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Mega Man Battle Network

Mega Man Battle Network[a] is a tactical role-playing video game series created by Masahiro Yasuma and developed and published by Capcom as a spin-off of the Mega Man series; it premiered in 2001 on the Game Boy Advance and takes place in an alternate continuity where computers and networking technology was the main focus on scientific advancement, rather than robotics. There are a total of six mainline games, alongside several spin-offs.

Created amidst the success of Nintendo's and Game Freak's Pokémon series, alongside the rise of collectable card games, Mega Man Battle Network has players control MegaMan.EXE, a NetNavi operated by Lan Hikari as they attempt to stop the schemes of a net-crime organization called WWW (called "World Three"), headed by the universe's interpretation of Dr. Wily. Players battle enemies on a 6x3 grid, selecting "Battle Chips" which allow for more powerful attacks.

The series has been met with positive reviews from critics, although later games, particularly 5 and 6, have been criticized for a perceived lack of innovation; the series was followed-up by a sequel series titled Mega Man Star Force, which is set 200 years after Battle Network and focuses on radio waves. A compilation of all six mainline entries, Mega Man Battle Network Legacy Collection, was released in April 2023 for PlayStation 4, Nintendo Switch and PC.

Plot edit

Mega Man Battle Network is set in an ambiguous year in the 21st century ("20XX AD") in an alternate reality to the original Mega Man series.[1] Within the world of Battle Network, the Net has become humanity's primary means of communication, commerce, and even crime. Users are able to "jack in" to the Net and other computerized devices, and explore their various aspects using Digital people called "NetNavis (Network Navigators)" as if they were physical locations.[2] The Net and the inner workings of computers are displayed as a virtual world with which computer programs of all varieties, as personified in a humanoid form, can interact. Users often do so by accessing their NetNavis via a "PET (PErsonal information Terminal)" device.[2]

The plot of Mega Man Battle Network follows one such pair, Lan Hikari and his NetNavi MegaMan.EXE. Lan is a fifth grader in the town of ACDC.[2] His father, Dr. Yuichiro Hikari, is one of the world's top scientists and NetNavi researchers. Most of the series (barring spin-offs) involve Lan Hikari and MegaMan.EXE stopping an evil crime syndicate from taking over the world; "WWW" (said out loud as "World Three") in the first,[3] third,[4] and sixth games, Gospel in the second game,[5][b] and Nebula in the fourth and fifth games.[6][7]

Gameplay edit

 
A typical battlefield. The player waits for their Custom Gauge to fill before selecting the Battle Chips to attack with for the turn.

Mega Man Battle Network is a real-time tactical RPG series. To progress through the games, the player must alternately navigate the outside world as Lan Hikari and the Net as MegaMan.EXE, each containing certain tasks that must be completed to allow advancement in the other.[8] Controlling Lan, the player may travel around the world map, interact with non-player characters, check email, purchase items, initiate Net missions, or speak with MegaMan.EXE through his PET.[9] In contrast with traditional Mega Man entries in which battle and movement through the levels happen in the same setting, Battle Network's combat occurs only through by battling computer viruses within the Net. This cyber world is represented by a series of branching pathways and nodes, where MegaMan.EXE can travel to both new and previously visited locations, find and purchase items, and fight viruses. Battles do not generally appear on the field screen of the Net but are usually set as random encounters.[10]

The battlefield itself is made up of 18 tiles divided into two groups of nine, one group being space in which MegaMan.EXE may freely move and the other group being space inhabited by enemies.[9][11][12] Akin to other Mega Man games, MegaMan.EXE possesses an arm cannon called the "Mega Buster". The player can transition among the nine provided tiles and fire the Mega Buster at enemies from across the screen. The objective of each battle is to delete all the viruses by reducing their hit points (HP) to zero.[9] If MegaMan.EXE's own health depletes, a game over occurs.[9][10] In order to attack without the Mega Buster, the player must utilize Battle Chips, which are placed into a "folder" before the battle starts, and are drawn at random.[8][11][12] Starting with the third game, Battle Chips are organized into three primary categories which limits how many of the same chip can be used in the same folder: Standard (4 of the same, 30 in the folder), Mega (1 of the same, 5 in the folder), and Giga (only 1 per folder). Excluding the asterisk code, which was introduced in 2, the player can only use Battle Chips that have either the same, or share the letter. Selecting a specific combination of Battle Chips results in Program Advances, which give the player either a strong attack, or continual use of the Battle Chip used for several seconds. Each Battle Chip also has an element assigned to it, and hitting an enemy with its weakness will result in them taking double damage.[9]

The series also has multiplayer functionality where two players can either fight, or trade chips with each other using the Game Link Cable;[8][9][13] trading the opposite version's Mega Chips in 46 will result in them appearing as "Secret Chips" in the Chip Library, however Giga Chips cannot be traded .[14]

Development edit

 
The original Mega Man Battle Network and its direct sequels were developed for the Game Boy Advance.

Resulting from a cancelled horror game,[15] the original Mega Man Battle Network was developed by Capcom Production Studio 2 for the Game Boy Advance handheld video game console.

Battle Network 3 was intended as the finale of the series, however development on the fourth game started a short while after its release. Writer Masakazu Eguchi wrote that for the last three mainline entries, the developers primarily focused on evolving the battle system from the third game.[16] Later entries in the series also suffered from space limitations, as they still used the same ROM sizes as earlier entries, which lead to the overworld sprites being redrawn to be smaller and more cartoonish.[16][17] The final game in the series, Battle Network 6, redid several of the sprites again and changed the environment due to wanting to make the game feel fresh.[18]

 
Two players about to commence Crossover Battle 2 in a fan retranslation of Battle Network 6. Since the third Boktai game was not released outside of Japan, it was removed from international versions.

Starting with Battle Network 4, the series began including content from Hideo Kojima's series Boktai, which was developed and published by Konami; the crossover content mainly included battle chips, bosses, and entire areas themed around Boktai and vampires. However, content related to the third Boktai game would be removed in international versions of 5: Double Team DS and 6 since it was not released outside of Japan, as would Lunar Knights content in Star Force.[19]

Music edit

The music of Mega Man Battle Network was primarily composed by Akari Kaida,[20] Yoshino Aoki, and Toshihiko Horiyama. The soundtracks for 1 through 6, alongside Battle Chip Challenge and the Japanese-only 4.5: Real Operation was released in 2021 on Spotify to celebrate the series' 20th anniversary.[21]

Games edit

Mainline games edit

Mega Man Battle Network edit

A terrorist organization called WWW (World Three) attempted to destroy the world with the use of a super virus known as the Life Virus. Despite interference by Lan and MegaMan, the members stole the four element programs they needed in order to make it and succeeded in its creation. The virus was as strong as predicted, but was destroyed by MegaMan. Its defeat forced WWW to retreat. This game received an averaged score of 80% score on GameRankings and 79% on Metacritic.

Mega Man Battle Network was later re-released for the Nintendo DS as Rockman.EXE: Operate Shooting Star, which serves both as an enhanced port of the original, as well as a crossover with the Star Force series.[22] The NetNavi exclusive to Operate Shooting Star, ClockMan.EXE, was a winner from a CoroCoro Comics contest.[23] Despite initial strong sales,[24] it would only sell 60000 copies by the end of 2009, which contributed to the cancellation of Star Force 4.[22] Capcom's then Vice President of Strategic Planning & Business Development, Christian Svennson, stated the company had no plans to release the game for Western territories, however an English fan translation released in 2018.[25][26]

Mega Man Battle Network 2 edit

The following summer after WWW's defeat, a new terrorist group called Gospel emerges. Their tactics differed considerably compared to WWW, as they appeared to have no set goal. Gospel's plan had seemingly consisted of only causing random destruction with their navis. Lan and MegaMan battled every member and prevented the worst possible situations. However, Gospel's hidden plan was to re-create the ultimate net navi, Bass. Using bug fragments, they planned to make a large army of Bass navis to take over the world. Unknown to Gospel, their method of creating Bass was imperfect, and his abilities were vastly below predictions. In an attempt to make copies of Bass to create an army, the leader of Gospel overloaded energy to the bug fragments; but something went wrong and the concoction transformed into a giant wolf-like multi-bug organism. Although the bug beast was stronger than before, Lan and MegaMan managed to eliminate it. This game received an averaged score of 82% score on GameRankings and 81% on MetaCritic.

Mega Man Battle Network 3 edit

Mega Man Battle Network 3 was released in late-2002 in Japan, and mid-2003 internationally; the game follows a revived WWW seeking to release Alpha, the original prototype of the internet.[citation needed] New to the game is the ability to customize Mega Man by placing blocks in a grid, however placing blocks incorrectly will cause a bug to occur.[27] Battle Network 3 was the first game to get two distinct versions,[28] although this wasn't the case in Japan initially, which didn't get Blue until a few months after White's release.[c]

Like with the previous two games, reception to Battle Network 3 was positive,[29] although some thought the game had innovated too little.[28] The game also topped sales charts, with both versions selling a total of 768,000 units in Japan at the end of 2003.[30]

Mega Man Battle Network 4 edit

Released in December 2003 in Japan, and June 2004 in North America, Mega Man Battle Network 4 involves a meteor on trajectory towards Earth, and a new crime syndicate "Nebula" corrupting Navis with Dark Chips.[6][31] Style Changes are removed in this installment, instead being replaced with Double Souls (Soul Unisons), which can be activated by sacrificing a certain chip.[6][31] During the game, players will have several scenarios they encounter which are different depending on the version.[32]

Reception to Battle Network 4 was mixed-to-positive, although it too received lower review scores than the first three, which much criticism going to the lack of any real story outside of tournament scenarios.[6][31] In addition, Blue Moon received criticism due to a bug on the Nintendo DS that would cause the game to slow down significantly when exiting from battle during the WoodMan scenario, which was acknowledged by Nintendo and fixed in time for the DS Lite.[33] Despite this, Battle Network 4 is the best-selling entry in the series, selling 1.35 million copies worldwide as of 2009.[34]

Mega Man Battle Network 5 edit

Nebula attacks again, this time with an all-out invasion. They kidnap Lan's father and use SciLab's computers to take over the internet. In response, either Chaud or Baryl (depending on the version) create a team of elite net navis and operators. Lan and MegaMan are the first members. As the story progresses, more team members are gained, and more areas of the net are liberated. When all of the net is won back, the team locates Nebula's headquarters and attempt to defeat the organization. The GBA versions received an average score of 68% on GameRankings and 67% on MetaCritic, whereas the NDS version received 70% on GameRankings and 68% on MetaCritic.

Mega Man Battle Network 6 edit

Mega Man Battle Network 6 is the final game in the series, in which Lan's father gets a new job and the family moves to Cyber City, leaving behind Lan's classmates and friends from ACDC Town. WWW attacks once again, aiming to revive the legendary Cybeasts, Gregar and Falzar.[35] The Double Soul system is replaced with the similar Cross System, this time allowing the player to activate at any time, although it will be disabled if hit by its elemental weakness; players are also able to "Beast Out" MegaMan for a limited time, allowing him to tap into the power of the Cybeasts. Like the previous games, the Crosses and Beast Out differs depending on the version.[36]

The developers have stated the decision to end the series with the sixth game was only made part-way through due to wanting a new Mega Man series for the Nintendo DS;[18] the English version also removed a significant amount of content, mainly the removal of the Boktai crossover.[19] Reviewers generally showed little enthusiasm for Battle Network 6, with it being near-universally highlighted for its lack of changes from previous installments in terms of graphics and gameplay, although some praised its story.[35][36][37]

Spin-offs edit

Mega Man Network Transmission edit

Released as part of Mega Man's fifteenth anniversary, Mega Man Network Transmission is a platform game developed by Arika and released for the GameCube in mid-2003.[38] The game was first announced in September 2002 at the Tokyo Game Show.[39] The game acts is set between 1 and 2, and involves a new "Zero Virus" that makes Navis go berserk.[40] The game mixes the gameplay of the Classic series 2D platforming and Battle Network series tactical RPG elements,[41][42] with Keiji Inafune stating the decision was made by Arika to "preserve the core of Rockman".[43]

Reception to Network Transmission was divisive; a major point of contempt was the game's high difficulty, while the overall presentation drew mixed reactions.[41][42] On Metacritic, the game averaged a 65/100 indicating "mixed or average" reviews.[44]

Rockman.EXE WS edit

Lan Hikari and MegaMan.EXE face off against the WWW. The story adapts aspects of both the first Mega Man Battle Network game as well as the anime series, MegaMan NT Warrior. The gameplay is similar to that of Mega Man Network Transmission.

Mega Man Battle Chip Challenge edit

Developed with help from Inti Creates, who also developed the Mega Man Zero and ZX series,[45] Mega Man Battle Chip Challenge utilizes a different battle system where players setup 12 Battle Chips on a grid called a "Program Deck", three of which are randomly selected.[46] Aside from the Game Boy Advance version, the game also saw a release on the WonderSwan Color under the title Rockman.EXE: N1 Battle,[47] being among the last games released for the console.

Unlike other games, contemporary reception to Battle Chip Challenge was mostly negative, with many critics disliking the lack of audience participation and aging presentation, although the audio was praised.[46][48] The game currently has a 54/100 on Metacritic.[49]

Rockman.EXE 4.5: Real Operation edit

Rockman.EXE 4.5: Real Operation was released in Japan-only on August 6, 2004.[50] The "Real Operation" part of the title refers to how the Game Boy Advance functions as its own PET; during battles, players don't control the Navi directly, instead giving it instructions to follow.[51] Reportedly, the game's development was "hell" due to it being completed in less than a year, in-between Battle Network 4 and 5.[52][53] The game was re-released for the Wii U Virtual Console in 2016.[51]

Other games edit

Rockman.EXE: The Medal Operation, and Rockman.EXE: Battle Chip Stadium are a pair of arcade games released in 2005 and 2006;[54] The Medal Operation is a medal game based on Battle Network 5 where players could win chocolate, and Battle Chip Stadium uses the familiar battle system and is based upon Battle Network 6. Service for Battle Chip Stadium ended in April 2014.[54]

Two mobile games were released in Japan, Rockman.EXE: Phantom of Network in 2004, and Rockman.EXE: Legend of Network in 2006;[55] both games feature the same gameplay as the mainline entries and include exclusive characters.[55] As of January 1, 2018, both games are no longer available for purchase.[56] Despite their obscurity, many people have wished for them to see a re-release of them onto modern platforms.[53]

A compilation, Mega Man Battle Network Legacy Collection, was released in April 2023,[57] bringing the series to Nintendo Switch, PlayStation 4, and Windows. The compilation includes all six of the numbered games, including both versions of Battle Network 36.[58] Physical versions of the collection are sold as one game, while digital versions split the games between two volumes.[59]

Other media edit

Anime edit

The games were adapted into an anime series titled MegaMan NT Warrior, which premiered in Japan on March 4, 2002,[60] and concluded on September 30, 2006,[61] lasting 209 episodes; the English dub of the series was handled by Viz Media, who outsourced the voice acting to the Ocean Group.[62][63] It lasted for five series, subtitled EXE, Axess, Stream, Beast and Beast+, although only EXE and Axess would be dubbed into English. An alternate English dub by Voiceovers Unlimited would air in South-East Asian countries, which followed the Japanese script more closely, and lacked the censorship NT Warrior had.[64][65]

A film set during the events of Stream, Rockman.EXE the Movie: Program of Light and Darkness, premiered in Japanese theatres on March 12, 2005, as a double-billing with the Duel Masters film Duel Masters: Curse of the Deathphoenix. The film grossed a total of US$6,178,840 within three weeks of its release.[66]

Manga edit

Two separate manga series were created by Shogakukan and published in their monthly magazine CoroCoro Comics; MegaMan NT Warrior by Ryo Takamisaki which lasted for 13 volumes, and Battle Story MegaMan NT Warrior by Keijima Jun and Miho Asada which consisted of 4 volumes. Viz Media would release MegaMan NT Warrior in North America between 2004 and 2008,[67] while Battle Story only saw a release in Japan, Indonesia and certain European countries.[68]

Board game edit

In 2004, Capcom released Rockman.EXE: Catan, a licensed version of The Settlers of Catan with the Battle Network motif.[69] The game came in standard and portable types, with the portable version being magnetic.[69]

Notes edit

  1. ^ Japanese: ロックマンエグゼ, Hepburn: Rokkuman Eguze, lit. 'Rockman.EXE'
  2. ^ In Battle Network 3, it is revealed that the head of Gospel, Sean Obihiro, was being manipulated behind the scenes by Dr. Wily.
  3. ^ White was simply called Battle Network Rockman.EXE 3 in Japan, while Blue is called Battle Network Rockman.EXE 3: Black.

References edit

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External links edit

  • - official Capcom site for the Rockman EXE series (Japanese).

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This article is about the video game series For the first game in the series see Mega Man Battle Network video game Mega Man Battle Network a is a tactical role playing video game series created by Masahiro Yasuma and developed and published by Capcom as a spin off of the Mega Man series it premiered in 2001 on the Game Boy Advance and takes place in an alternate continuity where computers and networking technology was the main focus on scientific advancement rather than robotics There are a total of six mainline games alongside several spin offs Mega Man Battle NetworkGenre s Role playingPlatformingDeveloper s CapcomInti CreatesArikaTosePublisher s CapcomPlatform s Game Boy AdvanceWonderSwan ColorGameCubeArcadeMobile phonesNintendo DSWii UPlayStation 4Nintendo SwitchPCFirst releaseMega Man Battle NetworkMarch 21 2001Latest releaseRockman EXE Operate Shooting StarNovember 12 2009Parent seriesMega ManCreated amidst the success of Nintendo s and Game Freak s Pokemon series alongside the rise of collectable card games Mega Man Battle Network has players control MegaMan EXE a NetNavi operated by Lan Hikari as they attempt to stop the schemes of a net crime organization called WWW called World Three headed by the universe s interpretation of Dr Wily Players battle enemies on a 6x3 grid selecting Battle Chips which allow for more powerful attacks The series has been met with positive reviews from critics although later games particularly 5 and 6 have been criticized for a perceived lack of innovation the series was followed up by a sequel series titled Mega Man Star Force which is set 200 years after Battle Network and focuses on radio waves A compilation of all six mainline entries Mega Man Battle Network Legacy Collection was released in April 2023 for PlayStation 4 Nintendo Switch and PC Contents 1 Plot 2 Gameplay 3 Development 3 1 Music 4 Games 4 1 Mainline games 4 1 1 Mega Man Battle Network 4 1 2 Mega Man Battle Network 2 4 1 3 Mega Man Battle Network 3 4 1 4 Mega Man Battle Network 4 4 1 5 Mega Man Battle Network 5 4 1 6 Mega Man Battle Network 6 4 2 Spin offs 4 2 1 Mega Man Network Transmission 4 2 2 Rockman EXE WS 4 2 3 Mega Man Battle Chip Challenge 4 2 4 Rockman EXE 4 5 Real Operation 4 2 5 Other games 5 Other media 5 1 Anime 5 2 Manga 5 3 Board game 6 Notes 7 References 8 External linksPlot editMain article List of Mega Man Battle Network characters Mega Man Battle Network is set in an ambiguous year in the 21st century 20XX AD in an alternate reality to the original Mega Man series 1 Within the world of Battle Network the Net has become humanity s primary means of communication commerce and even crime Users are able to jack in to the Net and other computerized devices and explore their various aspects using Digital people called NetNavis Network Navigators as if they were physical locations 2 The Net and the inner workings of computers are displayed as a virtual world with which computer programs of all varieties as personified in a humanoid form can interact Users often do so by accessing their NetNavis via a PET PErsonal information Terminal device 2 The plot of Mega Man Battle Network follows one such pair Lan Hikari and his NetNavi MegaMan EXE Lan is a fifth grader in the town of ACDC 2 His father Dr Yuichiro Hikari is one of the world s top scientists and NetNavi researchers Most of the series barring spin offs involve Lan Hikari and MegaMan EXE stopping an evil crime syndicate from taking over the world WWW said out loud as World Three in the first 3 third 4 and sixth games Gospel in the second game 5 b and Nebula in the fourth and fifth games 6 7 Gameplay edit nbsp A typical battlefield The player waits for their Custom Gauge to fill before selecting the Battle Chips to attack with for the turn Mega Man Battle Network is a real time tactical RPG series To progress through the games the player must alternately navigate the outside world as Lan Hikari and the Net as MegaMan EXE each containing certain tasks that must be completed to allow advancement in the other 8 Controlling Lan the player may travel around the world map interact with non player characters check email purchase items initiate Net missions or speak with MegaMan EXE through his PET 9 In contrast with traditional Mega Man entries in which battle and movement through the levels happen in the same setting Battle Network s combat occurs only through by battling computer viruses within the Net This cyber world is represented by a series of branching pathways and nodes where MegaMan EXE can travel to both new and previously visited locations find and purchase items and fight viruses Battles do not generally appear on the field screen of the Net but are usually set as random encounters 10 The battlefield itself is made up of 18 tiles divided into two groups of nine one group being space in which MegaMan EXE may freely move and the other group being space inhabited by enemies 9 11 12 Akin to other Mega Man games MegaMan EXE possesses an arm cannon called the Mega Buster The player can transition among the nine provided tiles and fire the Mega Buster at enemies from across the screen The objective of each battle is to delete all the viruses by reducing their hit points HP to zero 9 If MegaMan EXE s own health depletes a game over occurs 9 10 In order to attack without the Mega Buster the player must utilize Battle Chips which are placed into a folder before the battle starts and are drawn at random 8 11 12 Starting with the third game Battle Chips are organized into three primary categories which limits how many of the same chip can be used in the same folder Standard 4 of the same 30 in the folder Mega 1 of the same 5 in the folder and Giga only 1 per folder Excluding the asterisk code which was introduced in 2 the player can only use Battle Chips that have either the same or share the letter Selecting a specific combination of Battle Chips results in Program Advances which give the player either a strong attack or continual use of the Battle Chip used for several seconds Each Battle Chip also has an element assigned to it and hitting an enemy with its weakness will result in them taking double damage 9 The series also has multiplayer functionality where two players can either fight or trade chips with each other using the Game Link Cable 8 9 13 trading the opposite version s Mega Chips in 4 6 will result in them appearing as Secret Chips in the Chip Library however Giga Chips cannot be traded 14 Development edit nbsp The original Mega Man Battle Network and its direct sequels were developed for the Game Boy Advance Resulting from a cancelled horror game 15 the original Mega Man Battle Network was developed by Capcom Production Studio 2 for the Game Boy Advance handheld video game console Battle Network 3 was intended as the finale of the series however development on the fourth game started a short while after its release Writer Masakazu Eguchi wrote that for the last three mainline entries the developers primarily focused on evolving the battle system from the third game 16 Later entries in the series also suffered from space limitations as they still used the same ROM sizes as earlier entries which lead to the overworld sprites being redrawn to be smaller and more cartoonish 16 17 The final game in the series Battle Network 6 redid several of the sprites again and changed the environment due to wanting to make the game feel fresh 18 nbsp Two players about to commence Crossover Battle 2 in a fan retranslation of Battle Network 6 Since the third Boktai game was not released outside of Japan it was removed from international versions Starting with Battle Network 4 the series began including content from Hideo Kojima s series Boktai which was developed and published by Konami the crossover content mainly included battle chips bosses and entire areas themed around Boktai and vampires However content related to the third Boktai game would be removed in international versions of 5 Double Team DS and 6 since it was not released outside of Japan as would Lunar Knights content in Star Force 19 Music edit The music of Mega Man Battle Network was primarily composed by Akari Kaida 20 Yoshino Aoki and Toshihiko Horiyama The soundtracks for 1 through 6 alongside Battle Chip Challenge and the Japanese only 4 5 Real Operation was released in 2021 on Spotify to celebrate the series 20th anniversary 21 Games editMainline games edit Mega Man Battle Network edit Main article Mega Man Battle Network Mega Man Battle Network Mega Man Star Force2001Mega Man Battle NetworkMega Man Battle Network 22002Mega Man Battle Network 32003Mega Man Network TransmissionRockman EXE WSMega Man Battle Chip ChallengeMega Man Battle Network 42004Rockman EXE 4 5 Real OperationMega Man Battle Network 52005Mega Man Battle Network 5 Double Team DSMega Man Battle Network 62006Mega Man Star Force2007Mega Man Star Force 22008Mega Man Star Force 32009Rockman EXE Operate Shooting Star2010 20222023Mega Man Battle Network Legacy CollectionA terrorist organization called WWW World Three attempted to destroy the world with the use of a super virus known as the Life Virus Despite interference by Lan and MegaMan the members stole the four element programs they needed in order to make it and succeeded in its creation The virus was as strong as predicted but was destroyed by MegaMan Its defeat forced WWW to retreat This game received an averaged score of 80 score on GameRankings and 79 on Metacritic Mega Man Battle Network was later re released for the Nintendo DS as Rockman EXE Operate Shooting Star which serves both as an enhanced port of the original as well as a crossover with the Star Force series 22 The NetNavi exclusive to Operate Shooting Star ClockMan EXE was a winner from a CoroCoro Comics contest 23 Despite initial strong sales 24 it would only sell 60000 copies by the end of 2009 which contributed to the cancellation of Star Force 4 22 Capcom s then Vice President of Strategic Planning amp Business Development Christian Svennson stated the company had no plans to release the game for Western territories however an English fan translation released in 2018 25 26 Mega Man Battle Network 2 edit Main article Mega Man Battle Network 2 The following summer after WWW s defeat a new terrorist group called Gospel emerges Their tactics differed considerably compared to WWW as they appeared to have no set goal Gospel s plan had seemingly consisted of only causing random destruction with their navis Lan and MegaMan battled every member and prevented the worst possible situations However Gospel s hidden plan was to re create the ultimate net navi Bass Using bug fragments they planned to make a large army of Bass navis to take over the world Unknown to Gospel their method of creating Bass was imperfect and his abilities were vastly below predictions In an attempt to make copies of Bass to create an army the leader of Gospel overloaded energy to the bug fragments but something went wrong and the concoction transformed into a giant wolf like multi bug organism Although the bug beast was stronger than before Lan and MegaMan managed to eliminate it This game received an averaged score of 82 score on GameRankings and 81 on MetaCritic Mega Man Battle Network 3 edit Main article Mega Man Battle Network 3 Mega Man Battle Network 3 was released in late 2002 in Japan and mid 2003 internationally the game follows a revived WWW seeking to release Alpha the original prototype of the internet citation needed New to the game is the ability to customize Mega Man by placing blocks in a grid however placing blocks incorrectly will cause a bug to occur 27 Battle Network 3 was the first game to get two distinct versions 28 although this wasn t the case in Japan initially which didn t get Blue until a few months after White s release c Like with the previous two games reception to Battle Network 3 was positive 29 although some thought the game had innovated too little 28 The game also topped sales charts with both versions selling a total of 768 000 units in Japan at the end of 2003 30 Mega Man Battle Network 4 edit Main article Mega Man Battle Network 4 Released in December 2003 in Japan and June 2004 in North America Mega Man Battle Network 4 involves a meteor on trajectory towards Earth and a new crime syndicate Nebula corrupting Navis with Dark Chips 6 31 Style Changes are removed in this installment instead being replaced with Double Souls Soul Unisons which can be activated by sacrificing a certain chip 6 31 During the game players will have several scenarios they encounter which are different depending on the version 32 Reception to Battle Network 4 was mixed to positive although it too received lower review scores than the first three which much criticism going to the lack of any real story outside of tournament scenarios 6 31 In addition Blue Moon received criticism due to a bug on the Nintendo DS that would cause the game to slow down significantly when exiting from battle during the WoodMan scenario which was acknowledged by Nintendo and fixed in time for the DS Lite 33 Despite this Battle Network 4 is the best selling entry in the series selling 1 35 million copies worldwide as of 2009 34 Mega Man Battle Network 5 edit Main article Mega Man Battle Network 5 Nebula attacks again this time with an all out invasion They kidnap Lan s father and use SciLab s computers to take over the internet In response either Chaud or Baryl depending on the version create a team of elite net navis and operators Lan and MegaMan are the first members As the story progresses more team members are gained and more areas of the net are liberated When all of the net is won back the team locates Nebula s headquarters and attempt to defeat the organization The GBA versions received an average score of 68 on GameRankings and 67 on MetaCritic whereas the NDS version received 70 on GameRankings and 68 on MetaCritic Mega Man Battle Network 6 edit Main article Mega Man Battle Network 6 Mega Man Battle Network 6 is the final game in the series in which Lan s father gets a new job and the family moves to Cyber City leaving behind Lan s classmates and friends from ACDC Town WWW attacks once again aiming to revive the legendary Cybeasts Gregar and Falzar 35 The Double Soul system is replaced with the similar Cross System this time allowing the player to activate at any time although it will be disabled if hit by its elemental weakness players are also able to Beast Out MegaMan for a limited time allowing him to tap into the power of the Cybeasts Like the previous games the Crosses and Beast Out differs depending on the version 36 The developers have stated the decision to end the series with the sixth game was only made part way through due to wanting a new Mega Man series for the Nintendo DS 18 the English version also removed a significant amount of content mainly the removal of the Boktai crossover 19 Reviewers generally showed little enthusiasm for Battle Network 6 with it being near universally highlighted for its lack of changes from previous installments in terms of graphics and gameplay although some praised its story 35 36 37 Spin offs edit Mega Man Network Transmission edit Main article Mega Man Network Transmission Released as part of Mega Man s fifteenth anniversary Mega Man Network Transmission is a platform game developed by Arika and released for the GameCube in mid 2003 38 The game was first announced in September 2002 at the Tokyo Game Show 39 The game acts is set between 1 and 2 and involves a new Zero Virus that makes Navis go berserk 40 The game mixes the gameplay of the Classic series 2D platforming and Battle Network series tactical RPG elements 41 42 with Keiji Inafune stating the decision was made by Arika to preserve the core of Rockman 43 Reception to Network Transmission was divisive a major point of contempt was the game s high difficulty while the overall presentation drew mixed reactions 41 42 On Metacritic the game averaged a 65 100 indicating mixed or average reviews 44 Rockman EXE WS edit Main article Rockman EXE WS Lan Hikari and MegaMan EXE face off against the WWW The story adapts aspects of both the first Mega Man Battle Network game as well as the anime series MegaMan NT Warrior The gameplay is similar to that of Mega Man Network Transmission Mega Man Battle Chip Challenge edit Main article Mega Man Battle Chip Challenge Developed with help from Inti Creates who also developed the Mega Man Zero and ZX series 45 Mega Man Battle Chip Challenge utilizes a different battle system where players setup 12 Battle Chips on a grid called a Program Deck three of which are randomly selected 46 Aside from the Game Boy Advance version the game also saw a release on the WonderSwan Color under the title Rockman EXE N1 Battle 47 being among the last games released for the console Unlike other games contemporary reception to Battle Chip Challenge was mostly negative with many critics disliking the lack of audience participation and aging presentation although the audio was praised 46 48 The game currently has a 54 100 on Metacritic 49 Rockman EXE 4 5 Real Operation edit Main article Rockman EXE 4 5 Real Operation Rockman EXE 4 5 Real Operation was released in Japan only on August 6 2004 50 The Real Operation part of the title refers to how the Game Boy Advance functions as its own PET during battles players don t control the Navi directly instead giving it instructions to follow 51 Reportedly the game s development was hell due to it being completed in less than a year in between Battle Network 4 and 5 52 53 The game was re released for the Wii U Virtual Console in 2016 51 Other games edit Rockman EXE The Medal Operation and Rockman EXE Battle Chip Stadium are a pair of arcade games released in 2005 and 2006 54 The Medal Operation is a medal game based on Battle Network 5 where players could win chocolate and Battle Chip Stadium uses the familiar battle system and is based upon Battle Network 6 Service for Battle Chip Stadium ended in April 2014 54 Two mobile games were released in Japan Rockman EXE Phantom of Network in 2004 and Rockman EXE Legend of Network in 2006 55 both games feature the same gameplay as the mainline entries and include exclusive characters 55 As of January 1 2018 both games are no longer available for purchase 56 Despite their obscurity many people have wished for them to see a re release of them onto modern platforms 53 A compilation Mega Man Battle Network Legacy Collection was released in April 2023 57 bringing the series to Nintendo Switch PlayStation 4 and Windows The compilation includes all six of the numbered games including both versions of Battle Network 3 6 58 Physical versions of the collection are sold as one game while digital versions split the games between two volumes 59 Other media editAnime edit Main article MegaMan NT Warrior The games were adapted into an anime series titled MegaMan NT Warrior which premiered in Japan on March 4 2002 60 and concluded on September 30 2006 61 lasting 209 episodes the English dub of the series was handled by Viz Media who outsourced the voice acting to the Ocean Group 62 63 It lasted for five series subtitled EXE Axess Stream Beast and Beast although only EXE and Axess would be dubbed into English An alternate English dub by Voiceovers Unlimited would air in South East Asian countries which followed the Japanese script more closely and lacked the censorship NT Warrior had 64 65 A film set during the events of Stream Rockman EXE the Movie Program of Light and Darkness premiered in Japanese theatres on March 12 2005 as a double billing with the Duel Masters film Duel Masters Curse of the Deathphoenix The film grossed a total of US 6 178 840 within three weeks of its release 66 Manga edit Main article List of MegaMan NT Warrior chapters Two separate manga series were created by Shogakukan and published in their monthly magazine CoroCoro Comics MegaMan NT Warrior by Ryo Takamisaki which lasted for 13 volumes and Battle Story MegaMan NT Warrior by Keijima Jun and Miho Asada which consisted of 4 volumes Viz Media would release MegaMan NT Warrior in North America between 2004 and 2008 67 while Battle Story only saw a release in Japan Indonesia and certain European countries 68 Board game edit In 2004 Capcom released Rockman EXE Catan a licensed version of The Settlers of Catan with the Battle Network motif 69 The game came in standard and portable types with the portable version being magnetic 69 Notes edit Japanese ロックマンエグゼ Hepburn Rokkuman Eguze lit Rockman EXE In Battle Network 3 it is revealed that the head of Gospel Sean Obihiro was being manipulated behind the scenes by Dr Wily White was simply called Battle Network Rockman EXE 3 in Japan while Blue is called Battle Network Rockman EXE 3 Black References edit Parish Jeremy October 9 2011 When Mega Man Ruled the World An Anniversary Tribute 1UP com Ziff Davis Archived from the original on 2011 10 26 Retrieved October 21 2011 a b c Capcom ed October 31 2001 Mega Man Battle NetworkInstruction Booklet Capcom Entertainment Inc pp 4 35 AGB AREE USA Capcom October 31 2001 Mega Man Battle Network Game Boy Advance Capcom Dr Wily 30 years ago two famous scientists competed to be the best Me and your grandfather Dr Hikari I made robots and he specialized in networks We were both lost in our research Then one day In order to win an inter national competition our country had to pick one of our projects to fund After long debate They canceled my robot research I couldn t believe it My research was vital Vital I had no place to turn to and so I left the lab That s why I m mad If it wasn t for Hikari So I made the WWW to get back at him He made this world what it is and now I ll destroy it Vreeland Michael June 26 2003 Mega Man Battle Network 3 Blue and White Version GameSpy IGN Archived from the original on February 19 2010 Retrieved August 23 2022 IGN Staff June 14 2002 Mega Man Battle Network 2 Game Boy Advance Review IGN Archived from the original on September 14 2010 Retrieved July 4 2010 a b c d Burner Rice June 28 2004 Mega Man Battle Network 4 Red Sun Review GamePro Archived from the original on November 10 2009 Retrieved February 24 2022 Provo Frank July 7 2005 Mega Man Battle Network 5 Team Protoman Review GameSpot Red Ventures Retrieved August 23 2022 a b c Nintendo staff 2001 Buyer s Guide Mega Man Battle Network Nintendo Power Advance No 2 Nintendo of America p 118 ISSN 1041 9551 a b c d e f Capcom ed October 31 2001 Mega Man Battle NetworkInstruction Booklet Capcom Entertainment Inc pp 4 35 AGB AREE USA a b Fudge James November 2001 Reviews Megaman Battle Network GBA GameSpy IGN Entertainment Archived from the original on June 16 2009 Retrieved July 4 2010 a b Parish Jeremy October 9 2011 When Mega Man Ruled the World An Anniversary Tribute 1UP com Ziff Davis Archived from the original on 2011 10 26 Retrieved October 21 2011 a b Speer Justin January 7 2002 Mega Man Battle Network Review for Game Boy Advance GameSpot CBS Interactive Retrieved July 4 2010 Harris Craig November 9 2001 Mega Man Battle Network Game Boy Advance Review IGN Archived from the original on September 3 2010 Retrieved July 4 2010 IGN Staff June 25 2003 Mega Man Battle Network 3 Blue Version Game Boy Advance Review IGN Archived from the original on December 5 2010 Retrieved 2010 07 04 Protodude March 21 2016 Mega Man Battle Network Started Out As A Horror Game Rockman Corner Archived from the original on June 26 2017 Retrieved February 11 2022 a b Dainijuni kai jidai o sakidori Rokkuman Eguze ga kaita jōhō shakai 第二十二回 時代を先取り ロックマン エグゼが描いた情報社会 22nd ahead of its time The information society depicted by Rockman EXE in Japanese Capcom Archived from the original on March 19 2019 Retrieved June 30 2022 Midnite March 21 2018 EXE 15th Ann Special Staff Discussion Part 6 The Rockman EXE Zone Retrieved June 30 2022 a b Midnite March 19 2018 EXE 15th Ann Special Staff Discussion Part 2 The Rockman EXE Zone Retrieved June 30 2022 a b Lemus Jean Karlo March 27 2020 Kojima s GBA experiment and the sunny island childhood it changed forever Ars Technica WIRED Retrieved February 11 2022 Jeriaska December 2 2008 Interview The Story Of The Mega Man 9 Arrange Soundtrack Gamasutra Retrieved February 12 2022 Stenbuck Kite April 23 2021 Mega Man Battle Network Series OSTs Are Now Online on Spotify Siliconera Enthusiast Gaming Retrieved February 11 2022 a b Sounders Mike June 17 2019 Capcom was working on a Mega Man Star Force 4 at one point Destructoid Enthusiast Gaming Retrieved February 23 2022 LanceHeart December 17 2010 Happy 23rd Mega Man The Mega Man Network Retrieved February 12 2022 Graft Kris November 19 2009 Japanese Software J League Pro Soccer Club Replaces Winning Eleven At Top Gamasutra Informa Archived from the original on November 10 2010 Retrieved February 23 2022 Spencer July 2 2010 Capcom Has No Plans To Localize Rockman EXE Operate Shooting Star Siliconera Enthusiast Gaming Archived from the original on July 4 2010 Retrieved February 23 2022 Greiga Master February 22 2018 Translations Rockman EXE Operate Shooting Star ROMhacking net Retrieved March 4 2022 Speer Justin August 4 2003 Mega Man Battle Network 3 Review GameSpot Red Ventures Retrieved February 24 2022 a b IGN Staff June 25 2003 Mega Man Battle Network 3 Blue Version IGN Retrieved February 24 2022 Mega Man Battle Network 3 White for Game Boy Advance Reviews Metacritic Red Ventures Retrieved February 24 2022 2003年テレビゲームソフト売り上げTOP300 2003 Top 300 Video Game Software Sales Geimin in Japanese Archived from the original on June 27 2015 Retrieved February 24 2022 a b c Vassar Darryl July 7 2004 Mega Man Battle Network 4 Red Sun Blue Moon GameSpy Archived from the original on December 7 2010 Retrieved February 24 2022 Provo Frank July 12 2004 Mega Man Battle Network 4 Red Sun Review GameSpot Red Ventures Retrieved February 24 2022 Customer Service Specific GamePak Troubleshooting Nintendo Archived from the original on January 27 2008 Retrieved February 24 2022 Roper Chris May 23 2008 Capcom Releases Lifetime Sales Numbers IGN Retrieved February 24 2022 a b Bozon Mark 14 June 2006 IGN Mega Man Battle Network 6 Cybeast Falzar Review IGN Archived from the original on July 20 2008 Retrieved July 2 2008 a b Provo Frank Mega Man Battle Network 6 Cybeast Falzar for Game Boy Advance Review GameSpot Archived from the original on January 24 2013 Retrieved July 2 2008 Reviews Mega Man Battle Network 6 Game Informer No 160 Sunrise Publications August 2006 p 93 jkdmedia June 17 2003 Capcom Releases Mega Man Network Transmission on GameCube GameZone Retrieved February 23 2022 IGN Staff September 21 2002 TGS 2002 Rockman EXE Transmission IGN Retrieved February 23 2022 Capcom ed June 27 2003 Mega Man Network TransmissionInstruction Booklet Capcom Entertainment Inc DOL GREE USA a b Gerstmann Jeff June 16 2003 Mega Man Network Transmission Review for GameCube GameSpot Retrieved February 23 2022 a b Casamassina Matt June 16 2003 Mega Man Network Transmission GameCube Review IGN Retrieved February 23 2022 Yoshinoya Bakudan October 11 2002 Mega Man EXE Transmission Interview Nintendo World Report NINWR Retrieved February 23 2022 Mega Man Network Transmission for GameCube Reviews Metacritic Red Ventures Retrieved February 23 2022 Jeriaska October 3 2008 Mega Man 9 music interview with Inti Creates Ippo Yamada Siliconera Enthusiast Gaming Archived from the original on July 16 2011 Retrieved February 22 2022 a b IGN Staff March 2 2004 Mega Man Battle Chip Challenge IGN Ziff Davis Archived from the original on August 5 2020 Retrieved February 22 2022 N1バトルグランプリ 優勝を目指せ ロックマン エグゼ N1バトル Aim to win the N1 Battle Grand Prix Rockman EXE N1 Battle in Japanese Famitsu April 19 2003 Retrieved February 22 2022 Vassar Darryl March 7 2004 Mega Man Battle Chip Challenge GameSpy Archived from the original on July 11 2011 Retrieved February 22 2022 Mega Man Battle Chip Challenge for Game Boy Advance reviews Metacritic Red Ventures Retrieved February 22 2022 IGN Staff August 11 2004 Now Playing in Japan IGN Retrieved February 23 2022 a b ロックマン エグゼ 4 5 リアルオペレーション がWii Uバーチャルコンソールに登場 本日配信開始 Rockman EXE 4 5 Real Operation is now available on the Wii U Virtual Console and is available today in Japanese Famitsu January 13 2016 Retrieved February 23 2022 Midnite March 19 2018 EXE 15th Ann Special Staff Discussion Part 1 The Rockman EXE Zone Retrieved February 28 2022 a b あれから18年 江口名人が語る ロックマンエグゼ の描いた未来が現実になったワケ Eighteen years have passed since then Master Eguchi talks about how the future envisioned in Rockman EXE has become a reality in Japanese TV Tokyo January 17 2020 Retrieved February 28 2022 a b 重要 部品供給及び保守サービス業務終了のご案内 Important Notice of termination of parts supply and maintenance service Capcom Arcade in Japanese Capcom September 30 2013 Retrieved February 28 2022 a b Sounders Mike August 2 2017 Watch a full playthrough of the lost to time Rockman EXE Phantom of Network Destructoid Enthusiast Gaming Retrieved February 25 2022 Protodude November 4 2017 Rockman EXE Phantom of the Network and Legend of the Network Shutting Down Rockman Corner Retrieved February 25 2022 Romano Sal December 13 2022 Mega Man Battle Network Legacy Collection launches April 14 2023 Gematsu Retrieved December 13 2022 McWhertor Michael June 28 2022 Mega Man Battle Network 10 game collection coming in 2023 Polygon Vox Media Retrieved June 29 2022 Kim Matt June 28 2022 Mega Man Battle Network Legacy Collection Announced for Nintendo Switch IGN Retrieved June 29 2022 Green Scott February 6 2002 This Spring s Anime in Japan Anime News Network Retrieved February 11 2022 Episode 26 Final Netto Rockman in Japanese Xebec September 12 2008 Archived from the original on September 15 2019 Retrieved February 11 2022 Viz Releases Megaman NT Warrior Anime News Network September 8 2004 Retrieved February 11 2022 Kids WB orders 26 new episodes of MEgaman NT Warrior Anime News Network December 15 2003 Retrieved February 11 2022 Witiw John February 20 2022 10 Anime That Never Finished Their English Dub Comic Book Resources Valnet Inc Retrieved August 13 2022 Protodude July 3 2019 Lost Rockman EXE English Dub Found It s Totally Different From NT Warrior Rockman Corner Retrieved February 14 2022 Walton Alice International box office Variety April 4 2005 MegaMan NT Warrior Vol 13 Viz Media Archived from the original on October 3 2012 Retrieved February 11 2022 Protodude December 23 2008 Official Battle Story Rockman EXE Translation Kind Of Rockman Corner Retrieved February 11 2022 a b ロックマンエグゼカタン Rockman EXE Catan in Japanese Capcom Retrieved February 11 2022 External links editRockman EXE series official Capcom site for the Rockman EXE series Japanese Rockman EXE Link Pet EX Retrieved from https en wikipedia org w index php title Mega Man Battle Network amp oldid 1177942363, 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