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Wikipedia

Surround sound

Surround sound is a technique for enriching the fidelity and depth of sound reproduction by using multiple audio channels from speakers that surround the listener (surround channels). Its first application was in movie theaters. Prior to surround sound, theater sound systems commonly had three screen channels of sound that played from three loudspeakers (left, center, and right) located in front of the audience. Surround sound adds one or more channels from loudspeakers to the side or behind the listener that are able to create the sensation of sound coming from any horizontal direction (at ground level) around the listener.

16.2 channel surround sound

The technique enhances the perception of sound spatialization by exploiting sound localization: a listener's ability to identify the location or origin of a detected sound in direction and distance. This is achieved by using multiple discrete audio channels routed to an array of loudspeakers.[1] Surround sound typically has a listener location (sweet spot) where the audio effects work best and presents a fixed or forward perspective of the sound field to the listener at this location.

Surround sound formats vary in reproduction and recording methods, along with the number and positioning of additional channels. The most common surround sound specification, the ITU's 5.1 standard, calls for 6 speakers: Center (C), in front of the listener; Left (L) and Right (R), at angles of 60°; Left Surround (LS) and Right Surround (RS) at angles of 100–120°; and a subwoofer, whose position is not critical.[2]

Fields of application edit

Though cinema and soundtracks represent the major uses of surround techniques, its scope of application is broader than that, as surround sound permits creation of an audio-environment for all sorts of purposes. Multichannel audio techniques may be used to reproduce contents as varied as music, speech, natural or synthetic sounds for cinema, television, broadcasting, or computers. In terms of music content for example, a live performance may use multichannel techniques in the context of an open-air concert, of a musical theatre performance or for broadcasting;[3] for a film, specific techniques are adapted to movie theater or to home (e.g. home cinema systems).[4] The narrative space is also a content that can be enhanced through multichannel techniques. This applies mainly to cinema narratives, for example the speech of the characters of a film,[5][6][7] but may also be applied to plays performed in a theatre, to a conference, or to integrate voice-based comments in an archeological site or monument. For example, an exhibition may be enhanced with topical ambient sound of water, birds, train or machine noise. Topical natural sounds may also be used in educational applications.[8] Other fields of application include video game consoles, personal computers and other platforms.[9][10][11][12] In such applications, the content would typically be synthetic noise produced by the computer device in interaction with its user. Significant work has also been done using surround sound for enhanced situation awareness in military and public safety application.[13]

Types of media and technologies edit

Commercial surround sound media include videocassettes, DVDs, and SDTV broadcasts encoded as compressed Dolby Digital and DTS, and lossless audio such as DTS HD Master Audio and Dolby TrueHD on HDTV Blu-ray Disc and HD DVD, which are identical to the studio master. Other commercial formats include the competing DVD-Audio (DVD-A) and Super Audio CD (SACD) formats, and MP3 Surround. Cinema 5.1 surround formats include Dolby Digital and DTS. Sony Dynamic Digital Sound (SDDS) is an 8 channel cinema configuration which features 5 independent audio channels across the front with two independent surround channels, and a Low-frequency effects channel. Traditional 7.1 surround speaker configuration introduces two additional rear speakers to the conventional 5.1 arrangement, for a total of four surround channels and three front channels, to create a more 360° sound field.

Most surround sound recordings are created by film production companies or video game producers; however some consumer camcorders have such capability either built-in or available separately. Surround sound technologies can also be used in music to enable new methods of artistic expression. After the failure of quadraphonic audio in the 1970s, multichannel music has slowly been reintroduced since 1999 with the help of SACD and DVD-Audio formats. Some AV receivers, stereophonic systems, and computer sound cards contain integral digital signal processors or digital audio processors to simulate surround sound from a stereophonic source (see fake stereo).

In 1967, the rock group Pink Floyd performed the first-ever surround sound concert at "Games for May", a lavish affair at London’s Queen Elizabeth Hall where the band debuted its custom-made quadraphonic speaker system.[14] The control device they had made, the Azimuth Co-ordinator, is now displayed at London's Victoria and Albert Museum, as part of their Theatre Collections gallery.[15]

History edit

The first documented use of surround sound was in 1940, for the Disney studio's animated film Fantasia. Walt Disney was inspired by Nikolai Rimsky-Korsakov's operatic piece Flight of the Bumblebee to have a bumblebee featured in his musical Fantasia and also sound as if it was flying in all parts of the theatre. The initial multichannel audio application was called 'Fantasound', comprising three audio channels and speakers. The sound was diffused throughout the cinema, controlled by an engineer using some 54 loudspeakers. The surround sound was achieved using the sum and the difference of the phase of the sound. However, this experimental use of surround sound was excluded from the film in later showings. In 1952, "surround sound" successfully reappeared with the film "This is Cinerama", using discrete seven-channel sound, and the race to develop other surround sound methods took off.[16][17]

In the 1950s, the German composer Karlheinz Stockhausen experimented with and produced ground-breaking electronic compositions such as Gesang der Jünglinge and Kontakte, the latter using fully discrete and rotating quadraphonic sounds generated with industrial electronic equipment in Herbert Eimert's studio at the Westdeutscher Rundfunk (WDR). Edgar Varese's Poème électronique, created for the Iannis Xenakis-designed Philips Pavilion at the 1958 Brussels World's Fair, also used spatial audio with 425 loudspeakers used to move sound throughout the pavilion.

In 1957, working with artist Jordan Belson, Henry Jacobs produced Vortex: Experiments in Sound and Light - a series of concerts featuring new music, including some of Jacobs' own, and that of Karlheinz Stockhausen, and many others - taking place in the Morrison Planetarium in Golden Gate Park, San Francisco. Sound designers commonly regard this as the origin of the (now standard) concept of "surround sound." The program was popular, and Jacobs and Belson were invited to reproduce it at the 1958 World Expo in Brussels.[18] There are also many other composers that created ground-breaking surround sound works in the same time period.

In 1978, a concept devised by Max Bell for Dolby Laboratories called "split surround" was tested with the movie Superman. This led to the 70mm stereo surround release of Apocalypse Now, which became one of the first formal releases in cinemas with three channels in the front and two in the rear.[19] There were typically five speakers behind the screens of 70mm-capable cinemas, but only the Left, Center and Right were used full-frequency, while Center-Left and Center-Right were only used for bass-frequencies (as it is currently common). The Apocalypse Now encoder/decoder was designed by Michael Karagosian, also for Dolby Laboratories. The surround mix was produced by an Oscar-winning crew led by Walter Murch for American Zoetrope. The format was also deployed in 1982 with the stereo surround release of Blade Runner.

The 5.1 version of surround sound originated in 1987 at the famous French Cabaret Moulin Rouge. A French engineer, Dominique Bertrand used a mixing board specially designed in cooperation with Solid State Logic, based on 5000 series and including six channels. Respectively: A left, B right, C centre, D left rear, E right rear, F bass. The same engineer had already achieved a 3.1 system in 1974, for the International Summit of Francophone States in Dakar, Senegal.

Creating surround sound edit

Surround sound is created in several ways. The first and simplest method is using a surround sound recording technique—capturing two distinct stereo images, one for the front and one for the back or by using a dedicated setup, e.g., an augmented Decca tree[20]—or mixing-in surround sound for playback on an audio system using speakers encircling the listener to play audio from different directions. A second approach is processing the audio with psychoacoustic sound localization methods to simulate a two-dimensional (2-D) sound field with headphones. A third approach, based on Huygens' principle, attempts reconstructing the recorded sound field wave fronts within the listening space; an "audio hologram" form. One form, wave field synthesis (WFS), produces a sound field with an even error field over the entire area. Commercial WFS systems, currently marketed by companies sonic emotion and Iosono, require many loudspeakers and significant computing power. The 4th approach is using three mics, one for front, one for side and one for rear, also called Double MS recording.

The Ambisonics form, also based on Huygens' principle, gives an exact sound reconstruction at the central point; however, it is less accurate away from the central point. There are many free and commercial software programs available for Ambisonics, which dominates most of the consumer market, especially musicians using electronic and computer music. Moreover, Ambisonics products are the standard in surround sound hardware sold by Meridian Audio. In its simplest form, Ambisonics consumes few resources, however this is not true for recent developments, such as Near Field Compensated Higher Order Ambisonics.[21] Some years ago it was shown that, in the limit, WFS and Ambisonics converge.[22]

Finally, surround sound can also be achieved by mastering level, from stereophonic sources as with Penteo, which uses digital signal processing analysis of a stereo recording to parse out individual sounds to component panorama positions, then positions them, accordingly, into a five-channel field. However, there are more ways to create surround sound out of stereo, for instance with the routines based on QS and SQ for encoding Quad sound, where instruments were divided over 4 speakers in the studio. This way of creating surround with software routines is normally referred to as "upmixing",[23] which was particularly successful on the Sansui QSD-series decoders that had a mode where it mapped the L ↔ R stereo onto an ∩ arc.[citation needed]

Standard configurations edit

There are many alternative setups available for a surround sound experience, with a 3-2 (3 front, 2 back speakers and a Low Frequency Effects channel) configuration (more commonly referred to as 5.1 surround) being the standard for most surround sound applications, including cinema, television and consumer applications.[2][24] This is a compromise between the ideal image creation of a room and that of practicality and compatibility with two-channel stereo.[25] Because most surround sound mixes are produced for 5.1 surround (6 channels), larger setups require matrixes or processors to feed the additional speakers.[25]

The standard surround setup consists of three front speakers LCR (left, center and right), two surround speakers LS and RS (left and right surround respectively) and a subwoofer for the Low Frequency Effects (LFE) channel, that is low-pass filtered at 120 Hz. The angles between the speakers have been standardized by the ITU (International Telecommunication Union) recommendation 775 and AES (Audio Engineering Society) as follows: 60 degrees between the L and R channels (allows for two-channel stereo compatibility) with the center speaker directly in front of the listener. The Surround channels are placed 100–120 degrees from the center channel, with the subwoofer's positioning not being critical due to the low directional factor of frequencies below 120 Hz.[26] The ITU standard also allows for additional surround speakers, that need to be distributed evenly between 60 and 150 degrees.[24][26]

Surround mixes of more or fewer channels are acceptable, if they are compatible, as described by the ITU-R BS. 775-1,[2] with 5.1 surround. The 3-1 channel setup (consisting of one monophonic surround channel) is such a case, where both LS and RS are fed by the monophonic signal at an attenuated level of -3 dB.[25]

The function of the center channel is to anchor the signal so that any central panned images do not shift when a listener is moving or is sitting away from the sweet spot.[27] The center channel also prevents any timbral modifications from occurring, which is typical for 2-channel stereo, due to phase differences at the two ears of a listener.[24] The centre channel is especially used in films and television, with dialogue primarily feeding the center channel.[25] The function of the center channel can either be of a monophonic nature (as with dialogue) or it can be used in combination with the left and right channels for true three-channel stereo. Motion Pictures tend to use the center channel for monophonic purposes with stereo being reserved purely for the left and right channels. Surround microphones techniques have however been developed that fully use the potential of three-channel stereo.

In 5.1 surround, phantom images between the front speakers are quite accurate, with images towards the back and especially to the sides being unstable.[24][25] The localisation of a virtual source, based on level differences between two loudspeakers to the side of a listener, shows great inconsistency across the standardised 5.1 setup, also being largely affected by movement away from the reference position. 5.1 surround is therefore limited in its ability to convey 3D sound, making the surround channels more appropriate for ambience or effects.[24])

7.1 channel surround is another setup, most commonly used in large cinemas, that is compatible with 5.1 surround, though it is not stated in the ITU-standards. 7.1 channel surround adds two additional channels, center-left (CL) and center-right (CR) to the 5.1 surround setup, with the speakers situated 15 degrees off centre from the listener.[24] This convention is used to cover an increased angle between the front loudspeakers as a product of a larger screen.

Surround microphone techniques edit

Most 2-channel stereophonic microphone techniques are compatible with a 3-channel setup (LCR), as many of these techniques already contain a center microphone or microphone pair. Microphone techniques for LCR should, however, try to obtain greater channel separation to prevent conflicting phantom images between L/C and L/R for example.[25][27][28] Specialised techniques have therefore been developed for 3-channel stereo. Surround microphone techniques largely depend on the setup used, therefore being biased towards the 5.1 surround setup, as this is the standard.[24]

Surround recording techniques can be differentiated into those that use single arrays of microphones placed in close proximity, and those treating front and rear channels with separate arrays.[24][26] Close arrays present more accurate phantom images, whereas separate treatment of rear channels is usually used for ambience.[26] For accurate depiction of an acoustic environment, such as a halls, side reflections are essential. Appropriate microphone techniques should therefore be used, if room impression is important. Although the reproduction of side images are very unstable in the 5.1 surround setup, room impressions can still be accurately presented.[25]

Some microphone techniques used for coverage of three front channels, include double-stereo techniques, INA-3 (Ideal Cardioid Arrangement), the Decca Tree setup and the OCT (Optimum Cardioid Triangle).[25][28] Surround techniques are largely based on 3-channel techniques with additional microphones used for the surround channels. A distinguishing factor for the pickup of the front channels in surround is that less reverberation should be picked up, as the surround microphones will be responsible for the pickup of reverberation.[24] Cardioid, hypercardioid, or supercardioid polar patterns will therefore often replace omnidirectional polar patterns for surround recordings. To compensate for the lost low-end of directional (pressure gradient) microphones, additional omnidirectional (pressure microphones), exhibiting an extended low-end response, can be added. The microphone's output is usually low-pass filtered.[25][28] A simple surround microphone configuration involves the use of a front array in combination with two backward-facing omnidirectional room microphones placed about 10–15 meters away from the front array. If echoes are notable, the front array can be delayed appropriately. Alternatively, backward facing cardioid microphones can be placed closer to the front array for a similar reverberation pickup.[26]

The INA-5 (Ideal Cardioid Arrangement) is a surround microphone array that uses five cardioid microphones resembling the angles of the standardised surround loudspeaker configuration defined by the ITU Rec. 775.[26] Dimensions between the front three microphone as well as the polar patterns of the microphones can be changed for different pickup angles and ambient response.[24] This technique therefore allows for great flexibility.

A well established microphone array is the Fukada Tree, which is a modified variant of the Decca Tree stereo technique. The array consists of five spaced cardioid microphones, three front microphones resembling a Decca Tree and two surround microphones. Two additional omnidirectional outriggers can be added to enlarge the perceived size of the orchestra or to better integrate the front and surround channels.[24][25] The L, R, LS and RS microphones should be placed in a square formation, with L/R and LS/RS angled at 45 degrees and 135 degrees from the center microphone respectively. Spacing between these microphones should be about 1.8 meters. This square formation is responsible for the room impressions. The center channel is placed a meter in front of the L and R channels, producing a strong center image. The surround microphones are usually placed at the critical distance (where the direct and reverberant field is equal), with the full array usually situated several meters above and behind the conductor.[24][25]

The NHK (Japanese broadcasting company) developed an alternative technique also involving five cardioid microphones. Here a baffle is used for separation between the front left and right channels, which are 30 cm apart.[24] Outrigger omnidirectional microphones, low-pass filtered at 250 Hz, are spaced 3 meters apart in line with the L and R cardioids. These compensate for the bass roll-off of the cardioid microphones and also add expansiveness.[27] A 3-meter spaced microphone pair, situated 2–3 meters behind front array, is used for the surround channels.[24] The centre channel is again placed slightly forward, with the L/R and LS/RS again angled at 45 and 135 degrees respectively.

The OCT-Surround (Optimum Cardioid Triangle-Surround) microphone array is an augmented technique of the stereo OCT technique using the same front array with added surround microphones. The front array is designed for minimum crosstalk, with the front left and right microphones having supercardioid polar patterns and angled at 90 degrees relative to the center microphone.[24][25] It is important that high quality small diaphragm microphones are used for the L and R channels to reduce off-axis coloration.[26] Equalization can also be used to flatten the response of the supercardioid microphones to signals coming in at up to about 30 degrees from the front of the array.[24] The center channel is placed slightly forward. The surround microphones are backwards facing cardioid microphones, that are placed 40 cm back from the L and R microphones. The L, R, LS and RS microphones pick up early reflections from both the sides and the back of an acoustic venue, therefore giving significant room impressions.[25] Spacing between the L and R microphones can be varied to obtain the required stereo width.[25]

Specialized microphone arrays have been developed for recording purely the ambience of a space. These arrays are used in combination with suitable front arrays, or can be added to above mentioned surround techniques.[26] The Hamasaki square (also proposed by NHK) is a well established microphone array used for the pickup of hall ambience. Four figure-eight microphones are arranged in a square, ideally placed far away and high up in the hall. Spacing between the microphones should be between 1–3 meters.[25] The microphones nulls (zero pickup point) are set to face the main sound source with positive polarities outward facing, therefore very effectively minimizing the direct sound pickup as well as echoes from the back of the hall[26] The back two microphones are mixed to the surround channels, with the front two channels being mixed in combination with the front array into L and R.

Another ambient technique is the IRT (Institut für Rundfunktechnik) cross. Here, four cardioid microphones, 90 degrees relative to one another, are placed in square formation, separated by 21–25 cm.[26][28] The front two microphones should be positioned 45 degrees off axis from the sound source. This technique therefore resembles back to back near-coincident stereo pairs. The microphones outputs are fed to the L, R and LS, RS channels. The disadvantage of this approach is that direct sound pickup is quite significant.

Many recordings do not require pickup of side reflections. For Live Pop music concerts a more appropriate array for the pickup of ambience is the cardioid trapezium.[25] All four cardioid microphones are backward facing and angled at 60 degrees from one another, therefore similar to a semi-circle. This is effective for the pickup of audience and ambience.

All the above-mentioned microphone arrays take up considerable space, making them quite ineffective for field recordings. In this respect, the double MS (Mid Side) technique is quite advantageous. This array uses back to back cardioid microphones, one facing forward, the other backwards, combined with either one or two figure-eight microphone. Different channels are obtained by sum and difference of the figure-eight and cardioid patterns.[25][26] When using only one figure-eight microphone, the double MS technique is extremely compact and therefore also perfectly compatible with monophonic playback. This technique also allows for postproduction changes of the pickup angle.

Bass management edit

Surround replay systems may make use of bass management, the fundamental principle of which is that bass content in the incoming signal, irrespective of channel, should be directed only to loudspeakers capable of handling it, whether the latter are the main system loudspeakers or one or more special low-frequency speakers called subwoofers.

There is a notation difference before and after the bass management system. Before the bass management system there is a Low Frequency Effects (LFE) channel. After the bass management system there is a subwoofer signal. A common misunderstanding is the belief that the LFE channel is the "subwoofer channel". The bass management system may direct bass to one or more subwoofers (if present) from any channel, not just from the LFE channel. Also, if there is no subwoofer speaker present then the bass management system can direct the LFE channel to one or more of the main speakers.

Low frequency effects channel edit

Because the low-frequency effects (LFE) channel requires only a fraction of the bandwidth of the other audio channels, it is referred to as the .1 channel; for example 5.1 or 7.1.[citation needed]

The LFE channel is a source of some confusion in surround sound. It was originally developed to carry extremely low sub-bass cinematic sound effects (e.g., the loud rumble of thunder or explosions) on their own channel. This allowed theaters to control the volume of these effects to suit the particular cinema's acoustic environment and sound reproduction system. Independent control of the sub-bass effects also reduced the problem of intermodulation distortion in analog movie sound reproduction.

In the original movie theater implementation, the LFE was a separate channel fed to one or more subwoofers. Home replay systems, however, may not have a separate subwoofer, so modern home surround decoders and systems often include a bass management system that allows bass on any channel (main or LFE) to be fed only to the loudspeakers that can handle low-frequency signals. The salient point here is that the LFE channel is not the subwoofer channel; there may be no subwoofer and, if there is, it may be handling a good deal more than effects.[29]

Some record labels such as Telarc and Chesky have argued that LFE channels are not needed in a modern digital multichannel entertainment system.[citation needed] They argue that, given loudspeakers that have low frequency response to 30Hz, all available channels have a full-frequency range and, as such, there is no need for an LFE in surround music production, because all the frequencies are available in all the main channels. These labels sometimes use the LFE channel to carry a height channel.[citation needed] The label BIS Records generally uses a 5.0 channel mix.

Channel notation edit

Channel notation indicates the number of discrete channels encoded in the audio signal, not necessarily the number of channels reproduced for playback. The number of playback channels can be increased by using matrix decoding. The number of playback channels may also differ from the number of speakers used to reproduce them if one or more channels drives a group of speakers. Notation represents the number of channels, not the number of speakers.

The first digit in "5.1" is the number of full range channels. The ".1" reflects the limited frequency range of the LFE channel.

For example, two stereo speakers with no LFE channel = 2.0
5 full-range channels + 1 LFE channel = 5.1

An alternative notation shows the number of full-range channels in front of the listener, separated by a slash from the number of full-range channels beside or behind the listener, with a decimal point marking the number of limited-range LFE channels.

E.g. 3 front channels + 2 side channels + an LFE channel = 3/2.1

The notation can be expanded to include Matrix Decoders. Dolby Digital EX, for example, has a sixth full-range channel incorporated into the two rear channels with a matrix. This is expressed:

3 front channels + 2 rear channels + 3 channels reproduced in the rear in total + 1 LFE channel = 3/2:3.1

The term stereo, although popularised in reference to two channel audio, historically also referred to surround sound, as it strictly means "solid" (three-dimensional) sound. However this is no longer common usage and "stereo sound" almost exclusively means two channels, left and right.

Channel identification edit

In accordance with ANSI/CEA-863-A[30]

ANSI/CEA-863-A identification for surround sound channels
Zero-based channel index Channel name Color-coding on commercial
receiver and cabling
MP3/WAV/FLAC
[31][32][33][34]
DTS/AAC
[35]
Vorbis/Opus
[36][37]
0 1 0 Front left White
1 2 2 Front right Red
2 0 1 Center Green
3 5 7 Subwoofer Purple
4 3 3 Side left Blue
5 4 4 Side right Grey
6 6 5 Rear left Brown
7 7 6 Rear right Khaki
Diagram
Front left Center Front right
Side left   Side right
Rear left Rear right
Subwoofer
Height channels[citation needed]
Index Channel name Color-coding on commercial
receiver and cabling
8 Left height 1 Yellow
9 Right height 1 Orange
10 Left height 2 Pink
11 Right height 2 Magenta

Sonic Whole Overhead Sound edit

In 2002, Dolby premiered a master of We Were Soldiers which featured a Sonic Whole Overhead Sound soundtrack. This mix included a new ceiling-mounted height channel.

Ambisonics edit

Ambisonics is a recording and playback technique using multichannel mixing that can be used live or in the studio and which recreates the soundfield as it existed in the space, in contrast to traditional surround systems, which can only create illusion of the soundfield if the listener is located in a very narrow sweetspot between speakers. Any number of speakers in any physical arrangement can be used to recreate a sound field. With 6 or more speakers arranged around a listener, a 3-dimensional ("periphonic", or full-sphere) sound field can be presented. Ambisonics was invented by Michael Gerzon.

Binaural recording edit

Binaural recording is a method of recording sound that uses two microphones, arranged with the intent to create the 3-D stereo experience of being present in the room with the performers or instruments. The idea of a three dimensional or "internal" form of sound has developed into technology for stethoscopes creating "in-head" acoustics and IMAX movies creating a three dimensional acoustic experience.

Panor-Ambiophonic (PanAmbio) 4.0/4.1 edit

PanAmbio combines a stereo dipole and crosstalk cancellation in front and a second set behind the listener (total of four speakers) for 360° 2D surround reproduction. Four channel recordings, especially those containing binaural cues, create speaker-binaural surround sound. 5.1 channel recordings, including movie DVDs, are compatible by mixing C-channel content to the front speaker pair. 6.1 can be played by mixing SC to the back pair.

Standard speaker channels edit

Several speaker configurations are commonly used for consumer equipment. The order and identifiers are those specified for the channel mask in the standard uncompressed WAV file format (which contains a raw multichannel PCM stream) and are used according to the same specification for most PC connectible digital sound hardware and PC operating systems capable of handling multiple channels.[38][39] While it is possible to build any speaker configuration, there is little commercial movie or music content for alternative speaker configurations. However, source channels can be remixed for the speaker channels using a matrix table specifying how much of each content channel is played through each speaker channel.

Standard speaker channels
Channel name ID Identifier Index Flag
Front Left FL SPEAKER_FRONT_LEFT 0 0x00000001
Front Right FR SPEAKER_FRONT_RIGHT 1 0x00000002
Front Center FC SPEAKER_FRONT_CENTER 2 0x00000004
Low Frequency LFE SPEAKER_LOW_FREQUENCY 3 0x00000008
Back Left BL SPEAKER_BACK_LEFT 4 0x00000010
Back Right BR SPEAKER_BACK_RIGHT 5 0x00000020
Front Left of Center FLC SPEAKER_FRONT_LEFT_OF_CENTER 6 0x00000040
Front Right of Center FRC SPEAKER_FRONT_RIGHT_OF_CENTER 7 0x00000080
Back Center BC SPEAKER_BACK_CENTER 8 0x00000100
Side Left SL SPEAKER_SIDE_LEFT 9 0x00000200
Side Right SR SPEAKER_SIDE_RIGHT 10 0x00000400
Top Center TC SPEAKER_TOP_CENTER 11 0x00000800
Front Left Height TFL SPEAKER_TOP_FRONT_LEFT 12 0x00001000
Front Center Height TFC SPEAKER_TOP_FRONT_CENTER 13 0x00002000
Front Right Height TFR SPEAKER_TOP_FRONT_RIGHT 14 0x00004000
Rear Left Height TBL SPEAKER_TOP_BACK_LEFT 15 0x00008000
Rear Center Height TBC SPEAKER_TOP_BACK_CENTER 16 0x00010000
Rear Right Height TBR SPEAKER_TOP_BACK_RIGHT 17 0x00020000

Most channel configuration may include a low frequency effects (LFE) channel (the channel played through the subwoofer.) This makes the configuration ".1" instead of ".0". Most modern multichannel mixes contain one LFE, some use two.

Standard speaker channel layouts
Icon System Channels LFE Front Sides Back
FL+FR FC FLC+FRC TFL+TFR SL+SR BL+BR BC TBL+TBR
  Mono[Note 1] 1.0 No No Yes No No No No No No
  Stereo[Note 2] 2.0 2.1 Yes No No No No No No No
  Stereo 3.0 3.1 Yes Yes No No No No No No
  Surround 3.0 No Yes No No No No No Yes No
  Quad 4.0 No Yes No No No No Yes No No
  Side Quad 4.0 No Yes No No No Yes No No No
  Surround 4.0 4.1 Yes Yes No No No No Yes No
  (Front) 5.0 5.1 Yes Yes No No No Yes No No
  Side[40] 5.0 5.1 Yes Yes No No Yes No No No
  Atmos[41] 5.1.4 Yes Yes Yes No Yes No Yes No Yes
  Hexagonal (Back) 6.0 6.1 Yes Yes No No No Yes Yes No
Front 6.0 6.1 Yes Yes Yes No No No Yes No
  (Side) 6.0 6.1 Yes Yes No No Yes No Yes No
  Wide 7.1 Yes Yes Yes Yes No No Yes No No
  Side[40] 7.0 7.1 Yes Yes Yes No Yes No No No
  Surround[42] 7.0 7.1 Yes Yes No No Yes Yes No No
  Atmos[41] 7.1.4 Yes Yes Yes No Yes Yes Yes No Yes
  Octagonal 8.0 No Yes Yes No No Yes Yes Yes No
  Surround 9.0 9.1 Yes Yes No Yes Yes Yes No No
Surround 11.0 11.1 Yes Yes Yes Yes Yes Yes No No
  Atmos[41] 11.1.4 Yes Yes Yes Yes No Two per side Two per side Yes Yes

7.1 surround sound edit

7.1 surround sound is a popular format in theaters & Home cinema including Blu-rays with Dolby and DTS being major players.[43]

7.1.2/7.1.4 immersive sound edit

7.1.2 and 7.1.4 immersive sound along with 5.1.2 and 5.1.4 format adds either 2 or 4 overhead speakers to enable sound objects and special effect sounds to be panned overhead for the listener. Introduced for theatrical film releases in 2012 by Dolby Laboratories under the trademark name Dolby Atmos.[44]

Dolby Atmos (and other Microsoft Spatial Sound engines; see AudioObjectType in SpatialAudioClient.h) additionally support a virtual "8.1.4.4" configuration, to be rendered by a HRTF.[45] The configuration adds to 7.1.4 with a center speaker behind the listener and 4 speakers below.[46]

10.2 surround sound edit

10.2 is the surround sound format developed by THX creator Tomlinson Holman of TMH Labs and University of Southern California (schools of Cinema/Television and Engineering). Developed along with Chris Kyriakakis of the USC Viterbi School of Engineering, 10.2 refers to the format's promotional slogan: "Twice as good as 5.1". Advocates of 10.2 argue that it is the audio equivalent of IMAX.[weasel words]

11.1 surround sound edit

11.1 sound is supported by BARCO with installations in theaters worldwide.[47]

22.2 surround sound edit

22.2 is the surround sound component of Ultra High Definition Television, developed by NHK Science & Technical Research Laboratories. As its name suggests, it uses 24 speakers. These are arranged in three layers: A middle layer of ten speakers, an upper layer of nine speakers, and a lower layer of three speakers and two sub-woofers. The system was demonstrated at Expo 2005, Aichi, Japan, the NAB Shows 2006 and 2009, Las Vegas, and the IBC trade shows 2006 and 2008, Amsterdam, Netherlands.

See also edit

Notes edit

  1. ^ For historical reasons, when using (1.0) mono sound, often in technical implementations the first (left) channel is used, instead of the center speaker channel, in many other cases when playing back multichannel content on a device with a mono speaker configuration all channels are downmixed into one channel. The way standard mono and stereo plugs used for common audio devices are designed ensures this as well.
  2. ^ Stereo (2.0) is still the most common format for music, as most computers, television sets and portable audio players only feature two speakers, and the red book Audio CD standard used for retail distribution of music only allows for two channels. A 2.1 speaker set does generally not have a separate physical channel for the low-frequency effects, as the speaker set downmixes the low-frequency components of the two stereo channels into one channel for the subwoofer.

References edit

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External links edit

surround, sound, surround, sound, redirect, here, navigation, using, sound, sound, localization, audio, effect, audio, effect, other, uses, surround, disambiguation, song, surround, sound, song, empire, song, dune, technique, enriching, fidelity, depth, sound,. Surround and 3D sound redirect here For navigation using 3D sound see 3D sound localization For the audio effect see 3D audio effect For other uses see Surround disambiguation For the JID song see Surround Sound song For the Empire of the Sun song see Ice on the Dune Surround sound is a technique for enriching the fidelity and depth of sound reproduction by using multiple audio channels from speakers that surround the listener surround channels Its first application was in movie theaters Prior to surround sound theater sound systems commonly had three screen channels of sound that played from three loudspeakers left center and right located in front of the audience Surround sound adds one or more channels from loudspeakers to the side or behind the listener that are able to create the sensation of sound coming from any horizontal direction at ground level around the listener 16 2 channel surround sound The technique enhances the perception of sound spatialization by exploiting sound localization a listener s ability to identify the location or origin of a detected sound in direction and distance This is achieved by using multiple discrete audio channels routed to an array of loudspeakers 1 Surround sound typically has a listener location sweet spot where the audio effects work best and presents a fixed or forward perspective of the sound field to the listener at this location Surround sound formats vary in reproduction and recording methods along with the number and positioning of additional channels The most common surround sound specification the ITU s 5 1 standard calls for 6 speakers Center C in front of the listener Left L and Right R at angles of 60 Left Surround LS and Right Surround RS at angles of 100 120 and a subwoofer whose position is not critical 2 Contents 1 Fields of application 2 Types of media and technologies 3 History 4 Creating surround sound 5 Standard configurations 6 Surround microphone techniques 7 Bass management 8 Low frequency effects channel 9 Channel notation 9 1 Channel identification 9 2 Sonic Whole Overhead Sound 9 3 Ambisonics 9 4 Binaural recording 9 5 Panor Ambiophonic PanAmbio 4 0 4 1 9 6 Standard speaker channels 9 7 7 1 surround sound 9 8 7 1 2 7 1 4 immersive sound 9 9 10 2 surround sound 9 10 11 1 surround sound 9 11 22 2 surround sound 10 See also 11 Notes 12 References 13 External linksFields of application editThough cinema and soundtracks represent the major uses of surround techniques its scope of application is broader than that as surround sound permits creation of an audio environment for all sorts of purposes Multichannel audio techniques may be used to reproduce contents as varied as music speech natural or synthetic sounds for cinema television broadcasting or computers In terms of music content for example a live performance may use multichannel techniques in the context of an open air concert of a musical theatre performance or for broadcasting 3 for a film specific techniques are adapted to movie theater or to home e g home cinema systems 4 The narrative space is also a content that can be enhanced through multichannel techniques This applies mainly to cinema narratives for example the speech of the characters of a film 5 6 7 but may also be applied to plays performed in a theatre to a conference or to integrate voice based comments in an archeological site or monument For example an exhibition may be enhanced with topical ambient sound of water birds train or machine noise Topical natural sounds may also be used in educational applications 8 Other fields of application include video game consoles personal computers and other platforms 9 10 11 12 In such applications the content would typically be synthetic noise produced by the computer device in interaction with its user Significant work has also been done using surround sound for enhanced situation awareness in military and public safety application 13 Types of media and technologies editCommercial surround sound media include videocassettes DVDs and SDTV broadcasts encoded as compressed Dolby Digital and DTS and lossless audio such as DTS HD Master Audio and Dolby TrueHD on HDTV Blu ray Disc and HD DVD which are identical to the studio master Other commercial formats include the competing DVD Audio DVD A and Super Audio CD SACD formats and MP3 Surround Cinema 5 1 surround formats include Dolby Digital and DTS Sony Dynamic Digital Sound SDDS is an 8 channel cinema configuration which features 5 independent audio channels across the front with two independent surround channels and a Low frequency effects channel Traditional 7 1 surround speaker configuration introduces two additional rear speakers to the conventional 5 1 arrangement for a total of four surround channels and three front channels to create a more 360 sound field Most surround sound recordings are created by film production companies or video game producers however some consumer camcorders have such capability either built in or available separately Surround sound technologies can also be used in music to enable new methods of artistic expression After the failure of quadraphonic audio in the 1970s multichannel music has slowly been reintroduced since 1999 with the help of SACD and DVD Audio formats Some AV receivers stereophonic systems and computer sound cards contain integral digital signal processors or digital audio processors to simulate surround sound from a stereophonic source see fake stereo In 1967 the rock group Pink Floyd performed the first ever surround sound concert at Games for May a lavish affair at London s Queen Elizabeth Hall where the band debuted its custom made quadraphonic speaker system 14 The control device they had made the Azimuth Co ordinator is now displayed at London s Victoria and Albert Museum as part of their Theatre Collections gallery 15 History editThe first documented use of surround sound was in 1940 for the Disney studio s animated film Fantasia Walt Disney was inspired by Nikolai Rimsky Korsakov s operatic piece Flight of the Bumblebee to have a bumblebee featured in his musical Fantasia and also sound as if it was flying in all parts of the theatre The initial multichannel audio application was called Fantasound comprising three audio channels and speakers The sound was diffused throughout the cinema controlled by an engineer using some 54 loudspeakers The surround sound was achieved using the sum and the difference of the phase of the sound However this experimental use of surround sound was excluded from the film in later showings In 1952 surround sound successfully reappeared with the film This is Cinerama using discrete seven channel sound and the race to develop other surround sound methods took off 16 17 In the 1950s the German composer Karlheinz Stockhausen experimented with and produced ground breaking electronic compositions such as Gesang der Junglinge and Kontakte the latter using fully discrete and rotating quadraphonic sounds generated with industrial electronic equipment in Herbert Eimert s studio at the Westdeutscher Rundfunk WDR Edgar Varese s Poeme electronique created for the Iannis Xenakis designed Philips Pavilion at the 1958 Brussels World s Fair also used spatial audio with 425 loudspeakers used to move sound throughout the pavilion In 1957 working with artist Jordan Belson Henry Jacobs produced Vortex Experiments in Sound and Light a series of concerts featuring new music including some of Jacobs own and that of Karlheinz Stockhausen and many others taking place in the Morrison Planetarium in Golden Gate Park San Francisco Sound designers commonly regard this as the origin of the now standard concept of surround sound The program was popular and Jacobs and Belson were invited to reproduce it at the 1958 World Expo in Brussels 18 There are also many other composers that created ground breaking surround sound works in the same time period In 1978 a concept devised by Max Bell for Dolby Laboratories called split surround was tested with the movie Superman This led to the 70mm stereo surround release of Apocalypse Now which became one of the first formal releases in cinemas with three channels in the front and two in the rear 19 There were typically five speakers behind the screens of 70mm capable cinemas but only the Left Center and Right were used full frequency while Center Left and Center Right were only used for bass frequencies as it is currently common The Apocalypse Now encoder decoder was designed by Michael Karagosian also for Dolby Laboratories The surround mix was produced by an Oscar winning crew led by Walter Murch for American Zoetrope The format was also deployed in 1982 with the stereo surround release of Blade Runner The 5 1 version of surround sound originated in 1987 at the famous French Cabaret Moulin Rouge A French engineer Dominique Bertrand used a mixing board specially designed in cooperation with Solid State Logic based on 5000 series and including six channels Respectively A left B right C centre D left rear E right rear F bass The same engineer had already achieved a 3 1 system in 1974 for the International Summit of Francophone States in Dakar Senegal Creating surround sound editSurround sound is created in several ways The first and simplest method is using a surround sound recording technique capturing two distinct stereo images one for the front and one for the back or by using a dedicated setup e g an augmented Decca tree 20 or mixing in surround sound for playback on an audio system using speakers encircling the listener to play audio from different directions A second approach is processing the audio with psychoacoustic sound localization methods to simulate a two dimensional 2 D sound field with headphones A third approach based on Huygens principle attempts reconstructing the recorded sound field wave fronts within the listening space an audio hologram form One form wave field synthesis WFS produces a sound field with an even error field over the entire area Commercial WFS systems currently marketed by companies sonic emotion and Iosono require many loudspeakers and significant computing power The 4th approach is using three mics one for front one for side and one for rear also called Double MS recording The Ambisonics form also based on Huygens principle gives an exact sound reconstruction at the central point however it is less accurate away from the central point There are many free and commercial software programs available for Ambisonics which dominates most of the consumer market especially musicians using electronic and computer music Moreover Ambisonics products are the standard in surround sound hardware sold by Meridian Audio In its simplest form Ambisonics consumes few resources however this is not true for recent developments such as Near Field Compensated Higher Order Ambisonics 21 Some years ago it was shown that in the limit WFS and Ambisonics converge 22 Finally surround sound can also be achieved by mastering level from stereophonic sources as with Penteo which uses digital signal processing analysis of a stereo recording to parse out individual sounds to component panorama positions then positions them accordingly into a five channel field However there are more ways to create surround sound out of stereo for instance with the routines based on QS and SQ for encoding Quad sound where instruments were divided over 4 speakers in the studio This way of creating surround with software routines is normally referred to as upmixing 23 which was particularly successful on the Sansui QSD series decoders that had a mode where it mapped the L R stereo onto an arc citation needed Standard configurations editThere are many alternative setups available for a surround sound experience with a 3 2 3 front 2 back speakers and a Low Frequency Effects channel configuration more commonly referred to as 5 1 surround being the standard for most surround sound applications including cinema television and consumer applications 2 24 This is a compromise between the ideal image creation of a room and that of practicality and compatibility with two channel stereo 25 Because most surround sound mixes are produced for 5 1 surround 6 channels larger setups require matrixes or processors to feed the additional speakers 25 The standard surround setup consists of three front speakers LCR left center and right two surround speakers LS and RS left and right surround respectively and a subwoofer for the Low Frequency Effects LFE channel that is low pass filtered at 120 Hz The angles between the speakers have been standardized by the ITU International Telecommunication Union recommendation 775 and AES Audio Engineering Society as follows 60 degrees between the L and R channels allows for two channel stereo compatibility with the center speaker directly in front of the listener The Surround channels are placed 100 120 degrees from the center channel with the subwoofer s positioning not being critical due to the low directional factor of frequencies below 120 Hz 26 The ITU standard also allows for additional surround speakers that need to be distributed evenly between 60 and 150 degrees 24 26 Surround mixes of more or fewer channels are acceptable if they are compatible as described by the ITU R BS 775 1 2 with 5 1 surround The 3 1 channel setup consisting of one monophonic surround channel is such a case where both LS and RS are fed by the monophonic signal at an attenuated level of 3 dB 25 The function of the center channel is to anchor the signal so that any central panned images do not shift when a listener is moving or is sitting away from the sweet spot 27 The center channel also prevents any timbral modifications from occurring which is typical for 2 channel stereo due to phase differences at the two ears of a listener 24 The centre channel is especially used in films and television with dialogue primarily feeding the center channel 25 The function of the center channel can either be of a monophonic nature as with dialogue or it can be used in combination with the left and right channels for true three channel stereo Motion Pictures tend to use the center channel for monophonic purposes with stereo being reserved purely for the left and right channels Surround microphones techniques have however been developed that fully use the potential of three channel stereo In 5 1 surround phantom images between the front speakers are quite accurate with images towards the back and especially to the sides being unstable 24 25 The localisation of a virtual source based on level differences between two loudspeakers to the side of a listener shows great inconsistency across the standardised 5 1 setup also being largely affected by movement away from the reference position 5 1 surround is therefore limited in its ability to convey 3D sound making the surround channels more appropriate for ambience or effects 24 7 1 channel surround is another setup most commonly used in large cinemas that is compatible with 5 1 surround though it is not stated in the ITU standards 7 1 channel surround adds two additional channels center left CL and center right CR to the 5 1 surround setup with the speakers situated 15 degrees off centre from the listener 24 This convention is used to cover an increased angle between the front loudspeakers as a product of a larger screen Surround microphone techniques editMost 2 channel stereophonic microphone techniques are compatible with a 3 channel setup LCR as many of these techniques already contain a center microphone or microphone pair Microphone techniques for LCR should however try to obtain greater channel separation to prevent conflicting phantom images between L C and L R for example 25 27 28 Specialised techniques have therefore been developed for 3 channel stereo Surround microphone techniques largely depend on the setup used therefore being biased towards the 5 1 surround setup as this is the standard 24 Surround recording techniques can be differentiated into those that use single arrays of microphones placed in close proximity and those treating front and rear channels with separate arrays 24 26 Close arrays present more accurate phantom images whereas separate treatment of rear channels is usually used for ambience 26 For accurate depiction of an acoustic environment such as a halls side reflections are essential Appropriate microphone techniques should therefore be used if room impression is important Although the reproduction of side images are very unstable in the 5 1 surround setup room impressions can still be accurately presented 25 Some microphone techniques used for coverage of three front channels include double stereo techniques INA 3 Ideal Cardioid Arrangement the Decca Tree setup and the OCT Optimum Cardioid Triangle 25 28 Surround techniques are largely based on 3 channel techniques with additional microphones used for the surround channels A distinguishing factor for the pickup of the front channels in surround is that less reverberation should be picked up as the surround microphones will be responsible for the pickup of reverberation 24 Cardioid hypercardioid or supercardioid polar patterns will therefore often replace omnidirectional polar patterns for surround recordings To compensate for the lost low end of directional pressure gradient microphones additional omnidirectional pressure microphones exhibiting an extended low end response can be added The microphone s output is usually low pass filtered 25 28 A simple surround microphone configuration involves the use of a front array in combination with two backward facing omnidirectional room microphones placed about 10 15 meters away from the front array If echoes are notable the front array can be delayed appropriately Alternatively backward facing cardioid microphones can be placed closer to the front array for a similar reverberation pickup 26 The INA 5 Ideal Cardioid Arrangement is a surround microphone array that uses five cardioid microphones resembling the angles of the standardised surround loudspeaker configuration defined by the ITU Rec 775 26 Dimensions between the front three microphone as well as the polar patterns of the microphones can be changed for different pickup angles and ambient response 24 This technique therefore allows for great flexibility A well established microphone array is the Fukada Tree which is a modified variant of the Decca Tree stereo technique The array consists of five spaced cardioid microphones three front microphones resembling a Decca Tree and two surround microphones Two additional omnidirectional outriggers can be added to enlarge the perceived size of the orchestra or to better integrate the front and surround channels 24 25 The L R LS and RS microphones should be placed in a square formation with L R and LS RS angled at 45 degrees and 135 degrees from the center microphone respectively Spacing between these microphones should be about 1 8 meters This square formation is responsible for the room impressions The center channel is placed a meter in front of the L and R channels producing a strong center image The surround microphones are usually placed at the critical distance where the direct and reverberant field is equal with the full array usually situated several meters above and behind the conductor 24 25 The NHK Japanese broadcasting company developed an alternative technique also involving five cardioid microphones Here a baffle is used for separation between the front left and right channels which are 30 cm apart 24 Outrigger omnidirectional microphones low pass filtered at 250 Hz are spaced 3 meters apart in line with the L and R cardioids These compensate for the bass roll off of the cardioid microphones and also add expansiveness 27 A 3 meter spaced microphone pair situated 2 3 meters behind front array is used for the surround channels 24 The centre channel is again placed slightly forward with the L R and LS RS again angled at 45 and 135 degrees respectively The OCT Surround Optimum Cardioid Triangle Surround microphone array is an augmented technique of the stereo OCT technique using the same front array with added surround microphones The front array is designed for minimum crosstalk with the front left and right microphones having supercardioid polar patterns and angled at 90 degrees relative to the center microphone 24 25 It is important that high quality small diaphragm microphones are used for the L and R channels to reduce off axis coloration 26 Equalization can also be used to flatten the response of the supercardioid microphones to signals coming in at up to about 30 degrees from the front of the array 24 The center channel is placed slightly forward The surround microphones are backwards facing cardioid microphones that are placed 40 cm back from the L and R microphones The L R LS and RS microphones pick up early reflections from both the sides and the back of an acoustic venue therefore giving significant room impressions 25 Spacing between the L and R microphones can be varied to obtain the required stereo width 25 Specialized microphone arrays have been developed for recording purely the ambience of a space These arrays are used in combination with suitable front arrays or can be added to above mentioned surround techniques 26 The Hamasaki square also proposed by NHK is a well established microphone array used for the pickup of hall ambience Four figure eight microphones are arranged in a square ideally placed far away and high up in the hall Spacing between the microphones should be between 1 3 meters 25 The microphones nulls zero pickup point are set to face the main sound source with positive polarities outward facing therefore very effectively minimizing the direct sound pickup as well as echoes from the back of the hall 26 The back two microphones are mixed to the surround channels with the front two channels being mixed in combination with the front array into L and R Another ambient technique is the IRT Institut fur Rundfunktechnik cross Here four cardioid microphones 90 degrees relative to one another are placed in square formation separated by 21 25 cm 26 28 The front two microphones should be positioned 45 degrees off axis from the sound source This technique therefore resembles back to back near coincident stereo pairs The microphones outputs are fed to the L R and LS RS channels The disadvantage of this approach is that direct sound pickup is quite significant Many recordings do not require pickup of side reflections For Live Pop music concerts a more appropriate array for the pickup of ambience is the cardioid trapezium 25 All four cardioid microphones are backward facing and angled at 60 degrees from one another therefore similar to a semi circle This is effective for the pickup of audience and ambience All the above mentioned microphone arrays take up considerable space making them quite ineffective for field recordings In this respect the double MS Mid Side technique is quite advantageous This array uses back to back cardioid microphones one facing forward the other backwards combined with either one or two figure eight microphone Different channels are obtained by sum and difference of the figure eight and cardioid patterns 25 26 When using only one figure eight microphone the double MS technique is extremely compact and therefore also perfectly compatible with monophonic playback This technique also allows for postproduction changes of the pickup angle Bass management editMain article Bass management Surround replay systems may make use of bass management the fundamental principle of which is that bass content in the incoming signal irrespective of channel should be directed only to loudspeakers capable of handling it whether the latter are the main system loudspeakers or one or more special low frequency speakers called subwoofers There is a notation difference before and after the bass management system Before the bass management system there is a Low Frequency Effects LFE channel After the bass management system there is a subwoofer signal A common misunderstanding is the belief that the LFE channel is the subwoofer channel The bass management system may direct bass to one or more subwoofers if present from any channel not just from the LFE channel Also if there is no subwoofer speaker present then the bass management system can direct the LFE channel to one or more of the main speakers Low frequency effects channel editBecause the low frequency effects LFE channel requires only a fraction of the bandwidth of the other audio channels it is referred to as the 1 channel for example 5 1 or 7 1 citation needed The LFE channel is a source of some confusion in surround sound It was originally developed to carry extremely low sub bass cinematic sound effects e g the loud rumble of thunder or explosions on their own channel This allowed theaters to control the volume of these effects to suit the particular cinema s acoustic environment and sound reproduction system Independent control of the sub bass effects also reduced the problem of intermodulation distortion in analog movie sound reproduction In the original movie theater implementation the LFE was a separate channel fed to one or more subwoofers Home replay systems however may not have a separate subwoofer so modern home surround decoders and systems often include a bass management system that allows bass on any channel main or LFE to be fed only to the loudspeakers that can handle low frequency signals The salient point here is that the LFE channel is not the subwoofer channel there may be no subwoofer and if there is it may be handling a good deal more than effects 29 Some record labels such as Telarc and Chesky have argued that LFE channels are not needed in a modern digital multichannel entertainment system citation needed They argue that given loudspeakers that have low frequency response to 30Hz all available channels have a full frequency range and as such there is no need for an LFE in surround music production because all the frequencies are available in all the main channels These labels sometimes use the LFE channel to carry a height channel citation needed The label BIS Records generally uses a 5 0 channel mix Channel notation editChannel notation indicates the number of discrete channels encoded in the audio signal not necessarily the number of channels reproduced for playback The number of playback channels can be increased by using matrix decoding The number of playback channels may also differ from the number of speakers used to reproduce them if one or more channels drives a group of speakers Notation represents the number of channels not the number of speakers The first digit in 5 1 is the number of full range channels The 1 reflects the limited frequency range of the LFE channel For example two stereo speakers with no LFE channel 2 0 5 full range channels 1 LFE channel 5 1An alternative notation shows the number of full range channels in front of the listener separated by a slash from the number of full range channels beside or behind the listener with a decimal point marking the number of limited range LFE channels E g 3 front channels 2 side channels an LFE channel 3 2 1The notation can be expanded to include Matrix Decoders Dolby Digital EX for example has a sixth full range channel incorporated into the two rear channels with a matrix This is expressed 3 front channels 2 rear channels 3 channels reproduced in the rear in total 1 LFE channel 3 2 3 1The term stereo although popularised in reference to two channel audio historically also referred to surround sound as it strictly means solid three dimensional sound However this is no longer common usage and stereo sound almost exclusively means two channels left and right Channel identification edit In accordance with ANSI CEA 863 A 30 ANSI CEA 863 A identification for surround sound channels Zero based channel index Channel name Color coding on commercialreceiver and cabling MP3 WAV FLAC 31 32 33 34 DTS AAC 35 Vorbis Opus 36 37 0 1 0 Front left White 1 2 2 Front right Red 2 0 1 Center Green 3 5 7 Subwoofer Purple 4 3 3 Side left Blue 5 4 4 Side right Grey 6 6 5 Rear left Brown 7 7 6 Rear right Khaki Diagram Front left Center Front right Side left nbsp Side right Rear left Rear right Subwoofer dd dd Height channels citation needed Index Channel name Color coding on commercialreceiver and cabling 8 Left height 1 Yellow 9 Right height 1 Orange 10 Left height 2 Pink 11 Right height 2 Magenta Sonic Whole Overhead Sound edit In 2002 Dolby premiered a master of We Were Soldiers which featured a Sonic Whole Overhead Sound soundtrack This mix included a new ceiling mounted height channel Ambisonics edit Main article Ambisonics Ambisonics is a recording and playback technique using multichannel mixing that can be used live or in the studio and which recreates the soundfield as it existed in the space in contrast to traditional surround systems which can only create illusion of the soundfield if the listener is located in a very narrow sweetspot between speakers Any number of speakers in any physical arrangement can be used to recreate a sound field With 6 or more speakers arranged around a listener a 3 dimensional periphonic or full sphere sound field can be presented Ambisonics was invented by Michael Gerzon Binaural recording edit Main article Binaural recording Binaural recording is a method of recording sound that uses two microphones arranged with the intent to create the 3 D stereo experience of being present in the room with the performers or instruments The idea of a three dimensional or internal form of sound has developed into technology for stethoscopes creating in head acoustics and IMAX movies creating a three dimensional acoustic experience Panor Ambiophonic PanAmbio 4 0 4 1 edit Main article Ambiophonics PanAmbio combines a stereo dipole and crosstalk cancellation in front and a second set behind the listener total of four speakers for 360 2D surround reproduction Four channel recordings especially those containing binaural cues create speaker binaural surround sound 5 1 channel recordings including movie DVDs are compatible by mixing C channel content to the front speaker pair 6 1 can be played by mixing SC to the back pair Standard speaker channels edit Main article Surround channels Several speaker configurations are commonly used for consumer equipment The order and identifiers are those specified for the channel mask in the standard uncompressed WAV file format which contains a raw multichannel PCM stream and are used according to the same specification for most PC connectible digital sound hardware and PC operating systems capable of handling multiple channels 38 39 While it is possible to build any speaker configuration there is little commercial movie or music content for alternative speaker configurations However source channels can be remixed for the speaker channels using a matrix table specifying how much of each content channel is played through each speaker channel Standard speaker channels Channel name ID Identifier Index Flag Front Left FL SPEAKER FRONT LEFT 0 0x00000001 Front Right FR SPEAKER FRONT RIGHT 1 0x00000002 Front Center FC SPEAKER FRONT CENTER 2 0x00000004 Low Frequency LFE SPEAKER LOW FREQUENCY 3 0x00000008 Back Left BL SPEAKER BACK LEFT 4 0x00000010 Back Right BR SPEAKER BACK RIGHT 5 0x00000020 Front Left of Center FLC SPEAKER FRONT LEFT OF CENTER 6 0x00000040 Front Right of Center FRC SPEAKER FRONT RIGHT OF CENTER 7 0x00000080 Back Center BC SPEAKER BACK CENTER 8 0x00000100 Side Left SL SPEAKER SIDE LEFT 9 0x00000200 Side Right SR SPEAKER SIDE RIGHT 10 0x00000400 Top Center TC SPEAKER TOP CENTER 11 0x00000800 Front Left Height TFL SPEAKER TOP FRONT LEFT 12 0x00001000 Front Center Height TFC SPEAKER TOP FRONT CENTER 13 0x00002000 Front Right Height TFR SPEAKER TOP FRONT RIGHT 14 0x00004000 Rear Left Height TBL SPEAKER TOP BACK LEFT 15 0x00008000 Rear Center Height TBC SPEAKER TOP BACK CENTER 16 0x00010000 Rear Right Height TBR SPEAKER TOP BACK RIGHT 17 0x00020000 Most channel configuration may include a low frequency effects LFE channel the channel played through the subwoofer This makes the configuration 1 instead of 0 Most modern multichannel mixes contain one LFE some use two Standard speaker channel layouts Icon System Channels LFE Front Sides Back FL FR FC FLC FRC TFL TFR SL SR BL BR BC TBL TBR nbsp Mono Note 1 1 0 No No Yes No No No No No No nbsp Stereo Note 2 2 0 2 1 Yes No No No No No No No nbsp Stereo 3 0 3 1 Yes Yes No No No No No No nbsp Surround 3 0 No Yes No No No No No Yes No nbsp Quad 4 0 No Yes No No No No Yes No No nbsp Side Quad 4 0 No Yes No No No Yes No No No nbsp Surround 4 0 4 1 Yes Yes No No No No Yes No nbsp Front 5 0 5 1 Yes Yes No No No Yes No No nbsp Side 40 5 0 5 1 Yes Yes No No Yes No No No nbsp Atmos 41 5 1 4 Yes Yes Yes No Yes No Yes No Yes nbsp Hexagonal Back 6 0 6 1 Yes Yes No No No Yes Yes No Front 6 0 6 1 Yes Yes Yes No No No Yes No nbsp Side 6 0 6 1 Yes Yes No No Yes No Yes No nbsp Wide 7 1 Yes Yes Yes Yes No No Yes No No nbsp Side 40 7 0 7 1 Yes Yes Yes No Yes No No No nbsp Surround 42 7 0 7 1 Yes Yes No No Yes Yes No No nbsp Atmos 41 7 1 4 Yes Yes Yes No Yes Yes Yes No Yes nbsp Octagonal 8 0 No Yes Yes No No Yes Yes Yes No nbsp Surround 9 0 9 1 Yes Yes No Yes Yes Yes No No Surround 11 0 11 1 Yes Yes Yes Yes Yes Yes No No nbsp Atmos 41 11 1 4 Yes Yes Yes Yes No Two per side Two per side Yes Yes 7 1 surround sound edit Main article 7 1 surround sound 7 1 surround sound is a popular format in theaters amp Home cinema including Blu rays with Dolby and DTS being major players 43 7 1 2 7 1 4 immersive sound edit Main article Dolby Atmos 7 1 2 and 7 1 4 immersive sound along with 5 1 2 and 5 1 4 format adds either 2 or 4 overhead speakers to enable sound objects and special effect sounds to be panned overhead for the listener Introduced for theatrical film releases in 2012 by Dolby Laboratories under the trademark name Dolby Atmos 44 Dolby Atmos and other Microsoft Spatial Sound engines see AudioObjectType in SpatialAudioClient h additionally support a virtual 8 1 4 4 configuration to be rendered by a HRTF 45 The configuration adds to 7 1 4 with a center speaker behind the listener and 4 speakers below 46 10 2 surround sound edit Main article 10 2 surround sound 10 2 is the surround sound format developed by THX creator Tomlinson Holman of TMH Labs and University of Southern California schools of Cinema Television and Engineering Developed along with Chris Kyriakakis of the USC Viterbi School of Engineering 10 2 refers to the format s promotional slogan Twice as good as 5 1 Advocates of 10 2 argue that it is the audio equivalent of IMAX weasel words 11 1 surround sound edit 11 1 sound is supported by BARCO with installations in theaters worldwide 47 22 2 surround sound edit Main article 22 2 surround sound 22 2 is the surround sound component of Ultra High Definition Television developed by NHK Science amp Technical Research Laboratories As its name suggests it uses 24 speakers These are arranged in three layers A middle layer of ten speakers an upper layer of nine speakers and a lower layer of three speakers and two sub woofers The system was demonstrated at Expo 2005 Aichi Japan the NAB Shows 2006 and 2009 Las Vegas and the IBC trade shows 2006 and 2008 Amsterdam Netherlands See also edit3D audio effect Binaural recording Dolby Surround Duophonic Four channel Compact Disc Digital Audio Holophonics MPEG Surround Precedence effect Soundfield microphone Virtual surroundNotes edit For historical reasons when using 1 0 mono sound often in technical implementations the first left channel is used instead of the center speaker channel in many other cases when playing back multichannel content on a device with a mono speaker configuration all channels are downmixed into one channel The way standard mono and stereo plugs used for common audio devices are designed ensures this as well Stereo 2 0 is still the most common format for music as most computers television sets and portable audio players only feature two speakers and the red book Audio CD standard used for retail distribution of music only allows for two channels A 2 1 speaker set does generally not have a separate physical channel for the low frequency effects as the speaker set downmixes the low frequency components of the two stereo channels into one channel for the subwoofer References edit Home Theater Glossary of Terms and Terminology Audiogurus Retrieved 28 October 2015 a b c RECOMMENDATION ITU R BS 775 1 Multichannel stereophonic sound system with and without accompanying picture PDF ITU R 1992 Sawaguchi Mick M Fukada Akira 1999 Multichannel sound mixing practice for broadcasting PDF IBC Conference 1999 Archived from the original PDF on 2009 12 19 Healy Graham Smeaton Alan F 2009 05 18 Spatially Augmented Audio Delivery Applications of Spatial Sound Awareness in Sensor Equipped Indoor Environments PDF 2009 Tenth International Conference on Mobile Data Management Systems Services and Middleware Taipei Taiwan Institute of Electrical and Electronics Engineers pp 704 708 doi 10 1109 MDM 2009 120 ISBN 978 1 4244 4153 2 S2CID 1627248 Manolas Christos Pauletto Sandra 2009 08 01 Enlarging the Diegetic Space Uses of the Multi channel Soundtrack in Cinematic Narrative Soundtrack the 2 1 39 55 doi 10 1386 st 2 1 39 1 ISSN 1751 4193 Anstey Josephine Pape Dave Sandin Daniel J 2000 05 03 Building a VR narrative In Merritt John O Benton Stephen A Woods Andrew J Bolas Mark T eds Stereoscopic Displays and Virtual Reality Systems VII Vol 3957 pp 370 379 doi 10 1117 12 384463 S2CID 110825093 Kerins Mark 2006 Narration in the Cinema of Digital Sound The Velvet Light Trap 58 1 41 54 doi 10 1353 vlt 2006 0030 ISSN 1542 4251 S2CID 190599052 Dantzker Marc S 2004 Acoustics in the Cetaceans Environment A Multimedia Educational Package PDF Gardenfors Dan 2003 Designing sound based computer games Digital Creativity 14 2 111 114 doi 10 1076 digc 14 2 111 27863 S2CID 1554199 Roden Timothy Parberry Ian 2005 06 15 Designing a narrative based audio only 3D game engine Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology ACE 05 New York NY USA Association for Computing Machinery pp 274 277 CiteSeerX 10 1 1 552 5977 doi 10 1145 1178477 1178525 ISBN 978 1 59593 110 8 S2CID 11069976 Schutze Stephan August 2003 The creation of an audio environment as part of a computer game world the design for Jurassic Park Operation Genesis on the XBOX as a broad concept for surround installation creation Organised Sound 8 2 171 180 doi 10 1017 S1355771803000074 ISSN 1469 8153 S2CID 62690122 MJones Mike 2000 Composing Space Cinema and Computer Gaming The Macro Mise En Scene and Spatial Composition PDF archived from the original PDF on 2013 05 12 Begault Durand et al 2005 Audio Visual Communication Monitoring System for Enhanced Situational Awareness PDF Calore Michael May 12 1967 Pink Floyd Astounds With Sound in the Round WIRED pink floyd Retrieved 2009 08 14 Tomlinson Holman 2007 Surround sound up and running Focal Press p 3 4 ISBN 978 0 240 80829 1 Retrieved 2010 04 03 Torick Emil 1998 02 01 Highlights in the History of Multichannel Sound Journal of the Audio Engineering Society 46 1 2 27 31 Henry Jacobs Dienstfrey Eric 2016 The Myth of the Speakers A Critical Reexamination of Dolby History Film History 28 1 Film History An International Journal 167 193 doi 10 2979 filmhistory 28 1 06 JSTOR 10 2979 filmhistory 28 1 06 S2CID 192940527 Ron Steicher 2003 The DECCA Tree it s not just for stereo any more PDF Archived from the original PDF on July 19 2011 Spatial Sound Encoding Including Near Field Effect Introducing Distance Coding Filters and a Viable New Ambisonic Format PDF Further Investigations of High Order Ambisonics and Wavefield Synthesis for Holophonic Sound Imaging Archived from the original on 14 December 2001 Retrieved 24 October 2016 DTSAC3 Archived from the original on 2010 02 27 a b c d e f g h i j k l m n o p Rumsey Francis McCormick Tim 2009 Sound And Recording Sixth ed Oxford Focal Press a b c d e f g h i j k l m n o p q Wohr Martin Dickreiter Michael Dittel Volker et al eds 2008 Handbuch der Tonstudiotechnik Band 1 Seventh ed Munich K G Saur a b c d e f g h i j k Holman Tomlinson 2008 Surround Sound Up and Running Second ed Oxford Focal Press a b c Bartlett Bruce Bartlett Jenny 1999 On Location Recording Techniques Focal Press a b c d Eargle John 2005 The Microphone Book Second ed Oxford Focal Press Multichannel Music Mixing PDF Dolby Laboratories Inc archived from the original PDF on 2007 02 26 Consumer Electronics Association standards Setup and Connection PDF Archived from the original PDF on 2009 09 30 Updated Player 6 3 1 with mp3 Surround support now available Archived from the original on 2011 07 10 Windows Media windows microsoft com Microsoft Retrieved 28 October 2015 Multiple channel audio data and WAVE files Microsoft June 2017 Josh Coalson FLAC format Hydrogenaudio 5 1 Channel Mappings Archived from the original on 2015 06 18 Vorbis I specification Xiph Org Foundation 2015 02 27 Terriberry T Lee R Giles R 2016 Channel Mapping Family 1 Ogg Encapsulation for the Opus Audio Codec p 18 sec 5 1 1 2 doi 10 17487 RFC7845 RFC 7845 KSAUDIO CHANNEL CONFIG structure Microsoft 13 March 2023 Header file for OpenSL containing various identifier definitions a b THX 5 1 Surround Sound Speaker set up Archived from the original on 2010 05 28 This is the correct speaker placement for 5 0 6 0 7 0 channel sound reproduction for Dolby and Digital Theater Systems a b c Dolby Atmos Speaker Setup Guides www dolby com Sony Print Master Guidelines PDF Archived from the original PDF on 2012 03 07This plus an LFE is the correct speaker placement for 8 track Sony Dynamic Digital Sound a href Template Cite web html title Template Cite web cite web a CS1 maint postscript link The next big things in home theater Dolby Atmos and DTS X explained 2015 10 30 Retrieved 24 October 2016 Dolby Atmos for Home www dolby com Spatial Sound for app developers for Windows Xbox and Hololens 2 Win32 apps learn microsoft com 27 April 2023 Deeply Immersive Game Audio with Spatial Sound games dolby com How Does Immersive Sound from Barco Work Archived from the original on 2015 11 18 Retrieved 2015 11 01 External links edit nbsp Wikibooks has more on the topic of Surround sound Surround sound at Curlie Retrieved from https en wikipedia org w index php title Surround sound amp oldid 1178744912, wikipedia, wiki, book, books, library,

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