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Speed Demos Archive

Speed Demos Archive (SDA) is a website dedicated to video game speedruns. SDA's primary focus is hosting downloadable, high-quality speedrun videos, and currently has runs of over eleven hundred games, with more being added on a regular basis. SDA additionally used to host two annual speedrunning charity marathons, Awesome Games Done Quick (AGDQ) and Summer Games Done Quick (SGDQ), before Games Done Quick LLC started holding the event independently in 2015. It hosted nine marathons in total, and raised over $2.7 million for various charities, with the most successful one being AGDQ 2014 which raised just over $1 million for the Prevent Cancer Foundation.

Speed Demos Archive
Type of site
Gaming website
Available inEnglish
URLspeeddemosarchive.com
RegistrationOptional
LaunchedApril 1998; 26 years ago (1998-04)
Current statusActive

History edit

SDA originally began as a demo archive of Quake playthroughs. SDA was formed initially by Nolan "Radix" Pflug of Pittsburgh, Pennsylvania by merging with a site created by Gunnar and Jesse in April 1998. In 2004, after the success of his own 100% Metroid Prime run, Radix expanded SDA to include demos of other games. Mike Uyama took over in 2006 as the site's administrator. In January 2010, SDA ran its first charity marathon, Classic Games Done Quick, raising over $10,000 for CARE.[1]

Content edit

As of March 2018, SDA hosts speedrun videos of over 1,200 games. These videos are all available for download, and almost all are available in multiple video qualities. The site includes videos of popular games as Mega Man, Metroid, The Legend of Zelda, Super Mario Bros., and Sonic the Hedgehog. The site has been featured numerous times in publications such as Electronic Gaming Monthly and G4tv's Attack of the Show!.[citation needed] Some of the runs also appeared in an episode of Pure Pwnage.[citation needed]

Submissions edit

Speedruns submitted to SDA undergo a comprehensive verification process performed by SDA community members familiar with the game in question. Participants scrutinize the recording in evaluation of both its gameplay and video quality. The review process also attempts to certify that the submitted speedrun contains no foul play such as cheating[Note 1], hacking, or improper segmenting. Additionally, participants ensure that the submission adheres to the site's rules, as well as any game-specific and category-specific requirements. SDA staff evaluates the community responses and makes a final determination regarding whether or not the run is to be accepted. This verdict is posted publicly in the SDA forum alongside the verifying users' responses.

If a submission is accepted, the video of the run is encoded in multiple qualities and posted on the site alongside the runner's comments, which can detail specifics regarding the run.[3] Some runs also contain a second audio track with additional commentary from the runner.[citation needed]

Rules edit

Generally, Runs with no sound, horribly loud or overpeaked sound, or mixed-in music are unacceptable.

Fundamentals edit

Submitted speedruns are typically performed on their native consoles. When performing a run of a PC game, the rules may mandate that certain computer configurations be adhered to. In general, SDA will not accept runs that are performed on emulators, as emulation can be influenced by the configuration of the computer being used. Furthermore, it is particularly difficult to verify whether or not a run performed on an emulator is tool-assisted. Nevertheless, SDA does permit the use of emulators in certain cases; submissions performed on the Game Boy Player, GameTap, and Virtual Console[4] are allowed.[5] Virtual machines and DOSBox are allowed in cases where an older PC game does not run properly on modern computers.[6][7] Use of this software is reserved for specific circumstances and these submissions must adhere to several additional rules.[8] Due to potential emulation inaccuracies, runs that utilize an emulator may be categorized separately from those of the original release.[Note 2]

Non-cosmetic modifications to a game, console, or controller are not allowed. Glitches that are triggered by interfering with the normal operation of the hardware or game media while the game is running, such as the crooked cartridge trick are not permitted. In-game glitches or exploits may be permissible, contingent on the category being run.

It is required that runs be recorded using direct-feed capture. This is typically done using a capture card or DVD recorder. A run may be rejected if the quality of the recording is insufficient.

Segmentation edit

  • Segmented
    • Utilizing the in-game save system, the run is performed in multiple parts. Segmented runs allow the player to retry each individual section of the game as many times as they desire. As a result, fully segmented submissions are heavily scrutinized and held to a higher standard of gameplay than single-segment runs.[9]
  • Single-segment
    • The entire game is beaten from start to finish in a single sitting. Excluding situations in which doing so is necessary to continue the game, the player may not utilize either soft or hard resets.
  • Single-segment with resets (also known as real-time attack)
    • A single-segment run that permits resetting the game. Not every game is eligible for this form of segmentation; it is typically only utilized when the use of resets saves a substantial amount of time.[citation needed]

Completion edit

SDA accepts runs that adhere to one of three different completion requirements:[10]

  • any%
    • The game is beaten[11] as quickly as possible without any regard to completion.
  • 100%[Note 3]
    • The player must complete all content[Note 4] prior to beating the game.
  • low%
    • The game is beaten with the lowest completion percentage possible.

Additional categorization edit

Discrete runs of the same game can vary substantially based on self-imposed restrictions such as using a specific character, playing the game on a specific difficulty level, avoiding the use of glitches and exploits, or requiring completion of optional objectives.[10] These restrictions can result in a single game having multiple (often contradictory) definitions of completion, called categories.[12] Consequently, a single game may possess separate leaderboards for each category.

Charity work edit

Following an initial meetup at MAGFest, the SDA community, inspired by TheSpeedGamers, began their first charity marathon in January 2010, titled Classic Games Done Quick. Both direct-feed gameplay footage and webcam footage of the runners were live-streamed on SDA's homepage. The marathon was a success, raising over $10,000 for CARE.[13][14] Starting in 2011, SDA began two annual marathons: Awesome Games Done Quick during the winter, and Summer Games Done Quick during the summer. Each subsequent marathon has become substantially more successful than its last iteration, with AGDQ 2011 and AGDQ 2012 raising $53,000 and $149,000 respectively for the Prevent Cancer Foundation.[15][16][17][18][19]

In April 2011, following the Great East Japan earthquake, SDA put together a marathon titled Japan Relief Done Quick. The marathon was executed by having each runner live-stream their run from their home, rather than having everyone travel to a central location. JRDQ raised $25,000 for Doctors Without Borders.[20][21]

During the marathons, a chip-in widget is placed beneath the streaming video, which visually displays how much has been donated so far, and which allows people watching the runs to donate money directly to the charity through a PayPal account. Viewers who donate are given the option to have a message sent to the marathon attendees to be read during the stream, allowing them to vote with their donation money for, among other things, which games they want played, what they want in-game characters to be named, or to request runners to perform specific feats such as difficult tricks or glitches. Prizes are available throughout the marathon; all donors are entered into a raffle to win them provided they meet the varying minimum donation sum within the time window for each prize. All donations always count towards the grand prizes, but most other prizes require donating during certain game runs or themed game blocks.

On 27 January 2013, SDA announced that AGDQ 2013 had raised $448,423.27,[22] surpassing Desert Bus for Hope 6's donation total of $443,165.29 to become the most successful single gaming charity marathon at the time.[citation needed] On 1 August 2013, SDA announced a donation total of $255,160.62 from the SGDQ 2013 marathon.[23] On 16 January 2014, SDA announced over $1,025,000 in donations raised from their AGDQ 2014 event.[23] Summer Games Done Quick 2014, was held from 22 to 28 June, and raised over $718,000 for Doctors Without Borders.[citation needed]

See also edit

Notes edit

  1. ^ Distinct categories may be created that allow the use of in-game cheats, such as those that enable higher levels of difficulty. Alternatively, categories have been established that allow the use of some cheats (e.g. Banjo-Tooie).[2]
  2. ^ "Due to problems with many official emulators, we will place [runs performed on] them in separate categories if the known differences make comparison with runs made on other platforms difficult."[5]
  3. ^ The speedrun communities in some games utilize game-specific categories that are functionally synonymous with 100% completion (e.g. the "120 Star" category in Super Mario 64).
  4. ^ The definition of 100% varies from game to game. Some games have dedicated percentage trackers that indicate the level of completion, whereas in other cases, the community determines the specifics that constitute total completion of the game.

References edit

  1. ^ "Classic Games Done Quick -- Index". gamesdonequick.com. from the original on 16 February 2016. Retrieved 24 January 2019.
  2. ^ "Banjo-Tooie – Leaderboard – speedrun.com". speedrun.com. from the original on 25 January 2019. Retrieved 25 January 2019. Using Cheato cheats is allowed.
  3. ^ "Speed Demos Archive – The Legend of Zelda: Ocarina of Time". speeddemosarchive.com. from the original on 22 January 2019. Retrieved 24 January 2019.
  4. ^ "Donkey Kong 64 Virtual Console Speed Demos Archive – Download". speeddemosarchive.com. from the original on 20 January 2016. Retrieved 24 January 2019.
  5. ^ a b "Fundamental Rules – Rules – SDA Knowledge Base". kb.speeddemosarchive.com. from the original on 24 January 2019. Retrieved 24 January 2019. Note that an exception is made for officially sanctioned emulators such as the Game Boy Player, the Virtual Console, and the GameTap.
  6. ^ "Virtualization Software and DOSBox allowed for old games". forum.speeddemosarchive.com. from the original on 25 January 2019. Retrieved 25 January 2019. Think of these tools as a last resort, not a default option.
  7. ^ "Rule history – SDA Knowledge Base". kb.speeddemosarchive.com. from the original on 25 January 2019. Retrieved 25 January 2019.
  8. ^ "Official DOSBox Settings Discussion Topic". forum.speeddemosarchive.com. from the original on 25 January 2019. Retrieved 25 January 2019.
  9. ^ "Segmentation – Rules – SDA Knowledge Base". kb.speeddemosarchive.com. from the original on 24 January 2019. Retrieved 24 January 2019. A segmented run implies a higher level of risk-taking and a lower tolerance for mistakes. Use as many segments as is optimal to achieve the fastest final time
  10. ^ a b "Completion Percentage – Rules – SDA Knowledge Base". kb.speeddemosarchive.com. from the original on 24 January 2019. Retrieved 24 January 2019.
  11. ^ "Timing – Rules – SDA Knowledge Base". kb.speeddemosarchive.com. from the original on 24 January 2019. Retrieved 24 January 2019.
  12. ^ "Additional Category Tags – Rules – SDA Knowledge Base". kb.speeddemosarchive.com. from the original on 24 January 2019. Retrieved 24 January 2019.
  13. ^ "Speed Demos Archive – Old News". Speed Demos Archive. 29 August 2010. from the original on 12 April 2014. Retrieved 21 January 2014.
  14. ^ "Classic Games Done Quick -- Index". Archived from the original on 21 January 2014. Retrieved 21 January 2014.
  15. ^ Wood, Jim (2 March 2011). . Prevent Cancer Foundation. Archived from the original on 2 February 2014. Retrieved 21 January 2014.
  16. ^ "Awesome Games Done Quick 2011 -- Index". Archived from the original on 21 January 2014. Retrieved 21 January 2014.
  17. ^ Jensen, Cheryssa (11 January 2012). . Prevent Cancer Foundation. Archived from the original on 15 August 2014. Retrieved 9 August 2012.
  18. ^ "Awesome Games Done Quick 2012 -- Index". Archived from the original on 21 January 2014. Retrieved 21 January 2014.
  19. ^ "Awesome Games Done Quick – Done Quick". from the original on 27 June 2014. Retrieved 28 January 2014 – via YouTube.
  20. ^ "Past Events Showcase". Doctors Without Borders Events. from the original on 10 January 2014. Retrieved 21 January 2014.
  21. ^ "Japan Relief Done Quick -- Index". Archived from the original on 21 January 2014. Retrieved 21 January 2014.
  22. ^ "Speed Demos Archive – Old News". Speed Demos Archive. 6 May 2013. from the original on 21 January 2014. Retrieved 16 January 2014.
  23. ^ a b "Speed Demos Archive". Speed Demos Archive. 16 January 2014. from the original on 26 February 2011. Retrieved 16 January 2014.
  • Riendeau, Danielle (23 June 2009). "Zen and the Art of Speedrunning". The Escapist. pp. 1–3. from the original on 31 October 2019. Retrieved 22 December 2011.
  • Varney, Allen (4 July 2006). "Speed Thrills". The Escapist. pp. 1–3. from the original on 31 October 2019. Retrieved 22 December 2011.

External links edit

  • Official website

speed, demos, archive, this, article, multiple, issues, please, help, improve, discuss, these, issues, talk, page, learn, when, remove, these, template, messages, this, article, contain, excessive, amount, intricate, detail, that, interest, only, particular, a. This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages This article may contain an excessive amount of intricate detail that may interest only a particular audience Please help by spinning off or relocating any relevant information and removing excessive detail that may be against Wikipedia s inclusion policy October 2019 Learn how and when to remove this message This article relies excessively on references to primary sources Please improve this article by adding secondary or tertiary sources Find sources Speed Demos Archive news newspapers books scholar JSTOR October 2019 Learn how and when to remove this message Some of this article s listed sources may not be reliable Please help improve this article by looking for better more reliable sources Unreliable citations may be challenged and removed October 2019 Learn how and when to remove this message Learn how and when to remove this message Speed Demos Archive SDA is a website dedicated to video game speedruns SDA s primary focus is hosting downloadable high quality speedrun videos and currently has runs of over eleven hundred games with more being added on a regular basis SDA additionally used to host two annual speedrunning charity marathons Awesome Games Done Quick AGDQ and Summer Games Done Quick SGDQ before Games Done Quick LLC started holding the event independently in 2015 It hosted nine marathons in total and raised over 2 7 million for various charities with the most successful one being AGDQ 2014 which raised just over 1 million for the Prevent Cancer Foundation Speed Demos ArchiveType of siteGaming websiteAvailable inEnglishURLspeeddemosarchive comRegistrationOptionalLaunchedApril 1998 26 years ago 1998 04 Current statusActive Contents 1 History 2 Content 2 1 Submissions 2 2 Rules 2 2 1 Fundamentals 2 2 2 Segmentation 2 2 3 Completion 2 2 4 Additional categorization 3 Charity work 4 See also 5 Notes 6 References 7 External linksHistory editSDA originally began as a demo archive of Quake playthroughs SDA was formed initially by Nolan Radix Pflug of Pittsburgh Pennsylvania by merging with a site created by Gunnar and Jesse in April 1998 In 2004 after the success of his own 100 Metroid Prime run Radix expanded SDA to include demos of other games Mike Uyama took over in 2006 as the site s administrator In January 2010 SDA ran its first charity marathon Classic Games Done Quick raising over 10 000 for CARE 1 Content editAs of March 2018 SDA hosts speedrun videos of over 1 200 games These videos are all available for download and almost all are available in multiple video qualities The site includes videos of popular games as Mega Man Metroid The Legend of Zelda Super Mario Bros and Sonic the Hedgehog The site has been featured numerous times in publications such as Electronic Gaming Monthly and G4tv s Attack of the Show citation needed Some of the runs also appeared in an episode of Pure Pwnage citation needed Submissions edit Speedruns submitted to SDA undergo a comprehensive verification process performed by SDA community members familiar with the game in question Participants scrutinize the recording in evaluation of both its gameplay and video quality The review process also attempts to certify that the submitted speedrun contains no foul play such as cheating Note 1 hacking or improper segmenting Additionally participants ensure that the submission adheres to the site s rules as well as any game specific and category specific requirements SDA staff evaluates the community responses and makes a final determination regarding whether or not the run is to be accepted This verdict is posted publicly in the SDA forum alongside the verifying users responses If a submission is accepted the video of the run is encoded in multiple qualities and posted on the site alongside the runner s comments which can detail specifics regarding the run 3 Some runs also contain a second audio track with additional commentary from the runner citation needed Rules edit Generally Runs with no sound horribly loud or overpeaked sound or mixed in music are unacceptable Fundamentals edit Submitted speedruns are typically performed on their native consoles When performing a run of a PC game the rules may mandate that certain computer configurations be adhered to In general SDA will not accept runs that are performed on emulators as emulation can be influenced by the configuration of the computer being used Furthermore it is particularly difficult to verify whether or not a run performed on an emulator is tool assisted Nevertheless SDA does permit the use of emulators in certain cases submissions performed on the Game Boy Player GameTap and Virtual Console 4 are allowed 5 Virtual machines and DOSBox are allowed in cases where an older PC game does not run properly on modern computers 6 7 Use of this software is reserved for specific circumstances and these submissions must adhere to several additional rules 8 Due to potential emulation inaccuracies runs that utilize an emulator may be categorized separately from those of the original release Note 2 Non cosmetic modifications to a game console or controller are not allowed Glitches that are triggered by interfering with the normal operation of the hardware or game media while the game is running such as the crooked cartridge trick are not permitted In game glitches or exploits may be permissible contingent on the category being run It is required that runs be recorded using direct feed capture This is typically done using a capture card or DVD recorder A run may be rejected if the quality of the recording is insufficient Segmentation edit Segmented Utilizing the in game save system the run is performed in multiple parts Segmented runs allow the player to retry each individual section of the game as many times as they desire As a result fully segmented submissions are heavily scrutinized and held to a higher standard of gameplay than single segment runs 9 Single segment The entire game is beaten from start to finish in a single sitting Excluding situations in which doing so is necessary to continue the game the player may not utilize either soft or hard resets Single segment with resets also known as real time attack A single segment run that permits resetting the game Not every game is eligible for this form of segmentation it is typically only utilized when the use of resets saves a substantial amount of time citation needed Completion edit SDA accepts runs that adhere to one of three different completion requirements 10 any The game is beaten 11 as quickly as possible without any regard to completion 100 Note 3 The player must complete all content Note 4 prior to beating the game low The game is beaten with the lowest completion percentage possible Additional categorization edit Discrete runs of the same game can vary substantially based on self imposed restrictions such as using a specific character playing the game on a specific difficulty level avoiding the use of glitches and exploits or requiring completion of optional objectives 10 These restrictions can result in a single game having multiple often contradictory definitions of completion called categories 12 Consequently a single game may possess separate leaderboards for each category Charity work editMain article Games Done Quick Following an initial meetup at MAGFest the SDA community inspired by TheSpeedGamers began their first charity marathon in January 2010 titled Classic Games Done Quick Both direct feed gameplay footage and webcam footage of the runners were live streamed on SDA s homepage The marathon was a success raising over 10 000 for CARE 13 14 Starting in 2011 SDA began two annual marathons Awesome Games Done Quick during the winter and Summer Games Done Quick during the summer Each subsequent marathon has become substantially more successful than its last iteration with AGDQ 2011 and AGDQ 2012 raising 53 000 and 149 000 respectively for the Prevent Cancer Foundation 15 16 17 18 19 In April 2011 following the Great East Japan earthquake SDA put together a marathon titled Japan Relief Done Quick The marathon was executed by having each runner live stream their run from their home rather than having everyone travel to a central location JRDQ raised 25 000 for Doctors Without Borders 20 21 During the marathons a chip in widget is placed beneath the streaming video which visually displays how much has been donated so far and which allows people watching the runs to donate money directly to the charity through a PayPal account Viewers who donate are given the option to have a message sent to the marathon attendees to be read during the stream allowing them to vote with their donation money for among other things which games they want played what they want in game characters to be named or to request runners to perform specific feats such as difficult tricks or glitches Prizes are available throughout the marathon all donors are entered into a raffle to win them provided they meet the varying minimum donation sum within the time window for each prize All donations always count towards the grand prizes but most other prizes require donating during certain game runs or themed game blocks On 27 January 2013 SDA announced that AGDQ 2013 had raised 448 423 27 22 surpassing Desert Bus for Hope 6 s donation total of 443 165 29 to become the most successful single gaming charity marathon at the time citation needed On 1 August 2013 SDA announced a donation total of 255 160 62 from the SGDQ 2013 marathon 23 On 16 January 2014 SDA announced over 1 025 000 in donations raised from their AGDQ 2014 event 23 Summer Games Done Quick 2014 was held from 22 to 28 June and raised over 718 000 for Doctors Without Borders citation needed See also editSpeedrun Games Done Quick Twin GalaxiesNotes edit Distinct categories may be created that allow the use of in game cheats such as those that enable higher levels of difficulty Alternatively categories have been established that allow the use of some cheats e g Banjo Tooie 2 Due to problems with many official emulators we will place runs performed on them in separate categories if the known differences make comparison with runs made on other platforms difficult 5 The speedrun communities in some games utilize game specific categories that are functionally synonymous with 100 completion e g the 120 Star category in Super Mario 64 The definition of 100 varies from game to game Some games have dedicated percentage trackers that indicate the level of completion whereas in other cases the community determines the specifics that constitute total completion of the game References edit Classic Games Done Quick Index gamesdonequick com Archived from the original on 16 February 2016 Retrieved 24 January 2019 Banjo Tooie Leaderboard speedrun com speedrun com Archived from the original on 25 January 2019 Retrieved 25 January 2019 Using Cheato cheats is allowed Speed Demos Archive The Legend of Zelda Ocarina of Time speeddemosarchive com Archived from the original on 22 January 2019 Retrieved 24 January 2019 Donkey Kong 64 Virtual Console Speed Demos Archive Download speeddemosarchive com Archived from the original on 20 January 2016 Retrieved 24 January 2019 a b Fundamental Rules Rules SDA Knowledge Base kb speeddemosarchive com Archived from the original on 24 January 2019 Retrieved 24 January 2019 Note that an exception is made for officially sanctioned emulators such as the Game Boy Player the Virtual Console and the GameTap Virtualization Software and DOSBox allowed for old games forum speeddemosarchive com Archived from the original on 25 January 2019 Retrieved 25 January 2019 Think of these tools as a last resort not a default option Rule history SDA Knowledge Base kb speeddemosarchive com Archived from the original on 25 January 2019 Retrieved 25 January 2019 Official DOSBox Settings Discussion Topic forum speeddemosarchive com Archived from the original on 25 January 2019 Retrieved 25 January 2019 Segmentation Rules SDA Knowledge Base kb speeddemosarchive com Archived from the original on 24 January 2019 Retrieved 24 January 2019 A segmented run implies a higher level of risk taking and a lower tolerance for mistakes Use as many segments as is optimal to achieve the fastest final time a b Completion Percentage Rules SDA Knowledge Base kb speeddemosarchive com Archived from the original on 24 January 2019 Retrieved 24 January 2019 Timing Rules SDA Knowledge Base kb speeddemosarchive com Archived from the original on 24 January 2019 Retrieved 24 January 2019 Additional Category Tags Rules SDA Knowledge Base kb speeddemosarchive com Archived from the original on 24 January 2019 Retrieved 24 January 2019 Speed Demos Archive Old News Speed Demos Archive 29 August 2010 Archived from the original on 12 April 2014 Retrieved 21 January 2014 Classic Games Done Quick Index Archived from the original on 21 January 2014 Retrieved 21 January 2014 Wood Jim 2 March 2011 Speed Demos Archive Marathon Raises Over 53 000 in Cancer Prevention Funding Prevent Cancer Foundation Archived from the original on 2 February 2014 Retrieved 21 January 2014 Awesome Games Done Quick 2011 Index Archived from the original on 21 January 2014 Retrieved 21 January 2014 Jensen Cheryssa 11 January 2012 Gaming for Good Charity Video Game Marathon Raises Over 145 000 for Cancer Prevention Prevent Cancer Foundation Archived from the original on 15 August 2014 Retrieved 9 August 2012 Awesome Games Done Quick 2012 Index Archived from the original on 21 January 2014 Retrieved 21 January 2014 Awesome Games Done Quick Done Quick Archived from the original on 27 June 2014 Retrieved 28 January 2014 via YouTube Past Events Showcase Doctors Without Borders Events Archived from the original on 10 January 2014 Retrieved 21 January 2014 Japan Relief Done Quick Index Archived from the original on 21 January 2014 Retrieved 21 January 2014 Speed Demos Archive Old News Speed Demos Archive 6 May 2013 Archived from the original on 21 January 2014 Retrieved 16 January 2014 a b Speed Demos Archive Speed Demos Archive 16 January 2014 Archived from the original on 26 February 2011 Retrieved 16 January 2014 Riendeau Danielle 23 June 2009 Zen and the Art of Speedrunning The Escapist pp 1 3 Archived from the original on 31 October 2019 Retrieved 22 December 2011 Varney Allen 4 July 2006 Speed Thrills The Escapist pp 1 3 Archived from the original on 31 October 2019 Retrieved 22 December 2011 External links editOfficial website Retrieved from https en wikipedia org w index php title Speed Demos Archive amp oldid 1223597165, wikipedia, wiki, book, books, library,

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