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Lumines: Puzzle Fusion

Lumines: Puzzle Fusion[a] (pronounced as "Loo-min-ess")[1] is a 2004 puzzle game developed by Q Entertainment and published for the PlayStation Portable by Bandai in Japan and by Ubisoft elsewhere. The objective of the game is to arrange descending two-colored 2×2 blocks to create 2×2 squares of matching color. A vertical line known as the "time line" sweeps across the field, erases completed squares, and awards points. Each stage has a skin that affects the background, block colors, music, and the speed of the time line.

Lumines: Puzzle Fusion
Developer(s)Q Entertainment
Publisher(s)
Designer(s)Tetsuya Mizuguchi
Programmer(s)Katsumi Yokota
Composer(s)Takayuki Nakamura
SeriesLumines
Platform(s)PlayStation Portable, mobile phone, Windows, PlayStation 2, Nintendo Switch, Xbox One, PlayStation 4,
Release
December 12, 2004
    • PSP
      • JP: December 12, 2004
      • NA: March 23, 2005
      • EU: September 1, 2005
    • mobile phone
      • NA: March 12, 2006
      • EU: May 30, 2006
    • PS2
      • NA: February 27, 2007
      • EU: March 9, 2007
    • Windows
      • WW: November 28, 2007
      • WW: June 26, 2018 (remaster)
    • NS, PS4, Xbox One
      • WW: June 26, 2018
    • Amazon Luna
      • US: October 20, 2020
Genre(s)Puzzle
Mode(s)Single-player, multiplayer

Lumines: Puzzle Fusion is the work of video game designer Tetsuya Mizuguchi, who had worked at Sega. Katsumi Yokota contributed to the graphic designer and assisted Takayuki Nakamura with music composition. Mizuguchi originally wanted to make a music-heavy Tetris-style game, but licensing issues prevented this so he created a new concept for Lumines. Mizuguchi was inspired to make a music game on the PSP, one of the few handhelds on the market with a headphone jack. The game was released as a launch title for the PSP in Japan in December 2004, in North America in March 2005, and in Europe in September 2005. It was later ported for mobile phones, Microsoft Windows, and the PlayStation 2 (PS2); a high-definition remaster was made for the PlayStation 4 (PS4), the Nintendo Switch, the Xbox One, Windows, and Amazon Luna.

Lumines: Puzzle Fusion sold over half a million copies in North America, Europe, and Japan, and was awarded "Best Handheld Game of 2005" by multiple media outlets. Several publications recognized it as one of the top games of 2005 and one of the best-ever launch titles. It was praised for its music and gameplay; multiple reviewers described it as addictive and drew comparisons with Tetris. The ports received less praise than the original version; critics commended the mobile phone version for its new features but criticized its poor sound quality, while the PS2 port was criticized for omitting some songs present in the original. Reviewers complimented the remastered version for enhancing the quality of sounds and visuals but were disappointed that an online multiplayer mode was not included as a new feature. The game spawned numerous spin-offs and sequels for multiple platforms, becoming the first entry in the Lumines series.

Gameplay edit

 
Gameplay of Lumines: Puzzle Fusion depicting a transition between background skins. The "time line" sweeps across the screen and clears the completed squares.

Lumines: Puzzle Fusion is a falling block puzzle game.[2][3] The objective is to arrange grouped blocks descending from the top of a 16×10 grid playing field to create single-color squares once they have landed.[4] Grouped blocks have a 2×2 shape and vary between two colors.[2] Players can rotate the descending grouped blocks, move them left or right, or drop them straight down.[2][3] When part of the grouped blocks hits an obstruction, the remaining blocks separate from the rest and continue to fall.[5] A single-color square is created when grouped blocks form a 2×2 shape of matching color. Additional blocks of matching color can be used to create larger shapes.[5] The game ends when the blocks pile up to the top of the playing field.[3][4]

A vertical line known as the "time line" sweeps through the playing field from left to right, erasing any completed single-color groups of blocks it touches and awarding points for each group.[4][5] If a square is created in the middle of the moving time line, only half of the square is taken and no points are awarded.[3] Players earn increasing score multipliers by repeatedly clearing squares on consecutive time line sweeps.[4] Additional score bonuses are earned by clearing the playing field or reducing the remaining blocks to a single color.[5] The maximum score is 999,999 points.[6] Blocks with embedded gems are known as "special blocks"; if these are used to create squares, they allow the time line to eliminate adjacent blocks of the same color.[4] Each stage has a skin that affects the background's appearance, the blocks' color scheme, the music track, sound effects, and the speed of the time line.[5] Stages with fast tempos make it more difficult to create large combos and stages with slow tempos may cause the playing field to fill more quickly while players wait for the time line to sweep across the screen.[3]

There are five modes: Challenge, Single Skin, Time Attack, Puzzle, and Versus. Challenge mode is the main mode and cycles through skins in a fixed order of increasing difficulty.[5][3][7] Single Skin mode allows players to select one skin to play for the entire session.[8] In Time Attack mode, players have a limited time to clear as many blocks as possible.[9] Puzzle mode challenges players to arrange blocks to create pictures.[3] In Versus mode, players battle against A.I. opponents or against other players via their wireless connections. The Versus mode begins with the playing field divided in half; the goal is to clear successive squares, which shrinks the opposing player's space.[5][10]

Later ports and remasters added modes such as Arcade,[11] Mission,[12] Shuffle,[11] and Skin Edit mode.[12] Arcade mode is designed for mobile phone ports; players complete a total of 20 stages with CPU versus battles serving as Boss stages after a certain amount of stages are complete.[11][13] Arcade mode also adds blocks that can explode, a third color block within certain stages, and new grouped block shapes such as S-shaped or three-block-wide rectangles.[13] Mission mode offers a range of challenges such as clearing the stage in a certain number of moves or clearing a specified number of columns.[12][14] Shuffle mode creates game sessions with a randomized order of stages.[13] Skin Edit mode allows players to customize their game session by selecting the order of unlocked skins.[12][14]

Development and release edit

 
Tetsuya Mizuguchi, the game's lead designer

Lumines: Puzzle Fusion was the first game developed by Q Entertainment with Tetsuya Mizuguchi as the designer.[6] Mizuguchi was part of the studio's founding following his departure from Sega after they dissolved United Game Artists, Mizuguchi's previous venture.[15][16] It was developed by six people in a year.[17][6] The game was 75% complete when it was announced at the Tokyo Game Show 2004.[18] When he first learned about the PlayStation Portable (PSP), Mizuguchi was inspired to make a puzzle game with music for the device, which he described as an "interactive Walkman".[19][17] He considered it ideal for his game because it was one of the few handheld consoles to have a headphone jack and high-quality sound.[17] To attract casual players, Mizuguchi wanted his new game to be less daunting to play than his earlier titles Rez and Space Channel 5.[19] Originally, he wanted to make a music-heavy Tetris-style game but problems with licensing led him to create a new concept.[20] Mizuguchi did not consider developing games for the PSP difficult and began working on the game before any PSP software tools were provided.[16] The game's title was derived from "Lumine", meaning to illuminate.[21] The subtitle "Puzzle Fusion" is intended to reflect the mixture of music and gameplay.[19]

The prototype was initially developed on a personal computer (PC) running Microsoft Windows with the specifications of the PSP in mind.[17] During the prototype's development, Katsumi Yokota was mainly a graphic designer and illustrator, and considered himself an amateur music composer. He purchased several PC software packages, including FruityLoops and Cubase to assemble loops of electronic music, and Adobe Photoshop to create the visual graphics. Yokota learned about using sound effects while working on Rez, which led him to focus on making sound effects to supplement music for the prototype. He experimented with rhythms that synchronized with the game's time line bar.[22] When deciding Lumines: Puzzle Fusion's mood, Mizuguchi felt something was missing from the soundtrack and looked for extant external music. While on a mid-year camping trip in Okinawa, he discovered the song "Shinin'" by Shinichi Osawa. The discovery motivated him to ask Yokota to implement a mode that would match music with visuals. Mizuguchi also asked Osawa to include four tracks that would be sequenced with the theme of a party beginning at sunset and ending at sunrise.[6][23] Osawa contributed the songs "Shinin'", "Shake Ya Body", "I Hear the Music in my Soul", and "Lights".[24]

Yokota initially thought the game's soundtrack would be limited to techno and dance music, and worried the project lacked musical variety.[22] Takayuki Nakamura joined the project as the lead composer after the prototype was completed with Yokota assisting.[22] He overcame this problem by constructing a rich variety of songs that were based on an understanding of the game's design, and considered the final product to be reminiscent of ambient music.[19][22] Nakamura primarily used Reason and Ableton Live software to compose the songs.[25] His goal for the background music was for it to feel complete and enjoyable to listen to despite it changing during gameplay.[19] The music and skins were simultaneously developed; the music had to be completed before the skins were finalized. Exceptions were made for the tracks "The SPY loves me" and "Japanese Form", which were directly influenced by Yokota's design.[22] Nakamura implemented strict rules for the songs to follow 4
4
time signature
because the playing field is divided into 16 columns and the time line needed to be synchronized with the beat. He made an exception for the song "Big Elpaso", which alternates between time signatures 5
4
and 3
4
, resulting in an average of a 4
4
time signature for every two bars.[22]

On December 12, 2004, Lumines: Puzzle Fusion was published by Bandai and released in Japan as a launch title for the PSP.[26] For North America and Europe, the game was published by Ubisoft and was released on March 23 and September 1, 2005, respectively.[27][28]

Ports edit

Lumines: Puzzle Fusion was ported to multiple platforms, each with their own revisions. In September 2005, mobile game publisher Gameloft announced it would release Lumines for mobile phones. Lumines Mobile was released in North America on March 12, 2006, and in Europe on May 30 of that same year.[29][30] Mobile phone ports exclude Versus mode between players while introducing Arcade mode and Shuffle mode.[13]

By the time ports for additional platforms were released, several sequels and spin-offs had been made available and incorporated new music and gameplay features from those games. Buena Vista Games released a port for the PlayStation 2 (PS2) that was published as Lumines Plus in North America and Europe on February 27 and March 9, 2007, respectively.[31][32] Lumines Plus includes nine songs from Lumines II (2006) but omits "Shake Ya Body", "I Hear the Music in my Soul", and "Lights" from the original game.[31][33][34]

A version for Microsoft Windows was released on November 28, 2007, via WildTangent, and on April 18, 2008, via Steam's network.[35][36] The WildTangent and Steam versions include Mission mode and Skin Edit mode, which had been introduced in Lumines Live! (2006).[37] The Steam version contains 21 unlockable skins with a sampling of stages for Time Attack, Puzzle, and Mission modes. An "Advance" pack that adds a second group of 21 skins, 70 puzzles, and 35 missions to the base game, was released the same day.[36]

Lumines Remastered edit

In March 2018, Mizuguchi, under his new company Enhance Games, announced Lumines Remastered[b] with the Japanese studio Resonair as the developer.[38] It was released later that year on June 26, 2018, for Microsoft Windows, the Nintendo Switch, the PlayStation 4 (PS4), and the Xbox One.[39] Physical versions for PS4 and Nintendo Switch platforms were distributed for a limited time between April 26 to May 10, 2019, via Limited Run Games.[40] The game was made available for cloud gaming on the Amazon Luna streaming platform on October 20, 2020.[41]

Lumines Remastered has enhanced visuals and support for high-resolution systems.[42] It includes the original, Nakamura-composed, high-bitrate music that had been downsampled for the PSP version and other releases.[19] Some blocks and visual effects were redesigned. Game director Eiichiro Ishige considers it a remake rather than a remaster.[43] The game retains the original Challenge, Puzzle, Time Attack, and Versus modes alongside the Mission, Shuffle, and Skin Edit mode introduced in later releases. However, it omits the Single Skin mode from the original PSP version.[44][45] Mizuguchi did not want to re-release Lumines: Puzzle Fusion unless new features could be implemented. He decided to remaster it after learning about HD Rumble on the Nintendo Switch's Joy-Con game controller, and said haptic gameplay features would add something new to Lumines.[19]

The game introduces Trance Vibration, a feature that enables additional controllers in a single-player game.[45] The feature is capable of using up to eight Joy-Con for the Switch, eight Xbox Wireless Controllers for the Xbox One, four DualShock controllers for the PS4, and additional Bluetooth controllers for Microsoft Windows.[45] According to Mizuguchi, the additional controllers provide players with a sense of synesthesia: players can place the controllers on their bodies to experience vibration feedback during gameplay.[46] The vibrations of the additional controllers are synchronized to the rhythm of the game's music.[46][47]

Soundtracks edit

Three soundtrack albums based on music from Lumines: Puzzle Fusion were produced. Takayuki Nakamura released the first soundtrack, titled Lumines Remixes on June 9, 2005, on his label Brainstorm.[48] The first disc of the two-disc set has 21 tracks and the second has 19 tracks.[48] The second soundtrack, which was distributed on January 23, 2008, is titled L.II remixes[49] and includes tracks from Lumines II and remixes of tracks from the original game.[50] The third album, which is titled Lumines Remastered Original Soundtrack,[c][51] was released digitally on June 26, 2018, as part of a limited-release bundle for PS4 and Steam versions of Lumines Remastered.[46][52] Limited Run Games made a double LP version available for a limited time on June 26, 2019, as part of a bundle with physical editions of the game for PS4 and Switch.[40]

Reception edit

Original release edit

Lumines: Puzzle Fusion received "generally favorable" reviews, according to review aggregator Metacritic.[54] Multiple reviewers praised its combination of music and visuals. GamePro complimented the combination of music and colors, calling it "a mini rave in your hands".[73] GameSpot praised the way the game's sound and visuals correspond to the actions performed.[5] PALGN commended the game's graphic design, saying the menu design and avatars make it distinct. Although PALGN's reviewer did not enjoy the game's music genre, the website still gave a positive review to its soundtrack.[78] Eurogamer deemed the audio superior to the visuals, praising the way the player's actions build the musical elements to a crescendo, and described it as "the real star of the show".[9] IGN gave an unenthusiastic response to the sound and visuals, saying they do not have enough interactivity to allow players to feel an impact.[3]

Reviewers gave the gameplay a positive reception.[2][5][71][78] Pocket Gamer complimented the single-player mode, comparing the quality of the game to class A drugs.[71] IGN praised the gameplay, noting they were attracted to the game design and addicted to unlocking background skins.[3] 1Up.com, GameSpot, and PALGN also used the word "addictive" to describe the gameplay.[2][5][78]

Lumines: Puzzle Fusion was frequently compared with other tile-matching video games by critics, particularly Tetris.[2][5][73] GamePro considered the game as addictive as Tetris and Bejeweled.[73] According to 1Up.com; "Q Entertainment has used the Tetris template to duplicate a lightning-in-a-bottle feeling equal in brilliance and addictiveness to the puzzle classic".[2] GameSpot praised Lumines: Puzzle Fusion as "the greatest Tetris-style puzzle game since Tetris itself".[5]

Later releases edit

The mobile phone port Lumines Mobile was also well received by critics.[13][58][76][65] IGN considered it better than the original version because of the new features.[76] 1Up.com, also praised the new features and considered it almost a sequel, and Eurogamer said the new features helped place it among the best mobile games.[58][13] GameDaily called it one of the best puzzle games ever made and said it almost perfectly complements the original.[65] Multiple reviewers responded negatively to the sound quality but most said the game's overall quality outweighed it.[13][58][76] GameDaily praised the music but criticized the way it operates independently of the gameplay.[65] Pocket Gamer criticized the on-screen visuals that obscure the background artwork and concluded the sound does not do justice to the Lumines concept.[72]

Lumines Plus for PS2 received "mixed or average" reviews according to Metacritic.[55] Game Informer said the visuals are less vibrant and noted five seconds of silence between level transitions. The magazine called it the least-impressive title in the Lumines series.[67] 1Up.com also criticized the intermittent silence between songs and expressed disappointment that songs from the original were missing. However, they praised the addition of skins from Lumines Live and Lumines II, calling it a "Lumines greatest hits".[57] IGN was disappointed by the absence of new features, and said the "Plus" moniker is misleading, and would have preferred it to have the animated backgrounds and game modes introduced in Lumines II.[75] Eurogamer criticized the absence of songs from the original and said the new track selections make the game too arduous to play.[34] GameSpot also noted the missing tracks but said the remaining Japanese tracks compensate for their absence.[70] GamePro did not deem the game fun and said the music distracts from the gameplay.[74] GamesRadar+ shared similar complaints to IGN and Eurogamer and called attention to it the unused portions of the television screen, however, still considered deemed it a great game.[69]

For the PC ports, Gamezebo praised the WildTangent version for its simple gameplay and for not adding too many new gameplay power-ups.[12]GamesRadar+ complimented the game for being free but not for requiring to watch an ad before playing. GamesRadar+ found some levels ugly and wasn't fond of needing to replay from the beginning to unlock more skins.[68] When reviewing the Steam version, IGN criticized it for being split into two paid packages and was disappointed for not adding an online leaderboard or online functionality to multiplayer and considered those features vital to a PC release.[77]

When reviewing Lumines Remastered, critics reacted positively.[44][82][7][85] PCMag complimented the game and said it is as addictive and hypnotic as the original.[7] Nintendo World Report noted the Trance Vibration feature working as advertised and called it "genius".[44] Hardcore Gamer praised the music as enjoyable.[45] GameSpot noted the Nintendo Switch version of the game looks better than prior handheld releases due to its cleaner animation but said it is not the best-looking game in the series.[82] Eurogamer called the Switch version "euphoric", comparing the rumble feature to Mizuguchi's previous endeavor with Rez's trance vibrator.[85] Nintendo Life said the songs vary in quality and that each is catchy in its own way. The reviewer also complimented the visuals for being vibrant and full of animation without detracting from the gameplay.[14] Despite having an overall positive response, some reviewers were disappointed in the absence of introducing an online multiplayer feature.[14][44][45][82][7]

Sales and awards edit

Lumines: Puzzle Fusion won several awards, including the 2005 Spike TV Video Game Award for Best Handheld Game, GameSpot's 2005 PSP Game Of The Year, and Electronic Gaming Monthly's 2005 Handheld Game Of The Year.[86][87][88] IGN awarded the game for Best Puzzle,[89] Best Artistic Design,[90] and Best Original Score.[91] It was awarded for Best Audio at the 4th Annual G.A.N.G. Awards.[92] Lumines: Puzzle Fusion also appeared on Game Informer's "Top 50 Games of 2005" list" and [93] Play ranked it the second-best PSP game in its "2005 Year in Review".[94] GamesRadar+ ranked the game as the sixth-best launch game of all time and Paste ranked it 12th-best.[95][96] The mobile phone version was nominated for the Edge Mobile Awards at the 2006 Edinburgh Interactive Entertainment Festival.[97] During the 9th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Lumines for "Outstanding Achievement in Gameplay Engineering".[98]

In 2005, Lumines: Puzzle Fusion was reported a sale of 180,000 units in Europe, 300,000 in North America, and 70,000 in Japan, totaling over half a million sales.[99] On June 23, 2007, Amazon sales of the game increased by 5,900% within 24 hours[100] due to hackers discovering a bug within the PSP, allowing them to install any program onto the device, including homebrew software.[101] Sony released an update to prevent the exploit six days after its discovery.[102]

Sequels and follow-ups edit

Lumines: Puzzle Fusion was followed by multiple spin-offs and sequels, becoming the first entry in the Lumines series. The first set of sequels, Lumines II and Lumines Live!, were developed at the same time.[103] Lumines Live! introduces Mission Mode, Skin Edit mode, and an online multiplayer feature.[37] It was released digitally on Xbox 360 via Xbox Live; its distribution began in Europe on October 18, 2006.[104][105] Lumines II includes the new features introduced in Lumines Live!, Sequencer mode, and music videos from Black Eyed Peas, Gwen Stefani, and Hoobastank. It was made available for the PSP in North America on November 6, 2006.[106]

The games were followed by Lumines Supernova, which adds a Dig Down mode but excludes online multiplayer. This game was released for PlayStation 3 via the PlayStation Network on December 18, 2008.[107] An iOS game called Lumines: Touch Fusion was made for touch controls; it has all of the features of the original except for the Versus modes. It was released on August 27, 2009.[108] A follow-up called Lumines: Electronic Symphony was released on the PlayStation Vita in Japan on April 19, 2012. This version renames some of the modes and adds new features.[109] The latest entry in the series, titled Lumines: Puzzle & Music, was released on July 19, 2016, for iOS and Android.[110]

References edit

Translation
  1. ^ Japanese: ルミネス −音と光の電飾パズル−, Hepburn: Ruminesu − Oto to Hikari no Denshoku Pazuru −, Lumines: Sound and Light Illuminating Puzzle
  2. ^ ルミネス リマスター, Ruminesu Rimasutā
  3. ^ ルミネス リマスター オリジナルサウンドトラック, Ruminesu Rimasutā Orijinaru Saundotorakku
Bibliography
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External links edit

  • archived from the original
  • archived from the original
  • PC Version website on WildTangent Games
  • Official Lumines: Remastered site

lumines, puzzle, fusion, pronounced, 2004, puzzle, game, developed, entertainment, published, playstation, portable, bandai, japan, ubisoft, elsewhere, objective, game, arrange, descending, colored, blocks, create, squares, matching, color, vertical, line, kno. Lumines Puzzle Fusion a pronounced as Loo min ess 1 is a 2004 puzzle game developed by Q Entertainment and published for the PlayStation Portable by Bandai in Japan and by Ubisoft elsewhere The objective of the game is to arrange descending two colored 2 2 blocks to create 2 2 squares of matching color A vertical line known as the time line sweeps across the field erases completed squares and awards points Each stage has a skin that affects the background block colors music and the speed of the time line Lumines Puzzle FusionDeveloper s Q EntertainmentPublisher s JP BandaiNA EU UbisoftDesigner s Tetsuya MizuguchiProgrammer s Katsumi YokotaComposer s Takayuki NakamuraSeriesLuminesPlatform s PlayStation Portable mobile phone Windows PlayStation 2 Nintendo Switch Xbox One PlayStation 4 ReleaseDecember 12 2004 PSPJP December 12 2004NA March 23 2005EU September 1 2005 mobile phoneNA March 12 2006EU May 30 2006 PS2NA February 27 2007EU March 9 2007 WindowsWW November 28 2007WW June 26 2018 remaster NS PS4 Xbox OneWW June 26 2018 Amazon LunaUS October 20 2020Genre s PuzzleMode s Single player multiplayerLumines Puzzle Fusion is the work of video game designer Tetsuya Mizuguchi who had worked at Sega Katsumi Yokota contributed to the graphic designer and assisted Takayuki Nakamura with music composition Mizuguchi originally wanted to make a music heavy Tetris style game but licensing issues prevented this so he created a new concept for Lumines Mizuguchi was inspired to make a music game on the PSP one of the few handhelds on the market with a headphone jack The game was released as a launch title for the PSP in Japan in December 2004 in North America in March 2005 and in Europe in September 2005 It was later ported for mobile phones Microsoft Windows and the PlayStation 2 PS2 a high definition remaster was made for the PlayStation 4 PS4 the Nintendo Switch the Xbox One Windows and Amazon Luna Lumines Puzzle Fusion sold over half a million copies in North America Europe and Japan and was awarded Best Handheld Game of 2005 by multiple media outlets Several publications recognized it as one of the top games of 2005 and one of the best ever launch titles It was praised for its music and gameplay multiple reviewers described it as addictive and drew comparisons with Tetris The ports received less praise than the original version critics commended the mobile phone version for its new features but criticized its poor sound quality while the PS2 port was criticized for omitting some songs present in the original Reviewers complimented the remastered version for enhancing the quality of sounds and visuals but were disappointed that an online multiplayer mode was not included as a new feature The game spawned numerous spin offs and sequels for multiple platforms becoming the first entry in the Lumines series Contents 1 Gameplay 2 Development and release 2 1 Ports 2 2 Lumines Remastered 3 Soundtracks 4 Reception 4 1 Original release 4 2 Later releases 4 3 Sales and awards 5 Sequels and follow ups 6 References 7 External linksGameplay edit nbsp Gameplay of Lumines Puzzle Fusion depicting a transition between background skins The time line sweeps across the screen and clears the completed squares Lumines Puzzle Fusion is a falling block puzzle game 2 3 The objective is to arrange grouped blocks descending from the top of a 16 10 grid playing field to create single color squares once they have landed 4 Grouped blocks have a 2 2 shape and vary between two colors 2 Players can rotate the descending grouped blocks move them left or right or drop them straight down 2 3 When part of the grouped blocks hits an obstruction the remaining blocks separate from the rest and continue to fall 5 A single color square is created when grouped blocks form a 2 2 shape of matching color Additional blocks of matching color can be used to create larger shapes 5 The game ends when the blocks pile up to the top of the playing field 3 4 A vertical line known as the time line sweeps through the playing field from left to right erasing any completed single color groups of blocks it touches and awarding points for each group 4 5 If a square is created in the middle of the moving time line only half of the square is taken and no points are awarded 3 Players earn increasing score multipliers by repeatedly clearing squares on consecutive time line sweeps 4 Additional score bonuses are earned by clearing the playing field or reducing the remaining blocks to a single color 5 The maximum score is 999 999 points 6 Blocks with embedded gems are known as special blocks if these are used to create squares they allow the time line to eliminate adjacent blocks of the same color 4 Each stage has a skin that affects the background s appearance the blocks color scheme the music track sound effects and the speed of the time line 5 Stages with fast tempos make it more difficult to create large combos and stages with slow tempos may cause the playing field to fill more quickly while players wait for the time line to sweep across the screen 3 There are five modes Challenge Single Skin Time Attack Puzzle and Versus Challenge mode is the main mode and cycles through skins in a fixed order of increasing difficulty 5 3 7 Single Skin mode allows players to select one skin to play for the entire session 8 In Time Attack mode players have a limited time to clear as many blocks as possible 9 Puzzle mode challenges players to arrange blocks to create pictures 3 In Versus mode players battle against A I opponents or against other players via their wireless connections The Versus mode begins with the playing field divided in half the goal is to clear successive squares which shrinks the opposing player s space 5 10 Later ports and remasters added modes such as Arcade 11 Mission 12 Shuffle 11 and Skin Edit mode 12 Arcade mode is designed for mobile phone ports players complete a total of 20 stages with CPU versus battles serving as Boss stages after a certain amount of stages are complete 11 13 Arcade mode also adds blocks that can explode a third color block within certain stages and new grouped block shapes such as S shaped or three block wide rectangles 13 Mission mode offers a range of challenges such as clearing the stage in a certain number of moves or clearing a specified number of columns 12 14 Shuffle mode creates game sessions with a randomized order of stages 13 Skin Edit mode allows players to customize their game session by selecting the order of unlocked skins 12 14 Development and release edit nbsp Tetsuya Mizuguchi the game s lead designerLumines Puzzle Fusion was the first game developed by Q Entertainment with Tetsuya Mizuguchi as the designer 6 Mizuguchi was part of the studio s founding following his departure from Sega after they dissolved United Game Artists Mizuguchi s previous venture 15 16 It was developed by six people in a year 17 6 The game was 75 complete when it was announced at the Tokyo Game Show 2004 18 When he first learned about the PlayStation Portable PSP Mizuguchi was inspired to make a puzzle game with music for the device which he described as an interactive Walkman 19 17 He considered it ideal for his game because it was one of the few handheld consoles to have a headphone jack and high quality sound 17 To attract casual players Mizuguchi wanted his new game to be less daunting to play than his earlier titles Rez and Space Channel 5 19 Originally he wanted to make a music heavy Tetris style game but problems with licensing led him to create a new concept 20 Mizuguchi did not consider developing games for the PSP difficult and began working on the game before any PSP software tools were provided 16 The game s title was derived from Lumine meaning to illuminate 21 The subtitle Puzzle Fusion is intended to reflect the mixture of music and gameplay 19 The prototype was initially developed on a personal computer PC running Microsoft Windows with the specifications of the PSP in mind 17 During the prototype s development Katsumi Yokota was mainly a graphic designer and illustrator and considered himself an amateur music composer He purchased several PC software packages including FruityLoops and Cubase to assemble loops of electronic music and Adobe Photoshop to create the visual graphics Yokota learned about using sound effects while working on Rez which led him to focus on making sound effects to supplement music for the prototype He experimented with rhythms that synchronized with the game s time line bar 22 When deciding Lumines Puzzle Fusion s mood Mizuguchi felt something was missing from the soundtrack and looked for extant external music While on a mid year camping trip in Okinawa he discovered the song Shinin by Shinichi Osawa The discovery motivated him to ask Yokota to implement a mode that would match music with visuals Mizuguchi also asked Osawa to include four tracks that would be sequenced with the theme of a party beginning at sunset and ending at sunrise 6 23 Osawa contributed the songs Shinin Shake Ya Body I Hear the Music in my Soul and Lights 24 Yokota initially thought the game s soundtrack would be limited to techno and dance music and worried the project lacked musical variety 22 Takayuki Nakamura joined the project as the lead composer after the prototype was completed with Yokota assisting 22 He overcame this problem by constructing a rich variety of songs that were based on an understanding of the game s design and considered the final product to be reminiscent of ambient music 19 22 Nakamura primarily used Reason and Ableton Live software to compose the songs 25 His goal for the background music was for it to feel complete and enjoyable to listen to despite it changing during gameplay 19 The music and skins were simultaneously developed the music had to be completed before the skins were finalized Exceptions were made for the tracks The SPY loves me and Japanese Form which were directly influenced by Yokota s design 22 Nakamura implemented strict rules for the songs to follow 44 time signature because the playing field is divided into 16 columns and the time line needed to be synchronized with the beat He made an exception for the song Big Elpaso which alternates between time signatures 54 and 34 resulting in an average of a 44 time signature for every two bars 22 On December 12 2004 Lumines Puzzle Fusion was published by Bandai and released in Japan as a launch title for the PSP 26 For North America and Europe the game was published by Ubisoft and was released on March 23 and September 1 2005 respectively 27 28 Ports edit Lumines Puzzle Fusion was ported to multiple platforms each with their own revisions In September 2005 mobile game publisher Gameloft announced it would release Lumines for mobile phones Lumines Mobile was released in North America on March 12 2006 and in Europe on May 30 of that same year 29 30 Mobile phone ports exclude Versus mode between players while introducing Arcade mode and Shuffle mode 13 By the time ports for additional platforms were released several sequels and spin offs had been made available and incorporated new music and gameplay features from those games Buena Vista Games released a port for the PlayStation 2 PS2 that was published as Lumines Plus in North America and Europe on February 27 and March 9 2007 respectively 31 32 Lumines Plus includes nine songs from Lumines II 2006 but omits Shake Ya Body I Hear the Music in my Soul and Lights from the original game 31 33 34 A version for Microsoft Windows was released on November 28 2007 via WildTangent and on April 18 2008 via Steam s network 35 36 The WildTangent and Steam versions include Mission mode and Skin Edit mode which had been introduced in Lumines Live 2006 37 The Steam version contains 21 unlockable skins with a sampling of stages for Time Attack Puzzle and Mission modes An Advance pack that adds a second group of 21 skins 70 puzzles and 35 missions to the base game was released the same day 36 Lumines Remastered edit In March 2018 Mizuguchi under his new company Enhance Games announced Lumines Remastered b with the Japanese studio Resonair as the developer 38 It was released later that year on June 26 2018 for Microsoft Windows the Nintendo Switch the PlayStation 4 PS4 and the Xbox One 39 Physical versions for PS4 and Nintendo Switch platforms were distributed for a limited time between April 26 to May 10 2019 via Limited Run Games 40 The game was made available for cloud gaming on the Amazon Luna streaming platform on October 20 2020 41 Lumines Remastered has enhanced visuals and support for high resolution systems 42 It includes the original Nakamura composed high bitrate music that had been downsampled for the PSP version and other releases 19 Some blocks and visual effects were redesigned Game director Eiichiro Ishige considers it a remake rather than a remaster 43 The game retains the original Challenge Puzzle Time Attack and Versus modes alongside the Mission Shuffle and Skin Edit mode introduced in later releases However it omits the Single Skin mode from the original PSP version 44 45 Mizuguchi did not want to re release Lumines Puzzle Fusion unless new features could be implemented He decided to remaster it after learning about HD Rumble on the Nintendo Switch s Joy Con game controller and said haptic gameplay features would add something new to Lumines 19 The game introduces Trance Vibration a feature that enables additional controllers in a single player game 45 The feature is capable of using up to eight Joy Con for the Switch eight Xbox Wireless Controllers for the Xbox One four DualShock controllers for the PS4 and additional Bluetooth controllers for Microsoft Windows 45 According to Mizuguchi the additional controllers provide players with a sense of synesthesia players can place the controllers on their bodies to experience vibration feedback during gameplay 46 The vibrations of the additional controllers are synchronized to the rhythm of the game s music 46 47 Soundtracks editThree soundtrack albums based on music from Lumines Puzzle Fusion were produced Takayuki Nakamura released the first soundtrack titled Lumines Remixes on June 9 2005 on his label Brainstorm 48 The first disc of the two disc set has 21 tracks and the second has 19 tracks 48 The second soundtrack which was distributed on January 23 2008 is titled L II remixes 49 and includes tracks from Lumines II and remixes of tracks from the original game 50 The third album which is titled Lumines Remastered Original Soundtrack c 51 was released digitally on June 26 2018 as part of a limited release bundle for PS4 and Steam versions of Lumines Remastered 46 52 Limited Run Games made a double LP version available for a limited time on June 26 2019 as part of a bundle with physical editions of the game for PS4 and Switch 40 Reception editOriginal release edit ReceptionAggregate scoresAggregatorScoremobilePCPS2PSPGameRankings87 53 N AN AN AMetacriticN A74 100 56 73 100 55 89 100 54 Review scoresPublicationScoremobilePCPS2PSP1Up comA 58 N AA 57 A 2 Computer and Video GamesN AN A6 5 10 60 9 10 59 EdgeN AN AN A8 5 10 61 Eurogamer9 10 13 N A7 10 34 8 10 9 G4N AN AN A5 5 62 Game InformerN AN A7 5 10 67 9 10 66 GameDaily8 10 65 N A9 10 64 10 10 63 GameProN AN A2 8 5 74 4 5 5 73 GameSpotN AN A7 10 70 9 10 5 GamesRadar N A4 5 68 3 5 5 69 N AGamezeboN A5 5 12 N AN AIGN8 8 10 76 6 8 10 77 7 10 75 8 6 10 3 PALGNN AN AN A8 5 78 Pocket Gamer3 5 72 N AN A4 5 5 71 Lumines Puzzle Fusion received generally favorable reviews according to review aggregator Metacritic 54 Multiple reviewers praised its combination of music and visuals GamePro complimented the combination of music and colors calling it a mini rave in your hands 73 GameSpot praised the way the game s sound and visuals correspond to the actions performed 5 PALGN commended the game s graphic design saying the menu design and avatars make it distinct Although PALGN s reviewer did not enjoy the game s music genre the website still gave a positive review to its soundtrack 78 Eurogamer deemed the audio superior to the visuals praising the way the player s actions build the musical elements to a crescendo and described it as the real star of the show 9 IGN gave an unenthusiastic response to the sound and visuals saying they do not have enough interactivity to allow players to feel an impact 3 Reviewers gave the gameplay a positive reception 2 5 71 78 Pocket Gamer complimented the single player mode comparing the quality of the game to class A drugs 71 IGN praised the gameplay noting they were attracted to the game design and addicted to unlocking background skins 3 1Up com GameSpot and PALGN also used the word addictive to describe the gameplay 2 5 78 Lumines Puzzle Fusion was frequently compared with other tile matching video games by critics particularly Tetris 2 5 73 GamePro considered the game as addictive as Tetris and Bejeweled 73 According to 1Up com Q Entertainment has used the Tetris template to duplicate a lightning in a bottle feeling equal in brilliance and addictiveness to the puzzle classic 2 GameSpot praised Lumines Puzzle Fusion as the greatest Tetris style puzzle game since Tetris itself 5 Later releases edit Lumines RemasteredAggregate scoreAggregatorScoreMetacritic80 100 PS4 79 83 100 Switch 80 81 100 XONE 81 Review scoresPublicationScoreGameSpot8 10 Switch 82 Hardcore Gamer4 5 5 PC 45 Nintendo Life9 10 Switch 14 Nintendo World Report8 5 10 Switch 44 PlayStation Official Magazine UK8 10 PS4 83 PC Gamer US 85 100 PC 84 PCMag4 5 5 Switch 7 AwardPublicationAwardEurogamerEurogamer Essential 85 The mobile phone port Lumines Mobile was also well received by critics 13 58 76 65 IGN considered it better than the original version because of the new features 76 1Up com also praised the new features and considered it almost a sequel and Eurogamer said the new features helped place it among the best mobile games 58 13 GameDaily called it one of the best puzzle games ever made and said it almost perfectly complements the original 65 Multiple reviewers responded negatively to the sound quality but most said the game s overall quality outweighed it 13 58 76 GameDaily praised the music but criticized the way it operates independently of the gameplay 65 Pocket Gamer criticized the on screen visuals that obscure the background artwork and concluded the sound does not do justice to the Lumines concept 72 Lumines Plus for PS2 received mixed or average reviews according to Metacritic 55 Game Informer said the visuals are less vibrant and noted five seconds of silence between level transitions The magazine called it the least impressive title in the Lumines series 67 1Up com also criticized the intermittent silence between songs and expressed disappointment that songs from the original were missing However they praised the addition of skins from Lumines Live and Lumines II calling it a Lumines greatest hits 57 IGN was disappointed by the absence of new features and said the Plus moniker is misleading and would have preferred it to have the animated backgrounds and game modes introduced in Lumines II 75 Eurogamer criticized the absence of songs from the original and said the new track selections make the game too arduous to play 34 GameSpot also noted the missing tracks but said the remaining Japanese tracks compensate for their absence 70 GamePro did not deem the game fun and said the music distracts from the gameplay 74 GamesRadar shared similar complaints to IGN and Eurogamer and called attention to it the unused portions of the television screen however still considered deemed it a great game 69 For the PC ports Gamezebo praised the WildTangent version for its simple gameplay and for not adding too many new gameplay power ups 12 GamesRadar complimented the game for being free but not for requiring to watch an ad before playing GamesRadar found some levels ugly and wasn t fond of needing to replay from the beginning to unlock more skins 68 When reviewing the Steam version IGN criticized it for being split into two paid packages and was disappointed for not adding an online leaderboard or online functionality to multiplayer and considered those features vital to a PC release 77 When reviewing Lumines Remastered critics reacted positively 44 82 7 85 PCMag complimented the game and said it is as addictive and hypnotic as the original 7 Nintendo World Report noted the Trance Vibration feature working as advertised and called it genius 44 Hardcore Gamer praised the music as enjoyable 45 GameSpot noted the Nintendo Switch version of the game looks better than prior handheld releases due to its cleaner animation but said it is not the best looking game in the series 82 Eurogamer called the Switch version euphoric comparing the rumble feature to Mizuguchi s previous endeavor with Rez s trance vibrator 85 Nintendo Life said the songs vary in quality and that each is catchy in its own way The reviewer also complimented the visuals for being vibrant and full of animation without detracting from the gameplay 14 Despite having an overall positive response some reviewers were disappointed in the absence of introducing an online multiplayer feature 14 44 45 82 7 Sales and awards edit Lumines Puzzle Fusion won several awards including the 2005 Spike TV Video Game Award for Best Handheld Game GameSpot s 2005 PSP Game Of The Year and Electronic Gaming Monthly s 2005 Handheld Game Of The Year 86 87 88 IGN awarded the game for Best Puzzle 89 Best Artistic Design 90 and Best Original Score 91 It was awarded for Best Audio at the 4th Annual G A N G Awards 92 Lumines Puzzle Fusion also appeared on Game Informer s Top 50 Games of 2005 list and 93 Play ranked it the second best PSP game in its 2005 Year in Review 94 GamesRadar ranked the game as the sixth best launch game of all time and Paste ranked it 12th best 95 96 The mobile phone version was nominated for the Edge Mobile Awards at the 2006 Edinburgh Interactive Entertainment Festival 97 During the 9th Annual Interactive Achievement Awards the Academy of Interactive Arts amp Sciences nominated Lumines for Outstanding Achievement in Gameplay Engineering 98 In 2005 Lumines Puzzle Fusion was reported a sale of 180 000 units in Europe 300 000 in North America and 70 000 in Japan totaling over half a million sales 99 On June 23 2007 Amazon sales of the game increased by 5 900 within 24 hours 100 due to hackers discovering a bug within the PSP allowing them to install any program onto the device including homebrew software 101 Sony released an update to prevent the exploit six days after its discovery 102 Sequels and follow ups editMain article Lumines Lumines Puzzle Fusion was followed by multiple spin offs and sequels becoming the first entry in the Lumines series The first set of sequels Lumines II and Lumines Live were developed at the same time 103 Lumines Live introduces Mission Mode Skin Edit mode and an online multiplayer feature 37 It was released digitally on Xbox 360 via Xbox Live its distribution began in Europe on October 18 2006 104 105 Lumines II includes the new features introduced in Lumines Live Sequencer mode and music videos from Black Eyed Peas Gwen Stefani and Hoobastank It was made available for the PSP in North America on November 6 2006 106 The games were followed by Lumines Supernova which adds a Dig Down mode but excludes online multiplayer This game was released for PlayStation 3 via the PlayStation Network on December 18 2008 107 An iOS game called Lumines Touch Fusion was made for touch controls it has all of the features of the original except for the Versus modes It was released on August 27 2009 108 A follow up called Lumines Electronic Symphony was released on the PlayStation Vita in Japan on April 19 2012 This version renames some of the modes and adds new features 109 The latest entry in the series titled Lumines Puzzle amp Music was released on July 19 2016 for iOS and Android 110 References editTranslation Japanese ルミネス 音と光の電飾パズル Hepburn Ruminesu Oto to Hikari no Denshoku Pazuru Lumines Sound and Light Illuminating Puzzle ルミネス リマスター Ruminesu Rimasuta ルミネス リマスター オリジナルサウンドトラック Ruminesu Rimasuta Orijinaru Saundotorakku BibliographyUbisoft team 2005 Lumines instruction manual PDF North America Ubisoft Archived PDF from the original on June 12 2018 Retrieved May 28 2018 Citation The most mispronounced game names ever ClassicRadar GamesRadar December 24 2012 Archived from the original on February 13 2018 Retrieved July 30 2021 a b c d e f g h Parish Jeremy March 14 2005 Lumines Puzzle x Music Perfection 1UP com Archived from the original on May 23 2011 Retrieved April 20 2008 a b c d e f g h i j Nix March 8 2005 Lumines Should you go into the Light IGN Archived from the original on December 4 2013 Retrieved November 13 2019 a b c d e Ubisoft team 2005 pp 4 5 a b c d e f g h i j k l m Kasavin Greg March 29 2005 Lumines review GameSpot Archived from the original on January 10 2006 Retrieved April 20 2008 a b c d Jordan Jon September 11 2005 Mizuguchi Chat Lumines creator taps out answers to tough questions Pocket Gamer Archived from the original on October 5 2019 Retrieved November 20 2019 a b c d e Greenwald Will July 9 2018 Lumines Remastered for Nintendo Switch Review PC Magazine Archived from the original on April 25 2020 Retrieved May 12 2022 Ubisoft team 2005 p 7 a b c Fahey Rob January 19 2005 Lumines Review Falling for you Eurogamer Archived from the original on November 15 2012 Retrieved November 13 2019 Ubisoft team 2005 pp 8 9 a b c Buchanan Levi June 30 2006 Pre E3 2006 Lumines Mobile IGN Archived from the original on September 26 2022 Retrieved September 26 2022 a b c d e f Brodie Joel December 13 2007 Lumines review PC Gamezebo Archived from the original on September 23 2022 Retrieved September 23 2022 a b c d e f g h Bramwell Tom June 13 2006 Lumines Mobile Shinin Eurogamer Archived from the original on February 1 2015 Retrieved November 14 2019 a b c d e Vogel Mitch June 26 2018 Lumines Remastered Review A Shinin luminary of its genre Nintendo Life Archived from the original on February 8 2019 Retrieved November 16 2019 Fahey Rob October 8 2003 Rez creator leaves Sega following studio merger Gamesindustry biz Archived from the original on November 29 2021 Retrieved May 9 2020 a b Kikizo staff October 13 2005 Tetsuya Mizuguchi Interview 2005 Video Games Daily Superglobal Ltd p 1 Archived from the original on July 17 2011 Retrieved October 12 2019 a b c d Robinson Martin February 8 2015 Rez The Return of Tetsuya Mizuguchi Eurogamer Archived from the original on March 6 2018 Retrieved May 22 2018 Nix September 25 2004 TGS 2004 Lumines IGN Archived from the original on August 8 2021 Retrieved August 7 2021 a b c d e f g Parish Jeremy May 24 2018 Lumines Remastered Owes Its Existence to Nintendo Switch USGamer Archived from the original on May 25 2018 Retrieved May 25 2018 Webster Andrew October 31 2018 Tetsuya Mizuguchi s trippy new take on Tetris will put you in the zone Vox Media Archived from the original on October 31 2018 Retrieved September 23 2022 O Donnell Ryan March 10 2005 Lumines Tetsuya Mizuguchi Video Interview GameSpy Archived from the original on October 6 2022 Retrieved October 6 2022 a b c d e f Jeriaska March 10 2009 Interview Nakamura Yokota On The Origins of Lumines Supernova Gamasutra Archived from the original on May 13 2012 Retrieved May 22 2018 Byford Sam July 13 2018 Interview Nakamura Yokota On The Origins of Lumines Supernova The Verge Archived from the original on July 13 2018 Retrieved October 30 2019 Ubisoft team 2005 p 11 Jerisaka February 29 2008 Brainstorming Interview with Lumines composer Takayuki Nakamura Siliconera Archived from the original on March 4 2008 Retrieved October 4 2022 ルミネス 音と光の電飾パズル Lumines Sound and Light Illuminating Puzzle Nlab ITmedia in Japanese Archived from the original on August 5 2021 Retrieved November 1 2019 Adams David March 23 2005 Lumines Illuminates Stores IGN Archived from the original on November 2 2019 Retrieved November 2 2019 Jordan Jon May 24 2005 Ubisoft takes Lumines for PSP Euro launch Pocket Gamer Archived from the original on July 8 2022 Retrieved October 3 2022 Lee Nicole May 12 2006 Gameloft brings Lumines to cell phones CNET Archived from the original on October 31 2019 Retrieved November 3 2019 Lumines Mobile Eurogamer May 30 2006 Archived from the original on March 26 2016 Retrieved November 3 2019 a b Spencer February 27 2007 Missing music in Lumines Plus Siliconera Archived from the original on December 3 2008 Retrieved November 3 2019 Lumines Plus Eurogamer March 9 2007 Archived from the original on September 22 2015 Retrieved November 3 2019 Spencer February 27 2007 What s plus in Lumines Plus Siliconera Archived from the original on July 1 2019 Retrieved June 30 2019 a b c McCarthy Dave March 3 2007 Lumines Plus Scintillating Sort of Eurogamer Archived from the original on October 25 2019 Retrieved November 16 2019 Lumines WildTangent November 28 2007 Archived from the original on May 1 2015 Retrieved June 30 2019 a b Lumines Drops on Steam IGN April 28 2008 Archived from the original on July 1 2019 Retrieved June 30 2019 a b Brudvig Erik October 18 2006 Lumines Live Review IGN Archived from the original on June 17 2018 Retrieved June 15 2018 Romano Sal March 20 2018 Lumines Remastered announced for PS4 Xbox One Switch and PC Gematsu Archived from the original on December 16 2019 Retrieved October 8 2022 Arif Shabana May 2 2018 Lumines Remastered Gets Release Date IGN Archived from the original on May 2 2018 Retrieved November 19 2019 a b Vincent Brittany April 23 2019 Lumines Remastered scores Limited Run physical edition Shacknews Archived from the original on May 15 2021 Retrieved August 27 2022 Gartenberg Chaim 2020 10 20 Hands on with Amazon s Luna game streaming service The Verge Retrieved 2022 12 19 Kuchera Ben March 20 2018 Lumines Remastered is coming to consoles and Steam this spring Polygon Archived from the original on September 27 2019 Retrieved March 20 2018 ルミネス リマスター は単なるリマスターにあらず プレイレビューと開発者コメントをお届け Lumines Remaster is more than just a remaster Deliver play reviews and developer comments Dengeki Online in Japanese June 26 2018 Archived from the original on February 6 2019 Retrieved June 20 2020 a b c d e Theriault Donald June 26 2018 Lumines Remastered Switch Review Nintendo World Report Archived from the original on June 26 2018 Retrieved August 8 2021 a b c d e f Estrada Marcus June 26 2018 Review Lumines Remastered Hardcore Gamer Archived from the original on May 24 2019 Retrieved November 16 2019 a b c PS4 ルミネス リマスター 本日発売 より深い没入感を味わうには 水口哲也氏が楽しみ方をレクチャー PS4 Lumines Remaster released today How to get a deeper immersive feeling Tetsuya Mizuguchi will give a lecture on how to enjoy PlayStation Blog in Japanese Sony June 26 2018 Archived from the original on July 26 2021 Retrieved July 26 2021 音と光のパズルアクション ルミネス が大幅にパワーアップして帰って来た ルミネス リマスター プレイリポート The sound and light puzzle action Lumines is back with a big power up Lumines Remaster Play Report Famitsu in Japanese July 24 2018 Archived from the original on August 5 2019 Retrieved November 17 2019 a b サウンドデザイナー自らがオリジナル音源をリミックスした ルミネス 音楽CD Lumines music CD that the sound designer himself remixed the original sound source Dengeki Online in Japanese May 16 2005 Archived from the original on November 2 2019 Retrieved November 2 2019 中村隆之氏が手掛ける ルミネス2 コンセプトCDが来年1月に発売 Lumines 2 concept CD by Takayuki Nakamura will be released in January next year Dengeki Online in Japanese December 28 2007 Archived from the original on October 7 2008 Retrieved May 6 2019 ルミネス シリーズの音源を収録した Lumines remixes Winter と L II remixes のiTunes Storeダウンロード販売が開始 ITunes Store download sales of Lumines remixes Winter and L II remixes containing the sound sources of the Lumines series have started Famitsu in Japanese March 22 2013 Archived from the original on June 28 2019 Retrieved June 27 2019 ルミネス リマスター オリジナルサウンドトラック Lumines Remaster Original Soundtrack in Japanese Sony July 10 2019 Archived from the original on November 15 2019 Retrieved November 15 2019 Yamamura Tomomi June 25 2018 音と光の快感再び ルミネス リマスター インタビュー Pleasure of sound and light again Interview with Lumines Remaster Game Watch Impress in Japanese Archived from the original on June 26 2018 Retrieved July 26 2021 Lumines for Mobile Phone reviews GameRankings Archived from the original on September 26 2009 Retrieved May 27 2018 a b Lumines Puzzle Fusion for PSP reviews Metacritic Archived from the original on September 13 2010 Retrieved May 20 2018 a b Lumines Plus for PS2 reviews Metacritic Archived from the original on June 8 2018 Retrieved May 20 2018 Lumines for PC reviews Metacritic Archived from the original on June 8 2019 Retrieved May 27 2018 a b Mielke James March 14 2005 Lumines Plus 1UP com Archived from the original on June 6 2016 Retrieved February 13 2020 a b c d Sharkey Scott May 30 2006 Lumines Wire Let your cell phone lights shine 1UP com Archived from the original on June 6 2016 Retrieved November 14 2019 Lambert Kornel August 30 2005 Lumines Can t stop to write must drop more blocks Computer and Video Games Archived from the original on March 3 2007 Retrieved October 12 2022 Andy Robinson February 27 2007 Lumines Plus Review I can feel the music in my telly Computer and Video Games Archived from the original on March 3 2007 Retrieved October 12 2022 Edge staff February 1 2005 Lumines Review Edge Archived from the original on April 4 2013 Retrieved October 12 2022 Vassar Daryl January 19 2005 Lumines Review G4TV Archived from the original on September 23 2005 Retrieved October 12 2022 GameDaily Staff March 23 2005 Lumines Review PSP GameDaily Archived from the original on April 13 2008 Retrieved February 17 2020 Lumines Plus Reviews GameDaily May 30 2006 Archived from the original on March 30 2008 Retrieved February 17 2020 a b c d Buffa Chris May 30 2006 Lumines Mobile Review Cell GameDaily Archived from the original on December 11 2007 Retrieved November 14 2019 Lumines Review Game Informer No 145 May 2005 p 130 a b Juba Joe Lumines Plus Mishandling the Boxes Game Informer Archived from the original on March 24 2007 Retrieved November 16 2019 a b Corbett Richard January 24 2008 Lumines Review GamesRadar Archived from the original on April 21 2015 Retrieved October 12 2022 a b Antista Chris Lumines Plus Review GamesRadar Archived from the original on January 6 2018 Retrieved October 12 2022 a b Thomas Aaron April 2 2007 Lumines Plus Review GameSpot Archived from the original on May 6 2019 Retrieved November 16 2019 a b c Jordan Jon August 23 2005 Lumines Review Pocket Gamer Archived from the original on October 31 2019 Retrieved November 14 2019 a b Abolins Mike May 26 2006 Lumines Mobile Pocket Gamer Archived from the original on October 12 2019 Retrieved November 14 2019 a b c d GameGirl March 23 2005 Reviews Lumines GamePro Archived from the original on August 6 2006 Retrieved November 13 2019 a b This Old Man March 12 2007 Review Lumines Plus GamePro Archived from the original on April 10 2007 Retrieved November 16 2019 a b Clayman David February 27 2007 Lumines Plus Review Puzzle Gaming Zen Reaches the PS2 IGN Archived from the original on September 8 2019 Retrieved November 16 2019 a b c d Buchanan Levi May 31 2006 Lumines Mobile Sell your PSP IGN Archived from the original on April 12 2017 Retrieved November 14 2019 a b Clayman David May 1 2008 Lumines review The Beat Goes to Another Platform IGN Archived from the original on October 2 2015 Retrieved February 13 2020 a b c d Sell Chris September 1 2005 Lumines Review The creator of Rez brings us one of the best puzzle games in years PALGN Archived from the original on December 26 2005 Retrieved October 12 2022 Lumines Remastered for PS4 reviews Metacritic Archived from the original on April 28 2019 Retrieved July 1 2018 Lumines Remastered for Switch reviews Metacritic Archived from the original on June 25 2018 Retrieved July 1 2018 Lumines Remastered for Xbox One reviews Metacritic Archived from the original on July 22 2018 Retrieved July 1 2018 a b c d Clark Justin June 28 2018 Lumines Remastered Groove Is In The Heart GameSpot Archived from the original on July 24 2019 Retrieved November 16 2019 Lumines Remastered Review PlayStation Official Magazine UK No 154 July 31 2018 Wiltshire Alex July 3 2018 Lumines Remastered Review PC Gamer Archived from the original on July 3 2018 Retrieved February 19 2020 a b c Robinson Martin June 27 2018 Lumines Remastered review a puzzle masterpiece finds a perfect new home Eurogamer Archived from the original on July 1 2019 Retrieved November 16 2019 ルミネス がSpike TVの Best Handheld Game を受賞 Lumines wins Spike TV s Best Handheld Game Famitsu in Japanese December 9 2005 Archived from the original on June 12 2018 Retrieved June 9 2018 GameSpot s Best and Worst of 2005 awards kick off GameSpot December 16 2005 Archived from the original on November 7 2017 Retrieved June 11 2018 EGM s 2005 Games of the Year Replay Edition Electronic Gaming Monthly No 201 EGM Media March 2006 p 86 Best of 2005 PSP Best Puzzle IGN Archived from the original on February 5 2006 Retrieved September 15 2022 Best of 2005 PSP Best Artistic Design IGN Archived from the original on December 23 2005 Retrieved September 15 2022 Best of 2005 PSP Best Score IGN Archived from the original on December 23 2005 Retrieved September 15 2022 Carless Simon March 27 2006 4th Annual G A N G Award Winners Gamasutra Archived from the original on July 16 2006 Retrieved September 28 2022 The Top 50 Games of 2005 Game Informer No 153 GameStop January 2006 2005 Year in Review Best Handheld Games Play Vol 5 no 2 February 2006 p 51 ISSN 1537 7539 Retrieved November 6 2019 Elston Brett August 16 2010 The Top 7 Best launch games of all time GamesRadar Archived from the original on October 4 2014 Retrieved December 2 2019 Wiggins Terrence Martin Garrett February 6 2017 The Top 25 Best launch games of all time Paste Archived from the original on August 7 2021 Retrieved August 7 2021 EIEF06 Hosts First Ever Edge Mobile Award Gamasutra August 4 2006 Archived from the original on November 3 2019 Retrieved November 3 2019 D I C E Awards By Video Game Details Lumines interactive org Academy of Interactive Arts amp Sciences Retrieved 30 October 2023 Niizumi Hirohiko October 11 2005 Lumines squares away half a million Archived from the original on August 25 2007 Retrieved February 24 2008 Orland Kyle June 25 2007 PSP firmware hack drives Lumines sales Engadget Archived from the original on July 23 2021 Retrieved July 23 2021 Yoon Andrew June 23 2007 Lumines unlocks homebrew on firmware 3 50 Joystiq Archived from the original on September 24 2010 Retrieved September 21 2022 Branwell Tom June 29 2007 New firmware fixes PSP exploit 3 51 crushes Lumines hack Eurogamer Archived from the original on July 25 2021 Retrieved July 24 2021 Berghammer Billy June 15 2006 Everything Lumines The Tetsuya Mizuguchi Interview Game Informer Archived from the original on December 15 2007 Retrieved June 12 2018 Surette Tim August 7 2006 XBL Arcade release dates revealed GameSpot Archived from the original on July 22 2015 Retrieved May 19 2019 Thorsen Tor October 18 2006 Lumines Live lights up Xbox Live GameSpot Archived from the original on October 11 2019 Retrieved May 19 2019 Stasick Ed November 6 2006 PSP releases for the week of November 6th Engadget Archived from the original on August 5 2021 Retrieved November 3 2019 ルミネス スーパーノヴァ クラシックパック 今日から販売開始 Lumines Super Nova Classic Pack is on sale from today Dengeki Online in Japanese March 12 2009 Archived from the original on May 7 2019 Retrieved May 6 2019 Buchanan Levi September 24 2009 Lumines Live on App Store iPhone edition of PSP puzzler up for grabs now IGN Archived from the original on November 19 2019 Retrieved November 19 2019 PlayStation Vita Launch Lineup and Details PlayStation Blog Sony December 22 2011 Archived from the original on October 22 2016 Retrieved June 12 2018 水口哲也氏による ルミネス 最新作が7月19日に配信決定 初代の楽曲 ステージも収録 The latest work of Lumines by Tetsuya Mizuguchi will be distributed on July 19th including the first song and stage Famitsu in Japanese June 16 2016 Archived from the original on October 23 2019 Retrieved May 19 2019 External links editOfficial Bandai website archived from the original Official Lumines Mobile website archived from the original PC Version website on WildTangent Games Official Lumines Remastered site Retrieved from https en wikipedia org w index php title Lumines Puzzle Fusion amp oldid 1183036212, wikipedia, wiki, book, books, library,

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