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Rockman EXE 4.5 Real Operation

Rockman EXE 4.5 Real Operation (ロックマンエグゼ4.5 リアルオペレーション) is a title in the Mega Man Battle Network sub-series of Mega Man video games. The game was released only in Japan on August 6, 2004, and is not part of the main Mega Man Battle Network storyline.

Rockman EXE 4.5 Real Operation
Cover art
Developer(s)Capcom Production Studio 2
Publisher(s)Capcom
Producer(s)Keiji Inafune
Designer(s)Masahiro Yasuma
Kohei Ozaki
Artist(s)Yuji Ishihara
Hayato Kaji
Writer(s)Masakazu Eguchi
Composer(s)Toshihiko Horiyama
Akari Kaida
SeriesMega Man Battle Network
Platform(s)Game Boy Advance
Release
Genre(s)Real-time tactical role-playing game
Mode(s)Single-player, multiplayer

Gameplay edit

In Real Operation, the Game Boy Advance itself acts as a PET, allowing the player to control various NetNavis from previous games in the series. The game could also be used with the Battle Chip Gate, a Game Boy accessory that allowed players to use real-life toy Battle Chips for use in the game, a feature that would be carried over to later games in the series. Users of Real Operation can also play multiplayer games against Battle Network 4 users and other Real Operation users. Due to the Battle Chip gate being an important part of much of the gameplay, the game was not released out of Japan for that very reason, due to the accessories, like the e-reader not being very popular in the US.

Real Operation is also compatible with the Nintendo e-Reader, which allows for the unlocking of certain Navis, some of which are required to complete the game. Navis also give unique features and mini-games to the player, such as NumberMan who will help the player study math problems. Each Navi has different personality traits to alter the playing experience as they speak and interact with the player. The game also features a real-time system and on certain days of the week, tournaments will be held in-game that the player can compete in, or you can set reminders on calendars that your Navi will keep track of. Darkloid versions of Navis that appeared in Mega Man Battle Network 4 (such as TopMan) also appear in cyberspace for the player to battle against.

During the course of the game, the player does not manually control the NetNavis in battle as in the main Battle Network games. Instead, the NetNavis act independently, and the player provides the Battle Chips by either selecting them during battle via in-game controls (in the same fashion as older Battle Network games) or by manually slotting them into the Battle Chip Gate accessory. The player can also alter the Navis' evasion strategies to guide them closer or farther from the enemies to set up attacks. This is to simulate an actual PET experience with the player as the NetOperator, and as such, no human characters appear in the game.

While the game was not released in the US, hacking in Battle Network 5: Double Team DS shows that the game can in fact, be run exactly the same way as 4.5, using the same windows and such, though the player is stuck using only Megaman and whatever chips they start with.

Navis edit

Initially, the player can only choose from MegaMan, Roll, GutsMan, and NumberMan as their Navi companion. However, by slotting-in the corresponding NetNavi battle chip into the Battle Chip Gate, more Navis will be unlocked for the player to use. Each Navi has unique battling styles, personalities, and mini-games to interact with. There are a total of 21 Navis for the player to use, including all 12 Soul Unison Navis from Mega Man Battle Network 4. StarMan is the only Navi who did not previously appear in a title released on the Game Boy Advance. (His only prior appearance was the GameCube-exclusive Mega Man Network Transmission.)

The playable Navis include MegaMan (Rockman in Japan), Roll, GutsMan, NumberMan, FireMan, WoodMan, WindMan, SearchMan, AquaMan (also known as SpoutMan in Battle Network 6), ThunderMan, MetalMan, JunkMan, ProtoMan (Blues in Japan), StarMan, NapalmMan, IceMan, ElecMan, PlantMan, KnightMan, ShadowMan, and Bass (Forte in Japan).

The particular Navis Capcom chose to make playable offer slight evidence that Real Operation was used as a testing ground for making Navis other than MegaMan playable in future Mega Man Battle Network titles, such as the appearance of NapalmMan, KnightMan, ShadowMan (who were all playable in Battle Network 5), Aqua, and Elec Man (playable in Battle Network 6)

Music edit

As a homage to the original Mega Man series, each Navi has a musical theme, and most of them are rearrangements of the themes used for their Robot Master counterparts in the original games. For example, IceMan's theme is a remixed version of his stage theme from the very first Mega Man game released on the NES. These themes play on the PET menu interface for each Navi, and some Navis have additional remixes of the same themes used for mini-games unique to them. Furthermore, Navis like Roll (who did not have themes from the original games) or ThunderMan (who was created specifically for the Battle Network series) receive new themes for this game. Finally, MegaMan's theme is instead a rearrangement of the title theme used for the first three Battle Network games, used in the original Mega Man games; ProtoMan's is his trademark "whistle" theme first introduced in Mega Man 3; and Bass's is the theme introduced in Mega Man 7 when he battles with Mega Man for the first time.

Release edit

Rockman EXE 4.5 Real Operation sold approximately 14,693 copies during its first few days on sale in Japan. The game remained on the Famitsu top 30 chart for three weeks.[2][3][4] Sales topped out at 75,809 copies by the end of the year.[5]

The game was re-released for the Wii U Virtual console in 2016.[6]

On 26 October 2019, the game was translated to English by therockmanexezone.com with a custom box art, a complete translated manual and localisations for both Europe and the USA.

Reception edit

Famitsu magazine gave it a score of 33 out of 40.[7]

References edit

  1. ^ IGN staff (August 11, 2004). "Now Playing in Japan". IGN. Retrieved February 27, 2012.
  2. ^ Famitsu staff (August 27, 2004). "集計期間:2004年8月9日~2004年8月15日". Famitsu. Enterbrain. Retrieved March 9, 2012.
  3. ^ Famitsu staff (September 10, 2004). "集計期間:2004年8月23日~2004年8月29日". Famitsu. Enterbrain. Retrieved March 9, 2012.
  4. ^ Famitsu staff (September 17, 2004). "集計期間:2004年8月30日~2004年9月5日". Famitsu. Enterbrain. Retrieved March 9, 2012.
  5. ^ "2004年テレビゲームソフト売り上げTOP500" [2004 Video Game Software Sales Top 500] (in Japanese). Geimin.net. Retrieved March 9, 2012.
  6. ^ "『ロックマン エグゼ 4.5 リアルオペレーション』がWii Uバーチャルコンソールに登場、本日配信開始! - ファミ通.com". ファミ通.com (in Japanese). 13 January 2016. Retrieved 2018-07-26.
  7. ^ "ロックマンエグゼ4.5 リアルオペレーション [GBA] / ファミ通.com". www.famitsu.com. Retrieved 2018-07-26.

External links edit

  • (in Japanese)

rockman, real, operation, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, scholar, jstor, a. This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Rockman EXE 4 5 Real Operation news newspapers books scholar JSTOR August 2014 Learn how and when to remove this template message Rockman EXE 4 5 Real Operation ロックマンエグゼ4 5 リアルオペレーション is a title in the Mega Man Battle Network sub series of Mega Man video games The game was released only in Japan on August 6 2004 and is not part of the main Mega Man Battle Network storyline Rockman EXE 4 5 Real OperationCover artDeveloper s Capcom Production Studio 2Publisher s CapcomProducer s Keiji InafuneDesigner s Masahiro YasumaKohei OzakiArtist s Yuji IshiharaHayato KajiWriter s Masakazu EguchiComposer s Toshihiko HoriyamaAkari KaidaSeriesMega Man Battle NetworkPlatform s Game Boy AdvanceReleaseJP August 6 2004 1 Genre s Real time tactical role playing gameMode s Single player multiplayer Contents 1 Gameplay 1 1 Navis 2 Music 3 Release 4 Reception 5 References 6 External linksGameplay editIn Real Operation the Game Boy Advance itself acts as a PET allowing the player to control various NetNavis from previous games in the series The game could also be used with the Battle Chip Gate a Game Boy accessory that allowed players to use real life toy Battle Chips for use in the game a feature that would be carried over to later games in the series Users of Real Operation can also play multiplayer games against Battle Network 4 users and other Real Operation users Due to the Battle Chip gate being an important part of much of the gameplay the game was not released out of Japan for that very reason due to the accessories like the e reader not being very popular in the US Real Operation is also compatible with the Nintendo e Reader which allows for the unlocking of certain Navis some of which are required to complete the game Navis also give unique features and mini games to the player such as NumberMan who will help the player study math problems Each Navi has different personality traits to alter the playing experience as they speak and interact with the player The game also features a real time system and on certain days of the week tournaments will be held in game that the player can compete in or you can set reminders on calendars that your Navi will keep track of Darkloid versions of Navis that appeared in Mega Man Battle Network 4 such as TopMan also appear in cyberspace for the player to battle against During the course of the game the player does not manually control the NetNavis in battle as in the main Battle Network games Instead the NetNavis act independently and the player provides the Battle Chips by either selecting them during battle via in game controls in the same fashion as older Battle Network games or by manually slotting them into the Battle Chip Gate accessory The player can also alter the Navis evasion strategies to guide them closer or farther from the enemies to set up attacks This is to simulate an actual PET experience with the player as the NetOperator and as such no human characters appear in the game While the game was not released in the US hacking in Battle Network 5 Double Team DS shows that the game can in fact be run exactly the same way as 4 5 using the same windows and such though the player is stuck using only Megaman and whatever chips they start with Navis edit Initially the player can only choose from MegaMan Roll GutsMan and NumberMan as their Navi companion However by slotting in the corresponding NetNavi battle chip into the Battle Chip Gate more Navis will be unlocked for the player to use Each Navi has unique battling styles personalities and mini games to interact with There are a total of 21 Navis for the player to use including all 12 Soul Unison Navis from Mega Man Battle Network 4 StarMan is the only Navi who did not previously appear in a title released on the Game Boy Advance His only prior appearance was the GameCube exclusive Mega Man Network Transmission The playable Navis include MegaMan Rockman in Japan Roll GutsMan NumberMan FireMan WoodMan WindMan SearchMan AquaMan also known as SpoutMan in Battle Network 6 ThunderMan MetalMan JunkMan ProtoMan Blues in Japan StarMan NapalmMan IceMan ElecMan PlantMan KnightMan ShadowMan and Bass Forte in Japan The particular Navis Capcom chose to make playable offer slight evidence that Real Operation was used as a testing ground for making Navis other than MegaMan playable in future Mega Man Battle Network titles such as the appearance of NapalmMan KnightMan ShadowMan who were all playable in Battle Network 5 Aqua and Elec Man playable in Battle Network 6 Music editAs a homage to the original Mega Man series each Navi has a musical theme and most of them are rearrangements of the themes used for their Robot Master counterparts in the original games For example IceMan s theme is a remixed version of his stage theme from the very first Mega Man game released on the NES These themes play on the PET menu interface for each Navi and some Navis have additional remixes of the same themes used for mini games unique to them Furthermore Navis like Roll who did not have themes from the original games or ThunderMan who was created specifically for the Battle Network series receive new themes for this game Finally MegaMan s theme is instead a rearrangement of the title theme used for the first three Battle Network games used in the original Mega Man games ProtoMan s is his trademark whistle theme first introduced in Mega Man 3 and Bass s is the theme introduced in Mega Man 7 when he battles with Mega Man for the first time Release editRockman EXE 4 5 Real Operation sold approximately 14 693 copies during its first few days on sale in Japan The game remained on the Famitsu top 30 chart for three weeks 2 3 4 Sales topped out at 75 809 copies by the end of the year 5 The game was re released for the Wii U Virtual console in 2016 6 On 26 October 2019 the game was translated to English by therockmanexezone com with a custom box art a complete translated manual and localisations for both Europe and the USA Reception editFamitsu magazine gave it a score of 33 out of 40 7 References edit IGN staff August 11 2004 Now Playing in Japan IGN Retrieved February 27 2012 Famitsu staff August 27 2004 集計期間 2004年8月9日 2004年8月15日 Famitsu Enterbrain Retrieved March 9 2012 Famitsu staff September 10 2004 集計期間 2004年8月23日 2004年8月29日 Famitsu Enterbrain Retrieved March 9 2012 Famitsu staff September 17 2004 集計期間 2004年8月30日 2004年9月5日 Famitsu Enterbrain Retrieved March 9 2012 2004年テレビゲームソフト売り上げTOP500 2004 Video Game Software Sales Top 500 in Japanese Geimin net Retrieved March 9 2012 ロックマン エグゼ 4 5 リアルオペレーション がWii Uバーチャルコンソールに登場 本日配信開始 ファミ通 com ファミ通 com in Japanese 13 January 2016 Retrieved 2018 07 26 ロックマンエグゼ4 5 リアルオペレーション GBA ファミ通 com www famitsu com Retrieved 2018 07 26 External links editOfficial Rockman EXE website in Japanese Retrieved from https en wikipedia org w index php title Rockman EXE 4 5 Real Operation amp oldid 1163162852, wikipedia, wiki, book, books, library,

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