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Final Fantasy Crystal Chronicles: Echoes of Time

Final Fantasy Crystal Chronicles: Echoes of Time[a] is a Wii and Nintendo DS action role-playing game in the Final Fantasy Crystal Chronicles series developed by Square Enix.

Final Fantasy Crystal Chronicles:
Echoes of Time
Cover of the Nintendo DS release
Developer(s)Square Enix
Publisher(s)Square Enix
Director(s)Mitsuru Kamiyama[1]
Designer(s)Hiroyuki Saegusa[2]
Artist(s)Yasuhisa Izumisawa[3]
Writer(s)Hiroyuki Saegusa
Miwa Shoda
Composer(s)Kumi Tanioka[4]
SeriesFinal Fantasy (main)
Crystal Chronicles (sub)
EnginePollux Engine
Platform(s)Nintendo DS, Wii
Release
  • JP: January 29, 2009
  • NA: March 24, 2009
  • EU: March 27, 2009
  • AU: April 2, 2009
Genre(s)Action RPG
Mode(s)Single-player, multiplayer

The game was released in Japan on January 29, 2009,[5] in North America on March 24, in Europe on March 27,[6][7] and in Australia on April 2.[8]

Gameplay edit

Echoes of Time is a hack and slash action role-playing game,[9] that allows the players to create their own character by choosing one of the tribes: Clavats (swords), Yukes (magic), Selkies (jumping) and Lilties (spears).[10] Each dungeon is filled with monsters that need to be defeated and puzzles to solve (pushing blocks, activating switches, etc...) in order to progress.[11] Certain parts of the game consist of platforming in isometric view.[12] All the non-player characters (some voice-acted) exist in two separate locations, one of them being reserved for guilds and shops. Their statements will change along with the plot progression.[13] The real-time combat system requires the player to be close to the enemies rather than select items, which makes it different from the main entries of the Final Fantasy series.[14] The players can visit towns to receive quests, recruit allies or to buy and craft armor or weapons.[15] When a certain level is reached, a new ability will be unlocked. The weapons can also level up, and materials can be combined to create new ones.[16] Besides physical attacks, there are seven spell types which can be combined and are represented by symbols on the screen: Blizzard, Cure, Clear, Fire, Rise and Thunder.[17] Both the Nintendo DS and Wii versions can link up via wireless, where four players can play together, online or offline.[18]

Synopsis edit

Setting and characters edit

Echoes of Time takes place on the same unnamed world as other entries in the Crystal Chronicles series, inhabited by four tribes; the Clavats, Lilties, Yukes and Selkies.[19][20] It chronologically takes place during the "Golden Age" between the events of Crystal Chronicles: Ring of Fates and original Crystal Chronicles. Two thousand years prior to the game's events, a great civilization harnessed advanced technology using the power of Crystals, but a magical catastrophe in their future triggered the vanishing of crystals.[20]

The game's lead is the player-created protagonist from one of the four races, raised in an isolated settlement called the Village, which is near a great crystal dubbed the Crystal Core.[19][20] The protagonist is guided on their quest by the cat-like Clavat Sherlotta, who holds strange powers, must confront the Clavat scientist Larkeicus, and receives aid from the immortal Yuke Veriaude.[20]

Plot edit

The protagonist completes a coming-of-age ceremony, receiving a personal crystal shard from Sherlotta at the Crystal Core. Upon returning to the village, the protagonist learns one of the villagers has fallen ill with "crystal sickness". Setting out beyond the Village, the protagonist learns that the crystals have been gone for two thousand years. In the nearest town, they strike a bargain with Larkeicus, who agrees to make a cure in exchange for the activation of two towers. When this task is complete, a larger tower appears. Larkeicus betrays the protagonist and uses the tower's weaponry to destroy the Crystal Core, causing everyone on the Village to vanish. The protagonist works with Sherlotta and Veriaulde, a former ally of Larkeicus from 2000 years before, giving the protagonist the means of recovering the Crystal Core's fragments and restoring the village.

Larkeicus tries to stop the protagonist, reviving after their fight due to his experiments with immortality. He fails to absorb the protagonist's shard as it damages him, causing Larkeicus to identify them as the cause behind the future catastrophe and vowing to kill them. The protagonist receives flashbacks showing Sherlotta caring for him as a child, and that none of the villagers have aged since that time. Upon reforming the Crystal Core, it merges with the protagonist, allowing them to explore deeper into the local forest. Discovering a ruined version of the Village, the protagonist learns that Larkeicus destroyed it 2000 years before; Sherlotta failed to escape, but the Crystal Core granted her immortality and a new dual form as her old self and the cat of a friend who died in the attack. She and the revived Village lived in isolation and emptiness until the protagonist was found as a baby, giving them all purpose and reminding Sherlotta of her humanity. Sherlotta vows to stop Larkeicus from preventing the catastrophe he predicted, which led to the vanishing of crystals and downfall of his civilization.

The two infiltrate the tower, gathering artifacts to unlock the main door, during which time the Village inhabitants fade for good. At the tower's summit, the pair Sherlotta's original body, now a comatose crystal producer that Sherlotta asks the protagonist to kill. Larkeicus appears, revealing he created the tower to reach the point in space where the catastrophe, a magical explosion which caused nearly all crystals to vanish, will take place. He incapacitates Sherlotta's current body and attacks the protagonist. Sherlotta eventually revives in her original body, creating a Crystal Core and revealing it is the same as the one in the Village; being forged from her own will, it harms Larkeicus and defies his technology. Sherlotta asks the protagonist to destroy the Crystal Core, which triggers the magical explosion predicted by Larkeicus. Larkeicus building the tower ensured the Crystal Core's creation and death of the crystals in his time, creating a stable time loop. The Crystal Core's released energy as it travels back in time destroys Larkeicus, Sherlotta and the tower. The protagonist makes a final visit to the Crystal Core's grove. They leave the crystal shard from the coming-of-age ceremony there, allowing it to grow into a new Crystal Core.

Development edit

The CGI cutscenes were created by external company Shirogumi.[21] The game was revealed to the public at the 2008 Tokyo Game Show. It uses a new engine created by Square Enix called the "Pollux Engine", which allows players to link up and adventure together in multiplayer mode regardless of which version of the game (Wii or Nintendo DS) they are playing. The Wii version of the game contains a new trailer for Final Fantasy Crystal Chronicles: The Crystal Bearers.

Reception edit

In the first week of release, the DS version of Final Fantasy Crystal Chronicles: Echoes of Time sold 101,718 copies in Japan, while the Wii version sold only 21,721 copies.[27] The following week, the DS version sold an additional 33,985 copies.[28] By the end of the year, the DS version had sold nearly 260,000 copies in Japan, and the Wii version nearly 57,000 copies.[29] The sales in its first week in North America were not as high, as approximately 25,000 were sold on the Wii and 16,000 on the DS.[30][unreliable source] By May 2009, the game had sold 570,000 copies worldwide.[31]

On Metacritic, Final Fantasy Crystal Chronicles: Echoes of Time has an aggregate score of 75/100 based on 37 reviews for the Nintendo DS version, and a score of 64/100 for the Wii version based on 29 reviews.[22][23] Famitsu magazine gave the Wii version a 29 out of 40 and the Nintendo DS version a 30 out of 40.[32] Reviews in the west were also positive. IGN gave Echoes of Time 8.5 out of 10 (but only 6.5 for the Wii version), commenting on the tighter controls and gameplay, particularly praising the multiplayer.[25][26] Game Informer gave the game 7.75 out of 10.[24]

Notes edit

  1. ^ Japanese: ファイナルファンタジークリスタルクロニクル エコーズ・オブ・タイム, Hepburn: Fainaru Fantajī Kurisutaru Kuronikuru Ekōzu Obu Taimu

References edit

  1. ^ Ashcraft, Brian (September 3, 2009). "How Square Enix Ports DS Games To The Wii". Kotaku. Retrieved September 8, 2019.
  2. ^ Parish, Jeremy (September 22, 2014). "Who Makes the Best Final Fantasy Games?". USGamer. from the original on March 9, 2017. Retrieved September 8, 2019.
  3. ^ Takizawa, Osamu (December 22, 2008). "スクウェア・エニックス、Wii版限定特典やオリジナルDSiのデザインを公開 Wii/DS「ファイナルファンタジー・クリスタルクロニクル エコーズ・オブ・タイム". jp:Impress Watch. from the original on August 8, 2017. Retrieved September 8, 2019.
  4. ^ Gann, Patrick (February 18, 2009). "Final Fantasy Crystal Chronicles: Echoes of Time OST". RPGFan. from the original on May 2, 2019. Retrieved September 8, 2019.
  5. ^ "Final Fantasy Crystal Chronicles: Echoes of Time Slated For Spring". Siliconera. December 1, 2008. from the original on February 18, 2019. Retrieved September 9, 2019.
  6. ^ "Final Fantasy Crystal Chronicles: Echoes of Time Gets Official Release Date". IGN.com. January 26, 2009. from the original on January 31, 2009. Retrieved 2009-02-01.
  7. ^ Square Enix (2008-12-10). "FINAL FANTASY CRYSTAL CHRONICLES: Echoes of Time // Press Release". gamesindustry.biz. from the original on 2009-01-15. Retrieved 2009-01-23.
  8. ^ . April 2, 2009. Archived from the original on May 27, 2010. Retrieved 2009-12-13.
  9. ^ "Square Enix Final Fantasy Crystal Chronicles: Echoes of Time". PC World. April 7, 2009. Retrieved September 9, 2019.
  10. ^ Yin-Poole, Wesley (April 1, 2009). "Final Fantasy Crystal Chronicles: Echoes of Time Review". VideoGamer. from the original on June 7, 2019. Retrieved September 9, 2019.
  11. ^ Petit, Carolyne (April 8, 2009). "There's compelling dungeon-crawling action to be found here, hiding amid tedious puzzles and an awkward transfer from the DS". GameSpot. from the original on April 29, 2019. Retrieved September 9, 2019.
  12. ^ Sterling, Jim (April 11, 2009). "Destructoid review: FF Crystal Chronicles: Echoes of Time". Destructoid. from the original on February 19, 2019. Retrieved September 9, 2019.
  13. ^ Gann, Patrick (April 17, 2009). . RPGFan. Archived from the original on April 29, 2019. Retrieved September 9, 2019.
  14. ^ Donaldson, Alex (March 23, 2009). "FF:CC Echoes of Time Review". RPGSite. from the original on September 22, 2017. Retrieved September 9, 2019.
  15. ^ Sykes, Tom (April 2, 2009). "You've got time on your hands. Just make sure it stays there". GamesRadar+. Retrieved September 9, 2019.
  16. ^ Cook, Mike (March 31, 2009). "Final Fantasy Crystal Chronicles: Echoes of Time". Pocket Gamer. from the original on August 30, 2019. Retrieved September 9, 2019.
  17. ^ Parkin, Simon (March 27, 2009). "Final Fantasy Crystal Chronicles: Echoes of Time". Eurogamer. from the original on February 19, 2019. Retrieved September 9, 2019.
  18. ^ Kohler, Chris (May 6, 2009). "Review: Echoes of Time Links Wii, DS for Unique Final Fantasy". Wired. from the original on February 19, 2019. Retrieved September 9, 2019.
  19. ^ a b . Nintendo (in Japanese). 2009. Archived from the original on 2009-01-31. Retrieved 2018-04-28.
  20. ^ a b c d ファイナルファンタジー・クリスタルクロニクル エコーズ・オブ・タイム 公式コンプリートガイド. Square Enix. 2009-02-26. ISBN 978-4-7575-2506-1.
  21. ^ Square Enix (2009-03-24). Final Fantasy Crystal Chronicles: Echoes of Time (Nintendo DS, Wii). Square Enix. Scene: Credits.
  22. ^ a b "Final Fantasy Crystal Chronicles: Echoes of Time for DS Reviews". Metacritic. CBS Interactive. from the original on 2018-07-16. Retrieved 2018-08-30.
  23. ^ a b "Final Fantasy Crystal Chronicles: Echoes of Time for Wii Reviews". Metacritic. CBS Interactive. from the original on 2018-07-16. Retrieved 2018-08-30.
  24. ^ a b Reeves, Ben (2009-09-22). "The Best Crystal Chronicles Game Yet...And It's Still Average". Game Informer. from the original on 2019-08-08. Retrieved 2018-08-30.
  25. ^ a b Bozon, Mark (2009-03-24). . IGN. Archived from the original on 2012-08-22. Retrieved 2018-08-30.
  26. ^ a b Bozon, Mark (2009-03-24). "Final Fantasy Crystal Chronicles: Echoes of Time Review". IGN. Ziff Davis. from the original on 2018-09-01. Retrieved 2018-08-30.
  27. ^ Tanaka, John (February 6, 2008). "FFCC Echoes of Time: Wii Beats Ds". IGN.com. from the original on July 10, 2012. Retrieved 2009-02-15.
  28. ^ Tanaka, John (February 13, 2009). "Tales Tops Japanese Charts". IGN.com. from the original on February 16, 2009. Retrieved 2009-02-15.
  29. ^ "2009年ゲームソフト年間売上TOP1000" [2009 Game Software Annual Sales Top 1000]. Famitsū Gēmu Hakusho 2010 ファミ通ゲーム白書2010 [Famitsu Game Whitebook 2010] (in Japanese). Tokyo: Enterbrain. 2010-05-21. p. 385. ISBN 978-4-04-726511-0. from the original on 2015-06-27.
  30. ^ ronin90 (April 5, 2009). "Echoes Of Time Fails To Impress North American Gamers". Final Fantasy Union. from the original on February 22, 2012. Retrieved 2009-04-05.
  31. ^ "Results Briefing: Fiscal Year ended May 31, 2009" (PDF). Square-Enix.com. May 19, 2009. (PDF) from the original on September 24, 2015. Retrieved 2009-07-21.
  32. ^ Gifford, Kevin (January 21, 2009). . 1Up.com. Archived from the original on March 25, 2009.

External links edit

  • Official Japanese site

final, fantasy, crystal, chronicles, echoes, time, nintendo, action, role, playing, game, final, fantasy, crystal, chronicles, series, developed, square, enix, final, fantasy, crystal, chronicles, echoes, timecover, nintendo, releasedeveloper, square, enixpubl. Final Fantasy Crystal Chronicles Echoes of Time a is a Wii and Nintendo DS action role playing game in the Final Fantasy Crystal Chronicles series developed by Square Enix Final Fantasy Crystal Chronicles Echoes of TimeCover of the Nintendo DS releaseDeveloper s Square EnixPublisher s Square EnixDirector s Mitsuru Kamiyama 1 Designer s Hiroyuki Saegusa 2 Artist s Yasuhisa Izumisawa 3 Writer s Hiroyuki SaegusaMiwa ShodaComposer s Kumi Tanioka 4 SeriesFinal Fantasy main Crystal Chronicles sub EnginePollux EnginePlatform s Nintendo DS WiiReleaseJP January 29 2009NA March 24 2009EU March 27 2009AU April 2 2009Genre s Action RPGMode s Single player multiplayerThe game was released in Japan on January 29 2009 5 in North America on March 24 in Europe on March 27 6 7 and in Australia on April 2 8 Contents 1 Gameplay 2 Synopsis 2 1 Setting and characters 2 2 Plot 3 Development 4 Reception 5 Notes 6 References 7 External linksGameplay editEchoes of Time is a hack and slash action role playing game 9 that allows the players to create their own character by choosing one of the tribes Clavats swords Yukes magic Selkies jumping and Lilties spears 10 Each dungeon is filled with monsters that need to be defeated and puzzles to solve pushing blocks activating switches etc in order to progress 11 Certain parts of the game consist of platforming in isometric view 12 All the non player characters some voice acted exist in two separate locations one of them being reserved for guilds and shops Their statements will change along with the plot progression 13 The real time combat system requires the player to be close to the enemies rather than select items which makes it different from the main entries of the Final Fantasy series 14 The players can visit towns to receive quests recruit allies or to buy and craft armor or weapons 15 When a certain level is reached a new ability will be unlocked The weapons can also level up and materials can be combined to create new ones 16 Besides physical attacks there are seven spell types which can be combined and are represented by symbols on the screen Blizzard Cure Clear Fire Rise and Thunder 17 Both the Nintendo DS and Wii versions can link up via wireless where four players can play together online or offline 18 Synopsis editSetting and characters edit Echoes of Time takes place on the same unnamed world as other entries in the Crystal Chronicles series inhabited by four tribes the Clavats Lilties Yukes and Selkies 19 20 It chronologically takes place during the Golden Age between the events of Crystal Chronicles Ring of Fates and original Crystal Chronicles Two thousand years prior to the game s events a great civilization harnessed advanced technology using the power of Crystals but a magical catastrophe in their future triggered the vanishing of crystals 20 The game s lead is the player created protagonist from one of the four races raised in an isolated settlement called the Village which is near a great crystal dubbed the Crystal Core 19 20 The protagonist is guided on their quest by the cat like Clavat Sherlotta who holds strange powers must confront the Clavat scientist Larkeicus and receives aid from the immortal Yuke Veriaude 20 Plot edit The protagonist completes a coming of age ceremony receiving a personal crystal shard from Sherlotta at the Crystal Core Upon returning to the village the protagonist learns one of the villagers has fallen ill with crystal sickness Setting out beyond the Village the protagonist learns that the crystals have been gone for two thousand years In the nearest town they strike a bargain with Larkeicus who agrees to make a cure in exchange for the activation of two towers When this task is complete a larger tower appears Larkeicus betrays the protagonist and uses the tower s weaponry to destroy the Crystal Core causing everyone on the Village to vanish The protagonist works with Sherlotta and Veriaulde a former ally of Larkeicus from 2000 years before giving the protagonist the means of recovering the Crystal Core s fragments and restoring the village Larkeicus tries to stop the protagonist reviving after their fight due to his experiments with immortality He fails to absorb the protagonist s shard as it damages him causing Larkeicus to identify them as the cause behind the future catastrophe and vowing to kill them The protagonist receives flashbacks showing Sherlotta caring for him as a child and that none of the villagers have aged since that time Upon reforming the Crystal Core it merges with the protagonist allowing them to explore deeper into the local forest Discovering a ruined version of the Village the protagonist learns that Larkeicus destroyed it 2000 years before Sherlotta failed to escape but the Crystal Core granted her immortality and a new dual form as her old self and the cat of a friend who died in the attack She and the revived Village lived in isolation and emptiness until the protagonist was found as a baby giving them all purpose and reminding Sherlotta of her humanity Sherlotta vows to stop Larkeicus from preventing the catastrophe he predicted which led to the vanishing of crystals and downfall of his civilization The two infiltrate the tower gathering artifacts to unlock the main door during which time the Village inhabitants fade for good At the tower s summit the pair Sherlotta s original body now a comatose crystal producer that Sherlotta asks the protagonist to kill Larkeicus appears revealing he created the tower to reach the point in space where the catastrophe a magical explosion which caused nearly all crystals to vanish will take place He incapacitates Sherlotta s current body and attacks the protagonist Sherlotta eventually revives in her original body creating a Crystal Core and revealing it is the same as the one in the Village being forged from her own will it harms Larkeicus and defies his technology Sherlotta asks the protagonist to destroy the Crystal Core which triggers the magical explosion predicted by Larkeicus Larkeicus building the tower ensured the Crystal Core s creation and death of the crystals in his time creating a stable time loop The Crystal Core s released energy as it travels back in time destroys Larkeicus Sherlotta and the tower The protagonist makes a final visit to the Crystal Core s grove They leave the crystal shard from the coming of age ceremony there allowing it to grow into a new Crystal Core Development editThe CGI cutscenes were created by external company Shirogumi 21 The game was revealed to the public at the 2008 Tokyo Game Show It uses a new engine created by Square Enix called the Pollux Engine which allows players to link up and adventure together in multiplayer mode regardless of which version of the game Wii or Nintendo DS they are playing The Wii version of the game contains a new trailer for Final Fantasy Crystal Chronicles The Crystal Bearers Reception editReceptionAggregate scoreAggregatorScoreMetacriticDS 75 100 22 WII 64 100 23 Review scoresPublicationScoreGame Informer7 75 10 24 IGNDS 8 5 10 25 WII 6 5 10 26 In the first week of release the DS version of Final Fantasy Crystal Chronicles Echoes of Time sold 101 718 copies in Japan while the Wii version sold only 21 721 copies 27 The following week the DS version sold an additional 33 985 copies 28 By the end of the year the DS version had sold nearly 260 000 copies in Japan and the Wii version nearly 57 000 copies 29 The sales in its first week in North America were not as high as approximately 25 000 were sold on the Wii and 16 000 on the DS 30 unreliable source By May 2009 the game had sold 570 000 copies worldwide 31 On Metacritic Final Fantasy Crystal Chronicles Echoes of Time has an aggregate score of 75 100 based on 37 reviews for the Nintendo DS version and a score of 64 100 for the Wii version based on 29 reviews 22 23 Famitsu magazine gave the Wii version a 29 out of 40 and the Nintendo DS version a 30 out of 40 32 Reviews in the west were also positive IGN gave Echoes of Time 8 5 out of 10 but only 6 5 for the Wii version commenting on the tighter controls and gameplay particularly praising the multiplayer 25 26 Game Informer gave the game 7 75 out of 10 24 Notes edit Japanese ファイナルファンタジークリスタルクロニクル エコーズ オブ タイム Hepburn Fainaru Fantaji Kurisutaru Kuronikuru Ekōzu Obu TaimuReferences edit Ashcraft Brian September 3 2009 How Square Enix Ports DS Games To The Wii Kotaku Retrieved September 8 2019 Parish Jeremy September 22 2014 Who Makes the Best Final Fantasy Games USGamer Archived from the original on March 9 2017 Retrieved September 8 2019 Takizawa Osamu December 22 2008 スクウェア エニックス Wii版限定特典やオリジナルDSiのデザインを公開 Wii DS ファイナルファンタジー クリスタルクロニクル エコーズ オブ タイム jp Impress Watch Archived from the original on August 8 2017 Retrieved September 8 2019 Gann Patrick February 18 2009 Final Fantasy Crystal Chronicles Echoes of Time OST RPGFan Archived from the original on May 2 2019 Retrieved September 8 2019 Final Fantasy Crystal Chronicles Echoes of Time Slated For Spring Siliconera December 1 2008 Archived from the original on February 18 2019 Retrieved September 9 2019 Final Fantasy Crystal Chronicles Echoes of Time Gets Official Release Date IGN com January 26 2009 Archived from the original on January 31 2009 Retrieved 2009 02 01 Square Enix 2008 12 10 FINAL FANTASY CRYSTAL CHRONICLES Echoes of Time Press Release gamesindustry biz Archived from the original on 2009 01 15 Retrieved 2009 01 23 Final Fantasy Crystal Chronicles Echoes of Time 2009 on Nintendo DS April 2 2009 Archived from the original on May 27 2010 Retrieved 2009 12 13 Square Enix Final Fantasy Crystal Chronicles Echoes of Time PC World April 7 2009 Retrieved September 9 2019 Yin Poole Wesley April 1 2009 Final Fantasy Crystal Chronicles Echoes of Time Review VideoGamer Archived from the original on June 7 2019 Retrieved September 9 2019 Petit Carolyne April 8 2009 There s compelling dungeon crawling action to be found here hiding amid tedious puzzles and an awkward transfer from the DS GameSpot Archived from the original on April 29 2019 Retrieved September 9 2019 Sterling Jim April 11 2009 Destructoid review FF Crystal Chronicles Echoes of Time Destructoid Archived from the original on February 19 2019 Retrieved September 9 2019 Gann Patrick April 17 2009 Final Fantasy Crystal Chronicles Echoes of Time RPGFan Archived from the original on April 29 2019 Retrieved September 9 2019 Donaldson Alex March 23 2009 FF CC Echoes of Time Review RPGSite Archived from the original on September 22 2017 Retrieved September 9 2019 Sykes Tom April 2 2009 You ve got time on your hands Just make sure it stays there GamesRadar Retrieved September 9 2019 Cook Mike March 31 2009 Final Fantasy Crystal Chronicles Echoes of Time Pocket Gamer Archived from the original on August 30 2019 Retrieved September 9 2019 Parkin Simon March 27 2009 Final Fantasy Crystal Chronicles Echoes of Time Eurogamer Archived from the original on February 19 2019 Retrieved September 9 2019 Kohler Chris May 6 2009 Review Echoes of Time Links Wii DS for Unique Final Fantasy Wired Archived from the original on February 19 2019 Retrieved September 9 2019 a b Creator s Voice ファイナルファンタジークリスタルクロニクル エコーズ オブ タイム Nintendo in Japanese 2009 Archived from the original on 2009 01 31 Retrieved 2018 04 28 a b c d ファイナルファンタジー クリスタルクロニクル エコーズ オブ タイム 公式コンプリートガイド Square Enix 2009 02 26 ISBN 978 4 7575 2506 1 Square Enix 2009 03 24 Final Fantasy Crystal Chronicles Echoes of Time Nintendo DS Wii Square Enix Scene Credits a b Final Fantasy Crystal Chronicles Echoes of Time for DS Reviews Metacritic CBS Interactive Archived from the original on 2018 07 16 Retrieved 2018 08 30 a b Final Fantasy Crystal Chronicles Echoes of Time for Wii Reviews Metacritic CBS Interactive Archived from the original on 2018 07 16 Retrieved 2018 08 30 a b Reeves Ben 2009 09 22 The Best Crystal Chronicles Game Yet And It s Still Average Game Informer Archived from the original on 2019 08 08 Retrieved 2018 08 30 a b Bozon Mark 2009 03 24 Final Fantasy Crystal Chronicles Echoes of Time Review IGN Archived from the original on 2012 08 22 Retrieved 2018 08 30 a b Bozon Mark 2009 03 24 Final Fantasy Crystal Chronicles Echoes of Time Review IGN Ziff Davis Archived from the original on 2018 09 01 Retrieved 2018 08 30 Tanaka John February 6 2008 FFCC Echoes of Time Wii Beats Ds IGN com Archived from the original on July 10 2012 Retrieved 2009 02 15 Tanaka John February 13 2009 Tales Tops Japanese Charts IGN com Archived from the original on February 16 2009 Retrieved 2009 02 15 2009年ゲームソフト年間売上TOP1000 2009 Game Software Annual Sales Top 1000 Famitsu Gemu Hakusho 2010 ファミ通ゲーム白書2010 Famitsu Game Whitebook 2010 in Japanese Tokyo Enterbrain 2010 05 21 p 385 ISBN 978 4 04 726511 0 Archived from the original on 2015 06 27 ronin90 April 5 2009 Echoes Of Time Fails To Impress North American Gamers Final Fantasy Union Archived from the original on February 22 2012 Retrieved 2009 04 05 Results Briefing Fiscal Year ended May 31 2009 PDF Square Enix com May 19 2009 Archived PDF from the original on September 24 2015 Retrieved 2009 07 21 Gifford Kevin January 21 2009 Japan Review Check Late January Edition 1Up com Archived from the original on March 25 2009 External links editOfficial Japanese site Official North American site Wii version review at IGN Portal nbsp Video games Retrieved from https en wikipedia org w index php title Final Fantasy Crystal Chronicles Echoes of Time amp oldid 1183029726, wikipedia, wiki, book, books, library,

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