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Modo (software)

Modo (stylized as MODO, and originally modo)[3] is a polygon and subdivision surface modeling, sculpting, 3D painting, animation and rendering package developed by Luxology, LLC, which is now merged with and known as Foundry. The program incorporates features such as n-gons and edge weighting, and runs on Microsoft Windows, Linux and macOS platforms.

MODO (software)
Developer(s)The Foundry Visionmongers[1]
Stable release
16v2[2] / 21 June 2022; 22 months ago (2022-06-21)
Operating systemWindows, Linux, macOS
Type3D computer graphics
LicenseTrialware
Websitewww.foundry.com/products/modo

History edit

Modo was created by the same core group of software engineers that previously created the pioneering 3D application LightWave 3D, originally developed on the Amiga platform and bundled with the Amiga-based Video Toaster workstations that were popular in television studios in the late 1980s and early 1990s. They are based in Mountain View, California.

In 2001, senior management at NewTek (makers of LightWave) and their key LightWave engineers disagreed regarding the notion for a complete rewrite of LightWave's work-flow and technology.[4][self-published source?] NewTek's Vice President of 3D Development, Brad Peebler, eventually left Newtek to form Luxology, and was joined by Allen Hastings and Stuart Ferguson (the lead developers of Lightwave), along with some of the LightWave programming team members (Arnie Cachelin, Matt Craig, Greg Duquesne, Yoshiaki Tazaki).

After more than three years of development work, Modo was demonstrated at SIGGRAPH 2004 and released in September of the same year. In April 2005, the high-end visual effects studio Digital Domain integrated Modo into their production pipeline. Other studios to adopt Modo include Pixar, Industrial Light & Magic, Zoic Studios, id Software, Eden FX, Studio ArtFX, The Embassy Visual Effects, Naked Sky Entertainment and Spinoff Studios.

Modo 201 was the winner of the Apple Design Awards for Best Use of Mac OS X Graphics for 2006. In October 2006, Modo also won "Best 3D/Animation Software" from MacUser magazine. In January 2007, Modo won the Game Developer Frontline Award for "Best Art Tool".

Modo was used in the production of feature films such as Stealth, Ant Bully, Iron Man, and Wall-E.

Workflow edit

Modo's workflow differs substantially from many other mainstream 3D applications. While Maya and 3ds Max stress using the right tool for the job, Modo artists typically use a much smaller number of basic tools and combine them to create new tools using the Tool Pipe and customizable action centers and falloffs.[5]

Action centers edit

Modo allows an artist to choose the "pivot point" of a tool or action in realtime simply by clicking somewhere.[6] Thus, Modo avoids making the artist invoke a separate "adjust pivot point" mode. In addition, the artist can tell Modo to derive a tool's axis orientation from the selected or clicked on element, bypassing the needs for a separate "adjust tool axis" mode.

Falloffs edit

Any tool can be modified with customizable falloff, which modifies its influence and strength according to geometric shapes. Radial falloff will make the current tool affect elements in the center of a resizable sphere most strongly, while elements at the edges will be barely affected at all. Linear falloff will make the tool affect elements based on a gradient that lies along a user-chosen line, etc.

3D painting edit

Modo allows an artist to paint directly onto 3D models and even paint instances of existing meshes onto the surface of an object. The paint system allows users to use a combination of tools, brushes and inks to achieve many different paint effects and styles. Examples of the paint tools in Modo are airbrush, clone, smudge, and blur. These tools are paired with your choice of "brush" (such as soft or hard edge, procedural). Lastly, you add an ink, an example of which is image ink, where you paint an existing image onto a 3D model. Pressure-sensitive tablets are supported. The results of painting are stored in a bitmap and that map can be driving anything in Modo's Shader Tree. Thus you can paint into a map that is acting as a bump map and see the bumps in real-time in the viewport.

Renderer edit

Modo's renderer is multi-threaded and scales nearly linearly with the addition of processors or processor cores. That is, an 8-core machine will render a given image approximately eight times as fast as a single-core machine with the same per-core speed. Modo runs on up to 32 cores and offers the option of network rendering.

In addition to the standard renderer, which can take a long time to run with a complex scene on even a fast machine, Modo has a progressive preview renderer which renders to final quality if left alone. Modo's user interface allows you to configure a work space that includes a preview render panel, which renders continuously in the background, restarting the render every time you change the model. This gives a more accurate preview of your work in progress as compared to the typical hardware shading options. In practice, this means you can do fewer full test renders along the way toward completion of a project. The preview renderer in Modo 401 offers progressive rendering, meaning the image resolves to near final image quality if you let it keep running.

Modo material assignment is done via a shader tree that is layer-based rather than node-based. As of version 801, node-based shading is a part of the work flow as well.

Modo's renderer is a physically based ray-tracer. It includes features like caustics, dispersion, stereoscopic rendering, Fresnel effects, subsurface scattering, blurry refractions (e.g. frosted glass), volumetric lighting (smokey bar effect), and Pixar-patented Deep Shadows.[7]

Select features edit

  • Tool Pipe for creating customized tools
  • Scripting (Perl, Python, Lua)
  • Customizable User Interface
  • Extensive file input and output

Key modeling features edit

  • N-gon modeling (subdivided polygons with >4 points) and
  • Mesh Instancing
  • Retopology Tools
  • A powerful sculpting toolset
  • Procedural modeling with "Mesh Operators"
  • MeshFusion (Non destructive subD boolean operations)

Key animation features edit

Key rendering features edit

  • Global Illumination
  • Physical Sun and Sky
  • Displacement Rendering
  • Interactive Render Preview
  • IEEE Floating Point Accuracy
  • Subsurface scattering
  • Instance Rendering
  • Physically Based Shading Model
  • Motion Blur
  • Volumetric rendering
  • Depth of Field
  • Network Rendering
  • 3d paint toolset

Modo once included imageSynth, a Plug-in for creating seamless textures in Adobe Photoshop CS1 or later. This bundle ended with the release of Modo 301. Luxology has announced that the imageSynth plugin for Photoshop has been retired.[8]

References edit

  1. ^ "Foundry and Luxology Merge". fxGuide. fxGuide.com LLC. 25 September 2012.
  2. ^ "Modo New Releases". foundry.com. The Foundry Visionmongers. Retrieved 16 August 2022.
  3. ^ Cohen, Peter (10 June 2005). "Luxology modo ready for Intel switch". Macworld. IDG. Archived from the original on 28 January 2013. Retrieved 22 February 2012.
  4. ^ . The Foundry Forums. Self-published. 21 June 2007. Archived from the original on 15 February 2009.[self-published source?]
  5. ^ "3D Modeling Software". Retrieved 27 April 2022.
  6. ^ Perry, Todd Sheridan (11 August 2008). "Luxology's modo 302". Animation Magazine. Retrieved 20 July 2022.
  7. ^ "Luxology modo 401 Review: modo now has a preset library, packed with models, textures, environments and materials. - Software and Services - Graphics & Publishing - PC World Australia". www.pcworld.idg.com.au. Retrieved 20 July 2022.
  8. ^ Tracy, David (23 February 2011). . The Foundry Forums. Luxology. Archived from the original on 16 August 2011. Retrieved 9 May 2011.

Further reading edit

  • Cohen, Peter (8 October 2007). "Luxology licenses Pixar graphics tech". Macworld. IDG. Retrieved 22 February 2012.
  • Sheridan Perry, Todd (11 August 2008). "Luxology's Modo 302". Animation. Retrieved 22 February 2012.

External links edit

  • Official website  
  • Luxology's Modo 501 at GDC 2011 – from Intel.com

modo, software, this, article, multiple, issues, please, help, improve, discuss, these, issues, talk, page, learn, when, remove, these, template, messages, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding,. This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Modo software news newspapers books scholar JSTOR June 2010 Learn how and when to remove this message This article may contain an excessive amount of intricate detail that may interest only a particular audience Please help by spinning off or relocating any relevant information and removing excessive detail that may be against Wikipedia s inclusion policy February 2012 Learn how and when to remove this message This article reads like a press release or a news article and may be largely based on routine coverage Please help improve this article and add independent sources July 2022 Learn how and when to remove this message Modo stylized as MODO and originally modo 3 is a polygon and subdivision surface modeling sculpting 3D painting animation and rendering package developed by Luxology LLC which is now merged with and known as Foundry The program incorporates features such as n gons and edge weighting and runs on Microsoft Windows Linux and macOS platforms MODO software Developer s The Foundry Visionmongers 1 Stable release16v2 2 21 June 2022 22 months ago 2022 06 21 Operating systemWindows Linux macOSType3D computer graphicsLicenseTrialwareWebsitewww wbr foundry wbr com wbr products wbr modo Contents 1 History 2 Workflow 2 1 Action centers 2 2 Falloffs 3 3D painting 4 Renderer 5 Select features 5 1 Key modeling features 5 2 Key animation features 5 3 Key rendering features 6 References 7 Further reading 8 External linksHistory editModo was created by the same core group of software engineers that previously created the pioneering 3D application LightWave 3D originally developed on the Amiga platform and bundled with the Amiga based Video Toaster workstations that were popular in television studios in the late 1980s and early 1990s They are based in Mountain View California In 2001 senior management at NewTek makers of LightWave and their key LightWave engineers disagreed regarding the notion for a complete rewrite of LightWave s work flow and technology 4 self published source NewTek s Vice President of 3D Development Brad Peebler eventually left Newtek to form Luxology and was joined by Allen Hastings and Stuart Ferguson the lead developers of Lightwave along with some of the LightWave programming team members Arnie Cachelin Matt Craig Greg Duquesne Yoshiaki Tazaki After more than three years of development work Modo was demonstrated at SIGGRAPH 2004 and released in September of the same year In April 2005 the high end visual effects studio Digital Domain integrated Modo into their production pipeline Other studios to adopt Modo include Pixar Industrial Light amp Magic Zoic Studios id Software Eden FX Studio ArtFX The Embassy Visual Effects Naked Sky Entertainment and Spinoff Studios Modo 201 was the winner of the Apple Design Awards for Best Use of Mac OS X Graphics for 2006 In October 2006 Modo also won Best 3D Animation Software from MacUser magazine In January 2007 Modo won the Game Developer Frontline Award for Best Art Tool Modo was used in the production of feature films such as Stealth Ant Bully Iron Man and Wall E Workflow editModo s workflow differs substantially from many other mainstream 3D applications While Maya and 3ds Max stress using the right tool for the job Modo artists typically use a much smaller number of basic tools and combine them to create new tools using the Tool Pipe and customizable action centers and falloffs 5 Action centers edit Modo allows an artist to choose the pivot point of a tool or action in realtime simply by clicking somewhere 6 Thus Modo avoids making the artist invoke a separate adjust pivot point mode In addition the artist can tell Modo to derive a tool s axis orientation from the selected or clicked on element bypassing the needs for a separate adjust tool axis mode Falloffs edit Any tool can be modified with customizable falloff which modifies its influence and strength according to geometric shapes Radial falloff will make the current tool affect elements in the center of a resizable sphere most strongly while elements at the edges will be barely affected at all Linear falloff will make the tool affect elements based on a gradient that lies along a user chosen line etc 3D painting editModo allows an artist to paint directly onto 3D models and even paint instances of existing meshes onto the surface of an object The paint system allows users to use a combination of tools brushes and inks to achieve many different paint effects and styles Examples of the paint tools in Modo are airbrush clone smudge and blur These tools are paired with your choice of brush such as soft or hard edge procedural Lastly you add an ink an example of which is image ink where you paint an existing image onto a 3D model Pressure sensitive tablets are supported The results of painting are stored in a bitmap and that map can be driving anything in Modo s Shader Tree Thus you can paint into a map that is acting as a bump map and see the bumps in real time in the viewport Renderer editModo s renderer is multi threaded and scales nearly linearly with the addition of processors or processor cores That is an 8 core machine will render a given image approximately eight times as fast as a single core machine with the same per core speed Modo runs on up to 32 cores and offers the option of network rendering In addition to the standard renderer which can take a long time to run with a complex scene on even a fast machine Modo has a progressive preview renderer which renders to final quality if left alone Modo s user interface allows you to configure a work space that includes a preview render panel which renders continuously in the background restarting the render every time you change the model This gives a more accurate preview of your work in progress as compared to the typical hardware shading options In practice this means you can do fewer full test renders along the way toward completion of a project The preview renderer in Modo 401 offers progressive rendering meaning the image resolves to near final image quality if you let it keep running Modo material assignment is done via a shader tree that is layer based rather than node based As of version 801 node based shading is a part of the work flow as well Modo s renderer is a physically based ray tracer It includes features like caustics dispersion stereoscopic rendering Fresnel effects subsurface scattering blurry refractions e g frosted glass volumetric lighting smokey bar effect and Pixar patented Deep Shadows 7 Select features editThis section may need to be rewritten to comply with Wikipedia s quality standards as Long list of features resembling marketing blurb You can help The talk page may contain suggestions May 2009 Tool Pipe for creating customized tools Scripting Perl Python Lua Customizable User Interface Extensive file input and output Key modeling features edit N gon modeling subdivided polygons with gt 4 points and Mesh Instancing Retopology Tools A powerful sculpting toolset Procedural modeling with Mesh Operators MeshFusion Non destructive subD boolean operations Key animation features edit Animate virtually any item s properties geometry camera lights Layerable deformers Morph target animation Rigging with full body Inverse kinematics Dynamic parenting Key rendering features edit Global Illumination Physical Sun and Sky Displacement Rendering Interactive Render Preview IEEE Floating Point Accuracy Subsurface scattering Instance Rendering Physically Based Shading Model Motion Blur Volumetric rendering Depth of Field Network Rendering 3d paint toolset Modo once included imageSynth a Plug in for creating seamless textures in Adobe Photoshop CS1 or later This bundle ended with the release of Modo 301 Luxology has announced that the imageSynth plugin for Photoshop has been retired 8 References edit Foundry and Luxology Merge fxGuide fxGuide com LLC 25 September 2012 Modo New Releases foundry com The Foundry Visionmongers Retrieved 16 August 2022 Cohen Peter 10 June 2005 Luxology modo ready for Intel switch Macworld IDG Archived from the original on 28 January 2013 Retrieved 22 February 2012 Modo What Lightwave Should Have Become The Foundry Forums Self published 21 June 2007 Archived from the original on 15 February 2009 self published source 3D Modeling Software Retrieved 27 April 2022 Perry Todd Sheridan 11 August 2008 Luxology s modo 302 Animation Magazine Retrieved 20 July 2022 Luxology modo 401 Review modo now has a preset library packed with models textures environments and materials Software and Services Graphics amp Publishing PC World Australia www pcworld idg com au Retrieved 20 July 2022 Tracy David 23 February 2011 ImageSynth has been retired The Foundry Forums Luxology Archived from the original on 16 August 2011 Retrieved 9 May 2011 Further reading editCohen Peter 8 October 2007 Luxology licenses Pixar graphics tech Macworld IDG Retrieved 22 February 2012 Sheridan Perry Todd 11 August 2008 Luxology s Modo 302 Animation Retrieved 22 February 2012 External links editOfficial website nbsp Luxology s Modo 501 at GDC 2011 from Intel com Retrieved from https en wikipedia org w index php title Modo software amp oldid 1182998700, wikipedia, wiki, book, books, library,

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