fbpx
Wikipedia

Desert Strike

Desert Strike: Return to the Gulf is a shoot 'em up video game released by Electronic Arts (EA) in March 1992[2] for the Sega Genesis. The game was released on several other formats such as the Super Nintendo Entertainment System, including a much upgraded version for the Amiga home computer. The game was inspired by the Gulf War and depicts a conflict between an insane Middle Eastern dictator, General Kilbaba, and the United States. The player controls an Apache helicopter and attempts to destroy enemy weapons and installations, rescue hostages and capture enemy personnel, while managing supplies of fuel and ammunition.

Desert Strike
European Mega Drive cover art
Developer(s)Electronic Arts
Foresight New Media (DOS)
Ocean Software (GB)
Publisher(s)
Electronic Arts
  • Domark (MS, GG)
    Gremlin Interactive (DOS)
    Malibu Games/Ocean Software (GB)
Producer(s)Richard Robbins
Designer(s)Mike Posehn
John Manley
Programmer(s)Mike Posehn
Artist(s)Paul Vernon
Gary Martin
Amy Hennig
Composer(s)Brian Schmidt
Rob Hubbard
SeriesStrike
Platform(s)Genesis, Amiga, MS-DOS, Mac OS, Master System, Lynx, Game Gear, Game Boy/Super Game Boy, Super NES, PlayStation Portable[nb 1]
ReleaseMarch 1992
GEN
Genre(s)Shoot 'em up
Mode(s)Single-player

Lead designer Mike Posehn had no video game experience prior to developing Desert Strike. Inspired by Choplifter, he aimed to create a nonlinear game with smoothly animated vehicles. Posehn developed a camera system with momentum to mimic realistic helicopter movements. Three-dimensional (3D) modeling was used to generate the vehicle sprites, which were later touched up on the pixel level with color.

Desert Strike was a commercial success: it was a chart-topping best seller and at the time Electronics Arts' highest selling game. The game also received a favourable critical response, with several magazines awarding scores of over 90%. Reviewers praised the game's enjoyability, mix of action and strategy, graphics and sound. There was some controversy regarding the game's subject matter, with commentators criticising it as in poor taste due to the proximity of its release to the recently ended Gulf War.

Gameplay edit

 
The player's Apache engages anti-aircraft weapons in order to attack the grounded aircraft

Desert Strike is a shoot 'em up game in which the player pilots an AH-64 Apache helicopter (albeit modified with a Fenestron rotor). The game is less frantic than typical shoot 'em ups, with the addition of greater strategic elements.[3] The action takes place on open, multi-directional scrolling levels viewed from an isometric perspective.[4] The player views the action from outside the helicopter, rather than from within the cockpit.[5]

Levels consist of several missions, which are based around the destruction of enemy weapons and installations, as well as rescuing hostages or prisoners of war, or capturing enemy personnel.[6] The Apache is armed with a machine gun, more powerful Hydra rockets and yet more deadly Hellfire missiles. The more powerful the weapon, the fewer can be carried: the player must choose an appropriate weapon for each situation.[5] Enemy weapons range from soldiers with small arms, to anti-aircraft missiles to tanks and armoured cars.[7]

The player's craft has a limited amount of armour, which is depleted as the helicopter is hit by enemy fire. Should the armour reach zero, the craft will be destroyed, costing the player a life. The player must outmanoeuvre enemies to avoid damage, but can replenish armour by means of power-ups or by airlifting rescued friendlies or captives to a landing zone.[8][6] The helicopter has a finite amount of fuel which is steadily depleted over time. Should the fuel run out the Apache will crash, again costing the player a life. The craft can refuel by collecting fuel barrels: the player must therefore plan mission routes carefully in order to maximise efficiency. The helicopter also carries limited ammunition, which must be replenished by means of ammo crates.[3]

Plot edit

The game opens with a self-proclaimed general named Kilbaba invading one of his neighbors, a small but wealthy emirate in the Persian Gulf. Installing himself as dictator, Kilbaba quickly begins fortifying his position with military weapons and installations, including facilities for building nuclear bombs. The United States decides to send in a single helicopter, piloted by the player's unnamed character and aided by a co-pilot, to infiltrate and destroy Kilbaba's forces in a series of swift strikes.[9]

Altogether, four missions need to be resolved:

  • In the first level (Air Superiority), the player must destroy several enemy airstrips and their support facilities, as well as liberate an exposed pro-American spy who holds important information about Kilbaba's next plans.
  • The next mission (Scud Buster) entails locating and destroying a chemical weapons plant and a number of scud launchers wielding chemically charged missiles, and evacuate local and American non-combatants and P.O.W.s.
  • The third mission (Embassy City) revolves around rescuing a U.N. inspection team, destroying a biological weapons plant and those bio-warhead missiles ready for deployment, as well as rescuing a large number of hostages, including the personnel from a local American embassy. Upon completion, the player is ordered to eliminate Kilbaba, who has been spotted partying on his private yacht. The player learns the yacht is heavily guarded and triggers a firefight; giving Kilbaba a chance to flee to freedom.
  • In the final stage (Nuclear Storm), the player must – among other things – prevent the destruction of a major oil production facility, disable a nuclear power plant and several finished parts for nuclear weapons, and finally take down Kilbaba himself. However, Kilbaba has anticipated this attack, and has order nuclear material shipped in garbage trucks alongside garbage trucks that are engaging in legitimate duties in an attempt to confuse the player. After attacking the nuclear plant, the player captures a scientist who reveals that he produced a few bombs and shipped them to a bomber plane, where Kilbaba is on board and will attempt to use the bombs as a last-ditch effort. The player must then race to an airfield and stop the bomber plane prior to takeoff. A scene is then shown of Kilbaba perishing in the burning plane, and the player must safely return to the landing zone.
  • The ending scene shows the pilot and copilot at the Rose Garden of the White House, being met by President and Mrs. Bush. President Bush gives the pilot a hearty congratulations.

The game's plot was felt by commentators to be a thinly disguised reference to the Gulf War, while comparisons were drawn between Kilbaba and Saddam Hussein,[4] and between the game's unnamed desert setting and Iraq.[8][7]

Development and release edit

The game was developed by a team headed by Mike Posehn.[10] In the 1980s, Posehn had previously worked for EA as a software developer. Soon after leaving EA, he obtained a publishing deal with the company for Video Deluxe. The success of the software spurred Posehn to branch out and experiment with a flight simulator titled Fly for the IBM Personal Computer; however, International Business Machines cancelled the project. Posehn later met with EA president Trip Hawkins who suggested that Posehn develop a game for the Genesis, which was soon to be released. He also recommended that Posehn create a game similar to the Apple II game Choplifter; Hawkins felt flying a helicopter and rescuing people was "cool".[11]

Desert Strike underwent few changes from the plans outlined in the original design documents. The initial concept involved smoothly animated vehicles on an isometric playing field. The developers also aimed to include cinematic scenes, similar to The Revenge of Shinobi's introduction sequence.[11] The game began development some time before any discussion of an American invasion of Iraq,[12] originally based on the Lebanese Civil War and titled Beirut Breakout; this was later changed to the Persian Gulf region. John Manley recalled, "We actually wrote most of Desert Strike before Desert Shield happened. We were watching CNN at three in the afternoon and all of a sudden it was like, 'Oh my god – it's happening!'"[13] A special point system intended to punish players was omitted; the system would have deducted points from the player's score if they destroyed objects that resulted in negative economic and political results. The control scheme was not well received at internal reviews of the game's early versions, and Posehn had to alter his original design to obtain approval for further development.[11]

John Manley, an EA employee, assisted writing the game's program. He and Posehn collaborated to create the game's sandbox format, which they nicknamed "SNAFU". Posehn wanted the game to have nonlinear gameplay, and Manley felt having a storyline and puzzles would help the player progress. Posehn disliked common gameplay elements like series of bosses and power-ups. As a compromise, the developers only included power-ups to replenish ammunition, armour, and other helicopter resources. To provide the player with options, the SNAFU system was designed to allow players to complete side missions in addition to main objectives. If the player alters the game scenario so that the objectives cannot be completed, the game instructs the player to reset the mission by returning to base.[11]

Inspired by Matchbox toys he played with as a child, Posehn decided to make the size of the game sprites resemble toys. Posehn contacted his friend, Tim Calvin, to assist with designing and creating the vehicle sprites. Though Calvin was a practising dentist at the time, he also had experience with 3D modelling. He rendered 3D models on a computer and reduced them to the desired size. Different views were obtained by rotating the models along a single axis. Calvin added colour to the sprites to meet the production staff's specifications; most required black, white, red, and blue, as well as four shades of colours like green and brown. Calvin eventually felt the rendering process was a waste of resources and attempted to create sprites on the pixel level himself without 3D models. The developers, however, preferred the sprites created from the models over Calvin's freestyle ones.[11]

Posehn had a difficult time working within the Genesis's output resolution of 320×240. He wanted to show as much of the playing field as possible without losing the details of the sprites; he felt a lack of graphical detail would make them less interesting. Posehn developed a dynamic camera system to help maintain what he felt was the right balance between the size of the field in view and the size of the game objects. The camera travels on an elliptic curve as the helicopter rotates to change the direction it travels; this puts whatever is in front of the helicopter more in view on screen. Posehn also integrated momentum to the camera movements to smooth transitions. He spent several months working on the physics for the screen and helicopter to ensure realistic movement. Instead of using completely accurate physics, Posehn chose to model movement that he believed players would assume a helicopter would have. He believed players would be put off by physics that didn't match their perceived movement.[11]

After the success of the Genesis/Mega Drive version, work began on a conversion for the Amiga,[14] with Gary Roberts (known for a John Madden Amiga conversion) and David Colclough (responsible for Myth) in charge of development.[15] The developers retouched and redrew the graphics and added additional sound effects taken from military training videos.[14] Conversions for other systems include the Atari Lynx,[16] Super Nintendo Entertainment System, Master System, Game Gear, and Game Boy.[11] The game was also ported to the Game Boy Advance, ten years later in 2002, as Desert Strike Advance,[17] and was re-released in 2006 for the PlayStation Portable as part of a budget compilation.[18]

Reception edit

Desert Strike was an immediate commercial success, going straight to the top of sales charts.[28] The game remained a top-10 best seller for months after its release,[14] and was at the time Electronic Arts' highest selling game ever.[15]

Mean Machines praised the sophistication and tactical freedom found in the game, as well as its longevity and graphics. The magazine deemed it one of the best shooters on the Mega Drive thus far, as well as the best game released for the console that month.[9] Computer and Video Games felt the game's subject matter was somewhat in bad taste, but praised its depth, soundtrack and sound effects. The magazine felt the game was "essential" for Mega Drive owners.[8] ACE praised the balance of action and strategy, as well as the variety of missions. The magazine felt some of the graphics, particularly the explosions, were a little weak and complained that the fact that the helicopter is not fully rearmed and refuelled after the loss of a life was unduly frustrating.[6] MegaTech magazine praised the graphics and gameplay, and said it was "one of the best shoot 'em ups on the Megadrive".[21] Retro Gamer included this "thinking man's shoot-'em-up" among top ten Mega Drive games.[29]

Amiga Action felt the game was not particularly innovative, but praised its open-ended gameplay, graphics and sound. The reviewer claimed the Amiga version of the game ran more slowly than the Mega Drive version but overall felt the port was "a more than satisfactory translation".[22] Amiga Computing noted the improved graphics and sound over the Mega Drive version and praised the game as "EA's finest moment since Populous". The reviewer also acclaimed the game's "brilliant playability".[5] Amiga Format commended the "Successful cross between a shoot 'em up and a flight simulator", graphics, sound, varied missions and "tremendous fun" of the game, although the reviewer noted some "occasional glitches" occurring in the sound and graphics.[7] CU Amiga praised the Amiga version's improved graphics and sound, particularly the explosions, though the reviewer derided friendly units' invincibility as unrealistic and complained of poor enemy artificial intelligence. The magazine however said that "All things considered, Desert Strike couldn't be a better game", praising the "fast and frantic" action and "just-one-more-go appeal".[4] The One praised the mix of action and strategy as well as opining that the Amiga version was a strong improvement over the Mega Drive game. The magazine said the game "plays like a dream" and was "one of the best shoot 'em ups available for any games machine".[3]

The four reviewers of Electronic Gaming Monthly gave varying praise to the Lynx version's controls and graphics, but concurred that on the smaller portable screen Desert Strike loses much of its impact and playability, as it is difficult to identify enemies or even see the bullets the player character fires.[19]

GamePro gave the Game Boy version a positive review, saying it "has almost everything that made the original title great." They particularly praised the graphics and extensive, realistic sound effects, remarking that they were very impressive given the limitations of Game Boy cartridges.[30] Mike Weigand of Electronic Gaming Monthly likewise deemed it "A fairly faithful portable version of the 16-Bit military classic."[20]

Despite its commercial success, some commentators felt the game was an attempt to capitalize on then-recent, extensive news coverage of the Gulf War, which had focused on the use of advanced, impersonal weapons (such as aircraft and guided missiles) to destroy enemy weapons and installations.[10][11][14] These critics considered the game's subject matter to be in bad taste,[8][31] with one magazine even reporting an incident of veterans burning copies of the game.[4]

In 2017, Gamesradar ranked Desert Strike 26th on their "Best Sega Genesis/Mega Drive games of all time."[32] In 1995, Total! rated the game 78th on its Top 100 SNES Games summarizing: "A bit old but this is a classic. Top army games with a nice tasteless Gulf War setting."[33] In 1996, Super Play listed Desert Strike 92nd in their Top 100 SNES Games of All Time.[34]

Legacy edit

Desert Strike was followed by four sequels Jungle Strike, Urban Strike, Soviet Strike, and Nuclear Strike that expanded on the basic gameplay it established. The design staff made efforts to retain game mechanics they felt embodied the core of the original. They believed removing those elements would result in a loss of focus of what attracted fans. As the series moved to more advanced consoles, Posehn became less involved in the programming side of development.[11] Jungle Strike and Urban Strike, both released for the Genesis, featured additional vehicles and locations.[10] Soviet Strike, released for the original PlayStation and the Sega Saturn in 1996,[35][36] featured 3D graphics,[10] as did Nuclear Strike, released on PC and PlayStation in 1997 and the Nintendo 64 in 1999.[10][37][38][39] A fifth sequel provisionally titled Future Strike was planned,[39] but the game was eventually released as Future Cop: LAPD, a mech-based shooter game.[40]

Fatima Al Qadiri, a musician who lived in Kuwait during Operation Desert Storm, recorded an EP of the same name based on her experience of playing the game Desert Strike a year after the war ended; it was released in October 2012 by Fade to Mind.[41]

Notes edit

  1. ^ Desert Strike was released in 2006 for the title EA Replay; Jungle Strike was also released in this compilation.

References edit

  1. ^ "Sega Visions" (PDF). Sega Visions. No. 8 (May/June 1992). United States: Sega. May 1992. p. 56.
  2. ^ "Desert Strike: Return to the Gulf". Sega Retro. 26 December 2022.
  3. ^ a b c d Simon Byron, "Review: Desert Strike", The One, April 1993 (issue 55), pp. 68–71.
  4. ^ a b c d e Dan Slingsby, "Game Review", CU Amiga, April 1993, pp. 60–63
  5. ^ a b c d Jonathan Maddock, "Desert Strike", Amiga Computing, June 1993 (issue 61) pp. 110–11.
  6. ^ a b c Jim Douglas, "Desert Strike: Return to the Gulf", ACE, April 1992 (issue 55), pp. 42–47.
  7. ^ a b c d Richard Baguley, "Game Review: Desert Strike", Amiga Format, May 1993 (issue 46), pp. 68–69.
  8. ^ a b c d e Paul Rand & Frank O'Connor, "Review: Desert Strike", Computer and Video Games, March 1992 (issue 124), pp. 22–23.
  9. ^ a b c Julian Rignall & Richard Leadbetter, "Mega Drive Review: Desert Strike", Mean Machines, February 1992 (issue 17), pp. 18–21.
  10. ^ a b c d e Peter Parrish, Three Strikes And You're Out, Eurogamer, 13 February 2008. Accessed 14 June 2009.
  11. ^ a b c d e f g h i Matthew Cockburn, "The Making of The Strike Series", Retro Gamer, Jan 2008 (issue 45), pp. 8084.
  12. ^ Cole Machin, "Desert Strike", C&G Magazine, Aug 2010, pp. 30–33.
  13. ^ "The Strike Series". Next Generation. Imagine Media (11): 106–7. November 1995.
  14. ^ a b c d Mark Winstanley, "Things To Come: Desert Strike", Amiga Power, March 1993 (issue 23), pp. 18–19
  15. ^ a b "The Ultimate Autumn Preview", Amiga Power, Oct 1992 (issue 18), p. 48.
  16. ^ Robert A. Jung, Desert Strike (Lynx), IGN, 6 July 1999. Accessed 16 June 2009.
  17. ^ Craig Harris, Desert Strike Advance, IGN, 3 June 2002. Accessed 16 June 2009.
  18. ^ Brendan Sinclair, EA confirms retro Replay, GameSpot, 31 August 2006. Accessed 16 June 2009.
  19. ^ a b "Review Crew: Desert Strike". Electronic Gaming Monthly. No. 56. Ziff Davis. March 1994. p. 42.
  20. ^ a b "Review Crew: Desert Strike". Electronic Gaming Monthly. No. 67. Ziff Davis. February 1995. p. 36.
  21. ^ a b MegaTech rating, EMAP, issue 5, page 78, May 1992
  22. ^ a b Alan Bunker, "Action Review: Shoot 'Em Up", Amiga Action, May 1993 (issue 44), pp. 24–27.
  23. ^ . Archived from the original on 16 May 2019.
  24. ^ . Archived from the original on 13 May 2019.
  25. ^ . Archived from the original on 30 April 2019.
  26. ^ . Archived from the original on 22 May 2019.
  27. ^ "Desert Strike Review". MegaTech (3): 18–21. March 1992.
  28. ^ "First Impressions", CU Amiga, December 1992, p. 39
  29. ^ "Top Ten Mega Drive Games – Retro Gamer". 7 January 2014.
  30. ^ "Desert Strike: Return to the Golf". GamePro. No. 78. IDG. March 1995. p. 122.
  31. ^ Stuart Campbell, "Mega All-Time Top 100", Mega, October 1992 (issue 1) pp. 7684. [1]
  32. ^ GamesRadar Staff (21 June 2017). "Best Sega Genesis/Mega Drive games of all time". gamesradar. Retrieved 24 February 2022.
  33. ^ "Top 100 SNES Games". Total! (43): 47. July 1995. Retrieved 25 February 2022.
  34. ^ "The Super Play All-time top 100 SNES games". Super Play. No. 42. April 1996.
  35. ^ Jeff Gerstmann, Soviet Strike Review, GameSpot, 1 December 1996. Accessed 16 July 2009.
  36. ^ Soviet Strike, GameSpot. Accessed 16 June 2009.
  37. ^ Shane Mooney, Nuclear Strike Review, GameSpot, 16 December 1997. Accessed 16 June 2009.
  38. ^ Glenn Rubenstein, Nuclear Strike Review, GameSpot, 10 December 1997. Accessed 16 June 2009.
  39. ^ a b Jeff Gerstmann, Nuclear Strike 64 Review, GameSpot, 17 December 1999. Accessed 16 June 2009.
  40. ^ Jeff Gerstmann, Future Cop: L.A.P.D. Review, GameSpot, 25 September 1998. Accessed 16 June 2009.
  41. ^ "Fatima Al Qadiri – Desert Strike". Fade To Mind Official Website. Retrieved 15 August 2017.

External links edit

  • Desert Strike: Return to the Gulf at MobyGames

desert, strike, 1996, cruise, missile, strikes, iraq, operation, fatima, qadiri, return, gulf, shoot, video, game, released, electronic, arts, march, 1992, sega, genesis, game, released, several, other, formats, such, super, nintendo, entertainment, system, in. For the 1996 cruise missile strikes on Iraq see Operation Desert Strike For the Fatima Al Qadiri EP see Desert Strike EP Desert Strike Return to the Gulf is a shoot em up video game released by Electronic Arts EA in March 1992 2 for the Sega Genesis The game was released on several other formats such as the Super Nintendo Entertainment System including a much upgraded version for the Amiga home computer The game was inspired by the Gulf War and depicts a conflict between an insane Middle Eastern dictator General Kilbaba and the United States The player controls an Apache helicopter and attempts to destroy enemy weapons and installations rescue hostages and capture enemy personnel while managing supplies of fuel and ammunition Desert StrikeEuropean Mega Drive cover artDeveloper s Electronic ArtsForesight New Media DOS Ocean Software GB Publisher s Electronic Arts EU NA Electronic Arts MD GEN SNES JP Electronic Arts Victor MD SFC Domark MS GG Gremlin Interactive DOS Malibu Games Ocean Software GB Producer s Richard RobbinsDesigner s Mike Posehn John ManleyProgrammer s Mike PosehnArtist s Paul Vernon Gary Martin Amy HennigComposer s Brian SchmidtRob HubbardSeriesStrikePlatform s Genesis Amiga MS DOS Mac OS Master System Lynx Game Gear Game Boy Super Game Boy Super NES PlayStation Portable nb 1 ReleaseMarch 1992 GENNA April 1992 1 Genre s Shoot em upMode s Single playerLead designer Mike Posehn had no video game experience prior to developing Desert Strike Inspired by Choplifter he aimed to create a nonlinear game with smoothly animated vehicles Posehn developed a camera system with momentum to mimic realistic helicopter movements Three dimensional 3D modeling was used to generate the vehicle sprites which were later touched up on the pixel level with color Desert Strike was a commercial success it was a chart topping best seller and at the time Electronics Arts highest selling game The game also received a favourable critical response with several magazines awarding scores of over 90 Reviewers praised the game s enjoyability mix of action and strategy graphics and sound There was some controversy regarding the game s subject matter with commentators criticising it as in poor taste due to the proximity of its release to the recently ended Gulf War Contents 1 Gameplay 2 Plot 3 Development and release 4 Reception 5 Legacy 6 Notes 7 References 8 External linksGameplay edit nbsp The player s Apache engages anti aircraft weapons in order to attack the grounded aircraftDesert Strike is a shoot em up game in which the player pilots an AH 64 Apache helicopter albeit modified with a Fenestron rotor The game is less frantic than typical shoot em ups with the addition of greater strategic elements 3 The action takes place on open multi directional scrolling levels viewed from an isometric perspective 4 The player views the action from outside the helicopter rather than from within the cockpit 5 Levels consist of several missions which are based around the destruction of enemy weapons and installations as well as rescuing hostages or prisoners of war or capturing enemy personnel 6 The Apache is armed with a machine gun more powerful Hydra rockets and yet more deadly Hellfire missiles The more powerful the weapon the fewer can be carried the player must choose an appropriate weapon for each situation 5 Enemy weapons range from soldiers with small arms to anti aircraft missiles to tanks and armoured cars 7 The player s craft has a limited amount of armour which is depleted as the helicopter is hit by enemy fire Should the armour reach zero the craft will be destroyed costing the player a life The player must outmanoeuvre enemies to avoid damage but can replenish armour by means of power ups or by airlifting rescued friendlies or captives to a landing zone 8 6 The helicopter has a finite amount of fuel which is steadily depleted over time Should the fuel run out the Apache will crash again costing the player a life The craft can refuel by collecting fuel barrels the player must therefore plan mission routes carefully in order to maximise efficiency The helicopter also carries limited ammunition which must be replenished by means of ammo crates 3 Plot editThe game opens with a self proclaimed general named Kilbaba invading one of his neighbors a small but wealthy emirate in the Persian Gulf Installing himself as dictator Kilbaba quickly begins fortifying his position with military weapons and installations including facilities for building nuclear bombs The United States decides to send in a single helicopter piloted by the player s unnamed character and aided by a co pilot to infiltrate and destroy Kilbaba s forces in a series of swift strikes 9 Altogether four missions need to be resolved In the first level Air Superiority the player must destroy several enemy airstrips and their support facilities as well as liberate an exposed pro American spy who holds important information about Kilbaba s next plans The next mission Scud Buster entails locating and destroying a chemical weapons plant and a number of scud launchers wielding chemically charged missiles and evacuate local and American non combatants and P O W s The third mission Embassy City revolves around rescuing a U N inspection team destroying a biological weapons plant and those bio warhead missiles ready for deployment as well as rescuing a large number of hostages including the personnel from a local American embassy Upon completion the player is ordered to eliminate Kilbaba who has been spotted partying on his private yacht The player learns the yacht is heavily guarded and triggers a firefight giving Kilbaba a chance to flee to freedom In the final stage Nuclear Storm the player must among other things prevent the destruction of a major oil production facility disable a nuclear power plant and several finished parts for nuclear weapons and finally take down Kilbaba himself However Kilbaba has anticipated this attack and has order nuclear material shipped in garbage trucks alongside garbage trucks that are engaging in legitimate duties in an attempt to confuse the player After attacking the nuclear plant the player captures a scientist who reveals that he produced a few bombs and shipped them to a bomber plane where Kilbaba is on board and will attempt to use the bombs as a last ditch effort The player must then race to an airfield and stop the bomber plane prior to takeoff A scene is then shown of Kilbaba perishing in the burning plane and the player must safely return to the landing zone The ending scene shows the pilot and copilot at the Rose Garden of the White House being met by President and Mrs Bush President Bush gives the pilot a hearty congratulations The game s plot was felt by commentators to be a thinly disguised reference to the Gulf War while comparisons were drawn between Kilbaba and Saddam Hussein 4 and between the game s unnamed desert setting and Iraq 8 7 Development and release editThe game was developed by a team headed by Mike Posehn 10 In the 1980s Posehn had previously worked for EA as a software developer Soon after leaving EA he obtained a publishing deal with the company for Video Deluxe The success of the software spurred Posehn to branch out and experiment with a flight simulator titled Fly for the IBM Personal Computer however International Business Machines cancelled the project Posehn later met with EA president Trip Hawkins who suggested that Posehn develop a game for the Genesis which was soon to be released He also recommended that Posehn create a game similar to the Apple II game Choplifter Hawkins felt flying a helicopter and rescuing people was cool 11 Desert Strike underwent few changes from the plans outlined in the original design documents The initial concept involved smoothly animated vehicles on an isometric playing field The developers also aimed to include cinematic scenes similar to The Revenge of Shinobi s introduction sequence 11 The game began development some time before any discussion of an American invasion of Iraq 12 originally based on the Lebanese Civil War and titled Beirut Breakout this was later changed to the Persian Gulf region John Manley recalled We actually wrote most of Desert Strike before Desert Shield happened We were watching CNN at three in the afternoon and all of a sudden it was like Oh my god it s happening 13 A special point system intended to punish players was omitted the system would have deducted points from the player s score if they destroyed objects that resulted in negative economic and political results The control scheme was not well received at internal reviews of the game s early versions and Posehn had to alter his original design to obtain approval for further development 11 John Manley an EA employee assisted writing the game s program He and Posehn collaborated to create the game s sandbox format which they nicknamed SNAFU Posehn wanted the game to have nonlinear gameplay and Manley felt having a storyline and puzzles would help the player progress Posehn disliked common gameplay elements like series of bosses and power ups As a compromise the developers only included power ups to replenish ammunition armour and other helicopter resources To provide the player with options the SNAFU system was designed to allow players to complete side missions in addition to main objectives If the player alters the game scenario so that the objectives cannot be completed the game instructs the player to reset the mission by returning to base 11 Inspired by Matchbox toys he played with as a child Posehn decided to make the size of the game sprites resemble toys Posehn contacted his friend Tim Calvin to assist with designing and creating the vehicle sprites Though Calvin was a practising dentist at the time he also had experience with 3D modelling He rendered 3D models on a computer and reduced them to the desired size Different views were obtained by rotating the models along a single axis Calvin added colour to the sprites to meet the production staff s specifications most required black white red and blue as well as four shades of colours like green and brown Calvin eventually felt the rendering process was a waste of resources and attempted to create sprites on the pixel level himself without 3D models The developers however preferred the sprites created from the models over Calvin s freestyle ones 11 Posehn had a difficult time working within the Genesis s output resolution of 320 240 He wanted to show as much of the playing field as possible without losing the details of the sprites he felt a lack of graphical detail would make them less interesting Posehn developed a dynamic camera system to help maintain what he felt was the right balance between the size of the field in view and the size of the game objects The camera travels on an elliptic curve as the helicopter rotates to change the direction it travels this puts whatever is in front of the helicopter more in view on screen Posehn also integrated momentum to the camera movements to smooth transitions He spent several months working on the physics for the screen and helicopter to ensure realistic movement Instead of using completely accurate physics Posehn chose to model movement that he believed players would assume a helicopter would have He believed players would be put off by physics that didn t match their perceived movement 11 After the success of the Genesis Mega Drive version work began on a conversion for the Amiga 14 with Gary Roberts known for a John Madden Amiga conversion and David Colclough responsible for Myth in charge of development 15 The developers retouched and redrew the graphics and added additional sound effects taken from military training videos 14 Conversions for other systems include the Atari Lynx 16 Super Nintendo Entertainment System Master System Game Gear and Game Boy 11 The game was also ported to the Game Boy Advance ten years later in 2002 as Desert Strike Advance 17 and was re released in 2006 for the PlayStation Portable as part of a budget compilation 18 Reception editReceptionAggregate scoreAggregatorScoreGameRankings77 75 Genesis 23 77 33 SNES 24 69 80 GBA 25 65 GB 26 Review scoresPublicationScoreComputer and Video Games92 Genesis 8 Electronic Gaming Monthly4 75 10 Lynx 19 6 6 10 Game Boy 20 Mean Machines94 9 MegaTech93 21 Amiga Action90 22 Amiga Computing93 5 Amiga Format87 7 CU Amiga93 4 The One93 3 AwardPublicationAwardMegaTech 1991 Hyper Game Award 27 Desert Strike was an immediate commercial success going straight to the top of sales charts 28 The game remained a top 10 best seller for months after its release 14 and was at the time Electronic Arts highest selling game ever 15 Mean Machines praised the sophistication and tactical freedom found in the game as well as its longevity and graphics The magazine deemed it one of the best shooters on the Mega Drive thus far as well as the best game released for the console that month 9 Computer and Video Games felt the game s subject matter was somewhat in bad taste but praised its depth soundtrack and sound effects The magazine felt the game was essential for Mega Drive owners 8 ACE praised the balance of action and strategy as well as the variety of missions The magazine felt some of the graphics particularly the explosions were a little weak and complained that the fact that the helicopter is not fully rearmed and refuelled after the loss of a life was unduly frustrating 6 MegaTech magazine praised the graphics and gameplay and said it was one of the best shoot em ups on the Megadrive 21 Retro Gamer included this thinking man s shoot em up among top ten Mega Drive games 29 Amiga Action felt the game was not particularly innovative but praised its open ended gameplay graphics and sound The reviewer claimed the Amiga version of the game ran more slowly than the Mega Drive version but overall felt the port was a more than satisfactory translation 22 Amiga Computing noted the improved graphics and sound over the Mega Drive version and praised the game as EA s finest moment since Populous The reviewer also acclaimed the game s brilliant playability 5 Amiga Format commended the Successful cross between a shoot em up and a flight simulator graphics sound varied missions and tremendous fun of the game although the reviewer noted some occasional glitches occurring in the sound and graphics 7 CU Amiga praised the Amiga version s improved graphics and sound particularly the explosions though the reviewer derided friendly units invincibility as unrealistic and complained of poor enemy artificial intelligence The magazine however said that All things considered Desert Strike couldn t be a better game praising the fast and frantic action and just one more go appeal 4 The One praised the mix of action and strategy as well as opining that the Amiga version was a strong improvement over the Mega Drive game The magazine said the game plays like a dream and was one of the best shoot em ups available for any games machine 3 The four reviewers of Electronic Gaming Monthly gave varying praise to the Lynx version s controls and graphics but concurred that on the smaller portable screen Desert Strike loses much of its impact and playability as it is difficult to identify enemies or even see the bullets the player character fires 19 GamePro gave the Game Boy version a positive review saying it has almost everything that made the original title great They particularly praised the graphics and extensive realistic sound effects remarking that they were very impressive given the limitations of Game Boy cartridges 30 Mike Weigand of Electronic Gaming Monthly likewise deemed it A fairly faithful portable version of the 16 Bit military classic 20 Despite its commercial success some commentators felt the game was an attempt to capitalize on then recent extensive news coverage of the Gulf War which had focused on the use of advanced impersonal weapons such as aircraft and guided missiles to destroy enemy weapons and installations 10 11 14 These critics considered the game s subject matter to be in bad taste 8 31 with one magazine even reporting an incident of veterans burning copies of the game 4 In 2017 Gamesradar ranked Desert Strike 26th on their Best Sega Genesis Mega Drive games of all time 32 In 1995 Total rated the game 78th on its Top 100 SNES Games summarizing A bit old but this is a classic Top army games with a nice tasteless Gulf War setting 33 In 1996 Super Play listed Desert Strike 92nd in their Top 100 SNES Games of All Time 34 Legacy editMain article Strike video game series Desert Strike was followed by four sequels Jungle Strike Urban Strike Soviet Strike and Nuclear Strike that expanded on the basic gameplay it established The design staff made efforts to retain game mechanics they felt embodied the core of the original They believed removing those elements would result in a loss of focus of what attracted fans As the series moved to more advanced consoles Posehn became less involved in the programming side of development 11 Jungle Strike and Urban Strike both released for the Genesis featured additional vehicles and locations 10 Soviet Strike released for the original PlayStation and the Sega Saturn in 1996 35 36 featured 3D graphics 10 as did Nuclear Strike released on PC and PlayStation in 1997 and the Nintendo 64 in 1999 10 37 38 39 A fifth sequel provisionally titled Future Strike was planned 39 but the game was eventually released as Future Cop LAPD a mech based shooter game 40 Fatima Al Qadiri a musician who lived in Kuwait during Operation Desert Storm recorded an EP of the same name based on her experience of playing the game Desert Strike a year after the war ended it was released in October 2012 by Fade to Mind 41 Notes edit Desert Strike was released in 2006 for the title EA Replay Jungle Strike was also released in this compilation References edit Sega Visions PDF Sega Visions No 8 May June 1992 United States Sega May 1992 p 56 Desert Strike Return to the Gulf Sega Retro 26 December 2022 a b c d Simon Byron Review Desert Strike The One April 1993 issue 55 pp 68 71 a b c d e Dan Slingsby Game Review CU Amiga April 1993 pp 60 63 a b c d Jonathan Maddock Desert Strike Amiga Computing June 1993 issue 61 pp 110 11 a b c Jim Douglas Desert Strike Return to the Gulf ACE April 1992 issue 55 pp 42 47 a b c d Richard Baguley Game Review Desert Strike Amiga Format May 1993 issue 46 pp 68 69 a b c d e Paul Rand amp Frank O Connor Review Desert Strike Computer and Video Games March 1992 issue 124 pp 22 23 a b c Julian Rignall amp Richard Leadbetter Mega Drive Review Desert Strike Mean Machines February 1992 issue 17 pp 18 21 a b c d e Peter Parrish Three Strikes And You re Out Eurogamer 13 February 2008 Accessed 14 June 2009 a b c d e f g h i Matthew Cockburn The Making of The Strike Series Retro Gamer Jan 2008 issue 45 pp 8084 Cole Machin Desert Strike C amp G Magazine Aug 2010 pp 30 33 The Strike Series Next Generation Imagine Media 11 106 7 November 1995 a b c d Mark Winstanley Things To Come Desert Strike Amiga Power March 1993 issue 23 pp 18 19 a b The Ultimate Autumn Preview Amiga Power Oct 1992 issue 18 p 48 Robert A Jung Desert Strike Lynx IGN 6 July 1999 Accessed 16 June 2009 Craig Harris Desert Strike Advance IGN 3 June 2002 Accessed 16 June 2009 Brendan Sinclair EA confirms retro Replay GameSpot 31 August 2006 Accessed 16 June 2009 a b Review Crew Desert Strike Electronic Gaming Monthly No 56 Ziff Davis March 1994 p 42 a b Review Crew Desert Strike Electronic Gaming Monthly No 67 Ziff Davis February 1995 p 36 a b MegaTech rating EMAP issue 5 page 78 May 1992 a b Alan Bunker Action Review Shoot Em Up Amiga Action May 1993 issue 44 pp 24 27 Desert Strike Return to the Gulf Genesis Review Score Archived from the original on 16 May 2019 Desert Strike Return to the Gulf SNES Review Score Archived from the original on 13 May 2019 Desert Strike Advance Review Score Archived from the original on 30 April 2019 Desert Strike Return to the Gulf Game Boy Review Score Archived from the original on 22 May 2019 Desert Strike Review MegaTech 3 18 21 March 1992 First Impressions CU Amiga December 1992 p 39 Top Ten Mega Drive Games Retro Gamer 7 January 2014 Desert Strike Return to the Golf GamePro No 78 IDG March 1995 p 122 Stuart Campbell Mega All Time Top 100 Mega October 1992 issue 1 pp 7684 1 GamesRadar Staff 21 June 2017 Best Sega Genesis Mega Drive games of all time gamesradar Retrieved 24 February 2022 Top 100 SNES Games Total 43 47 July 1995 Retrieved 25 February 2022 The Super Play All time top 100 SNES games Super Play No 42 April 1996 Jeff Gerstmann Soviet Strike Review GameSpot 1 December 1996 Accessed 16 July 2009 Soviet Strike GameSpot Accessed 16 June 2009 Shane Mooney Nuclear Strike Review GameSpot 16 December 1997 Accessed 16 June 2009 Glenn Rubenstein Nuclear Strike Review GameSpot 10 December 1997 Accessed 16 June 2009 a b Jeff Gerstmann Nuclear Strike 64 Review GameSpot 17 December 1999 Accessed 16 June 2009 Jeff Gerstmann Future Cop L A P D Review GameSpot 25 September 1998 Accessed 16 June 2009 Fatima Al Qadiri Desert Strike Fade To Mind Official Website Retrieved 15 August 2017 External links editGremlin Interactive page T HQ Inc page Budcat Creations LLC page Desert Strike Return to the Gulf at MobyGames Retrieved from https en wikipedia org w index php title Desert Strike amp oldid 1211010022, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.