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WarGames

WarGames is a 1983 American science fiction techno-thriller film[2] written by Lawrence Lasker and Walter F. Parkes and directed by John Badham. The film, which stars Matthew Broderick, Dabney Coleman, John Wood, and Ally Sheedy, follows David Lightman (Broderick), a young hacker who unwittingly accesses a United States military supercomputer programmed to simulate, predict and execute nuclear war against the Soviet Union.

WarGames
Theatrical release poster
Directed byJohn Badham
Martin Brest (uncredited)[1]
Written by
Produced by
Starring
CinematographyWilliam A. Fraker
Edited byTom Rolf
Music byArthur B. Rubinstein
Production
companies
Distributed byMGM/UA Entertainment Company (United States)
United International Pictures (international)
Release dates
  • May 7, 1983 (1983-05-07) (Cannes)
  • June 3, 1983 (1983-06-03) (United States)
Running time
114 minutes
CountryUnited States
LanguageEnglish
Budget$12 million
Box office$124.6 million

WarGames was a critical and commercial success, grossing $125 million worldwide against a $12 million budget. The film was nominated for three Academy Awards.

Plot

During a surprise nuclear attack drill, many United States Air Force Strategic Missile Wing controllers prove unwilling to turn the keys required to launch a missile strike. Such refusals convince John McKittrick and other NORAD systems engineers that missile launch control centers must be automated, without human intervention. Control is given to a NORAD supercomputer known as WOPR (War Operation Plan Response, pronounced "whopper"), programmed to continuously run war simulations and learn over time.

David Lightman, a bright but unmotivated Seattle high school student and hacker, uses his IMSAI 8080 computer to access the school district's computer system and change his grades. He does the same for his friend and classmate Jennifer Mack. Later, while war dialing numbers in Sunnyvale, California, to find a computer game company, he connects with a system that does not identify itself. Asking for games, he finds a list including chess, checkers, backgammon, poker, and tic tac toe along with titles such as "Theaterwide Biotoxic and Chemical Warfare" and "Global Thermonuclear War", but cannot proceed further. Two hacker friends explain the concept of a backdoor password and suggest tracking down the Falken referenced in "Falken's Maze", the first game listed. David discovers that Stephen Falken was an early artificial-intelligence researcher, and guesses correctly that the name of Falken's deceased son (Joshua) is the password.

Unaware that the Sunnyvale phone number connects to WOPR at the Cheyenne Mountain Complex, David initiates a game of Global Thermonuclear War, playing as the Soviet Union while targeting American cities. The computer starts a simulation that briefly convinces NORAD military personnel that actual Soviet nuclear missiles are inbound. While they defuse the situation, WOPR nonetheless continues the simulation to trigger the scenario and win the game, as it does not understand the difference between reality and simulation. It continuously feeds false data such as Soviet bomber incursions and submarine deployments to NORAD, pushing them to increase the DEFCON level toward a retaliation that will start World War III.

David learns the true nature of his actions from a news broadcast, and FBI special agents arrest him and take him to NORAD. He realizes that WOPR is behind the NORAD alerts, but he fails to convince McKittrick (who believes David is working for the Soviets) and is charged with espionage. David escapes NORAD by joining a tourist group and, with Jennifer's help, travels to the Oregon island where Falken lives under the alias "Robert Hume". David and Jennifer find that Falken has become despondent, believing that nuclear war is inevitable and as futile as a game of tic-tac-toe between two experienced players. The teenagers convince Falken that he should return to NORAD to stop WOPR.

WOPR stages a massive Soviet first strike with hundreds of missiles, submarines, and bombers. Believing the attack to be genuine, NORAD prepares to retaliate. Falken, David, and Jennifer convince military officials to cancel the second strike and ride out the attack. When the targeted American bases report back unharmed, NORAD prepares to cancel the retaliatory second strike. WOPR tries to launch the missiles itself using a brute-force attack to obtain the launch codes. Without humans in the control centers as a safeguard using the two-man rule, the computer will trigger a mass launch. All attempts to log in and order WOPR to cancel the countdown fail. Disconnecting the computer is discussed and dismissed, as a failsafe will launch all weapons if the computer is disabled, acting like a fail-deadly ignition to World War III.

Falken and David direct the computer to play tic-tac-toe against itself. This results in a long string of draws, forcing the computer to learn the concept of futility and no-win scenarios. WOPR obtains the launch codes, but before launching, it cycles through all the nuclear war scenarios it has devised, finding that they all result in draws as well. Having discovered the concept of mutual assured destruction ("WINNER: NONE"), the computer tells Falken it has concluded that nuclear war is "a strange game" in which "the only winning move is not to play." WOPR relinquishes control of NORAD and the missiles and offers to play "a nice game of chess".

Cast

Production

Development

Development on WarGames began in 1979, when writers Walter F. Parkes and Lawrence Lasker developed an idea for a script called The Genius, about "a dying scientist and the only person in the world who understands him—a rebellious kid who's too smart for his own good". Lasker was inspired by a television special presented by Peter Ustinov on several geniuses, including Stephen Hawking. Lasker said, "I found the predicament Hawking was in fascinating—that he might one day figure out the unified field theory and not be able to tell anyone, because of his progressive ALS. So there was this idea that he'd need a successor. And who would that be? Maybe this kid, a juvenile delinquent whose problem was that nobody realized he was too smart for his environment." The concept of computers and hacking as part of the film was not yet present.[3]

The Genius began its transformation into WarGames when Parkes and Lasker met Peter Schwartz from the Stanford Research Institute. "There was a new subculture of extremely bright kids developing into what would become known as hackers," said Schwartz. Schwartz made the connection between youth, computers, gaming, and the military.[3] Parkes and Lasker also met with computer-security expert Willis Ware of RAND Corporation, who assured them that even a secure military computer might have remote access enabling remote work on weekends, encouraging the screenwriters to continue with the project.[4]

Parkes and Lasker came up with several military-themed plotlines before the final story. One version of the script had an early version of the WOPR named "Uncle Ollie", or Omnipresent Laser Interceptor (OLI), a space-based defensive laser run by an intelligent program, but this idea was discarded because it was too speculative.[3] Director John Badham coined the name "WOPR", feeling that the name of NORAD's Single Integrated Operational Plan was "boring, and told you nothing".[5] The name "WOPR" played off the Whopper hamburger, and a general sense of something going "whop".[5]

The WOPR computer, as seen in the film, was a prop created in Culver City, California, by members of the International Alliance of Theatrical Stage Employees Local 44.[6] It was designed by production designer (credited as a visual consultant) Geoffrey Kirkland on the basis of some pictures he had of early tabulating machines, and metal furniture, consoles, and cabinets used particularly in the U.S. military in the 1940s and '50s. Art director Angelo P. Graham adapted them in drawings and concepts. The WOPR was operated by a crewmember sitting inside the computer, entering commands into an Apple II at the director's instruction.[6] The prop was broken up for scrap after production was completed. A replica was built for a 2006 AT&T commercial.[7]

David Lightman was modeled on David Scott Lewis, a hacking enthusiast Parkes and Lasker met.[3][8] Falken was inspired by and named after Stephen Hawking; John Lennon was interested in playing the role, but was murdered in New York while the script was in development. General Beringer was based on General James V. Hartinger (USAF), the then-commander-in-chief of NORAD, whom Parkes and Lasker met while visiting the base, and who, like Beringer, favored keeping humans in the decision loop.[3]

Filming

Martin Brest was originally hired as the director but was dismissed after 12 days of shooting because of a disagreement with the producers,[1] and replaced with John Badham. Several of the scenes shot by Brest remain in the final film. Badham said that Brest had "taken a somewhat dark approach to the story and the way it was shot. It was like [Broderick and Sheedy] were doing some Nazi undercover thing, so it was my job to make it seem like they were having fun, and that it was exciting." According to Badham, Broderick and Sheedy were "stiff as boards" when they came onto the sound stage, having both Brest's dark vision and the idea that they would soon be fired. Badham did 12 to 14 takes of the first shot to loosen the actors up. At one point, Badham decided to race with the two actors around the sound stage, with the one who came last having to sing a song to the crew. Badham lost and sang "The Happy Wanderer", the silliest song he could think of.[9] He invited what Wired described as "a small army of computer whizzes on set" to advise on accuracy.[3]

Tom Mankiewicz says he wrote some additional scenes during shooting that were used.[10]

Release

WarGames did well at the box office, grossing $79,567,667, the fifth-highest of 1983 in the United States and Canada.[3][11] It grossed $45 million internationally for a worldwide total of $124.6 million.[12]

The film was screened out of competition at the 1983 Cannes Film Festival.[13]

Reception

Critical response

On Rotten Tomatoes, WarGames received an approval rating of 94% based on 47 reviews, with an average rating of 7.60/10. The site's critical consensus reads, "Part delightfully tense techno-thriller, part refreshingly unpatronizing teen drama, WarGames is one of the more inventive—and genuinely suspenseful—Cold War movies of the 1980s."[14] On Metacritic, the film has a weighted average score of 77 out of 100 based on 15 critics, indicating "generally favorable reviews".[15]

Roger Ebert gave WarGames four out of four stars, calling it "an amazingly entertaining thriller" and "one of the best films so far this year", with a "wonderful" ending.[16] Leonard Maltin gave it a mixed review calling it "Fail Safe for the Pac-Man Generation" and "Entertaining to a point". He concluded, "Incidentally, it's easy to see why this was so popular with kids: most of the adults in the film are boobs."[17]

Computer Gaming World stated that "Wargames is plausible enough to intrigue and terrifying enough to excite ... [it] makes one think, as well as feel, all the way", raised several moral questions about technology and society, and recommended the film to "Computer hobbyists of all kinds".[18] Softline described the film as being "completely original"; unlike other computer-related films like Tron that "could (and do) exist in substantially the same form with some other plot", WarGames "could not exist if the microcomputer did not exist ... It takes the micro and telecommunications as a given—part of the middle-class American landscape". The magazine praised the film as "Very funny, excruciatingly suspenseful, and endlessly inventive, this movie is right on the mark; authentic even when highly improbable".[19] Christopher John in Ares Magazine commented that "The movie cloaked itself in a standard message, but then set out to take something we have seen many times before and retell it in a new, interesting fashion. War Games is highly entertaining, fast-moving, colorful, and mentally stimulating".[20] Colin Greenland in Imagine stated that "Wargames is a tense, tight film, sharply acted, funny, sane, and with a plot twist for every chilling sub-routine in WOPR's scenarios for World War III".[21]

Accolades

WarGames was nominated for three Academy Awards: Best Cinematography (William A. Fraker), Sound (Michael J. Kohut, Carlos Delarios, Aaron Rochin, Willie D. Burton), and Writing, Screenplay Written Directly for the Screen (Lawrence Lasker, Walter F. Parkes).[3][22] The company that provided the large screens used to display the tactical situations seen in the NORAD set employed a new design that was super-bright enabling the displays to be filmed live. (The set was more visually impressive than the actual NORAD facilities at the time.)[3] The animations seen on the NORAD displays, produced by Colin Cantwell, were created using Hewlett Packard HP 9845C computers driving monochrome HP 1345A vector displays, which were still-filmed through successive color-filters. Each frame took approximately one minute to produce, and 50,000 feet of negatives were produced over seven months. The animations were projected "live" onto the screens from behind using 16-mm film, so they were visible to the actors and no post-production work was needed.[23] For this, the company was awarded an Academy Scientific and Technical Award.[citation needed]

Influence

WarGames was the first mass-consumed, visual media with the central theme of remote computing as well as hacking, and it served as both an amplifier vehicle and framework for America's earliest discussion of information technology. In the wake of the film, major news media focused on the potential for the "WarGames scenario" to exist in reality. This focus contributed to the creation of the first U.S. federal internet policy, the Counterfeit Access Device and Computer Fraud and Abuse Act of 1984.[24]

Bulletin board system (BBS) operators reported an unusual rise in activity in 1984, which at least one sysop attributed to WarGames introducing viewers to modems.[25] The scenes showing Lightman's computer dialing every number in Sunnyvale led to the term "war dialing" (earlier known as "demon dialing"), a technique of using a modem to scan a list of telephone numbers in search of unknown computers, and indirectly to the newer term "wardriving".[26]

President Ronald Reagan, a family friend of Lasker's, watched the film and discussed the plot with members of Congress,[3] his advisers, and the Joint Chiefs of Staff. Reagan's interest in the film is credited with leading to the enactment 18 months later of NSDD-145, the first Presidential directive on computer security.[4]

Books

There is a book of the film written by David Bischoff.

Video games

A video game, WarGames, was released for the ColecoVision in 1983 and ported to the Atari 8-bit family and Commodore 64 in 1984. It played similarly to the NORAD side of the "Global Thermonuclear War" game, where the United States had to be defended from a Soviet strike by placing bases and weapons at strategic points. WarGames: Defcon 1, a real-time strategy game only loosely related to the film, was released for the PlayStation and PC in 1998.

A game inspired by the film, called "Computer War" from Thorn EMI, in which the player must track and shoot down intercontinental ballistic missiles, as well as crack a computer code, was released for the Atari 8-bit family, TI-99/4A, and VIC-20 in 1984. The same year, Australian developer Gameworx released Thermonuclear Wargames, an illustrated text adventure in which the player must stop a NORDAD computer called M.A.S.T.A. from initiating World War III.

The film also inspired the Introversion game DEFCON (2006).[27]

The Nintendo Entertainment System video game Mission: Impossible featured an homage to the movie's ending in which the player must challenge a large supercomputer to a game similar to tic-tac-toe and force a stalemate, thereby preventing a missile launch via countdown which would ultimately have led to full-scale nuclear war. The computer takes control and simulates various world war scenarios based on the game itself. After concluding that there's no way to win, the machine gives up and cancels the missile launch.[citation needed]

Be-Rad Entertainment released a tile-matching video game, "WarGames: WOPR", for iOS and Android devices in 2012.[28][29]

Soundtrack

The film's music was composed and conducted by Arthur B. Rubinstein. A soundtrack album including songs and dialogue excerpts was released by Polydor Records. Intrada Records issued an expanded release in 2008 with the complete score, with expanded horn sections and without the film dialogue. In 2018, Quartet Records issued a 35th anniversary expanded 2-CD edition containing the score as presented in the film, and the 1983 Polydor album on disc 2.[30]

WarGames (Original Motion Picture Soundtrack)[31] (The Beepers ("Video Fever" and "History Lesson"): Brian Banks, Anthony Marinelli, Cynthia Morrow and Arthur B. Rubinstein)

WarGames[32] (Special Collection release limited to 2500 copies. Expanded brass including extra trumpets, trombones, and baritone horns.[33])

  • Released: 1983 (2008)[32]
  • Format: LP/2 disk CD
  • Label: Intrada Special Collection Volume ISC 65
  • Writer: Arthur B. Rubinstein
  • Bonus tracks: "Two" Bonus Track Time = 3:39 – Total Score Time = 65:49 – Total Time: 69:18

Sequel

In November 2006, preproduction began on a sequel, titled WarGames: The Dead Code. It was directed by Stuart Gillard, and starred Matt Lanter as a hacker named Will Farmer facing off with a government supercomputer called RIPLEY.[34] MGM released the sequel directly to DVD on July 29, 2008, along with the 25th Anniversary Edition DVD of WarGames. To promote the sequel, the original film returned to selected theaters as a one-night-only 25th-anniversary event on July 24, 2008.[35]

Interactive series

An interactive media reboot of WarGames was announced by MGM in 2015, with Interlude serving as its co-production company. The project was described as an "audience-driven story experience", with anticipated launch in 2016.[36] In March 2016, Sam Barlow announced he had joined Interlude and would be serving as a creative lead in the series, on the basis of his work from his video game, "Her Story", which required the player to piece together a mystery based on a series of video clips.[37] Interlude rebranded itself as Eko in December 2016, and the six-episode series was released in March 2018.[38][39]

Legacy

Critics have cited the film as an influence on Mamoru Hosoda's 2000 short film Digimon Adventure: Our War Game!, with critic Geoffrey G. Thew, writing in Anime Impact: The Movies and Shows that Changed the World of Japanese Animation, noting that both films share a title and a plot of "a rogue AI hijacking the Internet to spread chaos and potentially destroy the world, only to be stopped by some kids on their computers."[40] Hosoda later stated that Our War Game "kind of started my idea for [his 2009 film] Summer Wars," noting that Summer Wars "became the feature-length version of that idea" and allowed him to explore material he was unable to in Our War Game's 40 minute runtime.

See also

References

  1. ^ a b Erickson, Hal. "Martin Brest: Biography". Allmovie. Retrieved March 15, 2009.
  2. ^ "Cyber Threats and Opportunities" (PDF).
  3. ^ a b c d e f g h i j Brown, Scott (July 21, 2008). . Wired. Archived from the original on July 12, 2011. Retrieved May 1, 2009.
  4. ^ a b Kaplan, Fred (February 21, 2016). "Cybersecurity's Debt to a Hollywood Hack". The New York Times. pp. AR24. Retrieved February 28, 2016.
  5. ^ a b Metro-Goldwyn-Mayer "WarGames 25th Anniversary Edition DVD"
  6. ^ a b Mike Fink (March 5, 2006). . The Wargames IMSAI. Archived from the original on January 3, 2020. Retrieved March 27, 2009.
  7. ^ "wargames2". imsai.net. from the original on September 20, 2020. Retrieved September 20, 2020.
  8. ^ Takahashi, Dean (August 12, 2008). . VentureBeat. Archived from the original on June 2, 2011. Retrieved May 1, 2009.
  9. ^ Simon, Alex (August 2, 2008). . The Hollywood Interview. Archived from the original on July 8, 2011. Retrieved May 1, 2009.
  10. ^ Mankiewicz, Tom (2012). My Life as a Mankiewicz: An Insider's Journey Through Hollywood. with Robert Crane. University Press of Kentucky. pp. 253–254.
  11. ^ "WarGames (1983)". Box Office Mojo. Internet Movie Database. Retrieved December 22, 2010.
  12. ^ "UIP's $25M-Plus Club". Variety. September 11, 1995. p. 92.
  13. ^ "Festival de Cannes: WarGames". festival-cannes.com. Retrieved June 22, 2009.
  14. ^ "WarGames (War Games) (1983)". Rotten Tomatoes. Fandango. Retrieved August 21, 2023.
  15. ^ "WarGames Reviews". Metacritic. CBS Interactive. Retrieved May 6, 2018.
  16. ^ Ebert, Roger (June 3, 1983). "WarGames review". Chicago Sun-Times. from the original on July 1, 2010. Retrieved December 22, 2010.
  17. ^ Maltin, Leonard. "23. WarGames (1983)". Leonard Maltin's Worst Ratings. Retrieved January 9, 2016.
  18. ^ Wilson, Dr. Johnny L. (July–August 1983). "Movie Micro Review / "WarGames"". Computer Gaming World. p. 43. Retrieved July 6, 2014.
  19. ^ "Games at War". Softline. July–August 1983. pp. 31–32. Retrieved July 28, 2014.
  20. ^ John, Christopher (Fall 1983). "Film". Ares Magazine. TSR, Inc. (15): 11–12.
  21. ^ Greenland, Colin (November 1983). "Film Review". Imagine (review). TSR Hobbies (UK), Ltd. (8): 19.
  22. ^ "The 56th Academy Awards (1984) Nominees and Winners". oscars.org. Retrieved October 9, 2011.
  23. ^ "Screen Art: War Games". hp9845.net.
  24. ^ Schulte, Stephanie (November 2008). "The WarGames Scenario: Regulating Teenagers and Teenaged Technology". Television and New Media. 9 (6): 487–513. doi:10.1177/1527476408323345. S2CID 146669305.
  25. ^ Yakal, Kathy (November 1984). "Bulletin Board Fever". Compute!'s Gazette. p. 16. Retrieved July 6, 2014.
  26. ^ Ryan, Patrick S. (Summer 2004). "War, Peace, or Stalemate: Wargames, Wardialing, Wardriving, and the Emerging Market for Hacker Ethics". Virginia Journal of Law & Technology. 9 (7). SSRN 585867.
  27. ^ Delay, Chris. . Game Developer Magazine. Archived from the original on June 30, 2010. Retrieved June 2, 2009.
  28. ^ "WarGames: WOPR for iOS". iTunes.
  29. ^ "WarGames: WOPR for Android".
  30. ^ "Archived copy". Retrieved November 15, 2020.
  31. ^ Rubinstein, Arthur B. (1983). WarGames (Original Motion Picture Soundtrack) (Album notes). Artist. Los Angeles and New York: United Artists / Polydor Records. p. 2. 422-815 005-1 Y-1. Retrieved May 29, 2015.
  32. ^ a b Editorial Review (2008). . FilmTracks. Archived from the original on May 29, 2015. Retrieved May 29, 2015. Overall, WarGames is among Rubenstein's most respected career works, and given its highly disparate components, it's likely best that you preview the music in the context of the highly entertaining movie before exploring the Intrada album blindly.
  33. ^ "WarGames". Intrada Records. Retrieved May 29, 2015.
  34. ^ . Stax. IGN. Archived from the original on July 25, 2012. Retrieved November 9, 2006.
  35. ^ . NCM Fathom. July 24, 2008. Archived from the original on November 3, 2010. Retrieved December 22, 2010.
  36. ^ Spangler, Todd (October 13, 2015). "MGM Rebooting 'WarGames' as Interactive Video Experience (Exclusive)". Variety.
  37. ^ Martens, Todd (March 15, 2016). "'Her Story' creator to tackle interactive reboot of 'WarGames'". Los Angeles Times.
  38. ^ Spangler, Todd (December 6, 2017). "'WarGames' Interactive Series from Sam Barlow Sets Early 2018 Release Date".
  39. ^ "WarGames gets rebooted as an interactive hacking TV show". February 9, 2018.
  40. ^ Stuckmann, Chris (May 15, 2018). Anime Impact: The Movies and Shows that Changed the World of Japanese Animation. Mango Media. ISBN 978-1-63353-733-0.

External links

wargames, this, article, about, 1983, film, 2002, short, film, game, film, 1966, television, film, game, other, uses, game, wopr, redirects, here, radio, station, paths, radio, network, 1983, american, science, fiction, techno, thriller, film, written, lawrenc. This article is about the 1983 film For the 2002 short film see War Game film For the 1966 television film see The War Game For other uses see War Game WOPR redirects here For the radio station see Old Paths Radio Network WarGames is a 1983 American science fiction techno thriller film 2 written by Lawrence Lasker and Walter F Parkes and directed by John Badham The film which stars Matthew Broderick Dabney Coleman John Wood and Ally Sheedy follows David Lightman Broderick a young hacker who unwittingly accesses a United States military supercomputer programmed to simulate predict and execute nuclear war against the Soviet Union WarGamesTheatrical release posterDirected byJohn BadhamMartin Brest uncredited 1 Written byLawrence Lasker Walter F ParkesProduced byLeonard Goldberg Richard Hashimoto Harold Schneider Bruce McNallStarringMatthew Broderick Dabney Coleman John Wood Ally SheedyCinematographyWilliam A FrakerEdited byTom RolfMusic byArthur B RubinsteinProductioncompaniesUnited ArtistsSherwood ProductionsDistributed byMGM UA Entertainment Company United States United International Pictures international Release datesMay 7 1983 1983 05 07 Cannes June 3 1983 1983 06 03 United States Running time114 minutesCountryUnited StatesLanguageEnglishBudget 12 millionBox office 124 6 millionWarGames was a critical and commercial success grossing 125 million worldwide against a 12 million budget The film was nominated for three Academy Awards Contents 1 Plot 2 Cast 3 Production 3 1 Development 3 2 Filming 4 Release 5 Reception 5 1 Critical response 5 2 Accolades 5 3 Influence 5 4 Books 6 Video games 7 Soundtrack 8 Sequel 9 Interactive series 10 Legacy 11 See also 12 References 13 External linksPlot EditDuring a surprise nuclear attack drill many United States Air Force Strategic Missile Wing controllers prove unwilling to turn the keys required to launch a missile strike Such refusals convince John McKittrick and other NORAD systems engineers that missile launch control centers must be automated without human intervention Control is given to a NORAD supercomputer known as WOPR War Operation Plan Response pronounced whopper programmed to continuously run war simulations and learn over time David Lightman a bright but unmotivated Seattle high school student and hacker uses his IMSAI 8080 computer to access the school district s computer system and change his grades He does the same for his friend and classmate Jennifer Mack Later while war dialing numbers in Sunnyvale California to find a computer game company he connects with a system that does not identify itself Asking for games he finds a list including chess checkers backgammon poker and tic tac toe along with titles such as Theaterwide Biotoxic and Chemical Warfare and Global Thermonuclear War but cannot proceed further Two hacker friends explain the concept of a backdoor password and suggest tracking down the Falken referenced in Falken s Maze the first game listed David discovers that Stephen Falken was an early artificial intelligence researcher and guesses correctly that the name of Falken s deceased son Joshua is the password Unaware that the Sunnyvale phone number connects to WOPR at the Cheyenne Mountain Complex David initiates a game of Global Thermonuclear War playing as the Soviet Union while targeting American cities The computer starts a simulation that briefly convinces NORAD military personnel that actual Soviet nuclear missiles are inbound While they defuse the situation WOPR nonetheless continues the simulation to trigger the scenario and win the game as it does not understand the difference between reality and simulation It continuously feeds false data such as Soviet bomber incursions and submarine deployments to NORAD pushing them to increase the DEFCON level toward a retaliation that will start World War III David learns the true nature of his actions from a news broadcast and FBI special agents arrest him and take him to NORAD He realizes that WOPR is behind the NORAD alerts but he fails to convince McKittrick who believes David is working for the Soviets and is charged with espionage David escapes NORAD by joining a tourist group and with Jennifer s help travels to the Oregon island where Falken lives under the alias Robert Hume David and Jennifer find that Falken has become despondent believing that nuclear war is inevitable and as futile as a game of tic tac toe between two experienced players The teenagers convince Falken that he should return to NORAD to stop WOPR WOPR stages a massive Soviet first strike with hundreds of missiles submarines and bombers Believing the attack to be genuine NORAD prepares to retaliate Falken David and Jennifer convince military officials to cancel the second strike and ride out the attack When the targeted American bases report back unharmed NORAD prepares to cancel the retaliatory second strike WOPR tries to launch the missiles itself using a brute force attack to obtain the launch codes Without humans in the control centers as a safeguard using the two man rule the computer will trigger a mass launch All attempts to log in and order WOPR to cancel the countdown fail Disconnecting the computer is discussed and dismissed as a failsafe will launch all weapons if the computer is disabled acting like a fail deadly ignition to World War III Falken and David direct the computer to play tic tac toe against itself This results in a long string of draws forcing the computer to learn the concept of futility and no win scenarios WOPR obtains the launch codes but before launching it cycles through all the nuclear war scenarios it has devised finding that they all result in draws as well Having discovered the concept of mutual assured destruction WINNER NONE the computer tells Falken it has concluded that nuclear war is a strange game in which the only winning move is not to play WOPR relinquishes control of NORAD and the missiles and offers to play a nice game of chess Cast EditMatthew Broderick as David Lightman Dabney Coleman as Dr John McKittrick John Wood as Stephen Falken and the voice of WOPR Ally Sheedy as Jennifer Mack Barry Corbin as General Jack Beringer Juanin Clay as Patricia Healy Dennis Lipscomb as Lyle Watson Kent Williams as Arthur Cabot Joe Dorsey as Colonel Joe Conley Michael Ensign as Beringer s Assistant William Bogert as Mr Lightman Susan Davis as Mrs Lightman Irving Metzman as Paul Richter John Spencer as Captain Jerry Lawson Michael Madsen as Lieutenant Steve Phelps Alan Blumenfeld as Mr Liggett James Tolkan as Mr Wigan Maury Chaykin as Jim Sting Eddie Deezen as MalvinProduction EditDevelopment Edit Development on WarGames began in 1979 when writers Walter F Parkes and Lawrence Lasker developed an idea for a script called The Genius about a dying scientist and the only person in the world who understands him a rebellious kid who s too smart for his own good Lasker was inspired by a television special presented by Peter Ustinov on several geniuses including Stephen Hawking Lasker said I found the predicament Hawking was in fascinating that he might one day figure out the unified field theory and not be able to tell anyone because of his progressive ALS So there was this idea that he d need a successor And who would that be Maybe this kid a juvenile delinquent whose problem was that nobody realized he was too smart for his environment The concept of computers and hacking as part of the film was not yet present 3 The Genius began its transformation into WarGames when Parkes and Lasker met Peter Schwartz from the Stanford Research Institute There was a new subculture of extremely bright kids developing into what would become known as hackers said Schwartz Schwartz made the connection between youth computers gaming and the military 3 Parkes and Lasker also met with computer security expert Willis Ware of RAND Corporation who assured them that even a secure military computer might have remote access enabling remote work on weekends encouraging the screenwriters to continue with the project 4 Parkes and Lasker came up with several military themed plotlines before the final story One version of the script had an early version of the WOPR named Uncle Ollie or Omnipresent Laser Interceptor OLI a space based defensive laser run by an intelligent program but this idea was discarded because it was too speculative 3 Director John Badham coined the name WOPR feeling that the name of NORAD s Single Integrated Operational Plan was boring and told you nothing 5 The name WOPR played off the Whopper hamburger and a general sense of something going whop 5 The WOPR computer as seen in the film was a prop created in Culver City California by members of the International Alliance of Theatrical Stage Employees Local 44 6 It was designed by production designer credited as a visual consultant Geoffrey Kirkland on the basis of some pictures he had of early tabulating machines and metal furniture consoles and cabinets used particularly in the U S military in the 1940s and 50s Art director Angelo P Graham adapted them in drawings and concepts The WOPR was operated by a crewmember sitting inside the computer entering commands into an Apple II at the director s instruction 6 The prop was broken up for scrap after production was completed A replica was built for a 2006 AT amp T commercial 7 David Lightman was modeled on David Scott Lewis a hacking enthusiast Parkes and Lasker met 3 8 Falken was inspired by and named after Stephen Hawking John Lennon was interested in playing the role but was murdered in New York while the script was in development General Beringer was based on General James V Hartinger USAF the then commander in chief of NORAD whom Parkes and Lasker met while visiting the base and who like Beringer favored keeping humans in the decision loop 3 Filming Edit Martin Brest was originally hired as the director but was dismissed after 12 days of shooting because of a disagreement with the producers 1 and replaced with John Badham Several of the scenes shot by Brest remain in the final film Badham said that Brest had taken a somewhat dark approach to the story and the way it was shot It was like Broderick and Sheedy were doing some Nazi undercover thing so it was my job to make it seem like they were having fun and that it was exciting According to Badham Broderick and Sheedy were stiff as boards when they came onto the sound stage having both Brest s dark vision and the idea that they would soon be fired Badham did 12 to 14 takes of the first shot to loosen the actors up At one point Badham decided to race with the two actors around the sound stage with the one who came last having to sing a song to the crew Badham lost and sang The Happy Wanderer the silliest song he could think of 9 He invited what Wired described as a small army of computer whizzes on set to advise on accuracy 3 Tom Mankiewicz says he wrote some additional scenes during shooting that were used 10 Release EditWarGames did well at the box office grossing 79 567 667 the fifth highest of 1983 in the United States and Canada 3 11 It grossed 45 million internationally for a worldwide total of 124 6 million 12 The film was screened out of competition at the 1983 Cannes Film Festival 13 Reception EditCritical response Edit On Rotten Tomatoes WarGames received an approval rating of 94 based on 47 reviews with an average rating of 7 60 10 The site s critical consensus reads Part delightfully tense techno thriller part refreshingly unpatronizing teen drama WarGames is one of the more inventive and genuinely suspenseful Cold War movies of the 1980s 14 On Metacritic the film has a weighted average score of 77 out of 100 based on 15 critics indicating generally favorable reviews 15 Roger Ebert gave WarGames four out of four stars calling it an amazingly entertaining thriller and one of the best films so far this year with a wonderful ending 16 Leonard Maltin gave it a mixed review calling it Fail Safe for the Pac Man Generation and Entertaining to a point He concluded Incidentally it s easy to see why this was so popular with kids most of the adults in the film are boobs 17 Computer Gaming World stated that Wargames is plausible enough to intrigue and terrifying enough to excite it makes one think as well as feel all the way raised several moral questions about technology and society and recommended the film to Computer hobbyists of all kinds 18 Softline described the film as being completely original unlike other computer related films like Tron that could and do exist in substantially the same form with some other plot WarGames could not exist if the microcomputer did not exist It takes the micro and telecommunications as a given part of the middle class American landscape The magazine praised the film as Very funny excruciatingly suspenseful and endlessly inventive this movie is right on the mark authentic even when highly improbable 19 Christopher John in Ares Magazine commented that The movie cloaked itself in a standard message but then set out to take something we have seen many times before and retell it in a new interesting fashion War Games is highly entertaining fast moving colorful and mentally stimulating 20 Colin Greenland in Imagine stated that Wargames is a tense tight film sharply acted funny sane and with a plot twist for every chilling sub routine in WOPR s scenarios for World War III 21 Accolades Edit WarGames was nominated for three Academy Awards Best Cinematography William A Fraker Sound Michael J Kohut Carlos Delarios Aaron Rochin Willie D Burton and Writing Screenplay Written Directly for the Screen Lawrence Lasker Walter F Parkes 3 22 The company that provided the large screens used to display the tactical situations seen in the NORAD set employed a new design that was super bright enabling the displays to be filmed live The set was more visually impressive than the actual NORAD facilities at the time 3 The animations seen on the NORAD displays produced by Colin Cantwell were created using Hewlett Packard HP 9845C computers driving monochrome HP 1345A vector displays which were still filmed through successive color filters Each frame took approximately one minute to produce and 50 000 feet of negatives were produced over seven months The animations were projected live onto the screens from behind using 16 mm film so they were visible to the actors and no post production work was needed 23 For this the company was awarded an Academy Scientific and Technical Award citation needed Influence Edit WarGames was the first mass consumed visual media with the central theme of remote computing as well as hacking and it served as both an amplifier vehicle and framework for America s earliest discussion of information technology In the wake of the film major news media focused on the potential for the WarGames scenario to exist in reality This focus contributed to the creation of the first U S federal internet policy the Counterfeit Access Device and Computer Fraud and Abuse Act of 1984 24 Bulletin board system BBS operators reported an unusual rise in activity in 1984 which at least one sysop attributed to WarGames introducing viewers to modems 25 The scenes showing Lightman s computer dialing every number in Sunnyvale led to the term war dialing earlier known as demon dialing a technique of using a modem to scan a list of telephone numbers in search of unknown computers and indirectly to the newer term wardriving 26 President Ronald Reagan a family friend of Lasker s watched the film and discussed the plot with members of Congress 3 his advisers and the Joint Chiefs of Staff Reagan s interest in the film is credited with leading to the enactment 18 months later of NSDD 145 the first Presidential directive on computer security 4 Books Edit There is a book of the film written by David Bischoff Video games EditA video game WarGames was released for the ColecoVision in 1983 and ported to the Atari 8 bit family and Commodore 64 in 1984 It played similarly to the NORAD side of the Global Thermonuclear War game where the United States had to be defended from a Soviet strike by placing bases and weapons at strategic points WarGames Defcon 1 a real time strategy game only loosely related to the film was released for the PlayStation and PC in 1998 A game inspired by the film called Computer War from Thorn EMI in which the player must track and shoot down intercontinental ballistic missiles as well as crack a computer code was released for the Atari 8 bit family TI 99 4A and VIC 20 in 1984 The same year Australian developer Gameworx released Thermonuclear Wargames an illustrated text adventure in which the player must stop a NORDAD computer called M A S T A from initiating World War III The film also inspired the Introversion game DEFCON 2006 27 The Nintendo Entertainment System video game Mission Impossible featured an homage to the movie s ending in which the player must challenge a large supercomputer to a game similar to tic tac toe and force a stalemate thereby preventing a missile launch via countdown which would ultimately have led to full scale nuclear war The computer takes control and simulates various world war scenarios based on the game itself After concluding that there s no way to win the machine gives up and cancels the missile launch citation needed Be Rad Entertainment released a tile matching video game WarGames WOPR for iOS and Android devices in 2012 28 29 Soundtrack EditThe film s music was composed and conducted by Arthur B Rubinstein A soundtrack album including songs and dialogue excerpts was released by Polydor Records Intrada Records issued an expanded release in 2008 with the complete score with expanded horn sections and without the film dialogue In 2018 Quartet Records issued a 35th anniversary expanded 2 CD edition containing the score as presented in the film and the 1983 Polydor album on disc 2 30 WarGames Original Motion Picture Soundtrack 31 The Beepers Video Fever and History Lesson Brian Banks Anthony Marinelli Cynthia Morrow and Arthur B Rubinstein Released 1983 Format Vinyl LP Album Cassette Label United Artists Polydor Records 422 815 005 1 Y 1 Writer Arthur B Rubinstein Producer Ron Eyre George Craig Tracks Crosby Stills amp Nash rendition of WarGames released on Allies 1983 WarGames 32 Special Collection release limited to 2500 copies Expanded brass including extra trumpets trombones and baritone horns 33 Released 1983 2008 32 Format LP 2 disk CD Label Intrada Special Collection Volume ISC 65 Writer Arthur B Rubinstein Bonus tracks Two Bonus Track Time 3 39 Total Score Time 65 49 Total Time 69 18Sequel EditMain article WarGames The Dead Code In November 2006 preproduction began on a sequel titled WarGames The Dead Code It was directed by Stuart Gillard and starred Matt Lanter as a hacker named Will Farmer facing off with a government supercomputer called RIPLEY 34 MGM released the sequel directly to DVD on July 29 2008 along with the 25th Anniversary Edition DVD of WarGames To promote the sequel the original film returned to selected theaters as a one night only 25th anniversary event on July 24 2008 35 Interactive series EditMain article WarGames interactive media An interactive media reboot of WarGames was announced by MGM in 2015 with Interlude serving as its co production company The project was described as an audience driven story experience with anticipated launch in 2016 36 In March 2016 Sam Barlow announced he had joined Interlude and would be serving as a creative lead in the series on the basis of his work from his video game Her Story which required the player to piece together a mystery based on a series of video clips 37 Interlude rebranded itself as Eko in December 2016 and the six episode series was released in March 2018 38 39 Legacy EditCritics have cited the film as an influence on Mamoru Hosoda s 2000 short film Digimon Adventure Our War Game with critic Geoffrey G Thew writing in Anime Impact The Movies and Shows that Changed the World of Japanese Animation noting that both films share a title and a plot of a rogue AI hijacking the Internet to spread chaos and potentially destroy the world only to be stopped by some kids on their computers 40 Hosoda later stated that Our War Game kind of started my idea for his 2009 film Summer Wars noting that Summer Wars became the feature length version of that idea and allowed him to explore material he was unable to in Our War Game s 40 minute runtime See also Edit1983 Soviet nuclear false alarm incident which occurred a few months after the releaseReferences Edit a b Erickson Hal Martin Brest Biography Allmovie Retrieved March 15 2009 Cyber Threats and Opportunities PDF a b c d e f g h i j Brown Scott July 21 2008 WarGames A Look Back at the Film That Turned Geeks and Phreaks Into Stars Wired Archived from the original on July 12 2011 Retrieved May 1 2009 a b Kaplan Fred February 21 2016 Cybersecurity s Debt to a Hollywood Hack The New York Times pp AR24 Retrieved February 28 2016 a b Metro Goldwyn Mayer WarGames 25th Anniversary Edition DVD a b Mike Fink March 5 2006 What happened to the WOPR The Wargames IMSAI Archived from the original on January 3 2020 Retrieved March 27 2009 wargames2 imsai net Archived from the original on September 20 2020 Retrieved September 20 2020 Takahashi Dean August 12 2008 A Q amp A that is 25 years late David Scott Lewis the mystery hacker who inspired the film War Games VentureBeat Archived from the original on June 2 2011 Retrieved May 1 2009 Simon Alex August 2 2008 John Badham The Hollywood Interview The Hollywood Interview Archived from the original on July 8 2011 Retrieved May 1 2009 Mankiewicz Tom 2012 My Life as a Mankiewicz An Insider s Journey Through Hollywood with Robert Crane University Press of Kentucky pp 253 254 WarGames 1983 Box Office Mojo Internet Movie Database Retrieved December 22 2010 UIP s 25M Plus Club Variety September 11 1995 p 92 Festival de Cannes WarGames festival cannes com Retrieved June 22 2009 WarGames War Games 1983 Rotten Tomatoes Fandango Retrieved August 21 2023 WarGames Reviews Metacritic CBS Interactive Retrieved May 6 2018 Ebert Roger June 3 1983 WarGames review Chicago Sun Times Archived from the original on July 1 2010 Retrieved December 22 2010 Maltin Leonard 23 WarGames 1983 Leonard Maltin s Worst Ratings Retrieved January 9 2016 Wilson Dr Johnny L July August 1983 Movie Micro Review WarGames Computer Gaming World p 43 Retrieved July 6 2014 Games at War Softline July August 1983 pp 31 32 Retrieved July 28 2014 John Christopher Fall 1983 Film Ares Magazine TSR Inc 15 11 12 Greenland Colin November 1983 Film Review Imagine review TSR Hobbies UK Ltd 8 19 The 56th Academy Awards 1984 Nominees and Winners oscars org Retrieved October 9 2011 Screen Art War Games hp9845 net Schulte Stephanie November 2008 The WarGames Scenario Regulating Teenagers and Teenaged Technology Television and New Media 9 6 487 513 doi 10 1177 1527476408323345 S2CID 146669305 Yakal Kathy November 1984 Bulletin Board Fever Compute s Gazette p 16 Retrieved July 6 2014 Ryan Patrick S Summer 2004 War Peace or Stalemate Wargames Wardialing Wardriving and the Emerging Market for Hacker Ethics Virginia Journal of Law amp Technology 9 7 SSRN 585867 Delay Chris Detonating Introversion s Defcon Game Developer Magazine Archived from the original on June 30 2010 Retrieved June 2 2009 WarGames WOPR for iOS iTunes WarGames WOPR for Android Archived copy Retrieved November 15 2020 Rubinstein Arthur B 1983 WarGames Original Motion Picture Soundtrack Album notes Artist Los Angeles and New York United Artists Polydor Records p 2 422 815 005 1 Y 1 Retrieved May 29 2015 a b Editorial Review 2008 WarGames FilmTracks Archived from the original on May 29 2015 Retrieved May 29 2015 Overall WarGames is among Rubenstein s most respected career works and given its highly disparate components it s likely best that you preview the music in the context of the highly entertaining movie before exploring the Intrada album blindly WarGames Intrada Records Retrieved May 29 2015 WarGames 2 Casting Stax IGN Archived from the original on July 25 2012 Retrieved November 9 2006 WarGames 25th Anniversary NCM Fathom July 24 2008 Archived from the original on November 3 2010 Retrieved December 22 2010 Spangler Todd October 13 2015 MGM Rebooting WarGames as Interactive Video Experience Exclusive Variety Martens Todd March 15 2016 Her Story creator to tackle interactive reboot of WarGames Los Angeles Times Spangler Todd December 6 2017 WarGames Interactive Series from Sam Barlow Sets Early 2018 Release Date WarGames gets rebooted as an interactive hacking TV show February 9 2018 Stuckmann Chris May 15 2018 Anime Impact The Movies and Shows that Changed the World of Japanese Animation Mango Media ISBN 978 1 63353 733 0 External links Edit Wikiquote has quotations related to WarGames Official website WarGames at the American Film Institute Catalog WarGames at IMDb WarGames at the TCM Movie Database WarGames at AllMovie WarGames at Box Office Mojo The IMSAI computer used in the film Archived March 1 2009 at the Wayback Machine Retrieved from https en wikipedia org w index php title WarGames amp oldid 1171530766, wikipedia, wiki, book, books, library,

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