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Wikipedia

Demoscene

The demoscene is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off programming, visual art, and musical skills. Demos and other demoscene productions (graphics, music, videos, games) are shared at festivals known as demoparties, voted on by those who attend and released online.

The scene started with the home computer revolution of the early 1980s, and the subsequent advent of software cracking.[1] Crackers altered the code of computer games to remove copy protection, claiming credit by adding introduction screens of their own ("cracktros"). They soon started competing for the best visual presentation of these additions.[2] Through the making of intros and stand-alone demos, a new community eventually evolved, independent of the gaming[3]: 29–30  and software sharing scenes.

Demos are informally classified into several categories, mainly of size-restricted intros. The most typical competition categories for intros are the 64k intro and the 4K intro, where the size of the executable file is restricted to 65536 and 4096 bytes, respectively. In other competitions the choice of platform is restricted; only 8-bit computers like the Atari 800 or Commodore 64, or the 16-bit Amiga or Atari ST. Such restrictions provide a challenge for coders, musicians, and graphics artists, to make a device do more than was intended in its original design.

History edit

 
Second Reality is a demo by Future Crew.[4]

The earliest computer programs that have some resemblance to demos and demo effects can be found among the so-called display hacks. Display hacks predate the demoscene by several decades, with the earliest examples dating back to the early 1950s.[5]

Demos in the demoscene sense began as software crackers' "signatures", that is, crack screens and crack intros attached to software whose copy protection was removed. The first crack screens appeared on the Apple II in the early 1980s, and they were often nothing but plain text screens crediting the cracker or their group. Gradually, these static screens evolved into increasingly impressive-looking introductions containing animated effects and music. Eventually, many cracker groups started to release intro-like programs separately, without being attached to unlicensed software.[6] These programs were initially known by various names, such as letters or messages, but they later came to be known as demos.[citation needed]

In 1980, Atari, Inc. began using a looping demo with visual effects and music to show the features of the Atari 400/800 computers in stores.[7] At the 1985 Consumer Electronics Show, Atari showed a demoscene-style demo for its latest 8-bit computers that alternated between a 3D walking robot and a flying spaceship, each with its own music, and animating larger objects than typically seen on those systems; the two sections were separated by the Atari logo.[8] The program was released to the public. Also in 1985, a large, spinning, checkered ball—casting a translucent shadow—was the signature demo of what the hardware was capable of when Commodore's Amiga was announced.

Simple demo-like music collections were put together on the C64 in 1985 by Charles Deenen, inspired by crack intros, using music taken from games and adding some homemade color graphics.[citation needed] In the following year the movement now known as the demoscene was born. The Dutch groups 1001 Crew and The Judges, both Commodore 64-based, are often mentioned[by whom?] among the earliest demo groups. While competing with each other in 1986, they both produced pure demos with original graphics and music involving more than just casual work, and used extensive hardware trickery. At the same time demos from others, such as Antony Crowther, had started circulating on Compunet in the United Kingdom.

Culture edit

The demoscene is mainly a European phenomenon.[9] It is a competition-oriented subculture, with groups and individual artists competing against each other in technical and artistic excellence. Those who achieve excellence are dubbed "elite", while those who do not follow the demoscene's implicit rules are called "lamers"; such rules emphasize creativity over "ripping" (or else using with permission) the works of others, having good contacts within the scene, and showing effort rather than asking for help.[9] Both this competitiveness and the sense of cooperation among demosceners have led to comparisons with the earlier hacker culture in academic computing.[9][10]: 159  The demoscene is a closed subculture, which seeks and receives little mainstream public interest.[3]: 4  As of 2010, the size of the scene was estimated at some 10,000.[11]

In the early days, competition came in the form of setting records, like the number of "bobs" (blitter objects) on the screen per frame, or the number of DYCP (Different Y Character Position) scrollers on a C64.[citation needed] These days, there are organized competitions, or compos, held at demoparties, although there have been some online competitions. It has also been common for diskmags to have voting-based charts which provide ranking lists for the best coders, graphicians, musicians, demos and other things.

In 2020, Finland added its demoscene to its national UNESCO list of intangible cultural heritage.[12] It is the first digital subculture to be put on an intangible cultural heritage list. In 2021, Germany and Poland also added its demoscene to its national UNESCO list of intangible cultural heritage,[13][14] followed by Netherlands in 2023.[15]

Groups edit

 
Interceptor by Black Maiden

Demosceners typically organize in small groups, centered around a coder (programmer), a musician, a graphician (graphics designer) and a swapper (who spreads their own and others' creations by mail).

Groups always have names, and similarly the individual members pick a handle by which they will be addressed in the large community. While the practice of using handles rather than real names is a borrowing from the cracker/warez culture, where it serves to hide the identity of the cracker from law enforcement, in the demoscene (oriented toward legal activities) it mostly serves as a manner of self-expression. Group members tend to self-identify with the group, often extending their handle with their group's name, following the patterns "Handle of Group" or "Handle/Group".[3]: 31–32 

Parties edit

 
Assembly 2004 – a combination of a demoparty and a LAN party

A demoparty is an event where demosceners[16] and other computer enthusiasts gather to take part in competitions, nicknamed compos,[17] where they present demos (short audio-visual presentations of computer art) and other works such as digital art and music. A typical demoparty is a non-stop event spanning a weekend, providing the visitors a lot of time to socialize. The competing works, at least those in the most important competitions, are usually shown at night, using a video projector and loudspeakers.[18] The most important competition is usually the demo compo.[19]

Concept edit

The visitors of a demoparty often bring their own computers to compete and show their works. To this end, most parties provide a large hall with tables, electricity and usually a local area network connected to the Internet. In this respect, many demoparties resemble LAN parties, and many of the largest events also gather gamers and other computer enthusiasts in addition to demosceners. A major difference between a real demoparty and a LAN party is that demosceners typically spend more time socializing (often outside the actual party hall) than in front of their computers.[20]

List of demoparties edit

Party name Location Years Description
7DX Party Istanbul, Turkey 2002–2015 7DX was an annual demoparty that has been held since 2002 in Turkey. It is Turkey's first demo party that consists of demo-oriented competitions.
Abstract Gliwice, Poland 2001–2005 A demo party organized annually with lots of demos, intros, chiptune music.
Alternative Party Helsinki, Finland 1998–2013 An alternative party visited mostly by demo scene veterans.
Arok Party Ajka, Hungary 1999– 8-bit party, held each summer.
Art Engine São Paulo, Brazil 2012 The second Brazilian demoparty ever organized.
Assembly Helsinki, Finland 1992– One of the longest-running demo parties in the world. Associated with Boozembly.
@party (Atparty) Cambridge, Massachusetts, USA 2010– Annual demo party in Massachusetts.
BIRDIE Uppsala, Sweden 1993– Oldest LAN Party of Sweden with a Demoscene
Bizarre Etten-Leur, Netherlands 1994–2000 First PC demo party in The Netherlands. The first edition was held in Nijmegen, all others in Etten-Leur.
Blockparty / PixelJam Cleveland, Ohio, USA 2007–2010, 2011–2012 Both parties held in conjunction with Notacon.
BCN Party Barcelona 2000–2007 The only demoscene party in Barcelona.
Breakpoint Bingen, Germany 2003–2010 Formerly the world's largest "scene-only" demoparty, successor of the Mekka & Symposium party series. Followed by Revision.
CAFePARTY Kazan, Russia 1999– Main oldschool party in Russia.
Chaos Constructions Saint Petersburg, Russia 1999– The largest demoparty in ex-Soviet countries, successor of the Enlight parties.
Cookie Paris, France 2016– The demoparty in Paris succeeding to DemoJS, but leaving out the focus on web technologies.
Coven Adelaide, Australia 1995–2001 Started at Adelaide Uni then later changed venues to Ngapartji Multimedia Centre. Organised by local groups POP and FTS.
Datastorm Gothenburg, Sweden 2010–2019 Amiga/C64 copy party.
Deadline Berlin, Germany 2014– Annual demoparty/computer arts festival in Berlin, organized by Computerkunst e.V.
Demobit Bratislava, Slovakia 1995– The biggest multiplatform party in Slovakia. Resurrected after 20 years in 2017.
DemoJS Paris, France 2011–2014 The only demoparty strictly focused on open web technologies. Followed by Cookie.
Demosplash Pittsburgh, Pennsylvania, USA 2011– Hosted by the Carnegie Mellon University Computer Club.
DiHalt [ru] Nizhny Novgorod, Russia 1999– Second largest demoparty in Russia (after Chaos Constructions).
DreamHack Jönköping, Sweden 1994– World's largest LAN-party, which later became more of Gaming party / E-Sports event.
Equinox[21] France 1988–2007 Atari ST and PC
Euskal Encounter Basque Country, Spain 1994– Originated as a pure Amiga Demo Party, now is a Lan and Demo Party
Evoke Köln, Germany 1997– Demoparty organized by Digitale Kultur
Flashback Sydney, Australia 2011–2015, 2019–
Flashparty Buenos Aires, Argentina 1998–2001, 2003–2005, 2007, 2018– First Demoparty in Latin America
Forever Horná Súča, Slovakia 2000– 8-bit party, C64, Spectrum and Atari
Function Budapest, Hungary 2003–
Gardening Patras, Greece 1995–1997 First demoparty in Greece.
The Gathering Hamar, Norway 1992– Norway's largest demoparty, which later became more of a LAN/game-party.
Gubbdata Lund, Sweden 2012–2022 Amiga/C64 demo party. Organized by Genesis Project.
Hackerence Härnösand, Sweden 1989–2000 Organized by the youth club ComUn (Computer Union).
Horde Udine, Italy 2007 A result of a split from the computer event Codex Alpe Adria to focus on demo scene only.
Icons Artparty Helsinki, Finland 2007, 2008, 2012– Demoparty and a festival of electronic art.
Inércia Demoparty Portugal 2001–2006, 2008, 2010, 2012, 2018–2022 Oldest running Portuguese demoparty.
Kindergarden Haga, Norway 1994–2014 Used to be the oldest pure demoparty in the world, hasn't been held since 2014.
Last Party Opalenica, Poland 1997–2003, 2017 Winter Atari copy party.
Lato Ludzików Opalenica, Poland 1999–2002 Summer Atari copy party.
LayerOne Demoparty Pasadena, California 2014– Newish demoparty held every year at the LayerOne Security Conference
Lost Party Licheń Stary, Poland 2019– Summer 8-bit demo party.
Lovebyte Netherlands 2021– Demoparty dedicated to sizecoding
Mekka & Symposium Fallingbostel, Germany 1996–2002 One of the most respected demoparties. Part of the organizing staff went on to create Breakpoint.
Movement Ashkelon, Israel 1995–1998 The yearly demo party of the demoscene in Israel.
NAID Longueuil, Quebec, Canada 1995–1996 The first, and to date, largest demoparty in North America.
Nordlicht Bremen, Germany 2012– First pure demoscene party in Bremen since the Siliconvention in 1997.
NOVA Exeter, UK 2017–
Nullarbor Perth, Australia 2006–2008
NVScene San Jose, California, USA 2008, 2014, 2015 Held in conjunction with Nvision (an nVidia conference) in 2008.
Optimise Johannesburg, South Africa 2000– The primary SA demo party.
Pilgrimage Salt Lake City, Utah, USA 2003–2005
QBParty Sülysáp, Hungary 2015– On the first weekend after 10 May in each year.
Revision Saarbrücken, Germany 2011– The world's largest "scene-only" demoparty, successor of the Breakpoint party series.
Rewired Hasselt, Belgium 2008–2014 The only annual demoparty in Belgium.
Riverwash Katowice, Poland 2007–2018
Saturne Party Paris, France 1993–1997
Silly Venture Gdańsk, Poland 2000, 2010–2014, 2016–2019, 2021 Originally exclusively for the Atari scene, since the 2020+1 Summer it has become multiplatform
Solskogen Flateby, Norway 2002– Started in Ås, Norway, but moved to Flateby in 2013. Close to 200 participants.
Somewhere in Holland Nijmegen, Netherlands 1993, 1995 Demoparty in The Netherlands.
Sundown Exeter, UK 2005–2016 The first UK-based party since 1999.
Syntax Party Melbourne, Australia 2007– Melbourne's biggest and (currently) only demoparty.
Takeover Eindhoven, The Netherlands 1997–2001 The first instalment was named X'97 Takeover, as it was held together with the X party.
The Party Aars, Denmark 1991–2002 One of the oldest and largest parties; abandoned by the demoscene in its final years due to lack of support.
The Ultimate Meeting Griesheim, Germany 1999– One of the biggest German demoparties, initially thought as a warm-up meeting for The Party. It finally moved to the same date as The Party when it was clear that The Party became obsolete.
VIP Lyon, France 1999– Organized by PoPsY TeAm, this is the oldest pure demoscene party still ongoing in France.
Wired Mons, Belgium 1994–1998
X Someren, Netherlands 1995– Commodore 64 party, currently held about every second year. Last one was on June 2–4, 2023. In 1995 and 1996 also a PC demo party, in 1997 combined with Takeover.
Xenium Katowice, Poland 2019– Successor of Riverwash event.

64K intro edit

A 64K intro is a demo with an executable file size limit of 64 kibibytes, or 65,536 bytes. This is a traditional limit inherited from the maximum size of a COM file. Demos traditionally were limited by RAM size, or later by storage size. By the early 1990s, demo sizes grew, so categories were created for limited sizes that forced developers to not simply stream data from storage.

To reduce the file size, 64K intros often use executable compression and procedural generation, such as sound synthesis, mesh generation, procedural textures, and procedural animation.[22] [23]

fr-08, a 64k PC demo by Farbrausch released at The Party 2000 in Aars has since been claimed[24] to mark a watershed moment in the popularity of the category. Others include Chaos Theory by Conspiracy (2006), Gaia Machina by Approximate (2012),[25] F — Felix's Workshop by Ctrl-Alt-Test (2012)[26] Fermi paradox by Mercury (2016),[27][28] and Darkness Lay Your Eyes Upon Me by Conspiracy (2016).[28]

Awards edit

Every year, awards in the demoscene celebrate the creativity, technical prowess, and artistic vision of demoscene groups and individuals:

  • The Scene.org Awards were an annual award presented by Scene.org from 2003 to 2012.
  • The Meteoriks are an annual award that happens every year since 2014. The award ceremony is held at Revision.

Influence edit

Although demos are a rather obscure form of art, even in traditionally active demoscene countries, the scene has influenced areas such as computer games industry and new media art.[29][30][31]

Many European game programmers, artists, and musicians have come from the demoscene, often cultivating the learned techniques, practices and philosophies in their work. For example, the Finnish company Remedy Entertainment, known for the Max Payne series of games, was founded by the PC group Future Crew, and most of its employees are former or active Finnish demosceners.[32][33] Sometimes demos even provide direct influence even to game developers that have no demoscene affiliation: for instance, Will Wright names demoscene as a major influence on the Maxis game Spore, which is largely based on procedural content generation.[34] Similarly, at QuakeCon in 2011, John Carmack noted that he "thinks highly" of people who do 64k intros, as an example of artificial limitations encouraging creative programming.[35] Jerry Holkins from Penny Arcade claimed to have an "abiding love" for the demoscene, and noted that it is "stuff worth knowing".[36]

Certain forms of computer art have a strong affiliation with the demoscene. Tracker music, for example, originated in the Amiga game industry but was soon heavily dominated by demoscene musicians; producer Adam Fielding[37] claims to have tracker/demoscene roots. Currently, there is a major tracking scene separate from the actual demoscene. A form of static computer graphics where demosceners have traditionally excelled is pixel art; see artscene for more information on the related subculture.[citation needed] Origins of creative coding tools like Shadertoy and Three.js can be directly traced back to the scene.[38]

Over the years, desktop computer hardware capabilities have improved by orders of magnitude, and so for most programmers, tight hardware restrictions are no longer a common issue. Nevertheless, demosceners continue to study and experiment with creating impressive effects on limited hardware. Since handheld consoles and cellular phones have comparable processing power or capabilities to the desktop platforms of old (such as low resolution screens which require pixel art, or very limited storage and memory for music replay), many demosceners have been able to apply their niche skills to develop games for these platforms, and earn a living doing so.[citation needed] One particular example is Angry Birds, whose lead designer Jaakko Iisalo was an active and well-known demoscener in the 1990s.[39] Unity Technologies is another notable example; its technical leads on iPhone, Android and Nintendo Switch platforms Renaldas Zioma and Erik Hemming[40][41] are authors of Suicide Barbie[42] demo for the Playstation Portable console, which was released in 2007.

Some attempts have been made to increase the familiarity of demos as an art form. For example, there have been demo shows, demo galleries and demoscene-related books, sometimes even TV programs introducing the subculture and its works.[43][original research?]

The museum IT-ceum in Linköping, Sweden, has an exhibition about the demoscene.[44]

Video game industry edit

4players.de reported that "numerous" demo and intro programmers, artists, and musicians were employed in the games industry by 2007. Video game companies with demoscene members on staff included Digital Illusions, Starbreeze, Ascaron,[45] 49Games, Remedy, Techland, Lionhead Studios,[46] Bugbear, Digital Reality, Guerrilla Games, and Akella.[47]

The Tracker music which is part of Demoscene culture could be found in many video games of the late 1990s and early 2000s, such as the Unreal, Unreal Tournament, Deus Ex, Crusader: No Remorse, One Must Fall: 2097, Jazz Jackrabbit and Uplink.[48]

See also edit

Platforms edit

Software edit

Websites edit

References edit

  1. ^ "About the Demoscene". Demoscene - The Art of Coding. from the original on 17 May 2020. Retrieved 22 May 2020.
  2. ^ Reunanen, Markku (15 April 2014). "How Those Crackers Became Us Demosceners". WiderScreen. from the original on 24 May 2021. Retrieved 4 June 2021.
  3. ^ a b c Markku Reunanen (2010). Computer Demos—What Makes Them Tick? (Lic.). Aalto University.
  4. ^ "Slashdot's "Top 10 Hacks of All Time"". slashdot.org. 13 December 1999. from the original on 2 May 2009. Retrieved 25 December 2010. Second Reality by Future Crew – Awesome, Mindblowing, Unbelievable, Impossible. Some of the words used to describe what this piece of code from demoscene gods Future Crew did on 1993-era PC hardware. Even by today's standards, what this program can do without relying on any kind of 3D graphics acceleration is impressive. As if the graphics weren't impressive enough, it can even playback in Dolby Surround Sound.
  5. ^ Raymond, Eric S. "display hacks". The Jargon File. from the original on 8 October 2017. Retrieved 18 March 2018.
  6. ^ Green, Dave (1 July 1995). "Demo or Die!". Wired. from the original on 19 March 2018. Retrieved 18 March 2018.
  7. ^ "Atari In-Store Demonstration Program by Atari, 1980". YouTube. Archived from the original on 18 November 2021.
  8. ^ "Atari 1985 CES Demo". YouTube. Archived from the original on 18 November 2021.
  9. ^ a b c Reunanen, Markku; Silvast, Antti (2009). Demoscene Platforms: A Case Study on the Adoption of Home Computers. History of Nordic Computing. pp. 289–301. doi:10.1007/978-3-642-03757-3_30.
  10. ^ Turner-Rahman, Gregory (2013). "the demoscene". In Chris, Cynthia; Gerstner, David A. (eds.). Media Authorship. Routledge.
  11. ^ Hartmann, Doreen (2010). (PDF). 16th International Symposium of Electronic Art. Archived from the original (PDF) on 5 August 2016.
  12. ^ "Breakthrough of Digital Culture: Finland accepts the Demoscene on its national UNESCO list of intangible cultural heritage of humanity". Demoscene - The Art of Coding. 15 April 2020. from the original on 15 April 2020. Retrieved 15 April 2020.
  13. ^ "Demoscene accepted as UNESCO cultural heritage in Germany". 20 March 2021. from the original on 7 June 2023. Retrieved 20 March 2021.
  14. ^ "Demoscene in Poland gets accepted as national immaterial cultural heritage". 17 December 2021. from the original on 1 January 2022. Retrieved 1 January 2022.
  15. ^ "215th addition to Inventory of Intangible Heritage Netherlands". Immaterieel Erfgoed. from the original on 17 July 2023. Retrieved 17 July 2023.
  16. ^ Borzyskowski, George (1997). "The Hacker Demo Scene And It's [sic] Cultural Artifacts". Curtin University. from the original on 19 January 2017. Retrieved 11 November 2017.
  17. ^ "Demoparty". catb.org. from the original on 11 November 2007. Retrieved 11 November 2017.
  18. ^ Williams, Jeremy (2002). "Demographics: Behind the Scene". Retrieved 17 February 2011.
  19. ^ Scheib, Vince. "Demos Explained; What are Demos? What is a Demo? - Vince Scheib". scheib.net. from the original on 27 September 2017. Retrieved 11 November 2017.
  20. ^ "Breakpoint 2010 - Like There's No Tomorrow // Bingen am Rhein, Germany, Easter Weekend 2010". from the original on 10 November 2007. Retrieved 11 November 2017.
  21. ^ Mark J. P. Wolf, ed. (2021). Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming (2nd ed.). Abc-Clio. p. 251. ISBN 978-1440870200. from the original on 25 April 2023. Retrieved 19 March 2023.
  22. ^ Campbell-Dollaghan, Kelsey. "This Incredible Animation Was Made By Code That Could Fit on a Floppy". Gizmodo. from the original on 10 December 2022. Retrieved 16 March 2018.
  23. ^ "Resources". 64K Scene. from the original on 10 April 2024. Retrieved 10 April 2024.
  24. ^ "BitJam Episode #39 interview with Boyc that sums up how 64k's changed around 2000, because of fr-08. Features music from 64k intros". from the original on 10 December 2022. Retrieved 10 December 2022.
  25. ^ "Gaia Machina by Approximate". 8 April 2012. from the original on 10 December 2022. Retrieved 28 July 2018.
  26. ^ . 27 March 2017. Archived from the original on 27 March 2017. Retrieved 19 March 2018.
  27. ^ Miller, Paul (11 May 2016). "To explore space all you need is 64K". from the original on 16 September 2021. Retrieved 10 November 2021 – via The Verge.
  28. ^ a b "Siggraph 2016 Advance Program" (PDF). 6 July 2016. p. 16. (PDF) from the original on 19 March 2023. Retrieved 10 December 2022.
  29. ^ David 'Fargo' Kosak (14 March 2005). "Will Wright Presents Spore... and a New Way to Think About Games". GameSpy. from the original on 11 February 2019. Retrieved 1 February 2019.
  30. ^ Moses Grohé (15 October 2006). "Warum Informatiker Demo-Codern mit offenem Mund zuhören - und was Will "Sims" Wright der Demoscene schuldet". Der Spiegel. from the original on 2 September 2019. Retrieved 1 February 2019.
  31. ^ Bobic and Axel (1 August 2010). "Demo Effects in Games". Bitfellas. from the original on 23 September 2019. Retrieved 1 February 2019.
  32. ^ Bobic (18 January 2007). "Sceners in the Games Industry". 4players.de. from the original on 14 March 2012. Retrieved 17 February 2011.
  33. ^ "Jaakko Lehtinen appointed as a Professor in the School of Science". 28 September 2012. from the original on 4 October 2012. Retrieved 2 October 2012. The so-called demoscene has laid a foundation for the active and internationally astonishingly successful Finnish games industry.
  34. ^ Dave 'Fargo' Kosak (14 March 2005). "Will Wright Presents Spore... and a New Way to Think About Games". GameSpy. from the original on 15 October 2007. Retrieved 16 October 2007.
  35. ^ "QuakeCon 2011 – John Carmack Keynote". YouTube. 5 August 2011. Archived from the original on 18 November 2021.
  36. ^ . 13 April 2012. Archived from the original on 15 April 2012. Retrieved 21 April 2012.
  37. ^ Artist Feature: Adam Fielding on YouTube
  38. ^ NVScene. "NVScene 2015 Session: Reinventing The Wheel - One Last Time (Ricardo Cabello)". YouTube. Archived from the original on 18 November 2021.
  39. ^ "Edge Magazine – GamesRadar+". edge-online.com. 7 August 2023. from the original on 21 December 2012. Retrieved 16 December 2012.
  40. ^ Nutt, Christian (29 February 2012). "Unity's Future In High-Definition". www.gamasutra.com. from the original on 1 December 2020. Retrieved 3 January 2021.
  41. ^ Nutt, Christian (5 January 2012). "How Unity tackles Android support, straight from its lead developer". www.gamasutra.com. from the original on 6 August 2021. Retrieved 4 January 2021.
  42. ^ GitHub repository for Suicide Barbie a Playstation Portable demo, The Black Lotus, 3 January 2021, from the original on 2 January 2021, retrieved 3 January 2021
  43. ^ "scene.org file archive :: browsing /resources/media/". scene.org. from the original on 17 May 2013. Retrieved 26 June 2017.
  44. ^ . Archived from the original on 1 April 2012. Retrieved 9 September 2011. and visitors can also learn more about today's demo scene
  45. ^ Bobic (18 January 2007). "Spielkultur | Special | 4Sceners". 4players.de. p. 1. from the original on 14 March 2012. Retrieved 21 September 2014.
  46. ^ Bobic (18 January 2007). "Spielkultur | Special | 4Sceners". 4players.de. p. 2. from the original on 13 October 2013. Retrieved 21 September 2014.
  47. ^ Bobic (18 January 2007). "Spielkultur | Special | 4Sceners". 4players.de. p. 3. from the original on 4 March 2016. Retrieved 21 September 2014.
  48. ^ Game Development and Production 25 April 2023 at the Wayback Machine by Erik Bethke, page 341

Further reading edit

  • Green, Dave (July 1995). "Demo or Die!". Wired. Vol. 3, no. 7. Retrieved 31 December 2007.
  • Pirtola, Pilvari (2008). "Introduction to the Demoscene". Mustekala.
  • Polgár, Tamás "Tomcat" (2005). FREAX: Volume 1. CSW-Verlag. ISBN 3-9810494-0-3.
  • Reunanen, Markku (2010). Computer Demos – What Makes Them Tick? (PDF) (Licentiate). Aalto University School of Science and Technology.
  • Reunanen, Markku (2017). Times of Change in the Demoscene: A Creative Community and Its Relationship with Technology (PDF) (PhD). University of Turku.
  • Shor, Shirley; Eyal, Aviv (Winter 2004). (PDF). Intelligent Agent. 4 (1). Archived from the original (PDF) on 16 June 2004.
  • Tasajärvi, Lassi (2004). DEMOSCENE: the Art of Real-Time. Evenlake Studios. ISBN 952-91-7022-X.
  • Vigh, David; Polgár, Tamás "Tomcat" (2006). FREAX Art Album. CSW-Verlag.
  • Vigh, David (2003). (PDF). Archived from the original (PDF) on 22 August 2008.. Selected artworks of demoscene graphicians; bugfixed 2007.
  • "The Demoscene" (PDF).. Flyer by Digitale Kultur.
  • "Demoscene Research".. Bibliography of academic publications about the demoscene.
  • The Demoscene Documentary's channel on YouTube. A seven-part documentary series about the Finnish demoscene.
  • CRACKED, a Stories From The Eastern West podcast episode about the birth and rise of Finland's demoscene.
  • About the Demoscene

demoscene, demoscene, international, computer, subculture, focused, producing, demos, self, contained, sometimes, extremely, small, computer, programs, that, produce, audiovisual, presentations, purpose, demo, show, programming, visual, musical, skills, demos,. The demoscene is an international computer art subculture focused on producing demos self contained sometimes extremely small computer programs that produce audiovisual presentations The purpose of a demo is to show off programming visual art and musical skills Demos and other demoscene productions graphics music videos games are shared at festivals known as demoparties voted on by those who attend and released online The scene started with the home computer revolution of the early 1980s and the subsequent advent of software cracking 1 Crackers altered the code of computer games to remove copy protection claiming credit by adding introduction screens of their own cracktros They soon started competing for the best visual presentation of these additions 2 Through the making of intros and stand alone demos a new community eventually evolved independent of the gaming 3 29 30 and software sharing scenes Demos are informally classified into several categories mainly of size restricted intros The most typical competition categories for intros are the 64k intro and the 4K intro where the size of the executable file is restricted to 65536 and 4096 bytes respectively In other competitions the choice of platform is restricted only 8 bit computers like the Atari 800 or Commodore 64 or the 16 bit Amiga or Atari ST Such restrictions provide a challenge for coders musicians and graphics artists to make a device do more than was intended in its original design Contents 1 History 2 Culture 2 1 Groups 3 Parties 3 1 Concept 3 2 List of demoparties 4 64K intro 5 Awards 6 Influence 6 1 Video game industry 7 See also 7 1 Platforms 7 2 Software 7 3 Websites 8 References 9 Further readingHistory edit nbsp Second Reality is a demo by Future Crew 4 The earliest computer programs that have some resemblance to demos and demo effects can be found among the so called display hacks Display hacks predate the demoscene by several decades with the earliest examples dating back to the early 1950s 5 Demos in the demoscene sense began as software crackers signatures that is crack screens and crack intros attached to software whose copy protection was removed The first crack screens appeared on the Apple II in the early 1980s and they were often nothing but plain text screens crediting the cracker or their group Gradually these static screens evolved into increasingly impressive looking introductions containing animated effects and music Eventually many cracker groups started to release intro like programs separately without being attached to unlicensed software 6 These programs were initially known by various names such as letters or messages but they later came to be known as demos citation needed In 1980 Atari Inc began using a looping demo with visual effects and music to show the features of the Atari 400 800 computers in stores 7 At the 1985 Consumer Electronics Show Atari showed a demoscene style demo for its latest 8 bit computers that alternated between a 3D walking robot and a flying spaceship each with its own music and animating larger objects than typically seen on those systems the two sections were separated by the Atari logo 8 The program was released to the public Also in 1985 a large spinning checkered ball casting a translucent shadow was the signature demo of what the hardware was capable of when Commodore s Amiga was announced Simple demo like music collections were put together on the C64 in 1985 by Charles Deenen inspired by crack intros using music taken from games and adding some homemade color graphics citation needed In the following year the movement now known as the demoscene was born The Dutch groups 1001 Crew and The Judges both Commodore 64 based are often mentioned by whom among the earliest demo groups While competing with each other in 1986 they both produced pure demos with original graphics and music involving more than just casual work and used extensive hardware trickery At the same time demos from others such as Antony Crowther had started circulating on Compunet in the United Kingdom Culture editThe demoscene is mainly a European phenomenon 9 It is a competition oriented subculture with groups and individual artists competing against each other in technical and artistic excellence Those who achieve excellence are dubbed elite while those who do not follow the demoscene s implicit rules are called lamers such rules emphasize creativity over ripping or else using with permission the works of others having good contacts within the scene and showing effort rather than asking for help 9 Both this competitiveness and the sense of cooperation among demosceners have led to comparisons with the earlier hacker culture in academic computing 9 10 159 The demoscene is a closed subculture which seeks and receives little mainstream public interest 3 4 As of 2010 update the size of the scene was estimated at some 10 000 11 In the early days competition came in the form of setting records like the number of bobs blitter objects on the screen per frame or the number of DYCP Different Y Character Position scrollers on a C64 citation needed These days there are organized competitions or compos held at demoparties although there have been some online competitions It has also been common for diskmags to have voting based charts which provide ranking lists for the best coders graphicians musicians demos and other things In 2020 Finland added its demoscene to its national UNESCO list of intangible cultural heritage 12 It is the first digital subculture to be put on an intangible cultural heritage list In 2021 Germany and Poland also added its demoscene to its national UNESCO list of intangible cultural heritage 13 14 followed by Netherlands in 2023 15 Groups edit nbsp Interceptor by Black Maiden Main article Demogroup Demosceners typically organize in small groups centered around a coder programmer a musician a graphician graphics designer and a swapper who spreads their own and others creations by mail Groups always have names and similarly the individual members pick a handle by which they will be addressed in the large community While the practice of using handles rather than real names is a borrowing from the cracker warez culture where it serves to hide the identity of the cracker from law enforcement in the demoscene oriented toward legal activities it mostly serves as a manner of self expression Group members tend to self identify with the group often extending their handle with their group s name following the patterns Handle of Group or Handle Group 3 31 32 Parties edit nbsp Assembly 2004 a combination of a demoparty and a LAN party A demoparty is an event where demosceners 16 and other computer enthusiasts gather to take part in competitions nicknamed compos 17 where they present demos short audio visual presentations of computer art and other works such as digital art and music A typical demoparty is a non stop event spanning a weekend providing the visitors a lot of time to socialize The competing works at least those in the most important competitions are usually shown at night using a video projector and loudspeakers 18 The most important competition is usually the demo compo 19 Concept edit The visitors of a demoparty often bring their own computers to compete and show their works To this end most parties provide a large hall with tables electricity and usually a local area network connected to the Internet In this respect many demoparties resemble LAN parties and many of the largest events also gather gamers and other computer enthusiasts in addition to demosceners A major difference between a real demoparty and a LAN party is that demosceners typically spend more time socializing often outside the actual party hall than in front of their computers 20 List of demoparties edit Party name Location Years Description 7DX Party Istanbul Turkey 2002 2015 7DX was an annual demoparty that has been held since 2002 in Turkey It is Turkey s first demo party that consists of demo oriented competitions Abstract Gliwice Poland 2001 2005 A demo party organized annually with lots of demos intros chiptune music Alternative Party Helsinki Finland 1998 2013 An alternative party visited mostly by demo scene veterans Arok Party Ajka Hungary 1999 8 bit party held each summer Art Engine Sao Paulo Brazil 2012 The second Brazilian demoparty ever organized Assembly Helsinki Finland 1992 One of the longest running demo parties in the world Associated with Boozembly party Atparty Cambridge Massachusetts USA 2010 Annual demo party in Massachusetts BIRDIE Uppsala Sweden 1993 Oldest LAN Party of Sweden with a Demoscene Bizarre Etten Leur Netherlands 1994 2000 First PC demo party in The Netherlands The first edition was held in Nijmegen all others in Etten Leur Blockparty PixelJam Cleveland Ohio USA 2007 2010 2011 2012 Both parties held in conjunction with Notacon BCN Party Barcelona 2000 2007 The only demoscene party in Barcelona Breakpoint Bingen Germany 2003 2010 Formerly the world s largest scene only demoparty successor of the Mekka amp Symposium party series Followed by Revision CAFePARTY Kazan Russia 1999 Main oldschool party in Russia Chaos Constructions Saint Petersburg Russia 1999 The largest demoparty in ex Soviet countries successor of the Enlight parties Cookie Paris France 2016 The demoparty in Paris succeeding to DemoJS but leaving out the focus on web technologies Coven Adelaide Australia 1995 2001 Started at Adelaide Uni then later changed venues to Ngapartji Multimedia Centre Organised by local groups POP and FTS Datastorm Gothenburg Sweden 2010 2019 Amiga C64 copy party Deadline Berlin Germany 2014 Annual demoparty computer arts festival in Berlin organized by Computerkunst e V Demobit Bratislava Slovakia 1995 The biggest multiplatform party in Slovakia Resurrected after 20 years in 2017 DemoJS Paris France 2011 2014 The only demoparty strictly focused on open web technologies Followed by Cookie Demosplash Pittsburgh Pennsylvania USA 2011 Hosted by the Carnegie Mellon University Computer Club DiHalt ru Nizhny Novgorod Russia 1999 Second largest demoparty in Russia after Chaos Constructions DreamHack Jonkoping Sweden 1994 World s largest LAN party which later became more of Gaming party E Sports event Equinox 21 France 1988 2007 Atari ST and PC Euskal Encounter Basque Country Spain 1994 Originated as a pure Amiga Demo Party now is a Lan and Demo Party Evoke Koln Germany 1997 Demoparty organized by Digitale Kultur Flashback Sydney Australia 2011 2015 2019 Flashparty Buenos Aires Argentina 1998 2001 2003 2005 2007 2018 First Demoparty in Latin America Forever Horna Suca Slovakia 2000 8 bit party C64 Spectrum and Atari Function Budapest Hungary 2003 Gardening Patras Greece 1995 1997 First demoparty in Greece The Gathering Hamar Norway 1992 Norway s largest demoparty which later became more of a LAN game party Gubbdata Lund Sweden 2012 2022 Amiga C64 demo party Organized by Genesis Project Hackerence Harnosand Sweden 1989 2000 Organized by the youth club ComUn Computer Union Horde Udine Italy 2007 A result of a split from the computer event Codex Alpe Adria to focus on demo scene only Icons Artparty Helsinki Finland 2007 2008 2012 Demoparty and a festival of electronic art Inercia Demoparty Portugal 2001 2006 2008 2010 2012 2018 2022 Oldest running Portuguese demoparty Kindergarden Haga Norway 1994 2014 Used to be the oldest pure demoparty in the world hasn t been held since 2014 Last Party Opalenica Poland 1997 2003 2017 Winter Atari copy party Lato Ludzikow Opalenica Poland 1999 2002 Summer Atari copy party LayerOne Demoparty Pasadena California 2014 Newish demoparty held every year at the LayerOne Security Conference Lost Party Lichen Stary Poland 2019 Summer 8 bit demo party Lovebyte Netherlands 2021 Demoparty dedicated to sizecoding Mekka amp Symposium Fallingbostel Germany 1996 2002 One of the most respected demoparties Part of the organizing staff went on to create Breakpoint Movement Ashkelon Israel 1995 1998 The yearly demo party of the demoscene in Israel NAID Longueuil Quebec Canada 1995 1996 The first and to date largest demoparty in North America Nordlicht Bremen Germany 2012 First pure demoscene party in Bremen since the Siliconvention in 1997 NOVA Exeter UK 2017 Nullarbor Perth Australia 2006 2008 NVScene San Jose California USA 2008 2014 2015 Held in conjunction with Nvision an nVidia conference in 2008 Optimise Johannesburg South Africa 2000 The primary SA demo party Pilgrimage Salt Lake City Utah USA 2003 2005 QBParty Sulysap Hungary 2015 On the first weekend after 10 May in each year Revision Saarbrucken Germany 2011 The world s largest scene only demoparty successor of the Breakpoint party series Rewired Hasselt Belgium 2008 2014 The only annual demoparty in Belgium Riverwash Katowice Poland 2007 2018 Saturne Party Paris France 1993 1997 Silly Venture Gdansk Poland 2000 2010 2014 2016 2019 2021 Originally exclusively for the Atari scene since the 2020 1 Summer it has become multiplatform Solskogen Flateby Norway 2002 Started in As Norway but moved to Flateby in 2013 Close to 200 participants Somewhere in Holland Nijmegen Netherlands 1993 1995 Demoparty in The Netherlands Sundown Exeter UK 2005 2016 The first UK based party since 1999 Syntax Party Melbourne Australia 2007 Melbourne s biggest and currently only demoparty Takeover Eindhoven The Netherlands 1997 2001 The first instalment was named X 97 Takeover as it was held together with the X party The Party Aars Denmark 1991 2002 One of the oldest and largest parties abandoned by the demoscene in its final years due to lack of support The Ultimate Meeting Griesheim Germany 1999 One of the biggest German demoparties initially thought as a warm up meeting for The Party It finally moved to the same date as The Party when it was clear that The Party became obsolete VIP Lyon France 1999 Organized by PoPsY TeAm this is the oldest pure demoscene party still ongoing in France Wired Mons Belgium 1994 1998 X Someren Netherlands 1995 Commodore 64 party currently held about every second year Last one was on June 2 4 2023 In 1995 and 1996 also a PC demo party in 1997 combined with Takeover Xenium Katowice Poland 2019 Successor of Riverwash event 64K intro editA 64K intro is a demo with an executable file size limit of 64 kibibytes or 65 536 bytes This is a traditional limit inherited from the maximum size of a COM file Demos traditionally were limited by RAM size or later by storage size By the early 1990s demo sizes grew so categories were created for limited sizes that forced developers to not simply stream data from storage To reduce the file size 64K intros often use executable compression and procedural generation such as sound synthesis mesh generation procedural textures and procedural animation 22 23 fr 08 a 64k PC demo by Farbrausch released at The Party 2000 in Aars has since been claimed 24 to mark a watershed moment in the popularity of the category Others include Chaos Theory by Conspiracy 2006 Gaia Machina by Approximate 2012 25 F Felix s Workshop by Ctrl Alt Test 2012 26 Fermi paradox by Mercury 2016 27 28 and Darkness Lay Your Eyes Upon Me by Conspiracy 2016 28 Awards editEvery year awards in the demoscene celebrate the creativity technical prowess and artistic vision of demoscene groups and individuals The Scene org Awards were an annual award presented by Scene org from 2003 to 2012 The Meteoriks are an annual award that happens every year since 2014 The award ceremony is held at Revision Influence editAlthough demos are a rather obscure form of art even in traditionally active demoscene countries the scene has influenced areas such as computer games industry and new media art 29 30 31 Many European game programmers artists and musicians have come from the demoscene often cultivating the learned techniques practices and philosophies in their work For example the Finnish company Remedy Entertainment known for the Max Payne series of games was founded by the PC group Future Crew and most of its employees are former or active Finnish demosceners 32 33 Sometimes demos even provide direct influence even to game developers that have no demoscene affiliation for instance Will Wright names demoscene as a major influence on the Maxis game Spore which is largely based on procedural content generation 34 Similarly at QuakeCon in 2011 John Carmack noted that he thinks highly of people who do 64k intros as an example of artificial limitations encouraging creative programming 35 Jerry Holkins from Penny Arcade claimed to have an abiding love for the demoscene and noted that it is stuff worth knowing 36 Certain forms of computer art have a strong affiliation with the demoscene Tracker music for example originated in the Amiga game industry but was soon heavily dominated by demoscene musicians producer Adam Fielding 37 claims to have tracker demoscene roots Currently there is a major tracking scene separate from the actual demoscene A form of static computer graphics where demosceners have traditionally excelled is pixel art see artscene for more information on the related subculture citation needed Origins of creative coding tools like Shadertoy and Three js can be directly traced back to the scene 38 Over the years desktop computer hardware capabilities have improved by orders of magnitude and so for most programmers tight hardware restrictions are no longer a common issue Nevertheless demosceners continue to study and experiment with creating impressive effects on limited hardware Since handheld consoles and cellular phones have comparable processing power or capabilities to the desktop platforms of old such as low resolution screens which require pixel art or very limited storage and memory for music replay many demosceners have been able to apply their niche skills to develop games for these platforms and earn a living doing so citation needed One particular example is Angry Birds whose lead designer Jaakko Iisalo was an active and well known demoscener in the 1990s 39 Unity Technologies is another notable example its technical leads on iPhone Android and Nintendo Switch platforms Renaldas Zioma and Erik Hemming 40 41 are authors of Suicide Barbie 42 demo for the Playstation Portable console which was released in 2007 Some attempts have been made to increase the familiarity of demos as an art form For example there have been demo shows demo galleries and demoscene related books sometimes even TV programs introducing the subculture and its works 43 original research The museum IT ceum in Linkoping Sweden has an exhibition about the demoscene 44 Video game industry edit 4players de reported that numerous demo and intro programmers artists and musicians were employed in the games industry by 2007 Video game companies with demoscene members on staff included Digital Illusions Starbreeze Ascaron 45 49Games Remedy Techland Lionhead Studios 46 Bugbear Digital Reality Guerrilla Games and Akella 47 The Tracker music which is part of Demoscene culture could be found in many video games of the late 1990s and early 2000s such as the Unreal Unreal Tournament Deus Ex Crusader No Remorse One Must Fall 2097 Jazz Jackrabbit and Uplink 48 See also edit nbsp Amiga portal nbsp 1980s portal nbsp 1990s portal Algorithmic composition Computer art scene Hacker subculture Minimalism computing Netlabel Platforms edit Amiga demos Commodore 64 demos ZX Spectrum demos MacHack Software edit GrafX2 OpenMPT Protracker FastTracker 2 Websites edit Demozoo Scene org Mod ArchiveReferences edit About the Demoscene Demoscene The Art of Coding Archived from the original on 17 May 2020 Retrieved 22 May 2020 Reunanen Markku 15 April 2014 How Those Crackers Became Us Demosceners WiderScreen Archived from the original on 24 May 2021 Retrieved 4 June 2021 a b c Markku Reunanen 2010 Computer Demos What Makes Them Tick Lic Aalto University Slashdot s Top 10 Hacks of All Time slashdot org 13 December 1999 Archived from the original on 2 May 2009 Retrieved 25 December 2010 Second Reality by Future Crew Awesome Mindblowing Unbelievable Impossible Some of the words used to describe what this piece of code from demoscene gods Future Crew did on 1993 era PC hardware Even by today s standards what this program can do without relying on any kind of 3D graphics acceleration is impressive As if the graphics weren t impressive enough it can even playback in Dolby Surround Sound Raymond Eric S display hacks The Jargon File Archived from the original on 8 October 2017 Retrieved 18 March 2018 Green Dave 1 July 1995 Demo or Die Wired Archived from the original on 19 March 2018 Retrieved 18 March 2018 Atari In Store Demonstration Program by Atari 1980 YouTube Archived from the original on 18 November 2021 Atari 1985 CES Demo YouTube Archived from the original on 18 November 2021 a b c Reunanen Markku Silvast Antti 2009 Demoscene Platforms A Case Study on the Adoption of Home Computers History of Nordic Computing pp 289 301 doi 10 1007 978 3 642 03757 3 30 Turner Rahman Gregory 2013 the demoscene In Chris Cynthia Gerstner David A eds Media Authorship Routledge Hartmann Doreen 2010 Computer Demos and the Demoscene Artistic Subcultural Innovation in Real Time PDF 16th International Symposium of Electronic Art Archived from the original PDF on 5 August 2016 Breakthrough of Digital Culture Finland accepts the Demoscene on its national UNESCO list of intangible cultural heritage of humanity Demoscene The Art of Coding 15 April 2020 Archived from the original on 15 April 2020 Retrieved 15 April 2020 Demoscene accepted as UNESCO cultural heritage in Germany 20 March 2021 Archived from the original on 7 June 2023 Retrieved 20 March 2021 Demoscene in Poland gets accepted as national immaterial cultural heritage 17 December 2021 Archived from the original on 1 January 2022 Retrieved 1 January 2022 215th addition to Inventory of Intangible Heritage Netherlands Immaterieel Erfgoed Archived from the original on 17 July 2023 Retrieved 17 July 2023 Borzyskowski George 1997 The Hacker Demo Scene And It s sic Cultural Artifacts Curtin University Archived from the original on 19 January 2017 Retrieved 11 November 2017 Demoparty catb org Archived from the original on 11 November 2007 Retrieved 11 November 2017 Williams Jeremy 2002 Demographics Behind the Scene Retrieved 17 February 2011 Scheib Vince Demos Explained What are Demos What is a Demo Vince Scheib scheib net Archived from the original on 27 September 2017 Retrieved 11 November 2017 Breakpoint 2010 Like There s No Tomorrow Bingen am Rhein Germany Easter Weekend 2010 Archived from the original on 10 November 2007 Retrieved 11 November 2017 Mark J P Wolf ed 2021 Encyclopedia of Video Games The Culture Technology and Art of Gaming 2nd ed Abc Clio p 251 ISBN 978 1440870200 Archived from the original on 25 April 2023 Retrieved 19 March 2023 Campbell Dollaghan Kelsey This Incredible Animation Was Made By Code That Could Fit on a Floppy Gizmodo Archived from the original on 10 December 2022 Retrieved 16 March 2018 Resources 64K Scene Archived from the original on 10 April 2024 Retrieved 10 April 2024 BitJam Episode 39 interview with Boyc that sums up how 64k s changed around 2000 because of fr 08 Features music from 64k intros Archived from the original on 10 December 2022 Retrieved 10 December 2022 Gaia Machina by Approximate 8 April 2012 Archived from the original on 10 December 2022 Retrieved 28 July 2018 Daytime Selects Demoscene SIGGRAPH 2013 27 March 2017 Archived from the original on 27 March 2017 Retrieved 19 March 2018 Miller Paul 11 May 2016 To explore space all you need is 64K Archived from the original on 16 September 2021 Retrieved 10 November 2021 via The Verge a b Siggraph 2016 Advance Program PDF 6 July 2016 p 16 Archived PDF from the original on 19 March 2023 Retrieved 10 December 2022 David Fargo Kosak 14 March 2005 Will Wright Presents Spore and a New Way to Think About Games GameSpy Archived from the original on 11 February 2019 Retrieved 1 February 2019 Moses Grohe 15 October 2006 Warum Informatiker Demo Codern mit offenem Mund zuhoren und was Will Sims Wright der Demoscene schuldet Der Spiegel Archived from the original on 2 September 2019 Retrieved 1 February 2019 Bobic and Axel 1 August 2010 Demo Effects in Games Bitfellas Archived from the original on 23 September 2019 Retrieved 1 February 2019 Bobic 18 January 2007 Sceners in the Games Industry 4players de Archived from the original on 14 March 2012 Retrieved 17 February 2011 Jaakko Lehtinen appointed as a Professor in the School of Science 28 September 2012 Archived from the original on 4 October 2012 Retrieved 2 October 2012 The so called demoscene has laid a foundation for the active and internationally astonishingly successful Finnish games industry Dave Fargo Kosak 14 March 2005 Will Wright Presents Spore and a New Way to Think About Games GameSpy Archived from the original on 15 October 2007 Retrieved 16 October 2007 QuakeCon 2011 John Carmack Keynote YouTube 5 August 2011 Archived from the original on 18 November 2021 Lickr 13 April 2012 Archived from the original on 15 April 2012 Retrieved 21 April 2012 Artist Feature Adam Fielding on YouTube NVScene NVScene 2015 Session Reinventing The Wheel One Last Time Ricardo Cabello YouTube Archived from the original on 18 November 2021 Edge Magazine GamesRadar edge online com 7 August 2023 Archived from the original on 21 December 2012 Retrieved 16 December 2012 Nutt Christian 29 February 2012 Unity s Future In High Definition www gamasutra com Archived from the original on 1 December 2020 Retrieved 3 January 2021 Nutt Christian 5 January 2012 How Unity tackles Android support straight from its lead developer www gamasutra com Archived from the original on 6 August 2021 Retrieved 4 January 2021 GitHub repository for Suicide Barbie a Playstation Portable demo The Black Lotus 3 January 2021 archived from the original on 2 January 2021 retrieved 3 January 2021 scene org file archive browsing resources media scene org Archived from the original on 17 May 2013 Retrieved 26 June 2017 Linkoping Do amp See Datamuseet It ceum Archived from the original on 1 April 2012 Retrieved 9 September 2011 and visitors can also learn more about today s demo scene Bobic 18 January 2007 Spielkultur Special 4Sceners 4players de p 1 Archived from the original on 14 March 2012 Retrieved 21 September 2014 Bobic 18 January 2007 Spielkultur Special 4Sceners 4players de p 2 Archived from the original on 13 October 2013 Retrieved 21 September 2014 Bobic 18 January 2007 Spielkultur Special 4Sceners 4players de p 3 Archived from the original on 4 March 2016 Retrieved 21 September 2014 Game Development and Production Archived 25 April 2023 at the Wayback Machine by Erik Bethke page 341Further reading editGreen Dave July 1995 Demo or Die Wired Vol 3 no 7 Retrieved 31 December 2007 Pirtola Pilvari 2008 Introduction to the Demoscene Mustekala Polgar Tamas Tomcat 2005 FREAX Volume 1 CSW Verlag ISBN 3 9810494 0 3 Reunanen Markku 2010 Computer Demos What Makes Them Tick PDF Licentiate Aalto University School of Science and Technology Reunanen Markku 2017 Times of Change in the Demoscene A Creative Community and Its Relationship with Technology PDF PhD University of Turku Shor Shirley Eyal Aviv Winter 2004 DEMOing An Emerging Art Form or Just Another Craft 1984 2002 PDF Intelligent Agent 4 1 Archived from the original PDF on 16 June 2004 Tasajarvi Lassi 2004 DEMOSCENE the Art of Real Time Evenlake Studios ISBN 952 91 7022 X Vigh David Polgar Tamas Tomcat 2006 FREAX Art Album CSW Verlag Vigh David 2003 Pixelstorm PDF Archived from the original PDF on 22 August 2008 Selected artworks of demoscene graphicians bugfixed 2007 The Demoscene PDF Flyer by Digitale Kultur Demoscene Research Bibliography of academic publications about the demoscene The Demoscene Documentary s channel on YouTube A seven part documentary series about the Finnish demoscene CRACKED a Stories From The Eastern West podcast episode about the birth and rise of Finland s demoscene About the Demoscene nbsp Wikimedia Commons has media related to Demoscene nbsp Wikimedia Commons has media related to Demoparties Retrieved from https en wikipedia org w index php title Demoscene amp oldid 1223041587, wikipedia, wiki, book, books, library,

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