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Games for Windows – Live

Games for Windows – Live or GFWL (trademarked as Games for Windows – LIVE[3]) was an online gaming service used by Games for Windows–branded PC titles that enables Windows PCs to connect to Microsoft's Live service. Users, each with a unique Gamertag (the Microsoft username service for gaming that began on Xbox Live), are able to play online, keep track of their friends' status, send and receive messages, gain and keep track of Achievements and associated Gamerscore, voice chat across platforms (removed in 2010), and more. Some games allow for cross-platform play, such as Shadowrun, putting Windows players against Xbox 360 players.

Games for Windows – Live
DeveloperMicrosoft
Type
Launch date
  • Games for Windows – Live:
    May 29, 2007 (2007-05-29)[1]
  • Games on Demand:
    December 15, 2009 (2009-12-15)[2]
Current version3.5.95.0
Last updatedFebruary 20, 2014 (2014-02-20)
Platform(s)PC
Operating system(s)Designed for Windows XP, Vista and 7; still works on Windows 8, 8.1, 10 and 11
StatusDiscontinued (digital distribution store only; services are still running for purchased and retail content)
Websitewww.gfwl.com

The service was open to third-party developers, but they had to meet certain Technical Certification Requirements (TCRs), which included (but were not limited to): game ratings, total number of Gamerscore points, content, game profiles, and Live connectivity. Games for Windows – Live games also had to meet standard Games for Windows (games that do not have Live support) TCRs. The same developer support infrastructure as the Xbox 360 was also available. Assistance to developers was provided through the Microsoft XNA Developer Connection.[4] The successor to Games for Windows is now Microsoft Store for PC which allows players on the computer to use the Xbox network functions and play various Xbox games without having a console.

History edit

The first Games for Windows – Live-enabled title was Shadowrun, which launched simultaneously on Windows Vista and Xbox 360 on May 29, 2007,[1][5] and was also the first LIVE title to offer cross-platform play between Windows Vista and Xbox 360 on the Live service.

Another game that was released is Halo 2 for Windows Vista, which was launched to the public on May 31, 2007.[1] The game supports all the standard Live features (such as achievements, voice chat, messages, etc.), but does not offer cross-platform play with Xbox players.

Sega, Eidos, and THQ have signed on to include Games for Windows – Live in their upcoming games. Epic Games also included this service in their game engine Unreal Engine 3.[6] Universe at War: Earth Assault from Sega and Lost Planet: Colonies Edition from Capcom include cross-platform play between Xbox 360 and Windows over Live.

On July 22, 2008, Microsoft's Chris Satchell, CTO of the company's Entertainment devices division, announced that Games For Windows – Live would be free to developers. Previously, select publishers and developers used the system and had to pay for it. Also, all Games For Windows – Live features were now free for gamers, such as matchmaking and cross-platform play. Satchell added that the move was a "way to improve Windows gaming".[7]

As well as free multiplayer, Microsoft reduced the technical requirements for those developers looking to utilize Live such as removing playlist servers, and allowing studios to use the Microsoft matchmaking servers instead. The new Marketplace was made available for Games for Windows – Live on December 5, 2008. Microsoft also released the newly designed User Interface, on November 12, 2008.[8]

On January 7, 2010, it was announced at CES that the upcoming Xbox Game Room would be made available on both the Xbox Live and Games for Windows Live services.[9] However, games purchased with 240 Microsoft Points will only be playable on one of the platforms; either Xbox 360 or PC. A dual-platform license will cost 400 Microsoft Points.[10] As the Game Room will be available to Gold and Silver Xbox members, the service will be free to use on Games for Windows Live. Arcade games will feature achievements and online leaderboards.[11]

Microsoft revealed on May 21, 2010, that Fable III would be released on Windows as well as the Xbox 360, and would feature Games for Windows – Live. The downloadable version will be a Games on Demand exclusive.[12]

On August 17, 2010, Microsoft unveiled two new games at Gamescom 2010 that will use Games for Windows – LIVE, Age of Empires Online and Microsoft Flight. Age of Empires will be free-to-play through LIVE.[13] On September 24, 2010, Microsoft Game Studios' general manager Dave Luehmann said in an interview the studio's renewed focus will start with three big titles—Fable III, Age of Empires Online and Microsoft Flight—which will use Games for Windows – LIVE. Luehmann reassured PC gamers that more big titles were on the way, however the studio plans to test new ideas.

On September 13, 2011, Major Nelson confirmed what Microsoft is bringing Xbox Live to Windows 8, being called Xbox Live on Windows.[14]

On March 26, 2012, Microsoft Studios announced the arrival of Age of Empires Online on Steam.[15] Age of Empires Online was released on Steam on March 27, 2012. On April 3, 2012, Microsoft Flight was released on Steam.[16] Microsoft Studios release Insanely Twisted Shadow Planet on April 17, 2012, and Toy Soldiers on April 27, 2012, in Games for Windows – LIVE. On April 17, 2012, Microsoft said that they continued to support the Games for Windows platform, to the rumors of the discontinuation of Games for Windows – LIVE in favor of Xbox Live on Windows.[17] On April 13, 2012, Microsoft Studios release Iron Brigade, and is the first Microsoft Studios title available only on Steam.

On August 31, 2012, Gotham City Impostors became free-to-play and dropped Games for Windows – LIVE in favor of Steamworks. On October 10, 2012, the Steam version of Toy Soldiers was updated to fully use Steamworks, although it still gives the option to use the original service.[18] On October 16, 2012, Mark of the Ninja was the first title of Microsoft Studios to use Steamworks exclusively, instead of GfWL. On October 25, 2012, Deadlight became the second title of Microsoft Studios to use Steamworks exclusively.[19] On November 28, 2012, Ace Combat: Assault Horizon became the first (and only) retail Games for Windows – LIVE title announced for 2013.[20]

On January 31, 2013, Microsoft Studios said that they "have nothing to share on the future of Games for Windows Live".[21] On March 7, 2013, Microsoft Studios announced Age of Empires II: HD Edition + The Conquerors would be released exclusively on Steam.[22] On April 3, 2013, Ms. Splosion Man was released by Microsoft Studios on both platforms. On August 9, 2013, Microsoft announced the removal of one of the most criticized limitations for the LIVE platform, the inability of simultaneously logging in on both the Xbox One and Games for Windows LIVE.[23]

On August 16, 2013, Microsoft announced that the Xbox.com PC Marketplace was going to be closed on August 22 alongside the Xbox 360 update that retired Microsoft Points in favour of local currency purchases. The service would otherwise continue to operate normally.[24]

In August 2013, a since-deleted support article for Age of Empires Online announced that the Games for Windows – Live service would be discontinued on July 1, 2014.[25] Microsoft issued a statement in June 2014 denying they were closing Games for Windows Live, stating "We remain committed to investing in PC gaming in the years ahead, and look forward to sharing more in the future".[26][27][28] After the initial August 2013 support article, some game publishers announced that they would be removing GFWL from their games, but in most cases this did not happen until several years later or at all.[29][30][31] Microsoft closed Games for Windows LIVE on August 15, 2013: "As part of the upcoming Xbox 360 system update, Microsoft Points will be retired, and the Xbox.com PC marketplace will be closed as of August 22, 2013. We encourage you to spend your Microsoft Points balance prior to this change". The download of the client software is still available, and the servers are still online.[32][33]

Games for Windows Live has since been practically replaced with the Microsoft Store for Windows 10 & 11 (and supported now-discontinued Windows Phone).

In 2020, Microsoft removed the Games for Windows – LIVE download page and the Windows Live Sign-in Assistant was removed from their servers and therefore the online Games for Windows – LIVE installer fails to install.

As of 2023, users are unable to login to Games for Windows Live through the GFWL Marketplace. The in-game overlay, however, still works fully on all games already owned either digitally or retail, with long login times ranging from 1-5 minutes.

Features edit

  • Achievements earned during gameplay.
  • Gamerscores amounting the total of a user's achievement points.
  • Reputation voted by other users preferring or avoiding the user. Rep defaults to five stars over time after the user has been preferred by at least one other user.
  • Friends list displaying the user's chosen friends of up to 100.
  • Recent players list displaying the last 50 players the user has met.
  • Complaint system allowing users to file reports of other users that have broken Live Terms of Use.
  • Games for Windows Marketplace offered Games on Demand, downloadable content, music and movies until its closure in 2013.
  • Public and private chat via Voice and text. The voice feature worked between Xbox 360 and Windows until 2010, when Microsoft updated the voice codec for Xbox Live. Games, such as Shadowrun,[34] now only support the text portion of this feature.
  • Multiplayer gameplay via Games for Windows – Live.
  • Matchmaking depending on the user's cumulative gamerscore, rep, location, language and gamer zone.
  • Family settings controlling younger users' exposure to other users.
  • Game Room virtual arcade space offering a library of classic retro games.
  • Cross-platform gameplay with Xbox 360

User information edit

Gamertag edit

A Gamertag is the universal name for a player's username on Games for Windows – Live, as well as Xbox Live, Zune, and XNA Creators Club. A Gamertag used online must be unique and can be up to 15 characters in length, including numbers, letters, and spaces.

A player's Gamertag account status can be checked using a variety of online tools, which is useful especially when looking for a new Gamertag, or confirming that a Gamertag exists. Using a valid Gamertag, any player can be located and messaged from within Live. There are also several websites which allow users of Gamertags to upload photos and information about themselves.

Gamerscore edit

The Gamerscore (G) is an achievements system that measures the number of achievement points accumulated by a user with a Live profile. These Achievement points are awarded for the completion of game-specific challenges, such as beating a level or amassing a specified number of wins against other players in online matches.

All regular disc-based games must have 1,000 Gamerscore points in the base game; the title can ship with fewer than 1,000 points, but anything added later must be free. Game developers also have the option of adding up to 250 points via downloadable content every three months after the first year of release (for a total of 1,750 points).

On May 26, 2007, Halo 2 was the first Games for Windows – Live title to feature Achievements, which counted towards a player's Gamerscore.

Gamercard edit

The Gamercard is an information panel used to summarize a user's Live profile. The pieces of information on a Gamercard include: the user's Gamertag (in front a silver or gold bar), reputation, Gamerscore, Gamer Zone and recently played games.

TrueSkill edit

TrueSkill[35] is a ranking and matchmaking system premiering in the Live services. Developed at Microsoft Research Cambridge (United Kingdom), the TrueSkill ranking system is now used in many titles for Games for Windows – Live. It uses a mathematical model of uncertainty to address weaknesses in existing ranking systems such as Elo. For example, a new player joining million-player leagues can be ranked correctly in fewer than 20 games. It can predict the probability of each game outcome, which enhances competitive matchmaking, making it possible to assemble skill-balanced teams from a group of players with different abilities.

When matchmaking, the system attempts to match individuals based on their estimated skill level. If two individuals are competing head-to-head and have the same estimated skill level with low estimate uncertainty, they should each have roughly a 50% chance of winning a match. In this way, the system attempts to make every match as competitive as possible.

In order to prevent abuse of the system, the majority of ranked games have relatively limited options for matchmaking. By design, players cannot easily play with their friends in ranked games. However, these countermeasures have failed due to techniques such as alternate account(s) and system flaws where each system has its own individual trueskill rating. To provide less competitive games, the system supports unranked Player Matches, which allow individuals of any skill level to be paired (often including "guests" on an account). Such matches do not contribute to the TrueSkill rating.

User interface edit

The user interface or "Guide" was changed from earlier versions (made to match the Xbox 360's original appearance) to a new appearance. The guide includes messaging (text and voice), friends list, recent players, private chat, and personal settings.

The current version of the in-game Live client is version 3.5.0088.0, released on May 6, 2011. It is available for Windows XP (Service Pack 2 and above), Windows Vista, Windows 7, Windows 8.1 and Windows 10 operating systems. Version 3.0 added extended information about progress and some bugfixes. The client also auto-updates when users are logged-on to a Live-aware game.

Marketplace edit

The Games for Windows Marketplace client was officially released on December 4, 2009. It initially launched with demos and trailers of games available on the Live service.[36] Full titles were later added in the form of Games on Demand.

With version 3.0 of the Games for Windows – Live service, an in-game marketplace was included; in addition to new account management tools, such as the ability to change a Gamertag for 800 Microsoft Points.[37] The in-game marketplace enables users to purchase DLC without exiting, as it installs the content directly from within the game.[4]

On July 22, 2011, Microsoft announced that they would be scrapping the newly revamped Games for Windows Marketplace website and merged the content with the Xbox website.[38] The Games for Windows client, which was another way for users to purchase games, was also reduced to simply opening up the Windows section of Xbox.com. On August 15, 2013, Microsoft announced that the marketplace would be closed on August 22 of the same year.[39][40][41]

The marketplace became non-functional in 2018 with purchased games no longer displaying and instead presenting an error saying "There was an error retrieving your purchase history. Please sign out and try again later" despite existing purchases being supposed to still be available to download.

The Games for Windows Live Marketplace client stopped logging in completely in 2022 due to TLS 1.0 and 1.1 connections being no longer permitted for Xbox Live accounts to login and therefore presents a connection error when launching the program.[42] The marketplace however, was already non-functional since 2018.

Games on Demand edit

On December 15, 2009, Microsoft launched Games on Demand, a digital distribution service offering titles such as Resident Evil 5 and Battlestations: Pacific. Also available are arcade games such as a free version of Microsoft Tinker, a former exclusive to Windows Vista Ultimate, as well as World of Goo and Osmos.[2][43][44][45]

Some titles bought on Games on Demand include Server Side Authentication. This is a Games for Windows – Live 3.0 feature that automatically ties the game to your Windows Live ID and the Gamertag associated to it. These games have no activation limits and can be re-installed multiple times. The majority of the other titles on the service use a SecuROM DRM that lets the user activate the game up to five times each month on any hardware.[46]

On June 8, 2010, some games which were previously not Games for Windows titles were added for download. Microsoft had claimed that new titles would be added every week and that there would be over 100 games by the end of 2010.[47]

On October 22, 2010, Microsoft announced a revamp of Games On Demand under the new branding Games for Windows Marketplace.[48][49] However, this was met with low expectations from reviewers, considering the history of Games for Windows Live on PC.[44][48][50] On July 22, 2011, less than a year after the revamp, Microsoft announced that it would merge the Games for Windows Marketplace into the Xbox website.[38]

Availability edit

As of February 10, 2015[51][52] Games for Windows – Live is available in 42 countries/territories.[53] Users in other countries can access Live by creating a Gamertag using an address from a supported country, although no technical support is available outside of the supported countries.[citation needed] Since Games for Windows – Live is based on the Xbox Live service, availability is exactly identical to the regional availability of Xbox Live. The Marketplace is not available for all of these regions.

 
Worldwide Games for Windows – Live availability

Controversies edit

After the official announcement of Games for Windows – Live, many PC gamers were upset with Microsoft's move to charge PC gamers a fee of $49.99 to use the service. Many PC gamers felt this move was unfair, as playing online and many of the other services GFWL offered has, for the most part, always been free on the PC.[54] Microsoft later began offering the service free of charge, after many complaints from PC gamers were made.

After the announcement that the PC release of Dark Souls would use Games for Windows – Live, fans started up a petition to have the game released without the service attached. The online petition gained over 20,000 signatures in under a week, reflecting a notable public dislike of the service among PC gamers.[55] The game would move to Steamworks in 2014.[56]

In January 2020, Grand Theft Auto IV was removed from sale on Steam, with Rockstar Games stating "With Microsoft no longer supporting Games For Windows Live, it is no longer possible to generate the additional keys needed to continue selling the current version of the game."[57] The next month, Rockstar announced that on March 19, 2020, that an updated version of GTA IV named 'Grand Theft Auto IV: The Complete Edition' without Games for Windows Live would replace the previous version. The online leaderboards and multiplayer were removed as they relied on GFWL services to function.[58] The Rockstar Games Launcher is now required to launch the game, which acts as a replacement for the DRM and achievements features of GFWL.

See also edit

References edit

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games, windows, live, gfwl, trademarked, games, windows, live, online, gaming, service, used, games, windows, branded, titles, that, enables, windows, connect, microsoft, live, service, users, each, with, unique, gamertag, microsoft, username, service, gaming,. Games for Windows Live or GFWL trademarked as Games for Windows LIVE 3 was an online gaming service used by Games for Windows branded PC titles that enables Windows PCs to connect to Microsoft s Live service Users each with a unique Gamertag the Microsoft username service for gaming that began on Xbox Live are able to play online keep track of their friends status send and receive messages gain and keep track of Achievements and associated Gamerscore voice chat across platforms removed in 2010 and more Some games allow for cross platform play such as Shadowrun putting Windows players against Xbox 360 players Games for Windows LiveDeveloperMicrosoftTypeContent delivery Digital rights management DRM Cross platform play Social networkingLaunch dateGames for Windows Live May 29 2007 2007 05 29 1 Games on Demand December 15 2009 2009 12 15 2 Current version3 5 95 0Last updatedFebruary 20 2014 2014 02 20 Platform s PCOperating system s Designed for Windows XP Vista and 7 still works on Windows 8 8 1 10 and 11StatusDiscontinued digital distribution store only services are still running for purchased and retail content Websitewww wbr gfwl wbr comThe service was open to third party developers but they had to meet certain Technical Certification Requirements TCRs which included but were not limited to game ratings total number of Gamerscore points content game profiles and Live connectivity Games for Windows Live games also had to meet standard Games for Windows games that do not have Live support TCRs The same developer support infrastructure as the Xbox 360 was also available Assistance to developers was provided through the Microsoft XNA Developer Connection 4 The successor to Games for Windows is now Microsoft Store for PC which allows players on the computer to use the Xbox network functions and play various Xbox games without having a console Contents 1 History 2 Features 3 User information 3 1 Gamertag 3 2 Gamerscore 3 3 Gamercard 3 4 TrueSkill 4 User interface 5 Marketplace 5 1 Games on Demand 6 Availability 7 Controversies 8 See also 9 ReferencesHistory editThe first Games for Windows Live enabled title was Shadowrun which launched simultaneously on Windows Vista and Xbox 360 on May 29 2007 1 5 and was also the first LIVE title to offer cross platform play between Windows Vista and Xbox 360 on the Live service Another game that was released is Halo 2 for Windows Vista which was launched to the public on May 31 2007 1 The game supports all the standard Live features such as achievements voice chat messages etc but does not offer cross platform play with Xbox players Sega Eidos and THQ have signed on to include Games for Windows Live in their upcoming games Epic Games also included this service in their game engine Unreal Engine 3 6 Universe at War Earth Assault from Sega and Lost Planet Colonies Edition from Capcom include cross platform play between Xbox 360 and Windows over Live On July 22 2008 Microsoft s Chris Satchell CTO of the company s Entertainment devices division announced that Games For Windows Live would be free to developers Previously select publishers and developers used the system and had to pay for it Also all Games For Windows Live features were now free for gamers such as matchmaking and cross platform play Satchell added that the move was a way to improve Windows gaming 7 As well as free multiplayer Microsoft reduced the technical requirements for those developers looking to utilize Live such as removing playlist servers and allowing studios to use the Microsoft matchmaking servers instead The new Marketplace was made available for Games for Windows Live on December 5 2008 Microsoft also released the newly designed User Interface on November 12 2008 8 On January 7 2010 it was announced at CES that the upcoming Xbox Game Room would be made available on both the Xbox Live and Games for Windows Live services 9 However games purchased with 240 Microsoft Points will only be playable on one of the platforms either Xbox 360 or PC A dual platform license will cost 400 Microsoft Points 10 As the Game Room will be available to Gold and Silver Xbox members the service will be free to use on Games for Windows Live Arcade games will feature achievements and online leaderboards 11 Microsoft revealed on May 21 2010 that Fable III would be released on Windows as well as the Xbox 360 and would feature Games for Windows Live The downloadable version will be a Games on Demand exclusive 12 On August 17 2010 Microsoft unveiled two new games at Gamescom 2010 that will use Games for Windows LIVE Age of Empires Online and Microsoft Flight Age of Empires will be free to play through LIVE 13 On September 24 2010 Microsoft Game Studios general manager Dave Luehmann said in an interview the studio s renewed focus will start with three big titles Fable III Age of Empires Online and Microsoft Flight which will use Games for Windows LIVE Luehmann reassured PC gamers that more big titles were on the way however the studio plans to test new ideas On September 13 2011 Major Nelson confirmed what Microsoft is bringing Xbox Live to Windows 8 being called Xbox Live on Windows 14 On March 26 2012 Microsoft Studios announced the arrival of Age of Empires Online on Steam 15 Age of Empires Online was released on Steam on March 27 2012 On April 3 2012 Microsoft Flight was released on Steam 16 Microsoft Studios release Insanely Twisted Shadow Planet on April 17 2012 and Toy Soldiers on April 27 2012 in Games for Windows LIVE On April 17 2012 Microsoft said that they continued to support the Games for Windows platform to the rumors of the discontinuation of Games for Windows LIVE in favor of Xbox Live on Windows 17 On April 13 2012 Microsoft Studios release Iron Brigade and is the first Microsoft Studios title available only on Steam On August 31 2012 Gotham City Impostors became free to play and dropped Games for Windows LIVE in favor of Steamworks On October 10 2012 the Steam version of Toy Soldiers was updated to fully use Steamworks although it still gives the option to use the original service 18 On October 16 2012 Mark of the Ninja was the first title of Microsoft Studios to use Steamworks exclusively instead of GfWL On October 25 2012 Deadlight became the second title of Microsoft Studios to use Steamworks exclusively 19 On November 28 2012 Ace Combat Assault Horizon became the first and only retail Games for Windows LIVE title announced for 2013 20 On January 31 2013 Microsoft Studios said that they have nothing to share on the future of Games for Windows Live 21 On March 7 2013 Microsoft Studios announced Age of Empires II HD Edition The Conquerors would be released exclusively on Steam 22 On April 3 2013 Ms Splosion Man was released by Microsoft Studios on both platforms On August 9 2013 Microsoft announced the removal of one of the most criticized limitations for the LIVE platform the inability of simultaneously logging in on both the Xbox One and Games for Windows LIVE 23 On August 16 2013 Microsoft announced that the Xbox com PC Marketplace was going to be closed on August 22 alongside the Xbox 360 update that retired Microsoft Points in favour of local currency purchases The service would otherwise continue to operate normally 24 In August 2013 a since deleted support article for Age of Empires Online announced that the Games for Windows Live service would be discontinued on July 1 2014 25 Microsoft issued a statement in June 2014 denying they were closing Games for Windows Live stating We remain committed to investing in PC gaming in the years ahead and look forward to sharing more in the future 26 27 28 After the initial August 2013 support article some game publishers announced that they would be removing GFWL from their games but in most cases this did not happen until several years later or at all 29 30 31 Microsoft closed Games for Windows LIVE on August 15 2013 As part of the upcoming Xbox 360 system update Microsoft Points will be retired and the Xbox com PC marketplace will be closed as of August 22 2013 We encourage you to spend your Microsoft Points balance prior to this change The download of the client software is still available and the servers are still online 32 33 Games for Windows Live has since been practically replaced with the Microsoft Store for Windows 10 amp 11 and supported now discontinued Windows Phone In 2020 Microsoft removed the Games for Windows LIVE download page and the Windows Live Sign in Assistant was removed from their servers and therefore the online Games for Windows LIVE installer fails to install As of 2023 users are unable to login to Games for Windows Live through the GFWL Marketplace The in game overlay however still works fully on all games already owned either digitally or retail with long login times ranging from 1 5 minutes Features editAchievements earned during gameplay Gamerscores amounting the total of a user s achievement points Reputation voted by other users preferring or avoiding the user Rep defaults to five stars over time after the user has been preferred by at least one other user Friends list displaying the user s chosen friends of up to 100 Recent players list displaying the last 50 players the user has met Complaint system allowing users to file reports of other users that have broken Live Terms of Use Games for Windows Marketplace offered Games on Demand downloadable content music and movies until its closure in 2013 Public and private chat via Voice and text The voice feature worked between Xbox 360 and Windows until 2010 when Microsoft updated the voice codec for Xbox Live Games such as Shadowrun 34 now only support the text portion of this feature Multiplayer gameplay via Games for Windows Live Matchmaking depending on the user s cumulative gamerscore rep location language and gamer zone Family settings controlling younger users exposure to other users Game Room virtual arcade space offering a library of classic retro games Cross platform gameplay with Xbox 360User information editGamertag edit Main article Xbox Live Gamertag A Gamertag is the universal name for a player s username on Games for Windows Live as well as Xbox Live Zune and XNA Creators Club A Gamertag used online must be unique and can be up to 15 characters in length including numbers letters and spaces A player s Gamertag account status can be checked using a variety of online tools which is useful especially when looking for a new Gamertag or confirming that a Gamertag exists Using a valid Gamertag any player can be located and messaged from within Live There are also several websites which allow users of Gamertags to upload photos and information about themselves Gamerscore edit Main article Xbox Live Gamerscore The Gamerscore G is an achievements system that measures the number of achievement points accumulated by a user with a Live profile These Achievement points are awarded for the completion of game specific challenges such as beating a level or amassing a specified number of wins against other players in online matches All regular disc based games must have 1 000 Gamerscore points in the base game the title can ship with fewer than 1 000 points but anything added later must be free Game developers also have the option of adding up to 250 points via downloadable content every three months after the first year of release for a total of 1 750 points On May 26 2007 Halo 2 was the first Games for Windows Live title to feature Achievements which counted towards a player s Gamerscore Gamercard edit Main article Xbox Live Gamercard The Gamercard is an information panel used to summarize a user s Live profile The pieces of information on a Gamercard include the user s Gamertag in front a silver or gold bar reputation Gamerscore Gamer Zone and recently played games TrueSkill edit Main article TrueSkill TrueSkill 35 is a ranking and matchmaking system premiering in the Live services Developed at Microsoft Research Cambridge United Kingdom the TrueSkill ranking system is now used in many titles for Games for Windows Live It uses a mathematical model of uncertainty to address weaknesses in existing ranking systems such as Elo For example a new player joining million player leagues can be ranked correctly in fewer than 20 games It can predict the probability of each game outcome which enhances competitive matchmaking making it possible to assemble skill balanced teams from a group of players with different abilities When matchmaking the system attempts to match individuals based on their estimated skill level If two individuals are competing head to head and have the same estimated skill level with low estimate uncertainty they should each have roughly a 50 chance of winning a match In this way the system attempts to make every match as competitive as possible In order to prevent abuse of the system the majority of ranked games have relatively limited options for matchmaking By design players cannot easily play with their friends in ranked games However these countermeasures have failed due to techniques such as alternate account s and system flaws where each system has its own individual trueskill rating To provide less competitive games the system supports unranked Player Matches which allow individuals of any skill level to be paired often including guests on an account Such matches do not contribute to the TrueSkill rating User interface editThe user interface or Guide was changed from earlier versions made to match the Xbox 360 s original appearance to a new appearance The guide includes messaging text and voice friends list recent players private chat and personal settings The current version of the in game Live client is version 3 5 0088 0 released on May 6 2011 It is available for Windows XP Service Pack 2 and above Windows Vista Windows 7 Windows 8 1 and Windows 10 operating systems Version 3 0 added extended information about progress and some bugfixes The client also auto updates when users are logged on to a Live aware game Marketplace editThe Games for Windows Marketplace client was officially released on December 4 2009 It initially launched with demos and trailers of games available on the Live service 36 Full titles were later added in the form of Games on Demand With version 3 0 of the Games for Windows Live service an in game marketplace was included in addition to new account management tools such as the ability to change a Gamertag for 800 Microsoft Points 37 The in game marketplace enables users to purchase DLC without exiting as it installs the content directly from within the game 4 On July 22 2011 Microsoft announced that they would be scrapping the newly revamped Games for Windows Marketplace website and merged the content with the Xbox website 38 The Games for Windows client which was another way for users to purchase games was also reduced to simply opening up the Windows section of Xbox com On August 15 2013 Microsoft announced that the marketplace would be closed on August 22 of the same year 39 40 41 The marketplace became non functional in 2018 with purchased games no longer displaying and instead presenting an error saying There was an error retrieving your purchase history Please sign out and try again later despite existing purchases being supposed to still be available to download The Games for Windows Live Marketplace client stopped logging in completely in 2022 due to TLS 1 0 and 1 1 connections being no longer permitted for Xbox Live accounts to login and therefore presents a connection error when launching the program 42 The marketplace however was already non functional since 2018 Games on Demand edit Main article List of Windows Games on Demand On December 15 2009 Microsoft launched Games on Demand a digital distribution service offering titles such as Resident Evil 5 and Battlestations Pacific Also available are arcade games such as a free version of Microsoft Tinker a former exclusive to Windows Vista Ultimate as well as World of Goo and Osmos 2 43 44 45 Some titles bought on Games on Demand include Server Side Authentication This is a Games for Windows Live 3 0 feature that automatically ties the game to your Windows Live ID and the Gamertag associated to it These games have no activation limits and can be re installed multiple times The majority of the other titles on the service use a SecuROM DRM that lets the user activate the game up to five times each month on any hardware 46 On June 8 2010 some games which were previously not Games for Windows titles were added for download Microsoft had claimed that new titles would be added every week and that there would be over 100 games by the end of 2010 47 On October 22 2010 Microsoft announced a revamp of Games On Demand under the new branding Games for Windows Marketplace 48 49 However this was met with low expectations from reviewers considering the history of Games for Windows Live on PC 44 48 50 On July 22 2011 less than a year after the revamp Microsoft announced that it would merge the Games for Windows Marketplace into the Xbox website 38 Availability editAs of February 10 2015 51 52 Games for Windows Live is available in 42 countries territories 53 Users in other countries can access Live by creating a Gamertag using an address from a supported country although no technical support is available outside of the supported countries citation needed Since Games for Windows Live is based on the Xbox Live service availability is exactly identical to the regional availability of Xbox Live The Marketplace is not available for all of these regions nbsp Worldwide Games for Windows Live availability nbsp Argentina nbsp Australia nbsp Austria nbsp Belgium nbsp Brazil nbsp Canada nbsp Chile nbsp Colombia nbsp Czech Republic nbsp Denmark nbsp Finland nbsp France nbsp Germany nbsp Greece nbsp Hong Kong nbsp Hungary nbsp India nbsp Ireland nbsp Israel nbsp Italy nbsp Japan nbsp Mexico nbsp Netherlands nbsp New Zealand nbsp Norway nbsp Philippines nbsp Poland nbsp Portugal nbsp Russia nbsp Saudi Arabia nbsp Singapore nbsp Slovakia nbsp South Africa nbsp South Korea nbsp Spain nbsp Sweden nbsp Switzerland nbsp Taiwan nbsp Turkey nbsp United Arab Emirates nbsp United Kingdom nbsp United StatesControversies editAfter the official announcement of Games for Windows Live many PC gamers were upset with Microsoft s move to charge PC gamers a fee of 49 99 to use the service Many PC gamers felt this move was unfair as playing online and many of the other services GFWL offered has for the most part always been free on the PC 54 Microsoft later began offering the service free of charge after many complaints from PC gamers were made After the announcement that the PC release of Dark Souls would use Games for Windows Live fans started up a petition to have the game released without the service attached The online petition gained over 20 000 signatures in under a week reflecting a notable public dislike of the service among PC gamers 55 The game would move to Steamworks in 2014 56 In January 2020 Grand Theft Auto IV was removed from sale on Steam with Rockstar Games stating With Microsoft no longer supporting Games For Windows Live it is no longer possible to generate the additional keys needed to continue selling the current version of the game 57 The next month Rockstar announced that on March 19 2020 that an updated version of GTA IV named Grand Theft Auto IV The Complete Edition without Games for Windows Live would replace the previous version The online leaderboards and multiplayer were removed as they relied on GFWL services to function 58 The Rockstar Games Launcher is now required to launch the game which acts as a replacement for the DRM and achievements features of GFWL See also edit nbsp Video games portalGames for Windows List of Games for Windows titles List of Games for Windows Live titles Windows Games on Demand List of Xbox Live games on Windows 10 Live AnywhereReferences 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