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Wikipedia

Q*bert

Q*bert (/ˈkjuːbərt/; also known as Qbert) is an arcade video game developed and published for the North American market by Gottlieb in 1982. It is a 2D action game with puzzle elements that uses isometric graphics to create a pseudo-3D effect. The objective of each level in the game is to change every cube in a pyramid to a target color by making Q*bert, the on-screen character, hop on top of the cube while avoiding obstacles and enemies. Players use a joystick to control the character.

Q*bert
Arcade cabinet
Developer(s)Gottlieb
Publisher(s)Arcade
Ports
Parker Brothers
Ultra Games (NES)
Designer(s)Warren Davis
Jeff Lee
Programmer(s)Warren Davis
Artist(s)Jeff Lee
Composer(s)David Thiel
Platform(s)Arcade, Atari 2600, Atari 5200, Atari 8-bit, ColecoVision, Commodore 64, Game Boy Color, MSX, VIC-20, Intellivision, NES, Odyssey 2, Mobile, SG-1000, Standalone tabletop, TI-99/4A, ZX Spectrum, Game Boy, Vidéoway, iOS, PlayStation 3, PlayStation 4, Vita, Dreamcast
Release
October 18, 1982
  • Arcade
    • NA: October 18, 1982
    • JP/EU: March 1983
    Atari 2600
    Atari 5200
    Intellivision
    ColecoVision
    ZX Spectrum
    Commodore 64
    • NA: November 1983
    NES
    Game Boy
    • JP: January 14, 1992
    • NA: February 1992
    • EU: 1992
    Game Boy Color
    Mobile
    IOS
    • NA: July 2, 2014
    PlayStation 3
    • NA: February 17, 2015
    • EU: February 18, 2015
    PlayStation 4
    • NA: February 17, 2015
    • EU: February 18, 2015
    PlayStation Vita
    • NA: February 17, 2015
    • EU: February 18, 2015
Genre(s)Action, puzzle
Mode(s)1-2 players alternating

The game was conceived by Warren Davis and Jeff Lee. Lee designed the title character and original concept, which was further developed and implemented by Davis. Q*bert was developed under the project name Cubes.[1]

Q*bert was well-received in arcades and among critics. The game was Gottlieb's most successful video game and is among the most recognized brands from the golden age of arcade games. It has been ported to numerous platforms. The game's success resulted in sequels and the use of the character's likeness in merchandising, such as appearances on lunch boxes, toys, and an animated television show. The Q*bert character became known for his "swearing" and "Q*bertese sound" – an incoherent phrase made of synthesized speech generated by the sound chip and a speech balloon of nonsensical characters that appear when he collides with an enemy.

Because the game was developed during the period when Columbia Pictures owned Gottlieb, the intellectual rights to Q*bert remained with Columbia, even after they divested themselves of Gottlieb's assets in 1984. Therefore, the rights have been owned by Sony Pictures Entertainment since its parent, Sony, acquired Columbia in 1989. Q*bert appeared in Disney's Wreck-It Ralph franchise, under license from Sony, and later appeared in the film Pixels.

Gameplay

Q*bert is an action game with puzzle elements played from an axonometric third-person perspective to convey a three-dimensional look. The game is played using a single, diagonally mounted four-way joystick.[2] The player controls Q*bert, who starts each game at the top of a pyramid made of 28 cubes, and moves by hopping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.[3]

At the beginning, jumping on every cube once is enough to advance. In later stages, each cube must be hit twice to reach the target color. Other times, cubes change color every time Q*bert lands on them, instead of remaining on the target color once they reach it. Both elements are then combined in subsequent stages. Jumping off the pyramid results in the character's death.[4]

 
Q*bert hops diagonally down the pyramid to avoid the purple snake, Coily.

The player is impeded by several enemies, introduced gradually to the game:

  • Coily – Coily first appears as a purple egg that bounces to the bottom of the pyramid and then transforms into a snake that chases after Q*bert. He is often considered the main antagonist and Q*bert's arch-nemesis.[2]
  • Ugg and Wrongway – Two purple creatures that hop along the sides of the cubes in an Escheresque manner. Starting at either the bottom left or bottom right corner, they keep moving toward the top right or top left side of the pyramid respectively and fall off the pyramid when they reach the end.[2]
  • Slick and Sam – Two green creatures that descend down the pyramid and revert cubes whose color has already been changed.[4]

A collision with purple enemies is fatal to the character, whereas the green enemies are removed from the board upon contact.[2] Colored balls occasionally appear at the second row of cubes and bounce downward; contact with a red ball is lethal to Q*bert, while contact with a green one immobilizes the on-screen enemies for a limited time.[4] Multicolored floating discs on either side of the pyramid serve as an escape from danger, particularly Coily. When Q*bert jumps on a disc, it transports him to the top of the pyramid. If Coily is in close pursuit of the character, he will jump after Q*bert and fall to his death, awarding bonus points.[2] This causes all enemies and balls on the screen to disappear, though they start to return after a few seconds.

Points are awarded for each color change (15 or 25), defeating Coily with a flying disc (500), remaining discs at the end of a stage (at higher stages, 50 or 100) and catching green balls (100) or Slick and Sam (300 each).[4] Bonus points are also awarded for completing a screen, starting at 1,000 points on the first screen of Level 1 and increasing by 250 on each subsequent completion, up to 5,000 after Level 4. Extra lives are granted for reaching certain scores, which are set by the machine operator.[5]

Development

 
In this concept sketch, Q*bert is still depicted shooting his foes. The sole enemy type depicted appears to be Ugg or WrongWay, although some are positioned on top of the blocks instead of just the sides as they would appear in the final version.

Concept

 
Q*bert developer Warren Davis

Programmer Warren Davis wrote that he was inspired by a pattern of hexagons implemented by fellow Gottlieb developer and Mad Planets designer Kan Yabumoto.[6]

In a different telling, the initial concept began when artist Jeff Lee drew a pyramid of cubes inspired by M. C. Escher.[7] Lee believed a game could be derived from the artwork, and created an orange, armless main character. The character jumped along the cubes and shot projectiles, called "mucus bombs", from a tubular nose at enemies.[8] Enemies included a blue creature, later changed purple and named Wrong Way, and an orange creature, later changed green and named Sam.[1] Lee had drawn similar characters since childhood, inspired by characters from comics, cartoons, Mad magazine and by artist Ed "Big Daddy" Roth.[9] Q*bert's design later included a speech balloon with a string of nonsensical characters, "@!#?@!",[Note 1] which Lee originally presented as a joke.[1]

Implementation

Warren Davis, who was hired to work on the game Protector,[7] noticed Lee's ideas and asked if he could use them to practice programming randomness and gravity as game mechanics. Thus, he added balls that bounce from the pyramid's top to bottom.[1] Because Davis was still learning how to program game mechanics, he wanted to keep the design simple. He also believed games with complex control schemes were frustrating and wanted something that could be played with one hand. To accomplish this, Davis removed the shooting and changed the objective of saving the protagonist from danger.[9] As Davis worked on the game one night, Gottlieb's vice president of engineering, Ron Waxman, noticed him and suggested to change the color of the cubes after the game's character has landed on them.[7][1][9] Davis implemented a unique control scheme; a four-way joystick was rotated 45° to match the directions of Q*bert's jumping. Staff members at Gottlieb urged for a more conventional orientation, but Davis stuck to his decision.[7][1] Davis remembered to have started programming in April 1982,[6] but the project was only put on the schedule as an actual product several months later.[Note 2]

Audio

We wanted the game to say, 'You have gotten 10,000 bonus points', and the closest I came to it after an entire day would be "bogus points". Being very frustrated with this, I said, "Well, screw it. What if I just stick random numbers in the chip instead of all this highly authored stuff, what happens?"

David Thiel on the creation of Q*bert's incoherent swearing.[7]

A MOS Technology 6502 chip that operates at 894 kHz generates the sound effects, and a speech synthesizer by Votrax generates Q*bert's incoherent expressions.[10] The audio system uses 128 B of RAM and 4 KB of EPROM to store the sound data and code to implement it. Like other Gottlieb games, the sound system was thoroughly tested to ensure it would handle daily usage. In retrospect, audio engineer David Thiel commented that such testing minimized time available for creative designing.[11]

Thiel was tasked with using the synthesizer to produce English phrases for the game. However, he was unable to create coherent phrases and eventually chose to string together random phonemes instead. Thiel also believed the incoherent speech was a good fit for the "@!#?@!" in Q*bert's speech balloon. Following a suggestion from technician Rick Tighe, a pinball machine component known as a ‘knocker’ was included to make a loud sound when a character falls off the pyramid.[7][1] This knocker consists of a solenoid with a plunger that strikes the mounting bracket (which in turn is firmly fastened to the cabinet). Foam padding was added to the area of contact on the bracket; the developers decided the softer sound better matched a fall rather than a loud knocking sound. The cost of installing foam, however, was too expensive and the padding was omitted.[9]

Title

The Gottlieb staff had difficulty naming the game. Aside from the project name "Cubes", it was untitled for most of the development process. The staff agreed the game should be named after the main character, but disagreed on the name.[1] Lee's title for the initial concept—Snots And Boogers—was rejected, as was a list of suggestions compiled from company employees.[1][12] According to Davis, vice president of marketing Howie Rubin championed @!#?@! as the title. Although staff members argued it was silly and would be impossible to pronounce, a few early test models were produced with @!#?@! as the title on the units' artwork.[1][12] During a meeting, "Hubert" was suggested, and a staff member thought of combining "Cubes" and "Hubert" into "Cubert".[1][12] Art director Richard Tracy changed the name to "Q-bert", and the hyphen was later changed to an asterisk. In retrospect, Davis expressed regret for the asterisk, because it prevented the name from becoming a common crossword term and it is a wildcard character for search engines.[1]

Testing

As development neared the production stage, Q*bert underwent location tests in local arcades under its preliminary title @!#?@!, before being widely distributed. According to Jeff Lee, his oldest written record attesting to the game being playable as @!#?@! in a public location, a Brunswick bowling alley, dates back to September 11, 1982.[1] Gottlieb also conducted focus groups, in which the designers observed players through a one-way mirror.[1] The control scheme received a mixed reaction during playtesting; some players adapted quickly while others found it frustrating.[1][9] Initially, Davis was worried players would not adjust to the different controls; some players would unintentionally jump off the pyramid several times, reaching a game over in about ten seconds. Players, however, became accustomed to the controls after playing several rounds of the game.[1] The different responses to the controls prompted Davis to reduce the game's level of difficulty, a decision that he would later regret.[9]

Release

Q*bert is Gottlieb's fourth video game.[13] A copyright claim registered with the United States Copyright Office by Gottlieb on February 10, 1983 cites the date of publication of Q*bert as October 18, 1982.[14] Video Games reported that the game was sold directly to arcade operators at its public showing at the AMOA show held November 18–20, 1982.[15] Gottlieb offered the machines for $2600 per unit.[16]

Cash Box magazine listed the mass-market US release date as December 1982.[17] The game was distributed in Japan by Konami and Sega in March 1983.[18] It was also released in Europe in March 1983.[19]

Reception

Q*bert is Gottlieb's only video game that earned considerable critical and commercial success, selling around 25,000 arcade cabinets.[7] In the United States, it was among the thirteen highest-grossing arcade games of 1983.[20] Cabaret and cocktail versions of the game were later produced. The machines have since become collector's items; the rarest of them are the cocktail versions.[21]

When the game was first introduced to a wider industry audience at the November 1982 AMOA show, it was immediately received favorably by the press. Video Games magazine placed Q*bert first in its list of Top Ten Hits, describing it as "the most unusual and exciting game of the show" and stating that "no operator dared to walk away without buying at least one".[15] The Coin Slot reported "Gottlieb's game, Q*BERT, was one of the stars of the show", and predicted that "The game should do very well".[22]

Contemporaneous reviews were equally enthusiastic, and focused on the uniqueness of the gameplay and audiovisual presentation. Roger C. Sharpe of Electronic Games considered it "a potential Arcade Award winner for coin-op game of the year", praising innovative gameplay and outstanding graphics.[3] William Brohaugh of Creative Computing Video & Arcade Games described the game as an "all-round winner" that had many strong points. He praised the variety of sound effects and the graphics, calling the colors vibrant. Brohaugh lauded Q*bert's inventiveness and appeal, stating that the objective was interesting and unique.[13] Michael Blanchet of Electronic Fun suggested the game might push Pac-Man out of the spotlight in 1983.[2] Neil Tesser of Video Games also likened Q*bert to Japanese games like Pac-Man and Donkey Kong, due to the focus on characters, animation and story lines, as well as the "absence of violence".[8] Computer and Video Games magazine praised the game's graphics and colors.[5]

Electronic Games awarded Q*bert "Most Innovative Coin-op Game" of the year.[23] Video Games Player called it the "Funniest Game of the Year" among arcade games in 1983.[24]

Q*bert continues to be recognized as a significant part of video game history. Author Steven Kent and GameSpy's William Cassidy considered Q*bert one of the more memorable games of its time.[25][26] Author David Ellis echoed similar statements, calling it a "classic favorite".[27] 1UP.com's Jeremy Parish and Kim Wild of Retro Gamer magazine described the game as difficult yet addictive.[1][28] Author John Sellers also called Q*bert addictive, and praised the sound effects and three-dimensional appearance of the graphics.[12] Cassidy called the game unique and challenging; he attributed the challenge in part to the control scheme.[26] IGN's Jeremy Dunham believed the controls were poorly designed, describing them as "unresponsive" and "a struggle". He nonetheless considered the game addictive.[29]

Edge magazine attributed the success of the game to the title character. They stated that players could easily relate to Q*bert, particularly because he swore.[9] Computer and Video Games, however, considered the swearing a negative but the character appealing.[5] Cassidy believed the game's appeal lay in the main character. He described Q*bert as cute and having a personality that made him stand out in comparison to other popular video game characters.[26] The authors of High Score! referred to Q*bert as "ultra-endearing alien hopmeister", and the cutest game character of 1982.[30]

Ports

 
In the Atari 2600 version, the Escher-inspired visual style is removed and the pyramid shortened by one row. The discs are horizontal lines.

At the 1982 AMOA Show, Parker Brothers secured the license to publish home conversions of the Q*bert arcade game.[31] Parker Brothers first published a port to the Atari 2600,[32] and by the end of 1983, the company also advertised versions for Atari 5200, Intellivision, ColecoVision, the Atari 8-bit computer family, VIC-20, TI-99/4A, and Commodore 64.[33] The release of the Commodore 64 version was noted to lag behind the others[32] but appeared in 1984.[34] Parker Brothers also translated the game into a standalone tabletop electronic game.[35] It uses a VFD screen, and has since become a rare collector's item.[36] Q*bert was also published by Parker Brothers for the Philips Videopac in Europe,[37] by Tsukuda Original for the Othello Multivision in Japan,[38] and by Ultra Games for the NES in North America.

The initial home port for the Atari 2600, the most widespread system at the time, was met with mixed reactions. Video Games warned that buyers of the Atari 2600 version "may find themselves just a little disappointed." They criticized the lack of music, the removal of the characters Ugg and Wrongway, and the system's troubles handling the character sprites at a steady performance.[39] Later, Mark Brownstein of the same magazine was more in favor of the game, but still cited the presence of fewer cubes in the game's pyramidal layout and "pretty poor control" as negatives.[32] Will Richardson of Electronic Games noted a lack in audiovisual qualities and counter-intuitive controls, but commended the gameplay, stating that the game "comes much closer to its source of inspiration than a surface evaluation indicates."[40] Randi Hacker of Electronic Fun with Computers & Games called it a "sterling adaption [sic]"[41] Computer and Video Games scored the Atari VCS version 70% in 1989.[42] In 2008, IGN's Levi Buchanan rated it the fourth-worst arcade port for the Atari 2600, mostly because of a lack of jumping animations for enemies, which instead appear instantly on the adjacent cube, making it impossible to know in which direction they are traveling before they land.[43] Entertainment Weekly called Q*Bert one of the top ten games for the Atari 2600 in 2013, saying the port "lost the cool isometric perspective but none of the addictive gameplay."[44]

Other home versions were well-received, with some exceptions. Of the ColecoVision version, Electronic Fun with Computers & Games noted that "Q*bert aficionados will not be disappointed."[45] Brownstein called it one of the best of the authorized versions.[32] Warren Davis also considered the ColecoVision version the most accurate port of the arcade.[1] Computer and Video Games gave the ColecoVision version a 72% score.[42] Brownstein judged the Atari 5200 version inferior to that for the ColecoVision because of the imprecision of the Atari 5200 controller, but noted that "it does tend to grow on you."[32] Video Games identified the Intellivision version as the worst of the available ports, criticizing the system's controller as inadequate for the game.[46] Antic magazine's David Duberman called the Atari 8-bit version "one of the finest translations of an arcade game for the home computer format",[47] and Arthur Leyenberger of Creative Computing listed it as a runner-up for Best Arcade Adaptation to the system, praising its faithful graphics, sound, movement and playability.[48] Softline was more critical, criticizing the Atari version's controls and lack of swearing. The magazine concluded that "the home computer game doesn't have the sense of style of the one in the arcades ... the execution just isn't there."[49] In 1984, the magazine's readers named the game the fifth-worst Atari program of 1983.[50] Computer Games called the C64 version an "absolutely terrific translation" that "almost totally duplicates the arcade game," aside from its lack of synthesized speech.[34] The standalone tabletop was awarded Stand-Alone Game of the Year in Electronic Games.[23] Electronic Gaming Monthly reviewed the NES version in 1989, with four critics scoring it 7, 3, 4 and 4 out of 10.[51]

In 2003, a version for Java-based mobile phones was announced by Sony Pictures Mobile.[52] Reviewers generally acknowledged it as a faithful port of the arcade original, but criticized the controls. Modojo's Robert Falcon stated that the diagonal controls take time to adapt to on a cell phone with traditional directions.[53] Michael French of Pocket Gamer concluded: "You can't escape the fact it doesn't exactly fit on mobile. The graphics certainly do, and the spruced-up sound effects are timeless ... but really, it's a little too perfect a conversion."[54] Airgamer criticized the gameplay as monotonous and the difficulty as frustrating.[55] By contrast, Wireless Gaming Review called it "one of the best of mobile's retro roundup."[56]

On February 22, 2007, Q*bert was released on the PlayStation 3's PlayStation Network.[57] It features upscaled and filtered graphics,[28] an online leaderboard for players to post high scores, and Sixaxis motion controls.[29] The game received a mixed reception. IGN's Jeremy Dunham and GameSpot's Jeff Gerstmann did not enjoy the motion controls and said that the game was a title only for nostalgic players.[29][58] Eurogamer.net's Richard Leadbetter judged the game's elements "too simplistic and repetitive to make them worthwhile in 2007."[59] In contrast, 1UP.com's Jeremy Parish considered the title worth purchasing, citing its addictive gameplay.[28]

Legacy

According to Jeremy Parish, Q*bert is "one of the higher-profile titles of the classic era".[28] In describing Q*bert's legacy, Jeff Gerstmann of GameSpot referred to the game as a "rare arcade success".[58] In 2008, Guinness World Records ranked it behind 16 other arcade games in terms of their technical, creative and cultural impact.[60] Though successful, the creators of the game did not receive royalties, as Gottlieb had no such program in place at the time.[1] Davis and Lee nonetheless expressed pride about the game continuing to be remembered fondly.[1]

Market impact

 
An advertisement flyer by Gottlieb showcasing several of the licensed tie-in products by Parker Brothers, Kenner, and others. The character's likeness was often slightly adjusted to serve the specific application.

Q*bert became one of the most merchandised arcade games behind Pac-Man,[1] although according to John Sellers it was not nearly as successful as that franchise or Donkey Kong.[12] The character's likeness appears on various items including coloring books, sleeping bags, frisbees, board games, wind-up toys, and stuffed animals.[1][12][26] In a flyer distributed in 1983, Gottlieb claimed over 125 licensed products.[16] However, the video game crash of 1983 depressed the market, and the game's popularity began to decline by 1984.[1][26]

In the years following its release, Q*bert inspired many other games with similar concepts. The magazines Video Games and Computer Games both commented on the trend with features about Q*bert-like games in 1984. They listed Mr. Cool by Sierra On-Line, Frostbite by Activision, Q-Bopper by Accelerated Software, Juice by Tronix, Quick Step by Imagic, Flip & Flop and Boing by First Star Software, Pharaoh's Pyramid by Master Control Software, Pogo Joe by Screenplay, Rabbit Transit by Starpath, as games which had been inspired by Q*bert.[32][61] Further titles that have been identified as Q*bert-like games include Cubit by Micromax,[62] J-bird by Orion Software,[63] and in the UK Bouncer by Acornsoft,[64] Hubert by Blaby Computer Games,[65] Pogo by Ocean,[66] Spellbound by Beyond[67] and Vector Hopper by Kristof Tuts.[68]

In other media

In 1983, Q*bert was adapted into an animated cartoon as part of Saturday Supercade on CBS, which features segments based on video game characters from the golden age of video arcade games. Saturday Supercade was produced by Ruby-Spears Productions, the Q*bert segments between 1983 and 1984.[69] The show is set in a United States, 1950s era town called "Q-Burg",[70] and stars Q*bert as a high school student, altered to include arms, hands, jacket, and sneakers.[26] He shoots black projectiles from his nose, what he calls "Slippy Dew", to make his enemies slip. Characters frequently say puns that add the letter "Q" to words.[70][71]

Q*bert is seen being played in the 1984 film Moscow on the Hudson starring Robin Williams.[6]

The 1993 IBM PC role-playing game Ultima Underworld II: Labyrinth of Worlds has a segment where the player has to solve a pyramid puzzle as a homage to Q*bert.[72] In the 2009 action-adventure game Ghostbusters: The Video Game, a Q*bert arcade cabinet can be seen in the Ghostbusters headquarters.[73]

Q*bert characters appear in Disney's Wreck-It Ralph franchise.[74][75]

Q*bert appears in the 2015 film Pixels.[76][77]

In 2014, Q*bert makes a cameo appearance in the RadioShack Super Bowl XLVIII commercial "The '80s Called".[78]

The game has been referenced in several animated television series: Family Guy,[79] Futurama,[80] The Simpsons,[81][82] Robot Chicken,[83] Mad,[84] and South Park.[85]

High scores

On November 28, 1983, Rob Gerhardt reached a record score of 33,273,520 points in a Q*bert marathon.[86] He held it for almost 30 years, until George Leutz from Brooklyn, New York played one game of Q*bert for eighty-four hours and forty-eight minutes on February 14–18, 2013 at Richie Knucklez' Arcade in Flemington, New Jersey.[87] He scored 37,163,080 points.[88]

Doris Self, credited by Guinness World Records as the "oldest competitive female gamer",[89] set the tournament record score of 1,112,300 for Q*bert in 1984 at the age of 58. Her record was surpassed by Drew Goins on June 27, 1987 with a score of 2,222,220.[90] Self continually attempted to regain the record until her death in 2006.[1]

On November 18, 2012, George Leutz broke the Q*Bert tournament world record live at the Kong Off 2 event at The 1up Arcade and Bar in Denver, Colorado. Leutz scored 3,930,990 points in just under eight hours, earning 1.5 million points on his first life, beating Self's score using a single life. Leutz's score was verified by Twin Galaxies.[91] The video ends at a score of 3.7 Million points, 1,500,000 points over the previous record.[92]

Updates, remakes, and sequels

Faster Harder More Challenging Q*bert

Believing that the original game was too easy, Davis initiated development of Faster Harder More Challenging Q*bert in 1983,[9] which increases the difficulty, introduces Q*bertha, and adds a bonus round.[93] The project was canceled.[1] Davis released the ROM image onto the web in December 1996.[1]

Q*bert's Quest

Gottlieb released the pinball game Q*bert's Quest in 1983. It has two pairs of flippers in an "X" formation and uses audio from the arcade game.[1][94] Gottlieb produced fewer than 900 units,[94] but in Japan Game Machine listed Q*bert's Quest in their June 1, 1983 issue as being the second most-successful flipper unit of the year.[95]

 
Q*Bert's Qubes arcade marquee

Q*bert's Qubes

 
In Q*bert's Qubes, the player rotates cubes in a line to match the target sample in the top left corner.

Several video game sequels were released over the years, but did not reach the same level of success as the original.[1][26] The first, titled Q*bert's Qubes, shows a copyright for 1983 on its title screen,[12] whereas the instruction manual cites a 1984 copyright.[96] It was manufactured by Mylstar Electronics[Note 3] and uses the same hardware as the original.[97] The game features Q*bert, but introduces new enemies: Meltniks, Shoobops, and Rat-A-Tat-Tat.[98] The player navigates the protagonist around a plane of cubes while avoiding enemies. Jumping on a cube causes it to rotate, changing the color of the visible sides of the cube.[12] The goal is to match a line of cubes to a target sample; later levels require multiple rows to match.[99] Though part of a popular franchise, the game's release was hardly noticed.[12] Parker Brothers showcased home versions of Q*bert's Qubes at the Winter Consumer Electronics Show in January 1985.[98] Q*bert's Qubes was ported to the ColecoVision and Atari 2600.[100][101] Version for Atari 8-bit computers and the Commodore 64 were referred to in the instructions of the released conversions. The Atari 8-bit version has not yet been found, but Games That Weren't tracked down a preview of the C64 version in 2017.[102]

MSX Q*bert (1986)

Konami, who had distributed the original Q*bert to Japanese arcades in 1983,[103] produced a different game, that kept the title Q*bert, released in Japan and Europe for MSX computers in 1986. The main character is a little dragon, and the mechanics are based on Q*bert's Qubes. Each of the 50 stages has a different pattern of cubes. The competitive 2-player mode assigns each side a different pattern, and the players score points either by completing their pattern first or by pushing the other off the board.[104]

Q*bert series
1982Q*bert
1983Q*bert's Qubes
1984
1985
1986
1987
1988
1989
1990
1991
1992Q*bert 3
1993
1994
1995
1996
1997
1998
1999Q*bert (PS1)
2000
2001
2002
2003
2004Q*bert 2004
2005Q*bert 2005
2006
2007
2008
2009Q*Bert Deluxe
2010
2011
2012
2013
2014Q*bert: Rebooted
2015
2016
2017
2018
2019Q*bert (iOS)

Q*bert for Game Boy

Developed by Realtime Associates and published by Jaleco in 1992, this version has 64 boards in different shapes.[105]

Q*bert 3

Q*bert 3 for the Super NES was developed by Realtime Associates and published by NTVIC in 1992. Jeff Lee worked on the graphics.[6] It has gameplay similar to the original, but like the Game Boy game, has larger levels of varying shapes. In addition to enemies from the first game, it introduces Frogg, Top Hat, and Derby.[106][107]

Q*bert (1999)

Q*bert is a remake of the 1982 arcade game of the same name with 3D graphics. It was developed by Artech Studios and released by Hasbro Interactive on the PlayStation and Microsoft Windows in 1999 and on the Dreamcast in 2000.

Q*bert 2004

In 2004, Sony Pictures released a sequel for Adobe Flash titled Q*bert 2004, containing a faithful rendition of the original arcade game, along with 50 levels that use new board layouts and six new visual themes.[108] Q*Bert Deluxe for iOS devices was initially released as a rendition of the arcade game, but later received updates with the themes and stages from Q*Bert 2004.[109]

Q*bert 2005

In 2005, Sony Pictures released Q*bert 2005 as a download for Windows[110] and as a Flash browser applet,[citation needed] featuring 50 different levels.[110]

Q*bert Rebooted

On July 2, 2014, Gonzo Games and Sideline amusement announced Q*bert Rebooted to be released on Steam, iOS and Android.[111] Versions for PlayStation 3, PlayStation 4 and PlayStation Vita were released on February 17, 2015 in North America and February 18, 2015 in Europe.[112] It was released on February 12, 2016 for the Xbox One.[113] According to Mark Caplan, Vice President, Consumer Products, Worldwide Marketing & Distribution at Sony Pictures Entertainment, the release was motivated by "renewed interest in Q*bert, in part due to the cameo in the recent Wreck-It Ralph animated feature film".[114]

Q*bert Rebooted contains a port of the classic arcade game alongside a new playing mode that uses hexagonal shapes, increasing the number of possible movement directions to six.[115] Additionally, the 'Rebooted' mode features new enemy types, including a boxing glove that punches Q*bert off the levels[115] and a treasure chest that tries to avoid him.[116] The game has 5 different stage designs spread across 40 levels,[115] which contain three rounds and a bonus round and have to be completed with 5 lives.[116] Gems are collected to unlock different skins for the Q*bert character, and completing levels multiple times while reaching specific time and score goals is awarded with stars that enable access to more levels.[115]

Q*bert (2019)

On October 11, 2019, an updated version of Q*bert developed by Lucky-Kat games[117] in association with Sony Pictures was published via the iOS app store.[118]

Notes

  1. ^ The original artwork displays the first and fifth character as spirals. The at sign ("@") is used in its place in the text of the references.
  2. ^ Davis stated that this happened "by June or July", whereas Howie Rubin, vice president of Gottlieb, claimed in an early 1983 interview with Video Games that the game was not yet on a list of games voted for in a brainstorming session in August. Tesser, Neil (March 1983). "The Life and Times of Q*bert & Joust". Video Games. Pumpkin Press. 1 (8): 26–30.
  3. ^ The Coca-Cola Company acquired Columbia Pictures, Gottlieb's owner, in 1982, and renamed the company to Mylstar Electronics, in 1983.

References

  1. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab Wild, Kim (September 2008). "The Making of Q*bert". Retro Gamer. Imagine Publishing (54): 70–73.
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External links

Q*bert can be played for free in the browser at the Internet Archive

bert, bert, qubes, redirect, here, disc, jockey, qbert, juː, also, known, qbert, arcade, video, game, developed, published, north, american, market, gottlieb, 1982, action, game, with, puzzle, elements, that, uses, isometric, graphics, create, pseudo, effect, . Q bert and Q bert s Qubes redirect here For the disc jockey see DJ Qbert Q bert ˈ k juː b er t also known as Qbert is an arcade video game developed and published for the North American market by Gottlieb in 1982 It is a 2D action game with puzzle elements that uses isometric graphics to create a pseudo 3D effect The objective of each level in the game is to change every cube in a pyramid to a target color by making Q bert the on screen character hop on top of the cube while avoiding obstacles and enemies Players use a joystick to control the character Q bertArcade cabinetDeveloper s GottliebPublisher s Arcade NA GottliebJP Konami Sega PortsParker BrothersUltra Games NES Designer s Warren DavisJeff LeeProgrammer s Warren DavisArtist s Jeff LeeComposer s David ThielPlatform s Arcade Atari 2600 Atari 5200 Atari 8 bit ColecoVision Commodore 64 Game Boy Color MSX VIC 20 Intellivision NES Odyssey 2 Mobile SG 1000 Standalone tabletop TI 99 4A ZX Spectrum Game Boy Videoway iOS PlayStation 3 PlayStation 4 Vita DreamcastReleaseOctober 18 1982 Arcade NA October 18 1982JP EU March 1983 Atari 2600NA 1983 Atari 5200NA 1983 IntellivisionNA 1983 ColecoVisionNA 1983 ZX SpectrumNA 1984Commodore 64NA November 1983 NESNA 1989 Game BoyJP January 14 1992NA February 1992EU 1992 Game Boy ColorNA 2000 MobileNA 2003 IOSNA July 2 2014 PlayStation 3NA February 17 2015EU February 18 2015 PlayStation 4NA February 17 2015EU February 18 2015 PlayStation VitaNA February 17 2015EU February 18 2015Genre s Action puzzleMode s 1 2 players alternatingThe game was conceived by Warren Davis and Jeff Lee Lee designed the title character and original concept which was further developed and implemented by Davis Q bert was developed under the project name Cubes 1 Q bert was well received in arcades and among critics The game was Gottlieb s most successful video game and is among the most recognized brands from the golden age of arcade games It has been ported to numerous platforms The game s success resulted in sequels and the use of the character s likeness in merchandising such as appearances on lunch boxes toys and an animated television show The Q bert character became known for his swearing and Q bertese sound an incoherent phrase made of synthesized speech generated by the sound chip and a speech balloon of nonsensical characters that appear when he collides with an enemy Because the game was developed during the period when Columbia Pictures owned Gottlieb the intellectual rights to Q bert remained with Columbia even after they divested themselves of Gottlieb s assets in 1984 Therefore the rights have been owned by Sony Pictures Entertainment since its parent Sony acquired Columbia in 1989 Q bert appeared in Disney s Wreck It Ralph franchise under license from Sony and later appeared in the film Pixels Contents 1 Gameplay 2 Development 2 1 Concept 2 2 Implementation 2 3 Audio 2 4 Title 2 5 Testing 2 6 Release 3 Reception 4 Ports 5 Legacy 5 1 Market impact 5 2 In other media 5 3 High scores 5 4 Updates remakes and sequels 5 4 1 Faster Harder More Challenging Q bert 5 4 2 Q bert s Quest 5 4 3 Q bert s Qubes 5 4 4 MSX Q bert 1986 5 4 5 Q bert for Game Boy 5 4 6 Q bert 3 5 4 7 Q bert 1999 5 4 8 Q bert 2004 5 4 9 Q bert 2005 5 4 10 Q bert Rebooted 5 4 11 Q bert 2019 6 Notes 7 References 8 External linksGameplay EditQ bert is an action game with puzzle elements played from an axonometric third person perspective to convey a three dimensional look The game is played using a single diagonally mounted four way joystick 2 The player controls Q bert who starts each game at the top of a pyramid made of 28 cubes and moves by hopping diagonally from cube to cube Landing on a cube causes it to change color and changing every cube to the target color allows the player to progress to the next stage 3 At the beginning jumping on every cube once is enough to advance In later stages each cube must be hit twice to reach the target color Other times cubes change color every time Q bert lands on them instead of remaining on the target color once they reach it Both elements are then combined in subsequent stages Jumping off the pyramid results in the character s death 4 Q bert hops diagonally down the pyramid to avoid the purple snake Coily The player is impeded by several enemies introduced gradually to the game Coily Coily first appears as a purple egg that bounces to the bottom of the pyramid and then transforms into a snake that chases after Q bert He is often considered the main antagonist and Q bert s arch nemesis 2 Ugg and Wrongway Two purple creatures that hop along the sides of the cubes in an Escheresque manner Starting at either the bottom left or bottom right corner they keep moving toward the top right or top left side of the pyramid respectively and fall off the pyramid when they reach the end 2 Slick and Sam Two green creatures that descend down the pyramid and revert cubes whose color has already been changed 4 A collision with purple enemies is fatal to the character whereas the green enemies are removed from the board upon contact 2 Colored balls occasionally appear at the second row of cubes and bounce downward contact with a red ball is lethal to Q bert while contact with a green one immobilizes the on screen enemies for a limited time 4 Multicolored floating discs on either side of the pyramid serve as an escape from danger particularly Coily When Q bert jumps on a disc it transports him to the top of the pyramid If Coily is in close pursuit of the character he will jump after Q bert and fall to his death awarding bonus points 2 This causes all enemies and balls on the screen to disappear though they start to return after a few seconds Points are awarded for each color change 15 or 25 defeating Coily with a flying disc 500 remaining discs at the end of a stage at higher stages 50 or 100 and catching green balls 100 or Slick and Sam 300 each 4 Bonus points are also awarded for completing a screen starting at 1 000 points on the first screen of Level 1 and increasing by 250 on each subsequent completion up to 5 000 after Level 4 Extra lives are granted for reaching certain scores which are set by the machine operator 5 Development Edit In this concept sketch Q bert is still depicted shooting his foes The sole enemy type depicted appears to be Ugg or WrongWay although some are positioned on top of the blocks instead of just the sides as they would appear in the final version Concept Edit Q bert developer Warren Davis Programmer Warren Davis wrote that he was inspired by a pattern of hexagons implemented by fellow Gottlieb developer and Mad Planets designer Kan Yabumoto 6 In a different telling the initial concept began when artist Jeff Lee drew a pyramid of cubes inspired by M C Escher 7 Lee believed a game could be derived from the artwork and created an orange armless main character The character jumped along the cubes and shot projectiles called mucus bombs from a tubular nose at enemies 8 Enemies included a blue creature later changed purple and named Wrong Way and an orange creature later changed green and named Sam 1 Lee had drawn similar characters since childhood inspired by characters from comics cartoons Mad magazine and by artist Ed Big Daddy Roth 9 Q bert s design later included a speech balloon with a string of nonsensical characters Note 1 which Lee originally presented as a joke 1 Implementation Edit Warren Davis who was hired to work on the game Protector 7 noticed Lee s ideas and asked if he could use them to practice programming randomness and gravity as game mechanics Thus he added balls that bounce from the pyramid s top to bottom 1 Because Davis was still learning how to program game mechanics he wanted to keep the design simple He also believed games with complex control schemes were frustrating and wanted something that could be played with one hand To accomplish this Davis removed the shooting and changed the objective of saving the protagonist from danger 9 As Davis worked on the game one night Gottlieb s vice president of engineering Ron Waxman noticed him and suggested to change the color of the cubes after the game s character has landed on them 7 1 9 Davis implemented a unique control scheme a four way joystick was rotated 45 to match the directions of Q bert s jumping Staff members at Gottlieb urged for a more conventional orientation but Davis stuck to his decision 7 1 Davis remembered to have started programming in April 1982 6 but the project was only put on the schedule as an actual product several months later Note 2 Audio Edit We wanted the game to say You have gotten 10 000 bonus points and the closest I came to it after an entire day would be bogus points Being very frustrated with this I said Well screw it What if I just stick random numbers in the chip instead of all this highly authored stuff what happens David Thiel on the creation of Q bert s incoherent swearing 7 A MOS Technology 6502 chip that operates at 894 kHz generates the sound effects and a speech synthesizer by Votrax generates Q bert s incoherent expressions 10 The audio system uses 128 B of RAM and 4 KB of EPROM to store the sound data and code to implement it Like other Gottlieb games the sound system was thoroughly tested to ensure it would handle daily usage In retrospect audio engineer David Thiel commented that such testing minimized time available for creative designing 11 Thiel was tasked with using the synthesizer to produce English phrases for the game However he was unable to create coherent phrases and eventually chose to string together random phonemes instead Thiel also believed the incoherent speech was a good fit for the in Q bert s speech balloon Following a suggestion from technician Rick Tighe a pinball machine component known as a knocker was included to make a loud sound when a character falls off the pyramid 7 1 This knocker consists of a solenoid with a plunger that strikes the mounting bracket which in turn is firmly fastened to the cabinet Foam padding was added to the area of contact on the bracket the developers decided the softer sound better matched a fall rather than a loud knocking sound The cost of installing foam however was too expensive and the padding was omitted 9 Title Edit The Gottlieb staff had difficulty naming the game Aside from the project name Cubes it was untitled for most of the development process The staff agreed the game should be named after the main character but disagreed on the name 1 Lee s title for the initial concept Snots And Boogers was rejected as was a list of suggestions compiled from company employees 1 12 According to Davis vice president of marketing Howie Rubin championed as the title Although staff members argued it was silly and would be impossible to pronounce a few early test models were produced with as the title on the units artwork 1 12 During a meeting Hubert was suggested and a staff member thought of combining Cubes and Hubert into Cubert 1 12 Art director Richard Tracy changed the name to Q bert and the hyphen was later changed to an asterisk In retrospect Davis expressed regret for the asterisk because it prevented the name from becoming a common crossword term and it is a wildcard character for search engines 1 Testing Edit As development neared the production stage Q bert underwent location tests in local arcades under its preliminary title before being widely distributed According to Jeff Lee his oldest written record attesting to the game being playable as in a public location a Brunswick bowling alley dates back to September 11 1982 1 Gottlieb also conducted focus groups in which the designers observed players through a one way mirror 1 The control scheme received a mixed reaction during playtesting some players adapted quickly while others found it frustrating 1 9 Initially Davis was worried players would not adjust to the different controls some players would unintentionally jump off the pyramid several times reaching a game over in about ten seconds Players however became accustomed to the controls after playing several rounds of the game 1 The different responses to the controls prompted Davis to reduce the game s level of difficulty a decision that he would later regret 9 Release Edit Q bert is Gottlieb s fourth video game 13 A copyright claim registered with the United States Copyright Office by Gottlieb on February 10 1983 cites the date of publication of Q bert as October 18 1982 14 Video Games reported that the game was sold directly to arcade operators at its public showing at the AMOA show held November 18 20 1982 15 Gottlieb offered the machines for 2600 per unit 16 Cash Box magazine listed the mass market US release date as December 1982 17 The game was distributed in Japan by Konami and Sega in March 1983 18 It was also released in Europe in March 1983 19 Reception EditQ bert is Gottlieb s only video game that earned considerable critical and commercial success selling around 25 000 arcade cabinets 7 In the United States it was among the thirteen highest grossing arcade games of 1983 20 Cabaret and cocktail versions of the game were later produced The machines have since become collector s items the rarest of them are the cocktail versions 21 When the game was first introduced to a wider industry audience at the November 1982 AMOA show it was immediately received favorably by the press Video Games magazine placed Q bert first in its list of Top Ten Hits describing it as the most unusual and exciting game of the show and stating that no operator dared to walk away without buying at least one 15 The Coin Slot reported Gottlieb s game Q BERT was one of the stars of the show and predicted that The game should do very well 22 Contemporaneous reviews were equally enthusiastic and focused on the uniqueness of the gameplay and audiovisual presentation Roger C Sharpe of Electronic Games considered it a potential Arcade Award winner for coin op game of the year praising innovative gameplay and outstanding graphics 3 William Brohaugh of Creative Computing Video amp Arcade Games described the game as an all round winner that had many strong points He praised the variety of sound effects and the graphics calling the colors vibrant Brohaugh lauded Q bert s inventiveness and appeal stating that the objective was interesting and unique 13 Michael Blanchet of Electronic Fun suggested the game might push Pac Man out of the spotlight in 1983 2 Neil Tesser of Video Games also likened Q bert to Japanese games like Pac Man and Donkey Kong due to the focus on characters animation and story lines as well as the absence of violence 8 Computer and Video Games magazine praised the game s graphics and colors 5 Electronic Games awarded Q bert Most Innovative Coin op Game of the year 23 Video Games Player called it the Funniest Game of the Year among arcade games in 1983 24 Q bert continues to be recognized as a significant part of video game history Author Steven Kent and GameSpy s William Cassidy considered Q bert one of the more memorable games of its time 25 26 Author David Ellis echoed similar statements calling it a classic favorite 27 1UP com s Jeremy Parish and Kim Wild of Retro Gamer magazine described the game as difficult yet addictive 1 28 Author John Sellers also called Q bert addictive and praised the sound effects and three dimensional appearance of the graphics 12 Cassidy called the game unique and challenging he attributed the challenge in part to the control scheme 26 IGN s Jeremy Dunham believed the controls were poorly designed describing them as unresponsive and a struggle He nonetheless considered the game addictive 29 Edge magazine attributed the success of the game to the title character They stated that players could easily relate to Q bert particularly because he swore 9 Computer and Video Games however considered the swearing a negative but the character appealing 5 Cassidy believed the game s appeal lay in the main character He described Q bert as cute and having a personality that made him stand out in comparison to other popular video game characters 26 The authors of High Score referred to Q bert as ultra endearing alien hopmeister and the cutest game character of 1982 30 Ports Edit In the Atari 2600 version the Escher inspired visual style is removed and the pyramid shortened by one row The discs are horizontal lines At the 1982 AMOA Show Parker Brothers secured the license to publish home conversions of the Q bert arcade game 31 Parker Brothers first published a port to the Atari 2600 32 and by the end of 1983 the company also advertised versions for Atari 5200 Intellivision ColecoVision the Atari 8 bit computer family VIC 20 TI 99 4A and Commodore 64 33 The release of the Commodore 64 version was noted to lag behind the others 32 but appeared in 1984 34 Parker Brothers also translated the game into a standalone tabletop electronic game 35 It uses a VFD screen and has since become a rare collector s item 36 Q bert was also published by Parker Brothers for the Philips Videopac in Europe 37 by Tsukuda Original for the Othello Multivision in Japan 38 and by Ultra Games for the NES in North America The initial home port for the Atari 2600 the most widespread system at the time was met with mixed reactions Video Games warned that buyers of the Atari 2600 version may find themselves just a little disappointed They criticized the lack of music the removal of the characters Ugg and Wrongway and the system s troubles handling the character sprites at a steady performance 39 Later Mark Brownstein of the same magazine was more in favor of the game but still cited the presence of fewer cubes in the game s pyramidal layout and pretty poor control as negatives 32 Will Richardson of Electronic Games noted a lack in audiovisual qualities and counter intuitive controls but commended the gameplay stating that the game comes much closer to its source of inspiration than a surface evaluation indicates 40 Randi Hacker of Electronic Fun with Computers amp Games called it a sterling adaption sic 41 Computer and Video Games scored the Atari VCS version 70 in 1989 42 In 2008 IGN s Levi Buchanan rated it the fourth worst arcade port for the Atari 2600 mostly because of a lack of jumping animations for enemies which instead appear instantly on the adjacent cube making it impossible to know in which direction they are traveling before they land 43 Entertainment Weekly called Q Bert one of the top ten games for the Atari 2600 in 2013 saying the port lost the cool isometric perspective but none of the addictive gameplay 44 Other home versions were well received with some exceptions Of the ColecoVision version Electronic Fun with Computers amp Games noted that Q bert aficionados will not be disappointed 45 Brownstein called it one of the best of the authorized versions 32 Warren Davis also considered the ColecoVision version the most accurate port of the arcade 1 Computer and Video Games gave the ColecoVision version a 72 score 42 Brownstein judged the Atari 5200 version inferior to that for the ColecoVision because of the imprecision of the Atari 5200 controller but noted that it does tend to grow on you 32 Video Games identified the Intellivision version as the worst of the available ports criticizing the system s controller as inadequate for the game 46 Antic magazine s David Duberman called the Atari 8 bit version one of the finest translations of an arcade game for the home computer format 47 and Arthur Leyenberger of Creative Computing listed it as a runner up for Best Arcade Adaptation to the system praising its faithful graphics sound movement and playability 48 Softline was more critical criticizing the Atari version s controls and lack of swearing The magazine concluded that the home computer game doesn t have the sense of style of the one in the arcades the execution just isn t there 49 In 1984 the magazine s readers named the game the fifth worst Atari program of 1983 50 Computer Games called the C64 version an absolutely terrific translation that almost totally duplicates the arcade game aside from its lack of synthesized speech 34 The standalone tabletop was awarded Stand Alone Game of the Year in Electronic Games 23 Electronic Gaming Monthly reviewed the NES version in 1989 with four critics scoring it 7 3 4 and 4 out of 10 51 In 2003 a version for Java based mobile phones was announced by Sony Pictures Mobile 52 Reviewers generally acknowledged it as a faithful port of the arcade original but criticized the controls Modojo s Robert Falcon stated that the diagonal controls take time to adapt to on a cell phone with traditional directions 53 Michael French of Pocket Gamer concluded You can t escape the fact it doesn t exactly fit on mobile The graphics certainly do and the spruced up sound effects are timeless but really it s a little too perfect a conversion 54 Airgamer criticized the gameplay as monotonous and the difficulty as frustrating 55 By contrast Wireless Gaming Review called it one of the best of mobile s retro roundup 56 On February 22 2007 Q bert was released on the PlayStation 3 s PlayStation Network 57 It features upscaled and filtered graphics 28 an online leaderboard for players to post high scores and Sixaxis motion controls 29 The game received a mixed reception IGN s Jeremy Dunham and GameSpot s Jeff Gerstmann did not enjoy the motion controls and said that the game was a title only for nostalgic players 29 58 Eurogamer net s Richard Leadbetter judged the game s elements too simplistic and repetitive to make them worthwhile in 2007 59 In contrast 1UP com s Jeremy Parish considered the title worth purchasing citing its addictive gameplay 28 Legacy EditAccording to Jeremy Parish Q bert is one of the higher profile titles of the classic era 28 In describing Q bert s legacy Jeff Gerstmann of GameSpot referred to the game as a rare arcade success 58 In 2008 Guinness World Records ranked it behind 16 other arcade games in terms of their technical creative and cultural impact 60 Though successful the creators of the game did not receive royalties as Gottlieb had no such program in place at the time 1 Davis and Lee nonetheless expressed pride about the game continuing to be remembered fondly 1 Market impact Edit An advertisement flyer by Gottlieb showcasing several of the licensed tie in products by Parker Brothers Kenner and others The character s likeness was often slightly adjusted to serve the specific application Q bert became one of the most merchandised arcade games behind Pac Man 1 although according to John Sellers it was not nearly as successful as that franchise or Donkey Kong 12 The character s likeness appears on various items including coloring books sleeping bags frisbees board games wind up toys and stuffed animals 1 12 26 In a flyer distributed in 1983 Gottlieb claimed over 125 licensed products 16 However the video game crash of 1983 depressed the market and the game s popularity began to decline by 1984 1 26 In the years following its release Q bert inspired many other games with similar concepts The magazines Video Games and Computer Games both commented on the trend with features about Q bert like games in 1984 They listed Mr Cool by Sierra On Line Frostbite by Activision Q Bopper by Accelerated Software Juice by Tronix Quick Step by Imagic Flip amp Flop and Boing by First Star Software Pharaoh s Pyramid by Master Control Software Pogo Joe by Screenplay Rabbit Transit by Starpath as games which had been inspired by Q bert 32 61 Further titles that have been identified as Q bert like games include Cubit by Micromax 62 J bird by Orion Software 63 and in the UK Bouncer by Acornsoft 64 Hubert by Blaby Computer Games 65 Pogo by Ocean 66 Spellbound by Beyond 67 and Vector Hopper by Kristof Tuts 68 In other media Edit In 1983 Q bert was adapted into an animated cartoon as part of Saturday Supercade on CBS which features segments based on video game characters from the golden age of video arcade games Saturday Supercade was produced by Ruby Spears Productions the Q bert segments between 1983 and 1984 69 The show is set in a United States 1950s era town called Q Burg 70 and stars Q bert as a high school student altered to include arms hands jacket and sneakers 26 He shoots black projectiles from his nose what he calls Slippy Dew to make his enemies slip Characters frequently say puns that add the letter Q to words 70 71 Q bert is seen being played in the 1984 film Moscow on the Hudson starring Robin Williams 6 The 1993 IBM PC role playing game Ultima Underworld II Labyrinth of Worlds has a segment where the player has to solve a pyramid puzzle as a homage to Q bert 72 In the 2009 action adventure game Ghostbusters The Video Game a Q bert arcade cabinet can be seen in the Ghostbusters headquarters 73 Q bert characters appear in Disney s Wreck It Ralph franchise 74 75 Q bert appears in the 2015 film Pixels 76 77 In 2014 Q bert makes a cameo appearance in the RadioShack Super Bowl XLVIII commercial The 80s Called 78 The game has been referenced in several animated television series Family Guy 79 Futurama 80 The Simpsons 81 82 Robot Chicken 83 Mad 84 and South Park 85 High scores Edit On November 28 1983 Rob Gerhardt reached a record score of 33 273 520 points in a Q bert marathon 86 He held it for almost 30 years until George Leutz from Brooklyn New York played one game of Q bert for eighty four hours and forty eight minutes on February 14 18 2013 at Richie Knucklez Arcade in Flemington New Jersey 87 He scored 37 163 080 points 88 Doris Self credited by Guinness World Records as the oldest competitive female gamer 89 set the tournament record score of 1 112 300 for Q bert in 1984 at the age of 58 Her record was surpassed by Drew Goins on June 27 1987 with a score of 2 222 220 90 Self continually attempted to regain the record until her death in 2006 1 On November 18 2012 George Leutz broke the Q Bert tournament world record live at the Kong Off 2 event at The 1up Arcade and Bar in Denver Colorado Leutz scored 3 930 990 points in just under eight hours earning 1 5 million points on his first life beating Self s score using a single life Leutz s score was verified by Twin Galaxies 91 The video ends at a score of 3 7 Million points 1 500 000 points over the previous record 92 Updates remakes and sequels Edit Faster Harder More Challenging Q bert Edit Believing that the original game was too easy Davis initiated development of Faster Harder More Challenging Q bert in 1983 9 which increases the difficulty introduces Q bertha and adds a bonus round 93 The project was canceled 1 Davis released the ROM image onto the web in December 1996 1 Q bert s Quest Edit Gottlieb released the pinball game Q bert s Quest in 1983 It has two pairs of flippers in an X formation and uses audio from the arcade game 1 94 Gottlieb produced fewer than 900 units 94 but in Japan Game Machine listed Q bert s Quest in their June 1 1983 issue as being the second most successful flipper unit of the year 95 Q Bert s Qubes arcade marquee Q bert s Qubes Edit In Q bert s Qubes the player rotates cubes in a line to match the target sample in the top left corner Several video game sequels were released over the years but did not reach the same level of success as the original 1 26 The first titled Q bert s Qubes shows a copyright for 1983 on its title screen 12 whereas the instruction manual cites a 1984 copyright 96 It was manufactured by Mylstar Electronics Note 3 and uses the same hardware as the original 97 The game features Q bert but introduces new enemies Meltniks Shoobops and Rat A Tat Tat 98 The player navigates the protagonist around a plane of cubes while avoiding enemies Jumping on a cube causes it to rotate changing the color of the visible sides of the cube 12 The goal is to match a line of cubes to a target sample later levels require multiple rows to match 99 Though part of a popular franchise the game s release was hardly noticed 12 Parker Brothers showcased home versions of Q bert s Qubes at the Winter Consumer Electronics Show in January 1985 98 Q bert s Qubes was ported to the ColecoVision and Atari 2600 100 101 Version for Atari 8 bit computers and the Commodore 64 were referred to in the instructions of the released conversions The Atari 8 bit version has not yet been found but Games That Weren t tracked down a preview of the C64 version in 2017 102 MSX Q bert 1986 Edit Konami who had distributed the original Q bert to Japanese arcades in 1983 103 produced a different game that kept the title Q bert released in Japan and Europe for MSX computers in 1986 The main character is a little dragon and the mechanics are based on Q bert s Qubes Each of the 50 stages has a different pattern of cubes The competitive 2 player mode assigns each side a different pattern and the players score points either by completing their pattern first or by pushing the other off the board 104 Q bert series1982Q bert1983Q bert s Qubes198419851986198719881989199019911992Q bert 31993199419951996199719981999Q bert PS1 20002001200220032004Q bert 20042005Q bert 20052006200720082009Q Bert Deluxe20102011201220132014Q bert Rebooted20152016201720182019Q bert iOS Q bert for Game Boy Edit Developed by Realtime Associates and published by Jaleco in 1992 this version has 64 boards in different shapes 105 Q bert 3 Edit Q bert 3 for the Super NES was developed by Realtime Associates and published by NTVIC in 1992 Jeff Lee worked on the graphics 6 It has gameplay similar to the original but like the Game Boy game has larger levels of varying shapes In addition to enemies from the first game it introduces Frogg Top Hat and Derby 106 107 Q bert 1999 Edit Main article Q bert 1999 video game Q bert is a remake of the 1982 arcade game of the same name with 3D graphics It was developed by Artech Studios and released by Hasbro Interactive on the PlayStation and Microsoft Windows in 1999 and on the Dreamcast in 2000 Q bert 2004 Edit In 2004 Sony Pictures released a sequel for Adobe Flash titled Q bert 2004 containing a faithful rendition of the original arcade game along with 50 levels that use new board layouts and six new visual themes 108 Q Bert Deluxe for iOS devices was initially released as a rendition of the arcade game but later received updates with the themes and stages from Q Bert 2004 109 Q bert 2005 Edit In 2005 Sony Pictures released Q bert 2005 as a download for Windows 110 and as a Flash browser applet citation needed featuring 50 different levels 110 Q bert Rebooted Edit On July 2 2014 Gonzo Games and Sideline amusement announced Q bert Rebooted to be released on Steam iOS and Android 111 Versions for PlayStation 3 PlayStation 4 and PlayStation Vita were released on February 17 2015 in North America and February 18 2015 in Europe 112 It was released on February 12 2016 for the Xbox One 113 According to Mark Caplan Vice President Consumer Products Worldwide Marketing amp Distribution at Sony Pictures Entertainment the release was motivated by renewed interest in Q bert in part due to the cameo in the recent Wreck It Ralph animated feature film 114 Q bert Rebooted contains a port of the classic arcade game alongside a new playing mode that uses hexagonal shapes increasing the number of possible movement directions to six 115 Additionally the Rebooted mode features new enemy types including a boxing glove that punches Q bert off the levels 115 and a treasure chest that tries to avoid him 116 The game has 5 different stage designs spread across 40 levels 115 which contain three rounds and a bonus round and have to be completed with 5 lives 116 Gems are collected to unlock different skins for the Q bert character and completing levels multiple times while reaching specific time and score goals is awarded with stars that enable access to more levels 115 Q bert 2019 Edit On October 11 2019 an updated version of Q bert developed by Lucky Kat games 117 in association with Sony Pictures was published via the iOS app store 118 Notes Edit The original artwork displays the first and fifth character as spirals The at sign is used in its place in the text of the references Davis stated that this happened by June or July whereas Howie Rubin vice president of Gottlieb claimed in an early 1983 interview with Video Games that the game was not yet on a list of games voted for in a brainstorming session in August Tesser Neil March 1983 The Life and Times of Q bert amp Joust Video Games Pumpkin Press 1 8 26 30 The Coca Cola Company acquired Columbia Pictures Gottlieb s owner in 1982 and renamed the company to Mylstar Electronics in 1983 References Edit a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab Wild Kim September 2008 The Making of Q bert Retro Gamer Imagine Publishing 54 70 73 a b c d e f Cursing Q Bert you Coily Electronic Fun with Computers amp Games Fun amp Games Publishing 1 5 92 March 1983 a b Sharpe Roger C May 1983 Is This the Next Arkie Winner Electronic Games Reese Publishing Company 1 15 78 79 a b c d Arcade Action Close Up Crazy For Q amp bert s Cube Vidiot Creem Publications 30 31 April May 1983 a b c Q Up for this One PDF Computer and Video Games EMAP 18 31 April 1983 Archived PDF from the original on 2021 07 30 Retrieved 2020 09 05 a b c d Davis Warren The Creation of Q Bert Coinop org Archived from the original on September 29 2011 Retrieved September 26 2011 a b c d e f g Kent Steven 2001 The Fall Ultimate History of Video Games Three Rivers Press pp 222 224 ISBN 0 7615 3643 4 a b Tesser Neil March 1983 The Life and Times of Q bert amp Joust Video Games Pumpkin Press 1 8 26 30 a b c d e f g h Edge Staff January 2003 The Making of Q bert Edge No 132 pp 114 117 Archived from the original on May 3 2012 Retrieved January 7 2010 Q bert Videogame by Gottlieb 1982 Killer List of Videogames Archived from the original on February 12 2010 Retrieved May 31 2009 Greenebaum Ken Barzel Ronen eds 2004 Retro Game Sound What We Can Learn from 1980s Era Synthesis Audio Anecdotes Tools Tips and Techniques for Digital Audio Volume 1 A K Peters Ltd pp 164 165 ISBN 1 56881 104 7 Archived from the original on 2018 03 03 Retrieved 2016 09 24 a b c d e f g h i Sellers John August 2001 Arcade Fever The Fan s Guide to The Golden Age of Video Games Running Press pp 108 109 ISBN 0 7624 0937 1 a b Brohaugh William Fall 1983 Q bert A Player s Guide Creative Computing Video amp Arcade Games 1 2 28 Q bert Registration Number PA0000164088 The Library of Congress February 10 1983 archived from the original on September 19 2020 retrieved April 22 2014 a b Top Ten Hits Video Games Pumpkin Press 1 7 66 March 1983 a b Q bert Your Best New Videogame Buy for 1983 advertisement Gottlieb 1983 archived from the original on July 8 2014 retrieved July 15 2014 Manufacturers Equipment Cash Box Cash Box Pub Co 5 February 1983 p 35 Q bert Media Arts Database Agency for Cultural Affairs Archived from the original on 5 May 2021 Retrieved 5 May 2021 Arcade Action Computer and Video Games No 18 April 1983 16 March 1983 pp 30 1 AMOA Votes On Annual Game Awards Cash Box October 29 1983 p 60 Ellis David 2004 Arcade Classics Official Price Guide to Classic Video Games Random House p 402 ISBN 0 375 72038 3 Pugliese Mike January 1983 The Amoa Show The Coin Slot Rosanna B Harris 8 4 27 29 a b 1984 Arcade Awards Electronic Games Reese Communications 2 11 68 81 January 1984 1983 Golden Joystick Awards Electronic Games Reese Communications 2 11 49 51 August September 1983 Kent Steven 2001 The Golden Age Part 2 1981 1983 Ultimate History of Video Games Three Rivers Press p 177 ISBN 0 7615 3643 4 a b c d e f g Cassidy William June 23 2002 Hall of Fame Q bert GameSpy Archived from the original on May 5 2012 Retrieved May 1 2014 Ellis David 2004 A Brief History of Video Games Official Price Guide to Classic Video Games Random House p 7 ISBN 0 375 72038 3 a b c d Parish Jeremy February 26 2007 Retro Roundup 2 26 Ocarina of Time Q Bert Chew Man Fu 1UP com Archived from the original on June 22 2011 Retrieved June 2 2009 a b c Dunham Jeremy February 23 2007 Q Bert Review IGN Archived from the original on February 22 2009 Retrieved June 2 2009 Rusel DeMaria Johhny L Wilson 2004 Q Bert High Score the illustrated history of electronic games second ed McGraw Hill Osborne p 84 ISBN 0 07 223172 6 a href Template Cite book html title Template Cite book cite book a CS1 maint uses authors parameter link Parker Grabs Two Hot Licenses Electronic Games Reese Publishing Company 1 14 8 April 1983 a b c d e f Brownstein Mark March 1984 Follow the Leader Spin offs Jump To The Q bert Challenge Video Games Pumpkin Press 2 6 28 31 How to Get Q bert Out of your System Electronic Games Reese Communications 2 10 101 December 1983 a b Q Bert Computer Games Carnegie Publications 3 2 60 June 1984 Worley Joyce January 1984 The Block Bouncer Busts Loose Electronic Games Reese Communications 2 11 122 125 Ellis David 2004 Classics Handheld and Tabletop Games Official Price Guide to Classic Video Games Random House p 237 ISBN 0 375 72038 3 Parker Video Game Cartridge Q bert RetroMO Archived from the original on May 2 2014 Retrieved April 30 2014 Q bert SMS Power Archived from the original on May 3 2015 Retrieved April 30 2014 P D December 1983 Q Bert Video Games Pumpkin Press 2 3 65 66 Richardson Will January 1984 Get Hopping with Q bert Electronic Games Reese Communications 2 11 102 Hacker Randi November 1983 Q Bert Video Games Fun amp Games Publishing 58 a b Complete Games Guide PDF Computer and Video Games Complete Guide to Consoles 46 77 16 October 1989 Archived PDF from the original on 11 June 2021 Retrieved 2 August 2021 Buchanan Levi March 17 2008 Top 10 Worst Atari 2600 Arcade Ports IGN Archived from the original on June 26 2009 Retrieved June 1 2009 Morales Aaron January 25 2013 The 10 best Atari games Entertainment Weekly Archived from the original on January 15 2018 Retrieved April 17 2016 Berman Marc December 1983 Q Bert Video Games Fun amp Games Publishing 62 B M April 1984 Q Bert Video Games Pumpkin Press 2 7 60 Duberman David December 1983 Product Reviews Two from Parker Brothers Antic 2 9 124 Leyenberger Arthur January 1984 The 1983 Outpost Atari Computer Game Awards Creative Computing 10 1 242 247 Bang Derrick Jan Feb 1984 Q Bert Softline pp 56 57 Archived from the original on January 4 2021 Retrieved July 29 2014 The Best and the Rest St Game Mar Apr 1984 p 49 Archived from the original on July 29 2014 Retrieved July 28 2014 Steve Ed Donn Jim July 1989 Operation Wolf Electronic Gaming Monthly No 2 p 12 Vodafone calls Sony Pictures Mobile for new games and entertainment services Vodafone September 5 2003 Archived from the original on May 2 2014 Retrieved May 1 2014 Falcon Robert 2006 Q Bert Mobile Review Modojo Archived from the original on May 2 2014 Retrieved May 1 2014 French Michael February 12 2006 Q Bert An arcade classic hops to mobile Pocket Gamer Archived from the original on November 7 2021 Retrieved May 1 2014 Q Bert Airgamer April 18 2007 Archived from the original on May 2 2014 Retrieved May 1 2014 Avery Score Wireless Gaming Review Staff April 28 2004 An Introduction to Mobile Gaming Gamespot Archived from the original on April 5 2015 Retrieved May 1 2014 a href Template Cite web html title Template Cite web cite web a CS1 maint uses authors parameter link Sinclair Brendan February 16 2007 Q Bert hops to PS3 Gamespot Archived from the original on March 3 2018 Retrieved May 1 2014 a b Gerstmann Jeff February 27 2007 Q bert Review GameSpot Retrieved June 2 2009 Leadbetter Richard April 14 2007 Q Bert Eurogamer net Archived from the original on May 2 2014 Retrieved May 1 2014 Craig Glenday ed March 11 2008 Top 100 Arcade Games Top 20 6 Guinness World Records Gamer s Edition 2008 Guinness World Records Guinness p 234 ISBN 978 1 904994 21 3 Gutman Dan April 1984 The Clones of Q Bert Computer Games Carnegie Publications 3 1 48 51 Murphy Brian J May 1984 Cubit InCider Ziff Davis 127 128 The Thrill is Gone PC Magazine Ziff Davis 3 10 286 May 29 1984 Archived from the original on March 3 2018 Retrieved September 24 2016 Bouncer Computing History www computinghistory org uk Archived from the original on September 17 2018 Retrieved September 17 2018 Hubert Crash Newsfield 10 139 November 1984 Pogo Crash Newsfield 4 84 May 1984 Spellbound Crash Newsfield 6 51 52 July 1984 Kristof Tuts interview I Am Retro July 25 2015 Archived from the original on August 27 2016 Retrieved August 17 2016 Ruby Spears Productions About Us Ruby Spears Productions Archived from the original on May 7 2011 Retrieved May 31 2009 a b Sharkey Scott Top 5 Classic Videogame Cartoons 1UP com Archived from the original on October 11 2012 Retrieved May 31 2009 Q bert The Cartoon Scrapbook Archived from the original on May 2 2014 Retrieved May 2 2014 All of this to play Q Bert Ultima Adventures October 6 2010 Archived from the original on July 15 2014 Retrieved July 11 2014 Chester Nick May 20 2009 Games Ghostbusters play Q Bert Destructoid Archived from the original on July 15 2014 Retrieved July 15 2014 Zeitchik Steven November 3 2012 Wreck It Ralph Cheat Code Which Video Games Get Shout Outs The Los Angeles Times Archived from the original on November 4 2012 Retrieved November 5 2012 Johnson Phil Lee Jennifer Wreck It Ralph screenplay PDF Walt Disney Studios archived PDF from the original on December 8 2013 retrieved July 11 2014 Classic video game characters unite via film Pixels Philstar July 23 2014 Archived from the original on July 23 2014 Retrieved July 23 2014 Seppala Timothy July 24 2015 Pixels is somehow even worse than I thought it could be engadget AOL Inc Archived from the original on August 12 2015 Retrieved August 13 2015 Jones Nate February 2 2014 Celebrating Every 80s Reference in That RadioShack Super Bowl Commercial People Archived from the original on April 28 2017 Retrieved May 25 2017 Chick Cancer Family Guy Season 5 Episode 7 November 26 2006 Fox Broadcasting Company Anthology of Interest II Futurama Season 3 Episode 18 January 6 2002 Fox Broadcasting Company Canning Robert March 23 2009 The Simpsons In the Name of the Grandfather Review IGN Archived from the original on March 26 2009 Retrieved May 30 2009 In the Name of the Grandfather The Simpsons Season 20 Episode 14 March 22 2009 Fox Broadcasting Company Stillman Josh October 10 2012 Robot Chicken tackles Street Fighter Entertainment Weekly Archived from the original on May 2 2014 Retrieved April 30 2014 James Bond Reply All Randy Savage 9th Grade Wrestler 2013 Connections IMDb Archived from the original on July 12 2015 Retrieved April 30 2014 Imaginationland Episode III 2007 Connections IMDb Archived from the original on July 12 2015 Retrieved April 30 2014 Q bert High Score Marathon Rankings Twin Galaxies Archived from the original on June 23 2009 Retrieved November 13 2009 Epstein Rick February 18 2013 Man claims world record by playing Q bert for 84 hours in Hunterdon arcade nj com Archived from the original on March 7 2014 Retrieved April 30 2014 Morris Chris February 19 2013 Man plays Q bert for more than 80 hours breaks 30 year old record Yahoo Games Archived from the original on May 2 2014 Retrieved April 30 2014 Craig Glenday ed March 11 2008 About Twin Galaxies Guinness World Records Gamer s Edition 2008 Guinness World Records Guinness p 9 ISBN 978 1 904994 21 3 Q bert High Score Tournament Rankings Twin Galaxies Archived from the original on October 4 2008 Retrieved November 13 2009 George Leutz Q Bert world records Marathon and Tournament Twin Galaxies Archived from the original on January 23 2015 Retrieved February 7 2015 Recording of Q Bert Tournament Track world record Retrieved February 7 2015 Q bert Interview Tomorrow s Heroes Archived from the original on January 2 2015 Retrieved April 30 2014 a b Campbell Stuart January 2008 A Whole Different Ball Game Retro Gamer Imagine Publishing 45 49 Game Machine s Best Hit Games 25 フリッパー Flippers Game Machine in Japanese No 213 Amusement Press Inc 1 June 1983 p 29 Q bert s Qubes Instruction Manual Mylstar 1984 p 36 Q bert s Qubes Videogame by Mylstar 1983 Killer List of Videogames Archived from the original on February 12 2010 Retrieved June 1 2009 a b Ahl David H April 1985 1985 Winter Consumer Electronics Show Creative Computing Ziff Davis 11 4 51 Weiss Brett A Q bert s Qubes Overview Allgame Archived from the original on February 14 2010 Retrieved June 1 2009 Q bert s Qubes for Colecovision Technical Information GameSpot Archived from the original on November 7 2021 Retrieved June 1 2009 Q bert s Qubes for Atari 2600 Technical Information GameSpot Archived from the original on November 7 2021 Retrieved June 1 2009 Q Bert s Qubes C64 1984 Parker Brothers GTW64 Games That Weren t Archived from the original on 2019 09 11 Retrieved 2019 09 11 Q Bert Konami AM Life in Japanese Kabushiki Kaisha Amusement 3 10 March 1983 Qbert De toutes les couleurs MSX News in French Sandyx S A 5 12 September October 1987 Q Bert The Arcade Hit Leaps to Your Game Boy Game Informer No Spring 1992 Funco 1992 pp 46 47 Weiss Brett A Q bert 3 Overview Allgame Archived from the original on February 14 2010 Retrieved June 2 2009 IGN Q bert 3 IGN Archived from the original on January 25 2010 Retrieved June 2 2009 Q Bert Sony Pictures Archived from the original on December 10 2004 Retrieved April 30 2014 iTunes Preview Q Bert Deluxe Apple Archived from the original on March 1 2010 Retrieved April 30 2014 a b Q bert 2005 Download com powered by Cnet CBS Interactive Inc May 2 2005 Archived from the original on July 14 2014 Retrieved June 10 2014 Q bert Rebooted brings the franchise back to Steam mobile and tablets Polygon Vox Media July 2 2014 Archived from the original on July 6 2014 Retrieved July 3 2014 Campbell Evan February 6 2015 Q Bert Rebooted Coming to PlayStation Systems IGN Ziff Davis Archived from the original on July 30 2015 Retrieved August 12 2015 Q bert REBOOTED The XBOX One Edition Is Now Available For Digital Pre order And Pre download On Xbox One Major Nelson Microsoft 29 January 2016 Archived from the original on February 15 2016 Retrieved February 18 2016 Desat Marla July 4 2014 Arcade Hit Q bert Coming to Steam with Classic Rebooted Modes The Escapist Defy Media Archived from the original on July 20 2014 Retrieved July 14 2014 a b c d Woolsey Cameron March 4 2015 Q Bert Rebooted Review Gamespot CBS Interactive Inc Archived from the original on August 23 2015 Retrieved August 12 2015 a b Thurmond Joey February 24 2015 Q Bert Rebooted Push Square Archived from the original on September 24 2015 Retrieved August 12 2015 Q bert Lucky Kat Studios Archived from the original on 2019 10 12 Retrieved 2019 10 12 Q BERT Sony Pictures Entertainment www sonypictures com Archived from the original on 2019 10 12 Retrieved 2019 10 12 Portals Video games 1980sExternal links EditQ bert can be played for free in the browser at the Internet Archive Retrieved from https en wikipedia org w index php title Q bert amp oldid 1152856710, wikipedia, wiki, book, books, library,

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