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Frenzy (1982 video game)


Frenzy is a multidirectional shooter arcade video game published by Stern Electronics in 1982. It is a sequel to 1980's popular Berzerk; both games were developed by Alan McNeil. Frenzy's gameplay is fundamentally similar to Berzerk—the player enters a series of maze-like rooms containing armed robots and must shoot them to survive—but adds more variety. Ports were released for ColecoVision and ZX Spectrum.

Gameplay

 
The player (green) is in the power plant room along with many blue robots.

The player must navigate a maze full of hostile robots. The goal of the game is to survive as long as possible and score points by killing robots and travelling from room to room. The game has no end other than the player losing all of his or her lives.

The player has a gun with which to shoot the robots, and simple intelligence of the robots means that they can often be tricked into shooting one another. If the player lingers too long in a room, a bouncing smiley face (known as "Evil Otto") appears, and relentlessly chases the player. Evil Otto will destroy any robots in his way, and can move through walls.

Differences from Berzerk

In Berzerk, the walls are all electrified and kill the player on contact. In Frenzy, some of the walls of the maze are composed of "dots" which can be shot. This opens up strategies such as blasting a hole in the side of a room through which to escape when in trouble. The solid walls, on the other hand, now reflect shots. The player can trick robots into killing themselves by standing on the opposite side of a reflective wall and letting them shoot themselves. The only wall that simply absorbs shots harmlessly as in the original is the closed door that appears behind the player when he enters a new room.

Neither type of wall is electrified in Frenzy, allowing the player to touch them without dying. The robots in Frenzy no longer kill the player on contact but now create small explosions when shot, which can kill the player. It is no longer possible to kill robots by tricking them into walking into the now-harmless walls. There are two types of robots: skeletons and tanks. The two types have identical behavior, but the skeletons are more difficult to shoot from above or below due to the thinness of their sprite.

In Berzerk, Evil Otto was indestructible. In Frenzy, shooting him once changes him from a smiley face to a "neutral" face, and another shot converts him to a "frowny" face. Another shot kills him. However, each time Evil Otto is killed it makes him a little bit faster the next time he appears, which is usually immediately.

Every four mazes features interactive, decorative elements that were not present in Berzerk. In one room is a huge statue of Evil Otto, for example. Each one has a specific effect on gameplay for that one room. The order is: Big Otto, Power Plant, Central Computer, and Robot Factory. The Power Plant and the Central Computer are surrounded by walls made entirely of "dots", while Big Otto and the Robot Factory are surrounded by reflective walls with only one breakable "dot" in the corner, making them more difficult to hit.

In the Power Plant room, shooting the power plant once will disable it, and all robots in the room will stop moving. In the Central Computer room, shooting the computer will cause all the robots to start moving and firing erratically. While they are in such a state, the walls can kill them. The Robot Factory will continue to spit out additional robots while the player remains in the stage, taunting as it does so. Shooting the factory normally has no effect, although, in the Coleco port, shooting the factory will disable it and stop the endless stream of robots.

In the Big Otto room, if the player kills Evil Otto, not only does he immediately respawn as usual, but the Big Otto sends four more Ottos onto the screen, all moving at top speed. Like the Robot Factory, shooting Big Otto has no effect. Big Otto starts out with closed eyes and a neutral expression, but kill all of the robots in the room, and his face turns into a slight frown (only in the Coleco port). When Evil Otto is killed, his expression changes to one of rage, with glowing red eyes and a frowning mouth. He also smiles when the player dies, though his eyes remain the same as before, either closed or open.

Finally, the robots in Frenzy are less talkative than those in Berzerk, only speaking in a few specific situations. They say "Robot attack!" when Evil Otto appears, "Charge attack shoot kill destroy" when the player kills Otto, "The humanoid must not destroy the robot" when entering the Big Otto room, "The humanoid..." when shooting the Central Computer, and the dialogue randomly alternates between "A robot must get the humanoid" and "A robot, not a chicken" when the Robot Factory dispenses a new robot. The constant background chatter of the original game is gone.

Reception

In a 1982 review, Electronic Games magazine wrote, "Frenzy passes all the requirements for a good follow-up arcade machine."[1]

Legacy

A conversion of the game for the Atari 7800 was created by Bob DeCrescenzo, with assistance from original Frenzy developer Alan McNeil, and sold through AtariAge.[2]

On March 16, 2023, Atari announced that it had acquired the intellectual property rights to 12 Stern Electronics titles, including Berzerk and Frenzy. [3]

References

  1. ^ Kunkel, Bill (October 1982). "Insert Coin Here: Frenzy". Electronic Games. Vol. 1, no. 8. p. 49.
  2. ^ "Re-Started Frenzy / Berzerk :)". 25 June 2013.
  3. ^ "ATARI ANNOUNCES ACQUISITION OF BERZERK AND FRENZY IP". Atari. 16 March 2023. Retrieved 1 April 2023.

frenzy, 1982, video, game, this, article, about, 1982, sequel, berzerk, 1984, clone, frenzy, 1984, video, game, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, ma. This article is about the 1982 sequel to Berzerk For the 1984 Qix clone see Frenzy 1984 video game This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Frenzy 1982 video game news newspapers books scholar JSTOR November 2019 Learn how and when to remove this template message Frenzy is a multidirectional shooter arcade video game published by Stern Electronics in 1982 It is a sequel to 1980 s popular Berzerk both games were developed by Alan McNeil Frenzy s gameplay is fundamentally similar to Berzerk the player enters a series of maze like rooms containing armed robots and must shoot them to survive but adds more variety Ports were released for ColecoVision and ZX Spectrum FrenzyDeveloper s Stern ElectronicsPublisher s Stern ElectronicsDesigner s Alan McNeilPlatform s Arcade ColecoVision ZX SpectrumRelease1982Genre s Multidirectional shooterMode s 1 2 players alternating Contents 1 Gameplay 2 Differences from Berzerk 3 Reception 4 Legacy 5 ReferencesGameplay Edit The player green is in the power plant room along with many blue robots The player must navigate a maze full of hostile robots The goal of the game is to survive as long as possible and score points by killing robots and travelling from room to room The game has no end other than the player losing all of his or her lives The player has a gun with which to shoot the robots and simple intelligence of the robots means that they can often be tricked into shooting one another If the player lingers too long in a room a bouncing smiley face known as Evil Otto appears and relentlessly chases the player Evil Otto will destroy any robots in his way and can move through walls Differences from Berzerk EditIn Berzerk the walls are all electrified and kill the player on contact In Frenzy some of the walls of the maze are composed of dots which can be shot This opens up strategies such as blasting a hole in the side of a room through which to escape when in trouble The solid walls on the other hand now reflect shots The player can trick robots into killing themselves by standing on the opposite side of a reflective wall and letting them shoot themselves The only wall that simply absorbs shots harmlessly as in the original is the closed door that appears behind the player when he enters a new room Neither type of wall is electrified in Frenzy allowing the player to touch them without dying The robots in Frenzy no longer kill the player on contact but now create small explosions when shot which can kill the player It is no longer possible to kill robots by tricking them into walking into the now harmless walls There are two types of robots skeletons and tanks The two types have identical behavior but the skeletons are more difficult to shoot from above or below due to the thinness of their sprite In Berzerk Evil Otto was indestructible In Frenzy shooting him once changes him from a smiley face to a neutral face and another shot converts him to a frowny face Another shot kills him However each time Evil Otto is killed it makes him a little bit faster the next time he appears which is usually immediately Every four mazes features interactive decorative elements that were not present in Berzerk In one room is a huge statue of Evil Otto for example Each one has a specific effect on gameplay for that one room The order is Big Otto Power Plant Central Computer and Robot Factory The Power Plant and the Central Computer are surrounded by walls made entirely of dots while Big Otto and the Robot Factory are surrounded by reflective walls with only one breakable dot in the corner making them more difficult to hit In the Power Plant room shooting the power plant once will disable it and all robots in the room will stop moving In the Central Computer room shooting the computer will cause all the robots to start moving and firing erratically While they are in such a state the walls can kill them The Robot Factory will continue to spit out additional robots while the player remains in the stage taunting as it does so Shooting the factory normally has no effect although in the Coleco port shooting the factory will disable it and stop the endless stream of robots In the Big Otto room if the player kills Evil Otto not only does he immediately respawn as usual but the Big Otto sends four more Ottos onto the screen all moving at top speed Like the Robot Factory shooting Big Otto has no effect Big Otto starts out with closed eyes and a neutral expression but kill all of the robots in the room and his face turns into a slight frown only in the Coleco port When Evil Otto is killed his expression changes to one of rage with glowing red eyes and a frowning mouth He also smiles when the player dies though his eyes remain the same as before either closed or open Finally the robots in Frenzy are less talkative than those in Berzerk only speaking in a few specific situations They say Robot attack when Evil Otto appears Charge attack shoot kill destroy when the player kills Otto The humanoid must not destroy the robot when entering the Big Otto room The humanoid when shooting the Central Computer and the dialogue randomly alternates between A robot must get the humanoid and A robot not a chicken when the Robot Factory dispenses a new robot The constant background chatter of the original game is gone Reception EditIn a 1982 review Electronic Games magazine wrote Frenzy passes all the requirements for a good follow up arcade machine 1 Legacy EditA conversion of the game for the Atari 7800 was created by Bob DeCrescenzo with assistance from original Frenzy developer Alan McNeil and sold through AtariAge 2 On March 16 2023 Atari announced that it had acquired the intellectual property rights to 12 Stern Electronics titles including Berzerk and Frenzy 3 References Edit Kunkel Bill October 1982 Insert Coin Here Frenzy Electronic Games Vol 1 no 8 p 49 Re Started Frenzy Berzerk 25 June 2013 ATARI ANNOUNCES ACQUISITION OF BERZERK AND FRENZY IP Atari 16 March 2023 Retrieved 1 April 2023 Retrieved from https en wikipedia org w index php title Frenzy 1982 video game amp oldid 1162624319, wikipedia, wiki, book, books, library,

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