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Bank switching

Bank switching is a technique used in computer design to increase the amount of usable memory beyond the amount directly addressable by the processor[1] instructions. It can be used to configure a system differently at different times; for example, a ROM required to start a system from diskette could be switched out when no longer needed. In video game systems, bank switching allowed larger games to be developed for play on existing consoles.

A hypothetical memory map of bank-switched memory for a processor that can only address 64 KB. This scheme shows 200 KB of memory, of which only 64 KB can be accessed at any time by the processor. The operating system must manage the bank-switching operation to ensure that program execution can continue when part of memory is not accessible to the processor.

Bank switching originated in minicomputer systems.[2] Many modern microcontrollers and microprocessors use bank switching to manage random-access memory, non-volatile memory, input-output devices and system management registers in small embedded systems. The technique was common in 8-bit microcomputer systems. Bank-switching may also be used to work around limitations in address bus width, where some hardware constraint prevents straightforward addition of more address lines, and to work around limitations in the ISA, where the addresses generated are narrower than the address bus width. Some control-oriented microprocessors use a bank-switching technique to access internal I/O and control registers, which limits the number of register address bits that must be used in every instruction.

Unlike memory management by paging, data is not exchanged with a mass storage device like disk storage. Data remains in quiescent storage in a memory area that is not currently accessible to the processor (although it may be accessible to the video display, DMA controller, or other subsystems of the computer) without the use of special prefix instructions.

Technique edit

Bank switching can be considered as a way of extending the address space of processor instructions with some register. Examples:

  • The follow-on system[3] to a processor with a 12 bit address has a 15 bit address bus, but there is no way to directly specify the high three bits on the address bus. Internal bank registers can be used to provide those bits.
  • The follow-on system[4] to a processor with a 15 bit address has an 18 bit address bus, but legacy instructions only have 15 address bits; internal bank registers can be used to provide those bits. Some new instructions can explicitly specify the bank.
  • A processor with a 16-bit external address bus can only address 216 = 65536 memory locations. If an external latch was added to the system, it could be used to control which of two sets of memory devices, each with 65536 addresses, could be accessed. The processor could change which set is in current use by setting or clearing the latch bit.
    The latch can be set or cleared by the processor in several ways; a particular memory address may be decoded and used to control the latch, or, in processors with separately-decoded I/O addresses, an output address may be decoded. Several bank-switching control bits could be gathered into a register, approximately doubling the available memory spaces with each additional bit in the register.
    Because the external bank-selecting latch (or register) is not directly connected with the program counter of the processor, it does not automatically change state when the program counter overflows; this cannot be detected by the external latch since the program counter is an internal register of the processor. The extra memory is not seamlessly available to programs. Internal registers of the processor remain at their original length, so the processor cannot directly span all of bank-switched memory by, for example, incrementing an internal register.[5] Instead the processor must explicitly do a bank-switching operation to access large memory objects. There are other limitations. Generally[citation needed] a bank-switching system will have one block of program memory that is common to all banks; no matter which bank is currently active, for part of the address space only one set of memory locations will be used. This area would be used to hold code that manages the transitions between banks, and also to process interrupts.

Often a single database spans several banks, and the need arises to move records between banks (as for sorting). If only one bank is accessible at a time, it would be necessary to move each byte twice: first into the common memory area, perform a bank switch to the destination bank, and then actually to move the byte into the destination bank. If the computer architecture has a DMA engine or a second CPU, and its bank access restrictions differ, whichever subsystem can transfer data directly between banks should be used.

Unlike a virtual memory scheme, bank-switching must be explicitly managed by the running program or operating system; the processor hardware cannot automatically detect that data not currently mapped into the active bank is required. The application program must keep track of which memory bank holds a required piece of data, and then call the bank-switching routine to make that bank active.[6] However, bank-switching can access data much faster than, for example, retrieving the data from disk storage.

Microcomputer use edit

 
Bank select switch on Cromemco memory board was used to map the memory into one or more of 8 distinct 64 KB banks.[7]

Processors with 16-bit addressing (8080, Z80, 6502, 6809, etc.) commonly used in early video game consoles and home computers can directly address only 64 KB. Systems with more memory had to divide the address space into a number of blocks that could be dynamically mapped into parts of a larger address space. Bank switching was used to achieve this larger address space by organizing memory into separate banks of up to 64 KB each.[8] Blocks of various sizes were switched in and out via bank select registers or similar mechanisms. Cromemco was the first microcomputer manufacturer to use bank switching, supporting 8 banks of 64 KB in its systems.[9]

When using bank switching some caution was required in order not to corrupt the handling of subroutine calls, interrupts, the machine stack, and so on. While the contents of memory temporarily switched out from the CPU was inaccessible to the processor, it could be used by other hardware, such as video display, DMA, I/O devices, etc. CP/M-80 3.0 released in 1983 and the Z80-based TRS-80s the Model 4 and Model II supported bank switching to allow use of more than the 64 KB of memory that the 8080 or Z80 processor could address.[10]

Bank switching allowed extra memory and functions to be added to a computer design without the expense and incompatibility of switching to a processor with a wider address bus. For example, the C64 used bank switching to allow for a full 64 KB of RAM and still provide for ROM and memory-mapped I/O as well. The Atari 130XE could allow its two processors (the 6502 and the ANTIC) to access separate RAM banks, allowing programmers to make large playfields and other graphic objects without using up the memory visible to the CPU.

Microcontrollers edit

Microcontrollers (microprocessors with significant input/output hardware integrated on-chip) may use bank switching, for example, to access multiple configuration registers or on-chip read/write memory. An example is the PIC microcontroller. This allows short instruction words to save space during routine program execution, at the cost of extra instructions required to access relatively infrequently used registers, such as those used for system configuration at start-up.

The IBM PC edit

 
Expanded memory in the IBM PC

In 1985, the companies Lotus and Intel introduced Expanded Memory Specification (EMS) 3.0 for use in IBM PC compatible computers running MS-DOS. Microsoft joined for versions 3.2 in 1986 and 4.0 in 1987 and the specification became known as Lotus-Intel-Microsoft EMS or LIM EMS.[6][11][12] It is a form of bank switching technique that allows more than the 640 KB of RAM defined by the original IBM PC architecture, by letting it appear piecewise in a 64 KB "window" located in the Upper Memory Area.[13] The 64 KB is divided into four 16 KB "pages" which can each be independently switched. Some computer games made use of this, and though EMS is obsolete, the feature is nowadays emulated by later Microsoft Windows operating systems to provide backwards compatibility with those programs.

The later eXtended Memory Specification (XMS), also now obsolete, is a standard for, in principle, simulating bank switching for memory above 1 MB (called "extended memory"), which is not directly addressable in the Real Mode of x86 processors in which MS-DOS runs. XMS allows extended memory to be copied anywhere in conventional memory, so the boundaries of the "banks" are not fixed, but in every other way it works like the bank switching of EMS, from the perspective of a program that uses it. Later versions of MS-DOS (starting circa version 5.0) included the EMM386 driver, which simulates EMS memory using XMS, allowing programs to use extended memory even if they were written for EMS. Microsoft Windows emulates XMS also, for those programs that require it.

Video game consoles edit

Bank switching was also used in some video game consoles.[14] The Atari 2600, for instance, could only address 4 KB of ROM, so later 2600 game cartridges contained their own bank switching hardware in order to permit the use of more ROM and thus allow for more sophisticated games (via more program code and, equally important, larger amounts of game data such as graphics and different game stages).[15] The Nintendo Entertainment System contained a modified 6502 but its cartridges sometimes contained a megabit or more of ROM, addressed via bank switching called a Multi-Memory Controller. Game Boy cartridges used a chip called MBC (Memory Bank Controller), which not only offered ROM bank switching, but also cartridge SRAM bank switching, and even access to such peripherals as infrared links or rumble motors. Bank switching was still being used on later game systems. Several Sega Mega Drive cartridges, such as Super Street Fighter II were over 4 MB in size and required the use of this technique (4 MB being the maximum address size). The GP2X handheld from Gamepark Holdings uses bank switching in order to control the start address (or memory offset) for the second processor.

Video processing edit

In some types of computer video displays, the related technique of double buffering may be used to improve video performance. In this case, while the processor is updating the contents of one set of physical memory locations, the video generation hardware is accessing and displaying the contents of a second set. When the processor has completed its update, it can signal to the video display hardware to swap active banks, so that the transition visible on screen is free of artifacts or distortion. In this case, the processor may have access to all the memory at once, but the video display hardware is bank-switched between parts of the video memory. If the two (or more) banks of video memory contain slightly different images, rapidly cycling (page-flipping) between them can create animation or other visual effects that the processor might otherwise be too slow to carry out directly.

Alternative and successor techniques edit

Bank switching was later supplanted by segmentation in many 16-bit systems, which in turn gave way to paging memory management units. In embedded systems, however, bank switching is still often used for its simplicity, low cost, and often better adaptation to those contexts than to general purpose computing.

See also edit

References edit

  1. ^ Aspinall, D., ed. (1978). The Microprocessor and its application: an advanced course. CUP Archive. pp. 47–50. ISBN 0-521-22241-9.
  2. ^ Bell, C. Gordon; Newell, Allen (1971). Computer structures: readings and examples. McGraw Hill. pp. 156.
  3. ^ "Storage Control". Control Data 160-A Computer Programming Manual (PDF). CDC. March 1963. p. 2-09. 145e.
  4. ^ Control Data 3600 Computer System Reference Manual (PDF). CDC. 60021300E.
  5. ^ Heath, Steve (2003). Embedded systems design. Newnes. pp. 242. ISBN 0-7506-5546-1.
  6. ^ a b Mueller, Scott (1992). Upgrading and Repairing PCs (2 ed.). Que Books. pp. 699–700. ISBN 0-88022-856-3. Retrieved 2020-02-08.
  7. ^ Garland, Harry (March 1977). "Design Innovations in Personal Computers". Computer. 10 (3). IEEE Computer Society: 25. doi:10.1109/c-m.1977.217669. S2CID 32243439. Retrieved 2020-02-08. An eight-position DIP switch on such cards is used to select one (or more) of eight banks of memory.
  8. ^ Garland, Harry (1979). Introduction to Microprocessor System Design. McGraw-Hill Book Company. p. 93. ISBN 0-07-022871-X. Retrieved 2020-02-08. With memory bank select, memory space is arranged in a number of separate banks of up to 64K each.
  9. ^ Hogan, Thom (1981-06-08). "Share and Share Alike: Multiuser Hardware Explained". InfoWorld. Vol. 3, no. 11. p. 18. Retrieved 2020-02-08. Cromemco was the first microcomputer manufacturer to refine and exploit bank switching.
  10. ^ Freiberger, Paul (1982-10-25). "Digital Research offers CP/M upgrade". InfoWorld. p. 1.
  11. ^ "New 1-2-3 Gets 4 Megabytes of Memory, Lotus, Intel Break PC DOS Memory Barrier". InfoWorld. 1985-04-29.
  12. ^ "EMS Update Gives DOS Improved Multitasking". InfoWorld. 1987-08-17.
  13. ^ Ross, Paul W., ed. (1995). The Handbook of Software for Engineers and Scientists. CRC Press. p. 26. ISBN 0-8493-2530-7.
  14. ^ Sinofsky, Brian (2002). Carey, Charles W. (ed.). American inventors, entrepreneurs & business visionaries. Infobase Publishing. pp. 322–324. ISBN 0-8160-4559-3. Retrieved 2020-02-08.
  15. ^ Grand, Joe; Russell, Ryan; Mitnick, Kevin D. (2004). Hardware hacking: have fun while voiding your warranty. Syngress. pp. 229. ISBN 1-932266-83-6. Retrieved 2020-02-08.

External links edit

  • "Story about bank switching in the Apple II". from the original on 2020-12-12.
  • "What Is Bank Switching?".

bank, switching, confused, with, paging, technique, used, computer, design, increase, amount, usable, memory, beyond, amount, directly, addressable, processor, instructions, used, configure, system, differently, different, times, example, required, start, syst. Not to be confused with Paging Bank switching is a technique used in computer design to increase the amount of usable memory beyond the amount directly addressable by the processor 1 instructions It can be used to configure a system differently at different times for example a ROM required to start a system from diskette could be switched out when no longer needed In video game systems bank switching allowed larger games to be developed for play on existing consoles A hypothetical memory map of bank switched memory for a processor that can only address 64 KB This scheme shows 200 KB of memory of which only 64 KB can be accessed at any time by the processor The operating system must manage the bank switching operation to ensure that program execution can continue when part of memory is not accessible to the processor Bank switching originated in minicomputer systems 2 Many modern microcontrollers and microprocessors use bank switching to manage random access memory non volatile memory input output devices and system management registers in small embedded systems The technique was common in 8 bit microcomputer systems Bank switching may also be used to work around limitations in address bus width where some hardware constraint prevents straightforward addition of more address lines and to work around limitations in the ISA where the addresses generated are narrower than the address bus width Some control oriented microprocessors use a bank switching technique to access internal I O and control registers which limits the number of register address bits that must be used in every instruction Unlike memory management by paging data is not exchanged with a mass storage device like disk storage Data remains in quiescent storage in a memory area that is not currently accessible to the processor although it may be accessible to the video display DMA controller or other subsystems of the computer without the use of special prefix instructions Contents 1 Technique 2 Microcomputer use 3 Microcontrollers 4 The IBM PC 5 Video game consoles 6 Video processing 7 Alternative and successor techniques 8 See also 9 References 10 External linksTechnique editBank switching can be considered as a way of extending the address space of processor instructions with some register Examples The follow on system 3 to a processor with a 12 bit address has a 15 bit address bus but there is no way to directly specify the high three bits on the address bus Internal bank registers can be used to provide those bits The follow on system 4 to a processor with a 15 bit address has an 18 bit address bus but legacy instructions only have 15 address bits internal bank registers can be used to provide those bits Some new instructions can explicitly specify the bank A processor with a 16 bit external address bus can only address 216 65536 memory locations If an external latch was added to the system it could be used to control which of two sets of memory devices each with 65536 addresses could be accessed The processor could change which set is in current use by setting or clearing the latch bit The latch can be set or cleared by the processor in several ways a particular memory address may be decoded and used to control the latch or in processors with separately decoded I O addresses an output address may be decoded Several bank switching control bits could be gathered into a register approximately doubling the available memory spaces with each additional bit in the register Because the external bank selecting latch or register is not directly connected with the program counter of the processor it does not automatically change state when the program counter overflows this cannot be detected by the external latch since the program counter is an internal register of the processor The extra memory is not seamlessly available to programs Internal registers of the processor remain at their original length so the processor cannot directly span all of bank switched memory by for example incrementing an internal register 5 Instead the processor must explicitly do a bank switching operation to access large memory objects There are other limitations Generally citation needed a bank switching system will have one block of program memory that is common to all banks no matter which bank is currently active for part of the address space only one set of memory locations will be used This area would be used to hold code that manages the transitions between banks and also to process interrupts Often a single database spans several banks and the need arises to move records between banks as for sorting If only one bank is accessible at a time it would be necessary to move each byte twice first into the common memory area perform a bank switch to the destination bank and then actually to move the byte into the destination bank If the computer architecture has a DMA engine or a second CPU and its bank access restrictions differ whichever subsystem can transfer data directly between banks should be used Unlike a virtual memory scheme bank switching must be explicitly managed by the running program or operating system the processor hardware cannot automatically detect that data not currently mapped into the active bank is required The application program must keep track of which memory bank holds a required piece of data and then call the bank switching routine to make that bank active 6 However bank switching can access data much faster than for example retrieving the data from disk storage Microcomputer use edit nbsp Bank select switch on Cromemco memory board was used to map the memory into one or more of 8 distinct 64 KB banks 7 Processors with 16 bit addressing 8080 Z80 6502 6809 etc commonly used in early video game consoles and home computers can directly address only 64 KB Systems with more memory had to divide the address space into a number of blocks that could be dynamically mapped into parts of a larger address space Bank switching was used to achieve this larger address space by organizing memory into separate banks of up to 64 KB each 8 Blocks of various sizes were switched in and out via bank select registers or similar mechanisms Cromemco was the first microcomputer manufacturer to use bank switching supporting 8 banks of 64 KB in its systems 9 When using bank switching some caution was required in order not to corrupt the handling of subroutine calls interrupts the machine stack and so on While the contents of memory temporarily switched out from the CPU was inaccessible to the processor it could be used by other hardware such as video display DMA I O devices etc CP M 80 3 0 released in 1983 and the Z80 based TRS 80s the Model 4 and Model II supported bank switching to allow use of more than the 64 KB of memory that the 8080 or Z80 processor could address 10 Bank switching allowed extra memory and functions to be added to a computer design without the expense and incompatibility of switching to a processor with a wider address bus For example the C64 used bank switching to allow for a full 64 KB of RAM and still provide for ROM and memory mapped I O as well The Atari 130XE could allow its two processors the 6502 and the ANTIC to access separate RAM banks allowing programmers to make large playfields and other graphic objects without using up the memory visible to the CPU Microcontrollers editMicrocontrollers microprocessors with significant input output hardware integrated on chip may use bank switching for example to access multiple configuration registers or on chip read write memory An example is the PIC microcontroller This allows short instruction words to save space during routine program execution at the cost of extra instructions required to access relatively infrequently used registers such as those used for system configuration at start up The IBM PC edit nbsp Expanded memory in the IBM PC In 1985 the companies Lotus and Intel introduced Expanded Memory Specification EMS 3 0 for use in IBM PC compatible computers running MS DOS Microsoft joined for versions 3 2 in 1986 and 4 0 in 1987 and the specification became known as Lotus Intel Microsoft EMS or LIM EMS 6 11 12 It is a form of bank switching technique that allows more than the 640 KB of RAM defined by the original IBM PC architecture by letting it appear piecewise in a 64 KB window located in the Upper Memory Area 13 The 64 KB is divided into four 16 KB pages which can each be independently switched Some computer games made use of this and though EMS is obsolete the feature is nowadays emulated by later Microsoft Windows operating systems to provide backwards compatibility with those programs The later eXtended Memory Specification XMS also now obsolete is a standard for in principle simulating bank switching for memory above 1 MB called extended memory which is not directly addressable in the Real Mode of x86 processors in which MS DOS runs XMS allows extended memory to be copied anywhere in conventional memory so the boundaries of the banks are not fixed but in every other way it works like the bank switching of EMS from the perspective of a program that uses it Later versions of MS DOS starting circa version 5 0 included the EMM386 driver which simulates EMS memory using XMS allowing programs to use extended memory even if they were written for EMS Microsoft Windows emulates XMS also for those programs that require it Video game consoles editBank switching was also used in some video game consoles 14 The Atari 2600 for instance could only address 4 KB of ROM so later 2600 game cartridges contained their own bank switching hardware in order to permit the use of more ROM and thus allow for more sophisticated games via more program code and equally important larger amounts of game data such as graphics and different game stages 15 The Nintendo Entertainment System contained a modified 6502 but its cartridges sometimes contained a megabit or more of ROM addressed via bank switching called a Multi Memory Controller Game Boy cartridges used a chip called MBC Memory Bank Controller which not only offered ROM bank switching but also cartridge SRAM bank switching and even access to such peripherals as infrared links or rumble motors Bank switching was still being used on later game systems Several Sega Mega Drive cartridges such as Super Street Fighter II were over 4 MB in size and required the use of this technique 4 MB being the maximum address size The GP2X handheld from Gamepark Holdings uses bank switching in order to control the start address or memory offset for the second processor Video processing editIn some types of computer video displays the related technique of double buffering may be used to improve video performance In this case while the processor is updating the contents of one set of physical memory locations the video generation hardware is accessing and displaying the contents of a second set When the processor has completed its update it can signal to the video display hardware to swap active banks so that the transition visible on screen is free of artifacts or distortion In this case the processor may have access to all the memory at once but the video display hardware is bank switched between parts of the video memory If the two or more banks of video memory contain slightly different images rapidly cycling page flipping between them can create animation or other visual effects that the processor might otherwise be too slow to carry out directly Alternative and successor techniques editBank switching was later supplanted by segmentation in many 16 bit systems which in turn gave way to paging memory management units In embedded systems however bank switching is still often used for its simplicity low cost and often better adaptation to those contexts than to general purpose computing See also editSideways address space an example of bank switching on the BBC Micro Overlay programming References edit Aspinall D ed 1978 The Microprocessor and its application an advanced course CUP Archive pp 47 50 ISBN 0 521 22241 9 Bell C Gordon Newell Allen 1971 Computer structures readings and examples McGraw Hill pp 156 Storage Control Control Data 160 A Computer Programming Manual PDF CDC March 1963 p 2 09 145e Control Data 3600 Computer System Reference Manual PDF CDC 60021300E Heath Steve 2003 Embedded systems design Newnes pp 242 ISBN 0 7506 5546 1 a b Mueller Scott 1992 Upgrading and Repairing PCs 2 ed Que Books pp 699 700 ISBN 0 88022 856 3 Retrieved 2020 02 08 Garland Harry March 1977 Design Innovations in Personal Computers Computer 10 3 IEEE Computer Society 25 doi 10 1109 c m 1977 217669 S2CID 32243439 Retrieved 2020 02 08 An eight position DIP switch on such cards is used to select one or more of eight banks of memory Garland Harry 1979 Introduction to Microprocessor System Design McGraw Hill Book Company p 93 ISBN 0 07 022871 X Retrieved 2020 02 08 With memory bank select memory space is arranged in a number of separate banks of up to 64K each Hogan Thom 1981 06 08 Share and Share Alike Multiuser Hardware Explained InfoWorld Vol 3 no 11 p 18 Retrieved 2020 02 08 Cromemco was the first microcomputer manufacturer to refine and exploit bank switching Freiberger Paul 1982 10 25 Digital Research offers CP M upgrade InfoWorld p 1 New 1 2 3 Gets 4 Megabytes of Memory Lotus Intel Break PC DOS Memory Barrier InfoWorld 1985 04 29 EMS Update Gives DOS Improved Multitasking InfoWorld 1987 08 17 Ross Paul W ed 1995 The Handbook of Software for Engineers and Scientists CRC Press p 26 ISBN 0 8493 2530 7 Sinofsky Brian 2002 Carey Charles W ed American inventors entrepreneurs amp business visionaries Infobase Publishing pp 322 324 ISBN 0 8160 4559 3 Retrieved 2020 02 08 Grand Joe Russell Ryan Mitnick Kevin D 2004 Hardware hacking have fun while voiding your warranty Syngress pp 229 ISBN 1 932266 83 6 Retrieved 2020 02 08 External links edit Story about bank switching in the Apple II Archived from the original on 2020 12 12 What Is Bank Switching Retrieved from https en wikipedia org w index php title Bank switching amp oldid 1171095934, wikipedia, wiki, book, books, library,

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