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Nuclear Strike

Nuclear Strike is a shooter video game developed and published by Electronic Arts for the PlayStation in 1997. The game is the sequel to Soviet Strike and the fifth installment in the Strike series, which began with Desert Strike on the Sega Genesis. The Soviet Strike development team also created Nuclear Strike. EA released a PC port the same year; THQ developed and in 1999 published a Nintendo 64 version called Nuclear Strike 64.

Nuclear Strike
PlayStation cover art
Developer(s)Electronic Arts
EA Tiburon (PC)
Pacific Coast Power & Light (N64)
Publisher(s)Electronic Arts
THQ (N64)
Director(s)John Manley
Michael Becker
Jim Rushing
Thomas Boyd
Producer(s)Michael Kosaka
Paul Grace
Designer(s)R. J. Berg
Programmer(s)David Gregory
Marco Busse
Marek Telgarsky
Stuart Riffle
Jeremy Paulding
Keelan Stuart
Artist(s)Margaret Foley
Composer(s)Don Veca
David O'Neal
SeriesStrike
Platform(s)PlayStation, PC, Nintendo 64
ReleasePlayStation
PC
Nintendo 64
  • NA: November 30, 1999[5]
  • EU: March 3, 2000
Genre(s)Shooter
Mode(s)Single-player

Nuclear Strike is a helicopter-based game, with strategy elements added to the action gameplay. The plot concerns an elite special force – the player's allies – pursuing a nuclear-armed rogue spy through a fictionalised Asian setting. It retains the earlier game's engine but added several modifications to improve graphical performance and make the game more accessible. The game features 15 playable vehicles, a large increase from previous games. In addition to the main fictionalised Apache, there are secondary helicopters, jets, armor and a hovercraft. The player also commands ground troops in occasional real-time strategy sections.

The game received mixed reviews. Critics noted a weak storyline, but praised the full motion video as well as the music and sound effects. Reviewers enjoyed the straightforward gameplay but several complained of a close similarity to its predecessor Soviet Strike and questioned the game's value as a result.

Plot

The game begins in Indocine, a fictional Southeast Asian country. The player controls a Super Apache helicopter as part of the STRIKE covert operations force, led by General Earle (John Marzilli) and assisted by technician Hack (Antwon Tanner) and propagandist and covert operative Andrea Gray (Susan Turner-Cray). The antagonist is Colonel Beauford LeMonde (Bo Hopkins), a spy-turned-warlord who has stolen a nuclear weapon.[6] Allied to STRIKE in Indocine is guerrilla leader Naja Hana (Moon Bloodgood), whose forces join the player in attacking LeMonde's forces. Meanwhile, LeMonde bluffs STRIKE by arming a fake nuclear bomb in an old temple compound, which results in Naja attempting to locate the warhead and LeMonde. At the same time, the player is sent on a wild goose chase attacking a decoy convoy thought to have the nuclear bomb being transported away from Indocine. In actuality, LeMonde escapes capture long before STRIKE can catch up to him and he manages to smuggle the real nuclear bomb away from Indocine off-screen. This prompts the player to extract Naja from the now booby-trapped compound before the whole compound blows up. Nonetheless, his forces are eventually defeated in Indocine and STRIKE moves their operations to the South China Sea, where LeMonde is discovered dealing with Napoleon Hwong (Philip Tan), head of a fictional Triad-like criminal organization known as the Octad. The player recruits mercenary Harding Cash (Jamie Donovan) to battle the pirate warlord in an attempt to recover the missing nuclear weapon. After defeating Hwong's forces, the player and Harding manage to capture and interrogate Hwong for information concerning the whereabouts of the nuke long enough before Hwong commits suicide. The player eventually heads to Pyongyang, North Korea, where the stolen nuke is located.

LeMonde resurfaces in Pyongyang, where North Korean ruler Kym Zung-Lee invites several world leaders to a peace conference. The two plan to kidnap the world leaders, especially since Kim financed LeMonde's operations in Indocine and getting the nuclear weapon (stashed inside Kim Il Sung's statue on Mansudae Hill). Using a small helicopter and nonlethal weapons, the player is able to spirit the delegates to a French frigate somewhere in the Taedong River and get them out of the country; other delegates left behind are sent to bomb shelters or are evacuated by STRIKE Chinook transports. Also, between escorting the delegates to safety, the player and Andrea manage to take over an AH-1 Cobra attack helicopter from a museum while fending off Kym's security forces in the process. The missing nuclear weapon explodes as the player sits out the blast in the Rungnado May Day Stadium.

North Korea blames the nuclear explosion on the South and sends its forces across the DMZ in an attempt to start a second Korean War while LeMonde heads to Russia. STRIKE heads down to the DMZ and assists US Forces Korea and the South Korean Army in repelling the assault. Having prevented another Korean War, STRIKE, together with Naja and Cash, attacks an old Mongol-era fortress in Siberia, where LeMonde has brought in mercenaries to fortify it as he prepares the launch of a "proto-nuclear" missile designed to rupture the ozone layer. LeMonde's forces are eventually routed, the proto-nuclear missile is eventually destroyed, LeMonde himself is killed, and Naja and Cash fall in love, while STRIKE prepares for its next conflict.

Gameplay

 
The player's helicopter destroys an enemy ship, with ensuing explosions

Nuclear Strike is a helicopter-based shooter game with a blend of both strategy and action, which the player views from outside the helicopter from an overhead perspective.[1] It is similar to previous games in the series, but has 15 playable vehicles, a larger number than any of its predecessors.[7] The main helicopter is a fictional Super Apache,[8] with additional helicopters including the Cobra and other Hueys. Playable jets include the Harrier jump jet and a fictional V/STOL version of the A-10 Thunderbolt II. The player can use surface vehicles including the M1 Abrams tank, Bradley armoured vehicle, the Multiple Launch Rocket System and a PACV hovercraft.[7]

The game features five different terrain settings, with each level played on a large map divided into several missions.[8] These missions include seek-and-destroy, search-and-rescue, escorts, the destruction of bridges,[7] supply drops and air support. In some sections the player forms part of a coordinated attack with AI-controlled allies, while in others the player directs ground troops[8] in the style of a real-time strategy game.[9] In addition to engaging in combat, the player must avoid running out of fuel and ammunition.[7] The heads-up display shows this information, along with intelligence on missions objectives and on friendly and enemy units and their locations.[8] The compass indicating mission objectives is a feature new to Nuclear Strike,[7] as is a radar showing the positions of nearby enemies.[8]

Development

The game is the second 32-bit Strike game: the sequel to Soviet Strike and the fifth installment in the Strike series, which began with Desert Strike on the Sega Genesis. It was developed at Electronic Arts' Granite Bay Software,[6] by a 50-member team led by producer Michael Kosaka and including the same core group of designers, programmers, artists and composers that developed Soviet Strike.[10] Series creator Mike Posehn received royalties for Nuclear Strike but did not work on programming the game.[11] The game retained Soviet Strike's engine, with several modifications.[9] The development team increased the frame rate by 25% over its predecessor,[12] resulting in a faster and smoother feel.[13] The game streams the environment from its CD, resulting in no perceptible loading time, while the terrain itself is persistent: damage such as cratering remains for the duration of play.[9] The team improved the artificial intelligence and added more camera angles, though the game like its predecessors still eschews any in-cockpit perspective.[10]

Soviet Strike received criticism regarding the player's limited view of the surroundings and attacks from the enemies found there. To offset this potential problem, the developers added a radar to the HUD, which displayed surrounding enemies to the player. Gamers also criticized the difficulty of Soviet Strike. A high difficulty level being traditional to the Strike series, the team did not wish to alienate long-term fans by making Nuclear Strike directly easier, but instead made it more accessible, using such devices as the new radar, a new compass indicating the direction of the next objective and more visual and audio clues.[10] Producer Kosaka explained: "A lot of the stuff we couldn't fit in [Soviet Strike] is going in this one". The team added several new vehicles, as well as continuing the occasional real time strategy sections found in Soviet Strike.[9] The jets proved problematic in early testing due to their speed,[10] but appeared in the final game. Heat-seeking missiles were among the new additions, as was a proprietary technology termed the Interactive Music System. This generates more intense music depending on the level of action occurring in-game.[9] Palomar Studios created the full motion video,[7] for which some footage was shot in both Thailand and the Bronson Cave, used as the Batcave in the 1960s television incarnation of Batman.[10] This latter shoot also employed a live tiger.[10]

Initially only the PlayStation version and a PC port were planned,[10] but the game appeared on the Nintendo 64 in 1999 as Nuclear Strike 64.[14] The PC port was developed by EA Tiburon, with both the PlayStation original and PC published by Electronic Arts in 1997. Nuclear Strike 64 was developed by Pacific Coast Power & Light and published by THQ.[6] Another sequel provisionally titled Future Strike was later planned,[15] but the game was eventually released as Future Cop: LAPD, a mech-based shooter game.[16]

Reception

Daily Radar found the story lacking,[17] while GameSpot's Shane Mooney defended it thus: "people moan about a lack of a compelling story in action titles, which makes about as much sense as complaining about the lack of a nailgun in a football sim [...] People couldn't care less if the story was written by Steinbeck or Stymy the Hack, as long as they get to see THX-rattling fireballs and bad guys bleeding from every orifice."[18]

IGN noted improved graphics, which it favourably compared to those of a John Woo film.[19] GameSpot called the graphics as "about as good as it gets", particularly with a 3D video card.[18] The New Straits Times also appreciated the game's performance with a 3Dfx Voodoo card, praising the graphics of the terrain, as well as water and helicopter movements.[20] GameFan acclaimed the attention to detail and variety in environment graphics' textures.[7] GamePro opined that "Smooth, polished landscapes and polygon-rich explosions snazz up the graphics, but the backgrounds aren't interactive and actually look fake (especially the frozen whitecap swells in the ocean)."[21] Reviewing the PC version, Allgame called the graphics "decent", but criticised the minimal progress from Soviet Strike which resulted in "a slightly archaic look" and lack of "a feel of individuality".[22] Reviewing Nuclear Strike 64, the website noted that the graphics ably handled numerous explosions and enemies. The reviewer praised the detail, colours and fluid motion. He also acknowledged the use of the N64's Expansion Pak, but said "the game still moves and looks very nice" without it.[14] Game Revolution felt: "This is definitely the best-looking 'Strike' game yet." It praised the "gorgeously rendered" maps and the detail on structures and units,[8] while Next Generation complained of "water that doesn't ripple and a few other missing touches" resulting in a somewhat haphazard feel.[23] Daily Radar praised the terrain graphics but called the vehicles "horrible".[17] Power Play praised the impressive graphics and destructible scenery.[24] Game Revolution also praised the persistent battlefields: "What really stands out is the ability to interact with everything. When you shoot water, you see and hear the splashes. You can blow up almost anything that they've put on the map" but noted the sometimes unrealistic results, such as ships being launched high into the air upon destruction.[8] Edge called said the terrain graphics were "some of the best yet on the PlayStation", but there were otherwise no ground-breaking visuals.[25]

GameFan praised the "super stylish" full motion video.[7] Kraig Kujawa of Electronic Gaming Monthly described it as "snazzy, MTV-style", while his co-reviewer Shawn Smith said it was impressive enough for him to yearn for a Nuclear Strike feature-length film.[26] Allgame felt the game to be worth playing for the FMV alone, calling it the "best aspect of the game" and "an awesome video presentation that, combined with a number of high quality voice-acting jobs, does a great job of conferring the intensity and danger of the nuclear dilemma at hand."[22] Game Revolution noted the strong production values of most of the FMV and while a minority had "back yard" production, they nevertheless used quality actors and "fairly impressed" the reviewer, though he criticised the "MTV-like editing".[8] Edge also noted the "MTV-style presentation" and called it "stylish" and atmospheric.[25] Reviewing Nuclear Strike 64, Allgame praised the atmospheric music as "reminiscent of a large budget political spy thriller". The reviewer said: "what really cranks up the adrenaline and ramps up the immersion factor in the game is the great sound effects."[14]

Allgame said the enjoyment "isn't bad", but limited: "You can only blow up so much stuff with a helicopter."[22] Glenn Rubenstein of GameSpot in his PlayStation review called the game tired and mediocre,[1] but reviewing the PC version, Shane Mooney wrote: "I'm happy to say that the much-maligned action-heavy, plot-light genre has received a solid kick in the pants from the wonderfully fun Nuclear Strike." Mooney praised the successful port from the console version and believed players would "find plenty to slobber over in this extremely entertaining title."[18] GamePro assessed that "newcomers [to the Strike series] may find the action too involved, while Command & Conquer cadets may find the blast-and-fly-past strategy too simple."[21] Daily Radar said: "When it comes to creating an action game, it would be nice to play something that requires a little bit more than just holding down the fire button continuously. In Nuclear Strike 64, that's just about all you do." The website said: "if all you're looking for is a game where you can fly around in a helicopter, drive a tank and manipulate 10 other vehicles in a destructive fest, well, here you go."[17] Kujawa argued that the game challenges the player to know which vehicle to use in each situation and manage their fuel, ammunition, and armor, and co-reviewers Crispin Boyer and Kelly Rickards agreed that the game is extremely challenging.[26] Allgame summarised: "When all is said and done, Nuclear Strike 64 is a fine example of an excellent shooting game." The reviewer believed that gamers would appreciate the game's longevity and variety.[14] Game Revolution praised the helpful interface and responsive controls and said the mechanics were generally good, but complained of an occasionally inaccurate targeting system. The website acclaimed the "perfect" difficulty level.[8] GameFan took issue with enemies shooting the player's vehicle while not visible on-screen.[7] GameSpot's minor complaints were infrequent game saves, a "too easy" structure allowing supply lines to be destroyed before the main forces, a short game despite large missions and a lack of multiplayer.[18]

Allgame felt Nuclear Strike "is really nothing more than a repackaged version of the earlier game". The reviewer felt there to be limited motivation for owners of Soviet Strike to buy the new sequel other than the FMV.[22] GamePro similarly said it "is simply more of the same. Even with the enhancements, the game plays exactly like the previous strikes ..."[21] Boyer likewise said it "looks and plays just like Soviet Strike", but his three EGM co-reviewers all contended that it fixed all of its predecessor's problems with sharper graphics, smoother scrolling, clearer mission objectives, a more intuitive map interface, and more craft to choose from.[26] GameFan called Nuclear Strike "a tangible improvement over its predecessor" and "a more satisfying experience all round." The writer felt the increased number of vehicles set the game apart from Soviet Strike, saying they "make for a far richer, more active playing experience." He recommended it to Soviet Strike devotees,[7] while Power Play recommended it for fans of action games.[24] IGN wrote the game was a "fine example" of the series, also citing a broader range of vehicles over Soviet Strike. Nonetheless, it gave Nuclear Strike a lower score than the game's predecessor, saying "at its heart Nuclear Strike is the same game as Soviet Strike [...] It's not a bad game, it's just more of the same."[19] GameFan's reviewers called Nuclear Strike "the definitive strike game" and said it "trounces all other Strikes that have come before."[34] Previewing the PlayStation version, Super GamePower predicted the improved explosion effects, missions and wider range of vehicles would make it the best in the series.[35] In its review, the magazine said the game contained nothing new for fans of the previous games, but felt the control system, explosions, helicopter sound effects to be excellent.[33] Next Generation said: "Those who enjoyed Soviet Strike are certain to like Nuclear Strike even more", but said the games are almost indistinguishable.[23] Game Revolution acknowledged the game is "basically the same rehash of its predecessors, but it stands as a great game on its own. Nuclear Strike is a definite buy for fans who haven't tired of the series, and at least a 'rent me' for those who have been locked in the closet and haven't played any 'Strike' games."[8] Edge said: "Fans of the series lusting after more above-viewed shooting action will naturally welcome this latest regurgitation. The seasoned gamer, however, will no doubt walk away with a feeling of déja vu."[25]

Rick Sanchez reviewed the Nintendo 64 version of the game for Next Generation, rating it four stars out of five, and stated that "Small flaws keep this from being perfect – target colors on the map can be confusing, for example – but overall, Nuclear Strike is a solid action game with a lot of variety and great play mechanics."[32]

References

  1. ^ a b c d Glenn Rubenstein, "Nuclear Strike Review (PS)" Archived November 15, 2013, at archive.today, GameSpot, December 10, 1997, Retrieved August 10, 2012
  2. ^ . Game Informer. February 20, 1999. Archived from the original on February 20, 1999. Retrieved April 6, 2023.
  3. ^ a b "Nuclear Strike" January 5, 2013, at the Wayback Machine, IGN, Retrieved August 9, 2012
  4. ^ Staff (September 29, 1997). . PC Gamer. Archived from the original on February 18, 1998. Retrieved December 5, 2019.
    "Four games from EA: ...Nuclear Strike..."
  5. ^ a b Dean Austin, "Nuclear Strike" September 24, 2015, at the Wayback Machine, IGN, December 3, 1999, Retrieved August 9, 2012
  6. ^ a b c Michael L. House, Nuclear Strike Synopsis November 14, 2014, at the Wayback Machine, Allgame, Retrieved August 7, 2012
  7. ^ a b c d e f g h i j Michael Hobbs, "Nuclear Strike Review", GameFan, Oct 1997 (no. 58; vol.5, issue 10). pp. 90-91
  8. ^ a b c d e f g h i j k Clint Chang, "Nuclear Strike Review" May 29, 2016, at the Wayback Machine, Game Revolution, June 4, 2004, Retrieved August 5, 2012
  9. ^ a b c d e "Nuclear Strike", Next Generation, July 1997 (Issue 31), pp. 74-75
  10. ^ a b c d e f g "In Development: Nuclear Strike", GameFan, July 1997 (No.55; Vol.5, Issue 7), pp. 22-23
  11. ^ Matthew Cockburn, "The Making of The Strike Series", Retro Gamer, Jan 2008 (Issue 45), pp. 83-84
  12. ^ Michael Hobbs, "Nuclear Strike Preview", GameFan, Sept 1997 (No.57; Vol.5, Issue 9), p. 54
  13. ^ "Nuclear Strike: EA Launches a Megaton o' Fun". Electronic Gaming Monthly. No. 99. Ziff Davis. October 1997. p. 132.
  14. ^ a b c d e Joe Ottoson, Nuclear Strike 64 November 15, 2014, at the Wayback Machine, Allgame, Retrieved July 11, 2012
  15. ^ a b Jeff Gerstmann, "Nuclear Strike 64 Review" May 4, 2016, at the Wayback Machine, GameSpot, December 17, 1999, Retrieved August 10, 2012
  16. ^ Jeff Gerstmann, "Future Cop: L.A.P.D. Review" January 10, 2016, at the Wayback Machine, GameSpot, September 25, 1998, Retrieved August 10, 2012
  17. ^ a b c d Michael Wolf, , Daily Radar, Retrieved August 5, 2012.
  18. ^ a b c d e Shane Mooney, "Nuclear Strike Review (PC)" March 24, 2015, at the Wayback Machine, GameSpot, December 16, 1997, Retrieved May 29, 2012
  19. ^ a b c Staff, "Nuclear Strike" March 8, 2016, at the Wayback Machine, IGN, September 24, 1997, Retrieved May 29, 2012
  20. ^ Alex Wang, "Top-down action in Nuclear Strike", New Straits Times, November 24, 1997
  21. ^ a b c Scary Larry (November 1997). "PlayStation ProReview: Nuclear Strike". GamePro. No. 110. IDG. p. 138.
  22. ^ a b c d e Bryan Melville, Nuclear Strike November 14, 2014, at the Wayback Machine, Allgame, Retrieved July 11, 2012
  23. ^ a b c Next Generation, Dec 1997 (Issue 36), p. 167
  24. ^ a b c Chris Peller, "Nuclear Strike: Die Bombe tickt" (German), Power Play, Jan 1998, pp. 166-167
  25. ^ a b c d Edge, Nov 1996 (Issue 51), p. 96
  26. ^ a b c d "Review Crew: Nuclear Strike". Electronic Gaming Monthly. No. 100. Ziff Davis. November 1997. p. 196.
  27. ^ "Nuclear Strike for PlayStation" April 12, 2013, at the Wayback Machine, GameRankings, Retrieved November 15, 2013
  28. ^ "Nuclear Strike for PC" May 6, 2016, at the Wayback Machine, GameRankings, Retrieved November 15, 2013
  29. ^ "Nuclear Strike 64 for Nintendo 64" July 8, 2016, at the Wayback Machine, GameRankings, Retrieved August 15, 2013
  30. ^ "Nuclear Strike (PlayStation)". Game Informer. No. 55. November 1997. p. 69.
  31. ^ Erik Reppen (March 2000). . Game Informer. No. 83. Archived from the original on October 26, 2000. Retrieved November 15, 2013.
  32. ^ a b Sanchez, Rick (May 2000). "Finals". Next Generation. Vol. 3, no. 5. Imagine Media. p. 98.
  33. ^ a b Lord Mathias, "Nuclear Strike - P.Station" (Portuguese), Super GamePower, Dec 1997 (No. 45), p. 33
  34. ^ "Viewpoint: Nuclear Strike," GameFan, Oct 1997 (No.58; Vol.5, Issue 10), p. 22
  35. ^ "Pré Estréia: Nuclear Strike - P.Station" (Portuguese), Super GamePower, Sept 1997 (No. 42), p. 18

External links

nuclear, strike, other, uses, nuclear, strike, disambiguation, shooter, video, game, developed, published, electronic, arts, playstation, 1997, game, sequel, soviet, strike, fifth, installment, strike, series, which, began, with, desert, strike, sega, genesis,. For other uses see Nuclear strike disambiguation Nuclear Strike is a shooter video game developed and published by Electronic Arts for the PlayStation in 1997 The game is the sequel to Soviet Strike and the fifth installment in the Strike series which began with Desert Strike on the Sega Genesis The Soviet Strike development team also created Nuclear Strike EA released a PC port the same year THQ developed and in 1999 published a Nintendo 64 version called Nuclear Strike 64 Nuclear StrikePlayStation cover artDeveloper s Electronic Arts EA Tiburon PC Pacific Coast Power amp Light N64 Publisher s Electronic Arts THQ N64 Director s John Manley Michael Becker Jim RushingThomas BoydProducer s Michael Kosaka Paul GraceDesigner s R J BergProgrammer s David Gregory Marco Busse Marek Telgarsky Stuart Riffle Jeremy Paulding Keelan StuartArtist s Margaret FoleyComposer s Don Veca David O NealSeriesStrikePlatform s PlayStation PC Nintendo 64ReleasePlayStation NA September 24 1997 2 PAL September 1997 1 PC NA September 29 1997 4 PAL February 2 1998 3 JP February 2 1998 3 Nintendo 64 NA November 30 1999 5 EU March 3 2000Genre s ShooterMode s Single playerNuclear Strike is a helicopter based game with strategy elements added to the action gameplay The plot concerns an elite special force the player s allies pursuing a nuclear armed rogue spy through a fictionalised Asian setting It retains the earlier game s engine but added several modifications to improve graphical performance and make the game more accessible The game features 15 playable vehicles a large increase from previous games In addition to the main fictionalised Apache there are secondary helicopters jets armor and a hovercraft The player also commands ground troops in occasional real time strategy sections The game received mixed reviews Critics noted a weak storyline but praised the full motion video as well as the music and sound effects Reviewers enjoyed the straightforward gameplay but several complained of a close similarity to its predecessor Soviet Strike and questioned the game s value as a result Contents 1 Plot 2 Gameplay 3 Development 4 Reception 5 References 6 External linksPlot EditThe game begins in Indocine a fictional Southeast Asian country The player controls a Super Apache helicopter as part of the STRIKE covert operations force led by General Earle John Marzilli and assisted by technician Hack Antwon Tanner and propagandist and covert operative Andrea Gray Susan Turner Cray The antagonist is Colonel Beauford LeMonde Bo Hopkins a spy turned warlord who has stolen a nuclear weapon 6 Allied to STRIKE in Indocine is guerrilla leader Naja Hana Moon Bloodgood whose forces join the player in attacking LeMonde s forces Meanwhile LeMonde bluffs STRIKE by arming a fake nuclear bomb in an old temple compound which results in Naja attempting to locate the warhead and LeMonde At the same time the player is sent on a wild goose chase attacking a decoy convoy thought to have the nuclear bomb being transported away from Indocine In actuality LeMonde escapes capture long before STRIKE can catch up to him and he manages to smuggle the real nuclear bomb away from Indocine off screen This prompts the player to extract Naja from the now booby trapped compound before the whole compound blows up Nonetheless his forces are eventually defeated in Indocine and STRIKE moves their operations to the South China Sea where LeMonde is discovered dealing with Napoleon Hwong Philip Tan head of a fictional Triad like criminal organization known as the Octad The player recruits mercenary Harding Cash Jamie Donovan to battle the pirate warlord in an attempt to recover the missing nuclear weapon After defeating Hwong s forces the player and Harding manage to capture and interrogate Hwong for information concerning the whereabouts of the nuke long enough before Hwong commits suicide The player eventually heads to Pyongyang North Korea where the stolen nuke is located LeMonde resurfaces in Pyongyang where North Korean ruler Kym Zung Lee invites several world leaders to a peace conference The two plan to kidnap the world leaders especially since Kim financed LeMonde s operations in Indocine and getting the nuclear weapon stashed inside Kim Il Sung s statue on Mansudae Hill Using a small helicopter and nonlethal weapons the player is able to spirit the delegates to a French frigate somewhere in the Taedong River and get them out of the country other delegates left behind are sent to bomb shelters or are evacuated by STRIKE Chinook transports Also between escorting the delegates to safety the player and Andrea manage to take over an AH 1 Cobra attack helicopter from a museum while fending off Kym s security forces in the process The missing nuclear weapon explodes as the player sits out the blast in the Rungnado May Day Stadium North Korea blames the nuclear explosion on the South and sends its forces across the DMZ in an attempt to start a second Korean War while LeMonde heads to Russia STRIKE heads down to the DMZ and assists US Forces Korea and the South Korean Army in repelling the assault Having prevented another Korean War STRIKE together with Naja and Cash attacks an old Mongol era fortress in Siberia where LeMonde has brought in mercenaries to fortify it as he prepares the launch of a proto nuclear missile designed to rupture the ozone layer LeMonde s forces are eventually routed the proto nuclear missile is eventually destroyed LeMonde himself is killed and Naja and Cash fall in love while STRIKE prepares for its next conflict Gameplay Edit The player s helicopter destroys an enemy ship with ensuing explosionsNuclear Strike is a helicopter based shooter game with a blend of both strategy and action which the player views from outside the helicopter from an overhead perspective 1 It is similar to previous games in the series but has 15 playable vehicles a larger number than any of its predecessors 7 The main helicopter is a fictional Super Apache 8 with additional helicopters including the Cobra and other Hueys Playable jets include the Harrier jump jet and a fictional V STOL version of the A 10 Thunderbolt II The player can use surface vehicles including the M1 Abrams tank Bradley armoured vehicle the Multiple Launch Rocket System and a PACV hovercraft 7 The game features five different terrain settings with each level played on a large map divided into several missions 8 These missions include seek and destroy search and rescue escorts the destruction of bridges 7 supply drops and air support In some sections the player forms part of a coordinated attack with AI controlled allies while in others the player directs ground troops 8 in the style of a real time strategy game 9 In addition to engaging in combat the player must avoid running out of fuel and ammunition 7 The heads up display shows this information along with intelligence on missions objectives and on friendly and enemy units and their locations 8 The compass indicating mission objectives is a feature new to Nuclear Strike 7 as is a radar showing the positions of nearby enemies 8 Development EditThe game is the second 32 bit Strike game the sequel to Soviet Strike and the fifth installment in the Strike series which began with Desert Strike on the Sega Genesis It was developed at Electronic Arts Granite Bay Software 6 by a 50 member team led by producer Michael Kosaka and including the same core group of designers programmers artists and composers that developed Soviet Strike 10 Series creator Mike Posehn received royalties for Nuclear Strike but did not work on programming the game 11 The game retained Soviet Strike s engine with several modifications 9 The development team increased the frame rate by 25 over its predecessor 12 resulting in a faster and smoother feel 13 The game streams the environment from its CD resulting in no perceptible loading time while the terrain itself is persistent damage such as cratering remains for the duration of play 9 The team improved the artificial intelligence and added more camera angles though the game like its predecessors still eschews any in cockpit perspective 10 Soviet Strike received criticism regarding the player s limited view of the surroundings and attacks from the enemies found there To offset this potential problem the developers added a radar to the HUD which displayed surrounding enemies to the player Gamers also criticized the difficulty of Soviet Strike A high difficulty level being traditional to the Strike series the team did not wish to alienate long term fans by making Nuclear Strike directly easier but instead made it more accessible using such devices as the new radar a new compass indicating the direction of the next objective and more visual and audio clues 10 Producer Kosaka explained A lot of the stuff we couldn t fit in Soviet Strike is going in this one The team added several new vehicles as well as continuing the occasional real time strategy sections found in Soviet Strike 9 The jets proved problematic in early testing due to their speed 10 but appeared in the final game Heat seeking missiles were among the new additions as was a proprietary technology termed the Interactive Music System This generates more intense music depending on the level of action occurring in game 9 Palomar Studios created the full motion video 7 for which some footage was shot in both Thailand and the Bronson Cave used as the Batcave in the 1960s television incarnation of Batman 10 This latter shoot also employed a live tiger 10 Initially only the PlayStation version and a PC port were planned 10 but the game appeared on the Nintendo 64 in 1999 as Nuclear Strike 64 14 The PC port was developed by EA Tiburon with both the PlayStation original and PC published by Electronic Arts in 1997 Nuclear Strike 64 was developed by Pacific Coast Power amp Light and published by THQ 6 Another sequel provisionally titled Future Strike was later planned 15 but the game was eventually released as Future Cop LAPD a mech based shooter game 16 Reception EditDaily Radar found the story lacking 17 while GameSpot s Shane Mooney defended it thus people moan about a lack of a compelling story in action titles which makes about as much sense as complaining about the lack of a nailgun in a football sim People couldn t care less if the story was written by Steinbeck or Stymy the Hack as long as they get to see THX rattling fireballs and bad guys bleeding from every orifice 18 IGN noted improved graphics which it favourably compared to those of a John Woo film 19 GameSpot called the graphics as about as good as it gets particularly with a 3D video card 18 The New Straits Times also appreciated the game s performance with a 3Dfx Voodoo card praising the graphics of the terrain as well as water and helicopter movements 20 GameFan acclaimed the attention to detail and variety in environment graphics textures 7 GamePro opined that Smooth polished landscapes and polygon rich explosions snazz up the graphics but the backgrounds aren t interactive and actually look fake especially the frozen whitecap swells in the ocean 21 Reviewing the PC version Allgame called the graphics decent but criticised the minimal progress from Soviet Strike which resulted in a slightly archaic look and lack of a feel of individuality 22 Reviewing Nuclear Strike 64 the website noted that the graphics ably handled numerous explosions and enemies The reviewer praised the detail colours and fluid motion He also acknowledged the use of the N64 s Expansion Pak but said the game still moves and looks very nice without it 14 Game Revolution felt This is definitely the best looking Strike game yet It praised the gorgeously rendered maps and the detail on structures and units 8 while Next Generation complained of water that doesn t ripple and a few other missing touches resulting in a somewhat haphazard feel 23 Daily Radar praised the terrain graphics but called the vehicles horrible 17 Power Play praised the impressive graphics and destructible scenery 24 Game Revolution also praised the persistent battlefields What really stands out is the ability to interact with everything When you shoot water you see and hear the splashes You can blow up almost anything that they ve put on the map but noted the sometimes unrealistic results such as ships being launched high into the air upon destruction 8 Edge called said the terrain graphics were some of the best yet on the PlayStation but there were otherwise no ground breaking visuals 25 GameFan praised the super stylish full motion video 7 Kraig Kujawa of Electronic Gaming Monthly described it as snazzy MTV style while his co reviewer Shawn Smith said it was impressive enough for him to yearn for a Nuclear Strike feature length film 26 Allgame felt the game to be worth playing for the FMV alone calling it the best aspect of the game and an awesome video presentation that combined with a number of high quality voice acting jobs does a great job of conferring the intensity and danger of the nuclear dilemma at hand 22 Game Revolution noted the strong production values of most of the FMV and while a minority had back yard production they nevertheless used quality actors and fairly impressed the reviewer though he criticised the MTV like editing 8 Edge also noted the MTV style presentation and called it stylish and atmospheric 25 Reviewing Nuclear Strike 64 Allgame praised the atmospheric music as reminiscent of a large budget political spy thriller The reviewer said what really cranks up the adrenaline and ramps up the immersion factor in the game is the great sound effects 14 Nuclear StrikeAggregate scoreAggregatorScoreGameRankings79 11 PS 27 83 33 PC 28 72 35 N64 29 Review scoresPublicationScoreAllGame PC 22 N64 14 Edge7 10 PS 25 Electronic Gaming Monthly8 25 10 PS 26 Game Informer9 10 PS 30 8 75 10 N64 31 GameRevolutionB 8 GameSpot5 5 10 PS 1 7 8 10 PC 18 6 8 10 N64 15 IGN7 6 10 PS 19 7 1 10 N64 5 Next Generation PS 23 N64 32 Power Play DE 83 PC 24 Super GamePower PS 33 Daily RadarMiss N64 17 Allgame said the enjoyment isn t bad but limited You can only blow up so much stuff with a helicopter 22 Glenn Rubenstein of GameSpot in his PlayStation review called the game tired and mediocre 1 but reviewing the PC version Shane Mooney wrote I m happy to say that the much maligned action heavy plot light genre has received a solid kick in the pants from the wonderfully fun Nuclear Strike Mooney praised the successful port from the console version and believed players would find plenty to slobber over in this extremely entertaining title 18 GamePro assessed that newcomers to the Strike series may find the action too involved while Command amp Conquer cadets may find the blast and fly past strategy too simple 21 Daily Radar said When it comes to creating an action game it would be nice to play something that requires a little bit more than just holding down the fire button continuously In Nuclear Strike 64 that s just about all you do The website said if all you re looking for is a game where you can fly around in a helicopter drive a tank and manipulate 10 other vehicles in a destructive fest well here you go 17 Kujawa argued that the game challenges the player to know which vehicle to use in each situation and manage their fuel ammunition and armor and co reviewers Crispin Boyer and Kelly Rickards agreed that the game is extremely challenging 26 Allgame summarised When all is said and done Nuclear Strike 64 is a fine example of an excellent shooting game The reviewer believed that gamers would appreciate the game s longevity and variety 14 Game Revolution praised the helpful interface and responsive controls and said the mechanics were generally good but complained of an occasionally inaccurate targeting system The website acclaimed the perfect difficulty level 8 GameFan took issue with enemies shooting the player s vehicle while not visible on screen 7 GameSpot s minor complaints were infrequent game saves a too easy structure allowing supply lines to be destroyed before the main forces a short game despite large missions and a lack of multiplayer 18 Allgame felt Nuclear Strike is really nothing more than a repackaged version of the earlier game The reviewer felt there to be limited motivation for owners of Soviet Strike to buy the new sequel other than the FMV 22 GamePro similarly said it is simply more of the same Even with the enhancements the game plays exactly like the previous strikes 21 Boyer likewise said it looks and plays just like Soviet Strike but his three EGM co reviewers all contended that it fixed all of its predecessor s problems with sharper graphics smoother scrolling clearer mission objectives a more intuitive map interface and more craft to choose from 26 GameFan called Nuclear Strike a tangible improvement over its predecessor and a more satisfying experience all round The writer felt the increased number of vehicles set the game apart from Soviet Strike saying they make for a far richer more active playing experience He recommended it to Soviet Strike devotees 7 while Power Play recommended it for fans of action games 24 IGN wrote the game was a fine example of the series also citing a broader range of vehicles over Soviet Strike Nonetheless it gave Nuclear Strike a lower score than the game s predecessor saying at its heart Nuclear Strike is the same game as Soviet Strike It s not a bad game it s just more of the same 19 GameFan s reviewers called Nuclear Strike the definitive strike game and said it trounces all other Strikes that have come before 34 Previewing the PlayStation version Super GamePower predicted the improved explosion effects missions and wider range of vehicles would make it the best in the series 35 In its review the magazine said the game contained nothing new for fans of the previous games but felt the control system explosions helicopter sound effects to be excellent 33 Next Generation said Those who enjoyed Soviet Strike are certain to like Nuclear Strike even more but said the games are almost indistinguishable 23 Game Revolution acknowledged the game is basically the same rehash of its predecessors but it stands as a great game on its own Nuclear Strike is a definite buy for fans who haven t tired of the series and at least a rent me for those who have been locked in the closet and haven t played any Strike games 8 Edge said Fans of the series lusting after more above viewed shooting action will naturally welcome this latest regurgitation The seasoned gamer however will no doubt walk away with a feeling of deja vu 25 Rick Sanchez reviewed the Nintendo 64 version of the game for Next Generation rating it four stars out of five and stated that Small flaws keep this from being perfect target colors on the map can be confusing for example but overall Nuclear Strike is a solid action game with a lot of variety and great play mechanics 32 References Edit a b c d Glenn Rubenstein Nuclear Strike Review PS Archived November 15 2013 at archive today GameSpot December 10 1997 Retrieved August 10 2012 Game Informer News Game Informer February 20 1999 Archived from the original on February 20 1999 Retrieved April 6 2023 a b Nuclear Strike Archived January 5 2013 at the Wayback Machine IGN Retrieved August 9 2012 Staff September 29 1997 Now Shipping PC Gamer Archived from the original on February 18 1998 Retrieved December 5 2019 Four games from EA Nuclear Strike a b Dean Austin Nuclear Strike Archived September 24 2015 at the Wayback Machine IGN December 3 1999 Retrieved August 9 2012 a b c Michael L House Nuclear Strike Synopsis Archived November 14 2014 at the Wayback Machine Allgame Retrieved August 7 2012 a b c d e f g h i j Michael Hobbs Nuclear Strike Review GameFan Oct 1997 no 58 vol 5 issue 10 pp 90 91 a b c d e f g h i j k Clint Chang Nuclear Strike Review Archived May 29 2016 at the Wayback Machine Game Revolution June 4 2004 Retrieved August 5 2012 a b c d e Nuclear Strike Next Generation July 1997 Issue 31 pp 74 75 a b c d e f g In Development Nuclear Strike GameFan July 1997 No 55 Vol 5 Issue 7 pp 22 23 Matthew Cockburn The Making of The Strike Series Retro Gamer Jan 2008 Issue 45 pp 83 84 Michael Hobbs Nuclear Strike Preview GameFan Sept 1997 No 57 Vol 5 Issue 9 p 54 Nuclear Strike EA Launches a Megaton o Fun Electronic Gaming Monthly No 99 Ziff Davis October 1997 p 132 a b c d e Joe Ottoson Nuclear Strike 64 Archived November 15 2014 at the Wayback Machine Allgame Retrieved July 11 2012 a b Jeff Gerstmann Nuclear Strike 64 Review Archived May 4 2016 at the Wayback Machine GameSpot December 17 1999 Retrieved August 10 2012 Jeff Gerstmann Future Cop L A P D Review Archived January 10 2016 at the Wayback Machine GameSpot September 25 1998 Retrieved August 10 2012 a b c d Michael Wolf Nuclear Strike Review Daily Radar Retrieved August 5 2012 a b c d e Shane Mooney Nuclear Strike Review PC Archived March 24 2015 at the Wayback Machine GameSpot December 16 1997 Retrieved May 29 2012 a b c Staff Nuclear Strike Archived March 8 2016 at the Wayback Machine IGN September 24 1997 Retrieved May 29 2012 Alex Wang Top down action in Nuclear Strike New Straits Times November 24 1997 a b c Scary Larry November 1997 PlayStation ProReview Nuclear Strike GamePro No 110 IDG p 138 a b c d e Bryan Melville Nuclear Strike Archived November 14 2014 at the Wayback Machine Allgame Retrieved July 11 2012 a b c Next Generation Dec 1997 Issue 36 p 167 a b c Chris Peller Nuclear Strike Die Bombe tickt German Power Play Jan 1998 pp 166 167 a b c d Edge Nov 1996 Issue 51 p 96 a b c d Review Crew Nuclear Strike Electronic Gaming Monthly No 100 Ziff Davis November 1997 p 196 Nuclear Strike for PlayStation Archived April 12 2013 at the Wayback Machine GameRankings Retrieved November 15 2013 Nuclear Strike for PC Archived May 6 2016 at the Wayback Machine GameRankings Retrieved November 15 2013 Nuclear Strike 64 for Nintendo 64 Archived July 8 2016 at the Wayback Machine GameRankings Retrieved August 15 2013 Nuclear Strike PlayStation Game Informer No 55 November 1997 p 69 Erik Reppen March 2000 Nuclear Strike Nintendo 64 Game Informer No 83 Archived from the original on October 26 2000 Retrieved November 15 2013 a b Sanchez Rick May 2000 Finals Next Generation Vol 3 no 5 Imagine Media p 98 a b Lord Mathias Nuclear Strike P Station Portuguese Super GamePower Dec 1997 No 45 p 33 Viewpoint Nuclear Strike GameFan Oct 1997 No 58 Vol 5 Issue 10 p 22 Pre Estreia Nuclear Strike P Station Portuguese Super GamePower Sept 1997 No 42 p 18External links EditNuclear Strike at MobyGames Retrieved from https en wikipedia org w index php title Nuclear Strike amp oldid 1168815458, wikipedia, wiki, book, books, library,

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