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Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege is an online tactical shooter video game developed by Ubisoft Montreal and published by Ubisoft. It was released worldwide for PlayStation 4, Windows, and Xbox One on December 1, 2015; the game was also released for PlayStation 5 and Xbox Series X/S exactly five years later on December 1, 2020. The title received a port for Google Stadia on June 30, 2021, and one for Amazon Luna in January 2022.[1][2] The game puts heavy emphasis on environmental destruction and cooperation between players. Each player assumes control of an attacker or a defender in different gameplay modes such as rescuing a hostage, defusing a bomb, and taking control of an objective within a room. The title has no campaign but features a series of short, offline missions called, "situations" that can be played solo. These missions have a loose narrative, focusing on recruits going through training to prepare them for future encounters with the "White Masks", a terrorist group that threatens the safety of the world.

Tom Clancy's Rainbow Six Siege
Developer(s)Ubisoft Montreal[a]
Publisher(s)Ubisoft
Director(s)Xavier Marquis
Producer(s)Sébastien Labbé
Designer(s)Daniel Drapeau
Programmer(s)Jalal Eddine El Mansouri
Artist(s)Po Yuen Kenny Lam
Writer(s)Li Kuo
Composer(s)
SeriesTom Clancy's Rainbow Six
EngineAnvilNext 2.0
Platform(s)
ReleasePS4, Windows, Xbox One
  • WW: December 1, 2015
PS5, Xbox Series X/S
  • WW: December 1, 2020
Stadia
  • WW: June 30, 2021
Luna
  • US: January 2022
Genre(s)Tactical shooter
Mode(s)Single-player, multiplayer

Siege is an entry in the Rainbow Six series and the successor to Tom Clancy's Rainbow 6: Patriots, a tactical shooter that had a larger focus on narrative. After Patriots was eventually cancelled due to its technical shortcomings, Ubisoft decided to reboot the franchise. The team evaluated the core of the Rainbow Six franchise and believed that letting players impersonate the top counter-terrorist operatives around the world suited the game most. To create authentic siege situations, the team consulted actual counter-terrorism units and looked at real-life examples of sieges such as the 1980 Iranian Embassy siege. Powered by AnvilNext 2.0, the game also utilizes Ubisoft's RealBlast technology to create destructible environments.

The game received an overall positive reception from critics, with praise mostly directed to the game's tense multiplayer and focus on tactics. However, the game was criticized for its progression system and its lack of content. Initial sales were weak, but the game's player base increased significantly as Ubisoft adopted a "games as a service" model for the game and subsequently released several packages of free downloadable content. Several years after the game's release, some critics regarded Siege as one of the best multiplayer games in the modern market due to the improvements brought by the post-launch updates. The company partnered with ESL to make Siege an esports game. In December 2020, the game surpassed 70 million registered players across all platforms. Rainbow Six Extraction, a spin-off game featuring Siege characters, was released in January 2022.

Gameplay

 
An alpha gameplay screenshot of the game, showcasing the Hostage Mode. Players can destroy structures like walls to spot targets.

Tom Clancy's Rainbow Six Siege is a first-person shooter game, in which players utilize many different operators from the Rainbow team. Different operators have different nationalities, weapons, and gadgets.[3] The game features an asymmetrical structure whereby the teams are not always balanced in their choices of abilities.[4] The base Counter-Terrorism Units (CTUs) available for play are the American Hostage Rescue Team (referred to in-game as the FBI SWAT), the British SAS, the German GSG-9, the Russian Spetsnaz and the French GIGN, each of which has four operators per unit split between attackers and defenders (other units were later added through downloadable content, see below). Players also have access to a "Recruit" operator who can choose from a more flexible assortment of equipment at the expense of having a unique gadget or the ability to customize their weapon. Players can pick any operator from any unit that is defending or attacking before a round starts, choosing spawn points as well as attachments on their guns but are not allowed to change their choices once the round has started. An in-game shop allows players to purchase operators or cosmetics using the in-game currency, "Renown", which is earned at the end of matches from actions performed in-game. Different gameplay modes award renown at different rates, with ranked matches offering the largest renown multiplier potential per match. Players can also complete in-game "challenges" to get a small amount of renown. Renown gain rate can also be affected by the using in-game "boosters" which gives the player an increase in all renown earned for various duration, starting with 24 hours. A premium currency known as "R6 credits" can also be purchased using real-world currency to get operators quicker in-game, or other cosmetic items, such as weapon or operator skins .[5]

When the round begins in an online match, the attackers choose one of several spawn points from which to launch their attack while defenders do the same from which to defend from. A one-minute preparatory period will then commence wherein the attackers are then given control over mecanum-wheeled drones to scout the map in search of enemy operators, traps and defensive set-ups in addition to the target objective(s),[6] while the defenders establish their defences and are encouraged to do so without having the defensive and target objective(s) details being discovered, chiefly through destroying the drones.[7] Maps in the game are designed to encourage close quarters combat, and players cannot respawn until the end of a round.[citation needed] Players who were killed by opponents can enter "Support Mode", which allows them to gain access to drone's cameras and security cameras so that they can continue to contribute to their team by informing them of opponent locations and activities.[8][9] Matches last only four minutes for a casual and three minutes for a ranked.[10] Teamwork and cooperation are encouraged in Siege, and players need to take advantage of their different abilities in order to complete the objective and defeat the enemy team.[6] Communication between players is also heavily encouraged.[6][11] The game also has a spectator mode, which allows players to observe a match from different angles.[12]

The game features a heavy emphasis on environmental destruction[13][14] using a procedural destruction system. Players can break structures by planting explosives on them, or shoot walls to make bullet holes.[15] Players may gain tactical advantages through environmental destruction, and the system aims at encouraging players to utilize creativity and strategy.[15][16] A bullet-penetration system is featured, in which bullets that pass through structures deal less damage to enemies.[14] In addition to destruction, players on the defending team can also set up a limited number of heavy-duty fortifications on walls and deployable shields around them for protection; these can be destroyed through breaching devices, explosives, or by utilizing operator specific gadgets in the case of the former.[17] In order to stop attackers' advance, defenders can place traps like barbed-wire and explosive laser wire traps around the maps.[18] Vertical space is a key gameplay element in the game's maps: players can destroy ceilings and floors using breach charges and can ambush enemies by rappelling through windows.[6] Powerful weapons like grenades and breach charges are valuable, as only a limited amount can be used in a round.[10]

Modes

At launch, the game featured 11 maps[19] and 5 different gameplay modes spanning both PVE and PVP. With the downloadable content (DLC) released post-launch with an additional four maps from year one and three maps from year two – there are currently 20 playable maps.[20] The gameplay modes featured include:

  • Hostage: a non-competitive multiplayer mode, in which the attackers must extract the hostage from the defenders, while the defenders must prevent that from happening either by eliminating all of the attacking team or successfully defending the hostage until the time expires. A secondary manner of winning can occur if the attacking or defending team accidentally damages the hostage, causing the hostage to "down"; if the opposing team can prevent the revival of the hostage, and the hostage bleeds-out and dies, they will win the round.[21]
  • Bomb: a competitive multiplayer mode, in which the attackers are tasked with locating and defusing one of two bombs. The defenders must stop the attackers by killing all of them or destroying the defuser.[22] If all attackers are killed after the defuser is planted, the defuser must still be destroyed for a defending victory.
  • Secure Area: a non-competitive multiplayer mode, in which the defenders must protect a room with a biohazard container, while the attackers must fight their way in and secure it. The match ends when all players from one team are killed or the biohazard container is secured by the attackers when there are no defenders in the room.[23]
  • Tactical Realism: a variation of the standard competitive multiplayer modes, added with the release of the Operation Skull Rain DLC. The game mode features a heavier emphasis on realism and teamwork, removing most of the heads-up display (HUD) elements, the ability to mark opponents, and the ability to see teammates' contours through walls, while also featuring the addition of a realistic ammo management system.[24] This mode is no longer in the game but some aspects are in the other multiplayer modes.
  • Training grounds: a solo[25] or cooperative multiplayer mode for up to five players. Players take on the role of either attackers or defenders, and must fight against waves of enemies controlled by artificial intelligence across various modes like Bomb, Hostage, or Elimination.[26][27]
  • Situations: a single-player series of 10 solo and 1 co-op multiplayer missions that attempt serve as introductory and interactive tutorials to the game's mechanics.[28]
  • Outbreak: A limited time event exclusive to Operation Chimera, Outbreak pits a 3 player team in a co-op PVE environment against an extraterrestrial biohazard threat, namely AI-controlled heavily mutated forms of humans infected with said alien parasite. Two difficulties exists for this mode, for which the chief difference was the inclusion of friendly fire on the harder one.[29]
  • Arcade: Random limited time events which modify elements of existing modes and is on a smaller scale compared to seasonal game modes, this includes the Golden Gun event[30]
  • Seasonal Events: Limited time events which are available for one season. These are normally large scale game modes which are completely unique to regular Bomb, Secure Area, or Hostage Game modes.[31]

Setting

 
Angela Bassett performed voice works and motion capture for Aurelia "Six" Arnot, the former director of Team Rainbow.

Three years after the Rainbow Program's deactivation, there is a resurgence of terrorist activities, with the White Mask being the most prominent. The terrorists' goals are unknown, yet they are causing chaos across the world.[32] To counter this rising threat, the program is reactivated by a new leader, Aurelia Arnot (who operated under the codename "Six") (Angela Bassett).[33] Arnot assembles a group of special forces operatives from different countries to face and combat the White Masks. Recruits go through multiple exercises to prepare them for future encounters with the White Masks, training to perform hostage rescue and bomb disposal. Eventually, the White Masks launch a chemical attack on a university (called Bartlett University), and the recruits are sent to disarm the bombs and eliminate the enemy presence. The operation is a massive success, though there are casualties. Arnot affirms that the reactivation of Team Rainbow is the best and only choice in a time filled with risks and uncertainties. Team Rainbow is ready for their next mission – to hunt down the leader of their enemy – and they stand prepared to protect and defend their nation from terrorists.

In 2019, Arnot resigns from her position to become the Secretary of State and recommends her advisor, Doctor Harishva "Harry" Pandey (Andy McQueen), to take her place as "Six". Harry seeks to improve the synergies of Team Rainbow members; thus he developed The Program, a global training regimen to help Rainbow operators understand each other better, and to expand their operations. To that end, Harry also organized annual tournaments for Team Rainbow, which are broadcast and viewed globally as public training exercises. Some times later, Harry invites members of a private military company, Nighthaven, to join Team Rainbow, in order to observe their skills and prevent competitors from also hiring them. Nighthaven members regularly clash with existing Rainbow operators due to their difference in battle tactics; Nighthaven's is considered to be more brutal and reckless, with a notable disregard for their own members' safety. This eventually leads to a public dispute between Rainbow member Eliza "Ash" Cohen (Patricia Summersett) and Nighthaven's founder, Jaimini "Kali" Shah (Yasmine Aker), after Cohen was injured during the 2021 tournament finals due to Shah's action. By 2022, Shah successfully recruits several Rainbow operators to join Nighthaven, much to Harry's dismay. With a surge in global criminal activities, Harry begins reorganizing the remaining Rainbow operators into several smaller teams, and has them focus on new operations, while also looks into Nighthaven and their activities.

Development

The game's predecessor was Tom Clancy's Rainbow 6: Patriots, a tactical shooter announced in 2011. It had a focus on narrative, and the story campaign features many cut-scenes and scripted events. However, the game fell into a development hell shortly after its announcement. The game's outdated engine and frequent change of leadership hindered development progress, and game quality was not up to par.[34] In addition, it was planned to be released on seventh-generation video-game consoles which were not capable of processing certain game mechanics. Seeing the arrival of a new generation of consoles, the team wanted to make use of this opportunity to create a more technologically advanced game.[35] As a result, Ubisoft decided to cancel Patriots and assembled a new team of 25 people to come up with ideas to reboot the series.[36]

To make the new game feel refreshing, only certain multiplayer elements were retained as the small team took the game in a different direction. They evaluated the core of the Rainbow Six series, which they thought was about being a member of a counter-terrorist team travelling around the globe to deal with dangerous terrorist attacks – operations which are usually intense confrontations between attackers and defenders.[37] However, the team wanted to fit these ideas into a multiplayer format which would increase the game's sustainability.[38][39] These became the basic concept ideas for the game. As the development team hoped that the game can be replayed frequently, the team decided to devote all the resources into developing the game's multiplayer and abandoned the single-player campaign.[40]

Development of the game officially began in January 2013. Ubisoft Montreal, the developer of Patriots, handled the game's development, with Ubisoft's offices in Barcelona, Toronto, Kyiv, Shanghai and Chengdu providing assistance.[41][42] The game was originally called Rainbow Six Unbreakable, a title that reflected not only the game's destruction mechanic but also the mindset of the development team, who had to deliver a game that was once stuck in development hell.[38] According to Alexandre Remy, the brand director, the team was confident in their new vision for the game but very nervous when they revealed it, realizing the change of direction would likely disappoint some fans.[36]

Design

The 150-person team consisted mainly of first-person shooter veterans or longtime Rainbow Six players.[38] Despite having prior knowledge on how these types of games work, the team decided to study historic examples of counter-terrorist operations, including 1980's London Iranian Embassy siege, 1977's Lufthansa Flight 181 hijacking, and 2002's Moscow theatre hostage crisis to ensure that the portrayal of these operations was accurate and appropriate. The team also consulted counter-terrorism units, such as the National Gendarmerie Intervention Group (GIGN), for their opinions on how they would react during a hostage rescue situation.[43] According to Xavier Marquis, the game's creative director, having a hostage rescue mission in the game helped create an immersive story. By allowing players to assume control of an operator tasked with saving innocents, it gives them an objective and a priority. They must be careful in dealing with the situation and try their best not to hurt the hostage. This further promotes teamwork between players and prompts them to plan before attacking, and further makes the game more realistic, tense and immersive.[44] To make the game feel more realistic, the team introduced a mechanic called "living hostage" to govern the hostage character's behaviour – e.g., coughing if there is dust in the air or shielding him or herself if there is nearby gunfire.[45]

The environmental destruction mechanic was one of the game's most important elements. When the game's development was begun, the developer's in-house team completed their work on RealBlast Destruction, an engine that "procedurally breaks everything down" and remodels the environment.[46] The development team thought that this technology fitted the game's style and gameplay, and decided to use it.[47] This aspect of the game became increasingly important during development, and the team spent an extended period of time making sure that these destructions were authentic. As a result, the team implemented a materials-based tearing system, in which environmental objects of different materials show different reactions to players' attacks.[14] To render the game's texture, the team used physically based rendering, even though it was ineffective during the game's early stage of production due to issues with the game's engine. A material bank and substance painter were utilized to create textures for environmental objects when they were damaged or destroyed. The team also implemented subtle visual cues to help players identify whether a structure was destructible or not, as opposed to "distracting" players with more-obvious hints.[48] The destruction mechanic prompted Ubisoft to change their level-design approach, as they had to ensure that the level was still logical and realistic when parts of the environment were destroyed.[49]

According to Ubisoft, "teamwork, tactics, and tension" were the game's three most important pillars. The team initially worked on a respawn feature, allowing players to rejoin after they are killed in the game. However, following several internal tournaments, the team realized that some of their employees would always win a match. They concluded that the respawn system worked to the benefit of strong players and placed individual skill above teamwork,[50] which did not fit the developer's focus on game tactics. Removing the respawn feature meant greater consequences for taking risks, and players had to rely on their teammates in order to survive and achieve objectives. According to Chris Lee, the game's designer, the team initially worried that the system would only appeal to hardcore players. However, after several testings, they found that the removal of the respawn system provided new challenges to strong players and forced them to cooperate with their teammates – while it rewarded weaker players who were willing to take their time, plan their actions, and be strategic.[51][52][53]

The gameplay system was designed to allow players to have a lot of freedom. As a result, the team implemented the "Golden 3C Rules", which represents Character, Control, and Camera.[54] Players are always controlling their own actions and movements, and the team intentionally avoided any animation that would disrupt the players. As a result, actions such as setting explosives, or placing a breach charge, can be cancelled immediately so that players can react and shoot. The game's camera only moves when the player moves, as the team feared that the changes of camera angle may lead to players' in-game deaths. A free-lean system was introduced to the game so that players can have more control over their line of sight.[37] According to Ubisoft, this input-driven control mechanism makes the game feel more "natural" and "fluid". This is because it allows players to concentrate on planning and coordinating, rather than thinking if the camera or environment will interfere with their actions.[55]

Several gameplay elements were scrapped or removed from the final game. One of the features of its predecessors, artificial intelligence-controlled squadmates, were removed from single-player missions. This decision was made because the team wanted players to play with a squad controlled by actual players rather than computers. The team once considered adding a map editor so that players could design their own maps, but this plan never came to fruition. Hit markers, which would indicate an injury inflicted on an opponent, were removed because the team feared that players would abuse the system by "peppering the walls with gunfire" and use hit markers to locate enemies. Players cannot jump in the game, as real-life counter-terrorist unit operators do not jump while carrying out their missions.[52]

According to Louis Philippe, the game's audio director, the team originally used intense music and sounds to create tension. However, the team decided to scrap this idea, realizing that the best way to create a tense atmosphere is to create the sounds of other players, which are often unexpected. The team created Navigation Sounds, in which the sound a player made is determined by their operators' weight, armour, and speed. Gadget deployment such as fortifying and breach-charging create louder sounds that may reveal the player's presence. The team thought that this would be enjoyable for players and influence their gameplay experience.[56] The game's music was composed by Paul Haslinger, who had worked on the score of the previous Rainbow Six games and the Far Cry series. His co-composer was Ben Frost, who debuted his first video game soundtrack with Siege. Leon Purviance assisted Frost and Haslinger in composing the music.[57]

Release

Ubisoft announced the game at their press conference during Electronic Entertainment Expo 2014.[58] In August 2015, Ubisoft announced that they had delayed the game's release from October 10 to December 1, 2015, in order to give additional time for the team to balance the game for cooperative multiplayer play.[59] A closed alpha-testing was held by Ubisoft on April 7–13, 2015, in which players could play an early version of the game in order to help the development team test their servers and core gameplay loops, and to provide feedback.[60] Ubisoft held a closed beta, starting on September 24, 2015, for further testing. The company originally wanted to hold another round of testing with the release of the game's open beta on November 25, 2015, but they delayed its release to November 26 due to matchmaking issues.[61] Players who purchased Siege for the Xbox One could download Tom Clancy's Rainbow Six: Vegas and its sequel, Tom Clancy's Rainbow Six: Vegas 2 for free.[62] To launch the game in Asian markets, Ubisoft announced plans to remove graphic imagery from all versions of the game via a patch.[63] The plan was later withdrawn by the developer due to review bombing and negative fans feedback.[64]

The game had multiple versions for players to purchase. A season pass was announced on November 12, 2015. Players who bought this version of the game could gain early access to operators offered in the DLCs and receive several weapon skins.[65] The game was also released alongside its Collector's Edition, which included the game's season pass, a hat, a compass and bottle opener, a backpack, and a 120-page guide.[66] A Starter Edition was released on PC in June 2016, featuring all content offered in the Standard Edition, and included two operators at start for use plus enough Rainbow 6 Credits to purchase up to two more of the player's choice while the rest has to be purchased through either Renown at an increased cost or additional Rainbow 6 Credits. The Starter Edition was cheaper than the Standard Edition and was initially available for a limited time.[67] In February 2017, the Starter Edition became permanently available via Uplay.[68]

According to Ubisoft, the game adopted a "games as a service" approach, as they would provide long-term support for the game and offer post-release content to keep players engaged. The management team initially doubted the idea but eventually decided to approve it.[36] The title was supported with many updates upon launch, with the company introducing fixes to bugs and improvements on both matchmaking and general gameplay mechanics.[69][70] To enable players' involvement in the game's continued development, Ubisoft introduced the R6Fix programme in 2018. It allows players to submit bug reports to Ubisoft, which would fix the bug and award the player in-game items.[71] They also introduced an auto-kick system, which automatically removes players from a match when they kill friendly players[72] and launched the BattlEye system in August 2016 to punish cheaters.[73] To counter toxicity within the game's community, in mid 2018 Ubisoft began issuing bans to any player who has used racist and homophobic slurs.[74] All downloadable content maps were released to all players for free.[75] All downloadable operators can be unlocked using the in-game currency though purchasing the season pass enables players to gain instant access to them.[36] Players can purchase cosmetic items using real-world money, but the team did not wish to put gameplay content behind a paywall in order to be more player-friendly.[76][77] The team avoided adding more modes to the game because most would not fit well with the game's close-quarter combat.[78] Downloadable content for the game was divided into several seasons, with a Mid-Season Reinforcement patch which added new weapons and modified some of the operators' core abilities.[36] This post-release content was developed by the Montreal studio in conjunction with Blue Byte in Germany.[79] Ubisoft announced that they would keep supporting the game and adding new playable characters for 10 more years. As a result, no sequel was planned.[80]

In January 2018, Ubisoft announced the introduction of 'Outbreak Packs', which are loot boxes that can be unlocked with R6 credits (which can be purchased with microtransactions) to gain character items. The company also announced that the base version of the game will be replaced by a bundle named The Advanced Edition, which includes the base game and a small number of outbreak packs and R6 credits. The changes resulted in players' backlash, as existing players have to pay for new content while new players do not.[81] Ubisoft compensated players by giving players a free premium skin for free and announced plans to change the Standard Edition so that players can unlock new operators at a faster pace.[82] In July 2018, Ubisoft announced the introduction of a limited time pack named 'Sunsplash Packs', which are available to purchase with R6 credits and contain cosmetics that have an association with the season of Summer.[83] In October 2018, Ubisoft unveiled the Crimsonveil packs, which added a Halloween themed weapon skin, charm, headgear, and uniform for 4 operators, plus a seasonal weapon skin and a charm that was themed with the skin.[84]

Esports

Ubisoft also envisioned the game as an esports game. The company had their first meeting with David Hiltscher, vice president of ESL, in late 2013. ESL offered feedback on the game's balancing and helped the developer to ensure that the game was suitable for competitive play.[85] The team focused on introducing new operators to provide variety for esports viewers after the game's release, a decision inspired by modern multiplayer online battle arena games such as Dota 2, as this type of game often has 80–100 playable characters.[86] ESL and Ubisoft officially announced Tom Clancy's Rainbow Six Pro League, a global tournament for Windows and Xbox One players. The competition was held at Intel Extreme Masters eSports tournament on March 4, 2016.[87] A European team, PENTA Sports, became the champion of the first season of Rainbow Six Pro League after defeating another team, GiFu, at the final of the tournament held in May 2016.[88] In 2017, it was revealed that Pro League Year Two would return, but Xbox One tournaments would not be featured.[89] Ubisoft also held the Six Invitational tournaments in 2017 and 2018, in which top teams competed for the top prize. The 2018 tournament attracted 321,000 viewers on Twitch.[90] Both Nathan Lawrence from Red Bull and Richie Shoemaker from Eurogamer compared the game favourably with Counter-Strike: Global Offensive, with both being hopeful that Siege can dethrone Global Offensive's status as the most successful competitive esports first-person shooter in the future.[91][92] Rainbow Six Siege Year 3 Season 4 was announced on November 18 at the Pro League Season 8 Finals in Rio de Janeiro and was set in Morocco.[93][94]

The Six Invitational 2020, in February 2020, had the highest prize pool in all of Rainbow Six with $3,000,000 split among 16 teams, with the victors, Spacestation Gaming from North America, taking home the lion's share of $1,000,000.[95] The Six Invitational 2020 also announce enormous changes to both the game itself and the competitive scene. The changes included the end of Pro League and a new points-based system.[96] These changes to the competitive scene have been compared to that of Dota 2 and League of Legends.

Downloadable content

There have been 29 seasons in eight years of Tom Clancy's Rainbow Six Siege in the form of downloadable content. In most of the seasons, the downloadable content has introduced a new map or a rework of an existing one and at least two new operators to play. However, developer Jean-Baptiste Halle announced at the Six Invitational 2020 that only one new operator would be introduced each season after the third season of Year 5.[97] The inaugural season began in February 2016 with Operation Black Ice, and the game is currently in its twenty-ninth season, Operation Dread Factor, which is the second season of Year 8. There are currently 24 maps between four game modes, and 68 operators (excluding Recruit) to choose from between attacking and defending.[98][99]

Crossovers

Rainbow Six Siege operators have made two appearances in another Clancy series, Ghost Recon, in DLC missions:

  • In Operation Archangel, a summer 2018 DLC mission for Wildlands, Valkyrie and Twitch travel to Bolivia after Caveira has gone AWOL and is suspected of killing several members of the Santa Blanca Mexican drug cartel, which the Ghosts are working to bring down under the leadership of Nomad and their CIA contact Karen Bowman. The mission escalates into an operation to save Caveira's younger brother João, an undercover officer from the Federal Police of Brazil, from the cartel.[100]
  • In Amber Sky, a January 2021 DLC mission for Breakpoint, Ash, Finka and Thatcher in addition to Lesion as point of contact travel to the South Pacific island of Auroa to help Nomad and the Ghosts stop private military contractor Sentinel under the command of rogue former Ghost Lieutenant Colonel Cole D. Walker from manufacturing and selling a chemical weapon called Amber Ruin.[101]

Reception

The pre-release reception of the game was positive, with critics praising the game's design and tensions created during matches.[27] In 2014, the game received four nominations from Game Critics Awards: Best of Show, Best PC Game, Best Action Game and Best Online Multiplayer Game.[116] The game eventually became the winner of the Best PC Game category.[117]

Tom Clancy's Rainbow Six Siege received "generally favorable" reviews from critics, according to review aggregator Metacritic. Critics generally praised the game's destructive environment, tactical nature, map design, and its focus on teamwork. However, the lack of content and the game's microtransactions were subjected to criticism.

The game's multiplayer was widely praised by critics. Chris Carter from Destructoid praised the game's open-ended nature, which made each match unpredictable and helped the experience to stay fresh even after an extended period of playing.[105] GameSpot's Scott Butterworth appreciated the title for allowing players to make use of their creativity in approaching a mission.[109] James Davenport from PC Gamer echoed this thought, and he described Siege as a "psychological race" in which players are constantly trying to outwit their opponents.[113] Ryan McCaffery from IGN also praised the tactical possibilities, which make the game "tense and riveting".[112] The large number of operators available for players to choose were praised by both Carter and Matt Bertz from Game Informer, who commented that they added depths and variety to the game and that players could experiment to see which pairs of operators can complement each other.[106] However, McCaffery was disappointed by the lack of variety of game modes and commented that most players usually neglect the mode's objectives and opted to simply eliminate their opponents.[112] Terrorist Hunt received divisive opinions from critics. Carter thought that it was more relaxing,[105] and Butterworth thought it was exhilarating. However, Bertz criticized its lack of variety, weak artificial intelligence, and its less-intense nature when compared with the player-versus-player modes.[106] Martin Robinson from Eurogamer also noted that the mode only ran at 30 frames per second, which limited its appeal.[118]

The game's focus on tactics was praised. Bertz applauded the tactical nature of the game, as it fostered communications between players. However, he noted that teamwork may not be possible if players did not have a headphone and microphone.[106] Arthur Gies from Polygon echoed these comments, stating that the game's over-reliance on teamwork meant that when teammates were not communicating, the game would not be fun to play.[114] The "No Respawn" system was praised by Butterworth for making each match feel intense, as even the best player needs to think tactically in order to win.[109] Jonathon Leack from Game Revolution enjoyed the scouting phase of a multiplayer match, which encouraged players to communicate with each other and coordinate their attacks.[107] However, Gies noted that the placement of game objectives does not vary much, thus making the scouting phase meaningless. Both Bertz and Butterworth agreed that the game's competitive nature increases the game's replay value.[106][109] Ben Griffin from GamesRadar praised the destruction mechanic for bringing tactical depth to the game.[110]

The gameplay received mixed reviews. Both Bertz and Griffin criticized the game's incompetent hit detection system, which made the experience unfair.[110] Bertz described the game's gunplay as "serviceable",[106] while Leack noticed a delay in shooting, which drags the game's pace and leads to a steep learning curve. However, Leack appreciated the game's map design, which opened many possibilities. He also praised its attention to detail and sound design, which can often make a multiplayer match feel like a "great action film".[107] Bertz was disappointed by the lack of customization options, which did not offer long-term progression for the players.[106] Butterworth similarly criticized the progression system for being slow. As players cannot play as the same operator in the same match, he was often forced to play as the generic "recruit" character when he was only at the beginning stage of the game. He also criticized the limited weapon customization options, which barely affect gameplay.[109] McCaffery described customization as the "least interesting" aspect of the game and claimed that most gameplay features were locked when players started playing.[112] Griffin, Gies, and Steven Burns from VideoGamer.com were annoyed by the microtransactions featured in the game,[115][114] with Griffin describing it as a greedy attempt by Ubisoft to make more money,[110] though Davenport did not mind these features as they were limited to cosmetic items and could be unlocked through earning Renown.[113] Bertz was annoyed the lack of clan infrastructure, which may cause players troubles when they were finding matches,[106] while Griffin thought that map rotation often felt random and was disappointed that players cannot vote to decide which map they are going to play next.[110]

Single-player was generally considered a disappointment by critics, with Situations receiving mixed reviews. Carter described it as one of his "favorite non-campaign additions" as the mode gave players incentive to return due to its rating system. Butterworth described it as a "surprisingly robust" mode and thought that there were great tutorial missions that help players to understand gameplay before trying multiplayer.[109] However, Bertz criticized it for its lack of replay value,[106] and Griffin noted their short length.[110] McCaffery thought that it served as a competent tutorial, but its solo play nature meant that players could not practice team play and tactics.[112] Davenport criticized the narrative in Situations, which he thought was not meaningful.[113] Many critics were disappointed with the lack of a single-player campaign or a cooperative campaign,[106][107] but Butterworth believed that the strong multiplayer components can compensate for this absence.[109] Gies noticed certain network issues would affect the single-player.[114]

Many critics generally had a positive opinion on the package. Bertz thought that the game's multiplayer design had laid a great foundation for the game, but it was not taken advantage of due to the small number of game modes.[106] Leack felt that Siege's tight focus on tactical gameplay had "provided something unlike any other game on the market".[107] Butterworth found the game very unique and that there was "nothing else like it" when he put aside the game's minor annoyances.[109] Griffin wrote that the title felt very fresh, as most games in the market did not value tactics.[110] Davenport similarly praised the game for being very concentrated and making no compromises on gameplay design, which in turn make the title one of the best tactical multiplayer shooters on the market.[113] Gies recognized the game's potential but thought that they were overshadowed by the game's numerous technical annoyances, frustrating progression system and its lack of content.[114] Robinson was impressed by the game's multiplayer mode, and that the overall package could be considered as the year's best multiplayer game. However, he questioned Ubisoft for releasing the game with so little content while still selling it at full-price.[118] By December 2020, the game had more than 70 million registered players.[119][120]

Games as a service

In May 2015, CEO of Ubisoft Yves Guillemot announced that the company expected the game to outsell Far Cry 4's seven million sales over the course of its lifetime because of post-launch support.[121] At the game's launch, it debuted at number six in UK Software Charts, selling 76,000 retail copies across all three platforms.[122] Critics thought that the launch performance was underwhelming and lacklustre.[123] However, through continued post-release support and updates, the player base had doubled since the game's launch.[124] Following the summer 2016 launch of the third DLC, Skull Rain, the size of the player base had a 40% increase, and the title had more than 10 million registered players.[125] Two years after launch, the game remained as one of the top 40 best-selling retail games in the UK.[49] The strong performance of Siege, along with Tom Clancy's The Division (2016) and Tom Clancy's Ghost Recon Wildlands (2017) boosted the total number of players of the Tom Clancy's franchise to 44 million in 2017.[126] In August 2017, Ubisoft announced that the game had passed 20 million players and that the game was played by 2.3 million players every day.[127] Two years after the game's launch, Ubisoft announced that the game has passed 25 million registered players.[128] As of February 2019, the game had more than 45 million registered players.[129]

Critics agreed that while the game suffered a rocky launch, Ubisoft's efforts in updating the game and fixing bugs have increased the game's quality and had transformed the game into a better experience.[130][131][132][133] IGN and Eurogamer re-reviewed the game in 2018 and both concluded that the game had improved significantly since its launch.[111][134] Several years after the game's launch, Siege was regarded as one of the best multiplayer games released for PlayStation 4 and Xbox One by some critics, with praise being directed to its distinctiveness and the similarities it shares with multiplayer online battle arena games and hero shooters.[77][135][136]

According to Remy, the team focused on players retention in the year after the game's launch, but the growth of the game's player base exceeded their expectations. He called the game "a testament" to the games as a service model.[36] Jeff Grubb from VentureBeat attributed Siege's high player retention rate and successful eSports events to Ubisoft's continuous and frequent updates to the game.[137] GameSpot described Siege as "one of modern AAA gaming's biggest comebacks", and the best proof to show that the "games-as-a-service" model works well, attributing its success to Ubisoft's continuous updates and the thriving community.[138] Haydn Taylor from Gameindustry.biz praised Ubisoft's monetization methods, which was less aggressive than other gaming companies like Electronic Arts. Unlike titles such as Star Wars Battlefront II (2017), the game's monetization methods and the use of loot boxes generated minimal amount of backlash from players. He added that Ubisoft had showed, with Siege, "the delicate and reasoned approach that's been missing from the industry's clumsy, heavy-handed adoption of the games-as-a-service model".[139] The post-launch success for Siege further solidified Ubisoft's belief in the model. Future Ubisoft multiplayer-focused titles – such as For Honor – adopted this structure, in which the company would provide free DLC and updates several years after the game's official release.[140]

Accolades

Year Award Category Result Ref
2014 Game Critics Awards Best of Show Nominated [116][117]
Best PC Game Won
Best Action Game Nominated
Best Online Multiplayer Game Nominated
2015 Game Critics Awards Best PC Game Nominated [141]
Best Action Game Nominated
Best Online Multiplayer Game Nominated
Gamescom 2015 Best Online Multiplayer Game Nominated [142]
2016 Golden Joystick Awards 2016 Best Multiplayer Game Nominated [143]
The Game Awards 2016 Best Multiplayer Game Nominated [144]
2017 Golden Joystick Awards 2017 Esports Game of the Year Nominated [145]
The Game Awards 2017 Best Ongoing Game Nominated [146]
2018 Italian Video Game Awards 2018 Radio 105 eSports Game of the Year Won [147]
14th British Academy Games Awards Evolving Game Nominated [148][149]
Game Critics Awards Best Ongoing Game Nominated [150][151]
Golden Joystick Awards 2018 Still Playing Award Nominated [152][153]
Esports Game of the Year Nominated
The Game Awards 2018 Best Ongoing Game Nominated [154][155]
Gamers' Choice Awards Fan Favorite Shooter Game Nominated [156]
Australian Games Awards Esports Title of the Year Won [157]
2019 National Academy of Video Game Trade Reviewers Awards Game, Esports Nominated [158]
15th British Academy Games Awards Evolving Game Nominated [159]
Italian Video Game Awards 2019 Best Evolving Game Nominated [160]
eSports Game of the Year Nominated
Golden Joystick Awards 2019 Still Playing Award Nominated [161]
Esports Game of the Year Nominated
The Game Awards 2019 Best Ongoing Game Nominated [162]
Best Community Support Nominated
2020 Famitsu Dengeki Game Awards 2019 Best eSports Game Nominated [163]
2022 33rd GLAAD Media Awards Outstanding Video Game Pending [164]

Controversy

On November 2, 2018, Ubisoft Montreal announced they were going to make "aesthetic changes" to Tom Clancy's Rainbow Six Siege by removing references to death, sex, and gambling in order to comply with regulations of Asian countries. However, the announcement generated opposition from the gaming community who believed the changes were going to be made for the game's upcoming release in China, likening the move to censorship.[165] Because of pressure from the community, Ubisoft Montreal announced on November 21 that they were reversing the decision to make the changes, "We have been following the conversation with our community closely over the past couple of weeks, alongside regular discussions with our internal Ubisoft team, and we want to ensure that the experience for all our players, especially those that have been with us from the beginning, remains as true to the original artistic intent as possible."[166]

Ubisoft filed a lawsuit against the Chinese developers Ejoy as well as Apple and Google in May 2020, based on Ejoy's mobile game Area F2, which Ubisoft claimed was a clone of Siege. Ubisoft stated that "Virtually every aspect of [Area F2] is copied from [Siege], from the operator selection screen to the final scoring screen and everything in between". Ubisoft claimed they had attempted to have the game removed from Apple and Google's respective app stores but they failed to grant the removal, and as Area F2 was a free-to-play game with microtransactions, the two companies were financially benefiting from the copyright violation, and thus included in the lawsuit.[167]

During the Six Invitational 2022, Ubisoft announced that one of its upcoming majors for the game would take place in the United Arab Emirates, drawing criticism because of the UAE's treatment of LGBTQ+ people and concern for the safety of Ubisoft's LGBTQ+ personnel and players.[168] Days later, Ubisoft announced their "decision to move the Six Major of August 2022 to another...region" due to the response from the fanbase.[169]

Notes

  1. ^ Additional work by Ubisoft Kyiv, Ubisoft Toronto, and Ubisoft Barcelona.

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External links

  • Official website

clancy, rainbow, siege, online, tactical, shooter, video, game, developed, ubisoft, montreal, published, ubisoft, released, worldwide, playstation, windows, xbox, december, 2015, game, also, released, playstation, xbox, series, exactly, five, years, later, dec. Tom Clancy s Rainbow Six Siege is an online tactical shooter video game developed by Ubisoft Montreal and published by Ubisoft It was released worldwide for PlayStation 4 Windows and Xbox One on December 1 2015 the game was also released for PlayStation 5 and Xbox Series X S exactly five years later on December 1 2020 The title received a port for Google Stadia on June 30 2021 and one for Amazon Luna in January 2022 1 2 The game puts heavy emphasis on environmental destruction and cooperation between players Each player assumes control of an attacker or a defender in different gameplay modes such as rescuing a hostage defusing a bomb and taking control of an objective within a room The title has no campaign but features a series of short offline missions called situations that can be played solo These missions have a loose narrative focusing on recruits going through training to prepare them for future encounters with the White Masks a terrorist group that threatens the safety of the world Tom Clancy s Rainbow Six SiegeDeveloper s Ubisoft Montreal a Publisher s UbisoftDirector s Xavier MarquisProducer s Sebastien LabbeDesigner s Daniel DrapeauProgrammer s Jalal Eddine El MansouriArtist s Po Yuen Kenny LamWriter s Li KuoComposer s Paul HaslingerBen FrostSeriesTom Clancy s Rainbow SixEngineAnvilNext 2 0Platform s PlayStation 4WindowsXbox OnePlayStation 5Xbox Series X SGoogle StadiaReleasePS4 Windows Xbox OneWW December 1 2015PS5 Xbox Series X SWW December 1 2020StadiaWW June 30 2021LunaUS January 2022Genre s Tactical shooterMode s Single player multiplayerSiege is an entry in the Rainbow Six series and the successor to Tom Clancy s Rainbow 6 Patriots a tactical shooter that had a larger focus on narrative After Patriots was eventually cancelled due to its technical shortcomings Ubisoft decided to reboot the franchise The team evaluated the core of the Rainbow Six franchise and believed that letting players impersonate the top counter terrorist operatives around the world suited the game most To create authentic siege situations the team consulted actual counter terrorism units and looked at real life examples of sieges such as the 1980 Iranian Embassy siege Powered by AnvilNext 2 0 the game also utilizes Ubisoft s RealBlast technology to create destructible environments The game received an overall positive reception from critics with praise mostly directed to the game s tense multiplayer and focus on tactics However the game was criticized for its progression system and its lack of content Initial sales were weak but the game s player base increased significantly as Ubisoft adopted a games as a service model for the game and subsequently released several packages of free downloadable content Several years after the game s release some critics regarded Siege as one of the best multiplayer games in the modern market due to the improvements brought by the post launch updates The company partnered with ESL to make Siege an esports game In December 2020 the game surpassed 70 million registered players across all platforms Rainbow Six Extraction a spin off game featuring Siege characters was released in January 2022 Contents 1 Gameplay 1 1 Modes 2 Setting 3 Development 3 1 Design 4 Release 4 1 Esports 4 2 Downloadable content 4 3 Crossovers 5 Reception 5 1 Games as a service 5 2 Accolades 5 3 Controversy 6 Notes 7 References 8 External linksGameplay An alpha gameplay screenshot of the game showcasing the Hostage Mode Players can destroy structures like walls to spot targets Tom Clancy s Rainbow Six Siege is a first person shooter game in which players utilize many different operators from the Rainbow team Different operators have different nationalities weapons and gadgets 3 The game features an asymmetrical structure whereby the teams are not always balanced in their choices of abilities 4 The base Counter Terrorism Units CTUs available for play are the American Hostage Rescue Team referred to in game as the FBI SWAT the British SAS the German GSG 9 the Russian Spetsnaz and the French GIGN each of which has four operators per unit split between attackers and defenders other units were later added through downloadable content see below Players also have access to a Recruit operator who can choose from a more flexible assortment of equipment at the expense of having a unique gadget or the ability to customize their weapon Players can pick any operator from any unit that is defending or attacking before a round starts choosing spawn points as well as attachments on their guns but are not allowed to change their choices once the round has started An in game shop allows players to purchase operators or cosmetics using the in game currency Renown which is earned at the end of matches from actions performed in game Different gameplay modes award renown at different rates with ranked matches offering the largest renown multiplier potential per match Players can also complete in game challenges to get a small amount of renown Renown gain rate can also be affected by the using in game boosters which gives the player an increase in all renown earned for various duration starting with 24 hours A premium currency known as R6 credits can also be purchased using real world currency to get operators quicker in game or other cosmetic items such as weapon or operator skins 5 When the round begins in an online match the attackers choose one of several spawn points from which to launch their attack while defenders do the same from which to defend from A one minute preparatory period will then commence wherein the attackers are then given control over mecanum wheeled drones to scout the map in search of enemy operators traps and defensive set ups in addition to the target objective s 6 while the defenders establish their defences and are encouraged to do so without having the defensive and target objective s details being discovered chiefly through destroying the drones 7 Maps in the game are designed to encourage close quarters combat and players cannot respawn until the end of a round citation needed Players who were killed by opponents can enter Support Mode which allows them to gain access to drone s cameras and security cameras so that they can continue to contribute to their team by informing them of opponent locations and activities 8 9 Matches last only four minutes for a casual and three minutes for a ranked 10 Teamwork and cooperation are encouraged in Siege and players need to take advantage of their different abilities in order to complete the objective and defeat the enemy team 6 Communication between players is also heavily encouraged 6 11 The game also has a spectator mode which allows players to observe a match from different angles 12 The game features a heavy emphasis on environmental destruction 13 14 using a procedural destruction system Players can break structures by planting explosives on them or shoot walls to make bullet holes 15 Players may gain tactical advantages through environmental destruction and the system aims at encouraging players to utilize creativity and strategy 15 16 A bullet penetration system is featured in which bullets that pass through structures deal less damage to enemies 14 In addition to destruction players on the defending team can also set up a limited number of heavy duty fortifications on walls and deployable shields around them for protection these can be destroyed through breaching devices explosives or by utilizing operator specific gadgets in the case of the former 17 In order to stop attackers advance defenders can place traps like barbed wire and explosive laser wire traps around the maps 18 Vertical space is a key gameplay element in the game s maps players can destroy ceilings and floors using breach charges and can ambush enemies by rappelling through windows 6 Powerful weapons like grenades and breach charges are valuable as only a limited amount can be used in a round 10 Modes At launch the game featured 11 maps 19 and 5 different gameplay modes spanning both PVE and PVP With the downloadable content DLC released post launch with an additional four maps from year one and three maps from year two there are currently 20 playable maps 20 The gameplay modes featured include Hostage a non competitive multiplayer mode in which the attackers must extract the hostage from the defenders while the defenders must prevent that from happening either by eliminating all of the attacking team or successfully defending the hostage until the time expires A secondary manner of winning can occur if the attacking or defending team accidentally damages the hostage causing the hostage to down if the opposing team can prevent the revival of the hostage and the hostage bleeds out and dies they will win the round 21 Bomb a competitive multiplayer mode in which the attackers are tasked with locating and defusing one of two bombs The defenders must stop the attackers by killing all of them or destroying the defuser 22 If all attackers are killed after the defuser is planted the defuser must still be destroyed for a defending victory Secure Area a non competitive multiplayer mode in which the defenders must protect a room with a biohazard container while the attackers must fight their way in and secure it The match ends when all players from one team are killed or the biohazard container is secured by the attackers when there are no defenders in the room 23 Tactical Realism a variation of the standard competitive multiplayer modes added with the release of the Operation Skull Rain DLC The game mode features a heavier emphasis on realism and teamwork removing most of the heads up display HUD elements the ability to mark opponents and the ability to see teammates contours through walls while also featuring the addition of a realistic ammo management system 24 This mode is no longer in the game but some aspects are in the other multiplayer modes Training grounds a solo 25 or cooperative multiplayer mode for up to five players Players take on the role of either attackers or defenders and must fight against waves of enemies controlled by artificial intelligence across various modes like Bomb Hostage or Elimination 26 27 Situations a single player series of 10 solo and 1 co op multiplayer missions that attempt serve as introductory and interactive tutorials to the game s mechanics 28 Outbreak A limited time event exclusive to Operation Chimera Outbreak pits a 3 player team in a co op PVE environment against an extraterrestrial biohazard threat namely AI controlled heavily mutated forms of humans infected with said alien parasite Two difficulties exists for this mode for which the chief difference was the inclusion of friendly fire on the harder one 29 Arcade Random limited time events which modify elements of existing modes and is on a smaller scale compared to seasonal game modes this includes the Golden Gun event 30 Seasonal Events Limited time events which are available for one season These are normally large scale game modes which are completely unique to regular Bomb Secure Area or Hostage Game modes 31 Setting Angela Bassett performed voice works and motion capture for Aurelia Six Arnot the former director of Team Rainbow Three years after the Rainbow Program s deactivation there is a resurgence of terrorist activities with the White Mask being the most prominent The terrorists goals are unknown yet they are causing chaos across the world 32 To counter this rising threat the program is reactivated by a new leader Aurelia Arnot who operated under the codename Six Angela Bassett 33 Arnot assembles a group of special forces operatives from different countries to face and combat the White Masks Recruits go through multiple exercises to prepare them for future encounters with the White Masks training to perform hostage rescue and bomb disposal Eventually the White Masks launch a chemical attack on a university called Bartlett University and the recruits are sent to disarm the bombs and eliminate the enemy presence The operation is a massive success though there are casualties Arnot affirms that the reactivation of Team Rainbow is the best and only choice in a time filled with risks and uncertainties Team Rainbow is ready for their next mission to hunt down the leader of their enemy and they stand prepared to protect and defend their nation from terrorists In 2019 Arnot resigns from her position to become the Secretary of State and recommends her advisor Doctor Harishva Harry Pandey Andy McQueen to take her place as Six Harry seeks to improve the synergies of Team Rainbow members thus he developed The Program a global training regimen to help Rainbow operators understand each other better and to expand their operations To that end Harry also organized annual tournaments for Team Rainbow which are broadcast and viewed globally as public training exercises Some times later Harry invites members of a private military company Nighthaven to join Team Rainbow in order to observe their skills and prevent competitors from also hiring them Nighthaven members regularly clash with existing Rainbow operators due to their difference in battle tactics Nighthaven s is considered to be more brutal and reckless with a notable disregard for their own members safety This eventually leads to a public dispute between Rainbow member Eliza Ash Cohen Patricia Summersett and Nighthaven s founder Jaimini Kali Shah Yasmine Aker after Cohen was injured during the 2021 tournament finals due to Shah s action By 2022 Shah successfully recruits several Rainbow operators to join Nighthaven much to Harry s dismay With a surge in global criminal activities Harry begins reorganizing the remaining Rainbow operators into several smaller teams and has them focus on new operations while also looks into Nighthaven and their activities DevelopmentSee also Tom Clancy s Rainbow 6 Patriots The game s predecessor was Tom Clancy s Rainbow 6 Patriots a tactical shooter announced in 2011 It had a focus on narrative and the story campaign features many cut scenes and scripted events However the game fell into a development hell shortly after its announcement The game s outdated engine and frequent change of leadership hindered development progress and game quality was not up to par 34 In addition it was planned to be released on seventh generation video game consoles which were not capable of processing certain game mechanics Seeing the arrival of a new generation of consoles the team wanted to make use of this opportunity to create a more technologically advanced game 35 As a result Ubisoft decided to cancel Patriots and assembled a new team of 25 people to come up with ideas to reboot the series 36 To make the new game feel refreshing only certain multiplayer elements were retained as the small team took the game in a different direction They evaluated the core of the Rainbow Six series which they thought was about being a member of a counter terrorist team travelling around the globe to deal with dangerous terrorist attacks operations which are usually intense confrontations between attackers and defenders 37 However the team wanted to fit these ideas into a multiplayer format which would increase the game s sustainability 38 39 These became the basic concept ideas for the game As the development team hoped that the game can be replayed frequently the team decided to devote all the resources into developing the game s multiplayer and abandoned the single player campaign 40 Development of the game officially began in January 2013 Ubisoft Montreal the developer of Patriots handled the game s development with Ubisoft s offices in Barcelona Toronto Kyiv Shanghai and Chengdu providing assistance 41 42 The game was originally called Rainbow Six Unbreakable a title that reflected not only the game s destruction mechanic but also the mindset of the development team who had to deliver a game that was once stuck in development hell 38 According to Alexandre Remy the brand director the team was confident in their new vision for the game but very nervous when they revealed it realizing the change of direction would likely disappoint some fans 36 Design The 150 person team consisted mainly of first person shooter veterans or longtime Rainbow Six players 38 Despite having prior knowledge on how these types of games work the team decided to study historic examples of counter terrorist operations including 1980 s London Iranian Embassy siege 1977 s Lufthansa Flight 181 hijacking and 2002 s Moscow theatre hostage crisis to ensure that the portrayal of these operations was accurate and appropriate The team also consulted counter terrorism units such as the National Gendarmerie Intervention Group GIGN for their opinions on how they would react during a hostage rescue situation 43 According to Xavier Marquis the game s creative director having a hostage rescue mission in the game helped create an immersive story By allowing players to assume control of an operator tasked with saving innocents it gives them an objective and a priority They must be careful in dealing with the situation and try their best not to hurt the hostage This further promotes teamwork between players and prompts them to plan before attacking and further makes the game more realistic tense and immersive 44 To make the game feel more realistic the team introduced a mechanic called living hostage to govern the hostage character s behaviour e g coughing if there is dust in the air or shielding him or herself if there is nearby gunfire 45 The environmental destruction mechanic was one of the game s most important elements When the game s development was begun the developer s in house team completed their work on RealBlast Destruction an engine that procedurally breaks everything down and remodels the environment 46 The development team thought that this technology fitted the game s style and gameplay and decided to use it 47 This aspect of the game became increasingly important during development and the team spent an extended period of time making sure that these destructions were authentic As a result the team implemented a materials based tearing system in which environmental objects of different materials show different reactions to players attacks 14 To render the game s texture the team used physically based rendering even though it was ineffective during the game s early stage of production due to issues with the game s engine A material bank and substance painter were utilized to create textures for environmental objects when they were damaged or destroyed The team also implemented subtle visual cues to help players identify whether a structure was destructible or not as opposed to distracting players with more obvious hints 48 The destruction mechanic prompted Ubisoft to change their level design approach as they had to ensure that the level was still logical and realistic when parts of the environment were destroyed 49 According to Ubisoft teamwork tactics and tension were the game s three most important pillars The team initially worked on a respawn feature allowing players to rejoin after they are killed in the game However following several internal tournaments the team realized that some of their employees would always win a match They concluded that the respawn system worked to the benefit of strong players and placed individual skill above teamwork 50 which did not fit the developer s focus on game tactics Removing the respawn feature meant greater consequences for taking risks and players had to rely on their teammates in order to survive and achieve objectives According to Chris Lee the game s designer the team initially worried that the system would only appeal to hardcore players However after several testings they found that the removal of the respawn system provided new challenges to strong players and forced them to cooperate with their teammates while it rewarded weaker players who were willing to take their time plan their actions and be strategic 51 52 53 The gameplay system was designed to allow players to have a lot of freedom As a result the team implemented the Golden 3C Rules which represents Character Control and Camera 54 Players are always controlling their own actions and movements and the team intentionally avoided any animation that would disrupt the players As a result actions such as setting explosives or placing a breach charge can be cancelled immediately so that players can react and shoot The game s camera only moves when the player moves as the team feared that the changes of camera angle may lead to players in game deaths A free lean system was introduced to the game so that players can have more control over their line of sight 37 According to Ubisoft this input driven control mechanism makes the game feel more natural and fluid This is because it allows players to concentrate on planning and coordinating rather than thinking if the camera or environment will interfere with their actions 55 Several gameplay elements were scrapped or removed from the final game One of the features of its predecessors artificial intelligence controlled squadmates were removed from single player missions This decision was made because the team wanted players to play with a squad controlled by actual players rather than computers The team once considered adding a map editor so that players could design their own maps but this plan never came to fruition Hit markers which would indicate an injury inflicted on an opponent were removed because the team feared that players would abuse the system by peppering the walls with gunfire and use hit markers to locate enemies Players cannot jump in the game as real life counter terrorist unit operators do not jump while carrying out their missions 52 According to Louis Philippe the game s audio director the team originally used intense music and sounds to create tension However the team decided to scrap this idea realizing that the best way to create a tense atmosphere is to create the sounds of other players which are often unexpected The team created Navigation Sounds in which the sound a player made is determined by their operators weight armour and speed Gadget deployment such as fortifying and breach charging create louder sounds that may reveal the player s presence The team thought that this would be enjoyable for players and influence their gameplay experience 56 The game s music was composed by Paul Haslinger who had worked on the score of the previous Rainbow Six games and the Far Cry series His co composer was Ben Frost who debuted his first video game soundtrack with Siege Leon Purviance assisted Frost and Haslinger in composing the music 57 ReleaseUbisoft announced the game at their press conference during Electronic Entertainment Expo 2014 58 In August 2015 Ubisoft announced that they had delayed the game s release from October 10 to December 1 2015 in order to give additional time for the team to balance the game for cooperative multiplayer play 59 A closed alpha testing was held by Ubisoft on April 7 13 2015 in which players could play an early version of the game in order to help the development team test their servers and core gameplay loops and to provide feedback 60 Ubisoft held a closed beta starting on September 24 2015 for further testing The company originally wanted to hold another round of testing with the release of the game s open beta on November 25 2015 but they delayed its release to November 26 due to matchmaking issues 61 Players who purchased Siege for the Xbox One could download Tom Clancy s Rainbow Six Vegas and its sequel Tom Clancy s Rainbow Six Vegas 2 for free 62 To launch the game in Asian markets Ubisoft announced plans to remove graphic imagery from all versions of the game via a patch 63 The plan was later withdrawn by the developer due to review bombing and negative fans feedback 64 The game had multiple versions for players to purchase A season pass was announced on November 12 2015 Players who bought this version of the game could gain early access to operators offered in the DLCs and receive several weapon skins 65 The game was also released alongside its Collector s Edition which included the game s season pass a hat a compass and bottle opener a backpack and a 120 page guide 66 A Starter Edition was released on PC in June 2016 featuring all content offered in the Standard Edition and included two operators at start for use plus enough Rainbow 6 Credits to purchase up to two more of the player s choice while the rest has to be purchased through either Renown at an increased cost or additional Rainbow 6 Credits The Starter Edition was cheaper than the Standard Edition and was initially available for a limited time 67 In February 2017 the Starter Edition became permanently available via Uplay 68 According to Ubisoft the game adopted a games as a service approach as they would provide long term support for the game and offer post release content to keep players engaged The management team initially doubted the idea but eventually decided to approve it 36 The title was supported with many updates upon launch with the company introducing fixes to bugs and improvements on both matchmaking and general gameplay mechanics 69 70 To enable players involvement in the game s continued development Ubisoft introduced the R6Fix programme in 2018 It allows players to submit bug reports to Ubisoft which would fix the bug and award the player in game items 71 They also introduced an auto kick system which automatically removes players from a match when they kill friendly players 72 and launched the BattlEye system in August 2016 to punish cheaters 73 To counter toxicity within the game s community in mid 2018 Ubisoft began issuing bans to any player who has used racist and homophobic slurs 74 All downloadable content maps were released to all players for free 75 All downloadable operators can be unlocked using the in game currency though purchasing the season pass enables players to gain instant access to them 36 Players can purchase cosmetic items using real world money but the team did not wish to put gameplay content behind a paywall in order to be more player friendly 76 77 The team avoided adding more modes to the game because most would not fit well with the game s close quarter combat 78 Downloadable content for the game was divided into several seasons with a Mid Season Reinforcement patch which added new weapons and modified some of the operators core abilities 36 This post release content was developed by the Montreal studio in conjunction with Blue Byte in Germany 79 Ubisoft announced that they would keep supporting the game and adding new playable characters for 10 more years As a result no sequel was planned 80 In January 2018 Ubisoft announced the introduction of Outbreak Packs which are loot boxes that can be unlocked with R6 credits which can be purchased with microtransactions to gain character items The company also announced that the base version of the game will be replaced by a bundle named The Advanced Edition which includes the base game and a small number of outbreak packs and R6 credits The changes resulted in players backlash as existing players have to pay for new content while new players do not 81 Ubisoft compensated players by giving players a free premium skin for free and announced plans to change the Standard Edition so that players can unlock new operators at a faster pace 82 In July 2018 Ubisoft announced the introduction of a limited time pack named Sunsplash Packs which are available to purchase with R6 credits and contain cosmetics that have an association with the season of Summer 83 In October 2018 Ubisoft unveiled the Crimsonveil packs which added a Halloween themed weapon skin charm headgear and uniform for 4 operators plus a seasonal weapon skin and a charm that was themed with the skin 84 Esports See also Six Invitational Ubisoft also envisioned the game as an esports game The company had their first meeting with David Hiltscher vice president of ESL in late 2013 ESL offered feedback on the game s balancing and helped the developer to ensure that the game was suitable for competitive play 85 The team focused on introducing new operators to provide variety for esports viewers after the game s release a decision inspired by modern multiplayer online battle arena games such as Dota 2 as this type of game often has 80 100 playable characters 86 ESL and Ubisoft officially announced Tom Clancy s Rainbow Six Pro League a global tournament for Windows and Xbox One players The competition was held at Intel Extreme Masters eSports tournament on March 4 2016 87 A European team PENTA Sports became the champion of the first season of Rainbow Six Pro League after defeating another team GiFu at the final of the tournament held in May 2016 88 In 2017 it was revealed that Pro League Year Two would return but Xbox One tournaments would not be featured 89 Ubisoft also held the Six Invitational tournaments in 2017 and 2018 in which top teams competed for the top prize The 2018 tournament attracted 321 000 viewers on Twitch 90 Both Nathan Lawrence from Red Bull and Richie Shoemaker from Eurogamer compared the game favourably with Counter Strike Global Offensive with both being hopeful that Siege can dethrone Global Offensive s status as the most successful competitive esports first person shooter in the future 91 92 Rainbow Six Siege Year 3 Season 4 was announced on November 18 at the Pro League Season 8 Finals in Rio de Janeiro and was set in Morocco 93 94 The Six Invitational 2020 in February 2020 had the highest prize pool in all of Rainbow Six with 3 000 000 split among 16 teams with the victors Spacestation Gaming from North America taking home the lion s share of 1 000 000 95 The Six Invitational 2020 also announce enormous changes to both the game itself and the competitive scene The changes included the end of Pro League and a new points based system 96 These changes to the competitive scene have been compared to that of Dota 2 and League of Legends Downloadable content This section is an excerpt from List of Tom Clancy s Rainbow Six Siege downloadable content edit Parts of this article those related to year 7 seasons 1 2 and 3 need to be updated Please help update this article to reflect recent events or newly available information Last update April 13th 2022 March 2022 There have been 29 seasons in eight years of Tom Clancy s Rainbow Six Siege in the form of downloadable content In most of the seasons the downloadable content has introduced a new map or a rework of an existing one and at least two new operators to play However developer Jean Baptiste Halle announced at the Six Invitational 2020 that only one new operator would be introduced each season after the third season of Year 5 97 The inaugural season began in February 2016 with Operation Black Ice and the game is currently in its twenty ninth season Operation Dread Factor which is the second season of Year 8 There are currently 24 maps between four game modes and 68 operators excluding Recruit to choose from between attacking and defending 98 99 Crossovers Rainbow Six Siege operators have made two appearances in another Clancy series Ghost Recon in DLC missions In Operation Archangel a summer 2018 DLC mission for Wildlands Valkyrie and Twitch travel to Bolivia after Caveira has gone AWOL and is suspected of killing several members of the Santa Blanca Mexican drug cartel which the Ghosts are working to bring down under the leadership of Nomad and their CIA contact Karen Bowman The mission escalates into an operation to save Caveira s younger brother Joao an undercover officer from the Federal Police of Brazil from the cartel 100 In Amber Sky a January 2021 DLC mission for Breakpoint Ash Finka and Thatcher in addition to Lesion as point of contact travel to the South Pacific island of Auroa to help Nomad and the Ghosts stop private military contractor Sentinel under the command of rogue former Ghost Lieutenant Colonel Cole D Walker from manufacturing and selling a chemical weapon called Amber Ruin 101 ReceptionReceptionAggregate scoreAggregatorScoreMetacritic PC 79 100 102 XONE 74 100 103 PS4 73 100 104 Review scoresPublicationScoreDestructoid8 10 105 Game Informer7 10 106 GameRevolution 107 GameSpot10 10 108 8 10 109 GamesRadar 110 IGN8 5 10 111 7 9 10 112 PC Gamer US 90 100 113 Polygon6 10 114 VideoGamer com8 10 115 The pre release reception of the game was positive with critics praising the game s design and tensions created during matches 27 In 2014 the game received four nominations from Game Critics Awards Best of Show Best PC Game Best Action Game and Best Online Multiplayer Game 116 The game eventually became the winner of the Best PC Game category 117 Tom Clancy s Rainbow Six Siege received generally favorable reviews from critics according to review aggregator Metacritic Critics generally praised the game s destructive environment tactical nature map design and its focus on teamwork However the lack of content and the game s microtransactions were subjected to criticism The game s multiplayer was widely praised by critics Chris Carter from Destructoid praised the game s open ended nature which made each match unpredictable and helped the experience to stay fresh even after an extended period of playing 105 GameSpot s Scott Butterworth appreciated the title for allowing players to make use of their creativity in approaching a mission 109 James Davenport from PC Gamer echoed this thought and he described Siege as a psychological race in which players are constantly trying to outwit their opponents 113 Ryan McCaffery from IGN also praised the tactical possibilities which make the game tense and riveting 112 The large number of operators available for players to choose were praised by both Carter and Matt Bertz from Game Informer who commented that they added depths and variety to the game and that players could experiment to see which pairs of operators can complement each other 106 However McCaffery was disappointed by the lack of variety of game modes and commented that most players usually neglect the mode s objectives and opted to simply eliminate their opponents 112 Terrorist Hunt received divisive opinions from critics Carter thought that it was more relaxing 105 and Butterworth thought it was exhilarating However Bertz criticized its lack of variety weak artificial intelligence and its less intense nature when compared with the player versus player modes 106 Martin Robinson from Eurogamer also noted that the mode only ran at 30 frames per second which limited its appeal 118 The game s focus on tactics was praised Bertz applauded the tactical nature of the game as it fostered communications between players However he noted that teamwork may not be possible if players did not have a headphone and microphone 106 Arthur Gies from Polygon echoed these comments stating that the game s over reliance on teamwork meant that when teammates were not communicating the game would not be fun to play 114 The No Respawn system was praised by Butterworth for making each match feel intense as even the best player needs to think tactically in order to win 109 Jonathon Leack from Game Revolution enjoyed the scouting phase of a multiplayer match which encouraged players to communicate with each other and coordinate their attacks 107 However Gies noted that the placement of game objectives does not vary much thus making the scouting phase meaningless Both Bertz and Butterworth agreed that the game s competitive nature increases the game s replay value 106 109 Ben Griffin from GamesRadar praised the destruction mechanic for bringing tactical depth to the game 110 The gameplay received mixed reviews Both Bertz and Griffin criticized the game s incompetent hit detection system which made the experience unfair 110 Bertz described the game s gunplay as serviceable 106 while Leack noticed a delay in shooting which drags the game s pace and leads to a steep learning curve However Leack appreciated the game s map design which opened many possibilities He also praised its attention to detail and sound design which can often make a multiplayer match feel like a great action film 107 Bertz was disappointed by the lack of customization options which did not offer long term progression for the players 106 Butterworth similarly criticized the progression system for being slow As players cannot play as the same operator in the same match he was often forced to play as the generic recruit character when he was only at the beginning stage of the game He also criticized the limited weapon customization options which barely affect gameplay 109 McCaffery described customization as the least interesting aspect of the game and claimed that most gameplay features were locked when players started playing 112 Griffin Gies and Steven Burns from VideoGamer com were annoyed by the microtransactions featured in the game 115 114 with Griffin describing it as a greedy attempt by Ubisoft to make more money 110 though Davenport did not mind these features as they were limited to cosmetic items and could be unlocked through earning Renown 113 Bertz was annoyed the lack of clan infrastructure which may cause players troubles when they were finding matches 106 while Griffin thought that map rotation often felt random and was disappointed that players cannot vote to decide which map they are going to play next 110 Single player was generally considered a disappointment by critics with Situations receiving mixed reviews Carter described it as one of his favorite non campaign additions as the mode gave players incentive to return due to its rating system Butterworth described it as a surprisingly robust mode and thought that there were great tutorial missions that help players to understand gameplay before trying multiplayer 109 However Bertz criticized it for its lack of replay value 106 and Griffin noted their short length 110 McCaffery thought that it served as a competent tutorial but its solo play nature meant that players could not practice team play and tactics 112 Davenport criticized the narrative in Situations which he thought was not meaningful 113 Many critics were disappointed with the lack of a single player campaign or a cooperative campaign 106 107 but Butterworth believed that the strong multiplayer components can compensate for this absence 109 Gies noticed certain network issues would affect the single player 114 Many critics generally had a positive opinion on the package Bertz thought that the game s multiplayer design had laid a great foundation for the game but it was not taken advantage of due to the small number of game modes 106 Leack felt that Siege s tight focus on tactical gameplay had provided something unlike any other game on the market 107 Butterworth found the game very unique and that there was nothing else like it when he put aside the game s minor annoyances 109 Griffin wrote that the title felt very fresh as most games in the market did not value tactics 110 Davenport similarly praised the game for being very concentrated and making no compromises on gameplay design which in turn make the title one of the best tactical multiplayer shooters on the market 113 Gies recognized the game s potential but thought that they were overshadowed by the game s numerous technical annoyances frustrating progression system and its lack of content 114 Robinson was impressed by the game s multiplayer mode and that the overall package could be considered as the year s best multiplayer game However he questioned Ubisoft for releasing the game with so little content while still selling it at full price 118 By December 2020 the game had more than 70 million registered players 119 120 Games as a service In May 2015 CEO of Ubisoft Yves Guillemot announced that the company expected the game to outsell Far Cry 4 s seven million sales over the course of its lifetime because of post launch support 121 At the game s launch it debuted at number six in UK Software Charts selling 76 000 retail copies across all three platforms 122 Critics thought that the launch performance was underwhelming and lacklustre 123 However through continued post release support and updates the player base had doubled since the game s launch 124 Following the summer 2016 launch of the third DLC Skull Rain the size of the player base had a 40 increase and the title had more than 10 million registered players 125 Two years after launch the game remained as one of the top 40 best selling retail games in the UK 49 The strong performance of Siege along with Tom Clancy s The Division 2016 and Tom Clancy s Ghost Recon Wildlands 2017 boosted the total number of players of the Tom Clancy s franchise to 44 million in 2017 126 In August 2017 Ubisoft announced that the game had passed 20 million players and that the game was played by 2 3 million players every day 127 Two years after the game s launch Ubisoft announced that the game has passed 25 million registered players 128 As of February 2019 the game had more than 45 million registered players 129 Critics agreed that while the game suffered a rocky launch Ubisoft s efforts in updating the game and fixing bugs have increased the game s quality and had transformed the game into a better experience 130 131 132 133 IGN and Eurogamer re reviewed the game in 2018 and both concluded that the game had improved significantly since its launch 111 134 Several years after the game s launch Siege was regarded as one of the best multiplayer games released for PlayStation 4 and Xbox One by some critics with praise being directed to its distinctiveness and the similarities it shares with multiplayer online battle arena games and hero shooters 77 135 136 According to Remy the team focused on players retention in the year after the game s launch but the growth of the game s player base exceeded their expectations He called the game a testament to the games as a service model 36 Jeff Grubb from VentureBeat attributed Siege s high player retention rate and successful eSports events to Ubisoft s continuous and frequent updates to the game 137 GameSpot described Siege as one of modern AAA gaming s biggest comebacks and the best proof to show that the games as a service model works well attributing its success to Ubisoft s continuous updates and the thriving community 138 Haydn Taylor from Gameindustry biz praised Ubisoft s monetization methods which was less aggressive than other gaming companies like Electronic Arts Unlike titles such as Star Wars Battlefront II 2017 the game s monetization methods and the use of loot boxes generated minimal amount of backlash from players He added that Ubisoft had showed with Siege the delicate and reasoned approach that s been missing from the industry s clumsy heavy handed adoption of the games as a service model 139 The post launch success for Siege further solidified Ubisoft s belief in the model Future Ubisoft multiplayer focused titles such as For Honor adopted this structure in which the company would provide free DLC and updates several years after the game s official release 140 Accolades Year Award Category Result Ref2014 Game Critics Awards Best of Show Nominated 116 117 Best PC Game WonBest Action Game NominatedBest Online Multiplayer Game Nominated2015 Game Critics Awards Best PC Game Nominated 141 Best Action Game NominatedBest Online Multiplayer Game NominatedGamescom 2015 Best Online Multiplayer Game Nominated 142 2016 Golden Joystick Awards 2016 Best Multiplayer Game Nominated 143 The Game Awards 2016 Best Multiplayer Game Nominated 144 2017 Golden Joystick Awards 2017 Esports Game of the Year Nominated 145 The Game Awards 2017 Best Ongoing Game Nominated 146 2018 Italian Video Game Awards 2018 Radio 105 eSports Game of the Year Won 147 14th British Academy Games Awards Evolving Game Nominated 148 149 Game Critics Awards Best Ongoing Game Nominated 150 151 Golden Joystick Awards 2018 Still Playing Award Nominated 152 153 Esports Game of the Year NominatedThe Game Awards 2018 Best Ongoing Game Nominated 154 155 Gamers Choice Awards Fan Favorite Shooter Game Nominated 156 Australian Games Awards Esports Title of the Year Won 157 2019 National Academy of Video Game Trade Reviewers Awards Game Esports Nominated 158 15th British Academy Games Awards Evolving Game Nominated 159 Italian Video Game Awards 2019 Best Evolving Game Nominated 160 eSports Game of the Year NominatedGolden Joystick Awards 2019 Still Playing Award Nominated 161 Esports Game of the Year NominatedThe Game Awards 2019 Best Ongoing Game Nominated 162 Best Community Support Nominated2020 Famitsu Dengeki Game Awards 2019 Best eSports Game Nominated 163 2022 33rd GLAAD Media Awards Outstanding Video Game Pending 164 Controversy On November 2 2018 Ubisoft Montreal announced they were going to make aesthetic changes to Tom Clancy s Rainbow Six Siege by removing references to death sex and gambling in order to comply with regulations of Asian countries However the announcement generated opposition from the gaming community who believed the changes were going to be made for the game s upcoming release in China likening the move to censorship 165 Because of pressure from the community Ubisoft Montreal announced on November 21 that they were reversing the decision to make the changes We have been following the conversation with our community closely over the past couple of weeks alongside regular discussions with our internal Ubisoft team and we want to ensure that the experience for all our players especially those that have been with us from the beginning remains as true to the original artistic intent as possible 166 Ubisoft filed a lawsuit against the Chinese developers Ejoy as well as Apple and Google in May 2020 based on Ejoy s mobile game Area F2 which Ubisoft claimed was a clone of Siege Ubisoft stated that Virtually every aspect of Area F2 is copied from Siege from the operator selection screen to the final scoring screen and everything in between Ubisoft claimed they had attempted to have the game removed from Apple and Google s respective app stores but they failed to grant the removal and as Area F2 was a free to play game with microtransactions the two companies were financially benefiting from the copyright violation and thus included in the lawsuit 167 During the Six Invitational 2022 Ubisoft announced that one of its upcoming majors for the game would take place in the United Arab Emirates drawing criticism because of the UAE s treatment of LGBTQ people and concern for the safety of Ubisoft s LGBTQ personnel and players 168 Days later Ubisoft announced their decision to move the Six Major of August 2022 to another region due to the response from the fanbase 169 Notes Additional work by Ubisoft Kyiv Ubisoft Toronto and Ubisoft Barcelona References Rainbow Six Siege Will Blast It s Way on To Stadia On June 30th stadiasource com Archived from the original on July 14 2022 Retrieved July 14 2022 Luna Team January 12 2022 Coming Soon to Luna in January Medium Archived from the original on July 14 2022 Retrieved July 14 2022 McWhertor Michael June 4 2015 Meet Rainbow Six Siege s FBI SWAT operators Polygon Archived from the original on January 1 2016 Retrieved June 25 2015 Cowen Nick June 13 2014 E3 2014 Rainbow Six Siege preview The Guardian Archived from the original on June 30 2015 Retrieved June 25 2015 Information about Renown and R6 credits ubi com Archived from the original on January 11 2018 Retrieved January 11 2018 a b c d Burns Steven April 10 2015 Rainbow Six Siege alpha impressions VideoGamer com Archived from the original on July 4 2018 Retrieved July 4 2018 Davenport James December 4 2015 Seven things I wish I d known before starting Rainbow Six Siege PC Gamer Archived from the original on May 29 2016 Retrieved May 29 2016 LeJacq Yannick November 14 2015 Why There Are No Respawns In The Next Rainbow Six Kotaku Archived from the original on December 6 2017 Retrieved June 15 2017 Makuch Eddie October 15 2014 Why Rainbow Six Siege Doesn t Let You Respawn GameSpot Archived from the original on December 5 2015 Retrieved June 25 2015 a b Mccaffrey Ryan March 30 2015 6 Thing We Think About Rainbow Six Siege IGN Archived from the original on June 11 2016 Retrieved June 25 2015 Buckeridge Rory June 12 2014 E3 2014 Rainbow Six Siege details emerge as Ubisoft unveil explosive hostage situation shooter Mirror co uk Archived from the original on June 19 2015 Retrieved June 25 2015 Hillier Brenna August 14 2015 Why Ubisoft put Spectator Mode in Rainbow Six Siege VG 247 Archived from the original on December 6 2017 Retrieved June 15 2017 Devore Jordan June 17 2014 Ubisoft talks single player in Rainbow Six Siege 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