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Oni (video game)

Oni is a third-person action video game developed by Bungie West, a division of Bungie, and published by Take-Two Interactive. Released in 2001, it was Bungie West's only game. Gameplay consists of third-person shooting with hand-to-hand combat, with a focus on the latter. Originally planned just for the Mac OS and Windows, a PlayStation 2 port was concurrently developed by Rockstar Canada. The game's style was largely inspired by Ghost in the Shell and Akira and shares the same genre, being set in a cyberpunk world.

Oni
Developer(s)Bungie West[a]
Publisher(s)Take-Two Interactive (Gathering of Developers, Rockstar Games)
Producer(s)Hamilton Chu[5]
Designer(s)Hardy LeBel
Composer(s)
Platform(s)Microsoft Windows, Mac OS, PlayStation 2
ReleaseMicrosoft Windows
PlayStation 2
  • NA: 29 January 2001[3]
  • EU: 9 March 2001
Mac OS
Genre(s)Action, beat 'em up, third-person shooter
Mode(s)Single-player

Plot Edit

The events of Oni take place in or after the year 2032. In the game, Earth is so polluted that little of it remains habitable. To solve international economic crises, all nations have combined into a single entity, the World Coalition Government. The government is totalitarian, telling the populace that what are actually dangerously toxic regions are wilderness preserves, and uses its police forces, the Technological Crimes Task Force (TCTF), to suppress opposition. The player character, code-named Konoko (voiced by Amanda Winn-Lee), full name later given as Mai Hasegawa, begins the game working for the TCTF. Soon, she learns her employers have been keeping secrets about her past from her. She turns against them as she embarks on a quest of self-discovery. The player learns more about her family and origins while battling both the TCTF and its greatest enemy, the equally monolithic criminal organization called the Syndicate. In the game's climax, Konoko discovers a Syndicate plan to cause the Atmospheric Conversion Centers, air-treatment plants necessary to keep most of the world's population alive, to catastrophically malfunction. She is partially successful in thwarting the plot, saving a portion of humanity.

Gameplay Edit

 
Konoko using a move effective on multiple enemies, the Devil Spin Kick

Oni is a third-person action game, focused on melee combat mixed with some gunplay. The player can punch, kick, and throw enemies; progressing into later levels unlocks stronger moves and combos. There are ten different guns in Oni, including handguns, rifles, rocket launchers, and energy weapons. Power-ups such as "hyposprays", which heal damage, and cloaking devices, which render the player invisible, can be found scattered throughout the levels or on corpses. Since the player can carry only one weapon at a time and ammunition is scarce, hand-to-hand combat is the most effective and common means of defeating enemies.

There are multiple classes of enemy, each with its own style of unarmed combat. Each class is subdivided into tiers of increasing strength. As in Bungie's earlier Marathon titles, tiers are color-coded, in this case by green (weakest), blue, and red (strongest). Also color-coded are the levels of health each opponent has, indicated by a flash when the player strikes or shoots them. Green flashes show the opponent has high health, red flashes show the enemy is near death.

Oni does not confine the player to fighting small groups of enemies in small arenas; each area is fully open to explore. The fourteen levels are of various sizes, some large enough to comprise an entire building. Bungie hired two architects to design the buildings.

The Oni engine implements a method of interpolation that tweens key frames, smoothing out the animation of complex martial-arts moves. However, frame slippage is a common problem when multiple non-player characters near the player are attacking.

Development Edit

The game was developed by a core team of about twelve people.[6] The game's universe is heavily influenced by Mamoru Oshii's anime film Ghost in the Shell, with some additional influence from Akira and the works of Kenichi Sonoda.[5][7][8][9][10] The original plan was for Konoko to be a cyborg like Ghost in the Shell's Motoko Kusanagi. The explanation for her superhuman abilities was changed to be more organic with the addition of the Daodan Chrysalis concept by design lead Hardy LeBel.

Oni was originally expected to be released in the fourth quarter of 1999. Advertising was targeted towards that shipping date, and the game won E3's Game Critics Awards for Best Action/Adventure Game in 1999. However, development difficulties caused the release date to be pushed back continuously. The acquisition of Bungie by Microsoft in 2000 then led to the transfer of the Oni IP to Take-Two Interactive (which owned 20% of the studio prior to Microsoft's acquisition). Since Bungie's employees were moving to the new office location in Microsoft's headquarters or leaving the company, work on Oni had to be completed as quickly as possible. Due to a lack of time to resolve issues with the multiplayer code and to finish the levels intended for use by multiplayer mode, this functionality was omitted from the released version.

A sequel was in development at Angel Studios for two years before being cancelled for unknown reasons.[11][12]

Music Edit

Half of the music was composed by Martin O'Donnell in collaboration with Michael Salvatori. Other tracks in the game, which had already been implemented before O'Donnell and Salvatori joined the project, were composed by the music company Power of Seven, which specialized in electronic music genres such as techno and ambient. The Power of Seven team consisted of founder Paul Sebastien, as well as composer Brian Salter and Kim Cascone, who served as a sound designer for the game;[13] the team had previously worked together at Thomas Dolby's audio technology company Headspace. O'Donnell, who served as the game's audio lead, decided to keep the tracks Power of Seven had already composed, while composing roughly the same amount of music himself.[14][15] Select tracks from the game were made available on MP3.com in 2000, a year before the game was released.[16] A soundtrack CD of the game's music was bundled with purchases of the game at Best Buy.

Reception Edit

The game received "average" reviews on both platforms according to the review aggregation website Metacritic.[17][18] Some reviewers were unimpressed by the minimal detail of the environment graphics,[42] the lack of intelligence on the part of the AI in some situations,[43] and the plot, which was occasionally criticized as underdeveloped.[44] The game's difficulty in combination with a lack of savepoints was sometimes cited as a negative.[45]

The absence of LAN-based multiplayer, which had been demoed at hands-on booths at Macworld Expos during Oni's development, but removed before release due to stated concerns over latency issues, contributed to some lower scores from reviewers.[35] Some of the game's content was cut as well. This included the "Iron Demon", a large mech shown in-game in one trailer. Also, many of the weapons featured in the trailer and the game cover were not in the game.[citation needed]

On the positive side, Oni received the most praise for its smooth character animation and large array of fighting moves, as well as how it blended gunplay and melee combat.[46] Thus, reviewers gave Oni mostly average-to-good scores in recognition of the enjoyment factor of the game. Jeff Lundgren of Next Generation said of the PlayStation 2 version: "It may have been a long time coming, but it was worth the wait. In fact, in a number of important ways, this is the game The Bouncer should have been."[37]

In the United States, Oni sold 50,000 copies by October 2001.[47]

Anniversary Edition Edit

The "Anniversary Edition" was made by fans and the community, based on years of research, and enhances the retail copy of Oni. The first official release of the edition was made seven years after Oni's release, hence the original name of the project, "Seventh Anniversary Edition".[48]

Notes Edit

  1. ^ Ported to PlayStation 2 by Rockstar Canada; Mac version ported from Carbon to Cocoa environment by The Omni Group for increased OS X compatibility, and from PowerPC to Intel by Feral Interactive.

References Edit

  1. ^ a b . Gathering of Developers. 29 January 2001. Archived from the original on 17 April 2003.
  2. ^ "Oni sur PC". Jeuxvideo.com (in French). from the original on 23 April 2023. Retrieved 23 April 2023.
  3. ^ "Oni ships for Mac, PC, PlayStation 2". Macworld. from the original on 23 April 2023. Retrieved 23 April 2023.
  4. ^ . Application Systems Heidelberg. 7 March 2001. Archived from the original on 28 July 2001.
  5. ^ a b Kushner, David (June 2000). "Ghost in the Machine". SPIN. 16 (6): 86. ISSN 0886-3032.
  6. ^ Wescott, Jeff. . Inside Mac Games. Archived from the original on 24 August 2000. Retrieved 16 June 2023.
  7. ^ Al-Shakarchi, Harry. "Interview with lead engineer Brent Pease". Bungie.org. from the original on 24 October 2017. Retrieved 22 December 2013.
  8. ^ Al-Shakarchi, Harry. "Interview with concept artist Alex Okita". Bungie.org. from the original on 14 March 2016. Retrieved 3 April 2019.
  9. ^ Kane, Alex (30 March 2017). . Glixel. Archived from the original on 5 July 2017.
  10. ^ Watson, Michael (June 1999). . MacGamer's Ledge. Archived from the original on 4 December 2000.
  11. ^ Yin-Poole, Wesley (7 December 2016). "Oni 2 was once in development, here's what it looked like". Eurogamer. from the original on 27 March 2019. Retrieved 31 October 2017.
  12. ^ Alexandra, Heather (5 December 2016). "Bungie's Cult Classic Oni Almost Had A Sequel". Kotaku. from the original on 7 November 2017. Retrieved 31 October 2017.
  13. ^ . AmbiEntrance. 1998. Archived from the original on 14 March 2017.
  14. ^ Audy-Rowland, Nico (October 2004). "Nico Interviews Marty O'Donnell". from the original on 4 December 2020. Retrieved 29 July 2022.
  15. ^ "Interview with Marty O'Donnell, Total Audio". Oni Central. 2000. from the original on 28 January 2022. Retrieved 29 July 2022.
  16. ^ Mullen, Michael (27 April 2000). "Bungie's MP3 Contribution". GameSpot. from the original on 22 April 2022. Retrieved 29 July 2022.
  17. ^ a b "Oni for PC Reviews". Metacritic. from the original on 19 April 2019. Retrieved 12 December 2012.
  18. ^ a b "Oni for PlayStation 2 Reviews". Metacritic. from the original on 19 April 2019. Retrieved 12 December 2012.
  19. ^ Norands, Alec. . Allgame. Archived from the original on 15 November 2014. Retrieved 14 April 2014.
  20. ^ Thompson, Jon. . Allgame. Archived from the original on 16 November 2014. Retrieved 14 April 2014.
  21. ^ Edge staff (February 2001). "Oni". Edge. No. 94.
  22. ^ EGM Staff (April 2001). . Electronic Gaming Monthly. Archived from the original on 21 April 2001. Retrieved 14 April 2014.
  23. ^ Bramwell, Tom (8 February 2001). "Oni Review (PC)". Eurogamer. from the original on 5 April 2019. Retrieved 14 April 2014.
  24. ^ Reiner, Andrew (March 2001). . Game Informer. No. 95. p. 67. Archived from the original on 30 January 2008. Retrieved 14 April 2014.
  25. ^ Uncle Dust (29 January 2001). . GamePro. Archived from the original on 9 March 2005. Retrieved 14 April 2014.
  26. ^ White, A.A. (January 2001). "Oni Review (PC)". Game Revolution. from the original on 18 December 2019. Retrieved 14 April 2014.
  27. ^ White, A.A. (February 2001). . Game Revolution. Archived from the original on 31 March 2001. Retrieved 14 April 2014.
  28. ^ Gerstmann, Jeff (31 January 2001). "Oni Review (PS2)". GameSpot. from the original on 26 December 2013. Retrieved 14 April 2014.
  29. ^ Kasavin, Greg (17 January 2001). "Oni Review (PC)". GameSpot. from the original on 3 September 2016. Retrieved 14 April 2014.
  30. ^ Thernes, Ryan "StoneWolf" (27 January 2001). . GameSpy. Archived from the original on 15 February 2001. Retrieved 14 April 2014.
  31. ^ Alupului, Andrei (14 February 2001). . PlanetPS2. Archived from the original on 23 February 2001. Retrieved 14 April 2014.
  32. ^ Lafferty, Michael (9 January 2001). . GameZone. Archived from the original on 12 January 2008. Retrieved 14 April 2014.
  33. ^ The Badger (23 April 2001). . GameZone. Archived from the original on 29 April 2001. Retrieved 14 April 2014.
  34. ^ Jones, Gareth (March 2001). "Oni". Hyper. No. 89. pp. 52–53.
  35. ^ a b Adams, Dan (30 January 2001). "Oni (PC)". IGN. from the original on 24 March 2016. Retrieved 14 April 2014.
  36. ^ Perry, Doug (1 February 2001). "Oni (PS2)". IGN. from the original on 25 March 2016. Retrieved 14 April 2014.
  37. ^ a b Lundgren, Jeff (April 2001). "Oni (PS2)". Next Generation. Imagine Media (76): 74.
  38. ^ . Official U.S. PlayStation Magazine. April 2001. Archived from the original on 18 April 2001. Retrieved 14 April 2014.
  39. ^ "Oni". PC Gamer. April 2001. p. 96.
  40. ^ Saltzman, Marc (7 March 2001). . The Cincinnati Enquirer. Archived from the original on 1 October 2007. Retrieved 14 April 2014.
  41. ^ Ryan, Michael E. (5 March 2001). . Playboy. Archived from the original on 18 October 2001. Retrieved 14 April 2014.
  42. ^ Hill, Mark (13 August 2001). . PC Zone. Archived from the original on 24 June 2007. Retrieved 14 April 2014.
  43. ^ Eilers, Michael (29 January 2001). "Oni". Inside Mac Games. from the original on 17 December 2019. Retrieved 22 December 2013.
  44. ^ . Archived from the original on 10 October 2008. Retrieved 15 May 2009.
  45. ^ Clydesdale, Jimmy (25 January 2001). "Oni". Game Over. from the original on 25 April 2016. Retrieved 22 December 2013.
  46. ^ Misund, Andreas. . Gamer's Hell. Archived from the original on 3 March 2016. Retrieved 22 December 2013.
  47. ^ Keighley, Geoff (October 2001). "GOD's Games" (PDF). Computer Gaming World. No. 207. Ziff Davis. p. 31. Archived (PDF) from the original on 9 October 2022. Retrieved 27 March 2020.
  48. ^ "Anniversary Edition - OniGalore". wiki.oni2.net. from the original on 14 April 2021. Retrieved 8 November 2019.

External links Edit

  • Oni Central community portal
  • Oni at MobyGames

video, game, third, person, action, video, game, developed, bungie, west, division, bungie, published, take, interactive, released, 2001, bungie, west, only, game, gameplay, consists, third, person, shooting, with, hand, hand, combat, with, focus, latter, orig. Oni is a third person action video game developed by Bungie West a division of Bungie and published by Take Two Interactive Released in 2001 it was Bungie West s only game Gameplay consists of third person shooting with hand to hand combat with a focus on the latter Originally planned just for the Mac OS and Windows a PlayStation 2 port was concurrently developed by Rockstar Canada The game s style was largely inspired by Ghost in the Shell and Akira and shares the same genre being set in a cyberpunk world OniDeveloper s Bungie West a Publisher s Take Two Interactive Gathering of Developers Rockstar Games Producer s Hamilton Chu 5 Designer s Hardy LeBelComposer s Martin O DonnellMichael SalvatoriPaul SebastienBrian SalterPlatform s Microsoft Windows Mac OS PlayStation 2ReleaseMicrosoft WindowsEU 26 January 2001 2 NA 29 January 2001 1 PlayStation 2NA 29 January 2001 3 EU 9 March 2001Mac OSNA 29 January 2001 1 EU March 2001 4 Genre s Action beat em up third person shooterMode s Single player Contents 1 Plot 2 Gameplay 3 Development 3 1 Music 4 Reception 5 Anniversary Edition 6 Notes 7 References 8 External linksPlot EditThe events of Oni take place in or after the year 2032 In the game Earth is so polluted that little of it remains habitable To solve international economic crises all nations have combined into a single entity the World Coalition Government The government is totalitarian telling the populace that what are actually dangerously toxic regions are wilderness preserves and uses its police forces the Technological Crimes Task Force TCTF to suppress opposition The player character code named Konoko voiced by Amanda Winn Lee full name later given as Mai Hasegawa begins the game working for the TCTF Soon she learns her employers have been keeping secrets about her past from her She turns against them as she embarks on a quest of self discovery The player learns more about her family and origins while battling both the TCTF and its greatest enemy the equally monolithic criminal organization called the Syndicate In the game s climax Konoko discovers a Syndicate plan to cause the Atmospheric Conversion Centers air treatment plants necessary to keep most of the world s population alive to catastrophically malfunction She is partially successful in thwarting the plot saving a portion of humanity Gameplay Edit nbsp Konoko using a move effective on multiple enemies the Devil Spin KickOni is a third person action game focused on melee combat mixed with some gunplay The player can punch kick and throw enemies progressing into later levels unlocks stronger moves and combos There are ten different guns in Oni including handguns rifles rocket launchers and energy weapons Power ups such as hyposprays which heal damage and cloaking devices which render the player invisible can be found scattered throughout the levels or on corpses Since the player can carry only one weapon at a time and ammunition is scarce hand to hand combat is the most effective and common means of defeating enemies There are multiple classes of enemy each with its own style of unarmed combat Each class is subdivided into tiers of increasing strength As in Bungie s earlier Marathon titles tiers are color coded in this case by green weakest blue and red strongest Also color coded are the levels of health each opponent has indicated by a flash when the player strikes or shoots them Green flashes show the opponent has high health red flashes show the enemy is near death Oni does not confine the player to fighting small groups of enemies in small arenas each area is fully open to explore The fourteen levels are of various sizes some large enough to comprise an entire building Bungie hired two architects to design the buildings The Oni engine implements a method of interpolation that tweens key frames smoothing out the animation of complex martial arts moves However frame slippage is a common problem when multiple non player characters near the player are attacking Development EditThe game was developed by a core team of about twelve people 6 The game s universe is heavily influenced by Mamoru Oshii s anime film Ghost in the Shell with some additional influence from Akira and the works of Kenichi Sonoda 5 7 8 9 10 The original plan was for Konoko to be a cyborg like Ghost in the Shell s Motoko Kusanagi The explanation for her superhuman abilities was changed to be more organic with the addition of the Daodan Chrysalis concept by design lead Hardy LeBel Oni was originally expected to be released in the fourth quarter of 1999 Advertising was targeted towards that shipping date and the game won E3 s Game Critics Awards for Best Action Adventure Game in 1999 However development difficulties caused the release date to be pushed back continuously The acquisition of Bungie by Microsoft in 2000 then led to the transfer of the Oni IP to Take Two Interactive which owned 20 of the studio prior to Microsoft s acquisition Since Bungie s employees were moving to the new office location in Microsoft s headquarters or leaving the company work on Oni had to be completed as quickly as possible Due to a lack of time to resolve issues with the multiplayer code and to finish the levels intended for use by multiplayer mode this functionality was omitted from the released version A sequel was in development at Angel Studios for two years before being cancelled for unknown reasons 11 12 Music Edit Half of the music was composed by Martin O Donnell in collaboration with Michael Salvatori Other tracks in the game which had already been implemented before O Donnell and Salvatori joined the project were composed by the music company Power of Seven which specialized in electronic music genres such as techno and ambient The Power of Seven team consisted of founder Paul Sebastien as well as composer Brian Salter and Kim Cascone who served as a sound designer for the game 13 the team had previously worked together at Thomas Dolby s audio technology company Headspace O Donnell who served as the game s audio lead decided to keep the tracks Power of Seven had already composed while composing roughly the same amount of music himself 14 15 Select tracks from the game were made available on MP3 com in 2000 a year before the game was released 16 A soundtrack CD of the game s music was bundled with purchases of the game at Best Buy Reception EditReceptionAggregate scoreAggregatorScoreMetacritic PC 73 100 17 PS2 69 100 18 Review scoresPublicationScoreAllGame nbsp nbsp nbsp nbsp nbsp 19 20 Edge7 10 21 Electronic Gaming Monthly3 33 10 22 Eurogamer7 10 23 Game Informer6 5 10 24 GamePro nbsp nbsp nbsp nbsp nbsp 25 GameRevolutionB 26 27 GameSpot PS2 7 1 10 28 PC 6 9 10 29 GameSpy80 30 31 GameZone PC 9 10 32 PS2 8 10 33 Hyper90 100 PC 34 IGN PC 7 5 10 35 PS2 7 3 10 36 Next Generation nbsp nbsp nbsp nbsp nbsp 37 Official U S PlayStation Magazine nbsp nbsp nbsp nbsp nbsp 38 PC Gamer US 72 39 The Cincinnati Enquirer nbsp nbsp nbsp nbsp nbsp 40 Playboy75 41 The game received average reviews on both platforms according to the review aggregation website Metacritic 17 18 Some reviewers were unimpressed by the minimal detail of the environment graphics 42 the lack of intelligence on the part of the AI in some situations 43 and the plot which was occasionally criticized as underdeveloped 44 The game s difficulty in combination with a lack of savepoints was sometimes cited as a negative 45 The absence of LAN based multiplayer which had been demoed at hands on booths at Macworld Expos during Oni s development but removed before release due to stated concerns over latency issues contributed to some lower scores from reviewers 35 Some of the game s content was cut as well This included the Iron Demon a large mech shown in game in one trailer Also many of the weapons featured in the trailer and the game cover were not in the game citation needed On the positive side Oni received the most praise for its smooth character animation and large array of fighting moves as well as how it blended gunplay and melee combat 46 Thus reviewers gave Oni mostly average to good scores in recognition of the enjoyment factor of the game Jeff Lundgren of Next Generation said of the PlayStation 2 version It may have been a long time coming but it was worth the wait In fact in a number of important ways this is the game The Bouncer should have been 37 In the United States Oni sold 50 000 copies by October 2001 47 Anniversary Edition EditThe Anniversary Edition was made by fans and the community based on years of research and enhances the retail copy of Oni The first official release of the edition was made seven years after Oni s release hence the original name of the project Seventh Anniversary Edition 48 Notes Edit Ported to PlayStation 2 by Rockstar Canada Mac version ported from Carbon to Cocoa environment by The Omni Group for increased OS X compatibility and from PowerPC to Intel by Feral Interactive References Edit a b Gathering of Developers Ships Oni Nationwide for the PC and Macintosh Gathering of Developers 29 January 2001 Archived from the original on 17 April 2003 Oni sur PC Jeuxvideo com in French Archived from the original on 23 April 2023 Retrieved 23 April 2023 Oni ships for Mac PC PlayStation 2 Macworld Archived from the original on 23 April 2023 Retrieved 23 April 2023 ONI news Application Systems Heidelberg 7 March 2001 Archived from the original on 28 July 2001 a b Kushner David June 2000 Ghost in the Machine SPIN 16 6 86 ISSN 0886 3032 Wescott Jeff Interview Oni Level Designer David Dunn Inside Mac Games Archived from the original on 24 August 2000 Retrieved 16 June 2023 Al Shakarchi Harry Interview with lead engineer Brent Pease Bungie org Archived from the original on 24 October 2017 Retrieved 22 December 2013 Al Shakarchi Harry Interview with concept artist Alex Okita Bungie org Archived from the original on 14 March 2016 Retrieved 3 April 2019 Kane Alex 30 March 2017 Flashback Oni Bungie s Cult Classic Inspired by Ghost in the Shell Glixel Archived from the original on 5 July 2017 Watson Michael June 1999 Interview with Lorraine Reyes Art Director Creative Director of Marketing at Bungie Software MacGamer s Ledge Archived from the original on 4 December 2000 Yin Poole Wesley 7 December 2016 Oni 2 was once in development here s what it looked like Eurogamer Archived from the original on 27 March 2019 Retrieved 31 October 2017 Alexandra Heather 5 December 2016 Bungie s Cult Classic Oni Almost Had A Sequel Kotaku Archived from the original on 7 November 2017 Retrieved 31 October 2017 Kim Cascone blueCube Interview AmbiEntrance 1998 Archived from the original on 14 March 2017 Audy Rowland Nico October 2004 Nico Interviews Marty O Donnell Archived from the original on 4 December 2020 Retrieved 29 July 2022 Interview with Marty O Donnell Total Audio Oni Central 2000 Archived from the original on 28 January 2022 Retrieved 29 July 2022 Mullen Michael 27 April 2000 Bungie s MP3 Contribution GameSpot Archived from the original on 22 April 2022 Retrieved 29 July 2022 a b Oni for PC Reviews Metacritic Archived from the original on 19 April 2019 Retrieved 12 December 2012 a b Oni for PlayStation 2 Reviews Metacritic Archived from the original on 19 April 2019 Retrieved 12 December 2012 Norands Alec Oni PC Review Allgame Archived from the original on 15 November 2014 Retrieved 14 April 2014 Thompson Jon Oni PS2 Review Allgame Archived from the original on 16 November 2014 Retrieved 14 April 2014 Edge staff February 2001 Oni Edge No 94 EGM Staff April 2001 Oni PS2 Electronic Gaming Monthly Archived from the original on 21 April 2001 Retrieved 14 April 2014 Bramwell Tom 8 February 2001 Oni Review PC Eurogamer Archived from the original on 5 April 2019 Retrieved 14 April 2014 Reiner Andrew March 2001 Oni Game Informer No 95 p 67 Archived from the original on 30 January 2008 Retrieved 14 April 2014 Uncle Dust 29 January 2001 Oni Review for PS2 on GamePro com GamePro Archived from the original on 9 March 2005 Retrieved 14 April 2014 White A A January 2001 Oni Review PC Game Revolution Archived from the original on 18 December 2019 Retrieved 14 April 2014 White A A February 2001 Oni Playstation 2 Review Game Revolution Archived from the original on 31 March 2001 Retrieved 14 April 2014 Gerstmann Jeff 31 January 2001 Oni Review PS2 GameSpot Archived from the original on 26 December 2013 Retrieved 14 April 2014 Kasavin Greg 17 January 2001 Oni Review PC GameSpot Archived from the original on 3 September 2016 Retrieved 14 April 2014 Thernes Ryan StoneWolf 27 January 2001 Oni PC GameSpy Archived from the original on 15 February 2001 Retrieved 14 April 2014 Alupului Andrei 14 February 2001 Oni PlanetPS2 Archived from the original on 23 February 2001 Retrieved 14 April 2014 Lafferty Michael 9 January 2001 Oni Review PC GameZone Archived from the original on 12 January 2008 Retrieved 14 April 2014 The Badger 23 April 2001 Oni PS2 GameZone Archived from the original on 29 April 2001 Retrieved 14 April 2014 Jones Gareth March 2001 Oni Hyper No 89 pp 52 53 a b Adams Dan 30 January 2001 Oni PC IGN Archived from the original on 24 March 2016 Retrieved 14 April 2014 Perry Doug 1 February 2001 Oni PS2 IGN Archived from the original on 25 March 2016 Retrieved 14 April 2014 a b Lundgren Jeff April 2001 Oni PS2 Next Generation Imagine Media 76 74 Oni PS2 Official U S PlayStation Magazine April 2001 Archived from the original on 18 April 2001 Retrieved 14 April 2014 Oni PC Gamer April 2001 p 96 Saltzman Marc 7 March 2001 Oni fun in spite of flaws The Cincinnati Enquirer Archived from the original on 1 October 2007 Retrieved 14 April 2014 Ryan Michael E 5 March 2001 Anime Adventure Oni Playboy Archived from the original on 18 October 2001 Retrieved 14 April 2014 Hill Mark 13 August 2001 PC Review Oni PC Zone Archived from the original on 24 June 2007 Retrieved 14 April 2014 Eilers Michael 29 January 2001 Oni Inside Mac Games Archived from the original on 17 December 2019 Retrieved 22 December 2013 Firing Squad s review Archived from the original on 10 October 2008 Retrieved 15 May 2009 Clydesdale Jimmy 25 January 2001 Oni Game Over Archived from the original on 25 April 2016 Retrieved 22 December 2013 Misund Andreas Oni Review Gamer s Hell Archived from the original on 3 March 2016 Retrieved 22 December 2013 Keighley Geoff October 2001 GOD s Games PDF Computer Gaming World No 207 Ziff Davis p 31 Archived PDF from the original on 9 October 2022 Retrieved 27 March 2020 Anniversary Edition OniGalore wiki oni2 net Archived from the original on 14 April 2021 Retrieved 8 November 2019 External links EditOni Central community portal Oni at MobyGames Retrieved from https en wikipedia org w index php title Oni video game amp oldid 1160476833, wikipedia, wiki, book, books, library,

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