fbpx
Wikipedia

List of books about video games

The following is a list of books about video games, which range from development, theory, history, to game art design books.

Business edit

Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
(ISBN 978-0062651235) by Jason Schreier
Business & Legal Primer for Game Development
(ISBN 1-58450-492-7) by Brian Green and S. Gregory Boyd
Changing the Game: How Video Games Are Transforming the Future of Business
(ISBN 978-0-13-217147-2) by David Edery and Ethan Mollick
Gamers at Work: Stories Behind the Games People Play
(ISBN 978-1-4302-3351-0) by Morgan Ramsay
Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap
(ISBN 978-0-566-09167-4) by David Wesley and Gloria Barczak
Online Game Pioneers at Work
(ISBN 978-1-4302-4185-0) by Morgan Ramsay
Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution
(ISBN 978-0761537083) by Dean Takahashi. The behind-the-scenes story of Microsoft's first gaming console reported by an award-winning journalist and gaming-industry expert.
Not All Fairy Tales Have Happy Endings: The rise and fall of Sierra On-Line
(ISBN 979-1716727367) by Ken Williams. The inside story of one of the first computer game companies that for a time, dominated the industry.
Total Engagement: How Games and Virtual Worlds Are Changing the Way People Work and Businesses Compete
(ISBN 978-1-4221-4657-6) by Byron Reeves and J. Leighton Read
The Video Games Textbook: History • Business • Technology
(ISBN 978-0815390893) by Dr. Brian J. Wardyga[1]
We Weren't Facebook: A Scottish student led new start business revolution which didn't happen
by Dr Malcolm A Sutherland: (ISBN 978-1-310-03221-9) : available from smashwords
The Xbox 360 Uncloaked: The Real Story Behind Microsoft's Next-Generation Video Game Console
(ISBN 978-0977784219) by Dean Takahashi. An insider's look at the evolution of the Xbox 360 and Microsoft's ambitious gamble to become a leading force in the multi-billion dollar video gaming industry.
Xbox Revisited: A Game Plan for Corporate and Civic Renewal
(ISBN 978-1612548487) by Robbie Bach. Microsoft's former Chief Xbox Officer outlines the business framework behind the Xbox and Xbox 360 launch.

Design and theory edit

On the Way to Fun: an Emotion based Approach to Successful Game Design
(ISBN 978-1-56881-582-4) by Roberto Dillon
8 Bits of Wisdom: Video Game Lessons for Real Life's Endbosses
(ISBN 978-1-4663-2886-0) by Andy Schindler
Andrew Rollings and Ernest Adams on Game Design
(ISBN 1-59273-001-9) by Andrew Rollings and Ernest W. Adams.
The Art of Computer Game Design
(ISBN 0-88134-117-7) by Chris Crawford is attributed by Wolf & Perron in The Video Game Theory Reader as being the first book devoted to the theory of video games. It was originally published in Berkeley, California by McGraw-Hill/Osborne Media in 1984
The Art Of Game Design
(ISBN 978-0-12-369496-6) by Jesse Schell
Balance of Power: International Politics As the Ultimate Global Game
(ISBN 978-0914845973) by Chris Crawford
Character Development and Storytelling for Games
(ISBN 1-59200-353-2) by Lee Sheldon
Chris Crawford on Interactive Storytelling
(ISBN 0-321-27890-9) by Chris Crawford
Creating Emotion in Games: The Craft and Art of Emotioneering
(ISBN 1-59273-007-8) by David Freeman
Designing Virtual Worlds
(ISBN 0-13-101816-7) by Richard Bartle. Definitive work on MMO/virtual world development.
Developing Online Games: An Insider's Guide
(ISBN 1-59273-000-0) by Jessica Mulligan and Bridgette Patrovsky
Digital Gameplay: Essays on the Nexus of Game and Gamer
(ISBN 0-7864-2292-0) edited by Nate Garrelts.
Ecrire pour le jeu (writing for game)
(ISBN 978-2-84481-025-0) by Emmanuel Guardiola, 2000, Edition Dixit, Paris
Expressive Processing: Digital Fictions, Computer Games, and Software Studies
(ISBN 978-0-262-01343-7) by Noah Wardrip-Fruin, Assistant Professor at University of California, Santa Cruz.
Extra Lives: Why Video Games Matter
(ISBN 978-0-307-37870-5) by Tom Bissell
Fun Inc.: Why Games are the 21st Century's Most Serious Business
(ISBN 0-7535-1985-2) written by Tom Chatfield. A cultural and intellectual exploration of the multiple roles played by games in the 21st century and the myths and attitudes surrounding them.
Gamelife: A Memoir
(ISBN 9781925240252) written by Michael Clune. Gamelife is part memoir of childhood in the eighties, part meditation on the imaginative world of computer games.
Game Architecture and Design: A New Edition
(ISBN 0-7357-1363-4) by Andrew Rollings and Dave Morris.
The Game Design Reader
(ISBN 978-0-262-19536-2) by Katie Salen and Eric Zimmerman.
Game Design: From Blue Sky to Green Light
(ISBN 978-1-56881-318-9) by Deborah Todd
Game Design: How to Create Video and Tabletop Games, Start to Finish
(ISBN 978-0-7864-6952-9) by Lewis Pulsipher (2012).
Game Design: The Art and Business of Creating Games
(ISBN 0-7615-3165-3) Bob Bates.
Game Design: Theory and Practice
(ISBN 1-55622-912-7) by Richard Rouse III.
Game Design Foundations, Second Edition
(ISBN 1-59822-034-9) by Roger E. Pedersen.
Game Design Workshop: Designing, Prototyping, and Playtesting Games
(ISBN 1-57820-222-1) by Tracy Fullerton, with Steven Hoffman and Chris Swain.
Game Interface Design
(ISBN 1-59200-593-4) by Brent Fox.
Game Work: Language, Power, and Computer Game Culture
(ISBN 0-8173-1418-0) by Ken S. McAllister.
Gamer Theory
(ISBN 0-674-02519-9) by McKenzie Wark.[2]
Half-Real: Video Games between Real Rules and Fictional Worlds
(ISBN 0-262-10110-6) by Jesper Juul.[3]
Inside Electronic Game Design
(ISBN 1-55958-669-9) by Arnie Katz and Laurie Yates.
Introduction to Game Development
(ISBN 1-58450-377-7) by Steve Rabin
Level Up! The Guide to Great Video Game Design
(ISBN 0-470-68867-X) by Scott Rogers.
The Meaning and Culture of Grand Theft Auto: Critical Essays
(ISBN 978-0-7864-2822-9) edited by Nate Garrelts
The Medium of the Video Game
edited by Mark J. P. Wolf.
More Than A Game: The Computer Game as Fictional Form
(ISBN 0-7190-6365-5) by Barry Atkins.
Patterns in Game Design
(ISBN 1-58450-354-8) by Staffan Bjork and Jussi Holopainen
Play Between Worlds: Exploring Online Game Culture
(ISBN 0-262-20163-1) by T. L. Taylor.
Playing to Win
by David Sirlin.
Rules of Play : Game Design Fundamentals
(ISBN 0-262-24045-9) by Katie Salen and Eric Zimmerman.
Synthetic Worlds: The Business and Culture of Online Games
(ISBN 0-226-09626-2) by Edward Castronova.
The Business and Culture of Digital Games: Gamework and Gameplay
(ISBN 1-4129-0047-6) by Aphra Kerr.
A Theory of Fun for Game Design
(ISBN 1-932111-97-2) by Raph Koster.
Trigger Happy
(ISBN 1-55970-598-1/ISBN 1-84115-121-1) by Steven Poole. Examines video games in terms of their aesthetic appeal — what makes certain games more fun to play than others. It covers aspects such as the effective use of space and perspective in video games, rewards and progression through games, the design of an appealing video game character and the debate over violence in games.
21st Century Game Design
(ISBN 1-58450-429-3) by Chris Bateman and Richard Boon
Understanding Digital Games
(ISBN 1-4129-0034-4/ISBN 1-4129-0033-6) by Jason Rutter and Jo Bryce.[4]
Understanding Minecraft: Essays on Play, Community and Possibilities
(ISBN 978-0-7864-7974-0) edited by Nate Garrelts
The Philosophy of Computer Games
(ISBN 9789400742482) edited by John R. Sageng et.al.
The Video Game Theory Reader
edited by Mark J.P. Wolf and Bernard Perron.
The Video Game Theory Reader 2
edited by Bernard Perron and Mark J.P. Wolf.

The following are taken from Recommended Reading lists in the Centennial College Seminar Series: The Video Game Industry Lecture Series handouts (2005):

Creating the Art of the Game
by Matthew Omernick. "A great reference to great modelling and texturing techniques."
Animating Real-Time Game Characters
(Game Development Series): by Paul Steed. "Tips and tricks on game animation from the professionals in the industry, especially for the 3D Max [sic] artist."
Game Modeling Using Low Polygon Techniques
by Chad Walker and Eric Walker. "... For the beginner. Learn to design, sketch and model for low-polygon content."
Ultimate Game Design: Building Game Worlds
by Tom Meigs. "An insider[']s perspective on advanced techniques for creatiing [sic] compelling characters and vivid environments. Good reference for artists using Maya."
Character Development and Storytelling for Games (Game Development Series)
by Lee Sheldon. "An excellent writers['] aid in creating content and writing for characters in a game setting."
Gaming 101: A Contemporary History of PC and Video Games
by George Jones.
Supercade: A Visual History of the Videogame Age 1971–1984
by Van Burnham.
Boss Fight Books
A publisher that produces books exclusively about single video games, including:

Gaming Compendiums edit

Collecting Cartridges: The Price Guide for Classic Video Game Collectors
(ISBN 9-781545-196113) By Michael S. Richardson. The Atari VCS (2600), 5200, 7800, Mattel Intellivision, Coleco Colecovision and Milton Bradley Microvision. Collecting Cartridges is much more than a book, for many it’s a passion – likely the closest thing to a time machine to our childhoods and a period of time where video game consoles were a completely new concept. It’s technology that demands a fascination, not just by those of us that lived it, but by future generations who wish to enjoy part of this very unique period of time. This guide is a work of love. It came about through the lack of any other detailed price guide that was really reflective of what classic video games, in similar conditions, were selling for. The information took years to compile, but became a personal resource being referenced regularly. There was no reason that if one person found it helpful, many others might as well. The layout of this guide is extremely simple to reference. It explains, through words and pictures, how to categorize any particular game title by its condition. The game titles are then broken down by console, publisher and name. Each title generally has multiple conditions reflective of what the same game would be bought and sold for. Most important is the fact that these prices are, in no way, arbitrary. The prices are an average of each title’s actual selling price. Formulas are used to fill in the value of each game under varying conditions. Great care has also been provided to reference the author(s) of each game. These designers were the proverbial ‘rock stars’ of the day. Part of the enjoyment of collecting is getting to know each programmer and their library of work. This guide contains an appendix which provides a very thorough cross reference. Along with historical information on each console and adding a few fond memories, this guide should be a part of any classic gamer’s library. “Don’t pay too much or accept too little. If you have anything to do with classic video game systems, you need this guide. This is the most accurate way of determining a game’s value.” Published April 24, 2017.
The 100 Greatest Console Video Games: 1977-1987
(ISBN 0-7643-4618-0) by Brett Weiss. Here are the best of the early video games, shown in over 400 color photos and described in incredible detail in the entertaining and informative text. Each game's entry features production history, critical commentary, quotes from industry professionals, gameplay details, comparisons to other games, and more. Published in 2014 by Schiffer.
1001 Video Games You Must Play Before You Die
(ISBN 978-0-7893-2090-2) is a book about 1001 video games worth playing. The main editor is Tony Mott, editor-in-chief of Edge, as well as other gaming journalists. It also includes a preface from Peter Molyneux.
101 Video Games To Play Before You Grow Up
(ISBN 978-1-6332-2385-1) is a children's book by Ben Bertoli featuring 101 video game series worth playing as a child. It includes a synopsis of each series, interesting trivia, and a section for readers to make notes on their favorite games or levels.
Hardcoregaming101.net Presents: The Guide to Classic Graphic Adventures
(ISBN 1-4609-5579-X) compiled and edited by Kurt Kalata. Published in 2011, it catalogues over 300 graphic adventures, mostly from between 1984 and 2000, including full reviews, box pictures and screenshots. It also includes several developer interviews.[5][6]
The Video Games Guide
(ISBN 0-7522-2625-8) is a book by Matt Fox first published in October 2006 by Boxtree Pan Macmillan. It is similar in format to a traditional film guide with A to Z reviews of over 1000 video games. Accompanying each review are: the year of release, the system first released on, the developer and publisher, information on sequels and conversions, and a rating between one and five stars. Each 'classic' game that receives five stars has a colour screenshot in a glossy section in the Guide's centre, and these screenshots are arranged by date - providing a visual timeline of game graphics.
The Vid Kid's Book of Home Video Games
(ISBN 0-385-19309-2) by Rawson Stovall. Published in 1984 by Doubleday, it is a collection of reviews for 80 different video games for the Atari 2600, Intellivision, Atari 5200, ColecoVision, Odyssey 2 and Vectrex systems. Many of the reviews first appeared in the syndicated newspaper column The Vid Kid syndicated by Universal Press Syndicate.
Ken Uston's Guide to Buying and Beating the Home Video Games
(ISBN 0-451-11901-0) by Ken Uston. Published in May 1982 by Signet in New York, it was a 676-page strategy guide for many console games in existence at the time.
Score! Beating the Top 16 Video Games
(ISBN 0-451-11813-8) by Ken Uston. Published in 1982.
The Book of Games Volume 1
(ISBN 82-997378-0-X) by gameXplore. This book is the first in The Book of Games series and was published in November 2006 by gameXplore. It describes 150 games from the period 2005–2006. Each game has a short description about the gameplay and challenges accompanied with nine screenshots. The book also has some feature articles about game topics, such as MMORPGs.
The Book of Games Volume 2
(ISBN 82-997378-2-6) by gameXplore. This book is the second in The Book of Games series and was published in November 2007. It describes 100 games from the period November 2006 to November 2007. Each game has a short description about the gameplay and challenges accompanied with nine screenshots. It contains several feature articles and interviews with well-known game developers.
Classic Home Video Games, 1972–1984
(ISBN 0-7864-3226-8) by Brett Weiss. This thoroughly researched reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s, covering every official United States release for programmable home game consoles of the pre-NES era. Included are the following systems: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade, Atari 2600, Atari 5200, Atari 7800, ColecoVision, Fairchild Channel F, Intellivision, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade and Vectrex.
Classic Home Video Games, 1985–1988
(ISBN 0-7864-3660-3) by Brett Weiss. Weiss follows his 2007 volume (Classic Home Video Games, 1972–1984) with this follow-up, which covers games made for the Atari 7800, Nintendo Entertainment System, and Master System, with the bulk of the text devoted to the popular Nintendo system. The entry for each game lists the publisher, developer, possible number of players and year of publication. Sound, graphics and levels of play are briefly described, and the author - an experienced collector and gamer - provides his well-educated opinion on the quality of play. Arcade games and other systems for which the game was also ported to are listed. A glossary and index provide further information. For as far as it goes, this reference is professionally executed and an obvious labor of love.
Classic Home Video Games, 1989–1990: A Complete Guide to Sega Genesis, Neo Geo and TurboGrafx-16 Games
(ISBN 0-7864-4172-0) by Brett Weiss. The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis, and TurboGrafx-16. This trio of systems ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical info, gameplay details and, typically, the author's critique. In addition, appendices list and offer brief descriptions of all the games for the Atari Lynx, original Game Boy, Neo Geo CD, Sega CD, Sega 32X, and TurboGrafx-CD.
The Complete NES: The Ultimate NES Collector's Book
(ISBN 978-1-68222-184-6) by Jeffrey Wittenhagen. The first release in the "Complete" series, the book contains original cover artwork by Joe Simko and details all 678 Nintendo-licensed NES games. The book gives a short history of the Nintendo and Famicom systems and box art and a screenshot from each game with an area for collectors to mark for box, cartridge, and manual.

History edit

The Legend of Argus: The Complete History of Rygar
(ISBN 978-1-7363593-0-3) by Brian Riggsbee (2021). A comprehensive look at the history of the games, characters, and world of Rygar.
Videogame University
(ASIN 1093951532) by George Litvinoff (2019).
A Brief History of Video Games: From Atari to Xbox One
(ISBN 978-1472118806) by Richard Stanton (2015). A Brief History of Video Games covers a lot of games and a lot of stories spanning many decades. (Polygon)
The Golden Age of Video Games: the Birth of a Multibillion Dollar Industry
(ISBN 978-1-4398-7323-6) by Roberto Dillon
Classic Video Games: The Golden Age, 1971–1984
(ISBN 0-7478-1042-7) by Brian Eddy (2012).
Console Wars: Sega, Nintendo, and the Battle that Defined a Generation
(ISBN 978-0-06-227670-4) by Blake Harris.
The Ultimate Guide To Classic Game Consoles
(ISBN 978-1-4566-1708-0) by Kevin Baker (2013).
Des Pixels à Hollywood. Cinéma et jeu vidéo, une histoire économique et culturelle
(ISBN 2-918272-11-6) by Alexis Blanchet (2009).
The First Quarter: A 25-Year History of Video Games
(ISBN 0-9704755-0-0) by Steven L. Kent. A book portraying the first 25 years of the video game industry.
The Ultimate History of Video Games
(ISBN 0-7615-3643-4) by Steven L. Kent. The updated version of the previous book. This time the author takes the history further into the 1990s, reaching the beginning of the millennium.
The Video Games Textbook: History • Business • Technology: (ISBN 978-0815390893) by Dr. Brian J. Wardyga[1]
From Sun Tzu to Xbox: War and Video Games
(ISBN 1-56025-681-8) by Ed Halter.
Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children
(ISBN 0-679-40469-4) by David Sheff. An insider view over Nintendo's roots and domination over the video game industry until the 1990s.
Game Over: the Maturing of Mario
(ISBN 0-9669617-0-6) by David Sheff. This updated second version of the previous book, takes the Nintendo history of the video game industry until the second half of the 1990s.
Gaming Wonderland
(ISBN 978-1-4523-1894-3) by Francesco Fraulo.[7] An insider look at the video game industry from 1999 to 2004.
Gears of War: Retrospective - The First 10 Years
(ISBN 978-1772940985) by Arthur Gies. This book tells the story of a franchise that changed the trajectory of Xbox, Epic Games, and an entire console generation, according to its author, Polygon co-founder Arthur Gies. It explains how a game can go from an idea to a billion-dollar franchise from the people who made it happen.
Halcyon Days: Interviews with Classic Computer and Video Game Programmers
by James Hague (1997). Made freely available on the web in 2002.
High Score!: The Illustrated History of Electronic Games
Published in April 2002 by McGraw-Hill Osborne Media and written by Rusel Demaria and Johnny Lee Wilson. The first edition is mostly center on the US video game history, while the second edition, published in December 2003, features a brief history on Japanese and UK video game companies. It details the history of video games, beginning with a page about the earliest computer processors to the current days. This book goes into detail about what was happening to companies like Atari, Inc. back before, during and after the Video Game Crash of 1983–1984.
Joystick Nation
(ISBN 0-316-36007-4) by J.C. Herz. A book about the video game industry general history, going until circa 1997.
Masters of Doom
(ISBN 0-375-50524-5) by David Kushner. The book regards the story of John Carmack and John Romero, portraying how both changed the video game industry, specially in the computer field. It also explains the concept behind video games like Dangerous Dave, Commander Keen series, Wolfenstein 3D, Doom and Quake series.
Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything
by Daniel Goldberg and Linus Larsson. A book about the story of Minecraft and its creator, Markus Persson.
My Tiny Life
(ISBN 0-8050-3626-1) by Julian Dibbell. A narrative history of LambdaMOO.
Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution
by Dean Takahashi.
Phoenix IV: The History of the Videogame Industry
(ISBN 978-1539031291) by Leonard Herman (2016). Phoenix was the first comprehensive book on video game history when it was originally published in 1994. A second edition was published in 1997, a third in 2001 and a fourth edition in late 2016.
Play Between Worlds: Exploring Online Game Culture
(ISBN 0-262-20163-1) T. L. Taylor (2006).
Power-Up: How Japanese Video Games Gave the World an Extra Life
(ISBN 0-7440-0424-1) by Chris Kohler.
Racing the Beam: The Atari Video Computer System
(ISBN 0-262-01257-X) by Nick Montfort and Ian Bogost (2009).
Replay: The History of Video Games
(ISBN 0-9565072-0-4) by Tristan Donovan (2010). A general view over the history of the video game industry, including the US, Japanese and European markets.
Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution
(ISBN 1-56512-346-8) by Heather Chaplin and Aaron Ruby. The book is a narrative of how the video game industry came to be. It gives almost a biographer's point of view, portraying the life of some popular authors and how their ambitions or life events are reflected in their productions.
Supercade: A Visual History of the Videogame Age 1971–1984
by Van Burnham.
The Video Game Explosion: A History from PONG to PlayStation and Beyond
(ISBN 0-313-33868-X) edited by Mark J.P. Wolf. This is the first comprehensive academic history of video games.
The Video Game Theory Reader
(ISBN 0-415-96579-9) edited by Mark J.P. Wolf and Bernard Perron.
Videogames: In the Beginning
(ISBN 0-9643848-1-7) by Ralph Baer.
Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
(ISBN 0-240-81146-1) by Bill Loguidice and Matt Barton.

Artwork collections, Artbooks and "making of" books edit

Franchise Title Author(s) ISBN Based on/ Notes
Alice: Madness Returns The Art of Alice: Madness Returns R.J. Berg ISBN 978-1-59582-697-8
Assassin's Creed III The Art of Assassin's Creed III Andy McVittie ISBN 978-1-78116-425-9
Atelier Atelier: Artworks of Arland Various ISBN 978-1-926778-63-1
BioShock Infinite The Art of BioShock Infinite Various ISBN 978-1-59582-994-8
Borderlands 2 The Art of Borderlands 2 Various ISBN 978-0-7440-1437-2
Brütal Legend The Art of Brütal Legend Scott Campbell, Daniel Bukszpan, Tim Schafer ISBN 978-1-926778-64-8
Darksiders The Art of Darksiders Matt Moylan ISBN 978-1-926778-10-5
The Art of Darksiders II Joe Madureira, Jonathan Kirtz ISBN 978-1-926778-53-2 Based on Darksiders II
Dead Space The Art of Dead Space Martin Robinson ISBN 978-1-78116-426-6
Disgaea DISGAEArt!!! Disgaea Official Illustration Collection Takehito Harada ISBN 978-1-926778-50-1
Doom 3 The Making of Doom 3: The Official Guide Steven L. Kent ISBN 978-0-07-223052-9
Doom Eternal The Art of Doom: Eternal Id Studios ISBN 978-1-50-671554-4
Gears of War 3 The Art of Gears of War 3 Ronnie Gramazio ISBN 978-1-921828-15-7
God of War III The Art of God of War III Daniel P. Wade ISBN 978-1-921002-72-4
Half-Life 2 Half-Life 2: Raising the Bar David Hodgson ISBN 0-7615-4364-3
Halo Halo: The Art of Building Worlds Titan Books ISBN 978-0-85768-562-9
Halo: The Essential Visual Guide Various ISBN 978-0-7566-7592-9
Halo Encyclopedia: The Definitive Guide to the Halo Universe Tobias Buckell ISBN 978-0-7566-8869-1
Awakening: The Art of Halo 4 Paul Davies ISBN 978-1-78116-324-5
Karateka The Making of Karateka: Journals 1982-1985 Jordan Mechner ISBN 978-1480297234
Marvel vs. Capcom Marvel vs. Capcom: Official Complete Works UDON, Shinkiro, Akiman, Bengus ISBN 978-1-926778-49-5
Mass Effect The Art of the Mass Effect Universe Various ISBN 978-1-59582-768-5
Myst From Myst To Riven Richard Kadrey ISBN 978-0-7868-6365-5
Myst and Riven: The World of the D'ni Mark J. P. Wolf ISBN 978-0-472-05149-6
Ōkami Ōkami Official Complete Works Michelle Kirie Hayashi (Translator) ISBN 978-1-897376-02-7
Persona Persona 3: Official Design Works Shigenori Soejima, Shigenori Atlus ISBN 978-1-926778-43-3 Persona 3
Persona 4: Official Design Works Shigenori Soejima, Shigenori Atlus ISBN 978-1-926778-45-7 Persona 4
Persona 4 Arena: Official Design Works Shigenori Soejima ISBN 978-1-926778-81-5 Publication Date: August 13, 2013[8]
Prince of Persia The Making of Prince of Persia: Journals 1985–1993 Jordan Mechner ISBN 978-1-4680-9365-0
Remember Me The Art of Remember Me Aleksi Briclot, Michel Koch, Jean-Max Moris ISBN 978-1-61655-163-6
Resident Evil Resident Evil Archives (Vol. 1) Various ISBN 978-0-7440-0655-1
Resident Evil Archives Volume 2 Various ISBN 978-0-7440-1321-4
Silent Hill Silent Hill: The Terror Engine Bernard Perron ISBN 978-0-472-05162-5 Close analysis of the first three Silent Hill games and general look at the whole franchise.
Street Fighter Street Fighter World Warrior Encyclopedia Matt Moylan, Jo Chen, Arnold Tsang, Jeffrey Chamba Cruz, Joe Ng, Gonzalo Ordonez ISBN 978-1-926778-01-3
Street Fighter: The Ultimate Edition Ken Siu-Chong, Alvin Lee, Omar Dogan, Long Vo, Arnold Tsang, Joe Madureira, Adam Warren, Jo Chen ISBN 978-1-926778-07-5
Sonic the Hedgehog The History of Sonic the Hedgehog Various ISBN 978-1-926778-56-3
The Last of Us The Art of The Last of Us Naughty Dog Studios, Rachel Edidin ISBN 978-1-61655-164-3
The Legend of Zelda The Legend of Zelda: Hyrule Historia Akira Himekawa, Shigeru Miyamoto, Eiji Aonuma ISBN 978-1-61655-041-7
Tomb Raider Tomb Raider: The Art of Survival Various ISBN 978-0-7440-1454-9 Based on Tomb Raider version 2013.
Uncharted The Art of Uncharted 2: Among Thieves Daniel P. Wade ISBN 978-1-921002-71-7 Uncharted 2: Among Thieves
Drake's Journal Inside the Making of Uncharted 3 Nolan North ISBN 978-0-615-55440-2 Uncharted 3
Valkyria Chronicles Valkyria Chronicles: Design Archive Various ISBN 978-1-926778-16-7
Valkyria Chronicles 2: World Artworks Various ISBN 978-1-926778-38-9
Valkyria Chronicles 3: Complete Artworks Raita Honjou ISBN 978-1-926778-61-7
Various 1000 Game Heroes David Choquet ISBN 3-8228-1633-7
High Score! The Illustrated History of Electronic Games Rusel DeMaria, Johnny Lee Wilson ISBN 978-0-07-222428-3
Sega Video Game Illustrations Graphic Sha Pub Co ISBN 978-4-7661-0772-2 Artworks from early-1990s Mega Drive/Genesis, Master System and Game Gear titles.
The Art of Game Worlds Dave Morris and Leo Hartas ISBN 1-904705-34-0

See also edit

References edit

  1. ^ a b "The Video Games Textbook: History • Business • Technology". CRC Press. 2018-09-04. Retrieved 2018-09-26.
  2. ^ "GAM3R 7H30RY". Futureofthebook.org. 1999-02-22. Retrieved 2013-02-12.
  3. ^ "Video Games between Real Rules and Fictional Worlds". Half-Real. Retrieved 2013-02-12.
  4. ^ "An introduction to understanding digital games" (PDF). Retrieved 2013-02-12.
  5. ^ Morstabilini, Andrea (July 15, 2011). "Book Review: The Guide to Classic Graphic Adventures". Adventure Gamers. from the original on July 14, 2016. Retrieved June 21, 2016.
  6. ^ Mulrooney, Marty (November 17, 2011). "BOOK REVIEW – Hardcoregaming101.net Presents: The Guide to Classic Graphic Adventures". UK: Alternative Magazine Online. from the original on July 23, 2016. Retrieved June 21, 2016.
  7. ^ "Smashwords — Gaming Wonderland — A book by Francesco Fraulo". Smashwords.com. 2010-04-06. Retrieved 2013-02-12.
  8. ^ Atlus (2013). Persona 4 Arena: Official Design Works. ISBN 978-1926778815.

list, books, about, video, games, also, list, comics, based, video, games, list, novels, based, video, games, following, list, books, about, video, games, which, range, from, development, theory, history, game, design, books, contents, business, design, theory. See also List of comics based on video games and List of novels based on video games The following is a list of books about video games which range from development theory history to game art design books Contents 1 Business 2 Design and theory 3 Gaming Compendiums 4 History 5 Artwork collections Artbooks and making of books 6 See also 7 ReferencesBusiness editBlood Sweat and Pixels The Triumphant Turbulent Stories Behind How Video Games Are Made ISBN 978 0062651235 by Jason Schreier Business amp Legal Primer for Game Development ISBN 1 58450 492 7 by Brian Green and S Gregory Boyd Changing the Game How Video Games Are Transforming the Future of Business ISBN 978 0 13 217147 2 by David Edery and Ethan Mollick Gamers at Work Stories Behind the Games People Play ISBN 978 1 4302 3351 0 by Morgan Ramsay Innovation and Marketing in the Video Game Industry Avoiding the Performance Trap ISBN 978 0 566 09167 4 by David Wesley and Gloria Barczak Online Game Pioneers at Work ISBN 978 1 4302 4185 0 by Morgan Ramsay Opening the Xbox Inside Microsoft s Plan to Unleash an Entertainment Revolution ISBN 978 0761537083 by Dean Takahashi The behind the scenes story of Microsoft s first gaming console reported by an award winning journalist and gaming industry expert Not All Fairy Tales Have Happy Endings The rise and fall of Sierra On Line ISBN 979 1716727367 by Ken Williams The inside story of one of the first computer game companies that for a time dominated the industry Total Engagement How Games and Virtual Worlds Are Changing the Way People Work and Businesses Compete ISBN 978 1 4221 4657 6 by Byron Reeves and J Leighton Read The Video Games Textbook History Business Technology ISBN 978 0815390893 by Dr Brian J Wardyga 1 We Weren t Facebook A Scottish student led new start business revolution which didn t happen by Dr Malcolm A Sutherland ISBN 978 1 310 03221 9 available from smashwords The Xbox 360 Uncloaked The Real Story Behind Microsoft s Next Generation Video Game Console ISBN 978 0977784219 by Dean Takahashi An insider s look at the evolution of the Xbox 360 and Microsoft s ambitious gamble to become a leading force in the multi billion dollar video gaming industry Xbox Revisited A Game Plan for Corporate and Civic Renewal ISBN 978 1612548487 by Robbie Bach Microsoft s former Chief Xbox Officer outlines the business framework behind the Xbox and Xbox 360 launch Design and theory editOn the Way to Fun an Emotion based Approach to Successful Game Design ISBN 978 1 56881 582 4 by Roberto Dillon 8 Bits of Wisdom Video Game Lessons for Real Life s Endbosses ISBN 978 1 4663 2886 0 by Andy Schindler Andrew Rollings and Ernest Adams on Game Design ISBN 1 59273 001 9 by Andrew Rollings and Ernest W Adams The Art of Computer Game Design ISBN 0 88134 117 7 by Chris Crawford is attributed by Wolf amp Perron in The Video Game Theory Reader as being the first book devoted to the theory of video games It was originally published in Berkeley California by McGraw Hill Osborne Media in 1984 The Art Of Game Design ISBN 978 0 12 369496 6 by Jesse Schell Balance of Power International Politics As the Ultimate Global Game ISBN 978 0914845973 by Chris Crawford Character Development and Storytelling for Games ISBN 1 59200 353 2 by Lee Sheldon Chris Crawford on Interactive Storytelling ISBN 0 321 27890 9 by Chris Crawford Creating Emotion in Games The Craft and Art of Emotioneering ISBN 1 59273 007 8 by David Freeman Designing Virtual Worlds ISBN 0 13 101816 7 by Richard Bartle Definitive work on MMO virtual world development Developing Online Games An Insider s Guide ISBN 1 59273 000 0 by Jessica Mulligan and Bridgette Patrovsky Digital Gameplay Essays on the Nexus of Game and Gamer ISBN 0 7864 2292 0 edited by Nate Garrelts Ecrire pour le jeu writing for game ISBN 978 2 84481 025 0 by Emmanuel Guardiola 2000 Edition Dixit Paris Expressive Processing Digital Fictions Computer Games and Software Studies ISBN 978 0 262 01343 7 by Noah Wardrip Fruin Assistant Professor at University of California Santa Cruz Extra Lives Why Video Games Matter ISBN 978 0 307 37870 5 by Tom Bissell Fun Inc Why Games are the 21st Century s Most Serious Business ISBN 0 7535 1985 2 written by Tom Chatfield A cultural and intellectual exploration of the multiple roles played by games in the 21st century and the myths and attitudes surrounding them Gamelife A Memoir ISBN 9781925240252 written by Michael Clune Gamelife is part memoir of childhood in the eighties part meditation on the imaginative world of computer games Game Architecture and Design A New Edition ISBN 0 7357 1363 4 by Andrew Rollings and Dave Morris The Game Design Reader ISBN 978 0 262 19536 2 by Katie Salen and Eric Zimmerman Game Design From Blue Sky to Green Light ISBN 978 1 56881 318 9 by Deborah Todd Game Design How to Create Video and Tabletop Games Start to Finish ISBN 978 0 7864 6952 9 by Lewis Pulsipher 2012 Game Design The Art and Business of Creating Games ISBN 0 7615 3165 3 Bob Bates Game Design Theory and Practice ISBN 1 55622 912 7 by Richard Rouse III Game Design Foundations Second Edition ISBN 1 59822 034 9 by Roger E Pedersen Game Design Workshop Designing Prototyping and Playtesting Games ISBN 1 57820 222 1 by Tracy Fullerton with Steven Hoffman and Chris Swain Game Interface Design ISBN 1 59200 593 4 by Brent Fox Game Work Language Power and Computer Game Culture ISBN 0 8173 1418 0 by Ken S McAllister Gamer Theory ISBN 0 674 02519 9 by McKenzie Wark 2 Half Real Video Games between Real Rules and Fictional Worlds ISBN 0 262 10110 6 by Jesper Juul 3 Inside Electronic Game Design ISBN 1 55958 669 9 by Arnie Katz and Laurie Yates Introduction to Game Development ISBN 1 58450 377 7 by Steve Rabin Level Up The Guide to Great Video Game Design ISBN 0 470 68867 X by Scott Rogers The Meaning and Culture of Grand Theft Auto Critical Essays ISBN 978 0 7864 2822 9 edited by Nate Garrelts The Medium of the Video Game edited by Mark J P Wolf More Than A Game The Computer Game as Fictional Form ISBN 0 7190 6365 5 by Barry Atkins Patterns in Game Design ISBN 1 58450 354 8 by Staffan Bjork and Jussi Holopainen Play Between Worlds Exploring Online Game Culture ISBN 0 262 20163 1 by T L Taylor Playing to Win by David Sirlin Rules of Play Game Design Fundamentals ISBN 0 262 24045 9 by Katie Salen and Eric Zimmerman Synthetic Worlds The Business and Culture of Online Games ISBN 0 226 09626 2 by Edward Castronova The Business and Culture of Digital Games Gamework and Gameplay ISBN 1 4129 0047 6 by Aphra Kerr A Theory of Fun for Game Design ISBN 1 932111 97 2 by Raph Koster Trigger Happy ISBN 1 55970 598 1 ISBN 1 84115 121 1 by Steven Poole Examines video games in terms of their aesthetic appeal what makes certain games more fun to play than others It covers aspects such as the effective use of space and perspective in video games rewards and progression through games the design of an appealing video game character and the debate over violence in games 21st Century Game Design ISBN 1 58450 429 3 by Chris Bateman and Richard Boon Understanding Digital Games ISBN 1 4129 0034 4 ISBN 1 4129 0033 6 by Jason Rutter and Jo Bryce 4 Understanding Minecraft Essays on Play Community and Possibilities ISBN 978 0 7864 7974 0 edited by Nate Garrelts The Philosophy of Computer Games ISBN 9789400742482 edited by John R Sageng et al The Video Game Theory Reader edited by Mark J P Wolf and Bernard Perron The Video Game Theory Reader 2 edited by Bernard Perron and Mark J P Wolf The following are taken from Recommended Reading lists in the Centennial College Seminar Series The Video Game Industry Lecture Series handouts 2005 Creating the Art of the Game by Matthew Omernick A great reference to great modelling and texturing techniques Animating Real Time Game Characters Game Development Series by Paul Steed Tips and tricks on game animation from the professionals in the industry especially for the 3D Max sic artist Game Modeling Using Low Polygon Techniques by Chad Walker and Eric Walker For the beginner Learn to design sketch and model for low polygon content Ultimate Game Design Building Game Worlds by Tom Meigs An insider s perspective on advanced techniques for creatiing sic compelling characters and vivid environments Good reference for artists using Maya Character Development and Storytelling for Games Game Development Series by Lee Sheldon An excellent writers aid in creating content and writing for characters in a game setting Gaming 101 A Contemporary History of PC and Video Games by George Jones Supercade A Visual History of the Videogame Age 1971 1984 by Van Burnham Boss Fight Books A publisher that produces books exclusively about single video games including EarthBound by Ken Baumann Chrono Trigger by Michael P Williams ZZT by Anna Anthropy Galaga by Michael Kimball Jagged Alliance 2 by Darius Kazemi Super Mario Bros 2 by Jon Irwin Bible Adventures by Gabe Durham Baldur s Gate II by Matt Bell Metal Gear Solid by Ashly amp Anthony Burch Shadow of the Colossus by Nick Suttner Spelunky by Derek Yu World of Warcraft by Daniel Lisi Super Mario Bros 3 by Alyse Knorr Mega Man 3 by Salvator Pane Soft amp Cuddly by Jarett Kobek Kingdom Hearts II by Alexa Ray Corriea Katamari Damacy by L E Hall Final Fantasy V by Chris Kohler Shovel Knight by David L Craddock Star Wars Knights of the Old Republic by Alex Kane NBA Jam by Reyan Ali Breakout Pilgrim in the Microworld by David Sudnow originally published in 1979 Postal by Brock Wilbur amp Nathan Rabin Red Dead Redemption by Matt Margini Resident Evil by Philip J Reed The Legend of Zelda Majora s Mask by Gabe Durham Silent Hill 2 by Mike Drucker Final Fantasy VI by Sebastian DekenGaming Compendiums editCollecting Cartridges The Price Guide for Classic Video Game Collectors ISBN 9 781545 196113 By Michael S Richardson The Atari VCS 2600 5200 7800 Mattel Intellivision Coleco Colecovision and Milton Bradley Microvision Collecting Cartridges is much more than a book for many it s a passion likely the closest thing to a time machine to our childhoods and a period of time where video game consoles were a completely new concept It s technology that demands a fascination not just by those of us that lived it but by future generations who wish to enjoy part of this very unique period of time This guide is a work of love It came about through the lack of any other detailed price guide that was really reflective of what classic video games in similar conditions were selling for The information took years to compile but became a personal resource being referenced regularly There was no reason that if one person found it helpful many others might as well The layout of this guide is extremely simple to reference It explains through words and pictures how to categorize any particular game title by its condition The game titles are then broken down by console publisher and name Each title generally has multiple conditions reflective of what the same game would be bought and sold for Most important is the fact that these prices are in no way arbitrary The prices are an average of each title s actual selling price Formulas are used to fill in the value of each game under varying conditions Great care has also been provided to reference the author s of each game These designers were the proverbial rock stars of the day Part of the enjoyment of collecting is getting to know each programmer and their library of work This guide contains an appendix which provides a very thorough cross reference Along with historical information on each console and adding a few fond memories this guide should be a part of any classic gamer s library Don t pay too much or accept too little If you have anything to do with classic video game systems you need this guide This is the most accurate way of determining a game s value Published April 24 2017 The 100 Greatest Console Video Games 1977 1987 ISBN 0 7643 4618 0 by Brett Weiss Here are the best of the early video games shown in over 400 color photos and described in incredible detail in the entertaining and informative text Each game s entry features production history critical commentary quotes from industry professionals gameplay details comparisons to other games and more Published in 2014 by Schiffer 1001 Video Games You Must Play Before You Die ISBN 978 0 7893 2090 2 is a book about 1001 video games worth playing The main editor is Tony Mott editor in chief of Edge as well as other gaming journalists It also includes a preface from Peter Molyneux 101 Video Games To Play Before You Grow Up ISBN 978 1 6332 2385 1 is a children s book by Ben Bertoli featuring 101 video game series worth playing as a child It includes a synopsis of each series interesting trivia and a section for readers to make notes on their favorite games or levels Hardcoregaming101 net Presents The Guide to Classic Graphic Adventures ISBN 1 4609 5579 X compiled and edited by Kurt Kalata Published in 2011 it catalogues over 300 graphic adventures mostly from between 1984 and 2000 including full reviews box pictures and screenshots It also includes several developer interviews 5 6 The Video Games Guide ISBN 0 7522 2625 8 is a book by Matt Fox first published in October 2006 by Boxtree Pan Macmillan It is similar in format to a traditional film guide with A to Z reviews of over 1000 video games Accompanying each review are the year of release the system first released on the developer and publisher information on sequels and conversions and a rating between one and five stars Each classic game that receives five stars has a colour screenshot in a glossy section in the Guide s centre and these screenshots are arranged by date providing a visual timeline of game graphics The Vid Kid s Book of Home Video Games ISBN 0 385 19309 2 by Rawson Stovall Published in 1984 by Doubleday it is a collection of reviews for 80 different video games for the Atari 2600 Intellivision Atari 5200 ColecoVision Odyssey 2 and Vectrex systems Many of the reviews first appeared in the syndicated newspaper column The Vid Kid syndicated by Universal Press Syndicate Ken Uston s Guide to Buying and Beating the Home Video Games ISBN 0 451 11901 0 by Ken Uston Published in May 1982 by Signet in New York it was a 676 page strategy guide for many console games in existence at the time Score Beating the Top 16 Video Games ISBN 0 451 11813 8 by Ken Uston Published in 1982 The Book of Games Volume 1 ISBN 82 997378 0 X by gameXplore This book is the first in The Book of Games series and was published in November 2006 by gameXplore It describes 150 games from the period 2005 2006 Each game has a short description about the gameplay and challenges accompanied with nine screenshots The book also has some feature articles about game topics such as MMORPGs The Book of Games Volume 2 ISBN 82 997378 2 6 by gameXplore This book is the second in The Book of Games series and was published in November 2007 It describes 100 games from the period November 2006 to November 2007 Each game has a short description about the gameplay and challenges accompanied with nine screenshots It contains several feature articles and interviews with well known game developers Classic Home Video Games 1972 1984 ISBN 0 7864 3226 8 by Brett Weiss This thoroughly researched reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s covering every official United States release for programmable home game consoles of the pre NES era Included are the following systems Adventure Vision APF MP1000 Arcadia 2001 Astrocade Atari 2600 Atari 5200 Atari 7800 ColecoVision Fairchild Channel F Intellivision Microvision Odyssey Odyssey2 RCA Studio II Telstar Arcade and Vectrex Classic Home Video Games 1985 1988 ISBN 0 7864 3660 3 by Brett Weiss Weiss follows his 2007 volume Classic Home Video Games 1972 1984 with this follow up which covers games made for the Atari 7800 Nintendo Entertainment System and Master System with the bulk of the text devoted to the popular Nintendo system The entry for each game lists the publisher developer possible number of players and year of publication Sound graphics and levels of play are briefly described and the author an experienced collector and gamer provides his well educated opinion on the quality of play Arcade games and other systems for which the game was also ported to are listed A glossary and index provide further information For as far as it goes this reference is professionally executed and an obvious labor of love Classic Home Video Games 1989 1990 A Complete Guide to Sega Genesis Neo Geo and TurboGrafx 16 Games ISBN 0 7864 4172 0 by Brett Weiss The third in a series about home video games this detailed reference work features descriptions and reviews of every official U S released game for the Neo Geo Sega Genesis and TurboGrafx 16 This trio of systems ushered in the 16 bit era of gaming Organized alphabetically by console brand each chapter includes a description of the game system followed by substantive entries for every game released for that console Video game entries include historical info gameplay details and typically the author s critique In addition appendices list and offer brief descriptions of all the games for the Atari Lynx original Game Boy Neo Geo CD Sega CD Sega 32X and TurboGrafx CD The Complete NES The Ultimate NES Collector s Book ISBN 978 1 68222 184 6 by Jeffrey Wittenhagen The first release in the Complete series the book contains original cover artwork by Joe Simko and details all 678 Nintendo licensed NES games The book gives a short history of the Nintendo and Famicom systems and box art and a screenshot from each game with an area for collectors to mark for box cartridge and manual History editThe Legend of Argus The Complete History of Rygar ISBN 978 1 7363593 0 3 by Brian Riggsbee 2021 A comprehensive look at the history of the games characters and world of Rygar Videogame University ASIN 1093951532 by George Litvinoff 2019 A Brief History of Video Games From Atari to Xbox One ISBN 978 1472118806 by Richard Stanton 2015 A Brief History of Video Games covers a lot of games and a lot of stories spanning many decades Polygon The Golden Age of Video Games the Birth of a Multibillion Dollar Industry ISBN 978 1 4398 7323 6 by Roberto Dillon Classic Video Games The Golden Age 1971 1984 ISBN 0 7478 1042 7 by Brian Eddy 2012 Console Wars Sega Nintendo and the Battle that Defined a Generation ISBN 978 0 06 227670 4 by Blake Harris The Ultimate Guide To Classic Game Consoles ISBN 978 1 4566 1708 0 by Kevin Baker 2013 Des Pixels a Hollywood Cinema et jeu video une histoire economique et culturelle ISBN 2 918272 11 6 by Alexis Blanchet 2009 The First Quarter A 25 Year History of Video Games ISBN 0 9704755 0 0 by Steven L Kent A book portraying the first 25 years of the video game industry The Ultimate History of Video Games ISBN 0 7615 3643 4 by Steven L Kent The updated version of the previous book This time the author takes the history further into the 1990s reaching the beginning of the millennium The Video Games Textbook History Business Technology ISBN 978 0815390893 by Dr Brian J Wardyga 1 From Sun Tzu to Xbox War and Video Games ISBN 1 56025 681 8 by Ed Halter Game Over How Nintendo Zapped an American Industry Captured Your Dollars and Enslaved Your Children ISBN 0 679 40469 4 by David Sheff An insider view over Nintendo s roots and domination over the video game industry until the 1990s Game Over the Maturing of Mario ISBN 0 9669617 0 6 by David Sheff This updated second version of the previous book takes the Nintendo history of the video game industry until the second half of the 1990s Gaming Wonderland ISBN 978 1 4523 1894 3 by Francesco Fraulo 7 An insider look at the video game industry from 1999 to 2004 Gears of War Retrospective The First 10 Years ISBN 978 1772940985 by Arthur Gies This book tells the story of a franchise that changed the trajectory of Xbox Epic Games and an entire console generation according to its author Polygon co founder Arthur Gies It explains how a game can go from an idea to a billion dollar franchise from the people who made it happen Halcyon Days Interviews with Classic Computer and Video Game Programmers by James Hague 1997 Made freely available on the web in 2002 High Score The Illustrated History of Electronic Games Published in April 2002 by McGraw Hill Osborne Media and written by Rusel Demaria and Johnny Lee Wilson The first edition is mostly center on the US video game history while the second edition published in December 2003 features a brief history on Japanese and UK video game companies It details the history of video games beginning with a page about the earliest computer processors to the current days This book goes into detail about what was happening to companies like Atari Inc back before during and after the Video Game Crash of 1983 1984 Joystick Nation ISBN 0 316 36007 4 by J C Herz A book about the video game industry general history going until circa 1997 Masters of Doom ISBN 0 375 50524 5 by David Kushner The book regards the story of John Carmack and John Romero portraying how both changed the video game industry specially in the computer field It also explains the concept behind video games like Dangerous Dave Commander Keen series Wolfenstein 3D Doom and Quake series Minecraft The Unlikely Tale of Markus Notch Persson and the Game that Changed Everything by Daniel Goldberg and Linus Larsson A book about the story of Minecraft and its creator Markus Persson My Tiny Life ISBN 0 8050 3626 1 by Julian Dibbell A narrative history of LambdaMOO Opening the Xbox Inside Microsoft s Plan to Unleash an Entertainment Revolution by Dean Takahashi Phoenix IV The History of the Videogame Industry ISBN 978 1539031291 by Leonard Herman 2016 Phoenix was the first comprehensive book on video game history when it was originally published in 1994 A second edition was published in 1997 a third in 2001 and a fourth edition in late 2016 Play Between Worlds Exploring Online Game Culture ISBN 0 262 20163 1 T L Taylor 2006 Power Up How Japanese Video Games Gave the World an Extra Life ISBN 0 7440 0424 1 by Chris Kohler Racing the Beam The Atari Video Computer System ISBN 0 262 01257 X by Nick Montfort and Ian Bogost 2009 Replay The History of Video Games ISBN 0 9565072 0 4 by Tristan Donovan 2010 A general view over the history of the video game industry including the US Japanese and European markets Smartbomb The Quest for Art Entertainment and Big Bucks in the Videogame Revolution ISBN 1 56512 346 8 by Heather Chaplin and Aaron Ruby The book is a narrative of how the video game industry came to be It gives almost a biographer s point of view portraying the life of some popular authors and how their ambitions or life events are reflected in their productions Supercade A Visual History of the Videogame Age 1971 1984 by Van Burnham The Video Game Explosion A History from PONG to PlayStation and Beyond ISBN 0 313 33868 X edited by Mark J P Wolf This is the first comprehensive academic history of video games The Video Game Theory Reader ISBN 0 415 96579 9 edited by Mark J P Wolf and Bernard Perron Videogames In the Beginning ISBN 0 9643848 1 7 by Ralph Baer Vintage Games An Insider Look at the History of Grand Theft Auto Super Mario and the Most Influential Games of All Time ISBN 0 240 81146 1 by Bill Loguidice and Matt Barton Artwork collections Artbooks and making of books editFranchise Title Author s ISBN Based on Notes Alice Madness Returns The Art of Alice Madness Returns R J Berg ISBN 978 1 59582 697 8 Assassin s Creed III The Art of Assassin s Creed III Andy McVittie ISBN 978 1 78116 425 9 Atelier Atelier Artworks of Arland Various ISBN 978 1 926778 63 1 BioShock Infinite The Art of BioShock Infinite Various ISBN 978 1 59582 994 8 Borderlands 2 The Art of Borderlands 2 Various ISBN 978 0 7440 1437 2 Brutal Legend The Art of Brutal Legend Scott Campbell Daniel Bukszpan Tim Schafer ISBN 978 1 926778 64 8 Darksiders The Art of Darksiders Matt Moylan ISBN 978 1 926778 10 5 The Art of Darksiders II Joe Madureira Jonathan Kirtz ISBN 978 1 926778 53 2 Based on Darksiders II Dead Space The Art of Dead Space Martin Robinson ISBN 978 1 78116 426 6 Disgaea DISGAEArt Disgaea Official Illustration Collection Takehito Harada ISBN 978 1 926778 50 1 Doom 3 The Making of Doom 3 The Official Guide Steven L Kent ISBN 978 0 07 223052 9 Doom Eternal The Art of Doom Eternal Id Studios ISBN 978 1 50 671554 4 Gears of War 3 The Art of Gears of War 3 Ronnie Gramazio ISBN 978 1 921828 15 7 God of War III The Art of God of War III Daniel P Wade ISBN 978 1 921002 72 4 Half Life 2 Half Life 2 Raising the Bar David Hodgson ISBN 0 7615 4364 3 Halo Halo The Art of Building Worlds Titan Books ISBN 978 0 85768 562 9 Halo The Essential Visual Guide Various ISBN 978 0 7566 7592 9 Halo Encyclopedia The Definitive Guide to the Halo Universe Tobias Buckell ISBN 978 0 7566 8869 1 Awakening The Art of Halo 4 Paul Davies ISBN 978 1 78116 324 5 Karateka The Making of Karateka Journals 1982 1985 Jordan Mechner ISBN 978 1480297234 Marvel vs Capcom Marvel vs Capcom Official Complete Works UDON Shinkiro Akiman Bengus ISBN 978 1 926778 49 5 Mass Effect The Art of the Mass Effect Universe Various ISBN 978 1 59582 768 5 Myst From Myst To Riven Richard Kadrey ISBN 978 0 7868 6365 5 Myst and Riven The World of the D ni Mark J P Wolf ISBN 978 0 472 05149 6 Ōkami Ōkami Official Complete Works Michelle Kirie Hayashi Translator ISBN 978 1 897376 02 7 Persona Persona 3 Official Design Works Shigenori Soejima Shigenori Atlus ISBN 978 1 926778 43 3 Persona 3 Persona 4 Official Design Works Shigenori Soejima Shigenori Atlus ISBN 978 1 926778 45 7 Persona 4 Persona 4 Arena Official Design Works Shigenori Soejima ISBN 978 1 926778 81 5 Publication Date August 13 2013 8 Prince of Persia The Making of Prince of Persia Journals 1985 1993 Jordan Mechner ISBN 978 1 4680 9365 0 Remember Me The Art of Remember Me Aleksi Briclot Michel Koch Jean Max Moris ISBN 978 1 61655 163 6 Resident Evil Resident Evil Archives Vol 1 Various ISBN 978 0 7440 0655 1 Resident Evil Archives Volume 2 Various ISBN 978 0 7440 1321 4 Silent Hill Silent Hill The Terror Engine Bernard Perron ISBN 978 0 472 05162 5 Close analysis of the first three Silent Hill games and general look at the whole franchise Street Fighter Street Fighter World Warrior Encyclopedia Matt Moylan Jo Chen Arnold Tsang Jeffrey Chamba Cruz Joe Ng Gonzalo Ordonez ISBN 978 1 926778 01 3 Street Fighter The Ultimate Edition Ken Siu Chong Alvin Lee Omar Dogan Long Vo Arnold Tsang Joe Madureira Adam Warren Jo Chen ISBN 978 1 926778 07 5 Sonic the Hedgehog The History of Sonic the Hedgehog Various ISBN 978 1 926778 56 3 The Last of Us The Art of The Last of Us Naughty Dog Studios Rachel Edidin ISBN 978 1 61655 164 3 The Legend of Zelda The Legend of Zelda Hyrule Historia Akira Himekawa Shigeru Miyamoto Eiji Aonuma ISBN 978 1 61655 041 7 Tomb Raider Tomb Raider The Art of Survival Various ISBN 978 0 7440 1454 9 Based on Tomb Raider version 2013 Uncharted The Art of Uncharted 2 Among Thieves Daniel P Wade ISBN 978 1 921002 71 7 Uncharted 2 Among Thieves Drake s Journal Inside the Making of Uncharted 3 Nolan North ISBN 978 0 615 55440 2 Uncharted 3 Valkyria Chronicles Valkyria Chronicles Design Archive Various ISBN 978 1 926778 16 7 Valkyria Chronicles 2 World Artworks Various ISBN 978 1 926778 38 9 Valkyria Chronicles 3 Complete Artworks Raita Honjou ISBN 978 1 926778 61 7 Various 1000 Game Heroes David Choquet ISBN 3 8228 1633 7 High Score The Illustrated History of Electronic Games Rusel DeMaria Johnny Lee Wilson ISBN 978 0 07 222428 3 Sega Video Game Illustrations Graphic Sha Pub Co ISBN 978 4 7661 0772 2 Artworks from early 1990s Mega Drive Genesis Master System and Game Gear titles The Art of Game Worlds Dave Morris and Leo Hartas ISBN 1 904705 34 0See also editLists of video games List of video game consoles List of video game franchisesReferences edit a b The Video Games Textbook History Business Technology CRC Press 2018 09 04 Retrieved 2018 09 26 GAM3R 7H30RY Futureofthebook org 1999 02 22 Retrieved 2013 02 12 Video Games between Real Rules and Fictional Worlds Half Real Retrieved 2013 02 12 An introduction to understanding digital games PDF Retrieved 2013 02 12 Morstabilini Andrea July 15 2011 Book Review The Guide to Classic Graphic Adventures Adventure Gamers Archived from the original on July 14 2016 Retrieved June 21 2016 Mulrooney Marty November 17 2011 BOOK REVIEW Hardcoregaming101 net Presents The Guide to Classic Graphic Adventures UK Alternative Magazine Online Archived from the original on July 23 2016 Retrieved June 21 2016 Smashwords Gaming Wonderland A book by Francesco Fraulo Smashwords com 2010 04 06 Retrieved 2013 02 12 Atlus 2013 Persona 4 Arena Official Design Works ISBN 978 1926778815 Retrieved from https en wikipedia org w index php title List of books about video games amp oldid 1222094446, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.