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Thief (2014 video game)

Thief is a stealth video game developed by Eidos-Montréal and published by Square Enix in February 2014 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One video gaming platforms. Feral Interactive brought the game to macOS in November 2015.[10] It is a revival of the cult classic Thief video game series of which it is the fourth installment. Initially announced in 2009 as Thief 4, it was later announced in 2013 that the game is a reboot for the series.

Thief
Developer(s)Eidos-Montréal[a]
Publisher(s)Square Enix
Director(s)Nicolas Cantin
Producer(s)
  • Stéphane Roy
  • Joe Khoury
Designer(s)Alexandre Breault
Programmer(s)
  • David Gallardo
  • Frédéric Robichaud
Artist(s)
  • Nicolas Cantin
  • Emanuel Garcia
Writer(s)Steven Gallagher
Composer(s)Luc St-Pierre
SeriesThief
EngineUnreal Engine 3[5]
Platform(s)Microsoft Windows
PlayStation 3
PlayStation 4
Xbox 360
Xbox One[6][7]
OS X[8]
Nvidia Shield[9]
Release
Genre(s)Stealth
Mode(s)Single-player

The game is set in 'The City', a dark fantasy world inspired by Victorian, Gothic, gaslight fantasy and steampunk aesthetics. Players control Garrett, a master thief who embarks on several missions focusing on stealing from the rich. Players may approach levels in a variety of different ways; players can choose the action-oriented and lethal approach, where players will disable or kill enemies on their way to their destination, using knives and takedowns, or opt for the non-lethal stealthy approach, where players minimize interaction with non-player characters and the environment in order to avoid detection. Players may choose which path to take to their destination, as each location contains several branching paths.

Upon release, the game received a mixed critical reception, with critics praising its replay value and stealth gameplay, but criticizing the map layout and story.

Gameplay

The player controls Garrett, a master thief, as he goes about a series of missions, most of which are focused around stealing from the rich. As with the previous games in the series, players must use stealth in order to overcome challenges, while violence is left as a minimally effective last resort.

There are a variety of routes through each level and the player is able to utilize a variety of playing styles to traverse them.[11] The game contains a variety of ways to distract or kill guards, such as barrels of oil which can be set alight. Levels contain coins and valuable objects which Garrett can steal; these are converted into money which can be spent on equipment and upgrades. Garrett is able to pickpocket guards and other characters.[12] The player may evade guards by hiding in shadows or around corners and is able to peek around edges and through keyholes in order to track the movements of enemies. Once Garrett has been spotted, guards and other non-player characters will attempt to hunt him down. The developers have stated that the game's artificial intelligence is aware of the level design, and as such guards will know in advance of potential hiding spots that the player may be utilizing.[12][13]

The player may enter a "Focus" mode, which provides several advantages.[12][13] It enhances Garrett's vision, highlighting pipes that can be climbed, or candles that can be put out to make the area darker. Focus can slow down time, so that Garrett is able to steal more effectively while pickpocketing. Garrett can use Focus to push enemies or perform debilitating attacks. It can be further upgraded over the course of the game.

Garrett carries a blackjack, used to knock guards unconscious; a collapsible,[14] composite bow, which can be used for both combat and non-lethal purposes such as distracting guards; and a claw, which can be used to grapple onto higher ledges.

An experience point system for the in-game growth of the character was meant to be used in the final game, but was later scrapped after negative feedback from fans, and to reflect the fact that the character was already a master thief.[15]

Synopsis

Setting

Thief is set in a dark fantasy world inspired by Victorian, Gothic, and steampunk aesthetics. Garrett, a master thief who has been away from his hometown for a long time, returns to it, a place known only as The city, and finds it ruled with an iron grip by a tyrant called the Baron. While The City is ravaged by a plague, the rich continue to live in isolation and good fortune while the poor are forming numerous mobs against the authorities. Garrett intends to use the volatile situation to his favor.[12][16]

A reboot of the series, the story is set several hundreds of years after the original events in the same universe, with clues to the backstory being hidden among documents, letters and plaques. The original master thief Garrett's (known as the legendary Sneak Thief) iconic mechanical eye is one of the hidden unique loots in the game that can be found inside of a prison complex.[17] Other references to the original series include the Keepers, Hammerites and the Old Gods, with ruins relating to them being visitable locations throughout the City and beneath.[18]

Plot

During a night of revelry in the city, Garrett is hired by his contact Basso to steal from the manor of Baron Northcrest, the tyrannous ruler of the city; Garrett is partnered with Erin to assist him. Erin is naïve and reckless, and needlessly kills a guard using her grappling Claw, leading Garrett to rebuke her. Atop the manor's roof, the pair witness Northcrest inside leading a group of men into conducting a magical ritual. A wary Garrett calls off the job, but Erin objects; in the ensuing struggle, Erin falls through a skylight and absorbs the energy being channelled through the ritual. Garrett inadvertently falls into the hall and is knocked out.

Garrett awakens from a coma one year later to find that the city is being plagued by a disease of unknown origin called "the Gloom", and that various districts of the city are in lockdown. Returning to his hideout, Garret receives a message from Basso, who hires Garrett to steal a ring from a noble's corpse at a foundry used to dispose of victims of the Gloom. Garrett evades Northcrest's right-hand man, the Thief-Taker General, and retrieves the ring. There, he meets a man called Orion, the leader of a resistance movement working to bring down Northcrest. Agreeing to help Orion, Garrett ventures to a hidden brothel to find a unique book, visiting Erin's hideout in the process and experiencing a vision of her mentioning a place called Moira Asylum. Basso is arrested by the Thief-Taker General, prompting Garrett to rescue him. Garrett breaks into Northcrest's vault and recovers a piece of a mysterious stone called the Primal, which had been used in the ritual at Northcrest's manor; another vision reveals to Garrett that Erin is alive and under the influence of the power from the stone.

Exploring Moira Asylum, Garrett uncovers a second piece of the stone, but is unable to find Erin there. Garrett returns to Northcrest's manor to confront him, while Orion sparks a revolution on the city's streets. Northcrest reveals to Garrett that his ritual intended to harness the power of the stone to use as a new energy source; the disruption of the ritual and fragmentation of the stone resulted in the Gloom being unleashed into the city. Orion transpires to be Northcrest's illegitimate brother, Aldous, who seeks the Primal for his own purposes. Seeking information on the stone, Garrett visits an informant, the Queen of Beggars, who tells him that the Primal must be reassembled and its power contained to save the city from the Gloom.

Garrett enters an old cathedral and finds Aldous using Erin in an attempt to heal citizens, assisted by the items stolen by Garrett. The Thief-Taker General arrives as Aldous flees with Erin; Garrett kills the General and pursues Aldous to his hideout aboard a ship. Erin unleashes the power of the Primal, killing Aldous, before attacking Garrett. He manages to reassemble the stone, returning Erin to normal, but the force knocks her over the edge of the ship. Garrett throws down her Claw to save her and falls unconscious. He awakens to find the Claw embedded in a post next to wet footprints, implying Erin survived, as dawn arrives.

Development

Thief was initially announced in 2009 under the working title Thief 4 (stylized as Thi4f), after rumours of its development. Developed at Eidos-Montréal, the game was handled by a team other than the one that made Deus Ex: Human Revolution.[19] The development team was initially kept small, and the game remained in concept phase for a long time. During this, numerous experimental design changes were proposed, such as having a third-person perspective, having a new protagonist, or environmental clambering similar to the Assassin's Creed series of games.[12][20] The general manager of the studio, Stephane D'Astous, was quoted as stating Thief 4 was currently in early development: "We're in the early development stages for Thief 4, but this is an incredibly ambitious project and a very exciting one. It's too early for us to offer any specific game details. Right now, we are focused on recruiting the very best talent to join the core team at the studio and help us make what we believe will be one of the most exciting games on the market."[21] After some gossip that several major members of Eidos Montréal left their jobs, D'Astous countered these claims by saying, "We will be able to be a little more communicative later on, hopefully before the year's end. Right now, Thief is our priority and we're putting everything behind it to make sure it's as successful as our first game".[22][23] In January 2013, NeoGAF found LinkedIn files that indicated network programmers were working on the project. Eidos-Montréal was expanded in 2010 with a separate team for multiplayer development, and when MP producer Joe Khoury was asked if they would also work on their next project, Thief 4, he did not deny or confirm.[24] Steam users that pre-ordered the game received Team Fortress 2 items for the sniper class (cosmetics based on what Garrett wears and a modified version of the huntsman weapon styled after the bow used in-game) and/or Dota 2 items based on the game.

Although the game was initially expected for seventh-generation consoles, it was switched to eighth-generation consoles during development.[25] This was confirmed when in March 2013, the game was unveiled through that month's issue of Game Informer[13] and announced to be released on the PC, PlayStation 4 and "other next-gen consoles". The game is a reboot of the Thief series.[26][27] Based upon initial press release photos Phil Savage of PC Gamer made some comparisons to Dishonored, stating "It all looks a bit Dishonored, which is apt, given that Dishonored looked a bit Thief."[28]

Eidos announced that the veteran voice actor Stephen Russell has been replaced by actor Romano Orzari for the role of the main protagonist in the series, Garrett. In a statement, Eidos explained their decision. "We made the decision to record our actor's voices and their movement at the same time using a full performance capture technique. The actor playing Garrett needed to be able to perform his own stunts. Garrett's a really athletic guy. We could have pasted Stephen's voice on top of the actions and stunts of someone else, but this wouldn't appear natural."[29] However, this decision has upset some fans of the series who initiated an online petition requesting Eidos-Montréal to bring back Stephen Russell as lead voice actor.[30]

Thief supports Mantle as well as AMD TrueAudio.[31] An OS X version was released on November 24, 2015.

Reception

Thief received "mixed" reviews, according to video game review aggregator Metacritic.[32][34][33] Most reviewers praised its stealth gameplay, level design, graphics, and replay value, but criticized its map layout, technical issues, and story.

GameZone's Mike Splechta gave the PlayStation 4 version a 6.5/10, stating "Some might be able to look past Thief's shortcomings and instead only focus on the moments of brilliance. However, I imagine long-time Thief fans hoping for Garrett's grand return might be somewhat disappointed."[42] Giving the reboot a score of 6.8, IGN's Dan Stapleton criticized the decision to replace the voice actor for Garrett, saying that the new actor, Romano Orzari, made the protagonist seem "flat" and "poorly lip-synced"; Stapleton also took issue with the sub-par AI, lack of variety or creativity in Garrett's choice of weapons, the poorly designed and cumbersome layout of The city, and the story, calling it "bland" and "supernatural-driven". However, he praised the ability to change the difficulty of the game so as to make it more challenging and was also positive about Garrett's new sprinting mechanics.[43] The Telegraph's Tim Martin was much more scathing in his review, giving the game 2 stars out of 5 and lambasting the rote manner in which each level plays out, forcing the player to conform to one set path through the maps and very rarely allowing him a sense of freedom and challenge. The review also pointed out that increasing the game's difficulty will do little to heighten any sense of danger or unpredictability; overall, Martin thought to be a half-hearted disaster.[50]

Eurogamer Italy gave it a score of 9/10, saying: "one of the best action-stealth titles in years and the first serious contender for the '2014 Game of the Year' contest".[51] Digital Spy gave it a glowing review, stating: "While the game does have its faults - particularly falling apart when Garrett is spotted - Thief excels in the shadows as a pure stealth title, becoming increasingly enjoyable as your skills improve."[49]

Ben "Yahtzee" Croshaw was very negative on the game in his Zero Punctuation review, criticizing the linear structure of the game when compared to previous Thief titles, reducing the protagonist to "a boring, easily digestible archetype", the lack of incentive to play it stealthily, and the sound design. He concluded by saying that "The kindest thing one can say about Thief is that it's just another soulless AAA game to add to the pile."[52] In his annual game awards video, he listed Thief as the single worst video game of 2014.[53]

Sequel

At an OXM press event a week before the game's release, Eidos-Montréal's Nick Cantin hinted a Thief sequel could be possible, depending upon its reception: "Nothing's announced yet but we're very keen to see how people respond to the game [...] We've built a really big universe around the first game, and there's a lot of layers to it – the world is really deep [...] so there's a lot of possibilities to jump on."[54] As of 2022, this potential sequel has yet to materialize.

Notes

  1. ^ Ported to Microsoft Windows by Nixxes Software,[3] and to OS X by Feral Interactive.[4]

References

  1. ^ Bryan, Shane (October 10, 2013). "Check Out the First 'Thief' Gameplay Trailer". Xbox World Australia. Archived from the original on November 19, 2013. Retrieved October 10, 2013.
  2. ^ a b Martin, Liam (October 9, 2013). "'Thief' debut gameplay trailer sees Garrett steal a precious jewel". Digital Spy. Retrieved October 9, 2013.
  3. ^ Saed, Sherif (February 24, 2014). "Thief: PC version "is not a port," says producer". VG247. Retrieved February 28, 2014.
  4. ^ Hiner, Kirk (November 24, 2015). "Thief now available for Mac". Public Access Gaming. Retrieved May 17, 2018.
  5. ^ Scammell, David (April 4, 2013). "Confirmed: Thief uses Unreal Engine 3, not UE4". VideoGamer.com. Retrieved January 23, 2014.
  6. ^ "Thief Reboot Arrives February, New Trailer Launched". GamesLatestNews. 16 August 2013. Retrieved 16 August 2013.
  7. ^ Badke, Adam (June 20, 2013). . Eidos Montréal. Archived from the original on June 23, 2013. Retrieved June 20, 2013.
  8. ^ "The window opens: get your hands on Thief™ for Mac". November 24, 2015.
  9. ^ "Five More Hits from Square Enix Coming to NVIDIA SHIELD". October 4, 2016.
  10. ^ "The window opens: get your hands on Thief™ for Mac | Feral News". www.feralinteractive.com. Retrieved 2018-07-24.
  11. ^ MacDonald, Keza. "Thief 4 Coming in 2014". IGN. Retrieved 6 March 2013.
  12. ^ a b c d e . Gaming Everything. Archived from the original on 7 March 2013. Retrieved 6 March 2013.
  13. ^ a b c Watts, Steve (March 5, 2013). "Thief confirmed for next-gen consoles". Shacknews. Retrieved March 5, 2013.
  14. ^ "Thief 4 Leaked Trailer". YouTube. Archived from the original on 2021-12-15. Retrieved 6 March 2013.
  15. ^ "All updates: Thief's XP System Scrapped After Fan Feedback". Ap.ign.com. 2013-10-20. Retrieved 2014-03-03.
  16. ^ Reeves, Ben (March 5, 2013). "April Cover Revealed: Thief". Game Informer. Retrieved March 5, 2013.
  17. ^ Primagames.com
  18. ^ Badke, Adam. "Take 5 – Community Q&A #2". Eidos Montréal. Retrieved 18 March 2014.
  19. ^ Robinson, Andy. "Thief dev: 'There are a lot of action titles... this is Thief'". Computerandvideogames.com. Retrieved 6 March 2013.
  20. ^ Robinson, Andy. "Thief 4 team experimented with Assassin's Creed-style third-person elements". Computerandvideogames.com. Retrieved 6 March 2013.
  21. ^ . May 11, 2009. Archived from the original on February 17, 2011.
  22. ^ Gallagher, Danny (2012-06-19). "Thief 4 Developer Says 'Thief is Our Priority' | Side Mission". GameTrailers. Retrieved 2013-10-05.
  23. ^ Seitz, Dan (2012-06-14). "Thief 4: What's Happening? | Side Mission". GameTrailers. Retrieved 2013-10-05.
  24. ^ "Thief 4 heeft hoogstwaarschijnlijk multiplayer | PC games". Gamer.nl. Retrieved 2013-10-05.
  25. ^ Robinson, Andy. "Rumour: Thief 4 'switched to next-gen consoles'". Computerandvideogames.com. Retrieved 6 March 2013.
  26. ^ Szturgiewicz, Bartosz. . Gather Your Party. Archived from the original on 7 October 2013. Retrieved 6 March 2013.
  27. ^ Schreier, Jason. "Thief Reboot Coming To PC And Next-Gen Consoles In 2014 [UPDATE]". Kotaku. Retrieved 6 March 2013.
  28. ^ Savage, Phil (5 March 2013). "Thief 4 screenshots emerge from the darkness'". PC Gamer. Retrieved 6 March 2013.
  29. ^ Andy Chalk (3 April 2013). "Eidos Confirms New Lead Voice Actor For Thief". Escapistmagazine.com. Retrieved 2013-10-05.
  30. ^ Meer, Alec (3 April 2013). "Why Thief Russelled Up A Different Voice Actor". Rock Paper Shotgun. Retrieved 11 August 2015.
  31. ^ "Evaluating AMD's TrueAudio and Mantle Technologies with Thief". AnandTech. Retrieved 22 July 2014.
  32. ^ a b "Thief for PC Reviews". Metacritic. CBS Interactive. Retrieved February 24, 2014.
  33. ^ a b "Thief for PlayStation 4 Reviews". Metacritic. CBS Interactive. Retrieved February 24, 2014.
  34. ^ a b "Thief for Xbox One Reviews". Metacritic. CBS Interactive. Retrieved February 24, 2014.
  35. ^ Carter, Chris (February 24, 2014). "Review: Thief". Destructoid. Retrieved March 3, 2014.
  36. ^ Edge Staff (February 24, 2014). "Thief review". Edge. Retrieved February 24, 2014.
  37. ^ Harmon, Josh (February 24, 2014). "EGM Review: Thief". Electronic Gaming Monthly. Retrieved February 24, 2014.
  38. ^ Reeves, Ben (February 24, 2014). "Thief Review". Game Informer. Retrieved February 25, 2014.
  39. ^ Veloria, Lorenzo (February 24, 2014). "Thief review". GamesRadar. Retrieved February 24, 2014.
  40. ^ VanOrd, Kevin (February 24, 2014). "Thief Review". GameSpot. Retrieved February 24, 2014.
  41. ^ Speer, Justin (February 24, 2014). "Thief Review". Gametrailers. Retrieved February 24, 2014.
  42. ^ a b Splechta, Mike (24 February 2014). "Thief Review: Petty". GameZone. Retrieved 24 February 2014.
  43. ^ a b Stapleton, Dan (February 24, 2014). "Thief Review". IGN. Retrieved February 24, 2014.
  44. ^ Kietzmann, Ludwig (February 24, 2014). "Thief Review". Joystiq. Retrieved February 24, 2014.
  45. ^ Iwaniuk, Phil (February 24, 2014). . PlayStation Official Magazine. Future plc. Archived from the original on March 2, 2014. Retrieved February 24, 2014.
  46. ^ Evans-Thirlwell, Edwin (February 24, 2014). "Review: Thief Xbox One". Official Xbox Magazine UK. Future plc. Retrieved February 24, 2014.
  47. ^ Thursten, Chris (February 24, 2014). "Thief review". PC Gamer. Future Publishing Ltd. Retrieved March 3, 2014.
  48. ^ Gies, Arthur (February 24, 2014). "Thief review: in the dark". Polygon. Vox Media. Retrieved February 24, 2014.
  49. ^ a b Martin, Liam (February 24, 2014). "Thief review (PS4): Stronger in the shadows with stealth - Gaming Review". Digital Spy. Retrieved February 24, 2014.
  50. ^ a b Martin, Tim (February 24, 2014). "Thief review". Telegraph. Retrieved February 24, 2014.
  51. ^ "Thief - review • Recensioni • PlayStation 4 •". Eurogamer.it. 2014-02-24. Retrieved 2014-03-03.
  52. ^ "The Escapist: Zero Punctuation - Thief".
  53. ^ "The Escapist: Zero Punctuation - Top 5 Best and Worst Games of 2014".
  54. ^ "Eidos Montreal: 'Lots of Possibilities' For 'Thief' Sequel". GameRant. 25 February 2014. Retrieved January 30, 2017.

External links

thief, 2014, video, game, thief, stealth, video, game, developed, eidos, montréal, published, square, enix, february, 2014, microsoft, windows, playstation, playstation, xbox, xbox, video, gaming, platforms, feral, interactive, brought, game, macos, november, . Thief is a stealth video game developed by Eidos Montreal and published by Square Enix in February 2014 for Microsoft Windows PlayStation 3 PlayStation 4 Xbox 360 and Xbox One video gaming platforms Feral Interactive brought the game to macOS in November 2015 10 It is a revival of the cult classic Thief video game series of which it is the fourth installment Initially announced in 2009 as Thief 4 it was later announced in 2013 that the game is a reboot for the series ThiefDeveloper s Eidos Montreal a Publisher s Square EnixDirector s Nicolas CantinProducer s Stephane RoyJoe KhouryDesigner s Alexandre BreaultProgrammer s David GallardoFrederic RobichaudArtist s Nicolas CantinEmanuel GarciaWriter s Steven GallagherComposer s Luc St PierreSeriesThiefEngineUnreal Engine 3 5 Platform s Microsoft WindowsPlayStation 3PlayStation 4Xbox 360Xbox One 6 7 OS X 8 Nvidia Shield 9 ReleaseNA February 25 2014 2 AU February 27 2014 1 EU February 28 2014 2 Genre s StealthMode s Single playerThe game is set in The City a dark fantasy world inspired by Victorian Gothic gaslight fantasy and steampunk aesthetics Players control Garrett a master thief who embarks on several missions focusing on stealing from the rich Players may approach levels in a variety of different ways players can choose the action oriented and lethal approach where players will disable or kill enemies on their way to their destination using knives and takedowns or opt for the non lethal stealthy approach where players minimize interaction with non player characters and the environment in order to avoid detection Players may choose which path to take to their destination as each location contains several branching paths Upon release the game received a mixed critical reception with critics praising its replay value and stealth gameplay but criticizing the map layout and story Contents 1 Gameplay 2 Synopsis 2 1 Setting 2 2 Plot 3 Development 4 Reception 5 Sequel 6 Notes 7 References 8 External linksGameplay EditThe player controls Garrett a master thief as he goes about a series of missions most of which are focused around stealing from the rich As with the previous games in the series players must use stealth in order to overcome challenges while violence is left as a minimally effective last resort There are a variety of routes through each level and the player is able to utilize a variety of playing styles to traverse them 11 The game contains a variety of ways to distract or kill guards such as barrels of oil which can be set alight Levels contain coins and valuable objects which Garrett can steal these are converted into money which can be spent on equipment and upgrades Garrett is able to pickpocket guards and other characters 12 The player may evade guards by hiding in shadows or around corners and is able to peek around edges and through keyholes in order to track the movements of enemies Once Garrett has been spotted guards and other non player characters will attempt to hunt him down The developers have stated that the game s artificial intelligence is aware of the level design and as such guards will know in advance of potential hiding spots that the player may be utilizing 12 13 The player may enter a Focus mode which provides several advantages 12 13 It enhances Garrett s vision highlighting pipes that can be climbed or candles that can be put out to make the area darker Focus can slow down time so that Garrett is able to steal more effectively while pickpocketing Garrett can use Focus to push enemies or perform debilitating attacks It can be further upgraded over the course of the game Garrett carries a blackjack used to knock guards unconscious a collapsible 14 composite bow which can be used for both combat and non lethal purposes such as distracting guards and a claw which can be used to grapple onto higher ledges An experience point system for the in game growth of the character was meant to be used in the final game but was later scrapped after negative feedback from fans and to reflect the fact that the character was already a master thief 15 Synopsis EditSetting Edit Thief is set in a dark fantasy world inspired by Victorian Gothic and steampunk aesthetics Garrett a master thief who has been away from his hometown for a long time returns to it a place known only as The city and finds it ruled with an iron grip by a tyrant called the Baron While The City is ravaged by a plague the rich continue to live in isolation and good fortune while the poor are forming numerous mobs against the authorities Garrett intends to use the volatile situation to his favor 12 16 A reboot of the series the story is set several hundreds of years after the original events in the same universe with clues to the backstory being hidden among documents letters and plaques The original master thief Garrett s known as the legendary Sneak Thief iconic mechanical eye is one of the hidden unique loots in the game that can be found inside of a prison complex 17 Other references to the original series include the Keepers Hammerites and the Old Gods with ruins relating to them being visitable locations throughout the City and beneath 18 Plot Edit During a night of revelry in the city Garrett is hired by his contact Basso to steal from the manor of Baron Northcrest the tyrannous ruler of the city Garrett is partnered with Erin to assist him Erin is naive and reckless and needlessly kills a guard using her grappling Claw leading Garrett to rebuke her Atop the manor s roof the pair witness Northcrest inside leading a group of men into conducting a magical ritual A wary Garrett calls off the job but Erin objects in the ensuing struggle Erin falls through a skylight and absorbs the energy being channelled through the ritual Garrett inadvertently falls into the hall and is knocked out Garrett awakens from a coma one year later to find that the city is being plagued by a disease of unknown origin called the Gloom and that various districts of the city are in lockdown Returning to his hideout Garret receives a message from Basso who hires Garrett to steal a ring from a noble s corpse at a foundry used to dispose of victims of the Gloom Garrett evades Northcrest s right hand man the Thief Taker General and retrieves the ring There he meets a man called Orion the leader of a resistance movement working to bring down Northcrest Agreeing to help Orion Garrett ventures to a hidden brothel to find a unique book visiting Erin s hideout in the process and experiencing a vision of her mentioning a place called Moira Asylum Basso is arrested by the Thief Taker General prompting Garrett to rescue him Garrett breaks into Northcrest s vault and recovers a piece of a mysterious stone called the Primal which had been used in the ritual at Northcrest s manor another vision reveals to Garrett that Erin is alive and under the influence of the power from the stone Exploring Moira Asylum Garrett uncovers a second piece of the stone but is unable to find Erin there Garrett returns to Northcrest s manor to confront him while Orion sparks a revolution on the city s streets Northcrest reveals to Garrett that his ritual intended to harness the power of the stone to use as a new energy source the disruption of the ritual and fragmentation of the stone resulted in the Gloom being unleashed into the city Orion transpires to be Northcrest s illegitimate brother Aldous who seeks the Primal for his own purposes Seeking information on the stone Garrett visits an informant the Queen of Beggars who tells him that the Primal must be reassembled and its power contained to save the city from the Gloom Garrett enters an old cathedral and finds Aldous using Erin in an attempt to heal citizens assisted by the items stolen by Garrett The Thief Taker General arrives as Aldous flees with Erin Garrett kills the General and pursues Aldous to his hideout aboard a ship Erin unleashes the power of the Primal killing Aldous before attacking Garrett He manages to reassemble the stone returning Erin to normal but the force knocks her over the edge of the ship Garrett throws down her Claw to save her and falls unconscious He awakens to find the Claw embedded in a post next to wet footprints implying Erin survived as dawn arrives Development EditThief was initially announced in 2009 under the working title Thief 4 stylized as Thi4f after rumours of its development Developed at Eidos Montreal the game was handled by a team other than the one that made Deus Ex Human Revolution 19 The development team was initially kept small and the game remained in concept phase for a long time During this numerous experimental design changes were proposed such as having a third person perspective having a new protagonist or environmental clambering similar to the Assassin s Creed series of games 12 20 The general manager of the studio Stephane D Astous was quoted as stating Thief 4 was currently in early development We re in the early development stages for Thief 4 but this is an incredibly ambitious project and a very exciting one It s too early for us to offer any specific game details Right now we are focused on recruiting the very best talent to join the core team at the studio and help us make what we believe will be one of the most exciting games on the market 21 After some gossip that several major members of Eidos Montreal left their jobs D Astous countered these claims by saying We will be able to be a little more communicative later on hopefully before the year s end Right now Thief is our priority and we re putting everything behind it to make sure it s as successful as our first game 22 23 In January 2013 NeoGAF found LinkedIn files that indicated network programmers were working on the project Eidos Montreal was expanded in 2010 with a separate team for multiplayer development and when MP producer Joe Khoury was asked if they would also work on their next project Thief 4 he did not deny or confirm 24 Steam users that pre ordered the game received Team Fortress 2 items for the sniper class cosmetics based on what Garrett wears and a modified version of the huntsman weapon styled after the bow used in game and or Dota 2 items based on the game Although the game was initially expected for seventh generation consoles it was switched to eighth generation consoles during development 25 This was confirmed when in March 2013 the game was unveiled through that month s issue of Game Informer 13 and announced to be released on the PC PlayStation 4 and other next gen consoles The game is a reboot of the Thief series 26 27 Based upon initial press release photos Phil Savage of PC Gamer made some comparisons to Dishonored stating It all looks a bit Dishonored which is apt given that Dishonored looked a bit Thief 28 Eidos announced that the veteran voice actor Stephen Russell has been replaced by actor Romano Orzari for the role of the main protagonist in the series Garrett In a statement Eidos explained their decision We made the decision to record our actor s voices and their movement at the same time using a full performance capture technique The actor playing Garrett needed to be able to perform his own stunts Garrett s a really athletic guy We could have pasted Stephen s voice on top of the actions and stunts of someone else but this wouldn t appear natural 29 However this decision has upset some fans of the series who initiated an online petition requesting Eidos Montreal to bring back Stephen Russell as lead voice actor 30 Thief supports Mantle as well as AMD TrueAudio 31 An OS X version was released on November 24 2015 Reception EditReceptionAggregate scoreAggregatorScoreMetacriticPC 70 100 32 PS4 67 100 33 XONE 69 100 34 Review scoresPublicationScoreDestructoid7 5 10 35 Edge7 10 36 Electronic Gaming Monthly3 5 10 37 Game Informer8 10 38 GameSpot6 10 40 GamesRadar 39 GameTrailers7 5 10 41 GameZone6 5 10 42 IGN6 8 10 43 Joystiq 44 PlayStation Official Magazine UK7 10 45 Official Xbox Magazine UK 7 10 46 PC Gamer US 7 9 10 47 Polygon6 10 48 Digital Spy 49 The Telegraph 50 Thief received mixed reviews according to video game review aggregator Metacritic 32 34 33 Most reviewers praised its stealth gameplay level design graphics and replay value but criticized its map layout technical issues and story GameZone s Mike Splechta gave the PlayStation 4 version a 6 5 10 stating Some might be able to look past Thief s shortcomings and instead only focus on the moments of brilliance However I imagine long time Thief fans hoping for Garrett s grand return might be somewhat disappointed 42 Giving the reboot a score of 6 8 IGN s Dan Stapleton criticized the decision to replace the voice actor for Garrett saying that the new actor Romano Orzari made the protagonist seem flat and poorly lip synced Stapleton also took issue with the sub par AI lack of variety or creativity in Garrett s choice of weapons the poorly designed and cumbersome layout of The city and the story calling it bland and supernatural driven However he praised the ability to change the difficulty of the game so as to make it more challenging and was also positive about Garrett s new sprinting mechanics 43 The Telegraph s Tim Martin was much more scathing in his review giving the game 2 stars out of 5 and lambasting the rote manner in which each level plays out forcing the player to conform to one set path through the maps and very rarely allowing him a sense of freedom and challenge The review also pointed out that increasing the game s difficulty will do little to heighten any sense of danger or unpredictability overall Martin thought to be a half hearted disaster 50 Eurogamer Italy gave it a score of 9 10 saying one of the best action stealth titles in years and the first serious contender for the 2014 Game of the Year contest 51 Digital Spy gave it a glowing review stating While the game does have its faults particularly falling apart when Garrett is spotted Thief excels in the shadows as a pure stealth title becoming increasingly enjoyable as your skills improve 49 Ben Yahtzee Croshaw was very negative on the game in his Zero Punctuation review criticizing the linear structure of the game when compared to previous Thief titles reducing the protagonist to a boring easily digestible archetype the lack of incentive to play it stealthily and the sound design He concluded by saying that The kindest thing one can say about Thief is that it s just another soulless AAA game to add to the pile 52 In his annual game awards video he listed Thief as the single worst video game of 2014 53 Sequel EditAt an OXM press event a week before the game s release Eidos Montreal s Nick Cantin hinted a Thief sequel could be possible depending upon its reception Nothing s announced yet but we re very keen to see how people respond to the game We ve built a really big universe around the first game and there s a lot of layers to it the world is really deep so there s a lot of possibilities to jump on 54 As of 2022 this potential sequel has yet to materialize Notes Edit Ported to Microsoft Windows by Nixxes Software 3 and to OS X by Feral Interactive 4 References Edit Bryan Shane October 10 2013 Check Out the First Thief Gameplay Trailer Xbox World Australia Archived from the original on November 19 2013 Retrieved October 10 2013 a b Martin Liam October 9 2013 Thief debut gameplay trailer sees Garrett steal a precious jewel Digital Spy Retrieved October 9 2013 Saed Sherif February 24 2014 Thief PC version is not a port says producer VG247 Retrieved February 28 2014 Hiner Kirk November 24 2015 Thief now available for Mac Public Access Gaming Retrieved May 17 2018 Scammell David April 4 2013 Confirmed Thief uses Unreal Engine 3 not UE4 VideoGamer com Retrieved January 23 2014 Thief Reboot Arrives February New Trailer Launched GamesLatestNews 16 August 2013 Retrieved 16 August 2013 Badke Adam June 20 2013 Thief Generations Eidos Montreal Archived from the original on June 23 2013 Retrieved June 20 2013 The window opens get your hands on Thief for Mac November 24 2015 Five More Hits from Square Enix Coming to NVIDIA SHIELD October 4 2016 The window opens get your hands on Thief for Mac Feral News www feralinteractive com Retrieved 2018 07 24 MacDonald Keza Thief 4 Coming in 2014 IGN Retrieved 6 March 2013 a b c d e Thief tons of details from Game Informer Gaming Everything Archived from the original on 7 March 2013 Retrieved 6 March 2013 a b c Watts Steve March 5 2013 Thief confirmed for next gen consoles Shacknews Retrieved March 5 2013 Thief 4 Leaked Trailer YouTube Archived from the original on 2021 12 15 Retrieved 6 March 2013 All updates Thief s XP System Scrapped After Fan Feedback Ap ign com 2013 10 20 Retrieved 2014 03 03 Reeves Ben March 5 2013 April Cover Revealed Thief Game Informer Retrieved March 5 2013 Primagames com Badke Adam Take 5 Community Q amp A 2 Eidos Montreal Retrieved 18 March 2014 Robinson Andy Thief dev There are a lot of action titles this is Thief Computerandvideogames com Retrieved 6 March 2013 Robinson Andy Thief 4 team experimented with Assassin s Creed style third person elements Computerandvideogames com Retrieved 6 March 2013 Eidos Montreal Games May 11 2009 Archived from the original on February 17 2011 Gallagher Danny 2012 06 19 Thief 4 Developer Says Thief is Our Priority Side Mission GameTrailers Retrieved 2013 10 05 Seitz Dan 2012 06 14 Thief 4 What s Happening Side Mission GameTrailers Retrieved 2013 10 05 Thief 4 heeft hoogstwaarschijnlijk multiplayer PC games Gamer nl Retrieved 2013 10 05 Robinson Andy Rumour Thief 4 switched to next gen consoles Computerandvideogames com Retrieved 6 March 2013 Szturgiewicz Bartosz Thief Reboot Coming in 2014 Gather Your Party Archived from the original on 7 October 2013 Retrieved 6 March 2013 Schreier Jason Thief Reboot Coming To PC And Next Gen Consoles In 2014 UPDATE Kotaku Retrieved 6 March 2013 Savage Phil 5 March 2013 Thief 4 screenshots emerge from the darkness PC Gamer Retrieved 6 March 2013 Andy Chalk 3 April 2013 Eidos Confirms New Lead Voice Actor For Thief Escapistmagazine com Retrieved 2013 10 05 Meer Alec 3 April 2013 Why Thief Russelled Up A Different Voice Actor Rock Paper Shotgun Retrieved 11 August 2015 Evaluating AMD s TrueAudio and Mantle Technologies with Thief AnandTech Retrieved 22 July 2014 a b Thief for PC Reviews Metacritic CBS Interactive Retrieved February 24 2014 a b Thief for PlayStation 4 Reviews Metacritic CBS Interactive Retrieved February 24 2014 a b Thief for Xbox One Reviews Metacritic CBS Interactive Retrieved February 24 2014 Carter Chris February 24 2014 Review Thief Destructoid Retrieved March 3 2014 Edge Staff February 24 2014 Thief review Edge Retrieved February 24 2014 Harmon Josh February 24 2014 EGM Review Thief Electronic Gaming Monthly Retrieved February 24 2014 Reeves Ben February 24 2014 Thief Review Game Informer Retrieved February 25 2014 Veloria Lorenzo February 24 2014 Thief review GamesRadar Retrieved February 24 2014 VanOrd Kevin February 24 2014 Thief Review GameSpot Retrieved February 24 2014 Speer Justin February 24 2014 Thief Review Gametrailers Retrieved February 24 2014 a b Splechta Mike 24 February 2014 Thief Review Petty GameZone Retrieved 24 February 2014 a b Stapleton Dan February 24 2014 Thief Review IGN Retrieved February 24 2014 Kietzmann Ludwig February 24 2014 Thief Review Joystiq Retrieved February 24 2014 Iwaniuk Phil February 24 2014 Thief Review PlayStation Official Magazine Future plc Archived from the original on March 2 2014 Retrieved February 24 2014 Evans Thirlwell Edwin February 24 2014 Review Thief Xbox One Official Xbox Magazine UK Future plc Retrieved February 24 2014 Thursten Chris February 24 2014 Thief review PC Gamer Future Publishing Ltd Retrieved March 3 2014 Gies Arthur February 24 2014 Thief review in the dark Polygon Vox Media Retrieved February 24 2014 a b Martin Liam February 24 2014 Thief review PS4 Stronger in the shadows with stealth Gaming Review Digital Spy Retrieved February 24 2014 a b Martin Tim February 24 2014 Thief review Telegraph Retrieved February 24 2014 Thief review Recensioni PlayStation 4 Eurogamer it 2014 02 24 Retrieved 2014 03 03 The Escapist Zero Punctuation Thief The Escapist Zero Punctuation Top 5 Best and Worst Games of 2014 Eidos Montreal Lots of Possibilities For Thief Sequel GameRant 25 February 2014 Retrieved January 30 2017 External links EditOfficial website Thief at MobyGames Retrieved from https en wikipedia org w index php title Thief 2014 video game amp oldid 1120089571, wikipedia, wiki, book, books, library,

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