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Zone of the Enders (video game)

Zone of the Enders (ZONE OF THE ENDERS(ゾーン オブ エンダーズ), Zōn obu Endāzu, ZONE OF ENDERS), officially abbreviated as Z.O.E., is a 2001 third-person shooter hack-and-slash video game that was developed and published by Konami for the Sony PlayStation 2. The game is based around mecha combat in outer space. Over the course of the game, the player obtains new weapons and has to protect towns from enemies.

Zone of the Enders
Developer(s)Konami Computer Entertainment Japan
Publisher(s)Konami
Director(s)Noriaki Okamura
Producer(s)Hideo Kojima
Artist(s)Yoji Shinkawa
Nobuyoshi Nishimura
Writer(s)Noriaki Okamura
Shuyo Murata
Composer(s)Maki Kirioka
Akihiro Honda
Norihiko Hibino
Toshiyuki Kakuta
Shuichi Kobori
SeriesZone of the Enders
Platform(s)PlayStation 2
PlayStation 3 (HD)
Xbox 360 (HD)
Release
March 1, 2001
    • JP: March 1, 2001
    • EU: March 23, 2001
    • NA: March 26, 2001
  • HD Collection
  • PlayStation 3, Xbox 360
    • JP: October 25, 2012[1]
    • NA: October 30, 2012
    • EU: November 30, 2012[2]
    • AU: December 6, 2012
Genre(s)Third-person shooter
Hack and slash
Mode(s)Single-player
Multiplayer

The story is set in the space around Jupiter and follows a young colonist named Leo Stenbuck, one of the few survivors from his colony after it was attacked by the military force BAHRAM. The player controls the Orbital Frame known as Jehuty. Surviving using a mecha, Leo is on a mission to return Jehuty to the Space Force and uses the Frame to protect civilians. The game was created with the intention of having a more serious and realistic focus on the mecha genre. The mechas were designed by Yoji Shinkawa, the character and mechanical designer for the Metal Gear series.

The critical reaction to Zone of the Enders was positive. While the combat and graphics were generally well received, its short length and poor localization were the areas most commonly receiving criticism. The game spawned two follow-ups: The Fist of Mars, a spin-off for the Game Boy Advance, and The 2nd Runner, a direct sequel for the PlayStation 2. The Japanese animation studio Sunrise also produced two works related to Zone of the Enders.[clarification needed] The game was re-released for PlayStation 3 and Xbox 360 alongside its direct sequel, Zone of the Enders: The 2nd Runner, in October 2012 as part of the Zone of the Enders HD Collection.

Gameplay Edit

 
Jehuty defeats an enemy Raptor with its blade. The green bar shows Jehuty's health while the top shows the remaining enemies.

Zone of the Enders is a hack and slash and third-person shooter game in which the player takes follows Leo Steanbuck, a child who becomes the pilot of the advanced mecha, or Frame, known as Jehuty. Jehuty is capable of three-dimensional movement, flying, and hovering. Leo uses Jehuty to traverse across different areas of a space colony orbiting Jupiter while attacking rogue Orbital Frames using its advanced weaponry. In some stages of the story, there is also the objective of minimizing damage to nearby buildings and civilians, encouraging more strategic combat. Players are given ranked depending on how many buildings and civilians were destroyed or spared. This grading affects the ending sequence outcome. Additionally, the player is given options to first take different areas where to fight in order to avoid linearity. In order to restore Jehuty's health, an item known as Metatron Ore can be found and used in every area.[3]

In battle, Jehuty locks-on to a single enemy Frame and is able to perform advanced maneuvers such as grabbing and throwing enemies, deploying an energy shield, and using booster jets to move quickly and dodge enemy attacks. It is equipped with an energy sword, an energy projectile, and various sub-weapons. As the player progresses, Jehuty's arsenal grows and its abilities expand by obtaining programs alongside their respective code.[3] Every time Jehuty defeats an enemy it gains experience; after gaining a determined amount of experience, it levels up, improving most of its qualities.[4]

Upon completion of the game, a Versus Mode is unlocked. The player can use it to compete with the artificial intelligence (AI) bots or another player while controlling two Frames.[3]

Plot Edit

The game takes place in the year 2172; mankind has colonized Earth's, Mars', and Jupiter's moons. A military force known as BAHRAM sends its primary offensive unit to attack Antilia, a Jupiter colony, in an attempt to secure two advanced machines known as Orbital Frames.[5] One of the few colony survivors, a young boy named Leo Stenbuck, witnesses a falling Laborious Extra-Orbital Vehicle (LEV) killing his friends. He flees to a hangar, where he finds an Orbital Frame by the name of Jehuty. Using this suit and its built-in intelligence, A.D.A, he fends off the BAHRAM forces led by officer Viola who seek to claim Jehuty on the orders of their leader, Nohman.[6] Leo is then contacted by Elena Weinberg, the commander of the civilian transport vessel Atlantis; it belongs to Earth's military forces, the United Nations Space Force. As Jehuty's original pilot died during the attack, Elena requests Leo's assistance to deliver Jehuty back to them so they can take it to Mars. Leo, however, refuses to kill enemies.[7]

Battling through Antilia, Leo rescues civilians, including Celvice Klein, a friend; he defends the colony from destruction, defeating the BAHRAM forces and their commanders one by one.[8] Before reaching Atlantis, Leo encounters Viola, who seeks a rematch; Leo defeats Viola and spares her.[9] Later, Atlantis pilot Rock Thunderheart meets Leo in person, revealing that BAHRAM forces are still determined to obtain Jehuty and are threatening to destroy the colony. Thunderheart requests Leo's help to pilot Jehuty, as he has realized Leo's skills are superior.[10] Viola then appears, shooting Celvice this time, forcing Leo to fight again.[11] Celvice is taken by Thunderheart to be treated while Leo goes to save the colony.[12]

Leo goes to the docks and Viola battles him once more. However, Viola is defeated again and killed when a leftover bomb blows her out of the colony and into Jupiter's atmosphere.[13] Nohman himself then appears in Jehuty's superior twin Frame Anubis, forcing Jehuty's escape.[14] As Jehuty is docking, A.D.A. reveals to Leo its programming: when taken to the fortress Aumaan on Mars, the mechas is to eject its pilot and self-destruct Jehuty, destroying the frame and the fortress.[15] Leo leaves Jehuty's cockpit and meets up with the crew of the Atlantis and Celvice, who survived a gunshot wound.

Development Edit

Zone of the Enders entered development for the PlayStation and PC, but in actuality Konami had no intentions of releasing them for those platforms.[16] Early prototypes of the game were built on Dreamcast.[17][18][19] The game's focus is on anime-style robots with an emphasis on realism compared to common sci-fi works. Development staff were advised by professionals who had done scientific research for other anime series. Director and scenario writer Noriaki Okamura wanted to write a serious story featuring people with complicated lives; its main theme examines the purpose and nature of life, as reflected in Leo's hardships during the game. To support this message, multiple endings for the main narrative were avoided, although side quests could feature different endings. Despite this, two other endings can be unlocked depending on the player's performance when protecting civilians. In contrast to other 3D games, the team worked to give players the sensation that they are controlling a fast robot; this demanded a year of camera work to achieve.[16]

Okamura designed Zone of the Enders to tell a story through gameplay sequences, rather than during cutscenes. As such, the staff focused on adding details such as the destroyed buildings to inform the player's objectives.[20] Character designer Nobuyoshi Nishimura expressed difficulties in designing characters who would both fit the mechas and the 3D models. In order to take advantage of the 3D space, Nishimura sought to move the camera as often as possible. He tried not to "go overboard" during cutscenes to emphasize the appeal of the mechas during gameplay.[21] During development of the game, producer Hideo Kojima assisted the team.[16]

Yoji Shinkawa was in charge of designing the Orbital Frames, the games mechas. Initially, the Frames were to feature unique transformations, but he determined that flying and skating with Jehuty was enjoyable on its own.[22] As a joke, Shinkawa placed the cockpit in the Frames' crotch region.[23] The staff first had the idea of naming a Frame Anubis based on Egyptian mythology; this led to the name Jehuty for the main Frame, a reference to the Egyptian deity, Djehuti.[24] LEVs were intended to appear during the gameplay as weak, easy opponents that would target Jehuty and the Raptors; however, they ultimately appeared only during cutscenes.[25]

Zone of the Enders was originally set to release in Japan on February 1, 2001, but was delayed to March 1, 2001.[26][27] The Japanese edition premium package contains an original video animation titled ZOE: 2167 IDOLO; produced by Sunrise, it is set five years before the events on the game. Okamura was satisfied with Sunrise's work, noting their experience in producing robot anime.[20] During the animation's production, Shinkawa suggested a design for the titular Frame, IDOLO, to ensure style continuity between the animation and the video game.[22] The English versions of Zone of the Enders were released on March 23, 2001 in Europe and March 27, 2001 in North America. They were originally sold packaged with a preview demo of the then-upcoming Metal Gear Solid 2: Sons of Liberty.[28]

The game's soundtrack was released in Japan on April 25, 2001 by Konami Music Entertainment.[29] According to director Okamura, the music is calm during normal situations, with new tracks added in combat situations to increase the complexity of the music while fighting.[16] The main theme, "Kiss Me Sunlights", was composed and performed by Heart of Air.

Reception Edit

Zone of the Enders Edit

The original Zone of the Enders received "generally favorable reviews" according to the review aggregation website Metacritic.[30] Chester "Chet" Barber of NextGen called it "a great action game that any gamer will surely enjoy. Unless you simply hate anything with mechs, this is one game you shouldn't miss."[41] In Japan, Famitsu gave it a score of 31 out of 40.[34]

The game's fighting system was praised for its use of 3D camerawork and Jehuty's fast movements.[3][37] GamePro found it superior to the PlayStation 2's other mecha game released by the release, Armored Core 2 thanks to its responsive controls and quick combat.[36] The visual design has also been praised as highly detailed.[40][39] The game was critically acclaimed by Justin Leeper of Game Informer, who remarked Zone of the Enders as one of the most appealing games and found its visuals as ones of the best ones ever found in the PlayStation 2 and added praise to its fighting.[35] However, the presentation has been a major area of criticism; the game's localization was criticized, with the English script being regarded as repetitive and the voice acting "emotionless" by David Smith, writing for IGN. He also reported being annoyed by Leo's English voice acting.[40] The story has been disliked by reviewers with Smith finding the main characters inferior to the ones from other mecha series such as Mobile Suit Gundam whereas Snackdawg of GameZone disliked the story as he stated that despite its dark parts such as the deaths of Leo's friends, his father and his friend being shot, it instead made everyone "simply seems whiny".[40][39] While liking the game, Leeper recommended players to skip the cutscenes.[35] Despite these complaints, Smith considered it one of the best mecha games he had ever played.[40]

The combat was also considered too easy due to poor enemy AI, lack of variety, and an excessive number of tactical options,[37] and the game has been found to be too short without an increase in challenge on higher difficulty settings.[37] PSX Extreme writer Patrick Klepek criticized the game's open ending, suggesting that the project had been rushed and that it would have been better to increase the game's length and fill in missing plot elements.[45] Shawn Sanders felt the game verged on being "a better rental than purchase," but that the included Metal Gear Solid 2: Sons of Liberty demo made the game worth buying.[37] The versus mode was better received, with Shane Satterfield of GameSpot praising its competitiveness and its accentuation of the singleplayer campaign's strengths with Klepek giving similar responses.[3][45] On the other hand, GameZone criticized this mode stating it was not worth the wait to unlock it.[39]

During 2001, it was the 81st bestselling game in Japan, with a total of 120,658 units sold.[46] It was the sixth best selling game in North America during March 2001;[47] sales were boosted by the inclusion of a demo for the highly-anticipated Metal Gear Solid 2.[48]

The game was nominated for the "Most Disappointing Game" award at GameSpot's Best and Worst of 2001 Awards, which went to Luigi's Mansion.[49]

Legacy Edit

In June 2001, Konami announced a spin-off game titled Zone of the Enders: The Fist of Mars for the Game Boy Advance to be developed by Sunrise Interactive.[50] Sunrise also produced an animated television series titled Z.O.E. Dolores,i in 2001.[51] Although there were no plans for a sequel to the original game,[16] in May 2002, Konami announced Zone of the Enders: The 2nd Runner; it was released for the PlayStation 2 in February 2003.[52] To bridge the two games, Konami published an intersequel following Leo's activities with Atlantis and witnessing his growth as a pilot.[53]

HD Collection Edit

Zone of the Enders was ported to the PlayStation 3 and Xbox 360 alongside The 2nd Runner as part of the HD Collection in 2012.[54] A sequel to The 2nd Runner was announced in May 2012 as "The Enders Project," but was cancelled a year later due to difficulty with the HD ports.[55]

Reception Edit

The Xbox 360 version of the HD Collection received "generally favorable reviews", while the PlayStation 3 version received above-average reviews, according to Metacritic.[56][57]

Notes Edit

  1. ^ In Electronic Gaming Monthly's review of the original game, two critics gave it each a score of 7.5/10, and the other gave it 8/10.

References Edit

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  4. ^ "Game Screen". Zone of the Enders (instruction manual). Konami of Europe. March 23, 2001. p. 5. SLES-50111.
  5. ^ Konami. Zone of the Enders. Nohman: Calling all Orbital Frames. Our mission this time is to secure these two Frames or to destroy them. To complete this mission, you are expected to make whatever sacrifices are necessary. / Viola: Even if it costs us the colony.
  6. ^ Konami. Zone of the Enders. Nohman: I repeat. Evacuate now! You have other things to do, don't you? / Viola: You embarrassed me this time so look forward to the next time. See you again, boy!
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  10. ^ Konami. Zone of the Enders. Rock: So I'd like you to work for us one more time. / Leo: What? / Rock: You go and find the bombs. / Leo: Me? / Rock: I watched you fight against the red one. I have to admit you're better than I am.
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  13. ^ Konami. Zone of the Enders. Leo: ADA. Could we go and save the Frame? / ADA: Jehuty is not designed to resist entry into Jupiter's magnetic storm. The Orbital Frame is already being pulled ever faster by gravity. While it is not impossible to save the Orbital Frame, it is very risky. / Leo: Any ideas? / Viola: Stop it.
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External links Edit

zone, enders, video, game, this, article, about, video, game, series, zone, enders, zone, enders, zone, enders, ゾーン, オブ, エンダーズ, zōn, endāzu, zone, enders, officially, abbreviated, 2001, third, person, shooter, hack, slash, video, game, that, developed, publish. This article is about the video game For the series see Zone of the Enders Zone of the Enders ZONE OF THE ENDERS ゾーン オブ エンダーズ Zōn obu Endazu ZONE OF ENDERS officially abbreviated as Z O E is a 2001 third person shooter hack and slash video game that was developed and published by Konami for the Sony PlayStation 2 The game is based around mecha combat in outer space Over the course of the game the player obtains new weapons and has to protect towns from enemies Zone of the EndersDeveloper s Konami Computer Entertainment JapanPublisher s KonamiDirector s Noriaki OkamuraProducer s Hideo KojimaArtist s Yoji ShinkawaNobuyoshi NishimuraWriter s Noriaki OkamuraShuyo MurataComposer s Maki KiriokaAkihiro HondaNorihiko HibinoToshiyuki KakutaShuichi KoboriSeriesZone of the EndersPlatform s PlayStation 2PlayStation 3 HD Xbox 360 HD ReleaseMarch 1 2001 JP March 1 2001EU March 23 2001NA March 26 2001HD CollectionPlayStation 3 Xbox 360JP October 25 2012 1 NA October 30 2012EU November 30 2012 2 AU December 6 2012Genre s Third person shooterHack and slashMode s Single playerMultiplayerThe story is set in the space around Jupiter and follows a young colonist named Leo Stenbuck one of the few survivors from his colony after it was attacked by the military force BAHRAM The player controls the Orbital Frame known as Jehuty Surviving using a mecha Leo is on a mission to return Jehuty to the Space Force and uses the Frame to protect civilians The game was created with the intention of having a more serious and realistic focus on the mecha genre The mechas were designed by Yoji Shinkawa the character and mechanical designer for the Metal Gear series The critical reaction to Zone of the Enders was positive While the combat and graphics were generally well received its short length and poor localization were the areas most commonly receiving criticism The game spawned two follow ups The Fist of Mars a spin off for the Game Boy Advance and The 2nd Runner a direct sequel for the PlayStation 2 The Japanese animation studio Sunrise also produced two works related to Zone of the Enders clarification needed The game was re released for PlayStation 3 and Xbox 360 alongside its direct sequel Zone of the Enders The 2nd Runner in October 2012 as part of the Zone of the Enders HD Collection Contents 1 Gameplay 2 Plot 3 Development 4 Reception 4 1 Zone of the Enders 4 2 Legacy 4 3 HD Collection 4 3 1 Reception 5 Notes 6 References 7 External linksGameplay Edit nbsp Jehuty defeats an enemy Raptor with its blade The green bar shows Jehuty s health while the top shows the remaining enemies Zone of the Enders is a hack and slash and third person shooter game in which the player takes follows Leo Steanbuck a child who becomes the pilot of the advanced mecha or Frame known as Jehuty Jehuty is capable of three dimensional movement flying and hovering Leo uses Jehuty to traverse across different areas of a space colony orbiting Jupiter while attacking rogue Orbital Frames using its advanced weaponry In some stages of the story there is also the objective of minimizing damage to nearby buildings and civilians encouraging more strategic combat Players are given ranked depending on how many buildings and civilians were destroyed or spared This grading affects the ending sequence outcome Additionally the player is given options to first take different areas where to fight in order to avoid linearity In order to restore Jehuty s health an item known as Metatron Ore can be found and used in every area 3 In battle Jehuty locks on to a single enemy Frame and is able to perform advanced maneuvers such as grabbing and throwing enemies deploying an energy shield and using booster jets to move quickly and dodge enemy attacks It is equipped with an energy sword an energy projectile and various sub weapons As the player progresses Jehuty s arsenal grows and its abilities expand by obtaining programs alongside their respective code 3 Every time Jehuty defeats an enemy it gains experience after gaining a determined amount of experience it levels up improving most of its qualities 4 Upon completion of the game a Versus Mode is unlocked The player can use it to compete with the artificial intelligence AI bots or another player while controlling two Frames 3 Plot EditThe game takes place in the year 2172 mankind has colonized Earth s Mars and Jupiter s moons A military force known as BAHRAM sends its primary offensive unit to attack Antilia a Jupiter colony in an attempt to secure two advanced machines known as Orbital Frames 5 One of the few colony survivors a young boy named Leo Stenbuck witnesses a falling Laborious Extra Orbital Vehicle LEV killing his friends He flees to a hangar where he finds an Orbital Frame by the name of Jehuty Using this suit and its built in intelligence A D A he fends off the BAHRAM forces led by officer Viola who seek to claim Jehuty on the orders of their leader Nohman 6 Leo is then contacted by Elena Weinberg the commander of the civilian transport vessel Atlantis it belongs to Earth s military forces the United Nations Space Force As Jehuty s original pilot died during the attack Elena requests Leo s assistance to deliver Jehuty back to them so they can take it to Mars Leo however refuses to kill enemies 7 Battling through Antilia Leo rescues civilians including Celvice Klein a friend he defends the colony from destruction defeating the BAHRAM forces and their commanders one by one 8 Before reaching Atlantis Leo encounters Viola who seeks a rematch Leo defeats Viola and spares her 9 Later Atlantis pilot Rock Thunderheart meets Leo in person revealing that BAHRAM forces are still determined to obtain Jehuty and are threatening to destroy the colony Thunderheart requests Leo s help to pilot Jehuty as he has realized Leo s skills are superior 10 Viola then appears shooting Celvice this time forcing Leo to fight again 11 Celvice is taken by Thunderheart to be treated while Leo goes to save the colony 12 Leo goes to the docks and Viola battles him once more However Viola is defeated again and killed when a leftover bomb blows her out of the colony and into Jupiter s atmosphere 13 Nohman himself then appears in Jehuty s superior twin Frame Anubis forcing Jehuty s escape 14 As Jehuty is docking A D A reveals to Leo its programming when taken to the fortress Aumaan on Mars the mechas is to eject its pilot and self destruct Jehuty destroying the frame and the fortress 15 Leo leaves Jehuty s cockpit and meets up with the crew of the Atlantis and Celvice who survived a gunshot wound Development EditZone of the Enders entered development for the PlayStation and PC but in actuality Konami had no intentions of releasing them for those platforms 16 Early prototypes of the game were built on Dreamcast 17 18 19 The game s focus is on anime style robots with an emphasis on realism compared to common sci fi works Development staff were advised by professionals who had done scientific research for other anime series Director and scenario writer Noriaki Okamura wanted to write a serious story featuring people with complicated lives its main theme examines the purpose and nature of life as reflected in Leo s hardships during the game To support this message multiple endings for the main narrative were avoided although side quests could feature different endings Despite this two other endings can be unlocked depending on the player s performance when protecting civilians In contrast to other 3D games the team worked to give players the sensation that they are controlling a fast robot this demanded a year of camera work to achieve 16 Okamura designed Zone of the Enders to tell a story through gameplay sequences rather than during cutscenes As such the staff focused on adding details such as the destroyed buildings to inform the player s objectives 20 Character designer Nobuyoshi Nishimura expressed difficulties in designing characters who would both fit the mechas and the 3D models In order to take advantage of the 3D space Nishimura sought to move the camera as often as possible He tried not to go overboard during cutscenes to emphasize the appeal of the mechas during gameplay 21 During development of the game producer Hideo Kojima assisted the team 16 Yoji Shinkawa was in charge of designing the Orbital Frames the games mechas Initially the Frames were to feature unique transformations but he determined that flying and skating with Jehuty was enjoyable on its own 22 As a joke Shinkawa placed the cockpit in the Frames crotch region 23 The staff first had the idea of naming a Frame Anubis based on Egyptian mythology this led to the name Jehuty for the main Frame a reference to the Egyptian deity Djehuti 24 LEVs were intended to appear during the gameplay as weak easy opponents that would target Jehuty and the Raptors however they ultimately appeared only during cutscenes 25 Zone of the Enders was originally set to release in Japan on February 1 2001 but was delayed to March 1 2001 26 27 The Japanese edition premium package contains an original video animation titled ZOE 2167 IDOLO produced by Sunrise it is set five years before the events on the game Okamura was satisfied with Sunrise s work noting their experience in producing robot anime 20 During the animation s production Shinkawa suggested a design for the titular Frame IDOLO to ensure style continuity between the animation and the video game 22 The English versions of Zone of the Enders were released on March 23 2001 in Europe and March 27 2001 in North America They were originally sold packaged with a preview demo of the then upcoming Metal Gear Solid 2 Sons of Liberty 28 The game s soundtrack was released in Japan on April 25 2001 by Konami Music Entertainment 29 According to director Okamura the music is calm during normal situations with new tracks added in combat situations to increase the complexity of the music while fighting 16 The main theme Kiss Me Sunlights was composed and performed by Heart of Air Reception EditZone of the Enders Edit Zone of the EndersAggregate scoreAggregatorScoreMetacritic78 100 30 Review scoresPublicationScoreAllGame nbsp nbsp nbsp nbsp nbsp 31 Edge7 10 32 Electronic Gaming Monthly7 67 10 33 a Famitsu31 40 34 Game Informer9 25 10 35 GamePro nbsp nbsp nbsp nbsp nbsp 36 GameRevolutionB 37 GameSpot7 4 10 3 GameSpy75 38 GameZone6 10 39 IGN7 5 10 40 Next Generation nbsp nbsp nbsp nbsp nbsp 41 Official U S PlayStation Magazine nbsp nbsp nbsp nbsp nbsp 42 X Play nbsp nbsp nbsp nbsp nbsp 43 Maxim nbsp nbsp nbsp nbsp nbsp 44 The original Zone of the Enders received generally favorable reviews according to the review aggregation website Metacritic 30 Chester Chet Barber of NextGen called it a great action game that any gamer will surely enjoy Unless you simply hate anything with mechs this is one game you shouldn t miss 41 In Japan Famitsu gave it a score of 31 out of 40 34 The game s fighting system was praised for its use of 3D camerawork and Jehuty s fast movements 3 37 GamePro found it superior to the PlayStation 2 s other mecha game released by the release Armored Core 2 thanks to its responsive controls and quick combat 36 The visual design has also been praised as highly detailed 40 39 The game was critically acclaimed by Justin Leeper of Game Informer who remarked Zone of the Enders as one of the most appealing games and found its visuals as ones of the best ones ever found in the PlayStation 2 and added praise to its fighting 35 However the presentation has been a major area of criticism the game s localization was criticized with the English script being regarded as repetitive and the voice acting emotionless by David Smith writing for IGN He also reported being annoyed by Leo s English voice acting 40 The story has been disliked by reviewers with Smith finding the main characters inferior to the ones from other mecha series such as Mobile Suit Gundam whereas Snackdawg of GameZone disliked the story as he stated that despite its dark parts such as the deaths of Leo s friends his father and his friend being shot it instead made everyone simply seems whiny 40 39 While liking the game Leeper recommended players to skip the cutscenes 35 Despite these complaints Smith considered it one of the best mecha games he had ever played 40 The combat was also considered too easy due to poor enemy AI lack of variety and an excessive number of tactical options 37 and the game has been found to be too short without an increase in challenge on higher difficulty settings 37 PSX Extreme writer Patrick Klepek criticized the game s open ending suggesting that the project had been rushed and that it would have been better to increase the game s length and fill in missing plot elements 45 Shawn Sanders felt the game verged on being a better rental than purchase but that the included Metal Gear Solid 2 Sons of Liberty demo made the game worth buying 37 The versus mode was better received with Shane Satterfield of GameSpot praising its competitiveness and its accentuation of the singleplayer campaign s strengths with Klepek giving similar responses 3 45 On the other hand GameZone criticized this mode stating it was not worth the wait to unlock it 39 During 2001 it was the 81st bestselling game in Japan with a total of 120 658 units sold 46 It was the sixth best selling game in North America during March 2001 47 sales were boosted by the inclusion of a demo for the highly anticipated Metal Gear Solid 2 48 The game was nominated for the Most Disappointing Game award at GameSpot s Best and Worst of 2001 Awards which went to Luigi s Mansion 49 Legacy Edit In June 2001 Konami announced a spin off game titled Zone of the Enders The Fist of Mars for the Game Boy Advance to be developed by Sunrise Interactive 50 Sunrise also produced an animated television series titled Z O E Dolores i in 2001 51 Although there were no plans for a sequel to the original game 16 in May 2002 Konami announced Zone of the Enders The 2nd Runner it was released for the PlayStation 2 in February 2003 52 To bridge the two games Konami published an intersequel following Leo s activities with Atlantis and witnessing his growth as a pilot 53 HD Collection Edit Zone of the Enders was ported to the PlayStation 3 and Xbox 360 alongside The 2nd Runner as part of the HD Collection in 2012 54 A sequel to The 2nd Runner was announced in May 2012 as The Enders Project but was cancelled a year later due to difficulty with the HD ports 55 Reception Edit Zone of the Enders HD CollectionAggregate scoreAggregatorScorePS3Xbox 360Metacritic73 100 56 75 100 57 Review scoresPublicationScorePS3Xbox 360DestructoidN A8 10 58 Eurogamer8 10 59 N AGameRevolution5 10 60 5 10 60 GamesMasterN A83 61 GameSpot5 5 10 62 6 10 63 GameTrailers8 10 64 N AIGN7 10 66 7 10 66 Official Xbox Magazine US N A8 10 67 PlayStation The Official Magazine8 10 68 N AThe Digital FixN A8 10 69 Metro6 10 70 N A The Xbox 360 version of the HD Collection received generally favorable reviews while the PlayStation 3 version received above average reviews according to Metacritic 56 57 Notes Edit In Electronic Gaming Monthly s review of the original game two critics gave it each a score of 7 5 10 and the other gave it 8 10 References Edit Vaughn H May 25 2012 Zone of the Enders HD Dated The Gamers Hub Manhooky Media Archived from the original on June 5 2012 Retrieved June 25 2012 Zone of the Enders HD Collection gets UK release date Konami October 31 2012 Archived from the original on February 21 2014 Retrieved September 29 2013 a b c d e f Satterfield Shane March 28 2001 Zone of the Enders Review GameSpot Red Ventures Archived from the original on April 5 2001 Retrieved July 18 2022 Game Screen Zone of the Enders instruction manual Konami of Europe March 23 2001 p 5 SLES 50111 Konami Zone of the Enders Nohman Calling all Orbital Frames Our mission this time is to secure these two Frames or to destroy them To complete this mission you are expected to make whatever sacrifices are necessary Viola Even if it costs us the colony Konami Zone of the Enders Nohman I repeat Evacuate now You have other things to do don t you Viola You embarrassed me this time so look forward to the next time See you again boy Konami Zone of the Enders Elena Listen I must ask you to do something for us Can you deliver that Frame to our base Leo All right I ll do it just this one time But that s all I ll do Leo But I want you to remember one thing I will never help you kill anybody Konami Zone of the Enders Celvice Listen Leo Can t you help those people Leo How Celvice Just like you helped me Konami Zone of the Enders Viola Kill me now Leo Don t say that I won t Konami Zone of the Enders Rock So I d like you to work for us one more time Leo What Rock You go and find the bombs Leo Me Rock I watched you fight against the red one I have to admit you re better than I am Konami Zone of the Enders Viola Time to settle our fight Come to the Space Port I ll be waiting Konami Zone of the Enders Leo Could you please take care of Celvice for me Rock I will You take care of what you have to Konami Zone of the Enders Leo ADA Could we go and save the Frame ADA Jehuty is not designed to resist entry into Jupiter s magnetic storm The Orbital Frame is already being pulled ever faster by gravity While it is not impossible to save the Orbital Frame it is very risky Leo Any ideas Viola Stop it Konami Zone of the Enders Elena I ll blast a hole in the side walls of the central hub in 15 seconds Follow the beacon s signal I ll give you cover with my cannons Be careful if you deviate even slightly from the beacon you ll get burned Leo I ll try Konami Zone of the Enders ADA Jehuty s duty on Mars is to penetrate the military fortress Aumaan and to destroy the fortress from the inside by self destructing Jehuty Leo Jehuty will self destruct Leo What about you ADA All my function aboard Jehuty will cease a b c d e Williamson Colin December 12 2000 Z O E In The Director s Seat IGN Ziff Davis Archived from the original on September 30 2013 Retrieved September 25 2013 待望の Z O E 続編に関する発表もあった はいだら づくしの ZONE OF THE ENDERS HD はいだら NIGHT 宇宙最速 ReBOOT Preview をレポート 4Gamer net in Japanese Aetas Inc May 26 2012 Retrieved September 22 2019 noguchi September 21 2019 メガドライブとZ O Eに直接接点はないのですが Z O Eは正式タイトル決定前に メガドライバー というコードネームがついていました 学年に必ず一人はいたメガドライブ愛好家の敬称としても知られますが 開発初期にDreamcast環境で試作していたため 自然とそう呼び始めていた記憶があります Tweet in Japanese Archived from the original on September 22 2019 Retrieved September 22 2019 via Twitter noguchi September 21 2019 Z O Eをマルチプラットフォーム化できれば良かったのですが DreamcastとPlayStation2は長所が別々にあるので できませんでした だからこそパワースマッシュ2などの両機種で展開されたゲームは やるヤン と思います タラレバですが Dreamcastに最適化されたZ O Eも見てみたかったですね Tweet in Japanese Archived from the original on September 22 2019 Retrieved September 22 2019 via Twitter a b Z O E staff interview Part 1 Noriaki Okamura screenplay director Konami 2001 Archived from the original on September 28 2013 Retrieved September 25 2013 Z O E staff interview Part 2 Nobuyoshi Nishimura character designer art director Konami 2001 Archived from the original on September 28 2013 Retrieved September 25 2013 a b Z O E staff interview Part 3 Yoji Shinkawa Mechanical designer Konami 2001 Archived from the original on September 28 2013 Retrieved September 25 2013 Interview Segment 1 Overall ZOE Mechanical Design Konami 2001 Archived from the original on September 28 2013 Retrieved September 25 2013 Interview Segment 2 Orbital Frame Jehuty Konami 2001 Archived from the original on September 28 2013 Retrieved September 25 2013 Interview Segment 6 About LEVs Konami 2001 Archived from the original on September 28 2013 Retrieved September 25 2013 Sato Yukiyoshi Ike November 2 2000 Z O E Delayed date mislabeled as May 17 2006 GameSpot Red Ventures Archived from the original on October 2 2013 Retrieved July 18 2022 Sato Yukiyoshi Ike November 13 2000 Z O E Delayed Again GameSpot Red Ventures Archived from the original on October 2 2013 Retrieved June 18 2022 IGN staff February 2 2001 MGS2 Demo Packaged Inside Z O E IGN Ziff Davis Archived from the original on September 30 2013 Retrieved September 25 2013 GameSpot staff April 12 2001 Z O E soundtrack announced in Japan date mislabeled as May 17 2006 GameSpot Red Ventures Archived from the original on October 2 2013 Retrieved July 18 2022 a b Zone of the Enders for PlayStation 2 Reviews Metacritic Red Ventures Archived from the original on March 19 2014 Retrieved September 28 2013 Thompson Jon Zone of the Enders Review AllGame All Media Network Archived from the original on November 15 2014 Retrieved July 19 2022 Edge staff April 2001 ZOE Zone Of The Enders PDF Edge No 96 Future Publishing pp 72 73 Archived PDF from the original on September 8 2021 Retrieved July 19 2022 Chou Che Mielke James Milkman Sewart Greg June 2001 Zone of the Enders PDF Electronic Gaming Monthly No 143 Ziff Davis p 110 Archived PDF from the original on July 13 2022 Retrieved July 19 2022 a b プレイステーション2 Z O E Famitsu in Japanese Vol 915 Enterbrain June 30 2006 p 87 Retrieved July 18 2022 a b c Leeper Justin May 2001 Zone of the Enders Game Informer No 97 FuncoLand Archived from the original on November 18 2005 Retrieved June 15 2017 a b Major Mike March 27 2001 Zone of the Enders Review for PS2 on GamePro com GamePro IDG Entertainment Archived from the original on March 17 2006 Retrieved June 15 2017 a b c d e Sanders Shawn April 2001 Zone of the Enders Review GameRevolution CraveOnline Archived from the original on September 28 2013 Retrieved July 18 2022 Alupului Andrei April 7 2001 Zone of the Enders PlanetPS2 GameSpy Industries Archived from the original on June 5 2001 Retrieved July 19 2022 a b c d Snackdawg April 30 2001 Zone of the Enders Review GameZone Archived from the original on October 5 2008 Retrieved July 18 2022 a b c d e Smith David March 26 2001 Zone of the Enders IGN Ziff Davis Archived from the original on January 23 2021 Retrieved July 18 2022 a b Barber Chester Chet June 2001 Zone of the Enders NextGen No 78 Imagine Media pp 78 79 Retrieved July 18 2022 Davison John May 2001 Z O E Zone of the Enders sic Official U S PlayStation Magazine No 44 Ziff Davis pp 96 97 Retrieved July 19 2022 Bub Andrew S April 10 2001 Zone of the Enders PS2 Review Extended Play TechTV Archived from the original on February 6 2002 Retrieved July 19 2022 Boyce Ryan March 30 2001 Zone of the Enders Maxim MaximNet Inc Archived from the original on April 17 2001 Retrieved July 19 2022 a b Klepek Patrick August 4 2001 Zone of the Enders review Archived from the original on April 18 2001 Retrieved September 27 2013 2001年テレビゲームソフト売り上げTOP300 Geimin net in Japanese Archived from the original on June 27 2015 Retrieved September 26 2013 Top selling video games USA Today Gannett Company April 27 2001 p 10E Pavlacka Adam November 25 2001 Video Games Metal Gear Solid 2 is a must have Courier News Sun Times Media Group p D3 GameSpot staff February 23 2001 The Best and Worst of 2001 Most Disappointing Game GameSpot CNET Archived from the original on December 7 2002 Retrieved July 18 2022 Nix Marc June 28 2001 Portable Orbitals in the Zone of the Enders IGN Ziff Davis Archived from the original on September 30 2013 Retrieved September 26 2013 Sato Yukiyoshi Ike February 20 2001 Second ZOE anime announced date mislabeled as May 17 2006 GameSpot Red Ventures Archived from the original on October 2 2013 Retrieved July 19 2022 IGN staff May 9 2002 New Metal Gear Z O E Announced IGN Ziff Davis Archived from the original on September 30 2013 Retrieved September 26 2013 Story Between Konami 2003 Archived from the original on January 2 2014 Retrieved September 29 2013 Magrino Tom June 2 2011 Metal Gear Solid Zone of the Enders HD remakes coming to PS3 360 date mislabeled as June 3 2011 GameSpot Red Ventures Archived from the original on October 2 2013 Retrieved July 19 2022 Gaston Martin May 3 2013 Kojima axes Zone of the Enders sequel GameSpot Red Ventures Archived from the original on October 1 2013 Retrieved July 19 2022 a b Zone of the Enders HD Collection for PlayStation 3 Reviews Metacritic Red Ventures Retrieved July 19 2022 a b Zone of the Enders HD Collection for Xbox 360 Reviews Metacritic Red Ventures Retrieved July 19 2022 Zeidler Brett November 24 2012 Review Zone of the Enders HD Collection X360 Destructoid Enthusiast Gaming Archived from the original on August 27 2021 Retrieved July 19 2022 Haske Steve November 12 2012 Zone of the Enders HD Collection review PS3 Eurogamer Gamer Network Archived from the original on July 4 2022 Retrieved July 19 2022 a b Ingenito Vince November 9 2012 Zone of the Enders HD Collection Review GameRevolution CraveOnline Archived from the original on October 12 2015 Retrieved July 19 2022 Review Zone of the Enders HD Collection GamesMaster Future plc January 2013 p 79 Brown Peter November 1 2012 Zone of the Enders HD Collection Review PS3 GameSpot Red Ventures Archived from the original on November 7 2012 Retrieved July 19 2022 Brown Peter November 1 2012 Zone of the Enders HD Collection Review X360 GameSpot Red Ventures Archived from the original on November 8 2012 Retrieved July 19 2022 Zone of the Enders HD Collection Review PS3 GameTrailers Viacom November 2 2012 Archived from the original on November 3 2012 Retrieved July 19 2022 Cunningham James October 30 2012 Review Zone of the Enders HD Collection PS3 Hardcore Gamer Archived from the original on November 4 2012 Retrieved July 19 2022 a b Dyer Mitch November 1 2012 Zone of the Enders HD Collection Review IGN Ziff Davis Archived from the original on November 11 2020 Retrieved July 19 2022 Bailey Kat October 29 2012 Zone of the Enders HD Collection review Official Xbox Magazine Future US Archived from the original on November 2 2012 Retrieved July 19 2022 Review Zone of the Enders HD Collection PlayStation The Official Magazine No 65 Future plc December 2012 p 81 Marshall James January 4 2013 Zone of the Enders HD Collection Review X360 The Digital Fix Network N Archived from the original on April 25 2016 Retrieved July 19 2022 Hargreaves Roger November 27 2012 Zone Of The Enders HD Collection review ZOE s makeover PS3 Metro DMG Media Archived from the original on May 5 2018 Retrieved July 19 2022 External links EditZone of the Enders at MobyGames Zone of the Enders HD Collection at MobyGames Retrieved from https en wikipedia org w index php title Zone of the Enders video game amp oldid 1149665132, wikipedia, wiki, book, books, library,

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