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Wikipedia

Carmen Sandiego

Carmen Sandiego (sometimes referred to as Where in the World Is Carmen Sandiego?) is a media franchise based on a series of computer games created by the American software company Broderbund. While the original 1985 Where in the World Is Carmen Sandiego? video game was classified as a "mystery exploration" series by creators and the media,[2] the series would later be deemed edutainment when the games became unexpectedly popular in classrooms. The franchise centers around the fictional thieving villain of the same name, who is the ringleader of the criminal organization V.I.L.E.; the protagonists (most often including the in-game character controlled by the computer user) are agents of the ACME Detective Agency who try to thwart the crooks' plans to steal treasures from around the world, while the later ultimate goal is to capture Carmen Sandiego herself.

Carmen Sandiego
A copy of the 1985 video game Where in the World Is Carmen Sandiego? in 5¼-inch floppy disk format for the Apple II Plus personal computer, with the franchise's logo.
Created byGene Portwood
Mark Iscaro
Dane Bigham
Lauren Elliott
Original workWhere in the World Is Carmen Sandiego? (1985)
Owner
Films and television
Film(s)Where in the Universe Is Carmen Sandiego? (1999 planetarium film)
Short film(s)Carmen Sandiego: To Steal or Not to Steal (2020)*
Television series
Animated series
Theatrical presentations
Play(s)Where in the Universe is Carmen Sandiego?
Musical(s)Where in the World of Music Is Carmen Sandiego?
Games
Video game(s)Computer game series (since 1985)
Audio
Soundtrack(s)
Miscellaneous
Annual eventCarmen Sandiego Day
* Interactive short that is part of the 2019 Netflix animated series.

The franchise primarily focuses on teaching children geography, but has also branched out into history, mathematics, language arts, and other subjects.[3][4][5] An attempt was made to create a series of state-specific games in the 1980s, but the only prototype to be completed was North Dakota. Beginning in 1988, Carmen Sandiego Days became popular across American public schools. In the 1990s, the franchise extended into three television shows, books and comics, board games, a concert series, two planetarium shows, and two music albums. By 1996, the Carmen Sandiego character and game concept had been licensed to over 20 companies including HarperCollins, University Games, Great American Puzzle Factory, DIC Entertainment, WGBH/WQED, Micro Games of America, Publications International and Troll Associates.[6] Towards the turn of the 21st century, the Carmen Sandiego property passed through a series of five corporate hands: Broderbund (1985-1997), The Learning Company (1998), Mattel (1999), The Gores Group (2000), and Riverdeep (2001–present). Subsequent acquisitions and mergers of Riverdeep (licensed to Encore[7]) led to the franchise currently being in the possession of Houghton Mifflin Harcourt. For the next 15 years, the series would become mostly dormant despite a few licensed games. In 2017, soon after Netflix commissioned an animated show based on the property, HMH hired Brandginuity to reboot Carmen Sandiego through a licensing program built around the show and the franchise as a whole including toys, games, and apparel.[8] HMH Productions, established in 2018, is currently the content incubator, production company, and brand manager of Carmen Sandiego. HMH Productions co-produced the animated Netflix TV series Carmen Sandiego, which ran for four seasons from 2019 to 2021 (including a 2020 interactive special), and is set to produce a live-action film as well.[9] As of May 10, 2021, the franchise is owned by HarperCollins, which acquired HMH's trade division.[10]

The franchise has become known for its ability to surreptitiously teach facts, breed empathy for other cultures, and develop logic skills, all behind a mask of highly entertaining detective mystery experiences.[11] One aspect of the series that has received consistent praise by critics is its diverse representation of strong, independent, and intelligent minority women. Carmen Sandiego herself is Latina.[12]

Carmen Sandiego has maintained a considerable popularity and commercial success over its history. Carmen Sandiego is one of the top 30 longest-running video game series, having existed for just over 30 years with the release of Returns in 2015. By 1997, Carmen Sandiego games had been translated into three different languages, and over 5 million copies had been sold into schools and homes worldwide.[13] The three 1990s-airing television shows have together been nominated for 45 Daytime Emmy Awards (winning 8), while World also won a Peabody Award. They had a combined viewing audience of over 10 million viewers each week.[13]

History of franchise

Carmen Sandiego media release years
1985World (1985 video game)
1986U.S.A. (1986 video game)
1987
1988Europe (video game)
Carmen Sandiego Day (annual event)
1989North Dakota (video game)
Time (video game)
Japan (video game)
1990
1991America's Past (video game)
Carmen Sandiego (John Peel book series)
World (TV show)
1992Carmen Sandiego (board games)
World (album)
1993Space (video game)
1994Out of This World (album)
Earth (TV series)
1995Junior Detective (video game)
World of Music (concert series)
1996World (1996 video game)
U.S.A. (1996 video game)
DC Comics (comic books)
Time (TV show)
1997Great Chase Through Time (video game)
Carmen Sandiego (Melissa Peterson book series)
Word Detective (video game)
1998Math Detective (video game)
1999Think Quick Challenge (video game)
Universe (planetarium show)
2000
2001Treasures of Knowledge (video game)
2002
2003Universe II (planetarium show)
2004The Secret of the Stolen Drums (video game)
2005
2006
2007
2008
2009New Carmen Adventure (video game)
2010
2011World (2011 video game)
Adventures in Math (video games)
2012
2013
2014
2015Returns (video game)
2016
2017
2018
2019Carmen Sandiego (TV series)
Carmen Sandiego (Houghton Mifflin Harcourt book series)
Google Earth (video games)
2020To Steal or Not to Steal (interactive film)

Brøderbund era (1985–1998)

The original game idea started in 1983 from Broderbund programmer Dane Bigham, wanting to take the idea of text adventure games like Colossal Cave Adventure, but create a menu-driven interface to be played on the Apple II computer. Initial work was done with Broderbund's "Rubber Room" artists, Gene Portwood and Lauren Elliott, creating a game where the player would chase down various crooks. Broderbund co-founder Gary Carlston suggested changing the concept to be focused on geography, anticipating shipping copies of The World Almanac to let players research clues and find the right answers for geography questions.[14]

As Bigham was not thrilled with this direction, he focused more on the interface, and Carlston hired David Siefkin to write the game's story. Siefkin came up with the idea of the player tracking down numerous criminals, and developed several criminal personas, including Carmen Sandiego. The other staff found this name mysterious and exotic, in addition to being a female character they could use to attract younger women to the game. From Siefkin's script, they expanded out the idea of the criminal organization V.I.L.E. - Villains’ International League of Evil – and the ACME Detective Agency – with ACME jokingly considered an initialism for "A Company that Makes Everything". The core gameplay was then established, having the player as an ACME recruit to chase down underlings within V.I.L.E., following geography-based clues to complete their search, and working up their ranks in ACME until they were tasked to go after Carmen herself. The game proved successful, unexpected from the educational market, as it became a staple in many classrooms.[14]

I think the problem is that geography, like far too many things, is presented as dry and dull and boring by people who must have personally found it that way. I don't think it has to be ... We don't use the word 'educational' anywhere on any of our products. The term translates into 'boring' in kidspeak. I prefer 'explorational'.

— Broderbund CEO Doug Carlston, Interview with Associated Press, January 20, 1992[15]

Portwood and Ellliot produced storyboards and initial graphics, while staff completed the software. They used a "Carmen bible" to maintain quality and consistency. Each design team consisted of 8-10 people. If a game idea became dull within a week, it was discarded.[16] Games were play-tested in schools prior to release in order to identify problems. Prior to Carmen Sandiego, Broderbund had been involved in distributing and marketing software; therefore careful consideration was put into how to market the franchise. Awareness was built through editorials in magazines, placement on retailer shelves, and promotions.[16] The launch price of $38 was chosen to suit cost-constrained teachers.[16] Playing an entertaining game at schools led to children beginning to request the game from their parents, leading to a "pull-through effect" in the distribution chain. Brøderbund emphasized that the games were fun and labelled them 'explorations' rather than highlighting the educational aspect.[16] The game play succeeded in this by giving the player a sense of agency while travelling through an adventure and chasing the villain.[16] Broderbund included response cards in their games to gather information, which once in a database could be used via direct mail to sell upgrades or future products.[16] According to New Product Success Stories: Lessons from Leading Innovators, Broderbund had also built an "organisational capacity that supports creativity" and was customer focused on its game development.[16]

From 1986 to 1998, Brøderbund followed the first Carmen Sandiego video game with U.S.A., Europe, Time, America's Past, Space, and Junior Detective, reboots of World, U.S.A., and Great Chase Through Time, and finally released Word Detective and Math Detective. The first seven games of the franchise were each awarded one or more SPA Excellence in Software Awards, particularly for their educational effort.[citation needed] In 1991, Brøderbund went public, trading on the NASDAQ stock exchange as BROD. At the time, the Carmen Sandiego games were Brøderbund's second-biggest revenue source, comprising 26% of total revenue; the biggest was The Print Shop, which brought in 33% of revenue.[17][18] By 1997, Carmen Sandiego games had been translated into three different languages and over 5 million copies had been sold into schools and homes, worldwide.[13]

Carmen Sandiego also appeared in three television shows during this era. The World game show was broadcast on PBS from 1991 to 1996 and won six Daytime Emmy Awards and a Peabody Award. World was followed by Time, which was cancelled in 1998 due to the geography-based premise having "run its entire course".[19] It was acknowledged that history can be more subjective than geography, but the show hoped to tackle more challenging material like the infamous Japanese American internment camps during World War II in a straightforward and educational way.[20] The Earth animated series was broadcast on FOX from 1994 to 1999. In 1996, President Bill Clinton stated: "When I met the co-leaders of San Marino at the Olympics, I knew where it was because of Carmen Sandiego".[21]

The Learning Company era (1998-present)

After Brøderbund ceased to exist in 1998, The Learning Company apparently sought to redesign the series. The company determined that the brand was stagnating but thought it easier to revive an established brand than start a new one.[22] Under The Learning Company, the series seems to take its premise more seriously and uses character-based humor. Since The Learning Company has only created two Carmen Sandiego games, one of which is no longer sold. This change is evident mainly through the marketing of select Brøderbund products.

The first title released by The Learning Company was ThinkQuick Challenge, a quiz game with a similar tonality to Word Detective and Math Detective, which included the reappearance of Chase Devineaux. The new structure of Time was apparently to The Learning Company's liking since their new version of World, titled Treasures of Knowledge, was similar. The Learning Company decided to return the series to its original focus on geography, discontinuing Word Detective, Math Detective, and ThinkQuick Challenge.

In 2004, Bam! Entertainment released The Secret of the Stolen Drums on the GameCube, Xbox, and PlayStation 2. It is so far the only game of the franchise to use real-time 3D computer graphics, although many previous games had used pre-rendered 3D graphics. It was also an action game and while geographical facts were included, learning them was not necessary to complete the game. Although The Learning Company evidently licensed the use of the series as well as some of their own characters from Treasures of Knowledge, this game is not distributed by or sold under The Learning Company name. An animated Netflix series, Carmen Sandiego, aired for four seasons from 2019 to 2021.

On March 29, 2021, The Wall Street Journal reported that HarperCollins, a division of American mass media and publishing company News Corp, had reached a deal to buy HMH Books & Media for US$349 million. The sale includes HMH's trade publishing division and computer game franchises such as Carmen Sandiego and The Oregon Trail.

Entries in the franchise

More a series than a collection of sequels, Carmen has gone around the world and across the country, invaded the continent, and gone back in time twice. Only a series as strong as Carmen could have spawned not only books and board games, but a PBS TV show, too. This five-part series is easily the best selling "edutainment" title ever.

PC Mag on franchise success in 1992[23]

Video games

The Carmen Sandiego franchise began with the classic video game in 1985, Where in the World Is Carmen Sandiego?. Each subsequent video game in the series has a particular theme and subject, where the player must use their knowledge to find Carmen Sandiego or any of her myriad henchmen. This series was originally owned and developed by Broderbund, but is now owned by Houghton Mifflin Harcourt.

Television shows

World

This was the PBS game show designed for children ages 8–12. The World game show was staged in a slightly off-skew detective office, which was part of the ACME agency with Lynne Thigpen portraying "The Chief" and Greg Lee portraying himself as a special agent in charge of training new recruits.[3] Greg was helped in this training by various live-action and animated characters. Among the show's most popular were the members of the a cappella house band and comedy troupe, Rockapella, who also sang the show's main theme song.

The game was played in three rounds: the first round was Q&A, where the two gumshoes with the highest scores proceeded to a second round. In the second round, the two remaining gumshoes had to find the loot, the warrant, and the cartoon crook in the correct order. The winning gumshoe captured the day's crook and later advanced to the third and final round to capture Carmen Sandiego. As Greg shouted the names or places in a region of the world, the gumshoe had to place a marker on the corresponding place on a giant map of that area within a 45-second time limit. A successful gumshoe who placed all the correct locations and captured Carmen Sandiego would win a trip to anywhere in the contiguous United States and later in North America.

Time

The Time game show refocused the show on history, but was otherwise similar to World with Thigpen reprising her role as "The Chief". Kevin Shinick portrayed himself as a Time Pilot Squadron Leader and Rockapella was replaced by a different dance group, The Engine Crew. Gameplay for the first two rounds were much the same as World; whereas the third and final round involved the pilot answering six various history-related questions to open time gates. If the pilot answered correctly, he/she passed through the gate. Otherwise, the pilot had to turn a crank, pull a lever, or do some other task within the 90-second time limit. A successful pilot who passed through all six gates and captured Carmen Sandiego would win a personal computer.

Earth

The Earth animated series was a Saturday morning cartoon series produced by DIC Entertainment. The series features the adventures of Zack and Ivy, two teenage siblings who work as ACME agents in San Francisco and are aided by the Max Headroom-like Chief, who had to stop Carmen Sandiego and her henchmen from stealing artifacts from around the world.[24] The series was the first Saturday-morning children's program ever to win the Daytime Emmy Award for Outstanding Children's Animated Program, in 1996.[25] Its episodes have subsequently been aired on the Fox Family Channel, the Pax network, Hub TV, and Univision. The first season was released on DVD by Shout! Factory in 2006[26] and the complete series was later released by Mill Creek Entertainment in 2012.

Netflix series

The second animated series, Carmen Sandiego, is co-produced by Netflix, where it aired for four seasons from 2019 to 2021. In this series, Carmen Sandiego is not a villain or antihero, but the heroine, who is recruited to V.I.L.E. in infancy and trained as a master thief, only to turn against them and seek to undo their thievery.

Book series and comics

John Peel book series

In the early 1990s, in response to the successful Carmen Sandiego franchise, "editor Sharon Shavers was tasked with turning the games into a book series". She gave the responsibility to John Peel. His research consisted of playing all the games, and this was followed by "Sharon and [him] work[ing] out a format for the series" before he commenced writing. While in the past his natural tendency to add jokes to his work had been looked down upon, "Sharon [actually] asked [him] to put more in". The art was done by Allan Neuwirth.[27] The premise of each choose-your-own-adventure book is that "you are the detective", and each title features "four exciting detective adventures inside!".[28] The books are written in the second person and in present tense, and have removable inserts that provided clues and the identities of the villains. The books are published by the Canadian branch of Golden Books Publishing.[29] Western Publishing was planning a September 1991 debut.[30] Inspired by the video games, Peel wrote 16 new cases in the original four-book series.[30] The books came with insert cards which became important in solving the cases.[30]

  1. Where In The World Is Carmen Sandiego? (1991)
  2. Where In The USA Is Carmen Sandiego? (1991)
  3. Where In Europe Is Carmen Sandiego? (1991)
  4. Where In Time Is Carmen Sandiego? (1991)
  5. Where In America's Past Is Carmen Sandiego? (1992)
  6. Where In Time Is Carmen Sandiego, Part II (1993)
  7. Where In Space Is Carmen Sandiego? (1993)
  8. Where In The USA Is Carmen Sandiego? Part II (1994)
  9. Where In America Is Carmen Sandiego? (1992) – this title was, as opposed to the others, "a picture book like Where's Waldo?", and the only picture book Peel ever wrote.
  10. Where Is Carmen Sandiego? Calendar (1993) – this title was written for Workman Publishing, and Peel considers it "the strangest – and most difficult – writing job [he] ever had"

Carmen Sandiego Mystery series

In 1997 a series of junior novels was written by various authors and illustrated by S. M. Taggart. Each book in the series was subtitled A Carmen Sandiego Mystery and featured child detectives Ben and Maya as the protagonists. Six books were released:

  • Color Me Criminal by Ellen Weiss and Mel Friedman[31]
  • Hasta la Vista, Blarney by Melissa Peterson
  • One T. Rex Over Easy by Bonnie Bader and Tracey West
  • The Cocoa Commotion by Melissa Peterson
  • Take the Mummy and Run by Ellen Weiss and Mel Friedman
  • Highway Robbery by Bonnie Bader and Tracey West

Comic book series

From mid 1996 to early 1997, four Carmen Sandiego comic books were published by DC in a series entitled Where in the World is Carmen Sandiego?. They involved the exploits of Evan Sawyer, "Acme Detective Agency's newest and youngest gumshoe".

  • Issue #1 (June 1996)
  • Issue #2 (September 1996)
  • Issue #3 (November 1996)
  • Issue #4 (January 1997)

Miscellaneous

  • The Official Carmen Sandiego Clue Books (Harper Trophy Publishers)[13]
  • Carmen Sandiego Mystery Adventure Novels (Harper Trophy Publishers)[13]
  • Carmen Sandiego Travel Activity Books (Troll Associates)[13]
  • Bi-monthly Carmen Sandiego comic strip in National Geographic Society World Magazine[13]

Board games

University Games published a number of board games, and at least one card game, based on Carmen Sandiego throughout the 1990s.[32] To promote the first board game, Broderbund made a special offer around Christmas when any Carmen Sandiego video game was purchased in tandem.[33]

  • Where in Time is Carmen Sandiego? card game.[34]
  • Where in the World is Carmen Sandiego? (1992)[35]
    • The designer is A. Robert Moog
    • The number of players is 2 − 6
    • The suggested playing time is 60min
    • The suggested ages are 10 and up
    • The game has two parts. First, players collect clues to work out which of Carmen's henchmen stole the landmark. Afterwards, players race to see who can catch the crook first.[36]
  • Where in the USA is Carmen Sandiego? (1993)[37]
    • The number of players is 2 − 6
    • The suggested playing time is 60min
    • The suggested ages are 8 and up
  • Where In The World is Carmen Sandiego? Card Game (1993)[38]
    • The number of players is 2 − 10
    • The suggested playing time is 15min
    • The suggested ages are 10 and up
  • Where in the World is Carmen Sandiego? Junior Detective Edition (1994)[39]
    • The number of players is 2 − 4
    • The suggested playing time is 30min
    • The suggested ages are 4 and up
  • Where in Space is Carmen Sandiego (1995)[40]
    • The number of players is 2 − 4
    • The suggested playing time is 60min
  • Where in Time Is Carmen Sandiego (1996)[41]
    • The number of players is 2 − 4
    • The suggested playing time is 60min
    • The suggested ages are 8 and up

Other media

Planetarium films

Where in the Universe Is Carmen Sandiego? is a movie that was made to be played in a planetarium. It is less like a traditional movie, and more like one of the Carmen Sandiego game shows featured on PBS with the live audience as the detectives. This film also featured Lynne Thigpen as "The Chief" and was based on Where in Space Is Carmen Sandiego?. This marked Thigpen's final appearance of the franchise before her death of a cerebral hemorrhage on March 12, 2003. A sequel was later created called Where in the Universe is Carmen Sandiego? - II.

Concerts

Where in the World of Music is Carmen Sandiego? is a concert series developed by Gary Sheldon. It consists of 3 concerts: The Case of the Missing Concert Hall, The Case of the Missing Bells, and The Case of the Missing Pyramids.

Films

By 1991, rumours were swirling about a movie adaptation of Carmen Sandiego.[30] In 1998, Walt Disney Pictures extended a first-look deal with DIC Entertainment subsidiary DIC Films. One such planned film involved Sandra Bullock as the title character.[42]

In 2011, Walden Media announced its own plans to make a live action film with Jennifer Lopez as both Carmen Sandiego and producer of the film with her production company Nuyorican Productions.[43] Writer Darren Lemke was attached to write the screenplay in July 2012.

In 2018, while the Netflix animated series Carmen Sandiego was still in production, Netflix announced plans to produce a related live action film adaptation, to star Gina Rodriguez, who also voiced the title character in the series. Rodriguez is set to co-produce the film, alongside Kevin Misher and the series' executive producer, Caroline Fraser.[44] In September 2021, the official Twitter account for the Carmen Sandiego animated series confirmed that the live-action film was in the "early stages."[45][46]

Carmen Sandiego Days

Other

In the late 1990s, the Metro Washington Park Zoo in Portland, Oregon, (now the Oregon Zoo), in conjunction with Brøderbund, ran a summer-long event titled "Where in the Zoo Is Carmen Sandiego?",[47] which functioned as a full-immersion live-action Carmen game in which zoo patrons were the investigating detectives. Actors were hired to play Carmen's henchmen, who could be found around the zoo, and on occasions a costumed Carmen appeared as well, but never in a location where patrons could interact with her. Clues were given out at various stations by members of the ZooTeens volunteer group.[48][49][50] Campers aim to solve the mysteries and return the park to normal.[51][52][53]

In 2016, NPR held an homage to the WinWiCS gameshow entitled "Where in the Mall is Carmen Sandiego?", in which incoming theft reports from ACME CrimeNet are relayed to contestants who must then work out which store in the mall is being referred to. It was part of the podcast NPR Programs: Ask Me Another.[54][55]

The Carmen Sandiego Licensing Program saw the Carmen Sandiego brand licensed to over 20 companies including HarperCollins, University Games, Great American Puzzle Factory, DIC Entertainment, WGBH/WQED, Micro Games of America, Publications International and Troll Associates.[56]

The Carmen Sandiego Connection website allowed players and fans to discover more about the franchise.[56][57]

Pacific Bell Carmen Sandiego Prepaid Phone Cards were made available.[58]

"Where in the Valley is Carmen Sandiego?" was a scavenger hunt held in Yakima, Washington in 2017.[59][60][61]

Awards

By 1997, the franchise had received over 60 awards, including 12 Software Publishers Association Excellence Awards for Best Education Programs and 7 Parents' Choice Awards.[62] By 2000, the franchise had won over 90 awards.[63] They include:

  • Where in the USA is Carmen Sandiego? Version 3.0: World Class Award – Best CD-ROM for Children, PC World, July 1997
  • Where in the World is Carmen Sandiego? Version 3.0: "Best Software of '97 – around the world for ages 9-12", Child Magazine, Dec/Jan 1997
  • Where in the USA is Carmen Sandiego? Version 3.0: "Best Software of '97 – around the world for ages 9-12", Child Magazine, Dec/Jan 1997
  • Carmen Sandiego Series: Family PC – Top 50 Products, Family PC, July/August 1997
  • Where in the World is Carmen Sandiego? Version 2.0, 1996 PC World Class Award, PC World, 1996
  • Carmen Sandiego Junior Detective Edition, Silver Apple Award, National Educational Media Network, May 1996
  • Where in the World is Carmen Sandiego? Version 2.0, Codie Award – Best Secondary Education Program, Software Publishers Association, March 1995
  • Where in the World is Carmen Sandiego?, Excellence in Software Awards – Best Early Education Program, Software Publishers Association, September 1995
  • Carmen Sandiego Junior Detective Edition, 1996 Newsweek Editors' Choice Award, Newsweek, August 1995
  • Where in the World is Carmen Sandiego?, NAPPA Gold Winner for Children's Software, The 1995 National Parenting Publications Award, December 1995

Critical response and legacy

The commercial success of Carmen Sandiego is due in part to its intrinsic fantasy that makes the game both fun and educational. The skill and the fantasy are intertwined, resulting in a much more engaging experience. When playing educational games with intrinsic fantasies, the users are more motivated to apply their educational skills because it feels natural, not arbitrary.

— Craig Brannon, Legacy Software Director of Education, "Making Things Fun to Learn: Principles of Edutainment Design " presentation at the 1997 Computer Game Developers' Conference.[64]

The series as a whole has been met with critical acclaim, although most of the games released after Broderbund was sold to The Learning Company have received mixed to negative reviews.

A review by Mr. Bill & Lela for Mr. Bill's Adventureland Review[65] says of the 1996 game Where in the World Is Carmen Sandiego? "It teaches knowledge of world geography and cultures, electronic database research skills, map reading and deductive reasoning. This game became so popular that there is a whole series of them out now: Where in the USA, Where in Time, etc. It's a great game and one that is often used in schools today." The 1991 document Three Instructional Approaches to Carmen Sandiego Software Series outlined three ways in which the Carmen Sandiego series could be utilized in an educational context: turning teacher instruction into a gamified cooperative/competitive experience, linking the previously discrete academic topics, and not playing it in its entirety but isolating segments for lessons on particular items.[66] The 1994 journal article "The impact of a computer-based adventure game on achievement and attitudes in geography" by J. H. Wiebe and N. J. Martin found that there were no "significant differences in recall of geography facts or attitudes between the teaching methods" of the computer game Where in the World is Carmen Sandiego? and a "non-computer-based board-style geography game".[67][self-published source?] Kotaku explains the duality of the franchise thus: "In concept, it [is] a light edutainment game. In practice, it [is] a gateway to the rest of the world."[68] Compute said of the series, "Although the gameplay varies only slightly from one title to the next, these games continue to be entertaining and, best of all, painlessly educational—a tough combination to beat".[69]

The Educational Technology Handbook says that the series "engage[s] youth in tracking elusive villains across the earth". It suggest that the many games in the franchise "...hold your child's interest by putting them in touch with real-life places and events in a way no formal history or geography lesson can match".[70] From Barbie to Mortal Kombat: Gender and Computer Games suggests that software games like Where in the World is Carmen Sandiego? challenge ideas of gender stereotypes in regard to games, due to it "hav[ing] equal appeal for boys and girls".[71] In 2001, the Los Angeles Times said "even the most sophisticated recent titles have a hard time competing with Carmen Sandiego, the grand dame of teaching kids where in the world they are".[72] The Stanford paper "Why in the World is Carmen Sandiego a Success?" by Todd Brown explained the long-lasting appeal of the series: "Ultimately, the keyfactor of success for the Carmen series has been cultural. The designers were able to appeal to all children, boys and girls, by developing an experience with something for everyone. Goals, conversations, intrigue, suspense, learning geography... it’s all there. Furthermore, they did it without just shoving a geography lesson down kids’ throats and without talking down to them either". He quoted Elliott, who said "We don’t use small words. Kids are short but not stupid", and concluded "By treating children as the intelligent little people they are, the designers had no need to hide from them the fact that they were playing and learning at the same time. Kids knew. The beauty of Carmen Sandiego is that they kept playing anyway."[73][self-published source?]

PC Games deemed it the first product to "defy characterisation", being a game to some and an education tool to others.[74]

References

  1. ^ "Carmen Sandiego". Netflix Media Center. Retrieved 2017-04-27.
  2. ^ Ahoy! Magazine Issue 43. July 1987.
  3. ^ a b Bernstein, Sharon (1991-09-30). "PBS Game Show Charts New Territory". LA Times. Retrieved 2010-08-25.
  4. ^ Lewis, Peter H. (1989-04-09). "A Hard Look at Software". The New York Times. Retrieved 2010-08-25.
  5. ^ Martin, Douglas (2000-07-30). "Raymond Portwood Jr., Computer Game Pioneer, Dies at 66". The New York Times. Retrieved 2010-08-25.
  6. ^ "Broderbund and Its Carmen Sandiego Licensing Partners Celebrate the Spirit of Learning with the Launch of New Carmen Sandiego TV Programming for Kids; 'Where in Time is Carmen Sandiego?', the all-new history series premieres on PBS; the animated series 'Where on Earth is Carmen Sandiego?' airs five days-a-week on FOX; and Broderbund releases new Carmen Sandiego educational software." Business Wire, 7 Oct. 1996, p. 10070359. Gale General OneFile, link.gale.com/apps/doc/A18740775/ITOF?u=wikipedia&sid=ebsco&xid=0b3bb52f. Accessed 20 Jan. 2022.
  7. ^ "Encore, Inc & Riverdeep Sign Expanded License Agreement". Press Release. Archived from the original on 2013-01-29. Retrieved 2011-05-02.
  8. ^ "Brandgenuity to Rep 'Carmen Sandiego'". License Global. 2017-05-17. Retrieved 2018-12-27.
  9. ^ "HMH Productions | Houghton Mifflin Harcourt | HMH Books". www.hmhbooks.com. Retrieved 2018-12-27.
  10. ^ "News Corp Completes Acquisition of Houghton Mifflin Harcourt Books & Media Segment" (Press release). 10 May 2021.
  11. ^ . Archived from the original on 2017-08-02. Retrieved 2017-05-06.
  12. ^ Francis, Bryant. "Where in the world did blockbuster educational games go?". Retrieved 2017-08-26.
  13. ^ a b c d e f g Inc., Peter N. Skram, Bedrock Media. . Archived from the original on 1997-05-30. Retrieved 2017-03-05. {{cite web}}: |last= has generic name (help)
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External links

Other media

  • The Ultimate Unofficial Carmen Sandiego Companion
  • Carmen Sandiego as the subject of an xkcd comic
  • Carmen Sandiego easter egg in Wolfram Alpha
  • [permanent dead link]

carmen, sandiego, other, uses, disambiguation, sometimes, referred, where, world, media, franchise, based, series, computer, games, created, american, software, company, broderbund, while, original, 1985, where, world, video, game, classified, mystery, explora. For other uses see Carmen Sandiego disambiguation Carmen Sandiego sometimes referred to as Where in the World Is Carmen Sandiego is a media franchise based on a series of computer games created by the American software company Broderbund While the original 1985 Where in the World Is Carmen Sandiego video game was classified as a mystery exploration series by creators and the media 2 the series would later be deemed edutainment when the games became unexpectedly popular in classrooms The franchise centers around the fictional thieving villain of the same name who is the ringleader of the criminal organization V I L E the protagonists most often including the in game character controlled by the computer user are agents of the ACME Detective Agency who try to thwart the crooks plans to steal treasures from around the world while the later ultimate goal is to capture Carmen Sandiego herself Carmen SandiegoA copy of the 1985 video game Where in the World Is Carmen Sandiego in 5 inch floppy disk format for the Apple II Plus personal computer with the franchise s logo Created byGene PortwoodMark IscaroDane BighamLauren ElliottOriginal workWhere in the World Is Carmen Sandiego 1985 OwnerHarperCollinsFilms and televisionFilm s Where in the Universe Is Carmen Sandiego 1999 planetarium film Short film s Carmen Sandiego To Steal or Not to Steal 2020 Television seriesWhere in the World Is Carmen Sandiego 1991 1995 Where in Time Is Carmen Sandiego 1996 1997 Animated seriesWhere on Earth Is Carmen Sandiego 1994 1999 Carmen Sandiego 2019 2021 1 Theatrical presentationsPlay s Where in the Universe is Carmen Sandiego Musical s Where in the World of Music Is Carmen Sandiego GamesVideo game s Computer game series since 1985 AudioSoundtrack s Where in the World Is Carmen Sandiego 1992 Carmen Sandiego Out of This World 1994 MiscellaneousAnnual eventCarmen Sandiego Day Interactive short that is part of the 2019 Netflix animated series The franchise primarily focuses on teaching children geography but has also branched out into history mathematics language arts and other subjects 3 4 5 An attempt was made to create a series of state specific games in the 1980s but the only prototype to be completed was North Dakota Beginning in 1988 Carmen Sandiego Days became popular across American public schools In the 1990s the franchise extended into three television shows books and comics board games a concert series two planetarium shows and two music albums By 1996 the Carmen Sandiego character and game concept had been licensed to over 20 companies including HarperCollins University Games Great American Puzzle Factory DIC Entertainment WGBH WQED Micro Games of America Publications International and Troll Associates 6 Towards the turn of the 21st century the Carmen Sandiego property passed through a series of five corporate hands Broderbund 1985 1997 The Learning Company 1998 Mattel 1999 The Gores Group 2000 and Riverdeep 2001 present Subsequent acquisitions and mergers of Riverdeep licensed to Encore 7 led to the franchise currently being in the possession of Houghton Mifflin Harcourt For the next 15 years the series would become mostly dormant despite a few licensed games In 2017 soon after Netflix commissioned an animated show based on the property HMH hired Brandginuity to reboot Carmen Sandiego through a licensing program built around the show and the franchise as a whole including toys games and apparel 8 HMH Productions established in 2018 is currently the content incubator production company and brand manager of Carmen Sandiego HMH Productions co produced the animated Netflix TV series Carmen Sandiego which ran for four seasons from 2019 to 2021 including a 2020 interactive special and is set to produce a live action film as well 9 As of May 10 2021 the franchise is owned by HarperCollins which acquired HMH s trade division 10 The franchise has become known for its ability to surreptitiously teach facts breed empathy for other cultures and develop logic skills all behind a mask of highly entertaining detective mystery experiences 11 One aspect of the series that has received consistent praise by critics is its diverse representation of strong independent and intelligent minority women Carmen Sandiego herself is Latina 12 Carmen Sandiego has maintained a considerable popularity and commercial success over its history Carmen Sandiego is one of the top 30 longest running video game series having existed for just over 30 years with the release of Returns in 2015 By 1997 Carmen Sandiego games had been translated into three different languages and over 5 million copies had been sold into schools and homes worldwide 13 The three 1990s airing television shows have together been nominated for 45 Daytime Emmy Awards winning 8 while World also won a Peabody Award They had a combined viewing audience of over 10 million viewers each week 13 Contents 1 History of franchise 1 1 Broderbund era 1985 1998 1 2 The Learning Company era 1998 present 2 Entries in the franchise 2 1 Video games 2 2 Television shows 2 2 1 World 2 2 2 Time 2 2 3 Earth 2 2 4 Netflix series 2 3 Book series and comics 2 3 1 John Peel book series 2 3 2 Carmen Sandiego Mystery series 2 3 3 Comic book series 2 3 4 Miscellaneous 2 4 Board games 2 5 Other media 2 5 1 Planetarium films 2 5 2 Concerts 2 5 3 Films 2 5 4 Carmen Sandiego Days 2 5 5 Other 3 Awards 4 Critical response and legacy 5 References 6 External links 6 1 Other mediaHistory of franchise EditCarmen Sandiego media release years1985World 1985 video game 1986U S A 1986 video game 19871988Europe video game Carmen Sandiego Day annual event 1989North Dakota video game Time video game Japan video game 19901991America s Past video game Carmen Sandiego John Peel book series World TV show 1992Carmen Sandiego board games World album 1993Space video game 1994Out of This World album Earth TV series 1995Junior Detective video game World of Music concert series 1996World 1996 video game U S A 1996 video game DC Comics comic books Time TV show 1997Great Chase Through Time video game Carmen Sandiego Melissa Peterson book series Word Detective video game 1998Math Detective video game 1999Think Quick Challenge video game Universe planetarium show 20002001Treasures of Knowledge video game 20022003Universe II planetarium show 2004The Secret of the Stolen Drums video game 20052006200720082009New Carmen Adventure video game 20102011World 2011 video game Adventures in Math video games 2012201320142015Returns video game 2016201720182019Carmen Sandiego TV series Carmen Sandiego Houghton Mifflin Harcourt book series Google Earth video games 2020To Steal or Not to Steal interactive film Broderbund era 1985 1998 Edit See also Where in the World Is Carmen Sandiego 1985 video game Development The original game idea started in 1983 from Broderbund programmer Dane Bigham wanting to take the idea of text adventure games like Colossal Cave Adventure but create a menu driven interface to be played on the Apple II computer Initial work was done with Broderbund s Rubber Room artists Gene Portwood and Lauren Elliott creating a game where the player would chase down various crooks Broderbund co founder Gary Carlston suggested changing the concept to be focused on geography anticipating shipping copies of The World Almanac to let players research clues and find the right answers for geography questions 14 As Bigham was not thrilled with this direction he focused more on the interface and Carlston hired David Siefkin to write the game s story Siefkin came up with the idea of the player tracking down numerous criminals and developed several criminal personas including Carmen Sandiego The other staff found this name mysterious and exotic in addition to being a female character they could use to attract younger women to the game From Siefkin s script they expanded out the idea of the criminal organization V I L E Villains International League of Evil and the ACME Detective Agency with ACME jokingly considered an initialism for A Company that Makes Everything The core gameplay was then established having the player as an ACME recruit to chase down underlings within V I L E following geography based clues to complete their search and working up their ranks in ACME until they were tasked to go after Carmen herself The game proved successful unexpected from the educational market as it became a staple in many classrooms 14 I think the problem is that geography like far too many things is presented as dry and dull and boring by people who must have personally found it that way I don t think it has to be We don t use the word educational anywhere on any of our products The term translates into boring in kidspeak I prefer explorational Broderbund CEO Doug Carlston Interview with Associated Press January 20 1992 15 Portwood and Ellliot produced storyboards and initial graphics while staff completed the software They used a Carmen bible to maintain quality and consistency Each design team consisted of 8 10 people If a game idea became dull within a week it was discarded 16 Games were play tested in schools prior to release in order to identify problems Prior to Carmen Sandiego Broderbund had been involved in distributing and marketing software therefore careful consideration was put into how to market the franchise Awareness was built through editorials in magazines placement on retailer shelves and promotions 16 The launch price of 38 was chosen to suit cost constrained teachers 16 Playing an entertaining game at schools led to children beginning to request the game from their parents leading to a pull through effect in the distribution chain Broderbund emphasized that the games were fun and labelled them explorations rather than highlighting the educational aspect 16 The game play succeeded in this by giving the player a sense of agency while travelling through an adventure and chasing the villain 16 Broderbund included response cards in their games to gather information which once in a database could be used via direct mail to sell upgrades or future products 16 According to New Product Success Stories Lessons from Leading Innovators Broderbund had also built an organisational capacity that supports creativity and was customer focused on its game development 16 From 1986 to 1998 Broderbund followed the first Carmen Sandiego video game with U S A Europe Time America s Past Space and Junior Detective reboots of World U S A and Great Chase Through Time and finally released Word Detective and Math Detective The first seven games of the franchise were each awarded one or more SPA Excellence in Software Awards particularly for their educational effort citation needed In 1991 Broderbund went public trading on the NASDAQ stock exchange as BROD At the time the Carmen Sandiego games were Broderbund s second biggest revenue source comprising 26 of total revenue the biggest was The Print Shop which brought in 33 of revenue 17 18 By 1997 Carmen Sandiego games had been translated into three different languages and over 5 million copies had been sold into schools and homes worldwide 13 Carmen Sandiego also appeared in three television shows during this era The World game show was broadcast on PBS from 1991 to 1996 and won six Daytime Emmy Awards and a Peabody Award World was followed by Time which was cancelled in 1998 due to the geography based premise having run its entire course 19 It was acknowledged that history can be more subjective than geography but the show hoped to tackle more challenging material like the infamous Japanese American internment camps during World War II in a straightforward and educational way 20 The Earth animated series was broadcast on FOX from 1994 to 1999 In 1996 President Bill Clinton stated When I met the co leaders of San Marino at the Olympics I knew where it was because of Carmen Sandiego 21 The Learning Company era 1998 present Edit After Broderbund ceased to exist in 1998 The Learning Company apparently sought to redesign the series The company determined that the brand was stagnating but thought it easier to revive an established brand than start a new one 22 Under The Learning Company the series seems to take its premise more seriously and uses character based humor Since The Learning Company has only created two Carmen Sandiego games one of which is no longer sold This change is evident mainly through the marketing of select Broderbund products The first title released by The Learning Company was ThinkQuick Challenge a quiz game with a similar tonality to Word Detective and Math Detective which included the reappearance of Chase Devineaux The new structure of Time was apparently to The Learning Company s liking since their new version of World titled Treasures of Knowledge was similar The Learning Company decided to return the series to its original focus on geography discontinuing Word Detective Math Detective and ThinkQuick Challenge In 2004 Bam Entertainment released The Secret of the Stolen Drums on the GameCube Xbox and PlayStation 2 It is so far the only game of the franchise to use real time 3D computer graphics although many previous games had used pre rendered 3D graphics It was also an action game and while geographical facts were included learning them was not necessary to complete the game Although The Learning Company evidently licensed the use of the series as well as some of their own characters from Treasures of Knowledge this game is not distributed by or sold under The Learning Company name An animated Netflix series Carmen Sandiego aired for four seasons from 2019 to 2021 On March 29 2021 The Wall Street Journal reported that HarperCollins a division of American mass media and publishing company News Corp had reached a deal to buy HMH Books amp Media for US 349 million The sale includes HMH s trade publishing division and computer game franchises such as Carmen Sandiego and The Oregon Trail Entries in the franchise EditMore a series than a collection of sequels Carmen has gone around the world and across the country invaded the continent and gone back in time twice Only a series as strong as Carmen could have spawned not only books and board games but a PBS TV show too This five part series is easily the best selling edutainment title ever PC Mag on franchise success in 1992 23 Video games Edit Main article Carmen Sandiego video game series The Carmen Sandiego franchise began with the classic video game in 1985 Where in the World Is Carmen Sandiego Each subsequent video game in the series has a particular theme and subject where the player must use their knowledge to find Carmen Sandiego or any of her myriad henchmen This series was originally owned and developed by Broderbund but is now owned by Houghton Mifflin Harcourt Television shows Edit World Edit Main article Where in the World Is Carmen Sandiego game show This was the PBS game show designed for children ages 8 12 The World game show was staged in a slightly off skew detective office which was part of the ACME agency with Lynne Thigpen portraying The Chief and Greg Lee portraying himself as a special agent in charge of training new recruits 3 Greg was helped in this training by various live action and animated characters Among the show s most popular were the members of the a cappella house band and comedy troupe Rockapella who also sang the show s main theme song The game was played in three rounds the first round was Q amp A where the two gumshoes with the highest scores proceeded to a second round In the second round the two remaining gumshoes had to find the loot the warrant and the cartoon crook in the correct order The winning gumshoe captured the day s crook and later advanced to the third and final round to capture Carmen Sandiego As Greg shouted the names or places in a region of the world the gumshoe had to place a marker on the corresponding place on a giant map of that area within a 45 second time limit A successful gumshoe who placed all the correct locations and captured Carmen Sandiego would win a trip to anywhere in the contiguous United States and later in North America Time Edit Main article Where in Time Is Carmen Sandiego game show The Time game show refocused the show on history but was otherwise similar to World with Thigpen reprising her role as The Chief Kevin Shinick portrayed himself as a Time Pilot Squadron Leader and Rockapella was replaced by a different dance group The Engine Crew Gameplay for the first two rounds were much the same as World whereas the third and final round involved the pilot answering six various history related questions to open time gates If the pilot answered correctly he she passed through the gate Otherwise the pilot had to turn a crank pull a lever or do some other task within the 90 second time limit A successful pilot who passed through all six gates and captured Carmen Sandiego would win a personal computer Earth Edit Main article Where on Earth Is Carmen Sandiego The Earth animated series was a Saturday morning cartoon series produced by DIC Entertainment The series features the adventures of Zack and Ivy two teenage siblings who work as ACME agents in San Francisco and are aided by the Max Headroom like Chief who had to stop Carmen Sandiego and her henchmen from stealing artifacts from around the world 24 The series was the first Saturday morning children s program ever to win the Daytime Emmy Award for Outstanding Children s Animated Program in 1996 25 Its episodes have subsequently been aired on the Fox Family Channel the Pax network Hub TV and Univision The first season was released on DVD by Shout Factory in 2006 26 and the complete series was later released by Mill Creek Entertainment in 2012 Netflix series Edit Main article Carmen Sandiego TV series The second animated series Carmen Sandiego is co produced by Netflix where it aired for four seasons from 2019 to 2021 In this series Carmen Sandiego is not a villain or antihero but the heroine who is recruited to V I L E in infancy and trained as a master thief only to turn against them and seek to undo their thievery Book series and comics Edit John Peel book series Edit In the early 1990s in response to the successful Carmen Sandiego franchise editor Sharon Shavers was tasked with turning the games into a book series She gave the responsibility to John Peel His research consisted of playing all the games and this was followed by Sharon and him work ing out a format for the series before he commenced writing While in the past his natural tendency to add jokes to his work had been looked down upon Sharon actually asked him to put more in The art was done by Allan Neuwirth 27 The premise of each choose your own adventure book is that you are the detective and each title features four exciting detective adventures inside 28 The books are written in the second person and in present tense and have removable inserts that provided clues and the identities of the villains The books are published by the Canadian branch of Golden Books Publishing 29 Western Publishing was planning a September 1991 debut 30 Inspired by the video games Peel wrote 16 new cases in the original four book series 30 The books came with insert cards which became important in solving the cases 30 Where In The World Is Carmen Sandiego 1991 Where In The USA Is Carmen Sandiego 1991 Where In Europe Is Carmen Sandiego 1991 Where In Time Is Carmen Sandiego 1991 Where In America s Past Is Carmen Sandiego 1992 Where In Time Is Carmen Sandiego Part II 1993 Where In Space Is Carmen Sandiego 1993 Where In The USA Is Carmen Sandiego Part II 1994 Where In America Is Carmen Sandiego 1992 this title was as opposed to the others a picture book like Where s Waldo and the only picture book Peel ever wrote Where Is Carmen Sandiego Calendar 1993 this title was written for Workman Publishing and Peel considers it the strangest and most difficult writing job he ever had Carmen Sandiego Mystery series Edit In 1997 a series of junior novels was written by various authors and illustrated by S M Taggart Each book in the series was subtitled A Carmen Sandiego Mystery and featured child detectives Ben and Maya as the protagonists Six books were released Color Me Criminal by Ellen Weiss and Mel Friedman 31 Hasta la Vista Blarney by Melissa Peterson One T Rex Over Easy by Bonnie Bader and Tracey West The Cocoa Commotion by Melissa Peterson Take the Mummy and Run by Ellen Weiss and Mel Friedman Highway Robbery by Bonnie Bader and Tracey WestComic book series Edit From mid 1996 to early 1997 four Carmen Sandiego comic books were published by DC in a series entitled Where in the World is Carmen Sandiego They involved the exploits of Evan Sawyer Acme Detective Agency s newest and youngest gumshoe Issue 1 June 1996 Issue 2 September 1996 Issue 3 November 1996 Issue 4 January 1997 Miscellaneous Edit The Official Carmen Sandiego Clue Books Harper Trophy Publishers 13 Carmen Sandiego Mystery Adventure Novels Harper Trophy Publishers 13 Carmen Sandiego Travel Activity Books Troll Associates 13 Bi monthly Carmen Sandiego comic strip in National Geographic Society World Magazine 13 Board games Edit University Games published a number of board games and at least one card game based on Carmen Sandiego throughout the 1990s 32 To promote the first board game Broderbund made a special offer around Christmas when any Carmen Sandiego video game was purchased in tandem 33 Where in Time is Carmen Sandiego card game 34 Where in the World is Carmen Sandiego 1992 35 The designer is A Robert Moog The number of players is 2 6 The suggested playing time is 60min The suggested ages are 10 and up The game has two parts First players collect clues to work out which of Carmen s henchmen stole the landmark Afterwards players race to see who can catch the crook first 36 Where in the USA is Carmen Sandiego 1993 37 The number of players is 2 6 The suggested playing time is 60min The suggested ages are 8 and up Where In The World is Carmen Sandiego Card Game 1993 38 The number of players is 2 10 The suggested playing time is 15min The suggested ages are 10 and up Where in the World is Carmen Sandiego Junior Detective Edition 1994 39 The number of players is 2 4 The suggested playing time is 30min The suggested ages are 4 and up Where in Space is Carmen Sandiego 1995 40 The number of players is 2 4 The suggested playing time is 60min Where in Time Is Carmen Sandiego 1996 41 The number of players is 2 4 The suggested playing time is 60min The suggested ages are 8 and upOther media Edit Planetarium films Edit Main article Where in the Universe is Carmen Sandiego Where in the Universe Is Carmen Sandiego is a movie that was made to be played in a planetarium It is less like a traditional movie and more like one of the Carmen Sandiego game shows featured on PBS with the live audience as the detectives This film also featured Lynne Thigpen as The Chief and was based on Where in Space Is Carmen Sandiego This marked Thigpen s final appearance of the franchise before her death of a cerebral hemorrhage on March 12 2003 A sequel was later created called Where in the Universe is Carmen Sandiego II Concerts Edit Main article Where in the World of Music is Carmen Sandiego Where in the World of Music is Carmen Sandiego is a concert series developed by Gary Sheldon It consists of 3 concerts The Case of the Missing Concert Hall The Case of the Missing Bells and The Case of the Missing Pyramids Films Edit By 1991 rumours were swirling about a movie adaptation of Carmen Sandiego 30 In 1998 Walt Disney Pictures extended a first look deal with DIC Entertainment subsidiary DIC Films One such planned film involved Sandra Bullock as the title character 42 In 2011 Walden Media announced its own plans to make a live action film with Jennifer Lopez as both Carmen Sandiego and producer of the film with her production company Nuyorican Productions 43 Writer Darren Lemke was attached to write the screenplay in July 2012 In 2018 while the Netflix animated series Carmen Sandiego was still in production Netflix announced plans to produce a related live action film adaptation to star Gina Rodriguez who also voiced the title character in the series Rodriguez is set to co produce the film alongside Kevin Misher and the series executive producer Caroline Fraser 44 In September 2021 the official Twitter account for the Carmen Sandiego animated series confirmed that the live action film was in the early stages 45 46 Carmen Sandiego Days Edit Main article Carmen Sandiego Day Other Edit In the late 1990s the Metro Washington Park Zoo in Portland Oregon now the Oregon Zoo in conjunction with Broderbund ran a summer long event titled Where in the Zoo Is Carmen Sandiego 47 which functioned as a full immersion live action Carmen game in which zoo patrons were the investigating detectives Actors were hired to play Carmen s henchmen who could be found around the zoo and on occasions a costumed Carmen appeared as well but never in a location where patrons could interact with her Clues were given out at various stations by members of the ZooTeens volunteer group 48 49 50 Campers aim to solve the mysteries and return the park to normal 51 52 53 In 2016 NPR held an homage to the WinWiCS gameshow entitled Where in the Mall is Carmen Sandiego in which incoming theft reports from ACME CrimeNet are relayed to contestants who must then work out which store in the mall is being referred to It was part of the podcast NPR Programs Ask Me Another 54 55 The Carmen Sandiego Licensing Program saw the Carmen Sandiego brand licensed to over 20 companies including HarperCollins University Games Great American Puzzle Factory DIC Entertainment WGBH WQED Micro Games of America Publications International and Troll Associates 56 The Carmen Sandiego Connection website allowed players and fans to discover more about the franchise 56 57 Pacific Bell Carmen Sandiego Prepaid Phone Cards were made available 58 Where in the Valley is Carmen Sandiego was a scavenger hunt held in Yakima Washington in 2017 59 60 61 Awards EditBy 1997 the franchise had received over 60 awards including 12 Software Publishers Association Excellence Awards for Best Education Programs and 7 Parents Choice Awards 62 By 2000 the franchise had won over 90 awards 63 They include Where in the USA is Carmen Sandiego Version 3 0 World Class Award Best CD ROM for Children PC World July 1997 Where in the World is Carmen Sandiego Version 3 0 Best Software of 97 around the world for ages 9 12 Child Magazine Dec Jan 1997 Where in the USA is Carmen Sandiego Version 3 0 Best Software of 97 around the world for ages 9 12 Child Magazine Dec Jan 1997 Carmen Sandiego Series Family PC Top 50 Products Family PC July August 1997 Where in the World is Carmen Sandiego Version 2 0 1996 PC World Class Award PC World 1996 Carmen Sandiego Junior Detective Edition Silver Apple Award National Educational Media Network May 1996 Where in the World is Carmen Sandiego Version 2 0 Codie Award Best Secondary Education Program Software Publishers Association March 1995 Where in the World is Carmen Sandiego Excellence in Software Awards Best Early Education Program Software Publishers Association September 1995 Carmen Sandiego Junior Detective Edition 1996 Newsweek Editors Choice Award Newsweek August 1995 Where in the World is Carmen Sandiego NAPPA Gold Winner for Children s Software The 1995 National Parenting Publications Award December 1995Critical response and legacy EditThe commercial success of Carmen Sandiego is due in part to its intrinsic fantasy that makes the game both fun and educational The skill and the fantasy are intertwined resulting in a much more engaging experience When playing educational games with intrinsic fantasies the users are more motivated to apply their educational skills because it feels natural not arbitrary Craig Brannon Legacy Software Director of Education Making Things Fun to Learn Principles of Edutainment Design presentation at the 1997 Computer Game Developers Conference 64 The series as a whole has been met with critical acclaim although most of the games released after Broderbund was sold to The Learning Company have received mixed to negative reviews A review by Mr Bill amp Lela for Mr Bill s Adventureland Review 65 says of the 1996 game Where in the World Is Carmen Sandiego It teaches knowledge of world geography and cultures electronic database research skills map reading and deductive reasoning This game became so popular that there is a whole series of them out now Where in the USA Where in Time etc It s a great game and one that is often used in schools today The 1991 document Three Instructional Approaches to Carmen Sandiego Software Series outlined three ways in which the Carmen Sandiego series could be utilized in an educational context turning teacher instruction into a gamified cooperative competitive experience linking the previously discrete academic topics and not playing it in its entirety but isolating segments for lessons on particular items 66 The 1994 journal article The impact of a computer based adventure game on achievement and attitudes in geography by J H Wiebe and N J Martin found that there were no significant differences in recall of geography facts or attitudes between the teaching methods of the computer game Where in the World is Carmen Sandiego and a non computer based board style geography game 67 self published source Kotaku explains the duality of the franchise thus In concept it is a light edutainment game In practice it is a gateway to the rest of the world 68 Compute said of the series Although the gameplay varies only slightly from one title to the next these games continue to be entertaining and best of all painlessly educational a tough combination to beat 69 The Educational Technology Handbook says that the series engage s youth in tracking elusive villains across the earth It suggest that the many games in the franchise hold your child s interest by putting them in touch with real life places and events in a way no formal history or geography lesson can match 70 From Barbie to Mortal Kombat Gender and Computer Games suggests that software games like Where in the World is Carmen Sandiego challenge ideas of gender stereotypes in regard to games due to it hav ing equal appeal for boys and girls 71 In 2001 the Los Angeles Times said even the most sophisticated recent titles have a hard time competing with Carmen Sandiego the grand dame of teaching kids where in the world they are 72 The Stanford paper Why in the World is Carmen Sandiego a Success by Todd Brown explained the long lasting appeal of the series Ultimately the keyfactor of success for the Carmen series has been cultural The designers were able to appeal to all children boys and girls by developing an experience with something for everyone Goals conversations intrigue suspense learning geography it s all there Furthermore they did it without just shoving a geography lesson down kids throats and without talking down to them either He quoted Elliott who said We don t use small words Kids are short but not stupid and concluded By treating children as the intelligent little people they are the designers had no need to hide from them the fact that they were playing and learning at the same time Kids knew The beauty of Carmen Sandiego is that they kept playing anyway 73 self published source PC Games deemed it the first product to defy characterisation being a game to some and an education tool to others 74 References Edit Carmen Sandiego Netflix Media Center Retrieved 2017 04 27 Ahoy Magazine Issue 43 July 1987 a b Bernstein Sharon 1991 09 30 PBS Game Show Charts New Territory LA Times Retrieved 2010 08 25 Lewis Peter H 1989 04 09 A Hard Look at Software The New York Times Retrieved 2010 08 25 Martin Douglas 2000 07 30 Raymond Portwood Jr Computer Game Pioneer Dies at 66 The New York Times Retrieved 2010 08 25 Broderbund and Its Carmen Sandiego Licensing Partners Celebrate the Spirit of Learning with the Launch of New Carmen Sandiego TV Programming for Kids Where in Time is Carmen Sandiego the all new history series premieres on PBS the animated series Where on Earth is Carmen Sandiego airs five days a week on FOX and Broderbund releases new Carmen Sandiego educational software Business Wire 7 Oct 1996 p 10070359 Gale General OneFile link gale com apps doc A18740775 ITOF u wikipedia amp sid ebsco amp xid 0b3bb52f Accessed 20 Jan 2022 Encore Inc amp Riverdeep Sign Expanded License Agreement Press Release Archived from the original on 2013 01 29 Retrieved 2011 05 02 Brandgenuity to Rep Carmen Sandiego License Global 2017 05 17 Retrieved 2018 12 27 HMH Productions Houghton Mifflin Harcourt HMH Books www hmhbooks com Retrieved 2018 12 27 News Corp Completes Acquisition of Houghton Mifflin Harcourt Books amp Media Segment Press release 10 May 2021 Nostalgia Time Where in the World is Carmen Sandiego Archived from the original on 2017 08 02 Retrieved 2017 05 06 Francis Bryant Where in the world did blockbuster educational games go Retrieved 2017 08 26 a b c d e f g Inc Peter N Skram Bedrock Media Carmen Sandiego Connection Find Carmen Archived from the original on 1997 05 30 Retrieved 2017 03 05 a href Template Cite web html title Template Cite web cite web a last has generic name help a b Craddock David September 15 2017 The Making Of Carmen Sandiego Kotaku Retrieved September 15 2017 Albuquerque Journal from Albuquerque New Mexico on January 20 1992 Page 37 a b c d e f g Thomas Robert J 1994 12 17 New Product Success Stories Lessons from Leading Innovators John Wiley amp Sons ISBN 978 0 471 01320 4 paleotronic 2019 08 20 The Family Business An Interview with Broderbund Software founder Doug Carlston Paleotronic Magazine Retrieved 2020 10 25 The Print Shop Still Prints Money At Broderbund Software Computer Gaming World February 1993 p 82 Retrieved 6 July 2014 Brownsville Herald Newspaper Archives Oct 21 1996 p 13 NewspaperArchive newspaperarchive com 21 October 1996 Retrieved 2017 05 03 Garden City Telegram Newspaper Archives Oct 26 1996 p 32 NewspaperArchive newspaperarchive com 26 October 1996 Retrieved 2017 05 03 History Trivia Carmen Sandiego Is Helping Kids Learn About History In A New Game Show Format Spokesman com Retrieved 2017 05 03 Santa Ana Orange County Register Sunday Newspaper Archives Oct 11 1998 p 110 NewspaperArchive newspaperarchive com 11 October 1998 Retrieved 2017 05 03 PCGames Aug Sep 1992 August 1992 Mangan Jennifer 1994 05 04 Educating Rita Chicago Tribune Retrieved 2010 10 02 The History of Carmen Sandiego 2012 01 09 Archived from the original on 2014 02 22 Retrieved 2013 02 12 DVD Review Where on Earth Is Carmen Sandiego The Trades Archived from the original on 2010 03 16 Retrieved 2010 10 02 Carmen Sandiego john peel com Retrieved October 27 2012 notebook16a flickr 27 March 2009 Retrieved October 27 2012 Where in Time Is Carmen Sandiego Golden Books Publishing Canada December 7 1993 ISBN 978 0 307 22204 6 Retrieved October 27 2012 a b c d Inc Ziff Davis 1991 10 15 PC Mag Ziff Davis Inc a href Template Cite book html title Template Cite book cite book a last has generic name help Color Me Criminal A Carmen Sandiego Mystery Free Online Library www thefreelibrary com Retrieved 2021 05 09 Inc Peter N Skram Bedrock Media Carmen Sandiego Connection Get the Goods Archived from the original on 1997 05 30 Retrieved 2017 03 05 a href Template Cite web html title Template Cite web cite web a last has generic name help EB Christmas 92 Page 41 Retrieved 2017 03 27 Where in Time is Carmen Sandiego Gamebooks org Retrieved 2013 02 12 Where in the World is Carmen Sandiego 1992 BoardGameGeek Retrieved October 27 2012 Where in the World is Carmen Sandiego Archived from the original on 2014 03 26 Retrieved 2014 03 18 Where in the USA is Carmen Sandiego 1993 BoardGameGeek Retrieved October 27 2012 Where In The World is Carmen Sandiego Card Game 1993 BoardGameGeek Retrieved October 27 2012 Where in the World is Carmen Sandiego Junior Detective Edition 1994 BoardGameGeek Retrieved October 27 2012 Where in Space is Carmen Sandiego 1995 BoardGameGeek Retrieved October 27 2012 Where in Time Is Carmen Sandiego 1996 BoardGameGeek Retrieved October 27 2012 DIC s deal goosed 20 March 1998 Walden Media And Jennifer Lopez Team Up On Carmen Sandiego Deadline Hollywood 2011 11 03 Retrieved 2011 11 03 Mike Fleming Jr March 26 2018 Gina Rodriguez To Star As Carmen Sandiego In Netflix Live Action Feature Deadline CarmenSandiego CarmenSandiego September 12 2021 And for further clarification spin off and live action movie are still in the earliest stages We ve been taking in all of your feedback from the SummerofSandiego rewatch and though it may take a bit of time for official news to drop more adventures are in the works Tweet Archived from the original on March 9 2022 Retrieved March 9 2022 via Twitter CarmenSandiego CarmenSandiego September 26 2021 We re working on a movie Tweet Archived from the original on September 26 2021 Retrieved March 9 2022 via Twitter Young People s Theatre Project Yptproject org Retrieved 2011 02 03 Kids on the Case Game Preserve Visitors Find Clues Among the Critters Odesser Torpey Marilyn Piantanida Maria 1999 06 01 Philadelphia 24 Weekend Get a Ways from the City of Brotherly Love Globe Pequot Press ISBN 978 0 7627 0444 6 Zavatsky George Zavatsky Michele 2000 02 01 Kids Love Pennsylvania A Parent s Guide to Exploring Fun Places in Pennsylvania With Children Year Rould Kids Love Publications ISBN 978 0 9663457 2 8 Dreher Park Has Zoo Camp The Palm Beach Post from West Palm Beach Florida on August 7 1997 Page 41 Newspapers com Retrieved 2021 04 24 The Morning Call from Allentown Pennsylvania on May 28 1998 21 Newspapers com Retrieved 2021 04 24 Where In The Mall Is Carmen Sandiego www wbur org Retrieved 2016 08 02 Where In The Mall Is Carmen Sandiego NPR org Retrieved 2016 08 02 a b Press Releases Archived from the original on 1997 04 12 Retrieved 2017 03 05 Carmen Sandiego Connection About Carmen Sandiego Archived from the original on 1999 04 22 Retrieved 2017 03 05 Carmen Sandiego Connection About Carmen Sandiego books magazines games and puzzles Archived from the original on 1998 12 02 Retrieved 2017 03 05 Padilla Veronica Yakima youth have back to school fun with Where in the Valley is Carmen Sandiego Retrieved 2017 08 27 Where in the valley is Carmen Sandiego Retrieved 2017 08 27 Sosa Karla 2017 08 19 Kids enjoy Where is the Valley is Carmen Sandiego scavenger hunt before going back to school KVEW Retrieved 2017 08 27 Inc Peter N Skram Bedrock Media Carmen Sandiego Connection Spy the Software Archived from the original on 1997 05 30 Retrieved 2017 03 05 a href Template Cite web html title Template Cite web cite web a last has generic name help Carmen Sandiego Connection About Carmen Sandiego 2000 09 03 Archived from the original on 2000 09 03 Retrieved 2017 03 05 PP2 What Makes Things Fun to Learn Principles of Edutainment Design www legacysoft com Archived from the original on 8 February 1998 Retrieved 11 January 2022 WHERE IN THE WORLD Is Carmen SANDIEGO Review Mr Bill s Adventureland Mrbillsadventureland com Retrieved 2011 02 03 Robinson Maureen Schonborn Annette T October 1991 Three Instructional Approaches to Carmen Sandiego Software Series Social Education Arlington 55 6 353 354 ProQuest 210608428 Hogle Jan G August 1996 Considering Games as Cognitive Tools In Search of Effective Edutainment Report CiteSeerX 10 1 1 114 1185 ERIC ED425737 Alexandra Heather Why In The World People Love Carmen Sandiego Kotaku Retrieved 2017 04 20 Compute Magazine Issue 134 October 1991 Hackbarth Steven 1996 The Educational Technology Handbook Educational Technology pp 119 223 ISBN 978 0 87778 292 6 Retrieved November 14 2012 where in the world is carmen sandiego 1996 Cassell Justine 2000 02 28 From Barbie to Mortal Kombat Gender and Computer Games p 90 ISBN 978 0 262 53168 9 Retrieved November 14 2012 Gudmundsen Jinny 2001 02 22 Where in the World Is the Perfect Kids Geography Game Retrieved November 14 2012 http www stanford edu group htgg sts145papers tbrown 2001 2 pdf bare URL PDF PCGames 1992 08 09 U External links Edit Look up Appendix Carmen Sandiego in Wiktionary the free dictionary Wikiquote has quotations related to Carmen Sandiego Carmen Sandiego home page as of 1997 at the Internet Archive Carmen Sandiego home page as of 1998 at the Internet Archive Carmen Sandiego home page as of 2012 ACME Virtual Detective Agency site at the Internet Archive Carmen Sandiego series at MobyGames TV Series 1991 1996 Where in the World Is Carmen Sandiego at IMDb TV Series 1994 1998 Where on Earth Is Carmen Sandiego at IMDb Carmen Sandiego at Don Markstein s Toonopedia Archived from the original on April 13 2012 ReviewsOther media Edit Where in the USA is Carmen Sandiego Junior Edition The Ultimate Unofficial Carmen Sandiego Companion Where in the World is Carmen Sandiego TM Instructions Where in the World is Carmen Sandiego TM Jr Detective Edition Game Instructions Carmen Sandiego as the subject of an xkcd comic Carmen Sandiego easter egg in Wolfram Alpha Journal article Where Is Carmen Sandiego Looking for New Challenges in History permanent dead link Retrieved from https en wikipedia org w index php title Carmen Sandiego amp oldid 1150525704, wikipedia, wiki, book, books, library,

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