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Super Mario Land

Super Mario Land[a] is a 1989 platform game developed and published by Nintendo as a launch game for its Game Boy handheld game console. It is the first Mario platform game to have been released for a handheld console (not including the earlier Game & Watch). In gameplay similar to that of the 1985 Super Mario Bros., but resized for the smaller device's screen, the player advances Mario to the end of 12 levels by moving to the right and jumping across platforms to avoid enemies and pitfalls. Unlike the other Mario games, Super Mario Land is set in Sarasaland, a new environment depicted in line art, and Mario pursues the debuting Princess Daisy. The game has two Gradius-style shooter levels.

Super Mario Land
North American box art
Developer(s)Nintendo R&D1
Publisher(s)Nintendo
Director(s)Satoru Okada
Producer(s)Gunpei Yokoi
Designer(s)Hirofumi Matsuoka
Programmer(s)Takahiro Harada
Masao Yamamoto
Artist(s)Hirofumi Matsuoka
Masahiko Mashimo
Composer(s)Hirokazu Tanaka
SeriesSuper Mario
Platform(s)Game Boy
Release
  • JP: April 21, 1989
  • NA: July 31, 1989
  • EU: September 28, 1990
  • AU: November 21, 1990
Genre(s)Platform
Mode(s)Single-player

At Nintendo CEO Hiroshi Yamauchi's request, Game Boy creator Gunpei Yokoi's Nintendo R&D1 developed a Mario game to sell the new console. It is the first handheld console Mario game and the first to be made without Mario creator and Yokoi protégé Shigeru Miyamoto. Accordingly, the development team shrunk gameplay elements for the device and used some elements inconsistently from the series. Super Mario Land was expected to showcase the console until Nintendo of America bundled Tetris. The game launched alongside the Game Boy first in Japan in April 1989, and later worldwide. Super Mario Land was rereleased for the Nintendo 3DS via Virtual Console in 2011, which features some presentation tweaks.

The game was lauded by critics, who were satisfied with the franchise's transition to the Game Boy, but they also noted its short length. This was in reference to both contemporaneous and retrospective reviewers, who particularly praised its soundtrack. The handheld console became an immediate success and more than 18 million copies of Super Mario Land were sold, more than Super Mario Bros. 3. The game received two sequels, including Super Mario Land 2: 6 Golden Coins (1992) and Wario Land: Super Mario Land 3 (1994), the latter of which would later be spun-off into its own sub-series, Wario Land. Super Mario Land has been included in several top Game Boy game lists and debuted Princess Daisy as a recurring Mario series character.

Gameplay edit

 
Mario standing atop a platform

As a side-scrolling platform game and the first in the Super Mario Land series,[1] Super Mario Land is similar in gameplay to the Super Mario Bros. series.[2] As Mario, the player advances to the end of the level by moving to the right and jumping across platforms to avoid enemies and pitfalls,[3] the screen only scrolls to the right, as the player advances, but will not scroll back to the left, and sections of a level that have passed off screen cannot be revisited. Mario travels to Sarasaland to save Princess Daisy from Tatanga, an evil spaceman.[4] Two of the game's twelve levels are "forced-scrolling" Gradius-style shooters where Mario helms a submarine or airplane and fires projectiles towards oncoming enemies, destructible blocks and bosses.[5] Levels end with a platforming challenge to reach an alternative exit located above the regular exit, the former leading to a bonus minigame styled after a Ghost Leg lottery that awards 1 to 3 extra lives or a Superball Flower power-up.[6]

Unlike the other Mario games, which take place in the Mushroom Kingdom, Super Mario Land is set in Sarasaland[7] and drawn in line art.[1] Mario pursues Princess Daisy, in her debut, rather than the series standard damsel in distress, Princess Peach.[5] When jumped on, Koopa shells explode after a small delay, Mario throws bouncing balls rather than fireballs (referred to as "Superballs" in the manual),[6] 1-Up Mushroom power-ups are depicted as hearts, and the level-end flagpoles are replaced with a platforming challenge.[7] Compared to Super Mario Bros., which contains 32 levels subdivided into 8 "worlds" with 4 levels each, Super Mario Land is smaller, with 12 levels subdivided into 4 "worlds" with 3 levels each. There are five unique bosses, one at the end of each of the four worlds, and a fifth and final boss being Tatanga, who appears when the fourth boss is defeated. The first three bosses may be destroyed with projectiles, or the player may move past them to the exit without destroying them first; the last level has no regular exit, and the two bosses at the end of that level must be destroyed with projectiles to complete the level and the game. Some elements recur from the previous Mario games, such as blocks suspended in midair, moving platforms that must be used to traverse pitfalls, pipes that lead to other areas, collectible coins that grant an extra life when 100 are collected, and Goomba enemies.[5] After the player has completed the game they may play through again on a harder mode, in which the levels are the same apart from enemies being more numerous; if the player completes the harder mode, the game allows the player to start another play on any level in the game.

Development edit

 
Mario creator Shigeru Miyamoto (pictured 2015) was "famously hands-off" in the development of Super Mario Land.[5]

Super Mario Land was developed by Nintendo R&D1 and published by Nintendo in 1989 as a launch game for its Game Boy handheld console.[5] Nintendo CEO Hiroshi Yamauchi believed that fun games promote console sales,[8] so when the company created the Game Boy, he wanted a fun game featuring Nintendo's mascot, Mario.[9] The task came to Nintendo R&D1, a development team led by Game Boy inventor Gunpei Yokoi.[9] Yokoi had previously created the Game & Watch series and worked with his protégé, Shigeru Miyamoto, on the game that invented Mario, Donkey Kong.[8] Super Mario Land is the fourth Super Mario game,[1] the first portable Mario game, and the first in the series to be made without Miyamoto.[9]

Absent Miyamoto's direction, the development team used elements new and inconsistent with the series as Super Mario Land shrunk elements of the series to fit the portable device's small screen.[5] Yokoi, the head of R&D1, served as producer,[7] and Satoru Okada served as director. They had previously developed Metroid (1986) and Kid Icarus (1986) together, and the two subsequently designed the Game Boy—Yokoi on its industrial design, and Okada on its engineering.[10] Their Super Mario Land was planned as the portable console's showcase title until Henk Rogers brought Tetris to Nintendo of America and convinced Minoru Arakawa that the addictive computer game would help Nintendo reach the largest audience. The company subsequently chose to bundle Tetris with every Game Boy purchase.[10]

The Game Boy was released in Japan in April 1989, North America in July, and Europe in September 1990,[11] and Super Mario Land became a launch game.[10] Its official first release was on April 21, 1989, in Japan, and its North American release followed in August.[5] About 22 years later, Super Mario Land was released for the Nintendo 3DS via Virtual Console on June 6, 2011, as one of its opening games.[12] Its new features include an increased size (about 60 percent zoom) and an optional "shades of green" color palette to match the effect of the original Game Boy's monochrome.[5]

Reception edit

Sales edit

Following the Game Boy's "overnight success",[10] Super Mario Land became the second best-selling 1989 release in North America (below Nintendo's Tetris).[18] Super Mario Land went on to sell more than 18 million copies worldwide[19]—more than that of Super Mario Bros. 3 (1988).[9]

In the United States, the game topped Babbage's Game Boy sales charts for two months in 1992, from August to September.[20][21]

Contemporary reviews edit

Many critics saw Super Mario Land as a "smaller" and shorter version of Super Mario Bros.[5][13][14][22][17] At the time of its release in 1989, reviewers were excited to have a portable Mario game.[22] Paul Rand of Computer and Video Games called the game "an arcade machine in your pocket" and the graphics "remarkable" for their size.[13] French games magazine Player One said that Super Mario Land adequately compromised where necessary to bring Mario to a portable device.[15] Electronic Gaming Monthly's Steve Harris considered the game "fantastic" and "very fun to play", though short.[14] Ed Semrad and Donn Nauert of the same outlet both declared Super Mario Land "easily the best Game Boy cart" of the time.[14]

Tony Mott of Superplay said the game proved that Nintendo's Game Boy "had playability to match" its competitors.[23] Matt Regan of Mean Machines agreed: "Playability to the nth degree!".[17] British magazines Mean Machines and The Games Machine both commented on the many secrets to find.[17][16] Player One too complimented the music.[15] Player One further pronounced Super Mario Land a "masterpiece", "the pinnacle of portable video gaming".[15]

Retrospective reviews edit

IGN's Lucas Thomas wrote that the protagonist, enemies, and overall game were shorter, and noted that Mario himself was just 12 pixels in height on the Game Boy's small screen. With this in mind, Thomas was concerned about player "eyestrain" in rereleases of the game.[5] Still, IGN's Levi Buchanan thought the game made no compromises in its size reduction.[2] Complex's Gus Turner wrote that the graphics were "simple",[19] and Official Nintendo Magazine said the game was "ridiculously short".[25] Eurogamer reported that the game could be finished in under an hour.[22]

Complex's Gus Turner wrote that the game had the fun, intuitiveness, and difficulty associated with the series.[19] Eurogamer's Chris Schilling called Hirokazu Tanaka's soundtrack "surely one of the all-time greats",[6] and Official Nintendo Magazine said it was among the "greatest videogame music ever composed".[25] Eurogamer and Complex too complimented the music.[22][19]

Legacy edit

 
Super Mario Land was a launch game for the Game Boy in 1989.

The game began a Super Mario Land series of portable Mario games. Super Mario Land 2: 6 Golden Coins added a non-linear overworld and introduced villain Wario, an evil version of Mario. The subsequent Wario Land: Super Mario Land 3 began the Wario franchise. After 19 years, the 2011 game Super Mario 3D Land for the Nintendo 3DS became Mario's first game in stereoscopic 3D. Audrey Drake of IGN argued that both Wario Land and Super Mario 3D Land are not "legitimate sequels", and wrote that the latter seems more like "Super Mario Bros. 3 with Mario Galaxy influences" than a successor to Super Mario Land 2.[7] The Superball Flower appears in Super Mario Maker 2 as an unlockable power-up item, usable only in the Super Mario Bros. style.

Super Mario Land is remembered for its miniaturized Super Mario elements[1] and "twist on just about every Mario mainstay imaginable".[7] Many of its new elements do not recur later in the series, making Super Mario Land strange compared to the rest of the series, or what IGN's Thomas described as a "singular oddball".[5] IGN's Marc Nix said retrospectively that Super Mario Land was the only uninspired Mario game, with "funky voids of white" and UFOs instead of the "strikingly original" Mushroom Kingdom.[2] Mean Machines was also put off by the alien theme, easy difficulty, and dot matrix screen blur.[17] IGN's Travis Fahs wrote that the game was comparatively not as "ambitious" as Super Mario Bros. 3.[10] Mean Machines said it was not "a true Mario game", not worth its originally high review score, and "in retrospect, not really a classic".[17] Glen Fox of Nintendo Life agreed, writing that it was an impressive achievement at the time but did not age as well as other Mario games.[26]

Eurogamer's Schilling wrote that Mario felt different—lighter, with more friction—and that the game felt "radical and distinctive" for the risks it took.[6] IGN's Thomas cited "out of place" gameplay elements like the shooter levels, exploding Koopa shells, non-extinguishing fireballs, and non-Princess Peach plot as departures from the series.[5] Thomas attributed this to Mario creator Miyamoto's lack of involvement in the game's development, which he described as "famously hands-off".[5] Schilling of Eurogamer instead blamed the Game Boy's technical limitations. But he too was perplexed by the new sphinx, seahorse, and Moai head enemies, and considered the exploding Koopa shells a "cruel trick" disdainful of the series' core gameplay.[6] Super Mario Land's shooter levels, new to the series, were not revisited in subsequent Super Mario games except the Maker games. Subsequent series games such as Super Mario Land 2 both dropped the original's tiny scale and chose the classic fire flower fireballs over the first installment's bouncing balls.[5]

The game was included in multiple rankings of top Game Boy games,[4][19][27] and Official Nintendo Magazine listed it at 73 in its top 100 Nintendo games.[25] After her debut in Super Mario Land, Princess Daisy appears in later Mario series sports and racing games.[5]

Popular music edit

The song "Supermarioland" (1992) by British group Ambassadors of Funk was inspired by the game and became a novelty hit, appearing in the UK top ten charts. Simon Harris, the mastermind behind Ambassadors of Funk, said that he initially had no intention to create Super Mario-themed compositions, but after his friend introduced him to Nintendo's Game Boy console, he became fond of the theme music from Super Mario Land, composed by Hirokazu Tanaka. He realised that the songs on the game's score had a similar tempo to house music, so he was able to incorporate the samples into "Supermarioland" easily, recruiting Einstein to provide the rap vocals. After Harris created the track, he contacted Nintendo to clear the music samples, and the company, liking what Harris had done, also requested that he and Einstein record an album of Super Mario material. Nintendo UK quickly began to promote and market "Supermarioland", even providing an actor for the music video, but Nintendo of America was difficult to contact, and the track was never released in the United States. Mario's designer, Shigeru Miyamoto, approved the project, and the album, titled Super Mario Compact Disco, was released in Japan in August 1993, featuring tracks from other Mario games such as Super Mario Bros. 3 and Super Mario Kart.[28][29]

Fan-made remake edit

A homebrew for Super Nintendo Entertainment System called New Super Mario Land came to light in 2019 after a series of posts on Twitter by a user named ChronoMoogle. The remake features enhanced visuals, music and a multiplayer mode for up to 4 players.[30] According to its creator, who gave an interview to Nintendo Life while asking to remain anonymous, the remake was built totally from scratch (hence, no ROM hacking was performed) using Assembly language, a few tools for graphics and sound and a Super Nintendo emulator for testing. After developing the game, the creator flashed the game in thirty Nintendo Power cartridges and distributed them to his "Nintendo-loving friends" as a Christmas gift to commemorate the 30th anniversary of the original game. The creator no longer has involvement with the game, stating that "the project is terminated already" after sending the gift cartridges.[31]

Notes edit

  1. ^ Super Mario Land (スーパーマリオランド, Sūpā Mario Rando)

References edit

  1. ^ a b c d Thomas, Lucas M. (June 1, 2012). "Building to New Super Mario Bros.". IGN. from the original on April 11, 2015. Retrieved April 11, 2015.
  2. ^ a b c Buchanan, Levi (February 13, 2009). "Is There a Bad Mario Game?". IGN. p. 2. from the original on April 12, 2015. Retrieved April 2, 2015.
  3. ^ Reed, Philip J. (September 13, 2013). "Super Mario Bros. (Wii U eShop / NES) Review". Nintendo Life. from the original on April 3, 2015. Retrieved April 12, 2015.
  4. ^ a b Reeves, Ben (April 21, 2014). "The 25 Best Game Boy Games Of All Time". Game Informer. p. 5. from the original on May 24, 2015. Retrieved April 12, 2015.
  5. ^ a b c d e f g h i j k l m n o p Thomas, Lucas M. (June 15, 2011). "Super Mario Land Review". IGN. from the original on April 24, 2015. Retrieved April 10, 2015.
  6. ^ a b c d e Schilling, Chris (April 27, 2014). "Super Mario Land retrospective". Eurogamer. from the original on April 12, 2015. Retrieved April 12, 2015.
  7. ^ a b c d e Drake, Audrey (November 3, 2011). "Super Mario 3D Land Is an Imposter". IGN. from the original on April 3, 2015. Retrieved April 11, 2015.
  8. ^ a b McLaughlin, Rus (September 13, 2010). "IGN Presents: The History of Super Mario Bros.". IGN. p. 1. from the original on April 12, 2015. Retrieved April 11, 2015.
  9. ^ a b c d McLaughlin, Rus (September 13, 2010). "IGN Presents: The History of Super Mario Bros.". IGN. p. 3. from the original on September 5, 2015. Retrieved April 11, 2015.
  10. ^ a b c d e Fahs, Travis (September 13, 2010). "IGN Presents the History of Game Boy". IGN. p. 2. from the original on May 4, 2015. Retrieved April 11, 2015.
  11. ^ Reeves, Ben (April 21, 2014). "The 25 Best Game Boy Games Of All Time". Game Informer. p. 1. from the original on March 28, 2015. Retrieved April 12, 2015.
  12. ^ Thomas, Lucas M. (June 6, 2011). "The Nintendo 3DS eShop Has Launched (And Here's What's in It)". IGN. from the original on January 28, 2015. Retrieved April 11, 2015.
  13. ^ a b c Rand, Paul (November 1989). "Marioland". Computer and Video Games. p. 119. Retrieved April 11, 2015.
  14. ^ a b c d Harris, Steve; Semrad, Ed; Nauert, Donn; Allee, Jim (September 1989). "Electronic Gaming Review Crew". Electronic Gaming Monthly. No. 3. p. 15. The magazine's review score is a composite of four reviews: 8, 8, 7, 8.
  15. ^ a b c d "Super Mario Land". Player One. No. 2. October 1990. p. 15.
  16. ^ a b "Boy Friends". The Games Machine. September 1990. p. 17. Retrieved April 11, 2015.
  17. ^ a b c d e f Regan, Matt; Rignall, Julian (November 1990). "Super Mario Land review". Mean Machines. from the original on January 28, 2015. Retrieved April 12, 2015.
  18. ^ "Count Down Hot 100: USA Hot 10!". Famicom Tsūshin (in Japanese). No. 226. April 16, 1993. p. 83.
  19. ^ a b c d e Turner, Gus (April 6, 2014). "Ranking the 25 Best Original Game Boy Games". Complex. from the original on April 16, 2015. Retrieved April 11, 2015.
  20. ^ "EGM Top Ten". Electronic Gaming Monthly. No. 39. October 1992. pp. 44–45.
  21. ^ "EGM Top Ten". Electronic Gaming Monthly. No. 40. November 1992. pp. 40–41.
  22. ^ a b c d e Reed, Kristan (June 13, 2011). "3DS eStore Games Roundup". Eurogamer. p. 2. from the original on January 28, 2015. Retrieved April 12, 2015.
  23. ^ Mott, Tony (September 1994). "Super Game Boy". Super Play. p. 62. Retrieved April 11, 2015.
  24. ^ . Archived from the original on May 4, 2019.
  25. ^ a b c "100 Best Nintendo Games - Part Two". Official Nintendo Magazine. February 2009. from the original on October 11, 2014. Retrieved April 11, 2015.
  26. ^ Fox, Glen (July 30, 2018). "Guide: Best Mario Games - Every Super Mario Game Ranked". Retrieved March 2, 2019.
  27. ^ "Die Besten Game-Boy-Spiele". Video Games. No. 1. January 1991. p. 23.
  28. ^ Diver, Mike (November 12, 2017). "Revisiting Nintendo's novelty pop hit". Eurogamer. Retrieved June 21, 2021.
  29. ^ McFerran, Damien (November 13, 2017). "Random: Looking Back on That Time When Mario Gatecrashed the UK Music Charts". Nintendo Life. Retrieved June 21, 2021.
  30. ^ "Random: Super Mario Land Has Been Ported To The SNES, And It Looks Amazing". November 21, 2019. Retrieved February 13, 2023.
  31. ^ "Feature: The Story Behind New Super Mario Land, The Homebrew Marvel Intended As A Christmas Gift". November 22, 2019. Retrieved February 13, 2023.

External links edit

  • Official website (in Japanese)

super, mario, land, this, article, about, video, game, song, supermarioland, song, confused, with, super, mario, land, 1989, platform, game, developed, published, nintendo, launch, game, game, handheld, game, console, first, mario, platform, game, have, been, . This article is about the video game For the song see Supermarioland song Not to be confused with Super Mario 3D Land Super Mario Land a is a 1989 platform game developed and published by Nintendo as a launch game for its Game Boy handheld game console It is the first Mario platform game to have been released for a handheld console not including the earlier Game amp Watch In gameplay similar to that of the 1985 Super Mario Bros but resized for the smaller device s screen the player advances Mario to the end of 12 levels by moving to the right and jumping across platforms to avoid enemies and pitfalls Unlike the other Mario games Super Mario Land is set in Sarasaland a new environment depicted in line art and Mario pursues the debuting Princess Daisy The game has two Gradius style shooter levels Super Mario LandNorth American box artDeveloper s Nintendo R amp D1Publisher s NintendoDirector s Satoru OkadaProducer s Gunpei YokoiDesigner s Hirofumi MatsuokaProgrammer s Takahiro HaradaMasao YamamotoArtist s Hirofumi MatsuokaMasahiko MashimoComposer s Hirokazu TanakaSeriesSuper MarioPlatform s Game BoyReleaseJP April 21 1989NA July 31 1989EU September 28 1990AU November 21 1990Genre s PlatformMode s Single playerAt Nintendo CEO Hiroshi Yamauchi s request Game Boy creator Gunpei Yokoi s Nintendo R amp D1 developed a Mario game to sell the new console It is the first handheld console Mario game and the first to be made without Mario creator and Yokoi protege Shigeru Miyamoto Accordingly the development team shrunk gameplay elements for the device and used some elements inconsistently from the series Super Mario Land was expected to showcase the console until Nintendo of America bundled Tetris The game launched alongside the Game Boy first in Japan in April 1989 and later worldwide Super Mario Land was rereleased for the Nintendo 3DS via Virtual Console in 2011 which features some presentation tweaks The game was lauded by critics who were satisfied with the franchise s transition to the Game Boy but they also noted its short length This was in reference to both contemporaneous and retrospective reviewers who particularly praised its soundtrack The handheld console became an immediate success and more than 18 million copies of Super Mario Land were sold more than Super Mario Bros 3 The game received two sequels including Super Mario Land 2 6 Golden Coins 1992 and Wario Land Super Mario Land 3 1994 the latter of which would later be spun off into its own sub series Wario Land Super Mario Land has been included in several top Game Boy game lists and debuted Princess Daisy as a recurring Mario series character Contents 1 Gameplay 2 Development 3 Reception 3 1 Sales 3 2 Contemporary reviews 3 3 Retrospective reviews 4 Legacy 4 1 Popular music 4 2 Fan made remake 5 Notes 6 References 7 External linksGameplay editSee also Super Mario Gameplay nbsp Mario standing atop a platformAs a side scrolling platform game and the first in the Super Mario Land series 1 Super Mario Land is similar in gameplay to the Super Mario Bros series 2 As Mario the player advances to the end of the level by moving to the right and jumping across platforms to avoid enemies and pitfalls 3 the screen only scrolls to the right as the player advances but will not scroll back to the left and sections of a level that have passed off screen cannot be revisited Mario travels to Sarasaland to save Princess Daisy from Tatanga an evil spaceman 4 Two of the game s twelve levels are forced scrolling Gradius style shooters where Mario helms a submarine or airplane and fires projectiles towards oncoming enemies destructible blocks and bosses 5 Levels end with a platforming challenge to reach an alternative exit located above the regular exit the former leading to a bonus minigame styled after a Ghost Leg lottery that awards 1 to 3 extra lives or a Superball Flower power up 6 Unlike the other Mario games which take place in the Mushroom Kingdom Super Mario Land is set in Sarasaland 7 and drawn in line art 1 Mario pursues Princess Daisy in her debut rather than the series standard damsel in distress Princess Peach 5 When jumped on Koopa shells explode after a small delay Mario throws bouncing balls rather than fireballs referred to as Superballs in the manual 6 1 Up Mushroom power ups are depicted as hearts and the level end flagpoles are replaced with a platforming challenge 7 Compared to Super Mario Bros which contains 32 levels subdivided into 8 worlds with 4 levels each Super Mario Land is smaller with 12 levels subdivided into 4 worlds with 3 levels each There are five unique bosses one at the end of each of the four worlds and a fifth and final boss being Tatanga who appears when the fourth boss is defeated The first three bosses may be destroyed with projectiles or the player may move past them to the exit without destroying them first the last level has no regular exit and the two bosses at the end of that level must be destroyed with projectiles to complete the level and the game Some elements recur from the previous Mario games such as blocks suspended in midair moving platforms that must be used to traverse pitfalls pipes that lead to other areas collectible coins that grant an extra life when 100 are collected and Goomba enemies 5 After the player has completed the game they may play through again on a harder mode in which the levels are the same apart from enemies being more numerous if the player completes the harder mode the game allows the player to start another play on any level in the game Development edit nbsp Mario creator Shigeru Miyamoto pictured 2015 was famously hands off in the development of Super Mario Land 5 Super Mario Land was developed by Nintendo R amp D1 and published by Nintendo in 1989 as a launch game for its Game Boy handheld console 5 Nintendo CEO Hiroshi Yamauchi believed that fun games promote console sales 8 so when the company created the Game Boy he wanted a fun game featuring Nintendo s mascot Mario 9 The task came to Nintendo R amp D1 a development team led by Game Boy inventor Gunpei Yokoi 9 Yokoi had previously created the Game amp Watch series and worked with his protege Shigeru Miyamoto on the game that invented Mario Donkey Kong 8 Super Mario Land is the fourth Super Mario game 1 the first portable Mario game and the first in the series to be made without Miyamoto 9 Absent Miyamoto s direction the development team used elements new and inconsistent with the series as Super Mario Land shrunk elements of the series to fit the portable device s small screen 5 Yokoi the head of R amp D1 served as producer 7 and Satoru Okada served as director They had previously developed Metroid 1986 and Kid Icarus 1986 together and the two subsequently designed the Game Boy Yokoi on its industrial design and Okada on its engineering 10 Their Super Mario Land was planned as the portable console s showcase title until Henk Rogers brought Tetris to Nintendo of America and convinced Minoru Arakawa that the addictive computer game would help Nintendo reach the largest audience The company subsequently chose to bundle Tetris with every Game Boy purchase 10 The Game Boy was released in Japan in April 1989 North America in July and Europe in September 1990 11 and Super Mario Land became a launch game 10 Its official first release was on April 21 1989 in Japan and its North American release followed in August 5 About 22 years later Super Mario Land was released for the Nintendo 3DS via Virtual Console on June 6 2011 as one of its opening games 12 Its new features include an increased size about 60 percent zoom and an optional shades of green color palette to match the effect of the original Game Boy s monochrome 5 Reception editContemporary receptionReview scoresPublicationScoreComputer and Video Games93 13 Electronic Gaming Monthly31 40 14 Player One98 15 The Games Machine UK 94 16 Mean Machines90 17 Sales edit Following the Game Boy s overnight success 10 Super Mario Land became the second best selling 1989 release in North America below Nintendo s Tetris 18 Super Mario Land went on to sell more than 18 million copies worldwide 19 more than that of Super Mario Bros 3 1988 9 In the United States the game topped Babbage s Game Boy sales charts for two months in 1992 from August to September 20 21 Contemporary reviews edit Many critics saw Super Mario Land as a smaller and shorter version of Super Mario Bros 5 13 14 22 17 At the time of its release in 1989 reviewers were excited to have a portable Mario game 22 Paul Rand of Computer and Video Games called the game an arcade machine in your pocket and the graphics remarkable for their size 13 French games magazine Player One said that Super Mario Land adequately compromised where necessary to bring Mario to a portable device 15 Electronic Gaming Monthly s Steve Harris considered the game fantastic and very fun to play though short 14 Ed Semrad and Donn Nauert of the same outlet both declared Super Mario Land easily the best Game Boy cart of the time 14 Tony Mott of Superplay said the game proved that Nintendo s Game Boy had playability to match its competitors 23 Matt Regan of Mean Machines agreed Playability to the nth degree 17 British magazines Mean Machines and The Games Machine both commented on the many secrets to find 17 16 Player One too complimented the music 15 Player One further pronounced Super Mario Land a masterpiece the pinnacle of portable video gaming 15 Retrospective reviews edit Retrospective receptionAggregate scoreAggregatorScoreGameRankings77 94 8 reviews 24 Review scoresPublicationScoreEurogamer3DS 7 10 22 IGN3DS 7 5 10 5 IGN s Lucas Thomas wrote that the protagonist enemies and overall game were shorter and noted that Mario himself was just 12 pixels in height on the Game Boy s small screen With this in mind Thomas was concerned about player eyestrain in rereleases of the game 5 Still IGN s Levi Buchanan thought the game made no compromises in its size reduction 2 Complex s Gus Turner wrote that the graphics were simple 19 and Official Nintendo Magazine said the game was ridiculously short 25 Eurogamer reported that the game could be finished in under an hour 22 Complex s Gus Turner wrote that the game had the fun intuitiveness and difficulty associated with the series 19 Eurogamer s Chris Schilling called Hirokazu Tanaka s soundtrack surely one of the all time greats 6 and Official Nintendo Magazine said it was among the greatest videogame music ever composed 25 Eurogamer and Complex too complimented the music 22 19 Legacy edit nbsp Super Mario Land was a launch game for the Game Boy in 1989 The game began a Super Mario Land series of portable Mario games Super Mario Land 2 6 Golden Coins added a non linear overworld and introduced villain Wario an evil version of Mario The subsequent Wario Land Super Mario Land 3 began the Wario franchise After 19 years the 2011 game Super Mario 3D Land for the Nintendo 3DS became Mario s first game in stereoscopic 3D Audrey Drake of IGN argued that both Wario Land and Super Mario 3D Land are not legitimate sequels and wrote that the latter seems more like Super Mario Bros 3 with Mario Galaxy influences than a successor to Super Mario Land 2 7 The Superball Flower appears in Super Mario Maker 2 as an unlockable power up item usable only in the Super Mario Bros style Super Mario Land is remembered for its miniaturized Super Mario elements 1 and twist on just about every Mario mainstay imaginable 7 Many of its new elements do not recur later in the series making Super Mario Land strange compared to the rest of the series or what IGN s Thomas described as a singular oddball 5 IGN s Marc Nix said retrospectively that Super Mario Land was the only uninspired Mario game with funky voids of white and UFOs instead of the strikingly original Mushroom Kingdom 2 Mean Machines was also put off by the alien theme easy difficulty and dot matrix screen blur 17 IGN s Travis Fahs wrote that the game was comparatively not as ambitious as Super Mario Bros 3 10 Mean Machines said it was not a true Mario game not worth its originally high review score and in retrospect not really a classic 17 Glen Fox of Nintendo Life agreed writing that it was an impressive achievement at the time but did not age as well as other Mario games 26 Eurogamer s Schilling wrote that Mario felt different lighter with more friction and that the game felt radical and distinctive for the risks it took 6 IGN s Thomas cited out of place gameplay elements like the shooter levels exploding Koopa shells non extinguishing fireballs and non Princess Peach plot as departures from the series 5 Thomas attributed this to Mario creator Miyamoto s lack of involvement in the game s development which he described as famously hands off 5 Schilling of Eurogamer instead blamed the Game Boy s technical limitations But he too was perplexed by the new sphinx seahorse and Moai head enemies and considered the exploding Koopa shells a cruel trick disdainful of the series core gameplay 6 Super Mario Land s shooter levels new to the series were not revisited in subsequent Super Mario games except the Maker games Subsequent series games such as Super Mario Land 2 both dropped the original s tiny scale and chose the classic fire flower fireballs over the first installment s bouncing balls 5 The game was included in multiple rankings of top Game Boy games 4 19 27 and Official Nintendo Magazine listed it at 73 in its top 100 Nintendo games 25 After her debut in Super Mario Land Princess Daisy appears in later Mario series sports and racing games 5 Popular music edit Main article Supermarioland song The song Supermarioland 1992 by British group Ambassadors of Funk was inspired by the game and became a novelty hit appearing in the UK top ten charts Simon Harris the mastermind behind Ambassadors of Funk said that he initially had no intention to create Super Mario themed compositions but after his friend introduced him to Nintendo s Game Boy console he became fond of the theme music from Super Mario Land composed by Hirokazu Tanaka He realised that the songs on the game s score had a similar tempo to house music so he was able to incorporate the samples into Supermarioland easily recruiting Einstein to provide the rap vocals After Harris created the track he contacted Nintendo to clear the music samples and the company liking what Harris had done also requested that he and Einstein record an album of Super Mario material Nintendo UK quickly began to promote and market Supermarioland even providing an actor for the music video but Nintendo of America was difficult to contact and the track was never released in the United States Mario s designer Shigeru Miyamoto approved the project and the album titled Super Mario Compact Disco was released in Japan in August 1993 featuring tracks from other Mario games such as Super Mario Bros 3 and Super Mario Kart 28 29 Fan made remake edit A homebrew for Super Nintendo Entertainment System called New Super Mario Land came to light in 2019 after a series of posts on Twitter by a user named ChronoMoogle The remake features enhanced visuals music and a multiplayer mode for up to 4 players 30 According to its creator who gave an interview to Nintendo Life while asking to remain anonymous the remake was built totally from scratch hence no ROM hacking was performed using Assembly language a few tools for graphics and sound and a Super Nintendo emulator for testing After developing the game the creator flashed the game in thirty Nintendo Power cartridges and distributed them to his Nintendo loving friends as a Christmas gift to commemorate the 30th anniversary of the original game The creator no longer has involvement with the game stating that the project is terminated already after sending the gift cartridges 31 Notes edit Super Mario Land スーパーマリオランド Supa Mario Rando References edit a b c d Thomas Lucas M June 1 2012 Building to New Super Mario Bros IGN Archived from the original on April 11 2015 Retrieved April 11 2015 a b c Buchanan Levi February 13 2009 Is There a Bad Mario Game IGN p 2 Archived from the original on April 12 2015 Retrieved April 2 2015 Reed Philip J September 13 2013 Super Mario Bros Wii U eShop NES Review Nintendo Life Archived from the original on April 3 2015 Retrieved April 12 2015 a b Reeves Ben April 21 2014 The 25 Best Game Boy Games Of All Time Game Informer p 5 Archived from the original on May 24 2015 Retrieved April 12 2015 a b c d e f g h i j k l m n o p Thomas Lucas M June 15 2011 Super Mario Land Review IGN Archived from the original on April 24 2015 Retrieved April 10 2015 a b c d e Schilling Chris April 27 2014 Super Mario Land retrospective Eurogamer Archived from the original on April 12 2015 Retrieved April 12 2015 a b c d e Drake Audrey November 3 2011 Super Mario 3D Land Is an Imposter IGN Archived from the original on April 3 2015 Retrieved April 11 2015 a b McLaughlin Rus September 13 2010 IGN Presents The History of Super Mario Bros IGN p 1 Archived from the original on April 12 2015 Retrieved April 11 2015 a b c d McLaughlin Rus September 13 2010 IGN Presents The History of Super Mario Bros IGN p 3 Archived from the original on September 5 2015 Retrieved April 11 2015 a b c d e Fahs Travis September 13 2010 IGN Presents the History of Game Boy IGN p 2 Archived from the original on May 4 2015 Retrieved April 11 2015 Reeves Ben April 21 2014 The 25 Best Game Boy Games Of All Time Game Informer p 1 Archived from the original on March 28 2015 Retrieved April 12 2015 Thomas Lucas M June 6 2011 The Nintendo 3DS eShop Has Launched And Here s What s in It IGN Archived from the original on January 28 2015 Retrieved April 11 2015 a b c Rand Paul November 1989 Marioland Computer and Video Games p 119 Retrieved April 11 2015 a b c d Harris Steve Semrad Ed Nauert Donn Allee Jim September 1989 Electronic Gaming Review Crew Electronic Gaming Monthly No 3 p 15 The magazine s review score is a composite of four reviews 8 8 7 8 a b c d Super Mario Land Player One No 2 October 1990 p 15 a b Boy Friends The Games Machine September 1990 p 17 Retrieved April 11 2015 a b c d e f Regan Matt Rignall Julian November 1990 Super Mario Land review Mean Machines Archived from the original on January 28 2015 Retrieved April 12 2015 Count Down Hot 100 USA Hot 10 Famicom Tsushin in Japanese No 226 April 16 1993 p 83 a b c d e Turner Gus April 6 2014 Ranking the 25 Best Original Game Boy Games Complex Archived from the original on April 16 2015 Retrieved April 11 2015 EGM Top Ten Electronic Gaming Monthly No 39 October 1992 pp 44 45 EGM Top Ten Electronic Gaming Monthly No 40 November 1992 pp 40 41 a b c d e Reed Kristan June 13 2011 3DS eStore Games Roundup Eurogamer p 2 Archived from the original on January 28 2015 Retrieved April 12 2015 Mott Tony September 1994 Super Game Boy Super Play p 62 Retrieved April 11 2015 Super Mario Land Review Score Archived from the original on May 4 2019 a b c 100 Best Nintendo Games Part Two Official Nintendo Magazine February 2009 Archived from the original on October 11 2014 Retrieved April 11 2015 Fox Glen July 30 2018 Guide Best Mario Games Every Super Mario Game Ranked Retrieved March 2 2019 Die Besten Game Boy Spiele Video Games No 1 January 1991 p 23 Diver Mike November 12 2017 Revisiting Nintendo s novelty pop hit Eurogamer Retrieved June 21 2021 McFerran Damien November 13 2017 Random Looking Back on That Time When Mario Gatecrashed the UK Music Charts Nintendo Life Retrieved June 21 2021 Random Super Mario Land Has Been Ported To The SNES And It Looks Amazing November 21 2019 Retrieved February 13 2023 Feature The Story Behind New Super Mario Land The Homebrew Marvel Intended As A Christmas Gift November 22 2019 Retrieved February 13 2023 External links editOfficial website in Japanese Portals nbsp Video games nbsp 1980s nbsp Japan Retrieved from https en wikipedia org w index php title Super Mario Land amp oldid 1216824318, wikipedia, wiki, book, books, library,

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