fbpx
Wikipedia

Tron 2.0

Tron 2.0 is a first-person shooter video game developed by Monolith Productions. The Microsoft Windows version of the game was released by Buena Vista Interactive on August 26, 2003. The Mac OS X version was released by MacPlay on April 21, 2004. The game is a sequel to Tron, a 1982 science-fiction film, although it's set in an alternate continuity since its events were decanonized by Tron: Legacy.

Tron 2.0
Developer(s)Monolith Productions
Lavastorm Analytics (mobile)
Climax LA (Xbox)
Digital Eclipse (GBA)
Publisher(s)Buena Vista Interactive
Walt Disney Internet Group (mobile/Steam)
MacPlay (Mac)
Producer(s)Cliff Kamida
Garrett Price
Designer(s)Frank Rooke
Programmer(s)Kevin Stephens
Kevin Lambert
Artist(s)Eric Kohler
Matt Allen
Composer(s)Nathan Grigg
SeriesTron
EngineLithtech Triton
Platform(s)Windows
Mac OS X
Mobile phone
Game Boy Advance
Xbox
ReleaseWindows
OS X
  • EU: November 14, 2003
  • NA: June 1, 2004
Mobile
  • NA: November 26, 2003 (Light Cycles)[3]
  • NA: May 12, 2004 (Discs of Tron)
Game Boy Advance
Xbox
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Jason Cottle voices the player character Jethro "Jet" Bradley, the son of ENCOM programmer Alan Bradley (voiced by Bruce Boxleitner, who reprises his role from the original film). Cindy Morgan, who also starred in Tron, voices the artificial intelligence "Ma3a". Rebecca Romijn provides the voice of Mercury. The game features a new "light cycle" design by Syd Mead, and provides explanations for the Tron arcade game (which makes an appearance in this game) and Kevin Flynn's experiences inside the ENCOM mainframe as shown in the original film.

According to Tron creator Steven Lisberger and Tron: Legacy director Joseph Kosinski, Tron 2.0 is not part of the Tron movie canon.[8]

Gameplay edit

 
In addition to being primarily a first-person shooter, Tron 2.0 features the franchise's light Cycle segments.

Tron 2.0 plays primarily as a first-person shooter. Gameplay takes place inside various computers, such as mainframes and a personal digital assistant (PDA), while some custcenes are in the ENCOM research laboratory outside the computer world. Levels are linear in format. The goal of each level is generally to complete tasks and find keys, known as permission bits that allow access to the next level. While searching for these bits the protagonist, Jet, can find upgrades and lore surrounding the game's world.

Jet begins the game with his Identity Disc, which is used for both storing data and for combat. The disc is the same format featured in the films, and when thrown can bounces off enemies and objects, but always returns to the user. Jet can also acquire computerized versions of real-life weapons, such as a shotgun, submachine gun, sniper rifle, and hand grenades. Each weapon aside from the disc uses energy as ammunition, which can be collected at various points in the game.

Jet's abilities are customizable, as his in-computer program earns version upgrades - when earning a level, Jet 0.0.0 becomes Jet 0.0.1, and so on. He acquires new abilities, and also the aforementioned weapons, in the form of subroutines held in archive bins scattered around the levels, but has a limited number of memory slots in which to install these subroutines onto his person. Subroutines start out as alpha-grade software, but can be upgraded to beta and gold statuses, similar to a software release life cycle. Status upgrades both take up less space in memory and become more effective. The layout of Jet's memory slots changes from level to level, with immovable base stats taking up various slots and limiting the number and size of the abilities Jet can equip. When attacked by viruses, subroutines can become fragmented or infected and cannot be used until Jet repairs them. If Jet encounters a program unknown to him, he can import one of its unique abilities to his own system.

As he moves through the levels, Jet must engage many lower-tier enemies. Although none are particularly powerful, they usually appear in gangs, making them more of a threat. Among the regular levels, there are some with boss enemies. Interspersed with the first-person-shooter levels are several light cycle races. As seen in the movie, these races are actually arena duels in which each light cycle attempts to destroy its opponents by driving them into its jetwall. The arenas contain improvements, such as speed zones that affect the cycles' speed, more complex layouts with walls and other artifacts, and power-ups that can be collected during races. In addition to Tron's regular light cycle, Jet can also gain access to the super light cycle that sports a more modern design and offers more speed.

Tron 2.0 offers some multiplayer scenarios, both in campaign mode and in light cycle mode. Internet and LAN play are available, although the vendor does not recommend that the light cycle mode be used over the Internet due to its generally high lag.

Setting edit

The game, like the film, is set "inside" a computer. Areas within the game feature glowing neon-colored highlights similar to the original film's aesthetic, with colors denoting the type and general ambiance of the system - for example, part of the story takes place in the flaming red environment of a firewall, while a PDA is colored plain white. Levels contain such features as energy bridges and gates, floating boxes and tiles, teleport spots, and deep chasms. Jet can take damage (or even die) by falling from too great a height, and can also be crushed by falling objects and moving platforms.

Like the film, Tron 2.0 uses many computing conventions to explain in-game events, characters, weapons, and other phenomena. For example, players battle viruses while fleeing a system format, and wield a sniper rifle known as the LOL, additionally amplifying its damage with a skill called Megahurtz. Programs in the systems bear various names based on their functions, including names based on their creators (like Brian.exe), system tools (e.g. servwatch.exe), parodies of popular software (e.g. reelplyr.exe and netscope.exe), and viruses and malware scripts (HA-HA-HA-0X0->???, Durandal and (Ra*mpa^ncy) - the latter two being references to Marathon). Datawraiths, which are in essence digitized humans, feature email addresses such as AndyG@fcon.net and GeoffK@fcon.net. Jet can also find and read e-mail messages in certain systems, which partly reveal the game's background story, but also provide insight into the relationships between Alan, Jet, and Ma3a.

Plot edit

The plot of Tron 2.0 centers around Alan's son Jethro "Jet" Bradley. Since the events of Tron, ENCOM has been taken over by a company called FCon (Future Control Industries). During a phone conversation between Jet and his father, Alan is kidnapped. Ma3a, an artificial intelligence designed by Alan, digitizes Jet into Alan's computer. She informs Jet that she needs him to aid her against J.D. Thorne, an executive from FCon who attempted to digitize himself into the computer as well, but became corrupted during the process and turned into a virus spreading throughout the system.

Upon arriving, Jet is captured by Kernel, the system's security program, and is accused of being the source of the corruption. However, Kernel spares Jet on the recommendation of Mercury, a program also tasked to help Ma3a, and sends Jet to the light cycle arena. After winning several matches, Jet escapes the arena with Mercury's help. After the two reunite with Ma3a, the server is reformatted due to its rampant corruption, which results in Mercury's demise. Jet escapes to the original ENCOM grid with Ma3a and accesses an archive with the help of an antiquated program, I-No, to retrieve the source code for "Tron Legacy", an update to the original TRON that Alan wrote to protect Ma3a. Jet and Ma3a then access the Internet and find a compiler, which they use to begin compiling the Tron Legacy source code. During the process, Thorne attacks them and appears to kill Ma3a, while Jet receives a communication from Guest, the User who had assigned Mercury to help him. Accessing a video uplink, Jet sees his father trapped inside a storage closet, who holds up a sign telling him to not compile the Legacy program. However, the compile finishes before Jet can abort it, and Legacy activates, revealing that its sole function is to kill all rogue Users in the digital world. Jet escapes in a light cycle, and FCon inadvertently saves him by capturing Ma3a with a Seeker search program.

Having recovered the correction algorithms necessary to digitize a human, Alan is sent to Thorne's corrupted server and assists Kernel and his ICPs (Intrusion Countermeasure Programs). Meanwhile, Jet finds Thorne at the heart of the server and confronts Kernel in a duel that ends in Kernel's destruction before he can kill Thorne. Thorne, in a moment of lucidity, begs Jet for forgiveness and tells him how to enter FCon's server before he dissipates.

Alan and Jet break into FCon's server, which the corporation is planning to use to distribute Datawraiths - digitized human hackers - across the worldwide information network for purposes of corporate and international espionage. After Alan and Jet crash the server, the CEO of FCon (which the game implies could be Ed Dillinger, the ENCOM senior executive from the original film) orders Baza, Popoff, and Crowne into the system themselves. Alan, wanting to verify the purity of the correction algorithms, removes them from Ma3a to inspect them. As a result, when the three FCon employees are digitized, they become a monstrous amalgam that chases Jet into the digitizing beam. Jet battles the monster amalgam and ejects the employees out of the beam, releasing their code from the corruption one by one. Severing the CEO's control, Alan and Jet extract and save the Tron Legacy code as the ENCOM servers crash. The game ends with Alan planning to reassemble the digitized FCon team and bring them back to the real world.

Reception edit

The PC version received "favorable" reviews, while the Game Boy Advance and Xbox versions received "average" reviews, according to the review aggregation website Metacritic.[36][37][38]

The Cincinnati Enquirer gave the PC version four-and-a-half stars out of five and said: "Whether or not you're a fan of the movie, TRON 2.0 oozes with style and substance. Developer Monolith Productions deserves credit for creating one of the finest and most unique PC games of the year to date".[29] Maxim gave the same console version a score of eight out of ten and called it "a must for those out there who still like their CGI old school".[39] However, The Times gave the Xbox version three stars out of five, saying that "the controls take some time to master, and there's a surfeit of useless jargon seemingly designed to prevent you getting to grips with the gameplay. Nor is this a game for the short-sighted, since the on-screen captions that supposedly offer guidance are minute and virtually illegible".[30]

Despite the good reviews, the PC version underperformed in sales and BVG eventually dropped support for the game two years after it was released.[40] Despite the lack of support from BVG, additional levels and multiplayer maps have been developed by fans of the game, including an expansion game and modification.[41]

Slave Labor Graphics produced a Tron 2.0 comic book sequel miniseries called Tron: The Ghost in the Machine.[citation needed]

Computer Games Magazine named Tron 2.0 the fourth-best computer game of 2003, and presented it with awards for "Best Sound Effects" and "Best Art Direction", the latter of which it shared with Uru: Ages Beyond Myst. The editors called Tron 2.0 "easily one of the year's best looking games, and a textbook example of how graphics rely just as much on art design as they do technology".[42] The editors of Computer Gaming World nominated Tron 2.0 for their 2003 "Shooter of the Year" and overall "Game of the Year" awards, which ultimately went to Call of Duty and Knights of the Old Republic, respectively.[43] It was also nominee for PC Gamer US's 2003 "Best Action Game" award, although it lost again to Call of Duty. The editors declared it "a movie license done right".[44] During the 7th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Tron 2.0 for "Computer First-Person Action Game of the Year" and "Outstanding Innovation in Computer Gaming".[45]

In 2009, GamesRadar ranked the game third on their list of the seven best Disney games, saying "Not to discount the gorgeousness of 2.0’s neon lined environments, nor the wonderfully tech savvy 1337 speak [...] but the Light Cycle arenas remain the game’s crown jewel. All the nausea-inducing camera angles and impossible turns of Tron’s deadly game of competitive Snake were preserved, and you could bring the action online where it ran like a fanboy fever dream."[46]

Ports edit

In addition to the Mac, the game was ported to mobile phones in two versions: the first, called Tron 2.0: Light Cycles, which was released on November 21, 2003; and the second, called Tron 2.0: Discs of Tron, which was released on May 12, 2004. The same game was later ported to the Xbox with significant changes to the single and, especially, the multiplayer modes. The Xbox version is titled Tron 2.0: Killer App. Changes to the single player mode include optional jumping sequences, and overall console-tailored controls. The real changes were made to the multiplayer modes. Added is up to sixteen player multiplayer disc arena, light cycles, or overRide modes for system link or Xbox Live. The new overRide mode allows for first person gameplay with the ability to ride light cycles at any time. There is also a version of Tron 2.0: Killer App for the Game Boy Advance that has a different story and gameplay elements from its Xbox counterpart. A version of the game was planned for the Gizmondo, but was canceled during development.

References edit

  1. ^ "What's New?". Eurogamer.net. 2003-09-19. from the original on 2023-03-26. Retrieved 2023-03-26.
  2. ^ Mongerers, Random News (2003-08-26). "Tron 2.0 Released to Places Everywhere". IGN. from the original on 2023-03-26. Retrieved 2023-03-26.
  3. ^ I. G. N. Staff (2003-11-26). "Tron 2.0 Goes Wireless". IGN. from the original on 2023-03-26. Retrieved 2023-03-26.
  4. ^ "What's New?". Eurogamer.net. 2004-11-12. from the original on 2023-03-26. Retrieved 2023-03-26.
  5. ^ "TRON 2.0: Killer App Ships for Game Boy Advance". Animation World Network. from the original on 2023-03-26. Retrieved 2023-03-26.
  6. ^ "What's New?". Eurogamer.net. 2004-12-10. from the original on 2023-03-26. Retrieved 2023-03-26.
  7. ^ Adams, David (2004-11-03). "The Big Upload". IGN. from the original on 2023-03-26. Retrieved 2023-03-26.
  8. ^ Merrick (March 1, 2010). "TRON LEGACY: Cool Details From L.A.'s Post-Trailer Q&A! First Film Coming On Blu-Ray? Info Re: Disney's Promo Plans! More!!". Ain't It Cool News. from the original on October 11, 2012. Retrieved October 19, 2011.
  9. ^ Martin Taylor (September 1, 2003). "Tron 2.0". Eurogamer. from the original on September 21, 2013. Retrieved July 20, 2016.
  10. ^ Kristan Reed (December 8, 2004). "TRON 2.0: Killer App (Xbox)". Eurogamer. from the original on August 16, 2016. Retrieved July 20, 2016.
  11. ^ Ben Silverman (August 2003). "Tron 2.0 Review". Game Revolution. from the original on September 21, 2013. Retrieved July 20, 2016.
  12. ^ Mike Reilly (December 2, 2004). "Tron 2.0: Killer App Review (Xbox)". Game Revolution. from the original on August 17, 2016. Retrieved July 20, 2016.
  13. ^ Frank Provo (December 2, 2004). "Tron 2.0: Killer App Review (GBA)". GameSpot. from the original on August 8, 2020. Retrieved July 19, 2016.
  14. ^ Avery Score (January 1, 2004). "Tron 2.0: Light Cycles Review". GameSpot. from the original on March 26, 2019. Retrieved July 19, 2016.
  15. ^ Damon Brown (July 29, 2004). "Tron 2.0: Discs of Tron review". GameSpot. from the original on May 19, 2019. Retrieved July 19, 2016.
  16. ^ Scott Osborne (August 27, 2003). "Tron 2.0 Review". GameSpot. from the original on April 30, 2019. Retrieved July 19, 2016.
  17. ^ Bob Colayco (November 9, 2004). "Tron 2.0: Killer App Review (Xbox)". GameSpot. from the original on August 2, 2023. Retrieved July 19, 2016.
  18. ^ Bryan Stratton (November 10, 2004). . GameSpy. Archived from the original on December 16, 2005. Retrieved July 20, 2016.
  19. ^ Sal Accardo (August 27, 2003). "GameSpy: TRON 2.0". GameSpy. from the original on September 21, 2013. Retrieved July 20, 2016.
  20. ^ Russ Fischer (November 9, 2004). . GameSpy. Archived from the original on December 26, 2005. Retrieved July 20, 2016.
  21. ^ Craig Harris (October 28, 2004). "Tron 2.0: Killer App (GBA)". IGN. from the original on August 20, 2016. Retrieved July 19, 2016.
  22. ^ Levi Buchanan (June 4, 2004). "[Tron 2.0:] Discs of TRON". IGN. from the original on August 20, 2016. Retrieved July 19, 2016.
  23. ^ Levi Buchanan (December 3, 2003). "Tron 2.0: Light Cycles". IGN. from the original on August 20, 2016. Retrieved July 19, 2016.
  24. ^ Dan Adams (August 22, 2003). "TRON 2.0 Review". IGN. from the original on August 20, 2016. Retrieved July 19, 2016.
  25. ^ Douglass C. Perry (November 2, 2004). "Tron 2.0: Killer App (Xbox)". IGN. from the original on August 20, 2016. Retrieved July 19, 2016.
  26. ^ "Tron 2.0: Killer App". Nintendo Power. Vol. 185. November 2004. p. 131.
  27. ^ "Tron 2.0: Killer App". Official Xbox Magazine. January 2005. p. 78.
  28. ^ Chuck Osborn (November 2003). . PC Gamer: 96. Archived from the original on March 15, 2006. Retrieved July 20, 2016.
  29. ^ a b Marc Saltzman (August 5, 2003). . The Cincinnati Enquirer. Archived from the original on October 1, 2007. Retrieved July 19, 2016.
  30. ^ a b "Tron 2.0: Killer App (Xbox)". The Times. January 22, 2005. from the original on August 7, 2016. Retrieved July 19, 2016.(subscription required)
  31. ^ "Tron 2.0: Killer App for Game Boy Advance". GameRankings. CBS Interactive. from the original on August 20, 2016. Retrieved July 18, 2016.
  32. ^ "Tron 2.0: Light Cycles for Mobile". GameRankings. CBS Interactive. from the original on August 20, 2016. Retrieved July 18, 2016.
  33. ^ "Tron 2.0: Discs of Tron for Mobile". GameRankings. CBS Interactive. from the original on August 20, 2016. Retrieved July 18, 2016.
  34. ^ "Tron 2.0 for PC". GameRankings. CBS Interactive. from the original on September 21, 2013. Retrieved May 8, 2014.
  35. ^ "Tron 2.0: Killer App for Xbox". GameRankings. CBS Interactive. from the original on August 20, 2016. Retrieved July 18, 2016.
  36. ^ a b "Tron 2.0: Killer App for Game Boy Advance Reviews". Metacritic. from the original on September 9, 2016. Retrieved July 18, 2016.
  37. ^ a b "Tron 2.0 for PC Reviews". Metacritic. from the original on July 28, 2016. Retrieved March 9, 2010.
  38. ^ a b "Tron 2.0: Killer App for Xbox Reviews". Metacritic. from the original on December 5, 2015. Retrieved July 18, 2016.
  39. ^ Alex Porter (August 26, 2003). . Maxim. Archived from the original on September 5, 2003. Retrieved July 19, 2016.
  40. ^ . Tron Sector. Archived from the original on March 15, 2010. Retrieved July 18, 2016.
  41. ^ tronfaq (April 28, 2019). "Tron 2.0 News". from the original on June 9, 2023. Retrieved June 9, 2023.
  42. ^ Staff (March 2004). "Best of 2003; The 13th Annual Awards". Computer Games Magazine (160): 58–62.
  43. ^ Editors of CGW (March 2004). "Computer Gaming World's 2003 Games of the Year". Computer Gaming World. No. 236. pp. 57–60, 62–69.
  44. ^ Staff (March 2004). "The 10th Annual PC Gamer Awards". PC Gamer US. 11 (3): 38–40, 42, 44, 45.
  45. ^ "D.I.C.E. Awards By Video Game Details Tron 2.0". interactive.org. Academy of Interactive Arts & Sciences. from the original on 17 June 2023. Retrieved 1 August 2023.
  46. ^ Antista, Chris (2009-09-21). . GamesRadar. Archived from the original on 2015-04-07. Retrieved 2022-05-03.

External links edit

tron, tron, redirects, here, film, sequel, tron, tron, legacy, other, uses, tron, disambiguation, first, person, shooter, video, game, developed, monolith, productions, microsoft, windows, version, game, released, buena, vista, interactive, august, 2003, versi. Tron 2 redirects here For the film sequel to Tron see Tron Legacy For other uses see Tron disambiguation Tron 2 0 is a first person shooter video game developed by Monolith Productions The Microsoft Windows version of the game was released by Buena Vista Interactive on August 26 2003 The Mac OS X version was released by MacPlay on April 21 2004 The game is a sequel to Tron a 1982 science fiction film although it s set in an alternate continuity since its events were decanonized by Tron Legacy Tron 2 0Developer s Monolith ProductionsLavastorm Analytics mobile Climax LA Xbox Digital Eclipse GBA Publisher s Buena Vista InteractiveWalt Disney Internet Group mobile Steam MacPlay Mac Producer s Cliff KamidaGarrett PriceDesigner s Frank RookeProgrammer s Kevin StephensKevin LambertArtist s Eric KohlerMatt AllenComposer s Nathan GriggSeriesTronEngineLithtech TritonPlatform s WindowsMac OS XMobile phoneGame Boy AdvanceXboxReleaseWindowsNA August 26 2003 2 EU September 19 2003 1 OS XEU November 14 2003NA June 1 2004MobileNA November 26 2003 Light Cycles 3 NA May 12 2004 Discs of Tron Game Boy AdvanceNA October 20 2004 5 EU November 12 2004 4 XboxNA November 3 2004 7 EU December 3 2004 6 Genre s First person shooterMode s Single player multiplayerJason Cottle voices the player character Jethro Jet Bradley the son of ENCOM programmer Alan Bradley voiced by Bruce Boxleitner who reprises his role from the original film Cindy Morgan who also starred in Tron voices the artificial intelligence Ma3a Rebecca Romijn provides the voice of Mercury The game features a new light cycle design by Syd Mead and provides explanations for the Tron arcade game which makes an appearance in this game and Kevin Flynn s experiences inside the ENCOM mainframe as shown in the original film According to Tron creator Steven Lisberger and Tron Legacy director Joseph Kosinski Tron 2 0 is not part of the Tron movie canon 8 Contents 1 Gameplay 2 Setting 2 1 Plot 3 Reception 4 Ports 5 References 6 External linksGameplay edit nbsp In addition to being primarily a first person shooter Tron 2 0 features the franchise s light Cycle segments Tron 2 0 plays primarily as a first person shooter Gameplay takes place inside various computers such as mainframes and a personal digital assistant PDA while some custcenes are in the ENCOM research laboratory outside the computer world Levels are linear in format The goal of each level is generally to complete tasks and find keys known as permission bits that allow access to the next level While searching for these bits the protagonist Jet can find upgrades and lore surrounding the game s world Jet begins the game with his Identity Disc which is used for both storing data and for combat The disc is the same format featured in the films and when thrown can bounces off enemies and objects but always returns to the user Jet can also acquire computerized versions of real life weapons such as a shotgun submachine gun sniper rifle and hand grenades Each weapon aside from the disc uses energy as ammunition which can be collected at various points in the game Jet s abilities are customizable as his in computer program earns version upgrades when earning a level Jet 0 0 0 becomes Jet 0 0 1 and so on He acquires new abilities and also the aforementioned weapons in the form of subroutines held in archive bins scattered around the levels but has a limited number of memory slots in which to install these subroutines onto his person Subroutines start out as alpha grade software but can be upgraded to beta and gold statuses similar to a software release life cycle Status upgrades both take up less space in memory and become more effective The layout of Jet s memory slots changes from level to level with immovable base stats taking up various slots and limiting the number and size of the abilities Jet can equip When attacked by viruses subroutines can become fragmented or infected and cannot be used until Jet repairs them If Jet encounters a program unknown to him he can import one of its unique abilities to his own system As he moves through the levels Jet must engage many lower tier enemies Although none are particularly powerful they usually appear in gangs making them more of a threat Among the regular levels there are some with boss enemies Interspersed with the first person shooter levels are several light cycle races As seen in the movie these races are actually arena duels in which each light cycle attempts to destroy its opponents by driving them into its jetwall The arenas contain improvements such as speed zones that affect the cycles speed more complex layouts with walls and other artifacts and power ups that can be collected during races In addition to Tron s regular light cycle Jet can also gain access to the super light cycle that sports a more modern design and offers more speed Tron 2 0 offers some multiplayer scenarios both in campaign mode and in light cycle mode Internet and LAN play are available although the vendor does not recommend that the light cycle mode be used over the Internet due to its generally high lag Setting editThe game like the film is set inside a computer Areas within the game feature glowing neon colored highlights similar to the original film s aesthetic with colors denoting the type and general ambiance of the system for example part of the story takes place in the flaming red environment of a firewall while a PDA is colored plain white Levels contain such features as energy bridges and gates floating boxes and tiles teleport spots and deep chasms Jet can take damage or even die by falling from too great a height and can also be crushed by falling objects and moving platforms Like the film Tron 2 0 uses many computing conventions to explain in game events characters weapons and other phenomena For example players battle viruses while fleeing a system format and wield a sniper rifle known as the LOL additionally amplifying its damage with a skill called Megahurtz Programs in the systems bear various names based on their functions including names based on their creators like Brian exe system tools e g servwatch exe parodies of popular software e g reelplyr exe and netscope exe and viruses and malware scripts HA HA HA 0X0 gt Durandal and Ra mpa ncy the latter two being references to Marathon Datawraiths which are in essence digitized humans feature email addresses such as AndyG fcon net and GeoffK fcon net Jet can also find and read e mail messages in certain systems which partly reveal the game s background story but also provide insight into the relationships between Alan Jet and Ma3a Plot edit The plot of Tron 2 0 centers around Alan s son Jethro Jet Bradley Since the events of Tron ENCOM has been taken over by a company called FCon Future Control Industries During a phone conversation between Jet and his father Alan is kidnapped Ma3a an artificial intelligence designed by Alan digitizes Jet into Alan s computer She informs Jet that she needs him to aid her against J D Thorne an executive from FCon who attempted to digitize himself into the computer as well but became corrupted during the process and turned into a virus spreading throughout the system Upon arriving Jet is captured by Kernel the system s security program and is accused of being the source of the corruption However Kernel spares Jet on the recommendation of Mercury a program also tasked to help Ma3a and sends Jet to the light cycle arena After winning several matches Jet escapes the arena with Mercury s help After the two reunite with Ma3a the server is reformatted due to its rampant corruption which results in Mercury s demise Jet escapes to the original ENCOM grid with Ma3a and accesses an archive with the help of an antiquated program I No to retrieve the source code for Tron Legacy an update to the original TRON that Alan wrote to protect Ma3a Jet and Ma3a then access the Internet and find a compiler which they use to begin compiling the Tron Legacy source code During the process Thorne attacks them and appears to kill Ma3a while Jet receives a communication from Guest the User who had assigned Mercury to help him Accessing a video uplink Jet sees his father trapped inside a storage closet who holds up a sign telling him to not compile the Legacy program However the compile finishes before Jet can abort it and Legacy activates revealing that its sole function is to kill all rogue Users in the digital world Jet escapes in a light cycle and FCon inadvertently saves him by capturing Ma3a with a Seeker search program Having recovered the correction algorithms necessary to digitize a human Alan is sent to Thorne s corrupted server and assists Kernel and his ICPs Intrusion Countermeasure Programs Meanwhile Jet finds Thorne at the heart of the server and confronts Kernel in a duel that ends in Kernel s destruction before he can kill Thorne Thorne in a moment of lucidity begs Jet for forgiveness and tells him how to enter FCon s server before he dissipates Alan and Jet break into FCon s server which the corporation is planning to use to distribute Datawraiths digitized human hackers across the worldwide information network for purposes of corporate and international espionage After Alan and Jet crash the server the CEO of FCon which the game implies could be Ed Dillinger the ENCOM senior executive from the original film orders Baza Popoff and Crowne into the system themselves Alan wanting to verify the purity of the correction algorithms removes them from Ma3a to inspect them As a result when the three FCon employees are digitized they become a monstrous amalgam that chases Jet into the digitizing beam Jet battles the monster amalgam and ejects the employees out of the beam releasing their code from the corruption one by one Severing the CEO s control Alan and Jet extract and save the Tron Legacy code as the ENCOM servers crash The game ends with Alan planning to reassemble the digitized FCon team and bring them back to the real world Reception editReceptionAggregate scoresAggregatorScoreGBAmobilePCXboxGameRankings67 31 LC 70 32 DoT 61 33 84 34 71 35 Metacritic68 100 36 84 100 37 69 100 38 Review scoresPublicationScoreGBAmobilePCXboxEurogamer9 10 9 6 10 10 GameRevolutionB 11 C 12 GameSpot6 1 10 13 LC 6 9 10 14 DoT 4 2 10 15 7 1 10 16 6 7 10 17 GameSpy nbsp nbsp nbsp nbsp nbsp 18 nbsp nbsp nbsp nbsp nbsp 19 nbsp nbsp nbsp nbsp nbsp 20 IGN7 8 10 21 DoT 8 10 22 LC 7 10 23 8 10 24 7 8 10 25 Nintendo Power3 7 5 26 Official Xbox Magazine US 6 9 10 27 PC Gamer US 91 28 The Cincinnati Enquirer nbsp nbsp nbsp nbsp nbsp 29 The Times nbsp nbsp nbsp nbsp nbsp 30 The PC version received favorable reviews while the Game Boy Advance and Xbox versions received average reviews according to the review aggregation website Metacritic 36 37 38 The Cincinnati Enquirer gave the PC version four and a half stars out of five and said Whether or not you re a fan of the movie TRON 2 0 oozes with style and substance Developer Monolith Productions deserves credit for creating one of the finest and most unique PC games of the year to date 29 Maxim gave the same console version a score of eight out of ten and called it a must for those out there who still like their CGI old school 39 However The Times gave the Xbox version three stars out of five saying that the controls take some time to master and there s a surfeit of useless jargon seemingly designed to prevent you getting to grips with the gameplay Nor is this a game for the short sighted since the on screen captions that supposedly offer guidance are minute and virtually illegible 30 Despite the good reviews the PC version underperformed in sales and BVG eventually dropped support for the game two years after it was released 40 Despite the lack of support from BVG additional levels and multiplayer maps have been developed by fans of the game including an expansion game and modification 41 Slave Labor Graphics produced a Tron 2 0 comic book sequel miniseries called Tron The Ghost in the Machine citation needed Computer Games Magazine named Tron 2 0 the fourth best computer game of 2003 and presented it with awards for Best Sound Effects and Best Art Direction the latter of which it shared with Uru Ages Beyond Myst The editors called Tron 2 0 easily one of the year s best looking games and a textbook example of how graphics rely just as much on art design as they do technology 42 The editors of Computer Gaming World nominated Tron 2 0 for their 2003 Shooter of the Year and overall Game of the Year awards which ultimately went to Call of Duty and Knights of the Old Republic respectively 43 It was also nominee for PC Gamer US s 2003 Best Action Game award although it lost again to Call of Duty The editors declared it a movie license done right 44 During the 7th Annual Interactive Achievement Awards the Academy of Interactive Arts amp Sciences nominated Tron 2 0 for Computer First Person Action Game of the Year and Outstanding Innovation in Computer Gaming 45 In 2009 GamesRadar ranked the game third on their list of the seven best Disney games saying Not to discount the gorgeousness of 2 0 s neon lined environments nor the wonderfully tech savvy 1337 speak but the Light Cycle arenas remain the game s crown jewel All the nausea inducing camera angles and impossible turns of Tron s deadly game of competitive Snake were preserved and you could bring the action online where it ran like a fanboy fever dream 46 Ports editIn addition to the Mac the game was ported to mobile phones in two versions the first called Tron 2 0 Light Cycles which was released on November 21 2003 and the second called Tron 2 0 Discs of Tron which was released on May 12 2004 The same game was later ported to the Xbox with significant changes to the single and especially the multiplayer modes The Xbox version is titled Tron 2 0 Killer App Changes to the single player mode include optional jumping sequences and overall console tailored controls The real changes were made to the multiplayer modes Added is up to sixteen player multiplayer disc arena light cycles or overRide modes for system link or Xbox Live The new overRide mode allows for first person gameplay with the ability to ride light cycles at any time There is also a version of Tron 2 0 Killer App for the Game Boy Advance that has a different story and gameplay elements from its Xbox counterpart A version of the game was planned for the Gizmondo but was canceled during development References edit What s New Eurogamer net 2003 09 19 Archived from the original on 2023 03 26 Retrieved 2023 03 26 Mongerers Random News 2003 08 26 Tron 2 0 Released to Places Everywhere IGN Archived from the original on 2023 03 26 Retrieved 2023 03 26 I G N Staff 2003 11 26 Tron 2 0 Goes Wireless IGN Archived from the original on 2023 03 26 Retrieved 2023 03 26 What s New Eurogamer net 2004 11 12 Archived from the original on 2023 03 26 Retrieved 2023 03 26 TRON 2 0 Killer App Ships for Game Boy Advance Animation World Network Archived from the original on 2023 03 26 Retrieved 2023 03 26 What s New Eurogamer net 2004 12 10 Archived from the original on 2023 03 26 Retrieved 2023 03 26 Adams David 2004 11 03 The Big Upload IGN Archived from the original on 2023 03 26 Retrieved 2023 03 26 Merrick March 1 2010 TRON LEGACY Cool Details From L A s Post Trailer Q amp A First Film Coming On Blu Ray Info Re Disney s Promo Plans More Ain t It Cool News Archived from the original on October 11 2012 Retrieved October 19 2011 Martin Taylor September 1 2003 Tron 2 0 Eurogamer Archived from the original on September 21 2013 Retrieved July 20 2016 Kristan Reed December 8 2004 TRON 2 0 Killer App Xbox Eurogamer Archived from the original on August 16 2016 Retrieved July 20 2016 Ben Silverman August 2003 Tron 2 0 Review Game Revolution Archived from the original on September 21 2013 Retrieved July 20 2016 Mike Reilly December 2 2004 Tron 2 0 Killer App Review Xbox Game Revolution Archived from the original on August 17 2016 Retrieved July 20 2016 Frank Provo December 2 2004 Tron 2 0 Killer App Review GBA GameSpot Archived from the original on August 8 2020 Retrieved July 19 2016 Avery Score January 1 2004 Tron 2 0 Light Cycles Review GameSpot Archived from the original on March 26 2019 Retrieved July 19 2016 Damon Brown July 29 2004 Tron 2 0 Discs of Tron review GameSpot Archived from the original on May 19 2019 Retrieved July 19 2016 Scott Osborne August 27 2003 Tron 2 0 Review GameSpot Archived from the original on April 30 2019 Retrieved July 19 2016 Bob Colayco November 9 2004 Tron 2 0 Killer App Review Xbox GameSpot Archived from the original on August 2 2023 Retrieved July 19 2016 Bryan Stratton November 10 2004 GameSpy Tron 2 0 Killer App GBA GameSpy Archived from the original on December 16 2005 Retrieved July 20 2016 Sal Accardo August 27 2003 GameSpy TRON 2 0 GameSpy Archived from the original on September 21 2013 Retrieved July 20 2016 Russ Fischer November 9 2004 GameSpy Tron 2 0 Killer App Xbox GameSpy Archived from the original on December 26 2005 Retrieved July 20 2016 Craig Harris October 28 2004 Tron 2 0 Killer App GBA IGN Archived from the original on August 20 2016 Retrieved July 19 2016 Levi Buchanan June 4 2004 Tron 2 0 Discs of TRON IGN Archived from the original on August 20 2016 Retrieved July 19 2016 Levi Buchanan December 3 2003 Tron 2 0 Light Cycles IGN Archived from the original on August 20 2016 Retrieved July 19 2016 Dan Adams August 22 2003 TRON 2 0 Review IGN Archived from the original on August 20 2016 Retrieved July 19 2016 Douglass C Perry November 2 2004 Tron 2 0 Killer App Xbox IGN Archived from the original on August 20 2016 Retrieved July 19 2016 Tron 2 0 Killer App Nintendo Power Vol 185 November 2004 p 131 Tron 2 0 Killer App Official Xbox Magazine January 2005 p 78 Chuck Osborn November 2003 Tron 2 0 PC Gamer 96 Archived from the original on March 15 2006 Retrieved July 20 2016 a b Marc Saltzman August 5 2003 Stylish TRON 2 0 is filled with action The Cincinnati Enquirer Archived from the original on October 1 2007 Retrieved July 19 2016 a b Tron 2 0 Killer App Xbox The Times January 22 2005 Archived from the original on August 7 2016 Retrieved July 19 2016 subscription required Tron 2 0 Killer App for Game Boy Advance GameRankings CBS Interactive Archived from the original on August 20 2016 Retrieved July 18 2016 Tron 2 0 Light Cycles for Mobile GameRankings CBS Interactive Archived from the original on August 20 2016 Retrieved July 18 2016 Tron 2 0 Discs of Tron for Mobile GameRankings CBS Interactive Archived from the original on August 20 2016 Retrieved July 18 2016 Tron 2 0 for PC GameRankings CBS Interactive Archived from the original on September 21 2013 Retrieved May 8 2014 Tron 2 0 Killer App for Xbox GameRankings CBS Interactive Archived from the original on August 20 2016 Retrieved July 18 2016 a b Tron 2 0 Killer App for Game Boy Advance Reviews Metacritic Archived from the original on September 9 2016 Retrieved July 18 2016 a b Tron 2 0 for PC Reviews Metacritic Archived from the original on July 28 2016 Retrieved March 9 2010 a b Tron 2 0 Killer App for Xbox Reviews Metacritic Archived from the original on December 5 2015 Retrieved July 18 2016 Alex Porter August 26 2003 Tron 2 0 Maxim Archived from the original on September 5 2003 Retrieved July 19 2016 Tron 2 0 News Tron Sector Archived from the original on March 15 2010 Retrieved July 18 2016 tronfaq April 28 2019 Tron 2 0 News Archived from the original on June 9 2023 Retrieved June 9 2023 Staff March 2004 Best of 2003 The 13th Annual Awards Computer Games Magazine 160 58 62 Editors of CGW March 2004 Computer Gaming World s 2003 Games of the Year Computer Gaming World No 236 pp 57 60 62 69 Staff March 2004 The 10th Annual PC Gamer Awards PC Gamer US 11 3 38 40 42 44 45 D I C E Awards By Video Game Details Tron 2 0 interactive org Academy of Interactive Arts amp Sciences Archived from the original on 17 June 2023 Retrieved 1 August 2023 Antista Chris 2009 09 21 The Top 7 Kickass Disney Games GamesRadar Archived from the original on 2015 04 07 Retrieved 2022 05 03 External links edit nbsp Wikiquote has quotations related to Tron 2 0 Tron 2 0 at MobyGames Tron 2 0 Killer App Game Boy Advance at MobyGames Gamasutra technical article about the glow effect Tron 2 0 retrospective Retrieved from https en wikipedia org w index php title Tron 2 0 amp oldid 1183052267, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.