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Freeciv

Freeciv is a single- and multiplayer turn-based strategy game for workstations and personal computers inspired by the proprietary Sid Meier's Civilization series. It is available for most desktop computer operating systems and available in an online browser version.[3] Released under the GNU GPL-2.0-or-later,[2] Freeciv is free and open source software. The game's default settings are closest to Civilization II, in both gameplay and graphics, including the units and the isometric grid. However, with a lot of multiplayer games being played in longturn communities, rulesets and additional variants have evolved away from the original ruleset. Freeciv is playable online at Longturn.net, fciv.net, freecivweb.org and some temporary private servers.

Freeciv
Logo of Freeciv
Freeciv WebGL 3D
Original author(s)Peter Unold, Claus Leth Gregersen, Allan Ove Kjeldbjerg
Developer(s)The Freeciv project
Initial release5 January 1996; 27 years ago (1996-01-05)
Stable release
3.0.7 / 7 April 2023; 7 months ago (2023-04-07)[1]
Preview release
3.1.0-beta1 / 17 March 2023; 8 months ago (2023-03-17)[1]
Repositoryhttps://github.com/freeciv/
Written inC, Lua, JavaScript
Engine
  • Simple DirectMedia Layer
  • GTK
  • Qt
Operating systemUnix-like, Windows, more
Available in33 languages (some incomplete)
TypeTurn-based 4X strategy video game
LicenseFreeciv: GPL-2.0-or-later[2]
Freeciv-web: AGPL-3.0-or-later
Websitehttps://www.freeciv.org

Players take the role of tribal leaders in 4000 B.C. who must guide their peoples through the centuries. Over time, new technologies are discovered, which allow the construction of new city buildings and the deployment of new units. Players can wage war on one another or form diplomatic relationships.

The game ends when one civilization has eradicated all others or accomplished the goal of space colonization, or at a given deadline. If more than one civilization remains at the deadline, the player with the highest score wins. Points are awarded for the size of a civilization, its wealth, and cultural and scientific advances.

History edit

At the computer science department at Aarhus University, three students, avid players of XPilot and of Sid Meier's Civilization, which was a stand-alone PC game for MS-DOS, decided to find out whether the two could be fused into an X-based multiplayer Civilization-like strategy game.[4] The students—Peter Unold, Claus Leth Gregersen and Allan Ove Kjeldbjerg—started development in November 1995;[5] the first playable version was released in January 1996, with bugfixing and small enhancements until April.[6][7] The rules of the game were close to Civilization, while the client/server architecture was basically that of XPilot.[citation needed]

 
A Freeciv game with full world map revealed (Freeciv version 1.11.5, GTK+ client, tinydent tileset, islands map generator).

For the developers, Freeciv 1.0 was a successful proof of concept, but a rather boring game, so they went back to XPilot.[8][5] Other players and developers took over; they made the game available on many other operating systems, including Linux, Solaris, Ultrix, Amiga OS, and Microsoft Windows. Linux distributions started to include Freeciv.[9]

The main development goal remained to make a Civilization-like game playable over the Internet, with participants on different continents, even when connected with 14400 bit/s modems. Freeciv achieved this by using an asynchronous client-server protocol: during each turn, human users play concurrently, and their actions are sent to the server for processing without awaiting the results. This kept the game playable with network latency up to a few hundreds of milliseconds.[citation needed]

In 1998, computer players were added;[10] they could soon beat newcomers to the game with ease, using only minor forms of cheating. Computer players are implemented directly in the server; they do not play concurrently with human players, but separately, in between turns.

The game grew in popularity. A public server was installed on which games could be played around the clock; it retained the games and published a post-game analysis webpage with per-player statistics and an animated map replay.[11][12][13]

Subsequent 1.x releases improved the GUI, improved the gameplay, optimized playability over poor connections, and added many small features. Over time, the winning strategy proved to be city smallpox, i.e. sprawling the map with many small cities as fast as possible; whoever could develop fastest would win the game, and growing and developing individual cities was not worthwhile.[14]

In practice, from around 2002, experienced players would form teams at the start of the game; a fork of Freeciv included specific features for team play.[citation needed]

Version 2.0, released in 2005, introduced several important changes. New team playing features and advanced diplomacy made cooperative gaming more attractive. Adjustments to various costs and benefits put an end to the dominance of the city smallpox strategy that left many of the game's features unused; developing one's empire now necessitated a careful plan for city development, including the used of trade routes and phases of rapture, in which city populations grow quickly, under relatively peaceful conditions. As a result, multiplayer games were almost always played in teams and typically took longer to finish when compared to 1.x games.[citation needed]

In 2006, TCP and UDP port number 5556 was assigned to Freeciv by IANA.[15] In 2017, after being hosted on Gna! for 15 years, Freeciv moved its source repository to GitHub.[16]

Reception and impact edit

In 2000 CNN placed Freeciv among the "Top 10 Linux games for the holidays".[17] In 2005, in an O'Reilly article on "Open Source Mac Gaming", Freeciv was recommended.[18] In 2008 APC named Freeciv among the "Top 5 best (free) open source games".[19] Linux Format selected it as "HotPick" in April 2010 and in October 2014.[20][21]

Freeciv was described as an example in The Art of Unix Programming by Eric S. Raymond.[22] Studies and courses have used Freeciv as a platform for experimenting with the design and programming of intelligent agents.[23][24][25][26][27]

Design edit

Freeciv is very configurable, down to the specific rules, so it can be played in Freeciv (default) mode, Civilization mode, Civilization II mode, or a custom mode. One or several players act as game administrators and can configure the game rules. Typically modified rules are:

  • Number of players required before the game can be started. The maximum number of players is 126 in the latest version of Freeciv.
  • Speed of technological development
  • Whether there should be computer controlled players
  • Whether (computer controlled) barbarians should invade player settlements
  • How close cities can be built to one another
  • How continents and islands are generated and distributed over the map
  • The map size, where the maximum map size is 2,048,000 map tiles (128,000 before 2.4.0)
  • Map topology (rectangular or hexagonal tiling; whether it wraps horizontally and/or vertically)

In order to play a game of Freeciv, a user must start up a Freeciv client and connect it to a Freeciv server. Initially, the server is in pre-game phase; in this phase, clients can connect and game configuration parameters can be changed. At some point, the server may be ordered to start a game; in response, it creates game players (nations) and the game map, and assigns every player to either a Freeciv client or a computer player, as specified by the configuration. From that point on, the game will run until it ends or is terminated; the server can never get back into pre-game state. The user can also start a game directly from the client: this automatically starts a Freeciv server, connects to it and starts the game.

Features edit

 
Simplified Chinese in version 2.1

Freeciv's graphics system is configurable: originally, map display was always in overhead mode (like in Civ I).[28] Isometric mode (like in Civ II and III) and optionally hexagonal tiling (like in Civ V and VI) were added later. In both modes, look can be further customized by switching to an alternative set of graphics (called a tileset). The sounds can be replaced as well. Freeciv supports human-to-human multiplayer gameplay and artificial intelligence (AI) computer players. While the game is turn based, human players move simultaneously. The AI players move separately, partly at the start of a turn, partly at the end.

In releases before 2.0, AI players could not engage in diplomatic relationships with human players. Under the current releases, AI players will engage in a very predictable, rules-based diplomacy. Version 2.2.0 included a map editor, termed Civworld. It can create new scenarios, as well as edit the map currently being played. Basic scripting is available with Freeciv, but is not available in Civworld.[29] Version 2.3 increased the limit of players from 30 to 126.

Dawning fanfare

There are different clients available SDL, GTK+ (version3) and Xaw3D[30] A Qt client was added in version 2.5. The Freeciv interface is available in over 30 different languages.[31] The addition of Gaelic was covered on BBC TV.[32]

Ports and variants edit

Originally developed on IRIX, Freeciv has been ported to many different operating systems: it is distributed with many Linux distributions, offers installers for Microsoft Windows, and has been known to run on Mac OS X, MorphOS, Solaris, Ultrix, QNX, OS/2, Cygwin, AmigaOS, AROS, RISC OS, Maemo, ZETA, SkyOS, various BSDs, and smartphones and tablets running Android.[33]

As of version 2.4, Mac OS X, and as of version 2.3, Windows versions older than Windows XP SP3 are no longer supported. Freeciv is available in the PortableApps format.[34]

Freeciv21 edit

Freeciv21 is a fork of the original Freeciv project started with the intention of modernising the code and the client interface, and also adjusting the software more to the needs of multiplayer longturn variant.[35] [36] It was started by enthusiasts within the Longturn.net community. As of January 2023 it is in late developing stage. The first standard Longturn game played on Fc21 software was LT75, started in November 2022.

FCIV.NET edit

 
Screenshot of FCIV.NET of a trireme unit
 
Screenshot of FCIV.NET 3D version at www.fciv.net

FCIV.NET is a variant of Freeciv which focuses on 3D graphics and is playable for free on www.fciv.net. It uses the Three.js 3D engine.[37]

Freeciv-web edit

 
Screenshot of Freeciv WebGL 3D running on play.freeciv.org

Freeciv-web is a version of Freeciv playable online in any modern web browser. It supports 2D isometric graphics or 3D graphics using WebGL. The game is a fork of the Freeciv project, with the goal of redesigning the desktop game into a version which can be played online. Freeciv-web introduced several new features, such as play-by-email support[38] freely available to anyone online, and support for playing the game on any real-world map location by choosing a map using Mapbox, which is not available in commercial games in the genre.[39] The game's default settings are closest to Civilization II, both in gameplay and graphics (including the units and the isometric grid). The proposal to create a web-version of Freeciv was made 6 April 2007 on the Freeciv mailing lists, and documented on the Freeciv.org wiki.[40] Freeciv-web was originally created by Andreas Røsdal, but is now maintained by several Freeciv developers on GitHub.[41]

Freeciv-web is free and open source software. The Freeciv C server is released under the GNU General Public License, while the Freeciv-web client is released under the GNU Affero General Public License. Freeciv-web supports human-to-human multiplayer gameplay and artificial intelligence (AI) computer players. Its features are similar to the Freeciv C client, although not all of the user-interface has been ported from the C client yet.

The Freeciv-web server on play.freeciv.org was shut down in March 2018, but the project was revived by a group of volunteers on freecivweb.org.[42] Freeciv-web can be played online at a number of servers such as freecivweb.org.[3] All the features required to play a full game of Freeciv are in place. Most servers offer multiple varieties of the game: single-player, multiplayer free-for-all, play-by-email and longturn.

Longturn variants edit

Greatturn Earth World rendering – match GT05

Freeciv Longturn is a specialized large-group-multiplayer-online-strategy variant of Freeciv featuring daylong game turns with large amounts of human opponents per map, allowing for optimal timing to build up strategic plans and readapt them to the circumstances of each turn. Matches can last anytime from a few weeks to months, and commonly involve 20 to 30 players in each one.[43]

Longturn's first game, now called LT0, started around 2004 on the Polish Civilization fanpage civ.org.pl and is now conducted at Longturn.net. It was decided that the game is a bit too slow-paced, so a new "3X movement" ruleset was devised – basically, all units had their movement points and vision radius tripled.[44] As of December 2022, the latest game was LT76.[45] Changes to settings or rulesets are discussed in the Longturn forum.[46] and, recently, Longturn Discord server where the community is currently centered. There is ongoing development of a few non-standard rulesets specifically adjusted for longturn multiplayer games, diverging from the rules of the original Civilization which was created as a single-player game.

Greatturn was a similar concept on another server.[47][48] FreeCivWeb.org[3] also offers longturn games (more than fifty have been played before mid-2021) with a multiplayer ruleset which is documented in great detail.[49]

Power of Planets - Earth (formerly known as GaCivs) is a free-to-play MMO-RTS variant based on FreeCiv. The ruleset was devised to support long-term time-based gameplay instead of turn-based strategy.[50]

See also edit

References edit

  1. ^ a b "Freeciv homepage". Project news. Retrieved 11 April 2023.
  2. ^ a b "copying". github.com/freeciv. Retrieved 4 May 2021.
  3. ^ a b c "Freecivweb.org". The Freeciv-web Project. Retrieved 17 April 2018.
  4. ^ "Freeciv:In the Beginning". Freeciv.wikia.com. 19 January 2007. Retrieved 14 April 2009.
  5. ^ a b . Archived from the original on 10 February 2017. Retrieved 19 April 2016.
  6. ^ . Archived from the original on 21 July 2011. Retrieved 14 June 2009.
  7. ^ . Archived from the original on 21 July 2011. Retrieved 14 June 2009.
  8. ^ Wen, Howard (21 November 2001). "Building Freeciv: An Open Source Strategy Game". Linuxdevcenter.com. Retrieved 14 April 2009.
  9. ^ "freeciv_2.2.1-1_changelog". Retrieved 18 May 2017.[permanent dead link]
  10. ^ . Archived from the original on 3 September 2015. Retrieved 28 January 2014.
  11. ^ "Pubserver". Retrieved 28 November 2011.
  12. ^ . Archived from the original on 10 October 2006. Retrieved 29 November 2011.
  13. ^ . Archived from the original on 5 February 2007. Retrieved 29 November 2011.
  14. ^ Houk, Philip A. (2004). A Strategic Game Playing Agent for FreeCiv (PDF) (Technical report). Northwestern University. p. 21. NWU-CS-04-29. (PDF) from the original on 1 March 2022.
  15. ^ "Service Name and Transport Protocol Port Number Registry". IANA. January 2006. Retrieved 12 September 2016.
  16. ^ at Gna! (archived 3 March 2017)
  17. ^ Lee Anderson (20 December 2000), "Top 10 Linux games for the holidays". CNN. 6 December 2004 at the Wayback Machine
  18. ^ Robert Daeley (2005), "Open Source Mac Gaming". O'Reilly Media, Inc. 16 September 2017 at the Wayback Machine
  19. ^ Sbarski, Peter (21 January 2008). "Top 5 best (free) open source games". APC. Retrieved 8 February 2010.
  20. ^ Linux Format 130, April 2010, p. 72
  21. ^ Linux Format 189, October 2014, p. 65
  22. ^ Eric S. Raymond (2003). . faqs.org. chapters 6+7. ISBN 0-13-142901-9. Archived from the original on 22 January 2014. Retrieved 26 January 2014. {{cite book}}: |work= ignored (help)
  23. ^ Ashok K. Goel; Joshua Jones (2011). (PDF). Metareasoning – Thinking about thinking. Yale Social Robotics Laboratory. Chapter 10. Archived from the original (PDF) on 3 February 2014. Retrieved 28 January 2014.
  24. ^ Patrick Ulam; Joshua Jones; Ashok K. Goel (2008). (PDF). Georgia Tech. Archived from the original (PDF) on 1 February 2014. Retrieved 28 January 2014.
  25. ^ Ian Watson; Damir Azhar; Yachu Yang; Wei Pan; Gary Chen (2005). (PDF). The University of Auckland. Archived from the original (PDF) on 20 March 2013.
  26. ^ Brian Schwab (2009). AI Game Engine Programming. Course Technology. pp. 234–240. ISBN 9781584506287.
  27. ^ T. Lau (1999). . University of Washington. Archived from the original on 1 February 2014. Retrieved 28 January 2014.
  28. ^ . Free-games-net.com. Archived from the original on 3 January 2009. Retrieved 14 April 2009.
  29. ^ "Freeciv Editor Page". Wikia. Retrieved 23 February 2010.
  30. ^ "Debian – Package Search Results – freeciv-client-".
  31. ^ "Freeciv - Translations". Wikia. Retrieved 19 April 2016.
  32. ^ BBC Naidheachdan (11 September 2011). Freeciv now available in Galic. Retrieved 19 April 2016.
  33. ^ "Freeciv". Google play.
  34. ^ "Freeciv Portable". PortableApps.com. 2014. Retrieved 13 February 2015.
  35. ^ "Freeciv21". GitHub.
  36. ^ "Welcome to the Freeciv21 manual — Freeciv21 Manual".
  37. ^ "FCiv.net December 2022 showcase". 19 December 2022.
  38. ^ "Freeciv-web play-by-email". The Freeciv-web Project. Retrieved 19 April 2016.
  39. ^ . The Freeciv-web Project. Archived from the original on 18 April 2018. Retrieved 19 April 2016.
  40. ^ "Freeciv web client documentation on freeciv.wikia.org". The Freeciv Project. Retrieved 14 February 2010.
  41. ^ "Freeciv-web on github". The Freeciv-web Project. Retrieved 19 April 2016.
  42. ^ "Freeciv project news". Freeciv.org. from the original on 5 March 2018. Retrieved 8 March 2018.
  43. ^ "Longturn website".
  44. ^ "Longturn introduction page".
  45. ^ "Longturn games list".
  46. ^ . Archived from the original on 21 October 2021. Retrieved 22 April 2020.
  47. ^ . Archived from the original on 17 May 2014.
  48. ^ . 10 September 2014. Archived from the original on 13 March 2016. Retrieved 12 September 2016.
  49. ^ . Archived from the original on 29 July 2021.
  50. ^ "Power of Planets - Earth". itch.io. Retrieved 20 February 2022.

External links edit

freeciv, this, article, relies, excessively, references, primary, sources, please, improve, this, article, adding, secondary, tertiary, sources, find, sources, news, newspapers, books, scholar, jstor, 2023, learn, when, remove, this, template, message, single,. This article relies excessively on references to primary sources Please improve this article by adding secondary or tertiary sources Find sources Freeciv news newspapers books scholar JSTOR May 2023 Learn how and when to remove this template message Freeciv is a single and multiplayer turn based strategy game for workstations and personal computers inspired by the proprietary Sid Meier s Civilization series It is available for most desktop computer operating systems and available in an online browser version 3 Released under the GNU GPL 2 0 or later 2 Freeciv is free and open source software The game s default settings are closest to Civilization II in both gameplay and graphics including the units and the isometric grid However with a lot of multiplayer games being played in longturn communities rulesets and additional variants have evolved away from the original ruleset Freeciv is playable online at Longturn net fciv net freecivweb org and some temporary private servers FreecivLogo of FreecivFreeciv WebGL 3DOriginal author s Peter Unold Claus Leth Gregersen Allan Ove KjeldbjergDeveloper s The Freeciv projectInitial release5 January 1996 27 years ago 1996 01 05 Stable release3 0 7 7 April 2023 7 months ago 2023 04 07 1 Preview release3 1 0 beta1 17 March 2023 8 months ago 2023 03 17 1 Repositoryhttps github com freeciv Written inC Lua JavaScriptEngineSimple DirectMedia Layer GTK QtOperating systemUnix like Windows moreAvailable in33 languages some incomplete TypeTurn based 4X strategy video gameLicenseFreeciv GPL 2 0 or later 2 Freeciv web AGPL 3 0 or laterWebsitehttps www freeciv orgPlayers take the role of tribal leaders in 4000 B C who must guide their peoples through the centuries Over time new technologies are discovered which allow the construction of new city buildings and the deployment of new units Players can wage war on one another or form diplomatic relationships The game ends when one civilization has eradicated all others or accomplished the goal of space colonization or at a given deadline If more than one civilization remains at the deadline the player with the highest score wins Points are awarded for the size of a civilization its wealth and cultural and scientific advances Contents 1 History 1 1 Reception and impact 2 Design 3 Features 4 Ports and variants 4 1 Freeciv21 4 2 FCIV NET 4 3 Freeciv web 4 4 Longturn variants 5 See also 6 References 7 External linksHistory editAt the computer science department at Aarhus University three students avid players of XPilot and of Sid Meier s Civilization which was a stand alone PC game for MS DOS decided to find out whether the two could be fused into an X based multiplayer Civilization like strategy game 4 The students Peter Unold Claus Leth Gregersen and Allan Ove Kjeldbjerg started development in November 1995 5 the first playable version was released in January 1996 with bugfixing and small enhancements until April 6 7 The rules of the game were close to Civilization while the client server architecture was basically that of XPilot citation needed nbsp A Freeciv game with full world map revealed Freeciv version 1 11 5 GTK client tinydent tileset islands map generator For the developers Freeciv 1 0 was a successful proof of concept but a rather boring game so they went back to XPilot 8 5 Other players and developers took over they made the game available on many other operating systems including Linux Solaris Ultrix Amiga OS and Microsoft Windows Linux distributions started to include Freeciv 9 The main development goal remained to make a Civilization like game playable over the Internet with participants on different continents even when connected with 14400 bit s modems Freeciv achieved this by using an asynchronous client server protocol during each turn human users play concurrently and their actions are sent to the server for processing without awaiting the results This kept the game playable with network latency up to a few hundreds of milliseconds citation needed In 1998 computer players were added 10 they could soon beat newcomers to the game with ease using only minor forms of cheating Computer players are implemented directly in the server they do not play concurrently with human players but separately in between turns The game grew in popularity A public server was installed on which games could be played around the clock it retained the games and published a post game analysis webpage with per player statistics and an animated map replay 11 12 13 Subsequent 1 x releases improved the GUI improved the gameplay optimized playability over poor connections and added many small features Over time the winning strategy proved to be city smallpox i e sprawling the map with many small cities as fast as possible whoever could develop fastest would win the game and growing and developing individual cities was not worthwhile 14 In practice from around 2002 experienced players would form teams at the start of the game a fork of Freeciv included specific features for team play citation needed Version 2 0 released in 2005 introduced several important changes New team playing features and advanced diplomacy made cooperative gaming more attractive Adjustments to various costs and benefits put an end to the dominance of the city smallpox strategy that left many of the game s features unused developing one s empire now necessitated a careful plan for city development including the used of trade routes and phases of rapture in which city populations grow quickly under relatively peaceful conditions As a result multiplayer games were almost always played in teams and typically took longer to finish when compared to 1 x games citation needed In 2006 TCP and UDP port number 5556 was assigned to Freeciv by IANA 15 In 2017 after being hosted on Gna for 15 years Freeciv moved its source repository to GitHub 16 Reception and impact edit In 2000 CNN placed Freeciv among the Top 10 Linux games for the holidays 17 In 2005 in an O Reilly article on Open Source Mac Gaming Freeciv was recommended 18 In 2008 APC named Freeciv among the Top 5 best free open source games 19 Linux Format selected it as HotPick in April 2010 and in October 2014 20 21 Freeciv was described as an example in The Art of Unix Programming by Eric S Raymond 22 Studies and courses have used Freeciv as a platform for experimenting with the design and programming of intelligent agents 23 24 25 26 27 Design editFreeciv is very configurable down to the specific rules so it can be played in Freeciv default mode Civilization mode Civilization II mode or a custom mode One or several players act as game administrators and can configure the game rules Typically modified rules are Number of players required before the game can be started The maximum number of players is 126 in the latest version of Freeciv Speed of technological development Whether there should be computer controlled players Whether computer controlled barbarians should invade player settlements How close cities can be built to one another How continents and islands are generated and distributed over the map The map size where the maximum map size is 2 048 000 map tiles 128 000 before 2 4 0 Map topology rectangular or hexagonal tiling whether it wraps horizontally and or vertically In order to play a game of Freeciv a user must start up a Freeciv client and connect it to a Freeciv server Initially the server is in pre game phase in this phase clients can connect and game configuration parameters can be changed At some point the server may be ordered to start a game in response it creates game players nations and the game map and assigns every player to either a Freeciv client or a computer player as specified by the configuration From that point on the game will run until it ends or is terminated the server can never get back into pre game state The user can also start a game directly from the client this automatically starts a Freeciv server connects to it and starts the game Features edit nbsp Simplified Chinese in version 2 1Freeciv s graphics system is configurable originally map display was always in overhead mode like in Civ I 28 Isometric mode like in Civ II and III and optionally hexagonal tiling like in Civ V and VI were added later In both modes look can be further customized by switching to an alternative set of graphics called a tileset The sounds can be replaced as well Freeciv supports human to human multiplayer gameplay and artificial intelligence AI computer players While the game is turn based human players move simultaneously The AI players move separately partly at the start of a turn partly at the end In releases before 2 0 AI players could not engage in diplomatic relationships with human players Under the current releases AI players will engage in a very predictable rules based diplomacy Version 2 2 0 included a map editor termed Civworld It can create new scenarios as well as edit the map currently being played Basic scripting is available with Freeciv but is not available in Civworld 29 Version 2 3 increased the limit of players from 30 to 126 source source Dawning fanfareThere are different clients available SDL GTK version3 and Xaw3D 30 A Qt client was added in version 2 5 The Freeciv interface is available in over 30 different languages 31 The addition of Gaelic was covered on BBC TV 32 Ports and variants editOriginally developed on IRIX Freeciv has been ported to many different operating systems it is distributed with many Linux distributions offers installers for Microsoft Windows and has been known to run on Mac OS X MorphOS Solaris Ultrix QNX OS 2 Cygwin AmigaOS AROS RISC OS Maemo ZETA SkyOS various BSDs and smartphones and tablets running Android 33 As of version 2 4 Mac OS X and as of version 2 3 Windows versions older than Windows XP SP3 are no longer supported Freeciv is available in the PortableApps format 34 Freeciv21 edit Freeciv21 is a fork of the original Freeciv project started with the intention of modernising the code and the client interface and also adjusting the software more to the needs of multiplayer longturn variant 35 36 It was started by enthusiasts within the Longturn net community As of January 2023 it is in late developing stage The first standard Longturn game played on Fc21 software was LT75 started in November 2022 FCIV NET edit nbsp Screenshot of FCIV NET of a trireme unit nbsp Screenshot of FCIV NET 3D version at www fciv netFCIV NET is a variant of Freeciv which focuses on 3D graphics and is playable for free on www fciv net It uses the Three js 3D engine 37 Freeciv web edit nbsp Screenshot of Freeciv WebGL 3D running on play freeciv orgFreeciv web is a version of Freeciv playable online in any modern web browser It supports 2D isometric graphics or 3D graphics using WebGL The game is a fork of the Freeciv project with the goal of redesigning the desktop game into a version which can be played online Freeciv web introduced several new features such as play by email support 38 freely available to anyone online and support for playing the game on any real world map location by choosing a map using Mapbox which is not available in commercial games in the genre 39 The game s default settings are closest to Civilization II both in gameplay and graphics including the units and the isometric grid The proposal to create a web version of Freeciv was made 6 April 2007 on the Freeciv mailing lists and documented on the Freeciv org wiki 40 Freeciv web was originally created by Andreas Rosdal but is now maintained by several Freeciv developers on GitHub 41 Freeciv web is free and open source software The Freeciv C server is released under the GNU General Public License while the Freeciv web client is released under the GNU Affero General Public License Freeciv web supports human to human multiplayer gameplay and artificial intelligence AI computer players Its features are similar to the Freeciv C client although not all of the user interface has been ported from the C client yet The Freeciv web server on play freeciv org was shut down in March 2018 but the project was revived by a group of volunteers on freecivweb org 42 Freeciv web can be played online at a number of servers such as freecivweb org 3 All the features required to play a full game of Freeciv are in place Most servers offer multiple varieties of the game single player multiplayer free for all play by email and longturn Longturn variants edit source source source source source source source Greatturn Earth World rendering match GT05Freeciv Longturn is a specialized large group multiplayer online strategy variant of Freeciv featuring daylong game turns with large amounts of human opponents per map allowing for optimal timing to build up strategic plans and readapt them to the circumstances of each turn Matches can last anytime from a few weeks to months and commonly involve 20 to 30 players in each one 43 Longturn s first game now called LT0 started around 2004 on the Polish Civilization fanpage civ org pl and is now conducted at Longturn net It was decided that the game is a bit too slow paced so a new 3X movement ruleset was devised basically all units had their movement points and vision radius tripled 44 As of December 2022 the latest game was LT76 45 Changes to settings or rulesets are discussed in the Longturn forum 46 and recently Longturn Discord server where the community is currently centered There is ongoing development of a few non standard rulesets specifically adjusted for longturn multiplayer games diverging from the rules of the original Civilization which was created as a single player game Greatturn was a similar concept on another server 47 48 FreeCivWeb org 3 also offers longturn games more than fifty have been played before mid 2021 with a multiplayer ruleset which is documented in great detail 49 Power of Planets Earth formerly known as GaCivs is a free to play MMO RTS variant based on FreeCiv The ruleset was devised to support long term time based gameplay instead of turn based strategy 50 See also edit nbsp Free and open source software portal nbsp Video games portalList of free and open source software packages List of open source video gamesReferences edit a b Freeciv homepage Project news Retrieved 11 April 2023 a b copying github com freeciv Retrieved 4 May 2021 a b c Freecivweb org The Freeciv web Project Retrieved 17 April 2018 Freeciv In the Beginning Freeciv wikia com 19 January 2007 Retrieved 14 April 2009 a b Freeciv founded 20 years ago today Archived from the original on 10 February 2017 Retrieved 19 April 2016 Freeciv 1 0a source code 1996 see DESIGN Archived from the original on 21 July 2011 Retrieved 14 June 2009 Freeciv 1 0k source code 1996 see CHANGES Archived from the original on 21 July 2011 Retrieved 14 June 2009 Wen Howard 21 November 2001 Building Freeciv An Open Source Strategy Game Linuxdevcenter com Retrieved 14 April 2009 freeciv 2 2 1 1 changelog Retrieved 18 May 2017 permanent dead link README AI r4421 Archived from the original on 3 September 2015 Retrieved 28 January 2014 Pubserver Retrieved 28 November 2011 old snapshots of civserver freeciv org archive org Wayback Machine Archived from the original on 10 October 2006 Retrieved 29 November 2011 old snapshots of pubserver freeciv org archive archive org Wayback Machine Archived from the original on 5 February 2007 Retrieved 29 November 2011 Houk Philip A 2004 A Strategic Game Playing Agent for FreeCiv PDF Technical report Northwestern University p 21 NWU CS 04 29 Archived PDF from the original on 1 March 2022 Service Name and Transport Protocol Port Number Registry IANA January 2006 Retrieved 12 September 2016 Freeciv project at Gna archived 3 March 2017 Lee Anderson 20 December 2000 Top 10 Linux games for the holidays CNN Archived 6 December 2004 at the Wayback Machine Robert Daeley 2005 Open Source Mac Gaming O Reilly Media Inc Archived 16 September 2017 at the Wayback Machine Sbarski Peter 21 January 2008 Top 5 best free open source games APC Retrieved 8 February 2010 Linux Format 130 April 2010 p 72 Linux Format 189 October 2014 p 65 Eric S Raymond 2003 Case Study Freeciv Data Files faqs org chapters 6 7 ISBN 0 13 142901 9 Archived from the original on 22 January 2014 Retrieved 26 January 2014 a href Template Cite book html title Template Cite book cite book a work ignored help Ashok K Goel Joshua Jones 2011 Metareasoning for Self Adaptation in Intelligent Agents PDF Metareasoning Thinking about thinking Yale Social Robotics Laboratory Chapter 10 Archived from the original PDF on 3 February 2014 Retrieved 28 January 2014 Patrick Ulam Joshua Jones Ashok K Goel 2008 Combining Model Based Meta Reasoning and Reinforcement Learning for Adapting Game Playing Agents PDF Georgia Tech Archived from the original PDF on 1 February 2014 Retrieved 28 January 2014 Ian Watson Damir Azhar Yachu Yang Wei Pan Gary Chen 2005 Optimization in Strategy Games Using Genetic Algorithms to Optimize City Development in FreeCiv PDF The University of Auckland Archived from the original PDF on 20 March 2013 Brian Schwab 2009 AI Game Engine Programming Course Technology pp 234 240 ISBN 9781584506287 T Lau 1999 CSE 590AG Applications of Artificial Intelligence University of Washington Archived from the original on 1 February 2014 Retrieved 28 January 2014 a review on Free Games Net 1998 Free games net com Archived from the original on 3 January 2009 Retrieved 14 April 2009 Freeciv Editor Page Wikia Retrieved 23 February 2010 Debian Package Search Results freeciv client Freeciv Translations Wikia Retrieved 19 April 2016 BBC Naidheachdan 11 September 2011 Freeciv now available in Galic Retrieved 19 April 2016 Freeciv Google play Freeciv Portable PortableApps com 2014 Retrieved 13 February 2015 Freeciv21 GitHub Welcome to the Freeciv21 manual Freeciv21 Manual FCiv net December 2022 showcase 19 December 2022 Freeciv web play by email The Freeciv web Project Retrieved 19 April 2016 Freeciv web real earth map The Freeciv web Project Archived from the original on 18 April 2018 Retrieved 19 April 2016 Freeciv web client documentation on freeciv wikia org The Freeciv Project Retrieved 14 February 2010 Freeciv web on github The Freeciv web Project Retrieved 19 April 2016 Freeciv project news Freeciv org Archived from the original on 5 March 2018 Retrieved 8 March 2018 Longturn website Longturn introduction page Longturn games list No more polls Longturn forum Archived from the original on 21 October 2021 Retrieved 22 April 2020 Greatturn presentation page Archived from the original on 17 May 2014 Under New Management Civland Freeciv Forum 10 September 2014 Archived from the original on 13 March 2016 Retrieved 12 September 2016 FreecivWeb org Multiplayer II Caravel Game Manual Archived from the original on 29 July 2021 Power of Planets Earth itch io Retrieved 20 February 2022 External links editOfficial website nbsp Freeciv on GitHub Freeciv at Open Hub Retrieved from https en wikipedia org w index php title Freeciv amp oldid 1181337542, wikipedia, wiki, book, books, library,

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