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WWE 2K

WWE 2K, formerly released as WWF SmackDown!, WWE SmackDown!, WWE SmackDown! vs. Raw, WWE SmackDown vs. Raw, WWE, and Exciting Pro Wrestling in Japan, is a series of professional wrestling sports simulation video games that launched in 2000. The premise of the series is to emulate professional wrestling, specifically that of WWE, formerly known as the World Wrestling Federation (WWF). The series began with WWF SmackDown! on the original PlayStation and has continued as an annual release (with the exception of 2021). It was originally exclusive to PlayStation platforms until 2006's WWE SmackDown vs. Raw 2007, which expanded the series to other platforms. In 2013, the series was rebranded as WWE 2K, beginning with WWE 2K14.

The games were originally published by THQ and developed by Yuke's under the WWF SmackDown! name—in 2002, the WWF was renamed to WWE. Beginning with WWE SmackDown! vs. Raw in 2004, the series changed its name to WWE SmackDown vs. Raw and then simply WWE with 2011's WWE '12. 2K, previously under the 2K Sports sub-label, took over as publisher beginning with 2013's WWE 2K14, changing the series to WWE 2K, and the series was co-developed with Visual Concepts until Yuke's departure in 2018. Visual Concepts would take over lead development of the series beginning with WWE 2K20 in 2019. Due to major technical issues with that installment, the main series took a two-year hiatus with a spin-off, WWE 2K Battlegrounds, released in 2020 before the next main installment, WWE 2K22, released in 2022.

History and development edit

The first game, WWF SmackDown!, was developed by Yuke's, published by THQ, and released on March 2, 2000; this arrangement would continue until 2012. The series was originally named after one of WWE's weekly television programs, SmackDown, and was initially exclusive to Sony's PlayStation 1 and PlayStation 2.[1][2] The series engine was originally based on the one used by the Japanese Toukon Retsuden, which was also developed by Yuke's.[3]

The series rebranded with 2004's WWE SmackDown! vs. Raw, following the introduction of the brand extension, which saw WWE's roster divided between the SmackDown and Raw brands; the latter named after WWE's two flagship programs, Monday Night Raw and Friday Night SmackDown. After using subtitles in previous installments, voice overs were introduced to the game's "Season Mode". With the exception of 2003's WWE SmackDown! Here Comes the Pain, pre-recorded commentary by WWE commentators has been included in each game since the release of WWF SmackDown! Just Bring It in 2001.[4]

Yuke's studios in Yokohama, Japan worked with WWE writers to create storylines for the "Season" modes of each game since 2005's WWE SmackDown! vs. Raw 2006.[5] Up until the release of SmackDown! vs. Raw 2006, Yuke's had released previous entries of the series in Japan under the title of Exciting Pro Wrestling. That year, THQ took over as the Japanese publisher and rebranded the Exciting Pro Wrestling series under the licenced name.[6]

2006's WWE SmackDown vs. Raw 2007 was the first game in the series to be released for multiple game consoles. The series continued to expand to various seventh-generation consoles, handhelds, and mobile devices. Yuke's revealed they had to port their original game codes that make up each game mode and graphic designs to a new game engine that supported the new consoles. When new features are added to future games, the developers had to create new gaming codes for these features. The developers also had to test the game for any errors.[7] While there were no errors, the game received a lot of reports for overheating in the earlier releases.

The series relaunched in 2011 with the release of WWE '12. However, after THQ's bankruptcy, liquidation, and eventual dissolution in January 2013, publishing rights for the WWE video games were acquired by Take-Two Interactive.[8] Take-Two confirmed the acquisition in February, saying that it would also retain the services of Yuke's and the THQ staff that worked on the WWE series.

2013's WWE 2K14 was the first game to be released under the 2K Sports branding.[9] In 2015, a mobile-only spin-off was released for Android and iOS. 2K's license of the series extended in early 2016.[10] 2018's WWE 2K19 was the last game in the series to be developed by Yuke's.[citation needed]

2019's WWE 2K20 was the first game in the series to be developed solely by Visual Concepts, who had worked with Yuke's on previous games under the WWE 2K banner.[11][12] The game received generally negative reviews for various changes seen as a regression from 2K19, and for numerous bugs and technical issues upon its launch. The series went on a two-year hiatus in response, with WWE 2K Battlegrounds released in 2020 as a replacement for a previously-planned WWE 2K21 game.[13] WWE 2K22, the twenty-second installment of the series, was released in March 2022 to a generally more favourable reception than its predecessor. WWE 2K23, the twenty-third installment of the series, was released in March 2023 surpassing the expectations preceded by 2K22.

Gameplay edit

The first game in the series, WWF SmackDown!, had a clear cut system[clarification needed] for moves such as combining an arrow key with the circle button for grappling and moves and combining an arrow key with the X button for striking moves. Most of the later games, from WWF SmackDown! 2: Know Your Role to WWE SmackDown vs. Raw 2006 used the aforementioned control scheme. With WWE SmackDown vs Raw 2007 new game mechanics were introduced, in which a new control scheme altered the grappling system of the game, called "Ultimate Control moves". Unlike the previous games, where the player pressed two buttons to perform a grapple or an attack, players were able to place their opponents into a grapple position and then choose to perform a move by moving the directional buttons of their system's controller. For example, the player could place their opponent in a suplex grappling position and then either perform a normal suplex or an inverted suplex slam.[14][15] Before the release of WWE SmackDown vs. Raw 2008, in order for players to force a character to submit, they had to tap buttons to move a marker towards the end of the meter labeled "Submit", and the only way for opponents to escape was for them to move the meter towards "Escape". Included with the release of WWE SmackDown vs. Raw 2008 was a new submission system, in which the player had to move the analog sticks of their system's controller in different directions to force the opponent to submit, while the opponent could do the same to escape the submission hold.[16]

Every game in the SmackDown vs. Raw series used to have the amount of damage inflicted to the player's chosen character, measured with a meter on the HUD, where a design of a male figure presented the damage. As a move was performed against a character, the affected area of the body flashed—the more damage that is done to that specific body part, the more likely it is for the character to submit. Colors were used to represent the amount of damage done to a specific body area; yellow represented minimal damage, orange represented moderate damage, and red represented maximum damage.[17]

Included with the release of WWE SmackDown! vs. Raw was the option of fighting "dirty" or "clean". When players select "dirty", the player character is booed by the audience in the game; conversely, the "clean" character is cheered by the audience. With the "dirty" or "clean" option comes the inclusion of performing a special maneuver when playing. Players using a "dirty" character must direct them into building up their "dirty" meter by performing "dirty" tactics, such as attacking the referee or taking the pad off the ring's turnbuckle. Unlike performing dirty tactics, "clean" characters build their meters by performing "clean" tactics, such as an aerial technique or performing a taunt. When "dirty" character' meters build up, they are able to perform a signature low blow; likewise, "clean" characters can perform their signature move at double its normal damage.[18][19]

With the release of WWE SmackDown! vs. Raw 2006 was the inclusion of a stamina system, which was a measure of the characters' stamina. The stamina system was measured by a meter on the HUD; the meter decreased when performing a variety of moves. The meter increases, however, when the player does nothing with the character or holds down a selected button that increased the stamina, which varied depending on the player's system. When the character's stamina was low, the wrestler reacted by moving slower when performing moves, walking, and running. If the meter decreased completely, they fell to the ground until the meter increased.[20][21] This system is disabled by default for WWE SmackDown vs. Raw 2008 and was disabled until 2K took over the series, bringing in a similar system with WWE 2K16.[22]

The weak/strong grapple system from the past games was removed from WWE '12 onwards. Characters now perform different moves based on their opponent's current physical state. Players now have a window of opportunity to attack while still in a downed state and can also interrupt moves and Royal Rumble eliminations with attacks. Similarly, the pinning meter from the past games has been reworked to make it more difficult to kick out as a wrestler takes more damage. The game's artificial intelligence has also been adjusted to prevent players from overusing the same move. In addition, the ability to store finishing moves has returned. "Dynamic Comebacks" gives players on the verge of losing the opportunity to successfully hit a combination of moves to gain two finishing moves. New "wake up taunts" bring a downed opponent to their feet for a finishing move (such as pounding on the ground before RKO finishing maneuver).[23] Players also have the ability to target specific limbs during matches and perform submissions through a "Breaking Point" submission minigame.[24]

Story modes edit

In the WWE SmackDown vs. Raw series, the player was able to choose a character from a roster and compete in an arcade-like feature called season mode. In season mode, players direct their characters through different career obstacles through a year of WWE programming to gain respect by other wrestlers and popularity among the fans. Like storylines from WWE, the characters in the WWE SmackDown vs. Raw series season mode are involved in storylines that affect their career mode in some way. Beginning with the release of WWE SmackDown! Shut Your Mouth, the WWE Brand Extension has been included in season mode, and characters are exclusive to one brand of WWE. A result of this feature is that the player's character may only wrestle others and compete for championships from the same brand on which they are a part of. In season mode, the player's character has the ability to earn and wrestle for a variety of championships based on actual WWE Championships. When characters win championships, their respect and popularity increase, which also increases their involvement in main event matches. As the character's respect and popularity increases through the year of WWE programming, it becomes more likely for the player to achieve the main goal in season mode, which is to earn a World Heavyweight Championship or WWE Championship match at WrestleMania, the WWE's flagship pay-per-view event and the final stage in season mode. After the final stage, season modes begins again with the same character chosen before, though the player has the option of switching characters. They are then a part of the WWE Draft Lottery and assigned to a brand.[25][26]

Exhibition mode edit

 
A screenshot of a ladder match featuring Jeff Hardy and Kurt Angle in WWF SmackDown! 2: Know Your Role

Other than the season mode, every game features an exhibition mode, where different professional wrestling match types are available. Basic matches included in every game are "one-on-one" matches, where a player chooses one character to wrestle another bot operated or human operated character, or tag team matches, where a pair of characters team together to face another team, Mixed Gender Tag Team matches have been removed in WWE 2K18. These basic matches may also expand into six-man tag team matches or non-elimination type matches, which include four or more characters.[27] Besides basic matches, hardcore based matches are also included, such as the Steel Cage match, which has been included in every game, the Ladder match, the Elimination Chamber, which was first included with the release of WWE SmackDown! Here Comes the Pain,[28] and ECW Extreme Rules matches, which is basic hardcore wrestling based on the ECW brand of WWE (which first appeared with the release of WWE SmackDown vs. Raw 2008).[29] Also included in every game is the Royal Rumble match, which is based on WWE's actual Royal Rumble match, in which a player chooses to compete as one character, and must wrestle against twenty-nine other characters.[30]

Online gameplay edit

Starting with the release of WWE SmackDown! vs. Raw, online gameplay was made available through PlayStation 2's Sony Network Adapter. Online gameplay was kept at a minimum, as online players only had two game modes to compete in: one-on-one and a strip match, in which a player competes as any female wrestler in WWE and strips the opposition of her clothes, until she is left with only her undergarments.[31] When WWE SmackDown! vs. Raw 2006 was released, the online gameplay was changed, and players were able to compete in more match types, defend the created championships, and compete with up to four players in each match.[32] With the release of WWE SmackDown vs. Raw 2008 on the Xbox 360 console (PS3 would not see this feature until WWE SmackDown vs. Raw 2009), players were able to select music from their system's hard disk drive into the video game, where the music can be used in character' ring entrances.[33]

Roster edit

Every game in the WWE series includes a roster of characters, "superstars" and "divas", based on people who perform for WWE. Every year, WWE acquires new people and releases old ones. As a result, every time a WWE SmackDown vs. Raw game is released, the new characters are added into the game and the old are removed from the game to reflect the changes in the actual WWE. From the release of WWF SmackDown! to the release of WWF SmackDown! Just Bring It, characters were not divided into brands. In 2002, the WWE split its roster into two brands of wrestling, called Raw and SmackDown!, which were named after WWE's television shows.[34] The WWE Brand Extension was first featured in WWE SmackDown! Shut Your Mouth.[35] In 2006, WWE launched a new brand, called ECW, which was named after the original Extreme Championship Wrestling promotion.[36] The new ECW brand was first featured in WWE SmackDown vs. Raw 2008.[37] WWE holds an annual draft lottery, in which WWE characters switch brands. The games in production when the draft occurs include the changes that take place in the draft. For example, when WWE SmackDown vs. Raw 2008 was in production during June 2007, the 2007 WWE Draft took place, and the draft changes were included in the video game. Another brand of wrestling included in the series is the legends program, which was first included with the release of WWE SmackDown! Here Comes the Pain.[38] Popular WWE alumni or members of the WWE Hall of Fame have been included since then under the legends program. This was featured up until the release of WWE SmackDown vs. Raw 2008, as alumni and Hall of Fame members were not featured in WWE SmackDown vs. Raw 2009 due to production of WWE Legends of WrestleMania.[39] WWE SmackDown vs. Raw 2009 was also the first game to feature characters as downloadable content (DLC).[40]

WWE '12 has 56 wrestlers and 78 by DLC, WWE '13 with 84 and 107 by DLC, WWE 2K14 with 82 and 103 by DLC, WWE 2K15 with 76 and 113 with DLC, WWE 2K (Mobile) with 19, WWE 2K16 with 133 including DLC giving this title "the highest character roster in the video game's history" with 165. WWE 2K17 carries 145 for the physical disc versions for PS3 and Xbox 360; 150 for the NXT Edition made for PS4 and Xbox One with DLC at 172. WWE 2K18 contains 197 for the standard version (202 via Deluxe and Collector's Edition) with DLC announced at a later date. An update on the WWE 2K18 roster revealed on September 25, 2017, the final roster is 220 (197 on disc virtually reading 204 by attires counted). WWE 2K19 has 217 characters on disc (224 via Woo Edition) and 236 with DLC counted as final. WWE 2K20 has 217 characters on disc (221 via SmackDown 20th Anniversary Edition) with DLC yet to be finalized.[41][42][43][44][45][46][47][48][49][50][51][52][53][54][55]

WWE 2K22 has 173 in its base roster with the DLC pushing the expanded character list to 214.[citation needed]

WWE 2K23 has 221 on the internal base roster with 25 others for DLC given a immense total of 246 (surpassing the 2k16 roster by double the portion) but 30 less than 2k20 which had 276 [citation needed]

Create mode edit

The series features a create-a-superstar mode, where players are able to create their own wrestler, including their move set and ring entrances. The feature was introduced when WWF SmackDown! was released in 2000. As new games were released, the mode was altered; the first change came with the release of WWF SmackDown! 2: Know Your Role, which featured a mode in which wrestler taunts could be created and customized. This was further modified in WWE SmackDown! Shut Your Mouth, which enabled players to create the walking style of a wrestler.[56] With the release of WWE SmackDown! vs. RAW 2006, the game first featured the ability for players to make an entrance for the created character.[57] The feature was expanded with the release of WWE SmackDown vs. Raw 2007, as players could place pyrotechnics and special effects in any part of the character's entrance.[58]

Cover Stars edit

Game Cover stars Released
WWF SmackDown! Chyna, The Rock, Billy Gunn, Mankind 2000
WWF SmackDown! 2: Know Your Role Chris Jericho, The Rock, Triple H, The Undertaker 2000
WWF SmackDown! Just Bring It The Rock 2001
WWE SmackDown! Shut Your Mouth Kurt Angle, Brock Lesnar, Triple H, Chris Jericho, Booker T 2002
WWE SmackDown! Here Comes The Pain Brock Lesnar 2003
WWE SmackDown! vs. Raw Vince McMahon 2004
WWE SmackDown! vs. Raw 2006 Batista and John Cena 2005
WWE SmackDown vs. Raw 2007 Rey Mysterio, John Cena, Torrie Wilson, Triple H, Batista 2006
WWE SmackDown vs. Raw 2008 John Cena, The Undertaker, Bobby Lashley 2007
WWE SmackDown vs. Raw 2009 D-Generation X (Triple H and Shawn Michaels) 2008
WWE SmackDown vs. Raw 2010 Edge, The Undertaker, John Cena, Randy Orton, Rey Mysterio 2009
WWE SmackDown vs. Raw 2011 Big Show, John Cena, The Miz 2010
WWE '12 Randy Orton 2011
WWE '13 CM Punk 2012
WWE 2K14 The Rock 2013
WWE 2K15 John Cena 2014
WWE 2K16 "Stone Cold" Steve Austin 2015
WWE 2K17 Brock Lesnar 2016
WWE 2K18 Seth Rollins 2017
WWE 2K19 AJ Styles 2018
WWE 2K20 Becky Lynch and Roman Reigns 2019
WWE 2K Battlegrounds "Stone Cold" Steve Austin and The Rock[a] 2020
WWE 2K22 Rey Mysterio 2022
WWE 2K23 John Cena 2023
WWE 2K24 Cody Rhodes (Standard Edition) ,Bianca Belair and Rhea Ripley (Deluxe Edition) 2024

Reception edit

Aggregate review scores
Game Metacritic
WWF SmackDown! (PS1) 86%[59][b]
WWF SmackDown! 2: Know Your Role (PS1) 90/100[60]
WWF SmackDown! Just Bring It (PS2) 76/100[61]
WWE SmackDown! Shut Your Mouth (PS2) 82/100[62]
WWE SmackDown! Here Comes the Pain (PS2) 85/100[63]
WWE SmackDown! vs. Raw (PS2) 80/100[64]
WWE SmackDown! vs. Raw 2006 (PS2) 84/100[65]
(PSP) 81/100[66]
WWE SmackDown vs. Raw 2007 (PS2) 80/100[67]
(PSP) 78/100[68]
(X360) 81/100[69]
WWE SmackDown vs. Raw 2008 (NDS) 61/100[70]
(PS2) 71/100[71]
(PS3) 74/100[72]
(PSP) 68/100[73]
(Wii) 59/100[74]
(X360) 71/100[75]
WWE SmackDown vs. Raw 2009 (NDS) 58/100[76]
(PS2) 78/100[77]
(PS3) 78/100[78]
(PSP) 72/100[79]
(Wii) 79/100[80]
(X360) 79/100[81]
WWE SmackDown vs. Raw 2010 (NDS) 75/100[82]
(PS3) 81/100[83]
(Wii) 78/100[84]
(X360) 80/100[85]
WWE SmackDown vs. Raw 2011 (PS3) 74/100[86]
(Wii) 72/100[87]
(X360) 75/100[88]
WWE '12 (PS3) 72/100[89]
(Wii) 74/100[90]
(X360) 71/100[91]
WWE '13 (PS3) 76/100[92]
(Wii) 74/100[93]
(X360) 78/100[94]
WWE 2K14 (PS3) 74/100[95]
(X360) 75/100[96]
WWE 2K15 (PC) 70/100[97]
(PS3) 55/100[98]
(PS4) 62/100[99]
(X360) 50/100[100]
(XONE) 56/100[101]
WWE 2K16 (PC) 74/100[102]
(PS4) 73/100[103]
(XONE) 72/100[104]
WWE 2K (iOS) 73/100[105]
WWE 2K17 (PC) 61/100[106]
(PS4) 69/100[107]
(XONE) 68/100[108]
WWE 2K18 (NS) 35/100[109]
(PC) 64/100[110]
(PS4) 66/100[111]
(XONE) 67/100[112]
WWE 2K19 (PS4) 77/100[113]
(XONE) 77/100[114]
WWE 2K20 (PC) 43/100[115]
(PS4) 43/100[116]
(XONE) 45/100[117]
WWE 2K Battlegrounds (NS) 56/100[118]
(PS4) 60/100[119]
(XONE) 58/100[120]
WWE 2K22 (PC) 72/100[121]
(PS4) 76/100[122]
(PS5) 77/100[123]
(XSX) 78/100[124]
WWE 2K23 (PC) 79/100[125]
(PS5) 82/100[126]
(XBXS) 81/100[127]

The original WWF SmackDown! sold over 975,000 units for the PlayStation,[128] and selling over one million copies in the United States.[129] By 2003, the series had sold more than 4.7 million units for the PlayStation and PlayStation 2 in the United States.[130]

The series as a whole initially received generally positive reviews, however, overall reception would began to decline in the late 2000s, as later games were criticized for their lack of innovations or improvements from previous installments.[131][132]

Notes edit

References edit

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External links edit

  • Official website  

this, article, about, series, whole, mobile, video, game, video, game, formerly, released, smackdown, smackdown, smackdown, smackdown, exciting, wrestling, japan, series, professional, wrestling, sports, simulation, video, games, that, launched, 2000, premise,. This article is about the series as a whole For the mobile video game see WWE 2K video game WWE 2K formerly released as WWF SmackDown WWE SmackDown WWE SmackDown vs Raw WWE SmackDown vs Raw WWE and Exciting Pro Wrestling in Japan is a series of professional wrestling sports simulation video games that launched in 2000 The premise of the series is to emulate professional wrestling specifically that of WWE formerly known as the World Wrestling Federation WWF The series began with WWF SmackDown on the original PlayStation and has continued as an annual release with the exception of 2021 It was originally exclusive to PlayStation platforms until 2006 s WWE SmackDown vs Raw 2007 which expanded the series to other platforms In 2013 the series was rebranded as WWE 2K beginning with WWE 2K14 WWE 2KGenre s Sports professional wrestling Developer s Yuke s 2000 2018 Visual Concepts Supporting developers 2013 2018 Sole developer 2019 present Publisher s THQ 2000 2012 2K 2013 present Platform s AndroidiOSMicrosoft WindowsMobileNintendo DSNintendo SwitchPlayStationPlayStation 2PlayStation 3PlayStation 4PlayStation 5PlayStation PortableStadiaWiiXbox 360Xbox OneXbox Series XFirst releaseWWF SmackDown March 2 2000Latest releaseWWE 2K24March 8 2024The games were originally published by THQ and developed by Yuke s under the WWF SmackDown name in 2002 the WWF was renamed to WWE Beginning with WWE SmackDown vs Raw in 2004 the series changed its name to WWE SmackDown vs Raw and then simply WWE with 2011 s WWE 12 2K previously under the 2K Sports sub label took over as publisher beginning with 2013 s WWE 2K14 changing the series to WWE 2K and the series was co developed with Visual Concepts until Yuke s departure in 2018 Visual Concepts would take over lead development of the series beginning with WWE 2K20 in 2019 Due to major technical issues with that installment the main series took a two year hiatus with a spin off WWE 2K Battlegrounds released in 2020 before the next main installment WWE 2K22 released in 2022 Contents 1 History and development 2 Gameplay 2 1 Story modes 2 2 Exhibition mode 2 3 Online gameplay 2 4 Roster 2 5 Create mode 3 Cover Stars 4 Reception 5 Notes 6 References 7 External linksHistory and development editMain article List of WWE 2K Games video games Release timelineTHQ games in light green2K games in dark green2000WWF SmackDown WWF SmackDown 2 Know Your Role2001WWF SmackDown Just Bring It2002WWE SmackDown Shut Your Mouth2003WWE SmackDown Here Comes the Pain2004WWE SmackDown vs Raw2005WWE SmackDown vs Raw 20062006WWE SmackDown vs Raw 20072007WWE SmackDown vs Raw 20082008WWE SmackDown vs Raw 20092009WWE SmackDown vs Raw 20102010WWE SmackDown vs Raw 20112011WWE 122012WWE 132013WWE 2K142014WWE 2K152015WWE 2K162016WWE 2K172017WWE 2K182018WWE 2K192019WWE 2K202020WWE 2K Battlegrounds20212022WWE 2K222023WWE 2K232024WWE 2K24The first game WWF SmackDown was developed by Yuke s published by THQ and released on March 2 2000 this arrangement would continue until 2012 The series was originally named after one of WWE s weekly television programs SmackDown and was initially exclusive to Sony s PlayStation 1 and PlayStation 2 1 2 The series engine was originally based on the one used by the Japanese Toukon Retsuden which was also developed by Yuke s 3 The series rebranded with 2004 s WWE SmackDown vs Raw following the introduction of the brand extension which saw WWE s roster divided between the SmackDown and Raw brands the latter named after WWE s two flagship programs Monday Night Raw and Friday Night SmackDown After using subtitles in previous installments voice overs were introduced to the game s Season Mode With the exception of 2003 s WWE SmackDown Here Comes the Pain pre recorded commentary by WWE commentators has been included in each game since the release of WWF SmackDown Just Bring It in 2001 4 Yuke s studios in Yokohama Japan worked with WWE writers to create storylines for the Season modes of each game since 2005 s WWE SmackDown vs Raw 2006 5 Up until the release of SmackDown vs Raw 2006 Yuke s had released previous entries of the series in Japan under the title of Exciting Pro Wrestling That year THQ took over as the Japanese publisher and rebranded the Exciting Pro Wrestling series under the licenced name 6 2006 s WWE SmackDown vs Raw 2007 was the first game in the series to be released for multiple game consoles The series continued to expand to various seventh generation consoles handhelds and mobile devices Yuke s revealed they had to port their original game codes that make up each game mode and graphic designs to a new game engine that supported the new consoles When new features are added to future games the developers had to create new gaming codes for these features The developers also had to test the game for any errors 7 While there were no errors the game received a lot of reports for overheating in the earlier releases The series relaunched in 2011 with the release of WWE 12 However after THQ s bankruptcy liquidation and eventual dissolution in January 2013 publishing rights for the WWE video games were acquired by Take Two Interactive 8 Take Two confirmed the acquisition in February saying that it would also retain the services of Yuke s and the THQ staff that worked on the WWE series 2013 s WWE 2K14 was the first game to be released under the 2K Sports branding 9 In 2015 a mobile only spin off was released for Android and iOS 2K s license of the series extended in early 2016 10 2018 s WWE 2K19 was the last game in the series to be developed by Yuke s citation needed 2019 s WWE 2K20 was the first game in the series to be developed solely by Visual Concepts who had worked with Yuke s on previous games under the WWE 2K banner 11 12 The game received generally negative reviews for various changes seen as a regression from 2K19 and for numerous bugs and technical issues upon its launch The series went on a two year hiatus in response with WWE 2K Battlegrounds released in 2020 as a replacement for a previously planned WWE 2K21 game 13 WWE 2K22 the twenty second installment of the series was released in March 2022 to a generally more favourable reception than its predecessor WWE 2K23 the twenty third installment of the series was released in March 2023 surpassing the expectations preceded by 2K22 Gameplay editThe first game in the series WWF SmackDown had a clear cut system clarification needed for moves such as combining an arrow key with the circle button for grappling and moves and combining an arrow key with the X button for striking moves Most of the later games from WWF SmackDown 2 Know Your Role to WWE SmackDown vs Raw 2006 used the aforementioned control scheme With WWE SmackDown vs Raw 2007 new game mechanics were introduced in which a new control scheme altered the grappling system of the game called Ultimate Control moves Unlike the previous games where the player pressed two buttons to perform a grapple or an attack players were able to place their opponents into a grapple position and then choose to perform a move by moving the directional buttons of their system s controller For example the player could place their opponent in a suplex grappling position and then either perform a normal suplex or an inverted suplex slam 14 15 Before the release of WWE SmackDown vs Raw 2008 in order for players to force a character to submit they had to tap buttons to move a marker towards the end of the meter labeled Submit and the only way for opponents to escape was for them to move the meter towards Escape Included with the release of WWE SmackDown vs Raw 2008 was a new submission system in which the player had to move the analog sticks of their system s controller in different directions to force the opponent to submit while the opponent could do the same to escape the submission hold 16 Every game in the SmackDown vs Raw series used to have the amount of damage inflicted to the player s chosen character measured with a meter on the HUD where a design of a male figure presented the damage As a move was performed against a character the affected area of the body flashed the more damage that is done to that specific body part the more likely it is for the character to submit Colors were used to represent the amount of damage done to a specific body area yellow represented minimal damage orange represented moderate damage and red represented maximum damage 17 Included with the release of WWE SmackDown vs Raw was the option of fighting dirty or clean When players select dirty the player character is booed by the audience in the game conversely the clean character is cheered by the audience With the dirty or clean option comes the inclusion of performing a special maneuver when playing Players using a dirty character must direct them into building up their dirty meter by performing dirty tactics such as attacking the referee or taking the pad off the ring s turnbuckle Unlike performing dirty tactics clean characters build their meters by performing clean tactics such as an aerial technique or performing a taunt When dirty character meters build up they are able to perform a signature low blow likewise clean characters can perform their signature move at double its normal damage 18 19 With the release of WWE SmackDown vs Raw 2006 was the inclusion of a stamina system which was a measure of the characters stamina The stamina system was measured by a meter on the HUD the meter decreased when performing a variety of moves The meter increases however when the player does nothing with the character or holds down a selected button that increased the stamina which varied depending on the player s system When the character s stamina was low the wrestler reacted by moving slower when performing moves walking and running If the meter decreased completely they fell to the ground until the meter increased 20 21 This system is disabled by default for WWE SmackDown vs Raw 2008 and was disabled until 2K took over the series bringing in a similar system with WWE 2K16 22 The weak strong grapple system from the past games was removed from WWE 12 onwards Characters now perform different moves based on their opponent s current physical state Players now have a window of opportunity to attack while still in a downed state and can also interrupt moves and Royal Rumble eliminations with attacks Similarly the pinning meter from the past games has been reworked to make it more difficult to kick out as a wrestler takes more damage The game s artificial intelligence has also been adjusted to prevent players from overusing the same move In addition the ability to store finishing moves has returned Dynamic Comebacks gives players on the verge of losing the opportunity to successfully hit a combination of moves to gain two finishing moves New wake up taunts bring a downed opponent to their feet for a finishing move such as pounding on the ground before RKO finishing maneuver 23 Players also have the ability to target specific limbs during matches and perform submissions through a Breaking Point submission minigame 24 Story modes edit In the WWE SmackDown vs Raw series the player was able to choose a character from a roster and compete in an arcade like feature called season mode In season mode players direct their characters through different career obstacles through a year of WWE programming to gain respect by other wrestlers and popularity among the fans Like storylines from WWE the characters in the WWE SmackDown vs Raw series season mode are involved in storylines that affect their career mode in some way Beginning with the release of WWE SmackDown Shut Your Mouth the WWE Brand Extension has been included in season mode and characters are exclusive to one brand of WWE A result of this feature is that the player s character may only wrestle others and compete for championships from the same brand on which they are a part of In season mode the player s character has the ability to earn and wrestle for a variety of championships based on actual WWE Championships When characters win championships their respect and popularity increase which also increases their involvement in main event matches As the character s respect and popularity increases through the year of WWE programming it becomes more likely for the player to achieve the main goal in season mode which is to earn a World Heavyweight Championship or WWE Championship match at WrestleMania the WWE s flagship pay per view event and the final stage in season mode After the final stage season modes begins again with the same character chosen before though the player has the option of switching characters They are then a part of the WWE Draft Lottery and assigned to a brand 25 26 Exhibition mode edit nbsp A screenshot of a ladder match featuring Jeff Hardy and Kurt Angle in WWF SmackDown 2 Know Your RoleOther than the season mode every game features an exhibition mode where different professional wrestling match types are available Basic matches included in every game are one on one matches where a player chooses one character to wrestle another bot operated or human operated character or tag team matches where a pair of characters team together to face another team Mixed Gender Tag Team matches have been removed in WWE 2K18 These basic matches may also expand into six man tag team matches or non elimination type matches which include four or more characters 27 Besides basic matches hardcore based matches are also included such as the Steel Cage match which has been included in every game the Ladder match the Elimination Chamber which was first included with the release of WWE SmackDown Here Comes the Pain 28 and ECW Extreme Rules matches which is basic hardcore wrestling based on the ECW brand of WWE which first appeared with the release of WWE SmackDown vs Raw 2008 29 Also included in every game is the Royal Rumble match which is based on WWE s actual Royal Rumble match in which a player chooses to compete as one character and must wrestle against twenty nine other characters 30 Online gameplay edit Starting with the release of WWE SmackDown vs Raw online gameplay was made available through PlayStation 2 s Sony Network Adapter Online gameplay was kept at a minimum as online players only had two game modes to compete in one on one and a strip match in which a player competes as any female wrestler in WWE and strips the opposition of her clothes until she is left with only her undergarments 31 When WWE SmackDown vs Raw 2006 was released the online gameplay was changed and players were able to compete in more match types defend the created championships and compete with up to four players in each match 32 With the release of WWE SmackDown vs Raw 2008 on the Xbox 360 console PS3 would not see this feature until WWE SmackDown vs Raw 2009 players were able to select music from their system s hard disk drive into the video game where the music can be used in character ring entrances 33 Roster edit Every game in the WWE series includes a roster of characters superstars and divas based on people who perform for WWE Every year WWE acquires new people and releases old ones As a result every time a WWE SmackDown vs Raw game is released the new characters are added into the game and the old are removed from the game to reflect the changes in the actual WWE From the release of WWF SmackDown to the release of WWF SmackDown Just Bring It characters were not divided into brands In 2002 the WWE split its roster into two brands of wrestling called Raw and SmackDown which were named after WWE s television shows 34 The WWE Brand Extension was first featured in WWE SmackDown Shut Your Mouth 35 In 2006 WWE launched a new brand called ECW which was named after the original Extreme Championship Wrestling promotion 36 The new ECW brand was first featured in WWE SmackDown vs Raw 2008 37 WWE holds an annual draft lottery in which WWE characters switch brands The games in production when the draft occurs include the changes that take place in the draft For example when WWE SmackDown vs Raw 2008 was in production during June 2007 the 2007 WWE Draft took place and the draft changes were included in the video game Another brand of wrestling included in the series is the legends program which was first included with the release of WWE SmackDown Here Comes the Pain 38 Popular WWE alumni or members of the WWE Hall of Fame have been included since then under the legends program This was featured up until the release of WWE SmackDown vs Raw 2008 as alumni and Hall of Fame members were not featured in WWE SmackDown vs Raw 2009 due to production of WWE Legends of WrestleMania 39 WWE SmackDown vs Raw 2009 was also the first game to feature characters as downloadable content DLC 40 WWE 12 has 56 wrestlers and 78 by DLC WWE 13 with 84 and 107 by DLC WWE 2K14 with 82 and 103 by DLC WWE 2K15 with 76 and 113 with DLC WWE 2K Mobile with 19 WWE 2K16 with 133 including DLC giving this title the highest character roster in the video game s history with 165 WWE 2K17 carries 145 for the physical disc versions for PS3 and Xbox 360 150 for the NXT Edition made for PS4 and Xbox One with DLC at 172 WWE 2K18 contains 197 for the standard version 202 via Deluxe and Collector s Edition with DLC announced at a later date An update on the WWE 2K18 roster revealed on September 25 2017 the final roster is 220 197 on disc virtually reading 204 by attires counted WWE 2K19 has 217 characters on disc 224 via Woo Edition and 236 with DLC counted as final WWE 2K20 has 217 characters on disc 221 via SmackDown 20th Anniversary Edition with DLC yet to be finalized 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 WWE 2K22 has 173 in its base roster with the DLC pushing the expanded character list to 214 citation needed WWE 2K23 has 221 on the internal base roster with 25 others for DLC given a immense total of 246 surpassing the 2k16 roster by double the portion but 30 less than 2k20 which had 276 citation needed Create mode edit The series features a create a superstar mode where players are able to create their own wrestler including their move set and ring entrances The feature was introduced when WWF SmackDown was released in 2000 As new games were released the mode was altered the first change came with the release of WWF SmackDown 2 Know Your Role which featured a mode in which wrestler taunts could be created and customized This was further modified in WWE SmackDown Shut Your Mouth which enabled players to create the walking style of a wrestler 56 With the release of WWE SmackDown vs RAW 2006 the game first featured the ability for players to make an entrance for the created character 57 The feature was expanded with the release of WWE SmackDown vs Raw 2007 as players could place pyrotechnics and special effects in any part of the character s entrance 58 Cover Stars editGame Cover stars ReleasedWWF SmackDown Chyna The Rock Billy Gunn Mankind 2000WWF SmackDown 2 Know Your Role Chris Jericho The Rock Triple H The Undertaker 2000WWF SmackDown Just Bring It The Rock 2001WWE SmackDown Shut Your Mouth Kurt Angle Brock Lesnar Triple H Chris Jericho Booker T 2002WWE SmackDown Here Comes The Pain Brock Lesnar 2003WWE SmackDown vs Raw Vince McMahon 2004WWE SmackDown vs Raw 2006 Batista and John Cena 2005WWE SmackDown vs Raw 2007 Rey Mysterio John Cena Torrie Wilson Triple H Batista 2006WWE SmackDown vs Raw 2008 John Cena The Undertaker Bobby Lashley 2007WWE SmackDown vs Raw 2009 D Generation X Triple H and Shawn Michaels 2008WWE SmackDown vs Raw 2010 Edge The Undertaker John Cena Randy Orton Rey Mysterio 2009WWE SmackDown vs Raw 2011 Big Show John Cena The Miz 2010WWE 12 Randy Orton 2011WWE 13 CM Punk 2012WWE 2K14 The Rock 2013WWE 2K15 John Cena 2014WWE 2K16 Stone Cold Steve Austin 2015WWE 2K17 Brock Lesnar 2016WWE 2K18 Seth Rollins 2017WWE 2K19 AJ Styles 2018WWE 2K20 Becky Lynch and Roman Reigns 2019WWE 2K Battlegrounds Stone Cold Steve Austin and The Rock a 2020WWE 2K22 Rey Mysterio 2022WWE 2K23 John Cena 2023WWE 2K24 Cody Rhodes Standard Edition Bianca Belair and Rhea Ripley Deluxe Edition 2024Reception editAggregate review scores Game MetacriticWWF SmackDown PS1 86 59 b WWF SmackDown 2 Know Your Role PS1 90 100 60 WWF SmackDown Just Bring It PS2 76 100 61 WWE SmackDown Shut Your Mouth PS2 82 100 62 WWE SmackDown Here Comes the Pain PS2 85 100 63 WWE SmackDown vs Raw PS2 80 100 64 WWE SmackDown vs Raw 2006 PS2 84 100 65 PSP 81 100 66 WWE SmackDown vs Raw 2007 PS2 80 100 67 PSP 78 100 68 X360 81 100 69 WWE SmackDown vs Raw 2008 NDS 61 100 70 PS2 71 100 71 PS3 74 100 72 PSP 68 100 73 Wii 59 100 74 X360 71 100 75 WWE SmackDown vs Raw 2009 NDS 58 100 76 PS2 78 100 77 PS3 78 100 78 PSP 72 100 79 Wii 79 100 80 X360 79 100 81 WWE SmackDown vs Raw 2010 NDS 75 100 82 PS3 81 100 83 Wii 78 100 84 X360 80 100 85 WWE SmackDown vs Raw 2011 PS3 74 100 86 Wii 72 100 87 X360 75 100 88 WWE 12 PS3 72 100 89 Wii 74 100 90 X360 71 100 91 WWE 13 PS3 76 100 92 Wii 74 100 93 X360 78 100 94 WWE 2K14 PS3 74 100 95 X360 75 100 96 WWE 2K15 PC 70 100 97 PS3 55 100 98 PS4 62 100 99 X360 50 100 100 XONE 56 100 101 WWE 2K16 PC 74 100 102 PS4 73 100 103 XONE 72 100 104 WWE 2K iOS 73 100 105 WWE 2K17 PC 61 100 106 PS4 69 100 107 XONE 68 100 108 WWE 2K18 NS 35 100 109 PC 64 100 110 PS4 66 100 111 XONE 67 100 112 WWE 2K19 PS4 77 100 113 XONE 77 100 114 WWE 2K20 PC 43 100 115 PS4 43 100 116 XONE 45 100 117 WWE 2K Battlegrounds NS 56 100 118 PS4 60 100 119 XONE 58 100 120 WWE 2K22 PC 72 100 121 PS4 76 100 122 PS5 77 100 123 XSX 78 100 124 WWE 2K23 PC 79 100 125 PS5 82 100 126 XBXS 81 100 127 The original WWF SmackDown sold over 975 000 units for the PlayStation 128 and selling over one million copies in the United States 129 By 2003 the series had sold more than 4 7 million units for the PlayStation and PlayStation 2 in the United States 130 The series as a whole initially received generally positive reviews however overall reception would began to decline in the late 2000s as later games were criticized for their lack of innovations or improvements from previous installments 131 132 Notes edit with Charlotte Flair Ronda Rousey Asuka John Cena Roman Reigns Yokozuna Andre the Giant The Fiend Bray Wyatt The Undertaker and Kofi Kingston in the background GameRankings scoreReferences edit Yuke s Future Media Creators game developing list Game Spot Archived from the original on October 16 2012 Retrieved June 11 2008 THQ Company Page GameSpot Archived from the original on June 27 2013 Retrieved June 11 2008 Kennedy Sam November 10 1999 New WWF Smackdown Screens GameSpot Archived from the original on August 28 2018 Retrieved May 23 2008 Navarro Alex November 1 2004 WWE SmackDown v Raw Review CNET Archived from the original on February 19 2021 Retrieved June 11 2008 Game Spot WWE SmackDown vs Raw 2006 GM Mode Spotlight Yahoo Games UK Archived from the original on October 7 2012 Retrieved June 12 2008 YUKE 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WWE 2K21 reportedly cancelled in favour of new game Archived from the original on February 24 2022 Retrieved February 24 2022 Dunham Jeremey November 6 2006 WWE SmackDown vs Raw 2007 Game Review IGN Archived from the original on August 19 2012 Retrieved June 11 2008 Navarro Alex November 6 2006 WWE SmackDown vs Raw 2007 Online Review Game Spot Archived from the original on December 16 2018 Retrieved June 11 2008 WWE SmackDown vs Raw 2008 Team Xbox Archived from the original on September 27 2012 Retrieved June 11 2008 A brand new Struggle Submission System will give players intuitive and natural control over their WWE Superstars by using the game s popular analog controls Realism and strategy are at the forefront as players will now control the amount of pressure they apply to their opponents WWE SmackDown vs Raw 2008 Guide Team Xbox Archived from the original on March 31 2012 Retrieved June 11 2008 Navarro Alex November 4 2004 WWE SmackDown vs Raw Online Review Game Spot Archived from 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Archived from the original on June 29 2011 Retrieved June 11 2008 WWE SmackDown vs Raw 2008 Game Spot Online Guide P 8 Game Spot Archived from the original on November 4 2018 Retrieved June 11 2008 Robinson Jon April 3 2003 WWE SmackDown Here Comes the Pain Elimination Chamber Review IGN Archived from the original on March 26 2012 Retrieved June 11 2008 Greg Miller October 3 2007 WWE SmackDown vs Raw 2008 Review IGN Archived from the original on July 29 2012 Retrieved June 11 2008 WWE SmackDown vs Raw 2008 Game Spot Online Guide P 7 Game Spot Archived from the original on November 10 2012 Retrieved June 11 2008 Dunham Jeremy October 24 2004 WWE SmackDown vs Raw Review IGN Archived from the original on September 29 2008 Retrieved June 11 2008 Dunham Jeremey October 25 2005 WWE SmackDown vs Raw 2006 Online Review IGN Archived from the original on September 7 2018 Retrieved June 11 2008 Greg Miller November 1 2007 WWE SmackDown vs Raw 2008 Review IGN Archived from the original on April 11 2010 Retrieved June 11 2008 Also 360 kids get to rip music from their hard drive and put it in as entrance music WWE Entertainment To Make RAW and SMACKDOWN Distinct Television Brands WWE Corporate May 27 2002 Archived from the original on October 17 2014 Retrieved June 30 2008 IGN Staff May 17 2002 WWE SmackDown Shut Your Mouth Review IGN Archived from the original on November 8 2012 Retrieved June 11 2008 WWE Launches ECW As Third Brand WWE Corporate May 25 2006 Archived from the original on September 3 2012 Retrieved June 30 2008 Sinclair Brendan March 20 2007 ECW Invades SmackDown vs Raw 2008 Game Spot Archived from the original on February 18 2010 Retrieved June 11 2008 Dunham Jeremey October 22 2003 WWE SmackDown Here Comes the Pain The Legends IGN Archived from the original on October 31 2011 Retrieved June 11 2008 Yin Poole Wesley December 11 2008 WWE SmackDown vs Raw 2009 Review VideoGamer com Archived from the original on March 4 2016 Retrieved March 3 2009 So you ve got everyone from the well known Orton Triple H to the less well known Elija Burke Paul London and some more in between including a healthy dose of Divas the ridiculously named Kelly Kelly is a personal favourite and plenty of unlockables but there are no Legends an omission which is sure to disappoint and even anger some fans THQ is saving them for the upcoming WWE Legends of WrestleMania game WWE SmackDown vs Raw 2009 Downloadable Content World Wrestling Entertainment Archived from the original on February 16 2010 Retrieved March 3 2009 Superstar roster revealed for THQ s WWE 12 WWE Archived from the original on January 26 2021 Retrieved December 21 2019 Legends Pack DLC for WWE 12 arriving this winter WWE Archived from the original on December 21 2019 Retrieved December 21 2019 WrestleMania Pack and Divas Pack DLC revealed for WWE 12 WWE Archived from the original on January 26 2021 Retrieved December 21 2019 Roster WWE 13 Wiki Guide IGN archived from the original on November 12 2020 retrieved December 21 2019 Roster WWE 2K14 Wiki Guide IGN archived from the original on December 21 2019 retrieved December 21 2019 Chiari Mike WWE 2K15 Roster Full Superstar List Comments and More Bleacher Report Archived from the original on December 21 2019 Retrieved December 21 2019 Mazique Brian WWE 2K15 DLC Roundup Review Final Roster and More on Release Day Bleacher Report Archived from the original on December 21 2019 Retrieved December 21 2019 Superstars and Divas featured on WWE 2K16 roster list WWE Archived from the original on January 28 2021 Retrieved December 21 2019 WWE 2K16 adds Hall of Fame Showcase DLC WWE Archived from the original on December 21 2019 Retrieved December 21 2019 WWE 2K17 roster Complete list of wrestlers available for gameplay Mic Archived from the original on October 1 2020 Retrieved December 21 2019 Here is a list of every Superstar confirmed to be on the WWE 2K18 roster WWE Archived from the original on December 1 2020 Retrieved December 21 2019 WWE 2K18 DLC Revealed WWE2K September 27 2017 Archived from the original on December 21 2019 Retrieved December 21 2019 Gartland Dan Full WWE 2K19 roster revealed Sports Illustrated Archived from the original on November 22 2020 Retrieved December 21 2019 WWE 2K19 Downloadable Content WWE2K September 19 2018 Archived from the original on October 28 2020 Retrieved December 21 2019 Mazique Brian WWE 2K20 Complete Roster 238 Wrestlers Make Up Largest Roster In Sports Fighting Game History Forbes Archived from the original on March 14 2020 Retrieved December 21 2019 Varanini Giancarlo November 7 2002 WWE SmackDown Shut Your Mouth Review Game Spot Archived from the original on May 20 2019 Retrieved June 13 2008 Navarro Alex November 16 2006 WWE SmackDown vs Raw 2006 Review Game Spot Archived from the original on July 24 2018 Retrieved June 13 2008 Navarro Alex November 14 2006 WWE SmackDown vs Raw 2007 Review Game Spot Archived from the original on December 15 2018 Retrieved June 13 2008 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October 31 2020 Retrieved January 5 2018 WWE SmackDown vs Raw 2007 Reviews Metacritic Archived from the original on September 19 2020 Retrieved January 5 2018 WWE SmackDown vs Raw 2007 Reviews Metacritic Archived from the original on November 30 2020 Retrieved January 5 2018 WWE SmackDown vs Raw 2008 Reviews Metacritic Archived from the original on June 27 2020 Retrieved January 5 2018 WWE SmackDown vs Raw 2008 Reviews Metacritic Archived from the original on September 17 2020 Retrieved January 5 2018 WWE SmackDown vs Raw 2008 Reviews Metacritic Archived from the original on September 19 2020 Retrieved January 5 2018 WWE SmackDown vs Raw 2008 Reviews Metacritic Archived from the original on September 5 2020 Retrieved January 5 2018 WWE SmackDown vs Raw 2008 Reviews Metacritic Archived from the original on September 18 2020 Retrieved January 5 2018 WWE SmackDown vs Raw 2008 Reviews Metacritic Archived from the original on March 30 2019 Retrieved January 5 2018 WWE SmackDown vs Raw 2009 Reviews Metacritic Archived from the original on March 28 2019 Retrieved January 5 2018 WWE SmackDown vs Raw 2009 Reviews Metacritic Archived from the original on April 2 2009 Retrieved January 5 2018 WWE SmackDown vs Raw 2009 Reviews Metacritic Archived from the original on February 27 2010 Retrieved January 5 2018 WWE SmackDown vs Raw 2009 Reviews Metacritic Archived from the original on November 11 2020 Retrieved January 5 2018 WWE SmackDown vs Raw 2009 Reviews Metacritic Archived from the original on June 29 2010 Retrieved January 5 2018 WWE SmackDown vs Raw 2009 Reviews Metacritic Archived from the original on February 13 2010 Retrieved January 5 2018 WWE SmackDown vs Raw 2010 Reviews Metacritic Archived from the original on November 18 2020 Retrieved January 5 2018 WWE SmackDown vs Raw 2010 Reviews Metacritic Archived from the original on March 30 2019 Retrieved January 5 2018 WWE SmackDown vs Raw 2010 Reviews Metacritic Archived from the original on August 29 2020 Retrieved January 5 2018 WWE SmackDown vs Raw 2010 Reviews Metacritic Archived from the original on July 12 2020 Retrieved January 5 2018 WWE SmackDown vs Raw 2011 Reviews Metacritic Archived from the original on September 7 2020 Retrieved January 5 2018 WWE SmackDown vs Raw 2011 Reviews Metacritic Archived from the original on July 23 2020 Retrieved January 5 2018 WWE SmackDown vs Raw 2011 Reviews Metacritic Archived from the original on July 16 2020 Retrieved January 5 2018 WWE 12 Reviews Metacritic Archived from the original on July 19 2020 Retrieved January 5 2018 WWE 12 Reviews Metacritic Archived from the original on October 21 2020 Retrieved January 5 2018 WWE 12 Reviews Metacritic Archived from the original on November 26 2020 Retrieved January 5 2018 WWE 13 Reviews Metacritic Archived from the original on October 30 2020 Retrieved January 5 2018 WWE 13 Reviews Metacritic Archived from the original on September 8 2020 Retrieved January 5 2018 WWE 13 Reviews Metacritic Archived from the original on February 17 2021 Retrieved January 5 2018 WWE 2K14 Reviews Metacritic Archived from the original on August 23 2018 Retrieved January 5 2018 WWE 2K14 Reviews Metacritic Archived from the original on November 19 2020 Retrieved January 5 2018 WWE 2K15 Reviews Metacritic Archived from the original on April 8 2019 Retrieved January 5 2018 WWE 2K15 Reviews Metacritic Archived from the original on February 7 2019 Retrieved January 5 2018 WWE 2K15 Reviews Metacritic Archived from the original on July 7 2020 Retrieved January 5 2018 WWE 2K15 Reviews Metacritic Archived from the original on March 29 2019 Retrieved January 5 2018 WWE 2K15 Reviews Metacritic Archived from the original on March 29 2019 Retrieved January 5 2018 WWE 2K16 Reviews Metacritic Archived from the original on October 22 2020 Retrieved January 5 2018 WWE 2K16 Reviews Metacritic Archived from the original on November 8 2020 Retrieved January 5 2018 WWE 2K16 Reviews Metacritic Archived from the original on September 9 2020 Retrieved January 5 2018 WWE 2K Reviews Metacritic Retrieved August 19 2021 WWE 2K17 Reviews Metacritic Archived from the original on March 29 2019 Retrieved January 5 2018 WWE 2K17 Reviews Metacritic Archived from the original on August 9 2020 Retrieved January 5 2018 WWE 2K17 Reviews Metacritic Archived from the original on December 24 2018 Retrieved January 5 2018 WWE 2K18 Reviews Metacritic Archived from the original on November 12 2020 Retrieved January 5 2018 WWE 2K18 Reviews Metacritic Archived from the original on March 29 2019 Retrieved January 5 2018 WWE 2K18 Reviews Metacritic Archived from the original on November 11 2020 Retrieved January 5 2018 WWE 2K18 Reviews Metacritic Archived from the original on November 8 2020 Retrieved January 5 2018 WWE 2K19 Reviews Metacritic Archived from the original on November 9 2020 Retrieved January 5 2018 WWE 2K19 Reviews Metacritic Archived from the original on October 2 2020 Retrieved January 5 2018 WWE 2K20 Reviews Metacritic Archived from the original on September 4 2020 Retrieved October 26 2019 WWE 2K20 Reviews Metacritic Archived from the original on November 11 2020 Retrieved October 26 2019 WWE 2K20 Reviews Metacritic Archived from the original on November 12 2020 Retrieved October 26 2019 WWE 2K Battlegrounds Reviews Metacritic Retrieved July 27 2021 WWE 2K Battlegrounds Reviews Metacritic Retrieved July 27 2021 WWE 2K Battlegrounds Reviews Metacritic Retrieved July 27 2021 WWE 2K22 Reviews Metacritic Archived from the original on May 7 2022 Retrieved March 12 2022 WWE 2K22 Reviews Metacritic Archived from the original on June 7 2022 Retrieved March 12 2022 WWE 2K22 Reviews Metacritic Archived from the original on April 8 2022 Retrieved March 12 2022 WWE 2K22 Reviews Metacritic Archived from the original on April 18 2022 Retrieved March 12 2022 WWE 2K23 for PC Reviews Metacritic Archived from the original on March 24 2023 Retrieved June 8 2023 WWE 2K23 for PlayStation 5 Reviews Metacritic Archived from the original on March 13 2023 Retrieved June 8 2023 WWE 2K23 for Xbox Series X Reviews Metacritic Archived from the original on March 12 2023 Retrieved March 8 2023 US Top Best Selling Games in 2000 Magic Box Archived from the original on July 24 2020 Retrieved June 12 2008 US Platinum Chart Games Magic Box Archived from the original on October 9 2021 Retrieved June 12 2008 Here Comes the Pain IGN July 19 2003 Archived from the original on November 5 2021 Retrieved November 5 2021 Reiner Andrew WWE SmackDown vs Raw 2007 Review Game Informer Archived from the original on June 16 2008 Retrieved June 30 2008 Tan Nick December 11 2007 WWE SmackDown vs Raw 2008 Review Game Revolution Archived from the original on September 27 2012 Retrieved June 30 2008 External links editOfficial website nbsp Retrieved from https en wikipedia org w index php title WWE 2K amp oldid 1214624221, wikipedia, wiki, book, books, library,

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