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Ultimate Mortal Kombat 3

Ultimate Mortal Kombat 3 is a fighting game in the Mortal Kombat series, developed and released by Midway to arcades in 1995. It is a standalone update of 1995's earlier Mortal Kombat 3 with an altered gameplay system, additional characters like the returning favorites Reptile, Kitana, Jade and Scorpion who were missing from Mortal Kombat 3, and some new features.

Ultimate Mortal Kombat 3
Cover artwork for the home versions
Developer(s)
Publisher(s)
Midway
Producer(s)Neil Nicastro
Ken Fedesna
Paul Dussault
Programmer(s)Ed Boon
Artist(s)John Tobias
Steve Beran
Tony Goskie
Composer(s)Dan Forden
SeriesMortal Kombat
Platform(s)Arcade, Sega Saturn, Sega Genesis, Super NES, Game Boy Advance, Nintendo DS, iOS, PlayStation 2,[notes 1] Windows, Xbox Live Arcade
Release
November 6, 1995
  • Arcade
    • NA: November 6, 1995
    Sega Saturn
    Mega Drive/Genesis
    • NA: October 11, 1996
    • EU: November 28, 1996
  • SNES
    • NA: June, 1996
    • EU: November 28, 1996
    Game Boy Advance
    • NA: December 12, 2001
    • EU: March 1, 2002
    Xbox Live Arcade
    • NA: October 22, 2006
    • EU: October 22, 2006
    Nintendo DS
    • NA: November 12, 2007
    • EU: December 7, 2007
    iOS
    December 16, 2010
    PlayStation Network
    • NA: August 30, 2011
    • EU: December 7, 2011
Genre(s)Fighting
Mode(s)Single-player, multiplayer
Arcade systemMidway Wolf Unit

Several home port versions of the game were soon released after the arcade original. Although none were completely identical to the arcade version, the Sega Saturn port came closest. Some later home versions followed the arcade original with more accuracy. Some versions were released under different titles: Mortal Kombat Advance for the Game Boy Advance in 2001 and Ultimate Mortal Kombat for the Nintendo DS in 2007. An iOS version recreating the game using a 3D graphics engine was released by Electronic Arts in 2010.

Ultimate Mortal Kombat 3 was mostly well-received and has been considered a high point for the Mortal Kombat series. However, the iOS remake and some other home versions were received poorly. Ultimate Mortal Kombat 3 was updated to include more content from previous games in the series as Mortal Kombat Trilogy in 1996. The 2011 compilation Mortal Kombat Arcade Kollection includes an emulation of UMK3 as well as the first Mortal Kombat and Mortal Kombat II.

Gameplay edit

 
Kitana performing a decapitation Fatality finishing move on Liu Kang

Two new gameplay modes have been introduced since the original Mortal Kombat 3: the 2-on-2 mode which was similar to an Endurance match but with as many as three human players in a given round on both sides (these had not been seen in the series since the first Mortal Kombat), and a new eight-player Tournament mode. An extra Master difficulty is present. Shao Kahn's Lost Treasures – selectable prizes, of which some are extra fights and others lead to various cutscenes or other things – are introduced after either the main game or the eight-player Tournament are completed.

To balance the gameplay, some characters were given new moves and some existing moves were altered. Some characters were given extra combos and some combos were made to cause less damage. Chain combos could be started by using a jump punch (vertical or angled) or a vertical jump kick, which creates more opportunities to use combos. Combos that knock opponents in the air no longer send one's opponent to the level above in multi-layered levels; only regular uppercuts do this.

The computer-controlled opponent AI was improved in the game. However, three new flaws were introduced along with the revisions: while backflipping away from an opponent, if the player performs a jump kick, the AI character will always throw a projectile; this leaves the computer character vulnerable to some attacks and can easily lead into a devastating combo. If the player walks back-and-forth within a certain range of the AI character, the opponent will mimic the player's walking movements for the whole round and never attack. If the computer opponent is cornered, the player can repeatedly perform punches without the AI character stumbling back, thus allowing the player to win easily.

UMK3 features several new backgrounds: Scorpion's Lair/Hell (this stage also contains a new Stage Fatality, where an uppercut can send the opponent into a river of lava); Jade's Desert (in a reference to his MK3 ending, Cyrax is seen stuck waist-deep in sand in the background); River Kombat/The Waterfront; Kahn's Kave/The Cavern; Blue Portal/Lost (a combination of the background from the UMK3 "Choose Your Destiny" screen, the Pit 3 bridge, and the mountains and bridge from the Pit II in Mortal Kombat II); Noob's Dorfen (based on the Balcony stage, which can now be played using a Kombat Kode without having to fight Noob Saibot to see it as in MK3). Before reaching any of the original MK3 backgrounds in 1- or 2-player mode, the game must cycle through all of the UMK3 exclusive backgrounds twice. Scorpion's Lair, Secret Cave and Abandoned River stages are selectable by using a password while on the missing Bank Stage cycle. In Scorpion's Lair, fighters can uppercut each other into Kahn's Kave. The original red portal background used for the "Choose Your Destiny" screen is now blue.

Some elements from MK3 are missing in UMK3. The only biographies featured are those of Kitana, Jade, Scorpion and Reptile (the ninja characters who were not included in MK3), which are the only four shown during attract mode, while all of the biographies and the full-body portraits of the MK3 characters are missing. The biographies that do appear in the game are presented differently from those in MK3, as are the endings. The storyline images and text do not appear. Finally, the Bank and Hidden Portal stages from MK3 were removed (Jade's Desert serves as a placeholder where The Bank stage used to appear once the player reaches the original MK3 level cycle).

The Sega Genesis and SNES versions were released the same month as Mortal Kombat Trilogy and incorporated that game's finishing move Brutalities, an 11-button combo which causes the character to rapidly beat on their opponent until they explode.

Characters edit

The arcade version features all playable characters from Mortal Kombat 3, who were portrayed by the same actors: Cyrax (Sal Divita), Liu Kang (Eddie Wong), Kabal (Richard Divizio), Kano (Richard Divizio), Kung Lao (Tony Marquez), Stryker (Michael O'Brien), Jax Briggs (John Parrish), Nightwolf (Sal Divita), Sektor (Sal Divita), Shang Tsung (John Turk), Sheeva (stop motion), Sindel (Lia Montelongo), Smoke (Sal Divita), Sonya Blade (Kerri Hoskins) and Sub-Zero (John Turk). The boss and sub-boss from MK3, Motaro (stop motion) and Shao Kahn (Brian Glynn, voiced by Steve Ritchie), also return. Shang Tsung's transformations are accompanied by announcements of the name of the character he is changing into.

There are four additional characters that are playable from the start: Several ninja characters from the first two games that have been absent from Mortal Kombat 3 return in Ultimate Mortal Kombat 3, including Kitana, Jade, Reptile and Scorpion on the prototype version;[2] a new Ultimate Kombat Kode was added in revision 1.0 to enable Mileena, Ermac, and Classic Sub-Zero as secret characters.

  • Jade (Becky Gable) – After the renegade princess Kitana killed her evil twin Mileena and escaped from Outworld to Earth, her close friend Jade was appointed by the emperor Shao Kahn to find and bring her back alive.
  • Kitana (Becky Gable) – She is accused of treason after killing Mileena; she now attempts to reach queen Sindel to warn her of their true past.
  • Reptile (John Turk) – As one of Shao Kahn's most trusted servants, Reptile assists Jade in the hunt for Kitana, but with secret orders enabling him to kill her if necessary.
  • Scorpion (John Turk) – Scorpion escapes from Earth's hell after Shao Kahn's failed attempt at stealing the souls of Earthrealm. He eventually joins the struggle against Outworld.

More are unlockable via the Ultimate Kombat Kode:

  • Classic Sub-Zero (John Turk) – Having been seemingly killed in the first game, Sub-Zero mysteriously returns to again attempt the assassination of Shang Tsung.
  • Ermac (John Turk) – A mysterious warrior that exists as a life force of the souls of dead Outworld warriors in Shao Kahn's possession.
  • Mileena (Becky Gable) – After she was killed by Kitana, Mileena was brought back to life by Shao Kahn to help him defeat Earth's warriors with her combat skills and a mind-reading connection to her sister.

Finally, Smoke's human form can be unlocked via a code entered right before a match.[3]

Returning characters were warmly welcomed by critics as an improvement to the "lackluster roster" of MK3 with "the greatly missed" Kitana, Mileena, Reptile, and especially Scorpion.[4][5] The female ninja characters (Mileena, Kitana and Jade), returning from Mortal Kombat II, were portrayed by a different actress, Becky Gable,[6] due to the lawsuit issued by Katalin Zamiar and some of the other MKII actors against Midway; they were also given a different set of outfits and hairstyles, which were again identical for all of them (in the game there are just three palette swapped character models for male, female and cyborg ninjas, not counting the MK3 Sub-Zero but including Classic Sub-Zero).

There are also two new hidden opponents and console exclusives: Noob Saibot (John Turk) and Rain (John Turk). Although Noob Saibot was featured in the original MK3, he is no longer a palette swap of Kano but instead of a ninja; as before, he is fought via a Kombat Kode. Rain is featured in the game's opening montage (except on the Sega Saturn), but he is actually a fake hidden character that is not found in the arcade game. Both Noob Saibot and Rain were made playable for the 16-bit console versions, although Sheeva was removed, and the two boss characters are playable via a cheat code.

Release edit

 
UMK3 arcade machine

Like previous Mortal Kombat games, Ultimate Mortal Kombat 3 debuted in arcades. It first appeared in select arcades in early November 1995.[7] Arcade owners who already owned Mortal Kombat 3 were provided with the option to upgrade to Ultimate Mortal Kombat 3 at no cost.[2] In 2008, the Mortal Kombat series co-creator, designer and producer Ed Boon said that UMK3 is his favorite 2D Mortal Kombat title.[8] It was also the last game he has programmed himself.[9]

Ultimate Mortal Kombat 3 was ported to many home consoles with varying results, including home (Super NES, Genesis and Sega Saturn) and portable consoles (Game Boy Advance and Nintendo DS), the Xbox Live Arcade, and iOS-based mobile devices and mobile phones. The game was also bundled with the premium version of Mortal Kombat: Armageddon for the PlayStation 2 and included in compilation release Mortal Kombat Arcade Kollection for the PC, PlayStation 3 and Xbox 360. The developers and publishers of the various releases included Acclaim Entertainment, Avalanche Software, Electronic Arts, Eurocom, Warner Bros. Interactive Entertainment, and Williams Entertainment. The later versions usually feature online play and other improvements over the arcade version, and in some cases even 3D graphics.

A port for the 3DO Interactive Multiplayer was being developed by New Level but was canceled in 1996.[10] Cited reasons for the cancellation include development delays which pushed the release date too far beyond the peak of Mortal Kombat 3's popularity and the fact that the Mortal Kombat franchise had no established presence on the console.[11]

Ultimate Mortal Kombat 3 Wave Net edit

Ultimate Mortal Kombat 3 Wave Net (an abbreviation for Williams Action Video Entertainment Network[12]) was a rare network version of the game that allowed for online multiplayer matches. It was tested only in the Chicago and San Francisco areas that used a dedicated T1 line, connected directly to Midway's Chicago headquarters. It is highly unlikely that any Wave Net test games were ever released to the public after the infrastructure was dismantled, and so there are no known ROM image dumps of this version. One of the reasons this version was not widely adopted was the cost of T1 lines at the time: the setup cost several thousand dollars per arcade installation, plus a few hundred dollars for each cabinet using the hardware.[12] Williams' plan was to use WaveNet to upload new games and game updates, which they would provide to arcade owners for free in exchange for a cut of the games' revenues.[12]

Super NES edit

The Super Nintendo Entertainment System (SNES) version was developed by Avalanche Software and published by Williams Entertainment in June, 1996 in North America, and by Acclaim Entertainment on November 28, 1996, in Europe. This version of the game uses the code from Sculptured Software's prior port of the original MK3 released a year earlier. The limitations of the system led to many cuts being made to fit everything in the SNES cartridge: the announcer no longer says the characters' names, Sheeva was removed,[notes 2] only the five new arcade backgrounds are featured, and Shao Kahn's Lost Treasures chest has only 10 boxes instead of 12. Also, many changes affect the game's finishing moves: Rain and Noob Saibot have no regular Fatalities or other finishing moves; Kitana's "Kiss of Death" only inflates the opponent's heads, reusing the effect from Kabal's "Air Pump" Fatality; Sonya Blade's Friendship from MK3 is used, as opposed to her Friendship from the arcade version of UMK3; Ermac's head punch Fatality is altered; Scorpion's "Hellraiser" Fatality is different (he takes the opponent back to the Hell stage, where the opponent simply burns to ash) and is no longer censored like the arcade one. Animality finishing moves were also removed, ironically keeping the Mercy move, which originally served as a requirement for Animalities in MK3. On the other hand, Brutalities were introduced; a finishing move in which the player attacks their opponent with a series of kicks and punches which result in the victim exploding. At the same time, some changes were actually improvements over the arcade version. Rain and Noob Saibot are made into playable characters for the first time. Mileena, Ermac, and Classic Sub-Zero are playable out of the box. Motaro and Shao Kahn are unlockable characters for two-player fights, although only one player can choose a boss at a given time. A cheat code allows access to three separate cheat menus, where the player can drastically alter gameplay, access hidden content or view the characters' endings, among many other things.

Sega Genesis edit

The Sega Genesis version was developed by Avalanche Software and published by Williams Entertainment on October 11, 1996, in North America and by Acclaim Entertainment on November 28, 1996,[citation needed] in Europe (Mega Drive version). Much like the SNES port, this version of the game uses the code from Sculptured Software's prior port of the original MK3 released a year earlier. Due to the limitations of the system's hardware, the Sega Genesis port featured inferior graphics and sound to these of the SNES port. Like on the SNES, Sheeva was removed, Shao Kahn's treasure chest has only 10 boxes, the announcer no longer says the characters' names, Kitana's "Kiss of Death" only inflates heads, Scorpion's "Hellraiser" Fatality is different, Sonya's Friendship from Mortal Kombat 3 is used, and the game retains the Bank stage.[notes 3] There were, however, several differences. Unlike the SNES version, the Genesis version features more stages: with the addition of the five new ones, it also features six of the original ones from MK3, including the Subway, Bank, Rooftop, Soul Chamber, The Temple, and The Pit 3. There are several additional cuts regarding special and finishing moves: both Animalities and Mercy were removed; Rain and Noob were given a Brutality, but no other finishing moves; Human Smoke shares Scorpion's combos, rather than having unique ones; in Stryker's Friendship, the running characters are replaced by dogs. It did, however, have exclusive features in comparison to the arcade. Again, like the SNES port, Rain and Noob Saibot are made playable characters along with bosses Motaro and Shao Kahn, and Mileena, Ermac, and Classic Sub-Zero are playable without any need of codes; Brutalities are also included in this version. Shang Tsung can morph into Robot Smoke, Noob Saibot, and Rain, which is not possible in the arcades, while Nightwolf is given the Red Shadow shoulder move that was later used in MKT. This version also features a rendition of Pong entitled MK4, which is the same as the one that appeared in the Genesis/Mega Drive port of MK3.

Sega Saturn edit

The Sega Saturn version was developed by Eurocom and published in 1996 by Williams Entertainment in North America and by GT Interactive in Europe. It is based directly on the version of Mortal Kombat 3 that was released for the PlayStation and PC. It thus has the same graphical quality and menu system. Since the arcade intro sequence is missing, Rain does not appear in the game, yet the message Kombat Kode "Rain can be found in the Graveyard" is still displayed. It also contains several elements of MK3 that were removed for the arcade version of UMK3, such as "The Bank" level and Noob Saibot being a shadow Kano as in MK3 (not a black ninja as in the arcade version of UMK3). There are a few new Kombat Kodes, but several that were present in the arcade release do not work any longer. The secret characters can be unlocked via a secret options screen, eliminating the need to enter three separate Kombat Kodes to unlock them (this is much faster, especially since unlocked characters cannot be saved); the Kombat Kodes themselves were also shortened to have six slots instead of ten.

Mortal Kombat Advance edit

Mortal Kombat Advance is the title given to the Game Boy Advance port of the game, which was developed by Virtucraft and published by Midway Games in North America on December 12, 2001, and in Europe on March 1, 2002. This version is based on the SNES port, but each character (except for Noob Saibot and the bosses) has only one individual Fatality and one Friendship. Three hidden characters can be unlocked by completing any tower other than Novice: Human Smoke (Warrior), Motaro (Master), and Shao Kahn (Grand Master). The GBA control system features two fewer buttons than those used in UMK3, which results in many special moves' button sequences being consolidated or changed. The violence in this game was toned down due to a younger fanbase using the GBA (though the game is still rated "M for Mature") and there is less blood.

PlayStation 2 edit

On all "Premium Edition" copies of the PlayStation 2 version of 2006's Mortal Kombat: Armageddon, a near arcade-perfect version of the game is included in the first disc. However, it is impossible to save unlocked characters in this version without accessing the EJB menu.

Xbox Live Arcade edit

The Xbox Live Arcade version has very few differences from the arcade original. There are some minor glitches in the network play on Xbox Live and there is no option to save the Kombat Kode unlocked characters. Online leaderboards were created to keep track of all time network stats and friends, the screen size was adjustable for anything between 4:3 and 16:9 televisions, and unlockable Achievements were also included. The game was accidentally released by Midway on the digital download service on the Friday evening of October 20, 2006, but was quickly pulled about 20 minutes later. According to Xbox Live director of programming, Major Nelson, an emergency meeting was called to discuss what to do about the game's release, knowing some keen users had already purchased the game. The decision was made to go on and release the game on the next morning, four days before its scheduled release date. As of 2010, it remained as the only post-launch XBLA game to be released on any day other than Wednesday. As of June 2010, the game cannot be downloaded as it was removed from XBLA due to "publisher evolving rights and permissions". Those who have purchased the game before this date can re-download and play online.

Nintendo DS edit

On June 27, 2007, MK co-creator Ed Boon officially confirmed a Nintendo DS port entitled Ultimate Mortal Kombat.[13] The game, developed by Other Ocean Interactive and published by Midway Games on November 12, 2007, in North America and on December 7, 2007, in Europe, is an arcade-perfect port of UMK3, and includes Wi-Fi play and brings back the "Puzzle Kombat" minigame from Mortal Kombat: Deception. Additionally, when unlocking Ermac, Mileena and Classic Sub-Zero with Kombat Kodes on the VS screen, they will remain unlocked, thanks to the inclusion of player profiles.[14]

Mobile (J2ME) edit

In December 2010, EA Mobile released a Java-based port of the game for mobile phones.[15] The game features only six playable fighters (Cyrax, Liu Kang, Scorpion, Sub-Zero, Sonya, Kitana) and a single boss character (Shao Kahn).

iOS edit

In December 2010, Electronic Arts published their remake of the game for iOS. It features a wireless two-player mode that could function over either Wi-Fi or Bluetooth connections. Although the gameplay remains true to the 2D original, the digitized sprites of the arcade machine were replaced with 3D rendered graphics. Control was implemented via an on-screen joystick and buttons, utilizing the iOS-based devices' capacitive touchscreen. Network communication allowed for scores to be posted online, and a simplified control scheme was also included to improve accessibility. The character roster was incomplete, featuring only nine playable characters (Sub-Zero, Scorpion, Kitana, Nightwolf, Jax, Sheeva, Sonya, Liu Kang, and Stryker). Success at playing the game would unlock two additional fighters (Ermac and Jade). Both boss characters were included as CPU-only opponents. The game also features achievements. In June 2011, EA updated it to include the full roster and six new arenas.[16]

Mortal Kombat Arcade Kollection edit

The game is a part of the digital release package Mortal Kombat Arcade Kollection, developed by Other Ocean Interactive and NetherRealm Studios and published by Warner Bros. Interactive for the PC, PlayStation 3 and Xbox 360 in 2011. Arcade Kollection also includes the first Mortal Kombat and Mortal Kombat II.

Arcade1Up edit

In 2019, Arcade1Up released a home arcade cabinet that included Ultimate Mortal Kombat 3, alongside Mortal Kombat and Mortal Kombat II.[17]

Reception edit

Critical response edit

Reviewing the arcade version, a Next Generation critic expressed concern that the Mortal Kombat series was headed for the same rut Street Fighter had fallen into, in which unnecessary updates of the same game replaced new installments. He remarked that even the biggest change the game made, the four new characters, was rendered uninteresting by their recycling of the graphic sets of previous characters. However, he added that "To be fair, there is none of the MK quality, detail, or gameplay missing, just about everything you want is there."[27] According to a later IGN retrospective, "the revision helped to win over some frustrated fans, but followers of Johnny Cage, Raiden, and Baraka remained perturbed."[34]

Critical reception of the game has varied depending on the version under review. The initial releases were generally well-received by critics, especially the 32-bit Sega Saturn version. EGM named it their "Game of the Month", commenting that it is a "near-perfect" translation of the arcade version, with the only problem being the long loading times.[25] VideoGames rated this port a review score of 8/10, calling it "simply a great game" and stating that "if there was ever a definitive MK game, this is it."[30] In GamePro, Major Mike summarized that "Saturn owners left out in the cold when MK 3 hit the PlayStation can now gloat: Ultimate has arrived, and it offers more fighters, moves, fatalities, and secrets than MK 3." While he criticized some elements of the game itself, such as the weak fatalities, he held that the Saturn conversion faithfully replicates the arcade game in every respect.[35] A reviewer for Next Generation agreed that the Saturn version is an impeccable conversion apart from the "miserable necessity" of load times during Shang Tsung's morphs, but criticized Ultimate Mortal Kombat 3 for offering too little improvement over the original Mortal Kombat 3. While noting that since the original MK3 had never been released for the Saturn, the publishers could not be accused of trying to sell consumers the same game twice, he felt MK3 was a slapdash and unexciting entry in the Mortal Kombat series.[28] Rich Leadbetter of Maximum commented that while Ultimate Mortal Kombat 3 does not measure up to contemporary Capcom fighters in terms of gameplay, it is unsurpassed in its huge number of secrets and replayability. He also praised Eurocom's conversion, saying it is a superior effort to Williams' conversion of MK3 for the PlayStation.[31] Rad Automatic of Sega Saturn Magazine, like EGM and GamePro, praised the game's retention of the full content and quality of the arcade version, but also added, "Capcom have just released three bona fide awesome 2D beat 'em ups onto the Saturn, and ... I couldn't honestly say that I rate MK3 above them."[32] A review by Computer and Video Games called it an "excellent conversion of a great coin-op", as well as "[e]ssential for fans, and something well worth consideration from all Saturn owners."[23]

Reviewing the Genesis version, GamePro's Bruised Lee said the graphics and controls are solid by 16-bit standards, but the arcade version's voices and music are poorly reproduced, and the game offers too little beyond the previous installments of the series, all of which had already been released for Genesis. He summarized, "Mortal Kombat fans looking for a quick fix should enjoy UMK3, and players new to MK will find this game a treat. If you're looking for a new fighting game experience, however, you'll have to wait for MK4."[36] He scored the Super NES version lower in fun factor but higher in graphics and sound, stating that this version duplicates the arcade game's voices and music very well. However, he repeated the central point that the game is essentially a slightly modified retread of Mortal Kombat 3.[37] The four reviewers of Electronic Gaming Monthly likewise praised the quality of the Super NES conversion while noting that it offered little new for fans of the series. Dan Hsu in particular remarked, "Does anyone else feel a little cheated? After all, Mortal Kombat 3 was released for the SNES just a year ago. Now, we're getting Ultimate MK3 (a decent improvement over MK3) while a couple of other systems are getting Mortal Kombat Trilogy. Perhaps SNES carts can't hold enough memory to handle Trilogy. Even so, I wouldn't want to buy UMK3 knowing that a better MK package exists."[26] The SNES version was nominated for Nintendo Power Awards '96 in the category "Best Tournament Fighting Game".[38] Years later, Ultimate Mortal Kombat 3 was also named as the best retro Mortal Kombat game by Alex Langley of Arcade Sushi in 2013.[39]

Ultimate Mortal Kombat for the Nintendo DS was given a review score of 7.8 out of 10 from IGN's Greg Miller, who wrote that "if all you want is a really solid, fun version of Mortal Kombat 3 that can go online, that's what you're going to get. It's good stuff all around."[40] GameSpot's "Best and Worst of 2006" included the XBLA version among the five best fighting games of the year.[41]

IGN rated the game 97th on its "Top 100 SNES Games of All Time".[42] In 2018, Complex listed the game 68th in their "The Best Super Nintendo Games of All Time" writing: "Although not as jaw-dropping as MK2 was when it first came out on the SNES, this was still a great port of the arcade classic."[43]

Ed Boon, one of the creators of the series, has stated Ultimate Mortal Kombat 3 to be his favorite Mortal Kombat arcade title.[44]

Legal controversy edit

U.S. Appeals Court Judge Richard Posner considered Ultimate Mortal Kombat 3 to be "a feminist violent video game".[45] Finding that Indianapolis' attempt to ban Ultimate Mortal Kombat 3 violated the First Amendment, Judge Posner wrote "the game is feminist in depicting a woman as fully capable of holding her own in violent combat with heavily armed men. It thus has a message, even an 'ideology,' just as books and movies do."[46] Judge Posner further marveled that "The woman wins all the duels. She is as strong as the men, she is more skillful, more determined, and she does not flinch at the sight of blood."

Sales edit

Due in part to the Genesis and Super NES versions being delayed until the 1996 Christmas season, spawning rumors that they would never be released, those versions met with disappointing sales.[47]

Legacy edit

Looking back now, we should have made [sic] the Genesis & Nintendo versions ALSO as Mortal Kombat Trilogy instead of selling 2 games at the same time.[48]

Ed Boon

Mortal Kombat Trilogy was released by Midway in 1996 as a follow-up to Ultimate Mortal Kombat 3. Unlike Ultimate Mortal Kombat 3, Mortal Kombat Trilogy was not released in arcades but was instead released for the Sony PlayStation, Nintendo 64, Sega Saturn and PC, as well as for the Game.com and R-Zone. Mortal Kombat Trilogy features the same gameplay and story, but includes all of the characters from the first three games, adding several completely new ones. Also, it introduces features such as the "Aggressor" bar, a meter that fills during the course of the match to make a player character faster and stronger for a short time, and the Brutality finishing moves that were introduced in the 16-bit versions of Ultimate Mortal Kombat 3.

Ultimate Mortal Kombat 3 was also later remastered to be released as part of the Mortal Kombat Arcade Kollection in 2011.

Notes edit

  1. ^ Bundled with the special edition of Mortal Kombat: Armageddon.
  2. ^ Despite Sheeva being removed, launching 8 vs. 8 Tournament Mode and selecting a random character select will sometimes select the icon for the endurance matches (a large E), which actually represents Sheeva. The graphics data for the character is not present, which renders her effectively invisible, but her moves can be performed; she is incredibly fast and very glitchy. Also, using her usually causes the game to crash after a number of moves.
  3. ^ Another leftover from MK3 that was not totally deleted was code data for the 'Endurance Mode', which is still accessible through a Game Genie code.

References edit

  1. ^ . 1997-06-06. Archived from the original on 1997-06-06. Retrieved 2023-05-08.
  2. ^ a b "MK3 Makeover". Electronic Gaming Monthly. No. 74. Ziff Davis. September 1995. pp. 48–50.
  3. ^ "Tips: Ultimate Mortal Kombat 3". Sega Saturn Magazine. No. 19. Emap International Limited. May 1997. p. 75.
  4. ^ "ReviewAxis: Ultimate Mortal Kombat 3", GameAxis Unwired 53 (February 2008)
  5. ^ "The History of Mortal Kombat – Games Feature at IGN". Uk.games.ign.com. 2011-05-05. Retrieved 2013-08-11.
  6. ^ "Mortal Kombat Secrets: Ultimate Mortal Kombat 3 – Behind The Scenes". Mksecrets.net. 2009-10-22. Retrieved 2013-08-11.
  7. ^ Webb, Marcus (January 1996). "Arcadia". Next Generation. No. 13. Imagine Media. p. 29.
  8. ^ Walk, Gary (2008-11-17). . GameDaily. Archived from the original on December 30, 2008. Retrieved 2009-09-20.
  9. ^ "Twitter / noobde: RT @Aleix_Twit @noobde What". Twitter.com. 2013-01-21. Retrieved 2014-03-19.
  10. ^ Glide, Tommy (July 1996). "Sneak Previews: Ultimate Mortal Kombat (3DO)". GamePro. No. 84. IDG. p. 47.
  11. ^ "Gaming Gossip". Electronic Gaming Monthly. No. 86. Ziff Davis. September 1996. p. 34.
  12. ^ a b c Webb, Marcus (August 1996). "Inside Scoop on Williams' 'Wavenet'". Next Generation. No. 20. Imagine Media. p. 18.
  13. ^ Craig Harris (27 June 2007). "Ed Boon on Ultimate Mortal Kombat". IGN.
  14. ^ "Coverage of Mortal Kombat: Armageddon and Mortal Kombat 8". Mortal Kombat Online. Retrieved 2013-08-11.
  15. ^ "Ultimate Mortal Kombat 3 out on Java mobiles this week | Ultimate Mortal Kombat 3 news | Mobile". Pocket Gamer. 29 November 2010. Retrieved 2014-05-04.
  16. ^ "Ultimate Mortal Kombat™ 3 on the App Store on iTunes". Itunes.apple.com. 2011-06-16. Retrieved 2014-03-19.
  17. ^ "Arcade1Up Machines Are on Sale, and Mortal Kombat Cabinet is Available for Pickup". 16 May 2019.
  18. ^ "Ultimate Mortal Kombat 3 for Xbox 360". GameRankings. CBS Interactive. Retrieved 2013-12-19.
  19. ^ "Ultimate Mortal Kombat for DS". GameRankings. CBS Interactive. Retrieved 2013-12-19.
  20. ^ "Ultimate Mortal Kombat 3 for Xbox 360 Reviews". Metacritic. CBS Interactive. Retrieved 2019-03-21.
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External links edit

  • Official website (iOS remake)
  • Ultimate Mortal Kombat 3 at MobyGames
  • Ultimate Mortal Kombat 3 - The Mortal Kombat Wiki
  • UMK3 at Mortal Kombat Online 2013-09-05 at the Wayback Machine

ultimate, mortal, kombat, fighting, game, mortal, kombat, series, developed, released, midway, arcades, 1995, standalone, update, 1995, earlier, mortal, kombat, with, altered, gameplay, system, additional, characters, like, returning, favorites, reptile, kitan. Ultimate Mortal Kombat 3 is a fighting game in the Mortal Kombat series developed and released by Midway to arcades in 1995 It is a standalone update of 1995 s earlier Mortal Kombat 3 with an altered gameplay system additional characters like the returning favorites Reptile Kitana Jade and Scorpion who were missing from Mortal Kombat 3 and some new features Ultimate Mortal Kombat 3Cover artwork for the home versionsDeveloper s ArcadeMidway Games Sega SaturnEurocomGenesis SNESAvalanche SoftwareGame Boy AdvanceVirtucraftNintendo DSOther Ocean InteractiveiOSElectronic ArtsPublisher s Midway Game Boy AdvanceMidway GamesSega Saturn Genesis SNESWilliams EntertainmentSega Saturn PAL GT InteractiveMega Drive SNES PAL Acclaim EntertainmentiOSElectronic ArtsProducer s Neil NicastroKen FedesnaPaul DussaultProgrammer s Ed BoonArtist s John TobiasSteve BeranTony GoskieComposer s Dan FordenSeriesMortal KombatPlatform s Arcade Sega Saturn Sega Genesis Super NES Game Boy Advance Nintendo DS iOS PlayStation 2 notes 1 Windows Xbox Live ArcadeReleaseNovember 6 1995 ArcadeNA November 6 1995Sega SaturnNA June 27 1996 1 EU June 1996Mega Drive GenesisNA October 11 1996EU November 28 1996SNESNA June 1996EU November 28 1996Game Boy AdvanceNA December 12 2001EU March 1 2002Xbox Live ArcadeNA October 22 2006EU October 22 2006Nintendo DSNA November 12 2007EU December 7 2007iOSDecember 16 2010PlayStation NetworkNA August 30 2011EU December 7 2011Genre s FightingMode s Single player multiplayerArcade systemMidway Wolf UnitSeveral home port versions of the game were soon released after the arcade original Although none were completely identical to the arcade version the Sega Saturn port came closest Some later home versions followed the arcade original with more accuracy Some versions were released under different titles Mortal Kombat Advance for the Game Boy Advance in 2001 and Ultimate Mortal Kombat for the Nintendo DS in 2007 An iOS version recreating the game using a 3D graphics engine was released by Electronic Arts in 2010 Ultimate Mortal Kombat 3 was mostly well received and has been considered a high point for the Mortal Kombat series However the iOS remake and some other home versions were received poorly Ultimate Mortal Kombat 3 was updated to include more content from previous games in the series as Mortal Kombat Trilogy in 1996 The 2011 compilation Mortal Kombat Arcade Kollection includes an emulation of UMK3 as well as the first Mortal Kombat and Mortal Kombat II Contents 1 Gameplay 2 Characters 3 Release 3 1 Ultimate Mortal Kombat 3 Wave Net 3 2 Super NES 3 3 Sega Genesis 3 4 Sega Saturn 3 5 Mortal Kombat Advance 3 6 PlayStation 2 3 7 Xbox Live Arcade 3 8 Nintendo DS 3 9 Mobile J2ME 3 10 iOS 3 11 Mortal Kombat Arcade Kollection 3 12 Arcade1Up 4 Reception 4 1 Critical response 4 2 Legal controversy 4 3 Sales 5 Legacy 6 Notes 7 References 8 External linksGameplay editFurther information Gameplay of Mortal Kombat 3 nbsp Kitana performing a decapitation Fatality finishing move on Liu KangTwo new gameplay modes have been introduced since the original Mortal Kombat 3 the 2 on 2 mode which was similar to an Endurance match but with as many as three human players in a given round on both sides these had not been seen in the series since the first Mortal Kombat and a new eight player Tournament mode An extra Master difficulty is present Shao Kahn s Lost Treasures selectable prizes of which some are extra fights and others lead to various cutscenes or other things are introduced after either the main game or the eight player Tournament are completed To balance the gameplay some characters were given new moves and some existing moves were altered Some characters were given extra combos and some combos were made to cause less damage Chain combos could be started by using a jump punch vertical or angled or a vertical jump kick which creates more opportunities to use combos Combos that knock opponents in the air no longer send one s opponent to the level above in multi layered levels only regular uppercuts do this The computer controlled opponent AI was improved in the game However three new flaws were introduced along with the revisions while backflipping away from an opponent if the player performs a jump kick the AI character will always throw a projectile this leaves the computer character vulnerable to some attacks and can easily lead into a devastating combo If the player walks back and forth within a certain range of the AI character the opponent will mimic the player s walking movements for the whole round and never attack If the computer opponent is cornered the player can repeatedly perform punches without the AI character stumbling back thus allowing the player to win easily UMK3 features several new backgrounds Scorpion s Lair Hell this stage also contains a new Stage Fatality where an uppercut can send the opponent into a river of lava Jade s Desert in a reference to his MK3 ending Cyrax is seen stuck waist deep in sand in the background River Kombat The Waterfront Kahn s Kave The Cavern Blue Portal Lost a combination of the background from the UMK3 Choose Your Destiny screen the Pit 3 bridge and the mountains and bridge from the Pit II in Mortal Kombat II Noob s Dorfen based on the Balcony stage which can now be played using a Kombat Kode without having to fight Noob Saibot to see it as in MK3 Before reaching any of the original MK3 backgrounds in 1 or 2 player mode the game must cycle through all of the UMK3 exclusive backgrounds twice Scorpion s Lair Secret Cave and Abandoned River stages are selectable by using a password while on the missing Bank Stage cycle In Scorpion s Lair fighters can uppercut each other into Kahn s Kave The original red portal background used for the Choose Your Destiny screen is now blue Some elements from MK3 are missing in UMK3 The only biographies featured are those of Kitana Jade Scorpion and Reptile the ninja characters who were not included in MK3 which are the only four shown during attract mode while all of the biographies and the full body portraits of the MK3 characters are missing The biographies that do appear in the game are presented differently from those in MK3 as are the endings The storyline images and text do not appear Finally the Bank and Hidden Portal stages from MK3 were removed Jade s Desert serves as a placeholder where The Bank stage used to appear once the player reaches the original MK3 level cycle The Sega Genesis and SNES versions were released the same month as Mortal Kombat Trilogy and incorporated that game s finishing move Brutalities an 11 button combo which causes the character to rapidly beat on their opponent until they explode Characters editFurther information Characters of Mortal Kombat 3 The arcade version features all playable characters from Mortal Kombat 3 who were portrayed by the same actors Cyrax Sal Divita Liu Kang Eddie Wong Kabal Richard Divizio Kano Richard Divizio Kung Lao Tony Marquez Stryker Michael O Brien Jax Briggs John Parrish Nightwolf Sal Divita Sektor Sal Divita Shang Tsung John Turk Sheeva stop motion Sindel Lia Montelongo Smoke Sal Divita Sonya Blade Kerri Hoskins and Sub Zero John Turk The boss and sub boss from MK3 Motaro stop motion and Shao Kahn Brian Glynn voiced by Steve Ritchie also return Shang Tsung s transformations are accompanied by announcements of the name of the character he is changing into There are four additional characters that are playable from the start Several ninja characters from the first two games that have been absent from Mortal Kombat 3 return in Ultimate Mortal Kombat 3 including Kitana Jade Reptile and Scorpion on the prototype version 2 a new Ultimate Kombat Kode was added in revision 1 0 to enable Mileena Ermac and Classic Sub Zero as secret characters Jade Becky Gable After the renegade princess Kitana killed her evil twin Mileena and escaped from Outworld to Earth her close friend Jade was appointed by the emperor Shao Kahn to find and bring her back alive Kitana Becky Gable She is accused of treason after killing Mileena she now attempts to reach queen Sindel to warn her of their true past Reptile John Turk As one of Shao Kahn s most trusted servants Reptile assists Jade in the hunt for Kitana but with secret orders enabling him to kill her if necessary Scorpion John Turk Scorpion escapes from Earth s hell after Shao Kahn s failed attempt at stealing the souls of Earthrealm He eventually joins the struggle against Outworld More are unlockable via the Ultimate Kombat Kode Classic Sub Zero John Turk Having been seemingly killed in the first game Sub Zero mysteriously returns to again attempt the assassination of Shang Tsung Ermac John Turk A mysterious warrior that exists as a life force of the souls of dead Outworld warriors in Shao Kahn s possession Mileena Becky Gable After she was killed by Kitana Mileena was brought back to life by Shao Kahn to help him defeat Earth s warriors with her combat skills and a mind reading connection to her sister Finally Smoke s human form can be unlocked via a code entered right before a match 3 Returning characters were warmly welcomed by critics as an improvement to the lackluster roster of MK3 with the greatly missed Kitana Mileena Reptile and especially Scorpion 4 5 The female ninja characters Mileena Kitana and Jade returning from Mortal Kombat II were portrayed by a different actress Becky Gable 6 due to the lawsuit issued by Katalin Zamiar and some of the other MKII actors against Midway they were also given a different set of outfits and hairstyles which were again identical for all of them in the game there are just three palette swapped character models for male female and cyborg ninjas not counting the MK3 Sub Zero but including Classic Sub Zero There are also two new hidden opponents and console exclusives Noob Saibot John Turk and Rain John Turk Although Noob Saibot was featured in the original MK3 he is no longer a palette swap of Kano but instead of a ninja as before he is fought via a Kombat Kode Rain is featured in the game s opening montage except on the Sega Saturn but he is actually a fake hidden character that is not found in the arcade game Both Noob Saibot and Rain were made playable for the 16 bit console versions although Sheeva was removed and the two boss characters are playable via a cheat code Release edit nbsp UMK3 arcade machineLike previous Mortal Kombat games Ultimate Mortal Kombat 3 debuted in arcades It first appeared in select arcades in early November 1995 7 Arcade owners who already owned Mortal Kombat 3 were provided with the option to upgrade to Ultimate Mortal Kombat 3 at no cost 2 In 2008 the Mortal Kombat series co creator designer and producer Ed Boon said that UMK3 is his favorite 2D Mortal Kombat title 8 It was also the last game he has programmed himself 9 Ultimate Mortal Kombat 3 was ported to many home consoles with varying results including home Super NES Genesis and Sega Saturn and portable consoles Game Boy Advance and Nintendo DS the Xbox Live Arcade and iOS based mobile devices and mobile phones The game was also bundled with the premium version of Mortal Kombat Armageddon for the PlayStation 2 and included in compilation release Mortal Kombat Arcade Kollection for the PC PlayStation 3 and Xbox 360 The developers and publishers of the various releases included Acclaim Entertainment Avalanche Software Electronic Arts Eurocom Warner Bros Interactive Entertainment and Williams Entertainment The later versions usually feature online play and other improvements over the arcade version and in some cases even 3D graphics A port for the 3DO Interactive Multiplayer was being developed by New Level but was canceled in 1996 10 Cited reasons for the cancellation include development delays which pushed the release date too far beyond the peak of Mortal Kombat 3 s popularity and the fact that the Mortal Kombat franchise had no established presence on the console 11 Ultimate Mortal Kombat 3 Wave Net edit Ultimate Mortal Kombat 3 Wave Net an abbreviation for Williams Action Video Entertainment Network 12 was a rare network version of the game that allowed for online multiplayer matches It was tested only in the Chicago and San Francisco areas that used a dedicated T1 line connected directly to Midway s Chicago headquarters It is highly unlikely that any Wave Net test games were ever released to the public after the infrastructure was dismantled and so there are no known ROM image dumps of this version One of the reasons this version was not widely adopted was the cost of T1 lines at the time the setup cost several thousand dollars per arcade installation plus a few hundred dollars for each cabinet using the hardware 12 Williams plan was to use WaveNet to upload new games and game updates which they would provide to arcade owners for free in exchange for a cut of the games revenues 12 Super NES edit The Super Nintendo Entertainment System SNES version was developed by Avalanche Software and published by Williams Entertainment in June 1996 in North America and by Acclaim Entertainment on November 28 1996 in Europe This version of the game uses the code from Sculptured Software s prior port of the original MK3 released a year earlier The limitations of the system led to many cuts being made to fit everything in the SNES cartridge the announcer no longer says the characters names Sheeva was removed notes 2 only the five new arcade backgrounds are featured and Shao Kahn s Lost Treasures chest has only 10 boxes instead of 12 Also many changes affect the game s finishing moves Rain and Noob Saibot have no regular Fatalities or other finishing moves Kitana s Kiss of Death only inflates the opponent s heads reusing the effect from Kabal s Air Pump Fatality Sonya Blade s Friendship from MK3 is used as opposed to her Friendship from the arcade version of UMK3 Ermac s head punch Fatality is altered Scorpion s Hellraiser Fatality is different he takes the opponent back to the Hell stage where the opponent simply burns to ash and is no longer censored like the arcade one Animality finishing moves were also removed ironically keeping the Mercy move which originally served as a requirement for Animalities in MK3 On the other hand Brutalities were introduced a finishing move in which the player attacks their opponent with a series of kicks and punches which result in the victim exploding At the same time some changes were actually improvements over the arcade version Rain and Noob Saibot are made into playable characters for the first time Mileena Ermac and Classic Sub Zero are playable out of the box Motaro and Shao Kahn are unlockable characters for two player fights although only one player can choose a boss at a given time A cheat code allows access to three separate cheat menus where the player can drastically alter gameplay access hidden content or view the characters endings among many other things Sega Genesis edit The Sega Genesis version was developed by Avalanche Software and published by Williams Entertainment on October 11 1996 in North America and by Acclaim Entertainment on November 28 1996 citation needed in Europe Mega Drive version Much like the SNES port this version of the game uses the code from Sculptured Software s prior port of the original MK3 released a year earlier Due to the limitations of the system s hardware the Sega Genesis port featured inferior graphics and sound to these of the SNES port Like on the SNES Sheeva was removed Shao Kahn s treasure chest has only 10 boxes the announcer no longer says the characters names Kitana s Kiss of Death only inflates heads Scorpion s Hellraiser Fatality is different Sonya s Friendship from Mortal Kombat 3 is used and the game retains the Bank stage notes 3 There were however several differences Unlike the SNES version the Genesis version features more stages with the addition of the five new ones it also features six of the original ones from MK3 including the Subway Bank Rooftop Soul Chamber The Temple and The Pit 3 There are several additional cuts regarding special and finishing moves both Animalities and Mercy were removed Rain and Noob were given a Brutality but no other finishing moves Human Smoke shares Scorpion s combos rather than having unique ones in Stryker s Friendship the running characters are replaced by dogs It did however have exclusive features in comparison to the arcade Again like the SNES port Rain and Noob Saibot are made playable characters along with bosses Motaro and Shao Kahn and Mileena Ermac and Classic Sub Zero are playable without any need of codes Brutalities are also included in this version Shang Tsung can morph into Robot Smoke Noob Saibot and Rain which is not possible in the arcades while Nightwolf is given the Red Shadow shoulder move that was later used in MKT This version also features a rendition of Pong entitled MK4 which is the same as the one that appeared in the Genesis Mega Drive port of MK3 Sega Saturn edit The Sega Saturn version was developed by Eurocom and published in 1996 by Williams Entertainment in North America and by GT Interactive in Europe It is based directly on the version of Mortal Kombat 3 that was released for the PlayStation and PC It thus has the same graphical quality and menu system Since the arcade intro sequence is missing Rain does not appear in the game yet the message Kombat Kode Rain can be found in the Graveyard is still displayed It also contains several elements of MK3 that were removed for the arcade version of UMK3 such as The Bank level and Noob Saibot being a shadow Kano as in MK3 not a black ninja as in the arcade version of UMK3 There are a few new Kombat Kodes but several that were present in the arcade release do not work any longer The secret characters can be unlocked via a secret options screen eliminating the need to enter three separate Kombat Kodes to unlock them this is much faster especially since unlocked characters cannot be saved the Kombat Kodes themselves were also shortened to have six slots instead of ten Mortal Kombat Advance edit Main article Mortal Kombat Advance Mortal Kombat Advance is the title given to the Game Boy Advance port of the game which was developed by Virtucraft and published by Midway Games in North America on December 12 2001 and in Europe on March 1 2002 This version is based on the SNES port but each character except for Noob Saibot and the bosses has only one individual Fatality and one Friendship Three hidden characters can be unlocked by completing any tower other than Novice Human Smoke Warrior Motaro Master and Shao Kahn Grand Master The GBA control system features two fewer buttons than those used in UMK3 which results in many special moves button sequences being consolidated or changed The violence in this game was toned down due to a younger fanbase using the GBA though the game is still rated M for Mature and there is less blood PlayStation 2 edit On all Premium Edition copies of the PlayStation 2 version of 2006 s Mortal Kombat Armageddon a near arcade perfect version of the game is included in the first disc However it is impossible to save unlocked characters in this version without accessing the EJB menu Xbox Live Arcade edit The Xbox Live Arcade version has very few differences from the arcade original There are some minor glitches in the network play on Xbox Live and there is no option to save the Kombat Kode unlocked characters Online leaderboards were created to keep track of all time network stats and friends the screen size was adjustable for anything between 4 3 and 16 9 televisions and unlockable Achievements were also included The game was accidentally released by Midway on the digital download service on the Friday evening of October 20 2006 but was quickly pulled about 20 minutes later According to Xbox Live director of programming Major Nelson an emergency meeting was called to discuss what to do about the game s release knowing some keen users had already purchased the game The decision was made to go on and release the game on the next morning four days before its scheduled release date As of 2010 it remained as the only post launch XBLA game to be released on any day other than Wednesday As of June 2010 the game cannot be downloaded as it was removed from XBLA due to publisher evolving rights and permissions Those who have purchased the game before this date can re download and play online Nintendo DS edit On June 27 2007 MK co creator Ed Boon officially confirmed a Nintendo DS port entitled Ultimate Mortal Kombat 13 The game developed by Other Ocean Interactive and published by Midway Games on November 12 2007 in North America and on December 7 2007 in Europe is an arcade perfect port of UMK3 and includes Wi Fi play and brings back the Puzzle Kombat minigame from Mortal Kombat Deception Additionally when unlocking Ermac Mileena and Classic Sub Zero with Kombat Kodes on the VS screen they will remain unlocked thanks to the inclusion of player profiles 14 Mobile J2ME edit In December 2010 EA Mobile released a Java based port of the game for mobile phones 15 The game features only six playable fighters Cyrax Liu Kang Scorpion Sub Zero Sonya Kitana and a single boss character Shao Kahn iOS edit In December 2010 Electronic Arts published their remake of the game for iOS It features a wireless two player mode that could function over either Wi Fi or Bluetooth connections Although the gameplay remains true to the 2D original the digitized sprites of the arcade machine were replaced with 3D rendered graphics Control was implemented via an on screen joystick and buttons utilizing the iOS based devices capacitive touchscreen Network communication allowed for scores to be posted online and a simplified control scheme was also included to improve accessibility The character roster was incomplete featuring only nine playable characters Sub Zero Scorpion Kitana Nightwolf Jax Sheeva Sonya Liu Kang and Stryker Success at playing the game would unlock two additional fighters Ermac and Jade Both boss characters were included as CPU only opponents The game also features achievements In June 2011 EA updated it to include the full roster and six new arenas 16 Mortal Kombat Arcade Kollection edit Main article Mortal Kombat Arcade Kollection The game is a part of the digital release package Mortal Kombat Arcade Kollection developed by Other Ocean Interactive and NetherRealm Studios and published by Warner Bros Interactive for the PC PlayStation 3 and Xbox 360 in 2011 Arcade Kollection also includes the first Mortal Kombat and Mortal Kombat II Arcade1Up edit In 2019 Arcade1Up released a home arcade cabinet that included Ultimate Mortal Kombat 3 alongside Mortal Kombat and Mortal Kombat II 17 Reception editCritical response edit ReceptionAggregate scoresAggregatorScoreGameRankingsX360 68 18 DS 73 19 MetacriticX360 70 100 20 DS 73 100 21 iOS 54 100 22 Review scoresPublicationScoreAllGame nbsp nbsp nbsp nbsp nbsp SSAT 33 Computer and Video GamesSMD SNES amp SSAT 4 5 23 24 Electronic Gaming MonthlySSAT 8 625 10 25 SNES 6 875 26 Next GenerationArcade amp SSAT nbsp nbsp nbsp nbsp nbsp 27 28 TouchArcadeiOS nbsp nbsp nbsp nbsp nbsp 29 VideoGames amp Computer EntertainmentSSAT 8 10 30 MaximumSSAT nbsp nbsp nbsp nbsp nbsp 31 Sega Saturn MagazineSSAT 91 32 Reviewing the arcade version a Next Generation critic expressed concern that the Mortal Kombat series was headed for the same rut Street Fighter had fallen into in which unnecessary updates of the same game replaced new installments He remarked that even the biggest change the game made the four new characters was rendered uninteresting by their recycling of the graphic sets of previous characters However he added that To be fair there is none of the MK quality detail or gameplay missing just about everything you want is there 27 According to a later IGN retrospective the revision helped to win over some frustrated fans but followers of Johnny Cage Raiden and Baraka remained perturbed 34 Critical reception of the game has varied depending on the version under review The initial releases were generally well received by critics especially the 32 bit Sega Saturn version EGM named it their Game of the Month commenting that it is a near perfect translation of the arcade version with the only problem being the long loading times 25 VideoGames rated this port a review score of 8 10 calling it simply a great game and stating that if there was ever a definitive MK game this is it 30 In GamePro Major Mike summarized that Saturn owners left out in the cold when MK 3 hit the PlayStation can now gloat Ultimate has arrived and it offers more fighters moves fatalities and secrets than MK 3 While he criticized some elements of the game itself such as the weak fatalities he held that the Saturn conversion faithfully replicates the arcade game in every respect 35 A reviewer for Next Generation agreed that the Saturn version is an impeccable conversion apart from the miserable necessity of load times during Shang Tsung s morphs but criticized Ultimate Mortal Kombat 3 for offering too little improvement over the original Mortal Kombat 3 While noting that since the original MK3 had never been released for the Saturn the publishers could not be accused of trying to sell consumers the same game twice he felt MK3 was a slapdash and unexciting entry in the Mortal Kombat series 28 Rich Leadbetter of Maximum commented that while Ultimate Mortal Kombat 3 does not measure up to contemporary Capcom fighters in terms of gameplay it is unsurpassed in its huge number of secrets and replayability He also praised Eurocom s conversion saying it is a superior effort to Williams conversion of MK3 for the PlayStation 31 Rad Automatic of Sega Saturn Magazine like EGM and GamePro praised the game s retention of the full content and quality of the arcade version but also added Capcom have just released three bona fide awesome 2D beat em ups onto the Saturn and I couldn t honestly say that I rate MK3 above them 32 A review by Computer and Video Games called it an excellent conversion of a great coin op as well as e ssential for fans and something well worth consideration from all Saturn owners 23 Reviewing the Genesis version GamePro s Bruised Lee said the graphics and controls are solid by 16 bit standards but the arcade version s voices and music are poorly reproduced and the game offers too little beyond the previous installments of the series all of which had already been released for Genesis He summarized Mortal Kombat fans looking for a quick fix should enjoy UMK3 and players new to MK will find this game a treat If you re looking for a new fighting game experience however you ll have to wait for MK4 36 He scored the Super NES version lower in fun factor but higher in graphics and sound stating that this version duplicates the arcade game s voices and music very well However he repeated the central point that the game is essentially a slightly modified retread of Mortal Kombat 3 37 The four reviewers of Electronic Gaming Monthly likewise praised the quality of the Super NES conversion while noting that it offered little new for fans of the series Dan Hsu in particular remarked Does anyone else feel a little cheated After all Mortal Kombat 3 was released for the SNES just a year ago Now we re getting Ultimate MK3 a decent improvement over MK3 while a couple of other systems are getting Mortal Kombat Trilogy Perhaps SNES carts can t hold enough memory to handle Trilogy Even so I wouldn t want to buy UMK3 knowing that a better MK package exists 26 The SNES version was nominated for Nintendo Power Awards 96 in the category Best Tournament Fighting Game 38 Years later Ultimate Mortal Kombat 3 was also named as the best retro Mortal Kombat game by Alex Langley of Arcade Sushi in 2013 39 Ultimate Mortal Kombat for the Nintendo DS was given a review score of 7 8 out of 10 from IGN s Greg Miller who wrote that if all you want is a really solid fun version of Mortal Kombat 3 that can go online that s what you re going to get It s good stuff all around 40 GameSpot s Best and Worst of 2006 included the XBLA version among the five best fighting games of the year 41 IGN rated the game 97th on its Top 100 SNES Games of All Time 42 In 2018 Complex listed the game 68th in their The Best Super Nintendo Games of All Time writing Although not as jaw dropping as MK2 was when it first came out on the SNES this was still a great port of the arcade classic 43 Ed Boon one of the creators of the series has stated Ultimate Mortal Kombat 3 to be his favorite Mortal Kombat arcade title 44 Legal controversy edit U S Appeals Court Judge Richard Posner considered Ultimate Mortal Kombat 3 to be a feminist violent video game 45 Finding that Indianapolis attempt to ban Ultimate Mortal Kombat 3 violated the First Amendment Judge Posner wrote the game is feminist in depicting a woman as fully capable of holding her own in violent combat with heavily armed men It thus has a message even an ideology just as books and movies do 46 Judge Posner further marveled that The woman wins all the duels She is as strong as the men she is more skillful more determined and she does not flinch at the sight of blood Sales edit Due in part to the Genesis and Super NES versions being delayed until the 1996 Christmas season spawning rumors that they would never be released those versions met with disappointing sales 47 Legacy editMain articles Mortal Kombat Trilogy and Mortal Kombat Arcade Kollection Looking back now we should have made sic the Genesis amp Nintendo versions ALSO as Mortal Kombat Trilogy instead of selling 2 games at the same time 48 Ed Boon Mortal Kombat Trilogy was released by Midway in 1996 as a follow up to Ultimate Mortal Kombat 3 Unlike Ultimate Mortal Kombat 3 Mortal Kombat Trilogy was not released in arcades but was instead released for the Sony PlayStation Nintendo 64 Sega Saturn and PC as well as for the Game com and R Zone Mortal Kombat Trilogy features the same gameplay and story but includes all of the characters from the first three games adding several completely new ones Also it introduces features such as the Aggressor bar a meter that fills during the course of the match to make a player character faster and stronger for a short time and the Brutality finishing moves that were introduced in the 16 bit versions of Ultimate Mortal Kombat 3 Ultimate Mortal Kombat 3 was also later remastered to be released as part of the Mortal Kombat Arcade Kollection in 2011 Notes edit Bundled with the special edition of Mortal Kombat Armageddon Despite Sheeva being removed launching 8 vs 8 Tournament Mode and selecting a random character select will sometimes select the icon for the endurance matches a large E which actually represents Sheeva The graphics data for the character is not present which renders her effectively invisible but her moves can be performed she is incredibly fast and very glitchy Also using her usually causes the game to crash after a number of moves Another leftover from MK3 that was not totally deleted was code data for the Endurance Mode which is still accessible through a Game Genie code References edit sega saturn com news 1997 06 06 Archived from the original on 1997 06 06 Retrieved 2023 05 08 a b MK3 Makeover Electronic Gaming Monthly No 74 Ziff Davis September 1995 pp 48 50 Tips Ultimate Mortal Kombat 3 Sega Saturn Magazine No 19 Emap International Limited May 1997 p 75 ReviewAxis Ultimate Mortal Kombat 3 GameAxis Unwired 53 February 2008 The History of Mortal Kombat Games Feature at IGN Uk games ign com 2011 05 05 Retrieved 2013 08 11 Mortal Kombat Secrets Ultimate Mortal Kombat 3 Behind The Scenes Mksecrets net 2009 10 22 Retrieved 2013 08 11 Webb Marcus January 1996 Arcadia Next Generation No 13 Imagine Media p 29 Walk Gary 2008 11 17 Interview Ed Boon on The Ups and Downs of the Mortal Kombat Franchise GameDaily Archived from the original on December 30 2008 Retrieved 2009 09 20 Twitter noobde RT Aleix Twit noobde What Twitter com 2013 01 21 Retrieved 2014 03 19 Glide Tommy July 1996 Sneak Previews Ultimate Mortal Kombat 3DO GamePro No 84 IDG p 47 Gaming Gossip Electronic Gaming Monthly No 86 Ziff Davis September 1996 p 34 a b c Webb Marcus August 1996 Inside Scoop on Williams Wavenet Next Generation No 20 Imagine Media p 18 Craig Harris 27 June 2007 Ed Boon on Ultimate Mortal Kombat IGN Coverage of Mortal Kombat Armageddon and Mortal Kombat 8 Mortal Kombat Online Retrieved 2013 08 11 Ultimate Mortal Kombat 3 out on Java mobiles this week Ultimate Mortal Kombat 3 news Mobile Pocket Gamer 29 November 2010 Retrieved 2014 05 04 Ultimate Mortal Kombat 3 on the App Store on iTunes Itunes apple com 2011 06 16 Retrieved 2014 03 19 Arcade1Up Machines Are on Sale and Mortal Kombat Cabinet is Available for Pickup 16 May 2019 Ultimate Mortal Kombat 3 for Xbox 360 GameRankings CBS Interactive Retrieved 2013 12 19 Ultimate Mortal Kombat for DS GameRankings CBS Interactive Retrieved 2013 12 19 Ultimate Mortal Kombat 3 for Xbox 360 Reviews Metacritic CBS Interactive Retrieved 2019 03 21 Ultimate Mortal Kombat for DS Reviews Metacritic CBS Interactive Retrieved 2013 12 19 Ultimate Mortal Kombat 3 for iPhone iPad Reviews Metacritic CBS Interactive Retrieved 2019 03 21 a b Computer and Video Games Issue 175 1996 06 EMAP Images GB June 1996 Retrieved 2014 05 04 Lomas Ed January 1997 Ultimate Mortal Kombat 3 Computer and Video Games No 182 p 68 Retrieved July 17 2021 a b Review Crew Ultimate MK3 Electronic Gaming Monthly No 83 Sendai Publishing June 1996 p 20 a b Review Crew Ultimate MK3 Electronic Gaming Monthly No 89 Ziff Davis December 1996 p 96 a b Ultimate Mortal Kombat Next Generation No 12 Imagine Media December 1995 p 209 a b Ultimate Mortal Kombat 3 Next Generation No 19 Imagine Media July 1996 pp 78 81 Nelson Jared 2010 12 17 Ultimate Mortal Kombat 3 Review An Updated Version of the Arcade Classic TouchArcade Retrieved 2019 03 21 a b VideoGames 89 June 1996 page 60 a b Leadbetter Rich May 1996 Maximum Reviews Ultimate Mortal Kombat 3 Maximum the Video Game Magazine No 6 Emap International Limited p 126 a b Automatic Radion June 1996 Review Ultimate Mortal Kombat 3 Sega Saturn Magazine No 8 Emap International Limited pp 66 67 Ultimate Mortal Kombat 3 Sega Saturn Review Archived from the original on 15 November 2014 IGN Presents the History of Mortal Kombat Retro Feature at IGN 2011 03 19 Archived from the original on 2011 03 19 Retrieved 2018 12 29 ProReview Ultimate Mortal Kombat 3 GamePro No 94 IDG July 1996 p 66 Genesis ProReview Ultimate Mortal Kombat 3 GamePro No 99 IDG December 1996 p 153 Super NES ProReview Ultimate Mortal Kombat 3 GamePro No 100 IDG January 1997 p 121 Nintendo Power 94 March 1997 Street Fighter Versus Mortal Kombat Which Fighter Scores the KO Arcadesushi com 2013 01 28 Retrieved 2013 12 20 Miller Greg 2008 11 15 Ultimate Mortal Kombat DS Review IGN p 2 Retrieved 2010 04 03 Best Fighting Game GameSpot 2006 Archived from the original on 2007 09 30 Retrieved 2010 02 02 Top 100 SNES Games of All Time IGN com retrieved 2022 01 27 Knight Rich April 30 2018 The Best Super Nintendo Games of All Time Complex Retrieved 2022 01 29 Total Mortal Kombat Ed Boon Interview Total Mortal Kombat The Realm of the Warriors Retrieved 9 June 2019 American Amusement Machine Ass n v Kendrick 244 F 3d 572 7th Cir 2001 Id at 578 Immortal Kombat GamePro No 107 IDG August 1997 p 77 Twitter noobde Looking back now we should Twitter com 2013 02 20 Retrieved 2014 05 04 External links editOfficial website iOS remake Ultimate Mortal Kombat 3 at MobyGames Ultimate Mortal Kombat 3 The Mortal Kombat Wiki UMK3 at Mortal Kombat Online Archived 2013 09 05 at the Wayback Machine Retrieved from https en wikipedia org w index php title Ultimate Mortal Kombat 3 amp oldid 1187037553 Ultimate Mortal Kombat, 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