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Shadow Complex

Shadow Complex is a platform-adventure Metroidvania video game developed by Chair Entertainment in association with Epic Games and published by Microsoft Game Studios for the Xbox 360 in 2009.

Shadow Complex
XBLA cover art
Developer(s)Chair Entertainment
Publisher(s)
Director(s)Donald Mustard
Programmer(s)
  • Donald Mustard
  • Ron O'Hara
  • Joshua Andersen
Artist(s)
  • Jared Trulock
  • Nathan Trewartha
  • Michael Low
  • Bert Lewis
  • Orlando Barrowes
Writer(s)Peter David[1][2]
EngineUnreal Engine 3
Platform(s)
Release
August 19, 2009
  • Xbox 360
    • WW: August 19, 2009
    Remastered
    Microsoft Windows
    • WW: December 3, 2015
    Xbox One
    • WW: March 16, 2016
    PlayStation 4
    • WW: May 3, 2016
    • NA: August 19, 2016 (disc)
    Mac (OSX)
    • WW: August 4, 2016
Genre(s)Platform-adventure
Mode(s)Single-player

The game follows Jason and his girlfriend Claire, out to explore some caverns. When Claire goes missing, he finds a massive underground complex with soldiers and high-end technology. Jason must rescue Claire and discover the plot behind the faction operating the complex. Inspired by the Metroid series, Shadow Complex is a 2.5D Metroidvania-style game where the player controls Jason through the underground complex, defeating hostile forces, and finding various power-ups that enable further exploration of the complex. The original script of Shadow Complex was written by Peter David.

Shadow Complex's reception has been positive. It has received and been nominated for several Game of the Year and Editor's Choice Awards. Critics praised the gameplay, narrative and graphics, with several reviewers stating that it was fairly priced. It broke sales records for Xbox Live Arcade titles, selling over 200,000 units within the first week of release and as of year-end 2011, has sold over 600,000 copies. A remastered version was released for Microsoft Windows in December 2015, for Xbox One in March 2016 and for PlayStation 4 in May 2016. A limited physical printing of 7,500 for the PlayStation 4 was released on August 19, 2016 through Limited Run Games.

Gameplay edit

 
Shadow Complex uses a 2.5D design, with the player moving about levels like a side-scrolling video game but required to dispatch enemies in three dimensions.

Shadow Complex is presented in 2.5D format; the game world is three-dimensional, but the player can only move in two dimensions, simulating the environment of a side-scrolling video game. Enemies can, however, move in any direction, and auto-aim is utilized to allow the player to fire at nearby enemies or objects both inside and outside of the 2D plane. The player can use the right control stick to aim with a laser sight. Gameplay in Shadow Complex was inspired by Super Metroid and Castlevania: Symphony of the Night. The gameplay takes many cues from Metroid: the player can move freely throughout the expansive game world, defeating enemies with a variety of weapons, and as they overcome challenges, new abilities and weapons are gained which allow to reach new areas.

The game rewards the player with experience points as they complete objectives and defeat enemies. The player can gain experience levels, each level boosting basic attributes of the character. These experience levels grant the player skills such as improved gunfire precision or damage resistance. Special rewards such as revealing the full map and unlimited special ammo are granted at specific levels. When the player starts a new game, they will lose all the weapons and items that they have acquired, but will keep the character's experience level and any benefits they have already received.

In addition to the main campaign, a number of challenge levels called "Proving Grounds" are available, generally requiring the player to make it to the exit of a room using a limited set of items and health. Players are ranked based on time of completion and any scoring objectives when they complete the level. Scores and other statistics from the main campaign and the training group are tracked via online leaderboards.

Plot edit

Epic Games indicated during an E3 interview that the game runs parallel to the events in the Orson Scott Card novel Empire, and that the game will dovetail with the sequel to the book Hidden Empire. Empire is a Chair-owned intellectual property that was licensed to Orson Scott Card to create a series of novels, though Card did not work on the game itself.

Jason Fleming (voiced by Nolan North[3]) and his new girlfriend Claire (voiced by Eliza Jane Schneider) are backpacking in the mountains when they come across some caverns. Claire opts to explore them, saying she used to go there as a child, but when she does not respond to Jason's calls, he follows her. He comes across a massive underground complex manned by numerous soldiers with high-end technology. He manages to follow men dragging Claire through the complex and is able to rescue her. Both have heard discussion among the soldiers about their group, the Progressive Restoration, which appears to be ready to launch attacks across the United States. Jason escorts Claire to the entrance to allow her to contact authorities, while he uses stolen high-tech devices to further infiltrate the complex and learn more.

In the complex's control room, Jason meets Commander Lucius (voiced by Graham McTavish), the leader of the Restoration, who reveals a long-term goal of inciting a civil war in the United States, allowing their group to take control. Lucius further reveals that they have already assassinated the Vice President of the United States, and are planning to launch an airship to attack San Francisco, California. Jason destroys the airship using the Restoration's nuclear missile platforms, and corners Lucius before he can escape. Furious, Lucius threatens Jason and his loved ones, declaring that the Restoration will kill everyone he has known. When Jason prepares to kill him, Lucius is shot in the head by Claire, who has arrived by a helicopter. She reveals to Jason that she is with the National Security Agency, and that she was investigating the Restoration. Claire had gotten romantically close to Jason after identifying him as a person capable of completing the infiltration of the base. Initially appalled by her deception, Jason departs the area with Claire.

The story is continued in the novel Empire, in which the President of the United States is dead and the civil war is about to start. A non-canonical ending is available midway through the game, where Jason can escape the complex and leave Claire to her fate.

Development edit

 
Donald Mustard, creative director at Chair, at the 2011 Game Developers Conference.

Chair Entertainment's creative director Donald Mustard stated that much of Shadow Complex is based around the gameplay of Super Metroid, a game he considers "the pinnacle of 2D game design".[4] Much of their effort was in creating the Metroid-style of gameplay, a first for their company. The first month of development was spent having the team replaying the various Metroid games in order to establish the language and concepts of such games for development in order to expand on enjoyable sections while avoiding the mistakes of these games. Chair's design process started by drawing out the game's world on graph paper, using the concepts of tile-based games to craft out the world, despite the final game not being tile-based. This process set certain rules, such as how high the character may jump with the various upgrades or how far the character must run before a certain power would activate. They played out the game on this paper map to make sure that all parts of the game were possible to complete. Such a map was used to help with the game's pacing, making sure that the player's interest in the game would remain despite the acquisition of more and more powerups.[5]

Roughly six months into development, they recognized that their initial selected jump height was too large and did not fit with the game, forcing the team to redesign the map with a smaller jump height; Mustard noted this was one of the few changes they made that "hurt" but was caught early enough in the process to be repaired.[5] The team had to consider the impact of the variety of power-ups they wanted to include, made more complex by their desire to have the power-ups usable anywhere. For example, while other games would specifically limit the use of a hookshot to specific surfaces, Chair's developers sought to have their tool usable on any surface, and had to consider all the potentially game-breaking routes that would be created by introducing the tool too early.[5] Several iterations of this paper map were performed, though Mustard noted that about 85% of their original design remained in the final map.[6] With a brush stroke tool within the Unreal Engine, they were able to build out their drawn map into the 3D computer engine, using a cylinder to represent the player. After working on tightening the feel of the player's movement controls with the simplistic map, they began prototyping the rest of the game.[4]

Though the game is directly influenced by Metroid, the development team had to alter some of the series' principles due to the non-tile nature of the game. Mustard noted that many players in the Metroid games would "bomb every square" to discover secret areas, but this would not translate to Shadow Complex. Instead, they relied on the use of lighting to focus the player's attention on certain areas, and created the flashlight tool in the game in order to highlight such secrets when illuminated. They further used lighting and a low depth of field to reduce the amount of perspective in the game's 3D view to allow key features of the game world to stand out for the player without sacrificing the 3D nature of the game.[4]

 
The developers at Chair used iterations on hand-drawn maps to plot out the world that the player would explore in Shadow Complex.

Much of the game's 18-month development time was focused on the game's controls and making sure they worked, as Mustard believed that without controls that "feel sweet", the game would have been poorly received. This included the incorporation of weapon aiming through the right thumbstick and other tactical elements such as firing from cover from games such as Gears of War. With the game being published by Microsoft Studios, the development team had access to the Microsoft play testers, who helped to identify other problem areas with their original level design. This led to the development of the option to show a blue line on the game's map that would show the player where to go next. Mustard realized there was both a benefit and downside to this feature, as it would help guide players that were stuck, but at the same time, players could become too dependent on the line and follow it exactly, giving them no challenge in exploring the game's world. To counter this, they had the line show the general path that needed to be taken but included parts of their world where the player would be forced to deviate from the suggested path in order to work around an obstacle or collect a required power-up.[4]

Mustard believed the minimalistic story approach in Super Metroid to be ideal, and while he considered the narrative story presented in Metroid Fusion to be an obvious extension, felt it was too detailed. Thus, the development team chose to use minimal dialogue, aiming to allow the story to be pushed forward through the setting and design of the game.[1][2] Shadow Complex's story further arose from the development team's common love of the cartoon G.I. Joe, pitting heroes against enemies with advanced technology.[7] As Mustard and others at Chair had worked with Orson Scott Card during the development of Advent Rising, they approached him for feedback on the story they had been considering for the game. Card offered the idea of a faction of the United States that wanted to create a more imperialistic government, which fit well with Chair's initial concept. Card, enthralled with the idea, licensed the literary rights from Chair and proceeded to write Empire, fleshing out the story beyond the framework that Shadow Complex would fit in, while Chair completed work on its previous game Undertow. Once Chair was ready to begin work on Shadow Complex, they approached comic book writer Peter David to create the backstory for the game that would run parallel to the events in Card's novel.[1][2] Developed under the working titles Empire and Empire: Alpha Complex, little was revealed during this time, with speculation that the game would be a first-person shooter.[8] Mustard cited David's ability to remain creative when certain events were already scripted—in this case, the events of Empire and its sequel Hidden Empire—as a key asset towards the game's story.[4]

Reception edit

Shadow Complex has been met with positive reviews and has been nominated for or received several Game of the Year, E3, and Editor's Choice Awards. IGN has given the game a 9.4 out of 10, stating it to be one of the best games of the year, specifically praising its lasting appeal and graphics, though having minor issue with the sometimes "frustrating" aiming.[21] Ars Technica gave it the verdict "Buy", stating that Shadow Complex "may be one of the best games of the season" and that it "is a must-play for those looking for a classic twist on a fresh challenge."[25] Giant Bomb's Jeff Gerstmann has given the game 5 stars out of 5, writing "the quality of Shadow Complex makes it well worth its $15 price tag."[20] The publication later named the game as its Xbox 360 game of the year.[26] As of year-end 2010, Shadow Complex has sold over 532,000 copies.[27]

X-Play gave the game a 5 out of 5.[24] GamePro gave the game 4.5 stars out of 5, calling the game proof "that DLC doesn't have to stand for 'disappointingly little content.'"[16] TeamXbox gave the game 9.4 out of 10, mentioning that "... it is great, truly great even. One of the best new games you’re going to play on your Xbox 360 this year, hands down..."[23] Resolution Magazine has awarded the game 94%, the highest score the site awarded in 2009,[28] describing it as "the greatest game in XBLA [Xbox Live Arcade] history."[29] Eurogamer awarded the game 9 out of 10, commenting that "its significance might just be unfathomable."[15] The Australian video game talk show Good Game's two reviewers gave the game both a 9/10.[30] At the 2009 Spike Video Game Awards, Shadow Complex was awarded the Best Downloadable Game award. During the 13th Annual Interactive Achievement Awards, Shadow Complex received a nomination for "Action Game of the Year" by the Academy of Interactive Arts & Sciences.[31] It also received a nomination for "Best Downloadable Game" at the Game Developers Choice Awards.[32] IGN listed Shadow Complex as the top Xbox Live Arcade title of all time in lists published in 2010 and 2011.[33][34]

Sales edit

Shadow Complex was the top selling Xbox Live Arcade game for the week within its release, and furthermore was one of the top ten played titles for all of Xbox Live.[35] It also broke all sales records for Xbox Live Arcade titles, selling over 200,000 units within the first week of release.[36] It is estimated that the game has sold nearly 490,000 units, based on leaderboard statistics, within a year of its release.[37] That number increased to over 600,000 as of year-end 2011.[38]

Controversy edit

Shortly before the game's release, some activists considered calling for a boycott of Shadow Complex due to Orson Scott Card's views on homosexuality.[39][40]

Possible sequel and remastered version edit

Chair has considered a sequel to Shadow Complex, and had started working on development after the release of the first game. At that time, both Mustard and executives at Epic Games were considering possibilities for mobile games based on the success of spirit-based titles like Fieldrunners. Around mid-2010, about eight to nine months after the release of Shadow Complex and into the development of its sequel,[7] Apple was preparing to announce the iPhone 4 which they said would offer enough processor power to run games using a 3D engine. Mustard got into contact with Apple with the offer to develop a game for the iPhone, and Apple allowed them to, but required completion of the title in a very short timeframe, approximately five months, as to have it ready for the iPhone release event.[41] Because of the limited size of Chair, they could only work on one project at a time. Over one weekend, Mustard halted the development of the Shadow Complex sequel and put his team on developing Infinity Blade, which proved successful; the title had two further sequels.[41] During this time, Mustard stated that they were stockpiling ideas for the Shadow Complex sequel after they completed Infinity Blade.[42] Though they do not expect a sequel to perform as well as Infinity Blade, they have pledged that a sequel will be made.[43] In a March 2016 interview, Mustard stated that the sequel's map and core game is in a playable state, but would need about a year and a half to add art assets, enemy behavior, and other mechanics needed to polish the title.[7]

When the third Infinity Blade title was completed in September 2013, Chair was looking to return to Shadow Complex but a new opportunity came about as Apple had introduced Chair to Bad Robot, the production company of film and television director J. J. Abrams. The two companies recognized a potential game could be developed. Chair spent the next two years working on Spyjinx, which is set to be released in 2016.[41] During 2015 as Spyjinx's development continued, Mustard recognized that Chair had grown large and mature enough to handle a second project. He opted to have part of his team create Shadow Complex Remastered, using the help of a friendly third-party studio to help port the game to the Unreal Engine 4,[41] giving the game more realistic rendering capabilities enabled by the nature of the original game assets being developed at high resolution.[44] Chair included keyboard and mouse controls for personal computer users and added in new melee takedown maneuvers, as these were already developed for the anticipated sequel.[41] The Remastered version includes new achievements and Master challenges.[45] However, Mustard did not want to add many other new features to the game, wanting to leave the game otherwise untouched for experienced players.[41]

Shadow Complex Remastered was made available for free download on Microsoft Windows through Epic's storefront on December 3, 2015, with plans for wider Windows release on other storefronts.[46][47] The Windows version was released for free during its first month; Mustard said that Chair was financially secure to enable this decision and found that through Infinity Blade that releasing the title for free would allow them to get it to as many players as possible and to see what interest there is for pursuing a sequel.[41] The remastered version was released on Xbox One on March 16, 2016, and a PlayStation 4 version, as well as PC version offered through the Windows 10 Store and Steam on May 3, 2016.[48][49]

A physical printing of the remaster was made by Limited Run Games with 7,500 copies being produced for the PlayStation 4, and was released on the distributor's website on August 19, 2016. Of the 7,500, only 6,900 were made available for sale, with the rest being given to employees of Epic Games.[citation needed]

References edit

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  2. ^ a b c David, Peter (2009-07-29). "Peter David. "…and boy, are my arms tired."". peterdavid.net. from the original on 2009-08-18. Retrieved 2009-07-29.
  3. ^ Frustic, Russ (2009-06-16). "Nathan Drake And 'Shadow Complex' Hero Separated At Birth?". MTV. from the original on 2009-08-22. Retrieved 2009-12-05.
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  5. ^ a b c Reiner, Andrew (2009-11-09). "Shadow Complex Creator Explores New Projects, Talks Fantasy". Game Informer. Retrieved 2009-11-10.
  6. ^ Frushtick, Russ (2009-10-13). "EXCLUSIVE: 'Shadow Complex' Prototype Map Revealed". MTV Multiplayer. from the original on 2009-10-16. Retrieved 2009-10-13.
  7. ^ a b c Espelini, Matt (2016-03-31). "Shadow Complex Dev Talks Sequel and Working With Star Wars 7 Director". GameSpot. from the original on 2016-04-03. Retrieved 2016-03-31.
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  24. ^ a b Sessler, Adam (2009-08-17). "XPlay review". G4TV. from the original on 2012-03-23. Retrieved 2009-08-20.
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  39. ^ Tolito, Stephen (2009-08-22). "In Moral Debate About Shadow Complex, Both Sides Have Their Say". Kotaku. from the original on 2009-08-24. Retrieved 2009-08-25.
  40. ^ Nutt, Christen (2009-08-21). "Opinion: The Complex Question". Gamasutra. from the original on 2009-08-26. Retrieved 2009-08-25.
  41. ^ a b c d e f g Tach, Dave (January 4, 2016). "HOW SHADOW COMPLEX LED CHAIR TO INFINITY BLADE, TO STAR WARS, TO J.J. ABRAMS AND BACK AGAIN". Polygon. from the original on January 6, 2016. Retrieved January 4, 2016.
  42. ^ Dutton, Fred (2010-11-03). "Epic has "sweet" Shadow Complex 2 ideas". Eurogamer. from the original on 2010-11-06. Retrieved 2010-11-17.
  43. ^ Dutton, Fred (2011-03-11). "Chair promises Shadow Complex 2". Eurogamer. from the original on 2011-03-14. Retrieved 2011-03-11.
  44. ^ Rosenberg, Adam (December 3, 2015). "'Shadow Complex' is back, and it's free to download until 2016". Mashable. from the original on December 4, 2015. Retrieved December 4, 2015.
  45. ^ Crecente, Brian (December 3, 2015). "Shadow Complex Remastered Coming to PS4, Xbox One; Free Download on PC Right Now". Polygon. from the original on December 6, 2015. Retrieved December 4, 2015.
  46. ^ Hillier, Brenna (December 3, 2015). "Shadow Complex Remastered free now on PC, coming to PS4, Xbox One". VG247. from the original on December 5, 2015. Retrieved December 3, 2015.
  47. ^ Furniss, Zack (December 4, 2015). "Shadow Complex Remastered out early next year, but you can download it free on PC right now". Destructoid. from the original on December 4, 2015. Retrieved December 6, 2014.
  48. ^ Phillips, Tom (March 16, 2016). "Shadow Complex Remastered out now on Xbox One". Eurogamer. from the original on March 19, 2016. Retrieved March 16, 2016.
  49. ^ Campbell, Evan (March 16, 2016). "SHADOW COMPLEX RELEASE WINDOW REVEALED FOR PS4 AND STEAM". IGN. from the original on March 16, 2016. Retrieved March 16, 2016.

External links edit

  • Shadow Complex at MobyGames
  • Shadow Complex Remastered at Epicgames.com

shadow, complex, platform, adventure, metroidvania, video, game, developed, chair, entertainment, association, with, epic, games, published, microsoft, game, studios, xbox, 2009, xbla, cover, artdeveloper, chair, entertainmentpublisher, microsoft, game, studio. Shadow Complex is a platform adventure Metroidvania video game developed by Chair Entertainment in association with Epic Games and published by Microsoft Game Studios for the Xbox 360 in 2009 Shadow ComplexXBLA cover artDeveloper s Chair EntertainmentPublisher s Microsoft Game StudiosEpic Games Remastered Director s Donald MustardProgrammer s Donald MustardRon O HaraJoshua AndersenArtist s Jared TrulockNathan TrewarthaMichael LowBert LewisOrlando BarrowesWriter s Peter David 1 2 EngineUnreal Engine 3Platform s Xbox 360Microsoft WindowsXbox OnePlayStation 4OS XReleaseAugust 19 2009 Xbox 360WW August 19 2009RemasteredMicrosoft WindowsWW December 3 2015Xbox One WW March 16 2016PlayStation 4 WW May 3 2016NA August 19 2016 disc Mac OSX WW August 4 2016Genre s Platform adventureMode s Single playerThe game follows Jason and his girlfriend Claire out to explore some caverns When Claire goes missing he finds a massive underground complex with soldiers and high end technology Jason must rescue Claire and discover the plot behind the faction operating the complex Inspired by the Metroid series Shadow Complex is a 2 5D Metroidvania style game where the player controls Jason through the underground complex defeating hostile forces and finding various power ups that enable further exploration of the complex The original script of Shadow Complex was written by Peter David Shadow Complex s reception has been positive It has received and been nominated for several Game of the Year and Editor s Choice Awards Critics praised the gameplay narrative and graphics with several reviewers stating that it was fairly priced It broke sales records for Xbox Live Arcade titles selling over 200 000 units within the first week of release and as of year end 2011 has sold over 600 000 copies A remastered version was released for Microsoft Windows in December 2015 for Xbox One in March 2016 and for PlayStation 4 in May 2016 A limited physical printing of 7 500 for the PlayStation 4 was released on August 19 2016 through Limited Run Games Contents 1 Gameplay 2 Plot 3 Development 4 Reception 4 1 Sales 4 2 Controversy 5 Possible sequel and remastered version 6 References 7 External linksGameplay edit nbsp Shadow Complex uses a 2 5D design with the player moving about levels like a side scrolling video game but required to dispatch enemies in three dimensions Shadow Complex is presented in 2 5D format the game world is three dimensional but the player can only move in two dimensions simulating the environment of a side scrolling video game Enemies can however move in any direction and auto aim is utilized to allow the player to fire at nearby enemies or objects both inside and outside of the 2D plane The player can use the right control stick to aim with a laser sight Gameplay in Shadow Complex was inspired by Super Metroid and Castlevania Symphony of the Night The gameplay takes many cues from Metroid the player can move freely throughout the expansive game world defeating enemies with a variety of weapons and as they overcome challenges new abilities and weapons are gained which allow to reach new areas The game rewards the player with experience points as they complete objectives and defeat enemies The player can gain experience levels each level boosting basic attributes of the character These experience levels grant the player skills such as improved gunfire precision or damage resistance Special rewards such as revealing the full map and unlimited special ammo are granted at specific levels When the player starts a new game they will lose all the weapons and items that they have acquired but will keep the character s experience level and any benefits they have already received In addition to the main campaign a number of challenge levels called Proving Grounds are available generally requiring the player to make it to the exit of a room using a limited set of items and health Players are ranked based on time of completion and any scoring objectives when they complete the level Scores and other statistics from the main campaign and the training group are tracked via online leaderboards Plot editEpic Games indicated during an E3 interview that the game runs parallel to the events in the Orson Scott Card novel Empire and that the game will dovetail with the sequel to the book Hidden Empire Empire is a Chair owned intellectual property that was licensed to Orson Scott Card to create a series of novels though Card did not work on the game itself Jason Fleming voiced by Nolan North 3 and his new girlfriend Claire voiced by Eliza Jane Schneider are backpacking in the mountains when they come across some caverns Claire opts to explore them saying she used to go there as a child but when she does not respond to Jason s calls he follows her He comes across a massive underground complex manned by numerous soldiers with high end technology He manages to follow men dragging Claire through the complex and is able to rescue her Both have heard discussion among the soldiers about their group the Progressive Restoration which appears to be ready to launch attacks across the United States Jason escorts Claire to the entrance to allow her to contact authorities while he uses stolen high tech devices to further infiltrate the complex and learn more In the complex s control room Jason meets Commander Lucius voiced by Graham McTavish the leader of the Restoration who reveals a long term goal of inciting a civil war in the United States allowing their group to take control Lucius further reveals that they have already assassinated the Vice President of the United States and are planning to launch an airship to attack San Francisco California Jason destroys the airship using the Restoration s nuclear missile platforms and corners Lucius before he can escape Furious Lucius threatens Jason and his loved ones declaring that the Restoration will kill everyone he has known When Jason prepares to kill him Lucius is shot in the head by Claire who has arrived by a helicopter She reveals to Jason that she is with the National Security Agency and that she was investigating the Restoration Claire had gotten romantically close to Jason after identifying him as a person capable of completing the infiltration of the base Initially appalled by her deception Jason departs the area with Claire The story is continued in the novel Empire in which the President of the United States is dead and the civil war is about to start A non canonical ending is available midway through the game where Jason can escape the complex and leave Claire to her fate Development edit nbsp Donald Mustard creative director at Chair at the 2011 Game Developers Conference Chair Entertainment s creative director Donald Mustard stated that much of Shadow Complex is based around the gameplay of Super Metroid a game he considers the pinnacle of 2D game design 4 Much of their effort was in creating the Metroid style of gameplay a first for their company The first month of development was spent having the team replaying the various Metroid games in order to establish the language and concepts of such games for development in order to expand on enjoyable sections while avoiding the mistakes of these games Chair s design process started by drawing out the game s world on graph paper using the concepts of tile based games to craft out the world despite the final game not being tile based This process set certain rules such as how high the character may jump with the various upgrades or how far the character must run before a certain power would activate They played out the game on this paper map to make sure that all parts of the game were possible to complete Such a map was used to help with the game s pacing making sure that the player s interest in the game would remain despite the acquisition of more and more powerups 5 Roughly six months into development they recognized that their initial selected jump height was too large and did not fit with the game forcing the team to redesign the map with a smaller jump height Mustard noted this was one of the few changes they made that hurt but was caught early enough in the process to be repaired 5 The team had to consider the impact of the variety of power ups they wanted to include made more complex by their desire to have the power ups usable anywhere For example while other games would specifically limit the use of a hookshot to specific surfaces Chair s developers sought to have their tool usable on any surface and had to consider all the potentially game breaking routes that would be created by introducing the tool too early 5 Several iterations of this paper map were performed though Mustard noted that about 85 of their original design remained in the final map 6 With a brush stroke tool within the Unreal Engine they were able to build out their drawn map into the 3D computer engine using a cylinder to represent the player After working on tightening the feel of the player s movement controls with the simplistic map they began prototyping the rest of the game 4 Though the game is directly influenced by Metroid the development team had to alter some of the series principles due to the non tile nature of the game Mustard noted that many players in the Metroid games would bomb every square to discover secret areas but this would not translate to Shadow Complex Instead they relied on the use of lighting to focus the player s attention on certain areas and created the flashlight tool in the game in order to highlight such secrets when illuminated They further used lighting and a low depth of field to reduce the amount of perspective in the game s 3D view to allow key features of the game world to stand out for the player without sacrificing the 3D nature of the game 4 nbsp The developers at Chair used iterations on hand drawn maps to plot out the world that the player would explore in Shadow Complex Much of the game s 18 month development time was focused on the game s controls and making sure they worked as Mustard believed that without controls that feel sweet the game would have been poorly received This included the incorporation of weapon aiming through the right thumbstick and other tactical elements such as firing from cover from games such as Gears of War With the game being published by Microsoft Studios the development team had access to the Microsoft play testers who helped to identify other problem areas with their original level design This led to the development of the option to show a blue line on the game s map that would show the player where to go next Mustard realized there was both a benefit and downside to this feature as it would help guide players that were stuck but at the same time players could become too dependent on the line and follow it exactly giving them no challenge in exploring the game s world To counter this they had the line show the general path that needed to be taken but included parts of their world where the player would be forced to deviate from the suggested path in order to work around an obstacle or collect a required power up 4 Mustard believed the minimalistic story approach in Super Metroid to be ideal and while he considered the narrative story presented in Metroid Fusion to be an obvious extension felt it was too detailed Thus the development team chose to use minimal dialogue aiming to allow the story to be pushed forward through the setting and design of the game 1 2 Shadow Complex s story further arose from the development team s common love of the cartoon G I Joe pitting heroes against enemies with advanced technology 7 As Mustard and others at Chair had worked with Orson Scott Card during the development of Advent Rising they approached him for feedback on the story they had been considering for the game Card offered the idea of a faction of the United States that wanted to create a more imperialistic government which fit well with Chair s initial concept Card enthralled with the idea licensed the literary rights from Chair and proceeded to write Empire fleshing out the story beyond the framework that Shadow Complex would fit in while Chair completed work on its previous game Undertow Once Chair was ready to begin work on Shadow Complex they approached comic book writer Peter David to create the backstory for the game that would run parallel to the events in Card s novel 1 2 Developed under the working titles Empire and Empire Alpha Complex little was revealed during this time with speculation that the game would be a first person shooter 8 Mustard cited David s ability to remain creative when certain events were already scripted in this case the events of Empire and its sequel Hidden Empire as a key asset towards the game s story 4 Reception editShadow ComplexAggregate scoresAggregatorScoreGameRankingsX360 89 9 MetacriticX360 88 100 10 XONE 74 100 11 PS4 80 100 12 Review scoresPublicationScore1Up comB 13 Edge7 10 14 Eurogamer9 10 15 GamePro nbsp nbsp nbsp nbsp nbsp 16 GameSpot8 5 10 17 GameSpy nbsp nbsp nbsp nbsp nbsp 18 GameTrailers8 8 10 19 Giant Bomb nbsp nbsp nbsp nbsp nbsp 20 IGN9 4 10 21 Official Xbox Magazine US 9 0 10 22 TeamXbox9 4 10 23 X Play nbsp nbsp nbsp nbsp nbsp 24 Shadow Complex has been met with positive reviews and has been nominated for or received several Game of the Year E3 and Editor s Choice Awards IGN has given the game a 9 4 out of 10 stating it to be one of the best games of the year specifically praising its lasting appeal and graphics though having minor issue with the sometimes frustrating aiming 21 Ars Technica gave it the verdict Buy stating that Shadow Complex may be one of the best games of the season and that it is a must play for those looking for a classic twist on a fresh challenge 25 Giant Bomb s Jeff Gerstmann has given the game 5 stars out of 5 writing the quality of Shadow Complex makes it well worth its 15 price tag 20 The publication later named the game as its Xbox 360 game of the year 26 As of year end 2010 Shadow Complex has sold over 532 000 copies 27 X Play gave the game a 5 out of 5 24 GamePro gave the game 4 5 stars out of 5 calling the game proof that DLC doesn t have to stand for disappointingly little content 16 TeamXbox gave the game 9 4 out of 10 mentioning that it is great truly great even One of the best new games you re going to play on your Xbox 360 this year hands down 23 Resolution Magazine has awarded the game 94 the highest score the site awarded in 2009 28 describing it as the greatest game in XBLA Xbox Live Arcade history 29 Eurogamer awarded the game 9 out of 10 commenting that its significance might just be unfathomable 15 The Australian video game talk show Good Game s two reviewers gave the game both a 9 10 30 At the 2009 Spike Video Game Awards Shadow Complex was awarded the Best Downloadable Game award During the 13th Annual Interactive Achievement Awards Shadow Complex received a nomination for Action Game of the Year by the Academy of Interactive Arts amp Sciences 31 It also received a nomination for Best Downloadable Game at the Game Developers Choice Awards 32 IGN listed Shadow Complex as the top Xbox Live Arcade title of all time in lists published in 2010 and 2011 33 34 Sales edit Shadow Complex was the top selling Xbox Live Arcade game for the week within its release and furthermore was one of the top ten played titles for all of Xbox Live 35 It also broke all sales records for Xbox Live Arcade titles selling over 200 000 units within the first week of release 36 It is estimated that the game has sold nearly 490 000 units based on leaderboard statistics within a year of its release 37 That number increased to over 600 000 as of year end 2011 38 Controversy edit Shortly before the game s release some activists considered calling for a boycott of Shadow Complex due to Orson Scott Card s views on homosexuality 39 40 Possible sequel and remastered version editChair has considered a sequel to Shadow Complex and had started working on development after the release of the first game At that time both Mustard and executives at Epic Games were considering possibilities for mobile games based on the success of spirit based titles like Fieldrunners Around mid 2010 about eight to nine months after the release of Shadow Complex and into the development of its sequel 7 Apple was preparing to announce the iPhone 4 which they said would offer enough processor power to run games using a 3D engine Mustard got into contact with Apple with the offer to develop a game for the iPhone and Apple allowed them to but required completion of the title in a very short timeframe approximately five months as to have it ready for the iPhone release event 41 Because of the limited size of Chair they could only work on one project at a time Over one weekend Mustard halted the development of the Shadow Complex sequel and put his team on developing Infinity Blade which proved successful the title had two further sequels 41 During this time Mustard stated that they were stockpiling ideas for the Shadow Complex sequel after they completed Infinity Blade 42 Though they do not expect a sequel to perform as well as Infinity Blade they have pledged that a sequel will be made 43 In a March 2016 interview Mustard stated that the sequel s map and core game is in a playable state but would need about a year and a half to add art assets enemy behavior and other mechanics needed to polish the title 7 When the third Infinity Blade title was completed in September 2013 Chair was looking to return to Shadow Complex but a new opportunity came about as Apple had introduced Chair to Bad Robot the production company of film and television director J J Abrams The two companies recognized a potential game could be developed Chair spent the next two years working on Spyjinx which is set to be released in 2016 41 During 2015 as Spyjinx s development continued Mustard recognized that Chair had grown large and mature enough to handle a second project He opted to have part of his team create Shadow Complex Remastered using the help of a friendly third party studio to help port the game to the Unreal Engine 4 41 giving the game more realistic rendering capabilities enabled by the nature of the original game assets being developed at high resolution 44 Chair included keyboard and mouse controls for personal computer users and added in new melee takedown maneuvers as these were already developed for the anticipated sequel 41 The Remastered version includes new achievements and Master challenges 45 However Mustard did not want to add many other new features to the game wanting to leave the game otherwise untouched for experienced players 41 Shadow Complex Remastered was made available for free download on Microsoft Windows through Epic s storefront on December 3 2015 with plans for wider Windows release on other storefronts 46 47 The Windows version was released for free during its first month Mustard said that Chair was financially secure to enable this decision and found that through Infinity Blade that releasing the title for free would allow them to get it to as many players as possible and to see what interest there is for pursuing a sequel 41 The remastered version was released on Xbox One on March 16 2016 and a PlayStation 4 version as well as PC version offered through the Windows 10 Store and Steam on May 3 2016 48 49 A physical printing of the remaster was made by Limited Run Games with 7 500 copies being produced for the PlayStation 4 and was released on the distributor s website on August 19 2016 Of the 7 500 only 6 900 were made available for sale with the rest being given to employees of Epic Games citation needed References edit a b c McWhertor Michael 2009 07 16 Shadow Complex Has Peter David Written All Over It Kotaku Archived from the original on 2009 07 18 Retrieved 2009 07 17 a b c David Peter 2009 07 29 Peter David and boy are my arms tired peterdavid net Archived from the original on 2009 08 18 Retrieved 2009 07 29 Frustic Russ 2009 06 16 Nathan Drake And Shadow Complex Hero Separated At Birth MTV Archived from the original on 2009 08 22 Retrieved 2009 12 05 a b c d e Nutt Christian 2009 08 28 Making Shadow Complex Donald Mustard Speaks Gamasutra Archived from the original on 2014 12 31 Retrieved 2009 08 28 a b c Reiner Andrew 2009 11 09 Shadow Complex Creator Explores New Projects Talks Fantasy Game Informer Retrieved 2009 11 10 Frushtick Russ 2009 10 13 EXCLUSIVE Shadow Complex Prototype Map Revealed MTV Multiplayer Archived from the original on 2009 10 16 Retrieved 2009 10 13 a b c Espelini Matt 2016 03 31 Shadow Complex Dev Talks Sequel and Working With Star Wars 7 Director GameSpot Archived from the original on 2016 04 03 Retrieved 2016 03 31 Caldwell Patrick 2006 06 27 Advent Rising devs unveil first game from new studio GameSpot Archived from the original on 2011 07 25 Retrieved 2010 11 03 Shadow Complex for Xbox 360 GameRankings CBS Interactive Archived from the original on 2009 08 24 Retrieved 2009 08 25 Shadow Complex for Xbox 360 Reviews Metacritic CBS Interactive Archived from the original on 2018 07 27 Retrieved 2018 07 04 Shadow Complex Remastered for Xbox One Reviews Metacritic CBS Interactive Archived from the original on 2018 08 17 Retrieved 2018 07 04 Shadow Complex Remastered for PlayStation 4 Reviews Metacritic CBS Interactive Archived from the original on 2018 06 23 Retrieved 2018 07 04 Parish Jeremy 2009 08 17 1UP review 1UP com Retrieved 2009 08 20 Edge Staff 2009 08 20 Review Shadow Complex Edge Retrieved 2009 08 20 a b Parkin Simon 2009 08 17 Eurogamer review Eurogamer Archived from the original on 2009 08 20 Retrieved 2009 08 20 a b Kim Tae K 2009 08 17 GamePro review GamePro Archived from the original on 2010 02 19 Retrieved 2009 08 20 Anderson Lark 2009 08 18 GameSpot review GameSpot Archived from the original on 2009 08 24 Retrieved 2009 08 20 Tuttle Will 2009 08 17 GameSpy review GameSpy Archived from the original on 2009 08 20 Retrieved 2009 08 20 GameTrailers review GameTrailers Archived from the original on 2009 08 21 Retrieved 2009 08 20 a b Gerstmann Jeff 2009 08 16 Giant Bomb review Giant Bomb Archived from the original on 2009 08 20 Retrieved 2009 08 20 a b Brudvig Erik 2009 08 17 IGN review IGN Archived from the original on August 20 2009 Retrieved 2009 08 20 Reyes Francesca 2009 08 19 Official Xbox Magazine review Official Xbox Magazine Retrieved 2009 08 20 a b Price Tom 2009 08 17 Team Xbox review Team Xbox Archived from the original on 2009 08 22 Retrieved 2009 08 20 a b Sessler Adam 2009 08 17 XPlay review G4TV Archived from the original on 2012 03 23 Retrieved 2009 08 20 Kuchera Ben 2009 08 17 Classic gameplay for a modern age Ars reviews Shadow Complex Ars Technica Archived from the original on 2009 09 12 Retrieved 2009 09 04 Giant Bomb Xbox 360 game of the year Giant Bomb January 2010 Archived from the original on 2010 01 18 Retrieved 2010 01 02 Langley Ryan 2011 01 28 XBLA In Depth Xbox Live Arcade Sales Analysis For All Of 2010 Gamerbytes Archived from the original on 2011 02 01 Retrieved 2011 01 31 Twitter Resolution Magazine Shadow Complex review bi Resolution Magazine via Twitter Archived from the original on 2016 01 28 Retrieved 2009 09 04 Shadow Complex review Xbox360 Resolution Magazine 2009 08 18 Archived from the original on 2009 08 24 Retrieved 2009 09 04 Good Game stories Shadow Complex Australian Broadcasting Corporation 2009 08 31 Archived from the original on 2010 01 13 Retrieved 2010 09 09 13th Annual Interactive Achievement Awards Finalists PDF Academy of Interactive Arts amp Sciences 2010 01 21 Archived from the original PDF on February 15 2010 Retrieved 2010 01 24 Uncharted 2 Flower Assassin s Creed II Lead Finalists for the Tenth Annual Game Developers Choice Awards PR Newswire 2010 01 19 Archived from the original on 2010 01 22 Retrieved 2010 01 24 The Top 25 Xbox Live Arcade Games IGN 2010 09 16 Archived from the original on September 18 2010 Retrieved 2010 09 16 The Top 25 Xbox Live Arcade Games IGN 2011 10 04 Archived from the original on October 5 2011 Retrieved 2011 10 04 Steen Patrick 2009 08 25 The Shadow Complex boycott didn t work Gamezine Archived from the original on 2009 08 31 Retrieved 2009 08 25 Watts Steve 2009 08 31 Shadow Complex Sets Sales Record 1UP com Retrieved 2009 08 31 Langley Ryan 2010 07 28 In Depth Xbox Live Arcade Sales Analysis First Half Of 2010 Gamasutra Archived from the original on 2010 07 31 Retrieved 2010 07 28 Langley Ryan 2012 01 20 Xbox Live Arcade by the numbers the 2011 year in review Gamasutra Archived from the original on 2012 03 02 Retrieved 2012 01 23 Tolito Stephen 2009 08 22 In Moral Debate About Shadow Complex Both Sides Have Their Say Kotaku Archived from the original on 2009 08 24 Retrieved 2009 08 25 Nutt Christen 2009 08 21 Opinion The Complex Question Gamasutra Archived from the original on 2009 08 26 Retrieved 2009 08 25 a b c d e f g Tach Dave January 4 2016 HOW SHADOW COMPLEX LED CHAIR TO INFINITY BLADE TO STAR WARS TO J J ABRAMS AND BACK AGAIN Polygon Archived from the original on January 6 2016 Retrieved January 4 2016 Dutton Fred 2010 11 03 Epic has sweet Shadow Complex 2 ideas Eurogamer Archived from the original on 2010 11 06 Retrieved 2010 11 17 Dutton Fred 2011 03 11 Chair promises Shadow Complex 2 Eurogamer Archived from the original on 2011 03 14 Retrieved 2011 03 11 Rosenberg Adam December 3 2015 Shadow Complex is back and it s free to download until 2016 Mashable Archived from the original on December 4 2015 Retrieved December 4 2015 Crecente Brian December 3 2015 Shadow Complex Remastered Coming to PS4 Xbox One Free Download on PC Right Now Polygon Archived from the original on December 6 2015 Retrieved December 4 2015 Hillier Brenna December 3 2015 Shadow Complex Remastered free now on PC coming to PS4 Xbox One VG247 Archived from the original on December 5 2015 Retrieved December 3 2015 Furniss Zack December 4 2015 Shadow Complex Remastered out early next year but you can download it free on PC right now Destructoid Archived from the original on December 4 2015 Retrieved December 6 2014 Phillips Tom March 16 2016 Shadow Complex Remastered out now on Xbox One Eurogamer Archived from the original on March 19 2016 Retrieved March 16 2016 Campbell Evan March 16 2016 SHADOW COMPLEX RELEASE WINDOW REVEALED FOR PS4 AND STEAM IGN Archived from the original on March 16 2016 Retrieved March 16 2016 External links editShadow Complex at MobyGames Shadow Complex Remastered at Epicgames com Portal nbsp Video games Retrieved from https en wikipedia org w index php title Shadow Complex amp oldid 1185909332, wikipedia, wiki, book, books, library,

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