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Electronics industry

The electronics industry is the economic sector that produces electronic devices. It emerged in the 20th century and is today one of the largest global industries. Contemporary society uses a vast array of electronic devices that are built in factories operated by the industry, which are almost always partially automated.

Workers in an electronics factory in Shenzhen, China

Electronic products are primarily assembled from metal–oxide–semiconductor (MOS) transistors and integrated circuits, the latter principally by photolithography and often on printed circuit boards.[citation needed]

Circuit boards are assembled largely using surface-mount technology, which typically involves the automated placement of electronic parts on circuit boards using pick-and-place machines. Surface-mount technology and pick-and-place machines make it possible to assemble large numbers of circuit boards at high speed.

The industry's size, the use of toxic materials, and the difficulty of recycling have led to a series of problems with electronic waste. International regulation and environmental legislation have been developed to address the issues.[citation needed]

The electronics industry consists of various sectors. The central driving force behind the entire electronics industry is the semiconductor industry sector,[1] which has annual sales of over $481 billion as of 2018.[2]

History edit

The electric power industry began in the 19th century, which led to the development of inventions such as gramaphones, radio transmitters and receivers, and television. The vacuum tube was used for early electronic devices, before later being largely supplanted by semiconductor components as the fundamental technology of the industry.[3]

The first working transistor, a point-contact transistor, was invented by John Bardeen and Walter Houser Brattain at Bell Laboratories in 1947, which led to significant research in the field of solid-state semiconductors during the 1950s.[4] This led to the emergence of the home entertainment consumer electronics industry starting in the 1950s, largely due to the efforts of Tokyo Tsushin Kogyo (now Sony) in successfully commercializing transistor technology for a mass market, with affordable transistor radios and then transistorized television sets.[5]

The industry employs large numbers of electronics engineers and electronics technicians to design, develop, test, manufacture, install, and repair electrical and electronic equipment such as communication equipment, medical monitoring devices, navigational equipment, and computers. Common parts manufactured are connectors, system components, cell systems, and computer accessories, and these are made of alloy steel, copper, brass, stainless steel, plastic, steel tubing, and other materials.[6][7]

Consumer electronics edit

Consumer electronics are products intended for everyday use, most often in entertainment, communications and office productivity. Radio broadcasting in the early 20th century brought the first major consumer product, the broadcast receiver. Later products include personal computers, telephones, MP3 players, cell phones, smart phones, audio equipment, televisions, calculators, GPS automotive electronics, digital cameras and players and recorders using video media such as DVDs, VCRs or camcorders. Increasingly these products have become based on digital technologies, and have largely merged with the computer industry in what is increasingly referred to as the consumerization of information technology.

The CEA (Consumer Electronics Association) projected the value of annual consumer electronics sales in the United States to be over $170 billion in 2008.[8] Global annual consumer electronic sales are expected to reach $2.9 trillion by 2020.[9]

Manufacturing edit

Effects on the environment edit

Electrical waste contains hazardous, valuable, and scarce materials, and up to 60 elements can be found in complex electronics.

The United States and China are the world leaders in producing electronic waste, each tossing away about 3 million tons each year.[10] China also remains a major e-waste dumping ground for developed countries.[10] The UNEP estimate that the amount of e-waste being produced – including mobile phones and computers – could rise by as much as 500 percent over the next decade in some developing countries, such as India.[11]

Increasing environmental awareness has led to changes in electronics design to reduce or eliminate toxic materials and reduce energy consumption. The Restriction of Hazardous Substances Directive (RoHS) and Waste Electrical and Electronic Equipment Directive (WEEE) were released by the European Commission in 2002.

Largest electronics industry sectors edit

Industry sector Annual revenue Year Ref
Tech industry (high tech) $4,800,000,000,000 2018 [12]
Mobile technology $3,900,000,000,000 2018 [13]
Consumer electronics $1,712,900,000,000 2016 [9]
Semiconductor industry $481,000,000,000 2018 [2]
Television broadcasting services $407,700,000,000 2017 [14]
Power electronics $216,000,000,000 2011 [15]
TFT liquid-crystal displays (TFT LCD) $141,000,000,000 2017 [16]
Video games $137,900,000,000 2018 [17]
Home video film industry $55,700,000,000 2018 [18]

See also edit

Notes edit

References edit

  1. ^ "Annual Semiconductor Sales Increase 21.6 Percent, Top $400 Billion for First Time". Semiconductor Industry Association. 5 February 2018. Retrieved 11 October 2019.
  2. ^ a b "Semiconductors – the Next Wave" (PDF). Deloitte. April 2019. Retrieved 11 October 2019.
  3. ^ International Directory of Company Histories. Vol. 14. St. James Press. 1996 – via FundingUniverse.
  4. ^ Manuel, Castells (1996). The information age : economy, society and culture. Oxford: Blackwell. ISBN 978-0631215943. OCLC 43092627.
  5. ^ Hagiwara, Yoshiaki (2001). "Microelectronics for Home Entertainment". In Oklobdzija, Vojin G. (ed.). The Computer Engineering Handbook. CRC Press. p. 41-1. ISBN 978-0-8493-0885-7.
  6. ^ "Industries and Markets", Bracalente Manufacturing Group, Retrieved April 26, 2016.
  7. ^ "5g mifi supplier", Kingtop mobile hotspots, Retrieved April 26, 2016.
  8. ^ , archived from the original on 2009-04-21
  9. ^ a b "Global Consumer Electronics Market to Reach US$ 2.9 Trillion by 2020 - Persistence Market Research". PR Newswire. Persistence Market Research. 3 January 2017. Retrieved 11 October 2019.
  10. ^ a b "Urgent need to prepare developing countries for surges in E-Waste".
  11. ^ Section, United Nations News Service (2010-02-22). "As e-waste mountains soar, UN urges smart technologies to protect health". United Nations-DPI/NMD - UN News Service Section. Retrieved 2012-03-12.
  12. ^ "IT Industry Outlook 2019". CompTIA. January 2019. Retrieved 11 October 2019.
  13. ^ "The Mobile Economy". GSMA Intelligence. 2019. Retrieved 14 October 2019.
  14. ^ . MarketWatch. February 14, 2019. Archived from the original on 2019-10-14. Retrieved 14 October 2019.
  15. ^ "Power Electronics: A Strategy for Success" (PDF). Government of the United Kingdom. Department for Business, Innovation and Skills. October 2011. Retrieved 11 October 2019. Power Electronics is a £135 billion direct global market
  16. ^ "TFT-LCD Market Size, Share, Growth and Global Forecast to 2023". Research Cosmos. BIS Report Consulting. December 2017. Retrieved 15 October 2019.
  17. ^ "Global Games Market Revenues 2018". Newzoo. 30 April 2019. Retrieved 14 October 2019.
  18. ^ America, Motion Picture Association of (March 21, 2019). "New Report: Global Theatrical and Home Entertainment Market Reached $96.8 Billion in 2018". PR Newswire. Retrieved 14 October 2019.

External links edit

  • Joint Electron Device Engineering Council (JEDEC)
  • Electronic Industry Citizenship Coalition
  • Global Electronics Industry: Poster Child of 21st Century Sweatshops and Despoiler of the Environment?, Garrett Brown

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The electronics industry is the economic sector that produces electronic devices It emerged in the 20th century and is today one of the largest global industries Contemporary society uses a vast array of electronic devices that are built in factories operated by the industry which are almost always partially automated Workers in an electronics factory in Shenzhen ChinaElectronic products are primarily assembled from metal oxide semiconductor MOS transistors and integrated circuits the latter principally by photolithography and often on printed circuit boards citation needed Circuit boards are assembled largely using surface mount technology which typically involves the automated placement of electronic parts on circuit boards using pick and place machines Surface mount technology and pick and place machines make it possible to assemble large numbers of circuit boards at high speed The industry s size the use of toxic materials and the difficulty of recycling have led to a series of problems with electronic waste International regulation and environmental legislation have been developed to address the issues citation needed The electronics industry consists of various sectors The central driving force behind the entire electronics industry is the semiconductor industry sector 1 which has annual sales of over 481 billion as of 2018 2 Contents 1 History 2 Consumer electronics 3 Manufacturing 4 Effects on the environment 5 Largest electronics industry sectors 6 See also 7 Notes 8 References 9 External linksHistory editMain article History of electronic engineering The electric power industry began in the 19th century which led to the development of inventions such as gramaphones radio transmitters and receivers and television The vacuum tube was used for early electronic devices before later being largely supplanted by semiconductor components as the fundamental technology of the industry 3 The first working transistor a point contact transistor was invented by John Bardeen and Walter Houser Brattain at Bell Laboratories in 1947 which led to significant research in the field of solid state semiconductors during the 1950s 4 This led to the emergence of the home entertainment consumer electronics industry starting in the 1950s largely due to the efforts of Tokyo Tsushin Kogyo now Sony in successfully commercializing transistor technology for a mass market with affordable transistor radios and then transistorized television sets 5 The industry employs large numbers of electronics engineers and electronics technicians to design develop test manufacture install and repair electrical and electronic equipment such as communication equipment medical monitoring devices navigational equipment and computers Common parts manufactured are connectors system components cell systems and computer accessories and these are made of alloy steel copper brass stainless steel plastic steel tubing and other materials 6 7 Consumer electronics editMain article Consumer electronics Consumer electronics are products intended for everyday use most often in entertainment communications and office productivity Radio broadcasting in the early 20th century brought the first major consumer product the broadcast receiver Later products include personal computers telephones MP3 players cell phones smart phones audio equipment televisions calculators GPS automotive electronics digital cameras and players and recorders using video media such as DVDs VCRs or camcorders Increasingly these products have become based on digital technologies and have largely merged with the computer industry in what is increasingly referred to as the consumerization of information technology The CEA Consumer Electronics Association projected the value of annual consumer electronics sales in the United States to be over 170 billion in 2008 8 Global annual consumer electronic sales are expected to reach 2 9 trillion by 2020 9 Manufacturing editThis section is empty You can help by adding to it March 2023 Effects on the environment editElectrical waste contains hazardous valuable and scarce materials and up to 60 elements can be found in complex electronics The United States and China are the world leaders in producing electronic waste each tossing away about 3 million tons each year 10 China also remains a major e waste dumping ground for developed countries 10 The UNEP estimate that the amount of e waste being produced including mobile phones and computers could rise by as much as 500 percent over the next decade in some developing countries such as India 11 Further information Electronic waste Increasing environmental awareness has led to changes in electronics design to reduce or eliminate toxic materials and reduce energy consumption The Restriction of Hazardous Substances Directive RoHS and Waste Electrical and Electronic Equipment Directive WEEE were released by the European Commission in 2002 Largest electronics industry sectors editIndustry sector Annual revenue Year RefTech industry high tech 4 800 000 000 000 2018 12 Mobile technology 3 900 000 000 000 2018 13 Consumer electronics 1 712 900 000 000 2016 9 Semiconductor industry 481 000 000 000 2018 2 Television broadcasting services 407 700 000 000 2017 14 Power electronics 216 000 000 000 2011 15 TFT liquid crystal displays TFT LCD 141 000 000 000 2017 16 Video games 137 900 000 000 2018 17 Home video film industry 55 700 000 000 2018 18 See also editConsumer electronics Electronic engineering Electronics Microelectronics MOSFET Integrated circuit Nanoelectronics Power electronics Semiconductor Silicon TechnologyNotes editReferences edit Annual Semiconductor Sales Increase 21 6 Percent Top 400 Billion for First Time Semiconductor Industry Association 5 February 2018 Retrieved 11 October 2019 a b Semiconductors the Next Wave PDF Deloitte April 2019 Retrieved 11 October 2019 International Directory of Company Histories Vol 14 St James Press 1996 via FundingUniverse Manuel Castells 1996 The information age economy society and culture Oxford Blackwell ISBN 978 0631215943 OCLC 43092627 Hagiwara Yoshiaki 2001 Microelectronics for Home Entertainment In Oklobdzija Vojin G ed The Computer Engineering Handbook CRC Press p 41 1 ISBN 978 0 8493 0885 7 Industries and Markets Bracalente Manufacturing Group Retrieved April 26 2016 5g mifi supplier Kingtop mobile hotspots Retrieved April 26 2016 CEA Industry Statistics archived from the original on 2009 04 21 a b Global Consumer Electronics Market to Reach US 2 9 Trillion by 2020 Persistence Market Research PR Newswire Persistence Market Research 3 January 2017 Retrieved 11 October 2019 a b Urgent need to prepare developing countries for surges in E Waste Section United Nations News Service 2010 02 22 As e waste mountains soar UN urges smart technologies to protect health United Nations DPI NMD UN News Service Section Retrieved 2012 03 12 IT Industry Outlook 2019 CompTIA January 2019 Retrieved 11 October 2019 The Mobile Economy GSMA Intelligence 2019 Retrieved 14 October 2019 Global Television Broadcasting Services Market Worth US 753 1 Billion With Key Industry Players A amp E Television BBC CBS Interactive CANAL AT amp T Channel 4 RTL Group CenturyLink 21st Century Fox MarketWatch February 14 2019 Archived from the original on 2019 10 14 Retrieved 14 October 2019 Power Electronics A Strategy for Success PDF Government of the United Kingdom Department for Business Innovation and Skills October 2011 Retrieved 11 October 2019 Power Electronics is a 135 billion direct global market TFT LCD Market Size Share Growth and Global Forecast to 2023 Research Cosmos BIS Report Consulting December 2017 Retrieved 15 October 2019 Global Games Market Revenues 2018 Newzoo 30 April 2019 Retrieved 14 October 2019 America Motion Picture Association of March 21 2019 New Report Global Theatrical and Home Entertainment Market Reached 96 8 Billion in 2018 PR Newswire Retrieved 14 October 2019 External links edit nbsp Wikimedia Commons has media related to Electronics industry Joint Electron Device Engineering Council JEDEC Electronic Industry Citizenship Coalition Global Electronics Industry Poster Child of 21st Century Sweatshops and Despoiler of the Environment Garrett Brown Retrieved from https en wikipedia org w index php title Electronics industry amp oldid 1206984398, wikipedia, wiki, book, books, library,

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