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Prince of Persia (2008 video game)

Prince of Persia is an action-adventure and platforming video game developed by Ubisoft Montreal and published by Ubisoft. It is the seventh main installment in the Prince of Persia franchise, and the second reboot, establishing a new continuity that is separate from other games in the series. It was released in the United States on December 2, 2008, for PlayStation 3 and Xbox 360, and on December 9 for Windows. It was released on March 24, 2009, for Mac OS X via the Cider engine. The game was also released on November 11, 2008, by Gameloft for mobile phones that runs on the Java platform taking place in a 2D environment, and has a feature of enabling the players to control a second character at certain points of levels.

Prince of Persia
Developer(s)Ubisoft Montreal
Publisher(s)Ubisoft
Director(s)Jean-Christophe Guyot
Producer(s)
  • Bertrand Helias
  • Ben Mattes
Designer(s)
  • Thomas Delbuguet
  • Kevin Guillemette
Programmer(s)Charles Jacob
Artist(s)Mickael Labat
Writer(s)Andrew Walsh
Composer(s)
SeriesPrince of Persia
EngineScimitar
Platform(s)
Release
December 2, 2008
  • PlayStation 3, Xbox 360
    Microsoft Windows
    Mac OS X
    • WW: March 24, 2009[4]
Genre(s)Action-adventure, hack and slash, platform
Mode(s)Single-player

The game is set in ancient Persia, and follows an unnamed player-character, who finds himself in a mysterious land after a large sandstorm diverted him from his course. Here, he meets a princess named Elika, and must work with her to re-imprison the evil entity Ahriman, who has corrupted the land after being released by Elika's father. Throughout the journey, players traverse many different environments using his acrobatic abilities to scale walls and even crawl on the ceilings, and combat various enemies. The game's storyline and setting borrowed some aspects from Zoroastrianism.

Prince of Persia received generally positive from critics, and has sold over 2.5 million copies as of November 2009. An expansion pack that serves as an epilogue to the story was released in March 2009. The only other game in the series set in this continuity is Prince of Persia: The Fallen King, also released in December 2008 for the Nintendo DS.

Gameplay edit

Prince of Persia revolves around gameplay mechanics that producer Ben Mattes identifies as "pillars" of the Prince of Persia series; an acrobatic hero exploring a Persian environment with a balanced mixture of acrobatics, combat, and puzzle-solving.[5] The premise of Prince of Persia is that the player travels around the game world to heal specially designated spots of land. The player assumes the role of the acrobatic character, and is accompanied by the AI-controlled companion named Elika. The player can use the Prince character's acrobatic prowess, sword, and gauntlet, as well as magic from Elika to perform combat and acrobatic feats variously throughout the game.

Prince of Persia features open world exploration that allows the player to travel to any spot in the game world at any given point, and allows the player to witness the plot in any way they want. Depending on how the player progresses, previously visited areas will become more challenging to traverse when the player re-visits them.[6] When the player heals a spot of land, it becomes devoid of traps. The traps are manifested in various forms of the antagonist Ahriman's Corruption; black-colored blobs that coat the land and swallow the player if touched.[6] The player can use acrobatic maneuvers to avoid these traps.

The player has many acrobatic maneuvers at their disposal. Acrobatics are also used in combat to vault over enemies, or hit them into the air. Sometimes when performing these acrobatics, the player is aided by Elika. There are magical plates that allow the player to perform even more complicated acrobatic feats via Elika. If the player fails to signal Elika's magic, they fall off of the plate, sometimes to their death.

The player cannot conventionally "die" in Prince of Persia. Rather, when an enemy is about to strike the finishing blow, or The Prince presumably falls to his death, Elika saves him. There is no limit on the number of times Elika can save a player, although an achievement is awarded for being saved fewer than 100 times during a playthrough.[7] Along with saving the player, Elika can perform many acrobatic feats or combat feats in tandem with the player. The downloadable content Epilogue added a new magic plate that allows Elika to recreate destroyed objects. A new combat maneuver for the player was also added.[8][9]

Synopsis edit

Setting edit

Prince of Persia takes place in an undefined ancient Persian city-state[10] based heavily around the religion of Zoroastrianism.[11] A thousand years before the events of the game take place, there was a struggle for power between the gods Ahriman and Ormazd. The outcome of the struggle was that Ormazd and his people, the Ahura, managed to imprison Ahriman and his minions, the Corrupted, in a tree.[12] Ormazd then left the world, leaving the Ahura to make sure Ahriman remains secure. They are successful for a thousand years, at which point the Ahura started to lose their powers, so they leave. Shortly before the events of the game, Ahriman is about to be freed again.[10]

Characters edit

Prince of Persia's protagonist is a nameless adventurer in search of fortune. The adventurer is accompanied by an Ahura named Elika, whose race has forsaken the duty given to them by the god of light, Ormazd, and intend to set free the main antagonist, Ahriman,[13] the god of darkness who was imprisoned by Ormazd. He is intent on conquering the entire universe upon his liberation.[14] The Mourning King appears as an antagonist, intent on fulfilling his deal with Ahriman in return for the resurrection of his daughter, Elika. The Corrupted, four rulers Ahriman chose to aid him in conquering Ormazd, also appear as antagonists. They were imprisoned with him for a thousand years.

The Hunter is one of the Corrupted. He was a prince who enjoyed hunting, but soon became too good at hunting. Ahriman successfully made a deal with the Hunter that, in exchange for his soul, Ahriman would allow him to hunt a creature more satisfying than any he has hunted before.[15] Another of the Corrupted is the Alchemist. He was an Ahura scientist who felt he was close to achieving immortality when his health started to fail. The Alchemist asked Ormazd for a longer lifespan to complete his research, but when he was refused, Ahriman offered him immortality in exchange for his soul. The third Corrupted is called the Concubine. She was a woman skilled in politics who revered men of power. She was involved with a man, but was ultimately beaten by another woman, scarred and stripped of her beauty and influence. The Concubine then exchanged her soul for the power of illusion with Ahriman.[16] The fourth and strongest of the Corrupted is the Warrior. He was a king whose country was under siege. Struggling for peace, the king accepted power from Ahriman that allowed him to vanquish his enemies and secure peace for his people. However, when the war was over, the peace-loving citizens rejected the Warrior, who had turned into a tool of war.[17]

Plot edit

The game begins with the Prince (which is only a nickname, the game does not actually mention whether he is from a royal family or not) in search of his donkey, Farah, in the middle of a desert sandstorm. He then runs into Elika, a princess of the Ahura who is fleeing from soldiers. The two fend off the soldiers, with Elika discovering her magical powers of light. The Prince follows her into a temple which houses Ahriman, a force of evil who is trapped within a tree known as the Tree of Life. Once inside the temple, the Prince and Elika are confronted by Elika's father, the Mourning King, who faces them in battle. After the fight, he uses his sword to cut the Tree of Life, setting Ahriman free. The Prince and Elika escape the temple, only to find a corrupted world outside.

Elika tells the Prince that in order to restore the world and rid the corruption inhabiting it, they must heal all the Fertile Grounds in the kingdom. They then begin restoring the Fertile Grounds, encountering the Warrior, the Hunter, the Concubine and the Alchemist, four corrupted leaders Ahriman chose to set free.

In the journey, it is revealed that Elika had died prior to the beginning of the game. Her father took her to Ahriman and asked him to revive her selling his soul in the process to Ahriman, thus making him one of the corrupted. Once Elika is revived she discovers she has new-found powers. After gaining even more powers, the two encounter Elika's father once again. After healing all the Fertile Grounds, as well as defeating all bosses, Elika and the Prince return to the temple to imprison Ahriman. Once inside, however, they are confronted by the king who is now a fully corrupted being. They defeat him, he calls his daughter's name, turns away from them and throws himself off the platform they are on. Ahriman rises from the corruption below. They battle him, but Elika must give up her very life to finish the spell which seals Ahriman away. She finishes the spell and dies.

The Prince then takes Elika's body outside. There are four Fertile Grounds there, each with a tree, that according to what Elika had told him, channel the power of all the Fertile Grounds to the Tree of Life. He is given a vision which is the same one both he and Elika shared much earlier that shows her father's deal with Ahriman to revive her. When they shared the vision at that time she told the Prince that visions come from Ormazd, not Ahriman. The vision (just like the main debate throughout the game between Elika and the Prince was all about Destiny vs Free Will) is all about choice. The Prince re-creates the deal made by Elika's father. He destroys the four Fertile Grounds around the Temple and returns inside. He cuts down the Tree of Life and takes the light power Elika used to heal the Tree. The Prince returns the Light to Elika's body, and she returns to life. The game ends with the Prince carrying Elika across the desert while Ahriman's darkness envelops the world and the Temple is destroyed.

Epilogue edit

In Epilogue, an optional expansion pack set after the main story, it is shown that the Prince and Elika survive, and retreat to an underground palace. Elika, furious with the Prince for dooming the world to save her, abandons him, but they both end up battling Elika's father once again. They escape, and attempt to leave the palace alive. While on their way, Elika shows her frustration with the Prince multiple times, believing bringing her back was not worth the price of the evil it unleashed. The Prince counters that by freeing her, they "stand a chance" against Ahriman. In a final battle against Elika's father, the Prince defeats him by impaling him on spikes, a visual reference to the original Prince of Persia game. In the end, Elika leaves the Prince to search for her people and the Prince is left alone with a bloodthirsty Ahriman seeking revenge.

Development edit

Proof of conception for Prince of Persia was found in September 2006, when a file that was leaked to the internet was found to contain concept art for the game,[18] although Ubisoft didn't announce the game until May 2008. They said that they expected to release the game towards the fourth quarter of 2008, and gave details about the plot and game play. In one such preview of the game, they revealed that the general staples of the game play remained intact, although altered drastically. These staples are platforming, combat, and puzzle-solving. It was also revealed that the game's combat would be one-on-one fights, similar to the original Prince of Persia trilogy, rather than fighting hordes of enemies at any time, as in the Sands of Time series. Producer Ben Mattes said that the intent in changing the combat so drastically was to give players the impression that each enemy was a unique and dramatic experience in itself.[5] Prince of Persia utilizes a heavily modified version of the Scimitar engine, which was also used in Assassin's Creed. Developers chose to use this engine because it would allow them to enhance the game by adding more expansive worlds, and less linearity.[5] In May 2008, Ubisoft released two official videos of a concept artist designing the Prince character and Elika.[19] One video shows the Prince character being drawn, while the other details Elika.[20] Another fast-forward concept art emerged in July, this time depicting an antagonist the Hunter.[21] Unlike previous Ubisoft games such as Assassin's Creed, the PC version of Prince of Persia contains no digital rights protection.[22]

Mattes said that when Ubisoft was initially developing the game, cooperative gameplay with an AI-controlled partner was the main idea they wanted to build on. Mattes explained: "We knew from day one basically cooperative gameplay was the hook that was going to replace Sands of Time... We didn't always know that it was going to be Elika from day one... We sort of explored the idea of maybe a child or father figure or brother, or something like that".[23] The idea to base the game around AI-controlled functions came from Prince of Persia: The Sands of Time. Mattes explained that the team felt the relationship between Farah and the Prince character worked well from a story-telling point-of-view in Prince of Persia: The Sands of Time, so they decided to expand on the concept.[23]

Downloadable content edit

Downloadable content for Prince of Persia, titled Epilogue, includes new areas to explore, new enemies, new combat maneuvers, and a new power for Elika to use.[24] The content was planned for release on February 26, 2009, on the Xbox 360 and PlayStation 3 consoles,[25] but was delayed for one week, on March 5.[26] Citing business reasons, Ubisoft did not release Epilogue for PC version of the game.[27]

Reception edit

The game was well received by most critics, scoring an 81%, 85%, and 82% on Metacritic for the Xbox 360, PlayStation 3, and PC, respectively.[31][32][33]

IGN writer Hilary Goldstein praised the game for its simple but visually spectacular acrobatics and combat, but noted that one must "embrace the change [to the series]" in order to "fall in love [with it]".[48] Goldstein also praised Elika, the secondary character of the game, as a useful sidekick during gameplay and also as a likeable character with a great relationship with the Prince.[48]

GameSpot's Kevin VanOrd shared a similar opinion and in addition praised its excellent artistic design.[41]

However, many criticized the game for being too easy or "consumer-friendly", regarding the simple platforming and combat segments.[37][41][48] Eurogamer described it as a "poor game" with "excessive repetition" but nonetheless with "fantastic technology and interesting mechanics".[37] 1UP.com criticized the trial-and-error nature of the platforming gameplay.[54]

Many comparisons have been drawn to other video games in terms of artistic design and gameplay. Examples include Mirror's Edge[54] and Ubisoft's own Assassin's Creed with unique platforming and timing-based combat.[37][41] The vast open-world environment with intense boss fights have been compared to Ico and Shadow of the Colossus,[54] and the watercolor looks to Ōkami.[40]

Sales edit

In 2009, Prince of Persia has sold over 2.2 million copies worldwide in January[55] and by November, the game had over 2.5 million copies worldwide.[56]

Awards edit

In February 2009, Prince of Persia was awarded the "Outstanding Achievement in Animation" at the 12th Annual Interactive Achievement Awards.[57]

References edit

  1. ^ Parker, Laura (November 30, 2008). "AU Shippin' Out December 1–5: Grand Theft Auto IV PC". GameSpot. from the original on January 23, 2016. Retrieved April 5, 2015.
  2. ^ a b c d GameSpy Staff (November 11, 2008). "Prince of Persia Delayed a Week on PC". GameSpy. from the original on April 11, 2015. Retrieved April 5, 2015.
  3. ^ Kozanecki, James (December 8, 2008). "AU Shippin' Out December 8–12: Prince of Persia". GameSpot. from the original on January 23, 2016. Retrieved April 5, 2015.
  4. ^ Cook, Brad (February 19, 2009). "Prince of Persia, Shaun White Snowboarding Headed to the Mac". The Mac Observer. from the original on April 10, 2015. Retrieved April 5, 2015.
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  12. ^ Compare the mythical Cypress of Kashmar.
  13. ^ Browne, Catherine (2008). Prince of Persia: Prima Official Game Guide. Roseville, CA: Prima Games. p. 4. ISBN 978-0-7615-6116-3.
  14. ^ Prince of Persia. Ubisoft Montreal. 2008. p. 7.
  15. ^ Browne, Catherine (2008). Prince of Persia: Prima Official Game Guide. Roseville, CA: Prima Games. p. 5. ISBN 978-0-7615-6116-3.
  16. ^ Prince of Persia. Ubisoft Montreal. 2008. p. 8.
  17. ^ Browne, Catherine (2008). Prince of Persia: Prima Official Game Guide. Roseville, CA: Prima Games. p. 7. ISBN 978-0-7615-6116-3.
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  48. ^ a b c d Goldstein, Hilary (December 4, 2008). "Prince of Persia Limited Edition Review". IGN. from the original on December 13, 2017. Retrieved June 5, 2014.
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  53. ^ Fritz, Ben (December 4, 2008). "Review: 'Prince of Persia' (PS3)". Variety. Retrieved June 5, 2014.
  54. ^ a b c Varanini, Giancarlo (December 2, 2008). "Prince of Persia Review". 1UP.com. Archived from the original on December 10, 2012. Retrieved June 5, 2014.
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  56. ^ . IGN. November 30, 2009. Archived from the original on April 22, 2023. Retrieved May 27, 2023.
  57. ^ . Academy of Interactive Arts & Sciences. 2009. Archived from the original on February 23, 2009. Retrieved July 27, 2009.

External links edit

  • (archived from the original)
  • Prince of Persia (2008) at MobyGames

prince, persia, 2008, video, game, prince, persia, action, adventure, platforming, video, game, developed, ubisoft, montreal, published, ubisoft, seventh, main, installment, prince, persia, franchise, second, reboot, establishing, continuity, that, separate, f. Prince of Persia is an action adventure and platforming video game developed by Ubisoft Montreal and published by Ubisoft It is the seventh main installment in the Prince of Persia franchise and the second reboot establishing a new continuity that is separate from other games in the series It was released in the United States on December 2 2008 for PlayStation 3 and Xbox 360 and on December 9 for Windows It was released on March 24 2009 for Mac OS X via the Cider engine The game was also released on November 11 2008 by Gameloft for mobile phones that runs on the Java platform taking place in a 2D environment and has a feature of enabling the players to control a second character at certain points of levels Prince of PersiaDeveloper s Ubisoft MontrealPublisher s UbisoftDirector s Jean Christophe GuyotProducer s Bertrand HeliasBen MattesDesigner s Thomas DelbuguetKevin GuillemetteProgrammer s Charles JacobArtist s Mickael LabatWriter s Andrew WalshComposer s Stuart ChatwoodInon ZurSeriesPrince of PersiaEngineScimitarPlatform s PlayStation 3Xbox 360Microsoft WindowsMac OS XJava MEReleaseDecember 2 2008 PlayStation 3 Xbox 360NA December 2 2008 2 AU December 4 2008 1 EU December 5 2008 2 Microsoft WindowsNA December 9 2008 2 AU December 11 2008 3 EU December 12 2008 2 Mac OS XWW March 24 2009 4 Genre s Action adventure hack and slash platformMode s Single playerThe game is set in ancient Persia and follows an unnamed player character who finds himself in a mysterious land after a large sandstorm diverted him from his course Here he meets a princess named Elika and must work with her to re imprison the evil entity Ahriman who has corrupted the land after being released by Elika s father Throughout the journey players traverse many different environments using his acrobatic abilities to scale walls and even crawl on the ceilings and combat various enemies The game s storyline and setting borrowed some aspects from Zoroastrianism Prince of Persia received generally positive from critics and has sold over 2 5 million copies as of November 2009 An expansion pack that serves as an epilogue to the story was released in March 2009 The only other game in the series set in this continuity is Prince of Persia The Fallen King also released in December 2008 for the Nintendo DS Contents 1 Gameplay 2 Synopsis 2 1 Setting 2 2 Characters 2 3 Plot 2 4 Epilogue 3 Development 3 1 Downloadable content 4 Reception 4 1 Sales 4 2 Awards 5 References 6 External linksGameplay editPrince of Persia revolves around gameplay mechanics that producer Ben Mattes identifies as pillars of the Prince of Persia series an acrobatic hero exploring a Persian environment with a balanced mixture of acrobatics combat and puzzle solving 5 The premise of Prince of Persia is that the player travels around the game world to heal specially designated spots of land The player assumes the role of the acrobatic character and is accompanied by the AI controlled companion named Elika The player can use the Prince character s acrobatic prowess sword and gauntlet as well as magic from Elika to perform combat and acrobatic feats variously throughout the game Prince of Persia features open world exploration that allows the player to travel to any spot in the game world at any given point and allows the player to witness the plot in any way they want Depending on how the player progresses previously visited areas will become more challenging to traverse when the player re visits them 6 When the player heals a spot of land it becomes devoid of traps The traps are manifested in various forms of the antagonist Ahriman s Corruption black colored blobs that coat the land and swallow the player if touched 6 The player can use acrobatic maneuvers to avoid these traps The player has many acrobatic maneuvers at their disposal Acrobatics are also used in combat to vault over enemies or hit them into the air Sometimes when performing these acrobatics the player is aided by Elika There are magical plates that allow the player to perform even more complicated acrobatic feats via Elika If the player fails to signal Elika s magic they fall off of the plate sometimes to their death The player cannot conventionally die in Prince of Persia Rather when an enemy is about to strike the finishing blow or The Prince presumably falls to his death Elika saves him There is no limit on the number of times Elika can save a player although an achievement is awarded for being saved fewer than 100 times during a playthrough 7 Along with saving the player Elika can perform many acrobatic feats or combat feats in tandem with the player The downloadable content Epilogue added a new magic plate that allows Elika to recreate destroyed objects A new combat maneuver for the player was also added 8 9 Synopsis editSetting edit Prince of Persia takes place in an undefined ancient Persian city state 10 based heavily around the religion of Zoroastrianism 11 A thousand years before the events of the game take place there was a struggle for power between the gods Ahriman and Ormazd The outcome of the struggle was that Ormazd and his people the Ahura managed to imprison Ahriman and his minions the Corrupted in a tree 12 Ormazd then left the world leaving the Ahura to make sure Ahriman remains secure They are successful for a thousand years at which point the Ahura started to lose their powers so they leave Shortly before the events of the game Ahriman is about to be freed again 10 Characters edit Prince of Persia s protagonist is a nameless adventurer in search of fortune The adventurer is accompanied by an Ahura named Elika whose race has forsaken the duty given to them by the god of light Ormazd and intend to set free the main antagonist Ahriman 13 the god of darkness who was imprisoned by Ormazd He is intent on conquering the entire universe upon his liberation 14 The Mourning King appears as an antagonist intent on fulfilling his deal with Ahriman in return for the resurrection of his daughter Elika The Corrupted four rulers Ahriman chose to aid him in conquering Ormazd also appear as antagonists They were imprisoned with him for a thousand years The Hunter is one of the Corrupted He was a prince who enjoyed hunting but soon became too good at hunting Ahriman successfully made a deal with the Hunter that in exchange for his soul Ahriman would allow him to hunt a creature more satisfying than any he has hunted before 15 Another of the Corrupted is the Alchemist He was an Ahura scientist who felt he was close to achieving immortality when his health started to fail The Alchemist asked Ormazd for a longer lifespan to complete his research but when he was refused Ahriman offered him immortality in exchange for his soul The third Corrupted is called the Concubine She was a woman skilled in politics who revered men of power She was involved with a man but was ultimately beaten by another woman scarred and stripped of her beauty and influence The Concubine then exchanged her soul for the power of illusion with Ahriman 16 The fourth and strongest of the Corrupted is the Warrior He was a king whose country was under siege Struggling for peace the king accepted power from Ahriman that allowed him to vanquish his enemies and secure peace for his people However when the war was over the peace loving citizens rejected the Warrior who had turned into a tool of war 17 Plot edit The game begins with the Prince which is only a nickname the game does not actually mention whether he is from a royal family or not in search of his donkey Farah in the middle of a desert sandstorm He then runs into Elika a princess of the Ahura who is fleeing from soldiers The two fend off the soldiers with Elika discovering her magical powers of light The Prince follows her into a temple which houses Ahriman a force of evil who is trapped within a tree known as the Tree of Life Once inside the temple the Prince and Elika are confronted by Elika s father the Mourning King who faces them in battle After the fight he uses his sword to cut the Tree of Life setting Ahriman free The Prince and Elika escape the temple only to find a corrupted world outside Elika tells the Prince that in order to restore the world and rid the corruption inhabiting it they must heal all the Fertile Grounds in the kingdom They then begin restoring the Fertile Grounds encountering the Warrior the Hunter the Concubine and the Alchemist four corrupted leaders Ahriman chose to set free In the journey it is revealed that Elika had died prior to the beginning of the game Her father took her to Ahriman and asked him to revive her selling his soul in the process to Ahriman thus making him one of the corrupted Once Elika is revived she discovers she has new found powers After gaining even more powers the two encounter Elika s father once again After healing all the Fertile Grounds as well as defeating all bosses Elika and the Prince return to the temple to imprison Ahriman Once inside however they are confronted by the king who is now a fully corrupted being They defeat him he calls his daughter s name turns away from them and throws himself off the platform they are on Ahriman rises from the corruption below They battle him but Elika must give up her very life to finish the spell which seals Ahriman away She finishes the spell and dies The Prince then takes Elika s body outside There are four Fertile Grounds there each with a tree that according to what Elika had told him channel the power of all the Fertile Grounds to the Tree of Life He is given a vision which is the same one both he and Elika shared much earlier that shows her father s deal with Ahriman to revive her When they shared the vision at that time she told the Prince that visions come from Ormazd not Ahriman The vision just like the main debate throughout the game between Elika and the Prince was all about Destiny vs Free Will is all about choice The Prince re creates the deal made by Elika s father He destroys the four Fertile Grounds around the Temple and returns inside He cuts down the Tree of Life and takes the light power Elika used to heal the Tree The Prince returns the Light to Elika s body and she returns to life The game ends with the Prince carrying Elika across the desert while Ahriman s darkness envelops the world and the Temple is destroyed Epilogue edit In Epilogue an optional expansion pack set after the main story it is shown that the Prince and Elika survive and retreat to an underground palace Elika furious with the Prince for dooming the world to save her abandons him but they both end up battling Elika s father once again They escape and attempt to leave the palace alive While on their way Elika shows her frustration with the Prince multiple times believing bringing her back was not worth the price of the evil it unleashed The Prince counters that by freeing her they stand a chance against Ahriman In a final battle against Elika s father the Prince defeats him by impaling him on spikes a visual reference to the original Prince of Persia game In the end Elika leaves the Prince to search for her people and the Prince is left alone with a bloodthirsty Ahriman seeking revenge Development editProof of conception for Prince of Persia was found in September 2006 when a file that was leaked to the internet was found to contain concept art for the game 18 although Ubisoft didn t announce the game until May 2008 They said that they expected to release the game towards the fourth quarter of 2008 and gave details about the plot and game play In one such preview of the game they revealed that the general staples of the game play remained intact although altered drastically These staples are platforming combat and puzzle solving It was also revealed that the game s combat would be one on one fights similar to the original Prince of Persia trilogy rather than fighting hordes of enemies at any time as in the Sands of Time series Producer Ben Mattes said that the intent in changing the combat so drastically was to give players the impression that each enemy was a unique and dramatic experience in itself 5 Prince of Persia utilizes a heavily modified version of the Scimitar engine which was also used in Assassin s Creed Developers chose to use this engine because it would allow them to enhance the game by adding more expansive worlds and less linearity 5 In May 2008 Ubisoft released two official videos of a concept artist designing the Prince character and Elika 19 One video shows the Prince character being drawn while the other details Elika 20 Another fast forward concept art emerged in July this time depicting an antagonist the Hunter 21 Unlike previous Ubisoft games such as Assassin s Creed the PC version of Prince of Persia contains no digital rights protection 22 Mattes said that when Ubisoft was initially developing the game cooperative gameplay with an AI controlled partner was the main idea they wanted to build on Mattes explained We knew from day one basically cooperative gameplay was the hook that was going to replace Sands of Time We didn t always know that it was going to be Elika from day one We sort of explored the idea of maybe a child or father figure or brother or something like that 23 The idea to base the game around AI controlled functions came from Prince of Persia The Sands of Time Mattes explained that the team felt the relationship between Farah and the Prince character worked well from a story telling point of view in Prince of Persia The Sands of Time so they decided to expand on the concept 23 Downloadable content edit Downloadable content for Prince of Persia titled Epilogue includes new areas to explore new enemies new combat maneuvers and a new power for Elika to use 24 The content was planned for release on February 26 2009 on the Xbox 360 and PlayStation 3 consoles 25 but was delayed for one week on March 5 26 Citing business reasons Ubisoft did not release Epilogue for PC version of the game 27 Reception editReceptionAggregate scoresAggregatorScoreGameRankings PS3 84 14 28 X360 80 63 29 PC 79 60 30 Metacritic PS3 85 100 31 PC 82 100 32 X360 81 100 33 Review scoresPublicationScoreDestructoid9 5 10 34 Edge5 10 35 Electronic Gaming Monthly8 10 36 Eurogamer6 10 37 Game Informer8 75 10 38 GamePro nbsp nbsp nbsp nbsp nbsp 39 GameRevolutionB 40 GameSpot8 10 41 GameSpy nbsp nbsp nbsp nbsp nbsp 42 GameTrailers8 7 10 43 GameZone9 10 44 45 PC 8 8 10 46 IGN UK 9 4 10 47 US 9 3 10 48 AU 8 7 10 49 Official Xbox Magazine US 8 10 50 PC Gamer US 78 51 The A V ClubB 52 Variety favorable 53 The game was well received by most critics scoring an 81 85 and 82 on Metacritic for the Xbox 360 PlayStation 3 and PC respectively 31 32 33 IGN writer Hilary Goldstein praised the game for its simple but visually spectacular acrobatics and combat but noted that one must embrace the change to the series in order to fall in love with it 48 Goldstein also praised Elika the secondary character of the game as a useful sidekick during gameplay and also as a likeable character with a great relationship with the Prince 48 GameSpot s Kevin VanOrd shared a similar opinion and in addition praised its excellent artistic design 41 However many criticized the game for being too easy or consumer friendly regarding the simple platforming and combat segments 37 41 48 Eurogamer described it as a poor game with excessive repetition but nonetheless with fantastic technology and interesting mechanics 37 1UP com criticized the trial and error nature of the platforming gameplay 54 Many comparisons have been drawn to other video games in terms of artistic design and gameplay Examples include Mirror s Edge 54 and Ubisoft s own Assassin s Creed with unique platforming and timing based combat 37 41 The vast open world environment with intense boss fights have been compared to Ico and Shadow of the Colossus 54 and the watercolor looks to Ōkami 40 Sales edit In 2009 Prince of Persia has sold over 2 2 million copies worldwide in January 55 and by November the game had over 2 5 million copies worldwide 56 Awards edit In February 2009 Prince of Persia was awarded the Outstanding Achievement in Animation at the 12th Annual Interactive Achievement Awards 57 References edit Parker Laura November 30 2008 AU Shippin Out December 1 5 Grand Theft Auto IV PC GameSpot Archived from the original on January 23 2016 Retrieved April 5 2015 a b c d GameSpy Staff November 11 2008 Prince of Persia Delayed a Week on PC GameSpy Archived from the original on April 11 2015 Retrieved April 5 2015 Kozanecki James December 8 2008 AU Shippin Out December 8 12 Prince of Persia GameSpot Archived from the original on January 23 2016 Retrieved April 5 2015 Cook Brad February 19 2009 Prince of Persia Shaun White Snowboarding Headed to the Mac The Mac Observer Archived from the original on April 10 2015 Retrieved April 5 2015 a b c Ubidays 2008 Interview Part 1 HD Gametrailers com May 29 2008 Archived from the original on May 1 2009 Retrieved July 27 2009 a b Prince of Persia Heir Apparent Game Informer No 182 June 2008 pp 58 63 Prince of Persia E3 2008 Stage Show Demo GameSpot UK July 15 2008 Archived from the original on June 30 2012 Retrieved July 27 2009 Burnes Andrew January 29 2009 Prince of Persia Epilogue DLC screenshots IGN Archived from the original on July 21 2011 Retrieved July 27 2009 Prince of Persia Guide amp Walkthrough PlayStation 3 PS3 IGN Archived from the original on June 7 2012 Retrieved July 1 2012 a b Prince of Persia Ubisoft Montreal 2008 p 4 Questions amp Answers with Ben Mattes Producer May 28 2008 Archived from the original on February 22 2014 Retrieved December 19 2008 Compare the mythical Cypress of Kashmar Browne Catherine 2008 Prince of Persia Prima Official Game Guide Roseville CA Prima Games p 4 ISBN 978 0 7615 6116 3 Prince of Persia Ubisoft Montreal 2008 p 7 Browne Catherine 2008 Prince of Persia Prima Official Game Guide Roseville CA Prima Games p 5 ISBN 978 0 7615 6116 3 Prince of Persia Ubisoft Montreal 2008 p 8 Browne Catherine 2008 Prince of Persia Prima Official Game Guide Roseville CA Prima Games p 7 ISBN 978 0 7615 6116 3 Wales Matt September 21 2006 Ubi s Booby New Games Leaked IGN UK Archived from the original on February 12 2012 Retrieved July 27 2009 First Look Speed Art Trailer Gametrailers com May 7 2008 Archived from the original on April 10 2009 Retrieved July 27 2009 Speed Art Trailer 2 Elika Gametrailers com May 22 2008 Archived from the original on April 20 2009 Retrieved July 27 2009 Speed Art Trailer 3 The Hunter Gametrailers com July 13 2008 Archived from the original on December 14 2009 Retrieved July 27 2009 Kuchera Ben December 12 2008 PC Prince of Persia contains no DRM It s a trap ars technica com Archived from the original on July 3 2010 Retrieved July 27 2009 a b Browne Catherine 2008 Prince of Persia Prima Official Game Guide Roseville CA Prima Games pp 194 201 ISBN 978 0 7615 6116 3 Brudvig Erik December 22 2008 IGN Prince of Persia afterthoughts IGN Archived from the original on April 4 2012 Retrieved July 27 2009 Goldstein Hilary February 18 2009 Prince of Persia Epilogue hands on IGN Archived from the original on July 21 2011 Retrieved February 22 2009 Ubisoft February 25 2008 Twitter Ubisoft announces new release date Archived from the original on February 28 2009 Retrieved July 27 2009 Breckon Nick February 2 2009 Prince of Persia DLC not coming to PC Shacknews com Archived from the original on June 20 2010 Retrieved July 27 2009 Prince of Persia for PlayStation 3 GameRankings CBS Interactive Archived from the original on December 2 2013 Retrieved November 24 2013 Prince of Persia for Xbox 360 GameRankings CBS Interactive Archived from the original on December 3 2013 Retrieved November 24 2013 Prince of Persia for PC GameRankings CBS Interactive Archived from the original on December 3 2013 Retrieved November 24 2013 a b Prince of Persia for PlayStation 3 Reviews Metacritic CBS Interactive Archived from the original on August 18 2010 Retrieved January 6 2009 a b Prince of Persia for PC Reviews Metacritic CBS Interactive Archived from the original on August 22 2010 Retrieved January 6 2009 a b Prince of Persia for Xbox 360 Reviews Metacritic CBS Interactive Archived from the original on August 20 2010 Retrieved January 6 2009 Chester Nick December 2 2008 Review Prince of Persia PS3 Destructoid Archived from the original on April 7 2013 Retrieved June 5 2014 Edge staff January 2009 Review Prince of Persia X360 Edge No 195 p 84 Archived from the original on September 8 2014 Retrieved March 8 2015 EGM staff January 2009 Prince of Persia PS3 X360 Electronic Gaming Monthly No 235 p 69 a b c d Tom Bramwell December 5 2008 Prince of Persia X360 Eurogamer Archived from the original on January 6 2018 Retrieved January 2 2009 Miller Matt January 2009 Prince of Persia A Worthy Relaunch of the Franchise Game Informer No 189 Archived from the original on February 3 2009 Retrieved June 5 2014 Morell Chris January 2009 Prince of Persia GamePro p 74 Archived from the original on December 20 2008 Retrieved June 5 2014 a b Ferris Duke December 3 2008 Prince of Persia 2008 Review Game Revolution Archived from the original on September 9 2015 Retrieved June 5 2014 a b c d VanOrd Kevin December 2 2008 Prince of Persia Review GameSpot Archived from the original on November 6 2016 Retrieved June 5 2014 McGarvey Sterling December 2 2008 GameSpy Prince of Persia GameSpy Archived from the original on May 5 2015 Retrieved June 5 2014 Prince of Persia Review PS3 GameTrailers December 2 2008 Archived from the original on December 28 2014 Retrieved June 5 2014 Hopper Steven December 2 2008 Prince of Persia Review PlayStation 3 GameZone Archived from the original on December 17 2008 Retrieved June 5 2014 Bedigian Louis December 8 2008 Prince of Persia 360 Review GameZone Archived from the original on December 21 2008 Retrieved June 5 2014 David Mike January 5 2009 Prince of Persia Review PC GameZone Archived from the original on January 16 2009 Retrieved June 5 2014 Wales Matt November 27 2008 Prince of Persia UK Review IGN Archived from the original on November 4 2014 Retrieved June 5 2014 a b c d Goldstein Hilary December 4 2008 Prince of Persia Limited Edition Review IGN Archived from the original on December 13 2017 Retrieved June 5 2014 Kolan Patrick December 2 2008 Prince of Persia AU Review IGN Archived from the original on April 2 2015 Retrieved June 5 2014 Reyes Francesca December 2 2008 Prince of Persia Official Xbox Magazine Archived from the original on September 16 2013 Retrieved November 24 2013 Prince of Persia 2008 PC Gamer February 2009 p 66 Fischer Russ January 19 2009 Prince Of Persia X360 The A V Club Archived from the original on January 21 2009 Retrieved June 5 2014 Fritz Ben December 4 2008 Review Prince of Persia PS3 Variety Retrieved June 5 2014 a b c Varanini Giancarlo December 2 2008 Prince of Persia Review 1UP com Archived from the original on December 10 2012 Retrieved June 5 2014 Ubisoft reports third quarter 2008 09 sales PDF PDF Ubisoft p 1 Archived from the original PDF on July 24 2011 Retrieved July 27 2009 Prince of Persia The Forgotten Sands Announced IGN November 30 2009 Archived from the original on April 22 2023 Retrieved May 27 2023 The 12th Annual Interactive Achievement Awards Academy of Interactive Arts amp Sciences 2009 Archived from the original on February 23 2009 Retrieved July 27 2009 External links edit nbsp Wikiquote has quotations related to Prince of Persia 2008 video game Official website archived from the original Prince of Persia 2008 at MobyGames Retrieved from https en wikipedia org w index php title Prince of Persia 2008 video game amp oldid 1175597287, wikipedia, wiki, book, books, library,

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