred to a 3DS, however saved data cannot.[128][144] Nintendo Points became irredeemable on September 30, 2016, and the Nintendo DSi Shop was shut down on March 31, 2017.[145]

List of Nintendo DSi-exclusive game cards
Title Developer Retail publisher(s) Region's retail release
Japan North America Europe Australia
Face Training: Facial exercises to strengthen and relax from Fumiko Inudo[146] Intelligent Systems[146] Nintendo[147] Unreleased Unreleased September 24, 2010
[146]
Unreleased
Foto Showdown[148] Alpha Unit[149] Alpha Unit (JP)[150]

Konami (NA)[148]

November 19, 2009
[151]
March 9, 2010
[148]
Unreleased Unreleased
Ghostwire: Link to the Paranormal[152] A Different Game[152]
(Formerly Majesco Entertainment)[152]
Unreleased Unreleased.[152] Originally scheduled for October 31, 2010.[153] Unreleased Unreleased
Hidden Photo[154] Most Wanted Entertainment[155] PQube Ltd.[155] Unreleased Unreleased Early 2011[154][156] Unreleased
Picture Perfect Hair Salon[157] Sonic Powered[157] 505 Games[157] Unreleased November 24, 2009
[157]
November 13, 2009
[158]
January 31, 2010
[157]
System Flaw[159] Visual Impact[159] Storm City Games (US)[160]
Enjoy Gaming (EU)[161]
Unreleased October 27, 2009
[160]
January 21, 2011
[162][163]
Unreleased

Reception

 
Original DS with Lite and DSi iterations

The Nintendo DSi received generally positive reviews. Critics praised many of the console's changes to the DS Lite's aesthetic and functionality, but complained that it launched with insufficient exclusive software.[cn 7] IGN's Craig Harris noted that the DSi-exclusive software library and DSi Shop were lacking in content even after five months on the Japanese market.[25] Jeff Bakalar of CNET said that owners of the original DS should consider buying a DSi, but that its only incentive for DS Lite owners was the DSi Shop.[86] PCWorld New Zealand's Jan Birkeland shared Bakalar's opinion, but believed that it was too early to judge the quality of DSi Shop software.[99] Many critics were disappointed by the removal of the GBA cartridge slot,[cn 8] but some of them, such as PCWorld's Darren Gladstone, Bit-tech's Joe Martin, and IGN's Harris and Lowe, believed that it was a reasonable exchange for SD card support and the DSi Shop.[83][164][166] However, Bakalar stated, "We'd gladly give up the 4 millimeters [of reduced thickness] to be able to play any Game Boy Advance game."[86]

Most reviewers criticized the quality of its cameras,[167][168] particularly due to their resolution in comparison to contemporaneous mobile phones.[25][83][165][166] They considered them sufficient for the DSi's screens, however.[99][101][168][169] Harris and Lowe believed that the camera's only use was to take "silly pictures of yourself and others". They complained about the difficulty of taking photographs in low-light environments, and said that low-light images were tinged green or blue.[164] Opinions on the DSi's photograph-editing tools were varied: Bit-tech's Martin and Reid considered them to be a gimmick,[83][165] but Bakalar and Cliff Edwards of BusinessWeek thought otherwise.[86][118] Edwards said that the camera's use in gameplay was a new opportunity for developers; Martin did not think that the concept would be widely adopted, as he believed it to be "a gimmick that would alienate [...] DS Lite owners".[83][118] Eurogamer's Tom Bramwell speculated that the DSi follows Game & Watch and Game Boy creator Gunpei Yokoi's philosophy of using dated technology developers are familiar with to introduce new game design concepts that are inexpensive enough for mass production at a profit. He argued its features are designed to "briefly entertain" early adopters while encouraging "developers to consider it as an alternative [of the DS Lite]" to build an attractive game library for the long term.[170]

Because of the DSi's additions to the DS Lite design, critics recommended the console to those who had not purchased a previous DS model.[cn 9] Pete Metzger of the Los Angeles Times considered the DSi to be "more like version 2.5 than a total reboot", but called its new features "worthwhile additions to an already great product."[171] Gladstone gave the DSi a score of 75/100, and said that Nintendo "puts in smart nips and tucks to its already-svelte handheld while adding a raft of useful multimedia features."[166] Harris and Lowe defined the console's hardware redesign as "evolutionary", rather than "revolutionary".[164] After the DSi was unveiled, Goldman Sachs analyst Matthew J. Fassler called the DSi Shop a "tangible early threat" to big-box stores and retailers.[172] Martin believed that the cameras and DSi Shop did not justify purchasing the DSi at launch, but, in line with the general consensus, saw potential in future software for the console.[cn 10]

Douglas Rankine of Wired UK and McKinley Noble of GamePro thought previously existing Nintendo DS games were revitalized with the Nintendo DSi XL's larger screens; games like Scribblenauts and The World Ends with You benefited from increased touchscreen precision and increased legibility of text, respectively.[174][175] CVG's Mike Jackson argued that the bigger screens, which made its unchanged resolution blockier, would probably be less noticeable to the older demographic for which the XL is undoubtedly designed.[176] However, Jackson and IGN's Scott Lowe and Chris Burke agreed its clear and vivid colors considerably compensated for its unchanged resolution.[109][176] Carol Mangis of PC Magazine thought families looking to share a handheld between members should consider a DSi XL, but the larger screens were not enough of an incentive for current DSi owners to upgrade.[177] Lowe, Burke, Jackson, and Bakalar concluded the larger DSi model is not an essential upgrade;[20][109][176] Jackson explained "if you tend not to carry it out with you, and only ever tend to use it at home, then the DSi XL is the better choice".[176]

See also

Notes and references

Annotations

  1. ^ Japanese: ニンテンドーDSi[2], Hepburn: Nintendō Dī Esu Ai
  2. ^ Japanese: ニンテンドーDSi LL[2], Hepburn: Nintendō Dī Esu Ai Eru Eru
  3. ^ 170,779 units were sold according to sales tracking service Enterbrain;[33] or 171,925 units according to Media Create.[34]
  4. ^ 103,524 units were sold according to sales tracking service Enterbrain;[49] or 100,553 units according to Media Create.[50]
  5. ^ IGN, however, tested a United States DSi-enhanced game on a Japanese DSi handheld and found it to be region-locked.[137]
  6. ^ Trial expiration date is based on when the DSi is released for the respective region. For example, expiring March 2010 in Japan,[140] but March 2011 in China.[141]
  7. ^ According to Bit-tech,[79] PCWorld New Zealand,[99] Ars Technica,[101] IGN,[164] and CNET UK.[165]
  8. ^ According to Bit-tech,[83] CNET,[86] BusinessWeek,[118] IGN,[164] and PCWorld.[166]
  9. ^ According to CNET,[86] PCWorld New Zealand,[99] BusinessWeek,[118] IGN,[164] CNET UK,[165] and the Los Angeles Times.[171]
  10. ^ According to Bit-tech,[79] Ars Technica,[101] BusinessWeek,[118] IGN,[164] Eurogamer,[170] and GameSpot.[173]

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External links

Official websites

  • China
  • Japan (DSi LL)
  • ()

nintendo, redirects, here, other, uses, disambiguation, this, article, about, second, third, revisions, nintendo, first, revision, nintendo, lite, dual, screen, handheld, game, console, released, nintendo, console, launched, japan, november, 2008, worldwide, b. DSi redirects here For other uses see DSI disambiguation This article is about the second and third revisions of the Nintendo DS For the first revision see Nintendo DS Lite The Nintendo DSi cn 1 is a dual screen handheld game console released by Nintendo The console launched in Japan on November 1 2008 and worldwide beginning in April 2009 It is the third iteration of the Nintendo DS and its primary market rival is Sony s PlayStation Portable PSP The fourth iteration entitled Nintendo DSi XL cn 2 is a larger model that launched in Japan on November 21 2009 and worldwide beginning in March 2010 Development of the DSi began in late 2006 and the handheld was unveiled during an October 2008 Nintendo conference in Tokyo Consumer demand convinced Nintendo to produce a slimmer handheld with larger screens than the DS Lite Consequently Nintendo removed the Game Boy Advance GBA cartridge slot to improve portability without sacrificing durability Nintendo DSiThe Nintendo DSi in blackDeveloperNintendoProduct familyNintendo DSTypeHandheld game consoleGenerationSeventhDSi release dateNovember 1 2008 JP November 1 2008AU April 2 2009EU April 3 2009NA April 5 2009DSi XL release dateNovember 21 2009 JP November 21 2009EU March 5 2010NA March 28 2010AU April 15 2010DiscontinuedYes date undisclosed 1 Units shipped41 million as of September 30 2014 MediaPhysical and digital Nintendo DS Game CardNintendo DSi Game CardNintendo DSi Shop digital distribution Secure Digital card SD card Secure Digital High Capacity card SDHC card Operating systemNintendo DSi system softwareStorage256 MB internal flash memorySD SDHC card up to 32 GB Cartridge saveConnectivityWi FiFormer online servicesNintendo Wi Fi ConnectionNintendo DSi ShopNintendo ZonePredecessorGame Boy AdvanceSuccessorNintendo 3DSWhile the DSi s design is similar to that of the DS Lite it features two digital cameras supports internal and external content storage and connects to an online store called the Nintendo DSi Shop Nintendo stated that families often share DS and DS Lite consoles Its new functionality was intended to facilitate personalization so as to encourage each member of a household to purchase a DSi The handheld supports exclusive physical media in addition to DS games with DSi specific features and standard DS titles The only exception to its backward compatibility are earlier DS games that required the GBA slot Nintendo had sold over 41 million DSi and DSi XL units combined They were succeeded by the Nintendo 3DS Reviews of the Nintendo DSi were generally positive IGN and bit tech decried the console s lack of exclusive software and removal of the GBA cartridge slot though its added functionality caused many journalists to recommend it to those who had not purchased a previous DS model Numerous critics were disappointed with the limited resolution of DSi s cameras though others such as Ars Technica and GameSpot agreed they were adequate for the handheld s display CNET and PCWorld considered the DSi Shop to be the most important buying incentive for current DS owners Some critics believed the DSi XL was not an essential upgrade GamePro and Wired UK on the other hand praised the DSi XL s larger screens for improving the gameplay experience and revitalizing older DS games Contents 1 Development 2 Launch 3 Demographic and sales 4 Hardware 4 1 Technical specifications 4 2 Larger model 5 Features 5 1 Internet connectivity 6 Software library 7 Reception 8 See also 9 Notes and references 9 1 Annotations 9 2 References 9 3 Bibliography 10 External linksDevelopment Edit Kuwahara discussed DSi s creation at the 2009 Game Developers Conference 3 Development of the Nintendo DSi started at the end of 2006 4 It was the first time Masato Kuwahara of Nintendo s Development Engineering Department served as a hardware project leader 5 Work went at a quick pace to meet deadlines his team had to devise a theme for the new DS in time for a late December presentation and by February 2007 most specifications for a chipset had to be completed Kuwahara reported that his team had difficulty determining the potential market for the handheld during the design process he said of their goal We have to be able to sell the console on its own without games at launch It also has to be able to meld into the already existing DS market 4 The console s digital cameras were considered early in development Nintendo president and Chief Executive Officer Satoru Iwata described the touchscreen as the Nintendo DS s sense of touch and the microphone as its ears a co worker suggested that it should have eyes 4 Kuwahara s team originally wanted one camera with a swivel mechanism but this was abandoned due to concerns of reliability cost and the need of a thicker console 4 Owing to consumer demand Nintendo also improved the handhelds volume and audio quality and made it slimmer with larger screens compared to the Nintendo DS Lite 6 However to improve portability without sacrificing durability the GBA cartridge slot present on earlier models was removed To compensate Nintendo continued to support the DS Lite as long as there was consumer demand for it 7 I made the presentation then at the end asked everyone if this was a game system they would want to own The result was three to seven Three people wanted it seven didn t And I imagine that since one of the designers was standing right there in front of them some of them held back their true opinion In truth it was probably more like one to nine It was as bad as I had feared Kuwahara on Nintendo EAD s reaction to the original DSi designs 8 The DSi s size was changed midway through development delaying its release 9 Its original design included two DS game card slots because of demand from both fan communities and Nintendo employees which consequently made it larger When the console s designs were unveiled to Nintendo Entertainment Analysis and Development producers in October 2007 it was met with lukewarm reception due to its size However Iwata and Kuwahara s own hopes resulted in the creation of a prototype A quick hands on investigation led them to abandon the dual slot design which made the DSi approximately 0 12 inches 3 mm slimmer Ever since the handheld s in company unveiling its internal designs were finished along with assembly and durability specifications Iwata described having to resize the console so close to manufacturing as being essentially the same as making another handheld 8 Yui Ehara designer of the DS Lite and DSi s original casing had to redesign the revised case 8 He advocated changing the six speaker apertures as their circular perforations were redundant to the rest of the handheld s interface He believed that this alteration also signaled a clearer distinction between the DSi and its predecessors while keeping the unit neat and simple 10 Ehara hoped the DSi s added features would not interfere with his desired iconic image of the Nintendo DS product line two rectangles one on top of the other with each half containing another rectangle inside 10 This model was publicly revealed at the October 2008 Nintendo Conference in Tokyo along with its Japanese price and release date 11 While the DS product line s worldwide yearly sales figures consistently surpassed those of its primary market rival Sony s PlayStation Portable 12 13 14 demand for it in Japan was decreasing Nintendo s launch of the DSi was intended to stimulate sales The company was less concerned with releasing the DSi in other territories where DS Lite market demand remained high 15 16 Development of a large DS Lite model in 2007 eventually led to the DSi XL 17 Nintendo had designed a large DS Lite model with 3 8 inch 97 mm screens compared to the standard 3 inch 76 mm screens development of this new handheld advanced far enough that it could have begun mass production However Iwata placed the project on hold due to consumer demand for the DS Lite and Wii He later pitched the idea of simultaneously releasing large and small versions of the DSi instead but Nintendo s hardware team was incapable of developing two models concurrently After finishing work on the DSi Kuwahara started the DSi XL project and became project leader 17 The DSi XL a DSi model with 4 2 inch 110 mm screens was announced on October 29 2009 18 Various names for it were considered including DSi Comfort DSi Executive DSi Premium DSi Living and DSi Deka Japanese for large Mario creator Shigeru Miyamoto insisted on DSi Deka 19 The handheld has an improved viewing angle over its predecessor which allows onlookers to see the screen s contents more easily 20 This feature was absent from the large DS Lite model due to cost issues at the time which also limited LCD screen size The cost of LCD screens is determined by how many pieces are cut from a single large glass sheet To keep these costs within a certain threshold Nintendo set a screen size limit of approximately 3 8 inches 97 mm 17 which was later increased to 4 2 inches 110 mm 8 Launch EditOn November 1 2008 the DSi was released in Japan on April 2 2009 in Australia and New Zealand and on April 3 in Europe all with a black and white casing 21 22 23 It launched in the United States and Canada on April 5 alongside the game Rhythm Heaven 24 It was the first DS console to launch with multiple colors in North America black and blue 25 iQue released a Chinese DSi model in black and white with a pre installed version of Nintendogs in December 2009 26 27 the Nikkei Sangyo Shimbun reported that the Chinese and Korean models featured improved security to combat piracy 28 On April 15 2010 the DSi was launched in South Korea in white black blue and pink alongside the game MapleStory DS MapleStory DS was also bundled with a red limited edition DSi which had characters from the game printed around its external camera 29 Other countries the DSi was released in include Brazil 30 Russia 31 and Turkey 32 Nintendo had shipped 200 000 units for the DSi s Japanese launch and during its first two days on sale over 170 000 units were sold cn 3 the remaining units were either unclaimed pre orders or reserved for sale on Culture Day 33 35 By the end of the month the DSi sold 535 000 units in comparison to 550 000 DS Lites sold in its launch month 36 In the two day launch period Europe and North American sales totaled 600 000 units combined 37 North American first week sales almost doubled the DS Lite s 226 000 units by selling 435 000 38 In the United Kingdom the console totaled 92 000 sales within two days of release 39 which GfK Chart Track data showed to be the fourth best opening weekend ever in the region higher than previous records set by other DS iterations 40 The Nintendo World Store in New York City hosted a launch event DSi launch events were held on the western and eastern coasts of the United States Nintendo sponsored an official launch event at the Universal CityWalk in Los Angeles and the Nintendo World Store in New York City 25 The LA midnight launch party featured several events including merchandise handouts signings and art galleries from iam8bit parkour demonstrations and performances by Gym Class Heroes 41 42 Hundreds attended and over 150 stayed until midnight to purchase a unit at GameStop 41 A human sized Lego DSi by artist Sean Kenney was on display at the Nintendo World Store 43 The Nintendo DSi XL was released in Japan on November 21 2009 in bronze burgundy and white 18 The former two colors were available for its European launch on March 5 2010 44 and its North American launch on March 28 45 The console launched in Australia on April 15 2010 in bronze and burgundy 46 The DSi XL was released in other countries including Brazil 47 South Africa 48 and Turkey 32 Over 100 500 units were sold during the console s first two days on sale in Japan cn 4 and 141 000 units were sold during its first three days in the United States 51 The 2011 release of the Nintendo 3DS the successor to the Nintendo DS series of handhelds was announced on March 23 2010 to preempt impending news leaks by the Japanese press and to attract potential attendees to the Electronic Entertainment Expo 52 53 According to industry analysts the timing drew attention from the North American launch of the DSi XL M2 Research senior analyst Billy Pigeon argued the XL is old news in Japan and Nintendo is a very Japan centric organization This is just the corporate parent in Japan maybe not acting in the best interest of Nintendo of America 52 Iwata dismissed any significant impact when speaking to concerned investors those who are eager to buy Nintendo 3DS right after the announcement generally tend to react quickly to anything new on the market and those who are purchasing a Nintendo DS today tend to react relatively slowly 54 Demographic and sales EditSee also Nintendo DS sales 2008 2012 Nintendo DS worldwide sales Nintendo DSproduct line black with DSi green DSi XL red andDSi and DSi XL combined orange Nintendo DSi sales figures as of September 30 2014 55 Region Units shipped First availableJapan 5 90 million November 1 2008Americas 12 35 million April 5 2009Other regions 10 19 million April 2 2009Total 28 44 millionNintendo DSi XL sales figures as of September 30 2014 55 Japan 2 35 million November 21 2009Americas 5 85 million March 28 2010Other regions 4 74 million March 5 2010Total 12 93 millionNintendo targeted a wider demographic profile with the first Nintendo DS 2004 than it had with the Game Boy line 11 56 Comparing 2008 life to date DS and DS Lite sales to the best selling game console Sony s PlayStation 2 57 showed potential in further expanding the Nintendo DS gaming population particularly in Europe and the United States To further promote the product line while expanding its gaming population Nintendo created the DSi 58 Iwata has said that families often share DS and DS Lite consoles so to encourage each family member to buy an individual handheld Nintendo added personalization features to the DSi 58 The i in DSi symbolizes both an individual person I and the handheld s cameras eyes the former meaning contrasts with the i s in Wii which represent players gathering together 59 Nintendo of America president Reggie Fils Aime said If Wii was about gaming for the masses then think of DSi as creativity for the masses 60 Iwata has said that the DSi is meant to be a first camera for children and a social networking device for adults 7 In response to media commentary following the DSi s announcement Iwata insisted that its new audio and camera capabilities are not meant to compete with mobile phones the iPod or the PSP 58 He explained their role in the marketplace While cell phone and digital camera manufacturers have been trying to compete against each other by intensifying the picture pixel quality and zooming ability of their camera functions and while music players are making its improvements mainly by making smaller exterior design and by increasing memory storage capacity DSi is trying to propose a different path of evolution by providing the users with the opportunity to be able to touch and play with photographs and sounds 58 The DSi helped maintain strong sales for Nintendo s handheld product line The DSi accounted for 40 percent of its product line s 2009 United Kingdom sales and frequently topped weekly sales charts in Japan during its first year of availability 61 62 In the United States the console s initial three month sales surpassed those of the DS DS Lite and Wii 63 Average weekly sales of the Wii and Nintendo DS declined slightly in March Nintendo DS hardware sales stabilized at over 200 000 units for seven months after the DSi s April launch while Wii sales diminished Gamasutra estimated that in October 2009 and February 2010 50 percent of Nintendo DS unit sales were DSi consoles 64 65 In an October 2009 interview Fils Aime announced that the DSi had sold 2 2 million units in the United States He said If you give the consumer great value in terms of what they pay they re willing to spend and we say that based on the experience of launching the DSi 66 The United States had its highest yearly DS sales in 2009 with 11 22 million units sold 67 The DSi and DSi XL accounted for 16 88 million of the 27 11 million units sold worldwide of its product line for Nintendo s 2009 fiscal year beginning April 1 2009 and ending March 31 2010 13 In Gamasutra s United States hardware sales estimate for July 2010 the DSi and DSi XL each outsold the DS Lite The website reported DSi sales of approximately 300 000 units in July 2009 and February 2010 which remains consistent for July 2010 if combined with DSi XL sales As a result the average price consumers were spending on the Nintendo DS hardware family rose to over 165 in 2004 dollars 190 adjusted for inflation as of 2010 which is over 15 more than the November 2004 launch price of the original Nintendo DS 68 Nintendo made its first DSi price cuts in Europe on June 18 2010 for DSi and DSi XL consoles in Japan on June 19 and in North America on September 12 69 70 The DSi and DSi XL accounted for 14 66 million of the 17 52 million units sold worldwide of its product line in fiscal year 2010 13 In a United States hardware sales estimate for July 2011 by Gamasutra following the DS Lite s price drop a month earlier about 60 to 70 percent of approximately 290 000 DS units sold were DSi and DSi XL consoles 71 72 Lackluster 3DS sales forced Nintendo to drop its price to match the DSi XL in the United States on August 12 73 Japan and Europe had similar price reductions 74 Gamasutra speculated potential DS buyers in the United States opted for the 3DS as a result DS sales for August 2011 decreased by 45 percent while it combined with 3DS sales remained steady compared to the previous month 73 Nintendo made its second DSi and DSi XL price cuts in North America on May 20 2012 75 Gamasutra called these price cuts the DS product line s final send off and expects by this time next year its contributions to the market will be minuscule After Christmas Nintendo will effectively be a single handheld system company putting all of portable software efforts into the Nintendo 3DS 76 Hardware EditSee also Handheld game console comparison Dimensions when closed and mass 77 78 Length 2 95 inches 75 mm Width 5 39 inches 137 mm Height 0 74 inches 19 mm Weight 0 472 pounds 214 g The Nintendo DSi s design is similar to that of the second DS iteration the Nintendo DS Lite 79 It is approximately 12 percent shorter 0 10 inches 2 5 mm than the Nintendo DS Lite when closed but slightly wider and lighter 77 78 The DSi has two 3 25 inch 83 mm TFT LCD screens 25 inches 6 4 mm larger than those of previous models 77 that are capable of displaying 262 144 colors 80 The touch sensitive lower screen accepts input from the included stylus The handheld features four lettered buttons X Y A B a directional pad and Start Select and Power buttons Two shoulder buttons a game card slot and a power cable input are placed under the console s hinge 81 The included AC adapter WAP 002 is not compatible with any previous DS model 82 Unlike previous models the handheld has two VGA 0 3 megapixel digital cameras The first is on the internal hinge and points toward the user the second is on the outer casing and faces away from the user 83 The SD card slot is also new set behind a cover on the right side While the DS Lite used a switch the DSi like the original Nintendo DS features a button to power on or off 84 85 The button has extra functions and unlike the original s power button it is located on the bottom left side of the touchscreen 85 86 Brightness and volume controls are on the left side five brightness settings one more than on the DS Lite are available The headset port is on the bottom 84 The DSi has a matte surface to hide fingerprints 10 It is available in numerous colors but color selection varies by region 87 88 89 For example lime green is exclusive to Japan 90 while red is available in Europe and North America 89 91 North America also received a different shade of blue 91 Numerous special edition models and bundles have been released including those for Ace Attorney Investigations Miles Edgeworth Final Fantasy Crystal Chronicles Echoes of Time and the 2009 Black Friday shopping day 92 93 94 Technical specifications Edit The DSi s main and sub printed circuit boards The DSi has more RAM and a faster CPU than the DS Lite 95 Developers reported the console has a native mode which runs software specifically designed for its hardware access to the system s extra processing and memory resources 96 The inclusion of a codec integrated circuit a microchip amplifies sound signals and converts them from digital to analog This increases audio output and depending on the mode higher audio quality Unused space on the motherboard was removed the CPU was relocated and the battery housing was expanded 10 The camera s resolution is two and a half times higher than the handheld s screens However their resolution is considerably lower than contemporaneous digital cameras and mobile phones This was done to help keep their price reasonable and to maintain a preferable response time for viewing photos in quick session particularity since numerous applications will use them 4 97 CPU The DSi has two ARM architecture CPUs ARM9 clocked at 133 MHz and ARM7 clocked at 33 MHz 98 Its ARM9 is twice as fast as previous models 95 99 RAM 16 MB four times as much as previous models 77 Screen resolution 256 192 pixels same as previous models 100 101 Cameras 640 480 pixels 101 Storage 256 MB of internal flash memory 102 with an SD card up to 2 GB and SDHC card up to 32 GB expansion slot 103 Battery Shorter than the DS Lite regardless of brightness setting 84 for example the DSi has a battery life of 9 14 hours on the lowest brightness setting compared to the 15 19 hours of the DS Lite on the same setting 78 The battery is an 840 mAh internal rechargeable compared to 1000 mAh for the DS Lite 84 and has an optimal lifespan of approximately 500 cycles after this point it may be replaced by the user 82 Larger model Edit The Nintendo DSi left with its DSi XL model The larger model s white black pictured and burgundy color schemes were intended to match with living room and dining room settings 104 Dimensions when closed Length 3 60 inches 91 mm Width 6 34 inches 161 mm Height 0 83 inches 21 mm 2 Weight0 692 pounds 314 g 2 The Nintendo DSi XL features larger screens and a greater overall size than the original DSi 18 It is the fourth DS model the first to be available as a pure size variation 18 105 Iwata said that cost restraints had until then limited the screen size and multiplayer aspects of portable game consoles and that the DSi XL offers an improved view angle on the screens which makes it the first portable system that can be enjoyed with people surrounding the gamer 105 He argued that this introduces a new method of playing portable video games wherein those surrounding the game player can also join in one way or the other to the gameplay 105 While the original DSi was specifically designed for individual use Iwata suggested that DSi XL buyers give the console a steady place on a table in the living room so that it might be shared by multiple household members 105 The DSi XL is the longest widest and heaviest DS model 2 106 The console features two 4 2 inch 110 mm wide viewing angle LCD screens with the same resolution as the smaller model 5 It has improved battery life over the DSi on all brightness settings for example batteries last 13 17 hours at the dimmest setting 2 The handheld is outfitted with identical speakers contained in larger speaker enclosures enabling them to produce louder sound The hinges stop the screen at 120 in addition to the original DSi s position of 155 to allow easier table top viewing 104 The DSi XL is bundled with two longer styli one of which is thicker rounded and pen like 18 107 and does not fit inside the unit 108 The DSi XL has a matte surface and the exterior of its top panel is coated with a gloss finish 109 It is available in eight two toned colors varying by region 110 111 112 such as white green 18 112 113 red yellow 111 113 and pink 114 Two special edition models were released those for LovePlus and the 25th anniversary of Super Mario Bros 112 115 Flipnote Studio and the Nintendo DSi Browser come pre installed with the DSi XL alongside other region specific software 44 45 116 117 Features EditMain article Nintendo DSi system software A closed DSi the second camera is visible Like the Wii the DSi has upgradeable firmware and features a menu interface that displays applications as selectable icons 25 118 The seven primary icons represent the game card software Nintendo DSi Camera Nintendo DSi Sound Nintendo DSi Shop DS Download Play PictoChat and system settings additional applications may be downloaded from the DSi Shop Icons are set in a single row grid navigable with the stylus or D pad and may be re arranged via drag and drop 119 The power button can either soft reset the console returning it to the main menu or shut it down Game cards may be hot swapped when the console is set to the main menu allowing players to switch game cards without shutting down 120 The DSi has more extensive multimedia features than previous models AAC audio files from other devices pictures and downloadable software can be stored to an SD card 121 The latter two do not need external storage and can be stored internally 122 Before taking a photograph users may modify the viewfinder s live image with ten lens options 123 124 Images captured can be uploaded to the Wii s Photo Channel and for consoles with the 1 4 firmware update or greater to the social networking website Facebook 125 126 The built in sound player has voice recording and music playback functionality Voice recordings can be edited with audio filters and manipulated through pitch and playback Users may save and modify up to 18 ten second sound clips 84 These clips cannot be exported to an SD card 103 Users can play music from SD cards with visualizations displayed on the upper screen 84 AAC audio with mp4 m4a or 3gp filename extensions are supported but non AAC formats including MP3 are not supported 127 Sounds like drum beats and the classic Mario jumping noises can be added with button presses Playing music also has its own set of manipulation options similar to those used for voice recordings as well as a group of audio filters 84 Using headphones music can be played when the case is closed 24 Users may export photos sounds and Internet settings to a 3DS 128 Internet connectivity Edit The Nintendo DSi connects to the Internet via either its built in 802 11b g Wi Fi or a Nintendo Wi Fi USB Connector both methods grant access to the Nintendo Wi Fi Connection service 129 The DSi supports WEP WPA AES TKIP and WPA2 AES TKIP wireless encryption 130 only software with built in support can use the latter two encryption types as they were not supported by the DS and DS Lite 131 132 Up to six wireless Internet connection profiles can be saved using the traditional setup method the first three profiles support WEP encryption while the remaining three are selectable under a more advanced option which supports WPA encryption Under this advanced option users may access the Wi Fi Protected Setup method and configure proxy settings 133 The DSi can automatically detect Nintendo Zone service areas thus preventing the need to manually setup Wi Fi connections The service offers demos of upcoming and currently available games access to the Nintendo Wi Fi Connection and DSi Shop and may have location specific content 21 Software library EditSee also List of DSiWare games and applications List of Nintendo DS games A C List of Nintendo DS games D I List of Nintendo DS games J P and List of Nintendo DS games Q Z DS accessories requiring the GBA slot like Guitar Hero On Tour s guitar grip are incompatible 134 All DS games are compatible with the DSi except those that require the GBA slot 135 Because of its absence the DSi is not backward compatible with GBA Game Paks or with accessories that require the GBA slot such as the Nintendo DS Rumble Pak and the Guitar Hero On Tour series guitar grip 134 DSi enhanced game cards contain DSi exclusive features but can still be used with earlier models DSi exclusive game cards cannot 136 The DSi is Nintendo s first region locked handheld it prevents using certain software released for another region 137 138 Due to regional differences in Internet services and parental controls DSi specific software is region locked However cartridge software compatible with previous models Internet browsing and photo sharing are not locked 138 cn 5 Homebrew flash cards designed for previous DS models are incompatible with the DSi 83 but new cards capable of running DS software on a DSi were available 139 Like the Wii the DSi could connect to an online store 102 The store called the DSi Shop allowed users to download DSiWare games and applications which were paid for with a Nintendo Points Prepaid Card previously known as Wii Points Prepaid Card 78 125 Application prices followed a three tiered pricing scheme 78 The service launched with the DSi Browser a free web browser developed by Opera Software and Nintendo 86 140 A DSiWare trial campaign whose expiration date varied by region formerly offered 1 000 free Nintendo Points to each DSi that accesses the DSi Shop cn 6 Over 500 downloadable games were available varying by region 138 142 Purchased DSiWare on DSi or DSi XL consoles cannot be transferred between units unless that console is repaired or replaced by Nintendo 143 Most DSiWare can be transferred to a 3DS however saved data cannot 128 144 Nintendo Points became irredeemable on September 30 2016 and the Nintendo DSi Shop was shut down on March 31 2017 145 List of Nintendo DSi exclusive game cards Title Developer Retail publisher s Region s retail releaseJapan North America Europe AustraliaFace Training Facial exercises to strengthen and relax from Fumiko Inudo 146 Intelligent Systems 146 Nintendo 147 Unreleased Unreleased September 24 2010 146 UnreleasedFoto Showdown 148 Alpha Unit 149 Alpha Unit JP 150 Konami NA 148 November 19 2009 151 March 9 2010 148 Unreleased UnreleasedGhostwire Link to the Paranormal 152 A Different Game 152 Formerly Majesco Entertainment 152 Unreleased Unreleased 152 Originally scheduled for October 31 2010 153 Unreleased UnreleasedHidden Photo 154 Most Wanted Entertainment 155 PQube Ltd 155 Unreleased Unreleased Early 2011 154 156 UnreleasedPicture Perfect Hair Salon 157 Sonic Powered 157 505 Games 157 Unreleased November 24 2009 157 November 13 2009 158 January 31 2010 157 System Flaw 159 Visual Impact 159 Storm City Games US 160 Enjoy Gaming EU 161 Unreleased October 27 2009 160 January 21 2011 162 163 UnreleasedReception Edit Original DS with Lite and DSi iterations The Nintendo DSi received generally positive reviews Critics praised many of the console s changes to the DS Lite s aesthetic and functionality but complained that it launched with insufficient exclusive software cn 7 IGN s Craig Harris noted that the DSi exclusive software library and DSi Shop were lacking in content even after five months on the Japanese market 25 Jeff Bakalar of CNET said that owners of the original DS should consider buying a DSi but that its only incentive for DS Lite owners was the DSi Shop 86 PCWorld New Zealand s Jan Birkeland shared Bakalar s opinion but believed that it was too early to judge the quality of DSi Shop software 99 Many critics were disappointed by the removal of the GBA cartridge slot cn 8 but some of them such as PCWorld s Darren Gladstone Bit tech s Joe Martin and IGN s Harris and Lowe believed that it was a reasonable exchange for SD card support and the DSi Shop 83 164 166 However Bakalar stated We d gladly give up the 4 millimeters of reduced thickness to be able to play any Game Boy Advance game 86 Most reviewers criticized the quality of its cameras 167 168 particularly due to their resolution in comparison to contemporaneous mobile phones 25 83 165 166 They considered them sufficient for the DSi s screens however 99 101 168 169 Harris and Lowe believed that the camera s only use was to take silly pictures of yourself and others They complained about the difficulty of taking photographs in low light environments and said that low light images were tinged green or blue 164 Opinions on the DSi s photograph editing tools were varied Bit tech s Martin and Reid considered them to be a gimmick 83 165 but Bakalar and Cliff Edwards of BusinessWeek thought otherwise 86 118 Edwards said that the camera s use in gameplay was a new opportunity for developers Martin did not think that the concept would be widely adopted as he believed it to be a gimmick that would alienate DS Lite owners 83 118 Eurogamer s Tom Bramwell speculated that the DSi follows Game amp Watch and Game Boy creator Gunpei Yokoi s philosophy of using dated technology developers are familiar with to introduce new game design concepts that are inexpensive enough for mass production at a profit He argued its features are designed to briefly entertain early adopters while encouraging developers to consider it as an alternative of the DS Lite to build an attractive game library for the long term 170 Because of the DSi s additions to the DS Lite design critics recommended the console to those who had not purchased a previous DS model cn 9 Pete Metzger of the Los Angeles Times considered the DSi to be more like version 2 5 than a total reboot but called its new features worthwhile additions to an already great product 171 Gladstone gave the DSi a score of 75 100 and said that Nintendo puts in smart nips and tucks to its already svelte handheld while adding a raft of useful multimedia features 166 Harris and Lowe defined the console s hardware redesign as evolutionary rather than revolutionary 164 After the DSi was unveiled Goldman Sachs analyst Matthew J Fassler called the DSi Shop a tangible early threat to big box stores and retailers 172 Martin believed that the cameras and DSi Shop did not justify purchasing the DSi at launch but in line with the general consensus saw potential in future software for the console cn 10 Douglas Rankine of Wired UK and McKinley Noble of GamePro thought previously existing Nintendo DS games were revitalized with the Nintendo DSi XL s larger screens games like Scribblenauts and The World Ends with You benefited from increased touchscreen precision and increased legibility of text respectively 174 175 CVG s Mike Jackson argued that the bigger screens which made its unchanged resolution blockier would probably be less noticeable to the older demographic for which the XL is undoubtedly designed 176 However Jackson and IGN s Scott Lowe and Chris Burke agreed its clear and vivid colors considerably compensated for its unchanged resolution 109 176 Carol Mangis of PC Magazine thought families looking to share a handheld between members should consider a DSi XL but the larger screens were not enough of an incentive for current DSi owners to upgrade 177 Lowe Burke Jackson and Bakalar concluded the larger DSi model is not an essential upgrade 20 109 176 Jackson explained if you tend not to carry it out with you and only ever tend to use it at home then the DSi XL is the better choice 176 See also EditGame Boy Micro second revision of Nintendo s previous handheld product line Clamshell designPortal Video gamesNotes and references EditAnnotations Edit Japanese ニンテンドーDSi 2 Hepburn Nintendō Di Esu Ai Japanese ニンテンドーDSi LL 2 Hepburn Nintendō Di Esu Ai Eru Eru 170 779 units were sold according to sales tracking service Enterbrain 33 or 171 925 units according to Media Create 34 103 524 units were sold according to sales tracking service Enterbrain 49 or 100 553 units according to Media Create 50 IGN however tested a United States DSi enhanced game on a Japanese DSi handheld and found it to be region locked 137 Trial expiration date is based on when the DSi is released for the respective region For example expiring March 2010 in Japan 140 but March 2011 in China 141 According to Bit tech 79 PCWorld New Zealand 99 Ars Technica 101 IGN 164 and CNET UK 165 According to Bit tech 83 CNET 86 BusinessWeek 118 IGN 164 and PCWorld 166 According to CNET 86 PCWorld New Zealand 99 BusinessWeek 118 IGN 164 CNET UK 165 and the Los Angeles Times 171 According to Bit tech 79 Ars Technica 101 BusinessWeek 118 IGN 164 Eurogamer 170 and GameSpot 173 References Edit ニンテンドーDS DSシリーズ本体 in Japanese Nintendo Archived from the original on July 6 2017 Retrieved February 20 2022 a b c d e f ニンテンドーDSi LL スペック in Japanese Nintendo Archived from the original on July 22 2011 Retrieved November 9 2009 GDC 2009 Reveals New Suda 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websites China Japan DSi LL South Korea United States DSi XL Retrieved from https en wikipedia org w index php title Nintendo DSi amp oldid 1136459913 Features, wikipedia, wiki, book, books, library,

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