fbpx
Wikipedia

ReCore

ReCore is an action-adventure and platform video game developed by Armature Studio and Comcept and published by Microsoft Studios for Windows and Xbox One. The game was released worldwide in September 2016 and re-released in August 2017.

ReCore
ReCore key art, showing protagonist Joule (center right) flanked by Mack (center left) and other friendly corebots
Developer(s)
Publisher(s)Microsoft Studios
Director(s)
Producer(s)
  • Scott Green
  • Takuya Shiraiwa
Designer(s)
  • Eric Weiss
  • Berenger Fish
  • Masahiro Yasuma
  • Kevin Choteau
Programmer(s)
  • Jack Mathews
  • Marc-Antoine Bernard-Brunel
Artist(s)
  • Todd Keller
  • Shinsuke Komaki
  • Patrice Bourroncle
Writer(s)Joseph Staten
Composer(s)Chad Seiter
EngineUnity
Platform(s)
Release
  • NA: September 13, 2016
  • AU: September 13, 2016
  • JP: September 15, 2016
  • EU: September 16, 2016
Genre(s)Action-adventure, platform
Mode(s)Single-player

The story tracks Joule Adams, one of the first volunteers for the utopian colony of Far Eden, who wakes after centuries in cryo-sleep to find that nothing has gone according to plan. With her three robotic machines known as corebot companions, Joule ventures throughout Far Eden to uncover the secrets behind the failed mission. The open world of Far Eden is subject to exploration and the collection of resources. Joule's weapons are color-coded to inflict damage on a particular set of enemies and, like her companions, can also be enhanced. The corebots support her in battle and puzzle solving.

Development began in 2014. The game was directed by Metroid Prime trilogy game director Mark Pacini, written by Joseph Staten and conceptualized by Keiji Inafune. Mega Man and Metroid were significant influences in its creation. The development was divided between Armature Studio and Comcept into their own distinctive proficiencies, while Asobo Studio assisted. ReCore received mixed reviews, the most critical of which noted insufficient design choices, technical issues regarding lengthy and unsuccessful loading screens and repetitive combat, while praise was overall focused on the story, platforming and controls.

Gameplay edit

 
Player character using ammunition matching the color of the opposing force

ReCore is an action-adventure and platform game played from a third-person perspective. It centers around Joule Adams and her three robotic machines known as corebot companions, who aid her in combat and puzzle solving; these types of machines can be improved, should players find the blueprints and materials to do so, which grants upgrades to their attack and defense. The machines' cores can be swapped between them, changing their abilities in succession, and their frames are rearrangeable. Players can level up Joule's weapons and vitality. Ranged weapons have three kinds of ammunition that take down an enemy with a matching color: red, blue and yellow.[1][2][3][4] Furthermore, if one of Joule's corebots matches the color of an enemy, it will thus inflict more damage in combat. Joule also wields a grappling hook that she uses to extract her enemies' energy cores after a certain amount of damage is done.[5][6] Joule must dodge, jump or dash quickly to avoid taking damage.[1]

Joule navigates the open world of Far Eden either on foot equipped with rocket boosters on her shoes and her back, across platforms with the grappling hook or via fast travel. The scenery may be altered by sandstorms, unveiling new areas to explore. Corebots can speak their own language called DigiMode, which the players are permitted to translate.[1][5][7][8] Dungeons leading to progression in the story and containing resources that can be used for crafting are scattered throughout the world for Joule to unlock by way of collecting cores.[8][9]

Plot edit

ReCore is set roughly 200 years in the future. In the course of the early 2020s, a disease called the "Dust Devil Plague" began to ravage the Earth. An organization named Mandate led global efforts to fight the disease. As the Earth became uninhabitable, Mandate launched several missions to a new planet known as Far Eden. Far Eden was discovered many light-years away in the first decades of the 21st century. Several thousand corebots were sent to build atmospheric processing facilities on Far Eden, and the first group of colonists was sent. The colonists were to hibernate in cryo-sleep for 200 years while the terraforming process finished. During this period, many of the colonists vanished, and the corebots became corrupted.

The game begins on the desert world of Far Eden as one of the colonists Joule Adams (Erika Soto)[10] and her corebot Mack (Jonathan Lipow)[11] are walking past the wreckage of her cryo-sleep maintenance habitat, or "crawler", from which she previously woke. They venture out to obtain a power core to get the crawler back online. Eventually finding it inside a corebot, Joule pries it out with her extractor tool. Joule and Mack then return to the crawler, switching its power back on. Joule sets out to reactivate a terraforming pylon that she learns has been offline for ninety-six years. After Joule manages to reboot the pylon, she receives a distress signal from a beacon that had until then been obstructed. Once she obtains a prismatic core in order to progress towards the signal, enemy corebots appear. On the order of Victor (Alex Fernandez),[11] the leader of the corebots, they demand that she hand over the core. When she refuses, they become agitated. She defeats the enemies and proceeds to her destination. There, she encounters amputee Kai Brehn (Harry Shum)[10] and his corebot Seth. Kai requests aid for his leg and Joule complies. She reveals the prismatic core, as it might assist him. Kai urges her to travel to the core foundry so that Joule may discover the answers to its potential. Seth accompanies her.

In the foundry, Joule is able to analyze the prismatic core. She can make out voices coming from the core – including her father's – thus deducing that it is a transmission of sorts. Heading to Eden Tower to decrypt the core's transmission, she agrees to meet Kai there. Once reunited, they are ambushed by Victor. Kai stays behind to provide Joule the time to escape. She finds a lost crawler filled with parietal art indicating that Victor had manipulated the other corebots to attack the maintenance habitats. Corebot Duncan enters, lamenting the death of his human companion, and unites with Joule against Victor. Joule approaches Eden Tower to activate it, only to be faced with Victor and his minions. She learns that the ships, once orbiting Far Eden while waiting for its terraforming to complete, are long gone, having been destroyed by Victor. He throws Kai's prosthetic leg to the ground, proclaiming him dead. Finally, Joule bests Victor in combat and activates the terraforming system, materializing a hologram of her father from parts of memories hidden in the cores. In the end, it becomes clear that Kai survived his confrontation with Victor.

Development edit

 
Executive producer Keiji Inafune came up with ReCore's original concept.

Development started in early 2014 and took 14 months to go into full production. The concept was contributed by Keiji Inafune, who wished to convey the idea of surviving in a world verging on human extinction. The developers first came up with the robots, whose anatomical design problems would later be solved by the insertion of cores – essentially robot souls – to explain their propulsion.[12][13] Writer Joseph Staten resolved to create a simple story to enhance an emotional backdrop more grounded in complexity.[14] ReCore was designed by Comcept, which is a development studio founded by former Capcom employee Keiji Inafune.[15] Partnering with Comcept was Armature Studio, formed by leaders from Retro Studios who worked on Metroid Prime, Metroid Prime 2: Echoes, and Metroid Prime 3: Corruption and the prior Mega Man X series spin-off concept Maverick Hunter.[16] Dividing labor between the studios into each their expertise, Armature Studio developed the technical assets while Comcept maintained the base philosophy of the world, characters and story.[17] Using the Unity game engine, Armature Studio collaborated with Unity Technologies to advance its animation state machine system, Mecanim, for its application in ReCore.[18] Asobo Studio assisted in a share of the development including creating the game's world and enemies.[19][20] The game was directed by Mark Pacini of the Metroid Prime trilogy series.[21] Mega Man and Metroid influenced the manner in which the robotic characters and world-unlocking were developed, and the cinematic story was impacted by Staten's reading of The Jungle Book.[14] Chad Seiter composed the score.[22]

Release edit

ReCore was first revealed at E3 2015 during Microsoft's opening press conference.[21][23] At the conclusion of the debut trailer, Microsoft revealed the game was to be released in the second quarter of 2016 on the Xbox One.[21] On January 4, 2016, Microsoft announced that ReCore would also be released for Windows.[24] ReCore was released as the first title of Xbox's Play Anywhere program – the opportunity to play the game on both Windows and Xbox One, no matter the platform for which it was initially purchased –[25] on September 13, 2016, in North America and Australia,[26][27] September 15 in Japan and September 16 in Europe.[28] After the loading screens were criticized, a patch was made to assuage their long duration on the Xbox One.[29] An artbook, The Art of ReCore, was published on September 27, 2016, by Dark Horse Comics.[30] A free trial version lasting 30 minutes was released the following month[31] in concurrence with an update launched to polish the audio, performance, waypoints, achievement tracking, collision locations, checkpoints and respawn points.[32] ReCore: Definitive Edition was released on August 29, 2017, adding story content, areas to explore, and gameplay changes and repairs.[33]

Reception edit

ReCore received "mixed or average" reviews, according to review aggregator Metacritic.[34][35] The game was the fifth best-selling retail video game in the UK in its week of release, according to Chart-Track.[41] It was nominated for the 2016 Unity Awards in the category of Best 3D Visuals[42] and for Xbox Game of the Year at the 2016 Golden Joystick Awards.[43] Brett Makedonski of Destructoid had a mixed response to ReCore. Though describing the game to be "brimming with ideas", Makedonski criticized the design for being injurious to its foundation. He felt the fetch quests were repetitive and over represented as part of the gameplay experience, and that it failed to do justice to the narrative. Makedonski praised the game's controls, but had issues with the combat for its tedious nature and inability to advance.[36] Keri Honea of Game Revolution showed little enthusiasm for the game, considering the dungeon raids "formulaic", boring and repetitive. The unlockable "Arena Dungeons" were declared unintelligible in the context of the game's established world. In addition to combat abilities being recounted as "pointless and padded", loading times – lasting up to 4 minutes – also met charges of criticism. Honea concluded that the "first couple of hours of ReCore were almost downright magical" but grew disenchanted with everything but the story, which was seen as its only redeeming quality.[37] Tamoor Hussain of GameSpot called it a modest action game whose length suffered a condition of insecurity, yet added that most of its ventures were carried out successfully. Hussain found the combat "quite pleasing" despite its simplicity, in particular the extraction of cores, which he likened to reeling in a fish. Though marred by an apparent lack of visual diversity, the world appeared conversely evocative according to Hussain. Also subject to complaint were lengthy and unsuccessful loading screens, and the rate at which it crashed on the Xbox One.[38]

Sam Prell of GamesRadar wrote that ReCore signified good ideas, when poorly executed. Prell explains that, for all the game's positive aspects, they were outweighed by some considerable problems. He cited its extensive loading times as one of the most frequent offenders, which would also cause the game to crash. Other technical issues included bugs and frame rates that would scale down dramatically. The main story was nevertheless appreciated, even though it had a slight running time and, as concluded by Prell, resulted in a "padded" experience.[39] Arthur Gies of Polygon took the view that, however strong a first impression the fundamentals and ideas yielded, the game's overall quality was reduced by being drawn out beyond its capabilities with superfluous material. A more favorable aspect was the combo system, which was said to channel "early '00s Japanese action games in a way that feels hard to resist". Traversal challenges and controls were also lauded. Further, Polygon disparaged the design for the game's considerable length, and sensed it was to compensate for the small number of story missions. The loot and crafting system appeared minimal in action and the grinding involved was found to be "annoying" and "a real chore".[9] Mike Williams of USgamer endorsed the combat and platforming's reminiscence to Mega Man Legends and Metroid Prime, respectively. Williams wrote that the corebots were one of ReCore's strongest aspects and judged exploration to be the most robust feature, but found that the story was obstructed by the level-based progression.[40]

The release of the Definitive Edition update was met with a more positive reception due to technical fixes, improved loading times, changes to gameplay and additional content. Makedonski was favorable to the update, noting gameplay improvements that altered the pacing to lessen repetition, overall calling the update "what ReCore should've been in the first place."[44]

Notes edit

  1. ^ Additional work by Asobo Studio.

References edit

  1. ^ a b c Prell, Sam (September 7, 2016). "This ReCore gameplay video is an hour's worth of story, platforming, and robo-destruction". GamesRadar. from the original on September 10, 2016. Retrieved September 13, 2016.
  2. ^ Hall, Charlie (September 13, 2016). "Does Recore bring anything new to the action genre?". Polygon. from the original on September 14, 2016. Retrieved September 14, 2016.
  3. ^ Watts, Steve (September 15, 2016). "ReCore: Where in the world is the T8-NK tank?". Shacknews. from the original on September 16, 2016. Retrieved September 15, 2016.
  4. ^ Favis, Elise (August 23, 2016). "Recore". Game Informer. Retrieved September 13, 2016.
  5. ^ a b Gaca, Christian (August 21, 2016). "ReCore". Gamereactor. from the original on August 26, 2016. Retrieved August 28, 2016.
  6. ^ Otero, Jose (August 16, 2016). "ReCore's Robot Buds Are Not Duds". IGN. from the original on August 21, 2016. Retrieved August 28, 2016.
  7. ^ Campbell, Evan (June 23, 2015). "Recore Tells a Survival Story About Joule". IGN. from the original on September 12, 2016. Retrieved September 14, 2016.
  8. ^ a b "E3 2016: ReCore Gameplay and Interview with Joseph Staten". Shacknews. June 27, 2016. from the original on September 24, 2016. Retrieved September 14, 2016.
  9. ^ a b c Gies, Arthur (September 12, 2016). "ReCore review". Polygon. from the original on September 13, 2016. Retrieved September 12, 2016.
  10. ^ a b Staten, Joseph (September 2, 2016). "New Trailer Reveal for ReCore, Plus Voice Cast and Story Hints". Xbox. Microsoft. from the original on December 20, 2016. Retrieved December 13, 2016.
  11. ^ a b Comcept; Armature Studio; Asobo Studio (September 13, 2016). ReCore (Windows, Xbox One). Microsoft Studios. Level/area: Credits.
  12. ^ GameSpot (June 16, 2015). ReCore Interview with Keiji Inafune – E3 2015. YouTube. Retrieved September 15, 2016.
  13. ^ Tach, Dave (June 23, 2015). "How ReCore's creators revealed a secret new game without saying a word". Polygon. from the original on September 15, 2016. Retrieved September 14, 2016.
  14. ^ a b Cox, Simon; Davison, John (September 13, 2016). "'Halo' Writer Joseph Staten Talks Story, Influences and 'ReCore'". Rolling Stone. Retrieved September 14, 2016.
  15. ^ "Keiji Inafune and the Makers of Metroid Prime Showcase All-New Exclusive ReCore". Xbox Wire. June 16, 2015. from the original on June 17, 2015. Retrieved June 16, 2015.
  16. ^ Hussain, Tamoor (June 15, 2015). "Mega Man Creator and Metroid Prime Devs Announce Xbox One Exclusive at E3 2015". GameSpot. from the original on June 18, 2015. Retrieved June 17, 2015.
  17. ^ Tach, Dave (June 26, 2015). "ReCore: How two companies are making one game with only an ocean between them". Polygon. from the original on August 30, 2016. Retrieved September 15, 2016.
  18. ^ Armstrong, William (October 11, 2016). "Building for Reuse – Mecanim on ReCore". Unity Technologies. from the original on May 31, 2020. Retrieved October 13, 2016.
  19. ^ Te, Zorine (September 13, 2016). "How ReCore Evolved From Its Anime-Style Roots". GameSpot. from the original on October 25, 2017. Retrieved June 28, 2017.
  20. ^ Robinson, Martin (September 13, 2016). "Recore review". Eurogamer. from the original on October 3, 2016. Retrieved October 2, 2016.
  21. ^ a b c Sliva, Marty (June 15, 2015). "E3 2015: Metroid Prime, Mega Man Creators Announce ReCore". IGN. from the original on May 26, 2019. Retrieved June 15, 2015.
  22. ^ Houghton, David (August 26, 2016). "5 reasons ReCore is basically the Xbox One's Zelda". GamesRadar. from the original on September 19, 2016. Retrieved September 15, 2016.
  23. ^ Kastrenakes, Jacob (June 15, 2015). "Xbox One exclusive ReCore looks like Star Wars and Wall-E mashed up". The Verge. from the original on June 16, 2015. Retrieved June 15, 2015.
  24. ^ Frank, Allegra (January 4, 2016). "ReCore will launch on PC, too". Polygon. from the original on January 7, 2016. Retrieved January 4, 2016.
  25. ^ Arif, Shabana (September 14, 2016). "Xbox's Play Anywhere launches today with ReCore". VG247. from the original on September 15, 2016. Retrieved September 14, 2016.
  26. ^ Good, Owen S. (June 12, 2016). "ReCore launch date leaks out, it's September". Polygon. from the original on June 13, 2016. Retrieved June 12, 2016.
  27. ^ Totilo, Stephen (September 13, 2016). "ReCore Hampered By Long Loading Times On Xbox One". Kotaku Australia. from the original on September 14, 2016. Retrieved September 14, 2016.
  28. ^ Romano, Sal (June 13, 2016). "ReCore launches September 13". Gematsu. from the original on September 24, 2016. Retrieved September 14, 2016.
  29. ^ Yin-Poole, Wesley (September 22, 2016). "ReCore update to tackle long load times on Xbox One". Eurogamer. from the original on October 13, 2016. Retrieved October 13, 2016.
  30. ^ "The Art of Recore HC". Dark Horse Comics. from the original on September 18, 2016. Retrieved September 29, 2016.
  31. ^ Staten, Joseph (October 5, 2016). "ReCore Free Trial Experience Launches Today". Xbox Wire. from the original on October 5, 2016. Retrieved October 5, 2016.
  32. ^ Yin-Poole, Wesley (October 5, 2016). "ReCore just got a massive update and a free trial". Eurogamer. from the original on October 14, 2016. Retrieved October 13, 2016.
  33. ^ Good, Owen (August 26, 2017). "Here's what's included in ReCore: Definitive Edition". Polygon. Vox Media. from the original on September 3, 2017. Retrieved September 3, 2017.
  34. ^ a b "ReCore for PC Reviews". Metacritic. from the original on September 12, 2016. Retrieved September 12, 2016.
  35. ^ a b "ReCore for Xbox One Reviews". Metacritic. from the original on September 10, 2016. Retrieved September 12, 2016.
  36. ^ a b Makedonski, Brett (September 12, 2016). "Review: ReCore". Destructoid. from the original on September 13, 2016. Retrieved September 12, 2016.
  37. ^ a b Honea, Keri (September 12, 2016). "ReCore Review". Game Revolution. from the original on September 13, 2016. Retrieved September 12, 2016.
  38. ^ a b Hussain, Tamoor (September 12, 2016). "ReCore Review". GameSpot. from the original on September 14, 2016. Retrieved September 12, 2016.
  39. ^ a b Prell, Sam (September 12, 2016). ""A great example of good ideas, flawed execution": ReCore Review". GamesRadar. from the original on September 13, 2016. Retrieved September 12, 2016.
  40. ^ a b Williams, Mike (September 12, 2016). . USgamer. Archived from the original on November 5, 2022. Retrieved September 12, 2016.
  41. ^ Hussain, Tamoor (September 19, 2016). "Top 10 UK Sales Chart: BioShock The Collection Debuts at No.1". GameSpot. from the original on September 22, 2016. Retrieved September 19, 2016.
  42. ^ Kerr, Chris (October 7, 2016). "Firewatch, Inside, and Virginia among 2016 Unity Award noms". Gamasutra. from the original on October 10, 2016. Retrieved October 8, 2016.
  43. ^ Loveridge, Sam (September 15, 2016). "Golden Joystick Awards 2016 voting now open to the public". Digital Spy. from the original on February 28, 2017. Retrieved October 29, 2016.
  44. ^ Makedonski, Brett (September 13, 2017). "One year later, ReCore's finally pretty good". Destructoid. from the original on November 27, 2017. Retrieved July 21, 2018.

External links edit

  • Official website

recore, action, adventure, platform, video, game, developed, armature, studio, comcept, published, microsoft, studios, windows, xbox, game, released, worldwide, september, 2016, released, august, 2017, showing, protagonist, joule, center, right, flanked, mack,. ReCore is an action adventure and platform video game developed by Armature Studio and Comcept and published by Microsoft Studios for Windows and Xbox One The game was released worldwide in September 2016 and re released in August 2017 ReCoreReCore key art showing protagonist Joule center right flanked by Mack center left and other friendly corebotsDeveloper s Armature StudioComcept a Publisher s Microsoft StudiosDirector s Mark PaciniDavid DedeineProducer s Scott GreenTakuya ShiraiwaDesigner s Eric WeissBerenger FishMasahiro YasumaKevin ChoteauProgrammer s Jack MathewsMarc Antoine Bernard BrunelArtist s Todd KellerShinsuke KomakiPatrice BourroncleWriter s Joseph StatenComposer s Chad SeiterEngineUnityPlatform s WindowsXbox OneReleaseNA September 13 2016AU September 13 2016JP September 15 2016EU September 16 2016Genre s Action adventure platformMode s Single player The story tracks Joule Adams one of the first volunteers for the utopian colony of Far Eden who wakes after centuries in cryo sleep to find that nothing has gone according to plan With her three robotic machines known as corebot companions Joule ventures throughout Far Eden to uncover the secrets behind the failed mission The open world of Far Eden is subject to exploration and the collection of resources Joule s weapons are color coded to inflict damage on a particular set of enemies and like her companions can also be enhanced The corebots support her in battle and puzzle solving Development began in 2014 The game was directed by Metroid Prime trilogy game director Mark Pacini written by Joseph Staten and conceptualized by Keiji Inafune Mega Man and Metroid were significant influences in its creation The development was divided between Armature Studio and Comcept into their own distinctive proficiencies while Asobo Studio assisted ReCore received mixed reviews the most critical of which noted insufficient design choices technical issues regarding lengthy and unsuccessful loading screens and repetitive combat while praise was overall focused on the story platforming and controls Contents 1 Gameplay 2 Plot 3 Development 4 Release 5 Reception 6 Notes 7 References 8 External linksGameplay edit nbsp Player character using ammunition matching the color of the opposing force ReCore is an action adventure and platform game played from a third person perspective It centers around Joule Adams and her three robotic machines known as corebot companions who aid her in combat and puzzle solving these types of machines can be improved should players find the blueprints and materials to do so which grants upgrades to their attack and defense The machines cores can be swapped between them changing their abilities in succession and their frames are rearrangeable Players can level up Joule s weapons and vitality Ranged weapons have three kinds of ammunition that take down an enemy with a matching color red blue and yellow 1 2 3 4 Furthermore if one of Joule s corebots matches the color of an enemy it will thus inflict more damage in combat Joule also wields a grappling hook that she uses to extract her enemies energy cores after a certain amount of damage is done 5 6 Joule must dodge jump or dash quickly to avoid taking damage 1 Joule navigates the open world of Far Eden either on foot equipped with rocket boosters on her shoes and her back across platforms with the grappling hook or via fast travel The scenery may be altered by sandstorms unveiling new areas to explore Corebots can speak their own language called DigiMode which the players are permitted to translate 1 5 7 8 Dungeons leading to progression in the story and containing resources that can be used for crafting are scattered throughout the world for Joule to unlock by way of collecting cores 8 9 Plot editReCore is set roughly 200 years in the future In the course of the early 2020s a disease called the Dust Devil Plague began to ravage the Earth An organization named Mandate led global efforts to fight the disease As the Earth became uninhabitable Mandate launched several missions to a new planet known as Far Eden Far Eden was discovered many light years away in the first decades of the 21st century Several thousand corebots were sent to build atmospheric processing facilities on Far Eden and the first group of colonists was sent The colonists were to hibernate in cryo sleep for 200 years while the terraforming process finished During this period many of the colonists vanished and the corebots became corrupted The game begins on the desert world of Far Eden as one of the colonists Joule Adams Erika Soto 10 and her corebot Mack Jonathan Lipow 11 are walking past the wreckage of her cryo sleep maintenance habitat or crawler from which she previously woke They venture out to obtain a power core to get the crawler back online Eventually finding it inside a corebot Joule pries it out with her extractor tool Joule and Mack then return to the crawler switching its power back on Joule sets out to reactivate a terraforming pylon that she learns has been offline for ninety six years After Joule manages to reboot the pylon she receives a distress signal from a beacon that had until then been obstructed Once she obtains a prismatic core in order to progress towards the signal enemy corebots appear On the order of Victor Alex Fernandez 11 the leader of the corebots they demand that she hand over the core When she refuses they become agitated She defeats the enemies and proceeds to her destination There she encounters amputee Kai Brehn Harry Shum 10 and his corebot Seth Kai requests aid for his leg and Joule complies She reveals the prismatic core as it might assist him Kai urges her to travel to the core foundry so that Joule may discover the answers to its potential Seth accompanies her In the foundry Joule is able to analyze the prismatic core She can make out voices coming from the core including her father s thus deducing that it is a transmission of sorts Heading to Eden Tower to decrypt the core s transmission she agrees to meet Kai there Once reunited they are ambushed by Victor Kai stays behind to provide Joule the time to escape She finds a lost crawler filled with parietal art indicating that Victor had manipulated the other corebots to attack the maintenance habitats Corebot Duncan enters lamenting the death of his human companion and unites with Joule against Victor Joule approaches Eden Tower to activate it only to be faced with Victor and his minions She learns that the ships once orbiting Far Eden while waiting for its terraforming to complete are long gone having been destroyed by Victor He throws Kai s prosthetic leg to the ground proclaiming him dead Finally Joule bests Victor in combat and activates the terraforming system materializing a hologram of her father from parts of memories hidden in the cores In the end it becomes clear that Kai survived his confrontation with Victor Development edit nbsp Executive producer Keiji Inafune came up with ReCore s original concept Development started in early 2014 and took 14 months to go into full production The concept was contributed by Keiji Inafune who wished to convey the idea of surviving in a world verging on human extinction The developers first came up with the robots whose anatomical design problems would later be solved by the insertion of cores essentially robot souls to explain their propulsion 12 13 Writer Joseph Staten resolved to create a simple story to enhance an emotional backdrop more grounded in complexity 14 ReCore was designed by Comcept which is a development studio founded by former Capcom employee Keiji Inafune 15 Partnering with Comcept was Armature Studio formed by leaders from Retro Studios who worked on Metroid Prime Metroid Prime 2 Echoes and Metroid Prime 3 Corruption and the prior Mega Man X series spin off concept Maverick Hunter 16 Dividing labor between the studios into each their expertise Armature Studio developed the technical assets while Comcept maintained the base philosophy of the world characters and story 17 Using the Unity game engine Armature Studio collaborated with Unity Technologies to advance its animation state machine system Mecanim for its application in ReCore 18 Asobo Studio assisted in a share of the development including creating the game s world and enemies 19 20 The game was directed by Mark Pacini of the Metroid Prime trilogy series 21 Mega Man and Metroid influenced the manner in which the robotic characters and world unlocking were developed and the cinematic story was impacted by Staten s reading of The Jungle Book 14 Chad Seiter composed the score 22 Release editReCore was first revealed at E3 2015 during Microsoft s opening press conference 21 23 At the conclusion of the debut trailer Microsoft revealed the game was to be released in the second quarter of 2016 on the Xbox One 21 On January 4 2016 Microsoft announced that ReCore would also be released for Windows 24 ReCore was released as the first title of Xbox s Play Anywhere program the opportunity to play the game on both Windows and Xbox One no matter the platform for which it was initially purchased 25 on September 13 2016 in North America and Australia 26 27 September 15 in Japan and September 16 in Europe 28 After the loading screens were criticized a patch was made to assuage their long duration on the Xbox One 29 An artbook The Art of ReCore was published on September 27 2016 by Dark Horse Comics 30 A free trial version lasting 30 minutes was released the following month 31 in concurrence with an update launched to polish the audio performance waypoints achievement tracking collision locations checkpoints and respawn points 32 ReCore Definitive Edition was released on August 29 2017 adding story content areas to explore and gameplay changes and repairs 33 Reception editReceptionAggregate scoreAggregatorScoreMetacriticPC 58 100 34 XONE 63 100 35 Review scoresPublicationScoreDestructoid4 10 36 GameRevolution nbsp nbsp nbsp nbsp nbsp 37 GameSpot6 10 38 GamesRadar nbsp nbsp nbsp nbsp nbsp 39 Polygon6 5 10 9 USgamer nbsp nbsp nbsp nbsp nbsp 40 ReCore received mixed or average reviews according to review aggregator Metacritic 34 35 The game was the fifth best selling retail video game in the UK in its week of release according to Chart Track 41 It was nominated for the 2016 Unity Awards in the category of Best 3D Visuals 42 and for Xbox Game of the Year at the 2016 Golden Joystick Awards 43 Brett Makedonski of Destructoid had a mixed response to ReCore Though describing the game to be brimming with ideas Makedonski criticized the design for being injurious to its foundation He felt the fetch quests were repetitive and over represented as part of the gameplay experience and that it failed to do justice to the narrative Makedonski praised the game s controls but had issues with the combat for its tedious nature and inability to advance 36 Keri Honea of Game Revolution showed little enthusiasm for the game considering the dungeon raids formulaic boring and repetitive The unlockable Arena Dungeons were declared unintelligible in the context of the game s established world In addition to combat abilities being recounted as pointless and padded loading times lasting up to 4 minutes also met charges of criticism Honea concluded that the first couple of hours of ReCore were almost downright magical but grew disenchanted with everything but the story which was seen as its only redeeming quality 37 Tamoor Hussain of GameSpot called it a modest action game whose length suffered a condition of insecurity yet added that most of its ventures were carried out successfully Hussain found the combat quite pleasing despite its simplicity in particular the extraction of cores which he likened to reeling in a fish Though marred by an apparent lack of visual diversity the world appeared conversely evocative according to Hussain Also subject to complaint were lengthy and unsuccessful loading screens and the rate at which it crashed on the Xbox One 38 Sam Prell of GamesRadar wrote that ReCore signified good ideas when poorly executed Prell explains that for all the game s positive aspects they were outweighed by some considerable problems He cited its extensive loading times as one of the most frequent offenders which would also cause the game to crash Other technical issues included bugs and frame rates that would scale down dramatically The main story was nevertheless appreciated even though it had a slight running time and as concluded by Prell resulted in a padded experience 39 Arthur Gies of Polygon took the view that however strong a first impression the fundamentals and ideas yielded the game s overall quality was reduced by being drawn out beyond its capabilities with superfluous material A more favorable aspect was the combo system which was said to channel early 00s Japanese action games in a way that feels hard to resist Traversal challenges and controls were also lauded Further Polygon disparaged the design for the game s considerable length and sensed it was to compensate for the small number of story missions The loot and crafting system appeared minimal in action and the grinding involved was found to be annoying and a real chore 9 Mike Williams of USgamer endorsed the combat and platforming s reminiscence to Mega Man Legends and Metroid Prime respectively Williams wrote that the corebots were one of ReCore s strongest aspects and judged exploration to be the most robust feature but found that the story was obstructed by the level based progression 40 The release of the Definitive Edition update was met with a more positive reception due to technical fixes improved loading times changes to gameplay and additional content Makedonski was favorable to the update noting gameplay improvements that altered the pacing to lessen repetition overall calling the update what ReCore should ve been in the first place 44 Notes edit Additional work by Asobo Studio References edit a b c Prell Sam September 7 2016 This ReCore gameplay video is an hour s worth of story platforming and robo destruction GamesRadar Archived from the original on September 10 2016 Retrieved September 13 2016 Hall Charlie September 13 2016 Does Recore bring anything new to the action genre Polygon Archived from the original on September 14 2016 Retrieved September 14 2016 Watts Steve September 15 2016 ReCore Where in the world is the T8 NK tank Shacknews Archived from the original on September 16 2016 Retrieved September 15 2016 Favis Elise August 23 2016 Recore Game Informer Retrieved September 13 2016 a b Gaca Christian August 21 2016 ReCore Gamereactor Archived from the original on August 26 2016 Retrieved August 28 2016 Otero Jose August 16 2016 ReCore s Robot Buds Are Not Duds IGN Archived from the original on August 21 2016 Retrieved August 28 2016 Campbell Evan June 23 2015 Recore Tells a Survival Story About Joule IGN Archived from the original on September 12 2016 Retrieved September 14 2016 a b E3 2016 ReCore Gameplay and Interview with Joseph Staten Shacknews June 27 2016 Archived from the original on September 24 2016 Retrieved September 14 2016 a b c Gies Arthur September 12 2016 ReCore review Polygon Archived from the original on September 13 2016 Retrieved September 12 2016 a b Staten Joseph September 2 2016 New Trailer Reveal for ReCore Plus Voice Cast and Story Hints Xbox Microsoft Archived from the original on December 20 2016 Retrieved December 13 2016 a b Comcept Armature Studio Asobo Studio September 13 2016 ReCore Windows Xbox One Microsoft Studios Level area Credits GameSpot June 16 2015 ReCore Interview with Keiji Inafune E3 2015 YouTube Retrieved September 15 2016 Tach Dave June 23 2015 How ReCore s creators revealed a secret new game without saying a word Polygon Archived from the original on September 15 2016 Retrieved September 14 2016 a b Cox Simon Davison John September 13 2016 Halo Writer Joseph Staten Talks Story Influences and ReCore Rolling Stone Retrieved September 14 2016 Keiji Inafune and the Makers of Metroid Prime Showcase All New Exclusive ReCore Xbox Wire June 16 2015 Archived from the original on June 17 2015 Retrieved June 16 2015 Hussain Tamoor June 15 2015 Mega Man Creator and Metroid Prime Devs Announce Xbox One Exclusive at E3 2015 GameSpot Archived from the original on June 18 2015 Retrieved June 17 2015 Tach Dave June 26 2015 ReCore How two companies are making one game with only an ocean between them Polygon Archived from the original on August 30 2016 Retrieved September 15 2016 Armstrong William October 11 2016 Building for Reuse Mecanim on ReCore Unity Technologies Archived from the original on May 31 2020 Retrieved October 13 2016 Te Zorine September 13 2016 How ReCore Evolved From Its Anime Style Roots GameSpot Archived from the original on October 25 2017 Retrieved June 28 2017 Robinson Martin September 13 2016 Recore review Eurogamer Archived from the original on October 3 2016 Retrieved October 2 2016 a b c Sliva Marty June 15 2015 E3 2015 Metroid Prime Mega Man Creators Announce ReCore IGN Archived from the original on May 26 2019 Retrieved June 15 2015 Houghton David August 26 2016 5 reasons ReCore is basically the Xbox One s Zelda GamesRadar Archived from the original on September 19 2016 Retrieved September 15 2016 Kastrenakes Jacob June 15 2015 Xbox One exclusive ReCore looks like Star Wars and Wall E mashed up The Verge Archived from the original on June 16 2015 Retrieved June 15 2015 Frank Allegra January 4 2016 ReCore will launch on PC too Polygon Archived from the original on January 7 2016 Retrieved January 4 2016 Arif Shabana September 14 2016 Xbox s Play Anywhere launches today with ReCore VG247 Archived from the original on September 15 2016 Retrieved September 14 2016 Good Owen S June 12 2016 ReCore launch date leaks out it s September Polygon Archived from the original on June 13 2016 Retrieved June 12 2016 Totilo Stephen September 13 2016 ReCore Hampered By Long Loading Times On Xbox One Kotaku Australia Archived from the original on September 14 2016 Retrieved September 14 2016 Romano Sal June 13 2016 ReCore launches September 13 Gematsu Archived from the original on September 24 2016 Retrieved September 14 2016 Yin Poole Wesley September 22 2016 ReCore update to tackle long load times on Xbox One Eurogamer Archived from the original on October 13 2016 Retrieved October 13 2016 The Art of Recore HC Dark Horse Comics Archived from the original on September 18 2016 Retrieved September 29 2016 Staten Joseph October 5 2016 ReCore Free Trial Experience Launches Today Xbox Wire Archived from the original on October 5 2016 Retrieved October 5 2016 Yin Poole Wesley October 5 2016 ReCore just got a massive update and a free trial Eurogamer Archived from the original on October 14 2016 Retrieved October 13 2016 Good Owen August 26 2017 Here s what s included in ReCore Definitive Edition Polygon Vox Media Archived from the original on September 3 2017 Retrieved September 3 2017 a b ReCore for PC Reviews Metacritic Archived from the original on September 12 2016 Retrieved September 12 2016 a b ReCore for Xbox One Reviews Metacritic Archived from the original on September 10 2016 Retrieved September 12 2016 a b Makedonski Brett September 12 2016 Review ReCore Destructoid Archived from the original on September 13 2016 Retrieved September 12 2016 a b Honea Keri September 12 2016 ReCore Review Game Revolution Archived from the original on September 13 2016 Retrieved September 12 2016 a b Hussain Tamoor September 12 2016 ReCore Review GameSpot Archived from the original on September 14 2016 Retrieved September 12 2016 a b Prell Sam September 12 2016 A great example of good ideas flawed execution ReCore Review GamesRadar Archived from the original on September 13 2016 Retrieved September 12 2016 a b Williams Mike September 12 2016 ReCore PC Review Building a Platform for New Legends USgamer Archived from the original on November 5 2022 Retrieved September 12 2016 Hussain Tamoor September 19 2016 Top 10 UK Sales Chart BioShock The Collection Debuts at No 1 GameSpot Archived from the original on September 22 2016 Retrieved September 19 2016 Kerr Chris October 7 2016 Firewatch Inside and Virginia among 2016 Unity Award noms Gamasutra Archived from the original on October 10 2016 Retrieved October 8 2016 Loveridge Sam September 15 2016 Golden Joystick Awards 2016 voting now open to the public Digital Spy Archived from the original on February 28 2017 Retrieved October 29 2016 Makedonski Brett September 13 2017 One year later ReCore s finally pretty good Destructoid Archived from the original on November 27 2017 Retrieved July 21 2018 External links editOfficial website Portal nbsp Video games Retrieved from https en wikipedia org w index php title ReCore amp oldid 1208927024, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.