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1980s in video games

The 1980s was the second decade in the industry's history. It was a decade of highs and lows for video games. The decade began amidst a boom in the arcade business with giants like Atari still dominating the American market since the late-1970s. Another, the rising influence of the home computer, and a lack of quality in the games themselves led to an implosion of the video game market that nearly destroyed the industry in North America.[1] It took home consoles years to recover from the crash, but Nintendo filled in the void with its Nintendo Entertainment System (NES, Famicom), reviving interest in consoles.[2] Up until this point, most investors believed video games to be a fad that has since passed.[3] In the remaining years of the decade, Sega ignites a console war with Nintendo, developers that had been affected by the crash experimented with the more advanced graphics of the PC,[4] and Nintendo released the Game Boy, which would become the best-selling handheld gaming device for the next two-decades.[5] Other consoles releases in the decade included the Intellivision, TurboGrafx-16 (PC Engine) and Sega Genesis (Mega Drive). Notable games of the 1980s included Super Mario Bros, Duck Hunt, Metroid, Elite, SimCity, Galaga, Pitfall!, Frogger, Mike Tyson's Punch-Out!!, Defender, Mega Man 2, The Legend of Zelda, Castlevania, Ghosts 'n Goblins, Super Mario Bros. 2, Bubble Bobble, Double Dragon, Final Fight, Ninja Gaiden, Tetris, Adventure, Joust, Robotron: 2084, Pac-Man, Dig Dug, Arkanoid, Populous, Strider, R-Type, Contra, Donkey Kong, Centipede, Super Mario Bros. 3, Prince of Persia, Sid Meier's Pirates!, Where in the World Is Carmen Sandiego?, Gauntlet, Strider, Dragon's Lair, Golden Axe, Ms. Pac-Man, Out Run, Dungeon Master, Final Fantasy, Altered Beast, Shinobi, Lode Runner, Battlezone, Dragon Quest, Ultima IV: Quest of the Avatar, and Marble Madness.

1970s . 1980s in video games . 1990s
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Pac-Man (1980)

Consoles of the 1980s edit

Third generation consoles (1983–1993) edit

 
The Nintendo Entertainment System was released in the mid-1980s and became the best-selling gaming console of its time.

Starting in 1983 the third generation began with the Japanese release of the Family Computer (or "Famicom"; later known as the Nintendo Entertainment System in the rest of the world) by Nintendo. Although the previous generation of consoles had also used 8-bit processors, it was at the end of this generation that home consoles were first labeled by their "bits". This also came into fashion as 16-bit systems like Sega's Genesis were marketed to differentiate between the generations of consoles. In the United States, this generation in gaming was primarily dominated by the NES/Famicom. Other notable consoles included Sega's Mark III, also known as the Master System.

Early Fourth generation consoles (1987–1996) edit

 
The Sega Genesis was released in North America in 1989.

Starting in 1987 with the PC Engine in Japan and ending in 1996, with the last console being the Neo-Geo in 1991, the fourth generation of video game consoles consisted primarily of games and systems programmed for the 16-bit era. During this generation, 2D graphics had improved over the previous generation and experimentation began to occur with 3D graphics, although 3D games were more prevalent on the PC at the time. The fourth generation also was the first time compact discs were considered a viable port for video game retail sales with the CD-i. Some of the most notable systems released during this generation were the Super Famicom/Super Nintendo Entertainment System (1990), the Sega Mega Drive/Genesis (1988), and the Neo Geo (1991).[6] Nintendo's Game Boy was also released during the fourth generation, which would later become the most popular series of handheld gaming systems during the 1990s.[7] A rivalry between Sega and Nintendo occurred during this generation, starting the first ever console war.

History edit

Golden age of arcade games edit

In the early-1980s, arcade games were a vibrant industry. The arcade video game industry in the US alone was generating $5 billion of revenue annually in 1981[8] and the number of arcades doubled between 1980 and 1982.[9] The effect video games had on society expanded to other mediums as well such as major films and music. In 1982, "Pac-Man Fever" charted on the Billboard Hot 100 charts[10] and Tron became a cult classic.[11]

Third-party development and an oversaturated market edit

Following a dispute over recognition and royalties, several of Atari's key programmers split and founded their own company Activision in late 1979.[12] Activision was the first third-party developer for the Atari 2600.[13] Atari sued Activision for copyright infringement and theft of trade secrets in 1980,[14] but the two parties settled on fixed royalty rates and a legitimizing process for third parties to develop games on hardware.[15]

In the aftermath of the lawsuit, an oversaturated market resulted in companies that had never had an interest in video games before beginning to work on their own promotional games; brands like Purina Dog Food.[16] The market was also flooded with too many consoles and too many poor quality games,[17] elements that would contribute to the collapse of the entire video game industry in 1983.

American video game crash of 1983 edit

By 1983, the video game bubble created during the golden age had burst and several major companies that produced computers and consoles had gone into bankruptcy.[18] Atari reported a $536 million loss in 1983.[19] Some entertainment experts and investors lost confidence in the medium and believed it was a passing fad.[20] A game often given poster child status to this era, E.T. the Extra-Terrestrial had such bad sale figures that the remaining unsold cartridges were buried in the deserts of New Mexico.[21][22]

Rise of computer gaming edit

The brunt of the crash was felt mainly across the home console market. Home computer gaming continued to thrive in this time period, especially with lower-cost machines such as the Commodore 64 and ZX Spectrum. Some computer companies adopted aggressive advertising strategies to compete with gaming consoles and to promote their educational appeal to parents as well.[23][24] Home computers also allowed motivated users to develop their own games, and many notable titles were created this way, such as Jordan Mechner's Karateka, which he wrote on an Apple II while in college.[25]

In the late 1980s, IBM PC compatibles became popular as gaming devices, with more memory and higher resolutions than consoles, but lacking in the custom hardware that allowed the slower console systems to create smooth visuals.[26]

Rejuvenation edit

By 1985, the home market console in North America had been dormant for nearly two years. Elsewhere, video games continued to be a staple of innovation and development. After seeing impressive numbers from its Famicom system in Japan, Nintendo decided to jump into the North American market by releasing the Nintendo Entertainment System, or NES for short. After release it took several years to build up momentum, but despite the pessimism of critics it became a success. Nintendo is credited with reviving the home console market.[2]

One innovation that led to Nintendo's success was its ability to tell stories on an inexpensive home console; something that was more common for home computer games, but had only been seen on consoles in a limited fashion. Nintendo also took measures to prevent another crash by requiring third-party developers to adhere to regulations and standards, something that has existed on major consoles since then. One requirement was a "lock and key" system to prevent reverse engineering. It also forced third parties to pay in full for their cartridges before release, so that in case of a flop, the liability will be on the developer and not the provider.[27]

Notable video-game franchises established in the 1980s edit

Arcades edit

Consoles and home computers edit

Notes:

  • 1Game franchises that also accompany major film or television franchises.
  • 2Game franchises that are considered spin-offs of previously established franchises.

Financial performance edit

Highest-grossing arcade games of the decade edit

The following titles were the highest-grossing arcade video games of each year in the 1980s, in terms of coin drop earnings.

Highest-grossing arcade games of the 1980s
Year Market Chart(s) Title Revenue Inflation Developer Manufacturer(s) Genre Ref
1980 Worldwide Pac-Man $6 billion $19 billion Namco Namco / Midway Maze [28][29]
1981
1982
1983 Worldwide Pole Position Un­known Namco Namco / Atari Racing [30]
1984 UK Un­known Track & Field Un­known Konami Konami Olympic sports [31]
USA AMOA Pole Position Un­known Namco Atari Racing [32]
RePlay Pole Position II Un­known Namco Atari Racing [33]
1985 UK Un­known Commando Un­known Capcom Capcom Run-and-gun [31]
USA Play Meter Hang-On Un­known Sega Sega Racing [34]
RePlay Karate Champ Un­known Technōs Data East Fighting [35]
1986 Japan Game Machine Hang-On Un­known Sega Sega Racing [36][37]
UK Electrocoin (London) Nemesis (Gradius) Un­known Konami Konami Scrolling shooter [38]
USA Play Meter Gauntlet Un­known Atari Games Atari Games Hack-and-slash [39]
RePlay Hang-On Un­known Sega Sega Racing [40]
1987 Japan Gamest / Game Machine Out Run Un­known Sega Sega Driving [41][42]
USA Play Meter Sega Sega Driving [43]
1988 Japan Gamest / Game Machine After Burner Un­known Sega Sega Air combat [44][45]
Hong Kong Bondeal RoboCop Un­known Data East Data East Action [46]
UK Un­known Operation Wolf Un­known Taito Taito Light gun shooter [47]
USA Play Meter Double Dragon Un­known Technōs Taito Beat 'em up [48]
1989 Japan Dedicated cabinet Final Lap Un­known Namco Namco Racing [49]
Conversion kit Tetris Un­known Sega Sega Puzzle [49][50]
USA AMOA (dedicated) Double Dragon Un­known Technōs Taito Beat 'em up [51]
AMOA (conversion kit) Capcom Bowling Un­known Strata Capcom Sports
RePlay (dedicated) Super Off Road Un­known Leland Leland Racing [52]
RePlay (conversion kit) Ninja Gaiden Un­known Tecmo Tecmo Beat 'em up

Best-selling home video games of the decade edit

The following table lists the top 20 best-selling home video games of the 1980s. Note that video game sales numbers were not as widely reported during the 1980s, with the exception of titles published by Nintendo and Atari, Inc.

Best-selling home video games of the 1980s (as of 2015)
No. Title Units sold Initial release date Platform(s) Genre Developer Publisher(s) Ref
1 Super Mario Bros. 40.24 million September 13, 1985 NES Platformer Nintendo R&D4 Nintendo [53]
2 Tetris (Game Boy) 35 million June 14, 1989 Game Boy Puzzle Nintendo R&D1 Nintendo [54]
3 Duck Hunt 28.31 million April 29, 1984 NES Light gun shooter Nintendo R&D1 Nintendo [55]
4 Super Mario Land 18.14 million April 21, 1989 Game Boy Platformer Nintendo R&D1 Nintendo [56]
5 Super Mario Bros. 3 17.28 million October 23, 1988 NES Platformer Nintendo EAD Nintendo [56]
6 Donkey Kong 15.05 million June 1982 G&W, Coleco, Atari, NES Platformer Nintendo R&D1 Coleco, Atari Corporation [a]
7 Pac-Man 11.15 million 1982 VCS, Coleco, NES, PC Maze Namco Atari, Coleco, Namco, Thunder Mountain [b]
8 Tetris (NES) 8 million November 1989 NES Puzzle Nintendo R&D1 Nintendo [67]
9 Super Mario Bros. 2 7.46 million October 9, 1988 NES Platformer Nintendo EAD Nintendo [56]
10 The Legend of Zelda 6.51 million February 21, 1986 NES Action-adventure Nintendo EAD Nintendo [68]
11 Space Invaders 6.09 million March 1980 Atari VCS Shoot 'em up Taito Atari, Inc. [62][c]
12 The Last Ninja 2 5.5 million August 29, 1988 Computers Action-adventure System 3 Activision [69]
13 Pitfall! 5 million April 20, 1982 Multi-platform Platformer Activision Activision [70]
14 Zelda II: The Adventure of Link 4.38 million January 14, 1987 NES Action role-playing Nintendo EAD Nintendo [71]
15 Excitebike 4.16 million November 30, 1984 NES Racing Nintendo R&D1 Nintendo [72]
16 Frogger 4.1 million August 1982 Atari VCS, Computers Action Konami Parker Brothers, Sierra On-Line [d]
17 Where in the World Is Carmen Sandiego? 4 million June 1, 1985 Multi-platform Educational Broderbund Broderbund [75]
The Last Ninja 4 million 1987 Commodore 64 Action-adventure System 3 Activision [69]
Teenage Mutant Ninja Turtles 4 million May 12, 1989 NES Action-platformer Konami Ultra Games [76]
Populous 4 million June 5, 1989 Multi-platform God game Bullfrog Productions Electronic Arts [77]

Best-selling home systems of the decade edit

The following table lists the top 20 best-selling home systems in the 1980s, including home video game consoles, handheld game consoles, handheld electronic games, and personal computers.

Best-selling home systems in the 1980s
No. System(s) Manufacturer Type Generation Release Hardware sales Software sales
Japan USA Europe Korea Worldwide As of USA As of
1 Nintendo Entertainment System Nintendo Console Third 1983 14,630,000[78] 20,800,000+[79] 1,000,000[80] 20,000[81] 36,450,000 1989 101,500,000[82] 1989
2 Game & Watch Nintendo Handheld 1980 18,600,000+[83][84] 1982
3 Atari 2600 (Atari VCS) Atari Console Second 1977 18,450,000+[85][86] 1986 Un­known Un­known
4 Commodore 64 (C64) Commodore Computer 8-bit 1982 13,700,000[87] 1989
5 IBM Personal Computer (PC) IBM Computer 8/16-bit 1981 6,952,600+[e] 1989
6 ZX81 / ZX Spectrum Sinclair Computer 8-bit 1981 5,000,000[91] 1985
7 Apple II Apple Inc. Computer 8-bit 1977 4,487,000[87] 1989
8 NEC UltraLite / PC-88 / PC-98 NEC Computer 8/16-bit 1981 4,040,000[f] 211,000+[90] Un­known Un­known 4,251,000+ 1989
9 Famicom Disk System Nintendo Console 8-bit 1986 4,000,000[92] 4,000,000 1989
10 MSX ASCII Corp. Computer 8-bit 1983 4,000,000[93] 1989
11 Sega SG-1000 / Master System Sega Console Third 1985 1,440,000[94] 1,665,000+[95][96][97] 700,000[80] 130,000[81] 3,935,000+ 1989
12 Apple Macintosh Apple Inc. Computer 16-bit 1977 3,502,000[87] 1989
13 Intellivision Mattel Console Second 1979 3,000,000+[98] 1983
14 Coleco Mini-Arcade Coleco Dedicated 1982 3,000,000[99] 3,000,000 1982
15 PC Engine / TurboGrafx-16 NEC Console 8/16-bit 1987 2,350,000[78] 300,000[100] Un­known Un­known 2,650,000+ 1989 Un­known
16 Game Boy Nintendo Handheld 8-bit 1989 1,480,000[78] 1,000,000[79] 2,500,000[101] 1989
17 ColecoVision Coleco Console Second 1982 2,000,000[102] Un­known Un­known 2,000,000+ 1984
18 Amstrad CPC Amstrad Computer 8-bit 1984 Un­known 2,000,000[103] 2,000,000+ 1989
19 Atari 400 / Atari 800 Atari Computer 8-bit 1979 1,900,000[87] 1989
20 Amiga Commodore Computer 16-bit 1985 1,600,000[87] 1989

Hardware timeline edit

The following gallery highlights hardware used to predominantly play games throughout the 1980s.

Notes edit

  1. ^ Game & Watch version sold 8 million.[57] ColecoVision version sold 2 million.[58] Atari VCS version sold 4 million in 1982,[59] and 180,523 between 1987 and 1990.[60] Famicom version sold 840,000.[61] Atari 8-bit computer version sold 25,502.[60]
  2. ^ Pac-Man:
  3. ^ 1,318,655 in 1980. 2,964,137 in 1981. 1,373,033 in 1982. 435,353 in 1983.
  4. ^ The Atari VCS version by Parker Brothers sold 4 million cartridges in 1982.[73] Sierra's home computer version sold more than 100,000 copies in the United States by 1985.[74]
  5. ^ 3.575 million up until 1984.[87] 1.4 million in 1985.[88] 1.229 million in 1988.[89] 748,600+ in 1989.[90]
  6. ^ See Market share of personal computer vendors § Japan.

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1980s, video, games, 1980s, second, decade, industry, history, decade, highs, lows, video, games, decade, began, amidst, boom, arcade, business, with, giants, like, atari, still, dominating, american, market, since, late, 1970s, another, rising, influence, hom. The 1980s was the second decade in the industry s history It was a decade of highs and lows for video games The decade began amidst a boom in the arcade business with giants like Atari still dominating the American market since the late 1970s Another the rising influence of the home computer and a lack of quality in the games themselves led to an implosion of the video game market that nearly destroyed the industry in North America 1 It took home consoles years to recover from the crash but Nintendo filled in the void with its Nintendo Entertainment System NES Famicom reviving interest in consoles 2 Up until this point most investors believed video games to be a fad that has since passed 3 In the remaining years of the decade Sega ignites a console war with Nintendo developers that had been affected by the crash experimented with the more advanced graphics of the PC 4 and Nintendo released the Game Boy which would become the best selling handheld gaming device for the next two decades 5 Other consoles releases in the decade included the Intellivision TurboGrafx 16 PC Engine and Sega Genesis Mega Drive Notable games of the 1980s included Super Mario Bros Duck Hunt Metroid Elite SimCity Galaga Pitfall Frogger Mike Tyson s Punch Out Defender Mega Man 2 The Legend of Zelda Castlevania Ghosts n Goblins Super Mario Bros 2 Bubble Bobble Double Dragon Final Fight Ninja Gaiden Tetris Adventure Joust Robotron 2084 Pac Man Dig Dug Arkanoid Populous Strider R Type Contra Donkey Kong Centipede Super Mario Bros 3 Prince of Persia Sid Meier s Pirates Where in the World Is Carmen Sandiego Gauntlet Strider Dragon s Lair Golden Axe Ms Pac Man Out Run Dungeon Master Final Fantasy Altered Beast Shinobi Lode Runner Battlezone Dragon Quest Ultima IV Quest of the Avatar and Marble Madness 1970s 1980s in video games 1990s Other topics Anthropology Comics Fashion Music Science and technology Sociology Pac Man 1980 Contents 1 Consoles of the 1980s 1 1 Third generation consoles 1983 1993 1 2 Early Fourth generation consoles 1987 1996 2 History 2 1 Golden age of arcade games 2 2 Third party development and an oversaturated market 2 3 American video game crash of 1983 2 4 Rise of computer gaming 2 5 Rejuvenation 3 Notable video game franchises established in the 1980s 3 1 Arcades 3 2 Consoles and home computers 4 Financial performance 4 1 Highest grossing arcade games of the decade 4 2 Best selling home video games of the decade 4 3 Best selling home systems of the decade 5 Hardware timeline 6 Notes 7 ReferencesConsoles of the 1980s editThird generation consoles 1983 1993 edit Main article Third generation of video game consoles nbsp The Nintendo Entertainment System was released in the mid 1980s and became the best selling gaming console of its time Starting in 1983 the third generation began with the Japanese release of the Family Computer or Famicom later known as the Nintendo Entertainment System in the rest of the world by Nintendo Although the previous generation of consoles had also used 8 bit processors it was at the end of this generation that home consoles were first labeled by their bits This also came into fashion as 16 bit systems like Sega s Genesis were marketed to differentiate between the generations of consoles In the United States this generation in gaming was primarily dominated by the NES Famicom Other notable consoles included Sega s Mark III also known as the Master System Early Fourth generation consoles 1987 1996 edit nbsp The Sega Genesis was released in North America in 1989 Main article Fourth generation of video game consoles Starting in 1987 with the PC Engine in Japan and ending in 1996 with the last console being the Neo Geo in 1991 the fourth generation of video game consoles consisted primarily of games and systems programmed for the 16 bit era During this generation 2D graphics had improved over the previous generation and experimentation began to occur with 3D graphics although 3D games were more prevalent on the PC at the time The fourth generation also was the first time compact discs were considered a viable port for video game retail sales with the CD i Some of the most notable systems released during this generation were the Super Famicom Super Nintendo Entertainment System 1990 the Sega Mega Drive Genesis 1988 and the Neo Geo 1991 6 Nintendo s Game Boy was also released during the fourth generation which would later become the most popular series of handheld gaming systems during the 1990s 7 A rivalry between Sega and Nintendo occurred during this generation starting the first ever console war History editGolden age of arcade games edit Main article Golden age of arcade video games In the early 1980s arcade games were a vibrant industry The arcade video game industry in the US alone was generating 5 billion of revenue annually in 1981 8 and the number of arcades doubled between 1980 and 1982 9 The effect video games had on society expanded to other mediums as well such as major films and music In 1982 Pac Man Fever charted on the Billboard Hot 100 charts 10 and Tron became a cult classic 11 Third party development and an oversaturated market edit Following a dispute over recognition and royalties several of Atari s key programmers split and founded their own company Activision in late 1979 12 Activision was the first third party developer for the Atari 2600 13 Atari sued Activision for copyright infringement and theft of trade secrets in 1980 14 but the two parties settled on fixed royalty rates and a legitimizing process for third parties to develop games on hardware 15 In the aftermath of the lawsuit an oversaturated market resulted in companies that had never had an interest in video games before beginning to work on their own promotional games brands like Purina Dog Food 16 The market was also flooded with too many consoles and too many poor quality games 17 elements that would contribute to the collapse of the entire video game industry in 1983 American video game crash of 1983 edit Main article Video game crash of 1983 By 1983 the video game bubble created during the golden age had burst and several major companies that produced computers and consoles had gone into bankruptcy 18 Atari reported a 536 million loss in 1983 19 Some entertainment experts and investors lost confidence in the medium and believed it was a passing fad 20 A game often given poster child status to this era E T the Extra Terrestrial had such bad sale figures that the remaining unsold cartridges were buried in the deserts of New Mexico 21 22 Rise of computer gaming edit The brunt of the crash was felt mainly across the home console market Home computer gaming continued to thrive in this time period especially with lower cost machines such as the Commodore 64 and ZX Spectrum Some computer companies adopted aggressive advertising strategies to compete with gaming consoles and to promote their educational appeal to parents as well 23 24 Home computers also allowed motivated users to develop their own games and many notable titles were created this way such as Jordan Mechner s Karateka which he wrote on an Apple II while in college 25 In the late 1980s IBM PC compatibles became popular as gaming devices with more memory and higher resolutions than consoles but lacking in the custom hardware that allowed the slower console systems to create smooth visuals 26 Rejuvenation edit By 1985 the home market console in North America had been dormant for nearly two years Elsewhere video games continued to be a staple of innovation and development After seeing impressive numbers from its Famicom system in Japan Nintendo decided to jump into the North American market by releasing the Nintendo Entertainment System or NES for short After release it took several years to build up momentum but despite the pessimism of critics it became a success Nintendo is credited with reviving the home console market 2 One innovation that led to Nintendo s success was its ability to tell stories on an inexpensive home console something that was more common for home computer games but had only been seen on consoles in a limited fashion Nintendo also took measures to prevent another crash by requiring third party developers to adhere to regulations and standards something that has existed on major consoles since then One requirement was a lock and key system to prevent reverse engineering It also forced third parties to pay in full for their cartridges before release so that in case of a flop the liability will be on the developer and not the provider 27 Notable video game franchises established in the 1980s editArcades edit 1942 1984 After Burner 1987 Altered Beast 1988 Arkanoid 1986 Balloon Fight 1984 Baraduke 1985 Berzerk 1980 Bionic Commando 1987 Bomb Jack 1984 Bubble Bobble 1986 BurgerTime 1982 Centipede 1981 Contra 1987 Darius 1987 Defender 1981 Dig Dug 1982 Donkey Kong 1981 Double Dragon 1987 Dragon s Lair 1983 Fantasy Zone 1986 Final Fight 1989 Frenzy 1982 Frogger 1981 Gauntlet 1985 Ghosts n Goblins 1985 Golden Axe 1989 Golden Tee Golf 1989 Gradius 1985 Hang On 1985 Joust 1982 Kunio kun 1986 Ikari Warriors 1986 Mappy 1983 Missile Command 1980 Mr Do 1982 Ms Pac Man2 1982 Ninja Gaiden 1988 OutRun 1986 Pac Man 1980 Paperboy 1985 Pocky amp Rocky 1986 Pole Position 1982 Punch Out 1984 Q bert 1982 Qix 1981 Rally X 1980 Rampage 1986 Robotron 2084 1982 R Type 1987 Rush n Attack 1985 Shinobi 1987 Space Harrier 1985 Spy Hunter 1983 Street Fighter 1987 Strider 1989 Super Cobra 1981 Tempest 1981 Track amp Field 1983 Tron1 1982 TwinBee 1985 Wonder Boy 1986 World Stadium 1988 Xevious 1982 Zaxxon 1982 Consoles and home computers edit Adventure Island 1986 Alien1 1982 Alternate Reality 1985 Alex Kidd 1986 The Bard s Tale 1985 Batman1 1986 BattleTech 1988 Blaster Master 1988 Bomberman 1983 Bonk 1989 Boulder Dash 1984 Carmen Sandiego 1985 Castlevania 1986 Choplifter 1982 Dizzy 1987 Dragon Ball1 1986 Dragon Quest 1986 Dragon Slayer 1984 Dungeons amp Dragons 1988 Dungeon Explorer 1989 Dungeon Master 1987 Elite 1984 Excitebike 1984 Famicom Detective Club 1988 Family Stadium 1986 Final Fantasy 1987 Fire Pro Wrestling 1989 G I Joe1 1983 Godzilla1 1983 Horace 1982 James Bond1 1983 Jetpac 1983 Kid Icarus 1986 King s Quest 1980 Last Ninja 1987 The Legend of Heroes 1989 The Legend of Zelda 1986 Leisure Suit Larry 1987 Lode Runner 1983 Madden NFL 1988 Maniac Mansion 1987 Manic Miner 1983 MechWarrior2 1989 Mega Man 1987 Megami Tensei 1987 Metal Gear 1987 Metroid 1986 Microsoft Flight Simulator2 1982 Middle earth1 1982 Might and Magic 1986 Mother 1989 Parodius 1988 Phantasie 1985 Phantasy Star 1987 Pitfall 1982 Police Quest 1987 Populous 1989 Prince of Persia 1989 The Prisoner1 1980 RealSports 1982 RoboCop1 1988 Rocky s Boots 1982 Romance of the Three Kingdoms 1985 SaGa 1989 Shadow of the Beast 1989 SimCity 1989 Space Quest 1986 Spider Man1 1982 Star Raiders 1980 Star Soldier 1986 Super Mario 1985 Teenage Mutant Ninja Turtles1 1989 Test Drive 1987 Tetris 1985 Thunder Force 1983 Ultima 1981 Wasteland 1988 Wizardry 1981 Wolfenstein 1981 X Men1 1989 Ys 1987 Notes 1Game franchises that also accompany major film or television franchises 2Game franchises that are considered spin offs of previously established franchises Financial performance editHighest grossing arcade games of the decade edit See also List of highest grossing arcade games The following titles were the highest grossing arcade video games of each year in the 1980s in terms of coin drop earnings Highest grossing arcade games of the 1980s Year Market Chart s Title Revenue Inflation Developer Manufacturer s Genre Ref 1980 Worldwide Pac Man 6 billion 19 billion Namco Namco Midway Maze 28 29 1981 1982 1983 Worldwide Pole Position Un known Namco Namco Atari Racing 30 1984 UK Un known Track amp Field Un known Konami Konami Olympic sports 31 USA AMOA Pole Position Un known Namco Atari Racing 32 RePlay Pole Position II Un known Namco Atari Racing 33 1985 UK Un known Commando Un known Capcom Capcom Run and gun 31 USA Play Meter Hang On Un known Sega Sega Racing 34 RePlay Karate Champ Un known Technōs Data East Fighting 35 1986 Japan Game Machine Hang On Un known Sega Sega Racing 36 37 UK Electrocoin London Nemesis Gradius Un known Konami Konami Scrolling shooter 38 USA Play Meter Gauntlet Un known Atari Games Atari Games Hack and slash 39 RePlay Hang On Un known Sega Sega Racing 40 1987 Japan Gamest Game Machine Out Run Un known Sega Sega Driving 41 42 USA Play Meter Sega Sega Driving 43 1988 Japan Gamest Game Machine After Burner Un known Sega Sega Air combat 44 45 Hong Kong Bondeal RoboCop Un known Data East Data East Action 46 UK Un known Operation Wolf Un known Taito Taito Light gun shooter 47 USA Play Meter Double Dragon Un known Technōs Taito Beat em up 48 1989 Japan Dedicated cabinet Final Lap Un known Namco Namco Racing 49 Conversion kit Tetris Un known Sega Sega Puzzle 49 50 USA AMOA dedicated Double Dragon Un known Technōs Taito Beat em up 51 AMOA conversion kit Capcom Bowling Un known Strata Capcom Sports RePlay dedicated Super Off Road Un known Leland Leland Racing 52 RePlay conversion kit Ninja Gaiden Un known Tecmo Tecmo Beat em up Best selling home video games of the decade edit The following table lists the top 20 best selling home video games of the 1980s Note that video game sales numbers were not as widely reported during the 1980s with the exception of titles published by Nintendo and Atari Inc Best selling home video games of the 1980s as of 2015 No Title Units sold Initial release date Platform s Genre Developer Publisher s Ref 1 Super Mario Bros 40 24 million September 13 1985 NES Platformer Nintendo R amp D4 Nintendo 53 2 Tetris Game Boy 35 million June 14 1989 Game Boy Puzzle Nintendo R amp D1 Nintendo 54 3 Duck Hunt 28 31 million April 29 1984 NES Light gun shooter Nintendo R amp D1 Nintendo 55 4 Super Mario Land 18 14 million April 21 1989 Game Boy Platformer Nintendo R amp D1 Nintendo 56 5 Super Mario Bros 3 17 28 million October 23 1988 NES Platformer Nintendo EAD Nintendo 56 6 Donkey Kong 15 05 million June 1982 G amp W Coleco Atari NES Platformer Nintendo R amp D1 Coleco Atari Corporation a 7 Pac Man 11 15 million 1982 VCS Coleco NES PC Maze Namco Atari Coleco Namco Thunder Mountain b 8 Tetris NES 8 million November 1989 NES Puzzle Nintendo R amp D1 Nintendo 67 9 Super Mario Bros 2 7 46 million October 9 1988 NES Platformer Nintendo EAD Nintendo 56 10 The Legend of Zelda 6 51 million February 21 1986 NES Action adventure Nintendo EAD Nintendo 68 11 Space Invaders 6 09 million March 1980 Atari VCS Shoot em up Taito Atari Inc 62 c 12 The Last Ninja 2 5 5 million August 29 1988 Computers Action adventure System 3 Activision 69 13 Pitfall 5 million April 20 1982 Multi platform Platformer Activision Activision 70 14 Zelda II The Adventure of Link 4 38 million January 14 1987 NES Action role playing Nintendo EAD Nintendo 71 15 Excitebike 4 16 million November 30 1984 NES Racing Nintendo R amp D1 Nintendo 72 16 Frogger 4 1 million August 1982 Atari VCS Computers Action Konami Parker Brothers Sierra On Line d 17 Where in the World Is Carmen Sandiego 4 million June 1 1985 Multi platform Educational Broderbund Broderbund 75 The Last Ninja 4 million 1987 Commodore 64 Action adventure System 3 Activision 69 Teenage Mutant Ninja Turtles 4 million May 12 1989 NES Action platformer Konami Ultra Games 76 Populous 4 million June 5 1989 Multi platform God game Bullfrog Productions Electronic Arts 77 Best selling home systems of the decade edit The following table lists the top 20 best selling home systems in the 1980s including home video game consoles handheld game consoles handheld electronic games and personal computers Best selling home systems in the 1980s No System s Manufacturer Type Generation Release Hardware sales Software sales Japan USA Europe Korea Worldwide As of USA As of 1 Nintendo Entertainment System Nintendo Console Third 1983 14 630 000 78 20 800 000 79 1 000 000 80 20 000 81 36 450 000 1989 101 500 000 82 1989 2 Game amp Watch Nintendo Handheld 1980 18 600 000 83 84 1982 3 Atari 2600 Atari VCS Atari Console Second 1977 18 450 000 85 86 1986 Un known Un known 4 Commodore 64 C64 Commodore Computer 8 bit 1982 13 700 000 87 1989 5 IBM Personal Computer PC IBM Computer 8 16 bit 1981 6 952 600 e 1989 6 ZX81 ZX Spectrum Sinclair Computer 8 bit 1981 5 000 000 91 1985 7 Apple II Apple Inc Computer 8 bit 1977 4 487 000 87 1989 8 NEC UltraLite PC 88 PC 98 NEC Computer 8 16 bit 1981 4 040 000 f 211 000 90 Un known Un known 4 251 000 1989 9 Famicom Disk System Nintendo Console 8 bit 1986 4 000 000 92 4 000 000 1989 10 MSX ASCII Corp Computer 8 bit 1983 4 000 000 93 1989 11 Sega SG 1000 Master System Sega Console Third 1985 1 440 000 94 1 665 000 95 96 97 700 000 80 130 000 81 3 935 000 1989 12 Apple Macintosh Apple Inc Computer 16 bit 1977 3 502 000 87 1989 13 Intellivision Mattel Console Second 1979 3 000 000 98 1983 14 Coleco Mini Arcade Coleco Dedicated 1982 3 000 000 99 3 000 000 1982 15 PC Engine TurboGrafx 16 NEC Console 8 16 bit 1987 2 350 000 78 300 000 100 Un known Un known 2 650 000 1989 Un known 16 Game Boy Nintendo Handheld 8 bit 1989 1 480 000 78 1 000 000 79 2 500 000 101 1989 17 ColecoVision Coleco Console Second 1982 2 000 000 102 Un known Un known 2 000 000 1984 18 Amstrad CPC Amstrad Computer 8 bit 1984 Un known 2 000 000 103 2 000 000 1989 19 Atari 400 Atari 800 Atari Computer 8 bit 1979 1 900 000 87 1989 20 Amiga Commodore Computer 16 bit 1985 1 600 000 87 1989Hardware timeline editThe following gallery highlights hardware used to predominantly play games throughout the 1980s nbsp Computer TV Game 1980 nbsp Game amp Watch 1980 nbsp ColecoVision 1982 nbsp Atari 5200 1982 nbsp Commodore 64 1982 nbsp Apple IIe 1983 nbsp Famicom Nintendo Entertainment System 1983 nbsp NES Zapper Video Shooting Series light gun 1985 nbsp Sega Mark III Master System 1985 nbsp Bubble Bobble 1986 nbsp TurboGrafx 16 PC Engine 1987 nbsp Sega Mega Drive Genesis 1988 nbsp Game Boy 1989 Notes edit Game amp Watch version sold 8 million 57 ColecoVision version sold 2 million 58 Atari VCS version sold 4 million in 1982 59 and 180 523 between 1987 and 1990 60 Famicom version sold 840 000 61 Atari 8 bit computer version sold 25 502 60 Pac Man Atari 2600 version 1982 8 095 586 game cartridges 7 956 413 by 1983 62 139 173 between 1986 and 1990 60 Coleco tabletop version 1982 1 5 million units 63 Pac Man Nelsonic Game Watch 1982 500 000 units 64 Family Computer Famicom version 480 000 cartridges in Japan 65 Atari 5200 version 35 011 cartridges between 1986 and 1988 60 Atari XE computer version 42 359 copies between 1986 and 1990 60 Thunder Mountain s home computer budget release 1986 500 000 copies 66 1 318 655 in 1980 2 964 137 in 1981 1 373 033 in 1982 435 353 in 1983 The Atari VCS version by Parker Brothers sold 4 million cartridges in 1982 73 Sierra s home computer version sold more than 100 000 copies in the United States by 1985 74 3 575 million up until 1984 87 1 4 million in 1985 88 1 229 million in 1988 89 748 600 in 1989 90 See Market share of personal computer vendors Japan References edit The Video Game Crash of 1983 a b A 20 Year Old Legend Top 10 Embarrassing Moments in Video Game History Ten Facts about the Great Video Game Crash of 83 Archived from the original on 2012 01 21 Retrieved 2012 03 12 Nintendo s DS family becomes best selling gaming handheld in history 4th Generation Vintage Hardware and Computing Consoles VintageGameSite com 2007 08 19 Archived from the original on December 22 2008 Retrieved 2009 07 23 Nintendo GameBoy Reviews Archived from the original on 2008 07 26 Retrieved 2009 12 31 Wolf Mark J P 2008 The video game explosion a history from PONG to PlayStation and beyond ABC CLIO p 103 ISBN 978 0313338687 Retrieved 2011 04 19 Wolf Mark J P 2008 The video game explosion a history from PONG to PlayStation and beyond ABC CLIO p 105 ISBN 978 0313338687 Retrieved 2011 04 19 Pac Man Fever Time Magazine 1982 04 05 Archived from the original on November 7 2007 Retrieved 2009 10 15 Top 20 cult films according to our readers The Boston Globe 17 August 2006 John Hubner William F Kistner Jr 1983 11 28 What went wrong at Atari InfoWorld Classic Gaming Expo ALAN MILLER Archived from the original on 2012 02 08 The History Of Activision Beller Peter C 2 February 2009 Activision s Unlikely Hero Forbes Chase the Chuck Wagon Archived from the original on 2012 02 29 Retrieved 2012 03 12 History of the Video Game Console 1980s A History of Video Game Consoles Time Archived from the original on January 20 2011 Five Million E T Pieces All Your History The Video Game Crash of 1983 10 Ridiculous Old School Video Game Rumors That Were Actually True The Video Game Crash of 1983 80 s Radio Shack Color Computer Commercial Archived from the original on 2021 12 20 Commodore VIC 20 ad with William Shatner Archived from the original on 2021 12 20 Jordan Mechner s Karateka remake looks to modernize a classic story Hague James Why Do Dedicated Game Consoles Exist Striking a BalanceIs Nintendo digging its grave with shovelware Uncle John s Legendary Lost Bathroom Reader Portable Press September 1999 p 373 ISBN 978 1 879682 74 0 In 1982 alone Americans pumped 6 billion in quarters into Pac Man s mouth more than they spent in Las Vegas casinos and movie theatres combined Uncle John s Legendary Lost Bathroom Reader Simon and Schuster November 2012 p 348 ISBN 978 1 60710 670 8 In 1982 alone Americans pumped 6 billion in quarters into Pac Man s mouth more than they spent in Las Vegas casinos and movie theatres combined Racing Games Roundup Facts Guinness World Records Gamer s Edition Little Brown Books 2008 p 154 a b Commando Soldier of Fortune Your Sinclair No 1 January 1986 p 54 Michael Jackson Sweeps AMOA Awards Pole Position Wins In Games Division PDF Cash Box November 10 1984 pp 31 33 Top Hits of Last 5 Years RePlay March 1987 1985 Play Meter Vol 20 no 13 December 1994 p 74 1985 Operator Survey This Poll Says Go Gettum RePlay Vol 11 no 2 November 1985 pp 91 102 93 4 Game Machine s Best Hit Games 25 86 上半期 Game Machine s Best Hit Games 25 First Half 86 PDF Game Machine in Japanese No 288 Amusement Press Inc 15 July 1986 p 28 Game Machine s Best Hit Games 25 86 下半期 Game Machine s Best Hit Games 25 Second Half 86 PDF Game Machine in Japanese No 300 musement Press Inc 15 January 1987 p 16 1986 Top Ten Coin Ops Sinclair User No 59 February 1987 p 96 1986 Play Meter Vol 20 no 13 December 1994 p 76 Top 20 of 1986 Top Score Amusement Players Association July August 1987 p 3 87 ゲーメスト大賞 87 Gamest Awards Gamest in Japanese Vol 17 February 1988 December 28 1987 pp 26 38 Game Machine s Best Hit Games 25 87 PDF Game Machine in Japanese No 324 Amusement Press Inc 15 January 1988 p 20 1987 Play Meter Vol 20 no 13 December 1994 p 78 第2回ゲーメスト大賞 2nd Gamest Awards Gamest in Japanese Vol 29 February 1989 December 27 1988 pp 26 41 Game Machine s Best Hit 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market share figures Ars Technica Retrieved 2021 11 27 Jeremy Reimer 2012 12 07 Total Share Personal Computer Market Share 1975 2010 Jeremy Reimer Dixon Bradford N May 1986 Pulse Train Fine Times in Fort Worth PDF 80 Micro No 76 pp 21 2 The Bandito September 1989 Roomers Number Crunching Amazing Computing for the Commodore Amiga Vol 4 no 9 pp 67 70 69 70 a b Amid industry pessiminism micro sales rose Computerworld Vol 24 no 2 IDG Enterprise 8 January 1990 p 34 ISSN 0010 4841 Mott Tony January 2000 Videogaming The Odyssey Edge No 80 Bath Future plc p 76 Sheff David 1994 Game Over How Nintendo conquered the world 1st Vintage books ed New York Vintage Books ISBN 9780307800749 OCLC 780180879 Retrieved July 27 2019 Watanabe Teresa 1990 06 10 Toward Creativity In Japan Steve Jobs of Japan Dispels Old Myths Los Angeles Times Retrieved 2021 12 12 Tanaka Tatsuo August 2001 Network Externality and Necessary Software Statistics PDF Statistics Bureau of Japan p 2 Comparing the New Videogame Systems PDF Computer Entertainer Vol 5 no 11 February 1987 p 13 Las Vegas un coup de joystick dans le sable Las Vegas a joystick in the sand Tilt in French No 52 March 1988 pp 18 23 19 Holiday Gift Guide Fantasy Games Remain Popular With Young Video Fans Aiken Standard 1 December 1988 p 21 Retrieved 8 December 2021 Hayes Thomas C 1984 02 04 Mattel Is Counting on Its Toys The New York Times ISSN 0362 4331 Retrieved 2021 12 11 More Mini Arcades Coming From Coleco PDF Arcade Express Vol 1 no 13 January 30 1983 p 2 Rothstein Edward 1990 04 26 Electronics Notebook Adventures in Never Never Land The New York Times ISSN 0362 4331 Retrieved 2021 12 09 Asiaweek Asiaweek 1991 p 2 Introduced in 1989 Game Boy sold 2 5 million units that year and 10 million in 1990 McFerran Damien 18 September 2010 Feature How ColecoVision Became the King of Kong Nintendo Life Retrieved 2 April 2021 Guerre Dans Le Salon War in the Living Room Science amp Vie Micro in French No 67 December 1989 pp 126 8 Portals nbsp Video games nbsp 1980s Retrieved from https en wikipedia org w index php title 1980s in video games amp oldid 1223564535, wikipedia, wiki, book, books, library,

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