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Wikipedia

The Battle for Wesnoth

The Battle for Wesnoth is a free and open-source[a] turn-based strategy video game with a high fantasy setting (similar to J. R. R. Tolkien's legendarium), designed by Australian-American[b] developer David White and first released in June 2003. In Wesnoth, the player controls a particular faction/race and attempts to build a powerful army by controlling villages and defeating enemies for experience. The game is loosely based on the Sega Genesis games Master of Monsters and Warsong.[8]

The Battle for Wesnoth
Title screen from version 1.16.2
Original author(s)David White and others[1]
Initial release1.0 / October 2, 2005; 18 years ago (2005-10-02)[2]
Stable release
1.16.10 / August 8, 2023; 4 months ago (2023-08-08)[3]
Preview release
1.17.21 / September 23, 2023; 2 months ago (2023-09-23)[4]
Repositorygithub.com/wesnoth/wesnoth
Written inC++, Lua, Python[5]
PlatformWindows, macOS, Linux, Android, iOS, AmigaOS, MorphOS
Available in56 languages[6]
TypeSingle-player, multiplayer turn-based strategy
LicenseGPL-2.0-or-later[7]
Websitewww.wesnoth.org

Gameplay edit

The Battle for Wesnoth is a turn-based wargame played on a hex map. The strategy of battle involves trying to fight on favorable terrain, at a favorable time of day, and, if possible, with units that are strong or well suited against the enemies. Other concerns are capturing villages that produce a particular trickle rate of gold per turn for unit recruitment, and positioning units to restrict enemy movement. Games of Wesnoth come both in the form of single-player campaigns and multiplayer matches. The goal of these games is usually to defeat all enemy leaders, however there may be other goals.

Each unit in Wesnoth has its own strengths and weaknesses. A unit's defense (which this case means dodge chance) is based on the terrain it stands on. Elves, for example, are difficult to hit when fighting in a forest. Different types of attacks (melee and ranged), weapon types (pierce, blade, impact, arcane, cold, and fire), and a day-night cycle (in most maps) that alternately favors lawful and chaotic units, altering the amount of damage a unit deals. Units can advance to higher level counterparts and become more powerful as they participate in combat.[9][10]

A central design philosophy of the game is the KISS principle; for a new idea to be accepted, it should not complicate gameplay.[11] Another important facet of the game is randomness and its manipulation: it is never certain whether a unit's attack will fail or succeed, only likely or unlikely. Developers have stated that the potential for a skirmish to go better or worse than expected adds excitement, replayability and strategic depth to the game.[12]

Setting edit

The Battle for Wesnoth takes place in a world populated by Tolkienesque races such as humans, elves, dwarves, orcs, and trolls, as well as Wesnoth-specific races such as dragon-like Drakes, which are creatures distantly related to dragons, but are bipedal, have an organized, albeit warlike, culture, and are only about 10 feet tall. Campaign stories span the history and geography of the world, but most focus on the eponymous human kingdom of Wesnoth, which suffers frequent invasions of orcish raiders and the undead.

The name Wesnoth was originally developed by the game's creator as a combination of syllables that he thought would sound good as a name for a fantasy land. When the project became larger and more elaborate, the developers created a fictional etymology for the name: the inhabitants of the land of Wesnoth came from the West and North, giving Westnorth, which eventually evolved to Wesnoth. This etymology is explained in the campaign The Rise of Wesnoth.

Factions edit

 
Graphic of a Sylph in Wesnoth'.

The Battle for Wesnoth currently has six default factions to choose from:

  • Rebels
Consist mostly of elvish units, with ent-like woses, mermen, and mages. Most of their level 1 units are capable of both melee and ranged attacks, making the rebels very versatile. Elves ignore the time of day with their neutral alignment and have high defense in forests. They are generally faster, but slightly weaker than other units in most other terrain.
  • Knalgan Alliance
These consist of slow but sturdy dwarves with strong melee attacks, allied with human outlaws who fight better under the cover of darkness. Generally, dwarves gain a high defense when occupying mountains and hills. Dwarves are also more adept at traversing caves than any other faction and ignore the time of day. They are vulnerable to attack in open terrain, while their human outlaws fight better in this same terrain.
  • Loyalists
These are human cavalry, mages and infantry that ordinarily fight better in the daytime, with mermen allies. They are the most diverse faction, with more units than any other faction except the Knalgan Alliance.
  • Northerners
A faction of orcs and goblins, along with troll and naga allies. Their focus is on cheap recruiting, brute force, and close combat, fighting better at night with their chaotic alignment. Most units require little XP (fighting experience) to advance levels. Units often achieve higher mobility when crossing hills.
  • Undead
The undead are vulnerable to fire, impact, and arcane attacks, but have high resistance against blade, pierce and especially cold damage. The undead rely on easy access to magic and poison attacks. Some units are able to drain health from enemies in order to replenish their own, and most are immune to poisoning. Unlike other races, most undead units have no traits and no personal names.
  • Drakes
A dragon-like race that fights better by day. Most can fly and breathe fire. Their Saurian allies are faster and prefer fighting by night and in swamp areas, though they share the Drakes' vulnerability to cold. Drakes are the most maneuverable faction, though their size makes them prone to attack in most terrain.

The exact units used by the factions, and the faction names, change based on the era or the campaign. The above are the factions of the "Default" era, which is the most played one on the multiplayer servers, and its extension "Age Of Heroes".

There are also a number of user-created factions, several of which are grouped together in downloadable "Eras". For example, the Imperial Era includes the Roman-influenced Lavinians, the Marauders, and the Wild Elves, featuring completely new unit trees and abilities. An alternative era, which contains the Islam-influenced faction Khalifate, was integrated (as of 6 January 2014) in the official development line, Wesnoth 1.11.8,[13] tested to become part of the mainline version. This faction has since been renamed to the Dunefolk in version 1.13.11.[14] However, it is quite possible to create factions that can be used in the default eras, though the amount of blessing given by the creators for each may vary.

Campaigns edit

 
Campaign progression in Wesnoth includes cutscenes such as this, where the story is explained.

The stable version of The Battle for Wesnoth comes with 16 single-player campaigns and a tutorial, each of which has various difficulty levels.[15] More user-authored campaigns can be obtained in the form of add-ons stored on Wesnoth's campaign server, and these are sometimes mainlined as official campaigns. The original campaign for The Battle for Wesnoth was "Heir to the Throne", a campaign with 23 gameplay scenarios where Konrad, a young heir to the throne of Wesnoth, allies with rebellious elves and other races to claim the throne from the usurper queen Asheviere, her loyalist army, and her orcish mercenaries. Characters from "Heir to the Throne" are protagonists in campaigns such as "Legend of Wesmere" and "Delfador's Memoirs". Other campaigns feature different factions, like the dwarves in "The Hammer of Thursagan" or "Northern Rebirth" or "Sceptre of Fire", the loyalist army of Wesnoth in "The South Guard" or "The Eastern Invasion", and undead in "Descent into Darkness" or "Secrets of the Ancients". Even mermen can be played in "Dead Water", or orcs in "Son of the Black Eye". Finally, "Under the Burning Suns" is set in the distant future, long after the time of the other campaigns, featuring elves who fight better during the day.

A multiplayer campaign titled "World of Conquest" is added to the game on version 1.16 after previously being an unofficial add-on.[16] There are plans to add a campaign named "Winds of Fate".[17]

Unofficial campaigns edit

Many official campaigns were only user-made add-ons, for example "An Orcish Incursion", which has been removed from the mainline in 1.15.3. Unofficial campaigns are translated into many languages the same way as the official ones. Some of them are very long and well balanced, like "Invasion from Unknown", while others serve to show units not available in the mainline, or as examples for future campaign makers, like "A simple campaign", "WML Guide" or "The Final Exam". The longest unofficial campaigns have more translatable strings than the longest official campaigns.

Modding edit

Add-ons edit

It is possible to create and distribute additional content (user made content, or UMC), such as campaigns, maps and multiplayer "eras" using an "add-on" system. These add-ons can be downloaded, updated and removed using an in-game add-on server; alternatively, they can be installed and updated by manually downloading the add-on's files and placing them in the appropriate directory, or they can be removed by deleting these files.

Editor edit

 
The Battle for Wesnoth's map editor

The Battle for Wesnoth has a built-in map editor, which supports features such as multiple open maps and random map generation. The editor supports all in-game terrains, as well as custom terrains created for campaigns. The time of day can be selected from one of the built-in presets or custom lighting can be created.[18]

WML edit

Using any standard text editor, new content can be created using what is known as Wesnoth Markup Language (WML). As its name suggests, WML is similar to XML and other markup languages in syntax with tags defining events and sides in a scenario. WML has evolved from what was a simple markup/configuration language into a specialized programming language designed for easily modifying the game. Examples for the latest stable version are offered on the site's wiki.[19]

Lua edit

From the 1.7 development version upwards, code in Lua can be embedded in WML events which gets executed when those events fire.[20] From 1.7.14 on, Lua can also be used to create alternate (or supplemental) AI implementations.[21]

Development edit

 
This animated sprite of an attacking fencer unit portrays the general style of Wesnoth sprites.

David White began development of Wesnoth because he wanted to create a freely available, open source strategy game with very simple rules, but one that had difficult to beat artificial intelligence and that was challenging and fun — a game that was easy to learn but hard to master.[8]

The game is programmed in C++. It is cross-platform, and runs on AmigaOS 4, BeOS, FreeBSD, Linux (including OS flavors running on GP2X and Nokia n800, n810, and n900 handheld devices), OS X/Darwin, Windows, MorphOS,[22] NetBSD, OpenBSD, RISC OS, iOS, Solaris/illumos, Android, Playbook and Google Native Client running under Google Chrome.[23]

Wesnoth development is decentralized due to its free and open-source nature. The officially blessed campaigns and units bundled with the game download are often derived from content created by the community, somewhat differently from the user-generated content in proprietary games where such content, while available, is usually not incorporated into official builds of the game. The Wesnoth forums and wiki are used to develop new campaigns, including new unit types and story artwork. The game is able to download new campaigns from a central add-on server. Content featured on the official campaign server must be licensed under the GNU GPL-2.0-or-later, like the game itself.

Even when not counting this community content, the list of contributors to the official version of the game as displayed in-game contains over 550 unique entries (May 2010). Developers of the game also include well-known authors from the free software and open source scene, like the co-founder of the Open Source Initiative and core Linux kernel developer Eric S. Raymond,[24] or Linux kernel programmer Rusty Russell.[25][26][27]

As of April 2010, The Battle for Wesnoth is available in about 50 languages, 9 of which have more than 90% of messages translated.[28]

Active developers edit

As of July 2015, The Battle for Wesnoth development team consisted of no more than five developers. On the homepage for the game, the reason for a lack of bug fixes was explained: "Sadly, a hard truth must be faced: Wesnoth, as a project, is understaffed. At this time, there are fewer than half a dozen developers working on each new version of the game, and even fewer of them are able to work on the engine itself".[29]

In September 2021, project manager Pentarctagon released a statement on the Wesnoth Forums claiming that Wesnoth had a better internal structure than before, yet still called the project "chronically understaffed".[30]

Art edit

The art development team was founded by Francisco Muñoz, and directed by Richard Kettering with Hogne Håskjold as the director of terrain art. The current set of portraits were designed primarily by Kathrin Polikeit and Emilien Rotival, replacing the older set of comic-style portraits done by Jason Lutes.[31] Most artwork is stored in the portable network graphics format and all are licensed under the GNU General Public License.[32]

Music edit

The musical style of the game's soundtrack is orchestral, with a symphony of strings, brass, winds, percussion, and occasionally ethnic instruments when the game allows for it, covering a variety of genre and periods. Because the themes are based on traditional and medieval styles, the music development department rejects all music with synths, loops, drum kits, electric guitars, or any pop/rock instruments.[33] Because Wesnoth has no budget and relies completely on volunteer composers, its soundtrack is entirely synthesized.[34]

The music development team is currently headed by Mattias Westlund and includes some well-known composers like Doug Kaufman and Timothy Pinkham[35] and the game's soundtrack is licensed as free music under the GNU General Public License and rendered in the Ogg Vorbis format.[36] Because the game is constantly evolving, the current list of soundtracks evolves.[37]

Battle for Wesnoth official game music
No.TitleMusicLength
1."Battle-Epic"Doug Kaufman1:14
2."Battle Music"Aleksi Aubry-Carlson5:18
3."Breaking the Chains"Mattias Westlund3:35
4."Casualties of War"Tyler Johnson3:32
5."Defeat"Timothy Pinkham0:08
6."Defeat"Ryan Reilly0:14
7."Elf Lands"Aleksi Aubry-Carlson0:26
8."Elvish Theme"Doug Kaufman3:25
9."Frantic"Aleksi Aubry-Carlson1:24
10."Heroes' Rite"Doug Kaufman3:39
11."Into the Shadows"Tyler Johnson3:25
12."Journey's End"Mattias Westlund3:44
13."Knalgan Theme"Ryan Reilly9:17
14."Knolls of Doldesh"Timothy Pinkham6:49
15."Legends of the North"Mattias Westlund2:43
16."Love Theme"Ryan Reilly1:35
17."Loyalists"Joseph G. Toscano2:59
18."Main Theme"Aleksi Aubry-Carlson0:51
19."Over the Northern Mountains"Mattius Westlund3:33
20."Northerners"Aleksi Aubry-Carlson5:02
21."Nunc Dimittis"Jeremy Nicoll3:50
22."Revelation"Joseph G. Toscano3:50
23."Sad"Mattius Westlund1:17
24."Siege of Laurelmor"Doug Kaufman4:22
25."Still Another Wanderer"Timothy Pinkham4:22
26."Suspense"Ryan Reilly5:20
27."The City Falls"Doug Kaufman4:06
28."The Dangerous Symphony"Gianmarco Leone5:26
29."The Deep Path"Gianmarco Leone3:37
30."The King is Dead"Mattias Westlund2:41
31."Transience"Aleksi Aubry-Carlson0:48
32."Traveling Minstrels"Mattius Westlund3:35
33."Underground"Aleksi Aubry-Carlson1:52
34."Vengeful Pursuit"Jeremy Nicoll6:00
35."Victory"Timothy Pinkham0:05
36."Victory"Ryan Reilly0:21
Included music not officially listed
No.TitleMusicLength
1."Silvan sanctuary"Mattius Westlund3:37
2."Return to Wesnoth"Mattius Westlund3:56
3."Weight of revenge"Doug Kaufman4:03
Battle for Wesnoth available music[nb 1]
No.TitleMusicLength
1."Theme for Burin the Lost"NotUncleDave0:32
2."Reminisce"Jeremy Nicoll3:45
3."War Song"hiro hito6:27
4."Battle Cry"Ancestral4:28

Notes edit

  1. ^ These have not been accepted into the project proper.

Releases edit

The first development release of Wesnoth 0.1 was released on June 18, 2003.[11] In October 2005, the game reached its 1.0 milestone release.[2] On January 29, 2012, version 1.10 was released. This version introduced the campaign "Dead Water".[38]

In January 2014, a new faction under the name of the Khalifate was added in a development release. It was intended offer new multiplayer options. Khalifate units use no magic, but instead are intended to rely on careful use of terrain and coordinated strikes around dusk or dawn.[13] This faction was released as part of version 1.12 in November 2014.[39] The Khalifate were renamed to Dunefolk in version 1.13.11.[14]

On May 2, 2018, version 1.14.0 was released. This update introduced the campaign "Secrets of the Ancients". it also made major changes to the desert elves seen in the campaign "Under the Burning Suns". Many units have had changes, such as new portraits and animations.[40] In October 2021 version 1.16 was released. It included many changes to old campaigns such as "The Hammer of Thursagan" as well changes to the Dunefolk faction.[41]

Aside of the stand-alone source and binary releases, Wesnoth was previously made available through the Desura digital distribution service. Wesnoth was submitted to Steam Greenlight on July 23, 2016, and was subsequently approved for release by the Steam community.[42] With the release of v1.14.0, the game became then available on Steam in May 2018.[43] At the same time, registration was made mandatory for playing on the official server.[44]

Development Version edit

Besides the official wesnoth game version, there is always an alternative development version, that introduces more new features and improvements for players and content creators. This development version is rolling subject to further tweaking and polishing, depending on the wesnoth community feedback. There are development versions for a future 1.18 update. This update plans on adding a new campaign named "Winds of Fate".[17]

Reception edit

Reviews for The Battle for Wesnoth have generally been positive. In a 2006 review of version 1.1 of the game, Gametunnel rated it a 7/10, adding that "it may seem like a game that belongs in the nineties, but it is engaging and very well put together".[45]

In a 2007 review of version 1.2.6, Phoronix rated it 9/10, calling it "a must-download game for any gamer".[46] In 2008 APCMag.com named The Battle for Wesnoth among the Top 5 best (free) open source games.[47]

In 2010, Full Circle Magazine reviewed the game in Podcast #4. The reviewers called Wesnoth a "very good game", calling the graphics "simple" and "easy to understand" but "dated". The reviewers called the gameplay "pure and simple", but complained about the role of chance in the game, making it an "exercise in frustration", and requiring a policy of reloading and replaying the game that turns Wesnoth into a "challenge of patience rather than brainpower".[48]

In 2010, RPGFan gave it an 88/100, mentioning that "despite its generous price tag, BfW offers more quality and quantity than almost any commercial title available".[49]

The game was described in-detail in the 2012 book "The Architecture of Open Source Applications".[50]

Various versions of Wesnoth have been downloaded from the central download site SourceForge over seven million times between 2004 and March 2017.[51] Multiple other freeware download outlets delivered the game additionally hundred thousand times; for instance MacUpdate counted over 80,000 downloads of the macOS version alone,[52] while Softonic counted another 40,000 downloads.[53]

See also edit

Notes edit

  1. ^ Licensed under GNU General Public License version 2 or later.[7]
  2. ^ According to his forum data (registration required), he currently lives in Seattle.

References edit

  1. ^ "Credits". wesnoth.org.
  2. ^ a b . Wesnoth.org. 2005-10-02. Archived from the original on 2005-10-19.
  3. ^ "Wesnoth 1.16.10". Retrieved 17 August 2023.
  4. ^ "Wesnoth 1.17.21". Retrieved 17 October 2023.
  5. ^ "Github Repository". GitHub. Retrieved 26 April 2023.
  6. ^ "Wesnoth Translations". Retrieved 25 April 2023.
  7. ^ a b "copyright file". GitHub. Retrieved 26 September 2018.
  8. ^ a b Lukáš Faltýnek (2005-12-20). "Interview: David White". LinuxEXPRES (12/2005).
  9. ^ LaCroix, Jeremy (2007-07-20). "Battle for Wesnoth is a ton of fun". Linux.com.
  10. ^ Alan Berg (2006-04-12). . Free Software Magazine (11). Archived from the original on 2015-09-06.
  11. ^ a b "Wesnoth Philosophy". Wesnoth Wiki. Retrieved 2010-01-09.
  12. ^ David White (2008-05-08). "Luck in Wesnoth: Rationale". Wesnoth Forum.
  13. ^ a b Wesnoth developer, shadowm. "Wesnoth 1.11.8 is out!". forums.wesnoth.org. Retrieved 4 February 2014.
  14. ^ a b "Wesnoth Changelog". GitHub. Retrieved 25 April 2022.
  15. ^ "Campaigns 1.16". GitHub. Retrieved 25 April 2022.
  16. ^ Robinson, Joe (October 26, 2021). "One of the best free strategy games just got a major update". PCGamesN. Retrieved January 25, 2022.
  17. ^ a b "Wesnoth 1.17.0". 27 January 2022. Retrieved 28 April 2023.
  18. ^ . Wesnoth Wiki. Archived from the original on 2009-05-17. Retrieved 2010-01-09.
  19. ^ "Building Campaigns". Wesnoth Wiki. Retrieved 2010-01-09.
  20. ^ "LuaWML". Wesnoth Wiki. Retrieved 2010-03-10.
  21. ^ "Wesnoth 1.7.14 aka 1.8-beta7 is out". Wesnoth Forum. 2010-03-09.
  22. ^ "The Battle for Wesnoth 1.8 for MorphOS". 2010-04-10. Retrieved 2013-01-21.
  23. ^ . Chrome Web Store. Archived from the original on 2012-07-23. Retrieved 2012-02-09.
  24. ^ Developer entry for Eric S. Raymond 2010-03-12 at the Wayback Machine on gna.org
  25. ^ Developer entry for Rusty Russell 2011-05-17 at the Wayback Machine on gna.org
  26. ^ . Archived from the original on 2009-03-26. Retrieved 2009-04-07.
  27. ^ "linux.conf.au 2007". lca2007.linux.org.au.
  28. ^ "Wesnoth translation stats". Wesnoth.org. Retrieved 2010-04-02.
  29. ^ "Wesnoth Needs Your Help!". Retrieved 27 April 2023.
  30. ^ "A call for new contributors". Retrieved 27 April 2023.
  31. ^ "Credits: Artwork and Graphics". Wesnoth Wiki. Retrieved 2011-02-19.
  32. ^ "Create Art". Wesnoth Wiki. Retrieved 2011-02-19.
  33. ^ "Wesnoth: What kind of music?". Battle for Wesnoth. Retrieved 2011-02-19.
  34. ^ "Music Software". Wesnoth Wiki. Retrieved 2011-02-19.
  35. ^ "Credits: Music". Battle for Wesnoth. Retrieved 2011-02-19.
  36. ^ "Wesnoth: Creating Music". Wesnoth Wiki. Retrieved 2011-02-19.
  37. ^ "Available Music". Wesnoth Wiki. Retrieved 2011-02-19.
  38. ^ "Battle for Wesnoth 1.10 Release Notes". Wesnoth.org. 2012-01-29.
  39. ^ "Wesnoth 1.12". Retrieved 28 April 2023.
  40. ^ "Battle for Wesnoth 1.14 New Horizons Update". Wesnoth.org. 2018-05-02.
  41. ^ "The Battle for Wesnoth 1.16 Dune Conquests Update". Retrieved April 28, 2023.
  42. ^ "Steam Greenlight: Battle for Wesnoth". Steam. 2016-07-23. Retrieved 2017-06-27.
  43. ^ "Wesnoth 1.14.0 — New Horizons Update".
  44. ^ "Wesnoth.org Forums". wesnoth.org. Retrieved 2018-05-08.
  45. ^ David Cupp (2006-04-15). . Game Tunnel. Archived from the original on 2011-01-01. Retrieved 2010-03-31.
  46. ^ W.Russell (2007-10-26). "The Battle For Wesnoth". Phoronix.
  47. ^ Sbarski, Peter (January 21, 2008). "Top 5 best (free) open source games". APC. Retrieved February 8, 2010.
  48. ^ Full Circle Podcast #4 2018-06-24 at the Wayback Machine: Its [sic] Everyone Elses [sic] Fault, at 41:00
  49. ^ Bob Richardson (2010-05-30). . RPGFan. Archived from the original on 2020-06-03. Retrieved 2011-08-02.
  50. ^ Richard Shimooka and David White (March 15, 2012). "Chapter 25. The Battle for Wesnoth". The Architecture of Open Source Applications. Amy Brown, Greg Wilson. ISBN 978-1257638017.
  51. ^ "Sourceforge stats". SourceForge.net. Retrieved 2017-03-09.
  52. ^ battle for wesnoth on macupdate.com (May 2017)
  53. ^ The battle for Wesnoth on softonic.com (May 2017)

External links edit

  • Official website  
  • The Battle for Wesnoth on SourceForge
  • Official Trailer on YouTube
  • The Architecture of Open Source Applications - Chapter 25. The Battle for Wesnoth by Richard Shimooka and David White (ISBN 978-1257638017, 2012)

battle, wesnoth, this, article, includes, list, general, references, lacks, sufficient, corresponding, inline, citations, please, help, improve, this, article, introducing, more, precise, citations, october, 2021, learn, when, remove, this, template, message, . This article includes a list of general references but it lacks sufficient corresponding inline citations Please help to improve this article by introducing more precise citations October 2021 Learn how and when to remove this template message Not to be confused with Battles of Westeros The Battle for Wesnoth is a free and open source a turn based strategy video game with a high fantasy setting similar to J R R Tolkien s legendarium designed by Australian American b developer David White and first released in June 2003 In Wesnoth the player controls a particular faction race and attempts to build a powerful army by controlling villages and defeating enemies for experience The game is loosely based on the Sega Genesis games Master of Monsters and Warsong 8 The Battle for WesnothTitle screen from version 1 16 2Original author s David White and others 1 Initial release1 0 October 2 2005 18 years ago 2005 10 02 2 Stable release1 16 10 August 8 2023 4 months ago 2023 08 08 3 Preview release1 17 21 September 23 2023 2 months ago 2023 09 23 4 Repositorygithub wbr com wbr wesnoth wbr wesnothWritten inC Lua Python 5 PlatformWindows macOS Linux Android iOS AmigaOS MorphOSAvailable in56 languages 6 TypeSingle player multiplayer turn based strategyLicenseGPL 2 0 or later 7 Websitewww wbr wesnoth wbr org Contents 1 Gameplay 2 Setting 2 1 Factions 2 2 Campaigns 2 2 1 Unofficial campaigns 3 Modding 3 1 Add ons 3 2 Editor 3 3 WML 3 4 Lua 4 Development 4 1 Active developers 4 2 Art 4 3 Music 4 3 1 Notes 4 4 Releases 4 4 1 Development Version 5 Reception 6 See also 7 Notes 8 References 9 External linksGameplay editThe Battle for Wesnoth is a turn based wargame played on a hex map The strategy of battle involves trying to fight on favorable terrain at a favorable time of day and if possible with units that are strong or well suited against the enemies Other concerns are capturing villages that produce a particular trickle rate of gold per turn for unit recruitment and positioning units to restrict enemy movement Games of Wesnoth come both in the form of single player campaigns and multiplayer matches The goal of these games is usually to defeat all enemy leaders however there may be other goals Each unit in Wesnoth has its own strengths and weaknesses A unit s defense which this case means dodge chance is based on the terrain it stands on Elves for example are difficult to hit when fighting in a forest Different types of attacks melee and ranged weapon types pierce blade impact arcane cold and fire and a day night cycle in most maps that alternately favors lawful and chaotic units altering the amount of damage a unit deals Units can advance to higher level counterparts and become more powerful as they participate in combat 9 10 A central design philosophy of the game is the KISS principle for a new idea to be accepted it should not complicate gameplay 11 Another important facet of the game is randomness and its manipulation it is never certain whether a unit s attack will fail or succeed only likely or unlikely Developers have stated that the potential for a skirmish to go better or worse than expected adds excitement replayability and strategic depth to the game 12 Setting edit nbsp The Main Theme for The Battle for Wesnoth Composer Aleksi Aubry Carlson source source Problems playing this file See media help The Battle for Wesnoth takes place in a world populated by Tolkienesque races such as humans elves dwarves orcs and trolls as well as Wesnoth specific races such as dragon like Drakes which are creatures distantly related to dragons but are bipedal have an organized albeit warlike culture and are only about 10 feet tall Campaign stories span the history and geography of the world but most focus on the eponymous human kingdom of Wesnoth which suffers frequent invasions of orcish raiders and the undead The name Wesnoth was originally developed by the game s creator as a combination of syllables that he thought would sound good as a name for a fantasy land When the project became larger and more elaborate the developers created a fictional etymology for the name the inhabitants of the land of Wesnoth came from the West and North giving Westnorth which eventually evolved to Wesnoth This etymology is explained in the campaign The Rise of Wesnoth Factions edit nbsp Elf Land Composer Aleksi Aubry Carlson source source Each race has their own distinctive qualities including themes This theme represents the Elvish territories nbsp Graphic of a Sylph in Wesnoth The Battle for Wesnoth currently has six default factions to choose from RebelsConsist mostly of elvish units with ent like woses mermen and mages Most of their level 1 units are capable of both melee and ranged attacks making the rebels very versatile Elves ignore the time of day with their neutral alignment and have high defense in forests They are generally faster but slightly weaker than other units in most other terrain Knalgan AllianceThese consist of slow but sturdy dwarves with strong melee attacks allied with human outlaws who fight better under the cover of darkness Generally dwarves gain a high defense when occupying mountains and hills Dwarves are also more adept at traversing caves than any other faction and ignore the time of day They are vulnerable to attack in open terrain while their human outlaws fight better in this same terrain LoyalistsThese are human cavalry mages and infantry that ordinarily fight better in the daytime with mermen allies They are the most diverse faction with more units than any other faction except the Knalgan Alliance NorthernersA faction of orcs and goblins along with troll and naga allies Their focus is on cheap recruiting brute force and close combat fighting better at night with their chaotic alignment Most units require little XP fighting experience to advance levels Units often achieve higher mobility when crossing hills UndeadThe undead are vulnerable to fire impact and arcane attacks but have high resistance against blade pierce and especially cold damage The undead rely on easy access to magic and poison attacks Some units are able to drain health from enemies in order to replenish their own and most are immune to poisoning Unlike other races most undead units have no traits and no personal names DrakesA dragon like race that fights better by day Most can fly and breathe fire Their Saurian allies are faster and prefer fighting by night and in swamp areas though they share the Drakes vulnerability to cold Drakes are the most maneuverable faction though their size makes them prone to attack in most terrain The exact units used by the factions and the faction names change based on the era or the campaign The above are the factions of the Default era which is the most played one on the multiplayer servers and its extension Age Of Heroes There are also a number of user created factions several of which are grouped together in downloadable Eras For example the Imperial Era includes the Roman influenced Lavinians the Marauders and the Wild Elves featuring completely new unit trees and abilities An alternative era which contains the Islam influenced faction Khalifate was integrated as of 6 January 2014 in the official development line Wesnoth 1 11 8 13 tested to become part of the mainline version This faction has since been renamed to the Dunefolk in version 1 13 11 14 However it is quite possible to create factions that can be used in the default eras though the amount of blessing given by the creators for each may vary Campaigns edit nbsp Campaign progression in Wesnoth includes cutscenes such as this where the story is explained The stable version of The Battle for Wesnoth comes with 16 single player campaigns and a tutorial each of which has various difficulty levels 15 More user authored campaigns can be obtained in the form of add ons stored on Wesnoth s campaign server and these are sometimes mainlined as official campaigns The original campaign for The Battle for Wesnoth was Heir to the Throne a campaign with 23 gameplay scenarios where Konrad a young heir to the throne of Wesnoth allies with rebellious elves and other races to claim the throne from the usurper queen Asheviere her loyalist army and her orcish mercenaries Characters from Heir to the Throne are protagonists in campaigns such as Legend of Wesmere and Delfador s Memoirs Other campaigns feature different factions like the dwarves in The Hammer of Thursagan or Northern Rebirth or Sceptre of Fire the loyalist army of Wesnoth in The South Guard or The Eastern Invasion and undead in Descent into Darkness or Secrets of the Ancients Even mermen can be played in Dead Water or orcs in Son of the Black Eye Finally Under the Burning Suns is set in the distant future long after the time of the other campaigns featuring elves who fight better during the day A multiplayer campaign titled World of Conquest is added to the game on version 1 16 after previously being an unofficial add on 16 There are plans to add a campaign named Winds of Fate 17 Unofficial campaigns edit Many official campaigns were only user made add ons for example An Orcish Incursion which has been removed from the mainline in 1 15 3 Unofficial campaigns are translated into many languages the same way as the official ones Some of them are very long and well balanced like Invasion from Unknown while others serve to show units not available in the mainline or as examples for future campaign makers like A simple campaign WML Guide or The Final Exam The longest unofficial campaigns have more translatable strings than the longest official campaigns Modding editAdd ons edit It is possible to create and distribute additional content user made content or UMC such as campaigns maps and multiplayer eras using an add on system These add ons can be downloaded updated and removed using an in game add on server alternatively they can be installed and updated by manually downloading the add on s files and placing them in the appropriate directory or they can be removed by deleting these files Editor edit nbsp The Battle for Wesnoth s map editorThe Battle for Wesnoth has a built in map editor which supports features such as multiple open maps and random map generation The editor supports all in game terrains as well as custom terrains created for campaigns The time of day can be selected from one of the built in presets or custom lighting can be created 18 WML edit Using any standard text editor new content can be created using what is known as Wesnoth Markup Language WML As its name suggests WML is similar to XML and other markup languages in syntax with tags defining events and sides in a scenario WML has evolved from what was a simple markup configuration language into a specialized programming language designed for easily modifying the game Examples for the latest stable version are offered on the site s wiki 19 Lua edit From the 1 7 development version upwards code in Lua can be embedded in WML events which gets executed when those events fire 20 From 1 7 14 on Lua can also be used to create alternate or supplemental AI implementations 21 Development edit nbsp This animated sprite of an attacking fencer unit portrays the general style of Wesnoth sprites David White began development of Wesnoth because he wanted to create a freely available open source strategy game with very simple rules but one that had difficult to beat artificial intelligence and that was challenging and fun a game that was easy to learn but hard to master 8 The game is programmed in C It is cross platform and runs on AmigaOS 4 BeOS FreeBSD Linux including OS flavors running on GP2X and Nokia n800 n810 and n900 handheld devices OS X Darwin Windows MorphOS 22 NetBSD OpenBSD RISC OS iOS Solaris illumos Android Playbook and Google Native Client running under Google Chrome 23 Wesnoth development is decentralized due to its free and open source nature The officially blessed campaigns and units bundled with the game download are often derived from content created by the community somewhat differently from the user generated content in proprietary games where such content while available is usually not incorporated into official builds of the game The Wesnoth forums and wiki are used to develop new campaigns including new unit types and story artwork The game is able to download new campaigns from a central add on server Content featured on the official campaign server must be licensed under the GNU GPL 2 0 or later like the game itself Even when not counting this community content the list of contributors to the official version of the game as displayed in game contains over 550 unique entries May 2010 Developers of the game also include well known authors from the free software and open source scene like the co founder of the Open Source Initiative and core Linux kernel developer Eric S Raymond 24 or Linux kernel programmer Rusty Russell 25 26 27 As of April 2010 The Battle for Wesnoth is available in about 50 languages 9 of which have more than 90 of messages translated 28 Active developers edit As of July 2015 The Battle for Wesnoth development team consisted of no more than five developers On the homepage for the game the reason for a lack of bug fixes was explained Sadly a hard truth must be faced Wesnoth as a project is understaffed At this time there are fewer than half a dozen developers working on each new version of the game and even fewer of them are able to work on the engine itself 29 In September 2021 project manager Pentarctagon released a statement on the Wesnoth Forums claiming that Wesnoth had a better internal structure than before yet still called the project chronically understaffed 30 Art edit The art development team was founded by Francisco Munoz and directed by Richard Kettering with Hogne Haskjold as the director of terrain art The current set of portraits were designed primarily by Kathrin Polikeit and Emilien Rotival replacing the older set of comic style portraits done by Jason Lutes 31 Most artwork is stored in the portable network graphics format and all are licensed under the GNU General Public License 32 Music edit nbsp Still Another Wanderer composer Timothy Pinkham source source Over the Northern Mountains composer Mattias Westlund source source Wesnoth music is based on traditional and medieval styles albeit produced by synthesizers The musical style of the game s soundtrack is orchestral with a symphony of strings brass winds percussion and occasionally ethnic instruments when the game allows for it covering a variety of genre and periods Because the themes are based on traditional and medieval styles the music development department rejects all music with synths loops drum kits electric guitars or any pop rock instruments 33 Because Wesnoth has no budget and relies completely on volunteer composers its soundtrack is entirely synthesized 34 The music development team is currently headed by Mattias Westlund and includes some well known composers like Doug Kaufman and Timothy Pinkham 35 and the game s soundtrack is licensed as free music under the GNU General Public License and rendered in the Ogg Vorbis format 36 Because the game is constantly evolving the current list of soundtracks evolves 37 Battle for Wesnoth official game musicNo TitleMusicLength1 Battle Epic Doug Kaufman1 142 Battle Music Aleksi Aubry Carlson5 183 Breaking the Chains Mattias Westlund3 354 Casualties of War Tyler Johnson3 325 Defeat Timothy Pinkham0 086 Defeat Ryan Reilly0 147 Elf Lands Aleksi Aubry Carlson0 268 Elvish Theme Doug Kaufman3 259 Frantic Aleksi Aubry Carlson1 2410 Heroes Rite Doug Kaufman3 3911 Into the Shadows Tyler Johnson3 2512 Journey s End Mattias Westlund3 4413 Knalgan Theme Ryan Reilly9 1714 Knolls of Doldesh Timothy Pinkham6 4915 Legends of the North Mattias Westlund2 4316 Love Theme Ryan Reilly1 3517 Loyalists Joseph G Toscano2 5918 Main Theme Aleksi Aubry Carlson0 5119 Over the Northern Mountains Mattius Westlund3 3320 Northerners Aleksi Aubry Carlson5 0221 Nunc Dimittis Jeremy Nicoll3 5022 Revelation Joseph G Toscano3 5023 Sad Mattius Westlund1 1724 Siege of Laurelmor Doug Kaufman4 2225 Still Another Wanderer Timothy Pinkham4 2226 Suspense Ryan Reilly5 2027 The City Falls Doug Kaufman4 0628 The Dangerous Symphony Gianmarco Leone5 2629 The Deep Path Gianmarco Leone3 3730 The King is Dead Mattias Westlund2 4131 Transience Aleksi Aubry Carlson0 4832 Traveling Minstrels Mattius Westlund3 3533 Underground Aleksi Aubry Carlson1 5234 Vengeful Pursuit Jeremy Nicoll6 0035 Victory Timothy Pinkham0 0536 Victory Ryan Reilly0 21 Included music not officially listedNo TitleMusicLength1 Silvan sanctuary Mattius Westlund3 372 Return to Wesnoth Mattius Westlund3 563 Weight of revenge Doug Kaufman4 03 Battle for Wesnoth available music nb 1 No TitleMusicLength1 Theme for Burin the Lost NotUncleDave0 322 Reminisce Jeremy Nicoll3 453 War Song hiro hito6 274 Battle Cry Ancestral4 28 Notes edit These have not been accepted into the project proper Releases edit The first development release of Wesnoth 0 1 was released on June 18 2003 11 In October 2005 the game reached its 1 0 milestone release 2 On January 29 2012 version 1 10 was released This version introduced the campaign Dead Water 38 In January 2014 a new faction under the name of the Khalifate was added in a development release It was intended offer new multiplayer options Khalifate units use no magic but instead are intended to rely on careful use of terrain and coordinated strikes around dusk or dawn 13 This faction was released as part of version 1 12 in November 2014 39 The Khalifate were renamed to Dunefolk in version 1 13 11 14 On May 2 2018 version 1 14 0 was released This update introduced the campaign Secrets of the Ancients it also made major changes to the desert elves seen in the campaign Under the Burning Suns Many units have had changes such as new portraits and animations 40 In October 2021 version 1 16 was released It included many changes to old campaigns such as The Hammer of Thursagan as well changes to the Dunefolk faction 41 Aside of the stand alone source and binary releases Wesnoth was previously made available through the Desura digital distribution service Wesnoth was submitted to Steam Greenlight on July 23 2016 and was subsequently approved for release by the Steam community 42 With the release of v1 14 0 the game became then available on Steam in May 2018 43 At the same time registration was made mandatory for playing on the official server 44 Development Version edit Besides the official wesnoth game version there is always an alternative development version that introduces more new features and improvements for players and content creators This development version is rolling subject to further tweaking and polishing depending on the wesnoth community feedback There are development versions for a future 1 18 update This update plans on adding a new campaign named Winds of Fate 17 Reception editReviews for The Battle for Wesnoth have generally been positive In a 2006 review of version 1 1 of the game Gametunnel rated it a 7 10 adding that it may seem like a game that belongs in the nineties but it is engaging and very well put together 45 In a 2007 review of version 1 2 6 Phoronix rated it 9 10 calling it a must download game for any gamer 46 In 2008 APCMag com named The Battle for Wesnoth among the Top 5 best free open source games 47 In 2010 Full Circle Magazine reviewed the game in Podcast 4 The reviewers called Wesnoth a very good game calling the graphics simple and easy to understand but dated The reviewers called the gameplay pure and simple but complained about the role of chance in the game making it an exercise in frustration and requiring a policy of reloading and replaying the game that turns Wesnoth into a challenge of patience rather than brainpower 48 In 2010 RPGFan gave it an 88 100 mentioning that despite its generous price tag BfW offers more quality and quantity than almost any commercial title available 49 The game was described in detail in the 2012 book The Architecture of Open Source Applications 50 Various versions of Wesnoth have been downloaded from the central download site SourceForge over seven million times between 2004 and March 2017 51 Multiple other freeware download outlets delivered the game additionally hundred thousand times for instance MacUpdate counted over 80 000 downloads of the macOS version alone 52 while Softonic counted another 40 000 downloads 53 See also edit nbsp Free and open source software portal nbsp Video games portalList of free and open source software packages List of open source video games Frogatto amp Friends another game by some of the developers of WesnothNotes edit Licensed under GNU General Public License version 2 or later 7 According to his forum data registration required he currently lives in Seattle References edit Credits wesnoth org a b Battle for Wesnoth 1 0 Release Notes Wesnoth org 2005 10 02 Archived from the original on 2005 10 19 Wesnoth 1 16 10 Retrieved 17 August 2023 Wesnoth 1 17 21 Retrieved 17 October 2023 Github Repository GitHub Retrieved 26 April 2023 Wesnoth Translations Retrieved 25 April 2023 a b copyright file GitHub Retrieved 26 September 2018 a b Lukas Faltynek 2005 12 20 Interview David White LinuxEXPRES 12 2005 LaCroix Jeremy 2007 07 20 Battle for Wesnoth is a ton of fun Linux com Alan Berg 2006 04 12 Battle for Wesnoth Free Software Magazine 11 Archived from the original on 2015 09 06 a b Wesnoth Philosophy Wesnoth Wiki Retrieved 2010 01 09 David White 2008 05 08 Luck in Wesnoth Rationale Wesnoth Forum a b Wesnoth developer shadowm Wesnoth 1 11 8 is out forums wesnoth org Retrieved 4 February 2014 a b Wesnoth Changelog GitHub Retrieved 25 April 2022 Campaigns 1 16 GitHub Retrieved 25 April 2022 Robinson Joe October 26 2021 One of the best free strategy games just got a major update PCGamesN Retrieved January 25 2022 a b Wesnoth 1 17 0 27 January 2022 Retrieved 28 April 2023 Built in Editor in 1 6 Wesnoth Wiki Archived from the original on 2009 05 17 Retrieved 2010 01 09 Building Campaigns Wesnoth Wiki Retrieved 2010 01 09 LuaWML Wesnoth Wiki Retrieved 2010 03 10 Wesnoth 1 7 14 aka 1 8 beta7 is out Wesnoth Forum 2010 03 09 The Battle for Wesnoth 1 8 for MorphOS 2010 04 10 Retrieved 2013 01 21 The Battle for Wesnoth Chrome Web Store Archived from the original on 2012 07 23 Retrieved 2012 02 09 Developer entry for Eric S Raymond Archived 2010 03 12 at the Wayback Machine on gna org Developer entry for Rusty Russell Archived 2011 05 17 at the Wayback Machine on gna org Video of a talk by Rusty Russell at Australian Linux conference linux conf au 2007 about his work on Wesnoth Archived from the original on 2009 03 26 Retrieved 2009 04 07 linux conf au 2007 lca2007 linux org au Wesnoth translation stats Wesnoth org Retrieved 2010 04 02 Wesnoth Needs Your Help Retrieved 27 April 2023 A call for new contributors Retrieved 27 April 2023 Credits Artwork and Graphics Wesnoth Wiki Retrieved 2011 02 19 Create Art Wesnoth Wiki Retrieved 2011 02 19 Wesnoth What kind of music Battle for Wesnoth Retrieved 2011 02 19 Music Software Wesnoth Wiki Retrieved 2011 02 19 Credits Music Battle for Wesnoth Retrieved 2011 02 19 Wesnoth Creating Music Wesnoth Wiki Retrieved 2011 02 19 Available Music Wesnoth Wiki Retrieved 2011 02 19 Battle for Wesnoth 1 10 Release Notes Wesnoth org 2012 01 29 Wesnoth 1 12 Retrieved 28 April 2023 Battle for Wesnoth 1 14 New Horizons Update Wesnoth org 2018 05 02 The Battle for Wesnoth 1 16 Dune Conquests Update Retrieved April 28 2023 Steam Greenlight Battle for Wesnoth Steam 2016 07 23 Retrieved 2017 06 27 Wesnoth 1 14 0 New Horizons Update Wesnoth org Forums wesnoth org Retrieved 2018 05 08 David Cupp 2006 04 15 The Battle For Wesnoth Game Tunnel Archived from the original on 2011 01 01 Retrieved 2010 03 31 W Russell 2007 10 26 The Battle For Wesnoth Phoronix Sbarski Peter January 21 2008 Top 5 best free open source games APC Retrieved February 8 2010 Full Circle Podcast 4 Archived 2018 06 24 at the Wayback Machine Its sic Everyone Elses sic Fault at 41 00 Bob Richardson 2010 05 30 The Battle For Wesnoth RPGFan Archived from the original on 2020 06 03 Retrieved 2011 08 02 Richard Shimooka and David White March 15 2012 Chapter 25 The Battle for Wesnoth The Architecture of Open Source Applications Amy Brown Greg Wilson ISBN 978 1257638017 Sourceforge stats SourceForge net Retrieved 2017 03 09 battle for wesnoth on macupdate com May 2017 The battle for Wesnoth on softonic com May 2017 External links editThe Battle for Wesnoth at Wikipedia s sister projects nbsp Definitions from Wiktionary nbsp Media from Commons nbsp News from Wikinews nbsp Quotations from Wikiquote nbsp Texts from Wikisource nbsp Textbooks from Wikibooks nbsp Resources from Wikiversity Official website nbsp The Battle for Wesnoth on SourceForge Gna project page Official Trailer on YouTube The Architecture of Open Source Applications Chapter 25 The Battle for Wesnoth by Richard Shimooka and David White ISBN 978 1257638017 2012 Retrieved from https en wikipedia org w index php title The Battle for Wesnoth amp oldid 1184035758, wikipedia, wiki, book, books, library,

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