fbpx
Wikipedia

Skullgirls

Skullgirls is a 2D fighting game developed by Reverge Labs and published by Autumn Games. In Skullgirls, players fight each other with teams of one, two, or three characters, attempting to knock out their opponents or have the most cumulative health when time runs out. The setting of the game revolves around the "Skull Heart", an artifact which grants wishes for women. If a wisher with an impure soul uses the Skull Heart, she is transformed into a monster known as the "Skullgirl". The game was released through the PlayStation Network and Xbox Live Arcade in April 2012, and received generally positive reviews from critics, who praised the animation and gameplay mechanics, while criticizing its initial roster size and online multiplayer features.

Skullgirls
Developer(s)Reverge Labs[a]
Publisher(s)Autumn Games[b]
Designer(s)
  • Mike Zaimont (2012–2019)
  • Peter Bartholow
Programmer(s)
  • Mike Zaimont (2012–2019)
Artist(s)
  • Alex Ahad
  • Mariel Kinuko Cartwright
  • Jonathan Kim
  • Brian Jun
Composer(s)
Platform(s)
Release
April 10, 2012
  • Skullgirls
  • PlayStation 3
    • NA: April 10, 2012
    • EU/AU: May 2, 2012
    Xbox 360
    • WW: April 11, 2012
    Microsoft Windows
    • WW: August 22, 2013

  • Skullgirls Encore
  • PlayStation 3
    • NA: February 11, 2014
    • EU/AU: March 19, 2014
    • JP: July 15, 2014
    Windows, Xbox 360
    • WW: April 22, 2014

  • Skullgirls 2nd Encore
  • PlayStation 4
    • NA: July 7, 2015
    • EU/AU: July 23, 2015
    • JP: April 14, 2016
    Arcade
    • JP: October 29, 2015
    PlayStation Vita
    • WW: April 5, 2016
    • EU/JP: April 14, 2016
    Linux, Windows, OS X
    • WW: April 13, 2016
    Nintendo Switch
    • WW: October 22, 2019
    Xbox One, Series X/S
    • WW: July 19, 2023

  • Skullgirls Mobile
  • Android, iOS
    • WW: May 25, 2017
Genre(s)Fighting
Mode(s)Single-player, multiplayer
Arcade systemTaito Type X²

Development of post-release content faced numerous setbacks. In May 2012, publisher Autumn Games was sued over allegations of fraud regarding an unrelated property, Def Jam Rapstar, cutting off Skullgirls' financial support and forcing developer Reverge Labs to lay off the entire development team. The core team would eventually reform as Lab Zero Games in November 2012, launching a successful crowdfunding campaign to raise funds to continue their work. This allowed Lab Zero Games to develop the Windows version, which was released by Marvelous in August 2013.

After Autumn Games severed ties with distributor Konami in December 2013, the latter formally requested to have the game removed from the PlayStation and Xbox storefronts. The game was re-released on both platforms in 2014 as Skullgirls Encore. When the game was ported to PlayStation 4 and PC in 2015, it was renamed to Skullgirls 2nd Encore. This version was released for Japanese arcades in October 2015, for PlayStation Vita in April 2016, for Nintendo Switch in October 2019, and for Xbox One and Xbox Series X/S in July 2023. A spin-off title, Skullgirls Mobile, was developed by Hidden Variable Studios and released for Android and iOS devices in May 2017. Originally published by Line, it is supported by Autumn Games alongside the main game.

In August 2020, Autumn Games and Hidden Variable Studios severed ties with Lab Zero Games after sexual harassment allegations were raised against lead designer and programmer Mike Zaimont. Following the dissolution of Lab Zero Games, several former members founded another independent game studio, Future Club, which collaborated with Hidden Variable Studios on future content for 2nd Encore.

Gameplay edit

 
Beowulf (right) fights against Valentine (left) in a two-on-three tag team battle. Skullgirls allows players to use differently sized teams.

Skullgirls is a tag team-based fighting game in which players control characters, each with unique attacks and fighting styles, to engage in combat. Players must damage the opponent and completely drain their health, thus knocking them out. A player wins when all opposing characters are knocked out. If time expires before then, the player with the most remaining health is declared the winner. Players may select a single fighter or choose to form a team of two or three.[1] A solo character possesses more health and deals more damage.[1] Larger teams, while weaker, gain the ability to recover health when tagged out and perform "assists", also known as "ensemble attacks", where the on-screen character summons an off-screen teammate to perform a move.[1][2][3] Players can assign custom assists in Skullgirls, further enhancing team customization.[2][4]

The gameplay for Skullgirls was modeled after Marvel vs. Capcom 2: New Age of Heroes, incorporating the latter's tag team mechanics, assists, and control scheme.[1][2] The control scheme utilizes six buttons, consisting of light, medium, and hard punches and kicks.[5] These basic attacks can be chained together to form simple combos.[6] Using a combination of button presses and directional inputs, players can also perform "special attacks", which are slightly stronger than normal moves, and "blockbusters", which are cinematic super moves that deal heavy damage and can hit multiple times.[7] Blockbusters require players to build and expend meter, known in-game as "dramatic tension".[7][8] As the fight progresses, the players' dramatic tension gauge will fill.[8] Up to five bars of dramatic tension can be stored, with more powerful blockbusters requiring more bars of tension to execute.[7] Dramatic tension can also be used to perform other universal techniques, such as "outtakes", which force the opponent to switch characters, and "blockbuster sequels", which allow the player to use multiple blockbusters consecutively.[3][9][10]

Skullgirls includes technical features to address system and balance problems common in fighting games, such as "infinite combo" detection and protection against "unblockable attacks".[11] Infinite combos occur when a player is able to create a repeating, inescapable loop of attacks as an exploit.[11] When the game detects an infinite combo through monitoring a player's actions, the opposing player can break free from it by hitting any button.[1][11] Unblockable attacks occur when a player, for example, uses a low-hitting move and a high-hitting assist at the same time, making it impossible for the opponent to block.[1] The game attempts to remedy the issue by offering a brief grace period after blocking which will guard against other hit types.[1]

Modes edit

Skullgirls has a variety of single-player and multiplayer game modes, including story mode, arcade mode, versus mode, tutorial mode, training mode, and online play.[12] The story mode features small, non-canonical vignettes for each playable character, detailing "what if" scenarios playing out across alternate timelines.[13] A canonical story mode has been teased, however, with the developers citing the inclusion of downloadable content (DLC) characters from the first season pass as necessary to tell their "true" story.[13][14] The arcade mode lets players fight against waves of AI-controlled opponents before reaching the final boss character, Marie.[13] The tutorials section teaches players the gameplay fundamentals of Skullgirls, in addition to covering concepts underlying the fighting game genre as a whole.[13] Seventeen tutorial courses are available, explaining both basic and advanced topics.[13] The training room gives players the opportunity to practice combos against an AI-controlled dummy, as well as access to advanced data, such as hitboxes.[13][15] The training room was later updated in Skullgirls Encore to include online functionality, allowing players to practice with friends instead.[16] Online multiplayer features ranked and unranked matches using the GGPO networking library, providing a smoother online experience.[12][13]

Skullgirls Encore added "The Typing of the Skullgirls", a mode inspired by The Typing of the Dead.[17] When enabled, teams automatically generate dramatic tension and all basic attacks deal negligible damage.[17] Blockbusters give timed typing prompts to the player, awarding damage for typing accuracy.[17] Skullgirls 2nd Encore introduced several new game modes, including challenge mode, where players fight against computer opponents under unique battle conditions; trials mode, which tests players' skills by having them perform combos under a button-by-button instructional system; and survival mode, which pits players against endless waves of enemies.[18][19]

Setting edit

Skullgirls takes place in the fictional Canopy Kingdom, a country reminiscent of 1940s post-war United States, which is ruled by the Renoir royal family and plagued by the Medici mafia.[20] The kingdom is populated by humans, anthropomorphic animals, giants, and other species. Magical items, creatures, and entities exist that grant their users and hosts various superhuman abilities, such as "Parasites" and "Living Weapons". A large part of the kingdom follows the religion of the Trinity, a trio of extraterrestrial goddesses consisting of Venus, Aeon, and their mysterious Mother.[21] Numerous individuals and organizations seek to obtain the Skull Heart, a sentient artifact with reality-warping powers created by the Trinity.[21] The Skull Heart appears once every seven years and grants a woman a single wish.[22] If the woman's wish is impure, she is transformed into an undead monster known as the Skullgirl.[22] The Skullgirl and Skull Heart are devices used by the Trinity to wreak havoc on the world.[21] Humanity has fought against many Skullgirls over the course of history, establishing agencies to build weapons to confront them, the most notable of which is Canopy Kingdom's Anti-Skullgirl Labs, a black-ops research institution spearheaded by the scientist Brain Drain.[21][22]

During the Grand War, a battle fought between the Canopy Kingdom and two neighboring nations, Queen Nancy Renoir nearly brought the world to ruin when she attempted to use the Skull Heart for the sake of peace. The three countries formed an alliance to bring down the Skullgirl, signing a peace treaty thereafter.[21] Seven years later, a slave girl named Marie Korbel has emerged as the newest Skullgirl and begun to terrorize the Canopy Kingdom to exact revenge against the Medici. The game's story mode follows several fighters and their journeys to confront Marie and claim the Skull Heart. Each fighter has their own motive for seeking the Skull Heart, whether to destroy it or use its power for their own interests.[21][22]

Characters edit

The Skullgirls roster initially consisted of eight playable characters: Filia, Cerebella, Peacock, Parasoul, Ms. Fortune, Painwheel, Valentine, and Double. Following the conclusion of the game's Indiegogo crowdfunding campaign in 2013, an additional five DLC characters were developed: Squigly,[23] Big Band,[24] Eliza,[25] Beowulf,[26] and Robo-Fortune.[27] In 2014, a clone of Filia, named Fukua, was added in a free update.[28] Fukua reuses assets from Filia and was designed as a nod to palette-swapped characters in fighting games.[28] She was originally intended to be a temporary inclusion for April Fools' Day, but was kept in response to fan feedback.[28] From 2021 through 2023, four more playable fighters were released as part of the Season 1 Pass: Annie,[29] Umbrella,[30] Black Dahlia,[31] and Marie.[32][33]

Development edit

 
Mike Zaimont (right) discussing Skullgirls with EVO-organizer Seth Killian in 2011.

Skullgirls was originally conceived as several stray character designs that illustrator Alex "o_8" Ahad had been creating since high school.[34] While attending college, Ahad had the hypothetical idea to use the character concepts for a fighting game roster.[34][35] The idea would later become a reality when Ahad was introduced to fighting game enthusiast and tournament-goer Mike "Mike Z" Zaimont, who had been working on a fighting game engine during his own spare time.[34] Early work on their new Skullgirls project began in 2008.[36][37] Engine development and pre-production began in 2009.[38] Ahad drew the art style and character designs based on a wide variety of his influences and inspirations, such as the works of Mike Mignola and Bruce Timm, Gainax's FLCL, Tex Avery's Red Hot Riding Hood, Capcom's Darkstalkers, and artists George Kamitani and Daisuke Ishiwatari.[39] Ahad and Zaimont pitched Skullgirls to several companies, eventually teaming up with recently founded independent developer Reverge Labs in 2010.[20] They later went on to sign with publisher Autumn Games.[20] In April 2011, Reverge Labs licensed OtterUI as its user interface solution for the development of Skullgirls.[40] At the Electronic Entertainment Expo 2011, Japanese developer and publisher Konami announced that they would help distribute the game.[41]

Following the game's release, the Skullgirls team began teasing future content for the game, including new voice packs, color palettes, and downloadable characters.[42] However, shortly thereafter, Autumn Games was hit with a series of lawsuits regarding Def Jam Rapstar, which "gummed up everything related to Autumn's funding."[43] The entire Skullgirls development team was laid off by Reverge Labs in June 2012 after Autumn Games and Reverge Labs allowed their contract to expire without agreeing upon a new one.[44][45] This prompted the team to reform under a new moniker, Lab Zero Games, to continue work on the PC release and downloadable content.[46] Autumn Games, revealed to be in full possession of the IP, claimed it was "fully behind the new studio" and promised to "continue to work with [Lab Zero Games] in the future on all Skullgirls-related endeavors."[46]

From January through February 2013, fighting game website Shoryuken hosted a charity donation drive to determine the final game to be featured in the 2013 Evolution Championship Series' (EVO) tournament lineup, with all proceeds sent to the Breast Cancer Research Foundation.[47] The Skullgirls community raised over US$78,000, placing second to eventual winner Super Smash Bros. Melee, which raised over $94,000.[48] Although the game did not win, Shoryuken announced that EVO 2013 event organizers would support the Skullgirls side tournament by providing prize money and exhibition support due to their effort in the fundraiser.[49]

Crowdfunding and publisher transition edit

Despite Autumn Games' support and desire to expand Skullgirls, their continued litigation prevented the publisher from providing any financial backing.[42] Attempting to pick up where they left off, Lab Zero Games decided to ask its fanbase for help once more, following the success of the EVO 2013 charity drive.[42] In February 2013, Lab Zero Games set up an Indiegogo page for Skullgirls, in an effort to raise $150,000 for the development of the game's first DLC character, Squigly.[50] Contributors received various rewards, including desktop wallpapers, a digital copy of the official soundtrack, and the chance to add a background character to the game, among others.[51] The campaign reached its initial goal in less than 24 hours, while the stretch goal of a second DLC character, Big Band, secured funding in just over 2 weeks.[23][24] A third DLC character, determined by fan vote, was funded during the final two days, along with a playable robotic version of Ms. Fortune named Robo-Fortune.[52][53] An additional stretch goal that would provide a free license for the game's engine, Z-Engine, to the developers of Them's Fightin' Herds (at the time called Fighting is Magic) was also funded.[53] Just before the end of the drive, the last stretch goal was met, securing funding for another fan-selected DLC character.[53] The Indiegogo campaign raised nearly $830,000 of its original $150,000 goal.[53] Several alternate character and announcer voice packs were also funded.[53] All downloadable characters and voice packs were free to download on all platforms within the first three months of their release.[42]

In November 2013, Lab Zero Games announced that Autumn Games had severed ties with Konami, citing Konami's unresponsiveness as a major hurdle to the release of further console patches.[54] Following the dissolution of the partnership, Konami requested the removal of Skullgirls from the PlayStation Network and Xbox Live Arcade by the end of 2013.[55] In response, Lab Zero Games announced in December 2013 that Skullgirls would be re-released on consoles as Skullgirls Encore, a new build including up-to-date changes and additions, in January 2014.[56] Encore marked the transition of the console versions to its new publishers, Marvelous and CyberFront, and coincided with the console release of Squigly.[57] While Encore was released as a title update for the Xbox 360 version, the PlayStation 3 version required owners to re-download the game at no cost; leaderboard rankings, save data, and trophies were not carried over.[57] The PC version was later patched to reflect the new title.[57]

Staff resignations and developer transition edit

In June 2020, multiple allegations of misconduct were made against lead designer and programmer Mike Zaimont.[58][59] Two individuals claimed that Zaimont had made inappropriate sexual comments towards them, which triggered an internal investigation of Zaimont's behavior within Lab Zero Games.[58] A decision was reached by Lab Zero Games' board to request Zaimont's resignation.[58] According to senior art producer Brian Jun, Zaimont refused to resign unless a series of demands were met, which Jun deemed "unrealistically high and potentially illegal".[58] Zaimont's demands were rejected by the board.[58] In response, Zaimont disbanded the board and assumed sole ownership of Lab Zero Games.[58] Senior animator Jonathan "Persona" Kim claimed that Zaimont delivered an ultimatum wherein he gave all unsatisfied employees until the end of August to leave the company.[59] By late August, Kim, Jun, and lead animator Mariel Cartwright resigned from Lab Zero Games and individually issued statements denouncing Zaimont's actions.[59]

Within a day of the series of resignations, Hidden Variable Studios and Autumn Games severed their ties with Mike Zaimont and Lab Zero Games in a joint statement.[60] In the statement, both parties expressed intent to work with the employees who resigned from Lab Zero Games on the continued development of Skullgirls.[60] Shortly after the resignations, Zaimont retaliated by firing the rest of the staff, leaving him the sole employee and owner of Lab Zero Games.[61] Cartwright raised money for the staff, who had been fired without severance, by selling her sketchbooks.[61] Additional inappropriate interactions with the community came to light after the resignations.[62] Several former Lab Zero Games members, including Cartwright and Kim, then went on to establish a new cooperatively-structured independent game studio called Future Club.[63]

In February 2021, Autumn Games revealed the development of the Season 1 Pass, which included four DLC characters, a digital artbook, and an updated soundtrack.[32] The publisher also teased the possibility of a fifth DLC fighter, along with other free content, depending on the success of the season pass.[32] In March 2021, Future Club formally announced their collaboration with Hidden Variable Studios in developing 2nd Encore's DLC content.[64]

Legal edit

In April 2021, lead animator Mariel Cartwright and CEO Francesca Esquenazi sued Lab Zero for Mike Zaimont's wrongful termination.[65] In May 2021, Lab Zero countersued, stating that Cartwright and Esquenzai were out to intentionally destroy Lab Zero and Zaimont's image, causing the company to break up so they could start a competing business and poach Lab Zero employees. The countersuit also explains that Cartwright and Esquenzai were the ones who talked about sex and related topics with Zaimont, and then publicly mischaracterized it as harassment. Cartwright and Esquenzai motioned to dismiss the countersuit, but the Los Angeles Superior Court Judge denied the motion in May 2022, and allowed the countersuit to proceed.[66]

Soundtrack edit

Skullgirls Original Soundtrack
Soundtrack album by
Various artists
ReleasedApril 24, 2012 (2012-04-24)
GenreVideo game soundtrack
Length71:46

The Skullgirls Original Soundtrack consists of 28 original compositions. The album features music by Michiru Yamane, Vincent Diamante, Blaine McGurty, and Brenton Kossak.[67][68] Yamane's involvement was announced by Reverge Labs in April 2011, marking the first time a Japanese composer had anchored the soundtrack for an American-developed game.[67][68] According to Reverge Labs CEO Richard Wyckoff, the developers sought out Yamane because "[they] knew her mixture of haunting gothic themes, jazz and rock would lend itself perfectly to Skullgirls' 'Dark Deco' style."[67] When Reverge Labs requested Yamane to write "jazzy" music, she "played a bit with the rhythm and different sounds to try and heighten the impact and almost primal nature of the unique graphics."[69] The soundtrack was released on April 21, 2012, on iTunes.[70]

Release edit

Skullgirls was released on the PlayStation Network in North America on April 10, 2012, and worldwide through the Xbox Live Arcade on April 11, 2012.[71][72] Europe and Australia later received the PlayStation Network version on May 2, 2012.[68] The Microsoft Windows version was released by Marvelous on August 22, 2013.[73][74] The game was also published in Japan by CyberFront and brought to Japanese arcades through the NESiCAxLive digital distribution system by developer M2.[75][76]

Skullgirls Encore launched on the PlayStation Network in North America on February 11, 2014, and Europe on March 19, 2014.[77][78] The Xbox Live Arcade version of Skullgirls received an update for Encore on April 22, 2014.[79] On July 10, 2014, Lab Zero Games announced that Skullgirls Encore would be released on PlayStation 4 and PlayStation Vita sometime in 2014.[80] This port, later titled Skullgirls 2nd Encore, would eventually be delayed until 2015.[81][82] 2nd Encore was released for PlayStation 4 in North America on July 7, 2015, and Europe on July 23, 2015.[83][84] The PlayStation Vita version was released in North America on April 5, 2016, and Europe on April 14, 2016.[85] 2nd Encore was also published for both platforms in Japan by Arc System Works on April 14, 2016.[86] In North America, Hidden Variable Studios and Limited Run Games produced a limited physical edition of 2nd Encore, which included a disc-based copy of the game, a slip cover, a full-color instruction manual, and a special selection soundtrack.[87]

In May 2013, when Lab Zero Games was asked on their official Twitter account about a potential release for Nintendo's Wii U console, the developer replied that while it was possible, it "[wasn't] looking likely", citing the console's low sales and not having an established "digital presence" at the time.[88] During Anime Expo in July 2018, Lab Zero Games confirmed that a port of 2nd Encore was in development for its successor, the Nintendo Switch.[89] The Nintendo Switch release would include all content, and be available both physically and digitally.[90] In February 2019, an Xbox One port was announced, which was planned for release alongside the Nintendo Switch version, courtesy of Skybound Games.[91] The game was released for the Nintendo Switch on October 22, 2019; however, the Xbox One version was postponed indefinitely "due to unforeseen development and production challenges".[92] In May 2022, the Xbox One port was revealed to be in development again, along with versions for the Xbox Series X and Series S.[93] The ports had a targeted release window of 2022, but were eventually pushed back to 2023.[93][94]

Skullgirls Mobile edit

The free-to-play spin-off for Android and iOS, titled Skullgirls Mobile, was released on May 25, 2017, in North America, South America, Europe, Australia, New Zealand, and the Philippines.[95][96] It was developed by Hidden Variable Studios and published by Line Corporation, creators of the Line communications app.[97] The mobile version of Skullgirls incorporates role-playing-like progression, customization, and deck-building mechanics.[95][98] Eventually, Line Corporation decided to part ways with the project, with Autumn Games taking over publishing duties.[97] As such, the old version of the game, preemptively renamed LINE Skullgirls, was removed from all storefronts on January 15, 2018.[97] A new version, designated Skullgirls 2.0 by the developer, was released on January 18, 2018, and allowed existing players to carry over their progress.[97] As a result of the move, Hidden Variable Studios promised more transparency over the game's microtransactions, namely in its gacha rates, as well as more consistent release of new content.[97] Currently, Skullgirls Mobile is supported alongside 2nd Encore, and shares many of its updates.[99]

Adaptations edit

Webcomics edit

At the 2019 Anime Expo, a webcomic series published by Webtoon was announced.[100] The webcomic, written by Mike Exner III and illustrated by Wiirdo/Pasteldot and Artist Black/Suzi Blake, began publishing weekly on November 19, 2022.[101][102]

Reception edit

Critical response edit

Skullgirls received "generally positive" reviews, according to video game review aggregator Metacritic.[103][104]

Several reviewers praised the presentation and animation. Ryan Clements of IGN praised the graphics, claiming that the game created "some of the best hand-drawn character sprites ever used in gaming." Clements also gave the game an Editor's Choice award.[115] John Learned of GamesRadar also praised the art style, stating that the art deco design gave playable characters and backgrounds added flair.[10] However, some reviewers criticized the art style and overtly sexualized all-female cast, including accusations of sexism.[117] Dan Ryckert of Game Informer stated that while Skullgirls was beautifully animated, some animations were "juvenile and unnecessary".[112] Ryckert expressed disappointment with the artistic focus on "anatomy and fetishistic outfits."[112]

Reviewers also praised the gameplay and system mechanics. Maxwell McGee of GameSpot credited the ability to adjust team sizes, adding that the trade-off between strength and versatility helped to accommodate a wider skill range of players.[113] Neidel Crisan of 1UP praised the tutorial system for teaching beginner players about the fundamentals of the fighting game genre.[109] Daniel Maniago of G4 complimented the custom assists, anti-infinite system, and online play, praising Reverge Labs for utilizing feedback from the fighting game community during development.[111]

Skullgirls received its share of criticism. IGN's Ryan Clements criticized the small selection of gameplay modes, missing character move lists, and overly aggressive AI.[115] GameTrailers criticized the limited roster size, stating that the tag-based battling felt underdeveloped as a result.[114] Simon Parkin of Eurogamer pointed out the lack of online features, such as a spectator mode, replays, and endless lobbies.[110] Jordan Mallory of Joystiq reprimanded the game for its "goofy and immature" premise, sexualized art style, and unoriginal character movesets.[116] Mallory concluded that the series would have been better off spending another year in development.[116]

Skullgirls received Best Fighting Game nominations from IGN, 1UP, and the Official E3 Game Critics Awards.[118][119][120] The game was nominated for 2012 Best Animated Video Game at the 40th Annual Annie Awards.[121] Skullgirls was also recognized in the 2013 Guinness World Records Gamer's Edition for the most frames of animation per character, reaching 11,515 total frames for its initial eight characters and averaging 1,439 frames per fighter.[122] In 2017, Skullgirls 2nd Encore was listed in Game Informer's list of "The 10 Most Underrated Games Of This Generation".[123]

Sales edit

Skullgirls sold over 50,000 copies across both platforms within ten days,[124] becoming the highest selling game on the Xbox Live Arcade upon its release[125] and third best-selling title on PlayStation Network for April 2012.[126] The game saw a similar performance in Japan, climbing to the top of PSN's list of best-selling downloadable PlayStation 3 titles within a week.[127] According to Peter Bartholow, CEO of Lab Zero Games, Skullgirls met Japanese publisher CyberFront's lifetime sales expectations in the first two weeks of release.[128] The PS4 version entered the Japanese charts at #17.[129] On September 4, 2017, Zaimont announced that Skullgirls had sold one million copies on Steam.[130]

Legacy edit

In 2020, after the Evolution Championship Series announced its shift to an online-only format in response to the COVID-19 pandemic, Skullgirls 2nd Encore was revealed as an inclusion in its main lineup of games, owing to its use of rollback netcode.[131][132] The entire event was eventually cancelled after EVO CEO Joey Cuellar was placed on administrative leave following sexual misconduct allegations.[133] Skullgirls ultimately made its debut as a main lineup game at EVO 2022, over a decade after its original release.[134]

In June 2023, the game was review bombed on Steam after a patch was released which focused on altering elements deemed insensitive or exploitative by Hidden Variable Studios, Future Club, and Autumn Games, with negative fan reviews proclaiming the alterations as a form of censorship.[135][136][137] These changes included, among other things, the removal of allusions to real world hate groups and upskirt shots of teenage fighters, toning down depictions of racial violence in the story, and deleting several illustrations from the guest art gallery.[135][136] According to game director Charley Price, the updates were made to reflect the "values and broad vision for Skullgirls moving forward."[137]

References edit

Notes
  1. ^ Post-release content developed by Lab Zero Games (2014–2019), and Hidden Variable Studios and Future Club (2020–present). Arcade version developed by M2. Skullgirls Mobile developed by Hidden Variable Studios.
  2. ^ Originally co-published with Konami. Published by CyberFront in Japan. PC version previously published by Marvelous. Arcade version published by M2. 2nd Encore published by Arc System Works in Japan. Nintendo Switch version published by Skybound Games. Skullgirls Mobile originally published by Line.
Footnotes
  1. ^ a b c d e f g Bartholow, Peter (October 27, 2011). "Skullgirls Dev Diary: Skullgirls' Perfected Pugilism". PlayStation Blog. from the original on June 1, 2020. Retrieved October 27, 2011.
  2. ^ a b c Hoadley, Chris (May 5, 2012). "The United Front: Tag-team assists in Skullgirls and Marvel vs. Capcom 3". VentureBeat. from the original on August 4, 2020. Retrieved July 14, 2023.
  3. ^ a b Future Club. Skullgirls 2nd Encore (Microsoft Windows). Autumn Games. Level/area: Tutorials - Chapter 1, Lesson 6: Team Dynamics.
  4. ^ Hinkle, David (March 14, 2011). . Joystiq. Archived from the original on March 19, 2011. Retrieved March 14, 2011.
  5. ^ Future Club. Skullgirls 2nd Encore (Microsoft Windows). Autumn Games. Level/area: Tutorials - Chapter 1, Lesson 3: Basic Attacks.
  6. ^ Vazquez, Suriel (July 13, 2015). "Skullgirls is (almost) the best fighting game for beginners". VentureBeat. from the original on July 14, 2023. Retrieved July 14, 2023.
  7. ^ a b c Future Club. Skullgirls 2nd Encore (Microsoft Windows). Autumn Games. Level/area: Tutorials - Chapter 1, Lesson 5: Special and Blockbuster Attacks.
  8. ^ a b Reseigh-Lincoln, Dom (November 1, 2019). "Skullgirls 2nd Encore Review (Switch eShop)". Nintendo Life. from the original on November 2, 2019. Retrieved July 15, 2023.
  9. ^ Future Club. Skullgirls 2nd Encore (Microsoft Windows). Autumn Games. Level/area: Tutorials - Chapter 4, Lesson 3: Blockbuster Sequels.
  10. ^ a b c Learned, John (April 13, 2012). "Skullgirls Review". GamesRadar. from the original on May 26, 2012. Retrieved April 13, 2012.
  11. ^ a b c Gallegos, Anthony (March 1, 2011). "GDC: Skullgirls -- A Fighter for Everyone". IGN. from the original on November 6, 2012. Retrieved March 1, 2011.
  12. ^ a b "Skullgirls Tag-Teams with GGPO to K.O. Online Lag". IGN. April 6, 2011. from the original on November 6, 2012. Retrieved April 6, 2011.
  13. ^ a b c d e f g Bartholow, Peter (February 3, 2012). "Dev Diary: Skullgirls is a Feature-Rich PSN Fighter". PlayStation Blog. from the original on June 1, 2020. Retrieved July 11, 2023.
  14. ^ @Skullgirls (October 5, 2014). "The Essential Three for canon story mode are Umbrella, Black Dahlia and Marie" (Tweet). from the original on August 8, 2022. Retrieved July 11, 2023 – via Twitter.
  15. ^ Heath, David (November 18, 2022). "8 Best Training Modes In Fighting Games". Game Rant. from the original on December 5, 2022. Retrieved July 14, 2023.
  16. ^ Bartholow, Peter (February 10, 2014). "Skullgirls Encore Launching on February 11th". PlayStation Blog. from the original on February 21, 2014. Retrieved February 11, 2014.
  17. ^ a b c Schulenberg, Thomas (December 22, 2013). . Joystiq. Archived from the original on December 24, 2013. Retrieved February 20, 2014.
  18. ^ Bartholow, Peter (April 29, 2015). "Skullgirls 2nd Encore's New Features". Lab Zero Games. from the original on April 30, 2015. Retrieved April 29, 2015.
  19. ^ Priestman, Chris (April 30, 2015). "The New Features And Game Modes Of Skullgirls 2nd Encore Outlined". Siliconera. from the original on September 24, 2020. Retrieved July 14, 2023.
  20. ^ a b c Bartholow, Peter (March 3, 2011). "Meet the Skullgirls, The Next Generation of PSN Fighters". PlayStation Blog. from the original on December 4, 2011. Retrieved March 3, 2011.
  21. ^ a b c d e f Trock, Daniel (June 19, 2022). "Skullgirls: What Is The Skull Heart?". TheGamer. from the original on June 21, 2022. Retrieved March 7, 2023.
  22. ^ a b c d "World « Skullgirls". Lab Zero Games. August 31, 2011. from the original on September 2, 2011. Retrieved June 2, 2013.
  23. ^ a b Mallory, Jordan (February 26, 2013). . Joystiq. Archived from the original on February 28, 2013. Retrieved February 26, 2013.
  24. ^ a b McWhertor, Michael (March 13, 2013). "Skullgirls fundraising drive tops $375,000, will add Big Band to roster". Polygon. from the original on March 17, 2013. Retrieved March 26, 2013.
  25. ^ Conditt, Jessica (April 28, 2013). . Joystiq. Archived from the original on April 30, 2013. Retrieved April 29, 2013.
  26. ^ Mallory, Jordan (May 17, 2013). . Joystiq. Archived from the original on June 7, 2013. Retrieved May 17, 2013.
  27. ^ Kubba, Sinan (March 28, 2013). . Joystiq. Archived from the original on April 1, 2013. Retrieved March 28, 2013.
  28. ^ a b c Corriea, Alexa Ray (April 1, 2014). "Skullgirls Encore's newest character Fukua is a clone with a purpose (update)". Polygon. from the original on April 4, 2014. Retrieved July 2, 2014.
  29. ^ Nelson, Jared (October 19, 2020). "Brand New Playable Character Annie of the Stars Arrives in 'Skullgirls' Mobile Version 4.4 Update". TouchArcade. from the original on October 20, 2020. Retrieved December 23, 2020.
  30. ^ Nelson, Jared (May 6, 2021). "Umbrella is Announced as the Next New Playable 'Skullgirls' Character". TouchArcade. from the original on May 7, 2021. Retrieved May 7, 2021.
  31. ^ Moyse, Chris (December 5, 2021). "Black Dahlia is FINALLY making Skullgirls an offer it can't refuse". Destructoid. from the original on December 5, 2021. Retrieved December 5, 2021.
  32. ^ a b c Moyse, Chris (February 24, 2021). "Skullgirls' future looks bright as multiple seasons and DLC characters teased". Destructoid. from the original on February 26, 2021. Retrieved February 24, 2021.
  33. ^ Andriessen, CJ (August 6, 2022). "Marie will be playable in Skullgirls 2nd Encore starting next year". Destructoid. from the original on August 6, 2022. Retrieved August 6, 2022.
  34. ^ a b c Ohanesian, Liz (July 5, 2011). . LA Weekly. Archived from the original on October 29, 2013. Retrieved July 5, 2011.
  35. ^ "Interview with Alex Ahad creative director and creator of the Skullgirls IP". Game Art HQ. April 4, 2012. from the original on April 6, 2012. Retrieved April 4, 2012.
  36. ^ Scanlon, Drew (March 3, 2011). "Quick Look EX: Skullgirls". Giant Bomb. from the original on September 8, 2013. Retrieved March 3, 2011.
  37. ^ Green, Ryan (August 15, 2011). . TotalPlayStation. Archived from the original on August 16, 2011. Retrieved August 15, 2011.
  38. ^ "FAQ « Skullgirls". Lab Zero Games. from the original on October 1, 2011. Retrieved July 19, 2013.
  39. ^ Ahad, Alex (April 5, 2011). "Skullgirls' Artistic Origins". Skullgirls official site. from the original on October 12, 2011. Retrieved April 5, 2011.
  40. ^ Aonyx Software, LLC. (April 27, 2011). "Reverge Labs Chooses OtterUI for Skullgirls". PRLog. from the original on March 31, 2023. Retrieved February 1, 2021.
  41. ^ Bartholow, Peter (June 2, 2011). . Reverge Labs. Archived from the original on June 6, 2011. Retrieved June 2, 2011.
  42. ^ a b c d Klepek, Patrick (February 27, 2013). "The Little Fighting Game That Could". Giant Bomb. from the original on February 28, 2013. Retrieved February 27, 2013.
  43. ^ Hockenson, Lauren (March 15, 2013). "IndieGoGo Campaign Saves Near-Death Gaming Franchise". Mashable. from the original on March 18, 2013. Retrieved March 15, 2013.
  44. ^ Sliwinski, Alexander (May 24, 2012). . Joystiq. Archived from the original on May 27, 2012. Retrieved May 24, 2012.
  45. ^ Santangelo, Nick (January 11, 2013). . XBLA Fans. Archived from the original on January 15, 2013. Retrieved January 11, 2013.
  46. ^ a b Hillier, Brenna (November 20, 2012). "Skullgirls development team forms new studio". VG247. from the original on November 27, 2012. Retrieved November 20, 2012.
  47. ^ Mallory, Jordan (January 9, 2013). . Joystiq. Archived from the original on January 16, 2013. Retrieved July 6, 2023.
  48. ^ Mallory, Jordan (February 1, 2013). . Joystiq. Archived from the original on February 4, 2013. Retrieved February 1, 2013.
  49. ^ Hancock, Patrick (February 5, 2013). "Skullgirls will have an Evo side tournament". Destructoid. from the original on July 7, 2023. Retrieved July 6, 2023.
  50. ^ Suszek, Mike (February 24, 2013). . Joystiq. Archived from the original on February 26, 2013. Retrieved July 6, 2023.
  51. ^ Matulef, Jeffrey (February 27, 2013). "Skullgirls to get a new character following record-setting Indiegogo campaign". Eurogamer. from the original on July 5, 2022. Retrieved July 6, 2023.
  52. ^ Pitcher, Jenna (March 26, 2013). "Skullgirls fundraising campaign hits $600,000, will add third DLC fighter". Polygon. from the original on March 29, 2013. Retrieved July 6, 2023.
  53. ^ a b c d e Pitcher, Jenna (March 28, 2013). "Fighting is Magic gets Skullgirls engine; Skullgirls campaign ends with five DLC fighters". Polygon. from the original on March 31, 2013. Retrieved March 28, 2013.
  54. ^ Yin-Poole, Wesley (November 7, 2013). "Skullgirls patches in the clear after co-publishers terminate relationship". Eurogamer. from the original on November 30, 2022. Retrieved July 6, 2023.
  55. ^ Mahardy, Mike (December 9, 2013). "Konami Requests Removal of Skullgirls from PSN, XBLA". IGN. from the original on December 10, 2013. Retrieved December 21, 2013.
  56. ^ O'Brien, Lucy (December 17, 2013). "Skullgirls Encore Re-Release Announced". IGN. from the original on December 18, 2013. Retrieved December 21, 2013.
  57. ^ a b c "Skullgirls Encore And You". Lab Zero Games. December 17, 2013. from the original on January 13, 2015. Retrieved December 21, 2013.
  58. ^ a b c d e f Walker, Ian (August 24, 2020). "Workers Leave Skullgirls Developer Over Studio Head's Behavior". Kotaku. from the original on August 25, 2020. Retrieved August 25, 2020.
  59. ^ a b c Ramée, Jordan (August 24, 2020). "Skullgirls/Indivisible Devs Leave Studio Due To Director's Harassment". GameSpot. from the original on August 28, 2020. Retrieved August 25, 2020.
  60. ^ a b Mejio, Ozzie (August 24, 2020). "Skullgirls IP holder cuts ties with Lab Zero Games". Shacknews. from the original on September 22, 2020. Retrieved August 25, 2020.
  61. ^ a b Walker, Ian (September 3, 2020). "Skullgirls Developer Lays Off Everyone Who Hadn't Already Quit". Kotaku. from the original on September 4, 2020. Retrieved September 5, 2020.
  62. ^ R. M. (September 4, 2020). "Lab Zero Workers, Skullgirls Players Detail Studio Owner's Toxic Behavior". Fanbyte. from the original on September 5, 2020. Retrieved September 5, 2020.
  63. ^ Walker, Ian (September 21, 2020). "Former Skullgirls Developers Establish New Co-Op Game Studio". Kotaku. from the original on September 23, 2020. Retrieved September 23, 2020.
  64. ^ Moyse, Chris (March 4, 2021). "Skullgirls confirms Future Club is involved with new content creation". Destructoid. from the original on March 4, 2021. Retrieved March 7, 2021.
  65. ^ "Former Game Company Board Members Sue Designer For Harassment".
  66. ^ "Judge Says She's Inclined To Not Pare Claims In Lab Zero Countersuit".
  67. ^ a b c "Michiru Yamane Scoring Skullgirls' Dark Deco Soundtrack". IGN. April 20, 2011. from the original on September 24, 2015. Retrieved April 20, 2011.
  68. ^ a b c Fletcher, JC (April 25, 2012). "Skullgirls comes to Euro PSN May 2, original soundtrack available online". Engadget. from the original on July 7, 2023. Retrieved July 6, 2023.
  69. ^ Fletcher, JC (April 21, 2011). . Joystiq. Archived from the original on April 22, 2011. Retrieved April 21, 2011.
  70. ^ Napolitano, Jayson (May 15, 2012). "Note Worthy 002: Fez, Ridge Racer, Silent Hill, and more". Destructoid. from the original on December 2, 2021. Retrieved March 31, 2023.
  71. ^ Mallory, Jordan (April 7, 2012). "Skullgirls hits PSN on April 10". Engadget. from the original on October 29, 2020. Retrieved July 6, 2023.
  72. ^ Bradford, Matt (April 2, 2012). "Skullgirls release date set for April". GamesRadar. from the original on March 6, 2014. Retrieved April 2, 2012.
  73. ^ Mallory, Jordan (July 12, 2013). . Joystiq. Archived from the original on July 13, 2013. Retrieved July 12, 2013.
  74. ^ Hinkle, David (May 2, 2012). . Joystiq. Archived from the original on May 14, 2012. Retrieved March 26, 2013.
  75. ^ Yip, Spencer (February 5, 2013). "Skullgirls Is Coming To Japan Thanks To Japan's DJMax Publisher". Siliconera. from the original on February 7, 2013. Retrieved February 5, 2013.
  76. ^ M2 Co., Ltd. (May 23, 2013). "M2 Presents Spellunker and Skullgirls in Arcades with NESiCAxLive". M2. from the original on April 5, 2016. Retrieved July 7, 2023.{{cite web}}: CS1 maint: numeric names: authors list (link)
  77. ^ Williams, Katie (February 8, 2014). "Skullgirls Encore to Return to PlayStation Network". IGN. from the original on February 9, 2014. Retrieved February 11, 2014.
  78. ^ Ashraf, Jawad (March 19, 2014). . PlayStation Blog. Archived from the original on November 12, 2020. Retrieved July 7, 2023.
  79. ^ Walker, Ian (April 22, 2014). . Shoryuken. Archived from the original on April 26, 2014. Retrieved April 25, 2014.
  80. ^ Bartholow, Peter (July 10, 2014). "Skullgirls Encore Coming to PS4 and PS Vita in 2014". PlayStation Blog. from the original on July 14, 2014. Retrieved July 12, 2014.
  81. ^ Bartholow, Peter (April 15, 2015). "Beowulf Comes to Skullgirls Encore on April 17th". PlayStation Blog. from the original on April 27, 2015. Retrieved April 20, 2015.
  82. ^ Blake, Vikki (October 1, 2014). "Skullgirls Encore Delayed on PS4, PS Vita". IGN. from the original on October 3, 2014. Retrieved April 29, 2015.
  83. ^ Pitcher, Jenna (July 1, 2015). "Skullgirls 2nd Encore Release Dates Announced For PS4, PS Vita". IGN. from the original on July 1, 2015. Retrieved July 1, 2015.
  84. ^ Hansen, Steven (July 7, 2015). "Skullgirls 2nd Encore out today on PS4, soon on Vita". Destructoid. from the original on July 10, 2015. Retrieved July 8, 2015.
  85. ^ "New on PlayStation Store this week: Dark Souls III, Ratchet & Clank, Doom open beta". Blog.playStation.com. April 12, 2016. from the original on November 24, 2020. Retrieved April 4, 2022.
  86. ^ Walker, Ian (August 6, 2015). . Shoryuken. Archived from the original on August 8, 2015. Retrieved June 24, 2017.
  87. ^ Romano, Sal (October 29, 2016). "Skullgirls 2nd Encore limited run physical edition announced". Gematsu. from the original on October 30, 2016. Retrieved October 30, 2016.
  88. ^ Tach, Dave (May 13, 2013). "Skullgirls for Wii U 'isn't looking likely' without increased console sales, dev says". Polygon. from the original on June 6, 2013. Retrieved December 13, 2014.
  89. ^ Lanier, Liz (July 6, 2018). "'Skullgirls 2nd Encore' Coming to Switch". Variety. from the original on July 6, 2018. Retrieved March 31, 2023.
  90. ^ Lopez, Ule (February 24, 2019). "Skullgirls 2nd Encore Pre-Orders now Available for Nintendo Switch". VGR. from the original on March 6, 2019. Retrieved March 4, 2019.
  91. ^ "SKULLGIRLS 2ND ENCORE COMING TO SWITCH, PRE-ORDER THE LIMITED EDITION TODAY!". Skybound Games. February 20, 2019. from the original on March 29, 2019. Retrieved March 31, 2023.
  92. ^ Romano, Sal (October 17, 2019). "Skullgirls 2nd Encore for Xbox One "postponed indefinitely"". Gematsu. from the original on October 18, 2019. Retrieved March 31, 2023.
  93. ^ a b Romano, Sal (May 25, 2022). "Skullgirls 2nd Encore coming to Xbox Series and Xbox One in 2022, DLC character Black Dahlia alpha gameplay trailer". Gematsu. from the original on May 25, 2022. Retrieved May 25, 2022.
  94. ^ Moyse, Chris (December 17, 2022). "Exclusive: Black Dahlia and Marie lead Skullgirls 2nd Encore into an exciting 2023". Destructoid. from the original on March 25, 2023. Retrieved February 21, 2023.
  95. ^ a b McWhertor, Michael (July 2, 2016). "Skullgirls is coming to Android and iOS". Polygon. from the original on July 3, 2016. Retrieved July 2, 2016.
  96. ^ Jenni, Lada (May 9, 2017). "Skullgirls Mobile Debuts On May 25, 2017". Siliconera. from the original on September 21, 2020. Retrieved May 9, 2017.
  97. ^ a b c d e LeFebvre, Rob (January 19, 2018). "'Skullgirls' relaunches on mobile as developer ditches publisher". Engadget. from the original on October 31, 2020. Retrieved May 25, 2022.
  98. ^ Holmes, Jonathan (July 2, 2016). "Skullgirls brings an RPG twist to iOS and Android". Destructoid. from the original on July 24, 2021. Retrieved July 2, 2016.
  99. ^ "Skullgirls 2nd Encore DLC character Black Dahlia announced; Umbrella launches in early 2022". Gematsu. December 5, 2021. from the original on December 5, 2021. Retrieved May 25, 2022.
  100. ^ Vazquez, Suriel (July 20, 2019). "Skullgirls Is Getting A Webcomic Series". Gameinformer. from the original on July 21, 2019. Retrieved July 20, 2019.
  101. ^ Mr Toffee (November 12, 2022). "Skullgirls Gets Webtoon Series This November". Kakuchopurei. from the original on April 1, 2023. Retrieved November 13, 2022.
  102. ^ Destito, Deanna (December 12, 2022). "A Year of Free Comics: SKULLGIRLS comes to life on Webtoons". Comics Beat. from the original on December 12, 2022. Retrieved March 7, 2023.
  103. ^ a b "Skullgirls for PlayStation 3 Reviews". Metacritic. Red Ventures. from the original on October 17, 2022. Retrieved April 11, 2012.
  104. ^ a b "Skullgirls for Xbox 360 Reviews". Metacritic. Red Ventures. from the original on October 20, 2022. Retrieved April 11, 2012.
  105. ^ "Skullgirls for PC Reviews". Metacritic. Red Ventures. from the original on October 17, 2022. Retrieved August 22, 2013.
  106. ^ "Skullgirls: 2nd Encore for PlayStation 4 Reviews". Metacritic. Red Ventures. from the original on November 20, 2021. Retrieved December 12, 2018.
  107. ^ "Skullgirls: 2nd Encore for PlayStation Vita Reviews". Metacritic. Red Ventures. from the original on March 16, 2023. Retrieved December 12, 2018.
  108. ^ "Skullgirls: 2nd Encore for Switch Reviews". Metacritic. Red Ventures. from the original on June 12, 2022. Retrieved November 16, 2021.
  109. ^ a b Crisan, Neidel (April 12, 2012). . 1UP. Archived from the original on May 8, 2012. Retrieved April 12, 2012.
  110. ^ a b Parkin, Simon (April 20, 2012). "Skullgirls Review". Eurogamer. from the original on April 22, 2012. Retrieved April 20, 2012.
  111. ^ a b Maniago, Daniel (April 13, 2012). . G4. Archived from the original on November 3, 2012. Retrieved April 13, 2012.
  112. ^ a b c Ryckert, Dan (April 9, 2012). "Skullgirls Review: Fighting For Everyone". Game Informer. from the original on April 11, 2012. Retrieved April 9, 2012.
  113. ^ a b McGee, Maxwell (April 11, 2012). "Skullgirls Review". GameSpot. from the original on April 13, 2012. Retrieved April 11, 2012.
  114. ^ a b . GameTrailers. April 10, 2012. Archived from the original on August 18, 2012. Retrieved April 10, 2012.
  115. ^ a b c Clements, Ryan (April 9, 2012). "Skullgirls Review". IGN. from the original on September 17, 2012. Retrieved April 9, 2012.
  116. ^ a b c Mallory, Jordan (April 13, 2012). . Joystiq. Archived from the original on April 14, 2012. Retrieved April 13, 2012.
  117. ^ Yin-Poole, Wesley (December 7, 2011). "Skullgirls sexism complaints are "misplaced and shallow chivalry"". Eurogamer. from the original on January 7, 2012. Retrieved December 7, 2011.
  118. ^ "E3 2011: Best of E3 Awards". IGN. June 6, 2011. from the original on December 2, 2012. Retrieved June 6, 2011.
  119. ^ . 1UP. June 10, 2011. Archived from the original on July 22, 2011. Retrieved June 10, 2011.
  120. ^ "Game Critics Awards Best of E3 2011". Game Critics Awards. June 19, 2011. from the original on April 22, 2012. Retrieved June 19, 2011.
  121. ^ Busis, Hillary (December 3, 2012). . Entertainment Weekly. Archived from the original on December 3, 2012. Retrieved December 3, 2012.
  122. ^ Guzman, René A. (January 11, 2013). . My San Antonio. Archived from the original on January 16, 2013. Retrieved July 2, 2014.
  123. ^ Leendertsen, Jordan (February 19, 2017). "The 10 Most Underrated Games Of This Generation". Game Informer. from the original on February 18, 2017. Retrieved February 19, 2017.
  124. ^ Hillier, Brenna (April 27, 2012). "Skullgirls sales top 50,000 in ten days". VG247. from the original on April 30, 2012. Retrieved April 27, 2012.
  125. ^ "Twitter / revergelabs". Reverge Labs. April 13, 2012. from the original on January 31, 2016. Retrieved April 13, 2012.
  126. ^ Haro, Morgan (May 15, 2012). "April 2012 PSN Top Sellers: I Am Alive Survives The Competition". PlayStation Blog. from the original on May 18, 2012. Retrieved May 15, 2012.
  127. ^ D'Argenio, Angelo (February 21, 2013). . Shoryuken. Archived from the original on February 24, 2013. Retrieved February 21, 2013.
  128. ^ Hillier, Brenna (March 8, 2013). "You saved Skullgirls: Lab Zero's Indiegogo gamble". VG247. from the original on March 11, 2013. Retrieved March 8, 2013.
  129. ^ Romano, Sal (April 20, 2016). "Media Create Sales: 4/11/16 – 4/17/16". Gematsu. from the original on April 20, 2016. Retrieved March 31, 2023.
  130. ^ Lanier, Corey (September 4, 2017). . Shoryuken. Archived from the original on September 5, 2017. Retrieved September 5, 2017.
  131. ^ McWhertor, Mike (May 14, 2020). "Evo 2020 is going online, dropping Smash Bros. Ultimate from lineup". Polygon. from the original on May 20, 2020. Retrieved March 30, 2023.
  132. ^ Lawson, Aurich (May 14, 2020). "How a rejected My Little Pony game helped save a historic tournament". Ars Technica. from the original on May 15, 2020. Retrieved March 30, 2023.
  133. ^ O'Connor, James (July 6, 2020). "EVO 2020 Online Has Been Cancelled". GameSpot. from the original on July 4, 2020. Retrieved March 30, 2023.
  134. ^ Steiner, Dustin (March 8, 2022). "Evo 2022 lineup revealed: Melty Blood, Skullgirls joins SFV, Guilty Gear Strive, more". Esports.gg. from the original on March 9, 2022. Retrieved August 29, 2022.
  135. ^ a b Kennedy, Victoria (June 28, 2023). "Skullgirls update changes content developer felt was in "poor taste"". Eurogamer. from the original on June 28, 2023. Retrieved July 2, 2023.
  136. ^ a b Wilde, Tyler (June 27, 2023). "Skullgirls bombarded by negative Steam reviews after devs alter old artwork they felt was in 'poor taste'". PC Gamer. from the original on June 27, 2023. Retrieved June 30, 2023.
  137. ^ a b Phillips, Kara (June 27, 2023). "Skullgirls has received a cosmetic update and fans are displeased". TechRadar. from the original on June 27, 2023. Retrieved July 2, 2023.

External links edit

  • Official website
  • Skullgirls at IMDb  

skullgirls, fighting, game, developed, reverge, labs, published, autumn, games, players, fight, each, other, with, teams, three, characters, attempting, knock, their, opponents, have, most, cumulative, health, when, time, runs, setting, game, revolves, around,. Skullgirls is a 2D fighting game developed by Reverge Labs and published by Autumn Games In Skullgirls players fight each other with teams of one two or three characters attempting to knock out their opponents or have the most cumulative health when time runs out The setting of the game revolves around the Skull Heart an artifact which grants wishes for women If a wisher with an impure soul uses the Skull Heart she is transformed into a monster known as the Skullgirl The game was released through the PlayStation Network and Xbox Live Arcade in April 2012 and received generally positive reviews from critics who praised the animation and gameplay mechanics while criticizing its initial roster size and online multiplayer features SkullgirlsDeveloper s Reverge Labs a Publisher s Autumn Games b Designer s Mike Zaimont 2012 2019 Peter BartholowProgrammer s Mike Zaimont 2012 2019 Artist s Alex AhadMariel Kinuko CartwrightJonathan KimBrian JunComposer s Michiru YamaneVincent DiamanteBrenton KossakBlaine McGurtyPlatform s PlayStation 3Xbox 360Microsoft WindowsPlayStation 4ArcadePlayStation VitaLinuxOS XAndroidiOSNintendo SwitchXbox OneXbox Series X SReleaseApril 10 2012 SkullgirlsPlayStation 3NA April 10 2012EU AU May 2 2012Xbox 360WW April 11 2012Microsoft WindowsWW August 22 2013Skullgirls EncorePlayStation 3NA February 11 2014EU AU March 19 2014JP July 15 2014Windows Xbox 360WW April 22 2014Skullgirls 2nd EncorePlayStation 4NA July 7 2015EU AU July 23 2015JP April 14 2016ArcadeJP October 29 2015PlayStation VitaWW April 5 2016EU JP April 14 2016Linux Windows OS XWW April 13 2016Nintendo SwitchWW October 22 2019Xbox One Series X SWW July 19 2023Skullgirls MobileAndroid iOSWW May 25 2017Genre s FightingMode s Single player multiplayerArcade systemTaito Type X Development of post release content faced numerous setbacks In May 2012 publisher Autumn Games was sued over allegations of fraud regarding an unrelated property Def Jam Rapstar cutting off Skullgirls financial support and forcing developer Reverge Labs to lay off the entire development team The core team would eventually reform as Lab Zero Games in November 2012 launching a successful crowdfunding campaign to raise funds to continue their work This allowed Lab Zero Games to develop the Windows version which was released by Marvelous in August 2013 After Autumn Games severed ties with distributor Konami in December 2013 the latter formally requested to have the game removed from the PlayStation and Xbox storefronts The game was re released on both platforms in 2014 as Skullgirls Encore When the game was ported to PlayStation 4 and PC in 2015 it was renamed to Skullgirls 2nd Encore This version was released for Japanese arcades in October 2015 for PlayStation Vita in April 2016 for Nintendo Switch in October 2019 and for Xbox One and Xbox Series X S in July 2023 A spin off title Skullgirls Mobile was developed by Hidden Variable Studios and released for Android and iOS devices in May 2017 Originally published by Line it is supported by Autumn Games alongside the main game In August 2020 Autumn Games and Hidden Variable Studios severed ties with Lab Zero Games after sexual harassment allegations were raised against lead designer and programmer Mike Zaimont Following the dissolution of Lab Zero Games several former members founded another independent game studio Future Club which collaborated with Hidden Variable Studios on future content for 2nd Encore Contents 1 Gameplay 1 1 Modes 2 Setting 2 1 Characters 3 Development 3 1 Crowdfunding and publisher transition 3 2 Staff resignations and developer transition 3 3 Legal 4 Soundtrack 5 Release 5 1 Skullgirls Mobile 6 Adaptations 6 1 Webcomics 7 Reception 7 1 Critical response 7 2 Sales 7 3 Legacy 8 References 9 External linksGameplay edit nbsp Beowulf right fights against Valentine left in a two on three tag team battle Skullgirls allows players to use differently sized teams Skullgirls is a tag team based fighting game in which players control characters each with unique attacks and fighting styles to engage in combat Players must damage the opponent and completely drain their health thus knocking them out A player wins when all opposing characters are knocked out If time expires before then the player with the most remaining health is declared the winner Players may select a single fighter or choose to form a team of two or three 1 A solo character possesses more health and deals more damage 1 Larger teams while weaker gain the ability to recover health when tagged out and perform assists also known as ensemble attacks where the on screen character summons an off screen teammate to perform a move 1 2 3 Players can assign custom assists in Skullgirls further enhancing team customization 2 4 The gameplay for Skullgirls was modeled after Marvel vs Capcom 2 New Age of Heroes incorporating the latter s tag team mechanics assists and control scheme 1 2 The control scheme utilizes six buttons consisting of light medium and hard punches and kicks 5 These basic attacks can be chained together to form simple combos 6 Using a combination of button presses and directional inputs players can also perform special attacks which are slightly stronger than normal moves and blockbusters which are cinematic super moves that deal heavy damage and can hit multiple times 7 Blockbusters require players to build and expend meter known in game as dramatic tension 7 8 As the fight progresses the players dramatic tension gauge will fill 8 Up to five bars of dramatic tension can be stored with more powerful blockbusters requiring more bars of tension to execute 7 Dramatic tension can also be used to perform other universal techniques such as outtakes which force the opponent to switch characters and blockbuster sequels which allow the player to use multiple blockbusters consecutively 3 9 10 Skullgirls includes technical features to address system and balance problems common in fighting games such as infinite combo detection and protection against unblockable attacks 11 Infinite combos occur when a player is able to create a repeating inescapable loop of attacks as an exploit 11 When the game detects an infinite combo through monitoring a player s actions the opposing player can break free from it by hitting any button 1 11 Unblockable attacks occur when a player for example uses a low hitting move and a high hitting assist at the same time making it impossible for the opponent to block 1 The game attempts to remedy the issue by offering a brief grace period after blocking which will guard against other hit types 1 Modes edit Skullgirls has a variety of single player and multiplayer game modes including story mode arcade mode versus mode tutorial mode training mode and online play 12 The story mode features small non canonical vignettes for each playable character detailing what if scenarios playing out across alternate timelines 13 A canonical story mode has been teased however with the developers citing the inclusion of downloadable content DLC characters from the first season pass as necessary to tell their true story 13 14 The arcade mode lets players fight against waves of AI controlled opponents before reaching the final boss character Marie 13 The tutorials section teaches players the gameplay fundamentals of Skullgirls in addition to covering concepts underlying the fighting game genre as a whole 13 Seventeen tutorial courses are available explaining both basic and advanced topics 13 The training room gives players the opportunity to practice combos against an AI controlled dummy as well as access to advanced data such as hitboxes 13 15 The training room was later updated in Skullgirls Encore to include online functionality allowing players to practice with friends instead 16 Online multiplayer features ranked and unranked matches using the GGPO networking library providing a smoother online experience 12 13 Skullgirls Encore added The Typing of the Skullgirls a mode inspired by The Typing of the Dead 17 When enabled teams automatically generate dramatic tension and all basic attacks deal negligible damage 17 Blockbusters give timed typing prompts to the player awarding damage for typing accuracy 17 Skullgirls 2nd Encore introduced several new game modes including challenge mode where players fight against computer opponents under unique battle conditions trials mode which tests players skills by having them perform combos under a button by button instructional system and survival mode which pits players against endless waves of enemies 18 19 Setting editSkullgirls takes place in the fictional Canopy Kingdom a country reminiscent of 1940s post war United States which is ruled by the Renoir royal family and plagued by the Medici mafia 20 The kingdom is populated by humans anthropomorphic animals giants and other species Magical items creatures and entities exist that grant their users and hosts various superhuman abilities such as Parasites and Living Weapons A large part of the kingdom follows the religion of the Trinity a trio of extraterrestrial goddesses consisting of Venus Aeon and their mysterious Mother 21 Numerous individuals and organizations seek to obtain the Skull Heart a sentient artifact with reality warping powers created by the Trinity 21 The Skull Heart appears once every seven years and grants a woman a single wish 22 If the woman s wish is impure she is transformed into an undead monster known as the Skullgirl 22 The Skullgirl and Skull Heart are devices used by the Trinity to wreak havoc on the world 21 Humanity has fought against many Skullgirls over the course of history establishing agencies to build weapons to confront them the most notable of which is Canopy Kingdom s Anti Skullgirl Labs a black ops research institution spearheaded by the scientist Brain Drain 21 22 During the Grand War a battle fought between the Canopy Kingdom and two neighboring nations Queen Nancy Renoir nearly brought the world to ruin when she attempted to use the Skull Heart for the sake of peace The three countries formed an alliance to bring down the Skullgirl signing a peace treaty thereafter 21 Seven years later a slave girl named Marie Korbel has emerged as the newest Skullgirl and begun to terrorize the Canopy Kingdom to exact revenge against the Medici The game s story mode follows several fighters and their journeys to confront Marie and claim the Skull Heart Each fighter has their own motive for seeking the Skull Heart whether to destroy it or use its power for their own interests 21 22 Characters edit The Skullgirls roster initially consisted of eight playable characters Filia Cerebella Peacock Parasoul Ms Fortune Painwheel Valentine and Double Following the conclusion of the game s Indiegogo crowdfunding campaign in 2013 an additional five DLC characters were developed Squigly 23 Big Band 24 Eliza 25 Beowulf 26 and Robo Fortune 27 In 2014 a clone of Filia named Fukua was added in a free update 28 Fukua reuses assets from Filia and was designed as a nod to palette swapped characters in fighting games 28 She was originally intended to be a temporary inclusion for April Fools Day but was kept in response to fan feedback 28 From 2021 through 2023 four more playable fighters were released as part of the Season 1 Pass Annie 29 Umbrella 30 Black Dahlia 31 and Marie 32 33 Development edit nbsp Mike Zaimont right discussing Skullgirls with EVO organizer Seth Killian in 2011 Skullgirls was originally conceived as several stray character designs that illustrator Alex o 8 Ahad had been creating since high school 34 While attending college Ahad had the hypothetical idea to use the character concepts for a fighting game roster 34 35 The idea would later become a reality when Ahad was introduced to fighting game enthusiast and tournament goer Mike Mike Z Zaimont who had been working on a fighting game engine during his own spare time 34 Early work on their new Skullgirls project began in 2008 36 37 Engine development and pre production began in 2009 38 Ahad drew the art style and character designs based on a wide variety of his influences and inspirations such as the works of Mike Mignola and Bruce Timm Gainax s FLCL Tex Avery s Red Hot Riding Hood Capcom s Darkstalkers and artists George Kamitani and Daisuke Ishiwatari 39 Ahad and Zaimont pitched Skullgirls to several companies eventually teaming up with recently founded independent developer Reverge Labs in 2010 20 They later went on to sign with publisher Autumn Games 20 In April 2011 Reverge Labs licensed OtterUI as its user interface solution for the development of Skullgirls 40 At the Electronic Entertainment Expo 2011 Japanese developer and publisher Konami announced that they would help distribute the game 41 Following the game s release the Skullgirls team began teasing future content for the game including new voice packs color palettes and downloadable characters 42 However shortly thereafter Autumn Games was hit with a series of lawsuits regarding Def Jam Rapstar which gummed up everything related to Autumn s funding 43 The entire Skullgirls development team was laid off by Reverge Labs in June 2012 after Autumn Games and Reverge Labs allowed their contract to expire without agreeing upon a new one 44 45 This prompted the team to reform under a new moniker Lab Zero Games to continue work on the PC release and downloadable content 46 Autumn Games revealed to be in full possession of the IP claimed it was fully behind the new studio and promised to continue to work with Lab Zero Games in the future on all Skullgirls related endeavors 46 From January through February 2013 fighting game website Shoryuken hosted a charity donation drive to determine the final game to be featured in the 2013 Evolution Championship Series EVO tournament lineup with all proceeds sent to the Breast Cancer Research Foundation 47 The Skullgirls community raised over US 78 000 placing second to eventual winner Super Smash Bros Melee which raised over 94 000 48 Although the game did not win Shoryuken announced that EVO 2013 event organizers would support the Skullgirls side tournament by providing prize money and exhibition support due to their effort in the fundraiser 49 Crowdfunding and publisher transition edit Despite Autumn Games support and desire to expand Skullgirls their continued litigation prevented the publisher from providing any financial backing 42 Attempting to pick up where they left off Lab Zero Games decided to ask its fanbase for help once more following the success of the EVO 2013 charity drive 42 In February 2013 Lab Zero Games set up an Indiegogo page for Skullgirls in an effort to raise 150 000 for the development of the game s first DLC character Squigly 50 Contributors received various rewards including desktop wallpapers a digital copy of the official soundtrack and the chance to add a background character to the game among others 51 The campaign reached its initial goal in less than 24 hours while the stretch goal of a second DLC character Big Band secured funding in just over 2 weeks 23 24 A third DLC character determined by fan vote was funded during the final two days along with a playable robotic version of Ms Fortune named Robo Fortune 52 53 An additional stretch goal that would provide a free license for the game s engine Z Engine to the developers of Them s Fightin Herds at the time called Fighting is Magic was also funded 53 Just before the end of the drive the last stretch goal was met securing funding for another fan selected DLC character 53 The Indiegogo campaign raised nearly 830 000 of its original 150 000 goal 53 Several alternate character and announcer voice packs were also funded 53 All downloadable characters and voice packs were free to download on all platforms within the first three months of their release 42 In November 2013 Lab Zero Games announced that Autumn Games had severed ties with Konami citing Konami s unresponsiveness as a major hurdle to the release of further console patches 54 Following the dissolution of the partnership Konami requested the removal of Skullgirls from the PlayStation Network and Xbox Live Arcade by the end of 2013 55 In response Lab Zero Games announced in December 2013 that Skullgirls would be re released on consoles as Skullgirls Encore a new build including up to date changes and additions in January 2014 56 Encore marked the transition of the console versions to its new publishers Marvelous and CyberFront and coincided with the console release of Squigly 57 While Encore was released as a title update for the Xbox 360 version the PlayStation 3 version required owners to re download the game at no cost leaderboard rankings save data and trophies were not carried over 57 The PC version was later patched to reflect the new title 57 Staff resignations and developer transition edit In June 2020 multiple allegations of misconduct were made against lead designer and programmer Mike Zaimont 58 59 Two individuals claimed that Zaimont had made inappropriate sexual comments towards them which triggered an internal investigation of Zaimont s behavior within Lab Zero Games 58 A decision was reached by Lab Zero Games board to request Zaimont s resignation 58 According to senior art producer Brian Jun Zaimont refused to resign unless a series of demands were met which Jun deemed unrealistically high and potentially illegal 58 Zaimont s demands were rejected by the board 58 In response Zaimont disbanded the board and assumed sole ownership of Lab Zero Games 58 Senior animator Jonathan Persona Kim claimed that Zaimont delivered an ultimatum wherein he gave all unsatisfied employees until the end of August to leave the company 59 By late August Kim Jun and lead animator Mariel Cartwright resigned from Lab Zero Games and individually issued statements denouncing Zaimont s actions 59 Within a day of the series of resignations Hidden Variable Studios and Autumn Games severed their ties with Mike Zaimont and Lab Zero Games in a joint statement 60 In the statement both parties expressed intent to work with the employees who resigned from Lab Zero Games on the continued development of Skullgirls 60 Shortly after the resignations Zaimont retaliated by firing the rest of the staff leaving him the sole employee and owner of Lab Zero Games 61 Cartwright raised money for the staff who had been fired without severance by selling her sketchbooks 61 Additional inappropriate interactions with the community came to light after the resignations 62 Several former Lab Zero Games members including Cartwright and Kim then went on to establish a new cooperatively structured independent game studio called Future Club 63 In February 2021 Autumn Games revealed the development of the Season 1 Pass which included four DLC characters a digital artbook and an updated soundtrack 32 The publisher also teased the possibility of a fifth DLC fighter along with other free content depending on the success of the season pass 32 In March 2021 Future Club formally announced their collaboration with Hidden Variable Studios in developing 2nd Encore s DLC content 64 Legal edit In April 2021 lead animator Mariel Cartwright and CEO Francesca Esquenazi sued Lab Zero for Mike Zaimont s wrongful termination 65 In May 2021 Lab Zero countersued stating that Cartwright and Esquenzai were out to intentionally destroy Lab Zero and Zaimont s image causing the company to break up so they could start a competing business and poach Lab Zero employees The countersuit also explains that Cartwright and Esquenzai were the ones who talked about sex and related topics with Zaimont and then publicly mischaracterized it as harassment Cartwright and Esquenzai motioned to dismiss the countersuit but the Los Angeles Superior Court Judge denied the motion in May 2022 and allowed the countersuit to proceed 66 Soundtrack editSkullgirls Original SoundtrackSoundtrack album by Various artistsReleasedApril 24 2012 2012 04 24 GenreVideo game soundtrackLength71 46The Skullgirls Original Soundtrack consists of 28 original compositions The album features music by Michiru Yamane Vincent Diamante Blaine McGurty and Brenton Kossak 67 68 Yamane s involvement was announced by Reverge Labs in April 2011 marking the first time a Japanese composer had anchored the soundtrack for an American developed game 67 68 According to Reverge Labs CEO Richard Wyckoff the developers sought out Yamane because they knew her mixture of haunting gothic themes jazz and rock would lend itself perfectly to Skullgirls Dark Deco style 67 When Reverge Labs requested Yamane to write jazzy music she played a bit with the rhythm and different sounds to try and heighten the impact and almost primal nature of the unique graphics 69 The soundtrack was released on April 21 2012 on iTunes 70 Release editSkullgirls was released on the PlayStation Network in North America on April 10 2012 and worldwide through the Xbox Live Arcade on April 11 2012 71 72 Europe and Australia later received the PlayStation Network version on May 2 2012 68 The Microsoft Windows version was released by Marvelous on August 22 2013 73 74 The game was also published in Japan by CyberFront and brought to Japanese arcades through the NESiCAxLive digital distribution system by developer M2 75 76 Skullgirls Encore launched on the PlayStation Network in North America on February 11 2014 and Europe on March 19 2014 77 78 The Xbox Live Arcade version of Skullgirls received an update for Encore on April 22 2014 79 On July 10 2014 Lab Zero Games announced that Skullgirls Encore would be released on PlayStation 4 and PlayStation Vita sometime in 2014 80 This port later titled Skullgirls 2nd Encore would eventually be delayed until 2015 81 82 2nd Encore was released for PlayStation 4 in North America on July 7 2015 and Europe on July 23 2015 83 84 The PlayStation Vita version was released in North America on April 5 2016 and Europe on April 14 2016 85 2nd Encore was also published for both platforms in Japan by Arc System Works on April 14 2016 86 In North America Hidden Variable Studios and Limited Run Games produced a limited physical edition of 2nd Encore which included a disc based copy of the game a slip cover a full color instruction manual and a special selection soundtrack 87 In May 2013 when Lab Zero Games was asked on their official Twitter account about a potential release for Nintendo s Wii U console the developer replied that while it was possible it wasn t looking likely citing the console s low sales and not having an established digital presence at the time 88 During Anime Expo in July 2018 Lab Zero Games confirmed that a port of 2nd Encore was in development for its successor the Nintendo Switch 89 The Nintendo Switch release would include all content and be available both physically and digitally 90 In February 2019 an Xbox One port was announced which was planned for release alongside the Nintendo Switch version courtesy of Skybound Games 91 The game was released for the Nintendo Switch on October 22 2019 however the Xbox One version was postponed indefinitely due to unforeseen development and production challenges 92 In May 2022 the Xbox One port was revealed to be in development again along with versions for the Xbox Series X and Series S 93 The ports had a targeted release window of 2022 but were eventually pushed back to 2023 93 94 Skullgirls Mobile edit The free to play spin off for Android and iOS titled Skullgirls Mobile was released on May 25 2017 in North America South America Europe Australia New Zealand and the Philippines 95 96 It was developed by Hidden Variable Studios and published by Line Corporation creators of the Line communications app 97 The mobile version of Skullgirls incorporates role playing like progression customization and deck building mechanics 95 98 Eventually Line Corporation decided to part ways with the project with Autumn Games taking over publishing duties 97 As such the old version of the game preemptively renamed LINE Skullgirls was removed from all storefronts on January 15 2018 97 A new version designated Skullgirls 2 0 by the developer was released on January 18 2018 and allowed existing players to carry over their progress 97 As a result of the move Hidden Variable Studios promised more transparency over the game s microtransactions namely in its gacha rates as well as more consistent release of new content 97 Currently Skullgirls Mobile is supported alongside 2nd Encore and shares many of its updates 99 Adaptations editWebcomics edit At the 2019 Anime Expo a webcomic series published by Webtoon was announced 100 The webcomic written by Mike Exner III and illustrated by Wiirdo Pasteldot and Artist Black Suzi Blake began publishing weekly on November 19 2022 101 102 Reception editCritical response edit ReceptionAggregate scoreAggregatorScoreMetacriticPS3 82 100 103 X360 78 100 104 PC 83 100 105 PS4 82 100 106 VITA 76 100 107 NS 80 100 108 Review scoresPublicationScore1Up comB 109 Eurogamer7 10 110 G44 5 111 Game Informer8 10 112 GameSpot8 10 113 GamesRadar nbsp nbsp nbsp nbsp nbsp 10 GameTrailers8 3 10 114 IGN8 5 10 115 Joystiq nbsp nbsp nbsp nbsp nbsp 116 Skullgirls received generally positive reviews according to video game review aggregator Metacritic 103 104 Several reviewers praised the presentation and animation Ryan Clements of IGN praised the graphics claiming that the game created some of the best hand drawn character sprites ever used in gaming Clements also gave the game an Editor s Choice award 115 John Learned of GamesRadar also praised the art style stating that the art deco design gave playable characters and backgrounds added flair 10 However some reviewers criticized the art style and overtly sexualized all female cast including accusations of sexism 117 Dan Ryckert of Game Informer stated that while Skullgirls was beautifully animated some animations were juvenile and unnecessary 112 Ryckert expressed disappointment with the artistic focus on anatomy and fetishistic outfits 112 Reviewers also praised the gameplay and system mechanics Maxwell McGee of GameSpot credited the ability to adjust team sizes adding that the trade off between strength and versatility helped to accommodate a wider skill range of players 113 Neidel Crisan of 1UP praised the tutorial system for teaching beginner players about the fundamentals of the fighting game genre 109 Daniel Maniago of G4 complimented the custom assists anti infinite system and online play praising Reverge Labs for utilizing feedback from the fighting game community during development 111 Skullgirls received its share of criticism IGN s Ryan Clements criticized the small selection of gameplay modes missing character move lists and overly aggressive AI 115 GameTrailers criticized the limited roster size stating that the tag based battling felt underdeveloped as a result 114 Simon Parkin of Eurogamer pointed out the lack of online features such as a spectator mode replays and endless lobbies 110 Jordan Mallory of Joystiq reprimanded the game for its goofy and immature premise sexualized art style and unoriginal character movesets 116 Mallory concluded that the series would have been better off spending another year in development 116 Skullgirls received Best Fighting Game nominations from IGN 1UP and the Official E3 Game Critics Awards 118 119 120 The game was nominated for 2012 Best Animated Video Game at the 40th Annual Annie Awards 121 Skullgirls was also recognized in the 2013 Guinness World Records Gamer s Edition for the most frames of animation per character reaching 11 515 total frames for its initial eight characters and averaging 1 439 frames per fighter 122 In 2017 Skullgirls 2nd Encore was listed in Game Informer s list of The 10 Most Underrated Games Of This Generation 123 Sales edit Skullgirls sold over 50 000 copies across both platforms within ten days 124 becoming the highest selling game on the Xbox Live Arcade upon its release 125 and third best selling title on PlayStation Network for April 2012 126 The game saw a similar performance in Japan climbing to the top of PSN s list of best selling downloadable PlayStation 3 titles within a week 127 According to Peter Bartholow CEO of Lab Zero Games Skullgirls met Japanese publisher CyberFront s lifetime sales expectations in the first two weeks of release 128 The PS4 version entered the Japanese charts at 17 129 On September 4 2017 Zaimont announced that Skullgirls had sold one million copies on Steam 130 Legacy edit In 2020 after the Evolution Championship Series announced its shift to an online only format in response to the COVID 19 pandemic Skullgirls 2nd Encore was revealed as an inclusion in its main lineup of games owing to its use of rollback netcode 131 132 The entire event was eventually cancelled after EVO CEO Joey Cuellar was placed on administrative leave following sexual misconduct allegations 133 Skullgirls ultimately made its debut as a main lineup game at EVO 2022 over a decade after its original release 134 In June 2023 the game was review bombed on Steam after a patch was released which focused on altering elements deemed insensitive or exploitative by Hidden Variable Studios Future Club and Autumn Games with negative fan reviews proclaiming the alterations as a form of censorship 135 136 137 These changes included among other things the removal of allusions to real world hate groups and upskirt shots of teenage fighters toning down depictions of racial violence in the story and deleting several illustrations from the guest art gallery 135 136 According to game director Charley Price the updates were made to reflect the values and broad vision for Skullgirls moving forward 137 References editNotes Post release content developed by Lab Zero Games 2014 2019 and Hidden Variable Studios and Future Club 2020 present Arcade version developed by M2 Skullgirls Mobile developed by Hidden Variable Studios Originally co published with Konami Published by CyberFront in Japan PC version previously published by Marvelous Arcade version published by M2 2nd Encore published by Arc System Works in Japan Nintendo Switch version published by Skybound Games Skullgirls Mobile originally published by Line Footnotes a b c d e f g Bartholow Peter October 27 2011 Skullgirls Dev Diary Skullgirls Perfected Pugilism PlayStation Blog Archived from the original on June 1 2020 Retrieved October 27 2011 a b c Hoadley Chris May 5 2012 The United Front Tag team assists in Skullgirls and Marvel vs Capcom 3 VentureBeat Archived from the original on August 4 2020 Retrieved July 14 2023 a b Future Club Skullgirls 2nd Encore Microsoft Windows Autumn Games Level area Tutorials Chapter 1 Lesson 6 Team Dynamics Hinkle David March 14 2011 Skullgirls preview Strong foundation Joystiq Archived from the original on March 19 2011 Retrieved March 14 2011 Future Club Skullgirls 2nd Encore Microsoft Windows Autumn Games Level area Tutorials Chapter 1 Lesson 3 Basic Attacks Vazquez Suriel July 13 2015 Skullgirls is almost the best fighting game for beginners VentureBeat Archived from the original on July 14 2023 Retrieved July 14 2023 a b c Future Club Skullgirls 2nd Encore Microsoft Windows Autumn Games Level area Tutorials Chapter 1 Lesson 5 Special and Blockbuster Attacks a b Reseigh Lincoln Dom November 1 2019 Skullgirls 2nd Encore Review Switch eShop Nintendo Life Archived from the original on November 2 2019 Retrieved July 15 2023 Future Club Skullgirls 2nd Encore Microsoft Windows Autumn Games Level area Tutorials Chapter 4 Lesson 3 Blockbuster Sequels a b c Learned John April 13 2012 Skullgirls Review GamesRadar Archived from the original on May 26 2012 Retrieved April 13 2012 a b c Gallegos Anthony March 1 2011 GDC Skullgirls A Fighter for Everyone IGN Archived from the original on November 6 2012 Retrieved March 1 2011 a b Skullgirls Tag Teams with GGPO to K O Online Lag IGN April 6 2011 Archived from the original on November 6 2012 Retrieved April 6 2011 a b c d e f g Bartholow Peter February 3 2012 Dev Diary Skullgirls is a Feature Rich PSN Fighter PlayStation Blog Archived from the original on June 1 2020 Retrieved July 11 2023 Skullgirls October 5 2014 The Essential Three for canon story mode are Umbrella Black Dahlia and Marie Tweet Archived from the original on August 8 2022 Retrieved July 11 2023 via Twitter Heath David November 18 2022 8 Best Training Modes In Fighting Games Game Rant Archived from the original on December 5 2022 Retrieved July 14 2023 Bartholow Peter February 10 2014 Skullgirls Encore Launching on February 11th PlayStation Blog Archived from the original on February 21 2014 Retrieved February 11 2014 a b c Schulenberg Thomas December 22 2013 Skullgirls Encore to include The Typing of the Skullgirls Encore Joystiq Archived from the original on December 24 2013 Retrieved February 20 2014 Bartholow Peter April 29 2015 Skullgirls 2nd Encore s New Features Lab Zero Games Archived from the original on April 30 2015 Retrieved April 29 2015 Priestman Chris April 30 2015 The New Features And Game Modes Of Skullgirls 2nd Encore Outlined Siliconera Archived from the original on September 24 2020 Retrieved July 14 2023 a b c Bartholow Peter March 3 2011 Meet the Skullgirls The Next Generation of PSN Fighters PlayStation Blog Archived from the original on December 4 2011 Retrieved March 3 2011 a b c d e f Trock Daniel June 19 2022 Skullgirls What Is The Skull Heart TheGamer Archived from the original on June 21 2022 Retrieved March 7 2023 a b c d World Skullgirls Lab Zero Games August 31 2011 Archived from the original on September 2 2011 Retrieved June 2 2013 a b Mallory Jordan February 26 2013 Skullgirls 150 000 Indiegogo goal met in less than 24 hours Joystiq Archived from the original on February 28 2013 Retrieved February 26 2013 a b McWhertor Michael March 13 2013 Skullgirls fundraising drive tops 375 000 will add Big Band to roster Polygon Archived from the original on March 17 2013 Retrieved March 26 2013 Conditt Jessica April 28 2013 Skullgirls reveals third crowd funded DLC character Eliza Joystiq Archived from the original on April 30 2013 Retrieved April 29 2013 Mallory Jordan May 17 2013 Skullgirls fourth new character is Beowolf Joystiq Archived from the original on June 7 2013 Retrieved May 17 2013 Kubba Sinan March 28 2013 Skullgirls drive ends at 830K five DLC characters funded update Joystiq Archived from the original on April 1 2013 Retrieved March 28 2013 a b c Corriea Alexa Ray April 1 2014 Skullgirls Encore s newest character Fukua is a clone with a purpose update Polygon Archived from the original on April 4 2014 Retrieved July 2 2014 Nelson Jared October 19 2020 Brand New Playable Character Annie of the Stars Arrives in Skullgirls Mobile Version 4 4 Update TouchArcade Archived from the original on October 20 2020 Retrieved December 23 2020 Nelson Jared May 6 2021 Umbrella is Announced as the Next New Playable Skullgirls Character TouchArcade Archived from the original on May 7 2021 Retrieved May 7 2021 Moyse Chris December 5 2021 Black Dahlia is FINALLY making Skullgirls an offer it can t refuse Destructoid Archived from the original on December 5 2021 Retrieved December 5 2021 a b c Moyse Chris February 24 2021 Skullgirls future looks bright as multiple seasons and DLC characters teased Destructoid Archived from the original on February 26 2021 Retrieved February 24 2021 Andriessen CJ August 6 2022 Marie will be playable in Skullgirls 2nd Encore starting next year Destructoid Archived from the original on August 6 2022 Retrieved August 6 2022 a b c Ohanesian Liz July 5 2011 Skullgirls Co Creator Alex Ahad on the Art Behind the Video Game LA Weekly Archived from the original on October 29 2013 Retrieved July 5 2011 Interview with Alex Ahad creative director and creator of the Skullgirls IP Game Art HQ April 4 2012 Archived from the original on April 6 2012 Retrieved April 4 2012 Scanlon Drew March 3 2011 Quick Look EX Skullgirls Giant Bomb Archived from the original on September 8 2013 Retrieved March 3 2011 Green Ryan August 15 2011 Interview Throwing High Punches with Mike Z TotalPlayStation Archived from the original on August 16 2011 Retrieved August 15 2011 FAQ Skullgirls Lab Zero Games Archived from the original on October 1 2011 Retrieved July 19 2013 Ahad Alex April 5 2011 Skullgirls Artistic Origins Skullgirls official site Archived from the original on October 12 2011 Retrieved April 5 2011 Aonyx Software LLC April 27 2011 Reverge Labs Chooses OtterUI for Skullgirls PRLog Archived from the original on March 31 2023 Retrieved February 1 2021 Bartholow Peter June 2 2011 E3 Coverage Begins With Peacock Reverge Labs Archived from the original on June 6 2011 Retrieved June 2 2011 a b c d Klepek Patrick February 27 2013 The Little Fighting Game That Could Giant Bomb Archived from the original on February 28 2013 Retrieved February 27 2013 Hockenson Lauren March 15 2013 IndieGoGo Campaign Saves Near Death Gaming Franchise Mashable Archived from the original on March 18 2013 Retrieved March 15 2013 Sliwinski Alexander May 24 2012 Konami and Autumn Games sued for fraud over 15 million Def Jam Rapstar loan Joystiq Archived from the original on May 27 2012 Retrieved May 24 2012 Santangelo Nick January 11 2013 Sticks and stones couldn t break Skullgirls bones XBLA Fans Archived from the original on January 15 2013 Retrieved January 11 2013 a b Hillier Brenna November 20 2012 Skullgirls development team forms new studio VG247 Archived from the original on November 27 2012 Retrieved November 20 2012 Mallory Jordan January 9 2013 First seven EVO 2013 games announced eighth game determined by charity drive Joystiq Archived from the original on January 16 2013 Retrieved July 6 2023 Mallory Jordan February 1 2013 EVO 2013 charity drive raises over 200 000 Smash Bros Melee final game selection Joystiq Archived from the original on February 4 2013 Retrieved February 1 2013 Hancock Patrick February 5 2013 Skullgirls will have an Evo side tournament Destructoid Archived from the original on July 7 2023 Retrieved July 6 2023 Suszek Mike February 24 2013 Skullgirls dev wants 150 000 in crowdfunding for new character Joystiq Archived from the original on February 26 2013 Retrieved July 6 2023 Matulef Jeffrey February 27 2013 Skullgirls to get a new character following record setting Indiegogo campaign Eurogamer Archived from the original on July 5 2022 Retrieved July 6 2023 Pitcher Jenna March 26 2013 Skullgirls fundraising campaign hits 600 000 will add third DLC fighter Polygon Archived from the original on March 29 2013 Retrieved July 6 2023 a b c d e Pitcher Jenna March 28 2013 Fighting is Magic gets Skullgirls engine Skullgirls campaign ends with five DLC fighters Polygon Archived from the original on March 31 2013 Retrieved March 28 2013 Yin Poole Wesley November 7 2013 Skullgirls patches in the clear after co publishers terminate relationship Eurogamer Archived from the original on November 30 2022 Retrieved July 6 2023 Mahardy Mike December 9 2013 Konami Requests Removal of Skullgirls from PSN XBLA IGN Archived from the original on December 10 2013 Retrieved December 21 2013 O Brien Lucy December 17 2013 Skullgirls Encore Re Release Announced IGN Archived from the original on December 18 2013 Retrieved December 21 2013 a b c Skullgirls Encore And You Lab Zero Games December 17 2013 Archived from the original on January 13 2015 Retrieved December 21 2013 a b c d e f Walker Ian August 24 2020 Workers Leave Skullgirls Developer Over Studio Head s Behavior Kotaku Archived from the original on August 25 2020 Retrieved August 25 2020 a b c Ramee Jordan August 24 2020 Skullgirls Indivisible Devs Leave Studio Due To Director s Harassment GameSpot Archived from the original on August 28 2020 Retrieved August 25 2020 a b Mejio Ozzie August 24 2020 Skullgirls IP holder cuts ties with Lab Zero Games Shacknews Archived from the original on September 22 2020 Retrieved August 25 2020 a b Walker Ian September 3 2020 Skullgirls Developer Lays Off Everyone Who Hadn t Already Quit Kotaku Archived from the original on September 4 2020 Retrieved September 5 2020 R M September 4 2020 Lab Zero Workers Skullgirls Players Detail Studio Owner s Toxic Behavior Fanbyte Archived from the original on September 5 2020 Retrieved September 5 2020 Walker Ian September 21 2020 Former Skullgirls Developers Establish New Co Op Game Studio Kotaku Archived from the original on September 23 2020 Retrieved September 23 2020 Moyse Chris March 4 2021 Skullgirls confirms Future Club is involved with new content creation Destructoid Archived from the original on March 4 2021 Retrieved March 7 2021 Former Game Company Board Members Sue Designer For Harassment Judge Says She s Inclined To Not Pare Claims In Lab Zero Countersuit a b c Michiru Yamane Scoring Skullgirls Dark Deco Soundtrack IGN April 20 2011 Archived from the original on September 24 2015 Retrieved April 20 2011 a b c Fletcher JC April 25 2012 Skullgirls comes to Euro PSN May 2 original soundtrack available online Engadget Archived from the original on July 7 2023 Retrieved July 6 2023 Fletcher JC April 21 2011 Castlevania s Michiru Yamane making the jazzy sounds of Skullgirls Joystiq Archived from the original on April 22 2011 Retrieved April 21 2011 Napolitano Jayson May 15 2012 Note Worthy 002 Fez Ridge Racer Silent Hill and more Destructoid Archived from the original on December 2 2021 Retrieved March 31 2023 Mallory Jordan April 7 2012 Skullgirls hits PSN on April 10 Engadget Archived from the original on October 29 2020 Retrieved July 6 2023 Bradford Matt April 2 2012 Skullgirls release date set for April GamesRadar Archived from the original on March 6 2014 Retrieved April 2 2012 Mallory Jordan July 12 2013 Skullgirls PC debut scheduled for August 22 Joystiq Archived from the original on July 13 2013 Retrieved July 12 2013 Hinkle David May 2 2012 Skullgirls boppin to PC digital distribution later this year Joystiq Archived from the original on May 14 2012 Retrieved March 26 2013 Yip Spencer February 5 2013 Skullgirls Is Coming To Japan Thanks To Japan s DJMax Publisher Siliconera Archived from the original on February 7 2013 Retrieved February 5 2013 M2 Co Ltd May 23 2013 M2 Presents Spellunker and Skullgirls in Arcades with NESiCAxLive M2 Archived from the original on April 5 2016 Retrieved July 7 2023 a href Template Cite web html title Template Cite web cite web a CS1 maint numeric names authors list link Williams Katie February 8 2014 Skullgirls Encore to Return to PlayStation Network IGN Archived from the original on February 9 2014 Retrieved February 11 2014 Ashraf Jawad March 19 2014 New on PlayStation Store inFAMOUS Final Fantasy Metal Gear Towerfall PlayStation Blog Archived from the original on November 12 2020 Retrieved July 7 2023 Walker Ian April 22 2014 Skullgirls Encore Update Rolling Out for Xbox 360 Shoryuken Archived from the original on April 26 2014 Retrieved April 25 2014 Bartholow Peter July 10 2014 Skullgirls Encore Coming to PS4 and PS Vita in 2014 PlayStation Blog Archived from the original on July 14 2014 Retrieved July 12 2014 Bartholow Peter April 15 2015 Beowulf Comes to Skullgirls Encore on April 17th PlayStation Blog Archived from the original on April 27 2015 Retrieved April 20 2015 Blake Vikki October 1 2014 Skullgirls Encore Delayed on PS4 PS Vita IGN Archived from the original on October 3 2014 Retrieved April 29 2015 Pitcher Jenna July 1 2015 Skullgirls 2nd Encore Release Dates Announced For PS4 PS Vita IGN Archived from the original on July 1 2015 Retrieved July 1 2015 Hansen Steven July 7 2015 Skullgirls 2nd Encore out today on PS4 soon on Vita Destructoid Archived from the original on July 10 2015 Retrieved July 8 2015 New on PlayStation Store this week Dark Souls III Ratchet amp Clank Doom open beta Blog playStation com April 12 2016 Archived from the original on November 24 2020 Retrieved April 4 2022 Walker Ian August 6 2015 Arc System Works Publishing Skullgirls 2nd Encore in Japan Shoryuken Archived from the original on August 8 2015 Retrieved June 24 2017 Romano Sal October 29 2016 Skullgirls 2nd Encore limited run physical edition announced Gematsu Archived from the original on October 30 2016 Retrieved October 30 2016 Tach Dave May 13 2013 Skullgirls for Wii U isn t looking likely without increased console sales dev says Polygon Archived from the original on June 6 2013 Retrieved December 13 2014 Lanier Liz July 6 2018 Skullgirls 2nd Encore Coming to Switch Variety Archived from the original on July 6 2018 Retrieved March 31 2023 Lopez Ule February 24 2019 Skullgirls 2nd Encore Pre Orders now Available for Nintendo Switch VGR Archived from the original on March 6 2019 Retrieved March 4 2019 SKULLGIRLS 2ND ENCORE COMING TO SWITCH PRE ORDER THE LIMITED EDITION TODAY Skybound Games February 20 2019 Archived from the original on March 29 2019 Retrieved March 31 2023 Romano Sal October 17 2019 Skullgirls 2nd Encore for Xbox One postponed indefinitely Gematsu Archived from the original on October 18 2019 Retrieved March 31 2023 a b Romano Sal May 25 2022 Skullgirls 2nd Encore coming to Xbox Series and Xbox One in 2022 DLC character Black Dahlia alpha gameplay trailer Gematsu Archived from the original on May 25 2022 Retrieved May 25 2022 Moyse Chris December 17 2022 Exclusive Black Dahlia and Marie lead Skullgirls 2nd Encore into an exciting 2023 Destructoid Archived from the original on March 25 2023 Retrieved February 21 2023 a b McWhertor Michael July 2 2016 Skullgirls is coming to Android and iOS Polygon Archived from the original on July 3 2016 Retrieved July 2 2016 Jenni Lada May 9 2017 Skullgirls Mobile Debuts On May 25 2017 Siliconera Archived from the original on September 21 2020 Retrieved May 9 2017 a b c d e LeFebvre Rob January 19 2018 Skullgirls relaunches on mobile as developer ditches publisher Engadget Archived from the original on October 31 2020 Retrieved May 25 2022 Holmes Jonathan July 2 2016 Skullgirls brings an RPG twist to iOS and Android Destructoid Archived from the original on July 24 2021 Retrieved July 2 2016 Skullgirls 2nd Encore DLC character Black Dahlia announced Umbrella launches in early 2022 Gematsu December 5 2021 Archived from the original on December 5 2021 Retrieved May 25 2022 Vazquez Suriel July 20 2019 Skullgirls Is Getting A Webcomic Series Gameinformer Archived from the original on July 21 2019 Retrieved July 20 2019 Mr Toffee November 12 2022 Skullgirls Gets Webtoon Series This November Kakuchopurei Archived from the original on April 1 2023 Retrieved November 13 2022 Destito Deanna December 12 2022 A Year of Free Comics SKULLGIRLS comes to life on Webtoons Comics Beat Archived from the original on December 12 2022 Retrieved March 7 2023 a b Skullgirls for PlayStation 3 Reviews Metacritic Red Ventures Archived from the original on October 17 2022 Retrieved April 11 2012 a b Skullgirls for Xbox 360 Reviews Metacritic Red Ventures Archived from the original on October 20 2022 Retrieved April 11 2012 Skullgirls for PC Reviews Metacritic Red Ventures Archived from the original on October 17 2022 Retrieved August 22 2013 Skullgirls 2nd Encore for PlayStation 4 Reviews Metacritic Red Ventures Archived from the original on November 20 2021 Retrieved December 12 2018 Skullgirls 2nd Encore for PlayStation Vita Reviews Metacritic Red Ventures Archived from the original on March 16 2023 Retrieved December 12 2018 Skullgirls 2nd Encore for Switch Reviews Metacritic Red Ventures Archived from the original on June 12 2022 Retrieved November 16 2021 a b Crisan Neidel April 12 2012 Skullgirls Review Fluid Competitive and Full of Over the Top Fanservice 1UP Archived from the original on May 8 2012 Retrieved April 12 2012 a b Parkin Simon April 20 2012 Skullgirls Review Eurogamer Archived from the original on April 22 2012 Retrieved April 20 2012 a b Maniago Daniel April 13 2012 Skullgirls Review for Xbox 360 G4 Archived from the original on November 3 2012 Retrieved April 13 2012 a b c Ryckert Dan April 9 2012 Skullgirls Review Fighting For Everyone Game Informer Archived from the original on April 11 2012 Retrieved April 9 2012 a b McGee Maxwell April 11 2012 Skullgirls Review GameSpot Archived from the original on April 13 2012 Retrieved April 11 2012 a b Skullgirls Review GameTrailers April 10 2012 Archived from the original on August 18 2012 Retrieved April 10 2012 a b c Clements Ryan April 9 2012 Skullgirls Review IGN Archived from the original on September 17 2012 Retrieved April 9 2012 a b c Mallory Jordan April 13 2012 Skullgirls review Close but no cigar Joystiq Archived from the original on April 14 2012 Retrieved April 13 2012 Yin Poole Wesley December 7 2011 Skullgirls sexism complaints are misplaced and shallow chivalry Eurogamer Archived from the original on January 7 2012 Retrieved December 7 2011 E3 2011 Best of E3 Awards IGN June 6 2011 Archived from the original on December 2 2012 Retrieved June 6 2011 1UP s Best Games of E3 2011 1UP June 10 2011 Archived from the original on July 22 2011 Retrieved June 10 2011 Game Critics Awards Best of E3 2011 Game Critics Awards June 19 2011 Archived from the original on April 22 2012 Retrieved June 19 2011 Busis Hillary December 3 2012 2012 Annie Award nominees honoring the best in animation announced Entertainment Weekly Archived from the original on December 3 2012 Retrieved December 3 2012 Guzman Rene A January 11 2013 Thumbing through the Guinness World Records 2013 Gamer s Edition My San Antonio Archived from the original on January 16 2013 Retrieved July 2 2014 Leendertsen Jordan February 19 2017 The 10 Most Underrated Games Of This Generation Game Informer Archived from the original on February 18 2017 Retrieved February 19 2017 Hillier Brenna April 27 2012 Skullgirls sales top 50 000 in ten days VG247 Archived from the original on April 30 2012 Retrieved April 27 2012 Twitter revergelabs Reverge Labs April 13 2012 Archived from the original on January 31 2016 Retrieved April 13 2012 Haro Morgan May 15 2012 April 2012 PSN Top Sellers I Am Alive Survives The Competition PlayStation Blog Archived from the original on May 18 2012 Retrieved May 15 2012 D Argenio Angelo February 21 2013 Skullgirls Currently the 1 Downloadable PlayStation 3 Title in Japan Shoryuken Archived from the original on February 24 2013 Retrieved February 21 2013 Hillier Brenna March 8 2013 You saved Skullgirls Lab Zero s Indiegogo gamble VG247 Archived from the original on March 11 2013 Retrieved March 8 2013 Romano Sal April 20 2016 Media Create Sales 4 11 16 4 17 16 Gematsu Archived from the original on April 20 2016 Retrieved March 31 2023 Lanier Corey September 4 2017 Indie fighting game titan Skullgirls achieves one million copies sold on Steam Shoryuken Archived from the original on September 5 2017 Retrieved September 5 2017 McWhertor Mike May 14 2020 Evo 2020 is going online dropping Smash Bros Ultimate from lineup Polygon Archived from the original on May 20 2020 Retrieved March 30 2023 Lawson Aurich May 14 2020 How a rejected My Little Pony game helped save a historic tournament Ars Technica Archived from the original on May 15 2020 Retrieved March 30 2023 O Connor James July 6 2020 EVO 2020 Online Has Been Cancelled GameSpot Archived from the original on July 4 2020 Retrieved March 30 2023 Steiner Dustin March 8 2022 Evo 2022 lineup revealed Melty Blood Skullgirls joins SFV Guilty Gear Strive more Esports gg Archived from the original on March 9 2022 Retrieved August 29 2022 a b Kennedy Victoria June 28 2023 Skullgirls update changes content developer felt was in poor taste Eurogamer Archived from the original on June 28 2023 Retrieved July 2 2023 a b Wilde Tyler June 27 2023 Skullgirls bombarded by negative Steam reviews after devs alter old artwork they felt was in poor taste PC Gamer Archived from the original on June 27 2023 Retrieved June 30 2023 a b Phillips Kara June 27 2023 Skullgirls has received a cosmetic update and fans are displeased TechRadar Archived from the original on June 27 2023 Retrieved July 2 2023 External links editOfficial website Skullgirls at IMDb nbsp Retrieved from https en wikipedia org w index php title Skullgirls amp oldid 1216238287, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.