fbpx
Wikipedia

Skullgirls

Skullgirls is a 2D fighting game developed by Reverge Labs and published by Autumn Games. In Skullgirls, players fight each other with teams of one, two, or three characters, attempting to knock out their opponents or have the most cumulative health when time runs out. The setting of the game revolves around the "Skull Heart", an artifact which grants wishes for women. If a wisher with an impure soul uses the Skull Heart, she is transformed into a monster known as the "Skullgirl". The game was first released through the PlayStation Network and Xbox Live Arcade in April 2012, and received generally positive reviews from critics, who praised the animation and gameplay mechanics, while criticizing its initial roster size and online multiplayer features.

Skullgirls
Developer(s)Reverge Labs[a]
Publisher(s)Autumn Games[b]
Producer(s)
  • Kimberly Marlis
  • Valeria Pelova
Designer(s)
  • Mike Zaimont (2012–2019)
  • Ian Cox
  • Peter Bartholow
Programmer(s)
  • Mike Zaimont (2012–2019)
  • Ben Moise
  • Emil Dotchevski
Artist(s)
  • Alex Ahad
  • Mariel Kinuko Cartwright
  • Richard Suh
  • Jonathan “Persona” Kim
  • Brian Jun
Writer(s)
Composer(s)
Platform(s)
Release
April 10, 2012
  • Skullgirls
  • PlayStation 3
    • NA: April 10, 2012
    • EU/AU: May 2, 2012
    • JP: February 14, 2013
    Xbox 360
    • WW: April 11, 2012
    Microsoft Windows
    • WW: August 22, 2013
  • Skullgirls Encore
  • PlayStation 3
    • NA: February 11, 2014
    • EU/AU: March 19, 2014
    • JP: July 15, 2014
    Windows, Xbox 360
    • WW: April 22, 2014
  • Skullgirls 2nd Encore
  • PlayStation 4
    • NA: July 7, 2015
    • EU/AU: July 23, 2015
    • JP: April 14, 2016
    Arcade
    • JP: October 29, 2015
    PlayStation Vita
    • WW: April 5, 2016
    • EU/JP: April 14, 2016
    Linux, Windows, OS X
    • WW: April 13, 2016
    Nintendo Switch
    • WW: October 22, 2019
    Xbox One, Series X/S
    • WW: 2022
  • Skullgirls Mobile
  • Android, iOS
    • WW: May 25, 2017
Genre(s)Fighting
Mode(s)Single-player, multiplayer
Arcade systemTaito Type X²

Development of post-release content faced numerous setbacks. In May 2012, publisher Autumn Games was sued over allegations of fraud regarding an unrelated property, Def Jam Rapstar, cutting off Skullgirls' financial support and forcing developer Reverge Labs to lay off the entire development team. The core team would eventually reform as Lab Zero Games in November 2012, launching a successful crowdfunding campaign to raise funds to continue their work. This allowed Lab Zero Games to develop the Windows version, which was released by Marvelous in August 2013.

After Autumn Games severed ties with distributor Konami in December 2013, the latter formally requested to have the game removed from the PlayStation and Xbox storefronts. The game was later re-released on both platforms in 2014 as Skullgirls Encore. When the game was ported to PlayStation 4 and PC in 2015, it was renamed to Skullgirls 2nd Encore. This version was later released for Japanese arcades in October 2015, for PlayStation Vita in April 2016, for Nintendo Switch in October 2019, and is planned for Xbox One and Xbox Series X/S in 2022. A spin-off title, Skullgirls Mobile, was developed by Hidden Variable Studios and released for Android and iOS devices in May 2017. Originally published by Line, it is currently supported by Autumn Games alongside the main game.

In August 2020, Autumn Games and Hidden Variable Studios severed ties with Lab Zero Games after sexual harassment allegations were raised against lead designer and programmer Mike Zaimont. Following the dissolution of Lab Zero Games, several former members founded another independent game studio, Future Club, which collaborated with Hidden Variable Studios on future content for 2nd Encore.

Gameplay

 
Filia fights Parasoul in a three-on-two tag team battle. Skullgirls allows players to form teams using different ratios of characters.

The engine and playstyle for Skullgirls were intentionally modeled after Marvel vs. Capcom 2: New Age of Heroes, incorporating several similar game mechanics such as tag team-based combat, character assists, snapbacks, and delayed hyper combos.[1][2] The game can be played using different ratios of characters (similarly to Capcom vs. SNK 2: Mark of the Millennium 2001), with each player able to select up to three fighters on their team. The teams are then balanced based on the number of team members. A single character possesses more health and deals more damage, while larger teams gain the ability to perform character assists and recover health when tagged out.[2] Players can also customize their character assist attacks.[3]

The game includes a story mode, arcade mode, versus mode, training room, tutorial mode, and online play using the GGPO networking library.[2][4] Skullgirls includes various unique features to address system and balance problems, such as infinite combo detection.[5] When the game detects a looping combo through monitoring the players' attacks, the other player can break free of the infinite by hitting any button.[1] In addition, Skullgirls offers protection against "unblockable attacks", which occur when a player, for example, uses a low-hitting move and a high-hitting assist attack at the same time, making it nearly impossible for the opponent to block. The game attempts to remedy the issue by offering a brief period of unblockable protection after successfully blocking any attack.[1]

At release, Skullgirls Encore saw numerous gameplay adjustments and additions, including character balance tweaks, faster gameplay, an online training mode, and a stun meter designed to limit lengthy combos without compromising creativity.[6][7] A new local game mode called "Typing of the Skullgirls", a mode inspired by games like The Typing of the Dead, was also added.[8] When enabled, teams automatically generate meter and all attacks deal negligible damage.[8] Super moves give typing prompts to the player, awarding damage for typing accuracy.[8] In addition to fully voiced story modes and cross-platform play across the entire PlayStation family, Skullgirls 2nd Encore introduced challenges, where players fight against opponents under unique battle conditions; trials, which test players' skills by having them perform combos; and survival mode, which pits players against endless waves of enemies.[9] The mobile version of Skullgirls incorporates RPG-like progression, customization, and deck-building mechanics.[10][11]

Setting

Skullgirls takes place in the fictional Canopy Kingdom, a country reminiscent of 1940s post-war America ruled by the Renoir royal family and plagued by the Medici mafia.[12] In a corrupt and war-torn world, several individuals and organizations seek to obtain an artifact known as the Skull Heart.

The Skull Heart grants one woman a wish every seven years, but it would corrupt that wish if that woman is impure while transforming her into an undead monster known as a Skullgirl. Hundreds have sought after the Skull Heart, yet none of its wielders were deemed worthy and subjected its curse.[13] During the Grand War, a battle fought between the Canopy Kingdom and two neighboring nations, Nancy Renoir nearly brought the world to ruin when she attempted to use the Skull Heart for the sake of peace. Seven years later, a slave girl named Marie Korbel became the current Skullgirl and begun terrorizing the Canopy Kingdom to exact revenge on the Medici. The game follows several fighters and their journeys to confront Marie and claim the Skull Heart, each with their own motive for seeking the Skull Heart in either its destruction or using its power for their own interests.[13]

Characters

The Skullgirls roster initially consisted of eight playable characters: a schoolgirl named Filia Medici with a powerful hair-like Parasite named Samson, a circus performer named Cassandra "Cerebella" Veranos is indebted to the Medici, the Anti-Skullgirl cyborgs Patricia "Peacock" Watson and Painwheel, princess Parasoul Renoir, Ms. Nadia Fortune who ingested the Medici's Life Gem while her gang were massacred, the Skullgirl's ally Valentine, and the mysterious shapeshifting demon being known as Double, a protector of the Skull Heart.

Following the conclusion of the game's Indiegogo crowdfunding campaign in 2013, an additional five downloadable characters were developed: Sienna "Squigly" Contiello who was brought back as a zombie alongside her parasite Leviathan,[14] the Anti-Skullgirl cyborg and former police officer, Benjamin "Big Band" Birdland,[15] the ancient Parasite symbiote and Medici associate, Eliza,[16] professional wrestler Beowulf,[17] and the Anti-Skullgirl android Robo-Fortune.[18][19] In 2014, a clone of Filia, named Fukua, was added to the game.[20] The character was intended to be a temporary inclusion for April Fools' Day, but was kept in response to fan feedback.[21] Between 2021 and 2023, four more playable fighters were released as part of the Season 1 Pass: the unaging Skullgirl slayer and television personality, Annie,[22] Parasoul's younger sister Umbrella,[23] the Medici's top assassin Black Dahlia,[24] and the current Skullgirl Marie.[25][26]

Development

 
Cerebella faces off against the Skullgirl Marie. The game received praise for the quality of its sprites and background art.
 
Mike Zaimont (right) discussing Skullgirls with Evo-organizer Seth Killian in 2011.

Skullgirls was originally conceived as several stray character designs that illustrator Alex "o_8" Ahad had been creating since high school.[27] While attending college, Ahad had the hypothetical idea to use the character concepts for a fighting game roster.[27][28] The idea would later become a reality when Ahad was introduced to fighting game enthusiast and tournament-goer Mike "Mike Z" Zaimont, who had been working on a fighting game engine during his own spare time.[27] Early work on their new Skullgirls project began in 2008.[29][30] Engine development and pre-production began in 2009.[31] Ahad drew the art style and character designs based on a wide variety of his influences and inspirations, such as the works of Mike Mignola and Bruce Timm, Gainax's FLCL, Tex Avery's Red Hot Riding Hood, Capcom's Darkstalkers, and artists George Kamitani and Daisuke Ishiwatari.[32] Ahad and Zaimont pitched Skullgirls to several companies, eventually teaming up with recently founded independent developer Reverge Labs in 2010.[12] They later went on to sign with publisher Autumn Games.[12] In April 2011, Reverge Labs licensed OtterUI as its user interface solution for the development of Skullgirls.[33] At the Electronic Entertainment Expo 2011, Japanese developer and publisher Konami announced that they would help distribute the game.[34]

Following the game's release, the Skullgirls team began teasing future content for the game, including new voice packs, color palettes, and downloadable characters.[35] However, shortly thereafter, Autumn Games was hit with a series of lawsuits regarding Def Jam Rapstar, which "gummed up everything related to Autumn's funding."[36] The entire Skullgirls development team was laid off by Reverge Labs in June 2012 after Autumn Games and Reverge Labs allowed their contract to expire without agreeing upon a new one.[37][38] This prompted the team to reform under a new moniker, Lab Zero Games, to continue work on the PC release and downloadable content.[39] Autumn Games, revealed to be in full possession of the IP, claimed it was "fully behind the new studio" and promised to "continue to work with [Lab Zero Games] in the future on all Skullgirls-related endeavors."[39]

From January through February 2013, fighting game website Shoryuken hosted a charity donation drive to determine the final game to be featured in the 2013 Evolution Championship Series' tournament lineup, with all proceeds sent to the Breast Cancer Research Foundation.[40] The Skullgirls community raised over US$78,000, placing second to eventual winner Super Smash Bros. Melee, which raised over $94,000.[41][42] Although the game did not win, Shoryuken announced that EVO 2013 event organizers would support the Skullgirls side tournament by providing prize money and exhibition support due to their effort in the fundraiser.[43]

Crowdfunding and publisher transition

Despite Autumn Games' support and desire to expand Skullgirls, their continued litigation prevented the publisher from providing any financial backing.[35] Attempting to pick up where they left off, Lab Zero Games decided to ask its fanbase for help once more, following the success of the EVO 2013 charity drive.[35] On February 25, 2013, Lab Zero Games set up an Indiegogo page for Skullgirls, in an effort to raise $150,000 for the development of the game's first DLC character, Squigly. Contributors received various rewards, including desktop wallpapers, a digital copy of the official soundtrack, Steam keys for the PC release, Steam keys for Half-Minute Hero, and the chance to add a background character to the game, among others.[44] The campaign reached its initial goal in less than 24 hours, while the stretch goal of a second DLC character, Big Band, secured funding in just over 2 weeks.[14][15] A third DLC character, determined by fan vote, was funded during the final two days, along with a playable robotic version of Ms. Fortune named Robo-Fortune.[45] An additional stretch goal that would provide a free license for the game's engine, Z-Engine, to the developers of Them's Fightin' Herds (at the time called Fighting is Magic) was also funded.[46] With minutes left before the end of the drive, the last stretch goal was met, securing funding for another fan-selected DLC character.[46] The Indiegogo campaign raised nearly $830,000 of its original $150,000 goal.[46] Several alternate character and announcer voice packs were also funded.[46] All downloadable characters and voice packs were free to download on all platforms within the first three months of their release.[47]

On November 7, 2013, Lab Zero Games announced that Autumn Games had severed ties with Konami, citing Konami's unresponsiveness as a major hurdle to the release of further console patches.[48] Following the dissolution of the partnership, Konami requested the removal of Skullgirls from the PlayStation Network and Xbox Live Arcade by the end of 2013.[49] In response, Lab Zero Games announced on December 17, 2013 that Skullgirls would be re-released on consoles as Skullgirls Encore, a new build including up-to-date changes and additions, in January 2014.[50] Encore marked the transition of the console versions to its new publishers, Marvelous and CyberFront, and coincided with the console releases of Squigly and the "Character Color Bundle" DLC.[51] While Encore was released as a title update for the Xbox 360 version, the PlayStation 3 version required owners to re-download the game at no cost; leaderboard rankings, save data, and trophies were not carried over.[51] The PC version was later patched to reflect the new title.[51]

Staff resignations and developer transition

In June 2020, multiple allegations of misconduct were made against lead designer and programmer Mike Zaimont.[52][53] Two individuals claimed that Zaimont had made inappropriate sexual comments towards them, which triggered an internal investigation of Zaimont's behavior within Lab Zero Games.[52] A decision was reached by Lab Zero Games' board to request Zaimont's resignation.[52] According to senior art producer Brian Jun, Zaimont refused to resign unless a series of demands were met, which Jun deemed "unrealistically high and potentially illegal".[52] Zaimont's demands were rejected by the board.[52] In response, Zaimont disbanded the board and assumed sole ownership of Lab Zero Games.[52] Senior animator Jonathan Kim claimed that Zaimont delivered an ultimatum wherein he gave all unsatisfied employees until August 31 to leave the company.[53] In late August, Kim, Jun, and lead animator Mariel Cartwright resigned from Lab Zero Games and individually issued statements denouncing Zaimont's actions.[53]

Within a day of the series of resignations, Hidden Variable Studios and Autumn Games severed their ties with Mike Zaimont and Lab Zero Games in a joint statement.[54] In the statement, both parties expressed intent to work with the employees who resigned from Lab Zero Games on the continued development of Skullgirls.[54] Shortly after the resignations, Zaimont retaliated by firing the rest of the staff, leaving him the sole employee and owner of Lab Zero Games.[55] Cartwright raised money for the staff, who had been fired without severance, by selling her sketchbooks.[55] Additional inappropriate interactions with the community came to light after the resignations.[56] Several former Lab Zero Games members, including Cartwright and Kim, then went on to establish a new cooperatively-structured independent game studio called Future Club.[57]

In February 2021, Autumn Games revealed the development of the Season 1 Pass, which included four DLC characters, a digital artbook, and an updated soundtrack.[25] The publisher also teased the possibility of a fifth DLC fighter, along with other free content, depending on the success of the season pass.[25] In March 2021, Future Club formally announced their collaboration with Hidden Variable Studios in developing 2nd Encore's DLC content.[58]

Soundtrack

Skullgirls Original Soundtrack
Soundtrack album by
Various artists
ReleasedApril 24, 2012 (2012-04-24)
GenreVideo game soundtrack
Length71:46

The Skullgirls Original Soundtrack consists of 28 original compositions. The album features music by Michiru Yamane, Vincent Diamante, Blaine McGurty, and Brenton Kossak.[59] The soundtrack was released on April 24, 2012 on iTunes.[60] People who donated at least $10 to the Skullgirls Indiegogo crowdfunding campaign received a digital copy of the soundtrack.[61] An exclusive, physical CD release of the Skullgirls Original Soundtrack was offered, among other rewards, to those who donated $150 or more to the drive.[61]

On April 20, 2011, Reverge Labs officially announced that they had enlisted Yamane, primarily known for her work on Konami's Castlevania series, to help create the soundtrack for Skullgirls.[59] According to Richard Wyckoff, CEO of Reverge Labs, the developers sought out Yamane because "[they] knew her mixture of haunting gothic themes, jazz and rock would lend itself perfectly to Skullgirls' 'Dark Deco' style."[59] When Reverge Labs requested Yamane to write "jazzy" music, she "played a bit with the rhythm and different sounds to try and heighten the impact and almost primal nature of the unique graphics."[62]

Release

Skullgirls was released on the PlayStation Network in North America on April 10, 2012,[63] and the Xbox Live Arcade on April 11, 2012. Europe and Australia later received the PlayStation Network version on May 2, 2012.[64] The game was released in Japan by CyberFront on the PlayStation Network on February 14, 2013, and was also brought to Japanese arcades through the NESiCAxLive digital distribution system by game developer M2.[65][66] The public beta test for the Microsoft Windows version of Skullgirls began on July 4, 2013.[67] The official Microsoft Windows version was released by Marvelous on August 22, 2013.[68][69]

Skullgirls Encore launched on the PlayStation Network in North America on February 11, 2014,[70] and Europe on March 19, 2014.[71][7] The Xbox Live Arcade version of Skullgirls received an update for Encore on April 22, 2014.[72]

On July 10, 2014, Lab Zero Games announced that Skullgirls Encore would be released on PlayStation 4 and PlayStation Vita sometime in 2014.[73] This port, later titled Skullgirls 2nd Encore, would eventually be delayed until 2015.[74][75] 2nd Encore was released for PlayStation 4 on July 7, 2015 in North America, and July 23, 2015 in Europe.[76][77] PlayStation Vita would only receive the game on April 5, 2016 in North America and April 14, 2016 in Europe.[78] On April 14, 2016 2nd Encore was also published for both platforms in Japan by Arc System Works.[79] In North America, Hidden Variable Studios and Limited Run Games produced a limited physical edition of 2nd Encore, which included a disc-based copy of the game, a slip cover, a full-color instruction manual, and a special selection soundtrack.[80]

Back in May 2013, when Lab Zero Games was asked on their official Twitter account about a potential release for Nintendo's Wii U console, the developer replied that while it was possible, it "[wasn't] looking likely", citing the console's low sales and not having an established "digital presence" at the time.[81] During Anime Expo in July 2018, Lab Zero Games confirmed that a port of Skullgirls 2nd Encore was in development for its successor, Nintendo Switch.[82] The Nintendo Switch release would include all content, and be available both physically and digitally.[83] In February 2019, Lab Zero Games announced that the Nintendo Switch port of Skullgirls 2nd Encore would be released the following month, and that an Xbox One port would be released at the same time, courtesy of Skybound Games.[84][85] However, despite this announcement, the game was eventually released for the Nintendo Switch on October 22 of that year, whilst the Xbox One version was "postponed indefinitely due to unforeseen development and production challenges".[86] In May 2022, it was announced that the Xbox One and Xbox Series X and Series S versions are in development, now targeting the 2022 release window.[87]

Skullgirls Mobile

The free-to-play spin-off for Android and iOS, titled Skullgirls Mobile, was released on May 25, 2017 in North America, South America, Europe, Australia, New Zealand, and the Philippines.[10][88] It was developed by Hidden Variable Studios and published by Line Corporation, creators of the Line communications app. Eventually, Line Corporation has decided to part ways with the project, with Autumn Games taking over the publishing duties. As such, the old version of the game, preemptively renamed LINE Skullgirls, was removed from all storefronts on January 15, 2018. A new version, sometimes called Skullgirls 2.0 by the developer, was released on January 18, 2018 and allowed existing players to carry over their progress. As a result of the move, the developer has promised more transparency over the game's microtransactions, namely in its gacha rates, as well as more consistent release of new content.[89] Currently, Skullgirls Mobile is supported alongside 2nd Encore, and shares many of its updates.[90]

Reception

Critical response

Skullgirls received "generally positive" reviews, according to video game review aggregator Metacritic.[92][91]

Several reviewers praised the presentation and animation. Ryan Clements of IGN praised the graphics, claiming that the game created "some of the best hand-drawn character sprites ever used in gaming." Clements also gave the game an Editor's Choice award.[105] John Learned of GamesRadar also praised the art style, stating that the art deco design gave playable characters and backgrounds added flair.[102] However, some reviewers criticized the art style and overtly sexualized all-female cast, including accusations of sexism.[107] Dan Ryckert of Game Informer stated that while Skullgirls was beautifully animated, some animations were "juvenile and unnecessary".[101] Ryckert expressed disappointment with the artistic focus on "anatomy and fetishistic outfits."[101]

Reviewers also praised the gameplay and system mechanics. Maxwell McGee of GameSpot credited the ability to adjust team sizes, adding that the trade-off between strength and versatility helped to accommodate a wider skill range of players.[103] Neidel Crisan of 1UP praised the tutorial system for teaching beginner players about the fundamentals of the fighting game genre.[98] Daniel Maniago of G4 complimented the custom assists, anti-infinite system, and online play, praising Reverge Labs for utilizing feedback from the fighting game community during development.[100]

Skullgirls received its share of criticism. IGN's Ryan Clements criticized the small selection of gameplay modes, missing character move lists, and overly aggressive AI.[105] GameTrailers criticized the limited roster size, stating that the tag-based battling felt underdeveloped as a result.[104] Simon Parkin of Eurogamer pointed out the lack of online features, such as a spectator mode, replays, and endless lobbies.[99] Jordan Mallory of Joystiq reprimanded the game for its "goofy and immature" premise, sexualized art style, and unoriginal character movesets.[106] Mallory concluded that the series would have been better off spending another year in development.[106]

Skullgirls received Best Fighting Game nominations from IGN, 1UP, and the Official E3 Game Critics Awards.[108][109][110] The game was nominated for 2012 Best Animated Video Game at the 40th Annual Annie Awards.[111] Skullgirls was also recognized in the 2013 Guinness World Records Gamer's Edition for the most frames of animation per character, reaching 11,515 total frames for its initial eight characters and averaging 1,439 frames per fighter.[112] In 2017, Skullgirls 2nd Encore was listed in Game Informer's list of "The 10 Most Underrated Games Of This Generation".[113]

Sales

Skullgirls sold over 50,000 copies across both platforms within ten days,[114] becoming the highest selling game on the Xbox Live Arcade upon its release[115] and third best-selling title on PlayStation Network for April 2012.[116] The game saw a similar performance in Japan, climbing to the top of PSN's list of best-selling downloadable PlayStation 3 titles within a week.[117] According to Peter Bartholow, CEO of Lab Zero Games, Skullgirls met Japanese publisher CyberFront's lifetime sales expectations in the first two weeks of release.[118] The PS4 version entered the Japanese charts at #17.[119] On September 4, 2017, Zaimont announced that Skullgirls had sold one million copies on Steam.[120]

Legacy

At the 2019 Anime Expo, an upcoming webcomic series published by Webtoon was announced.[121] The webcomic, written by Mike Exner III and illustrated by Wiirdo and Leigha,[122] began publishing weekly on November 19, 2022.

At Evo 2022, Skullgirls was for the first time a main event game.[123]

References

Notes
  1. ^ Post-release content developed by Lab Zero Games (2014–2019), and Hidden Variable Studios and Future Club (2020–present). Arcade version developed by M2. Skullgirls Mobile developed by Hidden Variable Studios
  2. ^ Originally co-published with Konami. Published by CyberFront in Japan. PC version previously published by Marvelous. Arcade version published by M2. 2nd Encore published by Arc System Works in Japan. Nintendo Switch version published by Skybound Games. Skullgirls Mobile originally published by Line
Footnotes
  1. ^ a b c Bartholow, Peter (October 27, 2011). "Skullgirls Dev Diary: Skullgirls' Perfected Pugilism". PlayStation Blog. Retrieved October 27, 2011.
  2. ^ a b c Red Rick Dias (April 9, 2012). "Skullgirls – Mike Z Talks History, Development, and Gameplay Philosophy". Shoryuken. Retrieved April 9, 2012.
  3. ^ Hinkle, David (March 14, 2011). "Skullgirls preview: Strong foundation". Joystiq. Retrieved March 14, 2011.
  4. ^ "Skullgirls Tag-Teams with GGPO to K.O. Online Lag". IGN. April 6, 2011. Retrieved April 6, 2011.
  5. ^ Gallegos, Anthony (March 1, 2011). "GDC: Skullgirls -- A Fighter for Everyone". IGN. Retrieved March 1, 2011.
  6. ^ Bartholow, Peter (February 7, 2014). "Skullgirls Encore Patch Notes". Lab Zero Games. Retrieved February 20, 2014.
  7. ^ a b Bartholow, Peter (February 10, 2014). "Skullgirls Encore Launching on February 11th". PlayStation Blog. Retrieved February 11, 2014.
  8. ^ a b c Schulenberg, Thomas (December 22, 2013). "Skullgirls Encore to include 'The Typing of the Skullgirls Encore'". Joystiq. Retrieved February 20, 2014.
  9. ^ Bartholow, Peter (April 29, 2015). "Skullgirls 2nd Encore's New Features". Lab Zero Games. Retrieved April 29, 2015.
  10. ^ a b McWhertor, Michael (July 2, 2016). "Skullgirls is coming to Android and iOS". Polygon. Retrieved July 2, 2016.
  11. ^ Holmes, Jonathan (July 2, 2016). "Skullgirls brings an RPG twist to iOS and Android". Destructoid. Retrieved July 2, 2016.
  12. ^ a b c Bartholow, Peter (March 3, 2011). "Meet the Skullgirls, The Next Generation of PSN Fighters". PlayStation Blog. Retrieved March 3, 2011.
  13. ^ a b "World « Skullgirls". Lab Zero Games. August 31, 2011. Retrieved June 2, 2013.
  14. ^ a b Mallory, Jordan (February 26, 2013). "Skullgirls' $150,000 Indiegogo goal met in less than 24 hours". Joystiq. Retrieved February 26, 2013.
  15. ^ a b McWhertor, Michael (March 13, 2013). "Skullgirls fundraising drive tops $375,000, will add Big Band to roster". Polygon. Retrieved March 26, 2013.
  16. ^ Hillier, Brenna (April 29, 2013). "Skullgirls: Eliza chosen as third DLC character". VG247. Retrieved April 29, 2013.
  17. ^ Mallory, Jordan (May 17, 2013). "Skullgirls' fourth new character is Beowolf". Joystiq. Retrieved May 17, 2013.
  18. ^ Kubba, Sinan (March 28, 2013). "Skullgirls drive ends at $830K, five DLC characters funded [update]". Joystiq. Retrieved March 28, 2013.
  19. ^ Walker, Ian (March 27, 2013). "[UPDATE] Skullgirls Indiegogo Campaign Surpasses $750,000, Robo-Fortune Joins the Playable Cast". Shoryuken. Retrieved March 27, 2013.
  20. ^ Corriea, Alexa Ray (April 1, 2014). "Skullgirls Encore's newest character Fukua is a clone with a purpose (update)". Polygon. Retrieved July 2, 2014.
  21. ^ Walker, Ian (April 8, 2014). "Skullgirls Encore's Fukua to Remain Playable, Will Appear on PlayStation 3, Xbox 360, and PC After Balancing". Shoryuken. Retrieved April 14, 2014.
  22. ^ Nelson, Jared (October 19, 2020). "Brand New Playable Character Annie of the Stars Arrives in 'Skullgirls' Mobile Version 4.4 Update". TouchArcade. Retrieved December 23, 2020.
  23. ^ Nelson, Jared (May 6, 2021). "Umbrella is Announced as the Next New Playable 'Skullgirls' Character". TouchArcade. Retrieved May 7, 2021.
  24. ^ Moyse, Chris (December 5, 2021). "Black Dahlia is FINALLY making Skullgirls an offer it can't refuse". Destructoid. Retrieved December 5, 2021.
  25. ^ a b c Moyse, Chris (February 24, 2021). "Skullgirls' future looks bright as multiple seasons and DLC characters teased". Destructoid. Retrieved February 24, 2021.
  26. ^ Andriessen, CJ (August 6, 2022). "Marie will be playable in Skullgirls 2nd Encore starting next year". Destructoid. Retrieved August 6, 2022.
  27. ^ a b c Ohanesian, Liz (July 5, 2011). "Skullgirls Co-Creator Alex Ahad on the Art Behind the Video Game". LA Weekly. Retrieved July 5, 2011.
  28. ^ "Interview with Alex Ahad creative director and creator of the Skullgirls IP". Game Art HQ. April 4, 2012. Retrieved April 4, 2012.
  29. ^ Scanlon, Drew (March 3, 2011). "Quick Look EX: Skullgirls". Giant Bomb. Retrieved March 3, 2011.
  30. ^ Green, Ryan (August 15, 2011). . TotalPlayStation. Archived from the original on November 22, 2015. Retrieved August 15, 2011.
  31. ^ "FAQ « Skullgirls". Lab Zero Games. Retrieved July 19, 2013.
  32. ^ Ahad, Alex (April 5, 2011). "Skullgirls' Artistic Origins". Skullgirls official site. Retrieved April 5, 2011.
  33. ^ Aonyx Software, LLC. (April 27, 2011). "Reverge Labs Chooses OtterUI for Skullgirls". PRLog. Retrieved February 1, 2021.
  34. ^ Bartholow, Peter (June 2, 2011). . Reverge Labs. Archived from the original on November 22, 2015. Retrieved June 2, 2011.
  35. ^ a b c Klepek, Patrick (February 27, 2013). "The Little Fighting Game That Could". Giant Bomb. Retrieved February 27, 2013.
  36. ^ Hockenson, Lauren (March 15, 2013). "IndieGoGo Campaign Saves Near-Death Gaming Franchise". Mashable. Retrieved March 15, 2013.
  37. ^ Sliwinski, Alexander (May 24, 2012). "Konami and Autumn Games sued for fraud over $15 million Def Jam Rapstar loan". Joystiq. Retrieved May 24, 2012.
  38. ^ Santangelo, Nick (January 11, 2013). . XBLA Fans. Archived from the original on November 22, 2015. Retrieved January 11, 2013.
  39. ^ a b Hillier, Brenna (November 20, 2012). "Skullgirls development team forms new studio". VG247. Retrieved November 20, 2012.
  40. ^ inkblot (January 8, 2013). . Shoryuken. Archived from the original on November 27, 2015. Retrieved January 8, 2013.
  41. ^ inkblot (February 1, 2013). . Shoryuken. Archived from the original on January 30, 2016. Retrieved February 1, 2013.
  42. ^ Mallory, Jordan (February 1, 2013). "EVO 2013 charity drive raises over $200,000, Smash Bros. Melee final game selection". Joystiq. Retrieved February 1, 2013.
  43. ^ inkblot (February 4, 2013). "Skullgirls Gets Cash, Exhibition Support at Evo 2013". Shoryuken. Retrieved February 4, 2013.
  44. ^ D'Argenio, Angelo (February 25, 2013). "Skullgirls Indiegogo Fundraiser Now Live, More Squigly Gameplay Details Revealed". Shoryuken. Retrieved March 26, 2013.
  45. ^ Walker, Ian (March 27, 2013). "[UPDATE] Skullgirls Indiegogo Campaign Surpasses $750,000, Robo-Fortune Joins the Playable Cast". Shoryuken. Retrieved May 8, 2015.
  46. ^ a b c d Pitcher, Jenna (March 28, 2013). "Fighting is Magic gets Skullgirls engine; Skullgirls campaign ends with five DLC fighters". Polygon. Retrieved March 28, 2013.
  47. ^ D'Argenio, Angelo (February 6, 2013). "Lab Zero CEO Peter Bartholow Reveals Skullgirls Crowd-funding Plans: Squigly Free for a Limited Time, Unspecified Male Character First Stretch Goal". Shoryuken. Retrieved February 6, 2013.
  48. ^ Walker, Ian (November 7, 2013). "Autumn Games Cuts Ties with Konami in Effort to Speed Up Release of Skullgirls Patches on PlayStation 3 and Xbox 360". Shoryuken. Retrieved December 21, 2013.
  49. ^ Mahardy, Mike (December 9, 2013). "Konami Requests Removal of Skullgirls from PSN, XBLA". IGN. Retrieved December 21, 2013.
  50. ^ O'Brien, Lucy (December 17, 2013). "Skullgirls Encore Re-Release Announced". IGN. Retrieved December 21, 2013.
  51. ^ a b c "Skullgirls Encore And You". Lab Zero Games. December 17, 2013. Retrieved December 21, 2013.
  52. ^ a b c d e f Walker, Ian (August 24, 2020). "Workers Leave Skullgirls Developer Over Studio Head's Behavior". Kotaku. Retrieved August 25, 2020.
  53. ^ a b c Ramée, Jordan (August 24, 2020). "Skullgirls/Indivisible Devs Leave Studio Due To Director's Harassment". GameSpot. Retrieved August 25, 2020.
  54. ^ a b Mejio, Ozzie (August 24, 2020). "Skullgirls IP holder cuts ties with Lab Zero Games". Shacknews. Retrieved August 25, 2020.
  55. ^ a b Walker, Ian (September 3, 2020). "Skullgirls Developer Lays Off Everyone Who Hadn't Already Quit". Kotaku. Retrieved September 5, 2020.
  56. ^ R. M. (September 4, 2020). "Lab Zero Workers, Skullgirls Players Detail Studio Owner's Toxic Behavior". Fanbyte. Retrieved September 5, 2020.
  57. ^ Walker, Ian (September 21, 2020). "Former Skullgirls Developers Establish New Co-Op Game Studio". Kotaku. Retrieved September 23, 2020.
  58. ^ Moyse, Chris (March 4, 2021). "Skullgirls confirms Future Club is involved with new content creation". Destructoid. Retrieved March 7, 2021.
  59. ^ a b c "Michiru Yamane Scoring Skullgirls' Dark Deco Soundtrack". IGN. April 20, 2011. Retrieved April 20, 2011.
  60. ^ Kayser, Daniel (April 25, 2012). "Skullgirls Original Soundtrack Released". GameTrailers. Retrieved April 25, 2012.
  61. ^ a b Bartholow, Peter (February 25, 2013). "Keep Skullgirls Growing". Indiegogo. Retrieved February 25, 2013.
  62. ^ Fletcher, JC (April 21, 2011). "Castlevania's Michiru Yamane making the 'jazzy' sounds of Skullgirls". Joystiq. Retrieved April 21, 2011.
  63. ^ Bradford, Matt (April 2, 2012). "Skullgirls release date set for April". GamesRadar. Retrieved April 2, 2012.
  64. ^ Co, Franz (April 25, 2012). "Skullgirls pencils in Linux port, Squigly to be voiced by Lauren Landa". Shoryuken. Retrieved April 25, 2012.
  65. ^ Yip, Spencer (February 5, 2013). "Skullgirls Is Coming To Japan Thanks To Japan's DJMax Publisher". Siliconera. Retrieved February 5, 2013.
  66. ^ Walker, Ian (May 20, 2013). "Skullgirls Heading to Japanese Arcades Through NESiCAxLive, Updates to Add New Characters After Release". Shoryuken. Retrieved May 24, 2013.
  67. ^ Walker, Ian (July 4, 2013). "Skullgirls PC Beta Now Available for Indiegogo Supporters". Shoryuken. Retrieved July 4, 2013.
  68. ^ Mallory, Jordan (July 12, 2013). "Skullgirls PC debut scheduled for August 22". Joystiq. Retrieved July 12, 2013.
  69. ^ Hinkle, David (May 2, 2012). "Skullgirls boppin' to PC digital distribution later this year". Joystiq. Retrieved March 26, 2013.
  70. ^ Williams, Katie (February 8, 2014). "Skullgirls Encore to Return to PlayStation Network". IGN. Retrieved February 11, 2014.
  71. ^ Walker, Ian (March 19, 2014). "Skullgirls Encore Heading to Europe on March 19". Shoryuken. Retrieved March 19, 2014.
  72. ^ Walker, Ian (April 22, 2014). "Skullgirls Encore Update Rolling Out for Xbox 360". Shoryuken. Retrieved April 25, 2014.
  73. ^ Bartholow, Peter (July 10, 2014). "Skullgirls Encore Coming to PS4 and PS Vita in 2014". PlayStation Blog. Retrieved July 12, 2014.
  74. ^ Bartholow, Peter (April 15, 2015). "Beowulf Comes to Skullgirls Encore on April 17th". PlayStation Blog. Retrieved April 20, 2015.
  75. ^ Blake, Vikki (October 1, 2014). "Skullgirls Encore Delayed on PS4, PS Vita". IGN. Retrieved April 29, 2015.
  76. ^ Pitcher, Jenna (July 1, 2015). "Skullgirls 2nd Encore Release Dates Announced For PS4, PS Vita". IGN. Retrieved July 1, 2015.
  77. ^ Hansen, Steven (July 7, 2015). "Skullgirls 2nd Encore out today on PS4, soon on Vita". Destructoid. Retrieved July 8, 2015.
  78. ^ "New on PlayStation Store this week: Dark Souls III, Ratchet & Clank, Doom open beta". Blog.playStation.com. April 12, 2016. Retrieved April 4, 2022.
  79. ^ Walker, Ian (August 6, 2015). "Arc System Works Publishing Skullgirls 2nd Encore in Japan". Shoryuken. Retrieved June 24, 2017.
  80. ^ Romano, Sal (October 29, 2016). "Skullgirls 2nd Encore limited run physical edition announced". Gematsu. Retrieved October 30, 2016.
  81. ^ Tach, Dave (May 13, 2013). "Skullgirls for Wii U 'isn't looking likely' without increased console sales, dev says". Polygon. Retrieved December 13, 2014.
  82. ^ McFerran, Damien (July 6, 2018). "Saucy Brawler Skullgirls 2nd Encore Is Coming To Nintendo Switch". Nintendo Life. Retrieved July 7, 2018.
  83. ^ Iggy (July 6, 2018). "Skullgirls 2nd Encore Heading To Nintendo Switch". NintendoSoup. Retrieved February 3, 2019.
  84. ^ Harradence, Mike (February 21, 2019). "Skullgirls 2nd Encore unveiled for Switch and Xbox One". VideoGamer.com. Retrieved March 4, 2019.
  85. ^ Lopez, Ule (February 24, 2019). "Skullgirls 2nd Encore Pre-Orders now Available for Nintendo Switch". VGR.com. Retrieved March 4, 2019.
  86. ^ Huntington, Brian (October 17, 2019). "SKULLGIRLS 2ND ENCORE Switch, Limited Edition, and Xbox Updates". Skybound Entertainment. Retrieved October 23, 2019.
  87. ^ "Skullgirls 2nd Encore coming to Xbox Series and Xbox One in 2022, DLC character Black Dahlia alpha gameplay trailer". Gematsu. May 25, 2022. Retrieved May 25, 2022.
  88. ^ "Skullgirls Mobile Debuts On May 25, 2017". Siliconera. May 9, 2017. Retrieved May 9, 2017.
  89. ^ LeFebvre, Rob (January 19, 2018). "'Skullgirls' relaunches on mobile as developer ditches publisher". Engadget. Retrieved May 25, 2022.
  90. ^ "Skullgirls 2nd Encore DLC character Black Dahlia announced; Umbrella launches in early 2022". Gematsu. December 5, 2021. Retrieved May 25, 2022.
  91. ^ a b "Skullgirls for PlayStation 3 Reviews". Metacritic. Red Ventures. Retrieved April 11, 2012.
  92. ^ a b "Skullgirls for Xbox 360 Reviews". Metacritic. Red Ventures. Retrieved April 11, 2012.
  93. ^ "Skullgirls for PC Reviews". Metacritic. Red Ventures. Retrieved August 22, 2013.
  94. ^ "Skullgirls: 2nd Encore for PlayStation 4 Reviews". Metacritic. Red Ventures. Retrieved December 12, 2018.
  95. ^ "Skullgirls: 2nd Encore for PlayStation Vita Reviews". Metacritic. Red Ventures. Retrieved December 12, 2018.
  96. ^ "Skullgirls for iPhone/iPad Reviews". Metacritic. Red Ventures. Retrieved December 12, 2018.
  97. ^ "Skullgirls: 2nd Encore for Switch Reviews". Metacritic. Red Ventures. Retrieved November 16, 2021.
  98. ^ a b Crisan, Neidel (April 12, 2012). . 1UP. Archived from the original on March 4, 2016. Retrieved April 12, 2012.
  99. ^ a b Parkin, Simon (April 20, 2012). "Skullgirls Review". Eurogamer. Retrieved April 20, 2012.
  100. ^ a b Maniago, Daniel (April 13, 2012). . G4. Archived from the original on November 17, 2015. Retrieved April 13, 2012.
  101. ^ a b c Ryckert, Dan (April 9, 2012). "Skullgirls Review: Fighting For Everyone". Game Informer. Retrieved April 9, 2012.
  102. ^ a b Learned, John (April 13, 2012). "Skullgirls Review". GamesRadar. Retrieved April 13, 2012.
  103. ^ a b McGee, Maxwell (April 11, 2012). "Skullgirls Review". GameSpot. Retrieved April 11, 2012.
  104. ^ a b "Skullgirls Review". GameTrailers. April 10, 2012. Retrieved April 10, 2012.
  105. ^ a b c Clements, Ryan (April 9, 2012). "Skullgirls Review". IGN. Retrieved April 9, 2012.
  106. ^ a b c Mallory, Jordan (April 13, 2012). "Skullgirls review: Close, but no cigar". Joystiq. Retrieved April 13, 2012.
  107. ^ Yin-Poole, Wesley (December 7, 2011). "Skullgirls sexism complaints are "misplaced and shallow chivalry"". Eurogamer. Retrieved December 7, 2011.
  108. ^ "E3 2011: Best of E3 Awards". IGN. June 6, 2011. Retrieved June 6, 2011.
  109. ^ "1UP's Best Games of E3 2011". 1UP. June 10, 2011. Retrieved June 10, 2011.
  110. ^ "Game Critics Awards Best of E3 2011". Game Critics Awards. June 19, 2011. Retrieved June 19, 2011.
  111. ^ Busis, Hillary (December 3, 2012). "2012 Annie Award nominees, honoring the best in animation, announced". Entertainment Weekly. Retrieved December 3, 2012.
  112. ^ Guzman, René A. (January 11, 2013). "Thumbing through the 'Guinness World Records 2013 Gamer's Edition'". My San Antonio. Retrieved July 2, 2014.
  113. ^ Leendertsen, Jordan (February 19, 2017). "The 10 Most Underrated Games Of This Generation". Game Informer. Retrieved February 19, 2017.
  114. ^ Hillier, Brenna (April 27, 2012). "Skullgirls sales top 50,000 in ten days". VG247. Retrieved April 27, 2012.
  115. ^ "Twitter / revergelabs". Reverge Labs. April 13, 2012. Retrieved April 13, 2012.
  116. ^ Haro, Morgan (May 15, 2012). "April 2012 PSN Top Sellers: I Am Alive Survives The Competition". PlayStation Blog. Retrieved May 15, 2012.
  117. ^ D'Argenio, Angelo (February 21, 2013). "Skullgirls Currently the #1 Downloadable PlayStation 3 Title in Japan". Shoryuken. Retrieved February 21, 2013.
  118. ^ Hillier, Brenna (March 8, 2013). "You saved Skullgirls: Lab Zero's Indiegogo gamble". VG247. Retrieved March 8, 2013.
  119. ^ "Media Create Sales: 4/11/16 – 4/17/16". April 20, 2016.
  120. ^ Lanier, Corey (September 4, 2017). "Indie fighting game titan Skullgirls achieves one million copies sold on Steam". Shoryuken. Retrieved September 5, 2017.
  121. ^ Vazquez, Suriel (July 20, 2019). "Skullgirls Is Getting A Webcomic Series". Gameinformer. Retrieved July 20, 2019.
  122. ^ Mr Toffee (November 12, 2022). "Skullgirls Gets Webtoon Series This November | KAKUCHOPUREI.COM". Kakuchopurei. Retrieved November 13, 2022.
  123. ^ Steiner, Dustin (March 8, 2022). "Evo 2022 lineup revealed: Melty Blood, Skullgirls joins SFV, Guilty Gear Strive, more". Esports.gg. Retrieved August 29, 2022.

External links

  • Official website

skullgirls, fighting, game, developed, reverge, labs, published, autumn, games, players, fight, each, other, with, teams, three, characters, attempting, knock, their, opponents, have, most, cumulative, health, when, time, runs, setting, game, revolves, around,. Skullgirls is a 2D fighting game developed by Reverge Labs and published by Autumn Games In Skullgirls players fight each other with teams of one two or three characters attempting to knock out their opponents or have the most cumulative health when time runs out The setting of the game revolves around the Skull Heart an artifact which grants wishes for women If a wisher with an impure soul uses the Skull Heart she is transformed into a monster known as the Skullgirl The game was first released through the PlayStation Network and Xbox Live Arcade in April 2012 and received generally positive reviews from critics who praised the animation and gameplay mechanics while criticizing its initial roster size and online multiplayer features SkullgirlsDeveloper s Reverge Labs a Publisher s Autumn Games b Producer s Kimberly MarlisValeria PelovaDesigner s Mike Zaimont 2012 2019 Ian CoxPeter BartholowProgrammer s Mike Zaimont 2012 2019 Ben MoiseEmil DotchevskiArtist s Alex AhadMariel Kinuko CartwrightRichard SuhJonathan Persona KimBrian JunWriter s Chris FaiellaKal El BogdanoveMicah WrightComposer s Michiru YamaneBrenton KossakBlaine McGurtyPlatform s PlayStation 3Xbox 360Microsoft WindowsPlayStation 4ArcadePlayStation VitaLinuxOS XAndroidiOSNintendo SwitchXbox OneXbox Series X SReleaseApril 10 2012 SkullgirlsPlayStation 3NA April 10 2012EU AU May 2 2012JP February 14 2013Xbox 360WW April 11 2012Microsoft WindowsWW August 22 2013Skullgirls EncorePlayStation 3NA February 11 2014EU AU March 19 2014JP July 15 2014Windows Xbox 360WW April 22 2014Skullgirls 2nd EncorePlayStation 4NA July 7 2015EU AU July 23 2015JP April 14 2016ArcadeJP October 29 2015PlayStation VitaWW April 5 2016EU JP April 14 2016Linux Windows OS XWW April 13 2016Nintendo SwitchWW October 22 2019Xbox One Series X SWW 2022Skullgirls MobileAndroid iOSWW May 25 2017Genre s FightingMode s Single player multiplayerArcade systemTaito Type X Development of post release content faced numerous setbacks In May 2012 publisher Autumn Games was sued over allegations of fraud regarding an unrelated property Def Jam Rapstar cutting off Skullgirls financial support and forcing developer Reverge Labs to lay off the entire development team The core team would eventually reform as Lab Zero Games in November 2012 launching a successful crowdfunding campaign to raise funds to continue their work This allowed Lab Zero Games to develop the Windows version which was released by Marvelous in August 2013 After Autumn Games severed ties with distributor Konami in December 2013 the latter formally requested to have the game removed from the PlayStation and Xbox storefronts The game was later re released on both platforms in 2014 as Skullgirls Encore When the game was ported to PlayStation 4 and PC in 2015 it was renamed to Skullgirls 2nd Encore This version was later released for Japanese arcades in October 2015 for PlayStation Vita in April 2016 for Nintendo Switch in October 2019 and is planned for Xbox One and Xbox Series X S in 2022 A spin off title Skullgirls Mobile was developed by Hidden Variable Studios and released for Android and iOS devices in May 2017 Originally published by Line it is currently supported by Autumn Games alongside the main game In August 2020 Autumn Games and Hidden Variable Studios severed ties with Lab Zero Games after sexual harassment allegations were raised against lead designer and programmer Mike Zaimont Following the dissolution of Lab Zero Games several former members founded another independent game studio Future Club which collaborated with Hidden Variable Studios on future content for 2nd Encore Contents 1 Gameplay 2 Setting 2 1 Characters 3 Development 3 1 Crowdfunding and publisher transition 3 2 Staff resignations and developer transition 4 Soundtrack 5 Release 5 1 Skullgirls Mobile 6 Reception 6 1 Critical response 6 2 Sales 6 3 Legacy 7 References 8 External linksGameplay Edit Filia fights Parasoul in a three on two tag team battle Skullgirls allows players to form teams using different ratios of characters The engine and playstyle for Skullgirls were intentionally modeled after Marvel vs Capcom 2 New Age of Heroes incorporating several similar game mechanics such as tag team based combat character assists snapbacks and delayed hyper combos 1 2 The game can be played using different ratios of characters similarly to Capcom vs SNK 2 Mark of the Millennium 2001 with each player able to select up to three fighters on their team The teams are then balanced based on the number of team members A single character possesses more health and deals more damage while larger teams gain the ability to perform character assists and recover health when tagged out 2 Players can also customize their character assist attacks 3 The game includes a story mode arcade mode versus mode training room tutorial mode and online play using the GGPO networking library 2 4 Skullgirls includes various unique features to address system and balance problems such as infinite combo detection 5 When the game detects a looping combo through monitoring the players attacks the other player can break free of the infinite by hitting any button 1 In addition Skullgirls offers protection against unblockable attacks which occur when a player for example uses a low hitting move and a high hitting assist attack at the same time making it nearly impossible for the opponent to block The game attempts to remedy the issue by offering a brief period of unblockable protection after successfully blocking any attack 1 At release Skullgirls Encore saw numerous gameplay adjustments and additions including character balance tweaks faster gameplay an online training mode and a stun meter designed to limit lengthy combos without compromising creativity 6 7 A new local game mode called Typing of the Skullgirls a mode inspired by games like The Typing of the Dead was also added 8 When enabled teams automatically generate meter and all attacks deal negligible damage 8 Super moves give typing prompts to the player awarding damage for typing accuracy 8 In addition to fully voiced story modes and cross platform play across the entire PlayStation family Skullgirls 2nd Encore introduced challenges where players fight against opponents under unique battle conditions trials which test players skills by having them perform combos and survival mode which pits players against endless waves of enemies 9 The mobile version of Skullgirls incorporates RPG like progression customization and deck building mechanics 10 11 Setting EditSkullgirls takes place in the fictional Canopy Kingdom a country reminiscent of 1940s post war America ruled by the Renoir royal family and plagued by the Medici mafia 12 In a corrupt and war torn world several individuals and organizations seek to obtain an artifact known as the Skull Heart The Skull Heart grants one woman a wish every seven years but it would corrupt that wish if that woman is impure while transforming her into an undead monster known as a Skullgirl Hundreds have sought after the Skull Heart yet none of its wielders were deemed worthy and subjected its curse 13 During the Grand War a battle fought between the Canopy Kingdom and two neighboring nations Nancy Renoir nearly brought the world to ruin when she attempted to use the Skull Heart for the sake of peace Seven years later a slave girl named Marie Korbel became the current Skullgirl and begun terrorizing the Canopy Kingdom to exact revenge on the Medici The game follows several fighters and their journeys to confront Marie and claim the Skull Heart each with their own motive for seeking the Skull Heart in either its destruction or using its power for their own interests 13 Characters Edit The Skullgirls roster initially consisted of eight playable characters a schoolgirl named Filia Medici with a powerful hair like Parasite named Samson a circus performer named Cassandra Cerebella Veranos is indebted to the Medici the Anti Skullgirl cyborgs Patricia Peacock Watson and Painwheel princess Parasoul Renoir Ms Nadia Fortune who ingested the Medici s Life Gem while her gang were massacred the Skullgirl s ally Valentine and the mysterious shapeshifting demon being known as Double a protector of the Skull Heart Following the conclusion of the game s Indiegogo crowdfunding campaign in 2013 an additional five downloadable characters were developed Sienna Squigly Contiello who was brought back as a zombie alongside her parasite Leviathan 14 the Anti Skullgirl cyborg and former police officer Benjamin Big Band Birdland 15 the ancient Parasite symbiote and Medici associate Eliza 16 professional wrestler Beowulf 17 and the Anti Skullgirl android Robo Fortune 18 19 In 2014 a clone of Filia named Fukua was added to the game 20 The character was intended to be a temporary inclusion for April Fools Day but was kept in response to fan feedback 21 Between 2021 and 2023 four more playable fighters were released as part of the Season 1 Pass the unaging Skullgirl slayer and television personality Annie 22 Parasoul s younger sister Umbrella 23 the Medici s top assassin Black Dahlia 24 and the current Skullgirl Marie 25 26 Development Edit Cerebella faces off against the Skullgirl Marie The game received praise for the quality of its sprites and background art Mike Zaimont right discussing Skullgirls with Evo organizer Seth Killian in 2011 Skullgirls was originally conceived as several stray character designs that illustrator Alex o 8 Ahad had been creating since high school 27 While attending college Ahad had the hypothetical idea to use the character concepts for a fighting game roster 27 28 The idea would later become a reality when Ahad was introduced to fighting game enthusiast and tournament goer Mike Mike Z Zaimont who had been working on a fighting game engine during his own spare time 27 Early work on their new Skullgirls project began in 2008 29 30 Engine development and pre production began in 2009 31 Ahad drew the art style and character designs based on a wide variety of his influences and inspirations such as the works of Mike Mignola and Bruce Timm Gainax s FLCL Tex Avery s Red Hot Riding Hood Capcom s Darkstalkers and artists George Kamitani and Daisuke Ishiwatari 32 Ahad and Zaimont pitched Skullgirls to several companies eventually teaming up with recently founded independent developer Reverge Labs in 2010 12 They later went on to sign with publisher Autumn Games 12 In April 2011 Reverge Labs licensed OtterUI as its user interface solution for the development of Skullgirls 33 At the Electronic Entertainment Expo 2011 Japanese developer and publisher Konami announced that they would help distribute the game 34 Following the game s release the Skullgirls team began teasing future content for the game including new voice packs color palettes and downloadable characters 35 However shortly thereafter Autumn Games was hit with a series of lawsuits regarding Def Jam Rapstar which gummed up everything related to Autumn s funding 36 The entire Skullgirls development team was laid off by Reverge Labs in June 2012 after Autumn Games and Reverge Labs allowed their contract to expire without agreeing upon a new one 37 38 This prompted the team to reform under a new moniker Lab Zero Games to continue work on the PC release and downloadable content 39 Autumn Games revealed to be in full possession of the IP claimed it was fully behind the new studio and promised to continue to work with Lab Zero Games in the future on all Skullgirls related endeavors 39 From January through February 2013 fighting game website Shoryuken hosted a charity donation drive to determine the final game to be featured in the 2013 Evolution Championship Series tournament lineup with all proceeds sent to the Breast Cancer Research Foundation 40 The Skullgirls community raised over US 78 000 placing second to eventual winner Super Smash Bros Melee which raised over 94 000 41 42 Although the game did not win Shoryuken announced that EVO 2013 event organizers would support the Skullgirls side tournament by providing prize money and exhibition support due to their effort in the fundraiser 43 Crowdfunding and publisher transition Edit Despite Autumn Games support and desire to expand Skullgirls their continued litigation prevented the publisher from providing any financial backing 35 Attempting to pick up where they left off Lab Zero Games decided to ask its fanbase for help once more following the success of the EVO 2013 charity drive 35 On February 25 2013 Lab Zero Games set up an Indiegogo page for Skullgirls in an effort to raise 150 000 for the development of the game s first DLC character Squigly Contributors received various rewards including desktop wallpapers a digital copy of the official soundtrack Steam keys for the PC release Steam keys for Half Minute Hero and the chance to add a background character to the game among others 44 The campaign reached its initial goal in less than 24 hours while the stretch goal of a second DLC character Big Band secured funding in just over 2 weeks 14 15 A third DLC character determined by fan vote was funded during the final two days along with a playable robotic version of Ms Fortune named Robo Fortune 45 An additional stretch goal that would provide a free license for the game s engine Z Engine to the developers of Them s Fightin Herds at the time called Fighting is Magic was also funded 46 With minutes left before the end of the drive the last stretch goal was met securing funding for another fan selected DLC character 46 The Indiegogo campaign raised nearly 830 000 of its original 150 000 goal 46 Several alternate character and announcer voice packs were also funded 46 All downloadable characters and voice packs were free to download on all platforms within the first three months of their release 47 On November 7 2013 Lab Zero Games announced that Autumn Games had severed ties with Konami citing Konami s unresponsiveness as a major hurdle to the release of further console patches 48 Following the dissolution of the partnership Konami requested the removal of Skullgirls from the PlayStation Network and Xbox Live Arcade by the end of 2013 49 In response Lab Zero Games announced on December 17 2013 that Skullgirls would be re released on consoles as Skullgirls Encore a new build including up to date changes and additions in January 2014 50 Encore marked the transition of the console versions to its new publishers Marvelous and CyberFront and coincided with the console releases of Squigly and the Character Color Bundle DLC 51 While Encore was released as a title update for the Xbox 360 version the PlayStation 3 version required owners to re download the game at no cost leaderboard rankings save data and trophies were not carried over 51 The PC version was later patched to reflect the new title 51 Staff resignations and developer transition Edit In June 2020 multiple allegations of misconduct were made against lead designer and programmer Mike Zaimont 52 53 Two individuals claimed that Zaimont had made inappropriate sexual comments towards them which triggered an internal investigation of Zaimont s behavior within Lab Zero Games 52 A decision was reached by Lab Zero Games board to request Zaimont s resignation 52 According to senior art producer Brian Jun Zaimont refused to resign unless a series of demands were met which Jun deemed unrealistically high and potentially illegal 52 Zaimont s demands were rejected by the board 52 In response Zaimont disbanded the board and assumed sole ownership of Lab Zero Games 52 Senior animator Jonathan Kim claimed that Zaimont delivered an ultimatum wherein he gave all unsatisfied employees until August 31 to leave the company 53 In late August Kim Jun and lead animator Mariel Cartwright resigned from Lab Zero Games and individually issued statements denouncing Zaimont s actions 53 Within a day of the series of resignations Hidden Variable Studios and Autumn Games severed their ties with Mike Zaimont and Lab Zero Games in a joint statement 54 In the statement both parties expressed intent to work with the employees who resigned from Lab Zero Games on the continued development of Skullgirls 54 Shortly after the resignations Zaimont retaliated by firing the rest of the staff leaving him the sole employee and owner of Lab Zero Games 55 Cartwright raised money for the staff who had been fired without severance by selling her sketchbooks 55 Additional inappropriate interactions with the community came to light after the resignations 56 Several former Lab Zero Games members including Cartwright and Kim then went on to establish a new cooperatively structured independent game studio called Future Club 57 In February 2021 Autumn Games revealed the development of the Season 1 Pass which included four DLC characters a digital artbook and an updated soundtrack 25 The publisher also teased the possibility of a fifth DLC fighter along with other free content depending on the success of the season pass 25 In March 2021 Future Club formally announced their collaboration with Hidden Variable Studios in developing 2nd Encore s DLC content 58 Soundtrack EditSkullgirls Original SoundtrackSoundtrack album by Various artistsReleasedApril 24 2012 2012 04 24 GenreVideo game soundtrackLength71 46The Skullgirls Original Soundtrack consists of 28 original compositions The album features music by Michiru Yamane Vincent Diamante Blaine McGurty and Brenton Kossak 59 The soundtrack was released on April 24 2012 on iTunes 60 People who donated at least 10 to the Skullgirls Indiegogo crowdfunding campaign received a digital copy of the soundtrack 61 An exclusive physical CD release of the Skullgirls Original Soundtrack was offered among other rewards to those who donated 150 or more to the drive 61 On April 20 2011 Reverge Labs officially announced that they had enlisted Yamane primarily known for her work on Konami s Castlevania series to help create the soundtrack for Skullgirls 59 According to Richard Wyckoff CEO of Reverge Labs the developers sought out Yamane because they knew her mixture of haunting gothic themes jazz and rock would lend itself perfectly to Skullgirls Dark Deco style 59 When Reverge Labs requested Yamane to write jazzy music she played a bit with the rhythm and different sounds to try and heighten the impact and almost primal nature of the unique graphics 62 Release EditSkullgirls was released on the PlayStation Network in North America on April 10 2012 63 and the Xbox Live Arcade on April 11 2012 Europe and Australia later received the PlayStation Network version on May 2 2012 64 The game was released in Japan by CyberFront on the PlayStation Network on February 14 2013 and was also brought to Japanese arcades through the NESiCAxLive digital distribution system by game developer M2 65 66 The public beta test for the Microsoft Windows version of Skullgirls began on July 4 2013 67 The official Microsoft Windows version was released by Marvelous on August 22 2013 68 69 Skullgirls Encore launched on the PlayStation Network in North America on February 11 2014 70 and Europe on March 19 2014 71 7 The Xbox Live Arcade version of Skullgirls received an update for Encore on April 22 2014 72 On July 10 2014 Lab Zero Games announced that Skullgirls Encore would be released on PlayStation 4 and PlayStation Vita sometime in 2014 73 This port later titled Skullgirls 2nd Encore would eventually be delayed until 2015 74 75 2nd Encore was released for PlayStation 4 on July 7 2015 in North America and July 23 2015 in Europe 76 77 PlayStation Vita would only receive the game on April 5 2016 in North America and April 14 2016 in Europe 78 On April 14 2016 2nd Encore was also published for both platforms in Japan by Arc System Works 79 In North America Hidden Variable Studios and Limited Run Games produced a limited physical edition of 2nd Encore which included a disc based copy of the game a slip cover a full color instruction manual and a special selection soundtrack 80 Back in May 2013 when Lab Zero Games was asked on their official Twitter account about a potential release for Nintendo s Wii U console the developer replied that while it was possible it wasn t looking likely citing the console s low sales and not having an established digital presence at the time 81 During Anime Expo in July 2018 Lab Zero Games confirmed that a port of Skullgirls 2nd Encore was in development for its successor Nintendo Switch 82 The Nintendo Switch release would include all content and be available both physically and digitally 83 In February 2019 Lab Zero Games announced that the Nintendo Switch port of Skullgirls 2nd Encore would be released the following month and that an Xbox One port would be released at the same time courtesy of Skybound Games 84 85 However despite this announcement the game was eventually released for the Nintendo Switch on October 22 of that year whilst the Xbox One version was postponed indefinitely due to unforeseen development and production challenges 86 In May 2022 it was announced that the Xbox One and Xbox Series X and Series S versions are in development now targeting the 2022 release window 87 Skullgirls Mobile Edit The free to play spin off for Android and iOS titled Skullgirls Mobile was released on May 25 2017 in North America South America Europe Australia New Zealand and the Philippines 10 88 It was developed by Hidden Variable Studios and published by Line Corporation creators of the Line communications app Eventually Line Corporation has decided to part ways with the project with Autumn Games taking over the publishing duties As such the old version of the game preemptively renamed LINE Skullgirls was removed from all storefronts on January 15 2018 A new version sometimes called Skullgirls 2 0 by the developer was released on January 18 2018 and allowed existing players to carry over their progress As a result of the move the developer has promised more transparency over the game s microtransactions namely in its gacha rates as well as more consistent release of new content 89 Currently Skullgirls Mobile is supported alongside 2nd Encore and shares many of its updates 90 Reception EditCritical response Edit ReceptionAggregate scoreAggregatorScoreMetacriticPS3 82 100 91 X360 78 100 92 PC 83 100 93 PS4 82 100 94 VITA 76 100 95 iOS 71 100 96 NS 80 100 97 Review scoresPublicationScore1Up comB 98 Eurogamer7 10 99 G44 5 100 Game Informer8 10 101 GameSpot8 10 103 GamesRadar 102 GameTrailers8 3 10 104 IGN8 5 10 105 Joystiq 106 Skullgirls received generally positive reviews according to video game review aggregator Metacritic 92 91 Several reviewers praised the presentation and animation Ryan Clements of IGN praised the graphics claiming that the game created some of the best hand drawn character sprites ever used in gaming Clements also gave the game an Editor s Choice award 105 John Learned of GamesRadar also praised the art style stating that the art deco design gave playable characters and backgrounds added flair 102 However some reviewers criticized the art style and overtly sexualized all female cast including accusations of sexism 107 Dan Ryckert of Game Informer stated that while Skullgirls was beautifully animated some animations were juvenile and unnecessary 101 Ryckert expressed disappointment with the artistic focus on anatomy and fetishistic outfits 101 Reviewers also praised the gameplay and system mechanics Maxwell McGee of GameSpot credited the ability to adjust team sizes adding that the trade off between strength and versatility helped to accommodate a wider skill range of players 103 Neidel Crisan of 1UP praised the tutorial system for teaching beginner players about the fundamentals of the fighting game genre 98 Daniel Maniago of G4 complimented the custom assists anti infinite system and online play praising Reverge Labs for utilizing feedback from the fighting game community during development 100 Skullgirls received its share of criticism IGN s Ryan Clements criticized the small selection of gameplay modes missing character move lists and overly aggressive AI 105 GameTrailers criticized the limited roster size stating that the tag based battling felt underdeveloped as a result 104 Simon Parkin of Eurogamer pointed out the lack of online features such as a spectator mode replays and endless lobbies 99 Jordan Mallory of Joystiq reprimanded the game for its goofy and immature premise sexualized art style and unoriginal character movesets 106 Mallory concluded that the series would have been better off spending another year in development 106 Skullgirls received Best Fighting Game nominations from IGN 1UP and the Official E3 Game Critics Awards 108 109 110 The game was nominated for 2012 Best Animated Video Game at the 40th Annual Annie Awards 111 Skullgirls was also recognized in the 2013 Guinness World Records Gamer s Edition for the most frames of animation per character reaching 11 515 total frames for its initial eight characters and averaging 1 439 frames per fighter 112 In 2017 Skullgirls 2nd Encore was listed in Game Informer s list of The 10 Most Underrated Games Of This Generation 113 Sales Edit Skullgirls sold over 50 000 copies across both platforms within ten days 114 becoming the highest selling game on the Xbox Live Arcade upon its release 115 and third best selling title on PlayStation Network for April 2012 116 The game saw a similar performance in Japan climbing to the top of PSN s list of best selling downloadable PlayStation 3 titles within a week 117 According to Peter Bartholow CEO of Lab Zero Games Skullgirls met Japanese publisher CyberFront s lifetime sales expectations in the first two weeks of release 118 The PS4 version entered the Japanese charts at 17 119 On September 4 2017 Zaimont announced that Skullgirls had sold one million copies on Steam 120 Legacy Edit This section needs expansion You can help by adding to it August 2019 At the 2019 Anime Expo an upcoming webcomic series published by Webtoon was announced 121 The webcomic written by Mike Exner III and illustrated by Wiirdo and Leigha 122 began publishing weekly on November 19 2022 At Evo 2022 Skullgirls was for the first time a main event game 123 References EditNotes Post release content developed by Lab Zero Games 2014 2019 and Hidden Variable Studios and Future Club 2020 present Arcade version developed by M2 Skullgirls Mobile developed by Hidden Variable Studios Originally co published with Konami Published by CyberFront in Japan PC version previously published by Marvelous Arcade version published by M2 2nd Encore published by Arc System Works in Japan Nintendo Switch version published by Skybound Games Skullgirls Mobile originally published by Line Footnotes a b c Bartholow Peter October 27 2011 Skullgirls Dev Diary Skullgirls Perfected Pugilism PlayStation Blog Retrieved October 27 2011 a b c Red Rick Dias April 9 2012 Skullgirls Mike Z Talks History Development and Gameplay Philosophy Shoryuken Retrieved April 9 2012 Hinkle David March 14 2011 Skullgirls preview Strong foundation Joystiq Retrieved March 14 2011 Skullgirls Tag Teams with GGPO to K O Online Lag IGN April 6 2011 Retrieved April 6 2011 Gallegos Anthony March 1 2011 GDC Skullgirls A Fighter for Everyone IGN Retrieved March 1 2011 Bartholow Peter February 7 2014 Skullgirls Encore Patch Notes Lab Zero Games Retrieved February 20 2014 a b Bartholow Peter February 10 2014 Skullgirls Encore Launching on February 11th PlayStation Blog Retrieved February 11 2014 a b c Schulenberg Thomas December 22 2013 Skullgirls Encore to include The Typing of the Skullgirls Encore Joystiq Retrieved February 20 2014 Bartholow Peter April 29 2015 Skullgirls 2nd Encore s New Features Lab Zero Games Retrieved April 29 2015 a b McWhertor Michael July 2 2016 Skullgirls is coming to Android and iOS Polygon Retrieved July 2 2016 Holmes Jonathan July 2 2016 Skullgirls brings an RPG twist to iOS and Android Destructoid Retrieved July 2 2016 a b c Bartholow Peter March 3 2011 Meet the Skullgirls The Next Generation of PSN Fighters PlayStation Blog Retrieved March 3 2011 a b World Skullgirls Lab Zero Games August 31 2011 Retrieved June 2 2013 a b Mallory Jordan February 26 2013 Skullgirls 150 000 Indiegogo goal met in less than 24 hours Joystiq Retrieved February 26 2013 a b McWhertor Michael March 13 2013 Skullgirls fundraising drive tops 375 000 will add Big Band to roster Polygon Retrieved March 26 2013 Hillier Brenna April 29 2013 Skullgirls Eliza chosen as third DLC character VG247 Retrieved April 29 2013 Mallory Jordan May 17 2013 Skullgirls fourth new character is Beowolf Joystiq Retrieved May 17 2013 Kubba Sinan March 28 2013 Skullgirls drive ends at 830K five DLC characters funded update Joystiq Retrieved March 28 2013 Walker Ian March 27 2013 UPDATE Skullgirls Indiegogo Campaign Surpasses 750 000 Robo Fortune Joins the Playable Cast Shoryuken Retrieved March 27 2013 Corriea Alexa Ray April 1 2014 Skullgirls Encore s newest character Fukua is a clone with a purpose update Polygon Retrieved July 2 2014 Walker Ian April 8 2014 Skullgirls Encore s Fukua to Remain Playable Will Appear on PlayStation 3 Xbox 360 and PC After Balancing Shoryuken Retrieved April 14 2014 Nelson Jared October 19 2020 Brand New Playable Character Annie of the Stars Arrives in Skullgirls Mobile Version 4 4 Update TouchArcade Retrieved December 23 2020 Nelson Jared May 6 2021 Umbrella is Announced as the Next New Playable Skullgirls Character TouchArcade Retrieved May 7 2021 Moyse Chris December 5 2021 Black Dahlia is FINALLY making Skullgirls an offer it can t refuse Destructoid Retrieved December 5 2021 a b c Moyse Chris February 24 2021 Skullgirls future looks bright as multiple seasons and DLC characters teased Destructoid Retrieved February 24 2021 Andriessen CJ August 6 2022 Marie will be playable in Skullgirls 2nd Encore starting next year Destructoid Retrieved August 6 2022 a b c Ohanesian Liz July 5 2011 Skullgirls Co Creator Alex Ahad on the Art Behind the Video Game LA Weekly Retrieved July 5 2011 Interview with Alex Ahad creative director and creator of the Skullgirls IP Game Art HQ April 4 2012 Retrieved April 4 2012 Scanlon Drew March 3 2011 Quick Look EX Skullgirls Giant Bomb Retrieved March 3 2011 Green Ryan August 15 2011 Interview Throwing High Punches with Mike Z TotalPlayStation Archived from the original on November 22 2015 Retrieved August 15 2011 FAQ Skullgirls Lab Zero Games Retrieved July 19 2013 Ahad Alex April 5 2011 Skullgirls Artistic Origins Skullgirls official site Retrieved April 5 2011 Aonyx Software LLC April 27 2011 Reverge Labs Chooses OtterUI for Skullgirls PRLog Retrieved February 1 2021 Bartholow Peter June 2 2011 E3 Coverage Begins With Peacock Reverge Labs Archived from the original on November 22 2015 Retrieved June 2 2011 a b c Klepek Patrick February 27 2013 The Little Fighting Game That Could Giant Bomb Retrieved February 27 2013 Hockenson Lauren March 15 2013 IndieGoGo Campaign Saves Near Death Gaming Franchise Mashable Retrieved March 15 2013 Sliwinski Alexander May 24 2012 Konami and Autumn Games sued for fraud over 15 million Def Jam Rapstar loan Joystiq Retrieved May 24 2012 Santangelo Nick January 11 2013 Sticks and stones couldn t break Skullgirls bones XBLA Fans Archived from the original on November 22 2015 Retrieved January 11 2013 a b Hillier Brenna November 20 2012 Skullgirls development team forms new studio VG247 Retrieved November 20 2012 inkblot January 8 2013 Evo 2013 Details Game Lineup Get Your Game to Evo and Road to Evo Events Shoryuken Archived from the original on November 27 2015 Retrieved January 8 2013 inkblot February 1 2013 Fighting Game Fans Raise over 225 000 for Breast Cancer Research Smash Wins Shoryuken Archived from the original on January 30 2016 Retrieved February 1 2013 Mallory Jordan February 1 2013 EVO 2013 charity drive raises over 200 000 Smash Bros Melee final game selection Joystiq Retrieved February 1 2013 inkblot February 4 2013 Skullgirls Gets Cash Exhibition Support at Evo 2013 Shoryuken Retrieved February 4 2013 D Argenio Angelo February 25 2013 Skullgirls Indiegogo Fundraiser Now Live More Squigly Gameplay Details Revealed Shoryuken Retrieved March 26 2013 Walker Ian March 27 2013 UPDATE Skullgirls Indiegogo Campaign Surpasses 750 000 Robo Fortune Joins the Playable Cast Shoryuken Retrieved May 8 2015 a b c d Pitcher Jenna March 28 2013 Fighting is Magic gets Skullgirls engine Skullgirls campaign ends with five DLC fighters Polygon Retrieved March 28 2013 D Argenio Angelo February 6 2013 Lab Zero CEO Peter Bartholow Reveals Skullgirls Crowd funding Plans Squigly Free for a Limited Time Unspecified Male Character First Stretch Goal Shoryuken Retrieved February 6 2013 Walker Ian November 7 2013 Autumn Games Cuts Ties with Konami in Effort to Speed Up Release of Skullgirls Patches on PlayStation 3 and Xbox 360 Shoryuken Retrieved December 21 2013 Mahardy Mike December 9 2013 Konami Requests Removal of Skullgirls from PSN XBLA IGN Retrieved December 21 2013 O Brien Lucy December 17 2013 Skullgirls Encore Re Release Announced IGN Retrieved December 21 2013 a b c Skullgirls Encore And You Lab Zero Games December 17 2013 Retrieved December 21 2013 a b c d e f Walker Ian August 24 2020 Workers Leave Skullgirls Developer Over Studio Head s Behavior Kotaku Retrieved August 25 2020 a b c Ramee Jordan August 24 2020 Skullgirls Indivisible Devs Leave Studio Due To Director s Harassment GameSpot Retrieved August 25 2020 a b Mejio Ozzie August 24 2020 Skullgirls IP holder cuts ties with Lab Zero Games Shacknews Retrieved August 25 2020 a b Walker Ian September 3 2020 Skullgirls Developer Lays Off Everyone Who Hadn t Already Quit Kotaku Retrieved September 5 2020 R M September 4 2020 Lab Zero Workers Skullgirls Players Detail Studio Owner s Toxic Behavior Fanbyte Retrieved September 5 2020 Walker Ian September 21 2020 Former Skullgirls Developers Establish New Co Op Game Studio Kotaku Retrieved September 23 2020 Moyse Chris March 4 2021 Skullgirls confirms Future Club is involved with new content creation Destructoid Retrieved March 7 2021 a b c Michiru Yamane Scoring Skullgirls Dark Deco Soundtrack IGN April 20 2011 Retrieved April 20 2011 Kayser Daniel April 25 2012 Skullgirls Original Soundtrack Released GameTrailers Retrieved April 25 2012 a b Bartholow Peter February 25 2013 Keep Skullgirls Growing Indiegogo Retrieved February 25 2013 Fletcher JC April 21 2011 Castlevania s Michiru Yamane making the jazzy sounds of Skullgirls Joystiq Retrieved April 21 2011 Bradford Matt April 2 2012 Skullgirls release date set for April GamesRadar Retrieved April 2 2012 Co Franz April 25 2012 Skullgirls pencils in Linux port Squigly to be voiced by Lauren Landa Shoryuken Retrieved April 25 2012 Yip Spencer February 5 2013 Skullgirls Is Coming To Japan Thanks To Japan s DJMax Publisher Siliconera Retrieved February 5 2013 Walker Ian May 20 2013 Skullgirls Heading to Japanese Arcades Through NESiCAxLive Updates to Add New Characters After Release Shoryuken Retrieved May 24 2013 Walker Ian July 4 2013 Skullgirls PC Beta Now Available for Indiegogo Supporters Shoryuken Retrieved July 4 2013 Mallory Jordan July 12 2013 Skullgirls PC debut scheduled for August 22 Joystiq Retrieved July 12 2013 Hinkle David May 2 2012 Skullgirls boppin to PC digital distribution later this year Joystiq Retrieved March 26 2013 Williams Katie February 8 2014 Skullgirls Encore to Return to PlayStation Network IGN Retrieved February 11 2014 Walker Ian March 19 2014 Skullgirls Encore Heading to Europe on March 19 Shoryuken Retrieved March 19 2014 Walker Ian April 22 2014 Skullgirls Encore Update Rolling Out for Xbox 360 Shoryuken Retrieved April 25 2014 Bartholow Peter July 10 2014 Skullgirls Encore Coming to PS4 and PS Vita in 2014 PlayStation Blog Retrieved July 12 2014 Bartholow Peter April 15 2015 Beowulf Comes to Skullgirls Encore on April 17th PlayStation Blog Retrieved April 20 2015 Blake Vikki October 1 2014 Skullgirls Encore Delayed on PS4 PS Vita IGN Retrieved April 29 2015 Pitcher Jenna July 1 2015 Skullgirls 2nd Encore Release Dates Announced For PS4 PS Vita IGN Retrieved July 1 2015 Hansen Steven July 7 2015 Skullgirls 2nd Encore out today on PS4 soon on Vita Destructoid Retrieved July 8 2015 New on PlayStation Store this week Dark Souls III Ratchet amp Clank Doom open beta Blog playStation com April 12 2016 Retrieved April 4 2022 Walker Ian August 6 2015 Arc System Works Publishing Skullgirls 2nd Encore in Japan Shoryuken Retrieved June 24 2017 Romano Sal October 29 2016 Skullgirls 2nd Encore limited run physical edition announced Gematsu Retrieved October 30 2016 Tach Dave May 13 2013 Skullgirls for Wii U isn t looking likely without increased console sales dev says Polygon Retrieved December 13 2014 McFerran Damien July 6 2018 Saucy Brawler Skullgirls 2nd Encore Is Coming To Nintendo Switch Nintendo Life Retrieved July 7 2018 Iggy July 6 2018 Skullgirls 2nd Encore Heading To Nintendo Switch NintendoSoup Retrieved February 3 2019 Harradence Mike February 21 2019 Skullgirls 2nd Encore unveiled for Switch and Xbox One VideoGamer com Retrieved March 4 2019 Lopez Ule February 24 2019 Skullgirls 2nd Encore Pre Orders now Available for Nintendo Switch VGR com Retrieved March 4 2019 Huntington Brian October 17 2019 SKULLGIRLS 2ND ENCORE Switch Limited Edition and Xbox Updates Skybound Entertainment Retrieved October 23 2019 Skullgirls 2nd Encore coming to Xbox Series and Xbox One in 2022 DLC character Black Dahlia alpha gameplay trailer Gematsu May 25 2022 Retrieved May 25 2022 Skullgirls Mobile Debuts On May 25 2017 Siliconera May 9 2017 Retrieved May 9 2017 LeFebvre Rob January 19 2018 Skullgirls relaunches on mobile as developer ditches publisher Engadget Retrieved May 25 2022 Skullgirls 2nd Encore DLC character Black Dahlia announced Umbrella launches in early 2022 Gematsu December 5 2021 Retrieved May 25 2022 a b Skullgirls for PlayStation 3 Reviews Metacritic Red Ventures Retrieved April 11 2012 a b Skullgirls for Xbox 360 Reviews Metacritic Red Ventures Retrieved April 11 2012 Skullgirls for PC Reviews Metacritic Red Ventures Retrieved August 22 2013 Skullgirls 2nd Encore for PlayStation 4 Reviews Metacritic Red Ventures Retrieved December 12 2018 Skullgirls 2nd Encore for PlayStation Vita Reviews Metacritic Red Ventures Retrieved December 12 2018 Skullgirls for iPhone iPad Reviews Metacritic Red Ventures Retrieved December 12 2018 Skullgirls 2nd Encore for Switch Reviews Metacritic Red Ventures Retrieved November 16 2021 a b Crisan Neidel April 12 2012 Skullgirls Review Fluid Competitive and Full of Over the Top Fanservice 1UP Archived from the original on March 4 2016 Retrieved April 12 2012 a b Parkin Simon April 20 2012 Skullgirls Review Eurogamer Retrieved April 20 2012 a b Maniago Daniel April 13 2012 Skullgirls Review for Xbox 360 G4 Archived from the original on November 17 2015 Retrieved April 13 2012 a b c Ryckert Dan April 9 2012 Skullgirls Review Fighting For Everyone Game Informer Retrieved April 9 2012 a b Learned John April 13 2012 Skullgirls Review GamesRadar Retrieved April 13 2012 a b McGee Maxwell April 11 2012 Skullgirls Review GameSpot Retrieved April 11 2012 a b Skullgirls Review GameTrailers April 10 2012 Retrieved April 10 2012 a b c Clements Ryan April 9 2012 Skullgirls Review IGN Retrieved April 9 2012 a b c Mallory Jordan April 13 2012 Skullgirls review Close but no cigar Joystiq Retrieved April 13 2012 Yin Poole Wesley December 7 2011 Skullgirls sexism complaints are misplaced and shallow chivalry Eurogamer Retrieved December 7 2011 E3 2011 Best of E3 Awards IGN June 6 2011 Retrieved June 6 2011 1UP s Best Games of E3 2011 1UP June 10 2011 Retrieved June 10 2011 Game Critics Awards Best of E3 2011 Game Critics Awards June 19 2011 Retrieved June 19 2011 Busis Hillary December 3 2012 2012 Annie Award nominees honoring the best in animation announced Entertainment Weekly Retrieved December 3 2012 Guzman Rene A January 11 2013 Thumbing through the Guinness World Records 2013 Gamer s Edition My San Antonio Retrieved July 2 2014 Leendertsen Jordan February 19 2017 The 10 Most Underrated Games Of This Generation Game Informer Retrieved February 19 2017 Hillier Brenna April 27 2012 Skullgirls sales top 50 000 in ten days VG247 Retrieved April 27 2012 Twitter revergelabs Reverge Labs April 13 2012 Retrieved April 13 2012 Haro Morgan May 15 2012 April 2012 PSN Top Sellers I Am Alive Survives The Competition PlayStation Blog Retrieved May 15 2012 D Argenio Angelo February 21 2013 Skullgirls Currently the 1 Downloadable PlayStation 3 Title in Japan Shoryuken Retrieved February 21 2013 Hillier Brenna March 8 2013 You saved Skullgirls Lab Zero s Indiegogo gamble VG247 Retrieved March 8 2013 Media Create Sales 4 11 16 4 17 16 April 20 2016 Lanier Corey September 4 2017 Indie fighting game titan Skullgirls achieves one million copies sold on Steam Shoryuken Retrieved September 5 2017 Vazquez Suriel July 20 2019 Skullgirls Is Getting A Webcomic Series Gameinformer Retrieved July 20 2019 Mr Toffee November 12 2022 Skullgirls Gets Webtoon Series This November KAKUCHOPUREI COM Kakuchopurei Retrieved November 13 2022 Steiner Dustin March 8 2022 Evo 2022 lineup revealed Melty Blood Skullgirls joins SFV Guilty Gear Strive more Esports gg Retrieved August 29 2022 External links EditOfficial website Retrieved from https en wikipedia org w index php title Skullgirls amp oldid 1132100686, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.