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Wikipedia

Computer programming

Computer programming is the process of performing a particular computation (or more generally, accomplishing a specific computing result), usually by designing and building an executable computer program. Programming involves tasks such as analysis, generating algorithms, profiling algorithms' accuracy and resource consumption, and the implementation of algorithms (usually in a chosen programming language, commonly referred to as coding).[1][2] The source code of a program is written in one or more languages that are intelligible to programmers, rather than machine code, which is directly executed by the central processing unit. The purpose of programming is to find a sequence of instructions that will automate the performance of a task (which can be as complex as an operating system) on a computer, often for solving a given problem. Proficient programming thus usually requires expertise in several different subjects, including knowledge of the application domain, specialized algorithms, and formal logic.

Tasks accompanying and related to programming include testing, debugging, source code maintenance, implementation of build systems, and management of derived artifacts, such as the machine code of computer programs. These might be considered part of the programming process, but often the term software development is used for this larger process with the term programming, implementation, or coding reserved for the actual writing of code. Software engineering combines engineering techniques with software development practices. Reverse engineering is a related process used by designers, analysts, and programmers to understand an existing program and re-implement its function.[3]

History

 
Ada Lovelace, whose notes added to the end of Luigi Menabrea's paper included the first algorithm designed for processing by an Analytical Engine. She is often recognized as history's first computer programmer.

Programmable devices have existed for centuries. As early as the 9th century, a programmable music sequencer was invented by the Persian Banu Musa brothers, who described an automated mechanical flute player in the Book of Ingenious Devices.[4][5] In 1206, the Arab engineer Al-Jazari invented a programmable drum machine where a musical mechanical automaton could be made to play different rhythms and drum patterns, via pegs and cams.[6][7] In 1801, the Jacquard loom could produce entirely different weaves by changing the "program" – a series of pasteboard cards with holes punched in them.

Code-breaking algorithms have also existed for centuries. In the 9th century, the Arab mathematician Al-Kindi described a cryptographic algorithm for deciphering encrypted code, in A Manuscript on Deciphering Cryptographic Messages. He gave the first description of cryptanalysis by frequency analysis, the earliest code-breaking algorithm.[8]

The first computer program is generally dated to 1843, when mathematician Ada Lovelace published an algorithm to calculate a sequence of Bernoulli numbers, intended to be carried out by Charles Babbage's Analytical Engine.[9]

 
Data and instructions were once stored on external punched cards, which were kept in order and arranged in program decks.

In the 1880s Herman Hollerith invented the concept of storing data in machine-readable form.[10] Later a control panel (plug board) added to his 1906 Type I Tabulator allowed it to be programmed for different jobs, and by the late 1940s, unit record equipment such as the IBM 602 and IBM 604, were programmed by control panels in a similar way, as were the first electronic computers. However, with the concept of the stored-program computer introduced in 1949, both programs and data were stored and manipulated in the same way in computer memory.[11]

Machine language

Machine code was the language of early programs, written in the instruction set of the particular machine, often in binary notation. Assembly languages were soon developed that let the programmer specify instruction in a text format (e.g., ADD X, TOTAL), with abbreviations for each operation code and meaningful names for specifying addresses. However, because an assembly language is little more than a different notation for a machine language, two machines with different instruction sets also have different assembly languages.

 
Wired control panel for an IBM 402 Accounting Machine. Wires connect pulse streams from the card reader to counters and other internal logic and ultimately to the printer.

Compiler languages

High-level languages made the process of developing a program simpler and more understandable, and less bound to the underlying hardware. The first compiler related tool, the A-0 System, was developed in 1952[12] by Grace Hopper, who also coined the term 'compiler'.[13][14] FORTRAN, the first widely used high-level language to have a functional implementation, came out in 1957,[15] and many other languages were soon developed—in particular, COBOL aimed at commercial data processing, and Lisp for computer research.

These compiled languages allow the programmer to write programs in terms that are syntactically richer, and more capable of abstracting the code, making it easy to target for varying machine instruction sets via compilation declarations and heuristics. Compilers harnessed the power of computers to make programming easier[15] by allowing programmers to specify calculations by entering a formula using infix notation.

Source code entry

Programs were mostly entered using punched cards or paper tape. By the late 1960s, data storage devices and computer terminals became inexpensive enough that programs could be created by typing directly into the computers. Text editors were also developed that allowed changes and corrections to be made much more easily than with punched cards.

Modern programming

Quality requirements

Whatever the approach to development may be, the final program must satisfy some fundamental properties. The following properties are among the most important:[16][17]

  • Reliability: how often the results of a program are correct. This depends on conceptual correctness of algorithms and minimization of programming mistakes, such as mistakes in resource management (e.g., buffer overflows and race conditions) and logic errors (such as division by zero or off-by-one errors).
  • Robustness: how well a program anticipates problems due to errors (not bugs). This includes situations such as incorrect, inappropriate or corrupt data, unavailability of needed resources such as memory, operating system services, and network connections, user error, and unexpected power outages.
  • Usability: the ergonomics of a program: the ease with which a person can use the program for its intended purpose or in some cases even unanticipated purposes. Such issues can make or break its success even regardless of other issues. This involves a wide range of textual, graphical, and sometimes hardware elements that improve the clarity, intuitiveness, cohesiveness and completeness of a program's user interface.
  • Portability: the range of computer hardware and operating system platforms on which the source code of a program can be compiled/interpreted and run. This depends on differences in the programming facilities provided by the different platforms, including hardware and operating system resources, expected behavior of the hardware and operating system, and availability of platform-specific compilers (and sometimes libraries) for the language of the source code.
  • Maintainability: the ease with which a program can be modified by its present or future developers in order to make improvements or to customize, fix bugs and security holes, or adapt it to new environments. Good practices[18] during initial development make the difference in this regard. This quality may not be directly apparent to the end user but it can significantly affect the fate of a program over the long term.
  • Efficiency/performance: Measure of system resources a program consumes (processor time, memory space, slow devices such as disks, network bandwidth and to some extent even user interaction): the less, the better. This also includes careful management of resources, for example cleaning up temporary files and eliminating memory leaks. This is often discussed under the shadow of a chosen programming language. Although the language certainly affects performance, even slower languages, such as Python, can execute programs instantly from a human perspective. Speed, resource usage, and performance are important for programs that bottleneck the system, but efficient use of programmer time is also important and is related to cost: more hardware may be cheaper.

Readability of source code

In computer programming, readability refers to the ease with which a human reader can comprehend the purpose, control flow, and operation of source code. It affects the aspects of quality above, including portability, usability and most importantly maintainability.

Readability is important because programmers spend the majority of their time reading, trying to understand, reusing and modifying existing source code, rather than writing new source code. Unreadable code often leads to bugs, inefficiencies, and duplicated code. A study found that a few simple readability transformations made code shorter and drastically reduced the time to understand it.[19]

Following a consistent programming style often helps readability. However, readability is more than just programming style. Many factors, having little or nothing to do with the ability of the computer to efficiently compile and execute the code, contribute to readability.[20] Some of these factors include:

The presentation aspects of this (such as indents, line breaks, color highlighting, and so on) are often handled by the source code editor, but the content aspects reflect the programmer's talent and skills.

Various visual programming languages have also been developed with the intent to resolve readability concerns by adopting non-traditional approaches to code structure and display. Integrated development environments (IDEs) aim to integrate all such help. Techniques like Code refactoring can enhance readability.

Algorithmic complexity

The academic field and the engineering practice of computer programming are both largely concerned with discovering and implementing the most efficient algorithms for a given class of problems. For this purpose, algorithms are classified into orders using so-called Big O notation, which expresses resource use, such as execution time or memory consumption, in terms of the size of an input. Expert programmers are familiar with a variety of well-established algorithms and their respective complexities and use this knowledge to choose algorithms that are best suited to the circumstances.

Methodologies

The first step in most formal software development processes is requirements analysis, followed by testing to determine value modeling, implementation, and failure elimination (debugging). There exist a lot of different approaches for each of those tasks. One approach popular for requirements analysis is Use Case analysis. Many programmers use forms of Agile software development where the various stages of formal software development are more integrated together into short cycles that take a few weeks rather than years. There are many approaches to the Software development process.

Popular modeling techniques include Object-Oriented Analysis and Design (OOAD) and Model-Driven Architecture (MDA). The Unified Modeling Language (UML) is a notation used for both the OOAD and MDA.

A similar technique used for database design is Entity-Relationship Modeling (ER Modeling).

Implementation techniques include imperative languages (object-oriented or procedural), functional languages, and logic languages.

Measuring language usage

It is very difficult to determine what are the most popular modern programming languages. Methods of measuring programming language popularity include: counting the number of job advertisements that mention the language,[21] the number of books sold and courses teaching the language (this overestimates the importance of newer languages), and estimates of the number of existing lines of code written in the language (this underestimates the number of users of business languages such as COBOL).

Some languages are very popular for particular kinds of applications, while some languages are regularly used to write many different kinds of applications. For example, COBOL is still strong in corporate data centers[22] often on large mainframe computers, Fortran in engineering applications, scripting languages in Web development, and C in embedded software. Many applications use a mix of several languages in their construction and use. New languages are generally designed around the syntax of a prior language with new functionality added, (for example C++ adds object-orientation to C, and Java adds memory management and bytecode to C++, but as a result, loses efficiency and the ability for low-level manipulation).

Debugging

 
The first known actual bug causing a problem in a computer was a moth, trapped inside a Harvard mainframe, recorded in a log book entry dated September 9, 1947.[23] "Bug" was already a common term for a software defect when this insect was found.

Debugging is a very important task in the software development process since having defects in a program can have significant consequences for its users. Some languages are more prone to some kinds of faults because their specification does not require compilers to perform as much checking as other languages. Use of a static code analysis tool can help detect some possible problems. Normally the first step in debugging is to attempt to reproduce the problem. This can be a non-trivial task, for example as with parallel processes or some unusual software bugs. Also, specific user environment and usage history can make it difficult to reproduce the problem.

After the bug is reproduced, the input of the program may need to be simplified to make it easier to debug. For example, when a bug in a compiler can make it crash when parsing some large source file, a simplification of the test case that results in only few lines from the original source file can be sufficient to reproduce the same crash. Trial-and-error/divide-and-conquer is needed: the programmer will try to remove some parts of the original test case and check if the problem still exists. When debugging the problem in a GUI, the programmer can try to skip some user interaction from the original problem description and check if remaining actions are sufficient for bugs to appear. Scripting and breakpointing is also part of this process.

Debugging is often done with IDEs. Standalone debuggers like GDB are also used, and these often provide less of a visual environment, usually using a command line. Some text editors such as Emacs allow GDB to be invoked through them, to provide a visual environment.

Programming languages

Different programming languages support different styles of programming (called programming paradigms). The choice of language used is subject to many considerations, such as company policy, suitability to task, availability of third-party packages, or individual preference. Ideally, the programming language best suited for the task at hand will be selected. Trade-offs from this ideal involve finding enough programmers who know the language to build a team, the availability of compilers for that language, and the efficiency with which programs written in a given language execute. Languages form an approximate spectrum from "low-level" to "high-level"; "low-level" languages are typically more machine-oriented and faster to execute, whereas "high-level" languages are more abstract and easier to use but execute less quickly. It is usually easier to code in "high-level" languages than in "low-level" ones. Programming languages are essential for software development. They are the building blocks for all software, from the simplest applications to the most sophisticated ones.

Allen Downey, in his book How To Think Like A Computer Scientist, writes:

The details look different in different languages, but a few basic instructions appear in just about every language:
  • Input: Gather data from the keyboard, a file, or some other device.
  • Output: Display data on the screen or send data to a file or other device.
  • Arithmetic: Perform basic arithmetical operations like addition and multiplication.
  • Conditional Execution: Check for certain conditions and execute the appropriate sequence of statements.
  • Repetition: Perform some action repeatedly, usually with some variation.

Many computer languages provide a mechanism to call functions provided by shared libraries. Provided the functions in a library follow the appropriate run-time conventions (e.g., method of passing arguments), then these functions may be written in any other language.

Programmers

Computer programmers are those who write computer software. Their jobs usually involve:

Although programming has been presented in the media as a somewhat mathematical subject, some research shows that good programmers have strong skills in natural human languages, and that learning to code is similar to learning a foreign language.[24][better source needed]

See also

References

  1. ^ Bebbington, Shaun (2014). "What is coding". Tumblr. from the original on April 29, 2020. Retrieved March 3, 2014.
  2. ^ Bebbington, Shaun (2014). "What is programming". Tumblr. from the original on April 29, 2020. Retrieved March 3, 2014.
  3. ^ Eliam, Eldad (2005). Reversing: Secrets of Reverse Engineering. Wiley. p. 3. ISBN 978-0-7645-7481-8.
  4. ^ Koetsier, Teun (2001), "On the prehistory of programmable machines: musical automata, looms, calculators", Mechanism and Machine Theory, Elsevier, 36 (5): 589–603, doi:10.1016/S0094-114X(01)00005-2.
  5. ^ Kapur, Ajay; Carnegie, Dale; Murphy, Jim; Long, Jason (2017). "Loudspeakers Optional: A history of non-loudspeaker-based electroacoustic music". Organised Sound. Cambridge University Press. 22 (2): 195–205. doi:10.1017/S1355771817000103. ISSN 1355-7718.
  6. ^ Fowler, Charles B. (October 1967). "The Museum of Music: A History of Mechanical Instruments". Music Educators Journal. 54 (2): 45–49. doi:10.2307/3391092. JSTOR 3391092. S2CID 190524140.
  7. ^ Noel Sharkey (2007), , University of Sheffield
  8. ^ Dooley, John F. (2013). A Brief History of Cryptology and Cryptographic Algorithms. Springer Science & Business Media. pp. 12–3. ISBN 9783319016283.
  9. ^ Fuegi, J.; Francis, J. (2003). "Lovelace & Babbage and the Creation of the 1843 'notes'". IEEE Annals of the History of Computing. 25 (4): 16. doi:10.1109/MAHC.2003.1253887.
  10. ^ da Cruz, Frank (March 10, 2020). "Columbia University Computing History – Herman Hollerith". Columbia University. Columbia.edu. from the original on April 29, 2020. Retrieved April 25, 2010.
  11. ^ "Memory & Storage | Timeline of Computer History | Computer History Museum". www.computerhistory.org. Retrieved June 3, 2021.
  12. ^ Ridgway, Richard (1952). "Compiling routines". Proceeding ACM '52 Proceedings of the 1952 ACM National Meeting (Toronto). ACM '52: 1–5. doi:10.1145/800259.808980. ISBN 9781450379250. S2CID 14878552.
  13. ^ Maurice V. Wilkes. 1968. Computers Then and Now. Journal of the Association for Computing Machinery, 15(1):1–7, January. p. 3 (a comment in brackets added by editor), "(I do not think that the term compiler was then [1953] in general use, although it had in fact been introduced by Grace Hopper.)"
  14. ^ [1] The World's First COBOL Compilers 13 October 2011 at the Wayback Machine
  15. ^ a b Bergstein, Brian (March 20, 2007). "Fortran creator John Backus dies". NBC News. from the original on April 29, 2020. Retrieved April 25, 2010.
  16. ^ "NIST To Develop Cloud Roadmap". InformationWeek. November 5, 2010. Computing initiative seeks to remove barriers to cloud adoption in security, interoperability, portability and reliability.
  17. ^ "What is it based on". Computerworld. April 9, 1984. p. 13. Is it based on ... Reliability Portability. Compatibility
  18. ^ "Programming 101: Tips to become a good programmer - Wisdom Geek". Wisdom Geek. May 19, 2016. Retrieved May 23, 2016.
  19. ^ Elshoff, James L.; Marcotty, Michael (1982). "Improving computer program readability to aid modification". Communications of the ACM. 25 (8): 512–521. doi:10.1145/358589.358596. S2CID 30026641.
  20. ^ Multiple (wiki). "Readability". Docforge. from the original on April 29, 2020. Retrieved January 30, 2010.
  21. ^ Enticknap, Nicholas (September 11, 2007). "SSL/Computer Weekly IT salary survey: finance boom drives IT job growth".
  22. ^ Mitchell, Robert (May 21, 2012). "The Cobol Brain Drain". Computer World. Retrieved May 9, 2015.
  23. ^ "Photograph courtesy Naval Surface Warfare Center, Dahlgren, Virginia, from National Geographic Sept. 1947". July 15, 2020.
  24. ^ Prat, Chantel S.; Madhyastha, Tara M.; Mottarella, Malayka J.; Kuo, Chu-Hsuan (March 2, 2020). "Relating Natural Language Aptitude to Individual Differences in Learning Programming Languages". Scientific Reports. 10 (1): 3817. Bibcode:2020NatSR..10.3817P. doi:10.1038/s41598-020-60661-8. ISSN 2045-2322. PMC 7051953. PMID 32123206.

Sources

  • Ceruzzi, Paul E. (1998). History of Computing. Cambridge, Massachusetts: MIT Press. ISBN 9780262032551 – via EBSCOhost.
  • Evans, Claire L. (2018). Broad Band: The Untold Story of the Women Who Made the Internet. New York: Portfolio/Penguin. ISBN 9780735211759.
  • Gürer, Denise (1995). "Pioneering Women in Computer Science" (PDF). Communications of the ACM. 38 (1): 45–54. doi:10.1145/204865.204875. S2CID 6626310. Archived (PDF) from the original on October 9, 2022.
  • Smith, Erika E. (2013). "Recognizing a Collective Inheritance through the History of Women in Computing". CLCWeb: Comparative Literature & Culture: A WWWeb Journal. 15 (1): 1–9 – via EBSCOhost.

Further reading

  • A.K. Hartmann, , Singapore: World Scientific (2009)
  • A. Hunt, D. Thomas, and W. Cunningham, The Pragmatic Programmer. From Journeyman to Master, Amsterdam: Addison-Wesley Longman (1999)
  • Brian W. Kernighan, The Practice of Programming, Pearson (1999)
  • Weinberg, Gerald M., The Psychology of Computer Programming, New York: Van Nostrand Reinhold (1971)
  • Edsger W. Dijkstra, A Discipline of Programming, Prentice-Hall (1976)
  • O.-J. Dahl, E.W.Dijkstra, C.A.R. Hoare, Structured Programming, Academic Press (1972)
  • David Gries, The Science of Programming, Springer-Verlag (1981)

External links

  •   Media related to Computer programming at Wikimedia Commons
  •   Quotations related to Programming at Wikiquote
  • Software engineering at Curlie

computer, programming, process, performing, particular, computation, more, generally, accomplishing, specific, computing, result, usually, designing, building, executable, computer, program, programming, involves, tasks, such, analysis, generating, algorithms,. Computer programming is the process of performing a particular computation or more generally accomplishing a specific computing result usually by designing and building an executable computer program Programming involves tasks such as analysis generating algorithms profiling algorithms accuracy and resource consumption and the implementation of algorithms usually in a chosen programming language commonly referred to as coding 1 2 The source code of a program is written in one or more languages that are intelligible to programmers rather than machine code which is directly executed by the central processing unit The purpose of programming is to find a sequence of instructions that will automate the performance of a task which can be as complex as an operating system on a computer often for solving a given problem Proficient programming thus usually requires expertise in several different subjects including knowledge of the application domain specialized algorithms and formal logic Tasks accompanying and related to programming include testing debugging source code maintenance implementation of build systems and management of derived artifacts such as the machine code of computer programs These might be considered part of the programming process but often the term software development is used for this larger process with the term programming implementation or coding reserved for the actual writing of code Software engineering combines engineering techniques with software development practices Reverse engineering is a related process used by designers analysts and programmers to understand an existing program and re implement its function 3 Contents 1 History 1 1 Machine language 1 2 Compiler languages 1 3 Source code entry 2 Modern programming 2 1 Quality requirements 2 2 Readability of source code 2 3 Algorithmic complexity 2 4 Methodologies 2 5 Measuring language usage 2 6 Debugging 3 Programming languages 4 Programmers 5 See also 6 References 6 1 Sources 7 Further reading 8 External linksHistory Edit Ada Lovelace whose notes added to the end of Luigi Menabrea s paper included the first algorithm designed for processing by an Analytical Engine She is often recognized as history s first computer programmer See also Computer program History Programmer History and History of programming languages Programmable devices have existed for centuries As early as the 9th century a programmable music sequencer was invented by the Persian Banu Musa brothers who described an automated mechanical flute player in the Book of Ingenious Devices 4 5 In 1206 the Arab engineer Al Jazari invented a programmable drum machine where a musical mechanical automaton could be made to play different rhythms and drum patterns via pegs and cams 6 7 In 1801 the Jacquard loom could produce entirely different weaves by changing the program a series of pasteboard cards with holes punched in them Code breaking algorithms have also existed for centuries In the 9th century the Arab mathematician Al Kindi described a cryptographic algorithm for deciphering encrypted code in A Manuscript on Deciphering Cryptographic Messages He gave the first description of cryptanalysis by frequency analysis the earliest code breaking algorithm 8 The first computer program is generally dated to 1843 when mathematician Ada Lovelace published an algorithm to calculate a sequence of Bernoulli numbers intended to be carried out by Charles Babbage s Analytical Engine 9 Data and instructions were once stored on external punched cards which were kept in order and arranged in program decks In the 1880s Herman Hollerith invented the concept of storing data in machine readable form 10 Later a control panel plug board added to his 1906 Type I Tabulator allowed it to be programmed for different jobs and by the late 1940s unit record equipment such as the IBM 602 and IBM 604 were programmed by control panels in a similar way as were the first electronic computers However with the concept of the stored program computer introduced in 1949 both programs and data were stored and manipulated in the same way in computer memory 11 Machine language Edit Machine code was the language of early programs written in the instruction set of the particular machine often in binary notation Assembly languages were soon developed that let the programmer specify instruction in a text format e g ADD X TOTAL with abbreviations for each operation code and meaningful names for specifying addresses However because an assembly language is little more than a different notation for a machine language two machines with different instruction sets also have different assembly languages Wired control panel for an IBM 402 Accounting Machine Wires connect pulse streams from the card reader to counters and other internal logic and ultimately to the printer Compiler languages Edit See also Compiler High level languages made the process of developing a program simpler and more understandable and less bound to the underlying hardware The first compiler related tool the A 0 System was developed in 1952 12 by Grace Hopper who also coined the term compiler 13 14 FORTRAN the first widely used high level language to have a functional implementation came out in 1957 15 and many other languages were soon developed in particular COBOL aimed at commercial data processing and Lisp for computer research These compiled languages allow the programmer to write programs in terms that are syntactically richer and more capable of abstracting the code making it easy to target for varying machine instruction sets via compilation declarations and heuristics Compilers harnessed the power of computers to make programming easier 15 by allowing programmers to specify calculations by entering a formula using infix notation Source code entry Edit See also Computer programming in the punched card era Programs were mostly entered using punched cards or paper tape By the late 1960s data storage devices and computer terminals became inexpensive enough that programs could be created by typing directly into the computers Text editors were also developed that allowed changes and corrections to be made much more easily than with punched cards Modern programming EditQuality requirements Edit Main article Software quality Whatever the approach to development may be the final program must satisfy some fundamental properties The following properties are among the most important 16 17 Reliability how often the results of a program are correct This depends on conceptual correctness of algorithms and minimization of programming mistakes such as mistakes in resource management e g buffer overflows and race conditions and logic errors such as division by zero or off by one errors Robustness how well a program anticipates problems due to errors not bugs This includes situations such as incorrect inappropriate or corrupt data unavailability of needed resources such as memory operating system services and network connections user error and unexpected power outages Usability the ergonomics of a program the ease with which a person can use the program for its intended purpose or in some cases even unanticipated purposes Such issues can make or break its success even regardless of other issues This involves a wide range of textual graphical and sometimes hardware elements that improve the clarity intuitiveness cohesiveness and completeness of a program s user interface Portability the range of computer hardware and operating system platforms on which the source code of a program can be compiled interpreted and run This depends on differences in the programming facilities provided by the different platforms including hardware and operating system resources expected behavior of the hardware and operating system and availability of platform specific compilers and sometimes libraries for the language of the source code Maintainability the ease with which a program can be modified by its present or future developers in order to make improvements or to customize fix bugs and security holes or adapt it to new environments Good practices 18 during initial development make the difference in this regard This quality may not be directly apparent to the end user but it can significantly affect the fate of a program over the long term Efficiency performance Measure of system resources a program consumes processor time memory space slow devices such as disks network bandwidth and to some extent even user interaction the less the better This also includes careful management of resources for example cleaning up temporary files and eliminating memory leaks This is often discussed under the shadow of a chosen programming language Although the language certainly affects performance even slower languages such as Python can execute programs instantly from a human perspective Speed resource usage and performance are important for programs that bottleneck the system but efficient use of programmer time is also important and is related to cost more hardware may be cheaper Readability of source code Edit In computer programming readability refers to the ease with which a human reader can comprehend the purpose control flow and operation of source code It affects the aspects of quality above including portability usability and most importantly maintainability Readability is important because programmers spend the majority of their time reading trying to understand reusing and modifying existing source code rather than writing new source code Unreadable code often leads to bugs inefficiencies and duplicated code A study found that a few simple readability transformations made code shorter and drastically reduced the time to understand it 19 Following a consistent programming style often helps readability However readability is more than just programming style Many factors having little or nothing to do with the ability of the computer to efficiently compile and execute the code contribute to readability 20 Some of these factors include Different indent styles whitespace Comments Decomposition Naming conventions for objects such as variables classes functions procedures etc The presentation aspects of this such as indents line breaks color highlighting and so on are often handled by the source code editor but the content aspects reflect the programmer s talent and skills Various visual programming languages have also been developed with the intent to resolve readability concerns by adopting non traditional approaches to code structure and display Integrated development environments IDEs aim to integrate all such help Techniques like Code refactoring can enhance readability Algorithmic complexity Edit The academic field and the engineering practice of computer programming are both largely concerned with discovering and implementing the most efficient algorithms for a given class of problems For this purpose algorithms are classified into orders using so called Big O notation which expresses resource use such as execution time or memory consumption in terms of the size of an input Expert programmers are familiar with a variety of well established algorithms and their respective complexities and use this knowledge to choose algorithms that are best suited to the circumstances Methodologies Edit The first step in most formal software development processes is requirements analysis followed by testing to determine value modeling implementation and failure elimination debugging There exist a lot of different approaches for each of those tasks One approach popular for requirements analysis is Use Case analysis Many programmers use forms of Agile software development where the various stages of formal software development are more integrated together into short cycles that take a few weeks rather than years There are many approaches to the Software development process Popular modeling techniques include Object Oriented Analysis and Design OOAD and Model Driven Architecture MDA The Unified Modeling Language UML is a notation used for both the OOAD and MDA A similar technique used for database design is Entity Relationship Modeling ER Modeling Implementation techniques include imperative languages object oriented or procedural functional languages and logic languages Measuring language usage Edit Main article Measuring programming language popularity It is very difficult to determine what are the most popular modern programming languages Methods of measuring programming language popularity include counting the number of job advertisements that mention the language 21 the number of books sold and courses teaching the language this overestimates the importance of newer languages and estimates of the number of existing lines of code written in the language this underestimates the number of users of business languages such as COBOL Some languages are very popular for particular kinds of applications while some languages are regularly used to write many different kinds of applications For example COBOL is still strong in corporate data centers 22 often on large mainframe computers Fortran in engineering applications scripting languages in Web development and C in embedded software Many applications use a mix of several languages in their construction and use New languages are generally designed around the syntax of a prior language with new functionality added for example C adds object orientation to C and Java adds memory management and bytecode to C but as a result loses efficiency and the ability for low level manipulation Debugging Edit Main article Debugging The first known actual bug causing a problem in a computer was a moth trapped inside a Harvard mainframe recorded in a log book entry dated September 9 1947 23 Bug was already a common term for a software defect when this insect was found Debugging is a very important task in the software development process since having defects in a program can have significant consequences for its users Some languages are more prone to some kinds of faults because their specification does not require compilers to perform as much checking as other languages Use of a static code analysis tool can help detect some possible problems Normally the first step in debugging is to attempt to reproduce the problem This can be a non trivial task for example as with parallel processes or some unusual software bugs Also specific user environment and usage history can make it difficult to reproduce the problem After the bug is reproduced the input of the program may need to be simplified to make it easier to debug For example when a bug in a compiler can make it crash when parsing some large source file a simplification of the test case that results in only few lines from the original source file can be sufficient to reproduce the same crash Trial and error divide and conquer is needed the programmer will try to remove some parts of the original test case and check if the problem still exists When debugging the problem in a GUI the programmer can try to skip some user interaction from the original problem description and check if remaining actions are sufficient for bugs to appear Scripting and breakpointing is also part of this process Debugging is often done with IDEs Standalone debuggers like GDB are also used and these often provide less of a visual environment usually using a command line Some text editors such as Emacs allow GDB to be invoked through them to provide a visual environment Programming languages EditMain articles Programming language and List of programming languages See also Computer program Languages Different programming languages support different styles of programming called programming paradigms The choice of language used is subject to many considerations such as company policy suitability to task availability of third party packages or individual preference Ideally the programming language best suited for the task at hand will be selected Trade offs from this ideal involve finding enough programmers who know the language to build a team the availability of compilers for that language and the efficiency with which programs written in a given language execute Languages form an approximate spectrum from low level to high level low level languages are typically more machine oriented and faster to execute whereas high level languages are more abstract and easier to use but execute less quickly It is usually easier to code in high level languages than in low level ones Programming languages are essential for software development They are the building blocks for all software from the simplest applications to the most sophisticated ones Allen Downey in his book How To Think Like A Computer Scientist writes The details look different in different languages but a few basic instructions appear in just about every language Input Gather data from the keyboard a file or some other device Output Display data on the screen or send data to a file or other device Arithmetic Perform basic arithmetical operations like addition and multiplication Conditional Execution Check for certain conditions and execute the appropriate sequence of statements Repetition Perform some action repeatedly usually with some variation Many computer languages provide a mechanism to call functions provided by shared libraries Provided the functions in a library follow the appropriate run time conventions e g method of passing arguments then these functions may be written in any other language Programmers EditMain articles Programmer and Software engineer Computer programmers are those who write computer software Their jobs usually involve Prototyping Coding Debugging Documentation Integration Maintenance Requirements analysis Software architecture Software testing SpecificationAlthough programming has been presented in the media as a somewhat mathematical subject some research shows that good programmers have strong skills in natural human languages and that learning to code is similar to learning a foreign language 24 better source needed See also Edit Computer programming portalMain article Outline of computer programming ACCU Association for Computing Machinery Computer networking Hello world program Institution of Analysts and Programmers National Coding Week Object hierarchy Programming best practices System programming Computer programming in the punched card era The Art of Computer Programming Women in computing Timeline of women in computingReferences Edit Bebbington Shaun 2014 What is coding Tumblr Archived from the original on April 29 2020 Retrieved March 3 2014 Bebbington Shaun 2014 What is programming Tumblr Archived from the original on April 29 2020 Retrieved March 3 2014 Eliam Eldad 2005 Reversing Secrets of Reverse Engineering Wiley p 3 ISBN 978 0 7645 7481 8 Koetsier Teun 2001 On the prehistory of programmable machines musical automata looms calculators Mechanism and Machine Theory Elsevier 36 5 589 603 doi 10 1016 S0094 114X 01 00005 2 Kapur Ajay Carnegie Dale Murphy Jim Long Jason 2017 Loudspeakers Optional A history of non loudspeaker based electroacoustic music Organised Sound Cambridge University Press 22 2 195 205 doi 10 1017 S1355771817000103 ISSN 1355 7718 Fowler Charles B October 1967 The Museum of Music A History of Mechanical Instruments Music Educators Journal 54 2 45 49 doi 10 2307 3391092 JSTOR 3391092 S2CID 190524140 Noel Sharkey 2007 A 13th Century Programmable Robot University of Sheffield Dooley John F 2013 A Brief History of Cryptology and Cryptographic Algorithms Springer Science amp Business Media pp 12 3 ISBN 9783319016283 Fuegi J Francis J 2003 Lovelace amp Babbage and the Creation of the 1843 notes IEEE Annals of the History of Computing 25 4 16 doi 10 1109 MAHC 2003 1253887 da Cruz Frank March 10 2020 Columbia University Computing History Herman Hollerith Columbia University Columbia edu Archived from the original on April 29 2020 Retrieved April 25 2010 Memory amp Storage Timeline of Computer History Computer History Museum www computerhistory org Retrieved June 3 2021 Ridgway Richard 1952 Compiling routines Proceeding ACM 52 Proceedings of the 1952 ACM National Meeting Toronto ACM 52 1 5 doi 10 1145 800259 808980 ISBN 9781450379250 S2CID 14878552 Maurice V Wilkes 1968 Computers Then and Now Journal of the Association for Computing Machinery 15 1 1 7 January p 3 a comment in brackets added by editor I do not think that the term compiler was then 1953 in general use although it had in fact been introduced by Grace Hopper 1 The World s First COBOL Compilers Archived 13 October 2011 at the Wayback Machine a b Bergstein Brian March 20 2007 Fortran creator John Backus dies NBC News Archived from the original on April 29 2020 Retrieved April 25 2010 NIST To Develop Cloud Roadmap InformationWeek November 5 2010 Computing initiative seeks to remove barriers to cloud adoption in security interoperability portability and reliability What is it based on Computerworld April 9 1984 p 13 Is it based on Reliability Portability Compatibility Programming 101 Tips to become a good programmer Wisdom Geek Wisdom Geek May 19 2016 Retrieved May 23 2016 Elshoff James L Marcotty Michael 1982 Improving computer program readability to aid modification Communications of the ACM 25 8 512 521 doi 10 1145 358589 358596 S2CID 30026641 Multiple wiki Readability Docforge Archived from the original on April 29 2020 Retrieved January 30 2010 Enticknap Nicholas September 11 2007 SSL Computer Weekly IT salary survey finance boom drives IT job growth Mitchell Robert May 21 2012 The Cobol Brain Drain Computer World Retrieved May 9 2015 Photograph courtesy Naval Surface Warfare Center Dahlgren Virginia from National Geographic Sept 1947 July 15 2020 Prat Chantel S Madhyastha Tara M Mottarella Malayka J Kuo Chu Hsuan March 2 2020 Relating Natural Language Aptitude to Individual Differences in Learning Programming Languages Scientific Reports 10 1 3817 Bibcode 2020NatSR 10 3817P doi 10 1038 s41598 020 60661 8 ISSN 2045 2322 PMC 7051953 PMID 32123206 Sources Edit Ceruzzi Paul E 1998 History of Computing Cambridge Massachusetts MIT Press ISBN 9780262032551 via EBSCOhost Evans Claire L 2018 Broad Band The Untold Story of the Women Who Made the Internet New York Portfolio Penguin ISBN 9780735211759 Gurer Denise 1995 Pioneering Women in Computer Science PDF Communications of the ACM 38 1 45 54 doi 10 1145 204865 204875 S2CID 6626310 Archived PDF from the original on October 9 2022 Smith Erika E 2013 Recognizing a Collective Inheritance through the History of Women in Computing CLCWeb Comparative Literature amp Culture A WWWeb Journal 15 1 1 9 via EBSCOhost Further reading EditA K Hartmann Practical Guide to Computer Simulations Singapore World Scientific 2009 A Hunt D Thomas and W Cunningham The Pragmatic Programmer From Journeyman to Master Amsterdam Addison Wesley Longman 1999 Brian W Kernighan The Practice of Programming Pearson 1999 Weinberg Gerald M The Psychology of Computer Programming New York Van Nostrand Reinhold 1971 Edsger W Dijkstra A Discipline of Programming Prentice Hall 1976 O J Dahl E W Dijkstra C A R Hoare Structured Programming Academic Press 1972 David Gries The Science of Programming Springer Verlag 1981 External links Edit Wikibooks has a book on the topic of Computer Programming Wikibooks has a book on the topic of Windows Programming Wikiversity has learning resources about Computer Programming Media related to Computer programming at Wikimedia Commons Quotations related to Programming at Wikiquote Software engineering at Curlie Retrieved from https en wikipedia org w index php title Computer programming amp oldid 1132109118, wikipedia, wiki, book, books, library,

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