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Boss (video games)

In video games, a boss is a significantly powerful non-player character created as an opponent to players.[1] A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the players have faced up to that point in a game. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret', 'hidden' or 'raid' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where players face multiple previous bosses again in succession.

A boss fight from Guacamelee! in which the player characters (the two characters in luchador outfits) must keep ahead of the giant rampaging creature (boss) on the left while dodging obstacles and other enemies

For example, in a run 'n' gun video game, all regular enemies might use pistols while the boss uses a tank. A boss enemy is quite often larger in size than other enemies and the player character.[2] At times, bosses are very hard to defeat without being adequately prepared and/or knowing the correct fighting approach. Bosses usually take strategy and special knowledge to defeat, such as how to attack weak points or avoid specific attacks.

Bosses are common in many genres of video games, but they are especially common in story-driven titles, and are commonly previously established antagonists in the plot of the video game. Action-adventure games, beat 'em up games, fighting games, platform games, role-playing video games (RPGs), and shooter games are particularly associated with boss battles. They may be less common in puzzle games, card video games, sports games, and simulation games. The first video game with a boss fight was the 1975 RPG dnd.

The concept has expanded to new genres, like rhythm games, where there may be a "boss song" that is more difficult. In multiplayer online battle arena games, defeating a map boss usually requires teamwork of 2 or more players, but it brings various benefits to the team, such as buffs or lane push power.[3][4] Some games, such as Cuphead, Furi and Warning Forever, are centered around continual boss fights.[5][6]

Characteristics edit

Bosses are usually harder to beat than regular enemies, have higher health points, hence can sustain more damage and are generally found at the end of a level or area.[7][8] While most games include a mixture of boss opponents and regular opponents, some games have only regular opponents and some games have only bosses (e.g. Shadow of the Colossus).[9] Some bosses are encountered several times through a single game, typically with alternate attacks and a different strategy required to defeat it each time.[8] A boss battle can also be made more challenging if the boss in question becomes progressively stronger and/or less vulnerable as their health decreases, requiring players to use different strategies to win. Some bosses may contain or be composed of smaller parts that can be destroyed by players in battle, which may or may not grant an advantage.[6] In games such as Doom and Castlevania: Symphony of the Night, an enemy may be introduced via a boss battle, but later appear as a regular enemy, after players have become stronger or had a chance to find more powerful weaponry.[10][11]

Many games structure boss battles as a progression of distinct phases in which the boss produces different or additional hazards for players. This is often reflected by a change in the appearance of the boss.[12]

The Legend of Zelda series and games inspired by it are recognized for having dungeons with bosses that are specifically vulnerable to a special item that is located within that dungeon. Player(s) typically acquire this item while exploring the dungeon and is given opportunity to learn to use it to solve puzzles or defeat weaker enemies before facing the boss character.[13]

Boss battles are typically seen as dramatic events. As such, they are usually characterized by cutscenes before and after the boss battle and unique music. Recurring bosses and final bosses may have their own specific theme music to distinguish them from other boss battles. This concept extends beyond combat-oriented video games. For example, a number of titles in the Dance Dance Revolution rhythm game series contain "boss songs" that are called "bosses" because they are exceptionally difficult to perform on.[14]

In combat-focused games, a boss may summon additional enemies, reinforcements or minions or "adds" to fight players alongside the boss, increasing the boss fight's difficulty. These additional enemies may distract from the boss battle or give time for the boss to regain or regenerate health, but may also give players opportunity to regain health from health boosters and ammo dropped by the boss's minions.[15]

Specific boss types edit

Miniboss edit

 
Miniboss in the 2015 video game Broforce, a run-and-gun platformer

A miniboss, also known as a "middle boss", "mid-boss", "half-boss", "sub-boss"[16] or "semi-boss", is a boss weaker or less significant than the main boss in the same area or level. Some minibosses are stronger versions of regular enemies, as in the Kirby games.[17] Others may be a recurring version of a previous boss, who is either weaker than previously encountered or is less of a challenge later in the game due to character or equipment progression. An example is Castlevania: Symphony of the Night's Gaibon and Slogra.[18] Other video game characters who usually take the role of a miniboss are Vile (Mega Man X series), Allen O'Neil (Metal Slug) and Dark Link (The Legend of Zelda series, though he appears as a final boss in Zelda II: The Adventure of Link).[19][20][21]

Superboss edit

A superboss is a type of boss most commonly found in role-playing video games. They are considered optional enemies and do not have to be defeated to complete the game. However, not all optional bosses are superbosses. They are generally much more powerful than the bosses encountered as part of the main game's plot or quest, more difficult even than the final boss and often players is required to complete a sidequest[22] or the entire game to fight the superboss. For example, in Final Fantasy VII, players may choose to seek out and fight the Ruby and Emerald Weapons. Some superbosses will take the place of the final boss if certain requirements are met.[23][24] This is common in fighting games such as Akuma in Super Street Fighter II Turbo.[25] Some superbosses can yield special items or skills that cannot be found any other way that can give players a significant advantage during playthrough of the rest of the game, such as added experience or an extremely powerful weapon. For example, the "raid bosses" from Borderlands 2 give rare loot unavailable anywhere else.[26] Some superbosses in online games have an immense amount of health and must be defeated within a time limit by having a large number of players or parties working together to defeat the boss. Examples of such superbosses can be found in games like Pokémon Go and World of Warcraft, and are generally referred to as a raid.[27][28] Toby Fox's games Undertale and Deltarune both feature superbosses in the form of Sans, Jevil, and Spamton NEO.[22][29][30] Some major video game series have recurring superbosses such as the Ultima Weapon and Omega Weapon in Final Fantasy and the Amon clan in Yakuza.[31][32][33] The Warden from Minecraft could be considered a superboss, as it is vastly more difficult to fight than the final boss, the Ender Dragon. However, Mojang has explicitly stated that the Warden was not intended to be fought by players.[34]

Wolfpack boss edit

A wolfpack boss is a group of enemies who may be considered weak on their own, but in large groups can be considered strong enough to be a boss. They come in many variations, such as the Chargin' Chuck Swarm encountered in Mario & Luigi: Paper Jam,[35] the Armos Knights from The Legend of Zelda: A Link to the Past[36] or the Battle of 1000 Heartless from Kingdom Hearts II. A main requirement with most wolfpacks is that the whole group must be defeated in order to win; in order to prolong the fight, many wolfpacks, particularly in games with turn-based combat in lieu of real-time, will summon reinforcements to replenish their lost numbers. An example of this is Astaroth in Diablo IV.[37]

Final boss edit

 
Mother Brain, the final boss of Metroid and Super Metroid

The final boss, last boss or end boss,[38] is typically present at or near the end of a game, with completion of the game's storyline usually following victory in the battle.[39][40] The final boss is usually the main antagonist of the game; however, there are exceptions, such as in Conker's Bad Fur Day, in which the final boss is the antagonist's alien pet. Final bosses are generally larger, more detailed or better animated than lesser enemies, often in order to inspire a feeling of grandeur and special significance from the encounter.[41]

In some games, a hidden boss, referred to as the "true" final boss, is present. These bosses only appear after the completion of specific additional levels, choosing specific dialogue options or after obtaining a particular item or set of items, such as the Chaos Emeralds in the Sonic the Hedgehog series or performing a series of tasks in Metal Gear Solid: Peace Walker. These bosses are generally more difficult to defeat. In games with a "true" final boss, victory leads to either a better ending or a more detailed version of the regular ending. Examples of a "true final boss" include the Radiance in Hollow Knight and the Moon Presence in Bloodborne.[42][43]

The term "Foozle" is used to describe a cliché final boss that exists only to act as the final problem before players can complete the game.[44][40] Scorpia stated in 1994 that "about 98% of all role-playing video games can be summed up as follows: 'We go out and bash on critters until we're strong enough to go bash on Foozle.'"[39]

History edit

A precursor to video game boss fights is Bruce Lee's Hong Kong martial arts films, including The Big Boss (1971), in which Lee fights a criminal gang before battling the eponymous "big boss", and Game of Death (1972), where Lee fights a different boss on each level of a pagoda, which later inspired the boss battles of martial arts action games such as beat 'em ups.[45] Another precursor is tabletop role-playing games starting with Dungeons & Dragons (1974), in which in a typical dungeon campaign there would be one powerful enemy acting as the boss of the weaker minions that players would face beforehand, in the same sense as a crime boss, which later inspired the boss battles of role-playing video games.

The first interactive video game to feature a boss was dnd, which was released in 1975 for the PLATO system.[46][47][48] dnd was one of the earliest dungeon crawl video games and implemented many of the core concepts of Dungeons & Dragons.[47] The objective of the game is to retrieve an "Orb" from the bottommost dungeon.[49] The orb is kept in a treasure room guarded by a high-level enemy named the Gold Dragon. Only by defeating the Dragon can players claim the orb, complete the game and be eligible to appear on the high score list.[46]

In 1980, boss battles appeared in several arcade action games. In March 1980, Sega released Samurai, a jidaigeki-themed martial arts action game where player samurai fight a number of swordspeople before confronting a more powerful boss samurai.[50] SNK's Sasuke vs. Commander, released in October 1980,[51] is a ninja-themed shooting game where the player character fights enemy ninjas before confronting bosses with various ninjutsu attacks and enemy patterns.[52] It was one of the earliest games with multiple boss encounters, and one of SNK's earliest games.[53] Phoenix, released in December 1980,[54] is a fixed shooter where players's ship must fight a giant mothership in the fifth and final level.[55] At several points in Namco's vertically scrolling shooter Xevious (1982), players must defeat an Andor Genesis mothership to advance.[56]

In side-scrolling character action games such as beat 'em ups, Irem's 1984 arcade game Kung-Fu Master established the end-of-level boss battle structure used in these games, with players progressing through levels (represented by floors of a temple) and fighting a boss character at the end of each level;[45][56] in turn, this end-of-level boss battle structure was adapted from the Bruce Lee film Game of Death, where Lee's character fights a different boss character on each floor as he ascends a pagoda.[45] The game was distinctive for giving both players and each boss a health meter,[56][57] which leads to the game temporarily becoming a one-on-one fighting game during boss battles, a concept that Kung-Fu Master designer Takashi Nishiyama later expanded on when he created the fighting game Street Fighter (1987) at Capcom.[56][58] The term "boss" was used in reference to the game's final boss by Mike Roberts in a review of the game published in the May 1985 issue of British magazine Computer Gamer, while he used the term "super baddies" for the end-of-level bosses.[59]

Sega's arcade game Fantasy Zone (1986) popularized the concept of a boss rush, a stage where players face multiple previous bosses again in succession.[60]

Etymology edit

Michael Fahey of Kotaku noted in a podcast that usage of the term "boss" by Nintendo Power grew sharply around 1988, and that there was no clear single etymology of the term. In the same podcast, former Kotaku editor-in-chief Stephen Totilo speculated that bosses became known as such because they were "in charge of all the enemies".[61]

See also edit

References edit

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boss, video, games, boss, level, redirects, here, film, boss, level, this, article, possibly, contains, original, research, please, improve, verifying, claims, made, adding, inline, citations, statements, consisting, only, original, research, should, removed, . Boss level redirects here For the film see Boss Level This article possibly contains original research Please improve it by verifying the claims made and adding inline citations Statements consisting only of original research should be removed August 2014 Learn how and when to remove this template message In video games a boss is a significantly powerful non player character created as an opponent to players 1 A fight with a boss character is commonly referred to as a boss battle or boss fight Bosses are generally far stronger than other opponents the players have faced up to that point in a game Boss battles are generally seen at climax points of particular sections of games such as at the end of a level or stage or guarding a specific objective A miniboss is a boss weaker or less significant than the main boss in the same area or level though usually more powerful than the standard opponents and often fought alongside them A superboss sometimes secret hidden or raid boss is generally much more powerful than the bosses encountered as part of the main game s plot and is often an optional encounter A final boss is often the main antagonist of a game s story and the defeat of that character usually provides a positive conclusion to the game A boss rush is a stage where players face multiple previous bosses again in succession A boss fight from Guacamelee in which the player characters the two characters in luchador outfits must keep ahead of the giant rampaging creature boss on the left while dodging obstacles and other enemiesFor example in a run n gun video game all regular enemies might use pistols while the boss uses a tank A boss enemy is quite often larger in size than other enemies and the player character 2 At times bosses are very hard to defeat without being adequately prepared and or knowing the correct fighting approach Bosses usually take strategy and special knowledge to defeat such as how to attack weak points or avoid specific attacks Bosses are common in many genres of video games but they are especially common in story driven titles and are commonly previously established antagonists in the plot of the video game Action adventure games beat em up games fighting games platform games role playing video games RPGs and shooter games are particularly associated with boss battles They may be less common in puzzle games card video games sports games and simulation games The first video game with a boss fight was the 1975 RPG dnd The concept has expanded to new genres like rhythm games where there may be a boss song that is more difficult In multiplayer online battle arena games defeating a map boss usually requires teamwork of 2 or more players but it brings various benefits to the team such as buffs or lane push power 3 4 Some games such as Cuphead Furi and Warning Forever are centered around continual boss fights 5 6 Contents 1 Characteristics 2 Specific boss types 2 1 Miniboss 2 2 Superboss 2 3 Wolfpack boss 2 4 Final boss 3 History 3 1 Etymology 4 See also 5 ReferencesCharacteristics editBosses are usually harder to beat than regular enemies have higher health points hence can sustain more damage and are generally found at the end of a level or area 7 8 While most games include a mixture of boss opponents and regular opponents some games have only regular opponents and some games have only bosses e g Shadow of the Colossus 9 Some bosses are encountered several times through a single game typically with alternate attacks and a different strategy required to defeat it each time 8 A boss battle can also be made more challenging if the boss in question becomes progressively stronger and or less vulnerable as their health decreases requiring players to use different strategies to win Some bosses may contain or be composed of smaller parts that can be destroyed by players in battle which may or may not grant an advantage 6 In games such as Doom and Castlevania Symphony of the Night an enemy may be introduced via a boss battle but later appear as a regular enemy after players have become stronger or had a chance to find more powerful weaponry 10 11 Many games structure boss battles as a progression of distinct phases in which the boss produces different or additional hazards for players This is often reflected by a change in the appearance of the boss 12 The Legend of Zelda series and games inspired by it are recognized for having dungeons with bosses that are specifically vulnerable to a special item that is located within that dungeon Player s typically acquire this item while exploring the dungeon and is given opportunity to learn to use it to solve puzzles or defeat weaker enemies before facing the boss character 13 Boss battles are typically seen as dramatic events As such they are usually characterized by cutscenes before and after the boss battle and unique music Recurring bosses and final bosses may have their own specific theme music to distinguish them from other boss battles This concept extends beyond combat oriented video games For example a number of titles in the Dance Dance Revolution rhythm game series contain boss songs that are called bosses because they are exceptionally difficult to perform on 14 In combat focused games a boss may summon additional enemies reinforcements or minions or adds to fight players alongside the boss increasing the boss fight s difficulty These additional enemies may distract from the boss battle or give time for the boss to regain or regenerate health but may also give players opportunity to regain health from health boosters and ammo dropped by the boss s minions 15 Specific boss types editMiniboss edit Miniboss redirects here For the band see Minibosses nbsp Miniboss in the 2015 video game Broforce a run and gun platformerA miniboss also known as a middle boss mid boss half boss sub boss 16 or semi boss is a boss weaker or less significant than the main boss in the same area or level Some minibosses are stronger versions of regular enemies as in the Kirby games 17 Others may be a recurring version of a previous boss who is either weaker than previously encountered or is less of a challenge later in the game due to character or equipment progression An example is Castlevania Symphony of the Night s Gaibon and Slogra 18 Other video game characters who usually take the role of a miniboss are Vile Mega Man X series Allen O Neil Metal Slug and Dark Link The Legend of Zelda series though he appears as a final boss in Zelda II The Adventure of Link 19 20 21 Superboss edit A superboss is a type of boss most commonly found in role playing video games They are considered optional enemies and do not have to be defeated to complete the game However not all optional bosses are superbosses They are generally much more powerful than the bosses encountered as part of the main game s plot or quest more difficult even than the final boss and often players is required to complete a sidequest 22 or the entire game to fight the superboss For example in Final Fantasy VII players may choose to seek out and fight the Ruby and Emerald Weapons Some superbosses will take the place of the final boss if certain requirements are met 23 24 This is common in fighting games such as Akuma in Super Street Fighter II Turbo 25 Some superbosses can yield special items or skills that cannot be found any other way that can give players a significant advantage during playthrough of the rest of the game such as added experience or an extremely powerful weapon For example the raid bosses from Borderlands 2 give rare loot unavailable anywhere else 26 Some superbosses in online games have an immense amount of health and must be defeated within a time limit by having a large number of players or parties working together to defeat the boss Examples of such superbosses can be found in games like Pokemon Go and World of Warcraft and are generally referred to as a raid 27 28 Toby Fox s games Undertale and Deltarune both feature superbosses in the form of Sans Jevil and Spamton NEO 22 29 30 Some major video game series have recurring superbosses such as the Ultima Weapon and Omega Weapon in Final Fantasy and the Amon clan in Yakuza 31 32 33 The Warden from Minecraft could be considered a superboss as it is vastly more difficult to fight than the final boss the Ender Dragon However Mojang has explicitly stated that the Warden was not intended to be fought by players 34 Wolfpack boss edit A wolfpack boss is a group of enemies who may be considered weak on their own but in large groups can be considered strong enough to be a boss They come in many variations such as the Chargin Chuck Swarm encountered in Mario amp Luigi Paper Jam 35 the Armos Knights from The Legend of Zelda A Link to the Past 36 or the Battle of 1000 Heartless from Kingdom Hearts II A main requirement with most wolfpacks is that the whole group must be defeated in order to win in order to prolong the fight many wolfpacks particularly in games with turn based combat in lieu of real time will summon reinforcements to replenish their lost numbers An example of this is Astaroth in Diablo IV 37 Final boss edit nbsp Mother Brain the final boss of Metroid and Super MetroidThe final boss last boss or end boss 38 is typically present at or near the end of a game with completion of the game s storyline usually following victory in the battle 39 40 The final boss is usually the main antagonist of the game however there are exceptions such as in Conker s Bad Fur Day in which the final boss is the antagonist s alien pet Final bosses are generally larger more detailed or better animated than lesser enemies often in order to inspire a feeling of grandeur and special significance from the encounter 41 In some games a hidden boss referred to as the true final boss is present These bosses only appear after the completion of specific additional levels choosing specific dialogue options or after obtaining a particular item or set of items such as the Chaos Emeralds in the Sonic the Hedgehog series or performing a series of tasks in Metal Gear Solid Peace Walker These bosses are generally more difficult to defeat In games with a true final boss victory leads to either a better ending or a more detailed version of the regular ending Examples of a true final boss include the Radiance in Hollow Knight and the Moon Presence in Bloodborne 42 43 The term Foozle is used to describe a cliche final boss that exists only to act as the final problem before players can complete the game 44 40 Scorpia stated in 1994 that about 98 of all role playing video games can be summed up as follows We go out and bash on critters until we re strong enough to go bash on Foozle 39 History editA precursor to video game boss fights is Bruce Lee s Hong Kong martial arts films including The Big Boss 1971 in which Lee fights a criminal gang before battling the eponymous big boss and Game of Death 1972 where Lee fights a different boss on each level of a pagoda which later inspired the boss battles of martial arts action games such as beat em ups 45 Another precursor is tabletop role playing games starting with Dungeons amp Dragons 1974 in which in a typical dungeon campaign there would be one powerful enemy acting as the boss of the weaker minions that players would face beforehand in the same sense as a crime boss which later inspired the boss battles of role playing video games The first interactive video game to feature a boss was dnd which was released in 1975 for the PLATO system 46 47 48 dnd was one of the earliest dungeon crawl video games and implemented many of the core concepts of Dungeons amp Dragons 47 The objective of the game is to retrieve an Orb from the bottommost dungeon 49 The orb is kept in a treasure room guarded by a high level enemy named the Gold Dragon Only by defeating the Dragon can players claim the orb complete the game and be eligible to appear on the high score list 46 In 1980 boss battles appeared in several arcade action games In March 1980 Sega released Samurai a jidaigeki themed martial arts action game where player samurai fight a number of swordspeople before confronting a more powerful boss samurai 50 SNK s Sasuke vs Commander released in October 1980 51 is a ninja themed shooting game where the player character fights enemy ninjas before confronting bosses with various ninjutsu attacks and enemy patterns 52 It was one of the earliest games with multiple boss encounters and one of SNK s earliest games 53 Phoenix released in December 1980 54 is a fixed shooter where players s ship must fight a giant mothership in the fifth and final level 55 At several points in Namco s vertically scrolling shooter Xevious 1982 players must defeat an Andor Genesis mothership to advance 56 In side scrolling character action games such as beat em ups Irem s 1984 arcade game Kung Fu Master established the end of level boss battle structure used in these games with players progressing through levels represented by floors of a temple and fighting a boss character at the end of each level 45 56 in turn this end of level boss battle structure was adapted from the Bruce Lee film Game of Death where Lee s character fights a different boss character on each floor as he ascends a pagoda 45 The game was distinctive for giving both players and each boss a health meter 56 57 which leads to the game temporarily becoming a one on one fighting game during boss battles a concept that Kung Fu Master designer Takashi Nishiyama later expanded on when he created the fighting game Street Fighter 1987 at Capcom 56 58 The term boss was used in reference to the game s final boss by Mike Roberts in a review of the game published in the May 1985 issue of British magazine Computer Gamer while he used the term super baddies for the end of level bosses 59 Sega s arcade game Fantasy Zone 1986 popularized the concept of a boss rush a stage where players face multiple previous bosses again in succession 60 Etymology edit Michael Fahey of Kotaku noted in a podcast that usage of the term boss by Nintendo Power grew sharply around 1988 and that there was no clear single etymology of the term In the same podcast former Kotaku editor in chief Stephen Totilo speculated that bosses became known as such because they were in charge of all the enemies 61 See also edit nbsp Video games portalGlossary of video game termsReferences edit Burt Andy 2008 4 No More Heroes The Killer Boss Guide GamePro vol 235 p 66 Schroder Ben 15 November 2006 The Top 7 Big Bosses GamesRadar Archived from the original on 8 March 2014 Retrieved 6 June 2013 Roshan Dota 2 Guide FirstBlood 17 October 2018 Archived from the original on 25 September 2019 Retrieved 25 September 2019 Rendina Brandon Garamor 27 October 2017 Heroes of the Storm How to Fully Utilize Boss and Mercenary Camps Articles Dignitas team dignitas net Archived from the original on 23 January 2020 Retrieved 25 September 2019 Cuphead review a uniquely beautiful and worthwhile challenge VentureBeat 7 October 2017 Archived from the original on 28 March 2019 Retrieved 25 November 2019 a b Warning Forever First Person Scholar www firstpersonscholar com 17 June 2015 Archived from the original on 6 February 2020 Retrieved 6 February 2020 Thompson Clive 6 May 2004 Tough Love Can a video game be too hard Slate Archived from the original on 10 February 2009 Retrieved 1 March 2009 a b The Next Generation 1996 Lexicon A to Z Next Generation No 15 Imagine Media March 1996 p 30 Roper Chris 17 October 2005 Shadow of the Colossus Review IGN Archived from the original on 31 May 2012 Retrieved 18 November 2014 Higham Michael Doom Eternal Will Have Wild Boss Fights Here s A Look At Doom Hunter GameSpot Retrieved 5 May 2023 Turelli Andrew et al 27 March 2012 Gaibon and Slogra Castlevania Symphony of the Night Wiki Guide IGN Retrieved 5 May 2023 a href Template Cite web html title Template Cite web cite web a CS1 maint numeric names authors list link 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Backtracking Galore Mario and Luigi Paper Jam Guide IGN Retrieved 7 September 2023 White Keaton 2017 The Legend of Zelda Encyclopedia Nintendo p 163 ISBN 9781506706382 Sirio Paolo 2 June 2023 Diablo 4 how to beat Astaroth in Act II Video Games on Sports Illustrated Retrieved 7 September 2023 Rossi Matthew 13 June 2012 Know Your Lore The true end boss of Mists of Pandaria Engadget Archived from the original on 14 February 2023 Retrieved 20 June 2019 a b Scorpia August 1994 Scorpia The Avatar Scorpia s Sting Computer Gaming World No 121 pp 29 33 Archived from the original on 2 January 2018 Retrieved 21 November 2017 a b Kaiser Rowan 13 July 2010 Stop Killing the Foozle The Escapist Archived from the original on 22 December 2017 Retrieved 20 December 2017 Sims Korba Keitha 9 January 2023 10 Biggest Bosses In Video Games TheGamer Retrieved 5 April 2023 How to Defeat the Moon Presence in Bloodborne Hardcore Gamer hardcoregamer com 1 April 2015 Retrieved 5 May 2023 Raj Alisha 10 August 2022 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