fbpx
Wikipedia

T. L. Taylor

T. L. Taylor (born 1967) is an American sociologist and professor. Taylor specialises in researching the culture of gaming and online communities, in particular, esports, live-streaming, and MMOGs such as EverQuest and World of Warcraft.

T. L. Taylor
T.L. Taylor speaking at the 2017 Game Developers Conference
Academic background
Alma materBrandeis University
ThesisLiving Digitally: Embodiment in Virtual Environments (2000)
Academic work
Main interestsSociology, video games

Education edit

She received her Ph.D. (2000) in sociology from Brandeis University. Her dissertation, Living Digitally: Embodiment in Virtual Environments, explored design and embodiment in MUDs and graphical virtual worlds.[1]

Work edit

Taylor was a founding faculty member of the Center for Computer Games Research at the IT University of Copenhagen where she was a professor from 2003-2012. Before that she was an assistant professor at North Carolina State University. She is currently a Professor in Comparative Media Studies at the Massachusetts Institute of Technology.[2] She has been both a Visiting and Consulting Researcher with the Social Media group at Microsoft Research New England.[3]

She co-founded AnyKey.org with Morgan Romine in 2015 and served as its Director of Research from 2015-2020 then Advisory Committee chair from 2020-2021.[4] AnyKey's aim is to support inclusion and diversity in the gaming and esport community.

Taylor is on the editorial boards of the journals Games & Culture, Social Media and Society, American Journal of Play, and ROMChip. She is a member of Twitch's Safety Advisory Council[5] and was a member of the Advisory Board for Riot's Scholastic Association of America from 2018-2020.

Research edit

Taylor has been noted as providing insight into the emerging world of live streaming, the growth of professional esports,[6] and virtual worlds. Taylor also explores the relationship between the self-expression of players and designers' imperatives,[7] as well as challenging the perceived dichotomy between online and offline experience.[8]

Her first book, Play Between Worlds (MIT Press, 2006) focused on the massively multiplayer online game EverQuest. It explored the social aspects of play, powergaming, gender, and the creative practices of players (including intellectual property implications).

Taylor's second book, Raising the Stakes (MIT Press, 2012), examined professional computer gaming. She visited the World Cyber Games, as well as a number of other tournaments and did interviews with a variety of participants in professional competitive gaming. The book looks at a number of topics in esports, including their status as sports,[1] rulesets and competitive play, gender, and spectatorship and performance.

Her most recent book is Watch Me Play (Princeton, 2018). Taylor analyzes the rise of game live streaming, focusing particularly on the platform Twitch. Continuing her interests in the sociology of play, governance, and management, she discusses how live streaming has come to transform everyday gaming, as well as amplify the growth of esports. The book explores the affective and precarious labor of these broadcasters, the emphasis on media entertainment within esports, and the transformative work of live streaming.[9] It won the American Sociological Association's Communication, Information Technologies, and Media Sociology section 2019 book award.

In addition to her work on these subjects, she has also spoken and written on doing ethnographic work that spans both online and offline sites. She is the co-author (with Tom Boellstorff, Bonnie Nardi, and Celia Pearce) of Ethnography and Virtual Worlds: A Handbook of Method (Princeton, 2012),[10] which works as a guide for researches to apply familiar ethnographic research methods towards understanding virtual worlds and participants interactions within them.[11]

Selected publications edit

  • Taylor, T.L. (2018). Watch Me Play: Twitch and the Rise of Game Live Streaming. Princeton, NJ: Princeton University Press. Book home page.
  • Taylor, T.L. (2012). Raising the Stakes: E-sports and the Professionalization of Computer Gaming. Cambridge, MA: MIT Press.
  • Taylor, T.L. (2012). Ethnography and Virtual Worlds: A Handbook of Method (co-authored with Tom Boellstorff, Bonnie Nardi, and Celia Pearce). Princeton, NJ: Princeton University Press.
  • Taylor, T.L. (2009). "The Assemblage of Play". Games and Culture.
  • Taylor, T.L. (2006a). Play Between Worlds: Exploring Online Game Culture. Cambridge, MA: MIT Press. ISBN 9780262201636.
  • Taylor, T.L. (2006b). "Does WoW Change Everything?: How a PvP Server, Multinational Playerbase, and Surveillance Mod Scene Caused Me Pause". Games and Culture. doi:10.1177/1555412006292615. S2CID 62275844.
  • Taylor, T.L. (2003). "Intentional Bodies: Virtual Environments and the Designers Who Shape Them". International Journal of Engineering Education.
  • Taylor, T.L. (2002). "Living Digitally: Embodiment in Virtual Worlds". In The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments, R. Schroeder (ed), London: Springer-Verlag.
  • Taylor, T.L. (1999). "Life in virtual worlds: Plural Existence, Multimodalities, and other Online Research Challenges". American Behavioral Scientist.

References edit

  1. ^ a b Tucker, Staci. "Books Aren't Dead: Staci Tucker with T.L. Taylor". Books Aren't Dead. Fembot. Retrieved 19 July 2013.
  2. ^ "MIT Comparative Media Studies: Faculty". Massachusetts Institute of Technology. Retrieved 2013-01-25.
  3. ^ "New England Lab Current Members' Bios - Microsoft Research". Microsoft Research. Retrieved 2013-01-25.
  4. ^ "About AnyKey". AnyKey.
  5. ^ "Introducing the Twitch Safety Advisory Council". Twitch Blog. Retrieved 2020-10-22.
  6. ^ "Review of Raising the Stakes". Times Higher Education. Retrieved 2013-07-02.
  7. ^ Lister, Martin; Dovey, Jon; Giddings, Seth; Grant, Iain; Kelly, Kieran (2009-01-29). New Media: A Critical Introduction. Routledge. p. 212. ISBN 978-0415431613.
  8. ^ Egenfeldt-Nielsen, Simon; Smith, Jonas Heide; Tosca, Susana Pajares (2008-02-15). Understanding Video Games: The Essential Introduction. Routledge. p. 168. ISBN 978-0415977203.
  9. ^ Mitchell, Lewis (28 February 2019). "'WATCH ME PLAY': A REVIEW OF THE WORLD'S FIRST EXPLORATION INTO THE ONLINE PHENOMENON OF TWITCH AND IN-GAME LIVE STREAMING". The Adroit Journal.
  10. ^ Boellstorff, Tom; Nardi, Bonnie; Pearce, Celia; Taylor, T.L. (2012). Ethnography and virtual worlds: A handbook of method. Princeton, New Jersey: Princeton University Press.
  11. ^ Laberge, Yves (29 July 2013). "Book Review: Ethnography and Virtual Worlds: A Handbook of Method by Tom Boellstorff, Bonnie Nardi, Celia Pearce and T.L.Taylor". The London School for Economics and Political Science.

External links edit

  • Official website

taylor, english, cricketer, taylor, yorkshire, cricketer, born, 1967, american, sociologist, professor, taylor, specialises, researching, culture, gaming, online, communities, particular, esports, live, streaming, mmogs, such, everquest, world, warcraft, taylo. For the English cricketer see Tom Taylor Yorkshire cricketer T L Taylor born 1967 is an American sociologist and professor Taylor specialises in researching the culture of gaming and online communities in particular esports live streaming and MMOGs such as EverQuest and World of Warcraft T L TaylorT L Taylor speaking at the 2017 Game Developers ConferenceAcademic backgroundAlma materBrandeis UniversityThesisLiving Digitally Embodiment in Virtual Environments 2000 Academic workMain interestsSociology video games Contents 1 Education 2 Work 3 Research 4 Selected publications 5 References 6 External linksEducation editShe received her Ph D 2000 in sociology from Brandeis University Her dissertation Living Digitally Embodiment in Virtual Environments explored design and embodiment in MUDs and graphical virtual worlds 1 Work editTaylor was a founding faculty member of the Center for Computer Games Research at the IT University of Copenhagen where she was a professor from 2003 2012 Before that she was an assistant professor at North Carolina State University She is currently a Professor in Comparative Media Studies at the Massachusetts Institute of Technology 2 She has been both a Visiting and Consulting Researcher with the Social Media group at Microsoft Research New England 3 She co founded AnyKey org with Morgan Romine in 2015 and served as its Director of Research from 2015 2020 then Advisory Committee chair from 2020 2021 4 AnyKey s aim is to support inclusion and diversity in the gaming and esport community Taylor is on the editorial boards of the journals Games amp Culture Social Media and Society American Journal of Play and ROMChip She is a member of Twitch s Safety Advisory Council 5 and was a member of the Advisory Board for Riot s Scholastic Association of America from 2018 2020 Research editTaylor has been noted as providing insight into the emerging world of live streaming the growth of professional esports 6 and virtual worlds Taylor also explores the relationship between the self expression of players and designers imperatives 7 as well as challenging the perceived dichotomy between online and offline experience 8 Her first book Play Between Worlds MIT Press 2006 focused on the massively multiplayer online game EverQuest It explored the social aspects of play powergaming gender and the creative practices of players including intellectual property implications Taylor s second book Raising the Stakes MIT Press 2012 examined professional computer gaming She visited the World Cyber Games as well as a number of other tournaments and did interviews with a variety of participants in professional competitive gaming The book looks at a number of topics in esports including their status as sports 1 rulesets and competitive play gender and spectatorship and performance Her most recent book is Watch Me Play Princeton 2018 Taylor analyzes the rise of game live streaming focusing particularly on the platform Twitch Continuing her interests in the sociology of play governance and management she discusses how live streaming has come to transform everyday gaming as well as amplify the growth of esports The book explores the affective and precarious labor of these broadcasters the emphasis on media entertainment within esports and the transformative work of live streaming 9 It won the American Sociological Association s Communication Information Technologies and Media Sociology section 2019 book award In addition to her work on these subjects she has also spoken and written on doing ethnographic work that spans both online and offline sites She is the co author with Tom Boellstorff Bonnie Nardi and Celia Pearce of Ethnography and Virtual Worlds A Handbook of Method Princeton 2012 10 which works as a guide for researches to apply familiar ethnographic research methods towards understanding virtual worlds and participants interactions within them 11 Selected publications editTaylor T L 2018 Watch Me Play Twitch and the Rise of Game Live Streaming Princeton NJ Princeton University Press Book home page Taylor T L 2012 Raising the Stakes E sports and the Professionalization of Computer Gaming Cambridge MA MIT Press Taylor T L 2012 Ethnography and Virtual Worlds A Handbook of Method co authored with Tom Boellstorff Bonnie Nardi and Celia Pearce Princeton NJ Princeton University Press Taylor T L 2009 The Assemblage of Play Games and Culture Taylor T L 2006a Play Between Worlds Exploring Online Game Culture Cambridge MA MIT Press ISBN 9780262201636 Taylor T L 2006b Does WoW Change Everything How a PvP Server Multinational Playerbase and Surveillance Mod Scene Caused Me Pause Games and Culture doi 10 1177 1555412006292615 S2CID 62275844 Taylor T L 2003 Intentional Bodies Virtual Environments and the Designers Who Shape Them International Journal of Engineering Education Taylor T L 2002 Living Digitally Embodiment in Virtual Worlds In The Social Life of Avatars Presence and Interaction in Shared Virtual Environments R Schroeder ed London Springer Verlag Taylor T L 1999 Life in virtual worlds Plural Existence Multimodalities and other Online Research Challenges American Behavioral Scientist References edit a b Tucker Staci Books Aren t Dead Staci Tucker with T L Taylor Books Aren t Dead Fembot Retrieved 19 July 2013 MIT Comparative Media Studies Faculty Massachusetts Institute of Technology Retrieved 2013 01 25 New England Lab Current Members Bios Microsoft Research Microsoft Research Retrieved 2013 01 25 About AnyKey AnyKey Introducing the Twitch Safety Advisory Council Twitch Blog Retrieved 2020 10 22 Review of Raising the Stakes Times Higher Education Retrieved 2013 07 02 Lister Martin Dovey Jon Giddings Seth Grant Iain Kelly Kieran 2009 01 29 New Media A Critical Introduction Routledge p 212 ISBN 978 0415431613 Egenfeldt Nielsen Simon Smith Jonas Heide Tosca Susana Pajares 2008 02 15 Understanding Video Games The Essential Introduction Routledge p 168 ISBN 978 0415977203 Mitchell Lewis 28 February 2019 WATCH ME PLAY A REVIEW OF THE WORLD S FIRST EXPLORATION INTO THE ONLINE PHENOMENON OF TWITCH AND IN GAME LIVE STREAMING The Adroit Journal Boellstorff Tom Nardi Bonnie Pearce Celia Taylor T L 2012 Ethnography and virtual worlds A handbook of method Princeton New Jersey Princeton University Press Laberge Yves 29 July 2013 Book Review Ethnography and Virtual Worlds A Handbook of Method by Tom Boellstorff Bonnie Nardi Celia Pearce and T L Taylor The London School for Economics and Political Science External links edit nbsp Wikimedia Commons has media related to T L Taylor Official website Retrieved from https en wikipedia org w index php title T L Taylor amp oldid 1173421479, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.