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Star Fox (1993 video game)

Star Fox, known as Starwing in PAL regions, is a rail shooter video game developed by Nintendo and Argonaut Software, and published by Nintendo for the Super Nintendo Entertainment System. The first game in the Star Fox series, the story follows Fox McCloud and the rest of the Star Fox team defending their homeworld of Corneria against the invading forces of Andross.

Star Fox
North American box art
Developer(s)Nintendo EAD
Argonaut Software
Publisher(s)Nintendo
Director(s)Katsuya Eguchi
Producer(s)Shigeru Miyamoto
Designer(s)Shigeru Miyamoto[3]
Programmer(s)Dylan Cuthbert
Giles Goddard
Krister Wombell
Artist(s)Takaya Imamura
Composer(s)Hajime Hirasawa
SeriesStar Fox
Platform(s)Super Nintendo Entertainment System
Release
  • JP: 21 February 1993
  • NA: 22 March 1993[1]
  • EU: 3 June 1993
  • UK: 5 June 1993[2]
Genre(s)Rail shooter
Mode(s)Single-player

Star Fox was the second 3D Nintendo game after X for the Game Boy in 1992, and the first Nintendo game to use polygonal graphics, achieved with the Super FX graphics chip included in the cartridge. The complex display of three-dimensional models with polygons was uncommon in console games.

Star Fox received critical acclaim and is often considered one of the greatest video games of all time. It sold more than 4 million copies and established the Star Fox series as a flagship Nintendo franchise. A sequel, Star Fox 2, was developed, but was withheld from release until 2017, as a title for the Super NES Classic Edition. The next-released game in the series, Star Fox 64, was a 1997 reboot for the Nintendo 64.

Nintendo re-released Star Fox worldwide for the first time in September 2017 as part of the Super NES Classic Edition.[4] In September 2019, Star Fox was made available on the Nintendo Switch for subscribers of the Nintendo Switch Online service.[5]

Gameplay edit

 
The game is portrayed from both a third-person and first-person 3D perspective. Gameplay is centred around aerial combat. From left to right clockwise, the game's heads-up display shows the player's number of lives, ammunition, boost meter, and shield strength. This scenario shows the player in a boss fight.

Star Fox is a rail shooter in a third-person and first-person 3D perspective. The player must navigate Fox's spacecraft, an Arwing, through environments while various enemies (spaceships, robots, creatures, etc.) attack them. Along the way, various power-ups are placed in the stage to help the player. The player receives a score at the end of each level based on how many enemies have been destroyed and how well the player has defended their teammates. At the end of each level there is a boss that the player must defeat before progressing to the next level.

Control of the Arwing includes thrusters and retro-rockets on the Arwing allowing the player to temporarily speed up or slow down. These can be used to maneuver around enemy attacks and other obstacles. Damage is incurred incrementally via loss of shield energy before the destruction of the craft. The game also has a small degree of locational damage detection: if the ship's wings clip against obstacles or the ground too much, they will break off, adversely affecting the craft's handling and removing the ability to upgrade weapons.

The difficulty in Star Fox is also set in a unique way. Most scrolling shooters, if they have selectable difficulty levels, allow the player to set the difficulty by choosing an option (e.g. "Easy", "Normal", and "Hard") at the beginning of the game. This option usually affects variables such as the number of lives a player has, the number of enemies encountered in the game, the speed of enemies, and so on. By contrast, at the beginning of Star Fox, the player is given a choice of one of three routes to take through the Lylat system. Each of these routes corresponds with a certain level of difficulty, but each route has its own series of unique levels. This gives Star Fox somewhat more replay value than other scrolling shooters that have a fixed series of levels each time the game is played. The three game paths all contain the planet Corneria (the first level) and Venom (the last level), but they each have different versions depending on the path taken.

In each level, the player is accompanied by three computer-controlled wingmen: Peppy Hare, Slippy Toad and Falco Lombardi. At certain pre-scripted points, one will fly into the player's view, often either chasing an enemy or being chased and asking for assistance. Ignoring a wingman's pleas will result in him taking damage, or even being shot down. They cannot be damaged by the player's own lasers (although they will complain if hit). Regardless of their survival, wingmen are not present during boss battles but rejoin the player before the next stage. A player may choose to help their wingmen when they ask for assistance, as doing so will allow them to engage some of the enemies not destroyed by the player, helping the player to succeed and additionally making it easier to achieve maximum score in a given level. Additional points are also granted at the end of each level depending on the health of each wingman. If a wingman gets shot down, he will not return for the rest of the game.

Plot edit

This game takes place in a fictional planetary system called the Lylat system, which is inhabited by anthropomorphic animal species such as foxes, frogs, birds, rabbits, and apes. It contains the planets Corneria and Venom, representing good and evil, respectively. Andross, an evil scientist, fled to the planet Venom after being banished from Corneria, and declared war on the latter, unleashing an enormous army to wreak havoc on the Lylat System. General Pepper, the commanding officer of Corneria's defense force, dispatches a prototype high-performance fighter aircraft called the "Arwing". However, lacking in time to train pilots for the new aircraft, he summons the elite mercenary team Star Fox to defeat Andross. Fox McCloud, the leader of the team, is accompanied by his teammates, Falco Lombardi, Peppy Hare, and Slippy Toad.[6]

Development and release edit

 
The Senbon Torii gates at the Fushimi Inari-taisha shrine inspired the gates the player would fly through in Star Fox.
 
A kitsune statue at Fushimi Inari-taisha was inspiration for the character design of Fox McCloud.

Nintendo worked closely with Argonaut Software during the early years of the NES and Super NES.[7] They developed a prototype on the NES, initially codenamed "NESGlider", which was inspired by their earlier 8-bit game Starglider, and ported this prototype to the Super NES (the polygonal style used ended up having a strong resemblance to Starglider 2). Programmer Jez San told Nintendo that this was as good as it could get unless they were allowed to design custom hardware to make the Super NES better at processing 3D. Nintendo assented to this, and San hired chip designers to make the Super FX chip, the first 3D graphics accelerator in a consumer product.[8] The Super FX was so much more powerful than the Super NES's standard processor that the development team joked that the Super NES was just a box to hold the chip.[9] Argonaut did much of the base programming for the game's engine, while the character designs and artwork were mainly done in-house by Nintendo.[10] The main game design was done by Shigeru Miyamoto and Katsuya Eguchi. Characters were designed by Takaya Imamura, and music was composed by Hajime Hirasawa.[3] Nintendo suggested the "arcade-style shooting" element of the game and Argonaut brought the idea of using spaceships.[11]

Miyamoto cited the X-Wings from Star Wars were an inspiration for the Arwings. He frequently visited the Fushimi Inari-taisha shrine, about a fifteen-minute walk from the Nintendo corporate headquarters, and the Senbon Torii gates there inspired the idea of gates that the player would need to pilot the ship through.[12] Miyamoto stated that he wanted the Star Fox series to star animal characters since he was not interested in making a series with conventional science fiction stories with humans, robots, monsters, and superheroes. He decided to use a fox as a main character since it reminded him of Fushimi Inari-taisha. Miyamoto explained that he had always planned to use the English word "fox" instead of the Japanese word "kitsune" (キツネ).[13] Imamura used Japanese folklore as an inspiration to add a bird and a hare as two other protagonists. He also added a toad; the inspiration came from a staff member of Nintendo EAD who used a toad as his personal mascot. Imamura populated the Cornerian army with dogs and the enemy army with monkeys, and made General Pepper a dog and Andross a monkey, since there is a Japanese expression about fighting like dogs and monkeys. Miyamoto created several puppets and photographed them to use as artwork for the cover of the Star Fox game; Miyamoto was a fan of British puppet dramas, such as Thunderbirds, so he wanted the game cover to feature puppets.[13] The game was released under the title Starwing in Europe due to the similarity of the title Star Fox to the name of the German company StarVox.[14]

In documentary named High Score, Dylan Cuthbert and Giles Goddard discussed how when they moved to Kyoto to work in the Nintendo office, they were put in a room remotely located from the rest of Nintendo because due to the two of them not being full-time Nintendo employees, Nintendo did not want them to have access to confidential and secret projects they were working on at the time. They also discussed how Miyamoto would come visit them frequently, providing advice and feedback in between puffs of a cigarette, as Miyamoto was a notorious chain smoker at the time.[15]

The game debuted at the Consumer Electronics Show (CES) held at Las Vegas in January 1993.[16]

On the weekend of April 30 to May 2, 1993, the "Super Star Fox Weekend Competition" took place at approximately 2,000 retail locations within the United States. Competitors received a limited edition Star Fox pin, and those who accumulated a particularly high score received Star Fox T-shirts as prizes. The competitors who achieved the highest score at their respective locations were entered into a randomized grand prize drawing for a choice between an all-expenses-paid trip for four to a choice of London, Paris, Sydney, or Tokyo, or a lump sum of $15,000.[17] The grand prize was won by Trevor Petersma of Garland, Texas, who opted for the cash prize.[18] In the United Kingdom, the competition was known as the Starwing Challenge and was held in gaming shops across the country on May 29. Nintendo Netherlands held the Starwing competition at various game-selling stores in early 1993; the winner of each day won a large Starwing poster. Annual Starwing competitions were held during the Dutch Nintendo Championships, held in October, from 1993 to 1996. After the original competition, a limited number of the game cartridges created and used for the competition were sold through the Nintendo Power magazine, listed in the Spring 1994 "Super Power Supplies" catalogue that was mailed to subscribers, with an original list price of $45. The cartridges feature a time-limited single-player mode on modified stages, as well as an exclusive bonus level. The altered start-up screen displays "Official Competition Cartridge".[19]

According to Peter Main, Nintendo's vice president of marketing at the time, Star Fox had a marketing budget of $15 million.[20]

Reception edit

Star Fox was a critical success and commercial success upon release. It topped the Japanese Famitsu sales charts from February to March 1993,[35] selling 325,000 units in Japan by December 1993.[36] Nintendo sold more than 1.7 million units in Japan and the United States by the end of March 1993, becoming the fastest-selling video game launch in North America up until then.[37] It also topped the UK sales chart in June 1993.[38] It went on to sell over four million copies worldwide by 1998.[39]

Star Fox received generally positive reviews. It holds an aggregate score of 88% at GameRankings, based on an average of seven reviews.[21] The gameplay was generally praised, with many reviewers comparing it favourably to Space Harrier (1985) and After Burner (1987). It also received a 34 out of 40 from Famitsu magazine,[25] and a 4.125 out of 5 from Nintendo Power Magazine. The game's groundbreaking use of 3D polygon graphics were universally lauded. Next Gen Magazine pointed out Star Fox as helping pioneer the use of 3D video game graphics.[40] The game has been used as an example of how, even with a fully polygon design, the game was still very similar to older games in that there was a set path to travel through each level.[41]

Entertainment Weekly gave the game an A and wrote that "the first game to incorporate Nintendo's 'Super FX' computer chip, this pseudo-3D space shooter moves so fast that it practically qualifies as virtual reality. Unlike most games of this genre, though, Star Fox (Nintendo of America, for Super NES) shows some heart behind the hardware — rarely have such powerful spacecrafts been piloted by so adorable an array of frogs, birds, and bunnies".[42]

Accolades edit

Star Fox was awarded Best Shooter of 1993 by Electronic Gaming Monthly.[43] The game took the No. 115 spot on EGM's "The Greatest 200 Videogames of Their Time", and 82nd best game made on a Nintendo System in Nintendo Power's Top 200 Games list.[44][45] In 1995, Total! rated Star Fox 10th on their Top 100 SNES Games and wrote that because of the Super FX Chip the game's graphics and gameplay are unlike any other SNES shooter.[46] In 2009, Official Nintendo Magazine ranked the game 28th on a list of greatest Nintendo games.[47] In 2018, Complex ranked Star Fox 24th in their "The Best Super Nintendo Games of All Time".[48]

Legacy edit

Star Fox has become an established Nintendo franchise, with six more installments and numerous appearances by its characters in other media such as the Super Smash Bros. series and Starlink: Battle for Atlas. A direct sequel titled Star Fox 2 was developed for the Super NES but never released, although programmer Dylan Cuthbert says that the game was actually completely finished.[49] Although Star Fox 2 was cancelled, some of the ideas and gameplay were salvaged for 1997's Star Fox 64 (released in Europe under the title Lylat Wars) for the Nintendo 64. Eventually, a handful of beta ROMs of Star Fox 2 at various stages of its development were leaked onto the internet, and a fan-made translation of Star Fox 2 from Japanese to English was released in the form of a patch that could be applied to one of the leaked ROMs. A finalized version of the game, obtained from a complete ROM located in Nintendo's archives, was released on the Super NES Classic Edition in September 2017.

In 2002, Rare's Star Fox Adventures was released for GameCube. It was the first Star Fox game with action-adventure elements. The player acts as Fox McCloud on the world of Sauria, also known as Dinosaur Planet. In 2005, Star Fox: Assault was released for the GameCube, this time developed by Namco and specifically the same core team that handled the Ace Combat series. It incorporates third-person shooter elements into the game with grounded combat. Star Fox Command, developed by Q-Games released for the Nintendo DS in 2006, is the first game in the series on a portable system and the first to feature online multiplayer. It uses many features from the unreleased Star Fox 2, chiefly the real-time map and mission layout.[50] Star Fox Zero, co-developed by Nintendo and PlatinumGames, was released in 2016 and returns to the storyline of the original game and Star Fox 64, while incorporating new elements such as the scrapped Walker transformation from Star Fox 2 and a new Gyrowing vehicle.

During the game's release, Nintendo teamed up with Kellogg's and Nelsonic to develop and release a promotional Star Fox LCD game watch to those who bought a box of corn flakes and sent the order form to Kellogg's to receive the Star Fox game watch for free. In the game watch, there are four levels and the object is to fly towards an attack carrier and destroy it while dodging plasma balls and falling structures. The game watch also includes a pair of earphones and a headphone jack due to the game watch missing a volume control.[51] Nelsonic later released it in stores in a different watch appearance.[52]

References edit

Citations
  1. ^ "From Mario With Love". The San Bernardino County Sun. March 19, 1993. p. 22. Mario, the mascot of Nintendo of America, shows off robot delivery machines loaded with the company's newest video game, Star Fox. One million games will be shipped Monday from Nintendo's North Bend, Wash., warehouse -- the largest shipment ever on a single day -- and will be in stores Tuesday.
  2. ^ "Out-fox your friends and win Starwing". Daily Mirror. June 5, 1993. p. 24. Nintendo's Starwing game, which was released on Saturday, has advance orders worth £7.5 million.
  3. ^ a b . Nintendo Power. January 1997. Archived from the original on 21 December 2008. Retrieved 2 December 2008.
  4. ^ . Nintendo of America, Inc. 29 September 2017. Archived from the original on 28 September 2017. Retrieved 29 September 2017.
  5. ^ "Super Nintendo Entertainment System - Nintendo Switch Online". Nintendo UK. 6 September 2019.
  6. ^ Nintendo 1993, p. 2.
  7. ^ Alan Weiss, Brett. . AllGame. All Media Network. Archived from the original on 6 December 2014. Retrieved 21 November 2017.
  8. ^ "SIGGRAPH Computer Graphics Newsletter - 3D Graphics Hardware". Retrieved 10 December 2015.
  9. ^ . arwinglanding.net. Archived from the original on 28 September 2007. Retrieved 4 September 2007.
  10. ^ Brookes, Jason; Bielby, Matt (May 1993). "Superplay interview: Jez San, Argonaut". Super Play. United Kingdom: Future Publishing.
  11. ^ . emulatorium.com. Archived from the original on 11 January 2009. Retrieved 4 September 2007.
  12. ^ "Level Up". High Score. Series 1. Episode 6. August 19, 2020. Netflix.
  13. ^ a b "Fushimi Inari Taisha and Fox". Nintendo. Retrieved on 17 August 2011.
  14. ^ "Want to Know The Real Reason Star Fox Was Renamed in Europe?". Nintendo Life. 5 September 2012. Retrieved 28 June 2017.
  15. ^ Doolan, Liam (12 August 2020). "Shigeru Miyamoto Used To Smoke In The Star Fox Office". Nintendo Life. Retrieved 19 September 2020.
  16. ^ Z. Wright, Andy Crane (14 January 1993). "Report: The CES in Las Vegas". Bad Influence!. Series 1. Episode 10. Event occurs at 6:54. ITV. CITV. Archived from the original on 2021-12-21. Retrieved 14 October 2021.
  17. ^ "Super Star Fox Weekend Competition advertisement". Nintendo Power. Vol. 47. Redmond, Washington: Nintendo of America. April 1993. p. 4.
  18. ^ "Player's Pulse". Nintendo Power. Vol. 53. Redmond, Washington: Nintendo of America. October 1993. p. 7.
  19. ^ "IGN: Star Fox: Super Weekend (Official Competition Cartridge)". IGN. Retrieved 8 August 2006.
  20. ^ "Nintendo, Sega Do Battle". St. Louis Post-Dispatch. June 1, 1993. p. 29. Retrieved February 25, 2022 – via Newspapers.com.
  21. ^ a b . GameRankings. CBS Interactive. Archived from the original on 2014-10-17. Retrieved 20 November 2017.
  22. ^ Rand, Keen & Sumpter 1993, p. 17.
  23. ^ Lucas, Victor (September 14, 1995). . The Electric Playground. Archived from the original on August 7, 1997. Retrieved September 1, 2021.
  24. ^ Harris 1993, p. 24.
  25. ^ a b "スターフォックス まとめ [スーパーファミコン] (Star Fox summary [Super Famicom])" (in Japanese). Famitsu. Retrieved November 5, 2018.
  26. ^ Young 1993, p. 60.
  27. ^ "Test du jeu StarWing sur SNES". Jeuxvideo.com (in French). 20 October 2010. Retrieved May 15, 2023.
  28. ^ O'Neill, Jamie (September 20, 2009). . Nintendo Life. Archived from the original on September 24, 2009. Retrieved September 1, 2021.
  29. ^ Pelland 1993, p. 102.
  30. ^ Boone 1993, p. 25.
  31. ^ Brookes 1993, p. 39.
  32. ^ Eddy, p. 39.
  33. ^ Mason, Mike (3 September 2006). "Starwing (Super Nintendo) review". Cubed3. Cubed3 Limited. Retrieved 20 November 2017.
  34. ^ Funk 1993, p. 66.
  35. ^ "Weekly Top 30 (3月8日〜3月14日)". Famicom Tsūshin (in Japanese). No. 225. 9 April 1993. pp. 14 to 15.
  36. ^ [1993 Consumer Game Software Sales: Top 30]. Dengeki Oh (in Japanese). MediaWorks. Archived from the original on 19 September 2001. Retrieved 16 September 2021.
  37. ^ "Nintendo sells 100-millionth 'Mario' game". United Press International (UPI). June 2, 1993. Retrieved 18 December 2021.
  38. ^ "News". Computer and Video Games. No. 141 (August 1993). 15 July 1993. pp. 8–9.
  39. ^ Wells, Jeremy (November 1998). "Step outside, Quake, here comes Kanaan". PC Zone (69): 62, 63.
  40. ^ Eric-Jon Rossel Waugh (27 June 2006). . Next Gen Magazine. Archived from the original on 19 April 2008. Retrieved 4 September 2006.
  41. ^ Andre Segers (9 May 2006). . IGN. Archived from the original on 4 April 2012. Retrieved 4 September 2006.
  42. ^ Strauss, Bob (2 April 1993). "Star Fox". EW.com.
  43. ^ "Electronic Gaming Monthly's Buyer's Guide". 1994. {{cite journal}}: Cite journal requires |journal= (help)
  44. ^ "The Greatest 200 Videogames of Their Time from Electronic Gaming Monthly". EGM. Archived from the original on 13 July 2012. Retrieved 8 August 2006.
  45. ^ Nintendo Power staff 2006, p. 57.
  46. ^ "Top 100 SNES Games". Total! (43): 40. July 1995.
  47. ^ East, Tom (February 24, 2009). . Official Nintendo Magazine. Future plc. Archived from the original on February 26, 2009. Retrieved September 9, 2022.
  48. ^ Knight, Rich (April 30, 2018). "The Best Super Nintendo Games of All Time". Complex. Retrieved 2022-02-11.
  49. ^ "Born slippy: the making of Star Fox". Eurogamer. 22 June 2014. Retrieved 10 December 2015.
  50. ^ Craig Harris (6 September 2006). "Nintendo DS Game of the Month: August 2006". IGN.com. Retrieved 17 September 2006.
  51. ^ "F.J. McCloud's Star Fox Page - The Star Fox LCD game watch". F.J. McCloud's Star Fox Page. Retrieved 27 February 2009.
  52. ^ "Handheld Museum - Nelsonic Star Fox". Handheld Museum. Retrieved 27 February 2009.
Bibliography

External links edit

  • Official website (Japanese)
  • Star Fox at MobyGames

star, 1993, video, game, star, wing, redirects, here, other, uses, starwing, disambiguation, star, known, starwing, regions, rail, shooter, video, game, developed, nintendo, argonaut, software, published, nintendo, super, nintendo, entertainment, system, first. Star Wing redirects here For other uses see Starwing disambiguation Star Fox known as Starwing in PAL regions is a rail shooter video game developed by Nintendo and Argonaut Software and published by Nintendo for the Super Nintendo Entertainment System The first game in the Star Fox series the story follows Fox McCloud and the rest of the Star Fox team defending their homeworld of Corneria against the invading forces of Andross Star FoxNorth American box artDeveloper s Nintendo EADArgonaut SoftwarePublisher s NintendoDirector s Katsuya EguchiProducer s Shigeru MiyamotoDesigner s Shigeru Miyamoto 3 Programmer s Dylan CuthbertGiles GoddardKrister WombellArtist s Takaya ImamuraComposer s Hajime HirasawaSeriesStar FoxPlatform s Super Nintendo Entertainment SystemReleaseJP 21 February 1993NA 22 March 1993 1 EU 3 June 1993UK 5 June 1993 2 Genre s Rail shooterMode s Single playerStar Fox was the second 3D Nintendo game after X for the Game Boy in 1992 and the first Nintendo game to use polygonal graphics achieved with the Super FX graphics chip included in the cartridge The complex display of three dimensional models with polygons was uncommon in console games Star Fox received critical acclaim and is often considered one of the greatest video games of all time It sold more than 4 million copies and established the Star Fox series as a flagship Nintendo franchise A sequel Star Fox 2 was developed but was withheld from release until 2017 as a title for the Super NES Classic Edition The next released game in the series Star Fox 64 was a 1997 reboot for the Nintendo 64 Nintendo re released Star Fox worldwide for the first time in September 2017 as part of the Super NES Classic Edition 4 In September 2019 Star Fox was made available on the Nintendo Switch for subscribers of the Nintendo Switch Online service 5 Contents 1 Gameplay 2 Plot 3 Development and release 4 Reception 4 1 Accolades 5 Legacy 6 References 7 External linksGameplay edit nbsp The game is portrayed from both a third person and first person 3D perspective Gameplay is centred around aerial combat From left to right clockwise the game s heads up display shows the player s number of lives ammunition boost meter and shield strength This scenario shows the player in a boss fight Star Fox is a rail shooter in a third person and first person 3D perspective The player must navigate Fox s spacecraft an Arwing through environments while various enemies spaceships robots creatures etc attack them Along the way various power ups are placed in the stage to help the player The player receives a score at the end of each level based on how many enemies have been destroyed and how well the player has defended their teammates At the end of each level there is a boss that the player must defeat before progressing to the next level Control of the Arwing includes thrusters and retro rockets on the Arwing allowing the player to temporarily speed up or slow down These can be used to maneuver around enemy attacks and other obstacles Damage is incurred incrementally via loss of shield energy before the destruction of the craft The game also has a small degree of locational damage detection if the ship s wings clip against obstacles or the ground too much they will break off adversely affecting the craft s handling and removing the ability to upgrade weapons The difficulty in Star Fox is also set in a unique way Most scrolling shooters if they have selectable difficulty levels allow the player to set the difficulty by choosing an option e g Easy Normal and Hard at the beginning of the game This option usually affects variables such as the number of lives a player has the number of enemies encountered in the game the speed of enemies and so on By contrast at the beginning of Star Fox the player is given a choice of one of three routes to take through the Lylat system Each of these routes corresponds with a certain level of difficulty but each route has its own series of unique levels This gives Star Fox somewhat more replay value than other scrolling shooters that have a fixed series of levels each time the game is played The three game paths all contain the planet Corneria the first level and Venom the last level but they each have different versions depending on the path taken In each level the player is accompanied by three computer controlled wingmen Peppy Hare Slippy Toad and Falco Lombardi At certain pre scripted points one will fly into the player s view often either chasing an enemy or being chased and asking for assistance Ignoring a wingman s pleas will result in him taking damage or even being shot down They cannot be damaged by the player s own lasers although they will complain if hit Regardless of their survival wingmen are not present during boss battles but rejoin the player before the next stage A player may choose to help their wingmen when they ask for assistance as doing so will allow them to engage some of the enemies not destroyed by the player helping the player to succeed and additionally making it easier to achieve maximum score in a given level Additional points are also granted at the end of each level depending on the health of each wingman If a wingman gets shot down he will not return for the rest of the game Plot editThis game takes place in a fictional planetary system called the Lylat system which is inhabited by anthropomorphic animal species such as foxes frogs birds rabbits and apes It contains the planets Corneria and Venom representing good and evil respectively Andross an evil scientist fled to the planet Venom after being banished from Corneria and declared war on the latter unleashing an enormous army to wreak havoc on the Lylat System General Pepper the commanding officer of Corneria s defense force dispatches a prototype high performance fighter aircraft called the Arwing However lacking in time to train pilots for the new aircraft he summons the elite mercenary team Star Fox to defeat Andross Fox McCloud the leader of the team is accompanied by his teammates Falco Lombardi Peppy Hare and Slippy Toad 6 Development and release edit nbsp The Senbon Torii gates at the Fushimi Inari taisha shrine inspired the gates the player would fly through in Star Fox nbsp A kitsune statue at Fushimi Inari taisha was inspiration for the character design of Fox McCloud Nintendo worked closely with Argonaut Software during the early years of the NES and Super NES 7 They developed a prototype on the NES initially codenamed NESGlider which was inspired by their earlier 8 bit game Starglider and ported this prototype to the Super NES the polygonal style used ended up having a strong resemblance to Starglider 2 Programmer Jez San told Nintendo that this was as good as it could get unless they were allowed to design custom hardware to make the Super NES better at processing 3D Nintendo assented to this and San hired chip designers to make the Super FX chip the first 3D graphics accelerator in a consumer product 8 The Super FX was so much more powerful than the Super NES s standard processor that the development team joked that the Super NES was just a box to hold the chip 9 Argonaut did much of the base programming for the game s engine while the character designs and artwork were mainly done in house by Nintendo 10 The main game design was done by Shigeru Miyamoto and Katsuya Eguchi Characters were designed by Takaya Imamura and music was composed by Hajime Hirasawa 3 Nintendo suggested the arcade style shooting element of the game and Argonaut brought the idea of using spaceships 11 Miyamoto cited the X Wings from Star Wars were an inspiration for the Arwings He frequently visited the Fushimi Inari taisha shrine about a fifteen minute walk from the Nintendo corporate headquarters and the Senbon Torii gates there inspired the idea of gates that the player would need to pilot the ship through 12 Miyamoto stated that he wanted the Star Fox series to star animal characters since he was not interested in making a series with conventional science fiction stories with humans robots monsters and superheroes He decided to use a fox as a main character since it reminded him of Fushimi Inari taisha Miyamoto explained that he had always planned to use the English word fox instead of the Japanese word kitsune キツネ 13 Imamura used Japanese folklore as an inspiration to add a bird and a hare as two other protagonists He also added a toad the inspiration came from a staff member of Nintendo EAD who used a toad as his personal mascot Imamura populated the Cornerian army with dogs and the enemy army with monkeys and made General Pepper a dog and Andross a monkey since there is a Japanese expression about fighting like dogs and monkeys Miyamoto created several puppets and photographed them to use as artwork for the cover of the Star Fox game Miyamoto was a fan of British puppet dramas such as Thunderbirds so he wanted the game cover to feature puppets 13 The game was released under the title Starwing in Europe due to the similarity of the title Star Fox to the name of the German company StarVox 14 In documentary named High Score Dylan Cuthbert and Giles Goddard discussed how when they moved to Kyoto to work in the Nintendo office they were put in a room remotely located from the rest of Nintendo because due to the two of them not being full time Nintendo employees Nintendo did not want them to have access to confidential and secret projects they were working on at the time They also discussed how Miyamoto would come visit them frequently providing advice and feedback in between puffs of a cigarette as Miyamoto was a notorious chain smoker at the time 15 The game debuted at the Consumer Electronics Show CES held at Las Vegas in January 1993 16 On the weekend of April 30 to May 2 1993 the Super Star Fox Weekend Competition took place at approximately 2 000 retail locations within the United States Competitors received a limited edition Star Fox pin and those who accumulated a particularly high score received Star Fox T shirts as prizes The competitors who achieved the highest score at their respective locations were entered into a randomized grand prize drawing for a choice between an all expenses paid trip for four to a choice of London Paris Sydney or Tokyo or a lump sum of 15 000 17 The grand prize was won by Trevor Petersma of Garland Texas who opted for the cash prize 18 In the United Kingdom the competition was known as the Starwing Challenge and was held in gaming shops across the country on May 29 Nintendo Netherlands held the Starwing competition at various game selling stores in early 1993 the winner of each day won a large Starwing poster Annual Starwing competitions were held during the Dutch Nintendo Championships held in October from 1993 to 1996 After the original competition a limited number of the game cartridges created and used for the competition were sold through the Nintendo Power magazine listed in the Spring 1994 Super Power Supplies catalogue that was mailed to subscribers with an original list price of 45 The cartridges feature a time limited single player mode on modified stages as well as an exclusive bonus level The altered start up screen displays Official Competition Cartridge 19 According to Peter Main Nintendo s vice president of marketing at the time Star Fox had a marketing budget of 15 million 20 Reception editReceptionAggregate scoreAggregatorScoreGameRankings88 21 Review scoresPublicationScoreComputer and Video Games96 22 Electronic Gaming Monthly35 40 24 EP Daily9 10 23 Famitsu34 40 25 GamePro5 5 26 Jeuxvideo com18 20 27 Nintendo Life nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 28 Nintendo Power4 1 5 29 Official Nintendo Magazine96 30 Super Play93 31 VideoGames amp Computer Entertainment8 10 32 Cubed39 10 33 Electronic Games95 34 Star Fox was a critical success and commercial success upon release It topped the Japanese Famitsu sales charts from February to March 1993 35 selling 325 000 units in Japan by December 1993 36 Nintendo sold more than 1 7 million units in Japan and the United States by the end of March 1993 becoming the fastest selling video game launch in North America up until then 37 It also topped the UK sales chart in June 1993 38 It went on to sell over four million copies worldwide by 1998 39 Star Fox received generally positive reviews It holds an aggregate score of 88 at GameRankings based on an average of seven reviews 21 The gameplay was generally praised with many reviewers comparing it favourably to Space Harrier 1985 and After Burner 1987 It also received a 34 out of 40 from Famitsu magazine 25 and a 4 125 out of 5 from Nintendo Power Magazine The game s groundbreaking use of 3D polygon graphics were universally lauded Next Gen Magazine pointed out Star Fox as helping pioneer the use of 3D video game graphics 40 The game has been used as an example of how even with a fully polygon design the game was still very similar to older games in that there was a set path to travel through each level 41 Entertainment Weekly gave the game an A and wrote that the first game to incorporate Nintendo s Super FX computer chip this pseudo 3D space shooter moves so fast that it practically qualifies as virtual reality Unlike most games of this genre though Star Fox Nintendo of America for Super NES shows some heart behind the hardware rarely have such powerful spacecrafts been piloted by so adorable an array of frogs birds and bunnies 42 Accolades edit Star Fox was awarded Best Shooter of 1993 by Electronic Gaming Monthly 43 The game took the No 115 spot on EGM s The Greatest 200 Videogames of Their Time and 82nd best game made on a Nintendo System in Nintendo Power s Top 200 Games list 44 45 In 1995 Total rated Star Fox 10th on their Top 100 SNES Games and wrote that because of the Super FX Chip the game s graphics and gameplay are unlike any other SNES shooter 46 In 2009 Official Nintendo Magazine ranked the game 28th on a list of greatest Nintendo games 47 In 2018 Complex ranked Star Fox 24th in their The Best Super Nintendo Games of All Time 48 Legacy editSee also Star Fox Star Fox has become an established Nintendo franchise with six more installments and numerous appearances by its characters in other media such as the Super Smash Bros series and Starlink Battle for Atlas A direct sequel titled Star Fox 2 was developed for the Super NES but never released although programmer Dylan Cuthbert says that the game was actually completely finished 49 Although Star Fox 2 was cancelled some of the ideas and gameplay were salvaged for 1997 s Star Fox 64 released in Europe under the title Lylat Wars for the Nintendo 64 Eventually a handful of beta ROMs of Star Fox 2 at various stages of its development were leaked onto the internet and a fan made translation of Star Fox 2 from Japanese to English was released in the form of a patch that could be applied to one of the leaked ROMs A finalized version of the game obtained from a complete ROM located in Nintendo s archives was released on the Super NES Classic Edition in September 2017 In 2002 Rare s Star Fox Adventures was released for GameCube It was the first Star Fox game with action adventure elements The player acts as Fox McCloud on the world of Sauria also known as Dinosaur Planet In 2005 Star Fox Assault was released for the GameCube this time developed by Namco and specifically the same core team that handled the Ace Combat series It incorporates third person shooter elements into the game with grounded combat Star Fox Command developed by Q Games released for the Nintendo DS in 2006 is the first game in the series on a portable system and the first to feature online multiplayer It uses many features from the unreleased Star Fox 2 chiefly the real time map and mission layout 50 Star Fox Zero co developed by Nintendo and PlatinumGames was released in 2016 and returns to the storyline of the original game and Star Fox 64 while incorporating new elements such as the scrapped Walker transformation from Star Fox 2 and a new Gyrowing vehicle During the game s release Nintendo teamed up with Kellogg s and Nelsonic to develop and release a promotional Star Fox LCD game watch to those who bought a box of corn flakes and sent the order form to Kellogg s to receive the Star Fox game watch for free In the game watch there are four levels and the object is to fly towards an attack carrier and destroy it while dodging plasma balls and falling structures The game watch also includes a pair of earphones and a headphone jack due to the game watch missing a volume control 51 Nelsonic later released it in stores in a different watch appearance 52 References editCitations From Mario With Love The San Bernardino County Sun March 19 1993 p 22 Mario the mascot of Nintendo of America shows off robot delivery machines loaded with the company s newest video game Star Fox One million games will be shipped Monday from Nintendo s North Bend Wash warehouse the largest shipment ever on a single day and will be in stores Tuesday Out fox your friends and win Starwing Daily Mirror June 5 1993 p 24 Nintendo s Starwing game which was released on Saturday has advance orders worth 7 5 million a b Interview with Shigeru Miyamoto Nintendo Power January 1997 Archived from the original on 21 December 2008 Retrieved 2 December 2008 Super NES Classic Edition Nintendo of America Inc 29 September 2017 Archived from the original on 28 September 2017 Retrieved 29 September 2017 Super Nintendo Entertainment System Nintendo Switch Online Nintendo UK 6 September 2019 Nintendo 1993 p 2 Alan Weiss Brett Star Fox overview AllGame All Media Network Archived from the original on 6 December 2014 Retrieved 21 November 2017 SIGGRAPH Computer Graphics Newsletter 3D Graphics Hardware Retrieved 10 December 2015 Interview with Jez San arwinglanding net Archived from the original on 28 September 2007 Retrieved 4 September 2007 Brookes Jason Bielby Matt May 1993 Superplay interview Jez San Argonaut Super Play United Kingdom Future Publishing Interview with Dylan Cuthbert emulatorium com Archived from the original on 11 January 2009 Retrieved 4 September 2007 Level Up High Score Series 1 Episode 6 August 19 2020 Netflix a b Fushimi Inari Taisha and Fox Nintendo Retrieved on 17 August 2011 Want to Know The Real Reason Star Fox Was Renamed in Europe Nintendo Life 5 September 2012 Retrieved 28 June 2017 Doolan Liam 12 August 2020 Shigeru Miyamoto Used To Smoke In The Star Fox Office Nintendo Life Retrieved 19 September 2020 Z Wright Andy Crane 14 January 1993 Report The CES in Las Vegas Bad Influence Series 1 Episode 10 Event occurs at 6 54 ITV CITV Archived from the original on 2021 12 21 Retrieved 14 October 2021 Super Star Fox Weekend Competition advertisement Nintendo Power Vol 47 Redmond Washington Nintendo of America April 1993 p 4 Player s Pulse Nintendo Power Vol 53 Redmond Washington Nintendo of America October 1993 p 7 IGN Star Fox Super Weekend Official Competition Cartridge IGN Retrieved 8 August 2006 Nintendo Sega Do Battle St Louis Post Dispatch June 1 1993 p 29 Retrieved February 25 2022 via Newspapers com a b Star Fox for Super Nintendo GameRankings CBS Interactive Archived from the original on 2014 10 17 Retrieved 20 November 2017 Rand Keen amp Sumpter 1993 p 17 Lucas Victor September 14 1995 Total Eclipse Turbo published by Crystal Dynamics for PlayStation amp Starfox published by Nintendo for SNES The Electric Playground Archived from the original on August 7 1997 Retrieved September 1 2021 Harris 1993 p 24 a b スターフォックス まとめ スーパーファミコン Star Fox summary Super Famicom in Japanese Famitsu Retrieved November 5 2018 Young 1993 p 60 Test du jeu StarWing sur SNES Jeuxvideo com in French 20 October 2010 Retrieved May 15 2023 O Neill Jamie September 20 2009 Star Fox Retro review Nintendo Life Archived from the original on September 24 2009 Retrieved September 1 2021 Pelland 1993 p 102 Boone 1993 p 25 Brookes 1993 p 39 Eddy p 39 sfn error no target CITEREFEddy help Mason Mike 3 September 2006 Starwing Super Nintendo review Cubed3 Cubed3 Limited Retrieved 20 November 2017 Funk 1993 p 66 Weekly Top 30 3月8日 3月14日 Famicom Tsushin in Japanese No 225 9 April 1993 pp 14 to 15 1993年のコンシューマーゲームソフトの売上Top30 1993 Consumer Game Software Sales Top 30 Dengeki Oh in Japanese MediaWorks Archived from the original on 19 September 2001 Retrieved 16 September 2021 Nintendo sells 100 millionth Mario game United Press International UPI June 2 1993 Retrieved 18 December 2021 News Computer and Video Games No 141 August 1993 15 July 1993 pp 8 9 Wells Jeremy November 1998 Step outside Quake here comes Kanaan PC Zone 69 62 63 Eric Jon Rossel Waugh 27 June 2006 The Ten Greatest Years In Gaming Next Gen Magazine Archived from the original on 19 April 2008 Retrieved 4 September 2006 Andre Segers 9 May 2006 2D to 3D A Tale of Two Dimensions IGN Archived from the original on 4 April 2012 Retrieved 4 September 2006 Strauss Bob 2 April 1993 Star Fox EW com Electronic Gaming Monthly s Buyer s Guide 1994 a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help The Greatest 200 Videogames of Their Time from Electronic Gaming Monthly EGM Archived from the original on 13 July 2012 Retrieved 8 August 2006 Nintendo Power staff 2006 p 57 Top 100 SNES Games Total 43 40 July 1995 East Tom February 24 2009 100 Best Nintendo Games Part 4 Official Nintendo Magazine Future plc Archived from the original on February 26 2009 Retrieved September 9 2022 Knight Rich April 30 2018 The Best Super Nintendo Games of All Time Complex Retrieved 2022 02 11 Born slippy the making of Star Fox Eurogamer 22 June 2014 Retrieved 10 December 2015 Craig Harris 6 September 2006 Nintendo DS Game of the Month August 2006 IGN com Retrieved 17 September 2006 F J McCloud s Star Fox Page The Star Fox LCD game watch F J McCloud s Star Fox Page Retrieved 27 February 2009 Handheld Museum Nelsonic Star Fox Handheld Museum Retrieved 27 February 2009 BibliographyBoone Fred March 1993 Star Fox review Nintendo Magazine System Bath Future plc 6 18 25 Brookes Jason May 1993 Star Fox review Super Play Bath Future plc 7 34 39 Retrieved 21 November 2017 Eddy Andy May 1993 Star Fox Video Games amp Computer Entertainment United States Larry Flynt Publications 52 38 39 Retrieved September 1 2021 Funk Joe 1993 Video Game Gallery Star Fox Electronic Games New York Reese Publishing Company Inc 1 9 66 Retrieved 20 November 2017 Harris Steve June 1993 Reviews crew Star Fox Electronic Gaming Monthly No 47 Lombard EGM Media p 24 Nintendo 1993 Star Foxinstruction manual Nintendo pp 2 27 Nintendo Power staff February 2006 Nintendo Power s Top 200 Nintendo Power Vol 200 Bath Future plc pp 58 66 Pelland Scott April 1993 Now Playing Star Fox Nintendo Power No 47 Bath Future plc pp 8 19 102 Rand Paul Keen Steve Sumpter Garth April 1993 Star Fox Computer and Video Games London Future plc 14 17 Retrieved September 1 2021 Young Jeffrey April 1993 Super NES Pro Review Special Feature Star Fox GamePro No 45 Boston IDG Entertainment pp 58 62 External links edit nbsp Video games portal nbsp 1990s portal nbsp United Kingdom portal nbsp Japan portalOfficial website Japanese Star Fox at MobyGames Retrieved from https en wikipedia org w index php title Star Fox 1993 video game amp oldid 1186549116, wikipedia, wiki, book, books, library,

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